2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static HRESULT
shdr_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
29 struct d3d10_shader_info
*shader_info
= ctx
;
35 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->input_signature
)))
40 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->output_signature
)))
45 shader_info
->shader_code
= (const DWORD
*)data
;
49 FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag
, 4));
56 static HRESULT
shader_extract_from_dxbc(const void *dxbc
, SIZE_T dxbc_length
, struct d3d10_shader_info
*shader_info
)
60 shader_info
->shader_code
= NULL
;
61 memset(shader_info
->input_signature
, 0, sizeof(*shader_info
->input_signature
));
62 memset(shader_info
->output_signature
, 0, sizeof(*shader_info
->output_signature
));
64 hr
= parse_dxbc(dxbc
, dxbc_length
, shdr_handler
, shader_info
);
65 if (!shader_info
->shader_code
) hr
= E_INVALIDARG
;
69 ERR("Failed to parse shader, hr %#x\n", hr
);
70 shader_free_signature(shader_info
->input_signature
);
71 shader_free_signature(shader_info
->output_signature
);
77 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
)
79 struct wined3d_shader_signature_element
*e
;
80 const char *ptr
= data
;
84 read_dword(&ptr
, &count
);
85 TRACE("%u elements\n", count
);
87 skip_dword_unknown(&ptr
, 1);
89 e
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(*e
));
92 ERR("Failed to allocate input signature memory.\n");
96 for (i
= 0; i
< count
; ++i
)
100 read_dword(&ptr
, &name_offset
);
101 e
[i
].semantic_name
= data
+ name_offset
;
102 read_dword(&ptr
, &e
[i
].semantic_idx
);
103 read_dword(&ptr
, &e
[i
].sysval_semantic
);
104 read_dword(&ptr
, &e
[i
].component_type
);
105 read_dword(&ptr
, &e
[i
].register_idx
);
106 read_dword(&ptr
, &e
[i
].mask
);
108 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
109 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
110 debugstr_a(e
[i
].semantic_name
), e
[i
].semantic_idx
, e
[i
].sysval_semantic
,
111 e
[i
].component_type
, e
[i
].register_idx
, (e
[i
].mask
>> 8) & 0xff, e
[i
].mask
& 0xff);
115 s
->element_count
= count
;
120 void shader_free_signature(struct wined3d_shader_signature
*s
)
122 HeapFree(GetProcessHeap(), 0, s
->elements
);
125 static inline struct d3d10_vertex_shader
*impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
127 return CONTAINING_RECORD(iface
, struct d3d10_vertex_shader
, ID3D10VertexShader_iface
);
130 /* IUnknown methods */
132 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_QueryInterface(ID3D10VertexShader
*iface
,
133 REFIID riid
, void **object
)
135 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
137 if (IsEqualGUID(riid
, &IID_ID3D10VertexShader
)
138 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
139 || IsEqualGUID(riid
, &IID_IUnknown
))
141 IUnknown_AddRef(iface
);
146 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
149 return E_NOINTERFACE
;
152 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_AddRef(ID3D10VertexShader
*iface
)
154 struct d3d10_vertex_shader
*This
= impl_from_ID3D10VertexShader(iface
);
155 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
157 TRACE("%p increasing refcount to %u\n", This
, refcount
);
161 ID3D10Device1_AddRef(This
->device
);
162 wined3d_shader_incref(This
->wined3d_shader
);
168 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_Release(ID3D10VertexShader
*iface
)
170 struct d3d10_vertex_shader
*This
= impl_from_ID3D10VertexShader(iface
);
171 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
173 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
177 ID3D10Device1
*device
= This
->device
;
179 wined3d_shader_decref(This
->wined3d_shader
);
180 /* Release the device last, it may cause the wined3d device to be
182 ID3D10Device1_Release(device
);
188 /* ID3D10DeviceChild methods */
190 static void STDMETHODCALLTYPE
d3d10_vertex_shader_GetDevice(ID3D10VertexShader
*iface
, ID3D10Device
**device
)
192 struct d3d10_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
194 TRACE("iface %p, device %p.\n", iface
, device
);
196 *device
= (ID3D10Device
*)shader
->device
;
197 ID3D10Device_AddRef(*device
);
200 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader
*iface
,
201 REFGUID guid
, UINT
*data_size
, void *data
)
203 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
204 iface
, debugstr_guid(guid
), data_size
, data
);
209 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader
*iface
,
210 REFGUID guid
, UINT data_size
, const void *data
)
212 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
213 iface
, debugstr_guid(guid
), data_size
, data
);
218 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader
*iface
,
219 REFGUID guid
, const IUnknown
*data
)
221 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
226 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
=
228 /* IUnknown methods */
229 d3d10_vertex_shader_QueryInterface
,
230 d3d10_vertex_shader_AddRef
,
231 d3d10_vertex_shader_Release
,
232 /* ID3D10DeviceChild methods */
233 d3d10_vertex_shader_GetDevice
,
234 d3d10_vertex_shader_GetPrivateData
,
235 d3d10_vertex_shader_SetPrivateData
,
236 d3d10_vertex_shader_SetPrivateDataInterface
,
239 static void STDMETHODCALLTYPE
d3d10_vertex_shader_wined3d_object_destroyed(void *parent
)
241 HeapFree(GetProcessHeap(), 0, parent
);
244 static const struct wined3d_parent_ops d3d10_vertex_shader_wined3d_parent_ops
=
246 d3d10_vertex_shader_wined3d_object_destroyed
,
249 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
250 const void *byte_code
, SIZE_T byte_code_length
)
252 struct wined3d_shader_signature output_signature
;
253 struct wined3d_shader_signature input_signature
;
254 struct d3d10_shader_info shader_info
;
255 struct wined3d_shader_desc desc
;
258 shader
->ID3D10VertexShader_iface
.lpVtbl
= &d3d10_vertex_shader_vtbl
;
259 shader
->refcount
= 1;
261 shader_info
.input_signature
= &input_signature
;
262 shader_info
.output_signature
= &output_signature
;
263 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
265 ERR("Failed to extract shader, hr %#x.\n", hr
);
269 desc
.byte_code
= shader_info
.shader_code
;
270 desc
.input_signature
= &input_signature
;
271 desc
.output_signature
= &output_signature
;
272 desc
.max_version
= 4;
274 hr
= wined3d_shader_create_vs(device
->wined3d_device
, &desc
, shader
,
275 &d3d10_vertex_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
276 shader_free_signature(&input_signature
);
277 shader_free_signature(&output_signature
);
280 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
284 shader
->device
= &device
->ID3D10Device1_iface
;
285 ID3D10Device1_AddRef(shader
->device
);
290 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
294 assert(iface
->lpVtbl
== &d3d10_vertex_shader_vtbl
);
296 return impl_from_ID3D10VertexShader(iface
);
299 static inline struct d3d10_geometry_shader
*impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
301 return CONTAINING_RECORD(iface
, struct d3d10_geometry_shader
, ID3D10GeometryShader_iface
);
304 /* IUnknown methods */
306 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader
*iface
,
307 REFIID riid
, void **object
)
309 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
311 if (IsEqualGUID(riid
, &IID_ID3D10GeometryShader
)
312 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
313 || IsEqualGUID(riid
, &IID_IUnknown
))
315 IUnknown_AddRef(iface
);
320 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
323 return E_NOINTERFACE
;
326 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_AddRef(ID3D10GeometryShader
*iface
)
328 struct d3d10_geometry_shader
*This
= impl_from_ID3D10GeometryShader(iface
);
329 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
331 TRACE("%p increasing refcount to %u\n", This
, refcount
);
336 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_Release(ID3D10GeometryShader
*iface
)
338 struct d3d10_geometry_shader
*This
= impl_from_ID3D10GeometryShader(iface
);
339 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
341 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
344 wined3d_shader_decref(This
->wined3d_shader
);
349 /* ID3D10DeviceChild methods */
351 static void STDMETHODCALLTYPE
d3d10_geometry_shader_GetDevice(ID3D10GeometryShader
*iface
, ID3D10Device
**device
)
353 FIXME("iface %p, device %p stub!\n", iface
, device
);
356 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader
*iface
,
357 REFGUID guid
, UINT
*data_size
, void *data
)
359 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
360 iface
, debugstr_guid(guid
), data_size
, data
);
365 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader
*iface
,
366 REFGUID guid
, UINT data_size
, const void *data
)
368 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
369 iface
, debugstr_guid(guid
), data_size
, data
);
374 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader
*iface
,
375 REFGUID guid
, const IUnknown
*data
)
377 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
382 static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
=
384 /* IUnknown methods */
385 d3d10_geometry_shader_QueryInterface
,
386 d3d10_geometry_shader_AddRef
,
387 d3d10_geometry_shader_Release
,
388 /* ID3D10DeviceChild methods */
389 d3d10_geometry_shader_GetDevice
,
390 d3d10_geometry_shader_GetPrivateData
,
391 d3d10_geometry_shader_SetPrivateData
,
392 d3d10_geometry_shader_SetPrivateDataInterface
,
395 static void STDMETHODCALLTYPE
d3d10_geometry_shader_wined3d_object_destroyed(void *parent
)
397 HeapFree(GetProcessHeap(), 0, parent
);
400 static const struct wined3d_parent_ops d3d10_geometry_shader_wined3d_parent_ops
=
402 d3d10_geometry_shader_wined3d_object_destroyed
,
405 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
406 const void *byte_code
, SIZE_T byte_code_length
)
408 struct wined3d_shader_signature output_signature
;
409 struct wined3d_shader_signature input_signature
;
410 struct d3d10_shader_info shader_info
;
411 struct wined3d_shader_desc desc
;
414 shader
->ID3D10GeometryShader_iface
.lpVtbl
= &d3d10_geometry_shader_vtbl
;
415 shader
->refcount
= 1;
417 shader_info
.input_signature
= &input_signature
;
418 shader_info
.output_signature
= &output_signature
;
419 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
421 ERR("Failed to extract shader, hr %#x.\n", hr
);
425 desc
.byte_code
= shader_info
.shader_code
;
426 desc
.input_signature
= &input_signature
;
427 desc
.output_signature
= &output_signature
;
428 desc
.max_version
= 4;
430 hr
= wined3d_shader_create_gs(device
->wined3d_device
, &desc
, shader
,
431 &d3d10_geometry_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
432 shader_free_signature(&input_signature
);
433 shader_free_signature(&output_signature
);
436 WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr
);
443 struct d3d10_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
447 assert(iface
->lpVtbl
== &d3d10_geometry_shader_vtbl
);
449 return impl_from_ID3D10GeometryShader(iface
);
452 static inline struct d3d10_pixel_shader
*impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
454 return CONTAINING_RECORD(iface
, struct d3d10_pixel_shader
, ID3D10PixelShader_iface
);
457 /* IUnknown methods */
459 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_QueryInterface(ID3D10PixelShader
*iface
,
460 REFIID riid
, void **object
)
462 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
464 if (IsEqualGUID(riid
, &IID_ID3D10PixelShader
)
465 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
466 || IsEqualGUID(riid
, &IID_IUnknown
))
468 IUnknown_AddRef(iface
);
473 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
476 return E_NOINTERFACE
;
479 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef(ID3D10PixelShader
*iface
)
481 struct d3d10_pixel_shader
*This
= impl_from_ID3D10PixelShader(iface
);
482 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
484 TRACE("%p increasing refcount to %u\n", This
, refcount
);
488 ID3D10Device1_AddRef(This
->device
);
489 wined3d_shader_incref(This
->wined3d_shader
);
495 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_Release(ID3D10PixelShader
*iface
)
497 struct d3d10_pixel_shader
*This
= impl_from_ID3D10PixelShader(iface
);
498 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
500 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
504 ID3D10Device1
*device
= This
->device
;
506 wined3d_shader_decref(This
->wined3d_shader
);
507 /* Release the device last, it may cause the wined3d device to be
509 ID3D10Device1_Release(device
);
515 /* ID3D10DeviceChild methods */
517 static void STDMETHODCALLTYPE
d3d10_pixel_shader_GetDevice(ID3D10PixelShader
*iface
, ID3D10Device
**device
)
519 struct d3d10_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
521 TRACE("iface %p, device %p.\n", iface
, device
);
523 *device
= (ID3D10Device
*)shader
->device
;
524 ID3D10Device_AddRef(*device
);
527 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader
*iface
,
528 REFGUID guid
, UINT
*data_size
, void *data
)
530 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
531 iface
, debugstr_guid(guid
), data_size
, data
);
536 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader
*iface
,
537 REFGUID guid
, UINT data_size
, const void *data
)
539 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
540 iface
, debugstr_guid(guid
), data_size
, data
);
545 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader
*iface
,
546 REFGUID guid
, const IUnknown
*data
)
548 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
553 static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
=
555 /* IUnknown methods */
556 d3d10_pixel_shader_QueryInterface
,
557 d3d10_pixel_shader_AddRef
,
558 d3d10_pixel_shader_Release
,
559 /* ID3D10DeviceChild methods */
560 d3d10_pixel_shader_GetDevice
,
561 d3d10_pixel_shader_GetPrivateData
,
562 d3d10_pixel_shader_SetPrivateData
,
563 d3d10_pixel_shader_SetPrivateDataInterface
,
566 static void STDMETHODCALLTYPE
d3d10_pixel_shader_wined3d_object_destroyed(void *parent
)
568 HeapFree(GetProcessHeap(), 0, parent
);
571 static const struct wined3d_parent_ops d3d10_pixel_shader_wined3d_parent_ops
=
573 d3d10_pixel_shader_wined3d_object_destroyed
,
576 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
577 const void *byte_code
, SIZE_T byte_code_length
)
579 struct wined3d_shader_signature output_signature
;
580 struct wined3d_shader_signature input_signature
;
581 struct d3d10_shader_info shader_info
;
582 struct wined3d_shader_desc desc
;
585 shader
->ID3D10PixelShader_iface
.lpVtbl
= &d3d10_pixel_shader_vtbl
;
586 shader
->refcount
= 1;
588 shader_info
.input_signature
= &input_signature
;
589 shader_info
.output_signature
= &output_signature
;
590 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
592 ERR("Failed to extract shader, hr %#x.\n", hr
);
596 desc
.byte_code
= shader_info
.shader_code
;
597 desc
.input_signature
= &input_signature
;
598 desc
.output_signature
= &output_signature
;
599 desc
.max_version
= 4;
601 hr
= wined3d_shader_create_ps(device
->wined3d_device
, &desc
, shader
,
602 &d3d10_pixel_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
603 shader_free_signature(&input_signature
);
604 shader_free_signature(&output_signature
);
607 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr
);
611 shader
->device
= &device
->ID3D10Device1_iface
;
612 ID3D10Device1_AddRef(shader
->device
);
617 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
621 assert(iface
->lpVtbl
== &d3d10_pixel_shader_vtbl
);
623 return impl_from_ID3D10PixelShader(iface
);