2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
33 #include "d3d8_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
37 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
39 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
41 d3d8_null_wined3d_object_destroyed
,
44 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
46 BYTE
*c
= (BYTE
*)&format
;
48 /* Don't translate FOURCC formats */
49 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
53 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
54 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
55 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
56 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
57 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
58 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
59 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
60 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
61 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
62 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
63 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
64 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
65 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
66 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
67 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
68 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
69 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
70 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
71 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
72 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
73 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
74 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
75 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
76 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
77 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
78 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
79 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
80 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
81 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
82 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
83 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
84 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
85 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
86 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
87 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
89 FIXME("Unhandled wined3d format %#x.\n", format
);
90 return D3DFMT_UNKNOWN
;
94 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
96 BYTE
*c
= (BYTE
*)&format
;
98 /* Don't translate FOURCC formats */
99 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
103 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
104 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
105 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
106 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
107 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
108 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
109 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
110 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
111 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
112 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
113 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
114 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
115 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
116 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
117 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
118 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
119 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
120 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
121 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
122 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
123 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
124 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
125 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
126 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
127 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
128 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
129 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
130 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
131 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
132 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
133 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
134 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
135 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
136 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
137 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
139 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
140 return WINED3DFMT_UNKNOWN
;
144 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
)
146 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
147 | D3DLOCK_NOOVERWRITE
149 | D3DLOCK_NO_DIRTY_UPDATE
;
150 unsigned int wined3d_flags
;
152 wined3d_flags
= flags
& handled
;
153 if (!(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
154 wined3d_flags
|= WINED3D_MAP_READ
;
155 if (!(flags
& D3DLOCK_READONLY
))
156 wined3d_flags
|= WINED3D_MAP_WRITE
;
157 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
158 wined3d_flags
|= WINED3D_MAP_READ
| WINED3D_MAP_WRITE
;
159 flags
&= ~(handled
| D3DLOCK_READONLY
);
162 FIXME("Unhandled flags %#x.\n", flags
);
164 return wined3d_flags
;
167 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
169 switch (primitive_type
)
171 case D3DPT_POINTLIST
:
172 return primitive_count
;
175 return primitive_count
* 2;
177 case D3DPT_LINESTRIP
:
178 return primitive_count
+ 1;
180 case D3DPT_TRIANGLELIST
:
181 return primitive_count
* 3;
183 case D3DPT_TRIANGLESTRIP
:
184 case D3DPT_TRIANGLEFAN
:
185 return primitive_count
+ 2;
188 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
193 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
197 case WINED3D_SWAP_EFFECT_DISCARD
:
198 return D3DSWAPEFFECT_DISCARD
;
199 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
200 return D3DSWAPEFFECT_FLIP
;
201 case WINED3D_SWAP_EFFECT_COPY
:
202 return D3DSWAPEFFECT_COPY
;
203 case WINED3D_SWAP_EFFECT_COPY_VSYNC
:
204 return D3DSWAPEFFECT_COPY_VSYNC
;
206 FIXME("Unhandled swap effect %#x.\n", effect
);
207 return D3DSWAPEFFECT_FLIP
;
211 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
212 const struct wined3d_swapchain_desc
*swapchain_desc
)
214 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
215 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
216 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
217 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
218 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
219 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
220 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
221 present_parameters
->Windowed
= swapchain_desc
->windowed
;
222 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
223 present_parameters
->AutoDepthStencilFormat
224 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
225 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
226 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
227 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
230 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
234 case D3DSWAPEFFECT_DISCARD
:
235 return WINED3D_SWAP_EFFECT_DISCARD
;
236 case D3DSWAPEFFECT_FLIP
:
237 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
238 case D3DSWAPEFFECT_COPY
:
239 return WINED3D_SWAP_EFFECT_COPY
;
240 case D3DSWAPEFFECT_COPY_VSYNC
:
241 return WINED3D_SWAP_EFFECT_COPY_VSYNC
;
243 FIXME("Unhandled swap effect %#x.\n", effect
);
244 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
248 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
249 const D3DPRESENT_PARAMETERS
*present_parameters
)
251 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
253 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
256 if (present_parameters
->BackBufferCount
> 3
257 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
258 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
259 && present_parameters
->BackBufferCount
> 1))
261 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
265 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
266 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
267 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
268 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
269 swapchain_desc
->backbuffer_usage
= WINED3DUSAGE_RENDERTARGET
;
270 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
271 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
272 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
273 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
274 swapchain_desc
->windowed
= present_parameters
->Windowed
;
275 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
276 swapchain_desc
->auto_depth_stencil_format
277 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
278 swapchain_desc
->flags
279 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
280 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
281 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
282 swapchain_desc
->auto_restore_display_mode
= TRUE
;
284 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
285 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
290 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const WINED3DCAPS
*wined3d_caps
)
292 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
293 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
294 caps
->Caps
= wined3d_caps
->Caps
;
295 caps
->Caps2
= wined3d_caps
->Caps2
;
296 caps
->Caps3
= wined3d_caps
->Caps3
;
297 caps
->PresentationIntervals
= wined3d_caps
->PresentationIntervals
;
298 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
299 caps
->DevCaps
= wined3d_caps
->DevCaps
;
300 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
301 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
302 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
303 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
304 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
305 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
306 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
307 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
308 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
309 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
310 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
311 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
312 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
313 caps
->LineCaps
= wined3d_caps
->LineCaps
;
314 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
315 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
316 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
317 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
318 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
319 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
320 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
321 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
322 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
323 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
324 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
325 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
326 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
327 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
328 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
329 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
330 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
331 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
332 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
333 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
334 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
335 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
336 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
337 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
338 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
339 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
340 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
341 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
342 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
343 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
344 caps
->MaxPixelShaderValue
= wined3d_caps
->PixelShader1xMaxValue
;
346 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
347 if (caps
->PixelShaderVersion
)
348 caps
->PixelShaderVersion
= D3DPS_VERSION(1, 4);
350 caps
->PixelShaderVersion
= D3DPS_VERSION(0, 0);
351 if (caps
->VertexShaderVersion
)
352 caps
->VertexShaderVersion
= D3DVS_VERSION(1, 1);
354 caps
->VertexShaderVersion
= D3DVS_VERSION(0, 0);
355 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
357 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
360 /* Handle table functions */
361 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
363 struct d3d8_handle_entry
*entry
;
367 DWORD index
= t
->free_entries
- t
->entries
;
368 /* Use a free handle */
369 entry
= t
->free_entries
;
370 if (entry
->type
!= D3D8_HANDLE_FREE
)
372 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
373 return D3D8_INVALID_HANDLE
;
375 t
->free_entries
= entry
->object
;
376 entry
->object
= object
;
382 if (!(t
->entry_count
< t
->table_size
))
385 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
386 struct d3d8_handle_entry
*new_entries
;
388 if (!(new_entries
= heap_realloc(t
->entries
, new_size
* sizeof(*t
->entries
))))
390 ERR("Failed to grow the handle table.\n");
391 return D3D8_INVALID_HANDLE
;
393 t
->entries
= new_entries
;
394 t
->table_size
= new_size
;
397 entry
= &t
->entries
[t
->entry_count
];
398 entry
->object
= object
;
401 return t
->entry_count
++;
404 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
406 struct d3d8_handle_entry
*entry
;
409 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
411 WARN("Invalid handle %u passed.\n", handle
);
415 entry
= &t
->entries
[handle
];
416 if (entry
->type
!= type
)
418 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
422 object
= entry
->object
;
423 entry
->object
= t
->free_entries
;
424 entry
->type
= D3D8_HANDLE_FREE
;
425 t
->free_entries
= entry
;
430 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
432 struct d3d8_handle_entry
*entry
;
434 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
436 WARN("Invalid handle %u passed.\n", handle
);
440 entry
= &t
->entries
[handle
];
441 if (entry
->type
!= type
)
443 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
447 return entry
->object
;
450 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
452 TRACE("iface %p, riid %s, out %p.\n",
453 iface
, debugstr_guid(riid
), out
);
455 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
456 || IsEqualGUID(riid
, &IID_IUnknown
))
458 IDirect3DDevice8_AddRef(iface
);
463 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
466 return E_NOINTERFACE
;
469 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
471 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
472 ULONG ref
= InterlockedIncrement(&device
->ref
);
474 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
479 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
481 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
484 if (device
->inDestruction
)
487 ref
= InterlockedDecrement(&device
->ref
);
489 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
493 IDirect3D8
*parent
= device
->d3d_parent
;
496 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
498 wined3d_mutex_lock();
500 device
->inDestruction
= TRUE
;
502 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
504 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
506 heap_free(device
->decls
);
508 if (device
->vertex_buffer
)
509 wined3d_buffer_decref(device
->vertex_buffer
);
510 if (device
->index_buffer
)
511 wined3d_buffer_decref(device
->index_buffer
);
513 wined3d_device_uninit_3d(device
->wined3d_device
);
514 wined3d_device_release_focus_window(device
->wined3d_device
);
515 wined3d_device_decref(device
->wined3d_device
);
516 heap_free(device
->handle_table
.entries
);
519 wined3d_mutex_unlock();
521 IDirect3D8_Release(parent
);
526 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
528 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
530 TRACE("iface %p.\n", iface
);
532 TRACE("device state: %#x.\n", device
->device_state
);
534 switch (device
->device_state
)
537 case D3D8_DEVICE_STATE_OK
:
539 case D3D8_DEVICE_STATE_LOST
:
540 return D3DERR_DEVICELOST
;
541 case D3D8_DEVICE_STATE_NOT_RESET
:
542 return D3DERR_DEVICENOTRESET
;
546 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
548 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
551 TRACE("iface %p.\n", iface
);
553 wined3d_mutex_lock();
554 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
555 wined3d_mutex_unlock();
560 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
562 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
564 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
567 FIXME("Byte count ignored.\n");
569 wined3d_mutex_lock();
570 wined3d_device_evict_managed_resources(device
->wined3d_device
);
571 wined3d_mutex_unlock();
576 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
578 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
580 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
583 return D3DERR_INVALIDCALL
;
585 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
588 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
590 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
591 WINED3DCAPS wined3d_caps
;
594 TRACE("iface %p, caps %p.\n", iface
, caps
);
597 return D3DERR_INVALIDCALL
;
599 wined3d_mutex_lock();
600 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
601 wined3d_mutex_unlock();
603 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
608 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
610 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
611 struct wined3d_display_mode wined3d_mode
;
614 TRACE("iface %p, mode %p.\n", iface
, mode
);
616 wined3d_mutex_lock();
617 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
618 wined3d_mutex_unlock();
622 mode
->Width
= wined3d_mode
.width
;
623 mode
->Height
= wined3d_mode
.height
;
624 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
625 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
631 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
632 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
634 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
636 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
638 wined3d_mutex_lock();
639 wined3d_device_get_creation_parameters(device
->wined3d_device
,
640 (struct wined3d_device_creation_parameters
*)parameters
);
641 wined3d_mutex_unlock();
646 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
647 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
649 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
650 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
653 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
654 iface
, hotspot_x
, hotspot_y
, bitmap
);
658 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
659 return D3DERR_INVALIDCALL
;
662 wined3d_mutex_lock();
663 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
664 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
665 wined3d_mutex_unlock();
670 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
672 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
674 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
676 wined3d_mutex_lock();
677 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
678 wined3d_mutex_unlock();
681 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
683 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
686 TRACE("iface %p, show %#x.\n", iface
, show
);
688 wined3d_mutex_lock();
689 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
690 wined3d_mutex_unlock();
695 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
696 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
698 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
699 struct wined3d_swapchain_desc desc
;
700 struct d3d8_swapchain
*object
;
704 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
705 iface
, present_parameters
, swapchain
);
707 if (!present_parameters
->Windowed
)
709 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
710 return D3DERR_INVALIDCALL
;
713 wined3d_mutex_lock();
714 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
715 for (i
= 0; i
< count
; ++i
)
717 struct wined3d_swapchain
*wined3d_swapchain
;
719 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
720 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
724 wined3d_mutex_unlock();
725 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
726 return D3DERR_INVALIDCALL
;
729 wined3d_mutex_unlock();
731 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
732 return D3DERR_INVALIDCALL
;
733 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, &object
)))
734 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
735 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
740 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
742 struct wined3d_resource_desc desc
;
743 IDirect3DBaseTexture8
*texture
;
744 struct d3d8_surface
*surface
;
747 wined3d_resource_get_desc(resource
, &desc
);
748 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
751 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
753 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
754 return D3DERR_DEVICELOST
;
757 parent
= wined3d_resource_get_parent(resource
);
758 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
760 IDirect3DBaseTexture8_Release(texture
);
761 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
762 return D3DERR_DEVICELOST
;
765 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
766 if (!surface
->resource
.refcount
)
769 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
770 return D3DERR_DEVICELOST
;
773 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
774 D3DPRESENT_PARAMETERS
*present_parameters
)
776 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
777 struct wined3d_swapchain_desc swapchain_desc
;
780 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
782 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
784 WARN("App not active, returning D3DERR_DEVICELOST.\n");
785 return D3DERR_DEVICELOST
;
787 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
788 return D3DERR_INVALIDCALL
;
790 wined3d_mutex_lock();
792 if (device
->vertex_buffer
)
794 wined3d_buffer_decref(device
->vertex_buffer
);
795 device
->vertex_buffer
= NULL
;
796 device
->vertex_buffer_size
= 0;
798 if (device
->index_buffer
)
800 wined3d_buffer_decref(device
->index_buffer
);
801 device
->index_buffer
= NULL
;
802 device
->index_buffer_size
= 0;
805 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
806 NULL
, reset_enum_callback
, TRUE
)))
808 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
809 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
810 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
,
811 !!swapchain_desc
.enable_auto_depth_stencil
);
812 device
->device_state
= D3D8_DEVICE_STATE_OK
;
816 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
818 wined3d_mutex_unlock();
823 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
824 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
826 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
828 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
829 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
831 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
832 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
833 * shows a framerate on Windows in applications that only call the device
834 * method, like e.g. the dx8 sdk samples. The conclusion is that native
835 * calls the swapchain's public method from the device. */
836 return IDirect3DSwapChain8_Present(&device
->implicit_swapchain
->IDirect3DSwapChain8_iface
,
837 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
840 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
841 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
843 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
844 struct wined3d_swapchain
*wined3d_swapchain
;
845 struct wined3d_texture
*wined3d_texture
;
846 struct d3d8_surface
*surface_impl
;
848 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
849 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
851 /* backbuffer_type is ignored by native. */
853 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
854 wined3d_mutex_lock();
856 wined3d_swapchain
= device
->implicit_swapchain
->wined3d_swapchain
;
857 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(wined3d_swapchain
, backbuffer_idx
)))
859 wined3d_mutex_unlock();
861 return D3DERR_INVALIDCALL
;
864 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
865 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
866 IDirect3DSurface8_AddRef(*backbuffer
);
868 wined3d_mutex_unlock();
872 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
874 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
877 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
879 wined3d_mutex_lock();
880 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
881 wined3d_mutex_unlock();
886 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
888 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
890 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
892 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
893 wined3d_mutex_lock();
894 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
895 wined3d_mutex_unlock();
898 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
900 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
902 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
904 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
905 wined3d_mutex_lock();
906 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
907 wined3d_mutex_unlock();
910 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
911 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
912 D3DPOOL pool
, IDirect3DTexture8
**texture
)
914 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
915 struct d3d8_texture
*object
;
918 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
919 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
922 return D3DERR_INVALIDCALL
;
925 if (!(object
= heap_alloc_zero(sizeof(*object
))))
926 return D3DERR_OUTOFVIDEOMEMORY
;
928 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
931 WARN("Failed to initialize texture, hr %#x.\n", hr
);
936 TRACE("Created texture %p.\n", object
);
937 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
942 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
943 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
944 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
946 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
947 struct d3d8_texture
*object
;
950 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
951 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
954 return D3DERR_INVALIDCALL
;
957 if (!(object
= heap_alloc_zero(sizeof(*object
))))
958 return D3DERR_OUTOFVIDEOMEMORY
;
960 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
963 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
968 TRACE("Created volume texture %p.\n", object
);
969 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
974 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
975 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
977 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
978 struct d3d8_texture
*object
;
981 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
982 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
985 return D3DERR_INVALIDCALL
;
988 if (!(object
= heap_alloc_zero(sizeof(*object
))))
989 return D3DERR_OUTOFVIDEOMEMORY
;
991 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
994 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
999 TRACE("Created cube texture %p.\n", object
);
1000 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1005 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1006 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
1008 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1009 struct d3d8_vertexbuffer
*object
;
1012 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
1013 iface
, size
, usage
, fvf
, pool
, buffer
);
1015 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1016 return D3DERR_OUTOFVIDEOMEMORY
;
1018 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1021 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1026 TRACE("Created vertex buffer %p.\n", object
);
1027 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
1032 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1033 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
1035 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1036 struct d3d8_indexbuffer
*object
;
1039 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
1040 iface
, size
, usage
, format
, pool
, buffer
);
1042 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1043 return D3DERR_OUTOFVIDEOMEMORY
;
1045 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1048 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1053 TRACE("Created index buffer %p.\n", object
);
1054 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
1059 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
1060 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
1061 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
1063 struct wined3d_resource_desc desc
;
1064 struct d3d8_surface
*surface_impl
;
1065 struct wined3d_texture
*texture
;
1068 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
1069 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1070 device
, width
, height
, format
, flags
, surface
,
1071 usage
, pool
, multisample_type
, multisample_quality
);
1073 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1074 desc
.format
= wined3dformat_from_d3dformat(format
);
1075 desc
.multisample_type
= multisample_type
;
1076 desc
.multisample_quality
= multisample_quality
;
1077 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1078 if (pool
== D3DPOOL_SCRATCH
)
1079 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1080 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
)
1081 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1083 desc
.height
= height
;
1087 wined3d_mutex_lock();
1089 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1090 1, 1, flags
, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
1092 wined3d_mutex_unlock();
1093 WARN("Failed to create texture, hr %#x.\n", hr
);
1097 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1098 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
1099 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
1100 IDirect3DSurface8_AddRef(*surface
);
1101 wined3d_texture_decref(texture
);
1103 wined3d_mutex_unlock();
1108 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
1109 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
1110 IDirect3DSurface8
**surface
)
1112 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1115 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1116 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
1119 return D3DERR_INVALIDCALL
;
1123 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1125 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1126 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1129 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
1130 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
1131 IDirect3DSurface8
**surface
)
1133 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1135 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1136 iface
, width
, height
, format
, multisample_type
, surface
);
1139 return D3DERR_INVALIDCALL
;
1143 /* TODO: Verify that Discard is false */
1144 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1145 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1148 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1149 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1150 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1152 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1154 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1155 iface
, width
, height
, format
, surface
);
1159 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1160 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
1163 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1164 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1165 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1167 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1168 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1169 enum wined3d_format_id src_format
, dst_format
;
1170 struct wined3d_sub_resource_desc wined3d_desc
;
1173 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1174 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1176 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1177 * destination texture is in WINED3D_POOL_DEFAULT. */
1179 wined3d_mutex_lock();
1180 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1181 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1183 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1184 wined3d_mutex_unlock();
1185 return D3DERR_INVALIDCALL
;
1187 src_format
= wined3d_desc
.format
;
1188 src_w
= wined3d_desc
.width
;
1189 src_h
= wined3d_desc
.height
;
1191 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1192 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1194 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1195 wined3d_mutex_unlock();
1196 return D3DERR_INVALIDCALL
;
1198 dst_format
= wined3d_desc
.format
;
1200 /* Check that the source and destination formats match */
1201 if (src_format
!= dst_format
)
1203 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1204 src_surface
, dst_surface
);
1205 wined3d_mutex_unlock();
1206 return D3DERR_INVALIDCALL
;
1209 /* Quick if complete copy ... */
1210 if (!rect_count
&& !src_rects
&& !dst_points
)
1212 RECT rect
= {0, 0, src_w
, src_h
};
1213 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1214 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1219 /* Copy rect by rect */
1220 if (src_rects
&& dst_points
)
1222 for (i
= 0; i
< rect_count
; ++i
)
1224 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1225 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1226 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1227 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1229 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1230 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1235 for (i
= 0; i
< rect_count
; ++i
)
1237 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1238 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1239 RECT dst_rect
= {0, 0, w
, h
};
1241 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1242 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1246 wined3d_mutex_unlock();
1251 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1252 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1254 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1255 struct d3d8_texture
*src_impl
, *dst_impl
;
1258 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1260 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1261 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1263 wined3d_mutex_lock();
1264 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1265 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1266 wined3d_mutex_unlock();
1271 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1273 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1274 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1277 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1281 WARN("Invalid destination surface passed.\n");
1282 return D3DERR_INVALIDCALL
;
1285 wined3d_mutex_lock();
1286 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
->wined3d_swapchain
,
1287 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1288 wined3d_mutex_unlock();
1293 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1294 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1296 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1297 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1298 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1299 struct wined3d_rendertarget_view
*original_dsv
, *rtv
;
1300 HRESULT hr
= D3D_OK
;
1302 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1304 if (rt_impl
&& d3d8_surface_get_device(rt_impl
) != device
)
1306 WARN("Render target surface does not match device.\n");
1307 return D3DERR_INVALIDCALL
;
1310 wined3d_mutex_lock();
1314 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1315 struct wined3d_rendertarget_view
*original_rtv
;
1316 struct d3d8_surface
*original_surface
;
1318 /* If no render target is passed in check the size against the current RT */
1321 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1323 wined3d_mutex_unlock();
1324 return D3DERR_NOTFOUND
;
1326 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1327 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1328 original_surface
->sub_resource_idx
, &rt_desc
);
1331 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1332 rt_impl
->sub_resource_idx
, &rt_desc
);
1334 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1336 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1338 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1339 wined3d_mutex_unlock();
1340 return D3DERR_INVALIDCALL
;
1342 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1343 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1345 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1346 wined3d_mutex_unlock();
1347 return D3DERR_INVALIDCALL
;
1351 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1352 rtv
= ds_impl
? d3d8_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1353 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1354 d3d8_surface_release_rendertarget_view(ds_impl
, rtv
);
1355 rtv
= render_target
? d3d8_surface_acquire_rendertarget_view(rt_impl
) : NULL
;
1356 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0, rtv
, TRUE
)))
1357 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1358 d3d8_surface_release_rendertarget_view(rt_impl
, rtv
);
1360 wined3d_mutex_unlock();
1365 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1367 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1368 struct wined3d_rendertarget_view
*wined3d_rtv
;
1369 struct d3d8_surface
*surface_impl
;
1372 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1375 return D3DERR_INVALIDCALL
;
1377 wined3d_mutex_lock();
1378 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1380 /* We want the sub resource parent here, since the view itself may be
1381 * internal to wined3d and may not have a parent. */
1382 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1383 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1384 IDirect3DSurface8_AddRef(*render_target
);
1389 ERR("Failed to get wined3d render target.\n");
1390 *render_target
= NULL
;
1391 hr
= D3DERR_NOTFOUND
;
1393 wined3d_mutex_unlock();
1398 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1400 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1401 struct wined3d_rendertarget_view
*wined3d_dsv
;
1402 struct d3d8_surface
*surface_impl
;
1403 HRESULT hr
= D3D_OK
;
1405 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1408 return D3DERR_INVALIDCALL
;
1410 wined3d_mutex_lock();
1411 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1413 /* We want the sub resource parent here, since the view itself may be
1414 * internal to wined3d and may not have a parent. */
1415 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1416 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1417 IDirect3DSurface8_AddRef(*depth_stencil
);
1421 hr
= D3DERR_NOTFOUND
;
1422 *depth_stencil
= NULL
;
1424 wined3d_mutex_unlock();
1429 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1431 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1434 TRACE("iface %p.\n", iface
);
1436 wined3d_mutex_lock();
1437 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1438 wined3d_mutex_unlock();
1443 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1445 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1448 TRACE("iface %p.\n", iface
);
1450 wined3d_mutex_lock();
1451 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1452 wined3d_mutex_unlock();
1457 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1458 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1460 const struct wined3d_color c
=
1462 ((color
>> 16) & 0xff) / 255.0f
,
1463 ((color
>> 8) & 0xff) / 255.0f
,
1464 (color
& 0xff) / 255.0f
,
1465 ((color
>> 24) & 0xff) / 255.0f
,
1467 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1470 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1471 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1473 if (rect_count
&& !rects
)
1475 WARN("count %u with NULL rects.\n", rect_count
);
1479 wined3d_mutex_lock();
1480 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1481 wined3d_mutex_unlock();
1486 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1487 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1489 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1491 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1493 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1494 wined3d_mutex_lock();
1495 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1496 wined3d_mutex_unlock();
1501 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1502 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1504 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1506 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1508 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1509 wined3d_mutex_lock();
1510 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1511 wined3d_mutex_unlock();
1516 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1517 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1519 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1521 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1523 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1524 wined3d_mutex_lock();
1525 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1526 wined3d_mutex_unlock();
1531 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1533 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1534 struct wined3d_viewport vp
;
1536 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1540 vp
.width
= viewport
->Width
;
1541 vp
.height
= viewport
->Height
;
1542 vp
.min_z
= viewport
->MinZ
;
1543 vp
.max_z
= viewport
->MaxZ
;
1545 wined3d_mutex_lock();
1546 wined3d_device_set_viewport(device
->wined3d_device
, &vp
);
1547 wined3d_mutex_unlock();
1552 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1554 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1555 struct wined3d_viewport wined3d_viewport
;
1557 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1559 wined3d_mutex_lock();
1560 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_viewport
);
1561 wined3d_mutex_unlock();
1563 viewport
->X
= wined3d_viewport
.x
;
1564 viewport
->Y
= wined3d_viewport
.y
;
1565 viewport
->Width
= wined3d_viewport
.width
;
1566 viewport
->Height
= wined3d_viewport
.height
;
1567 viewport
->MinZ
= wined3d_viewport
.min_z
;
1568 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1573 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1575 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1577 TRACE("iface %p, material %p.\n", iface
, material
);
1579 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1580 wined3d_mutex_lock();
1581 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1582 wined3d_mutex_unlock();
1587 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1589 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1591 TRACE("iface %p, material %p.\n", iface
, material
);
1593 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1594 wined3d_mutex_lock();
1595 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1596 wined3d_mutex_unlock();
1601 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1603 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1606 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1608 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1609 wined3d_mutex_lock();
1610 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1611 wined3d_mutex_unlock();
1616 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1618 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1621 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1623 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1624 wined3d_mutex_lock();
1625 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1626 wined3d_mutex_unlock();
1631 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1633 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1636 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1638 wined3d_mutex_lock();
1639 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1640 wined3d_mutex_unlock();
1645 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1647 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1650 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1652 wined3d_mutex_lock();
1653 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1654 wined3d_mutex_unlock();
1659 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1661 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1664 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1666 wined3d_mutex_lock();
1667 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1668 wined3d_mutex_unlock();
1673 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1675 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1678 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1680 wined3d_mutex_lock();
1681 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1682 wined3d_mutex_unlock();
1687 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1688 D3DRENDERSTATETYPE state
, DWORD value
)
1690 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1692 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1694 wined3d_mutex_lock();
1698 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1702 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1704 wined3d_mutex_unlock();
1709 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1710 D3DRENDERSTATETYPE state
, DWORD
*value
)
1712 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1714 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1716 wined3d_mutex_lock();
1720 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1724 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1726 wined3d_mutex_unlock();
1731 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1733 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1736 TRACE("iface %p.\n", iface
);
1738 wined3d_mutex_lock();
1739 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1740 wined3d_mutex_unlock();
1745 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1747 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1748 struct wined3d_stateblock
*stateblock
;
1751 TRACE("iface %p, token %p.\n", iface
, token
);
1753 /* Tell wineD3D to endstateblock before anything else (in case we run out
1754 * of memory later and cause locking problems)
1756 wined3d_mutex_lock();
1757 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1760 WARN("Failed to end the state block, %#x.\n", hr
);
1761 wined3d_mutex_unlock();
1765 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1766 wined3d_mutex_unlock();
1768 if (*token
== D3D8_INVALID_HANDLE
)
1770 ERR("Failed to create a handle\n");
1771 wined3d_mutex_lock();
1772 wined3d_stateblock_decref(stateblock
);
1773 wined3d_mutex_unlock();
1778 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1783 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1785 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1786 struct wined3d_stateblock
*stateblock
;
1788 TRACE("iface %p, token %#x.\n", iface
, token
);
1793 wined3d_mutex_lock();
1794 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1797 WARN("Invalid handle (%#x) passed.\n", token
);
1798 wined3d_mutex_unlock();
1799 return D3DERR_INVALIDCALL
;
1801 wined3d_stateblock_apply(stateblock
);
1802 wined3d_mutex_unlock();
1807 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1809 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1810 struct wined3d_stateblock
*stateblock
;
1812 TRACE("iface %p, token %#x.\n", iface
, token
);
1814 wined3d_mutex_lock();
1815 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1818 WARN("Invalid handle (%#x) passed.\n", token
);
1819 wined3d_mutex_unlock();
1820 return D3DERR_INVALIDCALL
;
1822 wined3d_stateblock_capture(stateblock
);
1823 wined3d_mutex_unlock();
1828 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1830 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1831 struct wined3d_stateblock
*stateblock
;
1833 TRACE("iface %p, token %#x.\n", iface
, token
);
1835 wined3d_mutex_lock();
1836 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1840 WARN("Invalid handle (%#x) passed.\n", token
);
1841 wined3d_mutex_unlock();
1842 return D3DERR_INVALIDCALL
;
1845 if (wined3d_stateblock_decref(stateblock
))
1847 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1849 wined3d_mutex_unlock();
1854 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1855 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1857 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1858 struct wined3d_stateblock
*stateblock
;
1861 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1863 if (type
!= D3DSBT_ALL
1864 && type
!= D3DSBT_PIXELSTATE
1865 && type
!= D3DSBT_VERTEXSTATE
)
1867 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1868 return D3DERR_INVALIDCALL
;
1871 wined3d_mutex_lock();
1872 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1875 wined3d_mutex_unlock();
1876 ERR("Failed to create the state block, hr %#x\n", hr
);
1880 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1881 wined3d_mutex_unlock();
1883 if (*handle
== D3D8_INVALID_HANDLE
)
1885 ERR("Failed to allocate a handle.\n");
1886 wined3d_mutex_lock();
1887 wined3d_stateblock_decref(stateblock
);
1888 wined3d_mutex_unlock();
1893 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1898 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1900 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1903 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1904 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1906 wined3d_mutex_lock();
1907 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1908 wined3d_mutex_unlock();
1913 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1915 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1918 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1920 wined3d_mutex_lock();
1921 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1922 wined3d_mutex_unlock();
1927 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1929 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1930 struct wined3d_texture
*wined3d_texture
;
1931 struct d3d8_texture
*texture_impl
;
1933 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1936 return D3DERR_INVALIDCALL
;
1938 wined3d_mutex_lock();
1939 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1941 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1942 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1943 IDirect3DBaseTexture8_AddRef(*texture
);
1949 wined3d_mutex_unlock();
1954 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1956 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1957 struct d3d8_texture
*texture_impl
;
1960 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1962 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1964 wined3d_mutex_lock();
1965 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1966 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1967 wined3d_mutex_unlock();
1972 static const struct tss_lookup
1977 enum wined3d_texture_stage_state texture_state
;
1978 enum wined3d_sampler_state sampler_state
;
1983 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 0, unused */
1984 {FALSE
, {WINED3D_TSS_COLOR_OP
}}, /* 1, D3DTSS_COLOROP */
1985 {FALSE
, {WINED3D_TSS_COLOR_ARG1
}}, /* 2, D3DTSS_COLORARG1 */
1986 {FALSE
, {WINED3D_TSS_COLOR_ARG2
}}, /* 3, D3DTSS_COLORARG2 */
1987 {FALSE
, {WINED3D_TSS_ALPHA_OP
}}, /* 4, D3DTSS_ALPHAOP */
1988 {FALSE
, {WINED3D_TSS_ALPHA_ARG1
}}, /* 5, D3DTSS_ALPHAARG1 */
1989 {FALSE
, {WINED3D_TSS_ALPHA_ARG2
}}, /* 6, D3DTSS_ALPHAARG2 */
1990 {FALSE
, {WINED3D_TSS_BUMPENV_MAT00
}}, /* 7, D3DTSS_BUMPENVMAT00 */
1991 {FALSE
, {WINED3D_TSS_BUMPENV_MAT01
}}, /* 8, D3DTSS_BUMPENVMAT01 */
1992 {FALSE
, {WINED3D_TSS_BUMPENV_MAT10
}}, /* 9, D3DTSS_BUMPENVMAT10 */
1993 {FALSE
, {WINED3D_TSS_BUMPENV_MAT11
}}, /* 10, D3DTSS_BUMPENVMAT11 */
1994 {FALSE
, {WINED3D_TSS_TEXCOORD_INDEX
}}, /* 11, D3DTSS_TEXCOORDINDEX */
1995 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 12, unused */
1996 {TRUE
, {WINED3D_SAMP_ADDRESS_U
}}, /* 13, D3DTSS_ADDRESSU */
1997 {TRUE
, {WINED3D_SAMP_ADDRESS_V
}}, /* 14, D3DTSS_ADDRESSV */
1998 {TRUE
, {WINED3D_SAMP_BORDER_COLOR
}}, /* 15, D3DTSS_BORDERCOLOR */
1999 {TRUE
, {WINED3D_SAMP_MAG_FILTER
}}, /* 16, D3DTSS_MAGFILTER */
2000 {TRUE
, {WINED3D_SAMP_MIN_FILTER
}}, /* 17, D3DTSS_MINFILTER */
2001 {TRUE
, {WINED3D_SAMP_MIP_FILTER
}}, /* 18, D3DTSS_MIPFILTER */
2002 {TRUE
, {WINED3D_SAMP_MIPMAP_LOD_BIAS
}}, /* 19, D3DTSS_MIPMAPLODBIAS */
2003 {TRUE
, {WINED3D_SAMP_MAX_MIP_LEVEL
}}, /* 20, D3DTSS_MAXMIPLEVEL */
2004 {TRUE
, {WINED3D_SAMP_MAX_ANISOTROPY
}}, /* 21, D3DTSS_MAXANISOTROPY */
2005 {FALSE
, {WINED3D_TSS_BUMPENV_LSCALE
}}, /* 22, D3DTSS_BUMPENVLSCALE */
2006 {FALSE
, {WINED3D_TSS_BUMPENV_LOFFSET
}}, /* 23, D3DTSS_BUMPENVLOFFSET */
2007 {FALSE
, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2008 {TRUE
, {WINED3D_SAMP_ADDRESS_W
}}, /* 25, D3DTSS_ADDRESSW */
2009 {FALSE
, {WINED3D_TSS_COLOR_ARG0
}}, /* 26, D3DTSS_COLORARG0 */
2010 {FALSE
, {WINED3D_TSS_ALPHA_ARG0
}}, /* 27, D3DTSS_ALPHAARG0 */
2011 {FALSE
, {WINED3D_TSS_RESULT_ARG
}}, /* 28, D3DTSS_RESULTARG */
2014 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
2015 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
2017 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2018 const struct tss_lookup
*l
;
2020 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
2022 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2024 WARN("Invalid Type %#x passed.\n", Type
);
2028 l
= &tss_lookup
[Type
];
2030 wined3d_mutex_lock();
2031 if (l
->sampler_state
)
2032 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
);
2034 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
);
2035 wined3d_mutex_unlock();
2040 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
2041 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
2043 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2044 const struct tss_lookup
*l
;
2046 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
2048 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2050 WARN("Invalid type %#x passed.\n", type
);
2054 l
= &tss_lookup
[type
];
2056 wined3d_mutex_lock();
2057 if (l
->sampler_state
)
2058 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
, value
);
2060 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
, value
);
2061 wined3d_mutex_unlock();
2066 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
2068 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2071 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2073 wined3d_mutex_lock();
2074 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2075 wined3d_mutex_unlock();
2080 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
2081 DWORD info_id
, void *info
, DWORD info_size
)
2083 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
2088 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
2089 UINT palette_idx
, const PALETTEENTRY
*entries
)
2091 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
2093 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2094 * does not have a d3d8/9-style palette API */
2099 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
2100 UINT palette_idx
, PALETTEENTRY
*entries
)
2102 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2104 return D3DERR_INVALIDCALL
;
2107 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
2109 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2114 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
2116 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
2118 return D3DERR_INVALIDCALL
;
2121 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
2122 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2124 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2127 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2128 iface
, primitive_type
, start_vertex
, primitive_count
);
2130 wined3d_mutex_lock();
2131 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2132 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2133 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2134 wined3d_mutex_unlock();
2139 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
2140 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2141 UINT start_idx
, UINT primitive_count
)
2143 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2146 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2147 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
2149 wined3d_mutex_lock();
2150 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2151 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2152 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2153 wined3d_mutex_unlock();
2158 /* The caller is responsible for wined3d locking */
2159 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2163 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2165 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2166 struct wined3d_buffer_desc desc
;
2167 struct wined3d_buffer
*buffer
;
2169 TRACE("Growing vertex buffer to %u bytes\n", size
);
2171 desc
.byte_width
= size
;
2172 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
;
2173 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
2174 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2175 desc
.misc_flags
= 0;
2176 desc
.structure_byte_stride
= 0;
2178 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2179 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2181 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
2185 if (device
->vertex_buffer
)
2186 wined3d_buffer_decref(device
->vertex_buffer
);
2188 device
->vertex_buffer
= buffer
;
2189 device
->vertex_buffer_size
= size
;
2190 device
->vertex_buffer_pos
= 0;
2195 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2196 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2199 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2201 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2202 struct wined3d_map_desc wined3d_map_desc
;
2203 struct wined3d_box wined3d_box
= {0};
2204 UINT size
= vtx_count
* stride
;
2205 struct wined3d_resource
*vb
;
2208 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2209 iface
, primitive_type
, primitive_count
, data
, stride
);
2211 if (!primitive_count
)
2213 WARN("primitive_count is 0, returning D3D_OK\n");
2217 wined3d_mutex_lock();
2218 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2222 vb_pos
= device
->vertex_buffer_pos
;
2223 align
= vb_pos
% stride
;
2224 if (align
) align
= stride
- align
;
2225 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2230 wined3d_box
.left
= vb_pos
;
2231 wined3d_box
.right
= vb_pos
+ size
;
2232 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2233 if (FAILED(wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2234 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2236 memcpy(wined3d_map_desc
.data
, data
, size
);
2237 wined3d_resource_unmap(vb
, 0);
2238 device
->vertex_buffer_pos
= vb_pos
+ size
;
2240 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2244 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2245 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2246 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2249 wined3d_mutex_unlock();
2253 /* The caller is responsible for wined3d locking */
2254 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2258 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2260 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2261 struct wined3d_buffer_desc desc
;
2262 struct wined3d_buffer
*buffer
;
2264 TRACE("Growing index buffer to %u bytes\n", size
);
2266 desc
.byte_width
= size
;
2267 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
| WINED3DUSAGE_STATICDECL
;
2268 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
2269 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2270 desc
.misc_flags
= 0;
2271 desc
.structure_byte_stride
= 0;
2273 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2274 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2276 ERR("Failed to create index buffer, hr %#x.\n", hr
);
2280 if (device
->index_buffer
)
2281 wined3d_buffer_decref(device
->index_buffer
);
2283 device
->index_buffer
= buffer
;
2284 device
->index_buffer_size
= size
;
2285 device
->index_buffer_pos
= 0;
2290 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2291 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2292 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2293 const void *vertex_data
, UINT vertex_stride
)
2295 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2296 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2297 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2298 UINT vtx_size
= vertex_count
* vertex_stride
;
2299 UINT idx_size
= idx_count
* idx_fmt_size
;
2300 struct wined3d_map_desc wined3d_map_desc
;
2301 struct wined3d_box wined3d_box
= {0};
2302 struct wined3d_resource
*ib
, *vb
;
2303 UINT vb_pos
, ib_pos
, align
;
2306 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2307 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2308 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2309 index_data
, index_format
, vertex_data
, vertex_stride
);
2311 if (!primitive_count
)
2313 WARN("primitive_count is 0, returning D3D_OK\n");
2317 wined3d_mutex_lock();
2319 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2323 vb_pos
= device
->vertex_buffer_pos
;
2324 align
= vb_pos
% vertex_stride
;
2325 if (align
) align
= vertex_stride
- align
;
2326 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2331 wined3d_box
.left
= vb_pos
;
2332 wined3d_box
.right
= vb_pos
+ vtx_size
;
2333 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2334 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2335 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2337 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2338 wined3d_resource_unmap(vb
, 0);
2339 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2341 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2345 ib_pos
= device
->index_buffer_pos
;
2346 align
= ib_pos
% idx_fmt_size
;
2347 if (align
) align
= idx_fmt_size
- align
;
2348 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2353 wined3d_box
.left
= ib_pos
;
2354 wined3d_box
.right
= ib_pos
+ idx_size
;
2355 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2356 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2357 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2359 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2360 wined3d_resource_unmap(ib
, 0);
2361 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2363 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2367 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2368 wined3dformat_from_d3dformat(index_format
), 0);
2369 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2371 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2372 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2374 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2375 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2376 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2379 wined3d_mutex_unlock();
2383 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2384 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2386 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2387 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2390 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2391 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2393 wined3d_mutex_lock();
2394 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2395 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2396 wined3d_mutex_unlock();
2401 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2402 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2404 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2405 struct d3d8_vertex_shader
*object
;
2406 DWORD shader_handle
;
2410 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2411 iface
, declaration
, byte_code
, shader
, usage
);
2413 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2416 return E_OUTOFMEMORY
;
2419 wined3d_mutex_lock();
2420 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2421 wined3d_mutex_unlock();
2422 if (handle
== D3D8_INVALID_HANDLE
)
2424 ERR("Failed to allocate vertex shader handle.\n");
2427 return E_OUTOFMEMORY
;
2430 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2432 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2435 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2436 wined3d_mutex_lock();
2437 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2438 wined3d_mutex_unlock();
2444 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2445 *shader
= shader_handle
;
2450 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2452 struct d3d8_vertex_declaration
*d3d8_declaration
;
2453 struct FvfToDecl
*convertedDecls
= device
->decls
;
2454 int p
, low
, high
; /* deliberately signed */
2457 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2460 high
= device
->numConvertedDecls
- 1;
2463 p
= (low
+ high
) >> 1;
2466 if (convertedDecls
[p
].fvf
== fvf
)
2468 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2469 return convertedDecls
[p
].declaration
;
2472 if (convertedDecls
[p
].fvf
< fvf
)
2477 TRACE("not found. Creating and inserting at position %d.\n", low
);
2479 if (!(d3d8_declaration
= heap_alloc(sizeof(*d3d8_declaration
))))
2482 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2484 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2485 heap_free(d3d8_declaration
);
2489 if (device
->declArraySize
== device
->numConvertedDecls
)
2491 UINT grow
= device
->declArraySize
/ 2;
2493 if (!(convertedDecls
= heap_realloc(convertedDecls
,
2494 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
))))
2496 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2499 device
->decls
= convertedDecls
;
2500 device
->declArraySize
+= grow
;
2503 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2504 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2505 convertedDecls
[low
].declaration
= d3d8_declaration
;
2506 convertedDecls
[low
].fvf
= fvf
;
2507 ++device
->numConvertedDecls
;
2509 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2511 return d3d8_declaration
;
2514 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2516 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2517 struct d3d8_vertex_shader
*shader_impl
;
2519 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2521 if (VS_HIGHESTFIXEDFXF
>= shader
)
2523 TRACE("Setting FVF, %#x\n", shader
);
2525 wined3d_mutex_lock();
2526 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2527 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2528 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2529 wined3d_mutex_unlock();
2534 TRACE("Setting shader\n");
2536 wined3d_mutex_lock();
2537 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2539 WARN("Invalid handle (%#x) passed.\n", shader
);
2540 wined3d_mutex_unlock();
2542 return D3DERR_INVALIDCALL
;
2545 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2546 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2547 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2548 wined3d_mutex_unlock();
2553 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2555 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2556 struct wined3d_vertex_declaration
*wined3d_declaration
;
2557 struct d3d8_vertex_declaration
*d3d8_declaration
;
2559 TRACE("iface %p, shader %p.\n", iface
, shader
);
2561 wined3d_mutex_lock();
2562 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2564 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2565 *shader
= d3d8_declaration
->shader_handle
;
2571 wined3d_mutex_unlock();
2573 TRACE("Returning %#x.\n", *shader
);
2578 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2580 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2581 struct d3d8_vertex_shader
*shader_impl
;
2583 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2585 wined3d_mutex_lock();
2586 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2588 WARN("Invalid handle (%#x) passed.\n", shader
);
2589 wined3d_mutex_unlock();
2591 return D3DERR_INVALIDCALL
;
2594 if (shader_impl
->wined3d_shader
2595 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2596 IDirect3DDevice8_SetVertexShader(iface
, 0);
2598 wined3d_mutex_unlock();
2600 d3d8_vertex_shader_destroy(shader_impl
);
2605 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2606 DWORD start_register
, const void *data
, DWORD count
)
2608 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2611 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2612 iface
, start_register
, data
, count
);
2614 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2616 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2617 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2618 return D3DERR_INVALIDCALL
;
2621 wined3d_mutex_lock();
2622 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2623 wined3d_mutex_unlock();
2628 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2629 DWORD start_register
, void *data
, DWORD count
)
2631 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2634 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2635 iface
, start_register
, data
, count
);
2637 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2639 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2640 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2641 return D3DERR_INVALIDCALL
;
2644 wined3d_mutex_lock();
2645 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2646 wined3d_mutex_unlock();
2651 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2652 DWORD shader
, void *data
, DWORD
*data_size
)
2654 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2655 struct d3d8_vertex_declaration
*declaration
;
2656 struct d3d8_vertex_shader
*shader_impl
;
2658 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2659 iface
, shader
, data
, data_size
);
2661 wined3d_mutex_lock();
2662 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2663 wined3d_mutex_unlock();
2667 WARN("Invalid handle (%#x) passed.\n", shader
);
2668 return D3DERR_INVALIDCALL
;
2670 declaration
= shader_impl
->vertex_declaration
;
2674 *data_size
= declaration
->elements_size
;
2678 /* MSDN claims that if *data_size is smaller than the required size
2679 * we should write the required size and return D3DERR_MOREDATA.
2680 * That's not actually true. */
2681 if (*data_size
< declaration
->elements_size
)
2682 return D3DERR_INVALIDCALL
;
2684 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2689 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2690 DWORD shader
, void *data
, DWORD
*data_size
)
2692 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2693 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2696 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2697 iface
, shader
, data
, data_size
);
2699 wined3d_mutex_lock();
2700 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2702 WARN("Invalid handle (%#x) passed.\n", shader
);
2703 wined3d_mutex_unlock();
2705 return D3DERR_INVALIDCALL
;
2708 if (!shader_impl
->wined3d_shader
)
2710 wined3d_mutex_unlock();
2715 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2716 wined3d_mutex_unlock();
2721 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2722 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2724 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2725 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2727 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2729 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2730 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2731 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2732 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2735 wined3d_mutex_lock();
2736 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2737 wined3d_device_set_index_buffer(device
->wined3d_device
,
2738 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
2739 wined3d_mutex_unlock();
2744 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2745 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2747 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2748 enum wined3d_format_id wined3d_format
;
2749 struct wined3d_buffer
*wined3d_buffer
;
2750 struct d3d8_indexbuffer
*buffer_impl
;
2752 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2755 return D3DERR_INVALIDCALL
;
2757 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2758 wined3d_mutex_lock();
2759 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2760 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
2762 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2763 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2764 IDirect3DIndexBuffer8_AddRef(*buffer
);
2770 wined3d_mutex_unlock();
2775 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2776 const DWORD
*byte_code
, DWORD
*shader
)
2778 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2779 struct d3d8_pixel_shader
*object
;
2780 DWORD shader_handle
;
2784 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2787 return D3DERR_INVALIDCALL
;
2789 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2790 return E_OUTOFMEMORY
;
2792 wined3d_mutex_lock();
2793 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2794 wined3d_mutex_unlock();
2795 if (handle
== D3D8_INVALID_HANDLE
)
2797 ERR("Failed to allocate pixel shader handle.\n");
2799 return E_OUTOFMEMORY
;
2802 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2804 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2807 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2808 wined3d_mutex_lock();
2809 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2810 wined3d_mutex_unlock();
2816 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2817 *shader
= shader_handle
;
2822 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2824 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2825 struct d3d8_pixel_shader
*shader_impl
;
2827 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2829 wined3d_mutex_lock();
2833 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2834 wined3d_mutex_unlock();
2838 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2840 WARN("Invalid handle (%#x) passed.\n", shader
);
2841 wined3d_mutex_unlock();
2842 return D3DERR_INVALIDCALL
;
2845 TRACE("Setting shader %p.\n", shader_impl
);
2846 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2847 wined3d_mutex_unlock();
2852 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2854 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2855 struct wined3d_shader
*object
;
2857 TRACE("iface %p, shader %p.\n", iface
, shader
);
2860 return D3DERR_INVALIDCALL
;
2862 wined3d_mutex_lock();
2863 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2865 struct d3d8_pixel_shader
*d3d8_shader
;
2866 d3d8_shader
= wined3d_shader_get_parent(object
);
2867 *shader
= d3d8_shader
->handle
;
2873 wined3d_mutex_unlock();
2875 TRACE("Returning %#x.\n", *shader
);
2880 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2882 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2883 struct d3d8_pixel_shader
*shader_impl
;
2885 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2887 wined3d_mutex_lock();
2889 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2891 WARN("Invalid handle (%#x) passed.\n", shader
);
2892 wined3d_mutex_unlock();
2893 return D3DERR_INVALIDCALL
;
2896 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2897 IDirect3DDevice8_SetPixelShader(iface
, 0);
2899 wined3d_mutex_unlock();
2901 d3d8_pixel_shader_destroy(shader_impl
);
2906 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2907 DWORD start_register
, const void *data
, DWORD count
)
2909 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2912 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2913 iface
, start_register
, data
, count
);
2915 wined3d_mutex_lock();
2916 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2917 wined3d_mutex_unlock();
2922 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2923 DWORD start_register
, void *data
, DWORD count
)
2925 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2928 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2929 iface
, start_register
, data
, count
);
2931 wined3d_mutex_lock();
2932 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2933 wined3d_mutex_unlock();
2938 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2939 DWORD shader
, void *data
, DWORD
*data_size
)
2941 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2942 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2945 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2946 iface
, shader
, data
, data_size
);
2948 wined3d_mutex_lock();
2949 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2951 WARN("Invalid handle (%#x) passed.\n", shader
);
2952 wined3d_mutex_unlock();
2954 return D3DERR_INVALIDCALL
;
2957 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2958 wined3d_mutex_unlock();
2963 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2964 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2966 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2967 iface
, handle
, segment_count
, patch_info
);
2971 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2972 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2974 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2975 iface
, handle
, segment_count
, patch_info
);
2979 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2981 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2982 return D3DERR_INVALIDCALL
;
2985 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2986 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2988 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2989 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2992 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2993 iface
, stream_idx
, buffer
, stride
);
2995 wined3d_mutex_lock();
2996 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2997 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2998 wined3d_mutex_unlock();
3003 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
3004 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
3006 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3007 struct d3d8_vertexbuffer
*buffer_impl
;
3008 struct wined3d_buffer
*wined3d_buffer
= NULL
;
3011 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
3012 iface
, stream_idx
, buffer
, stride
);
3015 return D3DERR_INVALIDCALL
;
3017 wined3d_mutex_lock();
3018 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
3019 if (SUCCEEDED(hr
) && wined3d_buffer
)
3021 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3022 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
3023 IDirect3DVertexBuffer8_AddRef(*buffer
);
3028 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
3031 wined3d_mutex_unlock();
3036 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
3038 d3d8_device_QueryInterface
,
3040 d3d8_device_Release
,
3041 d3d8_device_TestCooperativeLevel
,
3042 d3d8_device_GetAvailableTextureMem
,
3043 d3d8_device_ResourceManagerDiscardBytes
,
3044 d3d8_device_GetDirect3D
,
3045 d3d8_device_GetDeviceCaps
,
3046 d3d8_device_GetDisplayMode
,
3047 d3d8_device_GetCreationParameters
,
3048 d3d8_device_SetCursorProperties
,
3049 d3d8_device_SetCursorPosition
,
3050 d3d8_device_ShowCursor
,
3051 d3d8_device_CreateAdditionalSwapChain
,
3053 d3d8_device_Present
,
3054 d3d8_device_GetBackBuffer
,
3055 d3d8_device_GetRasterStatus
,
3056 d3d8_device_SetGammaRamp
,
3057 d3d8_device_GetGammaRamp
,
3058 d3d8_device_CreateTexture
,
3059 d3d8_device_CreateVolumeTexture
,
3060 d3d8_device_CreateCubeTexture
,
3061 d3d8_device_CreateVertexBuffer
,
3062 d3d8_device_CreateIndexBuffer
,
3063 d3d8_device_CreateRenderTarget
,
3064 d3d8_device_CreateDepthStencilSurface
,
3065 d3d8_device_CreateImageSurface
,
3066 d3d8_device_CopyRects
,
3067 d3d8_device_UpdateTexture
,
3068 d3d8_device_GetFrontBuffer
,
3069 d3d8_device_SetRenderTarget
,
3070 d3d8_device_GetRenderTarget
,
3071 d3d8_device_GetDepthStencilSurface
,
3072 d3d8_device_BeginScene
,
3073 d3d8_device_EndScene
,
3075 d3d8_device_SetTransform
,
3076 d3d8_device_GetTransform
,
3077 d3d8_device_MultiplyTransform
,
3078 d3d8_device_SetViewport
,
3079 d3d8_device_GetViewport
,
3080 d3d8_device_SetMaterial
,
3081 d3d8_device_GetMaterial
,
3082 d3d8_device_SetLight
,
3083 d3d8_device_GetLight
,
3084 d3d8_device_LightEnable
,
3085 d3d8_device_GetLightEnable
,
3086 d3d8_device_SetClipPlane
,
3087 d3d8_device_GetClipPlane
,
3088 d3d8_device_SetRenderState
,
3089 d3d8_device_GetRenderState
,
3090 d3d8_device_BeginStateBlock
,
3091 d3d8_device_EndStateBlock
,
3092 d3d8_device_ApplyStateBlock
,
3093 d3d8_device_CaptureStateBlock
,
3094 d3d8_device_DeleteStateBlock
,
3095 d3d8_device_CreateStateBlock
,
3096 d3d8_device_SetClipStatus
,
3097 d3d8_device_GetClipStatus
,
3098 d3d8_device_GetTexture
,
3099 d3d8_device_SetTexture
,
3100 d3d8_device_GetTextureStageState
,
3101 d3d8_device_SetTextureStageState
,
3102 d3d8_device_ValidateDevice
,
3103 d3d8_device_GetInfo
,
3104 d3d8_device_SetPaletteEntries
,
3105 d3d8_device_GetPaletteEntries
,
3106 d3d8_device_SetCurrentTexturePalette
,
3107 d3d8_device_GetCurrentTexturePalette
,
3108 d3d8_device_DrawPrimitive
,
3109 d3d8_device_DrawIndexedPrimitive
,
3110 d3d8_device_DrawPrimitiveUP
,
3111 d3d8_device_DrawIndexedPrimitiveUP
,
3112 d3d8_device_ProcessVertices
,
3113 d3d8_device_CreateVertexShader
,
3114 d3d8_device_SetVertexShader
,
3115 d3d8_device_GetVertexShader
,
3116 d3d8_device_DeleteVertexShader
,
3117 d3d8_device_SetVertexShaderConstant
,
3118 d3d8_device_GetVertexShaderConstant
,
3119 d3d8_device_GetVertexShaderDeclaration
,
3120 d3d8_device_GetVertexShaderFunction
,
3121 d3d8_device_SetStreamSource
,
3122 d3d8_device_GetStreamSource
,
3123 d3d8_device_SetIndices
,
3124 d3d8_device_GetIndices
,
3125 d3d8_device_CreatePixelShader
,
3126 d3d8_device_SetPixelShader
,
3127 d3d8_device_GetPixelShader
,
3128 d3d8_device_DeletePixelShader
,
3129 d3d8_device_SetPixelShaderConstant
,
3130 d3d8_device_GetPixelShaderConstant
,
3131 d3d8_device_GetPixelShaderFunction
,
3132 d3d8_device_DrawRectPatch
,
3133 d3d8_device_DrawTriPatch
,
3134 d3d8_device_DeletePatch
,
3137 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3139 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
3142 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3143 struct wined3d_device
*device
)
3145 TRACE("device_parent %p, device %p\n", device_parent
, device
);
3148 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3150 TRACE("device_parent %p.\n", device_parent
);
3153 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3155 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3157 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3160 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
3162 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
3165 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3166 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3167 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3169 struct d3d8_surface
*d3d_surface
;
3171 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3172 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3174 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
3175 return E_OUTOFMEMORY
;
3177 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3178 *parent
= d3d_surface
;
3179 TRACE("Created surface %p.\n", d3d_surface
);
3184 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3185 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3186 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3188 struct d3d8_volume
*d3d_volume
;
3190 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3191 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3193 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
3194 return E_OUTOFMEMORY
;
3196 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3197 *parent
= d3d_volume
;
3198 TRACE("Created volume %p.\n", d3d_volume
);
3203 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3204 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3205 struct wined3d_texture
**texture
)
3207 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3208 struct d3d8_surface
*d3d_surface
;
3211 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3212 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3214 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3215 texture_flags
| WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, &device
->IDirect3DDevice8_iface
,
3216 &d3d8_null_wined3d_parent_ops
, texture
)))
3218 WARN("Failed to create texture, hr %#x.\n", hr
);
3222 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3223 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3228 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3229 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3231 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3232 struct d3d8_swapchain
*d3d_swapchain
;
3235 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3237 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3239 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3244 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3245 wined3d_swapchain_incref(*swapchain
);
3246 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3251 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3253 device_parent_wined3d_device_created
,
3254 device_parent_mode_changed
,
3255 device_parent_activate
,
3256 device_parent_surface_created
,
3257 device_parent_volume_created
,
3258 device_parent_create_swapchain_texture
,
3259 device_parent_create_swapchain
,
3262 static void setup_fpu(void)
3264 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3266 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3267 cw
= (cw
& ~0xf3f) | 0x3f;
3268 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3269 #elif defined(__i386__) && defined(_MSC_VER)
3272 cw
= (cw
& ~0xf3f) | 0x3f;
3275 FIXME("FPU setup not implemented for this platform.\n");
3279 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3280 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3282 struct wined3d_swapchain_desc swapchain_desc
;
3283 struct wined3d_swapchain
*wined3d_swapchain
;
3286 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3287 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3289 if (!(device
->handle_table
.entries
= heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE
3290 * sizeof(*device
->handle_table
.entries
))))
3292 ERR("Failed to allocate handle table memory.\n");
3293 return E_OUTOFMEMORY
;
3295 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3297 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3299 wined3d_mutex_lock();
3300 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3301 &device
->device_parent
, &device
->wined3d_device
);
3304 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3305 wined3d_mutex_unlock();
3306 heap_free(device
->handle_table
.entries
);
3310 if (!parameters
->Windowed
)
3312 HWND device_window
= parameters
->hDeviceWindow
;
3315 focus_window
= device_window
;
3316 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3318 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3319 wined3d_device_decref(device
->wined3d_device
);
3320 wined3d_mutex_unlock();
3321 heap_free(device
->handle_table
.entries
);
3326 device_window
= focus_window
;
3327 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3328 parameters
->BackBufferWidth
,
3329 parameters
->BackBufferHeight
);
3332 if (flags
& D3DCREATE_MULTITHREADED
)
3333 wined3d_device_set_multithreaded(device
->wined3d_device
);
3335 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3337 wined3d_device_release_focus_window(device
->wined3d_device
);
3338 wined3d_device_decref(device
->wined3d_device
);
3339 wined3d_mutex_unlock();
3340 heap_free(device
->handle_table
.entries
);
3341 return D3DERR_INVALIDCALL
;
3344 if (FAILED(hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
)))
3346 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3347 wined3d_device_release_focus_window(device
->wined3d_device
);
3348 wined3d_device_decref(device
->wined3d_device
);
3349 wined3d_mutex_unlock();
3350 heap_free(device
->handle_table
.entries
);
3354 wined3d_device_set_render_state(device
->wined3d_device
,
3355 WINED3D_RS_ZENABLE
, !!swapchain_desc
.enable_auto_depth_stencil
);
3356 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3357 wined3d_mutex_unlock();
3359 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3361 device
->declArraySize
= 16;
3362 if (!(device
->decls
= heap_alloc(device
->declArraySize
* sizeof(*device
->decls
))))
3364 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3369 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3370 device
->implicit_swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
3372 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3373 IDirect3D8_AddRef(device
->d3d_parent
);
3378 wined3d_mutex_lock();
3379 wined3d_device_uninit_3d(device
->wined3d_device
);
3380 wined3d_device_release_focus_window(device
->wined3d_device
);
3381 wined3d_device_decref(device
->wined3d_device
);
3382 wined3d_mutex_unlock();
3383 heap_free(device
->handle_table
.entries
);