2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
43 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
48 || IsEqualGUID(riid
, &IID_ID3D10Device
)
49 || IsEqualGUID(riid
, &IID_IUnknown
))
51 *out
= &device
->ID3D10Device1_iface
;
53 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
55 *out
= &device
->ID3D10Multithread_iface
;
57 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
59 *out
= &device
->IWineDXGIDeviceParent_iface
;
63 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
68 IUnknown_AddRef((IUnknown
*)*out
);
72 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
74 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
75 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
77 TRACE("%p increasing refcount to %u\n", This
, refcount
);
82 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
84 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
85 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
87 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
91 if (device
->wined3d_device
)
92 wined3d_device_decref(device
->wined3d_device
);
93 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
94 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
95 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
96 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
102 /* IUnknown methods */
104 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
107 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
108 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
111 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
113 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
114 return IUnknown_AddRef(This
->outer_unk
);
117 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
119 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
120 return IUnknown_Release(This
->outer_unk
);
123 /* ID3D10Device methods */
125 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
126 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
128 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
131 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
132 iface
, start_slot
, buffer_count
, buffers
);
134 for (i
= 0; i
< buffer_count
; ++i
)
136 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
138 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
139 buffer
? buffer
->wined3d_buffer
: NULL
);
143 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
144 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
146 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
147 iface
, start_slot
, view_count
, views
);
150 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
151 ID3D10PixelShader
*shader
)
153 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
154 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
156 TRACE("iface %p, shader %p\n", iface
, shader
);
158 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
161 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
162 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
164 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
167 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
168 iface
, start_slot
, sampler_count
, samplers
);
170 for (i
= 0; i
< sampler_count
; ++i
)
172 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
174 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
175 sampler
? sampler
->wined3d_sampler
: NULL
);
179 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
180 ID3D10VertexShader
*shader
)
182 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
183 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
185 TRACE("iface %p, shader %p\n", iface
, shader
);
187 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
190 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
191 UINT start_index_location
, INT base_vertex_location
)
193 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
195 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
196 iface
, index_count
, start_index_location
, base_vertex_location
);
198 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
199 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
202 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
203 UINT start_vertex_location
)
205 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
207 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
208 iface
, vertex_count
, start_vertex_location
);
210 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
213 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
214 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
216 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
219 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
220 iface
, start_slot
, buffer_count
, buffers
);
222 for (i
= 0; i
< buffer_count
; ++i
)
224 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
226 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
227 buffer
? buffer
->wined3d_buffer
: NULL
);
231 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
232 ID3D10InputLayout
*input_layout
)
234 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
235 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
237 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
239 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
240 layout
? layout
->wined3d_decl
: NULL
);
243 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
244 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
246 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
249 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
250 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
252 for (i
= 0; i
< buffer_count
; ++i
)
254 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
256 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
257 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
261 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
262 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
264 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
265 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
267 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
268 iface
, buffer
, debug_dxgi_format(format
), offset
);
270 wined3d_device_set_index_buffer(This
->wined3d_device
,
271 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
272 wined3dformat_from_dxgi_format(format
));
273 if (offset
) FIXME("offset %u not supported.\n", offset
);
276 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
277 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
278 INT base_vertex_location
, UINT start_instance_location
)
280 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
282 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
283 "\tbase_vertex_location %d, start_instance_location %u.\n",
284 iface
, instance_index_count
, instance_count
, start_index_location
,
285 base_vertex_location
, start_instance_location
);
287 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
288 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
289 instance_index_count
, start_instance_location
, instance_count
);
292 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
293 UINT instance_vertex_count
, UINT instance_count
,
294 UINT start_vertex_location
, UINT start_instance_location
)
296 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
297 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
298 start_vertex_location
, start_instance_location
);
301 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
302 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
304 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface
, start_slot
, buffer_count
, buffers
);
310 for (i
= 0; i
< buffer_count
; ++i
)
312 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
314 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
315 buffer
? buffer
->wined3d_buffer
: NULL
);
319 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
321 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
322 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
324 TRACE("iface %p, shader %p.\n", iface
, shader
);
326 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
329 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
330 D3D10_PRIMITIVE_TOPOLOGY topology
)
332 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
334 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
336 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
339 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
340 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
342 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
345 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
346 iface
, start_slot
, view_count
, views
);
348 for (i
= 0; i
< view_count
; ++i
)
350 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
352 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
353 view
? view
->wined3d_view
: NULL
);
357 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
358 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
360 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
363 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
364 iface
, start_slot
, sampler_count
, samplers
);
366 for (i
= 0; i
< sampler_count
; ++i
)
368 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
370 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
371 sampler
? sampler
->wined3d_sampler
: NULL
);
375 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
377 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
380 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
381 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
383 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
384 iface
, start_slot
, view_count
, views
);
387 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
388 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
390 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
393 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
394 iface
, start_slot
, sampler_count
, samplers
);
396 for (i
= 0; i
< sampler_count
; ++i
)
398 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
400 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
401 sampler
? sampler
->wined3d_sampler
: NULL
);
405 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
406 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
407 ID3D10DepthStencilView
*depth_stencil_view
)
409 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
410 struct d3d10_depthstencil_view
*dsv
;
413 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
414 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
416 for (i
= 0; i
< render_target_view_count
; ++i
)
418 struct d3d10_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
420 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
421 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
423 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
425 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
428 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
429 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
430 dsv
? dsv
->wined3d_view
: NULL
);
433 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
434 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
436 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
438 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
439 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
441 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
442 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
443 device
->sample_mask
= sample_mask
;
446 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
447 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
449 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
451 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
452 iface
, depth_stencil_state
, stencil_ref
);
454 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
455 device
->stencil_ref
= stencil_ref
;
458 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
459 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
461 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
462 unsigned int count
, i
;
464 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
466 count
= min(target_count
, 4);
467 for (i
= 0; i
< count
; ++i
)
469 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
471 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
472 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
475 for (i
= count
; i
< 4; ++i
)
477 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
481 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
483 FIXME("iface %p stub!\n", iface
);
486 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
488 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
489 const D3D10_RASTERIZER_DESC
*desc
;
491 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
493 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
)))
495 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
496 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
497 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
498 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
499 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
503 desc
= &device
->rasterizer_state
->desc
;
504 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
505 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
507 if (desc
->FrontCounterClockwise
)
508 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
509 /* OpenGL style depth bias. */
510 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
511 FIXME("Ignoring depth bias.\n");
513 if (!desc
->DepthClipEnable
)
514 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
515 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
516 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
517 wined3d_device_set_render_state(device
->wined3d_device
,
518 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
521 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
522 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
524 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
525 struct wined3d_viewport wined3d_vp
;
527 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
529 if (viewport_count
> 1)
530 FIXME("Multiple viewports not implemented.\n");
535 wined3d_vp
.x
= viewports
[0].TopLeftX
;
536 wined3d_vp
.y
= viewports
[0].TopLeftY
;
537 wined3d_vp
.width
= viewports
[0].Width
;
538 wined3d_vp
.height
= viewports
[0].Height
;
539 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
540 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
542 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
545 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
546 UINT rect_count
, const D3D10_RECT
*rects
)
548 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
550 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
553 FIXME("Multiple scissor rects not implemented.\n");
558 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
561 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
562 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
563 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
565 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
566 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
567 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
568 src_resource
, src_subresource_idx
, src_box
);
571 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
572 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
574 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
575 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
577 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
579 wined3d_dst_resource
= wined3d_resource_from_resource(dst_resource
);
580 wined3d_src_resource
= wined3d_resource_from_resource(src_resource
);
581 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
584 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
585 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
586 const void *data
, UINT row_pitch
, UINT depth_pitch
)
588 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
589 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
592 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
593 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
595 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
596 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
597 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
600 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
601 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
603 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
604 ERR("Failed to clear view, hr %#x.\n", hr
);
607 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
608 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
610 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
611 iface
, depth_stencil_view
, flags
, depth
, stencil
);
614 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
615 ID3D10ShaderResourceView
*shader_resource_view
)
617 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
620 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
621 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
622 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
624 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
625 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
626 iface
, dst_resource
, dst_subresource_idx
,
627 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
630 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
631 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
633 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
636 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
637 iface
, start_slot
, buffer_count
, buffers
);
639 for (i
= 0; i
< buffer_count
; ++i
)
641 struct wined3d_buffer
*wined3d_buffer
;
642 struct d3d10_buffer
*buffer_impl
;
644 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
650 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
651 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
652 ID3D10Buffer_AddRef(buffers
[i
]);
656 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
657 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
659 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
660 iface
, start_slot
, view_count
, views
);
663 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
665 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
666 struct d3d10_pixel_shader
*shader_impl
;
667 struct wined3d_shader
*wined3d_shader
;
669 TRACE("iface %p, shader %p.\n", iface
, shader
);
671 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
677 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
678 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
679 ID3D10PixelShader_AddRef(*shader
);
682 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
683 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
685 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
688 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
689 iface
, start_slot
, sampler_count
, samplers
);
691 for (i
= 0; i
< sampler_count
; ++i
)
693 struct d3d10_sampler_state
*sampler_impl
;
694 struct wined3d_sampler
*wined3d_sampler
;
696 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
702 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
703 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
704 ID3D10SamplerState_AddRef(samplers
[i
]);
708 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
710 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
711 struct d3d10_vertex_shader
*shader_impl
;
712 struct wined3d_shader
*wined3d_shader
;
714 TRACE("iface %p, shader %p.\n", iface
, shader
);
716 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
722 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
723 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
724 ID3D10VertexShader_AddRef(*shader
);
727 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
728 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
730 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
733 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
734 iface
, start_slot
, buffer_count
, buffers
);
736 for (i
= 0; i
< buffer_count
; ++i
)
738 struct wined3d_buffer
*wined3d_buffer
;
739 struct d3d10_buffer
*buffer_impl
;
741 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
747 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
748 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
749 ID3D10Buffer_AddRef(buffers
[i
]);
753 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
755 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
756 struct wined3d_vertex_declaration
*wined3d_declaration
;
757 struct d3d10_input_layout
*input_layout_impl
;
759 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
761 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
763 *input_layout
= NULL
;
767 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
768 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
769 ID3D10InputLayout_AddRef(*input_layout
);
772 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
773 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
775 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
778 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
779 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
781 for (i
= 0; i
< buffer_count
; ++i
)
783 struct wined3d_buffer
*wined3d_buffer
;
784 struct d3d10_buffer
*buffer_impl
;
786 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
787 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
788 ERR("Failed to get vertex buffer.\n");
796 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
797 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
798 ID3D10Buffer_AddRef(buffers
[i
]);
802 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
803 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
805 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
806 enum wined3d_format_id wined3d_format
;
807 struct wined3d_buffer
*wined3d_buffer
;
808 struct d3d10_buffer
*buffer_impl
;
810 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
812 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
813 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
814 *offset
= 0; /* FIXME */
821 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
822 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
823 ID3D10Buffer_AddRef(*buffer
);
826 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
827 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
829 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
832 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
833 iface
, start_slot
, buffer_count
, buffers
);
835 for (i
= 0; i
< buffer_count
; ++i
)
837 struct wined3d_buffer
*wined3d_buffer
;
838 struct d3d10_buffer
*buffer_impl
;
840 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
846 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
847 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
848 ID3D10Buffer_AddRef(buffers
[i
]);
852 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
854 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
855 struct d3d10_geometry_shader
*shader_impl
;
856 struct wined3d_shader
*wined3d_shader
;
858 TRACE("iface %p, shader %p.\n", iface
, shader
);
860 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
866 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
867 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
868 ID3D10GeometryShader_AddRef(*shader
);
871 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
872 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
874 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
876 TRACE("iface %p, topology %p\n", iface
, topology
);
878 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
881 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
882 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
884 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
887 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
888 iface
, start_slot
, view_count
, views
);
890 for (i
= 0; i
< view_count
; ++i
)
892 struct wined3d_shader_resource_view
*wined3d_view
;
893 struct d3d10_shader_resource_view
*view_impl
;
895 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
901 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
902 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
903 ID3D10ShaderResourceView_AddRef(views
[i
]);
907 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
908 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
910 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
913 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
914 iface
, start_slot
, sampler_count
, samplers
);
916 for (i
= 0; i
< sampler_count
; ++i
)
918 struct d3d10_sampler_state
*sampler_impl
;
919 struct wined3d_sampler
*wined3d_sampler
;
921 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
927 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
928 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
929 ID3D10SamplerState_AddRef(samplers
[i
]);
933 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
934 ID3D10Predicate
**predicate
, BOOL
*value
)
936 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
939 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
940 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
942 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
943 iface
, start_slot
, view_count
, views
);
946 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
947 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
949 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
952 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
953 iface
, start_slot
, sampler_count
, samplers
);
955 for (i
= 0; i
< sampler_count
; ++i
)
957 struct d3d10_sampler_state
*sampler_impl
;
958 struct wined3d_sampler
*wined3d_sampler
;
960 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
966 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
967 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
968 ID3D10SamplerState_AddRef(samplers
[i
]);
972 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
973 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
975 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
976 struct wined3d_rendertarget_view
*wined3d_view
;
978 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
979 iface
, view_count
, render_target_views
, depth_stencil_view
);
981 if (render_target_views
)
983 struct d3d10_rendertarget_view
*view_impl
;
986 for (i
= 0; i
< view_count
; ++i
)
988 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
989 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
991 render_target_views
[i
] = NULL
;
995 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
996 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
1000 if (depth_stencil_view
)
1002 struct d3d10_depthstencil_view
*view_impl
;
1004 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1005 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1007 *depth_stencil_view
= NULL
;
1011 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
1012 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
1017 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
1018 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1020 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1022 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1023 iface
, blend_state
, blend_factor
, sample_mask
);
1025 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
1026 ID3D10BlendState_AddRef(*blend_state
);
1027 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1028 *sample_mask
= device
->sample_mask
;
1031 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
1032 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1034 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1036 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1037 iface
, depth_stencil_state
, stencil_ref
);
1039 if ((*depth_stencil_state
= device
->depth_stencil_state
1040 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
1041 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1042 *stencil_ref
= device
->stencil_ref
;
1045 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
1046 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
1048 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1051 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
1052 iface
, buffer_count
, buffers
, offsets
);
1054 for (i
= 0; i
< buffer_count
; ++i
)
1056 struct wined3d_buffer
*wined3d_buffer
;
1057 struct d3d10_buffer
*buffer_impl
;
1059 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
1065 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1066 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1067 ID3D10Buffer_AddRef(buffers
[i
]);
1071 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
1073 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1075 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1077 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
1078 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1081 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
1082 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
1084 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1085 struct wined3d_viewport wined3d_vp
;
1087 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1091 *viewport_count
= 1;
1095 if (!*viewport_count
)
1098 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1100 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1101 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1102 viewports
[0].Width
= wined3d_vp
.width
;
1103 viewports
[0].Height
= wined3d_vp
.height
;
1104 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1105 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1107 if (*viewport_count
> 1)
1108 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1111 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
1113 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1115 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1126 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1127 if (*rect_count
> 1)
1128 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1131 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1133 TRACE("iface %p.\n", iface
);
1135 /* In the current implementation the device is never removed, so we can
1136 * just return S_OK here. */
1141 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1143 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1148 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1150 FIXME("iface %p stub!\n", iface
);
1155 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1156 REFGUID guid
, UINT
*data_size
, void *data
)
1158 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1159 iface
, debugstr_guid(guid
), data_size
, data
);
1164 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1165 REFGUID guid
, UINT data_size
, const void *data
)
1167 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1168 iface
, debugstr_guid(guid
), data_size
, data
);
1173 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1174 REFGUID guid
, const IUnknown
*data
)
1176 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1181 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1183 FIXME("iface %p stub!\n", iface
);
1186 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
1188 FIXME("iface %p stub!\n", iface
);
1191 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
1192 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1194 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1195 struct d3d10_buffer
*object
;
1198 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
1200 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1202 return E_OUTOFMEMORY
;
1204 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1207 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1208 HeapFree(GetProcessHeap(), 0, object
);
1212 *buffer
= &object
->ID3D10Buffer_iface
;
1214 TRACE("Created ID3D10Buffer %p\n", object
);
1219 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
1220 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1222 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1227 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
1228 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1229 ID3D10Texture2D
**texture
)
1231 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1232 struct d3d10_texture2d
*object
;
1235 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1237 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1239 return E_OUTOFMEMORY
;
1241 hr
= d3d10_texture2d_init(object
, This
, desc
);
1244 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1245 HeapFree(GetProcessHeap(), 0, object
);
1249 *texture
= &object
->ID3D10Texture2D_iface
;
1251 TRACE("Created ID3D10Texture2D %p\n", object
);
1256 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
1257 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1258 ID3D10Texture3D
**texture
)
1260 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1261 struct d3d10_texture3d
*object
;
1264 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1266 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1268 return E_OUTOFMEMORY
;
1270 hr
= d3d10_texture3d_init(object
, device
, desc
);
1273 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1274 HeapFree(GetProcessHeap(), 0, object
);
1278 TRACE("Created 3D texture %p.\n", object
);
1279 *texture
= &object
->ID3D10Texture3D_iface
;
1284 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
1285 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1287 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1288 struct d3d10_shader_resource_view
*object
;
1291 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1293 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1294 return E_OUTOFMEMORY
;
1296 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, device
, resource
, desc
)))
1298 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1299 HeapFree(GetProcessHeap(), 0, object
);
1303 TRACE("Created shader resource view %p.\n", object
);
1304 *view
= &object
->ID3D10ShaderResourceView_iface
;
1309 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
1310 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1312 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1313 struct d3d10_rendertarget_view
*object
;
1316 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1318 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1319 return E_OUTOFMEMORY
;
1321 if (FAILED(hr
= d3d10_rendertarget_view_init(object
, device
, resource
, desc
)))
1323 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1324 HeapFree(GetProcessHeap(), 0, object
);
1328 TRACE("Created rendertarget view %p.\n", object
);
1329 *view
= &object
->ID3D10RenderTargetView_iface
;
1334 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
1335 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1337 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1338 struct d3d10_depthstencil_view
*object
;
1341 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1343 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1344 return E_OUTOFMEMORY
;
1346 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, device
, resource
, desc
)))
1348 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1349 HeapFree(GetProcessHeap(), 0, object
);
1353 TRACE("Created depthstencil view %p.\n", object
);
1354 *view
= &object
->ID3D10DepthStencilView_iface
;
1359 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
1360 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1361 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1362 ID3D10InputLayout
**input_layout
)
1364 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1365 struct d3d10_input_layout
*object
;
1368 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1369 "\tshader_byte_code_length %lu, input_layout %p\n",
1370 iface
, element_descs
, element_count
, shader_byte_code
,
1371 shader_byte_code_length
, input_layout
);
1373 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1375 return E_OUTOFMEMORY
;
1377 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1378 shader_byte_code
, shader_byte_code_length
);
1381 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1382 HeapFree(GetProcessHeap(), 0, object
);
1386 TRACE("Created input layout %p.\n", object
);
1387 *input_layout
= &object
->ID3D10InputLayout_iface
;
1392 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
1393 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1395 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1396 struct d3d10_vertex_shader
*object
;
1399 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1400 iface
, byte_code
, byte_code_length
, shader
);
1402 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1404 return E_OUTOFMEMORY
;
1406 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1409 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1410 HeapFree(GetProcessHeap(), 0, object
);
1414 TRACE("Created vertex shader %p.\n", object
);
1415 *shader
= &object
->ID3D10VertexShader_iface
;
1420 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
1421 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1423 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1424 struct d3d10_geometry_shader
*object
;
1427 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1428 iface
, byte_code
, byte_code_length
, shader
);
1430 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1432 return E_OUTOFMEMORY
;
1434 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1437 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1438 HeapFree(GetProcessHeap(), 0, object
);
1442 TRACE("Created geometry shader %p.\n", object
);
1443 *shader
= &object
->ID3D10GeometryShader_iface
;
1448 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
1449 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1450 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1452 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1453 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1454 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1455 output_stream_decl_count
, output_stream_stride
, shader
);
1460 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
1461 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1463 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1464 struct d3d10_pixel_shader
*object
;
1467 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1468 iface
, byte_code
, byte_code_length
, shader
);
1470 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1472 return E_OUTOFMEMORY
;
1474 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1477 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1478 HeapFree(GetProcessHeap(), 0, object
);
1482 TRACE("Created pixel shader %p.\n", object
);
1483 *shader
= &object
->ID3D10PixelShader_iface
;
1488 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
1489 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1491 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1492 struct d3d10_blend_state
*object
;
1493 struct wine_rb_entry
*entry
;
1496 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1499 return E_INVALIDARG
;
1501 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1503 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1505 TRACE("Returning existing blend state %p.\n", object
);
1506 *blend_state
= &object
->ID3D10BlendState_iface
;
1507 ID3D10BlendState_AddRef(*blend_state
);
1512 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1514 return E_OUTOFMEMORY
;
1516 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1518 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1519 HeapFree(GetProcessHeap(), 0, object
);
1523 TRACE("Created blend state %p.\n", object
);
1524 *blend_state
= &object
->ID3D10BlendState_iface
;
1529 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
1530 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1532 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1533 struct d3d10_depthstencil_state
*object
;
1534 struct wine_rb_entry
*entry
;
1537 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1540 return E_INVALIDARG
;
1542 if ((entry
= wine_rb_get(&device
->depthstencil_states
, desc
)))
1544 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1546 TRACE("Returning existing depthstencil state %p.\n", object
);
1547 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1548 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1553 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1555 return E_OUTOFMEMORY
;
1557 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, desc
)))
1559 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1560 HeapFree(GetProcessHeap(), 0, object
);
1564 TRACE("Created depthstencil state %p.\n", object
);
1565 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1570 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
1571 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1573 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1574 struct d3d10_rasterizer_state
*object
;
1575 struct wine_rb_entry
*entry
;
1578 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1581 return E_INVALIDARG
;
1583 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1585 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1587 TRACE("Returning existing rasterizer state %p.\n", object
);
1588 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1589 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1595 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1597 return E_OUTOFMEMORY
;
1599 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1601 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1602 HeapFree(GetProcessHeap(), 0, object
);
1606 TRACE("Created rasterizer state %p.\n", object
);
1607 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1612 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
1613 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1615 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1616 struct d3d10_sampler_state
*object
;
1617 struct wine_rb_entry
*entry
;
1620 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1623 return E_INVALIDARG
;
1625 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
1627 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
1629 TRACE("Returning existing sampler state %p.\n", object
);
1630 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1631 ID3D10SamplerState_AddRef(*sampler_state
);
1636 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1638 return E_OUTOFMEMORY
;
1640 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
1642 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1643 HeapFree(GetProcessHeap(), 0, object
);
1647 TRACE("Created sampler state %p.\n", object
);
1648 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1653 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
1654 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1656 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1657 struct d3d10_query
*object
;
1660 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1662 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1663 return E_OUTOFMEMORY
;
1665 if (FAILED(hr
= d3d10_query_init(object
, device
, FALSE
)))
1667 WARN("Failed to initialize query, hr %#x.\n", hr
);
1668 HeapFree(GetProcessHeap(), 0, object
);
1672 TRACE("Created query %p.\n", object
);
1673 *query
= &object
->ID3D10Query_iface
;
1678 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
1679 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1681 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1682 struct d3d10_query
*object
;
1685 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
1688 return E_INVALIDARG
;
1690 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
1692 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
1693 return E_INVALIDARG
;
1696 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1697 return E_OUTOFMEMORY
;
1699 if (FAILED(hr
= d3d10_query_init(object
, device
, TRUE
)))
1701 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
1702 HeapFree(GetProcessHeap(), 0, object
);
1706 TRACE("Created predicate %p.\n", object
);
1707 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
1712 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
1713 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1715 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1720 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
1721 DXGI_FORMAT format
, UINT
*format_support
)
1723 FIXME("iface %p, format %s, format_support %p stub!\n",
1724 iface
, debug_dxgi_format(format
), format_support
);
1729 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
1730 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1732 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1733 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1738 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1740 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1743 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
1744 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
1745 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
1747 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1748 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1749 iface
, desc
, type
, active_counters
, name
, name_length
,
1750 units
, units_length
, description
, description_length
);
1755 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
1757 FIXME("iface %p stub!\n", iface
);
1762 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
1763 HANDLE resource_handle
, REFIID guid
, void **resource
)
1765 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1766 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1771 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
1773 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1776 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
1778 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1781 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
1782 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
1784 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1789 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
1790 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
1792 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1797 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
1799 FIXME("iface %p stub!\n", iface
);
1801 return D3D10_FEATURE_LEVEL_10_1
;
1804 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
1806 /* IUnknown methods */
1807 d3d10_device_QueryInterface
,
1808 d3d10_device_AddRef
,
1809 d3d10_device_Release
,
1810 /* ID3D10Device methods */
1811 d3d10_device_VSSetConstantBuffers
,
1812 d3d10_device_PSSetShaderResources
,
1813 d3d10_device_PSSetShader
,
1814 d3d10_device_PSSetSamplers
,
1815 d3d10_device_VSSetShader
,
1816 d3d10_device_DrawIndexed
,
1818 d3d10_device_PSSetConstantBuffers
,
1819 d3d10_device_IASetInputLayout
,
1820 d3d10_device_IASetVertexBuffers
,
1821 d3d10_device_IASetIndexBuffer
,
1822 d3d10_device_DrawIndexedInstanced
,
1823 d3d10_device_DrawInstanced
,
1824 d3d10_device_GSSetConstantBuffers
,
1825 d3d10_device_GSSetShader
,
1826 d3d10_device_IASetPrimitiveTopology
,
1827 d3d10_device_VSSetShaderResources
,
1828 d3d10_device_VSSetSamplers
,
1829 d3d10_device_SetPredication
,
1830 d3d10_device_GSSetShaderResources
,
1831 d3d10_device_GSSetSamplers
,
1832 d3d10_device_OMSetRenderTargets
,
1833 d3d10_device_OMSetBlendState
,
1834 d3d10_device_OMSetDepthStencilState
,
1835 d3d10_device_SOSetTargets
,
1836 d3d10_device_DrawAuto
,
1837 d3d10_device_RSSetState
,
1838 d3d10_device_RSSetViewports
,
1839 d3d10_device_RSSetScissorRects
,
1840 d3d10_device_CopySubresourceRegion
,
1841 d3d10_device_CopyResource
,
1842 d3d10_device_UpdateSubresource
,
1843 d3d10_device_ClearRenderTargetView
,
1844 d3d10_device_ClearDepthStencilView
,
1845 d3d10_device_GenerateMips
,
1846 d3d10_device_ResolveSubresource
,
1847 d3d10_device_VSGetConstantBuffers
,
1848 d3d10_device_PSGetShaderResources
,
1849 d3d10_device_PSGetShader
,
1850 d3d10_device_PSGetSamplers
,
1851 d3d10_device_VSGetShader
,
1852 d3d10_device_PSGetConstantBuffers
,
1853 d3d10_device_IAGetInputLayout
,
1854 d3d10_device_IAGetVertexBuffers
,
1855 d3d10_device_IAGetIndexBuffer
,
1856 d3d10_device_GSGetConstantBuffers
,
1857 d3d10_device_GSGetShader
,
1858 d3d10_device_IAGetPrimitiveTopology
,
1859 d3d10_device_VSGetShaderResources
,
1860 d3d10_device_VSGetSamplers
,
1861 d3d10_device_GetPredication
,
1862 d3d10_device_GSGetShaderResources
,
1863 d3d10_device_GSGetSamplers
,
1864 d3d10_device_OMGetRenderTargets
,
1865 d3d10_device_OMGetBlendState
,
1866 d3d10_device_OMGetDepthStencilState
,
1867 d3d10_device_SOGetTargets
,
1868 d3d10_device_RSGetState
,
1869 d3d10_device_RSGetViewports
,
1870 d3d10_device_RSGetScissorRects
,
1871 d3d10_device_GetDeviceRemovedReason
,
1872 d3d10_device_SetExceptionMode
,
1873 d3d10_device_GetExceptionMode
,
1874 d3d10_device_GetPrivateData
,
1875 d3d10_device_SetPrivateData
,
1876 d3d10_device_SetPrivateDataInterface
,
1877 d3d10_device_ClearState
,
1879 d3d10_device_CreateBuffer
,
1880 d3d10_device_CreateTexture1D
,
1881 d3d10_device_CreateTexture2D
,
1882 d3d10_device_CreateTexture3D
,
1883 d3d10_device_CreateShaderResourceView
,
1884 d3d10_device_CreateRenderTargetView
,
1885 d3d10_device_CreateDepthStencilView
,
1886 d3d10_device_CreateInputLayout
,
1887 d3d10_device_CreateVertexShader
,
1888 d3d10_device_CreateGeometryShader
,
1889 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1890 d3d10_device_CreatePixelShader
,
1891 d3d10_device_CreateBlendState
,
1892 d3d10_device_CreateDepthStencilState
,
1893 d3d10_device_CreateRasterizerState
,
1894 d3d10_device_CreateSamplerState
,
1895 d3d10_device_CreateQuery
,
1896 d3d10_device_CreatePredicate
,
1897 d3d10_device_CreateCounter
,
1898 d3d10_device_CheckFormatSupport
,
1899 d3d10_device_CheckMultisampleQualityLevels
,
1900 d3d10_device_CheckCounterInfo
,
1901 d3d10_device_CheckCounter
,
1902 d3d10_device_GetCreationFlags
,
1903 d3d10_device_OpenSharedResource
,
1904 d3d10_device_SetTextFilterSize
,
1905 d3d10_device_GetTextFilterSize
,
1906 d3d10_device_CreateShaderResourceView1
,
1907 d3d10_device_CreateBlendState1
,
1908 d3d10_device_GetFeatureLevel
,
1911 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1913 /* IUnknown methods */
1914 d3d10_device_inner_QueryInterface
,
1915 d3d10_device_inner_AddRef
,
1916 d3d10_device_inner_Release
,
1919 static inline struct d3d10_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
1921 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Multithread_iface
);
1924 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
1926 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1928 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
1930 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
1933 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
1935 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1937 TRACE("iface %p.\n", iface
);
1939 return IUnknown_AddRef(device
->outer_unk
);
1942 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
1944 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1946 TRACE("iface %p.\n", iface
);
1948 return IUnknown_Release(device
->outer_unk
);
1951 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
1953 TRACE("iface %p.\n", iface
);
1955 wined3d_mutex_lock();
1958 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
1960 TRACE("iface %p.\n", iface
);
1962 wined3d_mutex_unlock();
1965 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
1967 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
1972 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
1974 FIXME("iface %p stub!\n", iface
);
1979 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
1981 d3d10_multithread_QueryInterface
,
1982 d3d10_multithread_AddRef
,
1983 d3d10_multithread_Release
,
1984 d3d10_multithread_Enter
,
1985 d3d10_multithread_Leave
,
1986 d3d10_multithread_SetMultithreadProtected
,
1987 d3d10_multithread_GetMultithreadProtected
,
1990 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1992 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1994 d3d10_subresource_destroyed
,
1997 /* IWineDXGIDeviceParent IUnknown methods */
1999 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
2001 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
2004 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
2005 REFIID riid
, void **ppv
)
2007 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2008 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
2011 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
2013 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2014 return IUnknown_AddRef(device
->outer_unk
);
2017 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
2019 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2020 return IUnknown_Release(device
->outer_unk
);
2023 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
2024 IWineDXGIDeviceParent
*iface
)
2026 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2027 return &device
->device_parent
;
2030 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
2032 /* IUnknown methods */
2033 dxgi_device_parent_QueryInterface
,
2034 dxgi_device_parent_AddRef
,
2035 dxgi_device_parent_Release
,
2036 /* IWineDXGIDeviceParent methods */
2037 dxgi_device_parent_get_wined3d_device_parent
,
2040 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
2042 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
2045 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2046 struct wined3d_device
*wined3d_device
)
2048 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2050 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
2052 wined3d_device_incref(wined3d_device
);
2053 device
->wined3d_device
= wined3d_device
;
2056 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2058 TRACE("device_parent %p.\n", device_parent
);
2061 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2063 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2066 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2067 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2068 const struct wined3d_parent_ops
**parent_ops
)
2070 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2071 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2073 *parent
= container_parent
;
2074 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2079 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2080 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2081 const struct wined3d_parent_ops
**parent_ops
)
2083 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2084 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2086 *parent
= container_parent
;
2087 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2092 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2093 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, struct wined3d_surface
**surface
)
2095 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2096 struct wined3d_resource
*sub_resource
;
2097 struct d3d10_texture2d
*texture
;
2098 D3D10_TEXTURE2D_DESC desc
;
2101 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
2102 device_parent
, container_parent
, wined3d_desc
, surface
);
2104 FIXME("Implement DXGI<->wined3d usage conversion\n");
2106 desc
.Width
= wined3d_desc
->width
;
2107 desc
.Height
= wined3d_desc
->height
;
2110 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
2111 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
2112 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
2113 desc
.Usage
= D3D10_USAGE_DEFAULT
;
2114 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
2115 desc
.CPUAccessFlags
= 0;
2118 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
2119 &desc
, NULL
, (ID3D10Texture2D
**)&texture
)))
2121 ERR("CreateTexture2D failed, returning %#x\n", hr
);
2125 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
2126 *surface
= wined3d_surface_from_resource(sub_resource
);
2127 wined3d_surface_incref(*surface
);
2128 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
2133 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2134 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2136 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2137 IWineDXGIDevice
*wine_device
;
2140 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2142 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
2143 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
2145 ERR("Device should implement IWineDXGIDevice.\n");
2149 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
2150 IWineDXGIDevice_Release(wine_device
);
2153 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
2160 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
2162 device_parent_wined3d_device_created
,
2163 device_parent_mode_changed
,
2164 device_parent_activate
,
2165 device_parent_surface_created
,
2166 device_parent_volume_created
,
2167 device_parent_create_swapchain_surface
,
2168 device_parent_create_swapchain
,
2171 static void *d3d10_rb_alloc(size_t size
)
2173 return HeapAlloc(GetProcessHeap(), 0, size
);
2176 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
2178 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
2181 static void d3d10_rb_free(void *ptr
)
2183 HeapFree(GetProcessHeap(), 0, ptr
);
2186 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2188 const D3D10_SAMPLER_DESC
*ka
= key
;
2189 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
2191 return memcmp(ka
, kb
, sizeof(*ka
));
2194 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
2199 d3d10_sampler_state_compare
,
2202 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2204 const D3D10_BLEND_DESC
*ka
= key
;
2205 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
2207 return memcmp(ka
, kb
, sizeof(*ka
));
2210 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
2215 d3d10_blend_state_compare
,
2218 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2220 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
2221 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
2222 const struct d3d10_depthstencil_state
, entry
)->desc
;
2224 return memcmp(ka
, kb
, sizeof(*ka
));
2227 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
2232 d3d10_depthstencil_state_compare
,
2235 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2237 const D3D10_RASTERIZER_DESC
*ka
= key
;
2238 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
2240 return memcmp(ka
, kb
, sizeof(*ka
));
2243 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
2248 d3d10_rasterizer_state_compare
,
2251 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
2253 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
2254 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
2255 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
2256 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
2257 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
2258 device
->refcount
= 1;
2259 /* COM aggregation always takes place */
2260 device
->outer_unk
= outer_unknown
;
2262 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
2264 WARN("Failed to initialize blend state rbtree.\n");
2268 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
2270 WARN("Failed to initialize depthstencil state rbtree.\n");
2271 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2275 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
2277 WARN("Failed to initialize rasterizer state rbtree.\n");
2278 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2279 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2283 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
2285 WARN("Failed to initialize sampler state rbtree.\n");
2286 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2287 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2288 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);