2 * IDirect3DVertexDeclaration8 implementation
4 * Copyright 2007 Henri Verbeet
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 /* IDirect3DVertexDeclaration8 is internal to our implementation.
22 * It's not visible in the API. */
25 #include "d3d8_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
29 static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type
)
33 #define D3DVSDT_TYPE_TO_STR(u) case u: return #u
34 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1
);
35 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2
);
36 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3
);
37 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4
);
38 D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR
);
39 D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4
);
40 D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2
);
41 D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4
);
42 #undef D3DVSDT_TYPE_TO_STR
44 FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type
);
45 return "unrecognized";
49 static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register
)
51 switch (d3dvsde_register
)
53 #define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
54 D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION
);
55 D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT
);
56 D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES
);
57 D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL
);
58 D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE
);
59 D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE
);
60 D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR
);
61 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0
);
62 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1
);
63 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2
);
64 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3
);
65 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4
);
66 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5
);
67 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6
);
68 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7
);
69 D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2
);
70 D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2
);
71 #undef D3DVSDE_REGISTER_TO_STR
73 FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register
);
74 return "unrecognized";
78 size_t parse_token(const DWORD
* pToken
)
80 const DWORD token
= *pToken
;
83 switch ((token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
) { /* maybe a macro to inverse ... */
84 case D3DVSD_TOKEN_NOP
:
85 TRACE(" 0x%08x NOP()\n", token
);
88 case D3DVSD_TOKEN_STREAM
:
89 if (token
& D3DVSD_STREAMTESSMASK
)
91 TRACE(" 0x%08x STREAM_TESS()\n", token
);
93 TRACE(" 0x%08x STREAM(%u)\n", token
, ((token
& D3DVSD_STREAMNUMBERMASK
) >> D3DVSD_STREAMNUMBERSHIFT
));
97 case D3DVSD_TOKEN_STREAMDATA
:
98 if (token
& 0x10000000)
100 TRACE(" 0x%08x SKIP(%u)\n", token
, ((token
& D3DVSD_SKIPCOUNTMASK
) >> D3DVSD_SKIPCOUNTSHIFT
));
102 DWORD type
= ((token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
103 DWORD reg
= ((token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
104 TRACE(" 0x%08x REG(%s, %s)\n", token
, debug_d3dvsde_register(reg
), debug_d3dvsdt_type(type
));
108 case D3DVSD_TOKEN_TESSELLATOR
:
109 if (token
& 0x10000000)
111 DWORD type
= ((token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
112 DWORD reg
= ((token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
113 TRACE(" 0x%08x TESSUV(%s) as %s\n", token
, debug_d3dvsde_register(reg
), debug_d3dvsdt_type(type
));
115 DWORD type
= ((token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
116 DWORD regout
= ((token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
117 DWORD regin
= ((token
& D3DVSD_VERTEXREGINMASK
) >> D3DVSD_VERTEXREGINSHIFT
);
118 TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token
, debug_d3dvsde_register(regin
),
119 debug_d3dvsde_register(regout
), debug_d3dvsdt_type(type
));
123 case D3DVSD_TOKEN_CONSTMEM
:
125 DWORD count
= ((token
& D3DVSD_CONSTCOUNTMASK
) >> D3DVSD_CONSTCOUNTSHIFT
);
126 tokenlen
= (4 * count
) + 1;
130 case D3DVSD_TOKEN_EXT
:
132 DWORD count
= ((token
& D3DVSD_CONSTCOUNTMASK
) >> D3DVSD_CONSTCOUNTSHIFT
);
133 DWORD extinfo
= ((token
& D3DVSD_EXTINFOMASK
) >> D3DVSD_EXTINFOSHIFT
);
134 TRACE(" 0x%08x EXT(%u, %u)\n", token
, count
, extinfo
);
135 /* todo ... print extension */
136 tokenlen
= count
+ 1;
140 case D3DVSD_TOKEN_END
:
141 TRACE(" 0x%08x END()\n", token
);
145 TRACE(" 0x%08x UNKNOWN\n", token
);
152 void load_local_constants(const DWORD
*d3d8_elements
, struct wined3d_shader
*wined3d_vertex_shader
)
154 const DWORD
*token
= d3d8_elements
;
156 while (*token
!= D3DVSD_END())
158 if (((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
) == D3DVSD_TOKEN_CONSTMEM
)
160 DWORD count
= ((*token
& D3DVSD_CONSTCOUNTMASK
) >> D3DVSD_CONSTCOUNTSHIFT
);
161 DWORD constant_idx
= ((*token
& D3DVSD_CONSTADDRESSMASK
) >> D3DVSD_CONSTADDRESSSHIFT
);
167 for (i
= 0; i
< count
; ++i
)
169 TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
171 *(const float *)(token
+ i
* 4 + 1),
172 *(const float *)(token
+ i
* 4 + 2),
173 *(const float *)(token
+ i
* 4 + 3),
174 *(const float *)(token
+ i
* 4 + 4));
177 hr
= wined3d_shader_set_local_constants_float(wined3d_vertex_shader
,
178 constant_idx
, (const float *)token
+ 1, count
);
179 if (FAILED(hr
)) ERR("Failed setting shader constants\n");
182 token
+= parse_token(token
);
186 /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
187 static const size_t wined3d_type_sizes
[] =
189 /*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
190 /*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
191 /*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
192 /*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
193 /*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE
),
194 /*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE
),
195 /*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
196 /*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
197 /*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE
),
198 /*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
199 /*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
200 /*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
201 /*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
202 /*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
203 /*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
204 /*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
205 /*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
208 static const enum wined3d_format_id wined3d_format_lookup
[] =
210 /*WINED3DDECLTYPE_FLOAT1*/ WINED3DFMT_R32_FLOAT
,
211 /*WINED3DDECLTYPE_FLOAT2*/ WINED3DFMT_R32G32_FLOAT
,
212 /*WINED3DDECLTYPE_FLOAT3*/ WINED3DFMT_R32G32B32_FLOAT
,
213 /*WINED3DDECLTYPE_FLOAT4*/ WINED3DFMT_R32G32B32A32_FLOAT
,
214 /*WINED3DDECLTYPE_D3DCOLOR*/ WINED3DFMT_B8G8R8A8_UNORM
,
215 /*WINED3DDECLTYPE_UBYTE4*/ WINED3DFMT_R8G8B8A8_UINT
,
216 /*WINED3DDECLTYPE_SHORT2*/ WINED3DFMT_R16G16_SINT
,
217 /*WINED3DDECLTYPE_SHORT4*/ WINED3DFMT_R16G16B16A16_SINT
,
218 /*WINED3DDECLTYPE_UBYTE4N*/ WINED3DFMT_R8G8B8A8_UNORM
,
219 /*WINED3DDECLTYPE_SHORT2N*/ WINED3DFMT_R16G16_SNORM
,
220 /*WINED3DDECLTYPE_SHORT4N*/ WINED3DFMT_R16G16B16A16_SNORM
,
221 /*WINED3DDECLTYPE_USHORT2N*/ WINED3DFMT_R16G16_UNORM
,
222 /*WINED3DDECLTYPE_USHORT4N*/ WINED3DFMT_R16G16B16A16_UNORM
,
223 /*WINED3DDECLTYPE_UDEC3*/ WINED3DFMT_R10G10B10A2_UINT
,
224 /*WINED3DDECLTYPE_DEC3N*/ WINED3DFMT_R10G10B10A2_SNORM
,
225 /*WINED3DDECLTYPE_FLOAT16_2*/ WINED3DFMT_R16G16_FLOAT
,
226 /*WINED3DDECLTYPE_FLOAT16_4*/ WINED3DFMT_R16G16B16A16_FLOAT
,
234 static const wined3d_usage_t wined3d_usage_lookup
[] =
236 /* D3DVSDE_POSITION */ {WINED3D_DECL_USAGE_POSITION
, 0},
237 /* D3DVSDE_BLENDWEIGHT */ {WINED3D_DECL_USAGE_BLEND_WEIGHT
, 0},
238 /* D3DVSDE_BLENDINDICES */ {WINED3D_DECL_USAGE_BLEND_INDICES
, 0},
239 /* D3DVSDE_NORMAL */ {WINED3D_DECL_USAGE_NORMAL
, 0},
240 /* D3DVSDE_PSIZE */ {WINED3D_DECL_USAGE_PSIZE
, 0},
241 /* D3DVSDE_DIFFUSE */ {WINED3D_DECL_USAGE_COLOR
, 0},
242 /* D3DVSDE_SPECULAR */ {WINED3D_DECL_USAGE_COLOR
, 1},
243 /* D3DVSDE_TEXCOORD0 */ {WINED3D_DECL_USAGE_TEXCOORD
, 0},
244 /* D3DVSDE_TEXCOORD1 */ {WINED3D_DECL_USAGE_TEXCOORD
, 1},
245 /* D3DVSDE_TEXCOORD2 */ {WINED3D_DECL_USAGE_TEXCOORD
, 2},
246 /* D3DVSDE_TEXCOORD3 */ {WINED3D_DECL_USAGE_TEXCOORD
, 3},
247 /* D3DVSDE_TEXCOORD4 */ {WINED3D_DECL_USAGE_TEXCOORD
, 4},
248 /* D3DVSDE_TEXCOORD5 */ {WINED3D_DECL_USAGE_TEXCOORD
, 5},
249 /* D3DVSDE_TEXCOORD6 */ {WINED3D_DECL_USAGE_TEXCOORD
, 6},
250 /* D3DVSDE_TEXCOORD7 */ {WINED3D_DECL_USAGE_TEXCOORD
, 7},
251 /* D3DVSDE_POSITION2 */ {WINED3D_DECL_USAGE_POSITION
, 1},
252 /* D3DVSDE_NORMAL2 */ {WINED3D_DECL_USAGE_NORMAL
, 1},
255 /* TODO: find out where rhw (or positionT) is for declaration8 */
256 static UINT
convert_to_wined3d_declaration(const DWORD
*d3d8_elements
, DWORD
*d3d8_elements_size
,
257 struct wined3d_vertex_element
**wined3d_elements
)
259 struct wined3d_vertex_element
*element
;
260 const DWORD
*token
= d3d8_elements
;
261 D3DVSD_TOKENTYPE token_type
;
262 unsigned int element_count
= 0;
266 TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements
, wined3d_elements
);
268 /* 128 should be enough for anyone... */
269 *wined3d_elements
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, 128 * sizeof(**wined3d_elements
));
270 while (D3DVSD_END() != *token
)
272 token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
274 if (token_type
== D3DVSD_TOKEN_STREAM
&& !(*token
& D3DVSD_STREAMTESSMASK
))
276 stream
= ((*token
& D3DVSD_STREAMNUMBERMASK
) >> D3DVSD_STREAMNUMBERSHIFT
);
278 } else if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000)) {
279 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
280 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
282 TRACE("Adding element %d:\n", element_count
);
284 element
= *wined3d_elements
+ element_count
++;
285 element
->format
= wined3d_format_lookup
[type
];
286 element
->input_slot
= stream
;
287 element
->offset
= offset
;
288 element
->output_slot
= reg
;
289 element
->method
= WINED3D_DECL_METHOD_DEFAULT
;
290 element
->usage
= wined3d_usage_lookup
[reg
].usage
;
291 element
->usage_idx
= wined3d_usage_lookup
[reg
].usage_idx
;
293 offset
+= wined3d_type_sizes
[type
];
294 } else if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& (token_type
& 0x10000000)) {
295 TRACE(" 0x%08x SKIP(%u)\n", token_type
, ((token_type
& D3DVSD_SKIPCOUNTMASK
) >> D3DVSD_SKIPCOUNTSHIFT
));
296 offset
+= sizeof(DWORD
) * ((token_type
& D3DVSD_SKIPCOUNTMASK
) >> D3DVSD_SKIPCOUNTSHIFT
);
299 if (element_count
>= 127) {
300 ERR("More than 127 elements?\n");
304 token
+= parse_token(token
);
307 *d3d8_elements_size
= (++token
- d3d8_elements
) * sizeof(DWORD
);
309 return element_count
;
312 static void STDMETHODCALLTYPE
d3d8_vertexdeclaration_wined3d_object_destroyed(void *parent
)
314 struct d3d8_vertex_declaration
*declaration
= parent
;
315 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
316 HeapFree(GetProcessHeap(), 0, declaration
);
319 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration
*declaration
)
321 TRACE("declaration %p.\n", declaration
);
323 wined3d_mutex_lock();
324 wined3d_vertex_declaration_decref(declaration
->wined3d_vertex_declaration
);
325 wined3d_mutex_unlock();
328 static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops
=
330 d3d8_vertexdeclaration_wined3d_object_destroyed
,
333 HRESULT
d3d8_vertex_declaration_init(struct d3d8_vertex_declaration
*declaration
,
334 IDirect3DDevice8Impl
*device
, const DWORD
*elements
, DWORD shader_handle
)
336 struct wined3d_vertex_element
*wined3d_elements
;
337 UINT wined3d_element_count
;
340 declaration
->shader_handle
= shader_handle
;
342 wined3d_element_count
= convert_to_wined3d_declaration(elements
, &declaration
->elements_size
, &wined3d_elements
);
343 declaration
->elements
= HeapAlloc(GetProcessHeap(), 0, declaration
->elements_size
);
344 if (!declaration
->elements
)
346 ERR("Failed to allocate vertex declaration elements memory.\n");
347 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
348 return E_OUTOFMEMORY
;
351 memcpy(declaration
->elements
, elements
, declaration
->elements_size
);
353 wined3d_mutex_lock();
354 hr
= wined3d_vertex_declaration_create(device
->wined3d_device
, wined3d_elements
, wined3d_element_count
,
355 declaration
, &d3d8_vertexdeclaration_wined3d_parent_ops
, &declaration
->wined3d_vertex_declaration
);
356 wined3d_mutex_unlock();
357 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
360 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr
);
361 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
368 HRESULT
d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration
*declaration
,
369 IDirect3DDevice8Impl
*device
, DWORD fvf
)
373 declaration
->elements
= NULL
;
374 declaration
->elements_size
= 0;
375 declaration
->shader_handle
= fvf
;
377 hr
= wined3d_vertex_declaration_create_from_fvf(device
->wined3d_device
, fvf
, declaration
,
378 &d3d8_vertexdeclaration_wined3d_parent_ops
, &declaration
->wined3d_vertex_declaration
);
381 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr
);