wow32: Use spec file imports.
[wine.git] / dlls / d3dx10_43 / compiler.c
blob281dae329e599d3cbad29bd79e914fea979c375c
1 /*
2 * Copyright 2021 Nikolay Sivov for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/debug.h"
22 #define COBJMACROS
24 #include "d3d10_1.h"
25 #include "d3dx10.h"
26 #include "d3dcompiler.h"
27 #include "dxhelpers.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
31 #define D3DERR_INVALIDCALL 0x8876086c
33 static HRESULT create_effect(const void *data, SIZE_T datasize, const char *filename,
34 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile,
35 UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool,
36 ID3D10Effect **effect, ID3D10Blob **errors)
38 const char dxbc[] = {'D','X','B','C'};
39 ID3D10Blob *code = NULL;
40 void *buffer;
41 SIZE_T size;
42 HRESULT hr;
44 if (!data || !device)
45 return E_FAIL;
47 if (errors)
48 *errors = NULL;
50 buffer = (void *)data;
51 size = datasize;
53 /* Effect is not compiled. */
54 if (datasize < sizeof(dxbc) || memcmp(dxbc, data, sizeof(dxbc)))
56 if (!profile)
57 return D3DERR_INVALIDCALL;
58 if (FAILED(hr = D3DCompile(data, datasize, filename, defines, include, "main", profile,
59 shader_flags, effect_flags, &code, errors)))
61 WARN("Effect compilation failed, hr %#lx.\n", hr);
62 return hr;
64 buffer = ID3D10Blob_GetBufferPointer(code);
65 size = ID3D10Blob_GetBufferSize(code);
68 hr = D3D10CreateEffectFromMemory(buffer, size, effect_flags, device, effect_pool, effect);
70 if (code)
71 ID3D10Blob_Release(code);
72 return hr;
75 HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
76 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile,
77 UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool,
78 ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
80 TRACE("data %p, datasize %Iu, filename %s, defines %p, include %p, profile %s, shader_flags %#x,"
81 "effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
82 data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile),
83 shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
85 if (pump)
86 FIXME("Asynchronous mode is not supported.\n");
88 if (!include)
89 include = D3D_COMPILE_STANDARD_FILE_INCLUDE;
91 return create_effect(data, datasize, filename, defines, include, profile,
92 shader_flags, effect_flags, device, effect_pool, effect, errors);
95 HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
96 ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags,
97 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump,
98 ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
100 char filename_a[MAX_PATH];
101 void *buffer = NULL;
102 DWORD size = 0;
103 HRESULT hr;
105 TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, "
106 "device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
107 debugstr_w(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags,
108 device, effect_pool, pump, effect, errors, hresult);
110 if (!filename)
111 return E_FAIL;
113 if (pump)
114 FIXME("Asynchronous mode is not supported.\n");
116 if (!include)
117 include = D3D_COMPILE_STANDARD_FILE_INCLUDE;
119 if (SUCCEEDED((hr = load_file(filename, &buffer, &size))))
121 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, sizeof(filename_a), NULL, NULL);
122 hr = create_effect(buffer, size, filename_a, defines, include, profile,
123 shader_flags, effect_flags, device, effect_pool, effect, errors);
124 free(buffer);
127 return hr;
130 HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
131 ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags,
132 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump,
133 ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
135 WCHAR *filenameW;
136 HRESULT hr;
137 int len;
139 TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, "
140 "device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
141 debugstr_a(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags,
142 device, effect_pool, pump, effect, errors, hresult);
144 if (!filename)
145 return E_FAIL;
147 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
148 if (!(filenameW = malloc(len * sizeof(*filenameW))))
149 return E_OUTOFMEMORY;
150 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
152 hr = D3DX10CreateEffectFromFileW(filenameW, defines, include, profile, shader_flags,
153 effect_flags, device, effect_pool, pump, effect, errors, hresult);
154 free(filenameW);
156 return hr;
159 HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name,
160 const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
161 const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
162 ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
163 ID3D10Blob **errors, HRESULT *hresult)
165 void *data;
166 DWORD size;
167 HRESULT hr;
169 TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
170 "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
171 "errors %p, hresult %p.\n", module, debugstr_a(resource_name), debugstr_a(filename),
172 defines, include, debugstr_a(profile), shader_flags, effect_flags,
173 device, effect_pool, pump, effect, errors, hresult);
175 hr = load_resourceA(module, resource_name, &data, &size);
176 if (FAILED(hr))
177 return hr;
179 return create_effect(data, size, filename, defines, include, profile,
180 shader_flags, effect_flags, device, effect_pool, effect, errors);
183 HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name,
184 const WCHAR *filenameW, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
185 const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
186 ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
187 ID3D10Blob **errors, HRESULT *hresult)
189 char *filename = NULL;
190 void *data;
191 DWORD size;
192 HRESULT hr;
193 int len;
195 TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
196 "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
197 "errors %p, hresult %p.\n", module, debugstr_w(resource_name), debugstr_w(filenameW),
198 defines, include, debugstr_a(profile), shader_flags, effect_flags,
199 device, effect_pool, pump, effect, errors, hresult);
201 hr = load_resourceW(module, resource_name, &data, &size);
202 if (FAILED(hr))
203 return hr;
205 if (filenameW)
207 len = WideCharToMultiByte(CP_ACP, 0, filenameW, -1, NULL, 0, NULL, NULL);
208 if (!(filename = malloc(len)))
209 return E_OUTOFMEMORY;
210 WideCharToMultiByte(CP_ACP, 0, filenameW, -1, filename, len, NULL, NULL);
213 hr = create_effect(data, size, filename, defines, include, profile,
214 shader_flags, effect_flags, device, effect_pool, effect, errors);
215 free(filename);
216 return hr;
219 HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename,
220 const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
221 ID3D10Blob **errors, HRESULT *hresult)
223 HRESULT hr;
225 TRACE("data %s, data_size %Iu, filename %s, defines %p, include %p, pump %p, shader_text %p, "
226 "errors %p, hresult %p.\n",
227 debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump,
228 shader_text, errors, hresult);
230 if (!data)
231 return E_FAIL;
233 if (pump)
234 FIXME("Unimplemented ID3DX10ThreadPump handling.\n");
236 hr = D3DPreprocess(data, data_size, filename, defines, include, shader_text, errors);
237 if (hresult)
238 *hresult = hr;
239 return hr;