d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
[wine.git] / dlls / d3d8 / device.c
blob429b918e74a031cc2f10b778c4a080d79dee65a4
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77 *ppobj = NULL;
78 return E_NOINTERFACE;
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
87 return ref;
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref = InterlockedDecrement(&This->ref);
94 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
96 if (ref == 0) {
97 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 HeapFree(GetProcessHeap(), 0, This->shader_handles);
101 HeapFree(GetProcessHeap(), 0, This);
103 return ref;
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
108 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
110 TRACE("(%p) : Relay\n", This);
111 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
115 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
117 TRACE("(%p) Relay\n", This);
118 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
121 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
124 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
125 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
128 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
129 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
130 HRESULT hr = D3D_OK;
131 IWineD3D* pWineD3D;
133 TRACE("(%p) Relay\n", This);
135 if (NULL == ppD3D8) {
136 return D3DERR_INVALIDCALL;
138 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
139 if (hr == D3D_OK && pWineD3D != NULL)
141 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8);
142 } else {
143 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
144 *ppD3D8 = NULL;
146 TRACE("(%p) returning %p\n",This , *ppD3D8);
147 return hr;
150 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
151 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
152 HRESULT hrc = D3D_OK;
153 WINED3DCAPS *pWineCaps;
155 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
156 if(NULL == pCaps){
157 return D3DERR_INVALIDCALL;
159 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
160 if(pWineCaps == NULL){
161 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
164 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
165 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
166 HeapFree(GetProcessHeap(), 0, pWineCaps);
167 TRACE("Returning %p %p\n", This, pCaps);
168 return hrc;
171 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
172 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
173 TRACE("(%p) Relay\n", This);
174 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
177 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
178 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
179 TRACE("(%p) Relay\n", This);
180 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
183 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
184 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
185 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
186 TRACE("(%p) Relay\n", This);
187 if(!pCursorBitmap) {
188 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
189 return WINED3DERR_INVALIDCALL;
191 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
194 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
195 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
196 TRACE("(%p) Relay\n", This);
197 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
200 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
201 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
202 TRACE("(%p) Relay\n", This);
204 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
207 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
208 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
209 IDirect3DSwapChain8Impl* object;
210 HRESULT hrc = D3D_OK;
211 WINED3DPRESENT_PARAMETERS localParameters;
213 TRACE("(%p) Relay\n", This);
215 /* Fix the back buffer count */
216 if(pPresentationParameters->BackBufferCount == 0) {
217 pPresentationParameters->BackBufferCount = 1;
220 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
221 if (NULL == object) {
222 FIXME("Allocation of memory failed\n");
223 *pSwapChain = NULL;
224 return D3DERR_OUTOFVIDEOMEMORY;
226 object->ref = 1;
227 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
229 /* Allocate an associated WineD3DDevice object */
230 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
231 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
232 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
233 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
234 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
235 localParameters.MultiSampleQuality = NULL; /* d3d9 only */
236 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
237 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
238 localParameters.Windowed = &pPresentationParameters->Windowed;
239 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
240 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
241 localParameters.Flags = &pPresentationParameters->Flags;
242 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
243 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
246 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
247 if (hrc != D3D_OK) {
248 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
249 HeapFree(GetProcessHeap(), 0 , object);
250 *pSwapChain = NULL;
251 }else{
252 IUnknown_AddRef(iface);
253 object->parentDevice = iface;
254 *pSwapChain = (IDirect3DSwapChain8 *)object;
256 TRACE("(%p) returning %p\n", This, *pSwapChain);
257 return hrc;
260 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
261 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
262 WINED3DPRESENT_PARAMETERS localParameters;
263 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
264 /* FINDME: FIXME: */
265 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
266 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
267 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
268 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
269 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
270 localParameters.MultiSampleQuality = NULL; /* D3d9 only */
271 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
272 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
273 localParameters.Windowed = &pPresentationParameters->Windowed;
274 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
275 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
276 localParameters.Flags = &pPresentationParameters->Flags;
277 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
278 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
279 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
282 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
283 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
284 TRACE("(%p) Relay\n", This);
285 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
288 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
289 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
290 IWineD3DSurface *retSurface = NULL;
291 HRESULT rc = D3D_OK;
293 TRACE("(%p) Relay\n", This);
295 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
296 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
297 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
299 return rc;
302 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
303 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
304 TRACE("(%p) Relay\n", This);
306 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
309 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
310 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
311 TRACE("(%p) Relay\n", This);
313 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
314 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
317 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
318 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
319 TRACE("(%p) Relay\n", This);
321 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
322 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
325 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
326 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
327 IDirect3DTexture8Impl *object;
328 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
329 HRESULT hrc = D3D_OK;
331 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
333 /* Allocate the storage for the device */
334 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
336 if (NULL == object) {
337 FIXME("Allocation of memory failed\n");
338 /* *ppTexture = NULL; */
339 return D3DERR_OUTOFVIDEOMEMORY;
342 object->lpVtbl = &Direct3DTexture8_Vtbl;
343 object->ref = 1;
344 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
345 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
347 if (FAILED(hrc)) {
348 /* free up object */
349 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
350 HeapFree(GetProcessHeap(), 0, object);
351 /* *ppTexture = NULL; */
352 } else {
353 IUnknown_AddRef(iface);
354 object->parentDevice = iface;
355 *ppTexture = (LPDIRECT3DTEXTURE8) object;
358 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
359 return hrc;
362 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
363 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
364 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
366 IDirect3DVolumeTexture8Impl *object;
367 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
368 HRESULT hrc = D3D_OK;
370 TRACE("(%p) Relay\n", This);
372 /* Allocate the storage for the device */
373 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
374 if (NULL == object) {
375 FIXME("(%p) allocation of memory failed\n", This);
376 *ppVolumeTexture = NULL;
377 return D3DERR_OUTOFVIDEOMEMORY;
380 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
381 object->ref = 1;
382 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
383 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
384 (IUnknown *)object, D3D8CB_CreateVolume);
386 if (hrc != D3D_OK) {
388 /* free up object */
389 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
390 HeapFree(GetProcessHeap(), 0, object);
391 *ppVolumeTexture = NULL;
392 } else {
393 IUnknown_AddRef(iface);
394 object->parentDevice = iface;
395 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
397 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
398 return hrc;
401 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
402 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
404 IDirect3DCubeTexture8Impl *object;
405 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
406 HRESULT hr = D3D_OK;
408 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
410 /* Allocate the storage for the device */
411 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
413 if (NULL == object) {
414 FIXME("(%p) allocation of CubeTexture failed\n", This);
415 *ppCubeTexture = NULL;
416 return D3DERR_OUTOFVIDEOMEMORY;
419 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
420 object->ref = 1;
421 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
422 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
423 D3D8CB_CreateSurface);
425 if (hr != D3D_OK){
427 /* free up object */
428 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
429 HeapFree(GetProcessHeap(), 0, object);
430 *ppCubeTexture = NULL;
431 } else {
432 IUnknown_AddRef(iface);
433 object->parentDevice = iface;
434 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
437 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
438 return hr;
441 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
442 IDirect3DVertexBuffer8Impl *object;
443 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
444 HRESULT hrc = D3D_OK;
446 TRACE("(%p) Relay\n", This);
447 /* Allocate the storage for the device */
448 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
449 if (NULL == object) {
450 FIXME("Allocation of memory failed\n");
451 *ppVertexBuffer = NULL;
452 return D3DERR_OUTOFVIDEOMEMORY;
455 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
456 object->ref = 1;
457 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
459 if (D3D_OK != hrc) {
461 /* free up object */
462 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
463 HeapFree(GetProcessHeap(), 0, object);
464 *ppVertexBuffer = NULL;
465 } else {
466 IUnknown_AddRef(iface);
467 object->parentDevice = iface;
468 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
470 return hrc;
473 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
474 IDirect3DIndexBuffer8Impl *object;
475 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
476 HRESULT hrc = D3D_OK;
478 TRACE("(%p) Relay\n", This);
479 /* Allocate the storage for the device */
480 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
481 if (NULL == object) {
482 FIXME("Allocation of memory failed\n");
483 *ppIndexBuffer = NULL;
484 return D3DERR_OUTOFVIDEOMEMORY;
487 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
488 object->ref = 1;
489 TRACE("Calling wined3d create index buffer\n");
490 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
492 if (D3D_OK != hrc) {
494 /* free up object */
495 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
496 HeapFree(GetProcessHeap(), 0, object);
497 *ppIndexBuffer = NULL;
498 } else {
499 IUnknown_AddRef(iface);
500 object->parentDevice = iface;
501 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
503 return hrc;
506 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
507 HRESULT hrc;
508 IDirect3DSurface8Impl *object;
509 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
510 TRACE("(%p) Relay\n", This);
511 if(MultisampleQuality < 0) {
512 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
513 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
514 MultisampleQuality=0;
517 if(MultisampleQuality > 0){
518 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
520 MultisampleQuality
521 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
523 MultisampleQuality=0;
525 /*FIXME: Check MAX bounds of MultisampleQuality*/
527 /* Allocate the storage for the device */
528 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
529 if (NULL == object) {
530 FIXME("Allocation of memory failed\n");
531 *ppSurface = NULL;
532 return D3DERR_OUTOFVIDEOMEMORY;
535 object->lpVtbl = &Direct3DSurface8_Vtbl;
536 object->ref = 1;
538 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
540 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
541 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
542 /* free up object */
543 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
544 HeapFree(GetProcessHeap(), 0, object);
545 *ppSurface = NULL;
546 } else {
547 IUnknown_AddRef(iface);
548 object->parentDevice = iface;
549 *ppSurface = (LPDIRECT3DSURFACE8) object;
551 return hrc;
554 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
555 TRACE("Relay\n");
557 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
560 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
561 TRACE("Relay\n");
562 /* TODO: Verify that Discard is false */
563 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
564 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
565 D3DPOOL_DEFAULT, MultiSample, 0);
568 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
569 TRACE("Relay\n");
571 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
574 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
575 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
576 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
578 HRESULT hr = WINED3D_OK;
579 WINED3DFORMAT srcFormat, destFormat;
580 UINT srcWidth, destWidth;
581 UINT srcHeight, destHeight;
582 UINT srcSize;
583 WINED3DSURFACE_DESC winedesc;
585 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
586 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
589 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
590 memset(&winedesc, 0, sizeof(winedesc));
592 winedesc.Format = &srcFormat;
593 winedesc.Width = &srcWidth;
594 winedesc.Height = &srcHeight;
595 winedesc.Size = &srcSize;
596 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
598 winedesc.Format = &destFormat;
599 winedesc.Width = &destWidth;
600 winedesc.Height = &destHeight;
601 winedesc.Size = NULL;
602 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
604 /* Check that the source and destination formats match */
605 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
606 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
607 return WINED3DERR_INVALIDCALL;
608 } else if (WINED3DFMT_UNKNOWN == destFormat) {
609 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
610 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
611 destFormat = srcFormat;
614 /* Quick if complete copy ... */
615 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
616 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, DDBLTFAST_NOCOLORKEY);
617 } else {
618 unsigned int i;
619 /* Copy rect by rect */
620 if (NULL != pSourceRects && NULL != pDestPoints) {
621 for (i = 0; i < cRects; ++i) {
622 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY);
624 } else {
625 for (i = 0; i < cRects; ++i) {
626 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY);
631 return hr;
634 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
635 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
636 TRACE("(%p) Relay\n" , This);
638 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
641 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
642 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
643 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
645 TRACE("(%p) Relay\n" , This);
647 if (pDestSurface == NULL) {
648 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
649 return D3DERR_INVALIDCALL;
652 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
655 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
656 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
657 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
658 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
659 TRACE("(%p) Relay\n" , This);
661 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
663 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL);
666 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
667 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
668 HRESULT hr = D3D_OK;
669 IWineD3DSurface *pRenderTarget;
671 TRACE("(%p) Relay\n" , This);
673 if (ppRenderTarget == NULL) {
674 return D3DERR_INVALIDCALL;
676 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
678 if (hr == D3D_OK && pRenderTarget != NULL) {
679 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
680 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
681 } else {
682 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
683 *ppRenderTarget = NULL;
686 return hr;
689 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
690 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
691 HRESULT hr = D3D_OK;
692 IWineD3DSurface *pZStencilSurface;
694 TRACE("(%p) Relay\n" , This);
695 if(ppZStencilSurface == NULL){
696 return D3DERR_INVALIDCALL;
699 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
700 if(hr == D3D_OK && pZStencilSurface != NULL){
701 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
702 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
703 }else{
704 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
705 *ppZStencilSurface = NULL;
708 return D3D_OK;
711 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
712 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
713 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
716 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
717 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
718 TRACE("(%p) Relay\n" , This);
720 return IWineD3DDevice_EndScene(This->WineD3DDevice);
723 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
724 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
725 TRACE("(%p) Relay\n" , This);
727 /* Note: D3DRECT is compatible with WINED3DRECT */
728 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
731 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
732 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
733 TRACE("(%p) Relay\n" , This);
735 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
736 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
739 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
740 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
741 TRACE("(%p) Relay\n" , This);
743 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
744 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
747 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
748 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
749 TRACE("(%p) Relay\n" , This);
751 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
752 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
755 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
756 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
757 TRACE("(%p) Relay\n" , This);
759 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
760 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
763 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
764 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
765 TRACE("(%p) Relay\n" , This);
767 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
768 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
771 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
772 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
773 TRACE("(%p) Relay\n" , This);
775 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
776 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
779 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
780 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
781 TRACE("(%p) Relay\n" , This);
783 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
784 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
787 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
788 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
789 TRACE("(%p) Relay\n" , This);
791 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
792 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
795 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
796 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
797 TRACE("(%p) Relay\n" , This);
799 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
800 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
803 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
804 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
805 TRACE("(%p) Relay\n" , This);
807 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
810 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
811 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
812 TRACE("(%p) Relay\n" , This);
814 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
817 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
818 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
819 TRACE("(%p) Relay\n" , This);
821 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
824 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
825 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
826 TRACE("(%p) Relay\n" , This);
828 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
831 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
832 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
833 TRACE("(%p) Relay\n" , This);
835 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
838 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
839 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
840 TRACE("(%p) Relay\n" , This);
842 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
845 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
846 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
848 TRACE("(%p)\n", This);
850 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
853 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
854 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
855 HRESULT hr;
856 IWineD3DStateBlock* wineD3DStateBlock;
857 IDirect3DStateBlock8Impl* object;
859 TRACE("(%p) Relay\n", This);
861 /* Tell wineD3D to endstatablock before anything else (in case we run out
862 * of memory later and cause locking problems)
864 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
865 if (hr != D3D_OK) {
866 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
867 return hr;
870 /* allocate a new IDirectD3DStateBlock */
871 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
872 object->ref = 1;
873 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
875 object->wineD3DStateBlock = wineD3DStateBlock;
877 *pToken = (DWORD)object;
878 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
880 return hr;
883 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
884 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
885 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
887 TRACE("(%p) %p Relay\n", This, pSB);
889 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
892 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
893 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
894 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
896 TRACE("(%p) %p Relay\n", This, pSB);
898 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
901 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
902 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
903 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
905 TRACE("(%p) Relay\n", This);
907 while(IUnknown_Release((IUnknown *)pSB));
909 return D3D_OK;
912 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
913 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
914 IDirect3DStateBlock8Impl *object;
915 HRESULT hrc = D3D_OK;
917 TRACE("(%p) Relay\n", This);
919 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
920 if (NULL == object) {
921 *pToken = 0;
922 return E_OUTOFMEMORY;
924 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
925 object->ref = 1;
927 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
928 if(D3D_OK != hrc){
929 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
930 HeapFree(GetProcessHeap(), 0, object);
931 *pToken = 0;
932 } else {
933 *pToken = (DWORD)object;
935 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
937 return hrc;
940 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
941 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
942 TRACE("(%p) Relay\n" , This);
943 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
944 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
947 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
948 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
949 TRACE("(%p) Relay\n" , This);
951 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
954 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
955 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
956 IWineD3DBaseTexture *retTexture = NULL;
957 HRESULT rc = D3D_OK;
959 TRACE("(%p) Relay\n" , This);
961 if(ppTexture == NULL){
962 return D3DERR_INVALIDCALL;
965 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
966 if (rc == D3D_OK && NULL != retTexture) {
967 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
968 IWineD3DBaseTexture_Release(retTexture);
969 } else {
970 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
971 *ppTexture = NULL;
974 return rc;
977 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
978 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
979 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
981 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
982 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
985 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
986 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
987 TRACE("(%p) Relay\n" , This);
989 switch(Type) {
990 case D3DTSS_ADDRESSU:
991 Type = WINED3DSAMP_ADDRESSU;
992 break;
993 case D3DTSS_ADDRESSV:
994 Type = WINED3DSAMP_ADDRESSV;
995 break;
996 case D3DTSS_ADDRESSW:
997 Type = WINED3DSAMP_ADDRESSW;
998 break;
999 case D3DTSS_BORDERCOLOR:
1000 Type = WINED3DSAMP_BORDERCOLOR;
1001 break;
1002 case D3DTSS_MAGFILTER:
1003 Type = WINED3DSAMP_MAGFILTER;
1004 break;
1005 case D3DTSS_MAXANISOTROPY:
1006 Type = WINED3DSAMP_MAXANISOTROPY;
1007 break;
1008 case D3DTSS_MAXMIPLEVEL:
1009 Type = WINED3DSAMP_MAXMIPLEVEL;
1010 break;
1011 case D3DTSS_MINFILTER:
1012 Type = WINED3DSAMP_MINFILTER;
1013 break;
1014 case D3DTSS_MIPFILTER:
1015 Type = WINED3DSAMP_MIPFILTER;
1016 break;
1017 case D3DTSS_MIPMAPLODBIAS:
1018 Type = WINED3DSAMP_MIPMAPLODBIAS;
1019 break;
1020 default:
1021 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1024 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1027 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1028 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1029 TRACE("(%p) Relay\n" , This);
1031 switch(Type) {
1032 case D3DTSS_ADDRESSU:
1033 Type = WINED3DSAMP_ADDRESSU;
1034 break;
1035 case D3DTSS_ADDRESSV:
1036 Type = WINED3DSAMP_ADDRESSV;
1037 break;
1038 case D3DTSS_ADDRESSW:
1039 Type = WINED3DSAMP_ADDRESSW;
1040 break;
1041 case D3DTSS_BORDERCOLOR:
1042 Type = WINED3DSAMP_BORDERCOLOR;
1043 break;
1044 case D3DTSS_MAGFILTER:
1045 Type = WINED3DSAMP_MAGFILTER;
1046 break;
1047 case D3DTSS_MAXANISOTROPY:
1048 Type = WINED3DSAMP_MAXANISOTROPY;
1049 break;
1050 case D3DTSS_MAXMIPLEVEL:
1051 Type = WINED3DSAMP_MAXMIPLEVEL;
1052 break;
1053 case D3DTSS_MINFILTER:
1054 Type = WINED3DSAMP_MINFILTER;
1055 break;
1056 case D3DTSS_MIPFILTER:
1057 Type = WINED3DSAMP_MIPFILTER;
1058 break;
1059 case D3DTSS_MIPMAPLODBIAS:
1060 Type = WINED3DSAMP_MIPMAPLODBIAS;
1061 break;
1062 default:
1063 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1066 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1069 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1070 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1071 TRACE("(%p) Relay\n" , This);
1073 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1076 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1077 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1078 FIXME("(%p) : stub\n", This);
1079 return D3D_OK;
1082 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1083 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1084 TRACE("(%p) Relay\n" , This);
1086 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1089 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1090 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1091 TRACE("(%p) Relay\n" , This);
1093 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1096 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1097 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1098 TRACE("(%p) Relay\n" , This);
1100 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1103 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1104 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1105 TRACE("(%p) Relay\n" , This);
1107 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1110 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1111 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1112 TRACE("(%p) Relay\n" , This);
1114 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1117 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1118 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1119 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1120 TRACE("(%p) Relay\n" , This);
1122 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
1125 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1126 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1127 TRACE("(%p) Relay\n" , This);
1129 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1132 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1133 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1134 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1135 UINT VertexStreamZeroStride) {
1136 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1137 TRACE("(%p) Relay\n" , This);
1139 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1140 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1143 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1144 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1145 TRACE("(%p) Relay\n" , This);
1147 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1150 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1151 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1152 HRESULT hrc = D3D_OK;
1153 IDirect3DVertexShader8Impl *object;
1155 /* Setup a stub object for now */
1156 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1157 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1158 if (NULL == object) {
1159 FIXME("Allocation of memory failed\n");
1160 *ppShader = 0;
1161 return D3DERR_OUTOFVIDEOMEMORY;
1164 object->ref = 1;
1165 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1166 /* Usage is missing ..*/
1167 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1169 if (FAILED(hrc)) {
1170 /* free up object */
1171 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1172 HeapFree(GetProcessHeap(), 0, object);
1173 *ppShader = 0;
1174 } else {
1175 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1176 shader_handle *handle = alloc_shader_handle(This);
1177 if (!handle) {
1178 ERR("Failed to allocate shader handle\n");
1179 IDirect3DVertexShader8_Release((IUnknown *)object);
1180 hrc = E_OUTOFMEMORY;
1181 } else {
1182 object->handle = handle;
1183 *handle = object;
1184 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1187 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1189 return hrc;
1192 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1193 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1194 HRESULT hrc = D3D_OK;
1196 TRACE("(%p) : Relay\n", This);
1197 if (VS_HIGHESTFIXEDFXF >= pShader) {
1198 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1199 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1201 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1202 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1203 } else {
1204 TRACE("Setting shader\n");
1205 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1206 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1207 hrc = D3DERR_INVALIDCALL;
1208 } else {
1209 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1210 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1213 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1215 return hrc;
1218 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1219 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1220 IWineD3DVertexShader *pShader;
1221 HRESULT hrc = D3D_OK;
1223 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1224 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1225 if (D3D_OK == hrc) {
1226 if(0 != pShader) {
1227 IDirect3DVertexShader8Impl *d3d8_shader;
1228 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1229 IWineD3DVertexShader_Release(pShader);
1230 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1231 } else {
1232 WARN("(%p) : The shader has been set to NULL\n", This);
1234 /* TODO: Find out what should be returned, e.g. the FVF */
1235 *ppShader = 0;
1236 hrc = D3DERR_INVALIDCALL;
1238 } else {
1239 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1241 TRACE("(%p) : returning %#x\n", This, *ppShader);
1243 return hrc;
1246 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1247 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1249 TRACE("(%p) : pShader %#x\n", This, pShader);
1251 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1252 ERR("(%p) : Trying to delete an invalid handle\n", This);
1253 return D3DERR_INVALIDCALL;
1254 } else {
1255 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1256 IDirect3DVertexShader8Impl *shader = *handle;
1257 while(IUnknown_Release((IUnknown *)shader));
1258 free_shader_handle(This, handle);
1261 return D3D_OK;
1264 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1265 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1266 TRACE("(%p) : Relay\n", This);
1268 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1271 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1272 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1273 TRACE("(%p) : Relay\n", This);
1275 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1278 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1279 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1281 TRACE("(%p) : Relay\n", This);
1282 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1283 return D3DERR_INVALIDCALL;
1285 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1286 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1288 TRACE("(%p) : Relay\n", This);
1289 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1292 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1293 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1294 TRACE("(%p) Relay\n", This);
1295 /* FIXME: store base vertex index properly */
1296 This->baseVertexIndex = baseVertexIndex;
1297 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1298 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1302 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1303 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1304 IWineD3DIndexBuffer *retIndexData = NULL;
1305 HRESULT rc = D3D_OK;
1306 UINT tmp;
1308 TRACE("(%p) Relay\n", This);
1310 if(ppIndexData == NULL){
1311 return D3DERR_INVALIDCALL;
1314 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
1315 if (D3D_OK == rc && NULL != retIndexData) {
1316 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1317 IWineD3DVertexBuffer_Release(retIndexData);
1318 } else {
1319 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1320 *ppIndexData = NULL;
1322 /* FIXME: store base vertex index properly */
1323 *pBaseVertexIndex = This->baseVertexIndex;
1324 return rc;
1326 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1327 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1328 IDirect3DPixelShader8Impl *object;
1329 HRESULT hrc = D3D_OK;
1331 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1333 if (NULL == ppShader) {
1334 TRACE("(%p) Invalid call\n", This);
1335 return D3DERR_INVALIDCALL;
1337 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1339 if (NULL == object) {
1340 return E_OUTOFMEMORY;
1341 } else {
1343 object->ref = 1;
1344 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1345 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1346 if (D3D_OK != hrc) {
1347 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1348 HeapFree(GetProcessHeap(), 0 , object);
1349 *ppShader = 0;
1350 } else {
1351 shader_handle *handle = alloc_shader_handle(This);
1352 if (!handle) {
1353 ERR("Failed to allocate shader handle\n");
1354 IDirect3DVertexShader8_Release((IUnknown *)object);
1355 hrc = E_OUTOFMEMORY;
1356 } else {
1357 object->handle = handle;
1358 *handle = object;
1359 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1365 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1366 return hrc;
1369 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1370 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1371 IDirect3DPixelShader8Impl *shader = NULL;
1373 TRACE("(%p) : pShader %#x\n", This, pShader);
1375 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1376 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1377 } else if (pShader) {
1378 ERR("Trying to set an invalid handle.\n");
1381 TRACE("(%p) : Setting shader %p\n", This, shader);
1382 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1385 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1386 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1387 IWineD3DPixelShader *object;
1389 HRESULT hrc = D3D_OK;
1390 TRACE("(%p) Relay\n", This);
1391 if (NULL == ppShader) {
1392 TRACE("(%p) Invalid call\n", This);
1393 return D3DERR_INVALIDCALL;
1396 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1397 if (D3D_OK == hrc && NULL != object) {
1398 IDirect3DPixelShader8Impl *d3d8_shader;
1399 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1400 IWineD3DPixelShader_Release(object);
1401 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1402 } else {
1403 *ppShader = (DWORD)NULL;
1406 TRACE("(%p) : returning %#x\n", This, *ppShader);
1407 return hrc;
1410 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1411 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1413 TRACE("(%p) : pShader %#x\n", This, pShader);
1415 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1416 ERR("(%p) : Trying to delete an invalid handle\n", This);
1417 return D3DERR_INVALIDCALL;
1418 } else {
1419 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1420 IDirect3DPixelShader8Impl *shader = *handle;
1421 while(IUnknown_Release((IUnknown *)shader));
1422 free_shader_handle(This, handle);
1425 return D3D_OK;
1428 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1429 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1430 TRACE("(%p) Relay\n", This);
1432 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1435 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1436 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1437 TRACE("(%p) Relay\n", This);
1439 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1442 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1443 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader;
1445 TRACE("(%p) : Relay\n", This);
1446 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1449 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1450 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1451 TRACE("(%p) Relay\n", This);
1453 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1456 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1457 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1458 TRACE("(%p) Relay\n", This);
1460 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1463 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1464 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1465 TRACE("(%p) Relay\n", This);
1467 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1470 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1471 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1472 TRACE("(%p) Relay\n" , This);
1474 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1475 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1476 0/* Offset in bytes */, Stride);
1479 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1480 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1481 IWineD3DVertexBuffer *retStream = NULL;
1482 HRESULT rc = D3D_OK;
1484 TRACE("(%p) Relay\n" , This);
1486 if(pStream == NULL){
1487 return D3DERR_INVALIDCALL;
1490 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1491 if (rc == D3D_OK && NULL != retStream) {
1492 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1493 IWineD3DVertexBuffer_Release(retStream);
1494 }else{
1495 FIXME("Call to GetStreamSource failed %p\n", pStride);
1496 *pStream = NULL;
1499 return rc;
1503 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1505 IDirect3DDevice8Impl_QueryInterface,
1506 IDirect3DDevice8Impl_AddRef,
1507 IDirect3DDevice8Impl_Release,
1508 IDirect3DDevice8Impl_TestCooperativeLevel,
1509 IDirect3DDevice8Impl_GetAvailableTextureMem,
1510 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1511 IDirect3DDevice8Impl_GetDirect3D,
1512 IDirect3DDevice8Impl_GetDeviceCaps,
1513 IDirect3DDevice8Impl_GetDisplayMode,
1514 IDirect3DDevice8Impl_GetCreationParameters,
1515 IDirect3DDevice8Impl_SetCursorProperties,
1516 IDirect3DDevice8Impl_SetCursorPosition,
1517 IDirect3DDevice8Impl_ShowCursor,
1518 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1519 IDirect3DDevice8Impl_Reset,
1520 IDirect3DDevice8Impl_Present,
1521 IDirect3DDevice8Impl_GetBackBuffer,
1522 IDirect3DDevice8Impl_GetRasterStatus,
1523 IDirect3DDevice8Impl_SetGammaRamp,
1524 IDirect3DDevice8Impl_GetGammaRamp,
1525 IDirect3DDevice8Impl_CreateTexture,
1526 IDirect3DDevice8Impl_CreateVolumeTexture,
1527 IDirect3DDevice8Impl_CreateCubeTexture,
1528 IDirect3DDevice8Impl_CreateVertexBuffer,
1529 IDirect3DDevice8Impl_CreateIndexBuffer,
1530 IDirect3DDevice8Impl_CreateRenderTarget,
1531 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1532 IDirect3DDevice8Impl_CreateImageSurface,
1533 IDirect3DDevice8Impl_CopyRects,
1534 IDirect3DDevice8Impl_UpdateTexture,
1535 IDirect3DDevice8Impl_GetFrontBuffer,
1536 IDirect3DDevice8Impl_SetRenderTarget,
1537 IDirect3DDevice8Impl_GetRenderTarget,
1538 IDirect3DDevice8Impl_GetDepthStencilSurface,
1539 IDirect3DDevice8Impl_BeginScene,
1540 IDirect3DDevice8Impl_EndScene,
1541 IDirect3DDevice8Impl_Clear,
1542 IDirect3DDevice8Impl_SetTransform,
1543 IDirect3DDevice8Impl_GetTransform,
1544 IDirect3DDevice8Impl_MultiplyTransform,
1545 IDirect3DDevice8Impl_SetViewport,
1546 IDirect3DDevice8Impl_GetViewport,
1547 IDirect3DDevice8Impl_SetMaterial,
1548 IDirect3DDevice8Impl_GetMaterial,
1549 IDirect3DDevice8Impl_SetLight,
1550 IDirect3DDevice8Impl_GetLight,
1551 IDirect3DDevice8Impl_LightEnable,
1552 IDirect3DDevice8Impl_GetLightEnable,
1553 IDirect3DDevice8Impl_SetClipPlane,
1554 IDirect3DDevice8Impl_GetClipPlane,
1555 IDirect3DDevice8Impl_SetRenderState,
1556 IDirect3DDevice8Impl_GetRenderState,
1557 IDirect3DDevice8Impl_BeginStateBlock,
1558 IDirect3DDevice8Impl_EndStateBlock,
1559 IDirect3DDevice8Impl_ApplyStateBlock,
1560 IDirect3DDevice8Impl_CaptureStateBlock,
1561 IDirect3DDevice8Impl_DeleteStateBlock,
1562 IDirect3DDevice8Impl_CreateStateBlock,
1563 IDirect3DDevice8Impl_SetClipStatus,
1564 IDirect3DDevice8Impl_GetClipStatus,
1565 IDirect3DDevice8Impl_GetTexture,
1566 IDirect3DDevice8Impl_SetTexture,
1567 IDirect3DDevice8Impl_GetTextureStageState,
1568 IDirect3DDevice8Impl_SetTextureStageState,
1569 IDirect3DDevice8Impl_ValidateDevice,
1570 IDirect3DDevice8Impl_GetInfo,
1571 IDirect3DDevice8Impl_SetPaletteEntries,
1572 IDirect3DDevice8Impl_GetPaletteEntries,
1573 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1574 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1575 IDirect3DDevice8Impl_DrawPrimitive,
1576 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1577 IDirect3DDevice8Impl_DrawPrimitiveUP,
1578 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1579 IDirect3DDevice8Impl_ProcessVertices,
1580 IDirect3DDevice8Impl_CreateVertexShader,
1581 IDirect3DDevice8Impl_SetVertexShader,
1582 IDirect3DDevice8Impl_GetVertexShader,
1583 IDirect3DDevice8Impl_DeleteVertexShader,
1584 IDirect3DDevice8Impl_SetVertexShaderConstant,
1585 IDirect3DDevice8Impl_GetVertexShaderConstant,
1586 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1587 IDirect3DDevice8Impl_GetVertexShaderFunction,
1588 IDirect3DDevice8Impl_SetStreamSource,
1589 IDirect3DDevice8Impl_GetStreamSource,
1590 IDirect3DDevice8Impl_SetIndices,
1591 IDirect3DDevice8Impl_GetIndices,
1592 IDirect3DDevice8Impl_CreatePixelShader,
1593 IDirect3DDevice8Impl_SetPixelShader,
1594 IDirect3DDevice8Impl_GetPixelShader,
1595 IDirect3DDevice8Impl_DeletePixelShader,
1596 IDirect3DDevice8Impl_SetPixelShaderConstant,
1597 IDirect3DDevice8Impl_GetPixelShaderConstant,
1598 IDirect3DDevice8Impl_GetPixelShaderFunction,
1599 IDirect3DDevice8Impl_DrawRectPatch,
1600 IDirect3DDevice8Impl_DrawTriPatch,
1601 IDirect3DDevice8Impl_DeletePatch
1604 /* Internal function called back during the CreateDevice to create a render target */
1605 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1606 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1607 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1609 HRESULT res = D3D_OK;
1610 IDirect3DSurface8Impl *d3dSurface = NULL;
1611 BOOL Lockable = TRUE;
1613 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1614 Lockable = FALSE;
1616 TRACE("relay\n");
1617 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1619 if (SUCCEEDED(res)) {
1620 *ppSurface = d3dSurface->wineD3DSurface;
1621 IUnknown_Release(d3dSurface->parentDevice);
1622 d3dSurface->parentDevice = NULL;
1623 } else {
1624 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
1626 return res;