2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 /* Shader handle functions */
40 static shader_handle
*alloc_shader_handle(IDirect3DDevice8Impl
*This
) {
41 if (This
->free_shader_handles
) {
42 /* Use a free handle */
43 shader_handle
*handle
= This
->free_shader_handles
;
44 This
->free_shader_handles
= *handle
;
47 if (!(This
->allocated_shader_handles
< This
->shader_handle_table_size
)) {
49 DWORD new_size
= This
->shader_handle_table_size
+ (This
->shader_handle_table_size
>> 1);
50 shader_handle
*new_handles
= HeapReAlloc(GetProcessHeap(), 0, This
->shader_handles
, new_size
* sizeof(shader_handle
));
51 if (!new_handles
) return NULL
;
52 This
->shader_handles
= new_handles
;
53 This
->shader_handle_table_size
= new_size
;
56 return &This
->shader_handles
[This
->allocated_shader_handles
++];
59 static void free_shader_handle(IDirect3DDevice8Impl
*This
, shader_handle
*handle
) {
60 *handle
= This
->free_shader_handles
;
61 This
->free_shader_handles
= handle
;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
67 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
69 if (IsEqualGUID(riid
, &IID_IUnknown
)
70 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
71 IUnknown_AddRef(iface
);
76 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
81 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
82 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
83 ULONG ref
= InterlockedIncrement(&This
->ref
);
85 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
90 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
91 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
92 ULONG ref
= InterlockedDecrement(&This
->ref
);
94 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
97 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
98 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
);
99 IWineD3DDevice_Release(This
->WineD3DDevice
);
100 HeapFree(GetProcessHeap(), 0, This
->shader_handles
);
101 HeapFree(GetProcessHeap(), 0, This
);
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
108 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
110 TRACE("(%p) : Relay\n", This
);
111 return IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
114 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
115 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
117 TRACE("(%p) Relay\n", This
);
118 return IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
121 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
122 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
124 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
125 return IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
128 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
129 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
133 TRACE("(%p) Relay\n", This
);
135 if (NULL
== ppD3D8
) {
136 return D3DERR_INVALIDCALL
;
138 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
139 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
141 IWineD3DResource_GetParent((IWineD3DResource
*)pWineD3D
,(IUnknown
**)ppD3D8
);
143 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
146 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
150 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
151 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
152 HRESULT hrc
= D3D_OK
;
153 WINED3DCAPS
*pWineCaps
;
155 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
157 return D3DERR_INVALIDCALL
;
159 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
160 if(pWineCaps
== NULL
){
161 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
164 D3D8CAPSTOWINECAPS(pCaps
, pWineCaps
)
165 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
166 HeapFree(GetProcessHeap(), 0, pWineCaps
);
167 TRACE("Returning %p %p\n", This
, pCaps
);
171 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
172 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
173 TRACE("(%p) Relay\n", This
);
174 return IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
177 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
178 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
179 TRACE("(%p) Relay\n", This
);
180 return IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
183 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
184 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
185 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
186 TRACE("(%p) Relay\n", This
);
188 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
189 return WINED3DERR_INVALIDCALL
;
191 return IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,(IWineD3DSurface
*)pSurface
->wineD3DSurface
);
194 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
195 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
196 TRACE("(%p) Relay\n", This
);
197 return IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
200 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
201 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
202 TRACE("(%p) Relay\n", This
);
204 return IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
207 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
208 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
209 IDirect3DSwapChain8Impl
* object
;
210 HRESULT hrc
= D3D_OK
;
211 WINED3DPRESENT_PARAMETERS localParameters
;
213 TRACE("(%p) Relay\n", This
);
215 /* Fix the back buffer count */
216 if(pPresentationParameters
->BackBufferCount
== 0) {
217 pPresentationParameters
->BackBufferCount
= 1;
220 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
221 if (NULL
== object
) {
222 FIXME("Allocation of memory failed\n");
224 return D3DERR_OUTOFVIDEOMEMORY
;
227 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
229 /* Allocate an associated WineD3DDevice object */
230 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
231 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
232 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
233 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
234 localParameters
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pPresentationParameters
->MultiSampleType
;
235 localParameters
.MultiSampleQuality
= NULL
; /* d3d9 only */
236 localParameters
.SwapEffect
= (WINED3DSWAPEFFECT
*) &pPresentationParameters
->SwapEffect
;
237 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
238 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
239 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
240 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
241 localParameters
.Flags
= &pPresentationParameters
->Flags
;
242 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
243 localParameters
.PresentationInterval
= &pPresentationParameters
->FullScreen_PresentationInterval
;
246 hrc
= IWineD3DDevice_CreateAdditionalSwapChain(This
->WineD3DDevice
, &localParameters
, &object
->wineD3DSwapChain
, (IUnknown
*)object
, D3D8CB_CreateRenderTarget
, D3D8CB_CreateDepthStencilSurface
);
248 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
249 HeapFree(GetProcessHeap(), 0 , object
);
252 IUnknown_AddRef(iface
);
253 object
->parentDevice
= iface
;
254 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
256 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
260 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
261 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
262 WINED3DPRESENT_PARAMETERS localParameters
;
263 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
265 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
266 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
267 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
268 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
269 localParameters
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pPresentationParameters
->MultiSampleType
;
270 localParameters
.MultiSampleQuality
= NULL
; /* D3d9 only */
271 localParameters
.SwapEffect
= (WINED3DSWAPEFFECT
*) &pPresentationParameters
->SwapEffect
;
272 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
273 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
274 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
275 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
276 localParameters
.Flags
= &pPresentationParameters
->Flags
;
277 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
278 localParameters
.PresentationInterval
= &pPresentationParameters
->FullScreen_PresentationInterval
;
279 return IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
282 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
283 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
284 TRACE("(%p) Relay\n", This
);
285 return IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
288 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
289 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
290 IWineD3DSurface
*retSurface
= NULL
;
293 TRACE("(%p) Relay\n", This
);
295 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, (IWineD3DSurface
**)&retSurface
);
296 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
297 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
302 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
303 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
304 TRACE("(%p) Relay\n", This
);
306 return IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
309 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
310 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
311 TRACE("(%p) Relay\n", This
);
313 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
314 return IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
317 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
318 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
319 TRACE("(%p) Relay\n", This
);
321 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
322 return IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
325 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
326 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
327 IDirect3DTexture8Impl
*object
;
328 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
329 HRESULT hrc
= D3D_OK
;
331 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
333 /* Allocate the storage for the device */
334 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
336 if (NULL
== object
) {
337 FIXME("Allocation of memory failed\n");
338 /* *ppTexture = NULL; */
339 return D3DERR_OUTOFVIDEOMEMORY
;
342 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
344 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
345 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DTexture
, NULL
, (IUnknown
*)object
, D3D8CB_CreateSurface
);
349 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
350 HeapFree(GetProcessHeap(), 0, object
);
351 /* *ppTexture = NULL; */
353 IUnknown_AddRef(iface
);
354 object
->parentDevice
= iface
;
355 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
358 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
362 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
363 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
364 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
366 IDirect3DVolumeTexture8Impl
*object
;
367 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
368 HRESULT hrc
= D3D_OK
;
370 TRACE("(%p) Relay\n", This
);
372 /* Allocate the storage for the device */
373 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
374 if (NULL
== object
) {
375 FIXME("(%p) allocation of memory failed\n", This
);
376 *ppVolumeTexture
= NULL
;
377 return D3DERR_OUTOFVIDEOMEMORY
;
380 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
382 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
, Usage
& WINED3DUSAGE_MASK
,
383 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DVolumeTexture
, NULL
,
384 (IUnknown
*)object
, D3D8CB_CreateVolume
);
389 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
390 HeapFree(GetProcessHeap(), 0, object
);
391 *ppVolumeTexture
= NULL
;
393 IUnknown_AddRef(iface
);
394 object
->parentDevice
= iface
;
395 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
397 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
401 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
402 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
404 IDirect3DCubeTexture8Impl
*object
;
405 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
408 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
410 /* Allocate the storage for the device */
411 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
413 if (NULL
== object
) {
414 FIXME("(%p) allocation of CubeTexture failed\n", This
);
415 *ppCubeTexture
= NULL
;
416 return D3DERR_OUTOFVIDEOMEMORY
;
419 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
421 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
422 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DCubeTexture
, NULL
, (IUnknown
*)object
,
423 D3D8CB_CreateSurface
);
428 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
429 HeapFree(GetProcessHeap(), 0, object
);
430 *ppCubeTexture
= NULL
;
432 IUnknown_AddRef(iface
);
433 object
->parentDevice
= iface
;
434 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
437 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
441 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
442 IDirect3DVertexBuffer8Impl
*object
;
443 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
444 HRESULT hrc
= D3D_OK
;
446 TRACE("(%p) Relay\n", This
);
447 /* Allocate the storage for the device */
448 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
449 if (NULL
== object
) {
450 FIXME("Allocation of memory failed\n");
451 *ppVertexBuffer
= NULL
;
452 return D3DERR_OUTOFVIDEOMEMORY
;
455 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
457 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
, FVF
, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), NULL
, (IUnknown
*)object
);
462 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
463 HeapFree(GetProcessHeap(), 0, object
);
464 *ppVertexBuffer
= NULL
;
466 IUnknown_AddRef(iface
);
467 object
->parentDevice
= iface
;
468 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
473 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
474 IDirect3DIndexBuffer8Impl
*object
;
475 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
476 HRESULT hrc
= D3D_OK
;
478 TRACE("(%p) Relay\n", This
);
479 /* Allocate the storage for the device */
480 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
481 if (NULL
== object
) {
482 FIXME("Allocation of memory failed\n");
483 *ppIndexBuffer
= NULL
;
484 return D3DERR_OUTOFVIDEOMEMORY
;
487 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
489 TRACE("Calling wined3d create index buffer\n");
490 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
, Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DIndexBuffer
, NULL
, (IUnknown
*)object
);
495 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
496 HeapFree(GetProcessHeap(), 0, object
);
497 *ppIndexBuffer
= NULL
;
499 IUnknown_AddRef(iface
);
500 object
->parentDevice
= iface
;
501 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
506 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
) {
508 IDirect3DSurface8Impl
*object
;
509 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
510 TRACE("(%p) Relay\n", This
);
511 if(MultisampleQuality
< 0) {
512 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality
);
513 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
514 MultisampleQuality
=0;
517 if(MultisampleQuality
> 0){
518 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
521 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
523 MultisampleQuality
=0;
525 /*FIXME: Check MAX bounds of MultisampleQuality*/
527 /* Allocate the storage for the device */
528 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
529 if (NULL
== object
) {
530 FIXME("Allocation of memory failed\n");
532 return D3DERR_OUTOFVIDEOMEMORY
;
535 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
538 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
540 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
541 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
543 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
544 HeapFree(GetProcessHeap(), 0, object
);
547 IUnknown_AddRef(iface
);
548 object
->parentDevice
= iface
;
549 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
554 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
557 return IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */, 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
560 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
562 /* TODO: Verify that Discard is false */
563 return IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
, 0 /* Level */
564 ,ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_DEPTHSTENCIL
,
565 D3DPOOL_DEFAULT
, MultiSample
, 0);
568 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
571 return IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Loackable */ , FALSE
/*Discard*/ , 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
574 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
575 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
576 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
578 HRESULT hr
= WINED3D_OK
;
579 WINED3DFORMAT srcFormat
, destFormat
;
580 UINT srcWidth
, destWidth
;
581 UINT srcHeight
, destHeight
;
583 WINED3DSURFACE_DESC winedesc
;
585 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
586 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
589 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
590 memset(&winedesc
, 0, sizeof(winedesc
));
592 winedesc
.Format
= &srcFormat
;
593 winedesc
.Width
= &srcWidth
;
594 winedesc
.Height
= &srcHeight
;
595 winedesc
.Size
= &srcSize
;
596 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
598 winedesc
.Format
= &destFormat
;
599 winedesc
.Width
= &destWidth
;
600 winedesc
.Height
= &destHeight
;
601 winedesc
.Size
= NULL
;
602 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
604 /* Check that the source and destination formats match */
605 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
606 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
607 return WINED3DERR_INVALIDCALL
;
608 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
609 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
610 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
611 destFormat
= srcFormat
;
614 /* Quick if complete copy ... */
615 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
616 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, DDBLTFAST_NOCOLORKEY
);
619 /* Copy rect by rect */
620 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
621 for (i
= 0; i
< cRects
; ++i
) {
622 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], DDBLTFAST_NOCOLORKEY
);
625 for (i
= 0; i
< cRects
; ++i
) {
626 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], DDBLTFAST_NOCOLORKEY
);
634 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
635 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
636 TRACE("(%p) Relay\n" , This
);
638 return IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
641 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
642 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
643 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
645 TRACE("(%p) Relay\n" , This
);
647 if (pDestSurface
== NULL
) {
648 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
649 return D3DERR_INVALIDCALL
;
652 return IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
655 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
656 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
657 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
658 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
659 TRACE("(%p) Relay\n" , This
);
661 IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
== pZSurface
? NULL
: (IWineD3DSurface
*)pZSurface
->wineD3DSurface
);
663 return IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
? (IWineD3DSurface
*)pSurface
->wineD3DSurface
: NULL
);
666 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
667 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
669 IWineD3DSurface
*pRenderTarget
;
671 TRACE("(%p) Relay\n" , This
);
673 if (ppRenderTarget
== NULL
) {
674 return D3DERR_INVALIDCALL
;
676 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
678 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
679 IWineD3DResource_GetParent((IWineD3DResource
*)pRenderTarget
,(IUnknown
**)ppRenderTarget
);
680 IWineD3DResource_Release((IWineD3DResource
*)pRenderTarget
);
682 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
683 *ppRenderTarget
= NULL
;
689 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
690 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
692 IWineD3DSurface
*pZStencilSurface
;
694 TRACE("(%p) Relay\n" , This
);
695 if(ppZStencilSurface
== NULL
){
696 return D3DERR_INVALIDCALL
;
699 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
700 if(hr
== D3D_OK
&& pZStencilSurface
!= NULL
){
701 IWineD3DResource_GetParent((IWineD3DResource
*)pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
702 IWineD3DResource_Release((IWineD3DResource
*)pZStencilSurface
);
704 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
705 *ppZStencilSurface
= NULL
;
711 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
712 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
713 return IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
716 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
717 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
718 TRACE("(%p) Relay\n" , This
);
720 return IWineD3DDevice_EndScene(This
->WineD3DDevice
);
723 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
724 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
725 TRACE("(%p) Relay\n" , This
);
727 /* Note: D3DRECT is compatible with WINED3DRECT */
728 return IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
731 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
732 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
733 TRACE("(%p) Relay\n" , This
);
735 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
736 return IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
739 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
740 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
741 TRACE("(%p) Relay\n" , This
);
743 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
744 return IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
747 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
748 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
749 TRACE("(%p) Relay\n" , This
);
751 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
752 return IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
755 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
756 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
757 TRACE("(%p) Relay\n" , This
);
759 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
760 return IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
763 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
764 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
765 TRACE("(%p) Relay\n" , This
);
767 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
768 return IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
771 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
772 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
773 TRACE("(%p) Relay\n" , This
);
775 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
776 return IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
779 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
780 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
781 TRACE("(%p) Relay\n" , This
);
783 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
784 return IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
787 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
788 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
789 TRACE("(%p) Relay\n" , This
);
791 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
792 return IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
795 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
796 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
797 TRACE("(%p) Relay\n" , This
);
799 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
800 return IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
803 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
804 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
805 TRACE("(%p) Relay\n" , This
);
807 return IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
810 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
811 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
812 TRACE("(%p) Relay\n" , This
);
814 return IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
817 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
818 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
819 TRACE("(%p) Relay\n" , This
);
821 return IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
824 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
825 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
826 TRACE("(%p) Relay\n" , This
);
828 return IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
831 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
832 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
833 TRACE("(%p) Relay\n" , This
);
835 return IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
838 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
839 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
840 TRACE("(%p) Relay\n" , This
);
842 return IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
845 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
846 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
848 TRACE("(%p)\n", This
);
850 return IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
853 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
854 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
856 IWineD3DStateBlock
* wineD3DStateBlock
;
857 IDirect3DStateBlock8Impl
* object
;
859 TRACE("(%p) Relay\n", This
);
861 /* Tell wineD3D to endstatablock before anything else (in case we run out
862 * of memory later and cause locking problems)
864 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
866 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
870 /* allocate a new IDirectD3DStateBlock */
871 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
873 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
875 object
->wineD3DStateBlock
= wineD3DStateBlock
;
877 *pToken
= (DWORD
)object
;
878 TRACE("(%p)Returning %p %p\n", This
, object
, wineD3DStateBlock
);
883 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
884 IDirect3DStateBlock8Impl
*pSB
= (IDirect3DStateBlock8Impl
*) Token
;
885 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
887 TRACE("(%p) %p Relay\n", This
, pSB
);
889 return IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
892 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
893 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
894 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
896 TRACE("(%p) %p Relay\n", This
, pSB
);
898 return IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
901 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
902 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
903 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
905 TRACE("(%p) Relay\n", This
);
907 while(IUnknown_Release((IUnknown
*)pSB
));
912 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
, DWORD
* pToken
) {
913 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
914 IDirect3DStateBlock8Impl
*object
;
915 HRESULT hrc
= D3D_OK
;
917 TRACE("(%p) Relay\n", This
);
919 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
920 if (NULL
== object
) {
922 return E_OUTOFMEMORY
;
924 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
927 hrc
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &object
->wineD3DStateBlock
, (IUnknown
*)object
);
929 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This
);
930 HeapFree(GetProcessHeap(), 0, object
);
933 *pToken
= (DWORD
)object
;
935 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This
, object
);
940 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
941 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
942 TRACE("(%p) Relay\n" , This
);
943 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
944 return IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
947 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
948 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
949 TRACE("(%p) Relay\n" , This
);
951 return IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
954 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
955 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
956 IWineD3DBaseTexture
*retTexture
= NULL
;
959 TRACE("(%p) Relay\n" , This
);
961 if(ppTexture
== NULL
){
962 return D3DERR_INVALIDCALL
;
965 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, (IWineD3DBaseTexture
**)&retTexture
);
966 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
967 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
968 IWineD3DBaseTexture_Release(retTexture
);
970 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
977 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
978 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
979 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
981 return IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
982 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
985 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
986 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
987 TRACE("(%p) Relay\n" , This
);
990 case D3DTSS_ADDRESSU
:
991 Type
= WINED3DSAMP_ADDRESSU
;
993 case D3DTSS_ADDRESSV
:
994 Type
= WINED3DSAMP_ADDRESSV
;
996 case D3DTSS_ADDRESSW
:
997 Type
= WINED3DSAMP_ADDRESSW
;
999 case D3DTSS_BORDERCOLOR
:
1000 Type
= WINED3DSAMP_BORDERCOLOR
;
1002 case D3DTSS_MAGFILTER
:
1003 Type
= WINED3DSAMP_MAGFILTER
;
1005 case D3DTSS_MAXANISOTROPY
:
1006 Type
= WINED3DSAMP_MAXANISOTROPY
;
1008 case D3DTSS_MAXMIPLEVEL
:
1009 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1011 case D3DTSS_MINFILTER
:
1012 Type
= WINED3DSAMP_MINFILTER
;
1014 case D3DTSS_MIPFILTER
:
1015 Type
= WINED3DSAMP_MIPFILTER
;
1017 case D3DTSS_MIPMAPLODBIAS
:
1018 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1021 return IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1024 return IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1027 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1028 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1029 TRACE("(%p) Relay\n" , This
);
1032 case D3DTSS_ADDRESSU
:
1033 Type
= WINED3DSAMP_ADDRESSU
;
1035 case D3DTSS_ADDRESSV
:
1036 Type
= WINED3DSAMP_ADDRESSV
;
1038 case D3DTSS_ADDRESSW
:
1039 Type
= WINED3DSAMP_ADDRESSW
;
1041 case D3DTSS_BORDERCOLOR
:
1042 Type
= WINED3DSAMP_BORDERCOLOR
;
1044 case D3DTSS_MAGFILTER
:
1045 Type
= WINED3DSAMP_MAGFILTER
;
1047 case D3DTSS_MAXANISOTROPY
:
1048 Type
= WINED3DSAMP_MAXANISOTROPY
;
1050 case D3DTSS_MAXMIPLEVEL
:
1051 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1053 case D3DTSS_MINFILTER
:
1054 Type
= WINED3DSAMP_MINFILTER
;
1056 case D3DTSS_MIPFILTER
:
1057 Type
= WINED3DSAMP_MIPFILTER
;
1059 case D3DTSS_MIPMAPLODBIAS
:
1060 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1063 return IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1066 return IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1069 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1070 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1071 TRACE("(%p) Relay\n" , This
);
1073 return IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1076 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1077 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1078 FIXME("(%p) : stub\n", This
);
1082 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1083 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1084 TRACE("(%p) Relay\n" , This
);
1086 return IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1089 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1090 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1091 TRACE("(%p) Relay\n" , This
);
1093 return IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1096 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1097 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1098 TRACE("(%p) Relay\n" , This
);
1100 return IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1103 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1104 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1105 TRACE("(%p) Relay\n" , This
);
1107 return IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1110 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1111 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1112 TRACE("(%p) Relay\n" , This
);
1114 return IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1117 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1118 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1119 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1120 TRACE("(%p) Relay\n" , This
);
1122 return IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, This
->baseVertexIndex
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1125 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1126 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1127 TRACE("(%p) Relay\n" , This
);
1129 return IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1132 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1133 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1134 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1135 UINT VertexStreamZeroStride
) {
1136 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1137 TRACE("(%p) Relay\n" , This
);
1139 return IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1140 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1143 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1144 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1145 TRACE("(%p) Relay\n" , This
);
1147 return IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer8Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, NULL
, Flags
);
1150 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1151 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1152 HRESULT hrc
= D3D_OK
;
1153 IDirect3DVertexShader8Impl
*object
;
1155 /* Setup a stub object for now */
1156 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1157 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1158 if (NULL
== object
) {
1159 FIXME("Allocation of memory failed\n");
1161 return D3DERR_OUTOFVIDEOMEMORY
;
1165 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1166 /* Usage is missing ..*/
1167 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, pDeclaration
, pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1170 /* free up object */
1171 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1172 HeapFree(GetProcessHeap(), 0, object
);
1175 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1176 shader_handle
*handle
= alloc_shader_handle(This
);
1178 ERR("Failed to allocate shader handle\n");
1179 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1180 hrc
= E_OUTOFMEMORY
;
1182 object
->handle
= handle
;
1184 *ppShader
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1187 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1192 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1193 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1194 HRESULT hrc
= D3D_OK
;
1196 TRACE("(%p) : Relay\n", This
);
1197 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1198 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF
, pShader
);
1199 IWineD3DDevice_SetFVF(This
->WineD3DDevice
, pShader
);
1201 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1202 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1204 TRACE("Setting shader\n");
1205 if (This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1206 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This
);
1207 hrc
= D3DERR_INVALIDCALL
;
1209 IDirect3DVertexShader8Impl
*shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1210 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, 0 == shader
? NULL
: shader
->wineD3DVertexShader
);
1213 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
1218 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1219 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1220 IWineD3DVertexShader
*pShader
;
1221 HRESULT hrc
= D3D_OK
;
1223 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1224 hrc
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &pShader
);
1225 if (D3D_OK
== hrc
) {
1227 IDirect3DVertexShader8Impl
*d3d8_shader
;
1228 hrc
= IWineD3DVertexShader_GetParent(pShader
, (IUnknown
**)&d3d8_shader
);
1229 IWineD3DVertexShader_Release(pShader
);
1230 *ppShader
= (d3d8_shader
->handle
- This
->shader_handles
) + (VS_HIGHESTFIXEDFXF
+ 1);
1232 WARN("(%p) : The shader has been set to NULL\n", This
);
1234 /* TODO: Find out what should be returned, e.g. the FVF */
1236 hrc
= D3DERR_INVALIDCALL
;
1239 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
1241 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1246 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1247 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1249 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1251 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1252 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1253 return D3DERR_INVALIDCALL
;
1255 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1256 IDirect3DVertexShader8Impl
*shader
= *handle
;
1257 while(IUnknown_Release((IUnknown
*)shader
));
1258 free_shader_handle(This
, handle
);
1264 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1265 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1266 TRACE("(%p) : Relay\n", This
);
1268 return IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1271 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1272 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1273 TRACE("(%p) : Relay\n", This
);
1275 return IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1278 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1279 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)pVertexShader
;
1281 TRACE("(%p) : Relay\n", This
);
1282 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1283 return D3DERR_INVALIDCALL
;
1285 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1286 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)pVertexShader
;
1288 TRACE("(%p) : Relay\n", This
);
1289 return IWineD3DVertexShader_GetFunction(This
->wineD3DVertexShader
, pData
, (UINT
*)pSizeOfData
);
1292 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
1293 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1294 TRACE("(%p) Relay\n", This
);
1295 /* FIXME: store base vertex index properly */
1296 This
->baseVertexIndex
= baseVertexIndex
;
1297 return IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1298 NULL
== pIndexData
? NULL
: ((IDirect3DIndexBuffer8Impl
*)pIndexData
)->wineD3DIndexBuffer
,
1302 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
1303 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1304 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1305 HRESULT rc
= D3D_OK
;
1308 TRACE("(%p) Relay\n", This
);
1310 if(ppIndexData
== NULL
){
1311 return D3DERR_INVALIDCALL
;
1314 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
, &tmp
);
1315 if (D3D_OK
== rc
&& NULL
!= retIndexData
) {
1316 IWineD3DVertexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1317 IWineD3DVertexBuffer_Release(retIndexData
);
1319 if(rc
!= D3D_OK
) FIXME("Call to GetIndices failed\n");
1320 *ppIndexData
= NULL
;
1322 /* FIXME: store base vertex index properly */
1323 *pBaseVertexIndex
= This
->baseVertexIndex
;
1326 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
1327 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1328 IDirect3DPixelShader8Impl
*object
;
1329 HRESULT hrc
= D3D_OK
;
1331 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1333 if (NULL
== ppShader
) {
1334 TRACE("(%p) Invalid call\n", This
);
1335 return D3DERR_INVALIDCALL
;
1337 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1339 if (NULL
== object
) {
1340 return E_OUTOFMEMORY
;
1344 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
1345 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
1346 if (D3D_OK
!= hrc
) {
1347 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
1348 HeapFree(GetProcessHeap(), 0 , object
);
1351 shader_handle
*handle
= alloc_shader_handle(This
);
1353 ERR("Failed to allocate shader handle\n");
1354 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1355 hrc
= E_OUTOFMEMORY
;
1357 object
->handle
= handle
;
1359 *ppShader
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1365 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1369 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1370 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1371 IDirect3DPixelShader8Impl
*shader
= NULL
;
1373 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1375 if (pShader
> VS_HIGHESTFIXEDFXF
&& This
->allocated_shader_handles
> pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1376 shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1377 } else if (pShader
) {
1378 ERR("Trying to set an invalid handle.\n");
1381 TRACE("(%p) : Setting shader %p\n", This
, shader
);
1382 return IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
1385 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1386 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1387 IWineD3DPixelShader
*object
;
1389 HRESULT hrc
= D3D_OK
;
1390 TRACE("(%p) Relay\n", This
);
1391 if (NULL
== ppShader
) {
1392 TRACE("(%p) Invalid call\n", This
);
1393 return D3DERR_INVALIDCALL
;
1396 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
1397 if (D3D_OK
== hrc
&& NULL
!= object
) {
1398 IDirect3DPixelShader8Impl
*d3d8_shader
;
1399 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
1400 IWineD3DPixelShader_Release(object
);
1401 *ppShader
= (d3d8_shader
->handle
- This
->shader_handles
) + (VS_HIGHESTFIXEDFXF
+ 1);
1403 *ppShader
= (DWORD
)NULL
;
1406 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1410 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1411 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1413 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1415 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1416 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1417 return D3DERR_INVALIDCALL
;
1419 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1420 IDirect3DPixelShader8Impl
*shader
= *handle
;
1421 while(IUnknown_Release((IUnknown
*)shader
));
1422 free_shader_handle(This
, handle
);
1428 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1429 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1430 TRACE("(%p) Relay\n", This
);
1432 return IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1435 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1436 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1437 TRACE("(%p) Relay\n", This
);
1439 return IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1442 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
1443 IDirect3DPixelShader8Impl
*This
= (IDirect3DPixelShader8Impl
*)pPixelShader
;
1445 TRACE("(%p) : Relay\n", This
);
1446 return IWineD3DPixelShader_GetFunction(This
->wineD3DPixelShader
, pData
, (UINT
*)pSizeOfData
);
1449 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
1450 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1451 TRACE("(%p) Relay\n", This
);
1453 return IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
1456 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
1457 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1458 TRACE("(%p) Relay\n", This
);
1460 return IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
1463 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
1464 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1465 TRACE("(%p) Relay\n", This
);
1467 return IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
1470 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
1471 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1472 TRACE("(%p) Relay\n" , This
);
1474 return IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
1475 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
1476 0/* Offset in bytes */, Stride
);
1479 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
1480 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1481 IWineD3DVertexBuffer
*retStream
= NULL
;
1482 HRESULT rc
= D3D_OK
;
1484 TRACE("(%p) Relay\n" , This
);
1486 if(pStream
== NULL
){
1487 return D3DERR_INVALIDCALL
;
1490 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, (IWineD3DVertexBuffer
**)&retStream
, 0 /* Offset in bytes */, pStride
);
1491 if (rc
== D3D_OK
&& NULL
!= retStream
) {
1492 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
1493 IWineD3DVertexBuffer_Release(retStream
);
1495 FIXME("Call to GetStreamSource failed %p\n", pStride
);
1503 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
1505 IDirect3DDevice8Impl_QueryInterface
,
1506 IDirect3DDevice8Impl_AddRef
,
1507 IDirect3DDevice8Impl_Release
,
1508 IDirect3DDevice8Impl_TestCooperativeLevel
,
1509 IDirect3DDevice8Impl_GetAvailableTextureMem
,
1510 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
1511 IDirect3DDevice8Impl_GetDirect3D
,
1512 IDirect3DDevice8Impl_GetDeviceCaps
,
1513 IDirect3DDevice8Impl_GetDisplayMode
,
1514 IDirect3DDevice8Impl_GetCreationParameters
,
1515 IDirect3DDevice8Impl_SetCursorProperties
,
1516 IDirect3DDevice8Impl_SetCursorPosition
,
1517 IDirect3DDevice8Impl_ShowCursor
,
1518 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
1519 IDirect3DDevice8Impl_Reset
,
1520 IDirect3DDevice8Impl_Present
,
1521 IDirect3DDevice8Impl_GetBackBuffer
,
1522 IDirect3DDevice8Impl_GetRasterStatus
,
1523 IDirect3DDevice8Impl_SetGammaRamp
,
1524 IDirect3DDevice8Impl_GetGammaRamp
,
1525 IDirect3DDevice8Impl_CreateTexture
,
1526 IDirect3DDevice8Impl_CreateVolumeTexture
,
1527 IDirect3DDevice8Impl_CreateCubeTexture
,
1528 IDirect3DDevice8Impl_CreateVertexBuffer
,
1529 IDirect3DDevice8Impl_CreateIndexBuffer
,
1530 IDirect3DDevice8Impl_CreateRenderTarget
,
1531 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
1532 IDirect3DDevice8Impl_CreateImageSurface
,
1533 IDirect3DDevice8Impl_CopyRects
,
1534 IDirect3DDevice8Impl_UpdateTexture
,
1535 IDirect3DDevice8Impl_GetFrontBuffer
,
1536 IDirect3DDevice8Impl_SetRenderTarget
,
1537 IDirect3DDevice8Impl_GetRenderTarget
,
1538 IDirect3DDevice8Impl_GetDepthStencilSurface
,
1539 IDirect3DDevice8Impl_BeginScene
,
1540 IDirect3DDevice8Impl_EndScene
,
1541 IDirect3DDevice8Impl_Clear
,
1542 IDirect3DDevice8Impl_SetTransform
,
1543 IDirect3DDevice8Impl_GetTransform
,
1544 IDirect3DDevice8Impl_MultiplyTransform
,
1545 IDirect3DDevice8Impl_SetViewport
,
1546 IDirect3DDevice8Impl_GetViewport
,
1547 IDirect3DDevice8Impl_SetMaterial
,
1548 IDirect3DDevice8Impl_GetMaterial
,
1549 IDirect3DDevice8Impl_SetLight
,
1550 IDirect3DDevice8Impl_GetLight
,
1551 IDirect3DDevice8Impl_LightEnable
,
1552 IDirect3DDevice8Impl_GetLightEnable
,
1553 IDirect3DDevice8Impl_SetClipPlane
,
1554 IDirect3DDevice8Impl_GetClipPlane
,
1555 IDirect3DDevice8Impl_SetRenderState
,
1556 IDirect3DDevice8Impl_GetRenderState
,
1557 IDirect3DDevice8Impl_BeginStateBlock
,
1558 IDirect3DDevice8Impl_EndStateBlock
,
1559 IDirect3DDevice8Impl_ApplyStateBlock
,
1560 IDirect3DDevice8Impl_CaptureStateBlock
,
1561 IDirect3DDevice8Impl_DeleteStateBlock
,
1562 IDirect3DDevice8Impl_CreateStateBlock
,
1563 IDirect3DDevice8Impl_SetClipStatus
,
1564 IDirect3DDevice8Impl_GetClipStatus
,
1565 IDirect3DDevice8Impl_GetTexture
,
1566 IDirect3DDevice8Impl_SetTexture
,
1567 IDirect3DDevice8Impl_GetTextureStageState
,
1568 IDirect3DDevice8Impl_SetTextureStageState
,
1569 IDirect3DDevice8Impl_ValidateDevice
,
1570 IDirect3DDevice8Impl_GetInfo
,
1571 IDirect3DDevice8Impl_SetPaletteEntries
,
1572 IDirect3DDevice8Impl_GetPaletteEntries
,
1573 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
1574 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
1575 IDirect3DDevice8Impl_DrawPrimitive
,
1576 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
1577 IDirect3DDevice8Impl_DrawPrimitiveUP
,
1578 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
1579 IDirect3DDevice8Impl_ProcessVertices
,
1580 IDirect3DDevice8Impl_CreateVertexShader
,
1581 IDirect3DDevice8Impl_SetVertexShader
,
1582 IDirect3DDevice8Impl_GetVertexShader
,
1583 IDirect3DDevice8Impl_DeleteVertexShader
,
1584 IDirect3DDevice8Impl_SetVertexShaderConstant
,
1585 IDirect3DDevice8Impl_GetVertexShaderConstant
,
1586 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
1587 IDirect3DDevice8Impl_GetVertexShaderFunction
,
1588 IDirect3DDevice8Impl_SetStreamSource
,
1589 IDirect3DDevice8Impl_GetStreamSource
,
1590 IDirect3DDevice8Impl_SetIndices
,
1591 IDirect3DDevice8Impl_GetIndices
,
1592 IDirect3DDevice8Impl_CreatePixelShader
,
1593 IDirect3DDevice8Impl_SetPixelShader
,
1594 IDirect3DDevice8Impl_GetPixelShader
,
1595 IDirect3DDevice8Impl_DeletePixelShader
,
1596 IDirect3DDevice8Impl_SetPixelShaderConstant
,
1597 IDirect3DDevice8Impl_GetPixelShaderConstant
,
1598 IDirect3DDevice8Impl_GetPixelShaderFunction
,
1599 IDirect3DDevice8Impl_DrawRectPatch
,
1600 IDirect3DDevice8Impl_DrawTriPatch
,
1601 IDirect3DDevice8Impl_DeletePatch
1604 /* Internal function called back during the CreateDevice to create a render target */
1605 HRESULT WINAPI
D3D8CB_CreateSurface(IUnknown
*device
, UINT Width
, UINT Height
,
1606 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
1607 IWineD3DSurface
**ppSurface
, HANDLE
*pSharedHandle
) {
1609 HRESULT res
= D3D_OK
;
1610 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
1611 BOOL Lockable
= TRUE
;
1613 if((WINED3DPOOL_DEFAULT
== Pool
&& WINED3DUSAGE_DYNAMIC
!= Usage
))
1617 res
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)device
, Width
, Height
, (D3DFORMAT
)Format
, Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface8
**)&d3dSurface
, D3DRTYPE_SURFACE
, Usage
, Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1619 if (SUCCEEDED(res
)) {
1620 *ppSurface
= d3dSurface
->wineD3DSurface
;
1621 IUnknown_Release(d3dSurface
->parentDevice
);
1622 d3dSurface
->parentDevice
= NULL
;
1624 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device
);