2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
32 #include "wine/unicode.h"
34 #include "d3d8_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
38 static inline struct d3d8
*impl_from_IDirect3D8(IDirect3D8
*iface
)
40 return CONTAINING_RECORD(iface
, struct d3d8
, IDirect3D8_iface
);
43 static HRESULT WINAPI
d3d8_QueryInterface(IDirect3D8
*iface
, REFIID riid
, void **out
)
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_IDirect3D8
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3D8_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d8_AddRef(IDirect3D8
*iface
)
63 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
64 ULONG refcount
= InterlockedIncrement(&d3d8
->refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
71 static ULONG WINAPI
d3d8_Release(IDirect3D8
*iface
)
73 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
74 ULONG refcount
= InterlockedDecrement(&d3d8
->refcount
);
76 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
81 wined3d_decref(d3d8
->wined3d
);
82 wined3d_mutex_unlock();
84 HeapFree(GetProcessHeap(), 0, d3d8
);
90 static HRESULT WINAPI
d3d8_RegisterSoftwareDevice(IDirect3D8
*iface
, void *init_function
)
92 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
95 TRACE("iface %p, init_function %p.\n", iface
, init_function
);
98 hr
= wined3d_register_software_device(d3d8
->wined3d
, init_function
);
99 wined3d_mutex_unlock();
104 static UINT WINAPI
d3d8_GetAdapterCount(IDirect3D8
*iface
)
106 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
109 TRACE("iface %p.\n", iface
);
111 wined3d_mutex_lock();
112 hr
= wined3d_get_adapter_count(d3d8
->wined3d
);
113 wined3d_mutex_unlock();
118 static HRESULT WINAPI
d3d8_GetAdapterIdentifier(IDirect3D8
*iface
, UINT adapter
,
119 DWORD flags
, D3DADAPTER_IDENTIFIER8
*identifier
)
121 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
122 struct wined3d_adapter_identifier adapter_id
;
125 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
126 iface
, adapter
, flags
, identifier
);
128 adapter_id
.driver
= identifier
->Driver
;
129 adapter_id
.driver_size
= sizeof(identifier
->Driver
);
130 adapter_id
.description
= identifier
->Description
;
131 adapter_id
.description_size
= sizeof(identifier
->Description
);
132 adapter_id
.device_name
= NULL
; /* d3d9 only */
133 adapter_id
.device_name_size
= 0; /* d3d9 only */
135 wined3d_mutex_lock();
136 hr
= wined3d_get_adapter_identifier(d3d8
->wined3d
, adapter
, flags
, &adapter_id
);
137 wined3d_mutex_unlock();
139 identifier
->DriverVersion
= adapter_id
.driver_version
;
140 identifier
->VendorId
= adapter_id
.vendor_id
;
141 identifier
->DeviceId
= adapter_id
.device_id
;
142 identifier
->SubSysId
= adapter_id
.subsystem_id
;
143 identifier
->Revision
= adapter_id
.revision
;
144 memcpy(&identifier
->DeviceIdentifier
, &adapter_id
.device_identifier
, sizeof(identifier
->DeviceIdentifier
));
145 identifier
->WHQLLevel
= adapter_id
.whql_level
;
150 static UINT WINAPI
d3d8_GetAdapterModeCount(IDirect3D8
*iface
, UINT adapter
)
152 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
155 TRACE("iface %p, adapter %u.\n", iface
, adapter
);
157 wined3d_mutex_lock();
158 hr
= wined3d_get_adapter_mode_count(d3d8
->wined3d
, adapter
,
159 WINED3DFMT_UNKNOWN
, WINED3D_SCANLINE_ORDERING_UNKNOWN
);
160 wined3d_mutex_unlock();
165 static HRESULT WINAPI
d3d8_EnumAdapterModes(IDirect3D8
*iface
, UINT adapter
, UINT mode_idx
, D3DDISPLAYMODE
*mode
)
167 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
168 struct wined3d_display_mode wined3d_mode
;
171 TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
172 iface
, adapter
, mode_idx
, mode
);
174 wined3d_mutex_lock();
175 hr
= wined3d_enum_adapter_modes(d3d8
->wined3d
, adapter
, WINED3DFMT_UNKNOWN
,
176 WINED3D_SCANLINE_ORDERING_UNKNOWN
, mode_idx
, &wined3d_mode
);
177 wined3d_mutex_unlock();
181 mode
->Width
= wined3d_mode
.width
;
182 mode
->Height
= wined3d_mode
.height
;
183 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
184 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
190 static HRESULT WINAPI
d3d8_GetAdapterDisplayMode(IDirect3D8
*iface
, UINT adapter
, D3DDISPLAYMODE
*mode
)
192 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
193 struct wined3d_display_mode wined3d_mode
;
196 TRACE("iface %p, adapter %u, mode %p.\n",
197 iface
, adapter
, mode
);
199 wined3d_mutex_lock();
200 hr
= wined3d_get_adapter_display_mode(d3d8
->wined3d
, adapter
, &wined3d_mode
, NULL
);
201 wined3d_mutex_unlock();
205 mode
->Width
= wined3d_mode
.width
;
206 mode
->Height
= wined3d_mode
.height
;
207 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
208 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
214 static HRESULT WINAPI
d3d8_CheckDeviceType(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
215 D3DFORMAT display_format
, D3DFORMAT backbuffer_format
, BOOL windowed
)
217 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
220 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
221 iface
, adapter
, device_type
, display_format
, backbuffer_format
, windowed
);
223 if (!windowed
&& display_format
!= D3DFMT_X8R8G8B8
&& display_format
!= D3DFMT_R5G6B5
)
224 return WINED3DERR_NOTAVAILABLE
;
226 wined3d_mutex_lock();
227 hr
= wined3d_check_device_type(d3d8
->wined3d
, adapter
, device_type
, wined3dformat_from_d3dformat(display_format
),
228 wined3dformat_from_d3dformat(backbuffer_format
), windowed
);
229 wined3d_mutex_unlock();
234 static HRESULT WINAPI
d3d8_CheckDeviceFormat(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
235 D3DFORMAT adapter_format
, DWORD usage
, D3DRESOURCETYPE resource_type
, D3DFORMAT format
)
237 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
238 enum wined3d_resource_type wined3d_rtype
;
241 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
242 iface
, adapter
, device_type
, adapter_format
, usage
, resource_type
, format
);
246 WARN("Invalid adapter format.\n");
247 return D3DERR_INVALIDCALL
;
250 usage
= usage
& (WINED3DUSAGE_MASK
| WINED3DUSAGE_QUERY_MASK
);
251 switch (resource_type
)
253 case D3DRTYPE_CUBETEXTURE
:
254 usage
|= WINED3DUSAGE_LEGACY_CUBEMAP
;
255 case D3DRTYPE_TEXTURE
:
256 usage
|= WINED3DUSAGE_TEXTURE
;
257 case D3DRTYPE_SURFACE
:
258 wined3d_rtype
= WINED3D_RTYPE_TEXTURE_2D
;
261 case D3DRTYPE_VOLUMETEXTURE
:
262 case D3DRTYPE_VOLUME
:
263 usage
|= WINED3DUSAGE_TEXTURE
;
264 wined3d_rtype
= WINED3D_RTYPE_TEXTURE_3D
;
267 case D3DRTYPE_VERTEXBUFFER
:
268 case D3DRTYPE_INDEXBUFFER
:
269 wined3d_rtype
= WINED3D_RTYPE_BUFFER
;
273 FIXME("Unhandled resource type %#x.\n", resource_type
);
274 return WINED3DERR_INVALIDCALL
;
277 wined3d_mutex_lock();
278 hr
= wined3d_check_device_format(d3d8
->wined3d
, adapter
, device_type
, wined3dformat_from_d3dformat(adapter_format
),
279 usage
, wined3d_rtype
, wined3dformat_from_d3dformat(format
));
280 wined3d_mutex_unlock();
285 static HRESULT WINAPI
d3d8_CheckDeviceMultiSampleType(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
286 D3DFORMAT format
, BOOL windowed
, D3DMULTISAMPLE_TYPE multisample_type
)
288 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
291 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
292 iface
, adapter
, device_type
, format
, windowed
, multisample_type
);
294 if (multisample_type
> D3DMULTISAMPLE_16_SAMPLES
)
295 return D3DERR_INVALIDCALL
;
297 wined3d_mutex_lock();
298 hr
= wined3d_check_device_multisample_type(d3d8
->wined3d
, adapter
, device_type
,
299 wined3dformat_from_d3dformat(format
), windowed
,
300 (enum wined3d_multisample_type
)multisample_type
, NULL
);
301 wined3d_mutex_unlock();
306 static HRESULT WINAPI
d3d8_CheckDepthStencilMatch(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
307 D3DFORMAT adapter_format
, D3DFORMAT rt_format
, D3DFORMAT ds_format
)
309 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
312 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
313 iface
, adapter
, device_type
, adapter_format
, rt_format
, ds_format
);
315 wined3d_mutex_lock();
316 hr
= wined3d_check_depth_stencil_match(d3d8
->wined3d
, adapter
, device_type
,
317 wined3dformat_from_d3dformat(adapter_format
), wined3dformat_from_d3dformat(rt_format
),
318 wined3dformat_from_d3dformat(ds_format
));
319 wined3d_mutex_unlock();
324 static HRESULT WINAPI
d3d8_GetDeviceCaps(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
, D3DCAPS8
*caps
)
326 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
327 WINED3DCAPS wined3d_caps
;
330 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface
, adapter
, device_type
, caps
);
333 return D3DERR_INVALIDCALL
;
335 wined3d_mutex_lock();
336 hr
= wined3d_get_device_caps(d3d8
->wined3d
, adapter
, device_type
, &wined3d_caps
);
337 wined3d_mutex_unlock();
339 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
344 static HMONITOR WINAPI
d3d8_GetAdapterMonitor(IDirect3D8
*iface
, UINT adapter
)
346 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
347 struct wined3d_output_desc desc
;
350 TRACE("iface %p, adapter %u.\n", iface
, adapter
);
352 wined3d_mutex_lock();
353 hr
= wined3d_get_output_desc(d3d8
->wined3d
, adapter
, &desc
);
354 wined3d_mutex_unlock();
358 WARN("Failed to get output desc, hr %#x.\n", hr
);
365 static HRESULT WINAPI
d3d8_CreateDevice(IDirect3D8
*iface
, UINT adapter
,
366 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
,
367 IDirect3DDevice8
**device
)
369 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
370 struct d3d8_device
*object
;
373 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
374 iface
, adapter
, device_type
, focus_window
, flags
, parameters
, device
);
376 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
378 return E_OUTOFMEMORY
;
380 hr
= device_init(object
, d3d8
, d3d8
->wined3d
, adapter
, device_type
, focus_window
, flags
, parameters
);
383 WARN("Failed to initialize device, hr %#x.\n", hr
);
384 HeapFree(GetProcessHeap(), 0, object
);
388 TRACE("Created device %p.\n", object
);
389 *device
= &object
->IDirect3DDevice8_iface
;
394 static const struct IDirect3D8Vtbl d3d8_vtbl
=
401 d3d8_RegisterSoftwareDevice
,
402 d3d8_GetAdapterCount
,
403 d3d8_GetAdapterIdentifier
,
404 d3d8_GetAdapterModeCount
,
405 d3d8_EnumAdapterModes
,
406 d3d8_GetAdapterDisplayMode
,
407 d3d8_CheckDeviceType
,
408 d3d8_CheckDeviceFormat
,
409 d3d8_CheckDeviceMultiSampleType
,
410 d3d8_CheckDepthStencilMatch
,
412 d3d8_GetAdapterMonitor
,
416 BOOL
d3d8_init(struct d3d8
*d3d8
)
418 DWORD flags
= WINED3D_LEGACY_DEPTH_BIAS
| WINED3D_VIDMEM_ACCOUNTING
419 | WINED3D_HANDLE_RESTORE
| WINED3D_PIXEL_CENTER_INTEGER
420 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
| WINED3D_NO_PRIMITIVE_RESTART
421 | WINED3D_LEGACY_CUBEMAP_FILTERING
;
423 d3d8
->IDirect3D8_iface
.lpVtbl
= &d3d8_vtbl
;
426 wined3d_mutex_lock();
427 d3d8
->wined3d
= wined3d_create(flags
);
428 wined3d_mutex_unlock();