2 * Copyright (C) 2000 Peter Hunnisett
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
32 #define D3DVALP(val, prec) ((float)(val))
33 #define D3DVAL(val) ((float)(val))
34 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
35 #define D3DMultiply(a, b) ((a) * (b))
37 typedef LONG D3DFIXED
;
41 #define CI_GETALPHA(ci) ((ci) >> 24)
42 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
43 #define CI_GETFRACTION(ci) ((ci) & 0xff)
44 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
45 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
46 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
48 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
49 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
50 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
51 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
52 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
54 #define D3DRGB(r, g, b) \
55 (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
56 #define D3DRGBA(r, g, b, a) \
57 ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
58 | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
61 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
62 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
63 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
64 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
65 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
66 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
67 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
71 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
72 #define D3DENUMRET_OK DDENUMRET_OK
74 typedef HRESULT (CALLBACK
*LPD3DVALIDATECALLBACK
)(LPVOID lpUserArg
, DWORD dwOffset
);
75 typedef HRESULT (CALLBACK
*LPD3DENUMTEXTUREFORMATSCALLBACK
)(DDSURFACEDESC
*surface_desc
, void *ctx
);
76 typedef HRESULT (CALLBACK
*LPD3DENUMPIXELFORMATSCALLBACK
)(DDPIXELFORMAT
*format
, void *ctx
);
78 #ifndef DX_SHARED_DEFINES
80 typedef float D3DVALUE
,*LPD3DVALUE
;
82 #ifndef D3DCOLOR_DEFINED
83 typedef DWORD D3DCOLOR
, *LPD3DCOLOR
;
84 #define D3DCOLOR_DEFINED
87 #ifndef D3DVECTOR_DEFINED
88 typedef struct _D3DVECTOR
{
101 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
102 /* the definitions for these methods are in d3dvec.inl */
104 /*** constructors ***/
106 _D3DVECTOR(D3DVALUE f
);
107 _D3DVECTOR(D3DVALUE _x
, D3DVALUE _y
, D3DVALUE _z
);
108 _D3DVECTOR(const D3DVALUE f
[3]);
110 /*** assignment operators ***/
111 _D3DVECTOR
& operator += (const _D3DVECTOR
& v
);
112 _D3DVECTOR
& operator -= (const _D3DVECTOR
& v
);
113 _D3DVECTOR
& operator *= (const _D3DVECTOR
& v
);
114 _D3DVECTOR
& operator /= (const _D3DVECTOR
& v
);
115 _D3DVECTOR
& operator *= (D3DVALUE s
);
116 _D3DVECTOR
& operator /= (D3DVALUE s
);
118 /*** unary operators ***/
119 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v
);
120 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v
);
122 /*** binary operators ***/
123 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
124 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
126 friend _D3DVECTOR
operator * (const _D3DVECTOR
& v
, D3DVALUE s
);
127 friend _D3DVECTOR
operator * (D3DVALUE s
, const _D3DVECTOR
& v
);
128 friend _D3DVECTOR
operator / (const _D3DVECTOR
& v
, D3DVALUE s
);
130 friend D3DVALUE
SquareMagnitude(const _D3DVECTOR
& v
);
131 friend D3DVALUE
Magnitude(const _D3DVECTOR
& v
);
133 friend _D3DVECTOR
Normalize(const _D3DVECTOR
& v
);
135 friend D3DVALUE
DotProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
136 friend _D3DVECTOR
CrossProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
138 } D3DVECTOR
,*LPD3DVECTOR
;
139 #define D3DVECTOR_DEFINED
142 #define DX_SHARED_DEFINES
143 #endif /* DX_SHARED_DEFINES */
145 typedef DWORD D3DMATERIALHANDLE
, *LPD3DMATERIALHANDLE
;
146 typedef DWORD D3DTEXTUREHANDLE
, *LPD3DTEXTUREHANDLE
;
147 typedef DWORD D3DMATRIXHANDLE
, *LPD3DMATRIXHANDLE
;
149 typedef struct _D3DCOLORVALUE
{
166 } D3DCOLORVALUE
,*LPD3DCOLORVALUE
;
168 typedef struct _D3DRECT
{
185 } D3DRECT
, *LPD3DRECT
;
187 typedef struct _D3DHVERTEX
{
201 } D3DHVERTEX
, *LPD3DHVERTEX
;
204 * Transformed/lit vertices
206 typedef struct _D3DTLVERTEX
{
239 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
242 _D3DTLVERTEX(const D3DVECTOR
& v
, float _rhw
, D3DCOLOR _color
, D3DCOLOR _specular
, float _tu
, float _tv
) {
243 sx
= v
.x
; sy
= v
.y
; sz
= v
.z
; rhw
= _rhw
;
244 color
= _color
; specular
= _specular
;
248 } D3DTLVERTEX
, *LPD3DTLVERTEX
;
250 typedef struct _D3DLVERTEX
{
280 } D3DLVERTEX
, *LPD3DLVERTEX
;
282 typedef struct _D3DVERTEX
{
315 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
318 _D3DVERTEX(const D3DVECTOR
& v
, const D3DVECTOR
& n
, float _tu
, float _tv
) {
319 x
= v
.x
; y
= v
.y
; z
= v
.z
;
320 nx
= n
.x
; ny
= n
.y
; nz
= n
.z
;
324 } D3DVERTEX
, *LPD3DVERTEX
;
326 typedef struct _D3DMATRIX
{
327 D3DVALUE _11
, _12
, _13
, _14
;
328 D3DVALUE _21
, _22
, _23
, _24
;
329 D3DVALUE _31
, _32
, _33
, _34
;
330 D3DVALUE _41
, _42
, _43
, _44
;
331 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
334 /* This is different from MS, but avoids anonymous structs. */
335 D3DVALUE
&operator () (int r
, int c
)
336 { return (&_11
)[r
*4 + c
]; }
337 const D3DVALUE
&operator() (int r
, int c
) const
338 { return (&_11
)[r
*4 + c
]; }
340 } D3DMATRIX
, *LPD3DMATRIX
;
342 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
343 #include <d3dvec.inl>
346 typedef struct _D3DVIEWPORT
{
358 } D3DVIEWPORT
, *LPD3DVIEWPORT
;
360 typedef struct _D3DVIEWPORT2
{
368 D3DVALUE dvClipWidth
;
369 D3DVALUE dvClipHeight
;
372 } D3DVIEWPORT2
, *LPD3DVIEWPORT2
;
374 typedef struct _D3DVIEWPORT7
{
381 } D3DVIEWPORT7
, *LPD3DVIEWPORT7
;
383 #define D3DMAXUSERCLIPPLANES 32
385 #define D3DCLIPPLANE0 (1 << 0)
386 #define D3DCLIPPLANE1 (1 << 1)
387 #define D3DCLIPPLANE2 (1 << 2)
388 #define D3DCLIPPLANE3 (1 << 3)
389 #define D3DCLIPPLANE4 (1 << 4)
390 #define D3DCLIPPLANE5 (1 << 5)
392 #define D3DCLIP_LEFT 0x00000001
393 #define D3DCLIP_RIGHT 0x00000002
394 #define D3DCLIP_TOP 0x00000004
395 #define D3DCLIP_BOTTOM 0x00000008
396 #define D3DCLIP_FRONT 0x00000010
397 #define D3DCLIP_BACK 0x00000020
398 #define D3DCLIP_GEN0 0x00000040
399 #define D3DCLIP_GEN1 0x00000080
400 #define D3DCLIP_GEN2 0x00000100
401 #define D3DCLIP_GEN3 0x00000200
402 #define D3DCLIP_GEN4 0x00000400
403 #define D3DCLIP_GEN5 0x00000800
405 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
406 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
407 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
408 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
409 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
410 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
411 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
412 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
413 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
414 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
415 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
416 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
418 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
419 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
420 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
421 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
422 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
423 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
424 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
425 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
426 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
427 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
428 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
429 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
430 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
432 #define D3DSTATUS_CLIPUNIONALL ( \
433 D3DSTATUS_CLIPUNIONLEFT | \
434 D3DSTATUS_CLIPUNIONRIGHT | \
435 D3DSTATUS_CLIPUNIONTOP | \
436 D3DSTATUS_CLIPUNIONBOTTOM | \
437 D3DSTATUS_CLIPUNIONFRONT | \
438 D3DSTATUS_CLIPUNIONBACK | \
439 D3DSTATUS_CLIPUNIONGEN0 | \
440 D3DSTATUS_CLIPUNIONGEN1 | \
441 D3DSTATUS_CLIPUNIONGEN2 | \
442 D3DSTATUS_CLIPUNIONGEN3 | \
443 D3DSTATUS_CLIPUNIONGEN4 | \
444 D3DSTATUS_CLIPUNIONGEN5 \
447 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
448 D3DSTATUS_CLIPINTERSECTIONLEFT | \
449 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
450 D3DSTATUS_CLIPINTERSECTIONTOP | \
451 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
452 D3DSTATUS_CLIPINTERSECTIONFRONT | \
453 D3DSTATUS_CLIPINTERSECTIONBACK | \
454 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
455 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
456 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
457 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
458 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
459 D3DSTATUS_CLIPINTERSECTIONGEN5 \
462 #define D3DSTATUS_DEFAULT ( \
463 D3DSTATUS_CLIPINTERSECTIONALL | \
464 D3DSTATUS_ZNOTVISIBLE)
466 #define D3DTRANSFORM_CLIPPED 0x00000001
467 #define D3DTRANSFORM_UNCLIPPED 0x00000002
469 typedef struct _D3DTRANSFORMDATA
{
477 DWORD dwClipIntersection
;
480 } D3DTRANSFORMDATA
, *LPD3DTRANSFORMDATA
;
482 typedef struct _D3DLIGHTINGELEMENT
{
483 D3DVECTOR dvPosition
;
485 } D3DLIGHTINGELEMENT
, *LPD3DLIGHTINGELEMENT
;
487 typedef struct _D3DMATERIAL
{
490 D3DCOLORVALUE diffuse
;
491 D3DCOLORVALUE dcvDiffuse
;
494 D3DCOLORVALUE ambient
;
495 D3DCOLORVALUE dcvAmbient
;
498 D3DCOLORVALUE specular
;
499 D3DCOLORVALUE dcvSpecular
;
502 D3DCOLORVALUE emissive
;
503 D3DCOLORVALUE dcvEmissive
;
509 D3DTEXTUREHANDLE hTexture
;
511 } D3DMATERIAL
, *LPD3DMATERIAL
;
513 typedef struct _D3DMATERIAL7
{
515 D3DCOLORVALUE diffuse
;
516 D3DCOLORVALUE dcvDiffuse
;
519 D3DCOLORVALUE ambient
;
520 D3DCOLORVALUE dcvAmbient
;
523 D3DCOLORVALUE specular
;
524 D3DCOLORVALUE dcvSpecular
;
527 D3DCOLORVALUE emissive
;
528 D3DCOLORVALUE dcvEmissive
;
534 } D3DMATERIAL7
, *LPD3DMATERIAL7
;
539 D3DLIGHT_DIRECTIONAL
= 3,
540 D3DLIGHT_PARALLELPOINT
= 4,
542 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
545 typedef struct _D3DLIGHT
{
547 D3DLIGHTTYPE dltType
;
548 D3DCOLORVALUE dcvColor
;
549 D3DVECTOR dvPosition
;
550 D3DVECTOR dvDirection
;
553 D3DVALUE dvAttenuation0
;
554 D3DVALUE dvAttenuation1
;
555 D3DVALUE dvAttenuation2
;
558 } D3DLIGHT
,*LPD3DLIGHT
;
560 typedef struct _D3DLIGHT7
{
561 D3DLIGHTTYPE dltType
;
562 D3DCOLORVALUE dcvDiffuse
;
563 D3DCOLORVALUE dcvSpecular
;
564 D3DCOLORVALUE dcvAmbient
;
565 D3DVECTOR dvPosition
;
566 D3DVECTOR dvDirection
;
569 D3DVALUE dvAttenuation0
;
570 D3DVALUE dvAttenuation1
;
571 D3DVALUE dvAttenuation2
;
574 } D3DLIGHT7
, *LPD3DLIGHT7
;
576 #define D3DLIGHT_ACTIVE 0x00000001
577 #define D3DLIGHT_NO_SPECULAR 0x00000002
578 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
580 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
582 typedef struct _D3DLIGHT2
{
584 D3DLIGHTTYPE dltType
;
585 D3DCOLORVALUE dcvColor
;
586 D3DVECTOR dvPosition
;
587 D3DVECTOR dvDirection
;
590 D3DVALUE dvAttenuation0
;
591 D3DVALUE dvAttenuation1
;
592 D3DVALUE dvAttenuation2
;
596 } D3DLIGHT2
, *LPD3DLIGHT2
;
598 typedef struct _D3DLIGHTDATA
{
600 D3DLIGHTINGELEMENT
*lpIn
;
604 } D3DLIGHTDATA
, *LPD3DLIGHTDATA
;
606 #define D3DCOLOR_MONO 1
607 #define D3DCOLOR_RGB 2
609 typedef DWORD D3DCOLORMODEL
;
612 #define D3DCLEAR_TARGET 0x00000001
613 #define D3DCLEAR_ZBUFFER 0x00000002
614 #define D3DCLEAR_STENCIL 0x00000004
616 typedef enum _D3DOPCODE
{
620 D3DOP_MATRIXLOAD
= 4,
621 D3DOP_MATRIXMULTIPLY
= 5,
622 D3DOP_STATETRANSFORM
= 6,
623 D3DOP_STATELIGHT
= 7,
624 D3DOP_STATERENDER
= 8,
625 D3DOP_PROCESSVERTICES
= 9,
626 D3DOP_TEXTURELOAD
= 10,
628 D3DOP_BRANCHFORWARD
= 12,
630 D3DOP_SETSTATUS
= 14,
632 D3DOP_FORCE_DWORD
= 0x7fffffff
635 typedef struct _D3DINSTRUCTION
{
639 } D3DINSTRUCTION
, *LPD3DINSTRUCTION
;
641 typedef struct _D3DTEXTURELOAD
{
642 D3DTEXTUREHANDLE hDestTexture
;
643 D3DTEXTUREHANDLE hSrcTexture
;
644 } D3DTEXTURELOAD
, *LPD3DTEXTURELOAD
;
646 typedef struct _D3DPICKRECORD
{
651 } D3DPICKRECORD
, *LPD3DPICKRECORD
;
655 D3DSHADE_GOURAUD
= 2,
657 D3DSHADE_FORCE_DWORD
= 0x7fffffff
662 D3DFILL_WIREFRAME
= 2,
664 D3DFILL_FORCE_DWORD
= 0x7fffffff
667 typedef struct _D3DLINEPATTERN
{
673 D3DFILTER_NEAREST
= 1,
674 D3DFILTER_LINEAR
= 2,
675 D3DFILTER_MIPNEAREST
= 3,
676 D3DFILTER_MIPLINEAR
= 4,
677 D3DFILTER_LINEARMIPNEAREST
= 5,
678 D3DFILTER_LINEARMIPLINEAR
= 6,
679 D3DFILTER_FORCE_DWORD
= 0x7fffffff
685 D3DBLEND_SRCCOLOR
= 3,
686 D3DBLEND_INVSRCCOLOR
= 4,
687 D3DBLEND_SRCALPHA
= 5,
688 D3DBLEND_INVSRCALPHA
= 6,
689 D3DBLEND_DESTALPHA
= 7,
690 D3DBLEND_INVDESTALPHA
= 8,
691 D3DBLEND_DESTCOLOR
= 9,
692 D3DBLEND_INVDESTCOLOR
= 10,
693 D3DBLEND_SRCALPHASAT
= 11,
694 D3DBLEND_BOTHSRCALPHA
= 12,
695 D3DBLEND_BOTHINVSRCALPHA
= 13,
696 D3DBLEND_FORCE_DWORD
= 0x7fffffff
701 D3DTBLEND_MODULATE
= 2,
702 D3DTBLEND_DECALALPHA
= 3,
703 D3DTBLEND_MODULATEALPHA
= 4,
704 D3DTBLEND_DECALMASK
= 5,
705 D3DTBLEND_MODULATEMASK
= 6,
708 D3DTBLEND_FORCE_DWORD
= 0x7fffffff
711 typedef enum _D3DTEXTUREADDRESS
{
712 D3DTADDRESS_WRAP
= 1,
713 D3DTADDRESS_MIRROR
= 2,
714 D3DTADDRESS_CLAMP
= 3,
715 D3DTADDRESS_BORDER
= 4,
716 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
723 D3DCULL_FORCE_DWORD
= 0x7fffffff
730 D3DCMP_LESSEQUAL
= 4,
733 D3DCMP_GREATEREQUAL
= 7,
735 D3DCMP_FORCE_DWORD
= 0x7fffffff
738 typedef enum _D3DSTENCILOP
{
739 D3DSTENCILOP_KEEP
= 1,
740 D3DSTENCILOP_ZERO
= 2,
741 D3DSTENCILOP_REPLACE
= 3,
742 D3DSTENCILOP_INCRSAT
= 4,
743 D3DSTENCILOP_DECRSAT
= 5,
744 D3DSTENCILOP_INVERT
= 6,
745 D3DSTENCILOP_INCR
= 7,
746 D3DSTENCILOP_DECR
= 8,
747 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
750 typedef enum _D3DFOGMODE
{
755 D3DFOG_FORCE_DWORD
= 0x7fffffff
758 typedef enum _D3DZBUFFERTYPE
{
762 D3DZB_FORCE_DWORD
= 0x7fffffff
765 typedef enum _D3DANTIALIASMODE
{
766 D3DANTIALIAS_NONE
= 0,
767 D3DANTIALIAS_SORTDEPENDENT
= 1,
768 D3DANTIALIAS_SORTINDEPENDENT
= 2,
769 D3DANTIALIAS_FORCE_DWORD
= 0x7fffffff
776 D3DVT_FORCE_DWORD
= 0x7fffffff
783 D3DPT_TRIANGLELIST
= 4,
784 D3DPT_TRIANGLESTRIP
= 5,
785 D3DPT_TRIANGLEFAN
= 6,
786 D3DPT_FORCE_DWORD
= 0x7fffffff
789 #define D3DSTATE_OVERRIDE_BIAS 256
791 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
793 typedef enum _D3DTRANSFORMSTATETYPE
{
794 D3DTRANSFORMSTATE_WORLD
= 1,
795 D3DTRANSFORMSTATE_VIEW
= 2,
796 D3DTRANSFORMSTATE_PROJECTION
= 3,
797 D3DTRANSFORMSTATE_WORLD1
= 4,
798 D3DTRANSFORMSTATE_WORLD2
= 5,
799 D3DTRANSFORMSTATE_WORLD3
= 6,
800 D3DTRANSFORMSTATE_TEXTURE0
= 16,
801 D3DTRANSFORMSTATE_TEXTURE1
= 17,
802 D3DTRANSFORMSTATE_TEXTURE2
= 18,
803 D3DTRANSFORMSTATE_TEXTURE3
= 19,
804 D3DTRANSFORMSTATE_TEXTURE4
= 20,
805 D3DTRANSFORMSTATE_TEXTURE5
= 21,
806 D3DTRANSFORMSTATE_TEXTURE6
= 22,
807 D3DTRANSFORMSTATE_TEXTURE7
= 23,
808 D3DTRANSFORMSTATE_FORCE_DWORD
= 0x7fffffff
809 } D3DTRANSFORMSTATETYPE
;
812 D3DLIGHTSTATE_MATERIAL
= 1,
813 D3DLIGHTSTATE_AMBIENT
= 2,
814 D3DLIGHTSTATE_COLORMODEL
= 3,
815 D3DLIGHTSTATE_FOGMODE
= 4,
816 D3DLIGHTSTATE_FOGSTART
= 5,
817 D3DLIGHTSTATE_FOGEND
= 6,
818 D3DLIGHTSTATE_FOGDENSITY
= 7,
819 D3DLIGHTSTATE_COLORVERTEX
= 8,
820 D3DLIGHTSTATE_FORCE_DWORD
= 0x7fffffff
824 D3DRENDERSTATE_TEXTUREHANDLE
= 1,
825 D3DRENDERSTATE_ANTIALIAS
= 2,
826 D3DRENDERSTATE_TEXTUREADDRESS
= 3,
827 D3DRENDERSTATE_TEXTUREPERSPECTIVE
= 4,
828 D3DRENDERSTATE_WRAPU
= 5,
829 D3DRENDERSTATE_WRAPV
= 6,
830 D3DRENDERSTATE_ZENABLE
= 7,
831 D3DRENDERSTATE_FILLMODE
= 8,
832 D3DRENDERSTATE_SHADEMODE
= 9,
833 D3DRENDERSTATE_LINEPATTERN
= 10,
834 D3DRENDERSTATE_MONOENABLE
= 11,
835 D3DRENDERSTATE_ROP2
= 12,
836 D3DRENDERSTATE_PLANEMASK
= 13,
837 D3DRENDERSTATE_ZWRITEENABLE
= 14,
838 D3DRENDERSTATE_ALPHATESTENABLE
= 15,
839 D3DRENDERSTATE_LASTPIXEL
= 16,
840 D3DRENDERSTATE_TEXTUREMAG
= 17,
841 D3DRENDERSTATE_TEXTUREMIN
= 18,
842 D3DRENDERSTATE_SRCBLEND
= 19,
843 D3DRENDERSTATE_DESTBLEND
= 20,
844 D3DRENDERSTATE_TEXTUREMAPBLEND
= 21,
845 D3DRENDERSTATE_CULLMODE
= 22,
846 D3DRENDERSTATE_ZFUNC
= 23,
847 D3DRENDERSTATE_ALPHAREF
= 24,
848 D3DRENDERSTATE_ALPHAFUNC
= 25,
849 D3DRENDERSTATE_DITHERENABLE
= 26,
850 D3DRENDERSTATE_ALPHABLENDENABLE
= 27,
851 D3DRENDERSTATE_FOGENABLE
= 28,
852 D3DRENDERSTATE_SPECULARENABLE
= 29,
853 D3DRENDERSTATE_ZVISIBLE
= 30,
854 D3DRENDERSTATE_SUBPIXEL
= 31,
855 D3DRENDERSTATE_SUBPIXELX
= 32,
856 D3DRENDERSTATE_STIPPLEDALPHA
= 33,
857 D3DRENDERSTATE_FOGCOLOR
= 34,
858 D3DRENDERSTATE_FOGTABLEMODE
= 35,
859 D3DRENDERSTATE_FOGTABLESTART
= 36,
860 D3DRENDERSTATE_FOGTABLEEND
= 37,
861 D3DRENDERSTATE_FOGTABLEDENSITY
= 38,
862 D3DRENDERSTATE_FOGSTART
= 36,
863 D3DRENDERSTATE_FOGEND
= 37,
864 D3DRENDERSTATE_FOGDENSITY
= 38,
865 D3DRENDERSTATE_STIPPLEENABLE
= 39,
866 D3DRENDERSTATE_EDGEANTIALIAS
= 40,
867 D3DRENDERSTATE_COLORKEYENABLE
= 41,
868 D3DRENDERSTATE_BORDERCOLOR
= 43,
869 D3DRENDERSTATE_TEXTUREADDRESSU
= 44,
870 D3DRENDERSTATE_TEXTUREADDRESSV
= 45,
871 D3DRENDERSTATE_MIPMAPLODBIAS
= 46,
872 D3DRENDERSTATE_ZBIAS
= 47,
873 D3DRENDERSTATE_RANGEFOGENABLE
= 48,
874 D3DRENDERSTATE_ANISOTROPY
= 49,
875 D3DRENDERSTATE_FLUSHBATCH
= 50,
876 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT
= 51,
878 D3DRENDERSTATE_STENCILENABLE
= 52,
879 D3DRENDERSTATE_STENCILFAIL
= 53,
880 D3DRENDERSTATE_STENCILZFAIL
= 54,
881 D3DRENDERSTATE_STENCILPASS
= 55,
882 D3DRENDERSTATE_STENCILFUNC
= 56,
883 D3DRENDERSTATE_STENCILREF
= 57,
884 D3DRENDERSTATE_STENCILMASK
= 58,
885 D3DRENDERSTATE_STENCILWRITEMASK
= 59,
886 D3DRENDERSTATE_TEXTUREFACTOR
= 60,
888 D3DRENDERSTATE_STIPPLEPATTERN00
= 64,
889 D3DRENDERSTATE_STIPPLEPATTERN01
= 65,
890 D3DRENDERSTATE_STIPPLEPATTERN02
= 66,
891 D3DRENDERSTATE_STIPPLEPATTERN03
= 67,
892 D3DRENDERSTATE_STIPPLEPATTERN04
= 68,
893 D3DRENDERSTATE_STIPPLEPATTERN05
= 69,
894 D3DRENDERSTATE_STIPPLEPATTERN06
= 70,
895 D3DRENDERSTATE_STIPPLEPATTERN07
= 71,
896 D3DRENDERSTATE_STIPPLEPATTERN08
= 72,
897 D3DRENDERSTATE_STIPPLEPATTERN09
= 73,
898 D3DRENDERSTATE_STIPPLEPATTERN10
= 74,
899 D3DRENDERSTATE_STIPPLEPATTERN11
= 75,
900 D3DRENDERSTATE_STIPPLEPATTERN12
= 76,
901 D3DRENDERSTATE_STIPPLEPATTERN13
= 77,
902 D3DRENDERSTATE_STIPPLEPATTERN14
= 78,
903 D3DRENDERSTATE_STIPPLEPATTERN15
= 79,
904 D3DRENDERSTATE_STIPPLEPATTERN16
= 80,
905 D3DRENDERSTATE_STIPPLEPATTERN17
= 81,
906 D3DRENDERSTATE_STIPPLEPATTERN18
= 82,
907 D3DRENDERSTATE_STIPPLEPATTERN19
= 83,
908 D3DRENDERSTATE_STIPPLEPATTERN20
= 84,
909 D3DRENDERSTATE_STIPPLEPATTERN21
= 85,
910 D3DRENDERSTATE_STIPPLEPATTERN22
= 86,
911 D3DRENDERSTATE_STIPPLEPATTERN23
= 87,
912 D3DRENDERSTATE_STIPPLEPATTERN24
= 88,
913 D3DRENDERSTATE_STIPPLEPATTERN25
= 89,
914 D3DRENDERSTATE_STIPPLEPATTERN26
= 90,
915 D3DRENDERSTATE_STIPPLEPATTERN27
= 91,
916 D3DRENDERSTATE_STIPPLEPATTERN28
= 92,
917 D3DRENDERSTATE_STIPPLEPATTERN29
= 93,
918 D3DRENDERSTATE_STIPPLEPATTERN30
= 94,
919 D3DRENDERSTATE_STIPPLEPATTERN31
= 95,
921 D3DRENDERSTATE_WRAP0
= 128,
922 D3DRENDERSTATE_WRAP1
= 129,
923 D3DRENDERSTATE_WRAP2
= 130,
924 D3DRENDERSTATE_WRAP3
= 131,
925 D3DRENDERSTATE_WRAP4
= 132,
926 D3DRENDERSTATE_WRAP5
= 133,
927 D3DRENDERSTATE_WRAP6
= 134,
928 D3DRENDERSTATE_WRAP7
= 135,
929 D3DRENDERSTATE_CLIPPING
= 136,
930 D3DRENDERSTATE_LIGHTING
= 137,
931 D3DRENDERSTATE_EXTENTS
= 138,
932 D3DRENDERSTATE_AMBIENT
= 139,
933 D3DRENDERSTATE_FOGVERTEXMODE
= 140,
934 D3DRENDERSTATE_COLORVERTEX
= 141,
935 D3DRENDERSTATE_LOCALVIEWER
= 142,
936 D3DRENDERSTATE_NORMALIZENORMALS
= 143,
937 D3DRENDERSTATE_COLORKEYBLENDENABLE
= 144,
938 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE
= 145,
939 D3DRENDERSTATE_SPECULARMATERIALSOURCE
= 146,
940 D3DRENDERSTATE_AMBIENTMATERIALSOURCE
= 147,
941 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE
= 148,
942 D3DRENDERSTATE_VERTEXBLEND
= 151,
943 D3DRENDERSTATE_CLIPPLANEENABLE
= 152,
945 D3DRENDERSTATE_FORCE_DWORD
= 0x7fffffff
947 /* FIXME: We have some retired values that are being reused for DirectX 7 */
948 } D3DRENDERSTATETYPE
;
950 typedef enum _D3DMATERIALCOLORSOURCE
955 D3DMCS_FORCE_DWORD
= 0x7fffffff
956 } D3DMATERIALCOLORSOURCE
;
958 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
959 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
960 #define D3DWRAP_U __MSABI_LONG(0x00000001)
961 #define D3DWRAP_V __MSABI_LONG(0x00000002)
963 #define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001)
964 #define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002)
965 #define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004)
966 #define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008)
968 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
970 typedef struct _D3DSTATE
{
972 D3DTRANSFORMSTATETYPE dtstTransformStateType
;
973 D3DLIGHTSTATETYPE dlstLightStateType
;
974 D3DRENDERSTATETYPE drstRenderStateType
;
980 } D3DSTATE
, *LPD3DSTATE
;
982 typedef struct _D3DMATRIXLOAD
{
983 D3DMATRIXHANDLE hDestMatrix
;
984 D3DMATRIXHANDLE hSrcMatrix
;
985 } D3DMATRIXLOAD
, *LPD3DMATRIXLOAD
;
987 typedef struct _D3DMATRIXMULTIPLY
{
988 D3DMATRIXHANDLE hDestMatrix
;
989 D3DMATRIXHANDLE hSrcMatrix1
;
990 D3DMATRIXHANDLE hSrcMatrix2
;
991 } D3DMATRIXMULTIPLY
, *LPD3DMATRIXMULTIPLY
;
993 typedef struct _D3DPROCESSVERTICES
{
999 } D3DPROCESSVERTICES
, *LPD3DPROCESSVERTICES
;
1001 #define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000)
1002 #define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001)
1003 #define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002)
1004 #define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007)
1006 #define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008)
1007 #define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010)
1009 typedef enum _D3DTEXTURESTAGESTATETYPE
1012 D3DTSS_COLORARG1
= 2,
1013 D3DTSS_COLORARG2
= 3,
1015 D3DTSS_ALPHAARG1
= 5,
1016 D3DTSS_ALPHAARG2
= 6,
1017 D3DTSS_BUMPENVMAT00
= 7,
1018 D3DTSS_BUMPENVMAT01
= 8,
1019 D3DTSS_BUMPENVMAT10
= 9,
1020 D3DTSS_BUMPENVMAT11
= 10,
1021 D3DTSS_TEXCOORDINDEX
= 11,
1022 D3DTSS_ADDRESS
= 12,
1023 D3DTSS_ADDRESSU
= 13,
1024 D3DTSS_ADDRESSV
= 14,
1025 D3DTSS_BORDERCOLOR
= 15,
1026 D3DTSS_MAGFILTER
= 16,
1027 D3DTSS_MINFILTER
= 17,
1028 D3DTSS_MIPFILTER
= 18,
1029 D3DTSS_MIPMAPLODBIAS
= 19,
1030 D3DTSS_MAXMIPLEVEL
= 20,
1031 D3DTSS_MAXANISOTROPY
= 21,
1032 D3DTSS_BUMPENVLSCALE
= 22,
1033 D3DTSS_BUMPENVLOFFSET
= 23,
1034 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1035 D3DTSS_FORCE_DWORD
= 0x7fffffff
1036 } D3DTEXTURESTAGESTATETYPE
;
1038 #define D3DTSS_TCI_PASSTHRU 0x00000000
1039 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1040 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1041 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1043 typedef enum _D3DTEXTUREOP
1046 D3DTOP_SELECTARG1
= 2,
1047 D3DTOP_SELECTARG2
= 3,
1049 D3DTOP_MODULATE
= 4,
1050 D3DTOP_MODULATE2X
= 5,
1051 D3DTOP_MODULATE4X
= 6,
1054 D3DTOP_ADDSIGNED
= 8,
1055 D3DTOP_ADDSIGNED2X
= 9,
1056 D3DTOP_SUBTRACT
= 10,
1057 D3DTOP_ADDSMOOTH
= 11,
1059 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1060 D3DTOP_BLENDTEXTUREALPHA
= 13,
1061 D3DTOP_BLENDFACTORALPHA
= 14,
1062 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1063 D3DTOP_BLENDCURRENTALPHA
= 16,
1065 D3DTOP_PREMODULATE
= 17,
1066 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1067 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1068 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1069 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1071 D3DTOP_BUMPENVMAP
= 22,
1072 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1073 D3DTOP_DOTPRODUCT3
= 24,
1075 D3DTOP_FORCE_DWORD
= 0x7fffffff
1078 #define D3DTA_SELECTMASK 0x0000000f
1079 #define D3DTA_DIFFUSE 0x00000000
1080 #define D3DTA_CURRENT 0x00000001
1081 #define D3DTA_TEXTURE 0x00000002
1082 #define D3DTA_TFACTOR 0x00000003
1083 #define D3DTA_SPECULAR 0x00000004
1084 #define D3DTA_COMPLEMENT 0x00000010
1085 #define D3DTA_ALPHAREPLICATE 0x00000020
1087 typedef enum _D3DTEXTUREMAGFILTER
1091 D3DTFG_FLATCUBIC
= 3,
1092 D3DTFG_GAUSSIANCUBIC
= 4,
1093 D3DTFG_ANISOTROPIC
= 5,
1094 D3DTFG_FORCE_DWORD
= 0x7fffffff
1095 } D3DTEXTUREMAGFILTER
;
1097 typedef enum _D3DTEXTUREMINFILTER
1101 D3DTFN_ANISOTROPIC
= 3,
1102 D3DTFN_FORCE_DWORD
= 0x7fffffff
1103 } D3DTEXTUREMINFILTER
;
1105 typedef enum _D3DTEXTUREMIPFILTER
1110 D3DTFP_FORCE_DWORD
= 0x7fffffff
1111 } D3DTEXTUREMIPFILTER
;
1113 #define D3DTRIFLAG_START __MSABI_LONG(0x00000000)
1114 #define D3DTRIFLAG_STARTFLAT(len) (len)
1115 #define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e)
1116 #define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f)
1118 #define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100)
1119 #define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200)
1120 #define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400)
1121 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1122 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1124 typedef struct _D3DTRIANGLE
{
1138 } D3DTRIANGLE
, *LPD3DTRIANGLE
;
1140 typedef struct _D3DLINE
{
1149 } D3DLINE
, *LPD3DLINE
;
1151 typedef struct _D3DSPAN
{
1154 } D3DSPAN
, *LPD3DSPAN
;
1156 typedef struct _D3DPOINT
{
1159 } D3DPOINT
, *LPD3DPOINT
;
1161 typedef struct _D3DBRANCH
{
1166 } D3DBRANCH
, *LPD3DBRANCH
;
1168 typedef struct _D3DSTATUS
{
1172 } D3DSTATUS
, *LPD3DSTATUS
;
1174 #define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001)
1175 #define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002)
1176 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1178 typedef struct _D3DCLIPSTATUS
{
1184 } D3DCLIPSTATUS
, *LPD3DCLIPSTATUS
;
1186 #define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001)
1187 #define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002)
1188 #define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004)
1192 DWORD dwTrianglesDrawn
;
1194 DWORD dwPointsDrawn
;
1196 DWORD dwVerticesProcessed
;
1197 } D3DSTATS
, *LPD3DSTATS
;
1199 #define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001)
1200 #define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002)
1202 typedef struct _D3DEXECUTEDATA
{
1204 DWORD dwVertexOffset
;
1205 DWORD dwVertexCount
;
1206 DWORD dwInstructionOffset
;
1207 DWORD dwInstructionLength
;
1208 DWORD dwHVertexOffset
;
1210 } D3DEXECUTEDATA
, *LPD3DEXECUTEDATA
;
1212 #define D3DPAL_FREE 0x00
1213 #define D3DPAL_READONLY 0x40
1214 #define D3DPAL_RESERVED 0x80
1216 typedef struct _D3DVERTEXBUFFERDESC
{
1220 DWORD dwNumVertices
;
1221 } D3DVERTEXBUFFERDESC
, *LPD3DVERTEXBUFFERDESC
;
1223 #define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800)
1224 #define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000)
1225 #define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000)
1226 #define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001)
1228 #define D3DVOP_LIGHT (1 << 10)
1229 #define D3DVOP_TRANSFORM (1 << 0)
1230 #define D3DVOP_CLIP (1 << 2)
1231 #define D3DVOP_EXTENTS (1 << 3)
1233 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1235 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1237 #define D3DPV_DONOTCOPYDATA (1 << 0)
1239 #define D3DFVF_RESERVED0 0x001
1240 #define D3DFVF_POSITION_MASK 0x00E
1241 #define D3DFVF_XYZ 0x002
1242 #define D3DFVF_XYZRHW 0x004
1243 #define D3DFVF_XYZB1 0x006
1244 #define D3DFVF_XYZB2 0x008
1245 #define D3DFVF_XYZB3 0x00a
1246 #define D3DFVF_XYZB4 0x00c
1247 #define D3DFVF_XYZB5 0x00e
1249 #define D3DFVF_NORMAL 0x010
1250 #define D3DFVF_RESERVED1 0x020
1251 #define D3DFVF_DIFFUSE 0x040
1252 #define D3DFVF_SPECULAR 0x080
1253 #define D3DFVF_TEXCOUNT_MASK 0xf00
1254 #define D3DFVF_TEXCOUNT_SHIFT 8
1255 #define D3DFVF_TEX0 0x000
1256 #define D3DFVF_TEX1 0x100
1257 #define D3DFVF_TEX2 0x200
1258 #define D3DFVF_TEX3 0x300
1259 #define D3DFVF_TEX4 0x400
1260 #define D3DFVF_TEX5 0x500
1261 #define D3DFVF_TEX6 0x600
1262 #define D3DFVF_TEX7 0x700
1263 #define D3DFVF_TEX8 0x800
1265 #define D3DFVF_RESERVED2 0xf000
1267 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1268 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1269 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1270 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1273 typedef struct _D3DDP_PTRSTRIDE
{
1278 #define D3DDP_MAXTEXCOORD 8
1280 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
{
1281 D3DDP_PTRSTRIDE position
;
1282 D3DDP_PTRSTRIDE normal
;
1283 D3DDP_PTRSTRIDE diffuse
;
1284 D3DDP_PTRSTRIDE specular
;
1285 D3DDP_PTRSTRIDE textureCoords
[D3DDP_MAXTEXCOORD
];
1286 } D3DDRAWPRIMITIVESTRIDEDDATA
,*LPD3DDRAWPRIMITIVESTRIDEDDATA
;
1288 #define D3DVIS_INSIDE_FRUSTUM 0
1289 #define D3DVIS_INTERSECT_FRUSTUM 1
1290 #define D3DVIS_OUTSIDE_FRUSTUM 2
1291 #define D3DVIS_INSIDE_LEFT 0
1292 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1293 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1294 #define D3DVIS_INSIDE_RIGHT 0
1295 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1296 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1297 #define D3DVIS_INSIDE_TOP 0
1298 #define D3DVIS_INTERSECT_TOP (1 << 6)
1299 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1300 #define D3DVIS_INSIDE_BOTTOM 0
1301 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1302 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1303 #define D3DVIS_INSIDE_NEAR 0
1304 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1305 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1306 #define D3DVIS_INSIDE_FAR 0
1307 #define D3DVIS_INTERSECT_FAR (1 << 12)
1308 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1310 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1311 #define D3DVIS_MASK_LEFT (3 << 2)
1312 #define D3DVIS_MASK_RIGHT (3 << 4)
1313 #define D3DVIS_MASK_TOP (3 << 6)
1314 #define D3DVIS_MASK_BOTTOM (3 << 8)
1315 #define D3DVIS_MASK_NEAR (3 << 10)
1316 #define D3DVIS_MASK_FAR (3 << 12)
1318 #define D3DDEVINFOID_TEXTUREMANAGER 1
1319 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1320 #define D3DDEVINFOID_TEXTURING 3
1322 typedef enum _D3DSTATEBLOCKTYPE
1325 D3DSBT_PIXELSTATE
= 2,
1326 D3DSBT_VERTEXSTATE
= 3,
1327 D3DSBT_FORCE_DWORD
= 0xffffffff
1328 } D3DSTATEBLOCKTYPE
;
1330 typedef enum _D3DVERTEXBLENDFLAGS
1332 D3DVBLEND_DISABLE
= 0,
1333 D3DVBLEND_1WEIGHT
= 1,
1334 D3DVBLEND_2WEIGHTS
= 2,
1335 D3DVBLEND_3WEIGHTS
= 3,
1336 } D3DVERTEXBLENDFLAGS
;
1338 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1339 D3DTTFF_DISABLE
= 0,
1344 D3DTTFF_PROJECTED
= 256,
1345 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1346 } D3DTEXTURETRANSFORMFLAGS
;
1348 #define D3DFVF_TEXTUREFORMAT2 0
1349 #define D3DFVF_TEXTUREFORMAT1 3
1350 #define D3DFVF_TEXTUREFORMAT3 1
1351 #define D3DFVF_TEXTUREFORMAT4 2
1353 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1354 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1355 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1356 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))