wined3d: Store the destination as texture + sub-resource index in struct wined3d_over...
[wine.git] / dlls / dxgi / dxgi.spec
blob801e6a4283c023132d6461651d6197384e34b4d0
1 @ stdcall CreateDXGIFactory(ptr ptr)
2 @ stdcall CreateDXGIFactory1(ptr ptr)
3 @ stdcall CreateDXGIFactory2(long ptr ptr)
4 @ stdcall DXGID3D10CreateDevice(ptr ptr ptr long ptr long ptr)
5 @ stdcall DXGID3D10RegisterLayers(ptr long)