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HEAD
wined3d: Store the destination as texture + sub-resource index in struct wined3d_over...
[wine.git]
/
dlls
/
dxgi
/
dxgi.spec
blob
801e6a4283c023132d6461651d6197384e34b4d0
1
@ stdcall CreateDXGIFactory
(
ptr ptr
)
2
@ stdcall CreateDXGIFactory1
(
ptr ptr
)
3
@ stdcall CreateDXGIFactory2
(
long ptr ptr
)
4
@ stdcall DXGID3D10CreateDevice
(
ptr ptr ptr long ptr long ptr
)
5
@ stdcall DXGID3D10RegisterLayers
(
ptr long
)