2 * Copyright 2004 Ivan Leo Puoti
3 * Copyright 2010 Christian Costa
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "d3drm_private.h"
28 #include "wine/list.h"
30 /***********************************************************************
33 BOOL WINAPI
DllMain(HINSTANCE inst
, DWORD reason
, void *reserved
)
37 case DLL_WINE_PREATTACH
:
38 return FALSE
; /* prefer native version */
39 case DLL_PROCESS_ATTACH
:
40 DisableThreadLibraryCalls( inst
);
46 void d3drm_object_init(struct d3drm_object
*object
)
50 list_init(&object
->destroy_callbacks
);
53 struct destroy_callback
56 D3DRMOBJECTCALLBACK cb
;
60 HRESULT
d3drm_object_add_destroy_callback(struct d3drm_object
*object
, D3DRMOBJECTCALLBACK cb
, void *ctx
)
62 struct destroy_callback
*callback
;
65 return D3DRMERR_BADVALUE
;
67 callback
= HeapAlloc(GetProcessHeap(), 0, sizeof(*callback
));
74 list_add_head(&object
->destroy_callbacks
, &callback
->entry
);
78 HRESULT
d3drm_object_delete_destroy_callback(struct d3drm_object
*object
, D3DRMOBJECTCALLBACK cb
, void *ctx
)
80 struct destroy_callback
*callback
;
83 return D3DRMERR_BADVALUE
;
85 LIST_FOR_EACH_ENTRY(callback
, &object
->destroy_callbacks
, struct destroy_callback
, entry
)
87 if (callback
->cb
== cb
&& callback
->ctx
== ctx
)
89 list_remove(&callback
->entry
);
90 HeapFree(GetProcessHeap(), 0, callback
);
98 void d3drm_object_cleanup(IDirect3DRMObject
*iface
, struct d3drm_object
*object
)
100 struct destroy_callback
*callback
, *callback2
;
102 LIST_FOR_EACH_ENTRY_SAFE(callback
, callback2
, &object
->destroy_callbacks
, struct destroy_callback
, entry
)
104 callback
->cb(iface
, callback
->ctx
);
105 list_remove(&callback
->entry
);
106 HeapFree(GetProcessHeap(), 0, callback
);