d3d9: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.
[wine.git] / dlls / d3d9 / device.c
blob0cf204990bdcfb66cec8b7cb6059d31c7d64f088
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
30 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
32 d3d9_null_wined3d_object_destroyed,
35 static void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_colour, D3DCOLOR d3d_colour)
37 wined3d_colour->r = ((d3d_colour >> 16) & 0xff) / 255.0f;
38 wined3d_colour->g = ((d3d_colour >> 8) & 0xff) / 255.0f;
39 wined3d_colour->b = (d3d_colour & 0xff) / 255.0f;
40 wined3d_colour->a = ((d3d_colour >> 24) & 0xff) / 255.0f;
43 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
45 BYTE *c = (BYTE *)&format;
47 /* Don't translate FOURCC formats */
48 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
50 switch(format)
52 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
53 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
54 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
55 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
56 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
57 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
58 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
59 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
60 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
61 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
62 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
63 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
64 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
65 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
66 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
67 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
68 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
69 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
70 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
71 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
72 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
73 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
74 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
75 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
76 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
77 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
78 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
79 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
80 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
81 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
82 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
83 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
84 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
85 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
86 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
87 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
88 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
89 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
90 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
91 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
92 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
93 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
94 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
95 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
96 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
97 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
98 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
99 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
100 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
101 default:
102 FIXME("Unhandled wined3d format %#x.\n", format);
103 return D3DFMT_UNKNOWN;
107 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
109 BYTE *c = (BYTE *)&format;
111 /* Don't translate FOURCC formats */
112 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
114 switch(format)
116 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
117 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
118 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
119 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
120 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
121 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
122 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
123 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
124 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
125 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
126 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
127 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
128 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
129 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
130 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
131 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
132 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
133 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
134 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
135 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
136 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
137 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
138 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
139 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
140 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
141 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
142 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
143 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
144 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
145 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
146 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
147 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
148 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
149 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
150 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
151 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
152 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
153 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
154 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
155 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
156 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
157 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
158 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
159 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
160 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
161 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
162 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
163 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
164 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
165 default:
166 FIXME("Unhandled D3DFORMAT %#x.\n", format);
167 return WINED3DFMT_UNKNOWN;
171 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
173 static const unsigned int handled = D3DLOCK_NOSYSLOCK
174 | D3DLOCK_NOOVERWRITE
175 | D3DLOCK_DISCARD
176 | D3DLOCK_DONOTWAIT
177 | D3DLOCK_NO_DIRTY_UPDATE;
178 unsigned int wined3d_flags;
180 wined3d_flags = flags & handled;
181 if (!(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD)))
182 wined3d_flags |= WINED3D_MAP_READ;
183 if (!(flags & D3DLOCK_READONLY))
184 wined3d_flags |= WINED3D_MAP_WRITE;
185 if (!(wined3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE)))
186 wined3d_flags |= WINED3D_MAP_READ | WINED3D_MAP_WRITE;
187 flags &= ~(handled | D3DLOCK_READONLY);
189 if (flags)
190 FIXME("Unhandled flags %#x.\n", flags);
192 return wined3d_flags;
195 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
197 switch (primitive_type)
199 case D3DPT_POINTLIST:
200 return primitive_count;
202 case D3DPT_LINELIST:
203 return primitive_count * 2;
205 case D3DPT_LINESTRIP:
206 return primitive_count + 1;
208 case D3DPT_TRIANGLELIST:
209 return primitive_count * 3;
211 case D3DPT_TRIANGLESTRIP:
212 case D3DPT_TRIANGLEFAN:
213 return primitive_count + 2;
215 default:
216 FIXME("Unhandled primitive type %#x.\n", primitive_type);
217 return 0;
221 static D3DSWAPEFFECT d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect)
223 switch (effect)
225 case WINED3D_SWAP_EFFECT_DISCARD:
226 return D3DSWAPEFFECT_DISCARD;
227 case WINED3D_SWAP_EFFECT_SEQUENTIAL:
228 return D3DSWAPEFFECT_FLIP;
229 case WINED3D_SWAP_EFFECT_COPY:
230 return D3DSWAPEFFECT_COPY;
231 case WINED3D_SWAP_EFFECT_OVERLAY:
232 return D3DSWAPEFFECT_OVERLAY;
233 case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL:
234 return D3DSWAPEFFECT_FLIPEX;
235 default:
236 FIXME("Unhandled swap effect %#x.\n", effect);
237 return D3DSWAPEFFECT_FLIP;
241 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
242 const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval)
244 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
245 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
246 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
247 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
248 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
249 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
250 present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
251 present_parameters->hDeviceWindow = swapchain_desc->device_window;
252 present_parameters->Windowed = swapchain_desc->windowed;
253 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
254 present_parameters->AutoDepthStencilFormat
255 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
256 present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK;
257 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
258 present_parameters->PresentationInterval = presentation_interval;
261 static enum wined3d_swap_effect wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect)
263 switch (effect)
265 case D3DSWAPEFFECT_DISCARD:
266 return WINED3D_SWAP_EFFECT_DISCARD;
267 case D3DSWAPEFFECT_FLIP:
268 return WINED3D_SWAP_EFFECT_SEQUENTIAL;
269 case D3DSWAPEFFECT_COPY:
270 return WINED3D_SWAP_EFFECT_COPY;
271 case D3DSWAPEFFECT_OVERLAY:
272 return WINED3D_SWAP_EFFECT_OVERLAY;
273 case D3DSWAPEFFECT_FLIPEX:
274 return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL;
275 default:
276 FIXME("Unhandled swap effect %#x.\n", effect);
277 return WINED3D_SWAP_EFFECT_SEQUENTIAL;
281 static enum wined3d_swap_interval wined3dswapinterval_from_d3d(DWORD interval)
283 switch (interval)
285 case D3DPRESENT_INTERVAL_IMMEDIATE:
286 return WINED3D_SWAP_INTERVAL_IMMEDIATE;
287 case D3DPRESENT_INTERVAL_ONE:
288 return WINED3D_SWAP_INTERVAL_ONE;
289 case D3DPRESENT_INTERVAL_TWO:
290 return WINED3D_SWAP_INTERVAL_TWO;
291 case D3DPRESENT_INTERVAL_THREE:
292 return WINED3D_SWAP_INTERVAL_THREE;
293 case D3DPRESENT_INTERVAL_FOUR:
294 return WINED3D_SWAP_INTERVAL_FOUR;
295 default:
296 FIXME("Unhandled presentation interval %#x.\n", interval);
297 case D3DPRESENT_INTERVAL_DEFAULT:
298 return WINED3D_SWAP_INTERVAL_DEFAULT;
302 static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
303 const D3DPRESENT_PARAMETERS *present_parameters, BOOL extended)
305 D3DSWAPEFFECT highest_swapeffect = extended ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_COPY;
306 UINT highest_bb_count = extended ? 30 : 3;
308 if (!present_parameters->SwapEffect || present_parameters->SwapEffect > highest_swapeffect)
310 WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect);
311 return FALSE;
313 if (present_parameters->BackBufferCount > highest_bb_count
314 || (present_parameters->SwapEffect == D3DSWAPEFFECT_COPY
315 && present_parameters->BackBufferCount > 1))
317 WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
318 return FALSE;
320 switch (present_parameters->PresentationInterval)
322 case D3DPRESENT_INTERVAL_DEFAULT:
323 case D3DPRESENT_INTERVAL_ONE:
324 case D3DPRESENT_INTERVAL_TWO:
325 case D3DPRESENT_INTERVAL_THREE:
326 case D3DPRESENT_INTERVAL_FOUR:
327 case D3DPRESENT_INTERVAL_IMMEDIATE:
328 break;
329 default:
330 WARN("Invalid presentation interval %#x.\n", present_parameters->PresentationInterval);
331 return FALSE;
334 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
335 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
336 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
337 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
338 swapchain_desc->backbuffer_bind_flags = WINED3D_BIND_RENDER_TARGET;
339 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
340 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
341 swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
342 swapchain_desc->device_window = present_parameters->hDeviceWindow;
343 swapchain_desc->windowed = present_parameters->Windowed;
344 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
345 swapchain_desc->auto_depth_stencil_format
346 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
347 swapchain_desc->flags
348 = (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
349 if ((present_parameters->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
350 && (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format)
351 /* WINED3DFMT_UNKNOWN creates the swapchain with the current
352 * display format, which is always GDI-compatible. */
353 || swapchain_desc->backbuffer_format == WINED3DFMT_UNKNOWN))
354 swapchain_desc->flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
355 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
356 swapchain_desc->auto_restore_display_mode = TRUE;
358 if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK)
359 FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
361 return TRUE;
364 void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps)
366 static const DWORD ps_minor_version[] = {0, 4, 0, 0};
367 static const DWORD vs_minor_version[] = {0, 1, 0, 0};
368 static const DWORD texture_filter_caps =
369 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
370 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
371 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
372 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
373 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
375 caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType;
376 caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal;
377 caps->Caps = wined3d_caps->Caps;
378 caps->Caps2 = wined3d_caps->Caps2;
379 caps->Caps3 = wined3d_caps->Caps3;
380 caps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE | D3DPRESENT_INTERVAL_ONE;
381 caps->CursorCaps = wined3d_caps->CursorCaps;
382 caps->DevCaps = wined3d_caps->DevCaps;
383 caps->PrimitiveMiscCaps = wined3d_caps->PrimitiveMiscCaps;
384 caps->RasterCaps = wined3d_caps->RasterCaps;
385 caps->ZCmpCaps = wined3d_caps->ZCmpCaps;
386 caps->SrcBlendCaps = wined3d_caps->SrcBlendCaps;
387 caps->DestBlendCaps = wined3d_caps->DestBlendCaps;
388 caps->AlphaCmpCaps = wined3d_caps->AlphaCmpCaps;
389 caps->ShadeCaps = wined3d_caps->ShadeCaps;
390 caps->TextureCaps = wined3d_caps->TextureCaps;
391 caps->TextureFilterCaps = wined3d_caps->TextureFilterCaps;
392 caps->CubeTextureFilterCaps = wined3d_caps->CubeTextureFilterCaps;
393 caps->VolumeTextureFilterCaps = wined3d_caps->VolumeTextureFilterCaps;
394 caps->TextureAddressCaps = wined3d_caps->TextureAddressCaps;
395 caps->VolumeTextureAddressCaps = wined3d_caps->VolumeTextureAddressCaps;
396 caps->LineCaps = wined3d_caps->LineCaps;
397 caps->MaxTextureWidth = wined3d_caps->MaxTextureWidth;
398 caps->MaxTextureHeight = wined3d_caps->MaxTextureHeight;
399 caps->MaxVolumeExtent = wined3d_caps->MaxVolumeExtent;
400 caps->MaxTextureRepeat = wined3d_caps->MaxTextureRepeat;
401 caps->MaxTextureAspectRatio = wined3d_caps->MaxTextureAspectRatio;
402 caps->MaxAnisotropy = wined3d_caps->MaxAnisotropy;
403 caps->MaxVertexW = wined3d_caps->MaxVertexW;
404 caps->GuardBandLeft = wined3d_caps->GuardBandLeft;
405 caps->GuardBandTop = wined3d_caps->GuardBandTop;
406 caps->GuardBandRight = wined3d_caps->GuardBandRight;
407 caps->GuardBandBottom = wined3d_caps->GuardBandBottom;
408 caps->ExtentsAdjust = wined3d_caps->ExtentsAdjust;
409 caps->StencilCaps = wined3d_caps->StencilCaps;
410 caps->FVFCaps = wined3d_caps->FVFCaps;
411 caps->TextureOpCaps = wined3d_caps->TextureOpCaps;
412 caps->MaxTextureBlendStages = wined3d_caps->MaxTextureBlendStages;
413 caps->MaxSimultaneousTextures = wined3d_caps->MaxSimultaneousTextures;
414 caps->VertexProcessingCaps = wined3d_caps->VertexProcessingCaps;
415 caps->MaxActiveLights = wined3d_caps->MaxActiveLights;
416 caps->MaxUserClipPlanes = wined3d_caps->MaxUserClipPlanes;
417 caps->MaxVertexBlendMatrices = wined3d_caps->MaxVertexBlendMatrices;
418 caps->MaxVertexBlendMatrixIndex = wined3d_caps->MaxVertexBlendMatrixIndex;
419 caps->MaxPointSize = wined3d_caps->MaxPointSize;
420 caps->MaxPrimitiveCount = wined3d_caps->MaxPrimitiveCount;
421 caps->MaxVertexIndex = wined3d_caps->MaxVertexIndex;
422 caps->MaxStreams = wined3d_caps->MaxStreams;
423 caps->MaxStreamStride = wined3d_caps->MaxStreamStride;
424 caps->VertexShaderVersion = wined3d_caps->VertexShaderVersion;
425 caps->MaxVertexShaderConst = wined3d_caps->MaxVertexShaderConst;
426 caps->PixelShaderVersion = wined3d_caps->PixelShaderVersion;
427 caps->PixelShader1xMaxValue = wined3d_caps->PixelShader1xMaxValue;
428 caps->DevCaps2 = wined3d_caps->DevCaps2;
429 caps->MaxNpatchTessellationLevel = wined3d_caps->MaxNpatchTessellationLevel;
430 caps->MasterAdapterOrdinal = wined3d_caps->MasterAdapterOrdinal;
431 caps->AdapterOrdinalInGroup = wined3d_caps->AdapterOrdinalInGroup;
432 caps->NumberOfAdaptersInGroup = wined3d_caps->NumberOfAdaptersInGroup;
433 caps->DeclTypes = wined3d_caps->DeclTypes;
434 caps->NumSimultaneousRTs = wined3d_caps->NumSimultaneousRTs;
435 caps->StretchRectFilterCaps = wined3d_caps->StretchRectFilterCaps;
436 caps->VS20Caps.Caps = wined3d_caps->VS20Caps.caps;
437 caps->VS20Caps.DynamicFlowControlDepth = wined3d_caps->VS20Caps.dynamic_flow_control_depth;
438 caps->VS20Caps.NumTemps = wined3d_caps->VS20Caps.temp_count;
439 caps->VS20Caps.StaticFlowControlDepth = wined3d_caps->VS20Caps.static_flow_control_depth;
440 caps->PS20Caps.Caps = wined3d_caps->PS20Caps.caps;
441 caps->PS20Caps.DynamicFlowControlDepth = wined3d_caps->PS20Caps.dynamic_flow_control_depth;
442 caps->PS20Caps.NumTemps = wined3d_caps->PS20Caps.temp_count;
443 caps->PS20Caps.StaticFlowControlDepth = wined3d_caps->PS20Caps.static_flow_control_depth;
444 caps->PS20Caps.NumInstructionSlots = wined3d_caps->PS20Caps.instruction_slot_count;
445 caps->VertexTextureFilterCaps = wined3d_caps->VertexTextureFilterCaps;
446 caps->MaxVShaderInstructionsExecuted = wined3d_caps->MaxVShaderInstructionsExecuted;
447 caps->MaxPShaderInstructionsExecuted = wined3d_caps->MaxPShaderInstructionsExecuted;
448 caps->MaxVertexShader30InstructionSlots = wined3d_caps->MaxVertexShader30InstructionSlots;
449 caps->MaxPixelShader30InstructionSlots = wined3d_caps->MaxPixelShader30InstructionSlots;
451 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
452 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
454 /* Filter wined3d caps. */
455 caps->TextureFilterCaps &= texture_filter_caps;
456 caps->CubeTextureFilterCaps &= texture_filter_caps;
457 caps->VolumeTextureFilterCaps &= texture_filter_caps;
459 caps->DevCaps &=
460 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
461 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
462 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
463 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
464 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
465 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
466 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
468 caps->ShadeCaps &=
469 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
470 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
472 caps->RasterCaps &=
473 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
474 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
475 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
476 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
477 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
478 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
480 caps->DevCaps2 &=
481 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
482 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
483 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
485 caps->Caps2 &=
486 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
487 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
489 caps->VertexProcessingCaps &=
490 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
491 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
492 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
494 caps->TextureCaps &=
495 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
496 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
497 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
498 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
499 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
500 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
502 caps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
503 caps->NumSimultaneousRTs = min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs);
505 if (caps->PixelShaderVersion > 3)
507 caps->PixelShaderVersion = D3DPS_VERSION(3, 0);
509 else
511 DWORD major = caps->PixelShaderVersion;
512 caps->PixelShaderVersion = D3DPS_VERSION(major, ps_minor_version[major]);
515 if (caps->VertexShaderVersion > 3)
517 caps->VertexShaderVersion = D3DVS_VERSION(3, 0);
519 else
521 DWORD major = caps->VertexShaderVersion;
522 caps->VertexShaderVersion = D3DVS_VERSION(major, vs_minor_version[major]);
526 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
528 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
530 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
531 || IsEqualGUID(riid, &IID_IUnknown))
533 IDirect3DDevice9Ex_AddRef(iface);
534 *out = iface;
535 return S_OK;
538 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
540 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
542 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
543 * It doesn't matter with which function the device was created. */
544 if (!device->d3d_parent->extended)
546 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
547 *out = NULL;
548 return E_NOINTERFACE;
551 IDirect3DDevice9Ex_AddRef(iface);
552 *out = iface;
553 return S_OK;
556 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
558 *out = NULL;
559 return E_NOINTERFACE;
562 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
564 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
565 ULONG refcount = InterlockedIncrement(&device->refcount);
567 TRACE("%p increasing refcount to %u.\n", iface, refcount);
569 return refcount;
572 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
574 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
575 ULONG refcount;
577 if (device->in_destruction)
578 return 0;
580 refcount = InterlockedDecrement(&device->refcount);
582 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
584 if (!refcount)
586 unsigned i;
587 device->in_destruction = TRUE;
589 wined3d_mutex_lock();
590 for (i = 0; i < device->fvf_decl_count; ++i)
592 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
594 heap_free(device->fvf_decls);
596 if (device->vertex_buffer)
597 wined3d_buffer_decref(device->vertex_buffer);
598 if (device->index_buffer)
599 wined3d_buffer_decref(device->index_buffer);
601 heap_free(device->implicit_swapchains);
603 wined3d_device_uninit_3d(device->wined3d_device);
604 wined3d_device_release_focus_window(device->wined3d_device);
605 wined3d_device_decref(device->wined3d_device);
606 wined3d_mutex_unlock();
608 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
610 heap_free(device);
613 return refcount;
616 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
618 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
620 TRACE("iface %p.\n", iface);
622 TRACE("device state: %#x.\n", device->device_state);
624 if (device->d3d_parent->extended)
625 return D3D_OK;
627 switch (device->device_state)
629 default:
630 case D3D9_DEVICE_STATE_OK:
631 return D3D_OK;
632 case D3D9_DEVICE_STATE_LOST:
633 return D3DERR_DEVICELOST;
634 case D3D9_DEVICE_STATE_NOT_RESET:
635 return D3DERR_DEVICENOTRESET;
639 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
641 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
642 UINT ret;
644 TRACE("iface %p.\n", iface);
646 wined3d_mutex_lock();
647 ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
648 wined3d_mutex_unlock();
650 return ret;
653 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
655 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
657 TRACE("iface %p.\n", iface);
659 wined3d_mutex_lock();
660 wined3d_device_evict_managed_resources(device->wined3d_device);
661 wined3d_mutex_unlock();
663 return D3D_OK;
666 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
668 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
670 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
672 if (!d3d9)
673 return D3DERR_INVALIDCALL;
675 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
678 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
680 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
681 struct wined3d_caps wined3d_caps;
682 HRESULT hr;
684 TRACE("iface %p, caps %p.\n", iface, caps);
686 if (!caps)
687 return D3DERR_INVALIDCALL;
689 memset(caps, 0, sizeof(*caps));
691 wined3d_mutex_lock();
692 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
693 wined3d_mutex_unlock();
695 d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
697 return hr;
700 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
702 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
703 struct wined3d_display_mode wined3d_mode;
704 HRESULT hr;
706 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
708 wined3d_mutex_lock();
709 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
710 wined3d_mutex_unlock();
712 if (SUCCEEDED(hr))
714 mode->Width = wined3d_mode.width;
715 mode->Height = wined3d_mode.height;
716 mode->RefreshRate = wined3d_mode.refresh_rate;
717 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
720 return hr;
723 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
724 D3DDEVICE_CREATION_PARAMETERS *parameters)
726 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
728 TRACE("iface %p, parameters %p.\n", iface, parameters);
730 wined3d_mutex_lock();
731 wined3d_device_get_creation_parameters(device->wined3d_device,
732 (struct wined3d_device_creation_parameters *)parameters);
733 wined3d_mutex_unlock();
735 return D3D_OK;
738 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
739 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
741 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
742 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
743 HRESULT hr;
745 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
746 iface, hotspot_x, hotspot_y, bitmap);
748 if (!bitmap)
750 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
751 return D3DERR_INVALIDCALL;
754 wined3d_mutex_lock();
755 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
756 hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx);
757 wined3d_mutex_unlock();
759 return hr;
762 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
764 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
766 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
768 wined3d_mutex_lock();
769 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
770 wined3d_mutex_unlock();
773 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
775 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
776 BOOL ret;
778 TRACE("iface %p, show %#x.\n", iface, show);
780 wined3d_mutex_lock();
781 ret = wined3d_device_show_cursor(device->wined3d_device, show);
782 wined3d_mutex_unlock();
784 return ret;
787 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
788 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
790 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
791 struct wined3d_swapchain_desc desc;
792 struct d3d9_swapchain *object;
793 unsigned int swap_interval;
794 unsigned int i, count;
795 HRESULT hr;
797 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
798 iface, present_parameters, swapchain);
800 if (!present_parameters->Windowed)
802 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
803 return D3DERR_INVALIDCALL;
806 wined3d_mutex_lock();
807 count = wined3d_device_get_swapchain_count(device->wined3d_device);
808 for (i = 0; i < count; ++i)
810 struct wined3d_swapchain *wined3d_swapchain;
812 wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
813 wined3d_swapchain_get_desc(wined3d_swapchain, &desc);
815 if (!desc.windowed)
817 wined3d_mutex_unlock();
818 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
819 return D3DERR_INVALIDCALL;
822 wined3d_mutex_unlock();
824 if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters,
825 device->d3d_parent->extended))
826 return D3DERR_INVALIDCALL;
827 swap_interval = wined3dswapinterval_from_d3d(present_parameters->PresentationInterval);
828 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, swap_interval, &object)))
829 *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface;
830 present_parameters_from_wined3d_swapchain_desc(present_parameters,
831 &desc, present_parameters->PresentationInterval);
833 return hr;
836 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
837 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
839 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
840 HRESULT hr;
842 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
844 wined3d_mutex_lock();
845 if (swapchain_idx < device->implicit_swapchain_count)
847 *swapchain = (IDirect3DSwapChain9 *)&device->implicit_swapchains[swapchain_idx]->IDirect3DSwapChain9Ex_iface;
848 IDirect3DSwapChain9Ex_AddRef(*swapchain);
849 hr = D3D_OK;
851 else
853 *swapchain = NULL;
854 hr = D3DERR_INVALIDCALL;
856 wined3d_mutex_unlock();
858 return hr;
861 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
863 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
864 UINT count;
866 TRACE("iface %p.\n", iface);
868 wined3d_mutex_lock();
869 count = wined3d_device_get_swapchain_count(device->wined3d_device);
870 wined3d_mutex_unlock();
872 return count;
875 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
877 struct wined3d_resource_desc desc;
878 IDirect3DBaseTexture9 *texture;
879 struct d3d9_surface *surface;
880 IUnknown *parent;
882 wined3d_resource_get_desc(resource, &desc);
883 if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
884 return D3D_OK;
886 if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D)
888 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
889 return D3DERR_INVALIDCALL;
892 parent = wined3d_resource_get_parent(resource);
893 if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
895 IDirect3DBaseTexture9_Release(texture);
896 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
897 return D3DERR_INVALIDCALL;
900 surface = wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource), 0);
901 if (!surface->resource.refcount)
902 return D3D_OK;
904 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface);
905 return D3DERR_INVALIDCALL;
908 static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
910 UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device);
911 struct wined3d_swapchain *wined3d_swapchain;
913 if (!(device->implicit_swapchains = heap_alloc(new_swapchain_count * sizeof(*device->implicit_swapchains))))
914 return E_OUTOFMEMORY;
916 for (i = 0; i < new_swapchain_count; ++i)
918 wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
919 device->implicit_swapchains[i] = wined3d_swapchain_get_parent(wined3d_swapchain);
921 device->implicit_swapchain_count = new_swapchain_count;
923 return D3D_OK;
926 static HRESULT d3d9_device_reset(struct d3d9_device *device,
927 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
929 BOOL extended = device->d3d_parent->extended;
930 struct wined3d_swapchain_desc swapchain_desc;
931 struct wined3d_display_mode wined3d_mode;
932 struct wined3d_rendertarget_view *rtv;
933 unsigned int i;
934 HRESULT hr;
936 if (!extended && device->device_state == D3D9_DEVICE_STATE_LOST)
938 WARN("App not active, returning D3DERR_DEVICELOST.\n");
939 return D3DERR_DEVICELOST;
942 if (mode)
944 wined3d_mode.width = mode->Width;
945 wined3d_mode.height = mode->Height;
946 wined3d_mode.refresh_rate = mode->RefreshRate;
947 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
948 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
951 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
952 return D3DERR_INVALIDCALL;
954 wined3d_mutex_lock();
956 if (device->vertex_buffer)
958 wined3d_buffer_decref(device->vertex_buffer);
959 device->vertex_buffer = NULL;
960 device->vertex_buffer_size = 0;
963 if (device->index_buffer)
965 wined3d_buffer_decref(device->index_buffer);
966 device->index_buffer = NULL;
967 device->index_buffer_size = 0;
970 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
971 mode ? &wined3d_mode : NULL, reset_enum_callback, !extended)))
973 heap_free(device->implicit_swapchains);
975 if (!extended)
977 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
978 !!swapchain_desc.enable_auto_depth_stencil);
981 if (FAILED(hr = d3d9_device_get_swapchains(device)))
983 device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
985 else
987 device->implicit_swapchains[0]->swap_interval
988 = wined3dswapinterval_from_d3d(present_parameters->PresentationInterval);
989 wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
990 present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
991 present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
992 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
993 present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
995 device->device_state = D3D9_DEVICE_STATE_OK;
998 rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0);
999 device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
1000 for (i = 1; i < ARRAY_SIZE(device->render_targets); ++i)
1001 device->render_targets[i] = NULL;
1003 else if (!extended)
1005 device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
1008 wined3d_mutex_unlock();
1010 return hr;
1013 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
1014 D3DPRESENT_PARAMETERS *present_parameters)
1016 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1018 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
1020 return d3d9_device_reset(device, present_parameters, NULL);
1023 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
1024 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
1026 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1027 struct d3d9_swapchain *swapchain;
1028 unsigned int i;
1029 HRESULT hr;
1031 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1032 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
1034 if (device->device_state != D3D9_DEVICE_STATE_OK)
1035 return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
1037 if (dirty_region)
1038 FIXME("Ignoring dirty_region %p.\n", dirty_region);
1040 wined3d_mutex_lock();
1041 for (i = 0; i < device->implicit_swapchain_count; ++i)
1043 swapchain = device->implicit_swapchains[i];
1044 if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
1045 src_rect, dst_rect, dst_window_override, swapchain->swap_interval, 0)))
1047 wined3d_mutex_unlock();
1048 return hr;
1051 wined3d_mutex_unlock();
1053 return D3D_OK;
1056 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
1057 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
1059 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1060 HRESULT hr;
1062 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1063 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
1065 /* backbuffer_type is ignored by native. */
1067 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1068 *backbuffer = NULL;
1070 wined3d_mutex_lock();
1071 if (swapchain >= device->implicit_swapchain_count)
1073 wined3d_mutex_unlock();
1074 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain);
1075 return D3DERR_INVALIDCALL;
1078 hr = IDirect3DSwapChain9Ex_GetBackBuffer(&device->implicit_swapchains[swapchain]->IDirect3DSwapChain9Ex_iface,
1079 backbuffer_idx, backbuffer_type, backbuffer);
1080 wined3d_mutex_unlock();
1082 return hr;
1085 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
1086 UINT swapchain, D3DRASTER_STATUS *raster_status)
1088 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1089 HRESULT hr;
1091 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
1093 wined3d_mutex_lock();
1094 hr = wined3d_device_get_raster_status(device->wined3d_device,
1095 swapchain, (struct wined3d_raster_status *)raster_status);
1096 wined3d_mutex_unlock();
1098 return hr;
1101 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
1103 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1104 HRESULT hr;
1106 TRACE("iface %p, enable %#x.\n", iface, enable);
1108 wined3d_mutex_lock();
1109 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
1110 wined3d_mutex_unlock();
1112 return hr;
1115 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
1116 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
1118 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1120 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
1122 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1123 wined3d_mutex_lock();
1124 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
1125 wined3d_mutex_unlock();
1128 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
1130 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1132 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
1134 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1135 wined3d_mutex_lock();
1136 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
1137 wined3d_mutex_unlock();
1140 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
1141 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
1142 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
1144 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1145 struct d3d9_texture *object;
1146 BOOL set_mem = FALSE;
1147 HRESULT hr;
1149 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1150 iface, width, height, levels, usage, format, pool, texture, shared_handle);
1152 *texture = NULL;
1153 if (shared_handle)
1155 if (!device->d3d_parent->extended)
1157 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1158 return E_NOTIMPL;
1161 if (pool == D3DPOOL_SYSTEMMEM)
1163 if (levels != 1)
1164 return D3DERR_INVALIDCALL;
1165 set_mem = TRUE;
1167 else
1169 if (pool != D3DPOOL_DEFAULT)
1171 WARN("Trying to create a shared texture in pool %#x.\n", pool);
1172 return D3DERR_INVALIDCALL;
1174 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1178 if (!(object = heap_alloc_zero(sizeof(*object))))
1179 return D3DERR_OUTOFVIDEOMEMORY;
1181 hr = texture_init(object, device, width, height, levels, usage, format, pool);
1182 if (FAILED(hr))
1184 WARN("Failed to initialize texture, hr %#x.\n", hr);
1185 heap_free(object);
1186 return hr;
1189 if (set_mem)
1190 wined3d_texture_update_desc(object->wined3d_texture, width, height,
1191 wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
1192 *shared_handle, 0);
1194 TRACE("Created texture %p.\n", object);
1195 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
1197 return D3D_OK;
1200 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
1201 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
1202 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
1204 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1205 struct d3d9_texture *object;
1206 HRESULT hr;
1208 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1209 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1210 iface, width, height, depth, levels,
1211 usage, format, pool, texture, shared_handle);
1213 *texture = NULL;
1214 if (shared_handle)
1216 if (!device->d3d_parent->extended)
1218 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1219 return E_NOTIMPL;
1222 if (pool != D3DPOOL_DEFAULT)
1224 WARN("Trying to create a shared volume texture in pool %#x.\n", pool);
1225 return D3DERR_INVALIDCALL;
1227 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1230 if (!(object = heap_alloc_zero(sizeof(*object))))
1231 return D3DERR_OUTOFVIDEOMEMORY;
1233 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
1234 if (FAILED(hr))
1236 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
1237 heap_free(object);
1238 return hr;
1241 TRACE("Created volume texture %p.\n", object);
1242 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1244 return D3D_OK;
1247 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
1248 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
1249 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
1251 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1252 struct d3d9_texture *object;
1253 HRESULT hr;
1255 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1256 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
1258 *texture = NULL;
1259 if (shared_handle)
1261 if (!device->d3d_parent->extended)
1263 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1264 return E_NOTIMPL;
1267 if (pool != D3DPOOL_DEFAULT)
1269 WARN("Trying to create a shared cube texture in pool %#x.\n", pool);
1270 return D3DERR_INVALIDCALL;
1272 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1275 if (!(object = heap_alloc_zero(sizeof(*object))))
1276 return D3DERR_OUTOFVIDEOMEMORY;
1278 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
1279 if (FAILED(hr))
1281 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
1282 heap_free(object);
1283 return hr;
1286 TRACE("Created cube texture %p.\n", object);
1287 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1289 return D3D_OK;
1292 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1293 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
1294 HANDLE *shared_handle)
1296 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1297 struct d3d9_vertexbuffer *object;
1298 HRESULT hr;
1300 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1301 iface, size, usage, fvf, pool, buffer, shared_handle);
1303 if (shared_handle)
1305 if (!device->d3d_parent->extended)
1307 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1308 return E_NOTIMPL;
1311 if (pool != D3DPOOL_DEFAULT)
1313 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool);
1314 return D3DERR_NOTAVAILABLE;
1316 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1319 if (!(object = heap_alloc_zero(sizeof(*object))))
1320 return D3DERR_OUTOFVIDEOMEMORY;
1322 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
1323 if (FAILED(hr))
1325 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1326 heap_free(object);
1327 return hr;
1330 TRACE("Created vertex buffer %p.\n", object);
1331 *buffer = &object->IDirect3DVertexBuffer9_iface;
1333 return D3D_OK;
1336 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1337 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
1338 HANDLE *shared_handle)
1340 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1341 struct d3d9_indexbuffer *object;
1342 HRESULT hr;
1344 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1345 iface, size, usage, format, pool, buffer, shared_handle);
1347 if (shared_handle)
1349 if (!device->d3d_parent->extended)
1351 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1352 return E_NOTIMPL;
1355 if (pool != D3DPOOL_DEFAULT)
1357 WARN("Trying to create a shared index buffer in pool %#x.\n", pool);
1358 return D3DERR_NOTAVAILABLE;
1360 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1363 if (!(object = heap_alloc_zero(sizeof(*object))))
1364 return D3DERR_OUTOFVIDEOMEMORY;
1366 hr = indexbuffer_init(object, device, size, usage, format, pool);
1367 if (FAILED(hr))
1369 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1370 heap_free(object);
1371 return hr;
1374 TRACE("Created index buffer %p.\n", object);
1375 *buffer = &object->IDirect3DIndexBuffer9_iface;
1377 return D3D_OK;
1380 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
1381 D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
1382 D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, void *user_mem)
1384 struct wined3d_resource_desc desc;
1385 struct d3d9_surface *surface_impl;
1386 struct wined3d_texture *texture;
1387 HRESULT hr;
1389 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1390 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1391 device, width, height, format, flags, surface, usage, pool,
1392 multisample_type, multisample_quality);
1394 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1395 desc.format = wined3dformat_from_d3dformat(format);
1396 desc.multisample_type = multisample_type;
1397 desc.multisample_quality = multisample_quality;
1398 desc.usage = usage & WINED3DUSAGE_MASK;
1399 if (pool == D3DPOOL_SCRATCH)
1400 desc.usage |= WINED3DUSAGE_SCRATCH;
1401 desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage);
1402 desc.access = wined3daccess_from_d3dpool(pool, usage)
1403 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1404 desc.width = width;
1405 desc.height = height;
1406 desc.depth = 1;
1407 desc.size = 0;
1409 if (is_gdi_compat_wined3dformat(desc.format))
1410 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1412 wined3d_mutex_lock();
1414 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1415 1, 1, flags, NULL, NULL, &d3d9_null_wined3d_parent_ops, &texture)))
1417 wined3d_mutex_unlock();
1418 WARN("Failed to create texture, hr %#x.\n", hr);
1419 if (hr == WINED3DERR_NOTAVAILABLE)
1420 hr = D3DERR_INVALIDCALL;
1421 return hr;
1424 surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0);
1425 surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface;
1426 *surface = &surface_impl->IDirect3DSurface9_iface;
1427 IDirect3DSurface9_AddRef(*surface);
1429 if (user_mem)
1430 wined3d_texture_update_desc(texture, width, height,
1431 desc.format, multisample_type, multisample_quality, user_mem, 0);
1433 wined3d_texture_decref(texture);
1435 wined3d_mutex_unlock();
1437 return D3D_OK;
1440 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format)
1442 switch (format)
1444 case WINED3DFMT_B8G8R8A8_UNORM:
1445 case WINED3DFMT_B8G8R8X8_UNORM:
1446 case WINED3DFMT_B5G6R5_UNORM:
1447 case WINED3DFMT_B5G5R5X1_UNORM:
1448 case WINED3DFMT_B5G5R5A1_UNORM:
1449 case WINED3DFMT_B8G8R8_UNORM:
1450 return TRUE;
1451 default:
1452 return FALSE;
1456 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1457 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1458 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1460 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1461 DWORD flags = 0;
1463 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1464 "lockable %#x, surface %p, shared_handle %p.\n",
1465 iface, width, height, format, multisample_type, multisample_quality,
1466 lockable, surface, shared_handle);
1468 *surface = NULL;
1469 if (shared_handle)
1471 if (!device->d3d_parent->extended)
1473 WARN("Trying to create a shared render target on a non-ex device.\n");
1474 return E_NOTIMPL;
1477 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1480 if (lockable)
1481 flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1483 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1484 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1487 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1488 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1489 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1491 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1492 DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
1494 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1495 "discard %#x, surface %p, shared_handle %p.\n",
1496 iface, width, height, format, multisample_type, multisample_quality,
1497 discard, surface, shared_handle);
1499 *surface = NULL;
1500 if (shared_handle)
1502 if (!device->d3d_parent->extended)
1504 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1505 return E_NOTIMPL;
1508 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1511 if (discard)
1512 flags |= WINED3D_TEXTURE_CREATE_DISCARD;
1514 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1515 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1519 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
1520 IDirect3DSurface9 *src_surface, const RECT *src_rect,
1521 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
1523 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1524 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1525 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1526 struct wined3d_sub_resource_desc src_desc, dst_desc;
1527 struct wined3d_box src_box;
1528 HRESULT hr;
1530 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
1531 iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, dst_point);
1533 wined3d_mutex_lock();
1535 wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
1536 wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
1537 if (src_desc.format != dst_desc.format)
1539 wined3d_mutex_unlock();
1540 WARN("Surface formats (%#x/%#x) don't match.\n",
1541 d3dformat_from_wined3dformat(src_desc.format),
1542 d3dformat_from_wined3dformat(dst_desc.format));
1543 return D3DERR_INVALIDCALL;
1546 if (src_rect)
1547 wined3d_box_set(&src_box, src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1);
1548 else
1549 wined3d_box_set(&src_box, 0, 0, src_desc.width, src_desc.height, 0, 1);
1551 hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
1552 wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0,
1553 dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture),
1554 src->sub_resource_idx, &src_box, 0);
1555 if (SUCCEEDED(hr) && dst->texture)
1556 d3d9_texture_flag_auto_gen_mipmap(dst->texture);
1558 wined3d_mutex_unlock();
1560 if (FAILED(hr))
1561 return D3DERR_INVALIDCALL;
1563 return hr;
1566 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
1567 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1569 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1570 struct d3d9_texture *src_impl, *dst_impl;
1571 HRESULT hr;
1573 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1575 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1576 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1578 wined3d_mutex_lock();
1579 hr = wined3d_device_update_texture(device->wined3d_device,
1580 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1581 if (SUCCEEDED(hr))
1582 d3d9_texture_flag_auto_gen_mipmap(dst_impl);
1583 wined3d_mutex_unlock();
1585 return hr;
1588 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1589 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1591 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1592 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1593 struct wined3d_sub_resource_desc wined3d_desc;
1594 RECT dst_rect, src_rect;
1595 HRESULT hr;
1597 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1599 if (!render_target || !dst_surface)
1600 return D3DERR_INVALIDCALL;
1602 wined3d_mutex_lock();
1603 wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc);
1604 SetRect(&dst_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
1606 wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc);
1607 SetRect(&src_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
1609 /* TODO: Check surface sizes, pools, etc. */
1610 if (wined3d_desc.multisample_type)
1611 hr = D3DERR_INVALIDCALL;
1612 else
1613 hr = wined3d_texture_blt(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &dst_rect,
1614 rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
1615 wined3d_mutex_unlock();
1617 return hr;
1620 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1621 UINT swapchain, IDirect3DSurface9 *dst_surface)
1623 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1624 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1625 HRESULT hr = D3DERR_INVALIDCALL;
1627 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1629 wined3d_mutex_lock();
1630 if (swapchain < device->implicit_swapchain_count)
1631 hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain]->wined3d_swapchain,
1632 dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
1633 wined3d_mutex_unlock();
1635 return hr;
1638 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1639 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1641 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1642 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1643 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1644 struct wined3d_sub_resource_desc src_desc, dst_desc;
1645 HRESULT hr = D3DERR_INVALIDCALL;
1646 RECT d, s;
1648 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
1649 iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), filter);
1651 wined3d_mutex_lock();
1652 wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
1653 if (!dst_rect)
1655 SetRect(&d, 0, 0, dst_desc.width, dst_desc.height);
1656 dst_rect = &d;
1659 wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
1660 if (!src_rect)
1662 SetRect(&s, 0, 0, src_desc.width, src_desc.height);
1663 src_rect = &s;
1666 if (dst_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1668 WARN("Destination resource is not in DEFAULT pool.\n");
1669 goto done;
1671 if (src_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1673 WARN("Source resource is not in DEFAULT pool.\n");
1674 goto done;
1677 if (dst->texture && !(dst_desc.bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL)))
1679 WARN("Destination is a regular texture.\n");
1680 goto done;
1683 if (src_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
1685 if (device->in_scene)
1687 WARN("Rejecting depth / stencil blit while in scene.\n");
1688 goto done;
1691 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1692 || src_rect->bottom != src_desc.height)
1694 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1695 wine_dbgstr_rect(src_rect));
1696 goto done;
1699 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1700 || dst_rect->bottom != dst_desc.height)
1702 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1703 wine_dbgstr_rect(dst_rect));
1704 goto done;
1707 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1709 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1710 goto done;
1714 hr = wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, dst_rect,
1715 src->wined3d_texture, src->sub_resource_idx, src_rect, 0, NULL, filter);
1716 if (hr == WINEDDERR_INVALIDRECT)
1717 hr = D3DERR_INVALIDCALL;
1718 if (SUCCEEDED(hr) && dst->texture)
1719 d3d9_texture_flag_auto_gen_mipmap(dst->texture);
1721 done:
1722 wined3d_mutex_unlock();
1723 return hr;
1726 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1727 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1729 const struct wined3d_color c =
1731 ((color >> 16) & 0xff) / 255.0f,
1732 ((color >> 8) & 0xff) / 255.0f,
1733 (color & 0xff) / 255.0f,
1734 ((color >> 24) & 0xff) / 255.0f,
1736 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1737 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1738 struct wined3d_sub_resource_desc desc;
1739 struct wined3d_rendertarget_view *rtv;
1740 HRESULT hr;
1742 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1744 wined3d_mutex_lock();
1746 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl->wined3d_texture,
1747 surface_impl->sub_resource_idx, &desc)))
1749 wined3d_mutex_unlock();
1750 return D3DERR_INVALIDCALL;
1753 if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1755 wined3d_mutex_unlock();
1756 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc.access);
1757 return D3DERR_INVALIDCALL;
1759 if ((desc.bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_SHADER_RESOURCE)) == WINED3D_BIND_SHADER_RESOURCE)
1761 wined3d_mutex_unlock();
1762 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1763 return D3DERR_INVALIDCALL;
1765 if (desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
1767 wined3d_mutex_unlock();
1768 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1769 return D3DERR_INVALIDCALL;
1772 rtv = d3d9_surface_acquire_rendertarget_view(surface_impl);
1773 hr = wined3d_device_clear_rendertarget_view(device->wined3d_device,
1774 rtv, rect, WINED3DCLEAR_TARGET, &c, 0.0f, 0);
1775 d3d9_surface_release_rendertarget_view(surface_impl, rtv);
1776 if (SUCCEEDED(hr) && surface_impl->texture)
1777 d3d9_texture_flag_auto_gen_mipmap(surface_impl->texture);
1779 wined3d_mutex_unlock();
1781 return hr;
1784 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1785 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1786 HANDLE *shared_handle)
1788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1789 void *user_mem = NULL;
1791 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1792 iface, width, height, format, pool, surface, shared_handle);
1794 *surface = NULL;
1795 if (pool == D3DPOOL_MANAGED)
1797 WARN("Attempting to create a managed offscreen plain surface.\n");
1798 return D3DERR_INVALIDCALL;
1801 if (shared_handle)
1803 if (!device->d3d_parent->extended)
1805 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1806 return E_NOTIMPL;
1809 if (pool == D3DPOOL_SYSTEMMEM)
1810 user_mem = *shared_handle;
1811 else
1813 if (pool != D3DPOOL_DEFAULT)
1815 WARN("Trying to create a shared surface in pool %#x.\n", pool);
1816 return D3DERR_INVALIDCALL;
1818 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1822 return d3d9_device_create_surface(device, width, height, format,
1823 WINED3D_TEXTURE_CREATE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
1826 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1828 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1829 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1830 struct wined3d_rendertarget_view *rtv;
1831 HRESULT hr;
1833 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1835 if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
1837 WARN("Invalid index %u specified.\n", idx);
1838 return D3DERR_INVALIDCALL;
1841 if (!idx && !surface_impl)
1843 WARN("Trying to set render target 0 to NULL.\n");
1844 return D3DERR_INVALIDCALL;
1847 if (surface_impl && d3d9_surface_get_device(surface_impl) != device)
1849 WARN("Render target surface does not match device.\n");
1850 return D3DERR_INVALIDCALL;
1853 wined3d_mutex_lock();
1854 rtv = surface_impl ? d3d9_surface_acquire_rendertarget_view(surface_impl) : NULL;
1855 hr = wined3d_device_set_rendertarget_view(device->wined3d_device, idx, rtv, TRUE);
1856 d3d9_surface_release_rendertarget_view(surface_impl, rtv);
1857 if (SUCCEEDED(hr))
1858 device->render_targets[idx] = surface_impl;
1859 wined3d_mutex_unlock();
1861 return hr;
1864 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1866 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1867 struct wined3d_rendertarget_view *wined3d_rtv;
1868 struct d3d9_surface *surface_impl;
1869 HRESULT hr = D3D_OK;
1871 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1873 if (!surface)
1874 return D3DERR_INVALIDCALL;
1876 if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
1878 WARN("Invalid index %u specified.\n", idx);
1879 return D3DERR_INVALIDCALL;
1882 wined3d_mutex_lock();
1883 if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, idx)))
1885 /* We want the sub resource parent here, since the view itself may be
1886 * internal to wined3d and may not have a parent. */
1887 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv);
1888 *surface = &surface_impl->IDirect3DSurface9_iface;
1889 IDirect3DSurface9_AddRef(*surface);
1891 else
1893 hr = D3DERR_NOTFOUND;
1894 *surface = NULL;
1896 wined3d_mutex_unlock();
1898 return hr;
1901 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1903 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1904 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1905 struct wined3d_rendertarget_view *rtv;
1907 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1909 wined3d_mutex_lock();
1910 rtv = ds_impl ? d3d9_surface_acquire_rendertarget_view(ds_impl) : NULL;
1911 wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv);
1912 d3d9_surface_release_rendertarget_view(ds_impl, rtv);
1913 wined3d_mutex_unlock();
1915 return D3D_OK;
1918 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1920 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1921 struct wined3d_rendertarget_view *wined3d_dsv;
1922 struct d3d9_surface *surface_impl;
1923 HRESULT hr = D3D_OK;
1925 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1927 if (!depth_stencil)
1928 return D3DERR_INVALIDCALL;
1930 wined3d_mutex_lock();
1931 if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
1933 /* We want the sub resource parent here, since the view itself may be
1934 * internal to wined3d and may not have a parent. */
1935 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
1936 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1937 IDirect3DSurface9_AddRef(*depth_stencil);
1939 else
1941 hr = D3DERR_NOTFOUND;
1942 *depth_stencil = NULL;
1944 wined3d_mutex_unlock();
1946 return hr;
1949 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1951 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1952 HRESULT hr;
1954 TRACE("iface %p.\n", iface);
1956 wined3d_mutex_lock();
1957 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1958 device->in_scene = TRUE;
1959 wined3d_mutex_unlock();
1961 return hr;
1964 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1966 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1967 HRESULT hr;
1969 TRACE("iface %p.\n", iface);
1971 wined3d_mutex_lock();
1972 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1973 device->in_scene = FALSE;
1974 wined3d_mutex_unlock();
1976 return hr;
1979 static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device *device)
1981 unsigned int i;
1983 for (i = 0; i < ARRAY_SIZE(device->render_targets); ++i)
1985 struct d3d9_surface *surface = device->render_targets[i];
1987 if (surface && surface->texture)
1988 d3d9_texture_flag_auto_gen_mipmap(surface->texture);
1992 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1993 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1995 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1996 struct wined3d_color c;
1997 HRESULT hr;
1999 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
2000 iface, rect_count, rects, flags, color, z, stencil);
2002 if (rect_count && !rects)
2004 WARN("count %u with NULL rects.\n", rect_count);
2005 rect_count = 0;
2008 wined3d_color_from_d3dcolor(&c, color);
2009 wined3d_mutex_lock();
2010 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
2011 if (SUCCEEDED(hr))
2012 d3d9_rts_flag_auto_gen_mipmap(device);
2013 wined3d_mutex_unlock();
2015 return hr;
2018 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
2019 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
2021 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2023 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
2025 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2026 wined3d_mutex_lock();
2027 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
2028 wined3d_mutex_unlock();
2030 return D3D_OK;
2033 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
2034 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
2036 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2038 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
2040 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2041 wined3d_mutex_lock();
2042 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
2043 wined3d_mutex_unlock();
2045 return D3D_OK;
2048 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
2049 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
2051 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2053 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
2055 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2056 wined3d_mutex_lock();
2057 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
2058 wined3d_mutex_unlock();
2060 return D3D_OK;
2063 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
2065 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2066 struct wined3d_viewport vp;
2068 TRACE("iface %p, viewport %p.\n", iface, viewport);
2070 vp.x = viewport->X;
2071 vp.y = viewport->Y;
2072 vp.width = viewport->Width;
2073 vp.height = viewport->Height;
2074 vp.min_z = viewport->MinZ;
2075 vp.max_z = viewport->MaxZ;
2077 wined3d_mutex_lock();
2078 wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
2079 wined3d_mutex_unlock();
2081 return D3D_OK;
2084 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
2086 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2087 struct wined3d_viewport wined3d_viewport;
2089 TRACE("iface %p, viewport %p.\n", iface, viewport);
2091 wined3d_mutex_lock();
2092 wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport);
2093 wined3d_mutex_unlock();
2095 viewport->X = wined3d_viewport.x;
2096 viewport->Y = wined3d_viewport.y;
2097 viewport->Width = wined3d_viewport.width;
2098 viewport->Height = wined3d_viewport.height;
2099 viewport->MinZ = wined3d_viewport.min_z;
2100 viewport->MaxZ = wined3d_viewport.max_z;
2102 return D3D_OK;
2105 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
2107 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2109 TRACE("iface %p, material %p.\n", iface, material);
2111 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2112 wined3d_mutex_lock();
2113 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
2114 wined3d_mutex_unlock();
2116 return D3D_OK;
2119 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
2121 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2123 TRACE("iface %p, material %p.\n", iface, material);
2125 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2126 wined3d_mutex_lock();
2127 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
2128 wined3d_mutex_unlock();
2130 return D3D_OK;
2133 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
2135 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2136 HRESULT hr;
2138 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
2140 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2141 wined3d_mutex_lock();
2142 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
2143 wined3d_mutex_unlock();
2145 return hr;
2148 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
2150 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2151 HRESULT hr;
2153 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
2155 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2156 wined3d_mutex_lock();
2157 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
2158 wined3d_mutex_unlock();
2160 return hr;
2163 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
2165 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2166 HRESULT hr;
2168 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
2170 wined3d_mutex_lock();
2171 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
2172 wined3d_mutex_unlock();
2174 return hr;
2177 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
2179 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2180 HRESULT hr;
2182 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
2184 wined3d_mutex_lock();
2185 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
2186 wined3d_mutex_unlock();
2188 return hr;
2191 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
2193 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2194 HRESULT hr;
2196 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
2198 index = min(index, device->max_user_clip_planes - 1);
2200 wined3d_mutex_lock();
2201 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
2202 wined3d_mutex_unlock();
2204 return hr;
2207 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
2209 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2210 HRESULT hr;
2212 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
2214 index = min(index, device->max_user_clip_planes - 1);
2216 wined3d_mutex_lock();
2217 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
2218 wined3d_mutex_unlock();
2220 return hr;
2223 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
2224 D3DRENDERSTATETYPE state, DWORD value)
2226 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2227 struct wined3d_color factor;
2229 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2231 if (state == D3DRS_BLENDFACTOR)
2233 wined3d_color_from_d3dcolor(&factor, value);
2234 wined3d_mutex_lock();
2235 wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
2236 wined3d_mutex_unlock();
2238 return D3D_OK;
2241 wined3d_mutex_lock();
2242 wined3d_device_set_render_state(device->wined3d_device, state, value);
2243 wined3d_mutex_unlock();
2245 return D3D_OK;
2248 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
2249 D3DRENDERSTATETYPE state, DWORD *value)
2251 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2252 struct wined3d_color factor;
2254 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2256 if (state == D3DRS_BLENDFACTOR)
2258 wined3d_mutex_lock();
2259 wined3d_device_get_blend_state(device->wined3d_device, &factor);
2260 wined3d_mutex_unlock();
2261 *value = D3DCOLOR_COLORVALUE(factor.r, factor.g, factor.b, factor.a);
2263 return D3D_OK;
2266 wined3d_mutex_lock();
2267 *value = wined3d_device_get_render_state(device->wined3d_device, state);
2268 wined3d_mutex_unlock();
2270 return D3D_OK;
2273 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
2274 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
2276 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2277 struct d3d9_stateblock *object;
2278 HRESULT hr;
2280 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
2282 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
2284 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2285 return D3DERR_INVALIDCALL;
2288 if (!(object = heap_alloc_zero(sizeof(*object))))
2289 return E_OUTOFMEMORY;
2291 hr = stateblock_init(object, device, type, NULL);
2292 if (FAILED(hr))
2294 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
2295 heap_free(object);
2296 return hr;
2299 TRACE("Created stateblock %p.\n", object);
2300 *stateblock = &object->IDirect3DStateBlock9_iface;
2302 return D3D_OK;
2305 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
2307 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2308 HRESULT hr;
2310 TRACE("iface %p.\n", iface);
2312 wined3d_mutex_lock();
2313 hr = wined3d_device_begin_stateblock(device->wined3d_device);
2314 wined3d_mutex_unlock();
2316 return hr;
2319 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
2321 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2322 struct wined3d_stateblock *wined3d_stateblock;
2323 struct d3d9_stateblock *object;
2324 HRESULT hr;
2326 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
2328 wined3d_mutex_lock();
2329 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
2330 wined3d_mutex_unlock();
2331 if (FAILED(hr))
2333 WARN("Failed to end the state block, hr %#x.\n", hr);
2334 return hr;
2337 if (!(object = heap_alloc_zero(sizeof(*object))))
2339 wined3d_mutex_lock();
2340 wined3d_stateblock_decref(wined3d_stateblock);
2341 wined3d_mutex_unlock();
2342 return E_OUTOFMEMORY;
2345 hr = stateblock_init(object, device, 0, wined3d_stateblock);
2346 if (FAILED(hr))
2348 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
2349 wined3d_mutex_lock();
2350 wined3d_stateblock_decref(wined3d_stateblock);
2351 wined3d_mutex_unlock();
2352 heap_free(object);
2353 return hr;
2356 TRACE("Created stateblock %p.\n", object);
2357 *stateblock = &object->IDirect3DStateBlock9_iface;
2359 return D3D_OK;
2362 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
2364 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2365 HRESULT hr;
2367 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
2369 wined3d_mutex_lock();
2370 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
2371 wined3d_mutex_unlock();
2373 return hr;
2376 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
2378 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2379 HRESULT hr;
2381 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
2383 wined3d_mutex_lock();
2384 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
2385 wined3d_mutex_unlock();
2387 return hr;
2390 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
2392 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2393 struct wined3d_texture *wined3d_texture = NULL;
2394 struct d3d9_texture *texture_impl;
2396 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
2398 if (!texture)
2399 return D3DERR_INVALIDCALL;
2401 wined3d_mutex_lock();
2402 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
2404 texture_impl = wined3d_texture_get_parent(wined3d_texture);
2405 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
2406 IDirect3DBaseTexture9_AddRef(*texture);
2408 else
2410 *texture = NULL;
2412 wined3d_mutex_unlock();
2414 return D3D_OK;
2417 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
2419 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2420 struct d3d9_texture *texture_impl;
2421 HRESULT hr;
2423 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
2425 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
2427 wined3d_mutex_lock();
2428 hr = wined3d_device_set_texture(device->wined3d_device, stage,
2429 texture_impl ? texture_impl->wined3d_texture : NULL);
2430 wined3d_mutex_unlock();
2432 return hr;
2435 static const enum wined3d_texture_stage_state tss_lookup[] =
2437 WINED3D_TSS_INVALID, /* 0, unused */
2438 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
2439 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
2440 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
2441 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
2442 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
2443 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
2444 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
2445 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
2446 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
2447 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
2448 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
2449 WINED3D_TSS_INVALID, /* 12, unused */
2450 WINED3D_TSS_INVALID, /* 13, unused */
2451 WINED3D_TSS_INVALID, /* 14, unused */
2452 WINED3D_TSS_INVALID, /* 15, unused */
2453 WINED3D_TSS_INVALID, /* 16, unused */
2454 WINED3D_TSS_INVALID, /* 17, unused */
2455 WINED3D_TSS_INVALID, /* 18, unused */
2456 WINED3D_TSS_INVALID, /* 19, unused */
2457 WINED3D_TSS_INVALID, /* 20, unused */
2458 WINED3D_TSS_INVALID, /* 21, unused */
2459 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
2460 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
2461 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2462 WINED3D_TSS_INVALID, /* 25, unused */
2463 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
2464 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
2465 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
2466 WINED3D_TSS_INVALID, /* 29, unused */
2467 WINED3D_TSS_INVALID, /* 30, unused */
2468 WINED3D_TSS_INVALID, /* 31, unused */
2469 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
2472 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
2473 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
2475 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2477 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
2479 if (state >= ARRAY_SIZE(tss_lookup))
2481 WARN("Invalid state %#x passed.\n", state);
2482 return D3D_OK;
2485 wined3d_mutex_lock();
2486 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
2487 wined3d_mutex_unlock();
2489 return D3D_OK;
2492 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
2493 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
2495 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2497 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
2499 if (state >= ARRAY_SIZE(tss_lookup))
2501 WARN("Invalid state %#x passed.\n", state);
2502 return D3D_OK;
2505 wined3d_mutex_lock();
2506 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
2507 wined3d_mutex_unlock();
2509 return D3D_OK;
2512 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
2513 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
2515 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2517 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
2519 wined3d_mutex_lock();
2520 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
2521 wined3d_mutex_unlock();
2523 return D3D_OK;
2526 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
2527 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
2529 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2531 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
2533 wined3d_mutex_lock();
2534 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
2535 wined3d_mutex_unlock();
2537 return D3D_OK;
2540 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
2542 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2543 HRESULT hr;
2545 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
2547 wined3d_mutex_lock();
2548 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
2549 wined3d_mutex_unlock();
2551 return hr;
2554 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
2555 UINT palette_idx, const PALETTEENTRY *entries)
2557 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2559 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2560 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2561 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2563 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2564 return D3D_OK;
2567 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
2568 UINT palette_idx, PALETTEENTRY *entries)
2570 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2572 return D3DERR_INVALIDCALL;
2575 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
2577 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2579 return D3D_OK;
2582 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
2584 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
2586 return D3DERR_INVALIDCALL;
2589 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
2591 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2593 TRACE("iface %p, rect %p.\n", iface, rect);
2595 wined3d_mutex_lock();
2596 wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect);
2597 wined3d_mutex_unlock();
2599 return D3D_OK;
2602 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
2604 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2606 TRACE("iface %p, rect %p.\n", iface, rect);
2608 wined3d_mutex_lock();
2609 wined3d_device_get_scissor_rects(device->wined3d_device, NULL, rect);
2610 wined3d_mutex_unlock();
2612 return D3D_OK;
2615 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
2617 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2619 TRACE("iface %p, software %#x.\n", iface, software);
2621 wined3d_mutex_lock();
2622 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
2623 wined3d_mutex_unlock();
2625 return D3D_OK;
2628 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
2630 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2631 BOOL ret;
2633 TRACE("iface %p.\n", iface);
2635 wined3d_mutex_lock();
2636 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
2637 wined3d_mutex_unlock();
2639 return ret;
2642 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
2644 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2645 HRESULT hr;
2647 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
2649 wined3d_mutex_lock();
2650 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
2651 wined3d_mutex_unlock();
2653 return hr;
2656 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
2658 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2659 float ret;
2661 TRACE("iface %p.\n", iface);
2663 wined3d_mutex_lock();
2664 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
2665 wined3d_mutex_unlock();
2667 return ret;
2670 /* wined3d critical section must be taken by the caller. */
2671 static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
2673 struct wined3d_texture *texture;
2674 unsigned int i, stage;
2676 for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)
2678 stage = i >= 16 ? i - 16 + D3DVERTEXTEXTURESAMPLER0 : i;
2679 if ((texture = wined3d_device_get_texture(device->wined3d_device, stage)))
2680 d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture));
2684 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
2685 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
2687 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2688 HRESULT hr;
2690 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2691 iface, primitive_type, start_vertex, primitive_count);
2693 wined3d_mutex_lock();
2694 if (!device->has_vertex_declaration)
2696 wined3d_mutex_unlock();
2697 WARN("Called without a valid vertex declaration set.\n");
2698 return D3DERR_INVALIDCALL;
2700 d3d9_generate_auto_mipmaps(device);
2701 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2702 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
2703 vertex_count_from_primitive_count(primitive_type, primitive_count));
2704 if (SUCCEEDED(hr))
2705 d3d9_rts_flag_auto_gen_mipmap(device);
2706 wined3d_mutex_unlock();
2708 return hr;
2711 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2712 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
2713 UINT vertex_count, UINT start_idx, UINT primitive_count)
2715 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2716 HRESULT hr;
2718 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2719 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2720 iface, primitive_type, base_vertex_idx, min_vertex_idx,
2721 vertex_count, start_idx, primitive_count);
2723 wined3d_mutex_lock();
2724 if (!device->has_vertex_declaration)
2726 wined3d_mutex_unlock();
2727 WARN("Called without a valid vertex declaration set.\n");
2728 return D3DERR_INVALIDCALL;
2730 d3d9_generate_auto_mipmaps(device);
2731 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2732 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2733 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2734 vertex_count_from_primitive_count(primitive_type, primitive_count));
2735 if (SUCCEEDED(hr))
2736 d3d9_rts_flag_auto_gen_mipmap(device);
2737 wined3d_mutex_unlock();
2739 return hr;
2742 /* The caller is responsible for wined3d locking */
2743 static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
2745 HRESULT hr;
2747 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2749 UINT size = max(device->vertex_buffer_size * 2, min_size);
2750 struct wined3d_buffer_desc desc;
2751 struct wined3d_buffer *buffer;
2753 TRACE("Growing vertex buffer to %u bytes.\n", size);
2755 desc.byte_width = size;
2756 desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
2757 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
2758 desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
2759 desc.misc_flags = 0;
2760 desc.structure_byte_stride = 0;
2762 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2763 NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
2765 ERR("Failed to create vertex buffer, hr %#x.\n", hr);
2766 return hr;
2769 if (device->vertex_buffer)
2770 wined3d_buffer_decref(device->vertex_buffer);
2772 device->vertex_buffer = buffer;
2773 device->vertex_buffer_size = size;
2774 device->vertex_buffer_pos = 0;
2776 return D3D_OK;
2779 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2780 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2782 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2783 HRESULT hr;
2784 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2785 struct wined3d_map_desc wined3d_map_desc;
2786 struct wined3d_box wined3d_box = {0};
2787 UINT size = vtx_count * stride;
2788 struct wined3d_resource *vb;
2789 UINT vb_pos, align;
2791 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2792 iface, primitive_type, primitive_count, data, stride);
2794 if (!primitive_count)
2796 WARN("primitive_count is 0, returning D3D_OK\n");
2797 return D3D_OK;
2800 wined3d_mutex_lock();
2802 if (!device->has_vertex_declaration)
2804 wined3d_mutex_unlock();
2805 WARN("Called without a valid vertex declaration set.\n");
2806 return D3DERR_INVALIDCALL;
2809 hr = d3d9_device_prepare_vertex_buffer(device, size);
2810 if (FAILED(hr))
2811 goto done;
2813 vb_pos = device->vertex_buffer_pos;
2814 align = vb_pos % stride;
2815 if (align) align = stride - align;
2816 if (vb_pos + size + align > device->vertex_buffer_size)
2817 vb_pos = 0;
2818 else
2819 vb_pos += align;
2821 wined3d_box.left = vb_pos;
2822 wined3d_box.right = vb_pos + size;
2823 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2824 if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
2825 WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2826 goto done;
2827 memcpy(wined3d_map_desc.data, data, size);
2828 wined3d_resource_unmap(vb, 0);
2829 device->vertex_buffer_pos = vb_pos + size;
2831 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2832 if (FAILED(hr))
2833 goto done;
2835 d3d9_generate_auto_mipmaps(device);
2836 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2837 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2838 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2839 if (SUCCEEDED(hr))
2840 d3d9_rts_flag_auto_gen_mipmap(device);
2842 done:
2843 wined3d_mutex_unlock();
2844 return hr;
2847 /* The caller is responsible for wined3d locking */
2848 static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2850 HRESULT hr;
2852 if (device->index_buffer_size < min_size || !device->index_buffer)
2854 UINT size = max(device->index_buffer_size * 2, min_size);
2855 struct wined3d_buffer_desc desc;
2856 struct wined3d_buffer *buffer;
2858 TRACE("Growing index buffer to %u bytes.\n", size);
2860 desc.byte_width = size;
2861 desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
2862 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
2863 desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
2864 desc.misc_flags = 0;
2865 desc.structure_byte_stride = 0;
2867 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2868 NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
2870 ERR("Failed to create index buffer, hr %#x.\n", hr);
2871 return hr;
2874 if (device->index_buffer)
2875 wined3d_buffer_decref(device->index_buffer);
2877 device->index_buffer = buffer;
2878 device->index_buffer_size = size;
2879 device->index_buffer_pos = 0;
2881 return D3D_OK;
2884 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2885 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2886 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2887 const void *vertex_data, UINT vertex_stride)
2889 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2890 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2891 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2892 UINT vtx_size = vertex_count * vertex_stride;
2893 UINT idx_size = idx_count * idx_fmt_size;
2894 struct wined3d_map_desc wined3d_map_desc;
2895 struct wined3d_box wined3d_box = {0};
2896 struct wined3d_resource *ib, *vb;
2897 UINT vb_pos, ib_pos, align;
2898 HRESULT hr;
2900 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2901 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2902 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2903 index_data, index_format, vertex_data, vertex_stride);
2905 if (!primitive_count)
2907 WARN("primitive_count is 0, returning D3D_OK.\n");
2908 return D3D_OK;
2911 wined3d_mutex_lock();
2913 if (!device->has_vertex_declaration)
2915 wined3d_mutex_unlock();
2916 WARN("Called without a valid vertex declaration set.\n");
2917 return D3DERR_INVALIDCALL;
2920 hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2921 if (FAILED(hr))
2922 goto done;
2924 vb_pos = device->vertex_buffer_pos;
2925 align = vb_pos % vertex_stride;
2926 if (align) align = vertex_stride - align;
2927 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2928 vb_pos = 0;
2929 else
2930 vb_pos += align;
2932 wined3d_box.left = vb_pos;
2933 wined3d_box.right = vb_pos + vtx_size;
2934 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2935 if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
2936 WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2937 goto done;
2938 memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
2939 wined3d_resource_unmap(vb, 0);
2940 device->vertex_buffer_pos = vb_pos + vtx_size;
2942 hr = d3d9_device_prepare_index_buffer(device, idx_size);
2943 if (FAILED(hr))
2944 goto done;
2946 ib_pos = device->index_buffer_pos;
2947 align = ib_pos % idx_fmt_size;
2948 if (align) align = idx_fmt_size - align;
2949 if (ib_pos + idx_size + align > device->index_buffer_size)
2950 ib_pos = 0;
2951 else
2952 ib_pos += align;
2954 wined3d_box.left = ib_pos;
2955 wined3d_box.right = ib_pos + idx_size;
2956 ib = wined3d_buffer_get_resource(device->index_buffer);
2957 if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
2958 WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2959 goto done;
2960 memcpy(wined3d_map_desc.data, index_data, idx_size);
2961 wined3d_resource_unmap(ib, 0);
2962 device->index_buffer_pos = ib_pos + idx_size;
2964 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2965 if (FAILED(hr))
2966 goto done;
2968 d3d9_generate_auto_mipmaps(device);
2969 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2970 wined3dformat_from_d3dformat(index_format), 0);
2971 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
2973 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2974 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2976 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2977 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
2979 if (SUCCEEDED(hr))
2980 d3d9_rts_flag_auto_gen_mipmap(device);
2982 done:
2983 wined3d_mutex_unlock();
2984 return hr;
2987 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2988 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2989 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2991 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2992 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2993 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2994 HRESULT hr;
2996 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2997 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2999 wined3d_mutex_lock();
3000 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
3001 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
3002 flags, dst_impl->fvf);
3003 wined3d_mutex_unlock();
3005 return hr;
3008 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
3009 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
3011 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3012 struct d3d9_vertex_declaration *object;
3013 HRESULT hr;
3015 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
3017 if (!declaration)
3019 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
3020 return D3DERR_INVALIDCALL;
3023 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
3024 *declaration = &object->IDirect3DVertexDeclaration9_iface;
3026 return hr;
3029 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
3030 IDirect3DVertexDeclaration9 *declaration)
3032 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3033 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
3035 TRACE("iface %p, declaration %p.\n", iface, declaration);
3037 wined3d_mutex_lock();
3038 wined3d_device_set_vertex_declaration(device->wined3d_device,
3039 decl_impl ? decl_impl->wined3d_declaration : NULL);
3040 device->has_vertex_declaration = !!decl_impl;
3041 wined3d_mutex_unlock();
3043 return D3D_OK;
3046 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
3047 IDirect3DVertexDeclaration9 **declaration)
3049 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3050 struct wined3d_vertex_declaration *wined3d_declaration;
3051 struct d3d9_vertex_declaration *declaration_impl;
3053 TRACE("iface %p, declaration %p.\n", iface, declaration);
3055 if (!declaration) return D3DERR_INVALIDCALL;
3057 wined3d_mutex_lock();
3058 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
3060 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
3061 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
3062 IDirect3DVertexDeclaration9_AddRef(*declaration);
3064 else
3066 *declaration = NULL;
3068 wined3d_mutex_unlock();
3070 TRACE("Returning %p.\n", *declaration);
3071 return D3D_OK;
3074 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
3076 struct wined3d_vertex_declaration *wined3d_declaration;
3077 struct fvf_declaration *fvf_decls = device->fvf_decls;
3078 struct d3d9_vertex_declaration *d3d9_declaration;
3079 D3DVERTEXELEMENT9 *elements;
3080 int p, low, high; /* deliberately signed */
3081 HRESULT hr;
3083 TRACE("Searching for declaration for fvf %08x... ", fvf);
3085 low = 0;
3086 high = device->fvf_decl_count - 1;
3087 while (low <= high)
3089 p = (low + high) >> 1;
3090 TRACE("%d ", p);
3092 if (fvf_decls[p].fvf == fvf)
3094 TRACE("found %p.\n", fvf_decls[p].decl);
3095 return fvf_decls[p].decl;
3098 if (fvf_decls[p].fvf < fvf)
3099 low = p + 1;
3100 else
3101 high = p - 1;
3103 TRACE("not found. Creating and inserting at position %d.\n", low);
3105 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
3106 return NULL;
3108 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
3109 heap_free(elements);
3110 if (FAILED(hr))
3111 return NULL;
3113 if (device->fvf_decl_size == device->fvf_decl_count)
3115 UINT grow = max(device->fvf_decl_size / 2, 8);
3117 if (!(fvf_decls = heap_realloc(fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow))))
3119 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
3120 return NULL;
3122 device->fvf_decls = fvf_decls;
3123 device->fvf_decl_size += grow;
3126 d3d9_declaration->fvf = fvf;
3127 wined3d_declaration = d3d9_declaration->wined3d_declaration;
3128 wined3d_vertex_declaration_incref(wined3d_declaration);
3129 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
3131 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
3132 fvf_decls[low].decl = wined3d_declaration;
3133 fvf_decls[low].fvf = fvf;
3134 ++device->fvf_decl_count;
3136 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration, device->fvf_decl_count);
3138 return wined3d_declaration;
3141 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
3143 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3144 struct wined3d_vertex_declaration *decl;
3146 TRACE("iface %p, fvf %#x.\n", iface, fvf);
3148 if (!fvf)
3150 WARN("%#x is not a valid FVF.\n", fvf);
3151 return D3D_OK;
3154 wined3d_mutex_lock();
3155 if (!(decl = device_get_fvf_declaration(device, fvf)))
3157 wined3d_mutex_unlock();
3158 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
3159 return D3DERR_DRIVERINTERNALERROR;
3162 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
3163 device->has_vertex_declaration = TRUE;
3164 wined3d_mutex_unlock();
3166 return D3D_OK;
3169 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
3171 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3172 struct wined3d_vertex_declaration *wined3d_declaration;
3173 struct d3d9_vertex_declaration *d3d9_declaration;
3175 TRACE("iface %p, fvf %p.\n", iface, fvf);
3177 wined3d_mutex_lock();
3178 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
3180 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
3181 *fvf = d3d9_declaration->fvf;
3183 else
3185 *fvf = 0;
3187 wined3d_mutex_unlock();
3189 TRACE("Returning FVF %#x.\n", *fvf);
3191 return D3D_OK;
3194 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
3195 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
3197 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3198 struct d3d9_vertexshader *object;
3199 HRESULT hr;
3201 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
3203 if (!(object = heap_alloc_zero(sizeof(*object))))
3204 return E_OUTOFMEMORY;
3206 hr = vertexshader_init(object, device, byte_code);
3207 if (FAILED(hr))
3209 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
3210 heap_free(object);
3211 return hr;
3214 TRACE("Created vertex shader %p.\n", object);
3215 *shader = &object->IDirect3DVertexShader9_iface;
3217 return D3D_OK;
3220 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
3222 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3223 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
3225 TRACE("iface %p, shader %p.\n", iface, shader);
3227 wined3d_mutex_lock();
3228 wined3d_device_set_vertex_shader(device->wined3d_device,
3229 shader_obj ? shader_obj->wined3d_shader : NULL);
3230 wined3d_mutex_unlock();
3232 return D3D_OK;
3235 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
3237 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3238 struct d3d9_vertexshader *shader_impl;
3239 struct wined3d_shader *wined3d_shader;
3241 TRACE("iface %p, shader %p.\n", iface, shader);
3243 wined3d_mutex_lock();
3244 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
3246 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3247 *shader = &shader_impl->IDirect3DVertexShader9_iface;
3248 IDirect3DVertexShader9_AddRef(*shader);
3250 else
3252 *shader = NULL;
3254 wined3d_mutex_unlock();
3256 TRACE("Returning %p.\n", *shader);
3258 return D3D_OK;
3261 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
3262 UINT reg_idx, const float *data, UINT count)
3264 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3265 HRESULT hr;
3267 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3269 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
3271 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3272 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
3273 return D3DERR_INVALIDCALL;
3276 wined3d_mutex_lock();
3277 hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
3278 reg_idx, count, (const struct wined3d_vec4 *)data);
3279 wined3d_mutex_unlock();
3281 return hr;
3284 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
3285 UINT reg_idx, float *data, UINT count)
3287 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3288 HRESULT hr;
3290 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3292 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
3294 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3295 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
3296 return D3DERR_INVALIDCALL;
3299 wined3d_mutex_lock();
3300 hr = wined3d_device_get_vs_consts_f(device->wined3d_device,
3301 reg_idx, count, (struct wined3d_vec4 *)data);
3302 wined3d_mutex_unlock();
3304 return hr;
3307 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
3308 UINT reg_idx, const int *data, UINT count)
3310 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3311 HRESULT hr;
3313 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3315 wined3d_mutex_lock();
3316 hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
3317 reg_idx, count, (const struct wined3d_ivec4 *)data);
3318 wined3d_mutex_unlock();
3320 return hr;
3323 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
3324 UINT reg_idx, int *data, UINT count)
3326 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3327 HRESULT hr;
3329 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3331 wined3d_mutex_lock();
3332 hr = wined3d_device_get_vs_consts_i(device->wined3d_device,
3333 reg_idx, count, (struct wined3d_ivec4 *)data);
3334 wined3d_mutex_unlock();
3336 return hr;
3339 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
3340 UINT reg_idx, const BOOL *data, UINT count)
3342 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3343 HRESULT hr;
3345 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3347 wined3d_mutex_lock();
3348 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
3349 wined3d_mutex_unlock();
3351 return hr;
3354 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
3355 UINT reg_idx, BOOL *data, UINT count)
3357 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3358 HRESULT hr;
3360 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3362 wined3d_mutex_lock();
3363 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, count, data);
3364 wined3d_mutex_unlock();
3366 return hr;
3369 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
3370 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
3372 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3373 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
3374 HRESULT hr;
3376 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3377 iface, stream_idx, buffer, offset, stride);
3379 wined3d_mutex_lock();
3380 if (!stride)
3382 struct wined3d_buffer *wined3d_buffer;
3383 unsigned int cur_offset;
3385 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
3386 &cur_offset, &stride);
3388 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
3389 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
3390 wined3d_mutex_unlock();
3392 return hr;
3395 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
3396 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
3398 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3399 struct d3d9_vertexbuffer *buffer_impl;
3400 struct wined3d_buffer *wined3d_buffer;
3401 HRESULT hr;
3403 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3404 iface, stream_idx, buffer, offset, stride);
3406 if (!buffer)
3407 return D3DERR_INVALIDCALL;
3409 wined3d_mutex_lock();
3410 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
3411 if (SUCCEEDED(hr) && wined3d_buffer)
3413 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3414 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
3415 IDirect3DVertexBuffer9_AddRef(*buffer);
3417 else
3419 if (FAILED(hr))
3420 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
3421 *buffer = NULL;
3423 wined3d_mutex_unlock();
3425 return hr;
3428 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
3430 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3431 HRESULT hr;
3433 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
3435 wined3d_mutex_lock();
3436 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
3437 wined3d_mutex_unlock();
3439 return hr;
3442 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
3444 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3445 HRESULT hr;
3447 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
3449 wined3d_mutex_lock();
3450 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
3451 wined3d_mutex_unlock();
3453 return hr;
3456 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
3458 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3459 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
3461 TRACE("iface %p, buffer %p.\n", iface, buffer);
3463 wined3d_mutex_lock();
3464 wined3d_device_set_index_buffer(device->wined3d_device,
3465 ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
3466 wined3d_mutex_unlock();
3468 return D3D_OK;
3471 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
3473 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3474 enum wined3d_format_id wined3d_format;
3475 struct wined3d_buffer *wined3d_buffer;
3476 struct d3d9_indexbuffer *buffer_impl;
3478 TRACE("iface %p, buffer %p.\n", iface, buffer);
3480 if (!buffer)
3481 return D3DERR_INVALIDCALL;
3483 wined3d_mutex_lock();
3484 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL)))
3486 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3487 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
3488 IDirect3DIndexBuffer9_AddRef(*buffer);
3490 else
3492 *buffer = NULL;
3494 wined3d_mutex_unlock();
3496 return D3D_OK;
3499 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
3500 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
3502 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3503 struct d3d9_pixelshader *object;
3504 HRESULT hr;
3506 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
3508 if (!(object = heap_alloc_zero(sizeof(*object))))
3510 FIXME("Failed to allocate pixel shader memory.\n");
3511 return E_OUTOFMEMORY;
3514 hr = pixelshader_init(object, device, byte_code);
3515 if (FAILED(hr))
3517 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
3518 heap_free(object);
3519 return hr;
3522 TRACE("Created pixel shader %p.\n", object);
3523 *shader = &object->IDirect3DPixelShader9_iface;
3525 return D3D_OK;
3528 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
3530 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3531 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
3533 TRACE("iface %p, shader %p.\n", iface, shader);
3535 wined3d_mutex_lock();
3536 wined3d_device_set_pixel_shader(device->wined3d_device,
3537 shader_obj ? shader_obj->wined3d_shader : NULL);
3538 wined3d_mutex_unlock();
3540 return D3D_OK;
3543 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
3545 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3546 struct d3d9_pixelshader *shader_impl;
3547 struct wined3d_shader *wined3d_shader;
3549 TRACE("iface %p, shader %p.\n", iface, shader);
3551 if (!shader) return D3DERR_INVALIDCALL;
3553 wined3d_mutex_lock();
3554 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3556 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3557 *shader = &shader_impl->IDirect3DPixelShader9_iface;
3558 IDirect3DPixelShader9_AddRef(*shader);
3560 else
3562 *shader = NULL;
3564 wined3d_mutex_unlock();
3566 TRACE("Returning %p.\n", *shader);
3568 return D3D_OK;
3571 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3572 UINT reg_idx, const float *data, UINT count)
3574 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3575 HRESULT hr;
3577 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3579 wined3d_mutex_lock();
3580 hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
3581 reg_idx, count, (const struct wined3d_vec4 *)data);
3582 wined3d_mutex_unlock();
3584 return hr;
3587 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3588 UINT reg_idx, float *data, UINT count)
3590 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3591 HRESULT hr;
3593 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3595 wined3d_mutex_lock();
3596 hr = wined3d_device_get_ps_consts_f(device->wined3d_device,
3597 reg_idx, count, (struct wined3d_vec4 *)data);
3598 wined3d_mutex_unlock();
3600 return hr;
3603 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3604 UINT reg_idx, const int *data, UINT count)
3606 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3607 HRESULT hr;
3609 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3611 wined3d_mutex_lock();
3612 hr = wined3d_device_set_ps_consts_i(device->wined3d_device,
3613 reg_idx, count, (const struct wined3d_ivec4 *)data);
3614 wined3d_mutex_unlock();
3616 return hr;
3619 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3620 UINT reg_idx, int *data, UINT count)
3622 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3623 HRESULT hr;
3625 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3627 wined3d_mutex_lock();
3628 hr = wined3d_device_get_ps_consts_i(device->wined3d_device,
3629 reg_idx, count, (struct wined3d_ivec4 *)data);
3630 wined3d_mutex_unlock();
3632 return hr;
3635 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3636 UINT reg_idx, const BOOL *data, UINT count)
3638 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3639 HRESULT hr;
3641 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3643 wined3d_mutex_lock();
3644 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, count, data);
3645 wined3d_mutex_unlock();
3647 return hr;
3650 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3651 UINT reg_idx, BOOL *data, UINT count)
3653 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3654 HRESULT hr;
3656 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3658 wined3d_mutex_lock();
3659 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, count, data);
3660 wined3d_mutex_unlock();
3662 return hr;
3665 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
3666 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
3668 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3669 iface, handle, segment_count, patch_info);
3670 return D3D_OK;
3673 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
3674 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
3676 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3677 iface, handle, segment_count, patch_info);
3678 return D3D_OK;
3681 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
3683 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
3684 return D3DERR_INVALIDCALL;
3687 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
3689 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3690 struct d3d9_query *object;
3691 HRESULT hr;
3693 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
3695 if (!(object = heap_alloc_zero(sizeof(*object))))
3696 return E_OUTOFMEMORY;
3698 hr = query_init(object, device, type);
3699 if (FAILED(hr))
3701 WARN("Failed to initialize query, hr %#x.\n", hr);
3702 heap_free(object);
3703 return hr;
3706 TRACE("Created query %p.\n", object);
3707 if (query) *query = &object->IDirect3DQuery9_iface;
3708 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
3710 return D3D_OK;
3713 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
3714 UINT width, UINT height, float *rows, float *columns)
3716 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3717 iface, width, height, rows, columns);
3719 return E_NOTIMPL;
3722 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
3723 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
3724 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
3726 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3727 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3728 iface, src_surface, dst_surface, src_descs, rect_count,
3729 dst_descs, operation, offset_x, offset_y);
3731 return E_NOTIMPL;
3734 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
3735 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
3736 const RGNDATA *dirty_region, DWORD flags)
3738 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3739 struct d3d9_swapchain *swapchain;
3740 unsigned int i;
3741 HRESULT hr;
3743 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3744 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
3745 dst_window_override, dirty_region, flags);
3747 if (device->device_state != D3D9_DEVICE_STATE_OK)
3748 return S_PRESENT_OCCLUDED;
3750 if (dirty_region)
3751 FIXME("Ignoring dirty_region %p.\n", dirty_region);
3753 wined3d_mutex_lock();
3754 for (i = 0; i < device->implicit_swapchain_count; ++i)
3756 swapchain = device->implicit_swapchains[i];
3757 if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
3758 src_rect, dst_rect, dst_window_override, swapchain->swap_interval, flags)))
3760 wined3d_mutex_unlock();
3761 return hr;
3764 wined3d_mutex_unlock();
3766 return D3D_OK;
3769 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
3771 FIXME("iface %p, priority %p stub!\n", iface, priority);
3773 return E_NOTIMPL;
3776 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
3778 FIXME("iface %p, priority %d stub!\n", iface, priority);
3780 return E_NOTIMPL;
3783 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
3785 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
3787 return E_NOTIMPL;
3790 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
3791 IDirect3DResource9 **resources, UINT32 resource_count)
3793 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3794 iface, resources, resource_count);
3796 return E_NOTIMPL;
3799 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
3801 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3803 TRACE("iface %p, max_latency %u.\n", iface, max_latency);
3805 if (max_latency > 30)
3806 return D3DERR_INVALIDCALL;
3808 wined3d_mutex_lock();
3809 wined3d_device_set_max_frame_latency(device->wined3d_device, max_latency);
3810 wined3d_mutex_unlock();
3812 return S_OK;
3815 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
3817 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3819 TRACE("iface %p, max_latency %p.\n", iface, max_latency);
3821 wined3d_mutex_lock();
3822 *max_latency = wined3d_device_get_max_frame_latency(device->wined3d_device);
3823 wined3d_mutex_unlock();
3825 return S_OK;
3828 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3830 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3831 struct wined3d_swapchain_desc swapchain_desc;
3833 TRACE("iface %p, dst_window %p.\n", iface, dst_window);
3835 wined3d_mutex_lock();
3836 wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
3837 wined3d_mutex_unlock();
3839 if (swapchain_desc.windowed)
3840 return D3D_OK;
3842 /* FIXME: This is actually supposed to check if any other device is in
3843 * fullscreen mode. */
3844 if (dst_window != swapchain_desc.device_window)
3845 return device->device_state == D3D9_DEVICE_STATE_OK ? S_PRESENT_OCCLUDED : D3D_OK;
3847 return device->device_state == D3D9_DEVICE_STATE_OK ? D3D_OK : S_PRESENT_OCCLUDED;
3850 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3851 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3852 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3854 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3855 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3856 iface, width, height, format, multisample_type, multisample_quality,
3857 lockable, surface, shared_handle, usage);
3859 *surface = NULL;
3860 if (shared_handle)
3861 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3863 return E_NOTIMPL;
3866 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3867 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3868 HANDLE *shared_handle, DWORD usage)
3870 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3871 iface, width, height, format, pool, surface, shared_handle, usage);
3873 return E_NOTIMPL;
3876 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3877 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3878 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3880 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3881 DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
3883 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3884 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3885 iface, width, height, format, multisample_type, multisample_quality,
3886 discard, surface, shared_handle, usage);
3888 if (usage & D3DUSAGE_DEPTHSTENCIL)
3890 WARN("Invalid usage %#x.\n", usage);
3891 return D3DERR_INVALIDCALL;
3894 if (shared_handle)
3895 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3897 if (discard)
3898 flags |= WINED3D_TEXTURE_CREATE_DISCARD;
3900 *surface = NULL;
3901 return d3d9_device_create_surface(device, width, height, format, flags, surface,
3902 D3DUSAGE_DEPTHSTENCIL | usage, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
3905 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3906 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3908 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3910 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3912 if (!present_parameters->Windowed == !mode)
3914 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3915 return D3DERR_INVALIDCALL;
3918 if (mode && (mode->Width != present_parameters->BackBufferWidth
3919 || mode->Height != present_parameters->BackBufferHeight))
3921 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3922 mode->Width, mode->Height,
3923 present_parameters->BackBufferWidth, present_parameters->BackBufferHeight);
3924 return D3DERR_INVALIDCALL;
3927 return d3d9_device_reset(device, present_parameters, mode);
3930 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3931 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3933 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3934 struct wined3d_display_mode wined3d_mode;
3935 HRESULT hr;
3937 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3938 iface, swapchain_idx, mode, rotation);
3940 if (mode->Size != sizeof(*mode))
3941 return D3DERR_INVALIDCALL;
3943 wined3d_mutex_lock();
3944 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3945 (enum wined3d_display_rotation *)rotation);
3946 wined3d_mutex_unlock();
3948 if (SUCCEEDED(hr))
3950 mode->Width = wined3d_mode.width;
3951 mode->Height = wined3d_mode.height;
3952 mode->RefreshRate = wined3d_mode.refresh_rate;
3953 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3954 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3957 return hr;
3960 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3962 /* IUnknown */
3963 d3d9_device_QueryInterface,
3964 d3d9_device_AddRef,
3965 d3d9_device_Release,
3966 /* IDirect3DDevice9 */
3967 d3d9_device_TestCooperativeLevel,
3968 d3d9_device_GetAvailableTextureMem,
3969 d3d9_device_EvictManagedResources,
3970 d3d9_device_GetDirect3D,
3971 d3d9_device_GetDeviceCaps,
3972 d3d9_device_GetDisplayMode,
3973 d3d9_device_GetCreationParameters,
3974 d3d9_device_SetCursorProperties,
3975 d3d9_device_SetCursorPosition,
3976 d3d9_device_ShowCursor,
3977 d3d9_device_CreateAdditionalSwapChain,
3978 d3d9_device_GetSwapChain,
3979 d3d9_device_GetNumberOfSwapChains,
3980 d3d9_device_Reset,
3981 d3d9_device_Present,
3982 d3d9_device_GetBackBuffer,
3983 d3d9_device_GetRasterStatus,
3984 d3d9_device_SetDialogBoxMode,
3985 d3d9_device_SetGammaRamp,
3986 d3d9_device_GetGammaRamp,
3987 d3d9_device_CreateTexture,
3988 d3d9_device_CreateVolumeTexture,
3989 d3d9_device_CreateCubeTexture,
3990 d3d9_device_CreateVertexBuffer,
3991 d3d9_device_CreateIndexBuffer,
3992 d3d9_device_CreateRenderTarget,
3993 d3d9_device_CreateDepthStencilSurface,
3994 d3d9_device_UpdateSurface,
3995 d3d9_device_UpdateTexture,
3996 d3d9_device_GetRenderTargetData,
3997 d3d9_device_GetFrontBufferData,
3998 d3d9_device_StretchRect,
3999 d3d9_device_ColorFill,
4000 d3d9_device_CreateOffscreenPlainSurface,
4001 d3d9_device_SetRenderTarget,
4002 d3d9_device_GetRenderTarget,
4003 d3d9_device_SetDepthStencilSurface,
4004 d3d9_device_GetDepthStencilSurface,
4005 d3d9_device_BeginScene,
4006 d3d9_device_EndScene,
4007 d3d9_device_Clear,
4008 d3d9_device_SetTransform,
4009 d3d9_device_GetTransform,
4010 d3d9_device_MultiplyTransform,
4011 d3d9_device_SetViewport,
4012 d3d9_device_GetViewport,
4013 d3d9_device_SetMaterial,
4014 d3d9_device_GetMaterial,
4015 d3d9_device_SetLight,
4016 d3d9_device_GetLight,
4017 d3d9_device_LightEnable,
4018 d3d9_device_GetLightEnable,
4019 d3d9_device_SetClipPlane,
4020 d3d9_device_GetClipPlane,
4021 d3d9_device_SetRenderState,
4022 d3d9_device_GetRenderState,
4023 d3d9_device_CreateStateBlock,
4024 d3d9_device_BeginStateBlock,
4025 d3d9_device_EndStateBlock,
4026 d3d9_device_SetClipStatus,
4027 d3d9_device_GetClipStatus,
4028 d3d9_device_GetTexture,
4029 d3d9_device_SetTexture,
4030 d3d9_device_GetTextureStageState,
4031 d3d9_device_SetTextureStageState,
4032 d3d9_device_GetSamplerState,
4033 d3d9_device_SetSamplerState,
4034 d3d9_device_ValidateDevice,
4035 d3d9_device_SetPaletteEntries,
4036 d3d9_device_GetPaletteEntries,
4037 d3d9_device_SetCurrentTexturePalette,
4038 d3d9_device_GetCurrentTexturePalette,
4039 d3d9_device_SetScissorRect,
4040 d3d9_device_GetScissorRect,
4041 d3d9_device_SetSoftwareVertexProcessing,
4042 d3d9_device_GetSoftwareVertexProcessing,
4043 d3d9_device_SetNPatchMode,
4044 d3d9_device_GetNPatchMode,
4045 d3d9_device_DrawPrimitive,
4046 d3d9_device_DrawIndexedPrimitive,
4047 d3d9_device_DrawPrimitiveUP,
4048 d3d9_device_DrawIndexedPrimitiveUP,
4049 d3d9_device_ProcessVertices,
4050 d3d9_device_CreateVertexDeclaration,
4051 d3d9_device_SetVertexDeclaration,
4052 d3d9_device_GetVertexDeclaration,
4053 d3d9_device_SetFVF,
4054 d3d9_device_GetFVF,
4055 d3d9_device_CreateVertexShader,
4056 d3d9_device_SetVertexShader,
4057 d3d9_device_GetVertexShader,
4058 d3d9_device_SetVertexShaderConstantF,
4059 d3d9_device_GetVertexShaderConstantF,
4060 d3d9_device_SetVertexShaderConstantI,
4061 d3d9_device_GetVertexShaderConstantI,
4062 d3d9_device_SetVertexShaderConstantB,
4063 d3d9_device_GetVertexShaderConstantB,
4064 d3d9_device_SetStreamSource,
4065 d3d9_device_GetStreamSource,
4066 d3d9_device_SetStreamSourceFreq,
4067 d3d9_device_GetStreamSourceFreq,
4068 d3d9_device_SetIndices,
4069 d3d9_device_GetIndices,
4070 d3d9_device_CreatePixelShader,
4071 d3d9_device_SetPixelShader,
4072 d3d9_device_GetPixelShader,
4073 d3d9_device_SetPixelShaderConstantF,
4074 d3d9_device_GetPixelShaderConstantF,
4075 d3d9_device_SetPixelShaderConstantI,
4076 d3d9_device_GetPixelShaderConstantI,
4077 d3d9_device_SetPixelShaderConstantB,
4078 d3d9_device_GetPixelShaderConstantB,
4079 d3d9_device_DrawRectPatch,
4080 d3d9_device_DrawTriPatch,
4081 d3d9_device_DeletePatch,
4082 d3d9_device_CreateQuery,
4083 /* IDirect3DDevice9Ex */
4084 d3d9_device_SetConvolutionMonoKernel,
4085 d3d9_device_ComposeRects,
4086 d3d9_device_PresentEx,
4087 d3d9_device_GetGPUThreadPriority,
4088 d3d9_device_SetGPUThreadPriority,
4089 d3d9_device_WaitForVBlank,
4090 d3d9_device_CheckResourceResidency,
4091 d3d9_device_SetMaximumFrameLatency,
4092 d3d9_device_GetMaximumFrameLatency,
4093 d3d9_device_CheckDeviceState,
4094 d3d9_device_CreateRenderTargetEx,
4095 d3d9_device_CreateOffscreenPlainSurfaceEx,
4096 d3d9_device_CreateDepthStencilSurfaceEx,
4097 d3d9_device_ResetEx,
4098 d3d9_device_GetDisplayModeEx,
4101 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
4103 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
4106 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4107 struct wined3d_device *device)
4109 TRACE("device_parent %p, device %p.\n", device_parent, device);
4112 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4114 TRACE("device_parent %p.\n", device_parent);
4117 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4119 struct d3d9_device *device = device_from_device_parent(device_parent);
4121 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4123 if (!device->d3d_parent)
4124 return;
4126 if (!activate)
4127 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_LOST, D3D9_DEVICE_STATE_OK);
4128 else if (device->d3d_parent->extended)
4129 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_OK, D3D9_DEVICE_STATE_LOST);
4130 else
4131 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_NOT_RESET, D3D9_DEVICE_STATE_LOST);
4134 static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
4135 enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4136 void **parent, const struct wined3d_parent_ops **parent_ops)
4138 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4139 device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
4141 if (type == WINED3D_RTYPE_TEXTURE_2D)
4143 struct d3d9_surface *d3d_surface;
4145 if (!(d3d_surface = heap_alloc_zero(sizeof(*d3d_surface))))
4146 return E_OUTOFMEMORY;
4148 surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops);
4149 *parent = d3d_surface;
4150 TRACE("Created surface %p.\n", d3d_surface);
4152 else if (type == WINED3D_RTYPE_TEXTURE_3D)
4154 struct d3d9_volume *d3d_volume;
4156 if (!(d3d_volume = heap_alloc_zero(sizeof(*d3d_volume))))
4157 return E_OUTOFMEMORY;
4159 volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops);
4160 *parent = d3d_volume;
4161 TRACE("Created volume %p.\n", d3d_volume);
4163 else
4165 ERR("Unhandled resource type %#x.\n", type);
4166 return E_FAIL;
4169 return D3D_OK;
4172 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4173 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
4174 struct wined3d_texture **texture)
4176 struct d3d9_device *device = device_from_device_parent(device_parent);
4177 struct d3d9_surface *d3d_surface;
4178 HRESULT hr;
4180 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4181 device_parent, container_parent, desc, texture_flags, texture);
4183 if (container_parent == device_parent)
4184 container_parent = &device->IDirect3DDevice9Ex_iface;
4186 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
4187 texture_flags, NULL, container_parent, &d3d9_null_wined3d_parent_ops, texture)))
4189 WARN("Failed to create texture, hr %#x.\n", hr);
4190 return hr;
4193 d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0);
4194 d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface;
4196 return hr;
4199 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4200 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4202 struct d3d9_device *device = device_from_device_parent(device_parent);
4203 struct d3d9_swapchain *d3d_swapchain;
4204 HRESULT hr;
4206 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
4208 if (FAILED(hr = d3d9_swapchain_create(device, desc, WINED3D_SWAP_INTERVAL_DEFAULT, &d3d_swapchain)))
4210 WARN("Failed to create swapchain, hr %#x.\n", hr);
4211 *swapchain = NULL;
4212 return hr;
4215 *swapchain = d3d_swapchain->wined3d_swapchain;
4216 wined3d_swapchain_incref(*swapchain);
4217 IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
4219 return hr;
4222 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
4224 device_parent_wined3d_device_created,
4225 device_parent_mode_changed,
4226 device_parent_activate,
4227 device_parent_texture_sub_resource_created,
4228 device_parent_create_swapchain_texture,
4229 device_parent_create_swapchain,
4232 static void setup_fpu(void)
4234 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4235 WORD cw;
4236 __asm__ volatile ("fnstcw %0" : "=m" (cw));
4237 cw = (cw & ~0xf3f) | 0x3f;
4238 __asm__ volatile ("fldcw %0" : : "m" (cw));
4239 #elif defined(__i386__) && defined(_MSC_VER)
4240 WORD cw;
4241 __asm fnstcw cw;
4242 cw = (cw & ~0xf3f) | 0x3f;
4243 __asm fldcw cw;
4244 #else
4245 FIXME("FPU setup not implemented for this platform.\n");
4246 #endif
4249 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
4250 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
4251 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
4253 struct wined3d_swapchain_desc *swapchain_desc;
4254 struct wined3d_caps caps;
4255 unsigned i, count = 1;
4256 HRESULT hr;
4258 static const enum wined3d_feature_level feature_levels[] =
4260 WINED3D_FEATURE_LEVEL_9_SM3,
4261 WINED3D_FEATURE_LEVEL_9_SM2,
4262 WINED3D_FEATURE_LEVEL_9_1,
4263 WINED3D_FEATURE_LEVEL_8,
4264 WINED3D_FEATURE_LEVEL_7,
4265 WINED3D_FEATURE_LEVEL_6,
4266 WINED3D_FEATURE_LEVEL_5,
4269 if (mode)
4270 FIXME("Ignoring display mode.\n");
4272 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
4273 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
4274 device->refcount = 1;
4276 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
4278 wined3d_mutex_lock();
4279 if (FAILED(hr = wined3d_device_create(wined3d, adapter, device_type,
4280 focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels),
4281 &device->device_parent, &device->wined3d_device)))
4283 WARN("Failed to create wined3d device, hr %#x.\n", hr);
4284 wined3d_mutex_unlock();
4285 return hr;
4288 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
4289 device->max_user_clip_planes = caps.MaxUserClipPlanes;
4290 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
4291 count = caps.NumberOfAdaptersInGroup;
4293 if (flags & D3DCREATE_MULTITHREADED)
4294 wined3d_device_set_multithreaded(device->wined3d_device);
4296 if (!parameters->Windowed)
4298 if (!focus_window)
4299 focus_window = parameters->hDeviceWindow;
4300 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
4302 ERR("Failed to acquire focus window, hr %#x.\n", hr);
4303 wined3d_device_decref(device->wined3d_device);
4304 wined3d_mutex_unlock();
4305 return hr;
4308 for (i = 0; i < count; ++i)
4310 HWND device_window = parameters[i].hDeviceWindow;
4312 if (!device_window) device_window = focus_window;
4313 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
4314 parameters[i].BackBufferWidth,
4315 parameters[i].BackBufferHeight);
4319 if (!(swapchain_desc = heap_alloc(sizeof(*swapchain_desc) * count)))
4321 ERR("Failed to allocate wined3d parameters.\n");
4322 wined3d_device_release_focus_window(device->wined3d_device);
4323 wined3d_device_decref(device->wined3d_device);
4324 wined3d_mutex_unlock();
4325 return E_OUTOFMEMORY;
4328 for (i = 0; i < count; ++i)
4330 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i],
4331 parent->extended))
4333 wined3d_device_release_focus_window(device->wined3d_device);
4334 wined3d_device_decref(device->wined3d_device);
4335 heap_free(swapchain_desc);
4336 wined3d_mutex_unlock();
4337 return D3DERR_INVALIDCALL;
4341 if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc)))
4343 WARN("Failed to initialize 3D, hr %#x.\n", hr);
4344 wined3d_device_release_focus_window(device->wined3d_device);
4345 heap_free(swapchain_desc);
4346 wined3d_device_decref(device->wined3d_device);
4347 wined3d_mutex_unlock();
4348 return hr;
4351 wined3d_device_set_render_state(device->wined3d_device,
4352 WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
4354 if (FAILED(hr = d3d9_device_get_swapchains(device)))
4356 wined3d_device_uninit_3d(device->wined3d_device);
4357 wined3d_device_release_focus_window(device->wined3d_device);
4358 wined3d_device_decref(device->wined3d_device);
4359 wined3d_mutex_unlock();
4360 return E_OUTOFMEMORY;
4362 for (i = 0; i < device->implicit_swapchain_count; ++i)
4364 device->implicit_swapchains[i]->swap_interval
4365 = wined3dswapinterval_from_d3d(parameters[i].PresentationInterval);
4368 for (i = 0; i < count; ++i)
4370 present_parameters_from_wined3d_swapchain_desc(&parameters[i],
4371 &swapchain_desc[i], parameters[i].PresentationInterval);
4374 wined3d_mutex_unlock();
4376 heap_free(swapchain_desc);
4378 /* Initialize the converted declaration array. This creates a valid pointer
4379 * and when adding decls HeapReAlloc() can be used without further checking. */
4380 if (!(device->fvf_decls = heap_alloc(0)))
4382 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4383 wined3d_mutex_lock();
4384 heap_free(device->implicit_swapchains);
4385 wined3d_device_uninit_3d(device->wined3d_device);
4386 wined3d_device_release_focus_window(device->wined3d_device);
4387 wined3d_device_decref(device->wined3d_device);
4388 wined3d_mutex_unlock();
4389 return E_OUTOFMEMORY;
4392 /* We could also simply ignore the initial rendertarget since it's known
4393 * not to be a texture (we currently use these only for automatic mipmap
4394 * generation). */
4395 wined3d_mutex_lock();
4396 device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(
4397 wined3d_device_get_rendertarget_view(device->wined3d_device, 0));
4398 wined3d_mutex_unlock();
4400 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
4401 device->d3d_parent = parent;
4403 return D3D_OK;