d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
[wine.git] / dlls / d3d11 / d3d11_private.h
blob0d2a16240c846e6c6f93977a32e98c9fd92efa7e
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d11_1.h"
33 #ifdef D3D11_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
47 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
49 struct d3d_device;
51 struct d3d_shader_info
53 const DWORD *shader_code;
54 struct wined3d_shader_signature *input_signature;
55 struct wined3d_shader_signature *output_signature;
58 extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN;
60 /* TRACE helper functions */
61 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
62 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
64 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
65 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
66 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
67 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
68 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
69 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
70 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
72 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
73 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
74 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
75 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
76 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
77 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
78 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
79 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
81 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
82 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
83 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
84 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
85 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
86 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
88 static inline void read_dword(const char **ptr, DWORD *d)
90 memcpy(d, *ptr, sizeof(*d));
91 *ptr += sizeof(*d);
94 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
96 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
97 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
99 /* ID3D11Texture2D, ID3D10Texture2D */
100 struct d3d_texture2d
102 ID3D11Texture2D ID3D11Texture2D_iface;
103 ID3D10Texture2D ID3D10Texture2D_iface;
104 LONG refcount;
106 struct wined3d_private_store private_store;
107 IUnknown *dxgi_surface;
108 struct wined3d_texture *wined3d_texture;
109 D3D11_TEXTURE2D_DESC desc;
110 ID3D11Device *device;
113 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
115 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
118 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
119 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
120 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
121 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
123 /* ID3D11Texture3D, ID3D10Texture3D */
124 struct d3d_texture3d
126 ID3D11Texture3D ID3D11Texture3D_iface;
127 ID3D10Texture3D ID3D10Texture3D_iface;
128 LONG refcount;
130 struct wined3d_private_store private_store;
131 struct wined3d_texture *wined3d_texture;
132 D3D11_TEXTURE3D_DESC desc;
133 ID3D11Device *device;
136 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
137 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
138 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
140 /* ID3D11Buffer, ID3D10Buffer */
141 struct d3d_buffer
143 ID3D11Buffer ID3D11Buffer_iface;
144 ID3D10Buffer ID3D10Buffer_iface;
145 LONG refcount;
147 struct wined3d_private_store private_store;
148 struct wined3d_buffer *wined3d_buffer;
149 D3D11_BUFFER_DESC desc;
150 ID3D11Device *device;
153 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
154 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
155 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
156 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
158 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
159 struct d3d_depthstencil_view
161 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
162 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
163 LONG refcount;
165 struct wined3d_private_store private_store;
166 struct wined3d_rendertarget_view *wined3d_view;
167 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
168 ID3D11Resource *resource;
169 ID3D11Device *device;
172 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
173 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
174 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
175 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
177 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
178 struct d3d_rendertarget_view
180 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
181 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
182 LONG refcount;
184 struct wined3d_private_store private_store;
185 struct wined3d_rendertarget_view *wined3d_view;
186 D3D11_RENDER_TARGET_VIEW_DESC desc;
187 ID3D11Resource *resource;
188 ID3D11Device *device;
191 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
192 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
193 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
194 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
196 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
197 struct d3d_shader_resource_view
199 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
200 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
201 LONG refcount;
203 struct wined3d_private_store private_store;
204 struct wined3d_shader_resource_view *wined3d_view;
205 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
206 ID3D11Resource *resource;
207 ID3D11Device *device;
210 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
211 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
212 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
213 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
214 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
215 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
217 /* ID3D11InputLayout, ID3D10InputLayout */
218 struct d3d_input_layout
220 ID3D11InputLayout ID3D11InputLayout_iface;
221 ID3D10InputLayout ID3D10InputLayout_iface;
222 LONG refcount;
224 struct wined3d_private_store private_store;
225 struct wined3d_vertex_declaration *wined3d_decl;
228 HRESULT d3d_input_layout_create(struct d3d_device *device,
229 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
230 const void *shader_byte_code, SIZE_T shader_byte_code_length,
231 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
232 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
233 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
235 /* ID3D11VertexShader, ID3D10VertexShader */
236 struct d3d_vertex_shader
238 ID3D11VertexShader ID3D11VertexShader_iface;
239 ID3D10VertexShader ID3D10VertexShader_iface;
240 LONG refcount;
242 struct wined3d_private_store private_store;
243 struct wined3d_shader *wined3d_shader;
244 ID3D11Device *device;
247 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
248 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
249 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
250 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
252 /* ID3D11GeometryShader, ID3D10GeometryShader */
253 struct d3d_geometry_shader
255 ID3D11GeometryShader ID3D11GeometryShader_iface;
256 ID3D10GeometryShader ID3D10GeometryShader_iface;
257 LONG refcount;
259 struct wined3d_private_store private_store;
260 struct wined3d_shader *wined3d_shader;
261 ID3D11Device *device;
264 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
265 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
266 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
267 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
269 /* ID3D11PixelShader, ID3D10PixelShader */
270 struct d3d_pixel_shader
272 ID3D11PixelShader ID3D11PixelShader_iface;
273 ID3D10PixelShader ID3D10PixelShader_iface;
274 LONG refcount;
276 struct wined3d_private_store private_store;
277 struct wined3d_shader *wined3d_shader;
278 ID3D11Device *device;
281 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
282 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
283 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
284 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
286 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
287 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
289 /* ID3D11BlendState, ID3D10BlendState1 */
290 struct d3d_blend_state
292 ID3D11BlendState ID3D11BlendState_iface;
293 ID3D10BlendState1 ID3D10BlendState1_iface;
294 LONG refcount;
296 struct wined3d_private_store private_store;
297 D3D11_BLEND_DESC desc;
298 struct wine_rb_entry entry;
299 ID3D11Device *device;
302 HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
303 const D3D11_BLEND_DESC *desc) DECLSPEC_HIDDEN;
304 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
305 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
307 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
308 struct d3d_depthstencil_state
310 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
311 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
312 LONG refcount;
314 struct wined3d_private_store private_store;
315 D3D11_DEPTH_STENCIL_DESC desc;
316 struct wine_rb_entry entry;
317 ID3D11Device *device;
320 HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
321 const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
322 struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
323 ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
324 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
325 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
327 /* ID3D11RasterizerState, ID3D10RasterizerState */
328 struct d3d_rasterizer_state
330 ID3D11RasterizerState ID3D11RasterizerState_iface;
331 ID3D10RasterizerState ID3D10RasterizerState_iface;
332 LONG refcount;
334 struct wined3d_private_store private_store;
335 D3D11_RASTERIZER_DESC desc;
336 struct wine_rb_entry entry;
337 ID3D11Device *device;
340 HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
341 const D3D11_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
342 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
343 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
345 /* ID3D11SamplerState, ID3D10SamplerState */
346 struct d3d_sampler_state
348 ID3D11SamplerState ID3D11SamplerState_iface;
349 ID3D10SamplerState ID3D10SamplerState_iface;
350 LONG refcount;
352 struct wined3d_private_store private_store;
353 struct wined3d_sampler *wined3d_sampler;
354 D3D11_SAMPLER_DESC desc;
355 struct wine_rb_entry entry;
356 ID3D11Device *device;
359 HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
360 const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
361 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
362 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
364 /* ID3D11Query, ID3D10Query */
365 struct d3d_query
367 ID3D11Query ID3D11Query_iface;
368 ID3D10Query ID3D10Query_iface;
369 LONG refcount;
371 struct wined3d_private_store private_store;
372 struct wined3d_query *wined3d_query;
373 BOOL predicate;
374 ID3D11Device *device;
377 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
378 struct d3d_query **query) DECLSPEC_HIDDEN;
379 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
380 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
382 /* ID3D11DeviceContext - immediate context */
383 struct d3d11_immediate_context
385 ID3D11DeviceContext ID3D11DeviceContext_iface;
386 LONG refcount;
389 /* ID3D11Device, ID3D10Device1 */
390 struct d3d_device
392 IUnknown IUnknown_inner;
393 ID3D11Device ID3D11Device_iface;
394 ID3D10Device1 ID3D10Device1_iface;
395 ID3D10Multithread ID3D10Multithread_iface;
396 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
397 IUnknown *outer_unk;
398 LONG refcount;
400 D3D_FEATURE_LEVEL feature_level;
402 struct d3d11_immediate_context immediate_context;
404 struct wined3d_device_parent device_parent;
405 struct wined3d_device *wined3d_device;
407 struct wine_rb_tree blend_states;
408 struct wine_rb_tree depthstencil_states;
409 struct wine_rb_tree rasterizer_states;
410 struct wine_rb_tree sampler_states;
412 struct d3d_blend_state *blend_state;
413 float blend_factor[4];
414 struct d3d_depthstencil_state *depth_stencil_state;
415 UINT stencil_ref;
416 struct d3d_rasterizer_state *rasterizer_state;
419 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
421 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device_iface);
424 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
426 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
429 HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
431 /* Layered device */
432 enum dxgi_device_layer_id
434 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
435 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
436 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
437 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
438 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
441 struct layer_get_size_args
443 DWORD unknown0;
444 DWORD unknown1;
445 DWORD *unknown2;
446 DWORD *unknown3;
447 IDXGIAdapter *adapter;
448 WORD interface_major;
449 WORD interface_minor;
450 WORD version_build;
451 WORD version_revision;
454 struct dxgi_device_layer
456 enum dxgi_device_layer_id id;
457 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
458 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
459 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
460 void *device_object, REFIID riid, void **device_layer);
461 void (WINAPI *set_feature_level)(enum dxgi_device_layer_id id, void *device,
462 D3D_FEATURE_LEVEL feature_level);
465 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
466 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
467 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
469 #endif /* __WINE_D3D11_PRIVATE_H */