2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
28 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
32 d3d_null_wined3d_object_destroyed
,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context
*impl_from_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
39 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11DeviceContext_iface
);
42 static inline struct d3d_device
*device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
44 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
45 return CONTAINING_RECORD(context
, struct d3d_device
, immediate_context
);
48 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_QueryInterface(ID3D11DeviceContext
*iface
,
49 REFIID riid
, void **out
)
51 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
53 if (IsEqualGUID(riid
, &IID_ID3D11DeviceContext
)
54 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
55 || IsEqualGUID(riid
, &IID_IUnknown
))
57 ID3D11DeviceContext_AddRef(iface
);
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
67 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_AddRef(ID3D11DeviceContext
*iface
)
69 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
70 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
71 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
73 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
77 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
83 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_Release(ID3D11DeviceContext
*iface
)
85 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
86 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
87 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
89 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
93 ID3D11Device_Release(&device
->ID3D11Device_iface
);
99 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetDevice(ID3D11DeviceContext
*iface
, ID3D11Device
**device
)
101 struct d3d_device
*device_object
= device_from_immediate_ID3D11DeviceContext(iface
);
103 TRACE("iface %p, device %p.\n", iface
, device
);
105 *device
= &device_object
->ID3D11Device_iface
;
106 ID3D11Device_AddRef(*device
);
109 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
110 UINT
*data_size
, void *data
)
112 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
114 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
116 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
119 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
120 UINT data_size
, const void *data
)
122 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
124 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
126 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
129 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext
*iface
,
130 REFGUID guid
, const IUnknown
*data
)
132 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
134 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
136 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
139 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext
*iface
,
140 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
142 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
145 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
146 iface
, start_slot
, buffer_count
, buffers
);
148 wined3d_mutex_lock();
149 for (i
= 0; i
< buffer_count
; ++i
)
151 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
153 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
154 buffer
? buffer
->wined3d_buffer
: NULL
);
156 wined3d_mutex_unlock();
159 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext
*iface
,
160 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
162 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
165 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
166 iface
, start_slot
, view_count
, views
);
168 wined3d_mutex_lock();
169 for (i
= 0; i
< view_count
; ++i
)
171 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
173 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
174 view
? view
->wined3d_view
: NULL
);
176 wined3d_mutex_unlock();
179 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShader(ID3D11DeviceContext
*iface
,
180 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
182 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
183 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
185 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
186 iface
, shader
, class_instances
, class_instance_count
);
189 FIXME("Dynamic linking is not implemented yet.\n");
191 wined3d_mutex_lock();
192 wined3d_device_set_pixel_shader(device
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
193 wined3d_mutex_unlock();
196 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext
*iface
,
197 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
199 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
202 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
203 iface
, start_slot
, sampler_count
, samplers
);
205 wined3d_mutex_lock();
206 for (i
= 0; i
< sampler_count
; ++i
)
208 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
210 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
211 sampler
? sampler
->wined3d_sampler
: NULL
);
213 wined3d_mutex_unlock();
216 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShader(ID3D11DeviceContext
*iface
,
217 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
219 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
220 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
222 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
223 iface
, shader
, class_instances
, class_instance_count
);
226 FIXME("Dynamic linking is not implemented yet.\n");
228 wined3d_mutex_lock();
229 wined3d_device_set_vertex_shader(device
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
230 wined3d_mutex_unlock();
233 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext
*iface
,
234 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
236 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
238 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
239 iface
, index_count
, start_index_location
, base_vertex_location
);
241 wined3d_mutex_lock();
242 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
243 wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_index_location
, index_count
);
244 wined3d_mutex_unlock();
247 static void STDMETHODCALLTYPE
d3d11_immediate_context_Draw(ID3D11DeviceContext
*iface
,
248 UINT vertex_count
, UINT start_vertex_location
)
250 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
252 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
253 iface
, vertex_count
, start_vertex_location
);
255 wined3d_mutex_lock();
256 wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex_location
, vertex_count
);
257 wined3d_mutex_unlock();
260 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_Map(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
261 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
263 struct wined3d_resource
*wined3d_resource
;
264 struct wined3d_map_desc map_desc
;
267 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
268 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
271 FIXME("Ignoring map_flags %#x.\n", map_flags
);
273 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
275 wined3d_mutex_lock();
276 hr
= wined3d_resource_map(wined3d_resource
, subresource_idx
,
277 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
278 wined3d_mutex_unlock();
280 mapped_subresource
->pData
= map_desc
.data
;
281 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
282 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
287 static void STDMETHODCALLTYPE
d3d11_immediate_context_Unmap(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
288 UINT subresource_idx
)
290 struct wined3d_resource
*wined3d_resource
;
292 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
294 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
296 wined3d_mutex_lock();
297 wined3d_resource_unmap(wined3d_resource
, subresource_idx
);
298 wined3d_mutex_unlock();
301 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext
*iface
,
302 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
304 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface
, start_slot
, buffer_count
, buffers
);
310 wined3d_mutex_lock();
311 for (i
= 0; i
< buffer_count
; ++i
)
313 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
315 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
316 buffer
? buffer
->wined3d_buffer
: NULL
);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext
*iface
,
322 ID3D11InputLayout
*input_layout
)
324 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
325 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
327 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
329 wined3d_mutex_lock();
330 wined3d_device_set_vertex_declaration(device
->wined3d_device
, layout
? layout
->wined3d_decl
: NULL
);
331 wined3d_mutex_unlock();
334 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext
*iface
,
335 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
337 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
340 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
341 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
343 wined3d_mutex_lock();
344 for (i
= 0; i
< buffer_count
; ++i
)
346 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
348 wined3d_device_set_stream_source(device
->wined3d_device
, start_slot
+ i
,
349 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
351 wined3d_mutex_unlock();
354 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext
*iface
,
355 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
357 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
358 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
360 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
361 iface
, buffer
, debug_dxgi_format(format
), offset
);
363 wined3d_mutex_lock();
364 wined3d_device_set_index_buffer(device
->wined3d_device
,
365 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
366 wined3dformat_from_dxgi_format(format
), offset
);
367 wined3d_mutex_unlock();
370 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext
*iface
,
371 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
372 UINT start_instance_location
)
374 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
376 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
377 "base_vertex_location %d, start_instance_location %u.\n",
378 iface
, instance_index_count
, instance_count
, start_index_location
,
379 base_vertex_location
, start_instance_location
);
381 wined3d_mutex_lock();
382 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
383 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
384 instance_index_count
, start_instance_location
, instance_count
);
385 wined3d_mutex_unlock();
388 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext
*iface
,
389 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
391 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
393 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
394 "start_instance_location %u.\n",
395 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
396 start_instance_location
);
398 wined3d_mutex_lock();
399 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
400 instance_vertex_count
, start_instance_location
, instance_count
);
401 wined3d_mutex_unlock();
404 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext
*iface
,
405 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
407 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
410 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
411 iface
, start_slot
, buffer_count
, buffers
);
413 wined3d_mutex_lock();
414 for (i
= 0; i
< buffer_count
; ++i
)
416 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
418 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
419 buffer
? buffer
->wined3d_buffer
: NULL
);
421 wined3d_mutex_unlock();
424 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShader(ID3D11DeviceContext
*iface
,
425 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
427 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
428 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
430 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
431 iface
, shader
, class_instances
, class_instance_count
);
434 FIXME("Dynamic linking is not implemented yet.\n");
436 wined3d_mutex_lock();
437 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
438 wined3d_mutex_unlock();
441 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext
*iface
,
442 D3D11_PRIMITIVE_TOPOLOGY topology
)
444 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
446 TRACE("iface %p, topology %u.\n", iface
, topology
);
448 wined3d_mutex_lock();
449 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
450 wined3d_mutex_unlock();
453 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext
*iface
,
454 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
456 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
459 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
461 wined3d_mutex_lock();
462 for (i
= 0; i
< view_count
; ++i
)
464 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
466 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
467 view
? view
->wined3d_view
: NULL
);
469 wined3d_mutex_unlock();
472 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext
*iface
,
473 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
475 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
478 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
479 iface
, start_slot
, sampler_count
, samplers
);
481 wined3d_mutex_lock();
482 for (i
= 0; i
< sampler_count
; ++i
)
484 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
486 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
487 sampler
? sampler
->wined3d_sampler
: NULL
);
489 wined3d_mutex_unlock();
492 static void STDMETHODCALLTYPE
d3d11_immediate_context_Begin(ID3D11DeviceContext
*iface
,
493 ID3D11Asynchronous
*asynchronous
)
495 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
498 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
500 wined3d_mutex_lock();
501 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_BEGIN
)))
502 ERR("Failed to issue query, hr %#x.\n", hr
);
503 wined3d_mutex_unlock();
506 static void STDMETHODCALLTYPE
d3d11_immediate_context_End(ID3D11DeviceContext
*iface
,
507 ID3D11Asynchronous
*asynchronous
)
509 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
512 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
514 wined3d_mutex_lock();
515 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_END
)))
516 ERR("Failed to issue query, hr %#x.\n", hr
);
517 wined3d_mutex_unlock();
520 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetData(ID3D11DeviceContext
*iface
,
521 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
523 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
524 unsigned int wined3d_flags
;
527 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
528 iface
, asynchronous
, data
, data_size
, data_flags
);
530 if (!data
&& data_size
)
533 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
535 wined3d_mutex_lock();
536 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
538 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
539 if (hr
== WINED3DERR_INVALIDCALL
)
540 hr
= DXGI_ERROR_INVALID_CALL
;
544 WARN("Invalid data size %u.\n", data_size
);
547 wined3d_mutex_unlock();
552 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetPredication(ID3D11DeviceContext
*iface
,
553 ID3D11Predicate
*predicate
, BOOL value
)
555 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
556 struct d3d_query
*query
;
558 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
560 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
562 wined3d_mutex_lock();
563 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
564 wined3d_mutex_unlock();
567 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext
*iface
,
568 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
570 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
573 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
575 wined3d_mutex_lock();
576 for (i
= 0; i
< view_count
; ++i
)
578 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
580 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
581 view
? view
->wined3d_view
: NULL
);
583 wined3d_mutex_unlock();
586 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext
*iface
,
587 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
589 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
592 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
593 iface
, start_slot
, sampler_count
, samplers
);
595 wined3d_mutex_lock();
596 for (i
= 0; i
< sampler_count
; ++i
)
598 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
600 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
601 sampler
? sampler
->wined3d_sampler
: NULL
);
603 wined3d_mutex_unlock();
606 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext
*iface
,
607 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
608 ID3D11DepthStencilView
*depth_stencil_view
)
610 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
611 struct d3d_depthstencil_view
*dsv
;
614 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
615 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
617 wined3d_mutex_lock();
618 for (i
= 0; i
< render_target_view_count
; ++i
)
620 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
621 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
623 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
625 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
628 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
629 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, dsv
? dsv
->wined3d_view
: NULL
);
630 wined3d_mutex_unlock();
633 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
634 ID3D11DeviceContext
*iface
, UINT render_target_view_count
,
635 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
636 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
637 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
639 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
642 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
643 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
644 "initial_counts %p.\n",
645 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
646 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
649 if (render_target_view_count
!= D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
651 d3d11_immediate_context_OMSetRenderTargets(iface
, render_target_view_count
, render_target_views
,
655 if (unordered_access_view_count
!= D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
657 wined3d_mutex_lock();
658 for (i
= 0; i
< unordered_access_view_start_slot
; ++i
)
660 wined3d_device_set_unordered_access_view(device
->wined3d_device
, i
, NULL
);
662 for (i
= 0; i
< unordered_access_view_count
; ++i
)
664 struct d3d11_unordered_access_view
*view
665 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views
[i
]);
667 if (initial_counts
&& view
&& view
->desc
.ViewDimension
== D3D11_UAV_DIMENSION_BUFFER
668 && (view
->desc
.u
.Buffer
.Flags
& (D3D11_BUFFER_UAV_FLAG_APPEND
| D3D11_BUFFER_UAV_FLAG_COUNTER
))
669 && initial_counts
[i
] != ~(UINT
)0)
670 FIXME("Ignoring initial count %u for slot %u.\n",
671 initial_counts
[i
], unordered_access_view_start_slot
+ i
);
673 wined3d_device_set_unordered_access_view(device
->wined3d_device
,
674 unordered_access_view_start_slot
+ i
,
675 view
? view
->wined3d_view
: NULL
);
677 for (; unordered_access_view_start_slot
+ i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
679 wined3d_device_set_unordered_access_view(device
->wined3d_device
,
680 unordered_access_view_start_slot
+ i
, NULL
);
682 wined3d_mutex_unlock();
686 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext
*iface
,
687 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
689 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
690 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
691 const D3D11_BLEND_DESC
*desc
;
693 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
694 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
697 blend_factor
= default_blend_factor
;
699 wined3d_mutex_lock();
700 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
701 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
702 if (!(device
->blend_state
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
704 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
705 wined3d_device_set_render_state(device
->wined3d_device
,
706 WINED3D_RS_COLORWRITEENABLE
, D3D11_COLOR_WRITE_ENABLE_ALL
);
707 wined3d_device_set_render_state(device
->wined3d_device
,
708 WINED3D_RS_COLORWRITEENABLE1
, D3D11_COLOR_WRITE_ENABLE_ALL
);
709 wined3d_device_set_render_state(device
->wined3d_device
,
710 WINED3D_RS_COLORWRITEENABLE2
, D3D11_COLOR_WRITE_ENABLE_ALL
);
711 wined3d_device_set_render_state(device
->wined3d_device
,
712 WINED3D_RS_COLORWRITEENABLE3
, D3D11_COLOR_WRITE_ENABLE_ALL
);
713 wined3d_mutex_unlock();
717 desc
= &device
->blend_state
->desc
;
718 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
,
719 desc
->RenderTarget
[0].BlendEnable
);
720 if (desc
->RenderTarget
[0].BlendEnable
)
722 const D3D11_RENDER_TARGET_BLEND_DESC
*d
= &desc
->RenderTarget
[0];
724 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, d
->SrcBlend
);
725 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, d
->DestBlend
);
726 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, d
->BlendOp
);
727 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
728 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
, d
->SrcBlendAlpha
);
729 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
, d
->DestBlendAlpha
);
730 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
, d
->BlendOpAlpha
);
732 if (memcmp(blend_factor
, default_blend_factor
, sizeof(default_blend_factor
))
733 && (d
->SrcBlend
== D3D11_BLEND_BLEND_FACTOR
|| d
->SrcBlend
== D3D11_BLEND_INV_BLEND_FACTOR
734 || d
->DestBlend
== D3D11_BLEND_BLEND_FACTOR
|| d
->DestBlend
== D3D11_BLEND_INV_BLEND_FACTOR
735 || d
->SrcBlendAlpha
== D3D11_BLEND_BLEND_FACTOR
|| d
->SrcBlendAlpha
== D3D11_BLEND_INV_BLEND_FACTOR
736 || d
->DestBlendAlpha
== D3D11_BLEND_BLEND_FACTOR
|| d
->DestBlendAlpha
== D3D11_BLEND_INV_BLEND_FACTOR
))
737 FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor
));
739 wined3d_device_set_render_state(device
->wined3d_device
,
740 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTarget
[0].RenderTargetWriteMask
);
741 wined3d_device_set_render_state(device
->wined3d_device
,
742 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTarget
[1].RenderTargetWriteMask
);
743 wined3d_device_set_render_state(device
->wined3d_device
,
744 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTarget
[2].RenderTargetWriteMask
);
745 wined3d_device_set_render_state(device
->wined3d_device
,
746 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTarget
[3].RenderTargetWriteMask
);
747 wined3d_mutex_unlock();
750 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext
*iface
,
751 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
753 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
754 const D3D11_DEPTH_STENCILOP_DESC
*front
, *back
;
755 const D3D11_DEPTH_STENCIL_DESC
*desc
;
757 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
758 iface
, depth_stencil_state
, stencil_ref
);
760 wined3d_mutex_lock();
761 device
->stencil_ref
= stencil_ref
;
762 if (!(device
->depth_stencil_state
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
764 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
, TRUE
);
765 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZWRITEENABLE
, D3D11_DEPTH_WRITE_MASK_ALL
);
766 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZFUNC
, D3D11_COMPARISON_LESS
);
767 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILENABLE
, FALSE
);
768 wined3d_mutex_unlock();
772 desc
= &device
->depth_stencil_state
->desc
;
774 front
= &desc
->FrontFace
;
775 back
= &desc
->BackFace
;
777 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
, desc
->DepthEnable
);
778 if (desc
->DepthEnable
)
780 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZWRITEENABLE
, desc
->DepthWriteMask
);
781 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZFUNC
, desc
->DepthFunc
);
784 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILENABLE
, desc
->StencilEnable
);
785 if (desc
->StencilEnable
)
787 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILMASK
, desc
->StencilReadMask
);
788 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILWRITEMASK
, desc
->StencilWriteMask
);
789 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILREF
, stencil_ref
);
791 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILFAIL
, front
->StencilFailOp
);
792 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILZFAIL
, front
->StencilDepthFailOp
);
793 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILPASS
, front
->StencilPassOp
);
794 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILFUNC
, front
->StencilFunc
);
795 if (front
->StencilFailOp
!= back
->StencilFailOp
796 || front
->StencilDepthFailOp
!= back
->StencilDepthFailOp
797 || front
->StencilPassOp
!= back
->StencilPassOp
798 || front
->StencilFunc
!= back
->StencilFunc
)
800 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_TWOSIDEDSTENCILMODE
, TRUE
);
801 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BACK_STENCILFAIL
, back
->StencilFailOp
);
802 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BACK_STENCILZFAIL
,
803 back
->StencilDepthFailOp
);
804 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BACK_STENCILPASS
, back
->StencilPassOp
);
805 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BACK_STENCILFUNC
, back
->StencilFunc
);
809 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_TWOSIDEDSTENCILMODE
, FALSE
);
812 wined3d_mutex_unlock();
815 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext
*iface
, UINT buffer_count
,
816 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
818 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
819 unsigned int count
, i
;
821 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
823 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
824 wined3d_mutex_lock();
825 for (i
= 0; i
< count
; ++i
)
827 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
829 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
830 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
832 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
834 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
836 wined3d_mutex_unlock();
839 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawAuto(ID3D11DeviceContext
*iface
)
841 FIXME("iface %p stub!\n", iface
);
844 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext
*iface
,
845 ID3D11Buffer
*buffer
, UINT offset
)
847 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
850 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext
*iface
,
851 ID3D11Buffer
*buffer
, UINT offset
)
853 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
856 static void STDMETHODCALLTYPE
d3d11_immediate_context_Dispatch(ID3D11DeviceContext
*iface
,
857 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
859 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
861 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
862 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
864 wined3d_mutex_lock();
865 wined3d_device_dispatch_compute(device
->wined3d_device
,
866 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
867 wined3d_mutex_unlock();
870 static void STDMETHODCALLTYPE
d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext
*iface
,
871 ID3D11Buffer
*buffer
, UINT offset
)
873 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
876 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetState(ID3D11DeviceContext
*iface
,
877 ID3D11RasterizerState
*rasterizer_state
)
879 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
880 struct d3d_rasterizer_state
*rasterizer_state_impl
;
881 const D3D11_RASTERIZER_DESC
*desc
;
883 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
885 wined3d_mutex_lock();
886 if (!(rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
)))
888 wined3d_device_set_rasterizer_state(device
->wined3d_device
, NULL
);
889 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
890 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_BACK
);
891 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
892 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
893 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
894 wined3d_mutex_unlock();
898 wined3d_device_set_rasterizer_state(device
->wined3d_device
, rasterizer_state_impl
->wined3d_state
);
900 desc
= &rasterizer_state_impl
->desc
;
901 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
902 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
903 /* OpenGL style depth bias. */
904 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
905 FIXME("Ignoring depth bias.\n");
907 if (!desc
->DepthClipEnable
)
908 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
909 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
910 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
911 wined3d_device_set_render_state(device
->wined3d_device
,
912 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
913 wined3d_mutex_unlock();
916 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext
*iface
,
917 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
919 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
920 struct wined3d_viewport wined3d_vp
;
922 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
924 if (viewport_count
> 1)
925 FIXME("Multiple viewports not implemented.\n");
930 if (viewports
[0].TopLeftX
!= (UINT
)viewports
[0].TopLeftX
931 || viewports
[0].TopLeftY
!= (UINT
)viewports
[0].TopLeftY
932 || viewports
[0].Width
!= (UINT
)viewports
[0].Width
933 || viewports
[0].Height
!= (UINT
)viewports
[0].Height
)
934 FIXME("Floating-point viewports not implemented.\n");
936 wined3d_vp
.x
= viewports
[0].TopLeftX
;
937 wined3d_vp
.y
= viewports
[0].TopLeftY
;
938 wined3d_vp
.width
= viewports
[0].Width
;
939 wined3d_vp
.height
= viewports
[0].Height
;
940 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
941 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
943 wined3d_mutex_lock();
944 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
945 wined3d_mutex_unlock();
948 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext
*iface
,
949 UINT rect_count
, const D3D11_RECT
*rects
)
951 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
953 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
956 FIXME("Multiple scissor rects not implemented.\n");
961 wined3d_mutex_lock();
962 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
963 wined3d_mutex_unlock();
966 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext
*iface
,
967 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
968 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
970 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
971 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
972 struct wined3d_box wined3d_src_box
;
974 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
975 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
976 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
977 src_resource
, src_subresource_idx
, src_box
);
980 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
981 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
983 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
984 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
985 wined3d_mutex_lock();
986 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
987 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
);
988 wined3d_mutex_unlock();
991 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyResource(ID3D11DeviceContext
*iface
,
992 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
994 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
995 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
997 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
999 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1000 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1001 wined3d_mutex_lock();
1002 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
1003 wined3d_mutex_unlock();
1006 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext
*iface
,
1007 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1008 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1010 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1011 struct wined3d_resource
*wined3d_resource
;
1012 struct wined3d_box wined3d_box
;
1014 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1015 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1018 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1020 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1021 wined3d_mutex_lock();
1022 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
1023 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
1024 wined3d_mutex_unlock();
1027 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext
*iface
,
1028 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1030 FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
1031 iface
, dst_buffer
, dst_offset
, src_view
);
1034 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext
*iface
,
1035 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1037 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1038 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1039 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1042 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1043 iface
, render_target_view
, debug_float4(color_rgba
));
1048 wined3d_mutex_lock();
1049 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
1050 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1051 ERR("Failed to clear view, hr %#x.\n", hr
);
1052 wined3d_mutex_unlock();
1055 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext
*iface
,
1056 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1058 FIXME("iface %p, unordered_access_view %p, values {%u %u %u %u} stub!\n",
1059 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1062 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext
*iface
,
1063 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1065 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1066 iface
, unordered_access_view
, debug_float4(values
));
1069 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext
*iface
,
1070 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1072 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1073 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1074 DWORD wined3d_flags
;
1077 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1078 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1083 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1085 wined3d_mutex_lock();
1086 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
1087 wined3d_flags
, NULL
, depth
, stencil
)))
1088 ERR("Failed to clear view, hr %#x.\n", hr
);
1089 wined3d_mutex_unlock();
1092 static void STDMETHODCALLTYPE
d3d11_immediate_context_GenerateMips(ID3D11DeviceContext
*iface
,
1093 ID3D11ShaderResourceView
*view
)
1095 FIXME("iface %p, view %p stub!\n", iface
, view
);
1098 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext
*iface
,
1099 ID3D11Resource
*resource
, FLOAT min_lod
)
1101 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1104 static FLOAT STDMETHODCALLTYPE
d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext
*iface
,
1105 ID3D11Resource
*resource
)
1107 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1112 static void STDMETHODCALLTYPE
d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext
*iface
,
1113 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1114 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1117 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
1118 "format %s stub!\n",
1119 iface
, dst_resource
, dst_subresource_idx
, src_resource
, src_subresource_idx
,
1120 debug_dxgi_format(format
));
1123 static void STDMETHODCALLTYPE
d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext
*iface
,
1124 ID3D11CommandList
*command_list
, BOOL restore_state
)
1126 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface
, command_list
, restore_state
);
1129 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext
*iface
,
1130 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1132 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1135 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1136 iface
, start_slot
, view_count
, views
);
1138 wined3d_mutex_lock();
1139 for (i
= 0; i
< view_count
; ++i
)
1141 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1143 wined3d_device_set_hs_resource_view(device
->wined3d_device
, start_slot
+ i
,
1144 view
? view
->wined3d_view
: NULL
);
1146 wined3d_mutex_unlock();
1149 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShader(ID3D11DeviceContext
*iface
,
1150 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1152 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1153 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1155 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1156 iface
, shader
, class_instances
, class_instance_count
);
1158 if (class_instances
)
1159 FIXME("Dynamic linking is not implemented yet.\n");
1161 wined3d_mutex_lock();
1162 wined3d_device_set_hull_shader(device
->wined3d_device
, hs
? hs
->wined3d_shader
: NULL
);
1163 wined3d_mutex_unlock();
1166 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext
*iface
,
1167 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1169 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1172 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1173 iface
, start_slot
, sampler_count
, samplers
);
1175 wined3d_mutex_lock();
1176 for (i
= 0; i
< sampler_count
; ++i
)
1178 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1180 wined3d_device_set_hs_sampler(device
->wined3d_device
, start_slot
+ i
,
1181 sampler
? sampler
->wined3d_sampler
: NULL
);
1183 wined3d_mutex_unlock();
1186 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1187 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1189 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1192 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1193 iface
, start_slot
, buffer_count
, buffers
);
1195 wined3d_mutex_lock();
1196 for (i
= 0; i
< buffer_count
; ++i
)
1198 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1200 wined3d_device_set_hs_cb(device
->wined3d_device
, start_slot
+ i
,
1201 buffer
? buffer
->wined3d_buffer
: NULL
);
1203 wined3d_mutex_unlock();
1206 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext
*iface
,
1207 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1209 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1212 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1213 iface
, start_slot
, view_count
, views
);
1215 wined3d_mutex_lock();
1216 for (i
= 0; i
< view_count
; ++i
)
1218 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1220 wined3d_device_set_ds_resource_view(device
->wined3d_device
, start_slot
+ i
,
1221 view
? view
->wined3d_view
: NULL
);
1223 wined3d_mutex_unlock();
1226 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShader(ID3D11DeviceContext
*iface
,
1227 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1229 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1230 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1232 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1233 iface
, shader
, class_instances
, class_instance_count
);
1235 if (class_instances
)
1236 FIXME("Dynamic linking is not implemented yet.\n");
1238 wined3d_mutex_lock();
1239 wined3d_device_set_domain_shader(device
->wined3d_device
, ds
? ds
->wined3d_shader
: NULL
);
1240 wined3d_mutex_unlock();
1243 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext
*iface
,
1244 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1246 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1249 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1250 iface
, start_slot
, sampler_count
, samplers
);
1252 wined3d_mutex_lock();
1253 for (i
= 0; i
< sampler_count
; ++i
)
1255 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1257 wined3d_device_set_ds_sampler(device
->wined3d_device
, start_slot
+ i
,
1258 sampler
? sampler
->wined3d_sampler
: NULL
);
1260 wined3d_mutex_unlock();
1263 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1264 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1266 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1269 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1270 iface
, start_slot
, buffer_count
, buffers
);
1272 wined3d_mutex_lock();
1273 for (i
= 0; i
< buffer_count
; ++i
)
1275 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1277 wined3d_device_set_ds_cb(device
->wined3d_device
, start_slot
+ i
,
1278 buffer
? buffer
->wined3d_buffer
: NULL
);
1280 wined3d_mutex_unlock();
1283 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext
*iface
,
1284 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1286 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1289 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1290 iface
, start_slot
, view_count
, views
);
1292 wined3d_mutex_lock();
1293 for (i
= 0; i
< view_count
; ++i
)
1295 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1297 wined3d_device_set_cs_resource_view(device
->wined3d_device
, start_slot
+ i
,
1298 view
? view
->wined3d_view
: NULL
);
1300 wined3d_mutex_unlock();
1303 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
1304 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1306 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1309 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1310 iface
, start_slot
, view_count
, views
, initial_counts
);
1312 wined3d_mutex_lock();
1313 for (i
= 0; i
< view_count
; ++i
)
1315 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1317 if (initial_counts
&& view
&& view
->desc
.ViewDimension
== D3D11_UAV_DIMENSION_BUFFER
1318 && (view
->desc
.u
.Buffer
.Flags
& (D3D11_BUFFER_UAV_FLAG_APPEND
| D3D11_BUFFER_UAV_FLAG_COUNTER
))
1319 && initial_counts
[i
] != ~(UINT
)0)
1320 FIXME("Ignoring initial count %u for slot %u.\n", initial_counts
[i
], start_slot
+ i
);
1322 wined3d_device_set_cs_uav(device
->wined3d_device
, start_slot
+ i
,
1323 view
? view
->wined3d_view
: NULL
);
1325 wined3d_mutex_unlock();
1328 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShader(ID3D11DeviceContext
*iface
,
1329 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1331 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1332 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1334 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1335 iface
, shader
, class_instances
, class_instance_count
);
1337 if (class_instances
)
1338 FIXME("Dynamic linking is not implemented yet.\n");
1340 wined3d_mutex_lock();
1341 wined3d_device_set_compute_shader(device
->wined3d_device
, cs
? cs
->wined3d_shader
: NULL
);
1342 wined3d_mutex_unlock();
1345 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext
*iface
,
1346 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1348 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1351 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1352 iface
, start_slot
, sampler_count
, samplers
);
1354 wined3d_mutex_lock();
1355 for (i
= 0; i
< sampler_count
; ++i
)
1357 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1359 wined3d_device_set_cs_sampler(device
->wined3d_device
, start_slot
+ i
,
1360 sampler
? sampler
->wined3d_sampler
: NULL
);
1362 wined3d_mutex_unlock();
1365 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1366 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1368 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1371 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1372 iface
, start_slot
, buffer_count
, buffers
);
1374 wined3d_mutex_lock();
1375 for (i
= 0; i
< buffer_count
; ++i
)
1377 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1379 wined3d_device_set_cs_cb(device
->wined3d_device
, start_slot
+ i
,
1380 buffer
? buffer
->wined3d_buffer
: NULL
);
1382 wined3d_mutex_unlock();
1385 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1386 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1388 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1391 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1392 iface
, start_slot
, buffer_count
, buffers
);
1394 wined3d_mutex_lock();
1395 for (i
= 0; i
< buffer_count
; ++i
)
1397 struct wined3d_buffer
*wined3d_buffer
;
1398 struct d3d_buffer
*buffer_impl
;
1400 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
1406 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1407 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1408 ID3D11Buffer_AddRef(buffers
[i
]);
1410 wined3d_mutex_unlock();
1413 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext
*iface
,
1414 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1416 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1419 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1420 iface
, start_slot
, view_count
, views
);
1422 wined3d_mutex_lock();
1423 for (i
= 0; i
< view_count
; ++i
)
1425 struct wined3d_shader_resource_view
*wined3d_view
;
1426 struct d3d_shader_resource_view
*view_impl
;
1428 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1434 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1435 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1436 ID3D11ShaderResourceView_AddRef(views
[i
]);
1438 wined3d_mutex_unlock();
1441 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShader(ID3D11DeviceContext
*iface
,
1442 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1444 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1445 struct wined3d_shader
*wined3d_shader
;
1446 struct d3d_pixel_shader
*shader_impl
;
1448 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1449 iface
, shader
, class_instances
, class_instance_count
);
1451 if (class_instances
|| class_instance_count
)
1452 FIXME("Dynamic linking not implemented yet.\n");
1454 wined3d_mutex_lock();
1455 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
1457 wined3d_mutex_unlock();
1462 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1463 wined3d_mutex_unlock();
1464 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1465 ID3D11PixelShader_AddRef(*shader
);
1468 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext
*iface
,
1469 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1471 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1474 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1475 iface
, start_slot
, sampler_count
, samplers
);
1477 wined3d_mutex_lock();
1478 for (i
= 0; i
< sampler_count
; ++i
)
1480 struct wined3d_sampler
*wined3d_sampler
;
1481 struct d3d_sampler_state
*sampler_impl
;
1483 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1489 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1490 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1491 ID3D11SamplerState_AddRef(samplers
[i
]);
1493 wined3d_mutex_unlock();
1496 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShader(ID3D11DeviceContext
*iface
,
1497 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1499 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1500 struct d3d_vertex_shader
*shader_impl
;
1501 struct wined3d_shader
*wined3d_shader
;
1503 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1504 iface
, shader
, class_instances
, class_instance_count
);
1506 if (class_instances
|| class_instance_count
)
1507 FIXME("Dynamic linking not implemented yet.\n");
1509 wined3d_mutex_lock();
1510 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
1512 wined3d_mutex_unlock();
1517 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1518 wined3d_mutex_unlock();
1519 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1520 ID3D11VertexShader_AddRef(*shader
);
1523 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1524 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1526 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1529 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1530 iface
, start_slot
, buffer_count
, buffers
);
1532 wined3d_mutex_lock();
1533 for (i
= 0; i
< buffer_count
; ++i
)
1535 struct wined3d_buffer
*wined3d_buffer
;
1536 struct d3d_buffer
*buffer_impl
;
1538 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
1544 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1545 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1546 ID3D11Buffer_AddRef(buffers
[i
]);
1548 wined3d_mutex_unlock();
1551 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext
*iface
,
1552 ID3D11InputLayout
**input_layout
)
1554 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1555 struct wined3d_vertex_declaration
*wined3d_declaration
;
1556 struct d3d_input_layout
*input_layout_impl
;
1558 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1560 wined3d_mutex_lock();
1561 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1563 wined3d_mutex_unlock();
1564 *input_layout
= NULL
;
1568 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1569 wined3d_mutex_unlock();
1570 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1571 ID3D11InputLayout_AddRef(*input_layout
);
1574 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext
*iface
,
1575 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1577 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1580 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1581 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1583 wined3d_mutex_lock();
1584 for (i
= 0; i
< buffer_count
; ++i
)
1586 struct wined3d_buffer
*wined3d_buffer
;
1587 struct d3d_buffer
*buffer_impl
;
1589 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
1590 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1591 ERR("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1593 if (!wined3d_buffer
)
1599 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1600 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1602 wined3d_mutex_unlock();
1605 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext
*iface
,
1606 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1608 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1609 enum wined3d_format_id wined3d_format
;
1610 struct wined3d_buffer
*wined3d_buffer
;
1611 struct d3d_buffer
*buffer_impl
;
1613 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1615 wined3d_mutex_lock();
1616 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
1617 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1618 if (!wined3d_buffer
)
1620 wined3d_mutex_unlock();
1625 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1626 wined3d_mutex_unlock();
1627 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1630 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1631 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1633 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1636 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1637 iface
, start_slot
, buffer_count
, buffers
);
1639 wined3d_mutex_lock();
1640 for (i
= 0; i
< buffer_count
; ++i
)
1642 struct wined3d_buffer
*wined3d_buffer
;
1643 struct d3d_buffer
*buffer_impl
;
1645 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1651 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1652 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1653 ID3D11Buffer_AddRef(buffers
[i
]);
1655 wined3d_mutex_unlock();
1658 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShader(ID3D11DeviceContext
*iface
,
1659 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1661 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1662 struct d3d_geometry_shader
*shader_impl
;
1663 struct wined3d_shader
*wined3d_shader
;
1665 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1666 iface
, shader
, class_instances
, class_instance_count
);
1668 if (class_instances
|| class_instance_count
)
1669 FIXME("Dynamic linking not implemented yet.\n");
1671 wined3d_mutex_lock();
1672 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1674 wined3d_mutex_unlock();
1679 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1680 wined3d_mutex_unlock();
1681 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
1682 ID3D11GeometryShader_AddRef(*shader
);
1685 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext
*iface
,
1686 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1688 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1690 TRACE("iface %p, topology %p.\n", iface
, topology
);
1692 wined3d_mutex_lock();
1693 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1694 wined3d_mutex_unlock();
1697 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext
*iface
,
1698 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1700 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1703 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1705 wined3d_mutex_lock();
1706 for (i
= 0; i
< view_count
; ++i
)
1708 struct wined3d_shader_resource_view
*wined3d_view
;
1709 struct d3d_shader_resource_view
*view_impl
;
1711 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1717 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1718 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1719 ID3D11ShaderResourceView_AddRef(views
[i
]);
1721 wined3d_mutex_unlock();
1724 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext
*iface
,
1725 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1727 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1730 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1731 iface
, start_slot
, sampler_count
, samplers
);
1733 wined3d_mutex_lock();
1734 for (i
= 0; i
< sampler_count
; ++i
)
1736 struct wined3d_sampler
*wined3d_sampler
;
1737 struct d3d_sampler_state
*sampler_impl
;
1739 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1745 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1746 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1747 ID3D11SamplerState_AddRef(samplers
[i
]);
1749 wined3d_mutex_unlock();
1752 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetPredication(ID3D11DeviceContext
*iface
,
1753 ID3D11Predicate
**predicate
, BOOL
*value
)
1755 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1756 struct wined3d_query
*wined3d_predicate
;
1757 struct d3d_query
*predicate_impl
;
1759 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1761 wined3d_mutex_lock();
1762 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1764 wined3d_mutex_unlock();
1769 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1770 wined3d_mutex_unlock();
1771 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
1772 ID3D11Predicate_AddRef(*predicate
);
1775 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext
*iface
,
1776 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1778 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1781 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1783 wined3d_mutex_lock();
1784 for (i
= 0; i
< view_count
; ++i
)
1786 struct wined3d_shader_resource_view
*wined3d_view
;
1787 struct d3d_shader_resource_view
*view_impl
;
1789 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1795 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1796 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1797 ID3D11ShaderResourceView_AddRef(views
[i
]);
1799 wined3d_mutex_unlock();
1802 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext
*iface
,
1803 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1805 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1808 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1809 iface
, start_slot
, sampler_count
, samplers
);
1811 wined3d_mutex_lock();
1812 for (i
= 0; i
< sampler_count
; ++i
)
1814 struct d3d_sampler_state
*sampler_impl
;
1815 struct wined3d_sampler
*wined3d_sampler
;
1817 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1823 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1824 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1825 ID3D11SamplerState_AddRef(samplers
[i
]);
1827 wined3d_mutex_unlock();
1830 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext
*iface
,
1831 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1832 ID3D11DepthStencilView
**depth_stencil_view
)
1834 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1835 struct wined3d_rendertarget_view
*wined3d_view
;
1837 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1838 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1840 wined3d_mutex_lock();
1841 if (render_target_views
)
1843 struct d3d_rendertarget_view
*view_impl
;
1846 for (i
= 0; i
< render_target_view_count
; ++i
)
1848 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1849 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1851 render_target_views
[i
] = NULL
;
1855 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
1856 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
1860 if (depth_stencil_view
)
1862 struct d3d_depthstencil_view
*view_impl
;
1864 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1865 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1867 *depth_stencil_view
= NULL
;
1871 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
1872 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
1875 wined3d_mutex_unlock();
1878 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1879 ID3D11DeviceContext
*iface
,
1880 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1881 ID3D11DepthStencilView
**depth_stencil_view
,
1882 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1883 ID3D11UnorderedAccessView
**unordered_access_views
)
1885 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1886 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1887 "unordered_access_views %p stub!\n",
1888 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1889 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
1892 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext
*iface
,
1893 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1895 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1897 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1898 iface
, blend_state
, blend_factor
, sample_mask
);
1900 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D11BlendState_iface
: NULL
))
1901 ID3D11BlendState_AddRef(*blend_state
);
1902 wined3d_mutex_lock();
1903 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1904 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
1905 wined3d_mutex_unlock();
1908 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext
*iface
,
1909 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1911 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1913 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1914 iface
, depth_stencil_state
, stencil_ref
);
1916 if ((*depth_stencil_state
= device
->depth_stencil_state
1917 ? &device
->depth_stencil_state
->ID3D11DepthStencilState_iface
: NULL
))
1918 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
1919 *stencil_ref
= device
->stencil_ref
;
1922 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext
*iface
,
1923 UINT buffer_count
, ID3D11Buffer
**buffers
)
1925 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1928 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
1930 wined3d_mutex_lock();
1931 for (i
= 0; i
< buffer_count
; ++i
)
1933 struct wined3d_buffer
*wined3d_buffer
;
1934 struct d3d_buffer
*buffer_impl
;
1936 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, NULL
)))
1942 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1943 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1944 ID3D11Buffer_AddRef(buffers
[i
]);
1946 wined3d_mutex_unlock();
1949 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetState(ID3D11DeviceContext
*iface
,
1950 ID3D11RasterizerState
**rasterizer_state
)
1952 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1953 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1954 struct wined3d_rasterizer_state
*wined3d_state
;
1956 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1958 wined3d_mutex_lock();
1959 if ((wined3d_state
= wined3d_device_get_rasterizer_state(device
->wined3d_device
)))
1961 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
1962 ID3D11RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D11RasterizerState_iface
);
1966 *rasterizer_state
= NULL
;
1968 wined3d_mutex_unlock();
1971 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext
*iface
,
1972 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
1974 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1975 struct wined3d_viewport wined3d_vp
;
1977 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1981 *viewport_count
= 1;
1985 if (!*viewport_count
)
1988 wined3d_mutex_lock();
1989 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1990 wined3d_mutex_unlock();
1992 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1993 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1994 viewports
[0].Width
= wined3d_vp
.width
;
1995 viewports
[0].Height
= wined3d_vp
.height
;
1996 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1997 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1999 if (*viewport_count
> 1)
2000 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
2003 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext
*iface
,
2004 UINT
*rect_count
, D3D11_RECT
*rects
)
2006 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2008 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2019 wined3d_mutex_lock();
2020 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
2021 wined3d_mutex_unlock();
2022 if (*rect_count
> 1)
2023 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
2026 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext
*iface
,
2027 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2029 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2032 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2034 wined3d_mutex_lock();
2035 for (i
= 0; i
< view_count
; ++i
)
2037 struct wined3d_shader_resource_view
*wined3d_view
;
2038 struct d3d_shader_resource_view
*view_impl
;
2040 if (!(wined3d_view
= wined3d_device_get_hs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2046 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2047 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2049 wined3d_mutex_unlock();
2052 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShader(ID3D11DeviceContext
*iface
,
2053 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2055 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2056 struct d3d11_hull_shader
*shader_impl
;
2057 struct wined3d_shader
*wined3d_shader
;
2059 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2060 iface
, shader
, class_instances
, class_instance_count
);
2062 if (class_instances
|| class_instance_count
)
2063 FIXME("Dynamic linking not implemented yet.\n");
2065 wined3d_mutex_lock();
2066 if (!(wined3d_shader
= wined3d_device_get_hull_shader(device
->wined3d_device
)))
2068 wined3d_mutex_unlock();
2073 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2074 wined3d_mutex_unlock();
2075 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2078 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext
*iface
,
2079 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2081 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2084 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2085 iface
, start_slot
, sampler_count
, samplers
);
2087 wined3d_mutex_lock();
2088 for (i
= 0; i
< sampler_count
; ++i
)
2090 struct wined3d_sampler
*wined3d_sampler
;
2091 struct d3d_sampler_state
*sampler_impl
;
2093 if (!(wined3d_sampler
= wined3d_device_get_hs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2099 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2100 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2102 wined3d_mutex_unlock();
2105 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext
*iface
,
2106 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2108 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2111 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2112 iface
, start_slot
, buffer_count
, buffers
);
2114 wined3d_mutex_lock();
2115 for (i
= 0; i
< buffer_count
; ++i
)
2117 struct wined3d_buffer
*wined3d_buffer
;
2118 struct d3d_buffer
*buffer_impl
;
2120 if (!(wined3d_buffer
= wined3d_device_get_hs_cb(device
->wined3d_device
, start_slot
+ i
)))
2126 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2127 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
2129 wined3d_mutex_unlock();
2132 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext
*iface
,
2133 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2135 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2138 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2139 iface
, start_slot
, view_count
, views
);
2141 wined3d_mutex_lock();
2142 for (i
= 0; i
< view_count
; ++i
)
2144 struct wined3d_shader_resource_view
*wined3d_view
;
2145 struct d3d_shader_resource_view
*view_impl
;
2147 if (!(wined3d_view
= wined3d_device_get_ds_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2153 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2154 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2156 wined3d_mutex_unlock();
2159 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShader(ID3D11DeviceContext
*iface
,
2160 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2162 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2163 struct d3d11_domain_shader
*shader_impl
;
2164 struct wined3d_shader
*wined3d_shader
;
2166 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2167 iface
, shader
, class_instances
, class_instance_count
);
2169 if (class_instances
|| class_instance_count
)
2170 FIXME("Dynamic linking not implemented yet.\n");
2172 wined3d_mutex_lock();
2173 if (!(wined3d_shader
= wined3d_device_get_domain_shader(device
->wined3d_device
)))
2175 wined3d_mutex_unlock();
2180 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2181 wined3d_mutex_unlock();
2182 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2185 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext
*iface
,
2186 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2188 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2191 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2192 iface
, start_slot
, sampler_count
, samplers
);
2194 wined3d_mutex_lock();
2195 for (i
= 0; i
< sampler_count
; ++i
)
2197 struct wined3d_sampler
*wined3d_sampler
;
2198 struct d3d_sampler_state
*sampler_impl
;
2200 if (!(wined3d_sampler
= wined3d_device_get_ds_sampler(device
->wined3d_device
, start_slot
+ i
)))
2206 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2207 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2209 wined3d_mutex_unlock();
2212 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext
*iface
,
2213 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2215 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2218 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2219 iface
, start_slot
, buffer_count
, buffers
);
2221 wined3d_mutex_lock();
2222 for (i
= 0; i
< buffer_count
; ++i
)
2224 struct wined3d_buffer
*wined3d_buffer
;
2225 struct d3d_buffer
*buffer_impl
;
2227 if (!(wined3d_buffer
= wined3d_device_get_ds_cb(device
->wined3d_device
, start_slot
+ i
)))
2233 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2234 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
2236 wined3d_mutex_unlock();
2239 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext
*iface
,
2240 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2242 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2245 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2247 wined3d_mutex_lock();
2248 for (i
= 0; i
< view_count
; ++i
)
2250 struct wined3d_shader_resource_view
*wined3d_view
;
2251 struct d3d_shader_resource_view
*view_impl
;
2253 if (!(wined3d_view
= wined3d_device_get_cs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2259 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2260 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2262 wined3d_mutex_unlock();
2265 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
2266 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2268 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2271 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2273 wined3d_mutex_lock();
2274 for (i
= 0; i
< view_count
; ++i
)
2276 struct wined3d_unordered_access_view
*wined3d_view
;
2277 struct d3d11_unordered_access_view
*view_impl
;
2279 if (!(wined3d_view
= wined3d_device_get_cs_uav(device
->wined3d_device
, start_slot
+ i
)))
2285 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2286 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2288 wined3d_mutex_unlock();
2291 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShader(ID3D11DeviceContext
*iface
,
2292 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2294 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2295 struct d3d11_compute_shader
*shader_impl
;
2296 struct wined3d_shader
*wined3d_shader
;
2298 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2299 iface
, shader
, class_instances
, class_instance_count
);
2301 if (class_instances
|| class_instance_count
)
2302 FIXME("Dynamic linking not implemented yet.\n");
2304 wined3d_mutex_lock();
2305 if (!(wined3d_shader
= wined3d_device_get_compute_shader(device
->wined3d_device
)))
2307 wined3d_mutex_unlock();
2312 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2313 wined3d_mutex_unlock();
2314 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2317 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext
*iface
,
2318 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2320 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2323 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2324 iface
, start_slot
, sampler_count
, samplers
);
2326 wined3d_mutex_lock();
2327 for (i
= 0; i
< sampler_count
; ++i
)
2329 struct wined3d_sampler
*wined3d_sampler
;
2330 struct d3d_sampler_state
*sampler_impl
;
2332 if (!(wined3d_sampler
= wined3d_device_get_cs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2338 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2339 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2341 wined3d_mutex_unlock();
2344 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext
*iface
,
2345 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2347 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2350 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2351 iface
, start_slot
, buffer_count
, buffers
);
2353 wined3d_mutex_lock();
2354 for (i
= 0; i
< buffer_count
; ++i
)
2356 struct wined3d_buffer
*wined3d_buffer
;
2357 struct d3d_buffer
*buffer_impl
;
2359 if (!(wined3d_buffer
= wined3d_device_get_cs_cb(device
->wined3d_device
, start_slot
+ i
)))
2365 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2366 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
2368 wined3d_mutex_unlock();
2371 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearState(ID3D11DeviceContext
*iface
)
2373 FIXME("iface %p stub!\n", iface
);
2376 static void STDMETHODCALLTYPE
d3d11_immediate_context_Flush(ID3D11DeviceContext
*iface
)
2378 FIXME("iface %p stub!\n", iface
);
2381 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_immediate_context_GetType(ID3D11DeviceContext
*iface
)
2383 TRACE("iface %p.\n", iface
);
2385 return D3D11_DEVICE_CONTEXT_IMMEDIATE
;
2388 static UINT STDMETHODCALLTYPE
d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext
*iface
)
2390 FIXME("iface %p stub!\n", iface
);
2395 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext
*iface
,
2396 BOOL restore
, ID3D11CommandList
**command_list
)
2398 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface
, restore
, command_list
);
2403 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl
=
2405 /* IUnknown methods */
2406 d3d11_immediate_context_QueryInterface
,
2407 d3d11_immediate_context_AddRef
,
2408 d3d11_immediate_context_Release
,
2409 /* ID3D11DeviceChild methods */
2410 d3d11_immediate_context_GetDevice
,
2411 d3d11_immediate_context_GetPrivateData
,
2412 d3d11_immediate_context_SetPrivateData
,
2413 d3d11_immediate_context_SetPrivateDataInterface
,
2414 /* ID3D11DeviceContext methods */
2415 d3d11_immediate_context_VSSetConstantBuffers
,
2416 d3d11_immediate_context_PSSetShaderResources
,
2417 d3d11_immediate_context_PSSetShader
,
2418 d3d11_immediate_context_PSSetSamplers
,
2419 d3d11_immediate_context_VSSetShader
,
2420 d3d11_immediate_context_DrawIndexed
,
2421 d3d11_immediate_context_Draw
,
2422 d3d11_immediate_context_Map
,
2423 d3d11_immediate_context_Unmap
,
2424 d3d11_immediate_context_PSSetConstantBuffers
,
2425 d3d11_immediate_context_IASetInputLayout
,
2426 d3d11_immediate_context_IASetVertexBuffers
,
2427 d3d11_immediate_context_IASetIndexBuffer
,
2428 d3d11_immediate_context_DrawIndexedInstanced
,
2429 d3d11_immediate_context_DrawInstanced
,
2430 d3d11_immediate_context_GSSetConstantBuffers
,
2431 d3d11_immediate_context_GSSetShader
,
2432 d3d11_immediate_context_IASetPrimitiveTopology
,
2433 d3d11_immediate_context_VSSetShaderResources
,
2434 d3d11_immediate_context_VSSetSamplers
,
2435 d3d11_immediate_context_Begin
,
2436 d3d11_immediate_context_End
,
2437 d3d11_immediate_context_GetData
,
2438 d3d11_immediate_context_SetPredication
,
2439 d3d11_immediate_context_GSSetShaderResources
,
2440 d3d11_immediate_context_GSSetSamplers
,
2441 d3d11_immediate_context_OMSetRenderTargets
,
2442 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews
,
2443 d3d11_immediate_context_OMSetBlendState
,
2444 d3d11_immediate_context_OMSetDepthStencilState
,
2445 d3d11_immediate_context_SOSetTargets
,
2446 d3d11_immediate_context_DrawAuto
,
2447 d3d11_immediate_context_DrawIndexedInstancedIndirect
,
2448 d3d11_immediate_context_DrawInstancedIndirect
,
2449 d3d11_immediate_context_Dispatch
,
2450 d3d11_immediate_context_DispatchIndirect
,
2451 d3d11_immediate_context_RSSetState
,
2452 d3d11_immediate_context_RSSetViewports
,
2453 d3d11_immediate_context_RSSetScissorRects
,
2454 d3d11_immediate_context_CopySubresourceRegion
,
2455 d3d11_immediate_context_CopyResource
,
2456 d3d11_immediate_context_UpdateSubresource
,
2457 d3d11_immediate_context_CopyStructureCount
,
2458 d3d11_immediate_context_ClearRenderTargetView
,
2459 d3d11_immediate_context_ClearUnorderedAccessViewUint
,
2460 d3d11_immediate_context_ClearUnorderedAccessViewFloat
,
2461 d3d11_immediate_context_ClearDepthStencilView
,
2462 d3d11_immediate_context_GenerateMips
,
2463 d3d11_immediate_context_SetResourceMinLOD
,
2464 d3d11_immediate_context_GetResourceMinLOD
,
2465 d3d11_immediate_context_ResolveSubresource
,
2466 d3d11_immediate_context_ExecuteCommandList
,
2467 d3d11_immediate_context_HSSetShaderResources
,
2468 d3d11_immediate_context_HSSetShader
,
2469 d3d11_immediate_context_HSSetSamplers
,
2470 d3d11_immediate_context_HSSetConstantBuffers
,
2471 d3d11_immediate_context_DSSetShaderResources
,
2472 d3d11_immediate_context_DSSetShader
,
2473 d3d11_immediate_context_DSSetSamplers
,
2474 d3d11_immediate_context_DSSetConstantBuffers
,
2475 d3d11_immediate_context_CSSetShaderResources
,
2476 d3d11_immediate_context_CSSetUnorderedAccessViews
,
2477 d3d11_immediate_context_CSSetShader
,
2478 d3d11_immediate_context_CSSetSamplers
,
2479 d3d11_immediate_context_CSSetConstantBuffers
,
2480 d3d11_immediate_context_VSGetConstantBuffers
,
2481 d3d11_immediate_context_PSGetShaderResources
,
2482 d3d11_immediate_context_PSGetShader
,
2483 d3d11_immediate_context_PSGetSamplers
,
2484 d3d11_immediate_context_VSGetShader
,
2485 d3d11_immediate_context_PSGetConstantBuffers
,
2486 d3d11_immediate_context_IAGetInputLayout
,
2487 d3d11_immediate_context_IAGetVertexBuffers
,
2488 d3d11_immediate_context_IAGetIndexBuffer
,
2489 d3d11_immediate_context_GSGetConstantBuffers
,
2490 d3d11_immediate_context_GSGetShader
,
2491 d3d11_immediate_context_IAGetPrimitiveTopology
,
2492 d3d11_immediate_context_VSGetShaderResources
,
2493 d3d11_immediate_context_VSGetSamplers
,
2494 d3d11_immediate_context_GetPredication
,
2495 d3d11_immediate_context_GSGetShaderResources
,
2496 d3d11_immediate_context_GSGetSamplers
,
2497 d3d11_immediate_context_OMGetRenderTargets
,
2498 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews
,
2499 d3d11_immediate_context_OMGetBlendState
,
2500 d3d11_immediate_context_OMGetDepthStencilState
,
2501 d3d11_immediate_context_SOGetTargets
,
2502 d3d11_immediate_context_RSGetState
,
2503 d3d11_immediate_context_RSGetViewports
,
2504 d3d11_immediate_context_RSGetScissorRects
,
2505 d3d11_immediate_context_HSGetShaderResources
,
2506 d3d11_immediate_context_HSGetShader
,
2507 d3d11_immediate_context_HSGetSamplers
,
2508 d3d11_immediate_context_HSGetConstantBuffers
,
2509 d3d11_immediate_context_DSGetShaderResources
,
2510 d3d11_immediate_context_DSGetShader
,
2511 d3d11_immediate_context_DSGetSamplers
,
2512 d3d11_immediate_context_DSGetConstantBuffers
,
2513 d3d11_immediate_context_CSGetShaderResources
,
2514 d3d11_immediate_context_CSGetUnorderedAccessViews
,
2515 d3d11_immediate_context_CSGetShader
,
2516 d3d11_immediate_context_CSGetSamplers
,
2517 d3d11_immediate_context_CSGetConstantBuffers
,
2518 d3d11_immediate_context_ClearState
,
2519 d3d11_immediate_context_Flush
,
2520 d3d11_immediate_context_GetType
,
2521 d3d11_immediate_context_GetContextFlags
,
2522 d3d11_immediate_context_FinishCommandList
,
2525 static void d3d11_immediate_context_init(struct d3d11_immediate_context
*context
, struct d3d_device
*device
)
2527 context
->ID3D11DeviceContext_iface
.lpVtbl
= &d3d11_immediate_context_vtbl
;
2528 context
->refcount
= 1;
2530 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
2532 wined3d_private_store_init(&context
->private_store
);
2535 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context
*context
)
2537 wined3d_private_store_cleanup(&context
->private_store
);
2540 /* ID3D11Device methods */
2542 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device
*iface
, REFIID riid
, void **out
)
2544 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2545 return IUnknown_QueryInterface(device
->outer_unk
, riid
, out
);
2548 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device
*iface
)
2550 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2551 return IUnknown_AddRef(device
->outer_unk
);
2554 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device
*iface
)
2556 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2557 return IUnknown_Release(device
->outer_unk
);
2560 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device
*iface
, const D3D11_BUFFER_DESC
*desc
,
2561 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
2563 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2564 struct d3d_buffer
*object
;
2567 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
2569 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
2572 *buffer
= &object
->ID3D11Buffer_iface
;
2577 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device
*iface
,
2578 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
2580 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
2585 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device
*iface
,
2586 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
2588 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2589 struct d3d_texture2d
*object
;
2592 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2594 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
2597 *texture
= &object
->ID3D11Texture2D_iface
;
2602 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device
*iface
,
2603 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
2605 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2606 struct d3d_texture3d
*object
;
2609 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2611 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
2614 *texture
= &object
->ID3D11Texture3D_iface
;
2619 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device
*iface
,
2620 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
2622 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2623 struct d3d_shader_resource_view
*object
;
2626 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2629 return E_INVALIDARG
;
2631 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
2634 *view
= &object
->ID3D11ShaderResourceView_iface
;
2639 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device
*iface
,
2640 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
2642 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2643 struct d3d11_unordered_access_view
*object
;
2646 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2648 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
2651 *view
= &object
->ID3D11UnorderedAccessView_iface
;
2656 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device
*iface
,
2657 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
2659 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2660 struct d3d_rendertarget_view
*object
;
2663 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2666 return E_INVALIDARG
;
2668 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
2671 *view
= &object
->ID3D11RenderTargetView_iface
;
2676 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device
*iface
,
2677 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
2679 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2680 struct d3d_depthstencil_view
*object
;
2683 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2685 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
2688 *view
= &object
->ID3D11DepthStencilView_iface
;
2693 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device
*iface
,
2694 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
2695 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
2697 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2698 struct d3d_input_layout
*object
;
2701 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
2702 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
2703 shader_byte_code_length
, input_layout
);
2705 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
2706 shader_byte_code
, shader_byte_code_length
, &object
)))
2709 *input_layout
= &object
->ID3D11InputLayout_iface
;
2714 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device
*iface
, const void *byte_code
,
2715 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
2717 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2718 struct d3d_vertex_shader
*object
;
2721 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2722 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2725 FIXME("Class linkage is not implemented yet.\n");
2727 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2730 *shader
= &object
->ID3D11VertexShader_iface
;
2735 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device
*iface
, const void *byte_code
,
2736 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
2738 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2739 struct d3d_geometry_shader
*object
;
2742 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2743 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2746 FIXME("Class linkage is not implemented yet.\n");
2748 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
2749 NULL
, 0, NULL
, 0, 0, &object
)))
2752 *shader
= &object
->ID3D11GeometryShader_iface
;
2757 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device
*iface
,
2758 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
2759 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
2760 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
2762 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2763 struct d3d_geometry_shader
*object
;
2766 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
2767 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
2768 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
2769 rasterizer_stream
, class_linkage
, shader
);
2772 FIXME("Class linkage is not implemented yet.\n");
2774 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
2775 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
2781 *shader
= &object
->ID3D11GeometryShader_iface
;
2786 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device
*iface
, const void *byte_code
,
2787 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
2789 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2790 struct d3d_pixel_shader
*object
;
2793 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2794 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2797 FIXME("Class linkage is not implemented yet.\n");
2799 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2802 *shader
= &object
->ID3D11PixelShader_iface
;
2807 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device
*iface
, const void *byte_code
,
2808 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
2810 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2811 struct d3d11_hull_shader
*object
;
2814 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2815 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2818 FIXME("Class linkage is not implemented yet.\n");
2820 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2823 *shader
= &object
->ID3D11HullShader_iface
;
2828 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device
*iface
, const void *byte_code
,
2829 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
2831 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2832 struct d3d11_domain_shader
*object
;
2835 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2836 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2839 FIXME("Class linkage is not implemented yet.\n");
2841 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2844 *shader
= &object
->ID3D11DomainShader_iface
;
2849 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device
*iface
, const void *byte_code
,
2850 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
2852 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2853 struct d3d11_compute_shader
*object
;
2856 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2857 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2860 FIXME("Class linkage is not implemented yet.\n");
2862 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2865 *shader
= &object
->ID3D11ComputeShader_iface
;
2870 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device
*iface
,
2871 ID3D11ClassLinkage
**class_linkage
)
2873 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2874 struct d3d11_class_linkage
*object
;
2877 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
2879 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
2882 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
2887 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device
*iface
,
2888 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
2890 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2891 struct d3d_blend_state
*object
;
2892 struct wine_rb_entry
*entry
;
2893 D3D11_BLEND_DESC tmp_desc
;
2897 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
2900 return E_INVALIDARG
;
2902 /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
2903 * D3D11_BLEND_DESC as a key in the rbtree. */
2904 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
2905 tmp_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
2906 tmp_desc
.IndependentBlendEnable
= desc
->IndependentBlendEnable
;
2907 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2909 j
= desc
->IndependentBlendEnable
? i
: 0;
2910 tmp_desc
.RenderTarget
[i
].BlendEnable
= desc
->RenderTarget
[j
].BlendEnable
;
2911 tmp_desc
.RenderTarget
[i
].SrcBlend
= desc
->RenderTarget
[j
].SrcBlend
;
2912 tmp_desc
.RenderTarget
[i
].DestBlend
= desc
->RenderTarget
[j
].DestBlend
;
2913 tmp_desc
.RenderTarget
[i
].BlendOp
= desc
->RenderTarget
[j
].BlendOp
;
2914 tmp_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->RenderTarget
[j
].SrcBlendAlpha
;
2915 tmp_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->RenderTarget
[j
].DestBlendAlpha
;
2916 tmp_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->RenderTarget
[j
].BlendOpAlpha
;
2917 tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTarget
[j
].RenderTargetWriteMask
;
2919 if (i
> 3 && tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
!= D3D11_COLOR_WRITE_ENABLE_ALL
)
2920 FIXME("Color mask %#x not supported for render target %u.\n",
2921 tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
, i
);
2924 /* glSampleCoverage() */
2925 if (tmp_desc
.AlphaToCoverageEnable
)
2926 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", tmp_desc
.AlphaToCoverageEnable
);
2927 /* glEnableIndexedEXT(GL_BLEND, ...) */
2928 if (tmp_desc
.IndependentBlendEnable
)
2929 FIXME("Per-rendertarget blend not implemented.\n");
2931 wined3d_mutex_lock();
2932 if ((entry
= wine_rb_get(&device
->blend_states
, &tmp_desc
)))
2934 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_blend_state
, entry
);
2936 TRACE("Returning existing blend state %p.\n", object
);
2937 *blend_state
= &object
->ID3D11BlendState_iface
;
2938 ID3D11BlendState_AddRef(*blend_state
);
2939 wined3d_mutex_unlock();
2943 wined3d_mutex_unlock();
2945 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2946 return E_OUTOFMEMORY
;
2948 if (FAILED(hr
= d3d_blend_state_init(object
, device
, &tmp_desc
)))
2950 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
2951 HeapFree(GetProcessHeap(), 0, object
);
2955 TRACE("Created blend state %p.\n", object
);
2956 *blend_state
= &object
->ID3D11BlendState_iface
;
2961 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device
*iface
,
2962 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
2964 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2965 struct d3d_depthstencil_state
*object
;
2966 D3D11_DEPTH_STENCIL_DESC tmp_desc
;
2967 struct wine_rb_entry
*entry
;
2970 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
2973 return E_INVALIDARG
;
2975 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
2976 * it as a key in the rbtree. */
2977 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
2978 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
2979 if (desc
->DepthEnable
)
2981 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
2982 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
2986 tmp_desc
.DepthWriteMask
= D3D11_DEPTH_WRITE_MASK_ALL
;
2987 tmp_desc
.DepthFunc
= D3D11_COMPARISON_LESS
;
2989 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
2990 if (desc
->StencilEnable
)
2992 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
2993 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
2994 tmp_desc
.FrontFace
= desc
->FrontFace
;
2995 tmp_desc
.BackFace
= desc
->BackFace
;
2999 tmp_desc
.StencilReadMask
= D3D11_DEFAULT_STENCIL_READ_MASK
;
3000 tmp_desc
.StencilWriteMask
= D3D11_DEFAULT_STENCIL_WRITE_MASK
;
3001 tmp_desc
.FrontFace
.StencilFailOp
= D3D11_STENCIL_OP_KEEP
;
3002 tmp_desc
.FrontFace
.StencilDepthFailOp
= D3D11_STENCIL_OP_KEEP
;
3003 tmp_desc
.FrontFace
.StencilPassOp
= D3D11_STENCIL_OP_KEEP
;
3004 tmp_desc
.FrontFace
.StencilFunc
= D3D11_COMPARISON_ALWAYS
;
3005 tmp_desc
.BackFace
.StencilFailOp
= D3D11_STENCIL_OP_KEEP
;
3006 tmp_desc
.BackFace
.StencilDepthFailOp
= D3D11_STENCIL_OP_KEEP
;
3007 tmp_desc
.BackFace
.StencilPassOp
= D3D11_STENCIL_OP_KEEP
;
3008 tmp_desc
.BackFace
.StencilFunc
= D3D11_COMPARISON_ALWAYS
;
3011 wined3d_mutex_lock();
3012 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
3014 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_depthstencil_state
, entry
);
3016 TRACE("Returning existing depthstencil state %p.\n", object
);
3017 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3018 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
3019 wined3d_mutex_unlock();
3023 wined3d_mutex_unlock();
3025 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
3026 return E_OUTOFMEMORY
;
3028 if (FAILED(hr
= d3d_depthstencil_state_init(object
, device
, &tmp_desc
)))
3030 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
3031 HeapFree(GetProcessHeap(), 0, object
);
3035 TRACE("Created depthstencil state %p.\n", object
);
3036 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3041 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device
*iface
,
3042 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3044 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3045 struct d3d_rasterizer_state
*object
;
3046 struct wine_rb_entry
*entry
;
3049 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3052 return E_INVALIDARG
;
3054 wined3d_mutex_lock();
3055 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
3057 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_rasterizer_state
, entry
);
3059 TRACE("Returning existing rasterizer state %p.\n", object
);
3060 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3061 ID3D11RasterizerState_AddRef(*rasterizer_state
);
3062 wined3d_mutex_unlock();
3066 wined3d_mutex_unlock();
3068 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
3069 return E_OUTOFMEMORY
;
3071 if (FAILED(hr
= d3d_rasterizer_state_init(object
, device
, desc
)))
3073 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
3074 HeapFree(GetProcessHeap(), 0, object
);
3078 TRACE("Created rasterizer state %p.\n", object
);
3079 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3084 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device
*iface
,
3085 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3087 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3088 D3D11_SAMPLER_DESC normalized_desc
;
3089 struct d3d_sampler_state
*object
;
3090 struct wine_rb_entry
*entry
;
3093 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3096 return E_INVALIDARG
;
3098 normalized_desc
= *desc
;
3099 if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc
.Filter
))
3100 normalized_desc
.MaxAnisotropy
= 0;
3101 if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc
.Filter
))
3102 normalized_desc
.ComparisonFunc
= D3D11_COMPARISON_NEVER
;
3103 if (normalized_desc
.AddressU
!= D3D11_TEXTURE_ADDRESS_BORDER
3104 && normalized_desc
.AddressV
!= D3D11_TEXTURE_ADDRESS_BORDER
3105 && normalized_desc
.AddressW
!= D3D11_TEXTURE_ADDRESS_BORDER
)
3106 memset(&normalized_desc
.BorderColor
, 0, sizeof(normalized_desc
.BorderColor
));
3108 wined3d_mutex_lock();
3109 if ((entry
= wine_rb_get(&device
->sampler_states
, &normalized_desc
)))
3111 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_sampler_state
, entry
);
3113 TRACE("Returning existing sampler state %p.\n", object
);
3114 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3115 ID3D11SamplerState_AddRef(*sampler_state
);
3116 wined3d_mutex_unlock();
3120 wined3d_mutex_unlock();
3122 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
3123 return E_OUTOFMEMORY
;
3125 if (FAILED(hr
= d3d_sampler_state_init(object
, device
, &normalized_desc
)))
3127 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
3128 HeapFree(GetProcessHeap(), 0, object
);
3132 TRACE("Created sampler state %p.\n", object
);
3133 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3138 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device
*iface
,
3139 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3141 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3142 struct d3d_query
*object
;
3145 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3147 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3152 *query
= &object
->ID3D11Query_iface
;
3156 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3160 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device
*iface
, const D3D11_QUERY_DESC
*desc
,
3161 ID3D11Predicate
**predicate
)
3163 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3164 struct d3d_query
*object
;
3167 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3169 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3174 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3178 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3182 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
3183 ID3D11Counter
**counter
)
3185 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3190 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device
*iface
, UINT flags
,
3191 ID3D11DeviceContext
**context
)
3193 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
3198 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device
*iface
, HANDLE resource
, REFIID riid
,
3201 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface
, resource
, debugstr_guid(riid
), out
);
3206 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device
*iface
, DXGI_FORMAT format
,
3207 UINT
*format_support
)
3209 FIXME("iface %p, format %u, format_support %p stub!\n", iface
, format
, format_support
);
3214 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device
*iface
,
3215 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3217 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3218 struct wined3d_device_creation_parameters params
;
3219 struct wined3d
*wined3d
;
3222 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3223 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3225 if (!quality_level_count
)
3226 return E_INVALIDARG
;
3228 *quality_level_count
= 0;
3232 if (sample_count
== 1)
3234 *quality_level_count
= 1;
3237 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3240 wined3d_mutex_lock();
3241 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3242 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3243 hr
= wined3d_check_device_multisample_type(wined3d
, params
.adapter_idx
, params
.device_type
,
3244 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3245 wined3d_mutex_unlock();
3247 if (hr
== WINED3DERR_INVALIDCALL
)
3248 return E_INVALIDARG
;
3249 if (hr
== WINED3DERR_NOTAVAILABLE
)
3254 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device
*iface
, D3D11_COUNTER_INFO
*info
)
3256 FIXME("iface %p, info %p stub!\n", iface
, info
);
3259 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
3260 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
3261 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
3263 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3264 "units %p, units_length %p, description %p, description_length %p stub!\n",
3265 iface
, desc
, type
, active_counter_count
, name
, name_length
,
3266 units
, units_length
, description
, description_length
);
3271 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device
*iface
, D3D11_FEATURE feature
,
3272 void *feature_support_data
, UINT feature_support_data_size
)
3274 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3275 WINED3DCAPS wined3d_caps
;
3278 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3279 iface
, feature
, feature_support_data
, feature_support_data_size
);
3283 case D3D11_FEATURE_THREADING
:
3285 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
3286 if (feature_support_data_size
!= sizeof(*threading_data
))
3288 WARN("Invalid data size.\n");
3289 return E_INVALIDARG
;
3292 /* We lie about the threading support to make Tomb Raider 2013 and
3293 * Deus Ex: Human Revolution happy. */
3294 FIXME("Returning fake threading support data.\n");
3295 threading_data
->DriverConcurrentCreates
= TRUE
;
3296 threading_data
->DriverCommandLists
= TRUE
;
3300 case D3D11_FEATURE_DOUBLES
:
3302 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
3303 if (feature_support_data_size
!= sizeof(*doubles_data
))
3305 WARN("Invalid data size.\n");
3306 return E_INVALIDARG
;
3309 wined3d_mutex_lock();
3310 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3311 wined3d_mutex_unlock();
3314 WARN("Failed to get device caps, hr %#x.\n", hr
);
3318 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
3322 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
3324 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
3325 if (feature_support_data_size
!= sizeof(*options
))
3327 WARN("Invalid data size.\n");
3328 return E_INVALIDARG
;
3331 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
= FALSE
;
3336 FIXME("Unhandled feature %#x.\n", feature
);
3341 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
3342 UINT
*data_size
, void *data
)
3344 IDXGIDevice
*dxgi_device
;
3347 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3349 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3351 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
3352 IDXGIDevice_Release(dxgi_device
);
3357 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
3358 UINT data_size
, const void *data
)
3360 IDXGIDevice
*dxgi_device
;
3363 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3365 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3367 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
3368 IDXGIDevice_Release(dxgi_device
);
3373 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device
*iface
, REFGUID guid
,
3374 const IUnknown
*data
)
3376 IDXGIDevice
*dxgi_device
;
3379 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
3381 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3383 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
3384 IDXGIDevice_Release(dxgi_device
);
3389 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device
*iface
)
3391 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3393 TRACE("iface %p.\n", iface
);
3395 return device
->feature_level
;
3398 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device
*iface
)
3400 FIXME("iface %p stub!\n", iface
);
3405 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device
*iface
)
3407 FIXME("iface %p stub!\n", iface
);
3412 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device
*iface
,
3413 ID3D11DeviceContext
**immediate_context
)
3415 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3417 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
3419 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext_iface
;
3420 ID3D11DeviceContext_AddRef(*immediate_context
);
3423 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device
*iface
, UINT flags
)
3425 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
3430 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device
*iface
)
3432 FIXME("iface %p stub!\n", iface
);
3437 static const struct ID3D11DeviceVtbl d3d11_device_vtbl
=
3439 /* IUnknown methods */
3440 d3d11_device_QueryInterface
,
3441 d3d11_device_AddRef
,
3442 d3d11_device_Release
,
3443 /* ID3D11Device methods */
3444 d3d11_device_CreateBuffer
,
3445 d3d11_device_CreateTexture1D
,
3446 d3d11_device_CreateTexture2D
,
3447 d3d11_device_CreateTexture3D
,
3448 d3d11_device_CreateShaderResourceView
,
3449 d3d11_device_CreateUnorderedAccessView
,
3450 d3d11_device_CreateRenderTargetView
,
3451 d3d11_device_CreateDepthStencilView
,
3452 d3d11_device_CreateInputLayout
,
3453 d3d11_device_CreateVertexShader
,
3454 d3d11_device_CreateGeometryShader
,
3455 d3d11_device_CreateGeometryShaderWithStreamOutput
,
3456 d3d11_device_CreatePixelShader
,
3457 d3d11_device_CreateHullShader
,
3458 d3d11_device_CreateDomainShader
,
3459 d3d11_device_CreateComputeShader
,
3460 d3d11_device_CreateClassLinkage
,
3461 d3d11_device_CreateBlendState
,
3462 d3d11_device_CreateDepthStencilState
,
3463 d3d11_device_CreateRasterizerState
,
3464 d3d11_device_CreateSamplerState
,
3465 d3d11_device_CreateQuery
,
3466 d3d11_device_CreatePredicate
,
3467 d3d11_device_CreateCounter
,
3468 d3d11_device_CreateDeferredContext
,
3469 d3d11_device_OpenSharedResource
,
3470 d3d11_device_CheckFormatSupport
,
3471 d3d11_device_CheckMultisampleQualityLevels
,
3472 d3d11_device_CheckCounterInfo
,
3473 d3d11_device_CheckCounter
,
3474 d3d11_device_CheckFeatureSupport
,
3475 d3d11_device_GetPrivateData
,
3476 d3d11_device_SetPrivateData
,
3477 d3d11_device_SetPrivateDataInterface
,
3478 d3d11_device_GetFeatureLevel
,
3479 d3d11_device_GetCreationFlags
,
3480 d3d11_device_GetDeviceRemovedReason
,
3481 d3d11_device_GetImmediateContext
,
3482 d3d11_device_SetExceptionMode
,
3483 d3d11_device_GetExceptionMode
,
3486 /* Inner IUnknown methods */
3488 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
3490 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
3493 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
3495 struct d3d_device
*device
= impl_from_IUnknown(iface
);
3497 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
3499 if (IsEqualGUID(riid
, &IID_ID3D11Device
)
3500 || IsEqualGUID(riid
, &IID_IUnknown
))
3502 *out
= &device
->ID3D11Device_iface
;
3504 else if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
3505 || IsEqualGUID(riid
, &IID_ID3D10Device
))
3507 *out
= &device
->ID3D10Device1_iface
;
3509 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
3511 *out
= &device
->ID3D10Multithread_iface
;
3513 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
3515 *out
= &device
->IWineDXGIDeviceParent_iface
;
3519 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
3521 return E_NOINTERFACE
;
3524 IUnknown_AddRef((IUnknown
*)*out
);
3528 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
3530 struct d3d_device
*device
= impl_from_IUnknown(iface
);
3531 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
3533 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
3538 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
3540 struct d3d_device
*device
= impl_from_IUnknown(iface
);
3541 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
3543 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
3547 d3d11_immediate_context_destroy(&device
->immediate_context
);
3548 if (device
->wined3d_device
)
3550 wined3d_mutex_lock();
3551 wined3d_device_decref(device
->wined3d_device
);
3552 wined3d_mutex_unlock();
3554 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
3555 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
3556 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
3557 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
3563 /* IUnknown methods */
3565 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
3568 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3569 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
3572 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
3574 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3575 return IUnknown_AddRef(device
->outer_unk
);
3578 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
3580 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3581 return IUnknown_Release(device
->outer_unk
);
3584 /* ID3D10Device methods */
3586 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
3587 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
3589 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3592 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3593 iface
, start_slot
, buffer_count
, buffers
);
3595 wined3d_mutex_lock();
3596 for (i
= 0; i
< buffer_count
; ++i
)
3598 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3600 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
3601 buffer
? buffer
->wined3d_buffer
: NULL
);
3603 wined3d_mutex_unlock();
3606 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
3607 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
3609 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3612 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3613 iface
, start_slot
, view_count
, views
);
3615 wined3d_mutex_lock();
3616 for (i
= 0; i
< view_count
; ++i
)
3618 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
3620 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
3621 view
? view
->wined3d_view
: NULL
);
3623 wined3d_mutex_unlock();
3626 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
3627 ID3D10PixelShader
*shader
)
3629 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3630 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
3632 TRACE("iface %p, shader %p\n", iface
, shader
);
3634 wined3d_mutex_lock();
3635 wined3d_device_set_pixel_shader(device
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
3636 wined3d_mutex_unlock();
3639 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
3640 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
3642 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3645 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3646 iface
, start_slot
, sampler_count
, samplers
);
3648 wined3d_mutex_lock();
3649 for (i
= 0; i
< sampler_count
; ++i
)
3651 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
3653 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
3654 sampler
? sampler
->wined3d_sampler
: NULL
);
3656 wined3d_mutex_unlock();
3659 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
3660 ID3D10VertexShader
*shader
)
3662 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3663 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
3665 TRACE("iface %p, shader %p\n", iface
, shader
);
3667 wined3d_mutex_lock();
3668 wined3d_device_set_vertex_shader(device
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
3669 wined3d_mutex_unlock();
3672 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
3673 UINT start_index_location
, INT base_vertex_location
)
3675 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3677 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
3678 iface
, index_count
, start_index_location
, base_vertex_location
);
3680 wined3d_mutex_lock();
3681 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
3682 wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_index_location
, index_count
);
3683 wined3d_mutex_unlock();
3686 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
3687 UINT start_vertex_location
)
3689 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3691 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
3692 iface
, vertex_count
, start_vertex_location
);
3694 wined3d_mutex_lock();
3695 wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex_location
, vertex_count
);
3696 wined3d_mutex_unlock();
3699 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
3700 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
3702 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3705 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3706 iface
, start_slot
, buffer_count
, buffers
);
3708 wined3d_mutex_lock();
3709 for (i
= 0; i
< buffer_count
; ++i
)
3711 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3713 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
3714 buffer
? buffer
->wined3d_buffer
: NULL
);
3716 wined3d_mutex_unlock();
3719 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
3720 ID3D10InputLayout
*input_layout
)
3722 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3723 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
3725 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
3727 wined3d_mutex_lock();
3728 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
3729 layout
? layout
->wined3d_decl
: NULL
);
3730 wined3d_mutex_unlock();
3733 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
3734 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
3736 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3739 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
3740 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
3742 wined3d_mutex_lock();
3743 for (i
= 0; i
< buffer_count
; ++i
)
3745 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3747 wined3d_device_set_stream_source(device
->wined3d_device
, start_slot
+ i
,
3748 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
3750 wined3d_mutex_unlock();
3753 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
3754 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
3756 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3757 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
3759 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
3760 iface
, buffer
, debug_dxgi_format(format
), offset
);
3762 wined3d_mutex_lock();
3763 wined3d_device_set_index_buffer(device
->wined3d_device
,
3764 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
3765 wined3dformat_from_dxgi_format(format
), offset
);
3766 wined3d_mutex_unlock();
3769 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
3770 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
3771 INT base_vertex_location
, UINT start_instance_location
)
3773 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3775 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
3776 "base_vertex_location %d, start_instance_location %u.\n",
3777 iface
, instance_index_count
, instance_count
, start_index_location
,
3778 base_vertex_location
, start_instance_location
);
3780 wined3d_mutex_lock();
3781 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
3782 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
3783 instance_index_count
, start_instance_location
, instance_count
);
3784 wined3d_mutex_unlock();
3787 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
3788 UINT instance_vertex_count
, UINT instance_count
,
3789 UINT start_vertex_location
, UINT start_instance_location
)
3791 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3793 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
3794 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
3795 start_vertex_location
, start_instance_location
);
3797 wined3d_mutex_lock();
3798 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
3799 instance_vertex_count
, start_instance_location
, instance_count
);
3800 wined3d_mutex_unlock();
3803 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
3804 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
3806 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3809 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3810 iface
, start_slot
, buffer_count
, buffers
);
3812 wined3d_mutex_lock();
3813 for (i
= 0; i
< buffer_count
; ++i
)
3815 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3817 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
3818 buffer
? buffer
->wined3d_buffer
: NULL
);
3820 wined3d_mutex_unlock();
3823 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
3825 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3826 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
3828 TRACE("iface %p, shader %p.\n", iface
, shader
);
3830 wined3d_mutex_lock();
3831 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
3832 wined3d_mutex_unlock();
3835 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
3836 D3D10_PRIMITIVE_TOPOLOGY topology
)
3838 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3840 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
3842 wined3d_mutex_lock();
3843 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
3844 wined3d_mutex_unlock();
3847 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
3848 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
3850 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3853 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3854 iface
, start_slot
, view_count
, views
);
3856 wined3d_mutex_lock();
3857 for (i
= 0; i
< view_count
; ++i
)
3859 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
3861 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
3862 view
? view
->wined3d_view
: NULL
);
3864 wined3d_mutex_unlock();
3867 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
3868 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
3870 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3873 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3874 iface
, start_slot
, sampler_count
, samplers
);
3876 wined3d_mutex_lock();
3877 for (i
= 0; i
< sampler_count
; ++i
)
3879 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
3881 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
3882 sampler
? sampler
->wined3d_sampler
: NULL
);
3884 wined3d_mutex_unlock();
3887 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
3889 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3890 struct d3d_query
*query
;
3892 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
3894 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
3895 wined3d_mutex_lock();
3896 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
3897 wined3d_mutex_unlock();
3900 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
3901 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
3903 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3906 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3907 iface
, start_slot
, view_count
, views
);
3909 wined3d_mutex_lock();
3910 for (i
= 0; i
< view_count
; ++i
)
3912 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
3914 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
3915 view
? view
->wined3d_view
: NULL
);
3917 wined3d_mutex_unlock();
3920 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
3921 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
3923 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3926 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3927 iface
, start_slot
, sampler_count
, samplers
);
3929 wined3d_mutex_lock();
3930 for (i
= 0; i
< sampler_count
; ++i
)
3932 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
3934 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
3935 sampler
? sampler
->wined3d_sampler
: NULL
);
3937 wined3d_mutex_unlock();
3940 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
3941 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
3942 ID3D10DepthStencilView
*depth_stencil_view
)
3944 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3945 struct d3d_depthstencil_view
*dsv
;
3948 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3949 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
3951 wined3d_mutex_lock();
3952 for (i
= 0; i
< render_target_view_count
; ++i
)
3954 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
3956 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
3957 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
3959 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
3961 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
3964 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
3965 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
3966 dsv
? dsv
->wined3d_view
: NULL
);
3967 wined3d_mutex_unlock();
3970 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
3971 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
3973 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3974 struct d3d_blend_state
*blend_state_object
;
3976 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
3977 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
3979 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
3980 d3d11_immediate_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3981 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
3984 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
3985 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
3987 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3988 struct d3d_depthstencil_state
*ds_state_object
;
3990 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
3991 iface
, depth_stencil_state
, stencil_ref
);
3993 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
3994 d3d11_immediate_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3995 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
3998 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
3999 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
4001 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4002 unsigned int count
, i
;
4004 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
4006 count
= min(target_count
, D3D10_SO_BUFFER_SLOT_COUNT
);
4007 wined3d_mutex_lock();
4008 for (i
= 0; i
< count
; ++i
)
4010 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
4012 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
4013 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
4016 for (i
= count
; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
4018 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
4020 wined3d_mutex_unlock();
4023 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
4025 FIXME("iface %p stub!\n", iface
);
4028 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
4030 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4031 struct d3d_rasterizer_state
*rasterizer_state_object
;
4033 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
4035 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
4036 d3d11_immediate_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4037 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
4040 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
4041 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
4043 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4044 struct wined3d_viewport wined3d_vp
;
4046 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
4048 if (viewport_count
> 1)
4049 FIXME("Multiple viewports not implemented.\n");
4051 if (!viewport_count
)
4054 wined3d_vp
.x
= viewports
[0].TopLeftX
;
4055 wined3d_vp
.y
= viewports
[0].TopLeftY
;
4056 wined3d_vp
.width
= viewports
[0].Width
;
4057 wined3d_vp
.height
= viewports
[0].Height
;
4058 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
4059 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
4061 wined3d_mutex_lock();
4062 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
4063 wined3d_mutex_unlock();
4066 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
4067 UINT rect_count
, const D3D10_RECT
*rects
)
4069 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4071 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
4074 FIXME("Multiple scissor rects not implemented.\n");
4079 wined3d_mutex_lock();
4080 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
4081 wined3d_mutex_unlock();
4084 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
4085 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
4086 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
4088 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4089 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4090 struct wined3d_box wined3d_src_box
;
4092 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4093 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
4094 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
4095 src_resource
, src_subresource_idx
, src_box
);
4098 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
4099 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
4101 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4102 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4103 wined3d_mutex_lock();
4104 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
4105 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
);
4106 wined3d_mutex_unlock();
4109 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
4110 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
4112 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4113 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4115 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
4117 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4118 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4119 wined3d_mutex_lock();
4120 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
4121 wined3d_mutex_unlock();
4124 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
4125 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
4126 const void *data
, UINT row_pitch
, UINT depth_pitch
)
4128 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4129 ID3D11Resource
*d3d11_resource
;
4131 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
4132 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
4134 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
4135 d3d11_immediate_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4136 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
4137 ID3D11Resource_Release(d3d11_resource
);
4140 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
4141 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
4143 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4144 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
4145 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
4148 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
4149 iface
, render_target_view
, debug_float4(color_rgba
));
4154 wined3d_mutex_lock();
4155 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
4156 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
4157 ERR("Failed to clear view, hr %#x.\n", hr
);
4158 wined3d_mutex_unlock();
4161 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
4162 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
4164 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4165 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4166 DWORD wined3d_flags
;
4169 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
4170 iface
, depth_stencil_view
, flags
, depth
, stencil
);
4175 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
4177 wined3d_mutex_lock();
4178 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
4179 wined3d_flags
, NULL
, depth
, stencil
)))
4180 ERR("Failed to clear view, hr %#x.\n", hr
);
4181 wined3d_mutex_unlock();
4184 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
4185 ID3D10ShaderResourceView
*shader_resource_view
)
4187 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
4190 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
4191 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
4192 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
4194 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
4195 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
4196 iface
, dst_resource
, dst_subresource_idx
,
4197 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
4200 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
4201 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4203 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4206 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4207 iface
, start_slot
, buffer_count
, buffers
);
4209 wined3d_mutex_lock();
4210 for (i
= 0; i
< buffer_count
; ++i
)
4212 struct wined3d_buffer
*wined3d_buffer
;
4213 struct d3d_buffer
*buffer_impl
;
4215 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
4221 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4222 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4223 ID3D10Buffer_AddRef(buffers
[i
]);
4225 wined3d_mutex_unlock();
4228 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
4229 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
4231 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4234 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4235 iface
, start_slot
, view_count
, views
);
4237 wined3d_mutex_lock();
4238 for (i
= 0; i
< view_count
; ++i
)
4240 struct wined3d_shader_resource_view
*wined3d_view
;
4241 struct d3d_shader_resource_view
*view_impl
;
4243 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
4249 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
4250 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
4251 ID3D10ShaderResourceView_AddRef(views
[i
]);
4253 wined3d_mutex_unlock();
4256 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
4258 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4259 struct d3d_pixel_shader
*shader_impl
;
4260 struct wined3d_shader
*wined3d_shader
;
4262 TRACE("iface %p, shader %p.\n", iface
, shader
);
4264 wined3d_mutex_lock();
4265 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
4267 wined3d_mutex_unlock();
4272 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
4273 wined3d_mutex_unlock();
4274 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
4275 ID3D10PixelShader_AddRef(*shader
);
4278 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
4279 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
4281 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4284 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4285 iface
, start_slot
, sampler_count
, samplers
);
4287 wined3d_mutex_lock();
4288 for (i
= 0; i
< sampler_count
; ++i
)
4290 struct d3d_sampler_state
*sampler_impl
;
4291 struct wined3d_sampler
*wined3d_sampler
;
4293 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
4299 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
4300 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
4301 ID3D10SamplerState_AddRef(samplers
[i
]);
4303 wined3d_mutex_unlock();
4306 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
4308 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4309 struct d3d_vertex_shader
*shader_impl
;
4310 struct wined3d_shader
*wined3d_shader
;
4312 TRACE("iface %p, shader %p.\n", iface
, shader
);
4314 wined3d_mutex_lock();
4315 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
4317 wined3d_mutex_unlock();
4322 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
4323 wined3d_mutex_unlock();
4324 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
4325 ID3D10VertexShader_AddRef(*shader
);
4328 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
4329 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4331 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4334 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4335 iface
, start_slot
, buffer_count
, buffers
);
4337 wined3d_mutex_lock();
4338 for (i
= 0; i
< buffer_count
; ++i
)
4340 struct wined3d_buffer
*wined3d_buffer
;
4341 struct d3d_buffer
*buffer_impl
;
4343 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
4349 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4350 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4351 ID3D10Buffer_AddRef(buffers
[i
]);
4353 wined3d_mutex_unlock();
4356 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
4358 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4359 struct wined3d_vertex_declaration
*wined3d_declaration
;
4360 struct d3d_input_layout
*input_layout_impl
;
4362 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
4364 wined3d_mutex_lock();
4365 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
4367 wined3d_mutex_unlock();
4368 *input_layout
= NULL
;
4372 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
4373 wined3d_mutex_unlock();
4374 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
4375 ID3D10InputLayout_AddRef(*input_layout
);
4378 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
4379 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
4381 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4384 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
4385 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4387 wined3d_mutex_lock();
4388 for (i
= 0; i
< buffer_count
; ++i
)
4390 struct wined3d_buffer
*wined3d_buffer
;
4391 struct d3d_buffer
*buffer_impl
;
4393 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
4394 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
4395 ERR("Failed to get vertex buffer.\n");
4397 if (!wined3d_buffer
)
4403 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4404 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4405 ID3D10Buffer_AddRef(buffers
[i
]);
4407 wined3d_mutex_unlock();
4410 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
4411 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
4413 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4414 enum wined3d_format_id wined3d_format
;
4415 struct wined3d_buffer
*wined3d_buffer
;
4416 struct d3d_buffer
*buffer_impl
;
4418 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
4420 wined3d_mutex_lock();
4421 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
4422 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
4423 if (!wined3d_buffer
)
4425 wined3d_mutex_unlock();
4430 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4431 wined3d_mutex_unlock();
4432 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
4433 ID3D10Buffer_AddRef(*buffer
);
4436 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
4437 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4439 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4442 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4443 iface
, start_slot
, buffer_count
, buffers
);
4445 wined3d_mutex_lock();
4446 for (i
= 0; i
< buffer_count
; ++i
)
4448 struct wined3d_buffer
*wined3d_buffer
;
4449 struct d3d_buffer
*buffer_impl
;
4451 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
4457 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4458 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4459 ID3D10Buffer_AddRef(buffers
[i
]);
4461 wined3d_mutex_unlock();
4464 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
4466 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4467 struct d3d_geometry_shader
*shader_impl
;
4468 struct wined3d_shader
*wined3d_shader
;
4470 TRACE("iface %p, shader %p.\n", iface
, shader
);
4472 wined3d_mutex_lock();
4473 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
4475 wined3d_mutex_unlock();
4480 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
4481 wined3d_mutex_unlock();
4482 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
4483 ID3D10GeometryShader_AddRef(*shader
);
4486 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
4487 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
4489 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4491 TRACE("iface %p, topology %p\n", iface
, topology
);
4493 wined3d_mutex_lock();
4494 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
4495 wined3d_mutex_unlock();
4498 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
4499 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
4501 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4504 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4505 iface
, start_slot
, view_count
, views
);
4507 wined3d_mutex_lock();
4508 for (i
= 0; i
< view_count
; ++i
)
4510 struct wined3d_shader_resource_view
*wined3d_view
;
4511 struct d3d_shader_resource_view
*view_impl
;
4513 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
4519 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
4520 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
4521 ID3D10ShaderResourceView_AddRef(views
[i
]);
4523 wined3d_mutex_unlock();
4526 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
4527 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
4529 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4532 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4533 iface
, start_slot
, sampler_count
, samplers
);
4535 wined3d_mutex_lock();
4536 for (i
= 0; i
< sampler_count
; ++i
)
4538 struct d3d_sampler_state
*sampler_impl
;
4539 struct wined3d_sampler
*wined3d_sampler
;
4541 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
4547 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
4548 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
4549 ID3D10SamplerState_AddRef(samplers
[i
]);
4551 wined3d_mutex_unlock();
4554 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
4555 ID3D10Predicate
**predicate
, BOOL
*value
)
4557 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4558 struct wined3d_query
*wined3d_predicate
;
4559 struct d3d_query
*predicate_impl
;
4561 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
4563 wined3d_mutex_lock();
4564 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
4566 wined3d_mutex_unlock();
4571 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
4572 wined3d_mutex_unlock();
4573 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
4574 ID3D10Predicate_AddRef(*predicate
);
4577 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
4578 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
4580 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4583 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4584 iface
, start_slot
, view_count
, views
);
4586 wined3d_mutex_lock();
4587 for (i
= 0; i
< view_count
; ++i
)
4589 struct wined3d_shader_resource_view
*wined3d_view
;
4590 struct d3d_shader_resource_view
*view_impl
;
4592 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
4598 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
4599 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
4600 ID3D10ShaderResourceView_AddRef(views
[i
]);
4602 wined3d_mutex_unlock();
4605 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
4606 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
4608 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4611 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4612 iface
, start_slot
, sampler_count
, samplers
);
4614 wined3d_mutex_lock();
4615 for (i
= 0; i
< sampler_count
; ++i
)
4617 struct d3d_sampler_state
*sampler_impl
;
4618 struct wined3d_sampler
*wined3d_sampler
;
4620 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
4626 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
4627 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
4628 ID3D10SamplerState_AddRef(samplers
[i
]);
4630 wined3d_mutex_unlock();
4633 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
4634 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
4636 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4637 struct wined3d_rendertarget_view
*wined3d_view
;
4639 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4640 iface
, view_count
, render_target_views
, depth_stencil_view
);
4642 wined3d_mutex_lock();
4643 if (render_target_views
)
4645 struct d3d_rendertarget_view
*view_impl
;
4648 for (i
= 0; i
< view_count
; ++i
)
4650 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
4651 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
4653 render_target_views
[i
] = NULL
;
4657 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
4658 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
4662 if (depth_stencil_view
)
4664 struct d3d_depthstencil_view
*view_impl
;
4666 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
4667 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
4669 *depth_stencil_view
= NULL
;
4673 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
4674 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
4677 wined3d_mutex_unlock();
4680 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
4681 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
4683 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4684 ID3D11BlendState
*d3d11_blend_state
;
4686 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
4687 iface
, blend_state
, blend_factor
, sample_mask
);
4689 d3d11_immediate_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4690 &d3d11_blend_state
, blend_factor
, sample_mask
);
4692 if (d3d11_blend_state
)
4693 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
4695 *blend_state
= NULL
;
4698 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
4699 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
4701 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4702 ID3D11DepthStencilState
*d3d11_iface
;
4704 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
4705 iface
, depth_stencil_state
, stencil_ref
);
4707 d3d11_immediate_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4708 &d3d11_iface
, stencil_ref
);
4711 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
4713 *depth_stencil_state
= NULL
;
4716 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
4717 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
4719 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4722 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
4723 iface
, buffer_count
, buffers
, offsets
);
4725 wined3d_mutex_lock();
4726 for (i
= 0; i
< buffer_count
; ++i
)
4728 struct wined3d_buffer
*wined3d_buffer
;
4729 struct d3d_buffer
*buffer_impl
;
4731 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
4737 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4738 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4739 ID3D10Buffer_AddRef(buffers
[i
]);
4741 wined3d_mutex_unlock();
4744 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
4746 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4747 struct d3d_rasterizer_state
*rasterizer_state_impl
;
4748 struct wined3d_rasterizer_state
*wined3d_state
;
4750 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
4752 wined3d_mutex_lock();
4753 if ((wined3d_state
= wined3d_device_get_rasterizer_state(device
->wined3d_device
)))
4755 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
4756 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
4760 *rasterizer_state
= NULL
;
4762 wined3d_mutex_unlock();
4765 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
4766 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
4768 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4769 struct wined3d_viewport wined3d_vp
;
4771 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
4775 *viewport_count
= 1;
4779 if (!*viewport_count
)
4782 wined3d_mutex_lock();
4783 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
4784 wined3d_mutex_unlock();
4786 viewports
[0].TopLeftX
= wined3d_vp
.x
;
4787 viewports
[0].TopLeftY
= wined3d_vp
.y
;
4788 viewports
[0].Width
= wined3d_vp
.width
;
4789 viewports
[0].Height
= wined3d_vp
.height
;
4790 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
4791 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
4793 if (*viewport_count
> 1)
4794 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
4797 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
4799 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4801 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
4812 wined3d_mutex_lock();
4813 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
4814 wined3d_mutex_unlock();
4815 if (*rect_count
> 1)
4816 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
4819 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
4821 TRACE("iface %p.\n", iface
);
4823 /* In the current implementation the device is never removed, so we can
4824 * just return S_OK here. */
4829 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
4831 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4836 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
4838 FIXME("iface %p stub!\n", iface
);
4843 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
4844 REFGUID guid
, UINT
*data_size
, void *data
)
4846 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4848 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4850 return d3d11_device_GetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
4853 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
4854 REFGUID guid
, UINT data_size
, const void *data
)
4856 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4858 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4860 return d3d11_device_SetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
4863 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
4864 REFGUID guid
, const IUnknown
*data
)
4866 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4868 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
4870 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device_iface
, guid
, data
);
4873 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
4875 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
4876 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4879 TRACE("iface %p.\n", iface
);
4881 wined3d_mutex_lock();
4882 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
4883 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
4885 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
4887 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
4889 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
4891 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
4893 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
4895 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
4896 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
4898 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
4900 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
4902 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
4904 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
4906 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
4908 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
4909 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
4911 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
4913 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
4915 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
4917 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
4919 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
4921 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
4923 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
4925 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
4926 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
4927 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
4928 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4930 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
4932 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
4933 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
4934 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
4935 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
4936 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
4937 ID3D10Device1_RSSetState(iface
, NULL
);
4938 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
4940 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
4942 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
4943 wined3d_mutex_unlock();
4946 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
4948 FIXME("iface %p stub!\n", iface
);
4951 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
4952 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
4954 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4955 D3D11_BUFFER_DESC d3d11_desc
;
4956 struct d3d_buffer
*object
;
4959 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
4961 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
4962 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
4963 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
4964 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
4965 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
4966 d3d11_desc
.StructureByteStride
= 0;
4968 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
4971 *buffer
= &object
->ID3D10Buffer_iface
;
4976 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
4977 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
4979 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
4984 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
4985 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
4986 ID3D10Texture2D
**texture
)
4988 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4989 D3D11_TEXTURE2D_DESC d3d11_desc
;
4990 struct d3d_texture2d
*object
;
4993 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
4995 d3d11_desc
.Width
= desc
->Width
;
4996 d3d11_desc
.Height
= desc
->Height
;
4997 d3d11_desc
.MipLevels
= desc
->MipLevels
;
4998 d3d11_desc
.ArraySize
= desc
->ArraySize
;
4999 d3d11_desc
.Format
= desc
->Format
;
5000 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
5001 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5002 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5003 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5004 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5006 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5009 *texture
= &object
->ID3D10Texture2D_iface
;
5014 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
5015 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5016 ID3D10Texture3D
**texture
)
5018 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5019 D3D11_TEXTURE3D_DESC d3d11_desc
;
5020 struct d3d_texture3d
*object
;
5023 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5025 d3d11_desc
.Width
= desc
->Width
;
5026 d3d11_desc
.Height
= desc
->Height
;
5027 d3d11_desc
.Depth
= desc
->Depth
;
5028 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5029 d3d11_desc
.Format
= desc
->Format
;
5030 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5031 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5032 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5033 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5035 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5038 *texture
= &object
->ID3D10Texture3D_iface
;
5043 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
5044 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
5046 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5047 struct d3d_shader_resource_view
*object
;
5048 ID3D11Resource
*d3d11_resource
;
5051 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5054 return E_INVALIDARG
;
5056 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5058 ERR("Resource does not implement ID3D11Resource.\n");
5062 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
5064 ID3D11Resource_Release(d3d11_resource
);
5068 *view
= &object
->ID3D10ShaderResourceView1_iface
;
5073 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
5074 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
5076 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5078 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
5079 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
5082 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
5083 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
5085 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5086 struct d3d_rendertarget_view
*object
;
5087 ID3D11Resource
*d3d11_resource
;
5090 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5093 return E_INVALIDARG
;
5095 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5097 ERR("Resource does not implement ID3D11Resource.\n");
5101 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
5102 ID3D11Resource_Release(d3d11_resource
);
5106 *view
= &object
->ID3D10RenderTargetView_iface
;
5111 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
5112 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
5114 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5115 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
5116 struct d3d_depthstencil_view
*object
;
5117 ID3D11Resource
*d3d11_resource
;
5120 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5124 d3d11_desc
.Format
= desc
->Format
;
5125 d3d11_desc
.ViewDimension
= desc
->ViewDimension
;
5126 d3d11_desc
.Flags
= 0;
5127 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
5130 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5132 ERR("Resource does not implement ID3D11Resource.\n");
5136 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
5137 ID3D11Resource_Release(d3d11_resource
);
5141 *view
= &object
->ID3D10DepthStencilView_iface
;
5146 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
5147 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
5148 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
5149 ID3D10InputLayout
**input_layout
)
5151 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5152 struct d3d_input_layout
*object
;
5155 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
5156 "shader_byte_code_length %lu, input_layout %p\n",
5157 iface
, element_descs
, element_count
, shader_byte_code
,
5158 shader_byte_code_length
, input_layout
);
5160 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
5161 shader_byte_code
, shader_byte_code_length
, &object
)))
5164 *input_layout
= &object
->ID3D10InputLayout_iface
;
5169 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
5170 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
5172 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5173 struct d3d_vertex_shader
*object
;
5176 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5177 iface
, byte_code
, byte_code_length
, shader
);
5179 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
5182 *shader
= &object
->ID3D10VertexShader_iface
;
5187 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
5188 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
5190 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5191 struct d3d_geometry_shader
*object
;
5194 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5195 iface
, byte_code
, byte_code_length
, shader
);
5197 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
5198 NULL
, 0, NULL
, 0, 0, &object
)))
5201 *shader
= &object
->ID3D10GeometryShader_iface
;
5206 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
5207 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
5208 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
5210 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5211 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
5212 struct d3d_geometry_shader
*object
;
5213 unsigned int i
, stride_count
= 1;
5216 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
5217 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
5218 iface
, byte_code
, byte_code_length
, output_stream_decls
,
5219 output_stream_decl_count
, output_stream_stride
, shader
);
5221 if (!output_stream_decl_count
&& output_stream_stride
)
5223 WARN("Stride must be 0 when declaration entry count is 0.\n");
5225 return E_INVALIDARG
;
5228 if (output_stream_decl_count
5229 && !(so_entries
= d3d11_calloc(output_stream_decl_count
, sizeof(*so_entries
))))
5231 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
5233 return E_OUTOFMEMORY
;
5236 for (i
= 0; i
< output_stream_decl_count
; ++i
)
5238 so_entries
[i
].Stream
= 0;
5239 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
5240 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
5241 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
5242 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
5243 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
5245 if (output_stream_decls
[i
].OutputSlot
)
5248 if (output_stream_stride
)
5250 WARN("Stride must be 0 when multiple output slots are used.\n");
5251 HeapFree(GetProcessHeap(), 0, so_entries
);
5253 return E_INVALIDARG
;
5258 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
5259 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
5260 HeapFree(GetProcessHeap(), 0, so_entries
);
5267 *shader
= &object
->ID3D10GeometryShader_iface
;
5272 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
5273 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
5275 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5276 struct d3d_pixel_shader
*object
;
5279 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5280 iface
, byte_code
, byte_code_length
, shader
);
5282 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
5285 *shader
= &object
->ID3D10PixelShader_iface
;
5290 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
5291 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
5293 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5294 ID3D11BlendState
*d3d11_blend_state
;
5297 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
5299 if (FAILED(hr
= d3d11_device_CreateBlendState(&device
->ID3D11Device_iface
, (D3D11_BLEND_DESC
*)desc
,
5300 &d3d11_blend_state
)))
5303 hr
= ID3D11BlendState_QueryInterface(d3d11_blend_state
, &IID_ID3D10BlendState1
, (void **)blend_state
);
5304 ID3D11BlendState_Release(d3d11_blend_state
);
5308 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
5309 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
5311 D3D10_BLEND_DESC1 d3d10_1_desc
;
5314 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
5317 return E_INVALIDARG
;
5319 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
5320 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
5321 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
5323 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
5324 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
5325 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
5328 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
5330 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
5331 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
5332 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
5333 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
5334 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
5335 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
5336 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
5337 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
5340 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
5343 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
5344 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
5346 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5347 ID3D11DepthStencilState
*d3d11_depth_stencil_state
;
5350 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
5352 if (FAILED(hr
= d3d11_device_CreateDepthStencilState(&device
->ID3D11Device_iface
,
5353 (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &d3d11_depth_stencil_state
)))
5356 hr
= ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state
, &IID_ID3D10DepthStencilState
,
5357 (void **)depth_stencil_state
);
5358 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state
);
5362 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
5363 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
5365 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5366 ID3D11RasterizerState
*d3d11_rasterizer_state
;
5369 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
5371 if (FAILED(hr
= d3d11_device_CreateRasterizerState(&device
->ID3D11Device_iface
,
5372 (const D3D11_RASTERIZER_DESC
*)desc
, &d3d11_rasterizer_state
)))
5375 hr
= ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state
,
5376 &IID_ID3D10RasterizerState
, (void **)rasterizer_state
);
5377 ID3D11RasterizerState_Release(d3d11_rasterizer_state
);
5381 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
5382 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
5384 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5385 ID3D11SamplerState
*d3d11_sampler_state
;
5388 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
5390 if (FAILED(hr
= d3d11_device_CreateSamplerState(&device
->ID3D11Device_iface
,
5391 (const D3D11_SAMPLER_DESC
*)desc
, &d3d11_sampler_state
)))
5394 hr
= ID3D11SamplerState_QueryInterface(d3d11_sampler_state
, &IID_ID3D10SamplerState
, (void **)sampler_state
);
5395 ID3D11SamplerState_Release(d3d11_sampler_state
);
5399 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
5400 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
5402 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5403 struct d3d_query
*object
;
5406 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
5408 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
5413 *query
= &object
->ID3D10Query_iface
;
5417 ID3D10Query_Release(&object
->ID3D10Query_iface
);
5421 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
5422 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
5424 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5425 struct d3d_query
*object
;
5428 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
5430 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
5435 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
5439 ID3D10Query_Release(&object
->ID3D10Query_iface
);
5443 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
5444 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
5446 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
5451 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
5452 DXGI_FORMAT format
, UINT
*format_support
)
5454 FIXME("iface %p, format %s, format_support %p stub!\n",
5455 iface
, debug_dxgi_format(format
), format_support
);
5460 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
5461 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
5463 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5465 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
5466 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
5468 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device_iface
, format
,
5469 sample_count
, quality_level_count
);
5472 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
5474 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
5477 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
5478 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
5479 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
5481 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
5482 "units %p, units_length %p, description %p, description_length %p stub!\n",
5483 iface
, desc
, type
, active_counters
, name
, name_length
,
5484 units
, units_length
, description
, description_length
);
5489 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
5491 FIXME("iface %p stub!\n", iface
);
5496 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
5497 HANDLE resource_handle
, REFIID guid
, void **resource
)
5499 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
5500 iface
, resource_handle
, debugstr_guid(guid
), resource
);
5505 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
5507 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
5510 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
5512 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
5515 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
5517 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5519 TRACE("iface %p.\n", iface
);
5521 return device
->feature_level
;
5524 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
5526 /* IUnknown methods */
5527 d3d10_device_QueryInterface
,
5528 d3d10_device_AddRef
,
5529 d3d10_device_Release
,
5530 /* ID3D10Device methods */
5531 d3d10_device_VSSetConstantBuffers
,
5532 d3d10_device_PSSetShaderResources
,
5533 d3d10_device_PSSetShader
,
5534 d3d10_device_PSSetSamplers
,
5535 d3d10_device_VSSetShader
,
5536 d3d10_device_DrawIndexed
,
5538 d3d10_device_PSSetConstantBuffers
,
5539 d3d10_device_IASetInputLayout
,
5540 d3d10_device_IASetVertexBuffers
,
5541 d3d10_device_IASetIndexBuffer
,
5542 d3d10_device_DrawIndexedInstanced
,
5543 d3d10_device_DrawInstanced
,
5544 d3d10_device_GSSetConstantBuffers
,
5545 d3d10_device_GSSetShader
,
5546 d3d10_device_IASetPrimitiveTopology
,
5547 d3d10_device_VSSetShaderResources
,
5548 d3d10_device_VSSetSamplers
,
5549 d3d10_device_SetPredication
,
5550 d3d10_device_GSSetShaderResources
,
5551 d3d10_device_GSSetSamplers
,
5552 d3d10_device_OMSetRenderTargets
,
5553 d3d10_device_OMSetBlendState
,
5554 d3d10_device_OMSetDepthStencilState
,
5555 d3d10_device_SOSetTargets
,
5556 d3d10_device_DrawAuto
,
5557 d3d10_device_RSSetState
,
5558 d3d10_device_RSSetViewports
,
5559 d3d10_device_RSSetScissorRects
,
5560 d3d10_device_CopySubresourceRegion
,
5561 d3d10_device_CopyResource
,
5562 d3d10_device_UpdateSubresource
,
5563 d3d10_device_ClearRenderTargetView
,
5564 d3d10_device_ClearDepthStencilView
,
5565 d3d10_device_GenerateMips
,
5566 d3d10_device_ResolveSubresource
,
5567 d3d10_device_VSGetConstantBuffers
,
5568 d3d10_device_PSGetShaderResources
,
5569 d3d10_device_PSGetShader
,
5570 d3d10_device_PSGetSamplers
,
5571 d3d10_device_VSGetShader
,
5572 d3d10_device_PSGetConstantBuffers
,
5573 d3d10_device_IAGetInputLayout
,
5574 d3d10_device_IAGetVertexBuffers
,
5575 d3d10_device_IAGetIndexBuffer
,
5576 d3d10_device_GSGetConstantBuffers
,
5577 d3d10_device_GSGetShader
,
5578 d3d10_device_IAGetPrimitiveTopology
,
5579 d3d10_device_VSGetShaderResources
,
5580 d3d10_device_VSGetSamplers
,
5581 d3d10_device_GetPredication
,
5582 d3d10_device_GSGetShaderResources
,
5583 d3d10_device_GSGetSamplers
,
5584 d3d10_device_OMGetRenderTargets
,
5585 d3d10_device_OMGetBlendState
,
5586 d3d10_device_OMGetDepthStencilState
,
5587 d3d10_device_SOGetTargets
,
5588 d3d10_device_RSGetState
,
5589 d3d10_device_RSGetViewports
,
5590 d3d10_device_RSGetScissorRects
,
5591 d3d10_device_GetDeviceRemovedReason
,
5592 d3d10_device_SetExceptionMode
,
5593 d3d10_device_GetExceptionMode
,
5594 d3d10_device_GetPrivateData
,
5595 d3d10_device_SetPrivateData
,
5596 d3d10_device_SetPrivateDataInterface
,
5597 d3d10_device_ClearState
,
5599 d3d10_device_CreateBuffer
,
5600 d3d10_device_CreateTexture1D
,
5601 d3d10_device_CreateTexture2D
,
5602 d3d10_device_CreateTexture3D
,
5603 d3d10_device_CreateShaderResourceView
,
5604 d3d10_device_CreateRenderTargetView
,
5605 d3d10_device_CreateDepthStencilView
,
5606 d3d10_device_CreateInputLayout
,
5607 d3d10_device_CreateVertexShader
,
5608 d3d10_device_CreateGeometryShader
,
5609 d3d10_device_CreateGeometryShaderWithStreamOutput
,
5610 d3d10_device_CreatePixelShader
,
5611 d3d10_device_CreateBlendState
,
5612 d3d10_device_CreateDepthStencilState
,
5613 d3d10_device_CreateRasterizerState
,
5614 d3d10_device_CreateSamplerState
,
5615 d3d10_device_CreateQuery
,
5616 d3d10_device_CreatePredicate
,
5617 d3d10_device_CreateCounter
,
5618 d3d10_device_CheckFormatSupport
,
5619 d3d10_device_CheckMultisampleQualityLevels
,
5620 d3d10_device_CheckCounterInfo
,
5621 d3d10_device_CheckCounter
,
5622 d3d10_device_GetCreationFlags
,
5623 d3d10_device_OpenSharedResource
,
5624 d3d10_device_SetTextFilterSize
,
5625 d3d10_device_GetTextFilterSize
,
5626 d3d10_device_CreateShaderResourceView1
,
5627 d3d10_device_CreateBlendState1
,
5628 d3d10_device_GetFeatureLevel
,
5631 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
5633 /* IUnknown methods */
5634 d3d_device_inner_QueryInterface
,
5635 d3d_device_inner_AddRef
,
5636 d3d_device_inner_Release
,
5639 /* ID3D10Multithread methods */
5641 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
5643 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
5646 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
5648 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
5650 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
5652 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
5655 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
5657 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
5659 TRACE("iface %p.\n", iface
);
5661 return IUnknown_AddRef(device
->outer_unk
);
5664 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
5666 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
5668 TRACE("iface %p.\n", iface
);
5670 return IUnknown_Release(device
->outer_unk
);
5673 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
5675 TRACE("iface %p.\n", iface
);
5677 wined3d_mutex_lock();
5680 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
5682 TRACE("iface %p.\n", iface
);
5684 wined3d_mutex_unlock();
5687 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
5689 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
5694 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
5696 FIXME("iface %p stub!\n", iface
);
5701 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
5703 d3d10_multithread_QueryInterface
,
5704 d3d10_multithread_AddRef
,
5705 d3d10_multithread_Release
,
5706 d3d10_multithread_Enter
,
5707 d3d10_multithread_Leave
,
5708 d3d10_multithread_SetMultithreadProtected
,
5709 d3d10_multithread_GetMultithreadProtected
,
5712 /* IWineDXGIDeviceParent IUnknown methods */
5714 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
5716 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
5719 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
5720 REFIID riid
, void **ppv
)
5722 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5723 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
5726 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
5728 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5729 return IUnknown_AddRef(device
->outer_unk
);
5732 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
5734 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5735 return IUnknown_Release(device
->outer_unk
);
5738 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
5739 IWineDXGIDeviceParent
*iface
)
5741 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5742 return &device
->device_parent
;
5745 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
5747 /* IUnknown methods */
5748 dxgi_device_parent_QueryInterface
,
5749 dxgi_device_parent_AddRef
,
5750 dxgi_device_parent_Release
,
5751 /* IWineDXGIDeviceParent methods */
5752 dxgi_device_parent_get_wined3d_device_parent
,
5755 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
5757 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
5760 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
5761 struct wined3d_device
*wined3d_device
)
5763 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
5765 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
5767 wined3d_device_incref(wined3d_device
);
5768 device
->wined3d_device
= wined3d_device
;
5771 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
5773 TRACE("device_parent %p.\n", device_parent
);
5776 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
5778 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
5781 static HRESULT CDECL
device_parent_sub_resource_created(struct wined3d_device_parent
*device_parent
,
5782 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
, void **parent
,
5783 const struct wined3d_parent_ops
**parent_ops
)
5785 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
5786 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
5789 *parent_ops
= &d3d_null_wined3d_parent_ops
;
5794 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
5795 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
5796 struct wined3d_texture
**wined3d_texture
)
5798 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
5799 struct d3d_texture2d
*texture
;
5800 ID3D10Texture2D
*texture_iface
;
5801 D3D10_TEXTURE2D_DESC desc
;
5804 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, texture flags %#x, "
5805 "wined3d_texture %p partial stub!\n", device_parent
, container_parent
,
5806 wined3d_desc
, texture_flags
, wined3d_texture
);
5808 FIXME("Implement DXGI<->wined3d usage conversion.\n");
5810 desc
.Width
= wined3d_desc
->width
;
5811 desc
.Height
= wined3d_desc
->height
;
5814 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
5815 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
5816 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
5817 desc
.Usage
= D3D10_USAGE_DEFAULT
;
5818 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
5819 desc
.CPUAccessFlags
= 0;
5822 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
5824 desc
.MiscFlags
|= D3D10_RESOURCE_MISC_GDI_COMPATIBLE
;
5825 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
5829 FIXME("Unhandled flags %#x.\n", texture_flags
);
5831 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
5832 &desc
, NULL
, &texture_iface
)))
5834 WARN("CreateTexture2D failed, returning %#x.\n", hr
);
5838 texture
= impl_from_ID3D10Texture2D(texture_iface
);
5840 *wined3d_texture
= texture
->wined3d_texture
;
5841 wined3d_texture_incref(*wined3d_texture
);
5842 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
5847 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
5848 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
5850 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
5851 IWineDXGIDevice
*wine_device
;
5854 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
5856 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
5857 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
5859 ERR("Device should implement IWineDXGIDevice.\n");
5863 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, TRUE
, swapchain
);
5864 IWineDXGIDevice_Release(wine_device
);
5867 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
5874 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
5876 device_parent_wined3d_device_created
,
5877 device_parent_mode_changed
,
5878 device_parent_activate
,
5879 device_parent_sub_resource_created
,
5880 device_parent_sub_resource_created
,
5881 device_parent_create_swapchain_texture
,
5882 device_parent_create_swapchain
,
5885 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5887 const D3D11_SAMPLER_DESC
*ka
= key
;
5888 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
5890 return memcmp(ka
, kb
, sizeof(*ka
));
5893 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5895 const D3D11_BLEND_DESC
*ka
= key
;
5896 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
5898 return memcmp(ka
, kb
, sizeof(*ka
));
5901 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5903 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
5904 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
5905 const struct d3d_depthstencil_state
, entry
)->desc
;
5907 return memcmp(ka
, kb
, sizeof(*ka
));
5910 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5912 const D3D11_RASTERIZER_DESC
*ka
= key
;
5913 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
5915 return memcmp(ka
, kb
, sizeof(*ka
));
5918 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
5920 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
5921 device
->ID3D11Device_iface
.lpVtbl
= &d3d11_device_vtbl
;
5922 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
5923 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
5924 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
5925 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
5926 device
->refcount
= 1;
5927 /* COM aggregation always takes place */
5928 device
->outer_unk
= outer_unknown
;
5930 d3d11_immediate_context_init(&device
->immediate_context
, device
);
5931 ID3D11DeviceContext_Release(&device
->immediate_context
.ID3D11DeviceContext_iface
);
5933 device
->blend_factor
[0] = 1.0f
;
5934 device
->blend_factor
[1] = 1.0f
;
5935 device
->blend_factor
[2] = 1.0f
;
5936 device
->blend_factor
[3] = 1.0f
;
5938 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
5939 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
5940 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
5941 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);