wined3d: Clear dirty flags after calling all the state handlers in context_apply_draw...
[wine.git] / dlls / d3d11 / texture.c
blob061bbb097959c802aaceec653c8860e60a32442e
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d11_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
25 /* ID3D11Texture1D methods */
27 static inline struct d3d_texture1d *impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
29 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
32 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D *iface, REFIID iid, void **out)
34 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
36 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
38 if (IsEqualGUID(iid, &IID_ID3D11Texture1D)
39 || IsEqualGUID(iid, &IID_ID3D11Resource)
40 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
41 || IsEqualGUID(iid, &IID_IUnknown))
43 *out = iface;
44 IUnknown_AddRef(iface);
45 return S_OK;
48 if (IsEqualGUID(iid, &IID_ID3D10Texture1D)
49 || IsEqualGUID(iid, &IID_ID3D10Resource)
50 || IsEqualGUID(iid, &IID_ID3D10DeviceChild))
52 *out = &texture->ID3D10Texture1D_iface;
53 IUnknown_AddRef((IUnknown *)*out);
54 return S_OK;
57 if (texture->dxgi_surface)
59 TRACE("Forwarding to dxgi surface.\n");
60 return IUnknown_QueryInterface(texture->dxgi_surface, iid, out);
63 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
65 *out = NULL;
66 return E_NOINTERFACE;
69 static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
71 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
72 ULONG refcount = InterlockedIncrement(&texture->refcount);
74 TRACE("%p increasing refcount to %u.\n", texture, refcount);
76 if (refcount == 1)
78 ID3D11Device2_AddRef(texture->device);
79 wined3d_mutex_lock();
80 wined3d_texture_incref(texture->wined3d_texture);
81 wined3d_mutex_unlock();
84 return refcount;
87 static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
89 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
90 ULONG refcount = InterlockedDecrement(&texture->refcount);
92 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
94 if (!refcount)
96 ID3D11Device2 *device = texture->device;
98 wined3d_mutex_lock();
99 wined3d_texture_decref(texture->wined3d_texture);
100 wined3d_mutex_unlock();
101 /* Release the device last, it may cause the wined3d device to be
102 * destroyed. */
103 ID3D11Device2_Release(device);
106 return refcount;
109 static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface, ID3D11Device **device)
111 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
113 TRACE("iface %p, device %p.\n", iface, device);
115 *device = (ID3D11Device *)texture->device;
116 ID3D11Device_AddRef(*device);
119 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D *iface,
120 REFGUID guid, UINT *data_size, void *data)
122 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
123 IDXGISurface *dxgi_surface;
124 HRESULT hr;
126 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
128 if (texture->dxgi_surface
129 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
131 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
132 IDXGISurface_Release(dxgi_surface);
133 return hr;
136 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
139 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D *iface,
140 REFGUID guid, UINT data_size, const void *data)
142 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
143 IDXGISurface *dxgi_surface;
144 HRESULT hr;
146 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
148 if (texture->dxgi_surface
149 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
151 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
152 IDXGISurface_Release(dxgi_surface);
153 return hr;
156 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
159 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
160 REFGUID guid, const IUnknown *data)
162 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
163 IDXGISurface *dxgi_surface;
164 HRESULT hr;
166 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
168 if (texture->dxgi_surface
169 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
171 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
172 IDXGISurface_Release(dxgi_surface);
173 return hr;
176 return d3d_set_private_data_interface(&texture->private_store, guid, data);
179 static void STDMETHODCALLTYPE d3d11_texture1d_GetType(ID3D11Texture1D *iface,
180 D3D11_RESOURCE_DIMENSION *resource_dimension)
182 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
184 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
187 static void STDMETHODCALLTYPE d3d11_texture1d_SetEvictionPriority(ID3D11Texture1D *iface, UINT eviction_priority)
189 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
192 static UINT STDMETHODCALLTYPE d3d11_texture1d_GetEvictionPriority(ID3D11Texture1D *iface)
194 FIXME("iface %p stub!\n", iface);
196 return 0;
199 static void STDMETHODCALLTYPE d3d11_texture1d_GetDesc(ID3D11Texture1D *iface, D3D11_TEXTURE1D_DESC *desc)
201 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
203 TRACE("iface %p, desc %p.\n", iface, desc);
205 *desc = texture->desc;
208 static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
210 /* IUnknown methods */
211 d3d11_texture1d_QueryInterface,
212 d3d11_texture1d_AddRef,
213 d3d11_texture1d_Release,
214 /* ID3D11DeviceChild methods */
215 d3d11_texture1d_GetDevice,
216 d3d11_texture1d_GetPrivateData,
217 d3d11_texture1d_SetPrivateData,
218 d3d11_texture1d_SetPrivateDataInterface,
219 /* ID3D11Resource methods */
220 d3d11_texture1d_GetType,
221 d3d11_texture1d_SetEvictionPriority,
222 d3d11_texture1d_GetEvictionPriority,
223 /* ID3D11Texture1D methods */
224 d3d11_texture1d_GetDesc,
227 struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
229 if (!iface)
230 return NULL;
231 assert(iface->lpVtbl == &d3d11_texture1d_vtbl);
232 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
235 static inline struct d3d_texture1d *impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
237 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
240 /* IUnknown methods */
242 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_QueryInterface(ID3D10Texture1D *iface, REFIID iid, void **out)
244 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
246 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
248 return d3d11_texture1d_QueryInterface(&texture->ID3D11Texture1D_iface, iid, out);
251 static ULONG STDMETHODCALLTYPE d3d10_texture1d_AddRef(ID3D10Texture1D *iface)
253 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
255 TRACE("iface %p.\n", iface);
257 return d3d11_texture1d_AddRef(&texture->ID3D11Texture1D_iface);
260 static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent)
262 struct d3d_texture1d *texture = parent;
264 if (texture->dxgi_surface)
265 IUnknown_Release(texture->dxgi_surface);
266 wined3d_private_store_cleanup(&texture->private_store);
267 heap_free(texture);
270 static ULONG STDMETHODCALLTYPE d3d10_texture1d_Release(ID3D10Texture1D *iface)
272 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
274 TRACE("iface %p.\n", iface);
276 return d3d11_texture1d_Release(&texture->ID3D11Texture1D_iface);
279 /* ID3D10DeviceChild methods */
281 static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface, ID3D10Device **device)
283 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
285 TRACE("iface %p, device %p.\n", iface, device);
287 ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
290 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
291 REFGUID guid, UINT *data_size, void *data)
293 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
295 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
297 return d3d11_texture1d_GetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
300 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateData(ID3D10Texture1D *iface,
301 REFGUID guid, UINT data_size, const void *data)
303 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
305 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
307 return d3d11_texture1d_SetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
310 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateDataInterface(ID3D10Texture1D *iface,
311 REFGUID guid, const IUnknown *data)
313 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
315 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
317 return d3d11_texture1d_SetPrivateDataInterface(&texture->ID3D11Texture1D_iface, guid, data);
320 /* ID3D10Resource methods */
322 static void STDMETHODCALLTYPE d3d10_texture1d_GetType(ID3D10Texture1D *iface,
323 D3D10_RESOURCE_DIMENSION *resource_dimension)
325 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
327 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
330 static void STDMETHODCALLTYPE d3d10_texture1d_SetEvictionPriority(ID3D10Texture1D *iface, UINT eviction_priority)
332 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
335 static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1D *iface)
337 FIXME("iface %p stub!\n", iface);
339 return 0;
342 /* ID3D10Texture1D methods */
344 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
345 D3D10_MAP map_type, UINT map_flags, void **data)
347 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
348 struct wined3d_map_desc wined3d_map_desc;
349 HRESULT hr;
351 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p.\n",
352 iface, sub_resource_idx, map_type, map_flags, data);
354 if (map_flags)
355 FIXME("Ignoring map_flags %#x.\n", map_flags);
357 wined3d_mutex_lock();
358 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
359 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
361 *data = wined3d_map_desc.data;
363 wined3d_mutex_unlock();
365 return hr;
368 static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
370 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
372 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
374 wined3d_mutex_lock();
375 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
376 wined3d_mutex_unlock();
379 static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
381 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
382 D3D11_TEXTURE1D_DESC d3d11_desc;
384 TRACE("iface %p, desc %p.\n", iface, desc);
386 d3d11_texture1d_GetDesc(&texture->ID3D11Texture1D_iface, &d3d11_desc);
388 desc->Width = d3d11_desc.Width;
389 desc->MipLevels = d3d11_desc.MipLevels;
390 desc->ArraySize = d3d11_desc.ArraySize;
391 desc->Format = d3d11_desc.Format;
392 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
393 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
394 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
395 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
398 static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
400 /* IUnknown methods */
401 d3d10_texture1d_QueryInterface,
402 d3d10_texture1d_AddRef,
403 d3d10_texture1d_Release,
404 /* ID3D10DeviceChild methods */
405 d3d10_texture1d_GetDevice,
406 d3d10_texture1d_GetPrivateData,
407 d3d10_texture1d_SetPrivateData,
408 d3d10_texture1d_SetPrivateDataInterface,
409 /* ID3D10Resource methods */
410 d3d10_texture1d_GetType,
411 d3d10_texture1d_SetEvictionPriority,
412 d3d10_texture1d_GetEvictionPriority,
413 /* ID3D10Texture1D methods */
414 d3d10_texture1d_Map,
415 d3d10_texture1d_Unmap,
416 d3d10_texture1d_GetDesc,
419 struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
421 if (!iface)
422 return NULL;
423 assert(iface->lpVtbl == &d3d10_texture1d_vtbl);
424 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
427 static const struct wined3d_parent_ops d3d_texture1d_wined3d_parent_ops =
429 d3d_texture1d_wined3d_object_released,
432 HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
433 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **out)
435 struct wined3d_resource_desc wined3d_desc;
436 struct d3d_texture1d *texture;
437 unsigned int levels;
438 DWORD flags = 0;
439 HRESULT hr;
441 if (!(texture = heap_alloc_zero(sizeof(*texture))))
442 return E_OUTOFMEMORY;
444 texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
445 texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
446 texture->refcount = 1;
447 wined3d_private_store_init(&texture->private_store);
448 texture->desc = *desc;
449 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(desc->Width) + 1;
450 texture->desc.MipLevels = levels;
452 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_1D;
453 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
454 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
455 wined3d_desc.multisample_quality = 0;
456 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
457 wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags, desc->MiscFlags);
458 wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
459 desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
460 wined3d_desc.width = desc->Width;
461 wined3d_desc.height = 1;
462 wined3d_desc.depth = 1;
463 wined3d_desc.size = 0;
465 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
466 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
467 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
468 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
470 wined3d_mutex_lock();
471 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
472 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
473 texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
475 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
476 wined3d_private_store_cleanup(&texture->private_store);
477 heap_free(texture);
478 wined3d_mutex_unlock();
479 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
480 hr = E_INVALIDARG;
481 return hr;
484 if (desc->MipLevels == 1 && desc->ArraySize == 1)
486 IWineDXGIDevice *wine_device;
488 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
489 (void **)&wine_device)))
491 ERR("Device should implement IWineDXGIDevice.\n");
492 wined3d_texture_decref(texture->wined3d_texture);
493 wined3d_mutex_unlock();
494 return E_FAIL;
497 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
498 (IUnknown *)&texture->ID3D10Texture1D_iface, (void **)&texture->dxgi_surface);
499 IWineDXGIDevice_Release(wine_device);
500 if (FAILED(hr))
502 ERR("Failed to create DXGI surface, returning %#.x\n", hr);
503 texture->dxgi_surface = NULL;
504 wined3d_texture_decref(texture->wined3d_texture);
505 wined3d_mutex_unlock();
506 return hr;
509 wined3d_mutex_unlock();
511 ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
513 TRACE("Created texture %p.\n", texture);
514 *out = texture;
516 return S_OK;
519 /* ID3D11Texture2D methods */
521 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
523 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
525 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
527 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
528 || IsEqualGUID(riid, &IID_ID3D11Resource)
529 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
530 || IsEqualGUID(riid, &IID_IUnknown))
532 *object = &texture->ID3D11Texture2D_iface;
533 IUnknown_AddRef((IUnknown *)*object);
534 return S_OK;
536 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
537 || IsEqualGUID(riid, &IID_ID3D10Resource)
538 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
540 *object = &texture->ID3D10Texture2D_iface;
541 IUnknown_AddRef((IUnknown *)*object);
542 return S_OK;
545 if (texture->dxgi_surface)
547 TRACE("Forwarding to dxgi surface.\n");
548 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
551 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
553 *object = NULL;
554 return E_NOINTERFACE;
557 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
559 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
560 ULONG refcount = InterlockedIncrement(&texture->refcount);
562 TRACE("%p increasing refcount to %u.\n", texture, refcount);
564 if (refcount == 1)
566 ID3D11Device2_AddRef(texture->device);
567 wined3d_mutex_lock();
568 wined3d_texture_incref(texture->wined3d_texture);
569 wined3d_mutex_unlock();
572 return refcount;
575 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
577 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
578 ULONG refcount = InterlockedDecrement(&texture->refcount);
580 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
582 if (!refcount)
584 ID3D11Device2 *device = texture->device;
586 wined3d_mutex_lock();
587 wined3d_texture_decref(texture->wined3d_texture);
588 wined3d_mutex_unlock();
589 /* Release the device last, it may cause the wined3d device to be
590 * destroyed. */
591 ID3D11Device2_Release(device);
594 return refcount;
597 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
599 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
601 TRACE("iface %p, device %p.\n", iface, device);
603 *device = (ID3D11Device *)texture->device;
604 ID3D11Device_AddRef(*device);
607 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
608 REFGUID guid, UINT *data_size, void *data)
610 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
611 IDXGISurface *dxgi_surface;
612 HRESULT hr;
614 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
616 if (texture->dxgi_surface
617 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
619 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
620 IDXGISurface_Release(dxgi_surface);
621 return hr;
624 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
627 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
628 REFGUID guid, UINT data_size, const void *data)
630 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
631 IDXGISurface *dxgi_surface;
632 HRESULT hr;
634 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
636 if (texture->dxgi_surface
637 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
639 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
640 IDXGISurface_Release(dxgi_surface);
641 return hr;
644 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
647 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
648 REFGUID guid, const IUnknown *data)
650 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
651 IDXGISurface *dxgi_surface;
652 HRESULT hr;
654 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
656 if (texture->dxgi_surface
657 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
659 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
660 IDXGISurface_Release(dxgi_surface);
661 return hr;
664 return d3d_set_private_data_interface(&texture->private_store, guid, data);
667 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
668 D3D11_RESOURCE_DIMENSION *resource_dimension)
670 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
672 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
675 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
677 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
680 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
682 FIXME("iface %p stub!\n", iface);
684 return 0;
687 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
689 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
690 struct wined3d_resource_desc wined3d_desc;
692 TRACE("iface %p, desc %p.\n", iface, desc);
694 *desc = texture->desc;
696 wined3d_mutex_lock();
697 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
698 wined3d_mutex_unlock();
700 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
701 * to get everything from wined3d, but e.g. bind flags don't exist as such
702 * there (yet). */
703 desc->Width = wined3d_desc.width;
704 desc->Height = wined3d_desc.height;
705 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
706 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
707 ? 1 : wined3d_desc.multisample_type;
708 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
711 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
713 /* IUnknown methods */
714 d3d11_texture2d_QueryInterface,
715 d3d11_texture2d_AddRef,
716 d3d11_texture2d_Release,
717 /* ID3D11DeviceChild methods */
718 d3d11_texture2d_GetDevice,
719 d3d11_texture2d_GetPrivateData,
720 d3d11_texture2d_SetPrivateData,
721 d3d11_texture2d_SetPrivateDataInterface,
722 /* ID3D11Resource methods */
723 d3d11_texture2d_GetType,
724 d3d11_texture2d_SetEvictionPriority,
725 d3d11_texture2d_GetEvictionPriority,
726 /* ID3D11Texture2D methods */
727 d3d11_texture2d_GetDesc,
730 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
732 if (!iface)
733 return NULL;
734 assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
735 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
738 /* IUnknown methods */
740 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
742 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
745 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
747 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
749 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
751 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
754 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
756 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
758 TRACE("iface %p.\n", iface);
760 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
763 static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
765 struct d3d_texture2d *texture = parent;
767 if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
768 wined3d_private_store_cleanup(&texture->private_store);
769 heap_free(texture);
772 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
774 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
776 TRACE("iface %p.\n", iface);
778 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
781 /* ID3D10DeviceChild methods */
783 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
785 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
787 TRACE("iface %p, device %p.\n", iface, device);
789 ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
792 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
793 REFGUID guid, UINT *data_size, void *data)
795 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
797 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
799 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
802 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
803 REFGUID guid, UINT data_size, const void *data)
805 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
807 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
809 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
812 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
813 REFGUID guid, const IUnknown *data)
815 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
817 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
819 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
822 /* ID3D10Resource methods */
824 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
825 D3D10_RESOURCE_DIMENSION *resource_dimension)
827 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
829 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
832 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
834 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
837 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
839 FIXME("iface %p stub!\n", iface);
841 return 0;
844 /* ID3D10Texture2D methods */
846 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
847 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
849 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
850 struct wined3d_map_desc wined3d_map_desc;
851 HRESULT hr;
853 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
854 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
856 if (map_flags)
857 FIXME("Ignoring map_flags %#x.\n", map_flags);
859 wined3d_mutex_lock();
860 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
861 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
863 mapped_texture->pData = wined3d_map_desc.data;
864 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
866 wined3d_mutex_unlock();
868 return hr;
871 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
873 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
875 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
877 wined3d_mutex_lock();
878 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
879 wined3d_mutex_unlock();
882 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
884 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
885 D3D11_TEXTURE2D_DESC d3d11_desc;
887 TRACE("iface %p, desc %p\n", iface, desc);
889 d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
891 desc->Width = d3d11_desc.Width;
892 desc->Height = d3d11_desc.Height;
893 desc->MipLevels = d3d11_desc.MipLevels;
894 desc->ArraySize = d3d11_desc.ArraySize;
895 desc->Format = d3d11_desc.Format;
896 desc->SampleDesc = d3d11_desc.SampleDesc;
897 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
898 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
899 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
900 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
903 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
905 /* IUnknown methods */
906 d3d10_texture2d_QueryInterface,
907 d3d10_texture2d_AddRef,
908 d3d10_texture2d_Release,
909 /* ID3D10DeviceChild methods */
910 d3d10_texture2d_GetDevice,
911 d3d10_texture2d_GetPrivateData,
912 d3d10_texture2d_SetPrivateData,
913 d3d10_texture2d_SetPrivateDataInterface,
914 /* ID3D10Resource methods */
915 d3d10_texture2d_GetType,
916 d3d10_texture2d_SetEvictionPriority,
917 d3d10_texture2d_GetEvictionPriority,
918 /* ID3D10Texture2D methods */
919 d3d10_texture2d_Map,
920 d3d10_texture2d_Unmap,
921 d3d10_texture2d_GetDesc,
924 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
926 if (!iface)
927 return NULL;
928 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
929 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
932 static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
934 d3d_texture2d_wined3d_object_released,
937 static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
939 if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM
940 || desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
941 || desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))
942 return FALSE;
944 if (desc->Usage != D3D11_USAGE_DEFAULT)
945 return FALSE;
947 return TRUE;
950 static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc, D3D_FEATURE_LEVEL feature_level)
952 if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_TEXTURE2D,
953 desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
954 return FALSE;
956 if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
957 && desc->ArraySize < 6)
959 WARN("Invalid array size %u for cube texture.\n", desc->ArraySize);
960 return FALSE;
963 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE
964 && !is_gdi_compatible_texture(desc))
966 WARN("Incompatible description used to create GDI compatible texture.\n");
967 return FALSE;
970 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
971 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
973 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET and "
974 "D3D11_BIND_SHADER_RESOURCE.\n");
975 return FALSE;
978 return TRUE;
981 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
982 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out)
984 struct wined3d_resource_desc wined3d_desc;
985 struct d3d_texture2d *texture;
986 unsigned int levels;
987 DWORD flags = 0;
988 HRESULT hr;
990 if (!validate_texture2d_desc(desc, device->state->feature_level))
992 WARN("Failed to validate texture desc.\n");
993 return E_INVALIDARG;
996 if (!(texture = heap_alloc_zero(sizeof(*texture))))
997 return E_OUTOFMEMORY;
999 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
1000 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
1001 texture->refcount = 1;
1002 wined3d_mutex_lock();
1003 wined3d_private_store_init(&texture->private_store);
1004 texture->desc = *desc;
1006 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1007 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
1008 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
1009 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
1010 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
1011 wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags, desc->MiscFlags);
1012 wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
1013 desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
1014 wined3d_desc.width = desc->Width;
1015 wined3d_desc.height = desc->Height;
1016 wined3d_desc.depth = 1;
1017 wined3d_desc.size = 0;
1019 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
1021 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
1022 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1023 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
1024 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
1026 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
1027 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
1028 texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
1030 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1031 wined3d_private_store_cleanup(&texture->private_store);
1032 heap_free(texture);
1033 wined3d_mutex_unlock();
1034 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
1035 hr = E_INVALIDARG;
1036 return hr;
1038 texture->desc.MipLevels = levels;
1040 if (desc->MipLevels == 1 && desc->ArraySize == 1)
1042 IWineDXGIDevice *wine_device;
1044 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
1045 (void **)&wine_device)))
1047 ERR("Device should implement IWineDXGIDevice.\n");
1048 wined3d_texture_decref(texture->wined3d_texture);
1049 wined3d_mutex_unlock();
1050 return E_FAIL;
1053 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
1054 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
1055 IWineDXGIDevice_Release(wine_device);
1056 if (FAILED(hr))
1058 ERR("Failed to create DXGI surface, returning %#.x\n", hr);
1059 texture->dxgi_surface = NULL;
1060 wined3d_texture_decref(texture->wined3d_texture);
1061 wined3d_mutex_unlock();
1062 return hr;
1065 wined3d_mutex_unlock();
1067 ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
1069 TRACE("Created texture %p.\n", texture);
1070 *out = texture;
1072 return S_OK;
1075 /* ID3D11Texture3D methods */
1077 static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
1079 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
1082 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
1084 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1086 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1088 if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
1089 || IsEqualGUID(riid, &IID_ID3D11Resource)
1090 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
1091 || IsEqualGUID(riid, &IID_IUnknown))
1093 IUnknown_AddRef(iface);
1094 *object = iface;
1095 return S_OK;
1097 else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
1098 || IsEqualGUID(riid, &IID_ID3D10Resource)
1099 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
1101 IUnknown_AddRef(iface);
1102 *object = &texture->ID3D10Texture3D_iface;
1103 return S_OK;
1106 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
1108 *object = NULL;
1109 return E_NOINTERFACE;
1112 static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
1114 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1115 ULONG refcount = InterlockedIncrement(&texture->refcount);
1117 TRACE("%p increasing refcount to %u.\n", texture, refcount);
1119 if (refcount == 1)
1121 ID3D11Device2_AddRef(texture->device);
1122 wined3d_mutex_lock();
1123 wined3d_texture_incref(texture->wined3d_texture);
1124 wined3d_mutex_unlock();
1127 return refcount;
1130 static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
1132 struct d3d_texture3d *texture = parent;
1134 wined3d_private_store_cleanup(&texture->private_store);
1135 heap_free(parent);
1138 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
1140 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1141 ULONG refcount = InterlockedDecrement(&texture->refcount);
1143 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
1145 if (!refcount)
1147 ID3D11Device2 *device = texture->device;
1149 wined3d_mutex_lock();
1150 wined3d_texture_decref(texture->wined3d_texture);
1151 wined3d_mutex_unlock();
1152 /* Release the device last, it may cause the wined3d device to be
1153 * destroyed. */
1154 ID3D11Device2_Release(device);
1157 return refcount;
1160 static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
1162 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1164 TRACE("iface %p, device %p.\n", iface, device);
1166 *device = (ID3D11Device *)texture->device;
1167 ID3D11Device_AddRef(*device);
1170 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
1171 REFGUID guid, UINT *data_size, void *data)
1173 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1175 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1177 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
1180 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
1181 REFGUID guid, UINT data_size, const void *data)
1183 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1185 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1187 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
1190 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
1191 REFGUID guid, const IUnknown *data)
1193 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1195 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1197 return d3d_set_private_data_interface(&texture->private_store, guid, data);
1200 static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
1201 D3D11_RESOURCE_DIMENSION *resource_dimension)
1203 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
1205 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
1208 static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
1210 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
1213 static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
1215 FIXME("iface %p stub!\n", iface);
1217 return 0;
1220 static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
1222 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1224 TRACE("iface %p, desc %p.\n", iface, desc);
1226 *desc = texture->desc;
1229 static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
1231 /* IUnknown methods */
1232 d3d11_texture3d_QueryInterface,
1233 d3d11_texture3d_AddRef,
1234 d3d11_texture3d_Release,
1235 /* ID3D11DeviceChild methods */
1236 d3d11_texture3d_GetDevice,
1237 d3d11_texture3d_GetPrivateData,
1238 d3d11_texture3d_SetPrivateData,
1239 d3d11_texture3d_SetPrivateDataInterface,
1240 /* ID3D11Resource methods */
1241 d3d11_texture3d_GetType,
1242 d3d11_texture3d_SetEvictionPriority,
1243 d3d11_texture3d_GetEvictionPriority,
1244 /* ID3D11Texture3D methods */
1245 d3d11_texture3d_GetDesc,
1248 /* ID3D10Texture3D methods */
1250 static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
1252 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
1255 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
1257 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1259 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1261 return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
1264 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
1266 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1268 TRACE("iface %p.\n", iface);
1270 return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
1273 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
1275 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1277 TRACE("iface %p.\n", iface);
1279 return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
1282 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
1284 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1286 TRACE("iface %p, device %p.\n", iface, device);
1288 ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
1291 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
1292 REFGUID guid, UINT *data_size, void *data)
1294 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1296 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1297 iface, debugstr_guid(guid), data_size, data);
1299 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
1302 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
1303 REFGUID guid, UINT data_size, const void *data)
1305 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1307 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1308 iface, debugstr_guid(guid), data_size, data);
1310 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
1313 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
1314 REFGUID guid, const IUnknown *data)
1316 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1318 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1320 return d3d_set_private_data_interface(&texture->private_store, guid, data);
1323 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
1324 D3D10_RESOURCE_DIMENSION *resource_dimension)
1326 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
1328 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
1331 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
1333 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
1336 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
1338 FIXME("iface %p stub!\n", iface);
1340 return 0;
1343 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
1344 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
1346 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1347 struct wined3d_map_desc wined3d_map_desc;
1348 HRESULT hr;
1350 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
1351 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
1353 if (map_flags)
1354 FIXME("Ignoring map_flags %#x.\n", map_flags);
1356 wined3d_mutex_lock();
1357 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
1358 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
1360 mapped_texture->pData = wined3d_map_desc.data;
1361 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
1362 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
1364 wined3d_mutex_unlock();
1366 return hr;
1369 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
1371 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1373 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
1375 wined3d_mutex_lock();
1376 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
1377 wined3d_mutex_unlock();
1380 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
1382 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1383 D3D11_TEXTURE3D_DESC d3d11_desc;
1385 TRACE("iface %p, desc %p.\n", iface, desc);
1387 d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
1389 desc->Width = d3d11_desc.Width;
1390 desc->Height = d3d11_desc.Height;
1391 desc->Depth = d3d11_desc.Depth;
1392 desc->MipLevels = d3d11_desc.MipLevels;
1393 desc->Format = d3d11_desc.Format;
1394 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
1395 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
1396 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
1397 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
1400 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
1402 /* IUnknown methods */
1403 d3d10_texture3d_QueryInterface,
1404 d3d10_texture3d_AddRef,
1405 d3d10_texture3d_Release,
1406 /* ID3D10DeviceChild methods */
1407 d3d10_texture3d_GetDevice,
1408 d3d10_texture3d_GetPrivateData,
1409 d3d10_texture3d_SetPrivateData,
1410 d3d10_texture3d_SetPrivateDataInterface,
1411 /* ID3D10Resource methods */
1412 d3d10_texture3d_GetType,
1413 d3d10_texture3d_SetEvictionPriority,
1414 d3d10_texture3d_GetEvictionPriority,
1415 /* ID3D10Texture3D methods */
1416 d3d10_texture3d_Map,
1417 d3d10_texture3d_Unmap,
1418 d3d10_texture3d_GetDesc,
1421 struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
1423 if (!iface)
1424 return NULL;
1425 assert(iface->lpVtbl == &d3d10_texture3d_vtbl);
1426 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
1429 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
1431 if (!iface)
1432 return NULL;
1433 assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
1434 return impl_from_ID3D11Texture3D(iface);
1437 static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
1439 d3d_texture3d_wined3d_object_released,
1442 static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
1443 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
1445 struct wined3d_resource_desc wined3d_desc;
1446 unsigned int levels;
1447 DWORD flags = 0;
1448 HRESULT hr;
1450 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
1451 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
1453 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET "
1454 "and D3D11_BIND_SHADER_RESOURCE.\n");
1455 return E_INVALIDARG;
1458 texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
1459 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
1460 texture->refcount = 1;
1461 wined3d_mutex_lock();
1462 wined3d_private_store_init(&texture->private_store);
1463 texture->desc = *desc;
1465 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
1466 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
1467 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1468 wined3d_desc.multisample_quality = 0;
1469 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
1470 wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags, desc->MiscFlags);
1471 wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
1472 desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
1473 wined3d_desc.width = desc->Width;
1474 wined3d_desc.height = desc->Height;
1475 wined3d_desc.depth = desc->Depth;
1476 wined3d_desc.size = 0;
1478 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
1480 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
1481 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
1483 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
1484 1, levels, flags, (struct wined3d_sub_resource_data *)data, texture,
1485 &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
1487 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1488 wined3d_private_store_cleanup(&texture->private_store);
1489 wined3d_mutex_unlock();
1490 if (hr == WINED3DERR_INVALIDCALL)
1491 hr = E_INVALIDARG;
1492 return hr;
1494 wined3d_mutex_unlock();
1495 texture->desc.MipLevels = levels;
1497 ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
1499 return S_OK;
1502 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
1503 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
1505 struct d3d_texture3d *object;
1506 HRESULT hr;
1508 if (!(object = heap_alloc_zero(sizeof(*object))))
1509 return E_OUTOFMEMORY;
1511 if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
1513 WARN("Failed to initialize texture, hr %#x.\n", hr);
1514 heap_free(object);
1515 return hr;
1518 TRACE("Created texture %p.\n", object);
1519 *texture = object;
1521 return S_OK;