2 * Graphics paths (BeginPath, EndPath etc.)
4 * Copyright 1997, 1998 Martin Boehme
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #if defined(HAVE_FLOAT_H)
36 #include "wine/debug.h"
39 WINE_DEFAULT_DEBUG_CHANNEL(gdi
);
41 /* Notes on the implementation
43 * The implementation is based on dynamically resizable arrays of points and
44 * flags. I dithered for a bit before deciding on this implementation, and
45 * I had even done a bit of work on a linked list version before switching
46 * to arrays. It's a bit of a tradeoff. When you use linked lists, the
47 * implementation of FlattenPath is easier, because you can rip the
48 * PT_BEZIERTO entries out of the middle of the list and link the
49 * corresponding PT_LINETO entries in. However, when you use arrays,
50 * PathToRegion becomes easier, since you can essentially just pass your array
51 * of points to CreatePolyPolygonRgn. Also, if I'd used linked lists, I would
52 * have had the extra effort of creating a chunk-based allocation scheme
53 * in order to use memory effectively. That's why I finally decided to use
54 * arrays. Note by the way that the array based implementation has the same
55 * linear time complexity that linked lists would have since the arrays grow
58 * The points are stored in the path in device coordinates. This is
59 * consistent with the way Windows does things (for instance, see the Win32
60 * SDK documentation for GetPath).
62 * The word "stroke" appears in several places (e.g. in the flag
63 * GdiPath.newStroke). A stroke consists of a PT_MOVETO followed by one or
64 * more PT_LINETOs or PT_BEZIERTOs, up to, but not including, the next
65 * PT_MOVETO. Note that this is not the same as the definition of a figure;
66 * a figure can contain several strokes.
68 * I modified the drawing functions (MoveTo, LineTo etc.) to test whether
69 * the path is open and to call the corresponding function in path.c if this
70 * is the case. A more elegant approach would be to modify the function
71 * pointers in the DC_FUNCTIONS structure; however, this would be a lot more
72 * complex. Also, the performance degradation caused by my approach in the
73 * case where no path is open is so small that it cannot be measured.
78 /* FIXME: A lot of stuff isn't implemented yet. There is much more to come. */
80 #define NUM_ENTRIES_INITIAL 16 /* Initial size of points / flags arrays */
81 #define GROW_FACTOR_NUMER 2 /* Numerator of grow factor for the array */
82 #define GROW_FACTOR_DENOM 1 /* Denominator of grow factor */
85 static BOOL
PATH_PathToRegion(GdiPath
*pPath
, INT nPolyFillMode
,
87 static void PATH_EmptyPath(GdiPath
*pPath
);
88 static BOOL
PATH_ReserveEntries(GdiPath
*pPath
, INT numEntries
);
89 static BOOL
PATH_DoArcPart(GdiPath
*pPath
, FLOAT_POINT corners
[],
90 double angleStart
, double angleEnd
, BOOL addMoveTo
);
91 static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners
[], double x
,
92 double y
, POINT
*pPoint
);
93 static void PATH_NormalizePoint(FLOAT_POINT corners
[], const FLOAT_POINT
94 *pPoint
, double *pX
, double *pY
);
95 static BOOL
PATH_CheckCorners(DC
*dc
, POINT corners
[], INT x1
, INT y1
, INT x2
, INT y2
);
98 /***********************************************************************
101 BOOL16 WINAPI
BeginPath16(HDC16 hdc
)
103 return (BOOL16
)BeginPath((HDC
)hdc
);
107 /***********************************************************************
108 * BeginPath (GDI32.@)
110 BOOL WINAPI
BeginPath(HDC hdc
)
113 DC
*dc
= DC_GetDCPtr( hdc
);
115 if(!dc
) return FALSE
;
117 if(dc
->funcs
->pBeginPath
)
118 ret
= dc
->funcs
->pBeginPath(dc
->physDev
);
121 /* If path is already open, do nothing */
122 if(dc
->path
.state
!= PATH_Open
)
124 /* Make sure that path is empty */
125 PATH_EmptyPath(&dc
->path
);
127 /* Initialize variables for new path */
128 dc
->path
.newStroke
=TRUE
;
129 dc
->path
.state
=PATH_Open
;
132 GDI_ReleaseObj( hdc
);
137 /***********************************************************************
140 BOOL16 WINAPI
EndPath16(HDC16 hdc
)
142 return (BOOL16
)EndPath((HDC
)hdc
);
146 /***********************************************************************
149 BOOL WINAPI
EndPath(HDC hdc
)
152 DC
*dc
= DC_GetDCPtr( hdc
);
154 if(!dc
) return FALSE
;
156 if(dc
->funcs
->pEndPath
)
157 ret
= dc
->funcs
->pEndPath(dc
->physDev
);
160 /* Check that path is currently being constructed */
161 if(dc
->path
.state
!=PATH_Open
)
163 SetLastError(ERROR_CAN_NOT_COMPLETE
);
166 /* Set flag to indicate that path is finished */
167 else dc
->path
.state
=PATH_Closed
;
169 GDI_ReleaseObj( hdc
);
174 /***********************************************************************
175 * AbortPath (GDI.511)
177 BOOL16 WINAPI
AbortPath16(HDC16 hdc
)
179 return (BOOL16
)AbortPath((HDC
)hdc
);
183 /******************************************************************************
184 * AbortPath [GDI32.@]
185 * Closes and discards paths from device context
188 * Check that SetLastError is being called correctly
191 * hdc [I] Handle to device context
195 BOOL WINAPI
AbortPath( HDC hdc
)
198 DC
*dc
= DC_GetDCPtr( hdc
);
200 if(!dc
) return FALSE
;
202 if(dc
->funcs
->pAbortPath
)
203 ret
= dc
->funcs
->pAbortPath(dc
->physDev
);
204 else /* Remove all entries from the path */
205 PATH_EmptyPath( &dc
->path
);
206 GDI_ReleaseObj( hdc
);
211 /***********************************************************************
212 * CloseFigure (GDI.513)
214 BOOL16 WINAPI
CloseFigure16(HDC16 hdc
)
216 return (BOOL16
)CloseFigure((HDC
)hdc
);
220 /***********************************************************************
221 * CloseFigure (GDI32.@)
223 * FIXME: Check that SetLastError is being called correctly
225 BOOL WINAPI
CloseFigure(HDC hdc
)
228 DC
*dc
= DC_GetDCPtr( hdc
);
230 if(!dc
) return FALSE
;
232 if(dc
->funcs
->pCloseFigure
)
233 ret
= dc
->funcs
->pCloseFigure(dc
->physDev
);
236 /* Check that path is open */
237 if(dc
->path
.state
!=PATH_Open
)
239 SetLastError(ERROR_CAN_NOT_COMPLETE
);
244 /* FIXME: Shouldn't we draw a line to the beginning of the
246 /* Set PT_CLOSEFIGURE on the last entry and start a new stroke */
247 if(dc
->path
.numEntriesUsed
)
249 dc
->path
.pFlags
[dc
->path
.numEntriesUsed
-1]|=PT_CLOSEFIGURE
;
250 dc
->path
.newStroke
=TRUE
;
254 GDI_ReleaseObj( hdc
);
259 /***********************************************************************
262 INT16 WINAPI
GetPath16(HDC16 hdc
, LPPOINT16 pPoints
, LPBYTE pTypes
,
265 FIXME("(%d,%p,%p): stub\n",hdc
,pPoints
,pTypes
);
271 /***********************************************************************
274 INT WINAPI
GetPath(HDC hdc
, LPPOINT pPoints
, LPBYTE pTypes
,
279 DC
*dc
= DC_GetDCPtr( hdc
);
285 /* Check that path is closed */
286 if(pPath
->state
!=PATH_Closed
)
288 SetLastError(ERROR_CAN_NOT_COMPLETE
);
293 ret
= pPath
->numEntriesUsed
;
294 else if(nSize
<pPath
->numEntriesUsed
)
296 SetLastError(ERROR_INVALID_PARAMETER
);
301 memcpy(pPoints
, pPath
->pPoints
, sizeof(POINT
)*pPath
->numEntriesUsed
);
302 memcpy(pTypes
, pPath
->pFlags
, sizeof(BYTE
)*pPath
->numEntriesUsed
);
304 /* Convert the points to logical coordinates */
305 if(!DPtoLP(hdc
, pPoints
, pPath
->numEntriesUsed
))
307 /* FIXME: Is this the correct value? */
308 SetLastError(ERROR_CAN_NOT_COMPLETE
);
311 else ret
= pPath
->numEntriesUsed
;
314 GDI_ReleaseObj( hdc
);
318 /***********************************************************************
319 * PathToRegion (GDI.518)
321 HRGN16 WINAPI
PathToRegion16(HDC16 hdc
)
323 return (HRGN16
) PathToRegion((HDC
) hdc
);
326 /***********************************************************************
327 * PathToRegion (GDI32.@)
330 * Check that SetLastError is being called correctly
332 * The documentation does not state this explicitly, but a test under Windows
333 * shows that the region which is returned should be in device coordinates.
335 HRGN WINAPI
PathToRegion(HDC hdc
)
339 DC
*dc
= DC_GetDCPtr( hdc
);
341 /* Get pointer to path */
346 /* Check that path is closed */
347 if(pPath
->state
!=PATH_Closed
) SetLastError(ERROR_CAN_NOT_COMPLETE
);
350 /* FIXME: Should we empty the path even if conversion failed? */
351 if(PATH_PathToRegion(pPath
, GetPolyFillMode(hdc
), &hrgnRval
))
352 PATH_EmptyPath(pPath
);
356 GDI_ReleaseObj( hdc
);
360 static BOOL
PATH_FillPath(DC
*dc
, GdiPath
*pPath
)
362 INT mapMode
, graphicsMode
;
363 SIZE ptViewportExt
, ptWindowExt
;
364 POINT ptViewportOrg
, ptWindowOrg
;
368 if(dc
->funcs
->pFillPath
)
369 return dc
->funcs
->pFillPath(dc
->physDev
);
371 /* Check that path is closed */
372 if(pPath
->state
!=PATH_Closed
)
374 SetLastError(ERROR_CAN_NOT_COMPLETE
);
378 /* Construct a region from the path and fill it */
379 if(PATH_PathToRegion(pPath
, dc
->polyFillMode
, &hrgn
))
381 /* Since PaintRgn interprets the region as being in logical coordinates
382 * but the points we store for the path are already in device
383 * coordinates, we have to set the mapping mode to MM_TEXT temporarily.
384 * Using SaveDC to save information about the mapping mode / world
385 * transform would be easier but would require more overhead, especially
386 * now that SaveDC saves the current path.
389 /* Save the information about the old mapping mode */
390 mapMode
=GetMapMode(dc
->hSelf
);
391 GetViewportExtEx(dc
->hSelf
, &ptViewportExt
);
392 GetViewportOrgEx(dc
->hSelf
, &ptViewportOrg
);
393 GetWindowExtEx(dc
->hSelf
, &ptWindowExt
);
394 GetWindowOrgEx(dc
->hSelf
, &ptWindowOrg
);
396 /* Save world transform
397 * NB: The Windows documentation on world transforms would lead one to
398 * believe that this has to be done only in GM_ADVANCED; however, my
399 * tests show that resetting the graphics mode to GM_COMPATIBLE does
400 * not reset the world transform.
402 GetWorldTransform(dc
->hSelf
, &xform
);
405 SetMapMode(dc
->hSelf
, MM_TEXT
);
406 SetViewportOrgEx(dc
->hSelf
, 0, 0, NULL
);
407 SetWindowOrgEx(dc
->hSelf
, 0, 0, NULL
);
409 /* Paint the region */
410 PaintRgn(dc
->hSelf
, hrgn
);
412 /* Restore the old mapping mode */
413 SetMapMode(dc
->hSelf
, mapMode
);
414 SetViewportExtEx(dc
->hSelf
, ptViewportExt
.cx
, ptViewportExt
.cy
, NULL
);
415 SetViewportOrgEx(dc
->hSelf
, ptViewportOrg
.x
, ptViewportOrg
.y
, NULL
);
416 SetWindowExtEx(dc
->hSelf
, ptWindowExt
.cx
, ptWindowExt
.cy
, NULL
);
417 SetWindowOrgEx(dc
->hSelf
, ptWindowOrg
.x
, ptWindowOrg
.y
, NULL
);
419 /* Go to GM_ADVANCED temporarily to restore the world transform */
420 graphicsMode
=GetGraphicsMode(dc
->hSelf
);
421 SetGraphicsMode(dc
->hSelf
, GM_ADVANCED
);
422 SetWorldTransform(dc
->hSelf
, &xform
);
423 SetGraphicsMode(dc
->hSelf
, graphicsMode
);
429 /***********************************************************************
432 BOOL16 WINAPI
FillPath16(HDC16 hdc
)
434 return (BOOL16
) FillPath((HDC
) hdc
);
437 /***********************************************************************
441 * Check that SetLastError is being called correctly
443 BOOL WINAPI
FillPath(HDC hdc
)
445 DC
*dc
= DC_GetDCPtr( hdc
);
448 if(!dc
) return FALSE
;
450 if(dc
->funcs
->pFillPath
)
451 bRet
= dc
->funcs
->pFillPath(dc
->physDev
);
454 bRet
= PATH_FillPath(dc
, &dc
->path
);
457 /* FIXME: Should the path be emptied even if conversion
459 PATH_EmptyPath(&dc
->path
);
462 GDI_ReleaseObj( hdc
);
466 /***********************************************************************
467 * SelectClipPath (GDI.519)
469 BOOL16 WINAPI
SelectClipPath16(HDC16 hdc
, INT16 iMode
)
471 return (BOOL16
) SelectClipPath((HDC
) hdc
, iMode
);
474 /***********************************************************************
475 * SelectClipPath (GDI32.@)
477 * Check that SetLastError is being called correctly
479 BOOL WINAPI
SelectClipPath(HDC hdc
, INT iMode
)
483 BOOL success
= FALSE
;
484 DC
*dc
= DC_GetDCPtr( hdc
);
486 if(!dc
) return FALSE
;
488 if(dc
->funcs
->pSelectClipPath
)
489 success
= dc
->funcs
->pSelectClipPath(dc
->physDev
, iMode
);
494 /* Check that path is closed */
495 if(pPath
->state
!=PATH_Closed
)
496 SetLastError(ERROR_CAN_NOT_COMPLETE
);
497 /* Construct a region from the path */
498 else if(PATH_PathToRegion(pPath
, GetPolyFillMode(hdc
), &hrgnPath
))
500 success
= ExtSelectClipRgn( hdc
, hrgnPath
, iMode
) != ERROR
;
501 DeleteObject(hrgnPath
);
505 PATH_EmptyPath(pPath
);
506 /* FIXME: Should this function delete the path even if it failed? */
509 GDI_ReleaseObj( hdc
);
514 /***********************************************************************
520 * Initializes the GdiPath structure.
522 void PATH_InitGdiPath(GdiPath
*pPath
)
526 pPath
->state
=PATH_Null
;
529 pPath
->numEntriesUsed
=0;
530 pPath
->numEntriesAllocated
=0;
533 /* PATH_DestroyGdiPath
535 * Destroys a GdiPath structure (frees the memory in the arrays).
537 void PATH_DestroyGdiPath(GdiPath
*pPath
)
541 if (pPath
->pPoints
) HeapFree( GetProcessHeap(), 0, pPath
->pPoints
);
542 if (pPath
->pFlags
) HeapFree( GetProcessHeap(), 0, pPath
->pFlags
);
545 /* PATH_AssignGdiPath
547 * Copies the GdiPath structure "pPathSrc" to "pPathDest". A deep copy is
548 * performed, i.e. the contents of the pPoints and pFlags arrays are copied,
549 * not just the pointers. Since this means that the arrays in pPathDest may
550 * need to be resized, pPathDest should have been initialized using
551 * PATH_InitGdiPath (in C++, this function would be an assignment operator,
552 * not a copy constructor).
553 * Returns TRUE if successful, else FALSE.
555 BOOL
PATH_AssignGdiPath(GdiPath
*pPathDest
, const GdiPath
*pPathSrc
)
557 assert(pPathDest
!=NULL
&& pPathSrc
!=NULL
);
559 /* Make sure destination arrays are big enough */
560 if(!PATH_ReserveEntries(pPathDest
, pPathSrc
->numEntriesUsed
))
563 /* Perform the copy operation */
564 memcpy(pPathDest
->pPoints
, pPathSrc
->pPoints
,
565 sizeof(POINT
)*pPathSrc
->numEntriesUsed
);
566 memcpy(pPathDest
->pFlags
, pPathSrc
->pFlags
,
567 sizeof(BYTE
)*pPathSrc
->numEntriesUsed
);
569 pPathDest
->state
=pPathSrc
->state
;
570 pPathDest
->numEntriesUsed
=pPathSrc
->numEntriesUsed
;
571 pPathDest
->newStroke
=pPathSrc
->newStroke
;
578 * Should be called when a MoveTo is performed on a DC that has an
579 * open path. This starts a new stroke. Returns TRUE if successful, else
582 BOOL
PATH_MoveTo(DC
*dc
)
584 GdiPath
*pPath
= &dc
->path
;
586 /* Check that path is open */
587 if(pPath
->state
!=PATH_Open
)
588 /* FIXME: Do we have to call SetLastError? */
591 /* Start a new stroke */
592 pPath
->newStroke
=TRUE
;
599 * Should be called when a LineTo is performed on a DC that has an
600 * open path. This adds a PT_LINETO entry to the path (and possibly
601 * a PT_MOVETO entry, if this is the first LineTo in a stroke).
602 * Returns TRUE if successful, else FALSE.
604 BOOL
PATH_LineTo(DC
*dc
, INT x
, INT y
)
606 GdiPath
*pPath
= &dc
->path
;
607 POINT point
, pointCurPos
;
609 /* Check that path is open */
610 if(pPath
->state
!=PATH_Open
)
613 /* Convert point to device coordinates */
616 if(!LPtoDP(dc
->hSelf
, &point
, 1))
619 /* Add a PT_MOVETO if necessary */
622 pPath
->newStroke
=FALSE
;
623 pointCurPos
.x
= dc
->CursPosX
;
624 pointCurPos
.y
= dc
->CursPosY
;
625 if(!LPtoDP(dc
->hSelf
, &pointCurPos
, 1))
627 if(!PATH_AddEntry(pPath
, &pointCurPos
, PT_MOVETO
))
631 /* Add a PT_LINETO entry */
632 return PATH_AddEntry(pPath
, &point
, PT_LINETO
);
637 * Should be called when a call to RoundRect is performed on a DC that has
638 * an open path. Returns TRUE if successful, else FALSE.
640 * FIXME: it adds the same entries to the path as windows does, but there
641 * is an error in the bezier drawing code so that there are small pixel-size
642 * gaps when the resulting path is drawn by StrokePath()
644 BOOL
PATH_RoundRect(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
, INT ell_width
, INT ell_height
)
646 GdiPath
*pPath
= &dc
->path
;
647 POINT corners
[2], pointTemp
;
648 FLOAT_POINT ellCorners
[2];
650 /* Check that path is open */
651 if(pPath
->state
!=PATH_Open
)
654 if(!PATH_CheckCorners(dc
,corners
,x1
,y1
,x2
,y2
))
657 /* Add points to the roundrect path */
658 ellCorners
[0].x
= corners
[1].x
-ell_width
;
659 ellCorners
[0].y
= corners
[0].y
;
660 ellCorners
[1].x
= corners
[1].x
;
661 ellCorners
[1].y
= corners
[0].y
+ell_height
;
662 if(!PATH_DoArcPart(pPath
, ellCorners
, 0, -M_PI_2
, TRUE
))
664 pointTemp
.x
= corners
[0].x
+ell_width
/2;
665 pointTemp
.y
= corners
[0].y
;
666 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
668 ellCorners
[0].x
= corners
[0].x
;
669 ellCorners
[1].x
= corners
[0].x
+ell_width
;
670 if(!PATH_DoArcPart(pPath
, ellCorners
, -M_PI_2
, -M_PI
, FALSE
))
672 pointTemp
.x
= corners
[0].x
;
673 pointTemp
.y
= corners
[1].y
-ell_height
/2;
674 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
676 ellCorners
[0].y
= corners
[1].y
-ell_height
;
677 ellCorners
[1].y
= corners
[1].y
;
678 if(!PATH_DoArcPart(pPath
, ellCorners
, M_PI
, M_PI_2
, FALSE
))
680 pointTemp
.x
= corners
[1].x
-ell_width
/2;
681 pointTemp
.y
= corners
[1].y
;
682 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
684 ellCorners
[0].x
= corners
[1].x
-ell_width
;
685 ellCorners
[1].x
= corners
[1].x
;
686 if(!PATH_DoArcPart(pPath
, ellCorners
, M_PI_2
, 0, FALSE
))
689 /* Close the roundrect figure */
690 if(!CloseFigure(dc
->hSelf
))
698 * Should be called when a call to Rectangle is performed on a DC that has
699 * an open path. Returns TRUE if successful, else FALSE.
701 BOOL
PATH_Rectangle(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
)
703 GdiPath
*pPath
= &dc
->path
;
704 POINT corners
[2], pointTemp
;
706 /* Check that path is open */
707 if(pPath
->state
!=PATH_Open
)
710 if(!PATH_CheckCorners(dc
,corners
,x1
,y1
,x2
,y2
))
713 /* Close any previous figure */
714 if(!CloseFigure(dc
->hSelf
))
716 /* The CloseFigure call shouldn't have failed */
721 /* Add four points to the path */
722 pointTemp
.x
=corners
[1].x
;
723 pointTemp
.y
=corners
[0].y
;
724 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_MOVETO
))
726 if(!PATH_AddEntry(pPath
, corners
, PT_LINETO
))
728 pointTemp
.x
=corners
[0].x
;
729 pointTemp
.y
=corners
[1].y
;
730 if(!PATH_AddEntry(pPath
, &pointTemp
, PT_LINETO
))
732 if(!PATH_AddEntry(pPath
, corners
+1, PT_LINETO
))
735 /* Close the rectangle figure */
736 if(!CloseFigure(dc
->hSelf
))
738 /* The CloseFigure call shouldn't have failed */
748 * Should be called when a call to Ellipse is performed on a DC that has
749 * an open path. This adds four Bezier splines representing the ellipse
750 * to the path. Returns TRUE if successful, else FALSE.
752 BOOL
PATH_Ellipse(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
)
754 return( PATH_Arc(dc
, x1
, y1
, x2
, y2
, x1
, (y1
+y2
)/2, x1
, (y1
+y2
)/2,0) &&
755 CloseFigure(dc
->hSelf
) );
760 * Should be called when a call to Arc is performed on a DC that has
761 * an open path. This adds up to five Bezier splines representing the arc
762 * to the path. When 'lines' is 1, we add 1 extra line to get a chord,
763 * and when 'lines' is 2, we add 2 extra lines to get a pie.
764 * Returns TRUE if successful, else FALSE.
766 BOOL
PATH_Arc(DC
*dc
, INT x1
, INT y1
, INT x2
, INT y2
,
767 INT xStart
, INT yStart
, INT xEnd
, INT yEnd
, INT lines
)
769 GdiPath
*pPath
= &dc
->path
;
770 double angleStart
, angleEnd
, angleStartQuadrant
, angleEndQuadrant
=0.0;
771 /* Initialize angleEndQuadrant to silence gcc's warning */
773 FLOAT_POINT corners
[2], pointStart
, pointEnd
;
778 /* FIXME: This function should check for all possible error returns */
779 /* FIXME: Do we have to respect newStroke? */
781 /* Check that path is open */
782 if(pPath
->state
!=PATH_Open
)
785 /* Check for zero height / width */
786 /* FIXME: Only in GM_COMPATIBLE? */
790 /* Convert points to device coordinates */
791 corners
[0].x
=(FLOAT
)x1
;
792 corners
[0].y
=(FLOAT
)y1
;
793 corners
[1].x
=(FLOAT
)x2
;
794 corners
[1].y
=(FLOAT
)y2
;
795 pointStart
.x
=(FLOAT
)xStart
;
796 pointStart
.y
=(FLOAT
)yStart
;
797 pointEnd
.x
=(FLOAT
)xEnd
;
798 pointEnd
.y
=(FLOAT
)yEnd
;
799 INTERNAL_LPTODP_FLOAT(dc
, corners
);
800 INTERNAL_LPTODP_FLOAT(dc
, corners
+1);
801 INTERNAL_LPTODP_FLOAT(dc
, &pointStart
);
802 INTERNAL_LPTODP_FLOAT(dc
, &pointEnd
);
804 /* Make sure first corner is top left and second corner is bottom right */
805 if(corners
[0].x
>corners
[1].x
)
808 corners
[0].x
=corners
[1].x
;
811 if(corners
[0].y
>corners
[1].y
)
814 corners
[0].y
=corners
[1].y
;
818 /* Compute start and end angle */
819 PATH_NormalizePoint(corners
, &pointStart
, &x
, &y
);
820 angleStart
=atan2(y
, x
);
821 PATH_NormalizePoint(corners
, &pointEnd
, &x
, &y
);
822 angleEnd
=atan2(y
, x
);
824 /* Make sure the end angle is "on the right side" of the start angle */
825 if(dc
->ArcDirection
==AD_CLOCKWISE
)
827 if(angleEnd
<=angleStart
)
830 assert(angleEnd
>=angleStart
);
835 if(angleEnd
>=angleStart
)
838 assert(angleEnd
<=angleStart
);
842 /* In GM_COMPATIBLE, don't include bottom and right edges */
843 if(dc
->GraphicsMode
==GM_COMPATIBLE
)
849 /* Add the arc to the path with one Bezier spline per quadrant that the
855 /* Determine the start and end angles for this quadrant */
858 angleStartQuadrant
=angleStart
;
859 if(dc
->ArcDirection
==AD_CLOCKWISE
)
860 angleEndQuadrant
=(floor(angleStart
/M_PI_2
)+1.0)*M_PI_2
;
862 angleEndQuadrant
=(ceil(angleStart
/M_PI_2
)-1.0)*M_PI_2
;
866 angleStartQuadrant
=angleEndQuadrant
;
867 if(dc
->ArcDirection
==AD_CLOCKWISE
)
868 angleEndQuadrant
+=M_PI_2
;
870 angleEndQuadrant
-=M_PI_2
;
873 /* Have we reached the last part of the arc? */
874 if((dc
->ArcDirection
==AD_CLOCKWISE
&&
875 angleEnd
<angleEndQuadrant
) ||
876 (dc
->ArcDirection
==AD_COUNTERCLOCKWISE
&&
877 angleEnd
>angleEndQuadrant
))
879 /* Adjust the end angle for this quadrant */
880 angleEndQuadrant
=angleEnd
;
884 /* Add the Bezier spline to the path */
885 PATH_DoArcPart(pPath
, corners
, angleStartQuadrant
, angleEndQuadrant
,
890 /* chord: close figure. pie: add line and close figure */
893 if(!CloseFigure(dc
->hSelf
))
898 centre
.x
= (corners
[0].x
+corners
[1].x
)/2;
899 centre
.y
= (corners
[0].y
+corners
[1].y
)/2;
900 if(!PATH_AddEntry(pPath
, ¢re
, PT_LINETO
| PT_CLOSEFIGURE
))
907 BOOL
PATH_PolyBezierTo(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
909 GdiPath
*pPath
= &dc
->path
;
913 /* Check that path is open */
914 if(pPath
->state
!=PATH_Open
)
917 /* Add a PT_MOVETO if necessary */
920 pPath
->newStroke
=FALSE
;
923 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
925 if(!PATH_AddEntry(pPath
, &pt
, PT_MOVETO
))
929 for(i
= 0; i
< cbPoints
; i
++) {
931 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
933 PATH_AddEntry(pPath
, &pt
, PT_BEZIERTO
);
938 BOOL
PATH_PolyBezier(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
940 GdiPath
*pPath
= &dc
->path
;
944 /* Check that path is open */
945 if(pPath
->state
!=PATH_Open
)
948 for(i
= 0; i
< cbPoints
; i
++) {
950 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
952 PATH_AddEntry(pPath
, &pt
, (i
== 0) ? PT_MOVETO
: PT_BEZIERTO
);
957 BOOL
PATH_Polyline(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
959 GdiPath
*pPath
= &dc
->path
;
963 /* Check that path is open */
964 if(pPath
->state
!=PATH_Open
)
967 for(i
= 0; i
< cbPoints
; i
++) {
969 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
971 PATH_AddEntry(pPath
, &pt
, (i
== 0) ? PT_MOVETO
: PT_LINETO
);
976 BOOL
PATH_PolylineTo(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
978 GdiPath
*pPath
= &dc
->path
;
982 /* Check that path is open */
983 if(pPath
->state
!=PATH_Open
)
986 /* Add a PT_MOVETO if necessary */
989 pPath
->newStroke
=FALSE
;
992 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
994 if(!PATH_AddEntry(pPath
, &pt
, PT_MOVETO
))
998 for(i
= 0; i
< cbPoints
; i
++) {
1000 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
1002 PATH_AddEntry(pPath
, &pt
, PT_LINETO
);
1009 BOOL
PATH_Polygon(DC
*dc
, const POINT
*pts
, DWORD cbPoints
)
1011 GdiPath
*pPath
= &dc
->path
;
1015 /* Check that path is open */
1016 if(pPath
->state
!=PATH_Open
)
1019 for(i
= 0; i
< cbPoints
; i
++) {
1021 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
1023 PATH_AddEntry(pPath
, &pt
, (i
== 0) ? PT_MOVETO
:
1024 ((i
== cbPoints
-1) ? PT_LINETO
| PT_CLOSEFIGURE
:
1030 BOOL
PATH_PolyPolygon( DC
*dc
, const POINT
* pts
, const INT
* counts
,
1033 GdiPath
*pPath
= &dc
->path
;
1037 /* Check that path is open */
1038 if(pPath
->state
!=PATH_Open
)
1041 for(i
= 0, poly
= 0; poly
< polygons
; poly
++) {
1042 for(point
= 0; point
< counts
[poly
]; point
++, i
++) {
1044 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
1046 if(point
== 0) startpt
= pt
;
1047 PATH_AddEntry(pPath
, &pt
, (point
== 0) ? PT_MOVETO
: PT_LINETO
);
1049 /* win98 adds an extra line to close the figure for some reason */
1050 PATH_AddEntry(pPath
, &startpt
, PT_LINETO
| PT_CLOSEFIGURE
);
1055 BOOL
PATH_PolyPolyline( DC
*dc
, const POINT
* pts
, const DWORD
* counts
,
1058 GdiPath
*pPath
= &dc
->path
;
1062 /* Check that path is open */
1063 if(pPath
->state
!=PATH_Open
)
1066 for(i
= 0, poly
= 0; poly
< polylines
; poly
++) {
1067 for(point
= 0; point
< counts
[poly
]; point
++, i
++) {
1069 if(!LPtoDP(dc
->hSelf
, &pt
, 1))
1071 PATH_AddEntry(pPath
, &pt
, (point
== 0) ? PT_MOVETO
: PT_LINETO
);
1077 /***********************************************************************
1078 * Internal functions
1081 /* PATH_CheckCorners
1083 * Helper function for PATH_RoundRect() and PATH_Rectangle()
1085 static BOOL
PATH_CheckCorners(DC
*dc
, POINT corners
[], INT x1
, INT y1
, INT x2
, INT y2
)
1089 /* Convert points to device coordinates */
1094 if(!LPtoDP(dc
->hSelf
, corners
, 2))
1097 /* Make sure first corner is top left and second corner is bottom right */
1098 if(corners
[0].x
>corners
[1].x
)
1101 corners
[0].x
=corners
[1].x
;
1104 if(corners
[0].y
>corners
[1].y
)
1107 corners
[0].y
=corners
[1].y
;
1111 /* In GM_COMPATIBLE, don't include bottom and right edges */
1112 if(dc
->GraphicsMode
==GM_COMPATIBLE
)
1121 /* PATH_AddFlatBezier
1123 static BOOL
PATH_AddFlatBezier(GdiPath
*pPath
, POINT
*pt
, BOOL closed
)
1128 pts
= GDI_Bezier( pt
, 4, &no
);
1129 if(!pts
) return FALSE
;
1131 for(i
= 1; i
< no
; i
++)
1132 PATH_AddEntry(pPath
, &pts
[i
],
1133 (i
== no
-1 && closed
) ? PT_LINETO
| PT_CLOSEFIGURE
: PT_LINETO
);
1134 HeapFree( GetProcessHeap(), 0, pts
);
1140 * Replaces Beziers with line segments
1143 static BOOL
PATH_FlattenPath(GdiPath
*pPath
)
1148 memset(&newPath
, 0, sizeof(newPath
));
1149 newPath
.state
= PATH_Open
;
1150 for(srcpt
= 0; srcpt
< pPath
->numEntriesUsed
; srcpt
++) {
1151 switch(pPath
->pFlags
[srcpt
] & ~PT_CLOSEFIGURE
) {
1154 PATH_AddEntry(&newPath
, &pPath
->pPoints
[srcpt
],
1155 pPath
->pFlags
[srcpt
]);
1158 PATH_AddFlatBezier(&newPath
, &pPath
->pPoints
[srcpt
-1],
1159 pPath
->pFlags
[srcpt
+2] & PT_CLOSEFIGURE
);
1164 newPath
.state
= PATH_Closed
;
1165 PATH_AssignGdiPath(pPath
, &newPath
);
1166 PATH_EmptyPath(&newPath
);
1170 /* PATH_PathToRegion
1172 * Creates a region from the specified path using the specified polygon
1173 * filling mode. The path is left unchanged. A handle to the region that
1174 * was created is stored in *pHrgn. If successful, TRUE is returned; if an
1175 * error occurs, SetLastError is called with the appropriate value and
1176 * FALSE is returned.
1178 static BOOL
PATH_PathToRegion(GdiPath
*pPath
, INT nPolyFillMode
,
1181 int numStrokes
, iStroke
, i
;
1182 INT
*pNumPointsInStroke
;
1185 assert(pPath
!=NULL
);
1186 assert(pHrgn
!=NULL
);
1188 PATH_FlattenPath(pPath
);
1190 /* FIXME: What happens when number of points is zero? */
1192 /* First pass: Find out how many strokes there are in the path */
1193 /* FIXME: We could eliminate this with some bookkeeping in GdiPath */
1195 for(i
=0; i
<pPath
->numEntriesUsed
; i
++)
1196 if((pPath
->pFlags
[i
] & ~PT_CLOSEFIGURE
) == PT_MOVETO
)
1199 /* Allocate memory for number-of-points-in-stroke array */
1200 pNumPointsInStroke
=(int *)HeapAlloc( GetProcessHeap(), 0,
1201 sizeof(int) * numStrokes
);
1202 if(!pNumPointsInStroke
)
1204 SetLastError(ERROR_NOT_ENOUGH_MEMORY
);
1208 /* Second pass: remember number of points in each polygon */
1209 iStroke
=-1; /* Will get incremented to 0 at beginning of first stroke */
1210 for(i
=0; i
<pPath
->numEntriesUsed
; i
++)
1212 /* Is this the beginning of a new stroke? */
1213 if((pPath
->pFlags
[i
] & ~PT_CLOSEFIGURE
) == PT_MOVETO
)
1216 pNumPointsInStroke
[iStroke
]=0;
1219 pNumPointsInStroke
[iStroke
]++;
1222 /* Create a region from the strokes */
1223 hrgn
=CreatePolyPolygonRgn(pPath
->pPoints
, pNumPointsInStroke
,
1224 numStrokes
, nPolyFillMode
);
1227 SetLastError(ERROR_NOT_ENOUGH_MEMORY
);
1231 /* Free memory for number-of-points-in-stroke array */
1232 HeapFree( GetProcessHeap(), 0, pNumPointsInStroke
);
1241 * Removes all entries from the path and sets the path state to PATH_Null.
1243 static void PATH_EmptyPath(GdiPath
*pPath
)
1245 assert(pPath
!=NULL
);
1247 pPath
->state
=PATH_Null
;
1248 pPath
->numEntriesUsed
=0;
1253 * Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO
1254 * or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if
1255 * successful, FALSE otherwise (e.g. if not enough memory was available).
1257 BOOL
PATH_AddEntry(GdiPath
*pPath
, const POINT
*pPoint
, BYTE flags
)
1259 assert(pPath
!=NULL
);
1261 /* FIXME: If newStroke is true, perhaps we want to check that we're
1262 * getting a PT_MOVETO
1264 TRACE("(%ld,%ld) - %d\n", pPoint
->x
, pPoint
->y
, flags
);
1266 /* Check that path is open */
1267 if(pPath
->state
!=PATH_Open
)
1270 /* Reserve enough memory for an extra path entry */
1271 if(!PATH_ReserveEntries(pPath
, pPath
->numEntriesUsed
+1))
1274 /* Store information in path entry */
1275 pPath
->pPoints
[pPath
->numEntriesUsed
]=*pPoint
;
1276 pPath
->pFlags
[pPath
->numEntriesUsed
]=flags
;
1278 /* If this is PT_CLOSEFIGURE, we have to start a new stroke next time */
1279 if((flags
& PT_CLOSEFIGURE
) == PT_CLOSEFIGURE
)
1280 pPath
->newStroke
=TRUE
;
1282 /* Increment entry count */
1283 pPath
->numEntriesUsed
++;
1288 /* PATH_ReserveEntries
1290 * Ensures that at least "numEntries" entries (for points and flags) have
1291 * been allocated; allocates larger arrays and copies the existing entries
1292 * to those arrays, if necessary. Returns TRUE if successful, else FALSE.
1294 static BOOL
PATH_ReserveEntries(GdiPath
*pPath
, INT numEntries
)
1296 INT numEntriesToAllocate
;
1300 assert(pPath
!=NULL
);
1301 assert(numEntries
>=0);
1303 /* Do we have to allocate more memory? */
1304 if(numEntries
> pPath
->numEntriesAllocated
)
1306 /* Find number of entries to allocate. We let the size of the array
1307 * grow exponentially, since that will guarantee linear time
1309 if(pPath
->numEntriesAllocated
)
1311 numEntriesToAllocate
=pPath
->numEntriesAllocated
;
1312 while(numEntriesToAllocate
<numEntries
)
1313 numEntriesToAllocate
=numEntriesToAllocate
*GROW_FACTOR_NUMER
/
1317 numEntriesToAllocate
=numEntries
;
1319 /* Allocate new arrays */
1320 pPointsNew
=(POINT
*)HeapAlloc( GetProcessHeap(), 0,
1321 numEntriesToAllocate
* sizeof(POINT
) );
1324 pFlagsNew
=(BYTE
*)HeapAlloc( GetProcessHeap(), 0,
1325 numEntriesToAllocate
* sizeof(BYTE
) );
1328 HeapFree( GetProcessHeap(), 0, pPointsNew
);
1332 /* Copy old arrays to new arrays and discard old arrays */
1335 assert(pPath
->pFlags
);
1337 memcpy(pPointsNew
, pPath
->pPoints
,
1338 sizeof(POINT
)*pPath
->numEntriesUsed
);
1339 memcpy(pFlagsNew
, pPath
->pFlags
,
1340 sizeof(BYTE
)*pPath
->numEntriesUsed
);
1342 HeapFree( GetProcessHeap(), 0, pPath
->pPoints
);
1343 HeapFree( GetProcessHeap(), 0, pPath
->pFlags
);
1345 pPath
->pPoints
=pPointsNew
;
1346 pPath
->pFlags
=pFlagsNew
;
1347 pPath
->numEntriesAllocated
=numEntriesToAllocate
;
1355 * Creates a Bezier spline that corresponds to part of an arc and appends the
1356 * corresponding points to the path. The start and end angles are passed in
1357 * "angleStart" and "angleEnd"; these angles should span a quarter circle
1358 * at most. If "addMoveTo" is true, a PT_MOVETO entry for the first control
1359 * point is added to the path; otherwise, it is assumed that the current
1360 * position is equal to the first control point.
1362 static BOOL
PATH_DoArcPart(GdiPath
*pPath
, FLOAT_POINT corners
[],
1363 double angleStart
, double angleEnd
, BOOL addMoveTo
)
1365 double halfAngle
, a
;
1366 double xNorm
[4], yNorm
[4];
1370 assert(fabs(angleEnd
-angleStart
)<=M_PI_2
);
1372 /* FIXME: Is there an easier way of computing this? */
1374 /* Compute control points */
1375 halfAngle
=(angleEnd
-angleStart
)/2.0;
1376 if(fabs(halfAngle
)>1e-8)
1378 a
=4.0/3.0*(1-cos(halfAngle
))/sin(halfAngle
);
1379 xNorm
[0]=cos(angleStart
);
1380 yNorm
[0]=sin(angleStart
);
1381 xNorm
[1]=xNorm
[0] - a
*yNorm
[0];
1382 yNorm
[1]=yNorm
[0] + a
*xNorm
[0];
1383 xNorm
[3]=cos(angleEnd
);
1384 yNorm
[3]=sin(angleEnd
);
1385 xNorm
[2]=xNorm
[3] + a
*yNorm
[3];
1386 yNorm
[2]=yNorm
[3] - a
*xNorm
[3];
1391 xNorm
[i
]=cos(angleStart
);
1392 yNorm
[i
]=sin(angleStart
);
1395 /* Add starting point to path if desired */
1398 PATH_ScaleNormalizedPoint(corners
, xNorm
[0], yNorm
[0], &point
);
1399 if(!PATH_AddEntry(pPath
, &point
, PT_MOVETO
))
1403 /* Add remaining control points */
1406 PATH_ScaleNormalizedPoint(corners
, xNorm
[i
], yNorm
[i
], &point
);
1407 if(!PATH_AddEntry(pPath
, &point
, PT_BEZIERTO
))
1414 /* PATH_ScaleNormalizedPoint
1416 * Scales a normalized point (x, y) with respect to the box whose corners are
1417 * passed in "corners". The point is stored in "*pPoint". The normalized
1418 * coordinates (-1.0, -1.0) correspond to corners[0], the coordinates
1419 * (1.0, 1.0) correspond to corners[1].
1421 static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners
[], double x
,
1422 double y
, POINT
*pPoint
)
1424 pPoint
->x
=GDI_ROUND( (double)corners
[0].x
+
1425 (double)(corners
[1].x
-corners
[0].x
)*0.5*(x
+1.0) );
1426 pPoint
->y
=GDI_ROUND( (double)corners
[0].y
+
1427 (double)(corners
[1].y
-corners
[0].y
)*0.5*(y
+1.0) );
1430 /* PATH_NormalizePoint
1432 * Normalizes a point with respect to the box whose corners are passed in
1433 * "corners". The normalized coordinates are stored in "*pX" and "*pY".
1435 static void PATH_NormalizePoint(FLOAT_POINT corners
[],
1436 const FLOAT_POINT
*pPoint
,
1437 double *pX
, double *pY
)
1439 *pX
=(double)(pPoint
->x
-corners
[0].x
)/(double)(corners
[1].x
-corners
[0].x
) *
1441 *pY
=(double)(pPoint
->y
-corners
[0].y
)/(double)(corners
[1].y
-corners
[0].y
) *
1445 /*******************************************************************
1446 * FlattenPath [GDI.516]
1450 BOOL16 WINAPI
FlattenPath16(HDC16 hdc
)
1452 return (BOOL16
) FlattenPath((HDC
) hdc
);
1455 /*******************************************************************
1456 * FlattenPath [GDI32.@]
1460 BOOL WINAPI
FlattenPath(HDC hdc
)
1463 DC
*dc
= DC_GetDCPtr( hdc
);
1465 if(!dc
) return FALSE
;
1467 if(dc
->funcs
->pFlattenPath
) ret
= dc
->funcs
->pFlattenPath(dc
->physDev
);
1470 GdiPath
*pPath
= &dc
->path
;
1471 if(pPath
->state
!= PATH_Closed
)
1472 ret
= PATH_FlattenPath(pPath
);
1474 GDI_ReleaseObj( hdc
);
1479 static BOOL
PATH_StrokePath(DC
*dc
, GdiPath
*pPath
)
1482 POINT ptLastMove
= {0,0};
1483 POINT ptViewportOrg
, ptWindowOrg
;
1484 SIZE szViewportExt
, szWindowExt
;
1485 DWORD mapMode
, graphicsMode
;
1489 if(dc
->funcs
->pStrokePath
)
1490 return dc
->funcs
->pStrokePath(dc
->physDev
);
1492 if(pPath
->state
!= PATH_Closed
)
1495 /* Save the mapping mode info */
1496 mapMode
=GetMapMode(dc
->hSelf
);
1497 GetViewportExtEx(dc
->hSelf
, &szViewportExt
);
1498 GetViewportOrgEx(dc
->hSelf
, &ptViewportOrg
);
1499 GetWindowExtEx(dc
->hSelf
, &szWindowExt
);
1500 GetWindowOrgEx(dc
->hSelf
, &ptWindowOrg
);
1501 GetWorldTransform(dc
->hSelf
, &xform
);
1504 SetMapMode(dc
->hSelf
, MM_TEXT
);
1505 SetViewportOrgEx(dc
->hSelf
, 0, 0, NULL
);
1506 SetWindowOrgEx(dc
->hSelf
, 0, 0, NULL
);
1509 for(i
= 0; i
< pPath
->numEntriesUsed
; i
++) {
1510 switch(pPath
->pFlags
[i
]) {
1512 TRACE("Got PT_MOVETO (%ld, %ld)\n",
1513 pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
);
1514 MoveToEx(dc
->hSelf
, pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
, NULL
);
1515 ptLastMove
= pPath
->pPoints
[i
];
1518 case (PT_LINETO
| PT_CLOSEFIGURE
):
1519 TRACE("Got PT_LINETO (%ld, %ld)\n",
1520 pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
);
1521 LineTo(dc
->hSelf
, pPath
->pPoints
[i
].x
, pPath
->pPoints
[i
].y
);
1524 TRACE("Got PT_BEZIERTO\n");
1525 if(pPath
->pFlags
[i
+1] != PT_BEZIERTO
||
1526 (pPath
->pFlags
[i
+2] & ~PT_CLOSEFIGURE
) != PT_BEZIERTO
) {
1527 ERR("Path didn't contain 3 successive PT_BEZIERTOs\n");
1531 PolyBezierTo(dc
->hSelf
, &pPath
->pPoints
[i
], 3);
1535 ERR("Got path flag %d\n", (INT
)pPath
->pFlags
[i
]);
1539 if(pPath
->pFlags
[i
] & PT_CLOSEFIGURE
)
1540 LineTo(dc
->hSelf
, ptLastMove
.x
, ptLastMove
.y
);
1545 /* Restore the old mapping mode */
1546 SetMapMode(dc
->hSelf
, mapMode
);
1547 SetViewportExtEx(dc
->hSelf
, szViewportExt
.cx
, szViewportExt
.cy
, NULL
);
1548 SetViewportOrgEx(dc
->hSelf
, ptViewportOrg
.x
, ptViewportOrg
.y
, NULL
);
1549 SetWindowExtEx(dc
->hSelf
, szWindowExt
.cx
, szWindowExt
.cy
, NULL
);
1550 SetWindowOrgEx(dc
->hSelf
, ptWindowOrg
.x
, ptWindowOrg
.y
, NULL
);
1552 /* Go to GM_ADVANCED temporarily to restore the world transform */
1553 graphicsMode
=GetGraphicsMode(dc
->hSelf
);
1554 SetGraphicsMode(dc
->hSelf
, GM_ADVANCED
);
1555 SetWorldTransform(dc
->hSelf
, &xform
);
1556 SetGraphicsMode(dc
->hSelf
, graphicsMode
);
1561 /*******************************************************************
1562 * StrokeAndFillPath [GDI.520]
1566 BOOL16 WINAPI
StrokeAndFillPath16(HDC16 hdc
)
1568 return (BOOL16
) StrokeAndFillPath((HDC
) hdc
);
1571 /*******************************************************************
1572 * StrokeAndFillPath [GDI32.@]
1576 BOOL WINAPI
StrokeAndFillPath(HDC hdc
)
1578 DC
*dc
= DC_GetDCPtr( hdc
);
1581 if(!dc
) return FALSE
;
1583 if(dc
->funcs
->pStrokeAndFillPath
)
1584 bRet
= dc
->funcs
->pStrokeAndFillPath(dc
->physDev
);
1587 bRet
= PATH_FillPath(dc
, &dc
->path
);
1588 if(bRet
) bRet
= PATH_StrokePath(dc
, &dc
->path
);
1589 if(bRet
) PATH_EmptyPath(&dc
->path
);
1591 GDI_ReleaseObj( hdc
);
1595 /*******************************************************************
1596 * StrokePath [GDI.521]
1600 BOOL16 WINAPI
StrokePath16(HDC16 hdc
)
1602 return (BOOL16
) StrokePath((HDC
) hdc
);
1605 /*******************************************************************
1606 * StrokePath [GDI32.@]
1610 BOOL WINAPI
StrokePath(HDC hdc
)
1612 DC
*dc
= DC_GetDCPtr( hdc
);
1616 TRACE("(%08x)\n", hdc
);
1617 if(!dc
) return FALSE
;
1619 if(dc
->funcs
->pStrokePath
)
1620 bRet
= dc
->funcs
->pStrokePath(dc
->physDev
);
1624 bRet
= PATH_StrokePath(dc
, pPath
);
1625 PATH_EmptyPath(pPath
);
1627 GDI_ReleaseObj( hdc
);
1631 /*******************************************************************
1632 * WidenPath [GDI.522]
1636 BOOL16 WINAPI
WidenPath16(HDC16 hdc
)
1638 return (BOOL16
) WidenPath((HDC
) hdc
);
1641 /*******************************************************************
1642 * WidenPath [GDI32.@]
1646 BOOL WINAPI
WidenPath(HDC hdc
)
1648 DC
*dc
= DC_GetDCPtr( hdc
);
1651 if(!dc
) return FALSE
;
1653 if(dc
->funcs
->pWidenPath
)
1654 ret
= dc
->funcs
->pWidenPath(dc
->physDev
);
1657 GDI_ReleaseObj( hdc
);