2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 import
"d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE
;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY
;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION
;
28 typedef RECT D3D11_RECT
;
30 interface ID3D11Device
;
31 interface ID3D11ClassLinkage
;
32 interface ID3D11Resource
;
33 interface ID3D11VideoProcessorInputView
;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
39 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
= 16;
40 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
41 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
42 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
43 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
44 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
45 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
46 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
47 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
48 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
49 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
50 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
51 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
52 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
53 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
54 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
55 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
56 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
57 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
58 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
59 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
60 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
61 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
62 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
63 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
64 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
65 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
66 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
67 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
68 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
69 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
71 const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 256;
72 const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
= 64;
73 const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 240;
74 const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
= 68;
75 const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 224;
76 const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
= 72;
77 const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 208;
78 const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
= 76;
79 const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 192;
80 const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
= 84;
81 const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 176;
82 const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
= 92;
83 const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 160;
84 const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
= 100;
85 const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 144;
86 const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
= 112;
87 const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 128;
88 const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
= 128;
89 const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 112;
90 const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
= 144;
91 const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 96;
92 const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
= 168;
93 const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 80;
94 const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
= 204;
95 const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 64;
96 const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
= 256;
97 const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 48;
98 const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
= 340;
99 const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 32;
100 const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
= 512;
101 const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 16;
102 const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
= 768;
103 const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
= 1;
104 const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
= 256;
105 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
= 768;
106 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X
= 768;
107 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y
= 768;
108 const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT
= 1;
109 const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
= 65535;
110 const UINT D3D11_CS_TGSM_REGISTER_COUNT
= 8192;
111 const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST
= 1;
112 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
= 1;
113 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
= 1;
114 const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
= 1024;
115 const UINT D3D11_CS_THREAD_GROUP_MAX_X
= 1024;
116 const UINT D3D11_CS_THREAD_GROUP_MAX_Y
= 1024;
117 const UINT D3D11_CS_THREAD_GROUP_MAX_Z
= 64;
118 const UINT D3D11_CS_THREAD_GROUP_MIN_X
= 1;
119 const UINT D3D11_CS_THREAD_GROUP_MIN_Y
= 1;
120 const UINT D3D11_CS_THREAD_GROUP_MIN_Z
= 1;
121 const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
= 16384;
123 const UINT D3D11_DEFAULT_DEPTH_BIAS
= 0;
124 cpp_quote
("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
125 const UINT D3D11_DEFAULT_MAX_ANISOTROPY
= 16;
126 cpp_quote
("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
127 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
128 const UINT D3D11_DEFAULT_SAMPLE_MASK
= 0xffffffff;
129 const UINT D3D11_DEFAULT_SCISSOR_ENDX
= 0;
130 const UINT D3D11_DEFAULT_SCISSOR_ENDY
= 0;
131 const UINT D3D11_DEFAULT_SCISSOR_STARTX
= 0;
132 const UINT D3D11_DEFAULT_SCISSOR_STARTY
= 0;
133 cpp_quote
("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
134 const UINT D3D11_DEFAULT_STENCIL_READ_MASK
= 0xff;
135 const UINT D3D11_DEFAULT_STENCIL_REFERENCE
= 0;
136 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
137 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
138 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT
= 0;
139 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
140 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
141 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
142 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
143 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH
= 0;
145 cpp_quote
("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
147 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
149 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
151 const UINT D3D11_MAX_MAXANISOTROPY
= 16;
152 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
153 const UINT D3D11_VIEWPORT_BOUNDS_MAX
= 32767;
154 const INT D3D11_VIEWPORT_BOUNDS_MIN
= -32768;
155 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
= 15;
156 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
158 const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
= 0xffffffff;
159 const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS
= 0xffffffff;
161 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
162 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
163 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
164 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
165 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
166 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
167 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT
= 32;
169 const UINT D3D11_OMAC_SIZE
= 16;
171 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS
= 1;
172 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT
= 8;
173 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
= 1;
174 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS
= 1;
175 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
176 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE
= 0;
177 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
178 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS
= 4;
179 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
180 const UINT D3D11_PS_INPUT_REGISTER_COUNT
= 32;
181 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST
= 2;
182 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS
= 1;
183 cpp_quote
("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
184 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
185 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
186 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
187 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS
= 1;
188 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
= 32;
189 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT
= 1;
190 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
191 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
192 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT
= 8;
193 cpp_quote
("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
195 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
197 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
= 4096;
198 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
199 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
200 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
= 4096;
201 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
202 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
203 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 16384;
204 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
205 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
206 const UINT D3D11_REQ_MAXANISOTROPY
= 16;
207 const UINT D3D11_REQ_MIP_LEVELS
= 15;
208 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
209 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
= 4096;
210 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 16384;
211 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
= 128;
212 cpp_quote
("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
213 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
= 2048;
214 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
= 20;
215 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
= 4096;
216 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
217 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION
= 16384;
218 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
219 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
220 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
221 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION
= 16384;
223 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
225 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
226 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
228 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
229 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 512;
230 const UINT D3D11_SO_BUFFER_SLOT_COUNT
= 4;
231 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
232 const UINT D3D11_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
233 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT
= 128;
234 const UINT D3D11_SO_STREAM_COUNT
= 4;
236 const UINT D3D11_SPEC_DATE_DAY
= 16;
237 const UINT D3D11_SPEC_DATE_MONTH
= 05;
238 const UINT D3D11_SPEC_DATE_YEAR
= 2011;
240 cpp_quote
("#define D3D11_SPEC_VERSION (1.07)")
241 cpp_quote
("#define D3D11_SRGB_GAMMA (2.2f)")
242 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
243 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
244 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
245 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
246 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
247 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
249 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT
= 32;
250 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
251 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
252 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
253 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
254 const UINT D3D11_STANDARD_VECTOR_SIZE
= 4;
255 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT
= 32;
256 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
258 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
259 cpp_quote
("struct CD3D11_DEFAULT {};")
260 cpp_quote
("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
263 typedef enum D3D11_BLEND
265 D3D11_BLEND_ZERO
= 1,
267 D3D11_BLEND_SRC_COLOR
= 3,
268 D3D11_BLEND_INV_SRC_COLOR
= 4,
269 D3D11_BLEND_SRC_ALPHA
= 5,
270 D3D11_BLEND_INV_SRC_ALPHA
= 6,
271 D3D11_BLEND_DEST_ALPHA
= 7,
272 D3D11_BLEND_INV_DEST_ALPHA
= 8,
273 D3D11_BLEND_DEST_COLOR
= 9,
274 D3D11_BLEND_INV_DEST_COLOR
= 10,
275 D3D11_BLEND_SRC_ALPHA_SAT
= 11,
276 D3D11_BLEND_BLEND_FACTOR
= 14,
277 D3D11_BLEND_INV_BLEND_FACTOR
= 15,
278 D3D11_BLEND_SRC1_COLOR
= 16,
279 D3D11_BLEND_INV_SRC1_COLOR
= 17,
280 D3D11_BLEND_SRC1_ALPHA
= 18,
281 D3D11_BLEND_INV_SRC1_ALPHA
= 19,
284 typedef enum D3D11_BLEND_OP
286 D3D11_BLEND_OP_ADD
= 1,
287 D3D11_BLEND_OP_SUBTRACT
,
288 D3D11_BLEND_OP_REV_SUBTRACT
,
293 typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
295 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS
= 0,
296 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL
= 1,
297 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE
= 2,
298 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL
= 3,
299 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX
= 4,
300 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL
= 5,
301 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM
= 6,
302 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR
= 7,
303 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN
= 8,
304 } D3D11_VIDEO_DECODER_BUFFER_TYPE
;
306 typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
308 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE
= 0,
309 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND
= 1,
310 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION
= 2,
311 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM
= 3,
312 } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
;
314 typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
316 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL
= 0,
317 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF
= 1,
318 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM
= 2,
319 } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
;
321 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
323 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO
= 0,
324 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL
= 1,
325 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL
= 2,
326 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE
= 3,
327 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET
= 4,
328 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED
= 5,
329 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED
= 6,
330 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD
= 7,
331 } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
;
333 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
335 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE
= 0,
336 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0
= 1,
337 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1
= 2,
338 } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
;
340 typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
342 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY
= 0,
343 D3D11_VIDEO_PROCESSOR_ROTATION_90
= 1,
344 D3D11_VIDEO_PROCESSOR_ROTATION_180
= 2,
345 D3D11_VIDEO_PROCESSOR_ROTATION_270
= 3,
346 } D3D11_VIDEO_PROCESSOR_ROTATION
;
348 typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
350 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND
= 0x01,
351 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB
= 0x02,
352 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE
= 0x04,
353 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION
= 0x08,
354 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE
= 0x10,
355 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION
= 0x20,
356 } D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
;
358 typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
360 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32
= 0x00000001,
361 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22
= 0x00000002,
362 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224
= 0x00000004,
363 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332
= 0x00000008,
364 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322
= 0x00000010,
365 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55
= 0x00000020,
366 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64
= 0x00000040,
367 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87
= 0x00000080,
368 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223
= 0x00000100,
369 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER
= 0x80000000,
370 } D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
;
372 typedef enum D3D11_CONTENT_PROTECTION_CAPS
374 D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE
= 0x00000001,
375 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE
= 0x00000002,
376 D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON
= 0x00000004,
377 D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION
= 0x00000008,
378 D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY
= 0x00000010,
379 D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY
= 0x00000020,
380 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK
= 0x00000040,
381 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY
= 0x00000080,
382 D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV
= 0x00000100,
383 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY
= 0x00000200,
384 D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT
= 0x00000400,
385 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED
= 0x00000800,
386 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE
= 0x00001000,
387 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN
= 0x00002000,
388 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION
= 0x00004000,
389 } D3D11_CONTENT_PROTECTION_CAPS
;
391 typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
393 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED
= 0x00000000,
394 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235
= 0x00000001,
395 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255
= 0x00000002,
396 } D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
;
398 typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
400 D3D11_PROCESSIDTYPE_UNKNOWN
= 0x00000000,
401 D3D11_PROCESSIDTYPE_DWM
= 0x00000001,
402 D3D11_PROCESSIDTYPE_HANDLE
= 0x00000002,
403 } D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
;
405 typedef enum D3D11_BUS_TYPE
407 D3D11_BUS_TYPE_OTHER
= 0x00000000,
408 D3D11_BUS_TYPE_PCI
= 0x00000001,
409 D3D11_BUS_TYPE_PCIX
= 0x00000002,
410 D3D11_BUS_TYPE_PCIEXPRESS
= 0x00000003,
411 D3D11_BUS_TYPE_AGP
= 0x00000004,
412 D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET
= 0x00010000,
413 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP
= 0x00020000,
414 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET
= 0x00030000,
415 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR
= 0x00040000,
416 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE
= 0x00050000,
417 D3D11_BUS_IMPL_MODIFIER_NON_STANDARD
= 0x80000000,
420 typedef struct D3D11_BOX
430 typedef struct D3D11_BUFFER_RTV
444 typedef struct D3D11_BUFFER_SRV
458 typedef struct D3D11_BUFFER_UAV
465 typedef struct D3D11_BUFFEREX_SRV
470 } D3D11_BUFFEREX_SRV
;
472 typedef struct D3D11_CLASS_INSTANCE_DESC
478 UINT BaseConstantBufferOffset
;
482 } D3D11_CLASS_INSTANCE_DESC
;
484 typedef enum D3D11_COMPARISON_FUNC
486 D3D11_COMPARISON_NEVER
= 1,
487 D3D11_COMPARISON_LESS
,
488 D3D11_COMPARISON_EQUAL
,
489 D3D11_COMPARISON_LESS_EQUAL
,
490 D3D11_COMPARISON_GREATER
,
491 D3D11_COMPARISON_NOT_EQUAL
,
492 D3D11_COMPARISON_GREATER_EQUAL
,
493 D3D11_COMPARISON_ALWAYS
494 } D3D11_COMPARISON_FUNC
;
496 typedef enum D3D11_COUNTER
498 D3D11_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000,
501 typedef struct D3D11_COUNTER_DESC
503 D3D11_COUNTER Counter
;
505 } D3D11_COUNTER_DESC
;
507 typedef struct D3D11_COUNTER_INFO
509 D3D11_COUNTER LastDeviceDependentCounter
;
510 UINT NumSimultaneousCounters
;
511 UINT8 NumDetectableParallelUnits
;
512 } D3D11_COUNTER_INFO
;
514 typedef enum D3D11_COUNTER_TYPE
516 D3D11_COUNTER_TYPE_FLOAT32
,
517 D3D11_COUNTER_TYPE_UINT16
,
518 D3D11_COUNTER_TYPE_UINT32
,
519 D3D11_COUNTER_TYPE_UINT64
,
520 } D3D11_COUNTER_TYPE
;
522 typedef enum D3D11_CULL_MODE
529 typedef enum D3D11_DEPTH_WRITE_MASK
531 D3D11_DEPTH_WRITE_MASK_ZERO
,
532 D3D11_DEPTH_WRITE_MASK_ALL
,
533 } D3D11_DEPTH_WRITE_MASK
;
535 typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
537 D3D11_STANDARD_MULTISAMPLE_PATTERN
= 0xffffffff,
538 D3D11_CENTER_MULTISAMPLE_PATTERN
= 0xfffffffe,
539 } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
;
541 typedef enum D3D11_DEVICE_CONTEXT_TYPE
543 D3D11_DEVICE_CONTEXT_IMMEDIATE
,
544 D3D11_DEVICE_CONTEXT_DEFERRED
,
545 } D3D11_DEVICE_CONTEXT_TYPE
;
547 typedef enum D3D11_DSV_DIMENSION
549 D3D11_DSV_DIMENSION_UNKNOWN
,
550 D3D11_DSV_DIMENSION_TEXTURE1D
,
551 D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
552 D3D11_DSV_DIMENSION_TEXTURE2D
,
553 D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
554 D3D11_DSV_DIMENSION_TEXTURE2DMS
,
555 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
556 } D3D11_DSV_DIMENSION
;
558 typedef enum D3D11_FEATURE
560 D3D11_FEATURE_THREADING
,
561 D3D11_FEATURE_DOUBLES
,
562 D3D11_FEATURE_FORMAT_SUPPORT
,
563 D3D11_FEATURE_FORMAT_SUPPORT2
,
564 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
565 D3D11_FEATURE_D3D11_OPTIONS
,
566 D3D11_FEATURE_ARCHITECTURE_INFO
,
567 D3D11_FEATURE_D3D9_OPTIONS
,
568 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT
,
569 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
,
570 D3D11_FEATURE_D3D11_OPTIONS1
,
571 D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT
,
572 D3D11_FEATURE_MARKER_SUPPORT
,
573 D3D11_FEATURE_D3D9_OPTIONS1
,
574 D3D11_FEATURE_D3D11_OPTIONS2
,
575 D3D11_FEATURE_D3D11_OPTIONS3
,
576 D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
,
577 D3D11_FEATURE_D3D11_OPTIONS4
,
578 D3D11_FEATURE_SHADER_CACHE
,
581 typedef struct D3D11_FEATURE_DATA_THREADING
583 BOOL DriverConcurrentCreates
;
584 BOOL DriverCommandLists
;
585 } D3D11_FEATURE_DATA_THREADING
;
587 typedef struct D3D11_FEATURE_DATA_DOUBLES
589 BOOL DoublePrecisionFloatShaderOps
;
590 } D3D11_FEATURE_DATA_DOUBLES
;
592 typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
594 DXGI_FORMAT InFormat
;
595 UINT OutFormatSupport
;
596 } D3D11_FEATURE_DATA_FORMAT_SUPPORT
;
598 typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
600 DXGI_FORMAT InFormat
;
601 UINT OutFormatSupport2
;
602 } D3D11_FEATURE_DATA_FORMAT_SUPPORT2
;
604 typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
606 BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
;
607 } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
;
609 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
611 BOOL OutputMergerLogicOp
;
612 BOOL UAVOnlyRenderingForcedSampleCount
;
613 BOOL DiscardAPIsSeenByDriver
;
614 BOOL FlagsForUpdateAndCopySeenByDriver
;
616 BOOL CopyWithOverlap
;
617 BOOL ConstantBufferPartialUpdate
;
618 BOOL ConstantBufferOffsetting
;
619 BOOL MapNoOverwriteOnDynamicConstantBuffer
;
620 BOOL MapNoOverwriteOnDynamicBufferSRV
;
621 BOOL MultisampleRTVWithForcedSampleCountOne
;
622 BOOL SAD4ShaderInstructions
;
623 BOOL ExtendedDoublesShaderInstructions
;
624 BOOL ExtendedResourceSharing
;
625 } D3D11_FEATURE_DATA_D3D11_OPTIONS
;
627 typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
629 BOOL TileBasedDeferredRenderer
;
630 } D3D11_FEATURE_DATA_ARCHITECTURE_INFO
;
632 typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
634 BOOL FullNonPow2TextureSupport
;
635 } D3D11_FEATURE_DATA_D3D9_OPTIONS
;
637 typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
639 BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter
;
640 } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
;
642 typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
644 D3D11_SHADER_MIN_PRECISION_10_BIT
= 0x1,
645 D3D11_SHADER_MIN_PRECISION_16_BIT
= 0x2,
646 } D3D11_SHADER_MIN_PRECISION_SUPPORT
;
648 typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
650 UINT PixelShaderMinPrecision
;
651 UINT AllOtherShaderStagesMinPrecision
;
652 } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
;
654 typedef enum D3D11_TILED_RESOURCES_TIER
656 D3D11_TILED_RESOURCES_NOT_SUPPORTED
= 0x0,
657 D3D11_TILED_RESOURCES_TIER_1
= 0x1,
658 D3D11_TILED_RESOURCES_TIER_2
= 0x2,
659 D3D11_TILED_RESOURCES_TIER_3
= 0x3,
660 } D3D11_TILED_RESOURCES_TIER
;
662 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
664 D3D11_TILED_RESOURCES_TIER TiledResourcesTier
;
665 BOOL MinMaxFiltering
;
666 BOOL ClearViewAlsoSupportsDepthOnlyFormats
;
667 BOOL MapOnDefaultBuffers
;
668 } D3D11_FEATURE_DATA_D3D11_OPTIONS1
;
670 typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
672 BOOL SimpleInstancingSupported
;
673 } D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
;
675 typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
678 } D3D11_FEATURE_DATA_MARKER_SUPPORT
;
680 typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
682 BOOL FullNonPow2TextureSupported
;
683 BOOL DepthAsTextureWithLessEqualComparisonFilterSupported
;
684 BOOL SimpleInstancingSupported
;
685 BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported
;
686 } D3D11_FEATURE_DATA_D3D9_OPTIONS1
;
688 typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
690 D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED
= 0x0,
691 D3D11_CONSERVATIVE_RASTERIZATION_TIER_1
= 0x1,
692 D3D11_CONSERVATIVE_RASTERIZATION_TIER_2
= 0x2,
693 D3D11_CONSERVATIVE_RASTERIZATION_TIER_3
= 0x3,
694 } D3D11_CONSERVATIVE_RASTERIZATION_TIER
;
696 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
698 BOOL PSSpecifiedStencilRefSupported
;
699 BOOL TypedUAVLoadAdditionalFormats
;
701 D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier
;
702 D3D11_TILED_RESOURCES_TIER TiledResourcesTier
;
703 BOOL MapOnDefaultTextures
;
704 BOOL StandardSwizzle
;
705 BOOL UnifiedMemoryArchitecture
;
706 } D3D11_FEATURE_DATA_D3D11_OPTIONS2
;
708 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
710 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
;
711 } D3D11_FEATURE_DATA_D3D11_OPTIONS3
;
713 typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
715 UINT MaxGPUVirtualAddressBitsPerResource
;
716 UINT MaxGPUVirtualAddressBitsPerProcess
;
717 } D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
;
719 typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
721 D3D11_SHADER_CACHE_SUPPORT_NONE
= 0x0,
722 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE
= 0x1,
723 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE
= 0x2,
724 } D3D11_SHADER_CACHE_SUPPORT_FLAGS
;
726 typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
729 } D3D11_FEATURE_DATA_SHADER_CACHE
;
731 typedef enum D3D11_FILL_MODE
733 D3D11_FILL_WIREFRAME
= 2,
737 typedef enum D3D11_FILTER_TYPE
739 D3D11_FILTER_TYPE_POINT
= 0,
740 D3D11_FILTER_TYPE_LINEAR
= 1
743 const UINT D3D11_MIN_FILTER_SHIFT
= 4;
744 const UINT D3D11_MAG_FILTER_SHIFT
= 2;
745 const UINT D3D11_MIP_FILTER_SHIFT
= 0;
746 const UINT D3D11_FILTER_TYPE_MASK
= 0x00000003;
747 const UINT D3D11_COMPARISON_FILTERING_BIT
= 0x00000080;
748 const UINT D3D11_ANISOTROPIC_FILTERING_BIT
= 0x00000040;
750 cpp_quote
("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
751 cpp_quote
(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
752 cpp_quote
(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
753 cpp_quote
(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
754 cpp_quote
(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
756 cpp_quote
("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
757 cpp_quote
(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
758 cpp_quote
(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
759 cpp_quote
(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
761 cpp_quote
("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
762 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
764 cpp_quote
("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
765 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
767 cpp_quote
("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
768 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
770 cpp_quote
("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
772 cpp_quote
("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
773 cpp_quote
(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
774 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
775 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
776 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
778 typedef enum D3D11_FILTER
780 D3D11_FILTER_MIN_MAG_MIP_POINT
= 0x00,
781 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
782 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
783 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
784 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
785 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
786 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
787 D3D11_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
788 D3D11_FILTER_ANISOTROPIC
= 0x55,
789 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
790 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
791 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
792 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
793 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
794 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
795 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
796 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
797 D3D11_FILTER_COMPARISON_ANISOTROPIC
= 0xd5
800 typedef enum D3D11_DSV_FLAG
802 D3D11_DSV_READ_ONLY_DEPTH
= 0x1,
803 D3D11_DSV_READ_ONLY_STENCIL
= 0x2,
806 typedef enum D3D11_BUFFEREX_SRV_FLAG
808 D3D11_BUFFEREX_SRV_FLAG_RAW
= 0x1,
809 } D3D11_BUFFEREX_SRV_FLAG
;
811 typedef enum D3D11_UAV_FLAG
813 D3D11_BUFFER_UAV_FLAG_RAW
= 0x1,
814 D3D11_BUFFER_UAV_FLAG_APPEND
= 0x2,
815 D3D11_BUFFER_UAV_FLAG_COUNTER
= 0x4,
818 typedef enum D3D11_INPUT_CLASSIFICATION
820 D3D11_INPUT_PER_VERTEX_DATA
,
821 D3D11_INPUT_PER_INSTANCE_DATA
,
822 } D3D11_INPUT_CLASSIFICATION
;
824 const UINT D3D11_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
826 typedef struct D3D11_INPUT_ELEMENT_DESC
832 UINT AlignedByteOffset
;
833 D3D11_INPUT_CLASSIFICATION InputSlotClass
;
834 UINT InstanceDataStepRate
;
835 } D3D11_INPUT_ELEMENT_DESC
;
837 typedef enum D3D11_MAP
841 D3D11_MAP_READ_WRITE
,
842 D3D11_MAP_WRITE_DISCARD
,
843 D3D11_MAP_WRITE_NO_OVERWRITE
846 typedef enum D3D11_MAP_FLAG
848 D3D11_MAP_FLAG_DO_NOT_WAIT
= 0x00100000
851 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
853 UINT64 NumPrimitivesWritten
;
854 UINT64 PrimitivesStorageNeeded
;
855 } D3D11_QUERY_DATA_SO_STATISTICS
;
857 typedef struct D3D11_MAPPED_SUBRESOURCE
862 } D3D11_MAPPED_SUBRESOURCE
;
864 typedef enum D3D11_QUERY
867 D3D11_QUERY_OCCLUSION
,
868 D3D11_QUERY_TIMESTAMP
,
869 D3D11_QUERY_TIMESTAMP_DISJOINT
,
870 D3D11_QUERY_PIPELINE_STATISTICS
,
871 D3D11_QUERY_OCCLUSION_PREDICATE
,
872 D3D11_QUERY_SO_STATISTICS
,
873 D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
874 D3D11_QUERY_SO_STATISTICS_STREAM0
,
875 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
876 D3D11_QUERY_SO_STATISTICS_STREAM1
,
877 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
878 D3D11_QUERY_SO_STATISTICS_STREAM2
,
879 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
880 D3D11_QUERY_SO_STATISTICS_STREAM3
,
881 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
884 typedef enum D3D11_QUERY_MISC_FLAG
886 D3D11_QUERY_MISC_PREDICATEHINT
= 0x1,
887 } D3D11_QUERY_MISC_FLAG
;
889 typedef enum D3D11_ASYNC_GETDATA_FLAG
891 D3D11_ASYNC_GETDATA_DONOTFLUSH
= 0x0001,
892 } D3D11_ASYNC_GETDATA_FLAG
;
894 typedef enum D3D11_RESOURCE_MISC_FLAG
896 D3D11_RESOURCE_MISC_GENERATE_MIPS
= 0x00000001L
,
897 D3D11_RESOURCE_MISC_SHARED
= 0x00000002L
,
898 D3D11_RESOURCE_MISC_TEXTURECUBE
= 0x00000004L
,
899 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
= 0x00000010L
,
900 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
= 0x00000020L
,
901 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
= 0x00000040L
,
902 D3D11_RESOURCE_MISC_RESOURCE_CLAMP
= 0x00000080L
,
903 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x00000100L
,
904 D3D11_RESOURCE_MISC_GDI_COMPATIBLE
= 0x00000200L
,
905 D3D11_RESOURCE_MISC_SHARED_NTHANDLE
= 0x00000800L
,
906 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
= 0x00001000L
,
907 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
= 0x00002000L
,
908 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
= 0x00004000L
,
909 D3D11_RESOURCE_MISC_GUARDED
= 0x00008000L
910 } D3D11_RESOURCE_MISC_FLAG
;
912 typedef struct D3D11_QUERY_DESC
918 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
919 cpp_quote
("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
920 cpp_quote
(" CD3D11_QUERY_DESC() {}")
921 cpp_quote
(" ~CD3D11_QUERY_DESC() {}")
922 cpp_quote
(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
923 cpp_quote
(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
924 cpp_quote
(" Query = query;")
925 cpp_quote
(" MiscFlags = misc_flags;")
927 cpp_quote
(" operator const D3D11_QUERY_DESC&() const {")
928 cpp_quote
(" return *this;")
933 typedef struct D3D11_RASTERIZER_DESC
935 D3D11_FILL_MODE FillMode
;
936 D3D11_CULL_MODE CullMode
;
937 BOOL FrontCounterClockwise
;
939 FLOAT DepthBiasClamp
;
940 FLOAT SlopeScaledDepthBias
;
941 BOOL DepthClipEnable
;
943 BOOL MultisampleEnable
;
944 BOOL AntialiasedLineEnable
;
945 } D3D11_RASTERIZER_DESC
;
947 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
948 cpp_quote
("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
949 cpp_quote
(" CD3D11_RASTERIZER_DESC() {}")
950 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
951 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
952 cpp_quote
(" FillMode = D3D11_FILL_SOLID;")
953 cpp_quote
(" CullMode = D3D11_CULL_BACK;")
954 cpp_quote
(" FrontCounterClockwise = FALSE;")
955 cpp_quote
(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
956 cpp_quote
(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
957 cpp_quote
(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
958 cpp_quote
(" DepthClipEnable = TRUE;")
959 cpp_quote
(" ScissorEnable = FALSE;")
960 cpp_quote
(" MultisampleEnable = FALSE;")
961 cpp_quote
(" AntialiasedLineEnable = FALSE;")
963 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
964 cpp_quote
(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
965 cpp_quote
(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
966 cpp_quote
(" FillMode = fillMode;")
967 cpp_quote
(" CullMode = cullMode;")
968 cpp_quote
(" FrontCounterClockwise = frontCounterClockwise;")
969 cpp_quote
(" DepthBias = depthBias;")
970 cpp_quote
(" DepthBiasClamp = depthBiasClamp;")
971 cpp_quote
(" SlopeScaledDepthBias = slopeScaledDepthBias;")
972 cpp_quote
(" DepthClipEnable = depthClipEnable;")
973 cpp_quote
(" ScissorEnable = scissorEnable;")
974 cpp_quote
(" MultisampleEnable = multisampleEnable;")
975 cpp_quote
(" AntialiasedLineEnable = antialiasedLineEnable;")
977 cpp_quote
(" ~CD3D11_RASTERIZER_DESC() {}")
978 cpp_quote
(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
982 typedef enum D3D11_RESOURCE_DIMENSION
984 D3D11_RESOURCE_DIMENSION_UNKNOWN
,
985 D3D11_RESOURCE_DIMENSION_BUFFER
,
986 D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
987 D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
988 D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
989 } D3D11_RESOURCE_DIMENSION
;
991 typedef enum D3D11_RTV_DIMENSION
993 D3D11_RTV_DIMENSION_UNKNOWN
,
994 D3D11_RTV_DIMENSION_BUFFER
,
995 D3D11_RTV_DIMENSION_TEXTURE1D
,
996 D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
997 D3D11_RTV_DIMENSION_TEXTURE2D
,
998 D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
999 D3D11_RTV_DIMENSION_TEXTURE2DMS
,
1000 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
1001 D3D11_RTV_DIMENSION_TEXTURE3D
,
1002 } D3D11_RTV_DIMENSION
;
1004 typedef struct D3D11_SO_DECLARATION_ENTRY
1007 LPCSTR SemanticName
;
1009 BYTE StartComponent
;
1010 BYTE ComponentCount
;
1012 } D3D11_SO_DECLARATION_ENTRY
;
1014 typedef enum D3D11_STENCIL_OP
1016 D3D11_STENCIL_OP_KEEP
= 1,
1017 D3D11_STENCIL_OP_ZERO
,
1018 D3D11_STENCIL_OP_REPLACE
,
1019 D3D11_STENCIL_OP_INCR_SAT
,
1020 D3D11_STENCIL_OP_DECR_SAT
,
1021 D3D11_STENCIL_OP_INVERT
,
1022 D3D11_STENCIL_OP_INCR
,
1023 D3D11_STENCIL_OP_DECR
1026 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1028 cpp_quote
("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
1029 cpp_quote
(" return MipSlice + ArraySlice * MipLevels;")
1031 cpp_quote
("extern \"C\"{")
1034 typedef struct D3D11_SUBRESOURCE_DATA
1036 const void *pSysMem
;
1038 UINT SysMemSlicePitch
;
1039 } D3D11_SUBRESOURCE_DATA
;
1041 typedef struct D3D11_TEX1D_ARRAY_DSV
1044 UINT FirstArraySlice
;
1046 } D3D11_TEX1D_ARRAY_DSV
;
1048 typedef struct D3D11_TEX1D_ARRAY_RTV
1051 UINT FirstArraySlice
;
1053 } D3D11_TEX1D_ARRAY_RTV
;
1055 typedef struct D3D11_TEX1D_ARRAY_SRV
1057 UINT MostDetailedMip
;
1059 UINT FirstArraySlice
;
1061 } D3D11_TEX1D_ARRAY_SRV
;
1063 typedef struct D3D11_TEX1D_ARRAY_UAV
1066 UINT FirstArraySlice
;
1068 } D3D11_TEX1D_ARRAY_UAV
;
1070 typedef struct D3D11_TEX1D_DSV
1075 typedef struct D3D11_TEX1D_RTV
1080 typedef struct D3D11_TEX1D_SRV
1082 UINT MostDetailedMip
;
1086 typedef struct D3D11_TEX1D_UAV
1091 typedef struct D3D11_TEX2D_ARRAY_DSV
1094 UINT FirstArraySlice
;
1096 } D3D11_TEX2D_ARRAY_DSV
;
1098 typedef struct D3D11_TEX2D_ARRAY_RTV
1101 UINT FirstArraySlice
;
1103 } D3D11_TEX2D_ARRAY_RTV
;
1105 typedef struct D3D11_TEX2D_ARRAY_SRV
1107 UINT MostDetailedMip
;
1109 UINT FirstArraySlice
;
1111 } D3D11_TEX2D_ARRAY_SRV
;
1113 typedef struct D3D11_TEX2D_ARRAY_UAV
1116 UINT FirstArraySlice
;
1118 } D3D11_TEX2D_ARRAY_UAV
;
1120 typedef struct D3D11_TEX2D_DSV
1125 typedef struct D3D11_TEX2D_RTV
1130 typedef struct D3D11_TEX2D_SRV
1132 UINT MostDetailedMip
;
1136 typedef struct D3D11_TEX2D_UAV
1141 typedef struct D3D11_TEX2DMS_ARRAY_DSV
1143 UINT FirstArraySlice
;
1145 } D3D11_TEX2DMS_ARRAY_DSV
;
1147 typedef struct D3D11_TEX2DMS_ARRAY_RTV
1149 UINT FirstArraySlice
;
1151 } D3D11_TEX2DMS_ARRAY_RTV
;
1153 typedef struct D3D11_TEX2DMS_ARRAY_SRV
1155 UINT FirstArraySlice
;
1157 } D3D11_TEX2DMS_ARRAY_SRV
;
1159 typedef struct D3D11_TEX2DMS_DSV
1161 UINT UnusedField_NothingToDefine
;
1162 } D3D11_TEX2DMS_DSV
;
1164 typedef struct D3D11_TEX2DMS_RTV
1166 UINT UnusedField_NothingToDefine
;
1167 } D3D11_TEX2DMS_RTV
;
1169 typedef struct D3D11_TEX2DMS_SRV
1171 UINT UnusedField_NothingToDefine
;
1172 } D3D11_TEX2DMS_SRV
;
1174 typedef struct D3D11_TEX3D_RTV
1181 typedef struct D3D11_TEX3D_SRV
1183 UINT MostDetailedMip
;
1187 typedef struct D3D11_TEX3D_UAV
1194 typedef struct D3D11_TEXCUBE_ARRAY_SRV
1196 UINT MostDetailedMip
;
1198 UINT First2DArrayFace
;
1200 } D3D11_TEXCUBE_ARRAY_SRV
;
1202 typedef struct D3D11_TEXCUBE_SRV
1204 UINT MostDetailedMip
;
1206 } D3D11_TEXCUBE_SRV
;
1208 typedef enum D3D11_TEXTURE_ADDRESS_MODE
1210 D3D11_TEXTURE_ADDRESS_WRAP
= 1,
1211 D3D11_TEXTURE_ADDRESS_MIRROR
,
1212 D3D11_TEXTURE_ADDRESS_CLAMP
,
1213 D3D11_TEXTURE_ADDRESS_BORDER
,
1214 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
1215 } D3D11_TEXTURE_ADDRESS_MODE
;
1217 typedef enum D3D11_UAV_DIMENSION
1219 D3D11_UAV_DIMENSION_UNKNOWN
,
1220 D3D11_UAV_DIMENSION_BUFFER
,
1221 D3D11_UAV_DIMENSION_TEXTURE1D
,
1222 D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
1223 D3D11_UAV_DIMENSION_TEXTURE2D
,
1224 D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
1225 D3D11_UAV_DIMENSION_TEXTURE3D
= 8,
1226 } D3D11_UAV_DIMENSION
;
1228 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
1231 D3D11_UAV_DIMENSION ViewDimension
;
1235 D3D11_BUFFER_UAV Buffer
;
1236 D3D11_TEX1D_UAV Texture1D
;
1237 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
1238 D3D11_TEX2D_UAV Texture2D
;
1239 D3D11_TEX2D_ARRAY_UAV Texture2DArray
;
1240 D3D11_TEX3D_UAV Texture3D
;
1242 } D3D11_UNORDERED_ACCESS_VIEW_DESC
;
1244 typedef enum D3D11_USAGE
1246 D3D11_USAGE_DEFAULT
,
1247 D3D11_USAGE_IMMUTABLE
,
1248 D3D11_USAGE_DYNAMIC
,
1249 D3D11_USAGE_STAGING
,
1252 typedef enum D3D11_BIND_FLAG
1254 D3D11_BIND_VERTEX_BUFFER
= 0x0001,
1255 D3D11_BIND_INDEX_BUFFER
= 0x0002,
1256 D3D11_BIND_CONSTANT_BUFFER
= 0x0004,
1257 D3D11_BIND_SHADER_RESOURCE
= 0x0008,
1258 D3D11_BIND_STREAM_OUTPUT
= 0x0010,
1259 D3D11_BIND_RENDER_TARGET
= 0x0020,
1260 D3D11_BIND_DEPTH_STENCIL
= 0x0040,
1261 D3D11_BIND_UNORDERED_ACCESS
= 0x0080,
1262 D3D11_BIND_DECODER
= 0x0200,
1263 D3D11_BIND_VIDEO_ENCODER
= 0x0400
1266 typedef enum D3D11_CPU_ACCESS_FLAG
1268 D3D11_CPU_ACCESS_WRITE
= 0x00010000,
1269 D3D11_CPU_ACCESS_READ
= 0x00020000
1270 } D3D11_CPU_ACCESS_FLAG
;
1272 typedef struct D3D11_VIEWPORT
1282 typedef enum D3D11_COLOR_WRITE_ENABLE
1284 D3D11_COLOR_WRITE_ENABLE_RED
= 1,
1285 D3D11_COLOR_WRITE_ENABLE_GREEN
= 2,
1286 D3D11_COLOR_WRITE_ENABLE_BLUE
= 4,
1287 D3D11_COLOR_WRITE_ENABLE_ALPHA
= 8,
1288 D3D11_COLOR_WRITE_ENABLE_ALL
=
1289 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA
)
1290 } D3D11_COLOR_WRITE_ENABLE
;
1292 typedef enum D3D11_FORMAT_SUPPORT
1294 D3D11_FORMAT_SUPPORT_BUFFER
= 0x00000001,
1295 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
1296 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
1297 D3D11_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
1298 D3D11_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
1299 D3D11_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
1300 D3D11_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
1301 D3D11_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
1302 D3D11_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
1303 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
1304 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
1305 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
1306 D3D11_FORMAT_SUPPORT_MIP
= 0x00001000,
1307 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
1308 D3D11_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
1309 D3D11_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
1310 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
1311 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
1312 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
1313 D3D11_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
1314 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
1315 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
1316 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
1317 D3D11_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
1318 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
1319 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
1320 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
= 0x04000000,
1321 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
= 0x08000000,
1322 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT
= 0x10000000,
1323 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT
= 0x20000000,
1324 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER
= 0x40000000,
1325 } D3D11_FORMAT_SUPPORT
;
1327 typedef enum D3D11_CLEAR_FLAG
1329 D3D11_CLEAR_DEPTH
= 0x0001L
,
1330 D3D11_CLEAR_STENCIL
= 0x0002L
1333 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1336 D3D11_BLEND SrcBlend
;
1337 D3D11_BLEND DestBlend
;
1338 D3D11_BLEND_OP BlendOp
;
1339 D3D11_BLEND SrcBlendAlpha
;
1340 D3D11_BLEND DestBlendAlpha
;
1341 D3D11_BLEND_OP BlendOpAlpha
;
1342 UINT8 RenderTargetWriteMask
;
1343 } D3D11_RENDER_TARGET_BLEND_DESC
;
1345 typedef struct D3D11_BLEND_DESC
1347 BOOL AlphaToCoverageEnable
;
1348 BOOL IndependentBlendEnable
;
1349 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1352 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1353 cpp_quote
("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1354 cpp_quote
(" CD3D11_BLEND_DESC() {}")
1355 cpp_quote
(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1356 cpp_quote
(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1357 cpp_quote
(" AlphaToCoverageEnable = FALSE;")
1358 cpp_quote
(" IndependentBlendEnable = FALSE;")
1359 cpp_quote
(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
1360 cpp_quote
(" target->BlendEnable = FALSE;")
1361 cpp_quote
(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1362 cpp_quote
(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1363 cpp_quote
(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1364 cpp_quote
(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1367 cpp_quote
(" ~CD3D11_BLEND_DESC() {}")
1368 cpp_quote
(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1370 cpp_quote
("#endif" )
1372 typedef struct D3D11_BUFFER_DESC
1377 UINT CPUAccessFlags
;
1379 UINT StructureByteStride
;
1380 } D3D11_BUFFER_DESC
;
1382 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1383 cpp_quote
("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1384 cpp_quote
(" CD3D11_BUFFER_DESC() {}" )
1385 cpp_quote
(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1386 cpp_quote
(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1387 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1388 cpp_quote
(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1389 cpp_quote
(" ByteWidth = byteWidth;")
1390 cpp_quote
(" Usage = usage;")
1391 cpp_quote
(" BindFlags = bindFlags;")
1392 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1393 cpp_quote
(" MiscFlags = miscFlags;" )
1394 cpp_quote
(" StructureByteStride = structureByteStride;")
1396 cpp_quote
(" ~CD3D11_BUFFER_DESC() {}")
1397 cpp_quote
(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1399 cpp_quote
("#endif" )
1401 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1404 D3D11_DSV_DIMENSION ViewDimension
;
1409 D3D11_TEX1D_DSV Texture1D
;
1410 D3D11_TEX1D_ARRAY_DSV Texture1DArray
;
1411 D3D11_TEX2D_DSV Texture2D
;
1412 D3D11_TEX2D_ARRAY_DSV Texture2DArray
;
1413 D3D11_TEX2DMS_DSV Texture2DMS
;
1414 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1416 } D3D11_DEPTH_STENCIL_VIEW_DESC
;
1418 typedef struct D3D11_DEPTH_STENCILOP_DESC
1420 D3D11_STENCIL_OP StencilFailOp
;
1421 D3D11_STENCIL_OP StencilDepthFailOp
;
1422 D3D11_STENCIL_OP StencilPassOp
;
1423 D3D11_COMPARISON_FUNC StencilFunc
;
1424 } D3D11_DEPTH_STENCILOP_DESC
;
1426 typedef struct D3D11_DEPTH_STENCIL_DESC
1429 D3D11_DEPTH_WRITE_MASK DepthWriteMask
;
1430 D3D11_COMPARISON_FUNC DepthFunc
;
1432 UINT8 StencilReadMask
;
1433 UINT8 StencilWriteMask
;
1434 D3D11_DEPTH_STENCILOP_DESC FrontFace
;
1435 D3D11_DEPTH_STENCILOP_DESC BackFace
;
1436 } D3D11_DEPTH_STENCIL_DESC
;
1438 cpp_quote
("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )")
1439 cpp_quote
("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {")
1440 cpp_quote
(" CD3D11_DEPTH_STENCIL_DESC() {}")
1441 cpp_quote
(" explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}")
1442 cpp_quote
(" explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {")
1443 cpp_quote
(" const D3D11_DEPTH_STENCILOP_DESC default_op =")
1444 cpp_quote
(" {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};")
1445 cpp_quote
(" DepthEnable = TRUE;")
1446 cpp_quote
(" DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;")
1447 cpp_quote
(" DepthFunc = D3D11_COMPARISON_LESS;")
1448 cpp_quote
(" StencilEnable = FALSE;")
1449 cpp_quote
(" StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;")
1450 cpp_quote
(" StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;")
1451 cpp_quote
(" FrontFace = default_op;")
1452 cpp_quote
(" BackFace = default_op;")
1454 cpp_quote
(" explicit CD3D11_DEPTH_STENCIL_DESC(")
1455 cpp_quote
(" BOOL depth_enable,")
1456 cpp_quote
(" D3D11_DEPTH_WRITE_MASK depth_write_mask,")
1457 cpp_quote
(" D3D11_COMPARISON_FUNC depth_func,")
1458 cpp_quote
(" BOOL stencil_enable,")
1459 cpp_quote
(" UINT8 stencil_read_mask,")
1460 cpp_quote
(" UINT8 stencil_write_mask,")
1461 cpp_quote
(" D3D11_STENCIL_OP front_stencil_fail_op,")
1462 cpp_quote
(" D3D11_STENCIL_OP front_stencil_depth_fail_op,")
1463 cpp_quote
(" D3D11_STENCIL_OP front_stencil_pass_op,")
1464 cpp_quote
(" D3D11_COMPARISON_FUNC front_stencil_func,")
1465 cpp_quote
(" D3D11_STENCIL_OP back_stencil_fail_op,")
1466 cpp_quote
(" D3D11_STENCIL_OP back_stencil_depth_fail_op,")
1467 cpp_quote
(" D3D11_STENCIL_OP back_stencil_pass_op,")
1468 cpp_quote
(" D3D11_COMPARISON_FUNC back_stencil_func) {")
1469 cpp_quote
(" DepthEnable = depth_enable;")
1470 cpp_quote
(" DepthWriteMask = depth_write_mask;")
1471 cpp_quote
(" DepthFunc = depth_func;")
1472 cpp_quote
(" StencilEnable = stencil_enable;")
1473 cpp_quote
(" StencilReadMask = stencil_read_mask;")
1474 cpp_quote
(" StencilWriteMask = stencil_write_mask;")
1475 cpp_quote
(" FrontFace.StencilFailOp = front_stencil_fail_op;")
1476 cpp_quote
(" FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;")
1477 cpp_quote
(" FrontFace.StencilPassOp = front_stencil_pass_op;")
1478 cpp_quote
(" FrontFace.StencilFunc = front_stencil_func;")
1479 cpp_quote
(" BackFace.StencilFailOp = back_stencil_fail_op;")
1480 cpp_quote
(" BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;")
1481 cpp_quote
(" BackFace.StencilPassOp = back_stencil_pass_op;")
1482 cpp_quote
(" BackFace.StencilFunc = back_stencil_func;")
1484 cpp_quote
(" ~CD3D11_DEPTH_STENCIL_DESC() {}")
1485 cpp_quote
(" operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }")
1489 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1492 D3D11_RTV_DIMENSION ViewDimension
;
1496 D3D11_BUFFER_RTV Buffer
;
1497 D3D11_TEX1D_RTV Texture1D
;
1498 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
1499 D3D11_TEX2D_RTV Texture2D
;
1500 D3D11_TEX2D_ARRAY_RTV Texture2DArray
;
1501 D3D11_TEX2DMS_RTV Texture2DMS
;
1502 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1503 D3D11_TEX3D_RTV Texture3D
;
1505 } D3D11_RENDER_TARGET_VIEW_DESC
;
1507 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1508 cpp_quote
("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1509 cpp_quote
(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1510 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1511 cpp_quote
(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1512 cpp_quote
(" Format = format;")
1513 cpp_quote
(" ViewDimension = dim;")
1514 cpp_quote
(" switch(dim) {")
1515 cpp_quote
(" case D3D11_RTV_DIMENSION_BUFFER:")
1516 cpp_quote
(" Buffer.FirstElement = mip_slice;")
1517 cpp_quote
(" Buffer.NumElements = first_slice;")
1518 cpp_quote
(" break;")
1519 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1520 cpp_quote
(" Texture1D.MipSlice = mip_slice;")
1521 cpp_quote
(" break;")
1522 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1523 cpp_quote
(" Texture1DArray.MipSlice = mip_slice;")
1524 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1525 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1526 cpp_quote
(" break;")
1527 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1528 cpp_quote
(" Texture2D.MipSlice = mip_slice;")
1529 cpp_quote
(" break;")
1530 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1531 cpp_quote
(" Texture2DArray.MipSlice = mip_slice;")
1532 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1533 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1534 cpp_quote
(" break;")
1535 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1536 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1537 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1538 cpp_quote
(" break;")
1539 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1540 cpp_quote
(" Texture3D.MipSlice = mip_slice;")
1541 cpp_quote
(" Texture3D.FirstWSlice = first_slice;")
1542 cpp_quote
(" Texture3D.WSize = array_size;")
1543 cpp_quote
(" break;")
1544 cpp_quote
(" default:")
1545 cpp_quote
(" break;")
1548 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1549 cpp_quote
(" UINT elem_cnt) {")
1550 cpp_quote
(" Format = format;")
1551 cpp_quote
(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1552 cpp_quote
(" Buffer.FirstElement = first_elem;")
1553 cpp_quote
(" Buffer.NumElements = elem_cnt;")
1555 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1556 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1557 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1558 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1559 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1560 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1561 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1562 cpp_quote
(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1563 cpp_quote
(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1564 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1565 cpp_quote
(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1566 cpp_quote
(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1567 cpp_quote
(" return *this;")
1573 typedef struct D3D11_SAMPLER_DESC
1575 D3D11_FILTER Filter
;
1576 D3D11_TEXTURE_ADDRESS_MODE AddressU
;
1577 D3D11_TEXTURE_ADDRESS_MODE AddressV
;
1578 D3D11_TEXTURE_ADDRESS_MODE AddressW
;
1581 D3D11_COMPARISON_FUNC ComparisonFunc
;
1582 FLOAT BorderColor
[4];
1585 } D3D11_SAMPLER_DESC
;
1587 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1588 cpp_quote
("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1589 cpp_quote
(" CD3D11_SAMPLER_DESC() {}")
1590 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1591 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1592 cpp_quote
(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1593 cpp_quote
(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1594 cpp_quote
(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1595 cpp_quote
(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1596 cpp_quote
(" MipLODBias = 0;")
1597 cpp_quote
(" MaxAnisotropy = 1;")
1598 cpp_quote
(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1599 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1600 cpp_quote
(" MinLOD = -3.402823466e+38f;")
1601 cpp_quote
(" MaxLOD = 3.402823466e+38f;")
1603 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1604 cpp_quote
(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1605 cpp_quote
(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1606 cpp_quote
(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1607 cpp_quote
(" Filter = filter;")
1608 cpp_quote
(" AddressU = addressU;")
1609 cpp_quote
(" AddressV = addressV;")
1610 cpp_quote
(" AddressW = addressW;")
1611 cpp_quote
(" MipLODBias = mipLODBias;")
1612 cpp_quote
(" MaxAnisotropy = maxAnisotropy;")
1613 cpp_quote
(" ComparisonFunc = comparisonFunc;")
1614 cpp_quote
(" if(borderColor) {")
1615 cpp_quote
(" BorderColor[0] = borderColor[0];")
1616 cpp_quote
(" BorderColor[1] = borderColor[1];")
1617 cpp_quote
(" BorderColor[2] = borderColor[2];")
1618 cpp_quote
(" BorderColor[3] = borderColor[3];")
1619 cpp_quote
(" }else {")
1620 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1622 cpp_quote
(" MinLOD = minLOD;")
1623 cpp_quote
(" MaxLOD = maxLOD;")
1625 cpp_quote
(" ~CD3D11_SAMPLER_DESC() {}")
1626 cpp_quote
(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1630 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1633 D3D11_SRV_DIMENSION ViewDimension
;
1637 D3D11_BUFFER_SRV Buffer
;
1638 D3D11_TEX1D_SRV Texture1D
;
1639 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
1640 D3D11_TEX2D_SRV Texture2D
;
1641 D3D11_TEX2D_ARRAY_SRV Texture2DArray
;
1642 D3D11_TEX2DMS_SRV Texture2DMS
;
1643 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1644 D3D11_TEX3D_SRV Texture3D
;
1645 D3D11_TEXCUBE_SRV TextureCube
;
1646 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1647 D3D11_BUFFEREX_SRV BufferEx
;
1649 } D3D11_SHADER_RESOURCE_VIEW_DESC
;
1651 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1652 cpp_quote
("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1653 cpp_quote
(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1654 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1655 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1656 cpp_quote
(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1657 cpp_quote
(" Format = format;")
1658 cpp_quote
(" ViewDimension = dim;")
1659 cpp_quote
(" switch(ViewDimension) {")
1660 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFER:")
1661 cpp_quote
(" Buffer.FirstElement = most_detailed_mip;")
1662 cpp_quote
(" Buffer.NumElements = mip_levels;")
1663 cpp_quote
(" break;")
1664 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1665 cpp_quote
(" Texture1D.MostDetailedMip = most_detailed_mip;")
1666 cpp_quote
(" Texture1D.MipLevels = mip_levels;")
1667 cpp_quote
(" break;")
1668 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1669 cpp_quote
(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1670 cpp_quote
(" Texture1DArray.MipLevels = mip_levels;")
1671 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1672 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1673 cpp_quote
(" break;")
1674 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1675 cpp_quote
(" Texture2D.MostDetailedMip = most_detailed_mip;")
1676 cpp_quote
(" Texture2D.MipLevels = mip_levels;")
1677 cpp_quote
(" break;")
1678 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1679 cpp_quote
(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1680 cpp_quote
(" Texture2DArray.MipLevels = mip_levels;")
1681 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1682 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1683 cpp_quote
(" break;")
1684 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1685 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1686 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1687 cpp_quote
(" break;")
1688 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1689 cpp_quote
(" Texture3D.MostDetailedMip = most_detailed_mip;")
1690 cpp_quote
(" Texture3D.MipLevels = mip_levels;")
1691 cpp_quote
(" break;")
1692 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1693 cpp_quote
(" TextureCube.MostDetailedMip = most_detailed_mip;")
1694 cpp_quote
(" TextureCube.MipLevels = mip_levels;")
1695 cpp_quote
(" break;")
1696 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1697 cpp_quote
(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1698 cpp_quote
(" TextureCubeArray.MipLevels = mip_levels;")
1699 cpp_quote
(" TextureCubeArray.First2DArrayFace = first_slice;")
1700 cpp_quote
(" TextureCubeArray.NumCubes = array_size;")
1701 cpp_quote
(" break;")
1702 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1703 cpp_quote
(" BufferEx.FirstElement = most_detailed_mip;")
1704 cpp_quote
(" BufferEx.NumElements = mip_levels;")
1705 cpp_quote
(" BufferEx.Flags = flags;")
1706 cpp_quote
(" break;")
1707 cpp_quote
(" default:")
1708 cpp_quote
(" break;")
1711 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1712 cpp_quote
(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1713 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1714 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1715 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1716 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1717 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1718 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1719 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1720 cpp_quote
(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1721 cpp_quote
(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1722 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1723 cpp_quote
(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1724 cpp_quote
(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1725 cpp_quote
(" return *this;")
1730 typedef struct D3D11_TEXTURE1D_DESC
1738 UINT CPUAccessFlags
;
1740 } D3D11_TEXTURE1D_DESC
;
1742 typedef struct D3D11_TEXTURE2D_DESC
1749 DXGI_SAMPLE_DESC SampleDesc
;
1752 UINT CPUAccessFlags
;
1754 } D3D11_TEXTURE2D_DESC
;
1756 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1757 cpp_quote
("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1758 cpp_quote
(" CD3D11_TEXTURE2D_DESC() {}")
1759 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1760 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1761 cpp_quote
(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1762 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1763 cpp_quote
(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1764 cpp_quote
(" Width = width;")
1765 cpp_quote
(" Height = height;")
1766 cpp_quote
(" MipLevels = mipLevels;")
1767 cpp_quote
(" ArraySize = arraySize;")
1768 cpp_quote
(" Format = format;")
1769 cpp_quote
(" SampleDesc.Count = sampleCount;")
1770 cpp_quote
(" SampleDesc.Quality = sampleQuality;")
1771 cpp_quote
(" Usage = usage;")
1772 cpp_quote
(" BindFlags = bindFlags;")
1773 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1774 cpp_quote
(" MiscFlags = miscFlags;")
1776 cpp_quote
(" ~CD3D11_TEXTURE2D_DESC() {}")
1777 cpp_quote
(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1781 typedef struct D3D11_TEXTURE3D_DESC
1790 UINT CPUAccessFlags
;
1792 } D3D11_TEXTURE3D_DESC
;
1794 typedef struct D3D11_VIDEO_DECODER_DESC
1799 DXGI_FORMAT OutputFormat
;
1800 } D3D11_VIDEO_DECODER_DESC
;
1802 typedef struct D3D11_VIDEO_DECODER_CONFIG
1804 GUID guidConfigBitstreamEncryption
;
1805 GUID guidConfigMBcontrolEncryption
;
1806 GUID guidConfigResidDiffEncryption
;
1807 UINT ConfigBitstreamRaw
;
1808 UINT ConfigMBcontrolRasterOrder
;
1809 UINT ConfigResidDiffHost
;
1810 UINT ConfigSpatialResid8
;
1811 UINT ConfigResid8Subtraction
;
1812 UINT ConfigSpatialHost8or9Clipping
;
1813 UINT ConfigSpatialResidInterleaved
;
1814 UINT ConfigIntraResidUnsigned
;
1815 UINT ConfigResidDiffAccelerator
;
1816 UINT ConfigHostInverseScan
;
1817 UINT ConfigSpecificIDCT
;
1818 UINT Config4GroupedCoefs
;
1819 USHORT ConfigMinRenderTargetBuffCount
;
1820 USHORT ConfigDecoderSpecific
;
1821 } D3D11_VIDEO_DECODER_CONFIG
;
1823 typedef enum D3D11_VIDEO_FRAME_FORMAT
1825 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE
= 0,
1826 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST
= 1,
1827 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST
= 2
1828 } D3D11_VIDEO_FRAME_FORMAT
;
1830 typedef enum D3D11_VIDEO_USAGE
1832 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
= 0,
1833 D3D11_VIDEO_USAGE_OPTIMAL_SPEED
= 1,
1834 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY
= 2
1835 } D3D11_VIDEO_USAGE
;
1837 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1839 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat
;
1840 DXGI_RATIONAL InputFrameRate
;
1843 DXGI_RATIONAL OutputFrameRate
;
1846 D3D11_VIDEO_USAGE Usage
;
1847 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC
;
1849 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1854 UINT InputFormatCaps
;
1855 UINT AutoStreamCaps
;
1857 UINT RateConversionCapsCount
;
1858 UINT MaxInputStreams
;
1859 UINT MaxStreamStates
;
1860 } D3D11_VIDEO_PROCESSOR_CAPS
;
1862 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1868 UINT CustomRateCount
;
1869 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
;
1871 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1873 DXGI_RATIONAL CustomRate
;
1875 BOOL InputInterlaced
;
1876 UINT InputFramesOrFields
;
1877 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
;
1879 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1881 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS
= 0,
1882 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST
= 1,
1883 D3D11_VIDEO_PROCESSOR_FILTER_HUE
= 2,
1884 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION
= 3,
1885 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION
= 4,
1886 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT
= 5,
1887 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING
= 6,
1888 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT
= 7
1889 } D3D11_VIDEO_PROCESSOR_FILTER
;
1891 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1897 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE
;
1899 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1901 D3D11_AUTHENTICATED_CHANNEL_D3D11
= 1,
1902 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE
= 2,
1903 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE
= 3
1904 } D3D11_AUTHENTICATED_CHANNEL_TYPE
;
1906 typedef enum D3D11_VDOV_DIMENSION
1908 D3D11_VDOV_DIMENSION_UNKNOWN
= 0,
1909 D3D11_VDOV_DIMENSION_TEXTURE2D
= 1
1910 } D3D11_VDOV_DIMENSION
;
1912 typedef struct D3D11_TEX2D_VDOV
1917 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1920 D3D11_VDOV_DIMENSION ViewDimension
;
1922 D3D11_TEX2D_VDOV Texture2D
;
1924 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
;
1926 typedef enum D3D11_VPIV_DIMENSION
1928 D3D11_VPIV_DIMENSION_UNKNOWN
= 0,
1929 D3D11_VPIV_DIMENSION_TEXTURE2D
= 1
1930 } D3D11_VPIV_DIMENSION
;
1932 typedef struct D3D11_TEX2D_VPIV
1938 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1941 D3D11_VPIV_DIMENSION ViewDimension
;
1943 D3D11_TEX2D_VPIV Texture2D
;
1945 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
;
1947 typedef enum D3D11_VPOV_DIMENSION
1949 D3D11_VPOV_DIMENSION_UNKNOWN
= 0,
1950 D3D11_VPOV_DIMENSION_TEXTURE2D
= 1,
1951 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY
= 2
1952 } D3D11_VPOV_DIMENSION
;
1954 typedef struct D3D11_TEX2D_VPOV
1959 typedef struct D3D11_TEX2D_ARRAY_VPOV
1962 UINT FirstArraySlice
;
1964 } D3D11_TEX2D_ARRAY_VPOV
;
1966 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1968 D3D11_VPOV_DIMENSION ViewDimension
;
1970 D3D11_TEX2D_VPOV Texture2D
;
1971 D3D11_TEX2D_ARRAY_VPOV Texture2DArray
;
1973 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
;
1975 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1978 UINT KeyExchangeTypeCount
;
1979 UINT BlockAlignmentSize
;
1980 ULONGLONG ProtectedMemorySize
;
1981 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS
;
1983 typedef struct D3D11_ENCRYPTED_BLOCK_INFO
1985 UINT NumEncryptedBytesAtBeginning
;
1986 UINT NumBytesInSkipPattern
;
1987 UINT NumBytesInEncryptPattern
;
1988 } D3D11_ENCRYPTED_BLOCK_INFO
;
1990 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
1992 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType
;
1996 UINT FirstMBaddress
;
1997 UINT NumMBsInBuffer
;
2004 BOOL PartialEncryption
;
2005 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo
;
2006 } D3D11_VIDEO_DECODER_BUFFER_DESC
;
2008 typedef struct D3D11_VIDEO_DECODER_EXTENSION
2011 void *pPrivateInputData
;
2012 UINT PrivateInputDataSize
;
2013 void *pPrivateOutputData
;
2014 UINT PrivateOutputDataSize
;
2016 ID3D11Resource
**ppResourceList
;
2017 } D3D11_VIDEO_DECODER_EXTENSION
;
2019 typedef struct D3D11_VIDEO_COLOR_YCbCrA
2025 } D3D11_VIDEO_COLOR_YCbCrA
;
2027 typedef struct D3D11_VIDEO_COLOR_RGBA
2033 } D3D11_VIDEO_COLOR_RGBA
;
2035 typedef struct D3D11_VIDEO_COLOR
2039 D3D11_VIDEO_COLOR_YCbCrA YCbCr
;
2040 D3D11_VIDEO_COLOR_RGBA RGBA
;
2042 } D3D11_VIDEO_COLOR
;
2044 typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
2048 UINT YCbCr_Matrix
: 1;
2049 UINT YCbCr_xvYCC
: 1;
2050 UINT Nominal_Range
: 2;
2052 } D3D11_VIDEO_PROCESSOR_COLOR_SPACE
;
2054 typedef struct D3D11_VIDEO_PROCESSOR_STREAM
2058 UINT InputFrameOrField
;
2061 ID3D11VideoProcessorInputView
**ppPastSurfaces
;
2062 ID3D11VideoProcessorInputView
*pInputSurface
;
2063 ID3D11VideoProcessorInputView
**ppFutureSurfaces
;
2064 ID3D11VideoProcessorInputView
**ppPastSurfacesRight
;
2065 ID3D11VideoProcessorInputView
*pInputSurfaceRight
;
2066 ID3D11VideoProcessorInputView
**ppFutureSurfacesRight
;
2067 } D3D11_VIDEO_PROCESSOR_STREAM
;
2069 typedef struct D3D11_OMAC
2071 BYTE Omac
[D3D11_OMAC_SIZE
];
2074 typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
2079 UINT SequenceNumber
;
2081 } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
;
2083 typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
2087 } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
;
2089 typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
2092 UINT64 IAPrimitives
;
2093 UINT64 VSInvocations
;
2094 UINT64 GSInvocations
;
2095 UINT64 GSPrimitives
;
2096 UINT64 CInvocations
;
2098 UINT64 PSInvocations
;
2099 UINT64 HSInvocations
;
2100 UINT64 DSInvocations
;
2101 UINT64 CSInvocations
;
2102 } D3D11_QUERY_DATA_PIPELINE_STATISTICS
;
2104 typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
2106 UINT VertexCountPerInstance
;
2108 UINT StartVertexLocation
;
2109 UINT StartInstanceLocation
;
2110 } D3D11_DRAW_INSTANCED_INDIRECT_ARGS
;
2112 typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
2114 UINT IndexCountPerInstance
;
2116 UINT StartIndexLocation
;
2117 INT BaseVertexLocation
;
2118 UINT StartInstanceLocation
;
2119 } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
;
2121 typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
2126 UINT SequenceNumber
;
2127 } D3D11_AUTHENTICATED_CONFIGURE_INPUT
;
2129 typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
2133 UINT SequenceNumber
;
2134 } D3D11_AUTHENTICATED_QUERY_INPUT
;
2136 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
2141 UINT SequenceNumber
;
2143 } D3D11_AUTHENTICATED_QUERY_OUTPUT
;
2145 typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
2149 UINT ProtectionEnabled
: 1;
2150 UINT OverlayOrFullscreenRequired
: 1;
2154 } D3D11_AUTHENTICATED_PROTECTION_FLAGS
;
2156 typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
2158 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2159 D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags
;
2160 } D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
;
2162 typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
2164 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2165 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType
;
2166 } D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
;
2168 typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
2170 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2171 HANDLE DeviceHandle
;
2172 } D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
;
2174 typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
2176 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2177 HANDLE DecoderHandle
;
2178 } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
;
2180 typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
2182 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2183 HANDLE DecoderHandle
;
2184 HANDLE CryptoSessionHandle
;
2185 HANDLE DeviceHandle
;
2186 } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
;
2188 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
2190 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2191 UINT RestrictedSharedResourceProcessCount
;
2192 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
;
2194 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
2196 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2198 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
;
2200 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
2202 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2204 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier
;
2205 HANDLE ProcessHandle
;
2206 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
;
2208 typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
2210 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2211 UINT UnrestrictedProtectedSharedResourceCount
;
2212 } D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
;
2214 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
2216 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2217 HANDLE DeviceHandle
;
2218 HANDLE CryptoSessionHandle
;
2219 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
;
2221 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
2223 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2224 HANDLE DeviceHandle
;
2225 HANDLE CryptoSessionHandle
;
2227 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
;
2229 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
2231 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2232 HANDLE DeviceHandle
;
2233 HANDLE CryptoSessionHandle
;
2235 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
;
2237 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
2239 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2240 HANDLE DeviceHandle
;
2241 HANDLE CryptoSessionHandle
;
2244 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
;
2246 typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
2248 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2249 D3D11_BUS_TYPE BusType
;
2250 BOOL AccessibleInContiguousBlocks
;
2251 BOOL AccessibleInNonContiguousBlocks
;
2252 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT
;
2254 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
2256 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2257 UINT EncryptionGuidCount
;
2258 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
;
2260 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
2262 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2263 UINT EncryptionGuidIndex
;
2264 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
;
2266 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
2268 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2269 UINT EncryptionGuidIndex
;
2270 GUID EncryptionGuid
;
2271 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
;
2273 typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
2275 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2276 GUID EncryptionGuid
;
2277 } D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
;
2279 typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
2281 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2282 UINT StartSequenceQuery
;
2283 UINT StartSequenceConfigure
;
2284 } D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
;
2286 typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
2288 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2289 D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections
;
2290 } D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
;
2292 typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
2294 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2295 HANDLE DecoderHandle
;
2296 HANDLE CryptoSessionHandle
;
2297 HANDLE DeviceHandle
;
2298 } D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
;
2300 typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
2302 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2303 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType
;
2304 HANDLE ProcessHandle
;
2306 } D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
;
2308 typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
2310 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2311 GUID EncryptionGuid
;
2312 } D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
;
2317 uuid(1841e5c8
-16b0
-489b
-bcc8
-44cfb0d5deae
)
2319 interface ID3D11DeviceChild
: IUnknown
2322 [out] ID3D11Device
**ppDevice
);
2323 HRESULT GetPrivateData
(
2325 [in, out] UINT
*pDataSize
,
2327 HRESULT SetPrivateData
(
2330 [in] const void *pData
);
2331 HRESULT SetPrivateDataInterface
(
2333 [in] const IUnknown
*pData
);
2339 uuid(4b35d0cd
-1e15
-4258-9c98
-1b1333f6dd3b
)
2341 interface ID3D11Asynchronous
: ID3D11DeviceChild
2349 uuid(d6c00747
-87b7
-425e
-b84d
-44d108560afd
)
2351 interface ID3D11Query
: ID3D11Asynchronous
2354 [out] D3D11_QUERY_DESC
*pDesc
);
2360 uuid(dc8e63f3
-d12b
-4952-b47b
-5e45026a862d
)
2362 interface ID3D11Resource
: ID3D11DeviceChild
2365 [out] D3D11_RESOURCE_DIMENSION
*pResourceDimension
);
2366 void SetEvictionPriority
(
2367 [in] UINT EvictionPriority
);
2368 UINT GetEvictionPriority
();
2374 uuid(839d1216
-bb2e
-412b
-b7f4
-a9dbebe08ed1
)
2376 interface ID3D11View
: ID3D11DeviceChild
2379 [out] ID3D11Resource
**ppResource
);
2385 uuid(75b68faa
-347d
-4159-8f45
-a0640f01cd9a
)
2387 interface ID3D11BlendState
: ID3D11DeviceChild
2390 [out] D3D11_BLEND_DESC
*pDesc
);
2396 uuid(48570b85
-d1ee
-4fcd
-a250
-eb350722b037
)
2398 interface ID3D11Buffer
: ID3D11Resource
2401 [out] D3D11_BUFFER_DESC
*pDesc
);
2407 uuid(a6cd7faa
-b0b7
-4a2f
-9436-8662a65797cb
)
2409 interface ID3D11ClassInstance
: ID3D11DeviceChild
2411 void GetClassLinkage
(
2412 [out] ID3D11ClassLinkage
**ppLinkage
);
2414 [out] D3D11_CLASS_INSTANCE_DESC
*pDesc
);
2415 void GetInstanceName
(
2416 [out] LPSTR pInstanceName
,
2417 [in, out] SIZE_T
*pBufferLength
);
2419 [out] LPSTR pTypeName
,
2420 [in, out] SIZE_T
*pBufferLength
);
2426 uuid(ddf57cba
-9543-46e4
-a12b
-f207a0fe7fed
)
2428 interface ID3D11ClassLinkage
: ID3D11DeviceChild
2430 HRESULT GetClassInstance
(
2431 [in] LPCSTR pClassInstanceName
,
2432 [in] UINT InstanceIndex
,
2433 [out] ID3D11ClassInstance
**ppInstance
);
2434 HRESULT CreateClassInstance
(
2435 [in] LPCSTR pClassTypeName
,
2436 [in] UINT ConstantBufferOffset
,
2437 [in] UINT ConstantVectorOffset
,
2438 [in] UINT TextureOffset
,
2439 [in] UINT SamplerOffset
,
2440 [out] ID3D11ClassInstance
**ppInstance
);
2446 uuid(a24bc4d1
-769e-43f7
-8013-98ff566c18e2
)
2448 interface ID3D11CommandList
: ID3D11DeviceChild
2450 UINT GetContextFlags
();
2456 uuid(4f5b196e
-c2bd
-495e
-bd01
-1fded38e4969
)
2458 interface ID3D11ComputeShader
: ID3D11DeviceChild
2465 uuid(6e8c49fb
-a371
-4770-b440
-29086022b741
)
2467 interface ID3D11Counter
: ID3D11Asynchronous
2470 [out] D3D11_COUNTER_DESC
*pDesc
);
2476 uuid(03823efb
-8d8f
-4e1c
-9aa2
-f64bb2cbfdf1
)
2478 interface ID3D11DepthStencilState
: ID3D11DeviceChild
2481 [out] D3D11_DEPTH_STENCIL_DESC
*pDesc
);
2487 uuid(9fdac92a
-1876-48c3
-afad
-25b94f84a9b6
)
2489 interface ID3D11DepthStencilView
: ID3D11View
2492 [out] D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
2498 uuid(f582c508
-0f36
-490c
-9977-31eece268cfa
)
2500 interface ID3D11DomainShader
: ID3D11DeviceChild
2507 uuid(38325b96
-effb
-4022-ba02
-2e795b70275c
)
2509 interface ID3D11GeometryShader
: ID3D11DeviceChild
2516 uuid(8e5c6061
-628a
-4c8e
-8264
-bbe45cb3d5dd
)
2518 interface ID3D11HullShader
: ID3D11DeviceChild
2525 uuid(e4819ddc
-4cf0
-4025-bd26
-5de82a3e07b7
)
2527 interface ID3D11InputLayout
: ID3D11DeviceChild
2534 uuid(ea82e40d
-51dc
-4f33
-93d4
-db7c9125ae8c
)
2536 interface ID3D11PixelShader
: ID3D11DeviceChild
2543 uuid(9eb576dd
-9f77
-4d86
-81aa
-8bab5fe490e2
)
2545 interface ID3D11Predicate
: ID3D11Query
2552 uuid(9bb4ab81
-ab1a
-4d8f
-b506
-fc04200b6ee7
)
2554 interface ID3D11RasterizerState
: ID3D11DeviceChild
2557 [out] D3D11_RASTERIZER_DESC
*pDesc
);
2563 uuid(dfdba067
-0b8d
-4865-875b
-d7b4516cc164
)
2565 interface ID3D11RenderTargetView
: ID3D11View
2568 [out] D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
);
2574 uuid(da6fea51
-564c
-4487-9810-f0d0f9b4e3a5
)
2576 interface ID3D11SamplerState
: ID3D11DeviceChild
2579 [out] D3D11_SAMPLER_DESC
*pDesc
);
2585 uuid(b0e06fe0
-8192-4e1a
-b1ca
-36d7414710b2
)
2587 interface ID3D11ShaderResourceView
: ID3D11View
2590 [out] D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
2596 uuid(f8fb5c27
-c6b3
-4f75
-a4c8
-439af2ef564c
),
2598 interface ID3D11Texture1D
: ID3D11Resource
2601 [out] D3D11_TEXTURE1D_DESC
*pDesc
);
2607 uuid(6f15aaf2
-d208
-4e89
-9ab4
-489535d34f9c
)
2609 interface ID3D11Texture2D
: ID3D11Resource
2612 [out] D3D11_TEXTURE2D_DESC
*pDesc
);
2618 uuid(037e866e
-f56d
-4357-a8af
-9dabbe6e250e
)
2620 interface ID3D11Texture3D
: ID3D11Resource
2623 [out] D3D11_TEXTURE3D_DESC
*pDesc
);
2629 uuid(28acf509
-7f5c
-48f6
-8611-f316010a6380
)
2631 interface ID3D11UnorderedAccessView
: ID3D11View
2634 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
);
2640 uuid(3b301d64
-d678
-4289-8897-22f8928b72f3
)
2642 interface ID3D11VertexShader
: ID3D11DeviceChild
2649 uuid(c0bfa96c
-e089
-44fb
-8eaf
-26f8796190da
)
2651 interface ID3D11DeviceContext
: ID3D11DeviceChild
2653 void VSSetConstantBuffers
(
2654 [in] UINT StartSlot
,
2655 [in] UINT NumBuffers
,
2656 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2657 void PSSetShaderResources
(
2658 [in] UINT StartSlot
,
2660 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2662 [in] ID3D11PixelShader
*pPixelShader
,
2663 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2664 UINT NumClassInstances
);
2666 [in] UINT StartSlot
,
2667 [in] UINT NumSamplers
,
2668 [in] ID3D11SamplerState
*const *ppSamplers
);
2670 [in] ID3D11VertexShader
*pVertexShader
,
2671 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2672 UINT NumClassInstances
);
2674 [in] UINT IndexCount
,
2675 [in] UINT StartIndexLocation
,
2676 [in] INT BaseVertexLocation
);
2678 [in] UINT VertexCount
,
2679 [in] UINT StartVertexLocation
);
2681 [in] ID3D11Resource
*pResource
,
2682 [in] UINT Subresource
,
2683 [in] D3D11_MAP MapType
,
2685 [out] D3D11_MAPPED_SUBRESOURCE
*pMappedResource
);
2687 [in] ID3D11Resource
*pResource
,
2688 [in] UINT Subresource
);
2689 void PSSetConstantBuffers
(
2690 [in] UINT StartSlot
,
2691 [in] UINT NumBuffers
,
2692 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2693 void IASetInputLayout
(
2694 [in] ID3D11InputLayout
*pInputLayout
);
2695 void IASetVertexBuffers
(
2696 [in] UINT StartSlot
,
2697 [in] UINT NumBuffers
,
2698 [in] ID3D11Buffer
*const *ppVertexBuffers
,
2699 [in] const UINT
*pStrides
,
2700 [in] const UINT
*pOffsets
);
2701 void IASetIndexBuffer
(
2702 [in] ID3D11Buffer
*pIndexBuffer
,
2703 [in] DXGI_FORMAT Format
,
2705 void DrawIndexedInstanced
(
2706 [in] UINT IndexCountPerInstance
,
2707 [in] UINT InstanceCount
,
2708 [in] UINT StartIndexLocation
,
2709 [in] INT BaseVertexLocation
,
2710 [in] UINT StartInstanceLocation
);
2712 [in] UINT VertexCountPerInstance
,
2713 [in] UINT InstanceCount
,
2714 [in] UINT StartVertexLocation
,
2715 [in] UINT StartInstanceLocation
);
2716 void GSSetConstantBuffers
(
2717 [in] UINT StartSlot
,
2718 [in] UINT NumBuffers
,
2719 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2721 [in] ID3D11GeometryShader
*pShader
,
2722 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2723 UINT NumClassInstances
);
2724 void IASetPrimitiveTopology
(
2725 [in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
2726 void VSSetShaderResources
(
2727 [in] UINT StartSlot
,
2729 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2731 [in] UINT StartSlot
,
2732 [in] UINT NumSamplers
,
2733 [in] ID3D11SamplerState
*const *ppSamplers
);
2735 [in] ID3D11Asynchronous
*pAsync
);
2737 [in] ID3D11Asynchronous
*pAsync
);
2739 [in] ID3D11Asynchronous
*pAsync
,
2742 [in] UINT GetDataFlags
);
2743 void SetPredication
(
2744 [in] ID3D11Predicate
*pPredicate
,
2745 [in] BOOL PredicateValue
);
2746 void GSSetShaderResources
(
2747 [in] UINT StartSlot
,
2749 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2751 [in] UINT StartSlot
,
2752 [in] UINT NumSamplers
,
2753 [in] ID3D11SamplerState
*const *ppSamplers
);
2754 void OMSetRenderTargets
(
2756 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2757 [in] ID3D11DepthStencilView
*pDepthStencilView
);
2758 void OMSetRenderTargetsAndUnorderedAccessViews
(
2760 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2761 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2762 [in] UINT UAVStartSlot
,
2764 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2765 [in] const UINT
*pUAVInitialCounts
);
2766 void OMSetBlendState
(
2767 [in] ID3D11BlendState
*pBlendState
,
2768 [in] const FLOAT BlendFactor
[4],
2769 [in] UINT SampleMask
);
2770 void OMSetDepthStencilState
(
2771 [in] ID3D11DepthStencilState
*pDepthStencilState
,
2772 [in] UINT StencilRef
);
2774 [in] UINT NumBuffers
,
2775 [in] ID3D11Buffer
*const *ppSOTargets
,
2776 [in] const UINT
*pOffsets
);
2778 void DrawIndexedInstancedIndirect
(
2779 [in] ID3D11Buffer
*pBufferForArgs
,
2780 [in] UINT AlignedByteOffsetForArgs
);
2781 void DrawInstancedIndirect
(
2782 [in] ID3D11Buffer
*pBufferForArgs
,
2783 [in] UINT AlignedByteOffsetForArgs
);
2785 [in] UINT ThreadGroupCountX
,
2786 [in] UINT ThreadGroupCountY
,
2787 [in] UINT ThreadGroupCountZ
);
2788 void DispatchIndirect
(
2789 [in] ID3D11Buffer
*pBufferForArgs
,
2790 [in] UINT AlignedByteOffsetForArgs
);
2792 [in] ID3D11RasterizerState
*pRasterizerState
);
2793 void RSSetViewports
(
2794 [in] UINT NumViewports
,
2795 [in] const D3D11_VIEWPORT
*pViewports
);
2796 void RSSetScissorRects
(
2798 [in] const D3D11_RECT
*pRects
);
2799 void CopySubresourceRegion
(
2800 [in] ID3D11Resource
*pDstResource
,
2801 [in] UINT DstSubresource
,
2805 [in] ID3D11Resource
*pSrcResource
,
2806 [in] UINT SrcSubresource
,
2807 [in] const D3D11_BOX
*pSrcBox
);
2809 [in] ID3D11Resource
*pDstResource
,
2810 [in] ID3D11Resource
*pSrcResource
);
2811 void UpdateSubresource
(
2812 [in] ID3D11Resource
*pDstResource
,
2813 [in] UINT DstSubresource
,
2814 [in] const D3D11_BOX
*pDstBox
,
2815 [in] const void *pSrcData
,
2816 [in] UINT SrcRowPitch
,
2817 [in] UINT SrcDepthPitch
);
2818 void CopyStructureCount
(
2819 [in] ID3D11Buffer
*pDstBuffer
,
2820 [in] UINT DstAlignedByteOffset
,
2821 [in] ID3D11UnorderedAccessView
*pSrcView
);
2822 void ClearRenderTargetView
(
2823 [in] ID3D11RenderTargetView
*pRenderTargetView
,
2824 [in] const FLOAT ColorRGBA
[4]);
2825 void ClearUnorderedAccessViewUint
(
2826 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2827 [in] const UINT Values
[4]);
2828 void ClearUnorderedAccessViewFloat
(
2829 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2830 [in] const FLOAT Values
[4]);
2831 void ClearDepthStencilView
(
2832 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2833 [in] UINT ClearFlags
,
2835 [in] UINT8 Stencil
);
2837 [in] ID3D11ShaderResourceView
*pShaderResourceView
);
2838 void SetResourceMinLOD
(
2839 [in] ID3D11Resource
*pResource
, FLOAT MinLOD
);
2840 FLOAT GetResourceMinLOD
(
2841 [in] ID3D11Resource
*pResource
);
2842 void ResolveSubresource
(
2843 [in] ID3D11Resource
*pDstResource
,
2844 [in] UINT DstSubresource
,
2845 [in] ID3D11Resource
*pSrcResource
,
2846 [in] UINT SrcSubresource
,
2847 [in] DXGI_FORMAT Format
);
2848 void ExecuteCommandList
(
2849 [in] ID3D11CommandList
*pCommandList
,
2850 BOOL RestoreContextState
);
2851 void HSSetShaderResources
(
2852 [in] UINT StartSlot
,
2854 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2856 [in] ID3D11HullShader
*pHullShader
,
2857 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2858 UINT NumClassInstances
);
2860 [in] UINT StartSlot
,
2861 [in] UINT NumSamplers
,
2862 [in] ID3D11SamplerState
*const *ppSamplers
);
2863 void HSSetConstantBuffers
(
2864 [in] UINT StartSlot
,
2865 [in] UINT NumBuffers
,
2866 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2867 void DSSetShaderResources
(
2868 [in] UINT StartSlot
,
2870 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2872 [in] ID3D11DomainShader
*pDomainShader
,
2873 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2874 UINT NumClassInstances
);
2876 [in] UINT StartSlot
,
2877 [in] UINT NumSamplers
,
2878 [in] ID3D11SamplerState
*const *ppSamplers
);
2879 void DSSetConstantBuffers
(
2880 [in] UINT StartSlot
,
2881 [in] UINT NumBuffers
,
2882 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2883 void CSSetShaderResources
(
2884 [in] UINT StartSlot
,
2886 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2887 void CSSetUnorderedAccessViews
(
2888 [in] UINT StartSlot
,
2890 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2891 [in] const UINT
*pUAVInitialCounts
);
2893 [in] ID3D11ComputeShader
*pComputeShader
,
2894 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2895 UINT NumClassInstances
);
2897 [in] UINT StartSlot
,
2898 [in] UINT NumSamplers
,
2899 [in] ID3D11SamplerState
*const *ppSamplers
);
2900 void CSSetConstantBuffers
(
2901 [in] UINT StartSlot
,
2902 [in] UINT NumBuffers
,
2903 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2904 void VSGetConstantBuffers
(
2905 [in] UINT StartSlot
,
2906 [in] UINT NumBuffers
,
2907 [out] ID3D11Buffer
**ppConstantBuffers
);
2908 void PSGetShaderResources
(
2909 [in] UINT StartSlot
,
2911 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2913 [out] ID3D11PixelShader
**ppPixelShader
,
2914 [out] ID3D11ClassInstance
**ppClassInstances
,
2915 [in, out] UINT
*pNumClassInstances
);
2917 [in] UINT StartSlot
,
2918 [in] UINT NumSamplers
,
2919 [out] ID3D11SamplerState
**ppSamplers
);
2921 [out] ID3D11VertexShader
**ppVertexShader
,
2922 [out] ID3D11ClassInstance
**ppClassInstances
,
2923 [in, out] UINT
*pNumClassInstances
);
2924 void PSGetConstantBuffers
(
2925 [in] UINT StartSlot
,
2926 [in] UINT NumBuffers
,
2927 [out] ID3D11Buffer
**ppConstantBuffers
);
2928 void IAGetInputLayout
(
2929 [out] ID3D11InputLayout
**ppInputLayout
);
2930 void IAGetVertexBuffers
(
2931 [in] UINT StartSlot
,
2932 [in] UINT NumBuffers
,
2933 [out] ID3D11Buffer
**ppVertexBuffers
,
2934 [out] UINT
*pStrides
,
2935 [out] UINT
*pOffsets
);
2936 void IAGetIndexBuffer
(
2937 [out] ID3D11Buffer
**pIndexBuffer
,
2938 [out] DXGI_FORMAT
* Format
,
2939 [out] UINT
* Offset
);
2940 void GSGetConstantBuffers
(
2941 [in] UINT StartSlot
,
2942 [in] UINT NumBuffers
,
2943 [out] ID3D11Buffer
**ppConstantBuffers
);
2945 [out] ID3D11GeometryShader
**ppGeometryShader
,
2946 [out] ID3D11ClassInstance
**ppClassInstances
,
2947 [in, out] UINT
*pNumClassInstances
);
2948 void IAGetPrimitiveTopology
(
2949 [out] D3D11_PRIMITIVE_TOPOLOGY
*pTopology
);
2950 void VSGetShaderResources
(
2951 [in] UINT StartSlot
,
2953 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2955 [in] UINT StartSlot
,
2956 [in] UINT NumSamplers
,
2957 [out] ID3D11SamplerState
**ppSamplers
);
2958 void GetPredication
(
2959 [out] ID3D11Predicate
**ppPredicate
,
2960 [out] BOOL
*pPredicateValue
);
2961 void GSGetShaderResources
(
2962 [in] UINT StartSlot
,
2964 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2966 [in] UINT StartSlot
,
2967 [in] UINT NumSamplers
,
2968 [out] ID3D11SamplerState
**ppSamplers
);
2969 void OMGetRenderTargets
(
2971 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2972 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
2973 void OMGetRenderTargetsAndUnorderedAccessViews
(
2975 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2976 [out] ID3D11DepthStencilView
**ppDepthStencilView
,
2977 [in] UINT UAVStartSlot
,
2979 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
2980 void OMGetBlendState
(
2981 [out] ID3D11BlendState
**ppBlendState
,
2982 [out] FLOAT BlendFactor
[4],
2983 [out] UINT
*pSampleMask
);
2984 void OMGetDepthStencilState
(
2985 [out] ID3D11DepthStencilState
**ppDepthStencilState
,
2986 [out] UINT
*pStencilRef
);
2988 [in] UINT NumBuffers
,
2989 [out] ID3D11Buffer
**ppSOTargets
);
2991 [out] ID3D11RasterizerState
**ppRasterizerState
);
2992 void RSGetViewports
(
2993 [in, out] UINT
*pNumViewports
,
2994 [out] D3D11_VIEWPORT
*pViewports
);
2995 void RSGetScissorRects
(
2996 [in, out] UINT
*pNumRects
,
2997 [out] D3D11_RECT
*pRects
);
2998 void HSGetShaderResources
(
2999 [in] UINT StartSlot
,
3001 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
3003 [out] ID3D11HullShader
**ppHullShader
,
3004 [out] ID3D11ClassInstance
**ppClassInstances
,
3005 [in, out] UINT
*pNumClassInstances
);
3007 [in] UINT StartSlot
,
3008 [in] UINT NumSamplers
,
3009 [out] ID3D11SamplerState
**ppSamplers
);
3010 void HSGetConstantBuffers
(
3011 [in] UINT StartSlot
,
3012 [in] UINT NumBuffers
,
3013 [out] ID3D11Buffer
**ppConstantBuffers
);
3014 void DSGetShaderResources
(
3015 [in] UINT StartSlot
,
3017 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
3019 [out] ID3D11DomainShader
**ppDomainShader
,
3020 [out] ID3D11ClassInstance
**ppClassInstances
,
3021 [in, out] UINT
*pNumClassInstances
);
3023 [in] UINT StartSlot
,
3024 [in] UINT NumSamplers
,
3025 [out] ID3D11SamplerState
**ppSamplers
);
3026 void DSGetConstantBuffers
(
3027 [in] UINT StartSlot
,
3028 [in] UINT NumBuffers
,
3029 [out] ID3D11Buffer
**ppConstantBuffers
);
3030 void CSGetShaderResources
(
3031 [in] UINT StartSlot
,
3033 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
3034 void CSGetUnorderedAccessViews
(
3035 [in] UINT StartSlot
,
3037 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
3039 [out] ID3D11ComputeShader
**ppComputeShader
,
3040 [out] ID3D11ClassInstance
**ppClassInstances
,
3041 [in, out] UINT
*pNumClassInstances
);
3043 [in] UINT StartSlot
,
3044 [in] UINT NumSamplers
,
3045 [out] ID3D11SamplerState
**ppSamplers
);
3046 void CSGetConstantBuffers
(
3047 [in] UINT StartSlot
,
3048 [in] UINT NumBuffers
,
3049 [out] ID3D11Buffer
**ppConstantBuffers
);
3052 D3D11_DEVICE_CONTEXT_TYPE GetType
();
3053 UINT GetContextFlags
();
3054 HRESULT FinishCommandList
(
3055 BOOL RestoreDeferredContextState
,
3056 [out] ID3D11CommandList
**ppCommandList
);
3061 uuid(3015a308
-dcbd
-47aa
-a747
-192486d14d4a
),
3063 pointer_default(unique)
3065 interface ID3D11AuthenticatedChannel
: ID3D11DeviceChild
3067 HRESULT GetCertificateSize
(
3068 UINT
*pCertificateSize
);
3069 HRESULT GetCertificate
(
3070 UINT CertificateSize
,
3071 BYTE *pCertificate
);
3072 void GetChannelHandle
(
3073 HANDLE *pChannelHandle
);
3078 uuid(9b32f9ad
-bdcc
-40a6
-a39d
-d5c865845720
),
3080 pointer_default(unique)
3082 interface ID3D11CryptoSession
: ID3D11DeviceChild
3086 void GetDecoderProfile
(
3087 GUID
*pDecoderProfile
);
3088 HRESULT GetCertificateSize
(
3089 UINT
*pCertificateSize
);
3090 HRESULT GetCertificate
(
3091 UINT CertificateSize
,
3092 BYTE *pCertificate
);
3093 void GetCryptoSessionHandle
(
3094 HANDLE *pCryptoSessionHandle
);
3099 uuid(3c9c5b51
-995d
-48d1
-9b8d
-fa5caeded65c
),
3101 pointer_default(unique)
3103 interface ID3D11VideoDecoder
: ID3D11DeviceChild
3105 HRESULT GetCreationParameters
(
3106 D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
3107 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
3108 HRESULT GetDriverHandle
(
3109 HANDLE *pDriverHandle
);
3114 uuid(31627037-53ab
-4200-9061-05faa9ab45f9
),
3116 pointer_default(unique)
3118 interface ID3D11VideoProcessorEnumerator
: ID3D11DeviceChild
3120 HRESULT GetVideoProcessorContentDesc
(
3121 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pContentDesc
);
3122 HRESULT CheckVideoProcessorFormat
(
3125 HRESULT GetVideoProcessorCaps
(
3126 D3D11_VIDEO_PROCESSOR_CAPS
*pCaps
);
3127 HRESULT GetVideoProcessorRateConversionCaps
(
3129 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
3130 HRESULT GetVideoProcessorCustomRate
(
3132 UINT CustomRateIndex
,
3133 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
*pRate
);
3134 HRESULT GetVideoProcessorFilterRange
(
3135 D3D11_VIDEO_PROCESSOR_FILTER Filter
,
3136 D3D11_VIDEO_PROCESSOR_FILTER_RANGE
*pRange
);
3141 uuid(1d7b0652
-185f
-41c6
-85ce
-0c5be3d4ae6c
),
3143 pointer_default(unique)
3145 interface ID3D11VideoProcessor
: ID3D11DeviceChild
3147 void GetContentDesc
(
3148 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
);
3149 void GetRateConversionCaps
(
3150 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
3155 uuid(c2931aea
-2a85
-4f20
-860f
-fba1fd256e18
),
3157 pointer_default(unique)
3159 interface ID3D11VideoDecoderOutputView
: ID3D11View
3162 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
);
3167 uuid(11ec5a5f
-51dc
-4945-ab34
-6e8c21300ea5
),
3169 pointer_default(unique)
3171 interface ID3D11VideoProcessorInputView
: ID3D11View
3174 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
);
3179 uuid(a048285e
-25a9
-4527-bd93
-d68b68c44254
),
3181 pointer_default(unique)
3183 interface ID3D11VideoProcessorOutputView
: ID3D11View
3186 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
);
3191 uuid(10ec4d5b
-975a
-4689-b9e4
-d0aac30fe333
),
3193 pointer_default(unique)
3195 interface ID3D11VideoDevice
: IUnknown
3197 HRESULT CreateVideoDecoder
(
3198 const D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
3199 const D3D11_VIDEO_DECODER_CONFIG
*pConfig
,
3200 ID3D11VideoDecoder
**ppDecoder
);
3201 HRESULT CreateVideoProcessor
(
3202 ID3D11VideoProcessorEnumerator
*pEnum
,
3203 UINT RateConversionIndex
,
3204 ID3D11VideoProcessor
**ppVideoProcessor
);
3205 HRESULT CreateAuthenticatedChannel
(
3206 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType
,
3207 ID3D11AuthenticatedChannel
**ppAuthenticatedChannel
);
3208 HRESULT CreateCryptoSession
(
3209 const GUID
*pCryptoType
,
3210 const GUID
*pDecoderProfile
,
3211 const GUID
*pKeyExchangeType
,
3212 ID3D11CryptoSession
**ppCryptoSession
);
3213 HRESULT CreateVideoDecoderOutputView
(
3214 ID3D11Resource
*pResource
,
3215 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
,
3216 ID3D11VideoDecoderOutputView
**ppVDOVView
);
3217 HRESULT CreateVideoProcessorInputView
(
3218 ID3D11Resource
*pResource
,
3219 ID3D11VideoProcessorEnumerator
*pEnum
,
3220 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
,
3221 ID3D11VideoProcessorInputView
**ppVPIView
);
3222 HRESULT CreateVideoProcessorOutputView
(
3223 ID3D11Resource
*pResource
,
3224 ID3D11VideoProcessorEnumerator
*pEnum
,
3225 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
,
3226 ID3D11VideoProcessorOutputView
**ppVPOView
);
3227 HRESULT CreateVideoProcessorEnumerator
(
3228 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
,
3229 ID3D11VideoProcessorEnumerator
**ppEnum
);
3230 UINT GetVideoDecoderProfileCount
();
3231 HRESULT GetVideoDecoderProfile
(
3233 GUID
*pDecoderProfile
);
3234 HRESULT CheckVideoDecoderFormat
(
3235 const GUID
*pDecoderProfile
,
3238 HRESULT GetVideoDecoderConfigCount
(
3239 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
3241 HRESULT GetVideoDecoderConfig
(
3242 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
3244 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
3245 HRESULT GetContentProtectionCaps
(
3246 const GUID
*pCryptoType
,
3247 const GUID
*pDecoderProfile
,
3248 D3D11_VIDEO_CONTENT_PROTECTION_CAPS
*pCaps
);
3249 HRESULT CheckCryptoKeyExchange
(
3250 const GUID
*pCryptoType
,
3251 const GUID
*pDecoderProfile
,
3253 GUID
*pKeyExchangeType
);
3254 HRESULT SetPrivateData
(
3258 HRESULT SetPrivateDataInterface
(
3260 const IUnknown
*pData
);
3265 uuid(61f21c45
-3c0e
-4a74
-9cea
-67100d9ad5e4
),
3267 pointer_default(unique)
3269 interface ID3D11VideoContext
: ID3D11DeviceChild
3271 HRESULT GetDecoderBuffer
(
3272 [in] ID3D11VideoDecoder
*decoder
,
3273 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
,
3274 [out] UINT
*buffer_size
,
3277 HRESULT ReleaseDecoderBuffer
(
3278 [in] ID3D11VideoDecoder
*decoder
,
3279 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
3281 HRESULT DecoderBeginFrame
(
3282 [in] ID3D11VideoDecoder
*decoder
,
3283 [in] ID3D11VideoDecoderOutputView
*view
,
3285 [in] const void *key
3287 HRESULT DecoderEndFrame
(
3288 [in] ID3D11VideoDecoder
*decoder
3290 HRESULT SubmitDecoderBuffers
(
3291 [in] ID3D11VideoDecoder
*decoder
,
3292 [in] UINT buffers_count
,
3293 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC
*buffer_desc
3295 HRESULT DecoderExtension
(
3296 [in] ID3D11VideoDecoder
*decoder
,
3297 [in] const D3D11_VIDEO_DECODER_EXTENSION
*extension
3299 void VideoProcessorSetOutputTargetRect
(
3300 [in] ID3D11VideoProcessor
*processor
,
3302 [in] const RECT
*rect
3304 void VideoProcessorSetOutputBackgroundColor
(
3305 [in] ID3D11VideoProcessor
*processor
,
3307 [in] const D3D11_VIDEO_COLOR
*color
3309 void VideoProcessorSetOutputColorSpace
(
3310 [in] ID3D11VideoProcessor
*processor
,
3311 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3313 void VideoProcessorSetOutputAlphaFillMode
(
3314 [in] ID3D11VideoProcessor
*processor
,
3315 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode
,
3316 [in] UINT stream_idx
3318 void VideoProcessorSetOutputConstriction
(
3319 [in] ID3D11VideoProcessor
*processor
,
3323 void VideoProcessorSetOutputStereoMode
(
3324 [in] ID3D11VideoProcessor
*processor
,
3327 HRESULT VideoProcessorSetOutputExtension
(
3328 [in] ID3D11VideoProcessor
*processor
,
3329 [in] const GUID
*guid
,
3330 [in] UINT data_size
,
3333 void VideoProcessorGetOutputTargetRect
(
3334 [in] ID3D11VideoProcessor
*processor
,
3335 [out] BOOL
*enabled
,
3338 void VideoProcessorGetOutputBackgroundColor
(
3339 [in] ID3D11VideoProcessor
*processor
,
3340 [out] BOOL
*y_cb_cr
,
3341 [out] D3D11_VIDEO_COLOR
*color
3343 void VideoProcessorGetOutputColorSpace
(
3344 [in] ID3D11VideoProcessor
*processor
,
3345 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3347 void VideoProcessorGetOutputAlphaFillMode
(
3348 [in] ID3D11VideoProcessor
*processor
,
3349 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
*alpha_fill_mode
,
3350 [out] UINT
*stream_idx
3352 void VideoProcessorGetOutputConstriction
(
3353 [in] ID3D11VideoProcessor
*processor
,
3354 [out] BOOL
*enabled
,
3357 void VideoProcessorGetOutputStereoMode
(
3358 [in] ID3D11VideoProcessor
*processor
,
3361 HRESULT VideoProcessorGetOutputExtension
(
3362 [in] ID3D11VideoProcessor
*processor
,
3363 [in] const GUID
*guid
,
3364 [in] UINT data_size
,
3367 void VideoProcessorSetStreamFrameFormat
(
3368 [in] ID3D11VideoProcessor
*processor
,
3369 [in] UINT stream_idx
,
3370 [in] D3D11_VIDEO_FRAME_FORMAT format
3372 void VideoProcessorSetStreamColorSpace
(
3373 [in] ID3D11VideoProcessor
*processor
,
3374 [in] UINT stream_idx
,
3375 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3377 void VideoProcessorSetStreamOutputRate
(
3378 [in] ID3D11VideoProcessor
*processor
,
3379 [in] UINT stream_idx
,
3380 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate
,
3382 [in] const DXGI_RATIONAL
*custom_rate
3384 void VideoProcessorSetStreamSourceRect
(
3385 [in] ID3D11VideoProcessor
*processor
,
3386 [in] UINT stream_idx
,
3388 [in] const RECT
*rect
3390 void VideoProcessorSetStreamDestRect
(
3391 [in] ID3D11VideoProcessor
*processor
,
3392 [in] UINT stream_idx
,
3394 [in] const RECT
*rect
3396 void VideoProcessorSetStreamAlpha
(
3397 [in] ID3D11VideoProcessor
*processor
,
3398 [in] UINT stream_idx
,
3402 void VideoProcessorSetStreamPalette
(
3403 [in] ID3D11VideoProcessor
*processor
,
3404 [in] UINT stream_idx
,
3405 [in] UINT entry_count
,
3406 [in] const UINT
*entries
3408 void VideoProcessorSetStreamPixelAspectRatio
(
3409 [in] ID3D11VideoProcessor
*processor
,
3410 [in] UINT stream_idx
,
3412 [in] const DXGI_RATIONAL
*src_aspect_ratio
,
3413 [in] const DXGI_RATIONAL
*dst_aspect_ratio
3415 void VideoProcessorSetStreamLumaKey
(
3416 [in] ID3D11VideoProcessor
*processor
,
3417 [in] UINT stream_idx
,
3422 void VideoProcessorSetStreamStereoFormat
(
3423 [in] ID3D11VideoProcessor
*processor
,
3424 [in] UINT stream_idx
,
3426 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format
,
3427 [in] BOOL left_view_frame0
,
3428 [in] BOOL base_view_frame0
,
3429 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode
,
3430 [in] int mono_offset
3432 void VideoProcessorSetStreamAutoProcessingMode
(
3433 [in] ID3D11VideoProcessor
*processor
,
3434 [in] UINT stream_idx
,
3437 void VideoProcessorSetStreamFilter
(
3438 [in] ID3D11VideoProcessor
*processor
,
3439 [in] UINT stream_idx
,
3440 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
3444 HRESULT VideoProcessorSetStreamExtension
(
3445 [in] ID3D11VideoProcessor
*processor
,
3446 [in] UINT stream_idx
,
3447 [in] const GUID
*guid
,
3448 [in] UINT data_size
,
3451 void VideoProcessorGetStreamFrameFormat
(
3452 [in] ID3D11VideoProcessor
*processor
,
3453 [in] UINT stream_idx
,
3454 [out] D3D11_VIDEO_FRAME_FORMAT
*format
3456 void VideoProcessorGetStreamColorSpace
(
3457 [in] ID3D11VideoProcessor
*processor
,
3458 [in] UINT stream_idx
,
3459 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3461 void VideoProcessorGetStreamOutputRate
(
3462 [in] ID3D11VideoProcessor
*processor
,
3463 [in] UINT stream_idx
,
3464 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
*rate
,
3466 [out] DXGI_RATIONAL
*custom_rate
3468 void VideoProcessorGetStreamSourceRect
(
3469 [in] ID3D11VideoProcessor
*processor
,
3470 [in] UINT stream_idx
,
3471 [out] BOOL
*enabled
,
3474 void VideoProcessorGetStreamDestRect
(
3475 [in] ID3D11VideoProcessor
*processor
,
3476 [in] UINT stream_idx
,
3477 [out] BOOL
*enabled
,
3480 void VideoProcessorGetStreamAlpha
(
3481 [in] ID3D11VideoProcessor
*processor
,
3482 [in] UINT stream_idx
,
3483 [out] BOOL
*enabled
,
3486 void VideoProcessorGetStreamPalette
(
3487 [in] ID3D11VideoProcessor
*processor
,
3488 [in] UINT stream_idx
,
3489 [in] UINT entry_count
,
3492 void VideoProcessorGetStreamPixelAspectRatio
(
3493 [in] ID3D11VideoProcessor
*processor
,
3494 [in] UINT stream_idx
,
3495 [out] BOOL
*enabled
,
3496 [out] DXGI_RATIONAL
*src_aspect_ratio
,
3497 [out] DXGI_RATIONAL
*dst_aspect_ratio
3499 void VideoProcessorGetStreamLumaKey
(
3500 [in] ID3D11VideoProcessor
*processor
,
3501 [in] UINT stream_idx
,
3502 [out] BOOL
*enabled
,
3506 void VideoProcessorGetStreamStereoFormat
(
3507 [in] ID3D11VideoProcessor
*processor
,
3508 [in] UINT stream_idx
,
3509 [out] BOOL
*enabled
,
3510 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
*format
,
3511 [out] BOOL
*left_view_frame0
,
3512 [out] BOOL
*base_view_frame0
,
3513 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
*flip_mode
,
3514 [out] int *mono_offset
3516 void VideoProcessorGetStreamAutoProcessingMode
(
3517 [in] ID3D11VideoProcessor
*processor
,
3518 [in] UINT stream_idx
,
3521 void VideoProcessorGetStreamFilter
(
3522 [in] ID3D11VideoProcessor
*processor
,
3523 [in] UINT stream_idx
,
3524 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
3525 [out] BOOL
*enabled
,
3528 HRESULT VideoProcessorGetStreamExtension
(
3529 [in] ID3D11VideoProcessor
*processor
,
3530 [in] UINT stream_idx
,
3531 [in] const GUID
*guid
,
3532 [in] UINT data_size
,
3535 HRESULT VideoProcessorBlt
(
3536 [in] ID3D11VideoProcessor
*processor
,
3537 [in] ID3D11VideoProcessorOutputView
*view
,
3538 [in] UINT frame_idx
,
3539 [in] UINT stream_count
,
3540 [in] const D3D11_VIDEO_PROCESSOR_STREAM
*streams
3542 HRESULT NegotiateCryptoSessionKeyExchange
(
3543 [in] ID3D11CryptoSession
*session
,
3544 [in] UINT data_size
,
3545 [in, out] void *data
3548 [in] ID3D11CryptoSession
*session
,
3549 [in] ID3D11Texture2D
*src_surface
,
3550 [in] ID3D11Texture2D
*dst_surface
,
3555 [in] ID3D11CryptoSession
*session
,
3556 [in] ID3D11Texture2D
*src_surface
,
3557 [in] ID3D11Texture2D
*dst_surface
,
3558 [in] D3D11_ENCRYPTED_BLOCK_INFO
*block_info
,
3560 [in] const void *key
,
3564 void StartSessionKeyRefresh
(
3565 [in] ID3D11CryptoSession
*session
,
3566 [in] UINT random_number_size
,
3567 [out] void *random_number
3569 void FinishSessionKeyRefresh
(
3570 [in] ID3D11CryptoSession
*session
3572 HRESULT GetEncryptionBltKey
(
3573 [in] ID3D11CryptoSession
*session
,
3577 HRESULT NegotiateAuthenticatedChannelKeyExchange
(
3578 [in] ID3D11AuthenticatedChannel
*channel
,
3579 [in] UINT data_size
,
3580 [in, out] void *data
3582 HRESULT QueryAuthenticatedChannel
(
3583 [in] ID3D11AuthenticatedChannel
*channel
,
3584 [in] UINT input_size
,
3585 [in] const void *input
,
3586 [in] UINT output_size
,
3589 HRESULT ConfigureAuthenticatedChannel
(
3590 [in] ID3D11AuthenticatedChannel
*channel
,
3591 [in] UINT input_size
,
3592 [in] const void *input
,
3593 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
*output
3595 void VideoProcessorSetStreamRotation
(
3596 [in] ID3D11VideoProcessor
*processor
,
3597 [in] UINT stream_idx
,
3599 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3601 void VideoProcessorGetStreamRotation
(
3602 [in] ID3D11VideoProcessor
*processor
,
3603 [in] UINT stream_idx
,
3605 [out] D3D11_VIDEO_PROCESSOR_ROTATION
*rotation
3612 uuid(db6f6ddb
-ac77
-4e88
-8253-819df9bbf140
)
3614 interface ID3D11Device
: IUnknown
3616 HRESULT CreateBuffer
(
3617 [in] const D3D11_BUFFER_DESC
*pDesc
,
3618 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3619 [out] ID3D11Buffer
**ppBuffer
);
3620 HRESULT CreateTexture1D
(
3621 [in] const D3D11_TEXTURE1D_DESC
*pDesc
,
3622 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3623 [out] ID3D11Texture1D
**ppTexture1D
);
3624 HRESULT CreateTexture2D
(
3625 [in] const D3D11_TEXTURE2D_DESC
*pDesc
,
3626 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3627 [out] ID3D11Texture2D
**ppTexture2D
);
3628 HRESULT CreateTexture3D
(
3629 [in] const D3D11_TEXTURE3D_DESC
*pDesc
,
3630 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3631 [out] ID3D11Texture3D
**ppTexture3D
);
3632 HRESULT CreateShaderResourceView
(
3633 [in] ID3D11Resource
*pResource
,
3634 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
3635 [out] ID3D11ShaderResourceView
**ppSRView
);
3636 HRESULT CreateUnorderedAccessView
(
3637 [in] ID3D11Resource
*pResource
,
3638 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
,
3639 [out] ID3D11UnorderedAccessView
**ppUAView
);
3640 HRESULT CreateRenderTargetView
(
3641 [in] ID3D11Resource
*pResource
,
3642 [in] const D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
,
3643 [out] ID3D11RenderTargetView
**ppRTView
);
3644 HRESULT CreateDepthStencilView
(
3645 [in] ID3D11Resource
*pResource
,
3646 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
3647 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
3648 HRESULT CreateInputLayout
(
3649 [in] const D3D11_INPUT_ELEMENT_DESC
*pInputElementDescs
,
3650 [in] UINT NumElements
,
3651 [in] const void *pShaderBytecodeWithInputSignature
,
3652 [in] SIZE_T BytecodeLength
,
3653 [out] ID3D11InputLayout
**ppInputLayout
);
3654 HRESULT CreateVertexShader
(
3655 [in] const void *pShaderBytecode
,
3656 [in] SIZE_T BytecodeLength
,
3657 [in] ID3D11ClassLinkage
*pClassLinkage
,
3658 [out] ID3D11VertexShader
**ppVertexShader
);
3659 HRESULT CreateGeometryShader
(
3660 [in] const void *pShaderBytecode
,
3661 [in] SIZE_T BytecodeLength
,
3662 [in] ID3D11ClassLinkage
*pClassLinkage
,
3663 [out] ID3D11GeometryShader
**ppGeometryShader
);
3664 HRESULT CreateGeometryShaderWithStreamOutput
(
3665 [in] const void *pShaderBytecode
,
3666 [in] SIZE_T BytecodeLength
,
3667 [in] const D3D11_SO_DECLARATION_ENTRY
*pSODeclaration
,
3668 [in] UINT NumEntries
,
3669 [in] const UINT
*pBufferStrides
,
3670 [in] UINT NumStrides
,
3671 [in] UINT RasterizedStream
,
3672 [in] ID3D11ClassLinkage
*pClassLinkage
,
3673 [out] ID3D11GeometryShader
**ppGeometryShader
);
3674 HRESULT CreatePixelShader
(
3675 [in] const void *pShaderBytecode
,
3676 [in] SIZE_T BytecodeLength
,
3677 [in] ID3D11ClassLinkage
*pClassLinkage
,
3678 [out] ID3D11PixelShader
**ppPixelShader
);
3679 HRESULT CreateHullShader
(
3680 [in] const void *pShaderBytecode
,
3681 [in] SIZE_T BytecodeLength
,
3682 [in] ID3D11ClassLinkage
*pClassLinkage
,
3683 [out] ID3D11HullShader
**ppHullShader
);
3684 HRESULT CreateDomainShader
(
3685 [in] const void *pShaderBytecode
,
3686 [in] SIZE_T BytecodeLength
,
3687 [in] ID3D11ClassLinkage
*pClassLinkage
,
3688 [out] ID3D11DomainShader
**ppDomainShader
);
3689 HRESULT CreateComputeShader
(
3690 [in] const void *pShaderBytecode
,
3691 [in] SIZE_T BytecodeLength
,
3692 [in] ID3D11ClassLinkage
*pClassLinkage
,
3693 [out] ID3D11ComputeShader
**ppComputeShader
);
3694 HRESULT CreateClassLinkage
(
3695 [out] ID3D11ClassLinkage
**ppLinkage
);
3696 HRESULT CreateBlendState
(
3697 [in] const D3D11_BLEND_DESC
*pBlendStateDesc
,
3698 [out] ID3D11BlendState
**ppBlendState
);
3699 HRESULT CreateDepthStencilState
(
3700 [in] const D3D11_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
3701 [out] ID3D11DepthStencilState
**ppDepthStencilState
);
3702 HRESULT CreateRasterizerState
(
3703 [in] const D3D11_RASTERIZER_DESC
*pRasterizerDesc
,
3704 [out] ID3D11RasterizerState
**ppRasterizerState
);
3705 HRESULT CreateSamplerState
(
3706 [in] const D3D11_SAMPLER_DESC
*pSamplerDesc
,
3707 [out] ID3D11SamplerState
**ppSamplerState
);
3708 HRESULT CreateQuery
(
3709 [in] const D3D11_QUERY_DESC
*pQueryDesc
,
3710 [out] ID3D11Query
**ppQuery
);
3711 HRESULT CreatePredicate
(
3712 [in] const D3D11_QUERY_DESC
*pPredicateDesc
,
3713 [out] ID3D11Predicate
**ppPredicate
);
3714 HRESULT CreateCounter
(
3715 [in] const D3D11_COUNTER_DESC
*pCounterDesc
,
3716 [out] ID3D11Counter
**ppCounter
);
3717 HRESULT CreateDeferredContext
(
3719 [out] ID3D11DeviceContext
**ppDeferredContext
);
3720 HRESULT OpenSharedResource
(
3721 [in] HANDLE hResource
,
3722 [in] REFIID ReturnedInterface
,
3723 [out] void **ppResource
);
3724 HRESULT CheckFormatSupport
(
3725 [in] DXGI_FORMAT Format
,
3726 [out] UINT
*pFormatSupport
);
3727 HRESULT CheckMultisampleQualityLevels
(
3728 [in] DXGI_FORMAT Format
,
3729 [in] UINT SampleCount
,
3730 [out] UINT
*pNumQualityLevels
);
3731 void CheckCounterInfo
(
3732 [out] D3D11_COUNTER_INFO
*pCounterInfo
);
3733 HRESULT CheckCounter
(
3734 [in] const D3D11_COUNTER_DESC
*pDesc
,
3735 [out] D3D11_COUNTER_TYPE
*pType
,
3736 [out] UINT
*pActiveCounters
,
3738 [in, out] UINT
*pNameLength
,
3739 [out] LPSTR szUnits
,
3740 [in, out] UINT
*pUnitsLength
,
3741 [out] LPSTR szDescription
,
3742 [in, out] UINT
*pDescriptionLength
);
3743 HRESULT CheckFeatureSupport
(
3744 D3D11_FEATURE Feature
,
3745 [out] void *pFeatureSupportData
,
3746 UINT FeatureSupportDataSize
);
3747 HRESULT GetPrivateData
(
3749 [in, out] UINT
*pDataSize
,
3751 HRESULT SetPrivateData
(
3754 [in] const void *pData
);
3755 HRESULT SetPrivateDataInterface
(
3757 [in] const IUnknown
*pData
);
3758 D3D_FEATURE_LEVEL GetFeatureLevel
();
3759 UINT GetCreationFlags
();
3760 HRESULT GetDeviceRemovedReason
();
3761 void GetImmediateContext
(
3762 [out] ID3D11DeviceContext
**ppImmediateContext
);
3763 HRESULT SetExceptionMode
(UINT RaiseFlags
);
3764 UINT GetExceptionMode
();
3767 typedef enum D3D11_CREATE_DEVICE_FLAG
{
3768 D3D11_CREATE_DEVICE_SINGLETHREADED
= 0x0001,
3769 D3D11_CREATE_DEVICE_DEBUG
= 0x0002,
3770 D3D11_CREATE_DEVICE_SWITCH_TO_REF
= 0x0004,
3771 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x0008,
3772 D3D11_CREATE_DEVICE_BGRA_SUPPORT
= 0x0020,
3773 D3D11_CREATE_DEVICE_DEBUGGABLE
= 0x0040,
3774 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x0080,
3775 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
= 0x0100,
3776 D3D11_CREATE_DEVICE_VIDEO_SUPPORT
= 0x0800
3777 } D3D11_CREATE_DEVICE_FLAG
;
3779 const UINT D3D11_SDK_VERSION
= 7;
3781 cpp_quote
("#include <d3d10_1.h>")
3782 cpp_quote
("#ifndef D3D11_IGNORE_SDK_LAYERS")
3783 cpp_quote
("# include <d3d11sdklayers.h>")
3785 cpp_quote
("#include <d3d10misc.h>")
3786 cpp_quote
("#include <d3d10shader.h>")
3787 cpp_quote
("#include <d3d10effect.h>")
3788 cpp_quote
("#include <d3d10_1shader.h>")
3790 const UINT _FACD3D11
= 0x87c;
3791 cpp_quote
("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
3793 cpp_quote
("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3794 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3796 cpp_quote
("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3797 cpp_quote
(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3799 cpp_quote
("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3800 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3801 cpp_quote
(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3803 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain
(IDXGIAdapter
*adapter
, D3D_DRIVER_TYPE driver_type
,
3804 HMODULE swrast
, UINT flags
, const D3D_FEATURE_LEVEL
*feature_levels
, UINT levels
, UINT sdk_version
,
3805 const DXGI_SWAP_CHAIN_DESC
*swapchain_desc
, IDXGISwapChain
**swapchain
, ID3D11Device
**device
,
3806 D3D_FEATURE_LEVEL
*obtained_feature_level
, ID3D11DeviceContext
**immediate_context
);