riched20: Merge the richole object with the text services object.
[wine.git] / dlls / d3d9 / d3d9_private.h
blobdc7c4ca3b1c615201f751ff6e5fdc46850bff08c
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/heap.h"
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
42 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
43 #define D3D9_MAX_TEXTURE_UNITS 20
44 #define D3D9_MAX_STREAMS 16
46 #define D3DPRESENTFLAGS_MASK 0x00000fffu
48 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
50 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
51 #define D3D9_RESZ_CODE 0x7fa05000
53 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
55 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
56 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
57 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
58 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
59 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
60 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
61 const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN;
63 struct d3d9
65 IDirect3D9Ex IDirect3D9Ex_iface;
66 LONG refcount;
67 struct wined3d *wined3d;
68 struct wined3d_output **wined3d_outputs;
69 unsigned int wined3d_output_count;
70 BOOL extended;
73 void d3d9_caps_from_wined3dcaps(const struct d3d9 *d3d9, unsigned int adapter_ordinal,
74 D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
75 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
77 struct fvf_declaration
79 struct wined3d_vertex_declaration *decl;
80 DWORD fvf;
83 enum d3d9_device_state
85 D3D9_DEVICE_STATE_OK,
86 D3D9_DEVICE_STATE_LOST,
87 D3D9_DEVICE_STATE_NOT_RESET,
90 struct d3d9_device
92 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
93 struct wined3d_device_parent device_parent;
94 LONG refcount;
95 struct wined3d_device *wined3d_device;
96 unsigned int adapter_ordinal;
97 struct d3d9 *d3d_parent;
99 struct fvf_declaration *fvf_decls;
100 UINT fvf_decl_count, fvf_decl_size;
102 struct wined3d_buffer *vertex_buffer;
103 UINT vertex_buffer_size;
104 UINT vertex_buffer_pos;
105 struct wined3d_buffer *index_buffer;
106 UINT index_buffer_size;
107 UINT index_buffer_pos;
109 struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
111 LONG device_state;
112 DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
113 DWORD sysmem_ib : 1;
114 DWORD in_destruction : 1;
115 DWORD in_scene : 1;
116 DWORD padding : 13;
118 DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
120 unsigned int max_user_clip_planes, vs_uniform_count;
122 UINT implicit_swapchain_count;
123 struct wined3d_swapchain **implicit_swapchains;
125 struct wined3d_stateblock *recording, *state, *update_state;
126 const struct wined3d_stateblock_state *stateblock_state;
129 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
130 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
131 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
133 struct d3d9_resource
135 LONG refcount;
136 struct wined3d_private_store private_store;
139 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
140 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
141 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
142 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
143 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
144 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
145 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
147 struct d3d9_volume
149 IDirect3DVolume9 IDirect3DVolume9_iface;
150 struct d3d9_resource resource;
151 struct wined3d_texture *wined3d_texture;
152 unsigned int sub_resource_idx;
153 struct d3d9_texture *texture;
156 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
157 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
159 struct d3d9_swapchain
161 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
162 LONG refcount;
163 struct wined3d_swapchain *wined3d_swapchain;
164 struct wined3d_swapchain_state_parent state_parent;
165 IDirect3DDevice9Ex *parent_device;
166 unsigned int swap_interval;
169 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
170 unsigned int swap_interval, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
172 struct d3d9_surface
174 IDirect3DSurface9 IDirect3DSurface9_iface;
175 struct d3d9_resource resource;
176 struct wined3d_texture *wined3d_texture;
177 unsigned int sub_resource_idx;
178 struct list rtv_entry;
179 struct wined3d_rendertarget_view *wined3d_rtv;
180 IDirect3DDevice9Ex *parent_device;
181 IUnknown *container;
182 struct d3d9_texture *texture;
185 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
186 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
187 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
188 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
189 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
190 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
191 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
193 struct d3d9_vertexbuffer
195 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
196 struct d3d9_resource resource;
197 struct wined3d_buffer *wined3d_buffer;
198 IDirect3DDevice9Ex *parent_device;
199 struct wined3d_buffer *draw_buffer;
200 DWORD fvf, usage;
203 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
204 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
205 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
207 struct d3d9_indexbuffer
209 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
210 struct d3d9_resource resource;
211 struct wined3d_buffer *wined3d_buffer;
212 IDirect3DDevice9Ex *parent_device;
213 struct wined3d_buffer *draw_buffer;
214 enum wined3d_format_id format;
215 DWORD usage;
218 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
219 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
220 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
222 struct d3d9_texture
224 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
225 struct d3d9_resource resource;
226 struct wined3d_texture *wined3d_texture;
227 IDirect3DDevice9Ex *parent_device;
228 struct list rtv_list;
229 DWORD usage;
230 BOOL flags;
231 struct wined3d_shader_resource_view *wined3d_srv;
232 D3DTEXTUREFILTERTYPE autogen_filter_type;
235 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
236 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
237 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
238 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
239 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
240 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
241 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
242 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
243 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
245 struct d3d9_stateblock
247 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
248 LONG refcount;
249 struct wined3d_stateblock *wined3d_stateblock;
250 IDirect3DDevice9Ex *parent_device;
253 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
254 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
256 struct d3d9_vertex_declaration
258 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
259 LONG refcount;
260 D3DVERTEXELEMENT9 *elements;
261 UINT element_count;
262 DWORD stream_map;
263 struct wined3d_vertex_declaration *wined3d_declaration;
264 DWORD fvf;
265 IDirect3DDevice9Ex *parent_device;
268 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
269 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
270 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
271 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
273 struct d3d9_vertexshader
275 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
276 LONG refcount;
277 struct wined3d_shader *wined3d_shader;
278 IDirect3DDevice9Ex *parent_device;
281 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
282 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
283 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
285 struct d3d9_pixelshader
287 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
288 LONG refcount;
289 struct wined3d_shader *wined3d_shader;
290 IDirect3DDevice9Ex *parent_device;
293 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
294 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
295 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
297 struct d3d9_query
299 IDirect3DQuery9 IDirect3DQuery9_iface;
300 LONG refcount;
301 struct wined3d_query *wined3d_query;
302 IDirect3DDevice9Ex *parent_device;
303 DWORD data_size;
306 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
308 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
310 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
313 static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
315 DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
316 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
317 usage |= D3DUSAGE_RENDERTARGET;
318 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
319 usage |= D3DUSAGE_DEPTHSTENCIL;
320 return usage;
323 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
325 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
327 default:
328 case WINED3D_RESOURCE_ACCESS_GPU:
329 return D3DPOOL_DEFAULT;
330 case WINED3D_RESOURCE_ACCESS_CPU:
331 if (usage & WINED3DUSAGE_SCRATCH)
332 return D3DPOOL_SCRATCH;
333 return D3DPOOL_SYSTEMMEM;
334 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
335 return D3DPOOL_MANAGED;
339 static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
341 return (D3DMULTISAMPLE_TYPE)type;
344 static inline D3DSCANLINEORDERING d3dscanlineordering_from_wined3d(enum wined3d_scanline_ordering ordering)
346 return (D3DSCANLINEORDERING)ordering;
349 static inline unsigned int map_access_from_usage(unsigned int usage)
351 if (usage & D3DUSAGE_WRITEONLY)
352 return WINED3D_RESOURCE_ACCESS_MAP_W;
353 return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
356 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
358 unsigned int access;
360 switch (pool)
362 case D3DPOOL_DEFAULT:
363 access = WINED3D_RESOURCE_ACCESS_GPU;
364 break;
365 case D3DPOOL_MANAGED:
366 access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
367 break;
368 case D3DPOOL_SYSTEMMEM:
369 case D3DPOOL_SCRATCH:
370 access = WINED3D_RESOURCE_ACCESS_CPU;
371 break;
372 default:
373 access = 0;
375 if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
376 access |= map_access_from_usage(usage);
377 return access;
380 static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)
382 unsigned int bind_flags = 0;
384 if (usage & D3DUSAGE_RENDERTARGET)
385 bind_flags |= WINED3D_BIND_RENDER_TARGET;
386 if (usage & D3DUSAGE_DEPTHSTENCIL)
387 bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
389 return bind_flags;
392 static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
394 return usage & WINED3DUSAGE_MASK;
397 static inline enum wined3d_multisample_type wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type)
399 return (enum wined3d_multisample_type)type;
402 static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
404 return (enum wined3d_device_type)type;
407 static inline enum wined3d_scanline_ordering wined3d_scanline_ordering_from_d3d(D3DSCANLINEORDERING ordering)
409 return (enum wined3d_scanline_ordering)ordering;
412 #endif /* __WINE_D3D9_PRIVATE_H */