1 @ stub RevertToOldImplementation
2 @ stub D3D10CompileEffectFromMemory
3 @ stub D3D10CompileShader
5 @ stdcall D3D10CreateDevice1
(ptr long ptr long long long ptr
)
6 @ stdcall D3D10CreateDeviceAndSwapChain1
(ptr long ptr long long long ptr ptr ptr
)
7 @ stdcall D3D10CreateEffectFromMemory
(ptr long long ptr ptr ptr
) d3d10.D3D10CreateEffectFromMemory
8 @ stdcall D3D10CreateEffectPoolFromMemory
(ptr long long ptr ptr
) d3d10.D3D10CreateEffectPoolFromMemory
9 @ stdcall D3D10CreateStateBlock
(ptr ptr ptr
) d3d10.D3D10CreateStateBlock
10 @ stub D3D10DisassembleEffect
11 @ stub D3D10DisassembleShader
12 @ stub D3D10GetGeometryShaderProfile
13 @ stub D3D10GetInputAndOutputSignatureBlob
14 @ stub D3D10GetInputSignatureBlob
15 @ stub D3D10GetOutputSignatureBlob
16 @ stub D3D10GetPixelShaderProfile
17 @ stub D3D10GetShaderDebugInfo
18 @ stub D3D10GetVersion
19 @ stub D3D10GetVertexShaderProfile
20 @ stub D3D10PreprocessShader
21 @ stub D3D10ReflectShader
22 @ stub D3D10RegisterLayers
23 @ stdcall D3D10StateBlockMaskDifference
(ptr ptr ptr
) d3d10.D3D10StateBlockMaskDifference
24 @ stdcall D3D10StateBlockMaskDisableAll
(ptr
) d3d10.D3D10StateBlockMaskDisableAll
25 @ stdcall D3D10StateBlockMaskDisableCapture
(ptr long long long
) d3d10.D3D10StateBlockMaskDisableCapture
26 @ stdcall D3D10StateBlockMaskEnableAll
(ptr
) d3d10.D3D10StateBlockMaskEnableAll
27 @ stdcall D3D10StateBlockMaskEnableCapture
(ptr long long long
) d3d10.D3D10StateBlockMaskEnableCapture
28 @ stdcall D3D10StateBlockMaskGetSetting
(ptr long long
) d3d10.D3D10StateBlockMaskGetSetting
29 @ stdcall D3D10StateBlockMaskIntersect
(ptr ptr ptr
) d3d10.D3D10StateBlockMaskIntersect
30 @ stdcall D3D10StateBlockMaskUnion
(ptr ptr ptr
) d3d10.D3D10StateBlockMaskUnion