wsdapi: Populate SOAP header structure.
[wine.git] / dlls / wined3d / wined3d_gl.h
blobed439e2a2ca38d6f691d754a451e999a962f443b
1 /*
2 * Direct3D wine OpenGL include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_GL_H
25 #define __WINE_WINED3D_GL_H
27 #include "wine/wgl.h"
29 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */
31 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
32 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
34 /* OpenGL extensions. */
35 enum wined3d_gl_extension
37 WINED3D_GL_EXT_NONE,
39 /* APPLE */
40 APPLE_FENCE,
41 APPLE_FLOAT_PIXELS,
42 APPLE_FLUSH_BUFFER_RANGE,
43 APPLE_YCBCR_422,
44 /* ARB */
45 ARB_BASE_INSTANCE,
46 ARB_BLEND_FUNC_EXTENDED,
47 ARB_CLEAR_BUFFER_OBJECT,
48 ARB_CLEAR_TEXTURE,
49 ARB_CLIP_CONTROL,
50 ARB_COLOR_BUFFER_FLOAT,
51 ARB_COMPUTE_SHADER,
52 ARB_CONSERVATIVE_DEPTH,
53 ARB_COPY_BUFFER,
54 ARB_COPY_IMAGE,
55 ARB_CULL_DISTANCE,
56 ARB_DEBUG_OUTPUT,
57 ARB_DEPTH_BUFFER_FLOAT,
58 ARB_DEPTH_TEXTURE,
59 ARB_DERIVATIVE_CONTROL,
60 ARB_DRAW_BUFFERS,
61 ARB_DRAW_ELEMENTS_BASE_VERTEX,
62 ARB_DRAW_INDIRECT,
63 ARB_DRAW_INSTANCED,
64 ARB_ES2_COMPATIBILITY,
65 ARB_ES3_COMPATIBILITY,
66 ARB_EXPLICIT_ATTRIB_LOCATION,
67 ARB_FRAGMENT_COORD_CONVENTIONS,
68 ARB_FRAGMENT_LAYER_VIEWPORT,
69 ARB_FRAGMENT_PROGRAM,
70 ARB_FRAGMENT_SHADER,
71 ARB_FRAMEBUFFER_NO_ATTACHMENTS,
72 ARB_FRAMEBUFFER_OBJECT,
73 ARB_FRAMEBUFFER_SRGB,
74 ARB_GEOMETRY_SHADER4,
75 ARB_GPU_SHADER5,
76 ARB_HALF_FLOAT_PIXEL,
77 ARB_HALF_FLOAT_VERTEX,
78 ARB_INSTANCED_ARRAYS,
79 ARB_INTERNALFORMAT_QUERY,
80 ARB_INTERNALFORMAT_QUERY2,
81 ARB_MAP_BUFFER_ALIGNMENT,
82 ARB_MAP_BUFFER_RANGE,
83 ARB_MULTISAMPLE,
84 ARB_MULTITEXTURE,
85 ARB_OCCLUSION_QUERY,
86 ARB_PIPELINE_STATISTICS_QUERY,
87 ARB_PIXEL_BUFFER_OBJECT,
88 ARB_POINT_PARAMETERS,
89 ARB_POINT_SPRITE,
90 ARB_PROVOKING_VERTEX,
91 ARB_SAMPLER_OBJECTS,
92 ARB_SEAMLESS_CUBE_MAP,
93 ARB_SHADER_ATOMIC_COUNTERS,
94 ARB_SHADER_BIT_ENCODING,
95 ARB_SHADER_IMAGE_LOAD_STORE,
96 ARB_SHADER_IMAGE_SIZE,
97 ARB_SHADER_STORAGE_BUFFER_OBJECT,
98 ARB_SHADER_TEXTURE_LOD,
99 ARB_SHADING_LANGUAGE_100,
100 ARB_SHADING_LANGUAGE_420PACK,
101 ARB_SHADING_LANGUAGE_PACKING,
102 ARB_SHADOW,
103 ARB_STENCIL_TEXTURING,
104 ARB_SYNC,
105 ARB_TESSELLATION_SHADER,
106 ARB_TEXTURE_BORDER_CLAMP,
107 ARB_TEXTURE_BUFFER_OBJECT,
108 ARB_TEXTURE_BUFFER_RANGE,
109 ARB_TEXTURE_COMPRESSION,
110 ARB_TEXTURE_COMPRESSION_BPTC,
111 ARB_TEXTURE_COMPRESSION_RGTC,
112 ARB_TEXTURE_CUBE_MAP,
113 ARB_TEXTURE_CUBE_MAP_ARRAY,
114 ARB_TEXTURE_ENV_COMBINE,
115 ARB_TEXTURE_ENV_DOT3,
116 ARB_TEXTURE_FILTER_ANISOTROPIC,
117 ARB_TEXTURE_FLOAT,
118 ARB_TEXTURE_GATHER,
119 ARB_TEXTURE_MIRRORED_REPEAT,
120 ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE,
121 ARB_TEXTURE_MULTISAMPLE,
122 ARB_TEXTURE_NON_POWER_OF_TWO,
123 ARB_TEXTURE_QUERY_LEVELS,
124 ARB_TEXTURE_RECTANGLE,
125 ARB_TEXTURE_RG,
126 ARB_TEXTURE_RGB10_A2UI,
127 ARB_TEXTURE_STORAGE,
128 ARB_TEXTURE_STORAGE_MULTISAMPLE,
129 ARB_TEXTURE_SWIZZLE,
130 ARB_TEXTURE_VIEW,
131 ARB_TIMER_QUERY,
132 ARB_TRANSFORM_FEEDBACK2,
133 ARB_TRANSFORM_FEEDBACK3,
134 ARB_UNIFORM_BUFFER_OBJECT,
135 ARB_VERTEX_ARRAY_BGRA,
136 ARB_VERTEX_BLEND,
137 ARB_VERTEX_BUFFER_OBJECT,
138 ARB_VERTEX_PROGRAM,
139 ARB_VERTEX_SHADER,
140 ARB_VERTEX_TYPE_2_10_10_10_REV,
141 ARB_VIEWPORT_ARRAY,
142 /* ATI */
143 ATI_FRAGMENT_SHADER,
144 ATI_SEPARATE_STENCIL,
145 ATI_TEXTURE_COMPRESSION_3DC,
146 ATI_TEXTURE_ENV_COMBINE3,
147 ATI_TEXTURE_MIRROR_ONCE,
148 /* EXT */
149 EXT_BLEND_COLOR,
150 EXT_BLEND_EQUATION_SEPARATE,
151 EXT_BLEND_FUNC_SEPARATE,
152 EXT_BLEND_MINMAX,
153 EXT_BLEND_SUBTRACT,
154 EXT_DRAW_BUFFERS2,
155 EXT_DEPTH_BOUNDS_TEST,
156 EXT_FOG_COORD,
157 EXT_FRAMEBUFFER_BLIT,
158 EXT_FRAMEBUFFER_MULTISAMPLE,
159 EXT_FRAMEBUFFER_OBJECT,
160 EXT_GPU_PROGRAM_PARAMETERS,
161 EXT_GPU_SHADER4,
162 EXT_PACKED_DEPTH_STENCIL,
163 EXT_PACKED_FLOAT,
164 EXT_POINT_PARAMETERS,
165 EXT_PROVOKING_VERTEX,
166 EXT_SECONDARY_COLOR,
167 EXT_STENCIL_TWO_SIDE,
168 EXT_STENCIL_WRAP,
169 EXT_TEXTURE3D,
170 EXT_TEXTURE_ARRAY,
171 EXT_TEXTURE_COMPRESSION_RGTC,
172 EXT_TEXTURE_COMPRESSION_S3TC,
173 EXT_TEXTURE_ENV_COMBINE,
174 EXT_TEXTURE_ENV_DOT3,
175 EXT_TEXTURE_INTEGER,
176 EXT_TEXTURE_LOD_BIAS,
177 EXT_TEXTURE_MIRROR_CLAMP,
178 EXT_TEXTURE_SHARED_EXPONENT,
179 EXT_TEXTURE_SNORM,
180 EXT_TEXTURE_SRGB,
181 EXT_TEXTURE_SRGB_DECODE,
182 EXT_VERTEX_ARRAY_BGRA,
183 /* NVIDIA */
184 NV_FENCE,
185 NV_FOG_DISTANCE,
186 NV_FRAGMENT_PROGRAM,
187 NV_FRAGMENT_PROGRAM2,
188 NV_FRAGMENT_PROGRAM_OPTION,
189 NV_HALF_FLOAT,
190 NV_LIGHT_MAX_EXPONENT,
191 NV_POINT_SPRITE,
192 NV_REGISTER_COMBINERS,
193 NV_REGISTER_COMBINERS2,
194 NV_TEXGEN_REFLECTION,
195 NV_TEXTURE_ENV_COMBINE4,
196 NV_TEXTURE_SHADER,
197 NV_TEXTURE_SHADER2,
198 NV_VERTEX_PROGRAM,
199 NV_VERTEX_PROGRAM1_1,
200 NV_VERTEX_PROGRAM2,
201 NV_VERTEX_PROGRAM2_OPTION,
202 NV_VERTEX_PROGRAM3,
203 /* WGL extensions */
204 WGL_ARB_PIXEL_FORMAT,
205 WGL_EXT_SWAP_CONTROL,
206 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
207 WGL_WINE_QUERY_RENDERER,
208 /* Internally used */
209 WINED3D_GL_BLEND_EQUATION,
210 WINED3D_GL_LEGACY_CONTEXT,
211 WINED3D_GL_NORMALIZED_TEXRECT,
212 WINED3D_GL_PRIMITIVE_QUERY,
213 WINED3D_GL_VERSION_2_0,
214 WINED3D_GL_VERSION_3_2,
215 WINED3D_GLSL_130,
217 WINED3D_GL_EXT_COUNT,
219 #endif /* __WINE_WINED3D_GL */