2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
70 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
72 struct wined3d_format_channels
74 enum wined3d_format_id id
;
75 DWORD red_size
, green_size
, blue_size
, alpha_size
;
76 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
78 BYTE depth_size
, stencil_size
;
81 static const struct wined3d_format_channels formats
[] =
84 * format id r g b a r g b a bpp depth stencil */
85 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
88 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
90 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
101 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
102 /* Palettized formats */
103 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
104 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
105 /* Standard ARGB formats. */
106 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
107 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
108 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
110 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
111 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
112 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
113 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
114 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
115 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
116 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
119 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
120 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
121 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
122 /* Bump mapping stuff */
123 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
124 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
125 {WINED3DFMT_R8G8B8A8_SNORM
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10X2_UINT
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
128 {WINED3DFMT_R10G10B10X2_SNORM
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
129 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
130 /* Depth stencil formats */
131 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
132 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
133 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
134 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
135 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
136 {WINED3DFMT_D16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
137 {WINED3DFMT_D32_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
138 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
139 {WINED3DFMT_VERTEXDATA
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
140 /* Vendor-specific formats */
141 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
142 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
143 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
144 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
145 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
146 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
147 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
149 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
150 /* Unsure about them, could not find a Windows driver that supports them */
151 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
152 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
154 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
155 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
156 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
157 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
158 {WINED3DFMT_R32G8X24_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 8, 32, 8},
159 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
160 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
161 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
162 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
163 {WINED3DFMT_R24G8_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
164 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
165 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
166 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
173 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
176 enum wined3d_channel_type
178 WINED3D_CHANNEL_TYPE_NONE
,
179 WINED3D_CHANNEL_TYPE_UNORM
,
180 WINED3D_CHANNEL_TYPE_SNORM
,
181 WINED3D_CHANNEL_TYPE_UINT
,
182 WINED3D_CHANNEL_TYPE_SINT
,
183 WINED3D_CHANNEL_TYPE_FLOAT
,
184 WINED3D_CHANNEL_TYPE_DEPTH
,
185 WINED3D_CHANNEL_TYPE_STENCIL
,
186 WINED3D_CHANNEL_TYPE_UNUSED
,
189 struct wined3d_typed_format_info
191 enum wined3d_format_id id
;
192 enum wined3d_format_id typeless_id
;
193 const char *channels
;
197 * The last entry for a given typeless format defines its internal format.
199 * u - WINED3D_CHANNEL_TYPE_UNORM
200 * i - WINED3D_CHANNEL_TYPE_SNORM
201 * U - WINED3D_CHANNEL_TYPE_UINT
202 * I - WINED3D_CHANNEL_TYPE_SINT
203 * F - WINED3D_CHANNEL_TYPE_FLOAT
204 * D - WINED3D_CHANNEL_TYPE_DEPTH
205 * S - WINED3D_CHANNEL_TYPE_STENCIL
206 * X - WINED3D_CHANNEL_TYPE_UNUSED
208 static const struct wined3d_typed_format_info typed_formats
[] =
210 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
211 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
212 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
213 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
214 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
215 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
216 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
217 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
218 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
219 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
220 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
221 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
222 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
223 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
224 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
225 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
226 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
227 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
228 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
229 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
230 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
231 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
232 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
233 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
234 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
235 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
236 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
237 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
238 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
239 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
240 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "DX"},
241 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XS"},
242 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
243 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
244 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
245 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
246 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
247 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
248 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
249 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
250 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
251 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
252 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
253 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
254 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
255 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
256 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
257 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
258 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
259 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
260 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
261 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
262 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
265 struct wined3d_format_ddi_info
267 enum wined3d_format_id id
;
268 D3DDDIFORMAT ddi_format
;
271 static const struct wined3d_format_ddi_info ddi_formats
[] =
273 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
274 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
275 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
276 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
277 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
278 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
279 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
282 struct wined3d_format_base_flags
284 enum wined3d_format_id id
;
288 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
289 * still needs to use the correct block based calculation for e.g. the
291 static const struct wined3d_format_base_flags format_base_flags
[] =
293 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
294 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
295 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
296 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
297 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
300 struct wined3d_format_block_info
302 enum wined3d_format_id id
;
305 UINT block_byte_count
;
309 static const struct wined3d_format_block_info format_block_info
[] =
311 {WINED3DFMT_DXT1
, 4, 4, 8, TRUE
},
312 {WINED3DFMT_DXT2
, 4, 4, 16, TRUE
},
313 {WINED3DFMT_DXT3
, 4, 4, 16, TRUE
},
314 {WINED3DFMT_DXT4
, 4, 4, 16, TRUE
},
315 {WINED3DFMT_DXT5
, 4, 4, 16, TRUE
},
316 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, TRUE
},
317 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, TRUE
},
318 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, TRUE
},
319 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, TRUE
},
320 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, TRUE
},
321 {WINED3DFMT_ATI1N
, 4, 4, 8, FALSE
},
322 {WINED3DFMT_ATI2N
, 4, 4, 16, FALSE
},
323 {WINED3DFMT_YUY2
, 2, 1, 4, FALSE
},
324 {WINED3DFMT_UYVY
, 2, 1, 4, FALSE
},
327 struct wined3d_format_vertex_info
329 enum wined3d_format_id id
;
330 enum wined3d_ffp_emit_idx emit_idx
;
331 unsigned int component_count
;
333 GLboolean gl_normalized
;
334 enum wined3d_gl_extension extension
;
337 static const struct wined3d_format_vertex_info format_vertex_info
[] =
339 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
},
340 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
},
341 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
},
342 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
},
343 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
344 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
},
345 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
},
346 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, 2, GL_SHORT
, GL_FALSE
},
347 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, 4, GL_SHORT
, GL_FALSE
},
348 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
349 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, 2, GL_SHORT
, GL_TRUE
},
350 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, 4, GL_SHORT
, GL_TRUE
},
351 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_TRUE
},
352 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_TRUE
},
353 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
},
354 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, 3, GL_SHORT
, GL_TRUE
},
355 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_TRUE
,
356 ARB_VERTEX_TYPE_2_10_10_10_REV
},
357 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, 2, GL_HALF_FLOAT
, GL_FALSE
},
358 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, 4, GL_HALF_FLOAT
, GL_FALSE
},
359 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_TRUE
},
360 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_FALSE
},
361 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
},
362 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_FALSE
},
363 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_BYTE
, GL_FALSE
},
364 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_SHORT
, GL_FALSE
},
365 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_SHORT
, GL_FALSE
},
366 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_INT
, GL_FALSE
},
367 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_INT
, GL_FALSE
},
368 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_INT
, GL_FALSE
},
369 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_INT
, GL_FALSE
},
370 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, 3, GL_UNSIGNED_INT
, GL_FALSE
},
371 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT
, GL_FALSE
},
374 struct wined3d_format_texture_info
376 enum wined3d_format_id id
;
378 GLint gl_srgb_internal
;
379 GLint gl_rt_internal
;
382 unsigned int conv_byte_count
;
384 enum wined3d_gl_extension extension
;
385 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
386 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
389 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
390 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
392 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
393 * format+type combination to load it. Thus convert it to A8L8, then load it
394 * with A4L4 internal, but A8L8 format+type
396 unsigned int x
, y
, z
;
397 const unsigned char *Source
;
400 for (z
= 0; z
< depth
; z
++)
402 for (y
= 0; y
< height
; y
++)
404 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
405 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
406 for (x
= 0; x
< width
; x
++ )
408 unsigned char color
= (*Source
++);
409 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
410 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
417 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
418 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
420 unsigned int x
, y
, z
;
421 unsigned char r_in
, g_in
, l_in
;
422 const unsigned short *texel_in
;
423 unsigned short *texel_out
;
425 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
426 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
427 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
428 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
429 for (z
= 0; z
< depth
; z
++)
431 for (y
= 0; y
< height
; y
++)
433 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
434 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
435 for (x
= 0; x
< width
; x
++ )
437 l_in
= (*texel_in
& 0xfc00u
) >> 10;
438 g_in
= (*texel_in
& 0x03e0u
) >> 5;
439 r_in
= *texel_in
& 0x001fu
;
441 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
449 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
450 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
452 unsigned int x
, y
, z
;
453 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
454 const unsigned short *texel_in
;
456 for (z
= 0; z
< depth
; z
++)
458 for (y
= 0; y
< height
; y
++)
460 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
461 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
462 for (x
= 0; x
< width
; x
++ )
464 l_in
= (*texel_in
& 0xfc00u
) >> 10;
465 g_in
= (*texel_in
& 0x03e0u
) >> 5;
466 r_in
= *texel_in
& 0x001fu
;
469 if (!(r_in
& 0x10)) /* r > 0 */
473 if (!(g_in
& 0x10)) /* g > 0 */
476 texel_out
[0] = r_out
;
477 texel_out
[1] = g_out
;
478 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
488 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
489 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
491 unsigned int x
, y
, z
;
492 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
493 const unsigned short *texel_in
;
495 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
496 * fixed function and shaders without further conversion once the surface is
499 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
500 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
501 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
502 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
503 for (z
= 0; z
< depth
; z
++)
505 for (y
= 0; y
< height
; y
++)
507 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
508 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
509 for (x
= 0; x
< width
; x
++ )
511 l_in
= (*texel_in
& 0xfc00u
) >> 10;
512 g_in
= (*texel_in
& 0x03e0u
) >> 5;
513 r_in
= *texel_in
& 0x001fu
;
516 if (!(r_in
& 0x10)) /* r > 0 */
520 if (!(g_in
& 0x10)) /* g > 0 */
523 texel_out
[0] = ds_out
;
524 texel_out
[1] = dt_out
;
525 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
534 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
535 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
537 unsigned int x
, y
, z
;
541 for (z
= 0; z
< depth
; z
++)
543 for (y
= 0; y
< height
; y
++)
545 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
546 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
547 for (x
= 0; x
< width
; x
++ )
549 const short color
= (*Source
++);
550 /* B */ Dest
[0] = 0xff;
551 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
552 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
559 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
560 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
562 unsigned int x
, y
, z
;
566 /* Doesn't work correctly with the fixed function pipeline, but can work in
567 * shaders if the shader is adjusted. (There's no use for this format in gl's
568 * standard fixed function pipeline anyway).
570 for (z
= 0; z
< depth
; z
++)
572 for (y
= 0; y
< height
; y
++)
574 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
575 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
576 for (x
= 0; x
< width
; x
++ )
578 LONG color
= (*Source
++);
579 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
580 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
581 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
588 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
589 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
591 unsigned int x
, y
, z
;
595 /* This implementation works with the fixed function pipeline and shaders
596 * without further modification after converting the surface.
598 for (z
= 0; z
< depth
; z
++)
600 for (y
= 0; y
< height
; y
++)
602 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
603 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
604 for (x
= 0; x
< width
; x
++ )
606 LONG color
= (*Source
++);
607 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
608 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
609 /* U */ Dest
[0] = (color
& 0xff); /* U */
610 /* I */ Dest
[3] = 255; /* X */
617 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
618 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
620 unsigned int x
, y
, z
;
624 for (z
= 0; z
< depth
; z
++)
626 for (y
= 0; y
< height
; y
++)
628 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
629 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
630 for (x
= 0; x
< width
; x
++ )
632 LONG color
= (*Source
++);
633 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
634 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
635 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
636 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
643 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
644 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
646 unsigned int x
, y
, z
;
648 unsigned short *Dest
;
650 for (z
= 0; z
< depth
; z
++)
652 for (y
= 0; y
< height
; y
++)
654 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
655 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
656 for (x
= 0; x
< width
; x
++ )
658 const DWORD color
= (*Source
++);
659 /* B */ Dest
[0] = 0xffff;
660 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
661 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
668 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
669 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
671 unsigned int x
, y
, z
;
675 for (z
= 0; z
< depth
; z
++)
677 for (y
= 0; y
< height
; y
++)
679 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
680 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
681 for (x
= 0; x
< width
; x
++ )
683 WORD green
= (*Source
++);
684 WORD red
= (*Source
++);
687 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
688 * shader overwrites it anyway */
696 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
697 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
699 unsigned int x
, y
, z
;
703 for (z
= 0; z
< depth
; z
++)
705 for (y
= 0; y
< height
; y
++)
707 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
708 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
709 for (x
= 0; x
< width
; x
++ )
711 float green
= (*Source
++);
712 float red
= (*Source
++);
722 static void convert_s1_uint_d15_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
723 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
725 unsigned int x
, y
, z
;
727 for (z
= 0; z
< depth
; z
++)
729 for (y
= 0; y
< height
; ++y
)
731 const WORD
*source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
732 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
734 for (x
= 0; x
< width
; ++x
)
736 /* The depth data is normalized, so needs to be scaled,
737 * the stencil data isn't. Scale depth data by
738 * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
739 WORD d15
= source
[x
] >> 1;
740 DWORD d24
= (d15
<< 9) + (d15
>> 6);
741 dest
[x
] = (d24
<< 8) | (source
[x
] & 0x1);
747 static void convert_s4x4_uint_d24_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
748 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
750 unsigned int x
, y
, z
;
752 for (z
= 0; z
< depth
; z
++)
754 for (y
= 0; y
< height
; ++y
)
756 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
757 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
759 for (x
= 0; x
< width
; ++x
)
761 /* Just need to clear out the X4 part. */
762 dest
[x
] = source
[x
] & ~0xf0;
768 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
769 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
771 unsigned int x
, y
, z
;
773 for (z
= 0; z
< depth
; z
++)
775 for (y
= 0; y
< height
; ++y
)
777 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
778 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
779 DWORD
*dest_s
= (DWORD
*)dest_f
;
781 for (x
= 0; x
< width
; ++x
)
783 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
784 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
790 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
792 /* FIXME: Is this really how color keys are supposed to work? I think it
793 * makes more sense to compare the individual channels. */
794 return color
>= color_key
->color_space_low_value
795 && color
<= color_key
->color_space_high_value
;
798 static void convert_p8_uint_b8g8r8a8_unorm(const BYTE
*src
, unsigned int src_pitch
,
799 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
800 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
808 /* FIXME: This should probably use the system palette. */
809 FIXME("P8 surface loaded without a palette.\n");
811 for (y
= 0; y
< height
; ++y
)
813 memset(&dst
[dst_pitch
* y
], 0, width
* 4);
819 for (y
= 0; y
< height
; ++y
)
821 src_row
= &src
[src_pitch
* y
];
822 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
823 for (x
= 0; x
< width
; ++x
)
825 BYTE src_color
= src_row
[x
];
826 dst_row
[x
] = 0xff000000
827 | (palette
->colors
[src_color
].rgbRed
<< 16)
828 | (palette
->colors
[src_color
].rgbGreen
<< 8)
829 | palette
->colors
[src_color
].rgbBlue
;
834 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
835 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
836 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
842 for (y
= 0; y
< height
; ++y
)
844 src_row
= (WORD
*)&src
[src_pitch
* y
];
845 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
846 for (x
= 0; x
< width
; ++x
)
848 WORD src_color
= src_row
[x
];
849 if (!color_in_range(color_key
, src_color
))
850 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
852 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
857 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
858 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
859 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
865 for (y
= 0; y
< height
; ++y
)
867 src_row
= (WORD
*)&src
[src_pitch
* y
];
868 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
869 for (x
= 0; x
< width
; ++x
)
871 WORD src_color
= src_row
[x
];
872 if (color_in_range(color_key
, src_color
))
873 dst_row
[x
] = src_color
& ~0x8000;
875 dst_row
[x
] = src_color
| 0x8000;
880 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
881 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
882 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
888 for (y
= 0; y
< height
; ++y
)
890 src_row
= &src
[src_pitch
* y
];
891 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
892 for (x
= 0; x
< width
; ++x
)
894 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
895 if (!color_in_range(color_key
, src_color
))
896 dst_row
[x
] = src_color
| 0xff000000;
901 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
902 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
903 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
905 const DWORD
*src_row
;
909 for (y
= 0; y
< height
; ++y
)
911 src_row
= (DWORD
*)&src
[src_pitch
* y
];
912 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
913 for (x
= 0; x
< width
; ++x
)
915 DWORD src_color
= src_row
[x
];
916 if (color_in_range(color_key
, src_color
))
917 dst_row
[x
] = src_color
& ~0xff000000;
919 dst_row
[x
] = src_color
| 0xff000000;
924 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
925 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
926 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
928 const DWORD
*src_row
;
932 for (y
= 0; y
< height
; ++y
)
934 src_row
= (DWORD
*)&src
[src_pitch
* y
];
935 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
936 for (x
= 0; x
< width
; ++x
)
938 DWORD src_color
= src_row
[x
];
939 if (color_in_range(color_key
, src_color
))
940 src_color
&= ~0xff000000;
941 dst_row
[x
] = src_color
;
946 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
947 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
949 const struct wined3d_format
*format
= texture
->resource
.format
;
954 enum wined3d_format_id src_format
;
955 struct wined3d_color_key_conversion conversion
;
959 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
960 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
961 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
962 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
963 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
965 static const struct wined3d_color_key_conversion convert_p8
=
967 WINED3DFMT_B8G8R8A8_UNORM
, convert_p8_uint_b8g8r8a8_unorm
970 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
972 for (i
= 0; i
< sizeof(color_key_info
) / sizeof(*color_key_info
); ++i
)
974 if (color_key_info
[i
].src_format
== format
->id
)
975 return &color_key_info
[i
].conversion
;
978 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
981 /* FIXME: This should check if the blitter backend can do P8 conversion,
982 * instead of checking for ARB_fragment_program. */
983 if (format
->id
== WINED3DFMT_P8_UINT
984 && !(texture
->resource
.device
->adapter
->gl_info
.supported
[ARB_FRAGMENT_PROGRAM
]
985 && texture
->swapchain
&& texture
== texture
->swapchain
->front_buffer
))
991 /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
993 * These are never supported on native.
994 * WINED3DFMT_B8G8R8_UNORM
995 * WINED3DFMT_B2G3R3_UNORM
996 * WINED3DFMT_L4A4_UNORM
997 * WINED3DFMT_S1_UINT_D15_UNORM
998 * WINED3DFMT_S4X4_UINT_D24_UNORM
1000 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1001 * Since it is not widely available, don't offer it. Further no Windows driver
1002 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1003 * WINED3DFMT_P8_UINT
1004 * WINED3DFMT_P8_UINT_A8_UNORM
1006 * These formats seem to be similar to the HILO formats in
1007 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1008 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1009 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1010 * refused to support formats which can easily be emulated with pixel shaders,
1011 * so applications have to deal with not having NVHS and NVHU.
1013 * WINED3DFMT_NVHS */
1014 static const struct wined3d_format_texture_info format_texture_info
[] =
1016 /* format id gl_internal gl_srgb_internal gl_rt_internal
1017 gl_format gl_type conv_byte_count
1019 extension convert */
1020 /* FourCC formats */
1021 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1022 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1023 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1024 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1027 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1028 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1029 WINED3DFMT_FLAG_FILTERING
,
1030 ARB_TEXTURE_RG
, NULL
},
1031 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1032 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1033 WINED3DFMT_FLAG_FILTERING
,
1034 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1035 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1036 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1037 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1038 APPLE_YCBCR_422
, NULL
},
1039 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1040 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1041 WINED3DFMT_FLAG_FILTERING
,
1042 ARB_TEXTURE_RG
, NULL
},
1043 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1044 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1045 WINED3DFMT_FLAG_FILTERING
,
1046 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1047 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1048 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1049 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1050 APPLE_YCBCR_422
, NULL
},
1051 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1052 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1053 WINED3DFMT_FLAG_FILTERING
,
1054 ARB_TEXTURE_RG
, NULL
},
1055 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1056 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1057 WINED3DFMT_FLAG_FILTERING
,
1058 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1059 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1060 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1061 WINED3DFMT_FLAG_FILTERING
,
1062 ARB_TEXTURE_RG
, NULL
},
1063 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1064 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1065 WINED3DFMT_FLAG_FILTERING
,
1066 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1067 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1068 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1069 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1070 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1071 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1072 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1073 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1074 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1075 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1076 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1077 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1078 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1079 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1080 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1081 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1082 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1083 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1084 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1085 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1086 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1087 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1088 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1089 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1090 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1091 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1092 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1093 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1094 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1095 | WINED3DFMT_FLAG_COMPRESSED
,
1096 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1097 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1098 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1099 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1100 | WINED3DFMT_FLAG_COMPRESSED
,
1101 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1102 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1103 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1104 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1105 | WINED3DFMT_FLAG_COMPRESSED
,
1106 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1107 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1108 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1109 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1110 | WINED3DFMT_FLAG_COMPRESSED
,
1111 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1112 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1113 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1114 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1115 | WINED3DFMT_FLAG_COMPRESSED
,
1116 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1118 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1119 GL_RED
, GL_FLOAT
, 0,
1120 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1121 ARB_TEXTURE_FLOAT
, NULL
},
1122 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1123 GL_RED
, GL_FLOAT
, 0,
1124 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1125 ARB_TEXTURE_RG
, NULL
},
1126 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1127 GL_RGB
, GL_FLOAT
, 12,
1128 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1129 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1130 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1132 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1133 ARB_TEXTURE_RG
, NULL
},
1134 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1135 GL_RGB
, GL_FLOAT
, 0,
1136 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1137 ARB_TEXTURE_FLOAT
, NULL
},
1138 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1139 GL_RGBA
, GL_FLOAT
, 0,
1140 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1141 ARB_TEXTURE_FLOAT
, NULL
},
1143 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1144 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1145 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1146 ARB_TEXTURE_FLOAT
, NULL
},
1147 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1148 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1149 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1150 ARB_TEXTURE_RG
, NULL
},
1151 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1152 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1153 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1154 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1155 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1156 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1157 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1158 ARB_TEXTURE_RG
, NULL
},
1159 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1160 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1161 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1162 | WINED3DFMT_FLAG_VTF
,
1163 ARB_TEXTURE_FLOAT
, NULL
},
1164 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1165 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1166 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1168 /* Palettized formats */
1169 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1170 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1172 ARB_TEXTURE_RG
, NULL
},
1173 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1174 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1176 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1177 /* Standard ARGB formats */
1178 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1179 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1180 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1181 WINED3D_GL_EXT_NONE
, NULL
},
1182 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1183 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1184 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1185 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1186 | WINED3DFMT_FLAG_VTF
,
1187 WINED3D_GL_EXT_NONE
, NULL
},
1188 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1189 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1190 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1191 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1192 WINED3D_GL_EXT_NONE
, NULL
},
1193 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_RGB5
, GL_RGB8
,
1194 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1195 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1196 | WINED3DFMT_FLAG_RENDERTARGET
,
1197 WINED3D_GL_EXT_NONE
, NULL
},
1198 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_RGB565
, GL_RGB8
,
1199 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1200 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1201 | WINED3DFMT_FLAG_RENDERTARGET
,
1202 ARB_ES2_COMPATIBILITY
, NULL
},
1203 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1204 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1205 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1206 | WINED3DFMT_FLAG_RENDERTARGET
,
1207 WINED3D_GL_EXT_NONE
, NULL
},
1208 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1209 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1210 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1211 WINED3D_GL_EXT_NONE
, NULL
},
1212 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1213 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1214 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1215 | WINED3DFMT_FLAG_SRGB_READ
,
1216 WINED3D_GL_EXT_NONE
, NULL
},
1217 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1218 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1219 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1220 WINED3D_GL_EXT_NONE
, NULL
},
1221 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1222 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1223 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1224 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1225 ARB_TEXTURE_RG
, NULL
},
1226 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1227 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1228 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1229 ARB_TEXTURE_RG
, NULL
},
1230 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1231 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1232 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1233 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1234 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1235 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1236 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1237 WINED3D_GL_EXT_NONE
, NULL
},
1238 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1239 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1240 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1241 | WINED3DFMT_FLAG_RENDERTARGET
,
1242 WINED3D_GL_EXT_NONE
, NULL
},
1243 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1244 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1245 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1246 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1247 | WINED3DFMT_FLAG_VTF
,
1248 WINED3D_GL_EXT_NONE
, NULL
},
1249 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1250 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1251 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1252 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1253 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1254 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1255 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1256 EXT_TEXTURE_INTEGER
, NULL
},
1257 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1258 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1259 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1260 WINED3D_GL_EXT_NONE
, NULL
},
1261 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1262 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1263 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1264 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1265 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1266 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1267 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1268 | WINED3DFMT_FLAG_RENDERTARGET
,
1269 ARB_TEXTURE_RG
, NULL
},
1270 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1271 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1272 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1273 | WINED3DFMT_FLAG_RENDERTARGET
,
1274 WINED3D_GL_EXT_NONE
, NULL
},
1275 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1276 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1277 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1278 | WINED3DFMT_FLAG_RENDERTARGET
,
1279 WINED3D_GL_EXT_NONE
, NULL
},
1280 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1281 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1282 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1283 | WINED3DFMT_FLAG_RENDERTARGET
,
1284 ARB_TEXTURE_RG
, NULL
},
1285 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1286 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1287 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1288 | WINED3DFMT_FLAG_RENDERTARGET
,
1289 ARB_TEXTURE_RG
, NULL
},
1290 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1291 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1292 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1293 ARB_TEXTURE_RG
, NULL
},
1294 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1295 GL_RED_INTEGER
, GL_SHORT
, 0,
1296 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1297 ARB_TEXTURE_RG
, NULL
},
1299 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1300 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1301 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1302 | WINED3DFMT_FLAG_SRGB_READ
,
1303 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1304 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1305 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1306 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1307 | WINED3DFMT_FLAG_RENDERTARGET
,
1308 ARB_TEXTURE_RG
, NULL
},
1309 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1310 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1311 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1312 ARB_TEXTURE_RG
, NULL
},
1313 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1314 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1315 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1316 | WINED3DFMT_FLAG_SRGB_READ
,
1317 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1318 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1319 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1320 WINED3DFMT_FLAG_FILTERING
,
1321 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1322 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1323 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1324 WINED3DFMT_FLAG_FILTERING
,
1325 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1326 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1327 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1328 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1329 ARB_TEXTURE_RG
, NULL
},
1330 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1331 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1332 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1333 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1334 /* Bump mapping stuff */
1335 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1336 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1337 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1338 | WINED3DFMT_FLAG_BUMPMAP
,
1339 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1340 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1341 GL_DSDT_NV
, GL_BYTE
, 0,
1342 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1343 | WINED3DFMT_FLAG_BUMPMAP
,
1344 NV_TEXTURE_SHADER
, NULL
},
1345 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1347 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1348 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1349 EXT_TEXTURE_SNORM
, NULL
},
1350 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1351 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1352 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1353 | WINED3DFMT_FLAG_BUMPMAP
,
1354 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1355 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1356 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1357 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1358 | WINED3DFMT_FLAG_BUMPMAP
,
1359 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1360 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1361 GL_RGBA
, GL_BYTE
, 4,
1362 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1363 | WINED3DFMT_FLAG_BUMPMAP
,
1364 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1365 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1366 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1367 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1368 | WINED3DFMT_FLAG_BUMPMAP
,
1369 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1370 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1371 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1372 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1373 | WINED3DFMT_FLAG_BUMPMAP
,
1374 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1375 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1376 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1377 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1378 | WINED3DFMT_FLAG_BUMPMAP
,
1379 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1380 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1381 GL_RGBA
, GL_BYTE
, 0,
1382 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1383 | WINED3DFMT_FLAG_BUMPMAP
,
1384 NV_TEXTURE_SHADER
, NULL
},
1385 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1386 GL_RGBA
, GL_BYTE
, 0,
1387 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1388 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1389 EXT_TEXTURE_SNORM
, NULL
},
1390 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1391 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1392 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1393 | WINED3DFMT_FLAG_BUMPMAP
,
1394 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1395 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1396 GL_HILO_NV
, GL_SHORT
, 0,
1397 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1398 | WINED3DFMT_FLAG_BUMPMAP
,
1399 NV_TEXTURE_SHADER
, NULL
},
1400 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1402 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1403 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1404 EXT_TEXTURE_SNORM
, NULL
},
1405 /* Depth stencil formats */
1406 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1407 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1408 WINED3DFMT_FLAG_DEPTH
,
1409 WINED3D_GL_EXT_NONE
, NULL
},
1410 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1411 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1412 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1413 ARB_DEPTH_TEXTURE
, NULL
},
1414 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1415 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1416 WINED3DFMT_FLAG_DEPTH
,
1417 WINED3D_GL_EXT_NONE
, NULL
},
1418 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT32_ARB
, GL_DEPTH_COMPONENT32_ARB
, 0,
1419 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1420 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1421 ARB_DEPTH_TEXTURE
, NULL
},
1422 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1423 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1424 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1425 ARB_DEPTH_TEXTURE
, NULL
},
1426 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1427 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1428 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1429 EXT_PACKED_DEPTH_STENCIL
, convert_s1_uint_d15_unorm
},
1430 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1431 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1432 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1433 ARB_FRAMEBUFFER_OBJECT
, convert_s1_uint_d15_unorm
},
1434 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1435 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1436 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1437 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1438 ARB_DEPTH_TEXTURE
, NULL
},
1439 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1440 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1441 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1442 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1443 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1444 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1445 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1446 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1447 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1448 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1449 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1450 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1451 WINED3DFMT_FLAG_DEPTH
,
1452 WINED3D_GL_EXT_NONE
, NULL
},
1453 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1454 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1455 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1456 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1457 ARB_DEPTH_TEXTURE
, NULL
},
1458 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1459 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1460 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1461 ARB_DEPTH_TEXTURE
, NULL
},
1462 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1463 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1464 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1465 EXT_PACKED_DEPTH_STENCIL
, convert_s4x4_uint_d24_unorm
},
1466 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1467 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1468 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1469 ARB_FRAMEBUFFER_OBJECT
, convert_s4x4_uint_d24_unorm
},
1470 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1471 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1472 WINED3DFMT_FLAG_DEPTH
,
1473 WINED3D_GL_EXT_NONE
, NULL
},
1474 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1475 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1476 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1477 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1478 ARB_DEPTH_TEXTURE
, NULL
},
1479 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1480 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1481 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1482 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1483 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1484 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1485 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1486 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1487 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1488 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1489 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1490 EXT_TEXTURE_INTEGER
, NULL
},
1491 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1492 GL_RGBA_INTEGER
, GL_INT
, 0,
1493 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1494 EXT_TEXTURE_INTEGER
, NULL
},
1495 /* Vendor-specific formats */
1496 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1497 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1498 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1499 | WINED3DFMT_FLAG_COMPRESSED
,
1500 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1501 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1502 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1503 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1504 | WINED3DFMT_FLAG_COMPRESSED
,
1505 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1506 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1507 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1508 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1509 | WINED3DFMT_FLAG_COMPRESSED
,
1510 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1511 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1512 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1513 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1514 | WINED3DFMT_FLAG_COMPRESSED
,
1515 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1516 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1517 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1518 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1519 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1520 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1521 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1522 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1523 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1524 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1525 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1526 {WINED3DFMT_NULL
, 0, 0, 0,
1527 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1528 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1529 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1532 struct wined3d_format_srgb_info
1534 enum wined3d_format_id srgb_format_id
;
1535 enum wined3d_format_id base_format_id
;
1538 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1540 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1541 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1542 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1543 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1544 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1545 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1546 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1549 static inline int get_format_idx(enum wined3d_format_id format_id
)
1553 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1556 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1558 if (format_index_remap
[i
].id
== format_id
)
1559 return format_index_remap
[i
].idx
;
1565 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
1569 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1570 format
->flags
[i
] |= flag
;
1573 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
1577 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1578 format
->flags
[i
] &= ~flag
;
1581 static enum wined3d_channel_type
map_channel_type(char t
)
1586 return WINED3D_CHANNEL_TYPE_UNORM
;
1588 return WINED3D_CHANNEL_TYPE_SNORM
;
1590 return WINED3D_CHANNEL_TYPE_UINT
;
1592 return WINED3D_CHANNEL_TYPE_SINT
;
1594 return WINED3D_CHANNEL_TYPE_FLOAT
;
1596 return WINED3D_CHANNEL_TYPE_DEPTH
;
1598 return WINED3D_CHANNEL_TYPE_STENCIL
;
1600 return WINED3D_CHANNEL_TYPE_UNUSED
;
1602 ERR("Invalid channel type '%c'.\n", t
);
1603 return WINED3D_CHANNEL_TYPE_NONE
;
1607 static BOOL
init_format_base_info(struct wined3d_gl_info
*gl_info
)
1611 gl_info
->format_count
= WINED3D_FORMAT_COUNT
;
1612 if (!(gl_info
->formats
= wined3d_calloc(gl_info
->format_count
, sizeof(*gl_info
->formats
))))
1614 ERR("Failed to allocate memory.\n");
1618 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
1620 struct wined3d_format
*format
;
1623 fmt_idx
= get_format_idx(formats
[i
].id
);
1626 ERR("Could not allocate index for format %s %#x.\n",
1627 debug_d3dformat(formats
[i
].id
), formats
[i
].id
);
1630 format
= &gl_info
->formats
[fmt_idx
];
1632 format
->id
= formats
[i
].id
;
1633 format
->red_size
= formats
[i
].red_size
;
1634 format
->green_size
= formats
[i
].green_size
;
1635 format
->blue_size
= formats
[i
].blue_size
;
1636 format
->alpha_size
= formats
[i
].alpha_size
;
1637 format
->red_offset
= formats
[i
].red_offset
;
1638 format
->green_offset
= formats
[i
].green_offset
;
1639 format
->blue_offset
= formats
[i
].blue_offset
;
1640 format
->alpha_offset
= formats
[i
].alpha_offset
;
1641 format
->byte_count
= formats
[i
].bpp
;
1642 format
->depth_size
= formats
[i
].depth_size
;
1643 format
->stencil_size
= formats
[i
].stencil_size
;
1644 format
->block_width
= 1;
1645 format
->block_height
= 1;
1646 format
->block_byte_count
= formats
[i
].bpp
;
1649 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
1651 const struct wined3d_format
*typeless_format
;
1652 struct wined3d_format
*format
;
1656 fmt_idx
= get_format_idx(typed_formats
[i
].id
);
1659 ERR("Could not allocate index for format %s %#x.\n",
1660 debug_d3dformat(typed_formats
[i
].id
), typed_formats
[i
].id
);
1663 format
= &gl_info
->formats
[fmt_idx
];
1665 typeless_format
= wined3d_get_format(gl_info
, typed_formats
[i
].typeless_id
);
1666 if (typeless_format
->id
== WINED3DFMT_UNKNOWN
)
1668 ERR("Typeless format %s (%#x) not found.\n",
1669 debug_d3dformat(typed_formats
[i
].typeless_id
), typed_formats
[i
].typeless_id
);
1673 format
->id
= typed_formats
[i
].id
;
1674 format
->red_size
= typeless_format
->red_size
;
1675 format
->green_size
= typeless_format
->green_size
;
1676 format
->blue_size
= typeless_format
->blue_size
;
1677 format
->alpha_size
= typeless_format
->alpha_size
;
1678 format
->red_offset
= typeless_format
->red_offset
;
1679 format
->green_offset
= typeless_format
->green_offset
;
1680 format
->blue_offset
= typeless_format
->blue_offset
;
1681 format
->alpha_offset
= typeless_format
->alpha_offset
;
1682 format
->byte_count
= typeless_format
->byte_count
;
1683 format
->depth_size
= typeless_format
->depth_size
;
1684 format
->stencil_size
= typeless_format
->stencil_size
;
1685 format
->block_width
= typeless_format
->block_width
;
1686 format
->block_height
= typeless_format
->block_height
;
1687 format
->block_byte_count
= typeless_format
->block_byte_count
;
1688 format
->typeless_id
= typeless_format
->id
;
1690 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
1692 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
1693 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
1694 flags
|= WINED3DFMT_FLAG_INTEGER
;
1695 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
1696 flags
|= WINED3DFMT_FLAG_FLOAT
;
1698 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
1700 format
->depth_size
= format
->red_size
;
1701 format
->red_size
= format
->red_offset
= 0;
1705 format_set_flag(format
, flags
);
1708 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
1710 int fmt_idx
= get_format_idx(ddi_formats
[i
].id
);
1714 ERR("Format %s (%#x) not found.\n", debug_d3dformat(ddi_formats
[i
].id
), ddi_formats
[i
].id
);
1718 gl_info
->formats
[fmt_idx
].ddi_format
= ddi_formats
[i
].ddi_format
;
1721 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
1723 int fmt_idx
= get_format_idx(format_base_flags
[i
].id
);
1727 ERR("Format %s (%#x) not found.\n",
1728 debug_d3dformat(format_base_flags
[i
].id
), format_base_flags
[i
].id
);
1732 format_set_flag(&gl_info
->formats
[fmt_idx
], format_base_flags
[i
].flags
);
1738 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
1742 static BOOL
init_format_block_info(struct wined3d_gl_info
*gl_info
)
1746 for (i
= 0; i
< (sizeof(format_block_info
) / sizeof(*format_block_info
)); ++i
)
1748 struct wined3d_format
*format
;
1749 int fmt_idx
= get_format_idx(format_block_info
[i
].id
);
1753 ERR("Format %s (%#x) not found.\n",
1754 debug_d3dformat(format_block_info
[i
].id
), format_block_info
[i
].id
);
1758 format
= &gl_info
->formats
[fmt_idx
];
1759 format
->block_width
= format_block_info
[i
].block_width
;
1760 format
->block_height
= format_block_info
[i
].block_height
;
1761 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
1762 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_BLOCKS
);
1763 if (!format_block_info
[i
].verify
)
1764 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
);
1770 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
1774 case WINED3D_GL_RES_TYPE_TEX_1D
:
1775 return GL_TEXTURE_1D
;
1776 case WINED3D_GL_RES_TYPE_TEX_2D
:
1777 return GL_TEXTURE_2D
;
1778 case WINED3D_GL_RES_TYPE_TEX_3D
:
1779 return GL_TEXTURE_3D
;
1780 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1781 return GL_TEXTURE_CUBE_MAP_ARB
;
1782 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1783 return GL_TEXTURE_RECTANGLE_ARB
;
1784 case WINED3D_GL_RES_TYPE_BUFFER
:
1785 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
1786 case WINED3D_GL_RES_TYPE_RB
:
1787 return GL_RENDERBUFFER
;
1788 case WINED3D_GL_RES_TYPE_COUNT
:
1791 ERR("Unexpected GL resource type %u.\n", type
);
1795 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
1796 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
1800 case WINED3D_GL_RES_TYPE_TEX_1D
:
1801 case WINED3D_GL_RES_TYPE_TEX_2D
:
1802 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1803 case WINED3D_GL_RES_TYPE_TEX_3D
:
1804 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1805 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
1808 case WINED3D_GL_RES_TYPE_RB
:
1809 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
1812 case WINED3D_GL_RES_TYPE_BUFFER
:
1813 case WINED3D_GL_RES_TYPE_COUNT
:
1818 /* Context activation is done by the caller. */
1819 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
, unsigned int flags
,
1820 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
, GLenum format
, GLenum type
)
1822 GLenum attach_type
= flags
& WINED3DFMT_FLAG_DEPTH
?
1823 GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
1827 case WINED3D_GL_RES_TYPE_TEX_1D
:
1828 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1829 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
1830 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
1831 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1832 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1834 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
,
1836 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1837 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
,
1841 case WINED3D_GL_RES_TYPE_TEX_2D
:
1842 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1843 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1844 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
1845 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
1846 format
, type
, NULL
);
1847 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1848 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1850 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
1851 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1852 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1853 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1854 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1857 case WINED3D_GL_RES_TYPE_TEX_3D
:
1858 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1859 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
1860 GL_EXTCALL(glTexImage3D
)(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0,
1861 format
, type
, NULL
);
1862 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1863 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1865 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
,
1866 GL_TEXTURE_3D
, *object
, 0, 0);
1867 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1868 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1869 GL_TEXTURE_3D
, *object
, 0, 0);
1872 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1873 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1874 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
1875 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
1876 format
, type
, NULL
);
1877 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
1878 format
, type
, NULL
);
1879 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
1880 format
, type
, NULL
);
1881 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
1882 format
, type
, NULL
);
1883 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
1884 format
, type
, NULL
);
1885 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
1886 format
, type
, NULL
);
1887 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1888 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1890 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
1891 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
1892 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1893 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1894 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
1897 case WINED3D_GL_RES_TYPE_RB
:
1898 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
1899 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
1900 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
1901 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
,
1903 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1904 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
,
1908 case WINED3D_GL_RES_TYPE_BUFFER
:
1909 case WINED3D_GL_RES_TYPE_COUNT
:
1913 /* Ideally we'd skip all formats already known not to work on textures
1914 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
1915 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
1916 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
1917 * errors generated by invalid formats. */
1918 while (gl_info
->gl_ops
.gl
.p_glGetError());
1921 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
1922 const struct wined3d_color
*color
)
1924 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
1925 static const struct wined3d_vec3 default_geometry
[] =
1927 {-1.0f
, -1.0f
, 0.0f
},
1928 { 1.0f
, -1.0f
, 0.0f
},
1929 {-1.0f
, 1.0f
, 0.0f
},
1930 { 1.0f
, 1.0f
, 0.0f
},
1932 static const char vs_core_header
[] =
1936 "out vec4 out_color;\n"
1938 static const char vs_legacy_header
[] =
1940 "attribute vec4 pos;\n"
1941 "attribute vec4 color;\n"
1942 "varying vec4 out_color;\n"
1944 static const char vs_body
[] =
1947 " gl_Position = pos;\n"
1948 " out_color = color;\n"
1950 static const char fs_core
[] =
1952 "in vec4 out_color;\n"
1953 "out vec4 fragment_color;\n"
1957 " fragment_color = out_color;\n"
1959 static const char fs_legacy
[] =
1961 "varying vec4 out_color;\n"
1965 " gl_FragData[0] = out_color;\n"
1967 const char *source
[2];
1968 GLuint vs_id
, fs_id
;
1972 geometry
= default_geometry
;
1974 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
1975 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
1977 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
1978 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
1979 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
1980 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
1981 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
1983 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
1984 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
1985 for (i
= 0; i
< 4; ++i
)
1986 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
1987 gl_info
->gl_ops
.gl
.p_glEnd();
1988 checkGLcall("Drawing a quad");
1993 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
1994 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
1995 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
1996 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
1997 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
1998 GL_EXTCALL(glEnableVertexAttribArray(0));
1999 GL_EXTCALL(glDisableVertexAttribArray(1));
2001 if (!ctx
->test_program_id
)
2003 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2005 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2006 source
[0] = gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? vs_legacy_header
: vs_core_header
;
2007 source
[1] = vs_body
;
2008 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2009 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2010 GL_EXTCALL(glDeleteShader(vs_id
));
2012 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2013 source
[0] = gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? fs_legacy
: fs_core
;
2014 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2015 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2016 GL_EXTCALL(glDeleteShader(fs_id
));
2018 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2019 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2021 GL_EXTCALL(glCompileShader(vs_id
));
2022 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2023 GL_EXTCALL(glCompileShader(fs_id
));
2024 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2025 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2026 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2028 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2030 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2032 GL_EXTCALL(glUseProgram(0));
2033 GL_EXTCALL(glDisableVertexAttribArray(0));
2034 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2035 checkGLcall("Drawing a quad");
2038 /* Context activation is done by the caller. */
2039 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format
*format
)
2041 /* Check if the default internal format is supported as a frame buffer
2042 * target, otherwise fall back to the render target internal.
2044 * Try to stick to the standard format if possible, this limits precision differences. */
2045 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2046 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2047 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2048 GLenum status
, rt_internal
= format
->rtInternal
;
2049 GLuint object
, color_rb
;
2050 enum wined3d_gl_resource_type type
;
2051 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2053 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2055 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2057 const char *type_string
= "color";
2059 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2062 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glInternal
,
2063 format
->glFormat
, format
->glType
);
2065 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2067 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2068 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2069 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2070 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2072 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2074 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2075 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2076 checkGLcall("Create and attach color rb attachment");
2077 type_string
= "depth / stencil";
2080 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2081 checkGLcall("Framebuffer format check");
2083 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2085 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2086 debug_d3dformat(format
->id
), type_string
, type
);
2087 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2088 format
->rtInternal
= format
->glInternal
;
2089 regular_fmt_used
= TRUE
;
2095 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2097 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2098 " and no fallback specified.\n", debug_d3dformat(format
->id
), type
);
2099 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2103 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2104 debug_d3dformat(format
->id
), type_string
, type
);
2106 format
->rtInternal
= format
->glInternal
;
2110 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2111 " trying rtInternal format as fallback.\n",
2112 debug_d3dformat(format
->id
), type_string
, type
);
2114 while (gl_info
->gl_ops
.gl
.p_glGetError());
2116 delete_fbo_attachment(gl_info
, type
, object
);
2117 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->rtInternal
,
2118 format
->glFormat
, format
->glType
);
2120 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2121 checkGLcall("Framebuffer format check");
2123 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2125 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2126 debug_d3dformat(format
->id
), type_string
, type
);
2127 fallback_fmt_used
= TRUE
;
2131 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2132 debug_d3dformat(format
->id
), type_string
, type
);
2133 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2138 if (status
== GL_FRAMEBUFFER_COMPLETE
2139 && ((format
->flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2140 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2141 && !(format
->flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2142 && format
->id
!= WINED3DFMT_NULL
&& format
->id
!= WINED3DFMT_P8_UINT
2143 && format
->glFormat
!= GL_LUMINANCE
&& format
->glFormat
!= GL_LUMINANCE_ALPHA
2144 && (format
->red_size
|| format
->alpha_size
))
2146 DWORD readback
[16 * 16 * 16], color
, r_range
, a_range
;
2151 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2152 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2154 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2155 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2156 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2157 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2159 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2160 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2161 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2162 checkGLcall("RB attachment");
2165 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2166 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2167 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2168 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2170 while (gl_info
->gl_ops
.gl
.p_glGetError());
2171 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2172 debug_d3dformat(format
->id
), type
);
2173 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2177 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2178 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2179 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2181 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2182 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2184 draw_test_quad(ctx
, NULL
, &black
);
2186 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2188 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2190 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2194 case WINED3D_GL_RES_TYPE_TEX_1D
:
2195 /* Rebinding texture to workaround a fglrx bug. */
2196 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2197 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2198 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2199 color
= readback
[7];
2202 case WINED3D_GL_RES_TYPE_TEX_2D
:
2203 case WINED3D_GL_RES_TYPE_TEX_3D
:
2204 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2205 /* Rebinding texture to workaround a fglrx bug. */
2206 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2207 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2208 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2209 color
= readback
[7 * 16 + 7];
2212 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2213 /* Rebinding texture to workaround a fglrx bug. */
2214 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2215 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2216 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2217 color
= readback
[7 * 16 + 7];
2220 case WINED3D_GL_RES_TYPE_RB
:
2221 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2222 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2223 color
= readback
[7 * 16 + 7];
2226 case WINED3D_GL_RES_TYPE_BUFFER
:
2227 case WINED3D_GL_RES_TYPE_COUNT
:
2231 checkGLcall("Post-pixelshader blending check");
2234 r
= (color
& 0x00ff0000u
) >> 16;
2236 r_range
= format
->red_size
< 8 ? 1u << (8 - format
->red_size
) : 1;
2237 a_range
= format
->alpha_size
< 8 ? 1u << (8 - format
->alpha_size
) : 1;
2238 if (format
->red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2240 else if (format
->alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2244 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2245 debug_d3dformat(format
->id
), type
);
2246 TRACE("Color output: %#x\n", color
);
2247 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2251 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2252 debug_d3dformat(format
->id
), type
);
2253 TRACE("Color output: %#x\n", color
);
2254 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2258 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2259 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2261 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2262 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2263 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2264 checkGLcall("RB cleanup");
2268 if (format
->glInternal
!= format
->glGammaInternal
)
2270 delete_fbo_attachment(gl_info
, type
, object
);
2271 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glGammaInternal
,
2272 format
->glFormat
, format
->glType
);
2274 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2275 checkGLcall("Framebuffer format check");
2277 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2279 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2280 debug_d3dformat(format
->id
), type
);
2281 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2285 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2286 debug_d3dformat(format
->id
), type
);
2289 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2290 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2292 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2294 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2295 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2298 delete_fbo_attachment(gl_info
, type
, object
);
2299 checkGLcall("Framebuffer format check cleaup");
2302 if (fallback_fmt_used
&& regular_fmt_used
)
2304 FIXME("Format %s needs different render target formats for different resource types.\n",
2305 debug_d3dformat(format
->id
));
2306 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2307 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2311 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format
*format
,
2312 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2315 enum wined3d_gl_resource_type type
;
2317 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2319 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2320 if (value
== GL_FULL_SUPPORT
)
2322 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2323 format
->flags
[type
] |= flag
;
2327 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2328 format
->flags
[type
] &= ~flag
;
2333 /* Context activation is done by the caller. */
2334 static void init_format_fbo_compat_info(struct wined3d_caps_gl_ctx
*ctx
)
2336 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2337 unsigned int i
, type
;
2340 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2342 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2345 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2346 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2347 GLenum rt_internal
= format
->rtInternal
;
2349 if (!format
->glInternal
)
2352 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2354 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2355 format
->glInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2356 if (value
== GL_FULL_SUPPORT
)
2358 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2359 debug_d3dformat(format
->id
), type
);
2360 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2361 format
->rtInternal
= format
->glInternal
;
2362 regular_fmt_used
= TRUE
;
2364 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2365 format
->glInternal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2366 if (value
== GL_FULL_SUPPORT
)
2368 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2369 debug_d3dformat(format
->id
), type
);
2370 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2374 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2375 debug_d3dformat(format
->id
), type
);
2376 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2383 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2385 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2386 " and no fallback specified, resource type %u.\n",
2387 debug_d3dformat(format
->id
), type
);
2388 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2391 TRACE("Format %s is not supported as FBO color attachment,"
2392 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2393 format
->rtInternal
= format
->glInternal
;
2397 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2398 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2399 if (value
== GL_FULL_SUPPORT
)
2401 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2402 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2403 fallback_fmt_used
= TRUE
;
2407 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2408 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2409 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2414 if (format
->glInternal
!= format
->glGammaInternal
)
2416 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2417 format
->glGammaInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2418 if (value
== GL_FULL_SUPPORT
)
2420 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2421 debug_d3dformat(format
->id
), type
);
2422 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2426 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2427 debug_d3dformat(format
->id
), type
);
2430 else if (format
->flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2431 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2434 if (fallback_fmt_used
&& regular_fmt_used
)
2436 FIXME("Format %s needs different render target formats for different resource types.\n",
2437 debug_d3dformat(format
->id
));
2438 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2439 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2445 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2447 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2448 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2449 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2450 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2453 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2455 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2457 if (!format
->glInternal
) continue;
2459 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2461 TRACE("Skipping format %s because it's a compressed format.\n",
2462 debug_d3dformat(format
->id
));
2466 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2468 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->id
));
2469 check_fbo_compat(ctx
, format
);
2473 format
->rtInternal
= format
->glInternal
;
2477 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2478 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2481 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2485 GLenum internal_format
;
2491 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2492 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2493 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2495 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2496 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2497 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2499 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2500 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2501 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2502 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2503 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2504 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2505 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2506 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2508 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2509 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2510 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2511 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2512 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2514 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2515 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2516 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2517 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2518 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2519 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2520 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2521 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2522 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2523 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2524 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2525 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2526 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2527 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2528 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2529 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2530 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2532 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2533 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2534 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2535 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
2536 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
2538 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
2539 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
2540 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
2541 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
2542 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
2543 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
2544 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
2545 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
2546 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
2548 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
2549 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
2550 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
2551 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
2554 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2555 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2557 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2558 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2561 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2562 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2564 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2565 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2568 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2569 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2571 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2572 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2574 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2575 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2577 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2578 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2583 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
2585 if (view_classes
[i
].internal_format
== internal_format
)
2586 return view_classes
[i
].view_class
;
2592 static void query_view_class(struct wined3d_format
*format
)
2594 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
2596 internal_view_class
= lookup_gl_view_class(format
->glInternal
);
2597 gamma_view_class
= lookup_gl_view_class(format
->glGammaInternal
);
2598 rt_view_class
= lookup_gl_view_class(format
->rtInternal
);
2600 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
2602 format
->gl_view_class
= internal_view_class
;
2603 TRACE("Format %s is member of GL view class %#x.\n",
2604 debug_d3dformat(format
->id
), format
->gl_view_class
);
2608 format
->gl_view_class
= GL_NONE
;
2612 static void query_internal_format(struct wined3d_adapter
*adapter
,
2613 struct wined3d_format
*format
, const struct wined3d_format_texture_info
*texture_info
,
2614 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
2616 GLint count
, multisample_types
[MAX_MULTISAMPLE_TYPES
];
2617 unsigned int i
, max_log2
;
2619 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2621 query_format_flag(gl_info
, format
, format
->glInternal
, GL_VERTEX_TEXTURE
,
2622 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
2623 query_format_flag(gl_info
, format
, format
->glInternal
, GL_FILTER
,
2624 WINED3DFMT_FLAG_FILTERING
, "filtering");
2626 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2628 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_READ
,
2629 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
2631 if (srgb_write_supported
)
2632 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_WRITE
,
2633 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
2635 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2637 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
2638 format
->glGammaInternal
= format
->glInternal
;
2639 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2640 format
->glInternal
= format
->glGammaInternal
;
2645 if (!gl_info
->limits
.vertex_samplers
)
2646 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2648 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2649 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
2650 else if (format
->id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->id
!= WINED3DFMT_R32_FLOAT
)
2651 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2653 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2655 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
2656 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
2658 format
->glGammaInternal
= format
->glInternal
;
2659 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2661 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2663 format
->glInternal
= format
->glGammaInternal
;
2667 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
2668 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2670 if (!gl_info
->supported
[ARB_DEPTH_TEXTURE
]
2671 && texture_info
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2673 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2674 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2675 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2676 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2677 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2681 query_view_class(format
);
2683 if (format
->glInternal
&& format
->flags
[WINED3D_GL_RES_TYPE_RB
]
2684 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2686 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
2688 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2689 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
2690 checkGLcall("glGetInternalformativ(GL_NUM_SAMPLE_COUNTS)");
2691 count
= min(count
, MAX_MULTISAMPLE_TYPES
);
2692 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2693 GL_SAMPLES
, count
, multisample_types
));
2694 checkGLcall("glGetInternalformativ(GL_SAMPLES)");
2695 for (i
= 0; i
< count
; ++i
)
2697 if (multisample_types
[i
] > sizeof(format
->multisample_types
) * 8)
2699 format
->multisample_types
|= 1u << (multisample_types
[i
] - 1);
2704 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
2705 sizeof(format
->multisample_types
) * 8));
2706 for (i
= 1; i
<= max_log2
; ++i
)
2707 format
->multisample_types
|= 1u << ((1u << i
) - 1);
2712 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
2714 struct fragment_caps fragment_caps
;
2715 struct shader_caps shader_caps
;
2719 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2720 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
2721 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
2722 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
2724 for (i
= 0; i
< sizeof(format_texture_info
) / sizeof(*format_texture_info
); ++i
)
2726 int srgb_fmt_idx
= -1, fmt_idx
= get_format_idx(format_texture_info
[i
].id
);
2727 struct wined3d_format
*format
, *srgb_format
;
2731 ERR("Format %s (%#x) not found.\n",
2732 debug_d3dformat(format_texture_info
[i
].id
), format_texture_info
[i
].id
);
2736 if (!gl_info
->supported
[format_texture_info
[i
].extension
]) continue;
2738 format
= &gl_info
->formats
[fmt_idx
];
2740 /* ARB_texture_rg defines floating point formats, but only if
2741 * ARB_texture_float is also supported. */
2742 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
2743 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
2746 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
2747 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
2748 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
2751 format
->glInternal
= format_texture_info
[i
].gl_internal
;
2752 format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2753 format
->rtInternal
= format_texture_info
[i
].gl_rt_internal
;
2754 format
->glFormat
= format_texture_info
[i
].gl_format
;
2755 format
->glType
= format_texture_info
[i
].gl_type
;
2756 format
->color_fixup
= COLOR_FIXUP_IDENTITY
;
2757 format
->height_scale
.numerator
= 1;
2758 format
->height_scale
.denominator
= 1;
2760 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
;
2761 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
;
2762 format
->flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
;
2764 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
2765 * problematic", but doesn't explicitly mandate that an error is generated. */
2766 if (gl_info
->supported
[EXT_TEXTURE3D
]
2767 && !(format_texture_info
[i
].flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
2768 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
;
2770 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2771 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
;
2773 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
2774 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
;
2776 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
;
2777 format
->flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2779 if (format
->glGammaInternal
!= format
->glInternal
2780 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2782 format
->glGammaInternal
= format
->glInternal
;
2783 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2786 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
2788 /* Texture conversion stuff */
2789 format
->convert
= format_texture_info
[i
].convert
;
2790 format
->conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
2792 for (j
= 0; j
< sizeof(format_srgb_info
) / sizeof(*format_srgb_info
); ++j
)
2794 if (format_srgb_info
[j
].base_format_id
== format
->id
)
2796 srgb_fmt_idx
= get_format_idx(format_srgb_info
[j
].srgb_format_id
);
2797 if (srgb_fmt_idx
== -1)
2799 ERR("Format %s (%#x) not found.\n",
2800 debug_d3dformat(format_srgb_info
[j
].srgb_format_id
),
2801 format_srgb_info
[j
].srgb_format_id
);
2808 if (srgb_fmt_idx
== -1)
2811 srgb_format
= &gl_info
->formats
[srgb_fmt_idx
];
2813 *srgb_format
= *format
;
2814 srgb_format
->id
= format_srgb_info
[j
].srgb_format_id
;
2816 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
2817 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2819 srgb_format
->glInternal
= format_texture_info
[i
].gl_srgb_internal
;
2820 srgb_format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2821 format_set_flag(srgb_format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2822 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
2829 static BOOL
color_match(DWORD c1
, DWORD c2
, BYTE max_diff
)
2831 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2833 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2835 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2837 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2841 /* A context is provided by the caller */
2842 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
2844 static const DWORD data
[] = {0x00000000, 0xffffffff};
2845 GLuint tex
, fbo
, buffer
;
2846 DWORD readback
[16 * 1];
2849 /* Render a filtered texture and see what happens. This is intended to detect the lack of
2850 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
2851 * falling back to software. If this changes in the future this code will get fooled and
2852 * apps might hit the software path due to incorrectly advertised caps.
2854 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
2855 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
2856 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
2859 while (gl_info
->gl_ops
.gl
.p_glGetError());
2861 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
2862 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
2863 memset(readback
, 0x7e, sizeof(readback
));
2864 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
2865 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
2866 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2867 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2868 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
2869 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
2870 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
2872 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
2873 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
2874 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
2875 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
2876 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
2877 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
2878 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
2879 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
2880 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
2881 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
2883 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2884 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2885 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
2886 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2888 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2889 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2890 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2891 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2892 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2893 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2895 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
2896 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2898 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2899 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
2900 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
2901 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
2902 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
2903 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
2904 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
2905 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
2906 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
2907 gl_info
->gl_ops
.gl
.p_glEnd();
2909 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
2910 memset(readback
, 0x7f, sizeof(readback
));
2911 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2912 if (color_match(readback
[6], 0xffffffff, 5) || color_match(readback
[6], 0x00000000, 5)
2913 || color_match(readback
[9], 0xffffffff, 5) || color_match(readback
[9], 0x00000000, 5))
2915 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
2916 readback
[6], readback
[9]);
2921 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
2922 readback
[6], readback
[9]);
2926 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
2927 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2928 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
2929 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
2931 if (gl_info
->gl_ops
.gl
.p_glGetError())
2933 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
2940 static void init_format_filter_info(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
)
2942 struct wined3d_format
*format
;
2943 unsigned int fmt_idx
, i
;
2944 static const enum wined3d_format_id fmts16
[] =
2946 WINED3DFMT_R16_FLOAT
,
2947 WINED3DFMT_R16G16_FLOAT
,
2948 WINED3DFMT_R16G16B16A16_FLOAT
,
2952 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2953 /* This was already handled by init_format_texture_info(). */
2956 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
2957 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
2959 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
2960 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2962 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
2965 else if (gl_info
->limits
.glsl_varyings
> 44)
2967 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
2972 TRACE("Assuming no float16 blending\n");
2978 for(i
= 0; i
< (sizeof(fmts16
) / sizeof(*fmts16
)); i
++)
2980 fmt_idx
= get_format_idx(fmts16
[i
]);
2981 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_FILTERING
);
2987 for(i
= 0; i
< (sizeof(fmts16
) / sizeof(*fmts16
)); i
++)
2989 fmt_idx
= get_format_idx(fmts16
[i
]);
2990 format
= &gl_info
->formats
[fmt_idx
];
2991 if (!format
->glInternal
) continue; /* Not supported by GL */
2993 filtered
= check_filter(gl_info
, gl_info
->formats
[fmt_idx
].glInternal
);
2996 TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16
[i
]));
2997 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
3001 TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16
[i
]));
3006 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3011 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3012 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3013 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3015 idx
= get_format_idx(WINED3DFMT_R32_FLOAT
);
3016 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3017 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3019 idx
= get_format_idx(WINED3DFMT_R16G16_UNORM
);
3020 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3021 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3023 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3024 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3025 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3027 idx
= get_format_idx(WINED3DFMT_R32G32_FLOAT
);
3028 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3029 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3031 /* GL_ATI_envmap_bumpmap in theory supports R8G8_SNORM but is no longer supported by
3033 if (gl_info
->supported
[NV_TEXTURE_SHADER
] || gl_info
->supported
[EXT_TEXTURE_SNORM
])
3035 /* R8G8_SNORM and R16G16_SNORM need a fixup of the undefined blue channel. OpenGL
3036 * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
3037 * conversion for this format. */
3038 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3039 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3040 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3041 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3042 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3043 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3047 /* Emulate using unsigned formats. This requires load-time conversion in addition to the
3049 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3050 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3051 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3052 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3053 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3054 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3055 idx
= get_format_idx(WINED3DFMT_R8G8B8A8_SNORM
);
3056 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3057 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 1, CHANNEL_SOURCE_Z
, 1, CHANNEL_SOURCE_W
);
3058 idx
= get_format_idx(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3059 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3060 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
);
3063 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3065 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3066 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3067 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
);
3070 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] || gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3072 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3073 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3074 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3076 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3077 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3078 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3080 else if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
])
3082 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3083 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3084 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_W
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3087 if (!gl_info
->supported
[APPLE_YCBCR_422
])
3089 idx
= get_format_idx(WINED3DFMT_YUY2
);
3090 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3092 idx
= get_format_idx(WINED3DFMT_UYVY
);
3093 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3096 idx
= get_format_idx(WINED3DFMT_YV12
);
3097 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3098 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3099 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3100 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3102 idx
= get_format_idx(WINED3DFMT_NV12
);
3103 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3104 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3105 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3106 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3108 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3110 idx
= get_format_idx(WINED3DFMT_A8_UNORM
);
3111 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3112 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_X
);
3113 idx
= get_format_idx(WINED3DFMT_L8A8_UNORM
);
3114 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3115 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3116 idx
= get_format_idx(WINED3DFMT_L4A4_UNORM
);
3117 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3118 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3119 idx
= get_format_idx(WINED3DFMT_L16_UNORM
);
3120 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3121 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3122 idx
= get_format_idx(WINED3DFMT_INTZ
);
3123 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3124 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3127 if (gl_info
->supported
[ARB_TEXTURE_RG
])
3129 idx
= get_format_idx(WINED3DFMT_L8_UNORM
);
3130 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3131 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3134 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3136 idx
= get_format_idx(WINED3DFMT_P8_UINT
);
3137 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3140 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3142 idx
= get_format_idx(WINED3DFMT_B8G8R8A8_UNORM
);
3143 gl_info
->formats
[idx
].gl_vtx_format
= GL_BGRA
;
3146 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
3148 /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
3149 * It is the job of the vertex buffer code to make sure that the vbos have the right format */
3150 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3151 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3153 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3154 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3157 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3159 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3160 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3162 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3163 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3165 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3166 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3169 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3171 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_UNORM
);
3172 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3175 /* ATI instancing hack: Although ATI cards do not support Shader Model
3176 * 3.0, they support instancing. To query if the card supports instancing
3177 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3178 * is used. Should an application check for this, provide a proper return
3179 * value. We can do instancing with all shader versions, but we need
3182 * Additionally applications have to set the D3DRS_POINTSIZE render state
3183 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3184 * doesn't need that and just ignores it.
3186 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3187 /* FIXME: This should just check the shader backend caps. */
3188 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3190 idx
= get_format_idx(WINED3DFMT_INST
);
3191 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3194 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3195 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3196 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3197 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3198 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3200 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3202 idx
= get_format_idx(WINED3DFMT_NVDB
);
3203 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3206 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3207 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3208 * RENDERTARGET usage. */
3209 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3211 idx
= get_format_idx(WINED3DFMT_RESZ
);
3212 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3215 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3217 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3219 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3222 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3223 || !adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3224 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3227 /* GL_EXT_texture_compression_s3tc does not support 3D textures. Some Windows drivers
3228 * for dx9 GPUs support it, some do not, so not supporting DXTn volumes is OK for d3d9.
3230 * Note that GL_NV_texture_compression_vtc adds this functionality to OpenGL, but the
3231 * block layout is not compatible with the one used by d3d. See volume_dxt5_test. */
3232 idx
= get_format_idx(WINED3DFMT_DXT1
);
3233 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3234 idx
= get_format_idx(WINED3DFMT_DXT2
);
3235 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3236 idx
= get_format_idx(WINED3DFMT_DXT3
);
3237 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3238 idx
= get_format_idx(WINED3DFMT_DXT4
);
3239 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3240 idx
= get_format_idx(WINED3DFMT_DXT5
);
3241 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3242 idx
= get_format_idx(WINED3DFMT_BC1_UNORM
);
3243 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3244 idx
= get_format_idx(WINED3DFMT_BC1_UNORM_SRGB
);
3245 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3246 idx
= get_format_idx(WINED3DFMT_BC2_UNORM
);
3247 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3248 idx
= get_format_idx(WINED3DFMT_BC2_UNORM_SRGB
);
3249 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3250 idx
= get_format_idx(WINED3DFMT_BC3_UNORM
);
3251 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3252 idx
= get_format_idx(WINED3DFMT_BC3_UNORM_SRGB
);
3253 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3254 /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
3255 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3256 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3257 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3258 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3259 idx
= get_format_idx(WINED3DFMT_BC4_UNORM
);
3260 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3261 idx
= get_format_idx(WINED3DFMT_BC5_UNORM
);
3262 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3265 static unsigned int calculate_vertex_attribute_size(GLenum type
, unsigned int component_count
)
3270 return component_count
* sizeof(GLhalfNV
);
3272 return component_count
* sizeof(GLfloat
);
3274 return component_count
* sizeof(GLbyte
);
3275 case GL_UNSIGNED_BYTE
:
3276 return component_count
* sizeof(GLubyte
);
3278 return component_count
* sizeof(GLshort
);
3279 case GL_UNSIGNED_SHORT
:
3280 return component_count
* sizeof(GLushort
);
3282 return component_count
* sizeof(GLint
);
3283 case GL_UNSIGNED_INT
:
3284 return component_count
* sizeof(GLuint
);
3285 case GL_UNSIGNED_INT_2_10_10_10_REV
:
3286 return sizeof(GLuint
);
3288 FIXME("Unhandled GL type %#x.\n", type
);
3293 static BOOL
init_format_vertex_info(struct wined3d_gl_info
*gl_info
)
3297 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3299 struct wined3d_format
*format
;
3300 int fmt_idx
= get_format_idx(format_vertex_info
[i
].id
);
3304 ERR("Format %s (%#x) not found.\n",
3305 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3309 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3312 format
= &gl_info
->formats
[fmt_idx
];
3313 format
->emit_idx
= format_vertex_info
[i
].emit_idx
;
3314 format
->component_count
= format_vertex_info
[i
].component_count
;
3315 format
->gl_vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3316 format
->gl_vtx_format
= format_vertex_info
[i
].component_count
;
3317 format
->gl_normalized
= format_vertex_info
[i
].gl_normalized
;
3318 if (!(format
->attribute_size
= calculate_vertex_attribute_size(format
->gl_vtx_type
,
3319 format
->component_count
)))
3321 ERR("Invalid attribute size for vertex format %s (%#x).\n",
3322 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3330 static BOOL
init_typeless_formats(struct wined3d_gl_info
*gl_info
)
3332 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3335 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3337 struct wined3d_format
*format
, *typeless_format
;
3338 int fmt_idx
= get_format_idx(typed_formats
[i
].id
);
3339 int typeless_fmt_idx
= get_format_idx(typed_formats
[i
].typeless_id
);
3343 ERR("Format %s (%#x) not found.\n",
3344 debug_d3dformat(typed_formats
[i
].id
),
3345 typed_formats
[i
].id
);
3348 if (typeless_fmt_idx
== -1)
3350 ERR("Format %s (%#x) not found.\n",
3351 debug_d3dformat(typed_formats
[i
].typeless_id
),
3352 typed_formats
[i
].typeless_id
);
3356 format
= &gl_info
->formats
[fmt_idx
];
3357 typeless_format
= &gl_info
->formats
[typeless_fmt_idx
];
3359 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3360 *typeless_format
= *format
;
3361 typeless_format
->id
= typed_formats
[i
].typeless_id
;
3362 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3363 typeless_format
->flags
[j
] |= flags
[j
];
3369 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
)
3371 if (!init_format_base_info(gl_info
)) return FALSE
;
3373 if (!init_format_block_info(gl_info
))
3375 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
3376 gl_info
->formats
= NULL
;
3383 /* Context activation is done by the caller. */
3384 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
3386 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3388 if (!init_format_base_info(gl_info
)) return FALSE
;
3390 if (!init_format_block_info(gl_info
)) goto fail
;
3391 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
3392 if (!init_format_vertex_info(gl_info
)) goto fail
;
3394 apply_format_fixups(adapter
, gl_info
);
3395 init_format_fbo_compat_info(ctx
);
3396 init_format_filter_info(gl_info
, adapter
->driver_info
.vendor
);
3397 if (!init_typeless_formats(gl_info
)) goto fail
;
3402 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
3403 gl_info
->formats
= NULL
;
3407 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3409 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3410 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3411 GLuint fbo
, color
, depth
;
3412 unsigned int low
= 0, high
= 32, cur
;
3413 DWORD readback
[256];
3414 static const struct wined3d_vec3 geometry
[] =
3416 {-1.0f
, -1.0f
, -1.0f
},
3417 { 1.0f
, -1.0f
, 0.0f
},
3418 {-1.0f
, 1.0f
, -1.0f
},
3419 { 1.0f
, 1.0f
, 0.0f
},
3422 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3423 * Nvidia. Use this as a fallback if the detection fails. */
3424 unsigned int fallback
= 23;
3426 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3428 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3429 return (float)(1u << fallback
);
3432 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3433 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3434 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3435 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3437 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3438 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3439 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3441 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3442 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3443 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3444 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3445 checkGLcall("Setup framebuffer");
3447 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3448 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3449 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3450 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3451 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3452 checkGLcall("Misc parameters");
3456 if (high
- low
<= 1)
3458 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3462 cur
= (low
+ high
) / 2;
3464 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3465 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3466 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3467 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3468 draw_test_quad(ctx
, geometry
, &blue
);
3469 checkGLcall("Test draw");
3471 /* Rebinding texture to workaround a fglrx bug. */
3472 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3473 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3474 checkGLcall("readback");
3476 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3477 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
3479 if ((readback
[125] & 0xff) < 0xa0)
3481 else if ((readback
[131] & 0xff) > 0xa0)
3485 TRACE("Found scale factor 2^%u for format %x\n", cur
, format
);
3490 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
3491 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
3492 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3493 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3494 checkGLcall("Delete framebuffer");
3496 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
3497 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
3498 return (float)(1u << cur
);
3501 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3502 enum wined3d_format_id format_id
)
3504 int idx
= get_format_idx(format_id
);
3508 FIXME("Can't find format %s (%#x) in the format lookup table\n",
3509 debug_d3dformat(format_id
), format_id
);
3510 /* Get the caller a valid pointer */
3511 idx
= get_format_idx(WINED3DFMT_UNKNOWN
);
3514 return &gl_info
->formats
[idx
];
3517 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3518 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
3520 /* For block based formats, pitch means the amount of bytes to the next
3521 * row of blocks rather than the next row of pixels. */
3522 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
3524 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
3525 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
3526 *row_pitch
= row_block_count
* format
->block_byte_count
;
3527 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3528 *slice_pitch
= *row_pitch
* slice_block_count
;
3532 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
3533 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3534 *slice_pitch
= *row_pitch
* height
;
3537 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
3539 /* The D3D format requirements make sure that the resulting format is an integer again */
3540 *slice_pitch
*= format
->height_scale
.numerator
;
3541 *slice_pitch
/= format
->height_scale
.denominator
;
3544 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
3547 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
3548 UINT width
, UINT height
, UINT depth
)
3550 unsigned int row_pitch
, slice_pitch
;
3552 if (format
->id
== WINED3DFMT_UNKNOWN
)
3555 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
3557 return slice_pitch
* depth
;
3560 /*****************************************************************************
3561 * Trace formatting of useful values
3563 const char *debug_box(const struct wined3d_box
*box
)
3567 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
3568 box
->left
, box
->top
, box
->front
,
3569 box
->right
, box
->bottom
, box
->back
);
3572 const char *debug_color(const struct wined3d_color
*color
)
3576 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3577 color
->r
, color
->g
, color
->b
, color
->a
);
3580 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
3584 return wine_dbg_sprintf("{%d, %d, %d, %d}",
3585 v
->x
, v
->y
, v
->z
, v
->w
);
3588 const char *debug_vec4(const struct wined3d_vec4
*v
)
3592 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3593 v
->x
, v
->y
, v
->z
, v
->w
);
3596 const char *debug_d3dformat(enum wined3d_format_id format_id
)
3600 #define FMT_TO_STR(format_id) case format_id: return #format_id
3601 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
3602 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
3603 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
3604 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
3605 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
3606 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
3607 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
3608 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
3609 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
3610 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
3611 FMT_TO_STR(WINED3DFMT_P8_UINT
);
3612 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
3613 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
3614 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
3615 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3616 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3617 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
3618 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
3619 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
3620 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
3621 FMT_TO_STR(WINED3DFMT_UYVY
);
3622 FMT_TO_STR(WINED3DFMT_YUY2
);
3623 FMT_TO_STR(WINED3DFMT_YV12
);
3624 FMT_TO_STR(WINED3DFMT_NV12
);
3625 FMT_TO_STR(WINED3DFMT_DXT1
);
3626 FMT_TO_STR(WINED3DFMT_DXT2
);
3627 FMT_TO_STR(WINED3DFMT_DXT3
);
3628 FMT_TO_STR(WINED3DFMT_DXT4
);
3629 FMT_TO_STR(WINED3DFMT_DXT5
);
3630 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
3631 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
3632 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
3633 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
3634 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
3635 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
3636 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
3637 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
3638 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
3639 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
3640 FMT_TO_STR(WINED3DFMT_VERTEXDATA
);
3641 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
3642 FMT_TO_STR(WINED3DFMT_ATI1N
);
3643 FMT_TO_STR(WINED3DFMT_ATI2N
);
3644 FMT_TO_STR(WINED3DFMT_NVDB
);
3645 FMT_TO_STR(WINED3DFMT_NVHU
);
3646 FMT_TO_STR(WINED3DFMT_NVHS
);
3647 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
3648 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
3649 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
3650 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
3651 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
3652 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
3653 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
3654 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
3655 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
3656 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
3657 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
3658 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
3659 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
3660 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
3661 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
3662 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
3663 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
3664 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
3665 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
3666 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
3667 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
3668 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
3669 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
3670 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
3671 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
3672 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
3673 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
3674 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
3675 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
3676 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
3677 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
3678 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
3679 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
3680 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
3681 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
3682 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
3683 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
3684 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
3685 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
3686 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
3687 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
3688 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
3689 FMT_TO_STR(WINED3DFMT_R32_UINT
);
3690 FMT_TO_STR(WINED3DFMT_R32_SINT
);
3691 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
3692 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
3693 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
3694 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
3695 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
3696 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
3697 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
3698 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
3699 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
3700 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
3701 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
3702 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
3703 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
3704 FMT_TO_STR(WINED3DFMT_R16_UINT
);
3705 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
3706 FMT_TO_STR(WINED3DFMT_R16_SINT
);
3707 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
3708 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
3709 FMT_TO_STR(WINED3DFMT_R8_UINT
);
3710 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
3711 FMT_TO_STR(WINED3DFMT_R8_SINT
);
3712 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
3713 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
3714 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
3715 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
3716 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
3717 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
3718 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
3719 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
3720 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
3721 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
3722 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
3723 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
3724 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
3725 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
3726 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
3727 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
3728 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
3729 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
3730 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
3731 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
3732 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
3733 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
3734 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
3735 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
3736 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
3737 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
3738 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
3739 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
3740 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
3741 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
3742 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
3743 FMT_TO_STR(WINED3DFMT_INTZ
);
3744 FMT_TO_STR(WINED3DFMT_RESZ
);
3745 FMT_TO_STR(WINED3DFMT_NULL
);
3746 FMT_TO_STR(WINED3DFMT_R16
);
3747 FMT_TO_STR(WINED3DFMT_AL16
);
3752 fourcc
[0] = (char)(format_id
);
3753 fourcc
[1] = (char)(format_id
>> 8);
3754 fourcc
[2] = (char)(format_id
>> 16);
3755 fourcc
[3] = (char)(format_id
>> 24);
3757 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
3758 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
3760 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
3762 return "unrecognized";
3766 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
3768 switch (device_type
)
3770 #define DEVTYPE_TO_STR(dev) case dev: return #dev
3771 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
3772 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
3773 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
3774 #undef DEVTYPE_TO_STR
3776 FIXME("Unrecognized device type %#x.\n", device_type
);
3777 return "unrecognized";
3781 const char *debug_d3dusage(DWORD usage
)
3786 #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
3787 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET
);
3788 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL
);
3789 WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY
);
3790 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
3791 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
3792 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
3793 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
3794 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
3795 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
3796 WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP
);
3797 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
3798 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
3799 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
3800 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
3801 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
3802 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
3803 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE
);
3804 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
3805 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
3806 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
3807 #undef WINED3DUSAGE_TO_STR
3808 if (usage
) FIXME("Unrecognized usage flag(s) %#x\n", usage
);
3810 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
3813 const char *debug_d3dusagequery(DWORD usagequery
)
3818 #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
3819 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
3820 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
3821 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
3822 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
3823 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
3824 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
3825 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
3826 #undef WINED3DUSAGEQUERY_TO_STR
3827 if (usagequery
) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery
);
3829 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
3832 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
3836 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
3837 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
3838 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
3839 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
3840 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
3841 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
3842 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
3843 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
3844 #undef WINED3DDECLMETHOD_TO_STR
3846 FIXME("Unrecognized declaration method %#x.\n", method
);
3847 return "unrecognized";
3851 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
3855 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
3856 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
3857 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
3858 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
3859 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
3860 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
3861 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
3862 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
3863 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
3864 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
3865 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
3866 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
3867 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
3868 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
3869 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
3870 #undef WINED3DDECLUSAGE_TO_STR
3872 FIXME("Unrecognized %u declaration usage!\n", usage
);
3873 return "unrecognized";
3877 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
3879 switch (classification
)
3881 #define WINED3D_TO_STR(x) case x: return #x
3882 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
3883 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
3884 #undef WINED3D_TO_STR
3886 FIXME("Unrecognized input classification %#x.\n", classification
);
3887 return "unrecognized";
3891 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
3893 switch (resource_type
)
3895 #define WINED3D_TO_STR(x) case x: return #x
3896 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
3897 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
3898 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
3899 #undef WINED3D_TO_STR
3901 FIXME("Unrecognized resource type %#x.\n", resource_type
);
3902 return "unrecognized";
3906 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
3908 switch (primitive_type
)
3910 #define PRIM_TO_STR(prim) case prim: return #prim
3911 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
3912 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
3913 PRIM_TO_STR(WINED3D_PT_LINELIST
);
3914 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
3915 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
3916 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
3917 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
3918 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
3919 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
3920 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
3921 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
3924 FIXME("Unrecognized %u primitive type!\n", primitive_type
);
3925 return "unrecognized";
3929 const char *debug_d3drenderstate(enum wined3d_render_state state
)
3933 #define D3DSTATE_TO_STR(u) case u: return #u
3934 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
3935 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
3936 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
3937 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
3938 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
3939 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
3940 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
3941 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
3942 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
3943 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
3944 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
3945 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
3946 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
3947 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
3948 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
3949 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
3950 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
3951 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
3952 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
3953 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
3954 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
3955 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
3956 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
3957 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
3958 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
3959 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
3960 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
3961 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
3962 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
3963 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
3964 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
3965 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
3966 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
3967 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
3968 D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS
);
3969 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
3970 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
3971 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
3972 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
3973 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
3974 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
3975 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
3976 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
3977 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
3978 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
3979 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
3980 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
3981 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
3982 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
3983 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
3984 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
3985 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
3986 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
3987 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
3988 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
3989 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
3990 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
3991 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
3992 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
3993 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
3994 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
3995 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
3996 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
3997 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
3998 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
3999 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
4000 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
4001 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
4002 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
4003 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
4004 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
4005 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
4006 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
4007 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
4008 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
4009 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
4010 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
4011 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
4012 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
4013 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
4014 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
4015 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
4016 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
4017 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
4018 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
4019 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
4020 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
4021 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
4022 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
4023 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
4024 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
4025 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
4026 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
4027 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
4028 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
4029 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
4030 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
4031 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
4032 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
4033 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
4034 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
4035 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
4036 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
4037 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
4038 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFAIL
);
4039 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILZFAIL
);
4040 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILPASS
);
4041 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFUNC
);
4042 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
4043 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
4044 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
4045 D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR
);
4046 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
4047 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
4048 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
4049 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
4050 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
4051 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
4052 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
4053 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
4054 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
4055 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
4056 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
4057 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
4058 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
4059 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
4060 #undef D3DSTATE_TO_STR
4062 FIXME("Unrecognized %u render state!\n", state
);
4063 return "unrecognized";
4067 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
4071 #define D3DSTATE_TO_STR(u) case u: return #u
4072 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
4073 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
4074 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
4075 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
4076 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
4077 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
4078 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
4079 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
4080 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
4081 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
4082 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
4083 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
4084 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
4085 #undef D3DSTATE_TO_STR
4087 FIXME("Unrecognized %u sampler state!\n", state
);
4088 return "unrecognized";
4092 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
4094 switch (filter_type
)
4096 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
4097 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
4098 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
4099 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
4100 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
4101 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
4102 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
4103 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
4104 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
4105 #undef D3DTEXTUREFILTERTYPE_TO_STR
4107 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
4108 return "unrecognized";
4112 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
4116 #define D3DSTATE_TO_STR(u) case u: return #u
4117 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
4118 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
4119 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
4120 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
4121 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
4122 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
4123 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
4124 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
4125 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
4126 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
4127 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
4128 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
4129 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
4130 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
4131 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
4132 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
4133 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
4134 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
4135 #undef D3DSTATE_TO_STR
4137 FIXME("Unrecognized %u texture state!\n", state
);
4138 return "unrecognized";
4142 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
4146 #define D3DTOP_TO_STR(u) case u: return #u
4147 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
4148 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
4149 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
4150 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
4151 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
4152 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
4153 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
4154 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
4155 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
4156 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
4157 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
4158 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
4159 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
4160 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
4161 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
4162 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
4163 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
4164 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
4165 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
4166 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
4167 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
4168 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
4169 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
4170 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
4171 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
4172 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
4173 #undef D3DTOP_TO_STR
4175 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
4176 return "unrecognized";
4180 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
4184 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
4185 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
4186 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
4187 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
4188 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
4189 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
4190 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
4191 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
4192 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
4193 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
4194 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
4195 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
4196 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
4197 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
4198 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
4199 #undef TSTYPE_TO_STR
4201 if (tstype
> 256 && tstype
< 512)
4203 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
4204 return ("WINED3D_TS_WORLD_MATRIX > 0");
4206 FIXME("Unrecognized transform state %#x.\n", tstype
);
4207 return "unrecognized";
4211 const char *debug_shader_type(enum wined3d_shader_type type
)
4215 #define WINED3D_TO_STR(type) case type: return #type
4216 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
4217 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
4218 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
4219 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
4220 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
4221 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
4222 #undef WINED3D_TO_STR
4224 FIXME("Unrecognized shader type %#x.\n", type
);
4225 return "unrecognized";
4229 const char *debug_d3dstate(DWORD state
)
4231 if (STATE_IS_RENDER(state
))
4232 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
4233 if (STATE_IS_TEXTURESTAGE(state
))
4235 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
4236 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
4237 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
4238 texture_stage
, debug_d3dtexturestate(texture_state
));
4240 if (STATE_IS_SAMPLER(state
))
4241 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
4242 if (STATE_IS_SHADER(state
))
4243 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
4244 if (STATE_IS_CONSTANT_BUFFER(state
))
4245 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
4246 if (STATE_IS_SHADER_RESOURCE_BINDING(state
))
4247 return "STATE_SHADER_RESOURCE_BINDING";
4248 if (STATE_IS_TRANSFORM(state
))
4249 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
4250 if (STATE_IS_STREAMSRC(state
))
4251 return "STATE_STREAMSRC";
4252 if (STATE_IS_INDEXBUFFER(state
))
4253 return "STATE_INDEXBUFFER";
4254 if (STATE_IS_VDECL(state
))
4255 return "STATE_VDECL";
4256 if (STATE_IS_VIEWPORT(state
))
4257 return "STATE_VIEWPORT";
4258 if (STATE_IS_LIGHT_TYPE(state
))
4259 return "STATE_LIGHT_TYPE";
4260 if (STATE_IS_ACTIVELIGHT(state
))
4261 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
4262 if (STATE_IS_SCISSORRECT(state
))
4263 return "STATE_SCISSORRECT";
4264 if (STATE_IS_CLIPPLANE(state
))
4265 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
4266 if (STATE_IS_MATERIAL(state
))
4267 return "STATE_MATERIAL";
4268 if (STATE_IS_FRONTFACE(state
))
4269 return "STATE_FRONTFACE";
4270 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
4271 return "STATE_POINTSPRITECOORDORIGIN";
4272 if (STATE_IS_BASEVERTEXINDEX(state
))
4273 return "STATE_BASEVERTEXINDEX";
4274 if (STATE_IS_FRAMEBUFFER(state
))
4275 return "STATE_FRAMEBUFFER";
4276 if (STATE_IS_POINT_ENABLE(state
))
4277 return "STATE_POINT_ENABLE";
4278 if (STATE_IS_COLOR_KEY(state
))
4279 return "STATE_COLOR_KEY";
4281 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
4284 const char *debug_d3dpool(enum wined3d_pool pool
)
4288 #define POOL_TO_STR(p) case p: return #p
4289 POOL_TO_STR(WINED3D_POOL_DEFAULT
);
4290 POOL_TO_STR(WINED3D_POOL_MANAGED
);
4291 POOL_TO_STR(WINED3D_POOL_SYSTEM_MEM
);
4292 POOL_TO_STR(WINED3D_POOL_SCRATCH
);
4295 FIXME("Unrecognized pool %#x.\n", pool
);
4296 return "unrecognized";
4300 const char *debug_fboattachment(GLenum attachment
)
4304 #define WINED3D_TO_STR(x) case x: return #x
4305 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
4306 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
4307 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
4308 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
4309 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
4310 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
4311 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
4312 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
4313 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
4314 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
4315 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
4316 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
4317 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
4318 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
4319 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
4320 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
4321 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
4322 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
4323 #undef WINED3D_TO_STR
4325 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
4329 const char *debug_fbostatus(GLenum status
) {
4331 #define FBOSTATUS_TO_STR(u) case u: return #u
4332 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
4333 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
4334 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
4335 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
4336 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
4337 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
4338 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
4339 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
4340 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
4341 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
4342 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
4343 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
4344 #undef FBOSTATUS_TO_STR
4346 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
4347 return "unrecognized";
4351 const char *debug_glerror(GLenum error
) {
4353 #define GLERROR_TO_STR(u) case u: return #u
4354 GLERROR_TO_STR(GL_NO_ERROR
);
4355 GLERROR_TO_STR(GL_INVALID_ENUM
);
4356 GLERROR_TO_STR(GL_INVALID_VALUE
);
4357 GLERROR_TO_STR(GL_INVALID_OPERATION
);
4358 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
4359 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
4360 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
4361 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
4362 #undef GLERROR_TO_STR
4364 FIXME("Unrecognized GL error 0x%08x.\n", error
);
4365 return "unrecognized";
4369 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
4373 #define WINED3D_TO_STR(x) case x: return #x
4374 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
4375 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
4376 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
4377 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
4378 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
4379 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
4380 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
4381 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
4382 #undef WINED3D_TO_STR
4384 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
4385 return "unrecognized";
4389 static const char *debug_complex_fixup(enum complex_fixup fixup
)
4393 #define WINED3D_TO_STR(x) case x: return #x
4394 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
4395 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
4396 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
4397 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
4398 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
4399 #undef WINED3D_TO_STR
4401 FIXME("Unrecognized complex fixup %#x\n", fixup
);
4402 return "unrecognized";
4406 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
4408 if (is_complex_fixup(fixup
))
4410 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
4414 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
4415 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
4416 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
4417 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
4420 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
4421 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
4423 if (op
== WINED3D_TOP_DISABLE
)
4425 if (state
->textures
[stage
])
4428 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4429 && op
!= WINED3D_TOP_SELECT_ARG2
)
4431 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4432 && op
!= WINED3D_TOP_SELECT_ARG1
)
4434 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4435 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
4441 void get_identity_matrix(struct wined3d_matrix
*mat
)
4443 static const struct wined3d_matrix identity
=
4445 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4446 0.0f
, 1.0f
, 0.0f
, 0.0f
,
4447 0.0f
, 0.0f
, 1.0f
, 0.0f
,
4448 0.0f
, 0.0f
, 0.0f
, 1.0f
,
4454 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4455 unsigned int index
, struct wined3d_matrix
*mat
)
4457 if (context
->last_was_rhw
)
4458 get_identity_matrix(mat
);
4460 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
4463 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4464 struct wined3d_matrix
*mat
)
4466 float center_offset
;
4468 /* There are a couple of additional things we have to take into account
4469 * here besides the projection transformation itself:
4470 * - We need to flip along the y-axis in case of offscreen rendering.
4471 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
4472 * - D3D coordinates refer to pixel centers while GL coordinates refer
4474 * - D3D has a top-left filling convention. We need to maintain this
4475 * even after the y-flip mentioned above.
4476 * In order to handle the last two points, we translate by
4477 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
4478 * translating slightly less than half a pixel. We want the difference to
4479 * be large enough that it doesn't get lost due to rounding inside the
4480 * driver, but small enough to prevent it from interfering with any
4483 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4484 center_offset
= 63.0f
/ 64.0f
;
4486 center_offset
= -1.0f
/ 64.0f
;
4488 if (context
->last_was_rhw
)
4490 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
4491 float x
= state
->viewport
.x
;
4492 float y
= state
->viewport
.y
;
4493 float w
= state
->viewport
.width
;
4494 float h
= state
->viewport
.height
;
4495 float x_scale
= 2.0f
/ w
;
4496 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
4497 float y_scale
= context
->render_offscreen
? 2.0f
/ h
: 2.0f
/ -h
;
4498 float y_offset
= context
->render_offscreen
4499 ? (center_offset
- (2.0f
* y
) - h
) / h
4500 : (center_offset
- (2.0f
* y
) - h
) / -h
;
4501 enum wined3d_depth_buffer_type zenable
= state
->fb
->depth_stencil
?
4502 state
->render_states
[WINED3D_RS_ZENABLE
] : WINED3D_ZB_FALSE
;
4503 float z_scale
= zenable
? 2.0f
: 0.0f
;
4504 float z_offset
= zenable
? -1.0f
: 0.0f
;
4505 const struct wined3d_matrix projection
=
4507 x_scale
, 0.0f
, 0.0f
, 0.0f
,
4508 0.0f
, y_scale
, 0.0f
, 0.0f
,
4509 0.0f
, 0.0f
, z_scale
, 0.0f
,
4510 x_offset
, y_offset
, z_offset
, 1.0f
,
4517 float y_scale
= context
->render_offscreen
? -1.0f
: 1.0f
;
4518 float x_offset
= center_offset
/ state
->viewport
.width
;
4519 float y_offset
= context
->render_offscreen
4520 ? center_offset
/ state
->viewport
.height
4521 : -center_offset
/ state
->viewport
.height
;
4522 const struct wined3d_matrix projection
=
4524 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4525 0.0f
, y_scale
, 0.0f
, 0.0f
,
4526 0.0f
, 0.0f
, 2.0f
, 0.0f
,
4527 x_offset
, y_offset
, -1.0f
, 1.0f
,
4530 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
4534 /* Setup this textures matrix according to the texture flags. */
4535 static void compute_texture_matrix(const struct wined3d_gl_info
*gl_info
, const struct wined3d_matrix
*matrix
,
4536 DWORD flags
, BOOL calculated_coords
, BOOL transformed
, enum wined3d_format_id format_id
,
4537 BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
4539 struct wined3d_matrix mat
;
4541 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
4543 get_identity_matrix(out_matrix
);
4547 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
4549 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
4555 if (flags
& WINED3D_TTFF_PROJECTED
)
4557 if (!ffp_proj_control
)
4559 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4561 case WINED3D_TTFF_COUNT2
:
4566 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
4568 case WINED3D_TTFF_COUNT3
:
4573 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4580 /* Under Direct3D the R/Z coord can be used for translation, under
4581 * OpenGL we use the Q coord instead. */
4582 if (!calculated_coords
)
4586 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
4587 * passes it in the 4th. Swap 2nd and 4th coord. No need to
4588 * store the value of mat._41 in mat._21 because the input
4589 * value to the transformation will be 0, so the matrix value
4591 case WINED3DFMT_R32_FLOAT
:
4597 /* See above, just 3rd and 4th coord. */
4598 case WINED3DFMT_R32G32_FLOAT
:
4604 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
4605 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
4607 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
4608 * into a bad place. The division elimination below will apply to make sure the
4609 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
4611 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
4614 FIXME("Unexpected fixed function texture coord input\n");
4617 if (!ffp_proj_control
)
4619 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4621 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
4622 case WINED3D_TTFF_COUNT2
:
4623 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4624 /* OpenGL divides the first 3 vertex coordinates by the 4th by
4625 * default, which is essentially the same as D3DTTFF_PROJECTED.
4626 * Make sure that the 4th coordinate evaluates to 1.0 to
4629 * If the fixed function pipeline is used, the 4th value
4630 * remains unused, so there is no danger in doing this. With
4631 * vertex shaders we have a problem. Should an application hit
4632 * that problem, the code here would have to check for pixel
4633 * shaders, and the shader has to undo the default GL divide.
4635 * A more serious problem occurs if the application passes 4
4636 * coordinates in, and the 4th is != 1.0 (OpenGL default).
4637 * This would have to be fixed with immediate mode draws. */
4639 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
4647 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4648 unsigned int tex
, struct wined3d_matrix
*mat
)
4650 const struct wined3d_device
*device
= context
->swapchain
->device
;
4651 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
4652 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
4653 != WINED3DTSS_TCI_PASSTHRU
;
4654 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
4657 compute_texture_matrix(gl_info
, &state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
4658 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
4659 generated
, context
->last_was_rhw
,
4660 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
4661 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
4662 : WINED3DFMT_UNKNOWN
,
4663 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
4665 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
4668 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
4669 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
4670 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
4673 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
4674 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
4679 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4680 float *out_min
, float *out_max
)
4688 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
4689 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
4698 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4699 float *out_pointsize
, float *out_att
)
4701 /* POINTSCALEENABLE controls how point size value is treated. If set to
4702 * true, the point size is scaled with respect to height of viewport.
4703 * When set to false point size is in pixels. */
4708 } pointsize
, a
, b
, c
;
4714 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
4715 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
4716 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
4717 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
4719 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
4721 float scale_factor
= state
->viewport
.height
* state
->viewport
.height
;
4723 out_att
[0] = a
.f
/ scale_factor
;
4724 out_att
[1] = b
.f
/ scale_factor
;
4725 out_att
[2] = c
.f
/ scale_factor
;
4727 *out_pointsize
= pointsize
.f
;
4730 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4731 float *start
, float *end
)
4739 switch (context
->fog_source
)
4746 case FOGSOURCE_COORD
:
4752 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
4753 *start
= tmpvalue
.f
;
4754 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
4756 /* Special handling for fog_start == fog_end. In d3d with vertex
4757 * fog, everything is fogged. With table fog, everything with
4758 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
4759 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
4760 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
4768 /* This should not happen, context->fog_source is set in wined3d, not the app. */
4769 ERR("Unexpected fog coordinate source.\n");
4775 /* Note: It's the caller's responsibility to ensure values can be expressed
4776 * in the requested format. UNORM formats for example can only express values
4777 * in the range 0.0f -> 1.0f. */
4778 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
4782 enum wined3d_format_id format_id
;
4794 {WINED3DFMT_B8G8R8A8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4795 {WINED3DFMT_B8G8R8X8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4796 {WINED3DFMT_B8G8R8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4797 {WINED3DFMT_B5G6R5_UNORM
, 31.0f
, 63.0f
, 31.0f
, 0.0f
, 11, 5, 0, 0},
4798 {WINED3DFMT_B5G5R5A1_UNORM
, 31.0f
, 31.0f
, 31.0f
, 1.0f
, 10, 5, 0, 15},
4799 {WINED3DFMT_B5G5R5X1_UNORM
, 31.0f
, 31.0f
, 31.0f
, 1.0f
, 10, 5, 0, 15},
4800 {WINED3DFMT_R8_UNORM
, 255.0f
, 0.0f
, 0.0f
, 0.0f
, 0, 0, 0, 0},
4801 {WINED3DFMT_A8_UNORM
, 0.0f
, 0.0f
, 0.0f
, 255.0f
, 0, 0, 0, 0},
4802 {WINED3DFMT_B4G4R4A4_UNORM
, 15.0f
, 15.0f
, 15.0f
, 15.0f
, 8, 4, 0, 12},
4803 {WINED3DFMT_B4G4R4X4_UNORM
, 15.0f
, 15.0f
, 15.0f
, 15.0f
, 8, 4, 0, 12},
4804 {WINED3DFMT_B2G3R3_UNORM
, 7.0f
, 7.0f
, 3.0f
, 0.0f
, 5, 2, 0, 0},
4805 {WINED3DFMT_R8G8B8A8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 0, 8, 16, 24},
4806 {WINED3DFMT_R8G8B8X8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 0, 8, 16, 24},
4807 {WINED3DFMT_B10G10R10A2_UNORM
, 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
, 20, 10, 0, 30},
4808 {WINED3DFMT_R10G10B10A2_UNORM
, 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
, 0, 10, 20, 30},
4809 {WINED3DFMT_P8_UINT
, 0.0f
, 0.0f
, 0.0f
, 255.0f
, 0, 0, 0, 0},
4813 TRACE("Converting color %s to format %s.\n", debug_color(color
), debug_d3dformat(format
->id
));
4815 for (i
= 0; i
< sizeof(conv
) / sizeof(*conv
); ++i
)
4819 if (format
->id
!= conv
[i
].format_id
) continue;
4821 ret
= ((DWORD
)((color
->r
* conv
[i
].r_mul
) + 0.5f
)) << conv
[i
].r_shift
;
4822 ret
|= ((DWORD
)((color
->g
* conv
[i
].g_mul
) + 0.5f
)) << conv
[i
].g_shift
;
4823 ret
|= ((DWORD
)((color
->b
* conv
[i
].b_mul
) + 0.5f
)) << conv
[i
].b_shift
;
4824 ret
|= ((DWORD
)((color
->a
* conv
[i
].a_mul
) + 0.5f
)) << conv
[i
].a_shift
;
4826 TRACE("Returning 0x%08x.\n", ret
);
4831 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format
->id
));
4836 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
4838 DWORD mask
= (1u << size
) - 1;
4846 return (float)color
/ (float)mask
;
4849 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
4850 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
)
4854 case WINED3DFMT_B8G8R8_UNORM
:
4855 case WINED3DFMT_B8G8R8A8_UNORM
:
4856 case WINED3DFMT_B8G8R8X8_UNORM
:
4857 case WINED3DFMT_B5G6R5_UNORM
:
4858 case WINED3DFMT_B5G5R5X1_UNORM
:
4859 case WINED3DFMT_B5G5R5A1_UNORM
:
4860 case WINED3DFMT_B4G4R4A4_UNORM
:
4861 case WINED3DFMT_B2G3R3_UNORM
:
4862 case WINED3DFMT_R8_UNORM
:
4863 case WINED3DFMT_A8_UNORM
:
4864 case WINED3DFMT_B2G3R3A8_UNORM
:
4865 case WINED3DFMT_B4G4R4X4_UNORM
:
4866 case WINED3DFMT_R10G10B10A2_UNORM
:
4867 case WINED3DFMT_R10G10B10A2_SNORM
:
4868 case WINED3DFMT_R8G8B8A8_UNORM
:
4869 case WINED3DFMT_R8G8B8X8_UNORM
:
4870 case WINED3DFMT_R16G16_UNORM
:
4871 case WINED3DFMT_B10G10R10A2_UNORM
:
4872 float_color
->r
= color_to_float(color
, format
->red_size
, format
->red_offset
);
4873 float_color
->g
= color_to_float(color
, format
->green_size
, format
->green_offset
);
4874 float_color
->b
= color_to_float(color
, format
->blue_size
, format
->blue_offset
);
4875 float_color
->a
= color_to_float(color
, format
->alpha_size
, format
->alpha_offset
);
4878 case WINED3DFMT_P8_UINT
:
4881 float_color
->r
= palette
->colors
[color
].rgbRed
/ 255.0f
;
4882 float_color
->g
= palette
->colors
[color
].rgbGreen
/ 255.0f
;
4883 float_color
->b
= palette
->colors
[color
].rgbBlue
/ 255.0f
;
4887 float_color
->r
= 0.0f
;
4888 float_color
->g
= 0.0f
;
4889 float_color
->b
= 0.0f
;
4891 float_color
->a
= color
/ 255.0f
;
4895 ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format
->id
));
4900 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
4901 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
4903 struct wined3d_color slop
;
4907 case WINED3DFMT_B8G8R8_UNORM
:
4908 case WINED3DFMT_B8G8R8A8_UNORM
:
4909 case WINED3DFMT_B8G8R8X8_UNORM
:
4910 case WINED3DFMT_B5G6R5_UNORM
:
4911 case WINED3DFMT_B5G5R5X1_UNORM
:
4912 case WINED3DFMT_B5G5R5A1_UNORM
:
4913 case WINED3DFMT_B4G4R4A4_UNORM
:
4914 case WINED3DFMT_B2G3R3_UNORM
:
4915 case WINED3DFMT_R8_UNORM
:
4916 case WINED3DFMT_A8_UNORM
:
4917 case WINED3DFMT_B2G3R3A8_UNORM
:
4918 case WINED3DFMT_B4G4R4X4_UNORM
:
4919 case WINED3DFMT_R10G10B10A2_UNORM
:
4920 case WINED3DFMT_R10G10B10A2_SNORM
:
4921 case WINED3DFMT_R8G8B8A8_UNORM
:
4922 case WINED3DFMT_R8G8B8X8_UNORM
:
4923 case WINED3DFMT_R16G16_UNORM
:
4924 case WINED3DFMT_B10G10R10A2_UNORM
:
4925 slop
.r
= 0.5f
/ ((1 << format
->red_size
) - 1);
4926 slop
.g
= 0.5f
/ ((1 << format
->green_size
) - 1);
4927 slop
.b
= 0.5f
/ ((1 << format
->blue_size
) - 1);
4928 slop
.a
= 0.5f
/ ((1 << format
->alpha_size
) - 1);
4930 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
4932 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
4934 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
4936 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
4939 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
4941 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
4943 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
4945 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
4949 case WINED3DFMT_P8_UINT
:
4950 float_colors
[0].r
= 0.0f
;
4951 float_colors
[0].g
= 0.0f
;
4952 float_colors
[0].b
= 0.0f
;
4953 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
4955 float_colors
[1].r
= 0.0f
;
4956 float_colors
[1].g
= 0.0f
;
4957 float_colors
[1].b
= 0.0f
;
4958 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
4962 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
4966 /* DirectDraw stuff */
4967 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
4971 case 8: return WINED3DFMT_P8_UINT
;
4972 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
4973 case 16: return WINED3DFMT_B5G6R5_UNORM
;
4974 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
4975 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
4976 default: return WINED3DFMT_UNKNOWN
;
4980 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
4982 struct wined3d_matrix tmp
;
4984 /* Now do the multiplication 'by hand'.
4985 I know that all this could be optimised, but this will be done later :-) */
4986 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
4987 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
4988 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
4989 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
4991 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
4992 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
4993 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
4994 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
4996 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
4997 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
4998 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
4999 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
5001 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
5002 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
5003 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
5004 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
5009 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) {
5012 int numTextures
= (d3dvtVertexType
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
5014 if (d3dvtVertexType
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
5015 if (d3dvtVertexType
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
5016 if (d3dvtVertexType
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
5017 if (d3dvtVertexType
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
5018 switch (d3dvtVertexType
& WINED3DFVF_POSITION_MASK
) {
5019 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
5020 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
5021 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
5022 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
5023 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
5024 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
5025 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
5026 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
5027 default: ERR("Unexpected position mask\n");
5029 for (i
= 0; i
< numTextures
; i
++) {
5030 size
+= GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType
, i
) * sizeof(float);
5036 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
)
5038 /* On core profile we have to also count diffuse and specular colors and the
5039 * fog coordinate. */
5040 return gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? MAX_TEXTURES
* 4 : (MAX_TEXTURES
+ 2) * 4 + 1;
5043 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5044 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
5049 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
5052 /* D3DTOP_DISABLE */ 0,
5053 /* D3DTOP_SELECTARG1 */ ARG1
,
5054 /* D3DTOP_SELECTARG2 */ ARG2
,
5055 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
5056 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
5057 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
5058 /* D3DTOP_ADD */ ARG1
| ARG2
,
5059 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
5060 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
5061 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
5062 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
5063 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
5064 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
5065 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
5066 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
5067 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
5068 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
5069 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
5070 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
5071 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
5072 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
5073 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
5074 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
5075 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
5076 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
5077 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
5081 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
5082 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5083 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5085 settings
->padding
= 0;
5087 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
5089 const struct wined3d_texture
*texture
;
5091 settings
->op
[i
].padding
= 0;
5092 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
5094 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
5095 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
5096 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
5097 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
5098 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5099 settings
->op
[i
].dst
= resultreg
;
5100 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5101 settings
->op
[i
].projected
= proj_none
;
5106 if ((texture
= state
->textures
[i
]))
5108 if (can_use_texture_swizzle(gl_info
, texture
->resource
.format
))
5109 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5111 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
5114 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5118 switch (texture
->target
)
5121 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5124 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5127 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
5129 case GL_TEXTURE_CUBE_MAP_ARB
:
5130 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5132 case GL_TEXTURE_RECTANGLE_ARB
:
5133 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
5138 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5139 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5142 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
5143 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
5145 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
5146 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
5147 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
5149 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
5153 carg1
= WINED3DTA_CURRENT
;
5154 cop
= WINED3D_TOP_SELECT_ARG1
;
5157 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
5159 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
5160 * the color result to the alpha component of the destination
5169 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
5170 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
5171 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
5174 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
5176 GLenum texture_dimensions
;
5178 texture
= state
->textures
[0];
5179 texture_dimensions
= texture
->target
;
5181 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
5183 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
5185 if (aop
== WINED3D_TOP_DISABLE
)
5187 aarg1
= WINED3DTA_TEXTURE
;
5188 aop
= WINED3D_TOP_SELECT_ARG1
;
5190 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
5192 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5194 aarg2
= WINED3DTA_TEXTURE
;
5195 aop
= WINED3D_TOP_MODULATE
;
5197 else aarg1
= WINED3DTA_TEXTURE
;
5199 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
5201 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5203 aarg1
= WINED3DTA_TEXTURE
;
5204 aop
= WINED3D_TOP_MODULATE
;
5206 else aarg2
= WINED3DTA_TEXTURE
;
5212 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
5216 aarg1
= WINED3DTA_CURRENT
;
5217 aop
= WINED3D_TOP_SELECT_ARG1
;
5220 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
5221 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
5223 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
5224 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
5225 settings
->op
[i
].projected
= proj_count3
;
5226 else if (ttff
& WINED3D_TTFF_PROJECTED
)
5227 settings
->op
[i
].projected
= proj_count4
;
5229 settings
->op
[i
].projected
= proj_none
;
5233 settings
->op
[i
].projected
= proj_none
;
5236 settings
->op
[i
].cop
= cop
;
5237 settings
->op
[i
].aop
= aop
;
5238 settings
->op
[i
].carg0
= carg0
;
5239 settings
->op
[i
].carg1
= carg1
;
5240 settings
->op
[i
].carg2
= carg2
;
5241 settings
->op
[i
].aarg0
= aarg0
;
5242 settings
->op
[i
].aarg1
= aarg1
;
5243 settings
->op
[i
].aarg2
= aarg2
;
5245 if (state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
)
5246 settings
->op
[i
].dst
= tempreg
;
5248 settings
->op
[i
].dst
= resultreg
;
5251 /* Clear unsupported stages */
5252 for(; i
< MAX_TEXTURES
; i
++) {
5253 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
5256 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5258 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
5260 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
5262 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
5264 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5268 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
5270 case WINED3D_FOG_NONE
:
5271 case WINED3D_FOG_LINEAR
:
5272 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5274 case WINED3D_FOG_EXP
:
5275 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5277 case WINED3D_FOG_EXP2
:
5278 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5285 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
5287 case WINED3D_FOG_LINEAR
:
5288 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5290 case WINED3D_FOG_EXP
:
5291 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5293 case WINED3D_FOG_EXP2
:
5294 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5298 settings
->sRGB_write
= !gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, state
->fb
);
5299 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
5300 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
5302 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
5303 * the fixed function vertex pipeline is used(which always supports clipplanes), or
5304 * if no clipplane is enabled
5306 settings
->emul_clipplanes
= 0;
5308 settings
->emul_clipplanes
= 1;
5311 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
5312 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
5313 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
5314 settings
->color_key_enabled
= 1;
5316 settings
->color_key_enabled
= 0;
5318 /* texcoords_initialized is set to meaningful values only when GL doesn't
5319 * support enough varyings to always pass around all the possible texture
5321 * This is used to avoid reading a varying not written by the vertex shader.
5322 * Reading uninitialized varyings on core profile contexts results in an
5323 * error while with builtin varyings on legacy contexts you get undefined
5325 if (d3d_info
->limits
.varying_count
5326 && d3d_info
->limits
.varying_count
< wined3d_max_compat_varyings(gl_info
))
5328 settings
->texcoords_initialized
= 0;
5329 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5333 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
5334 settings
->texcoords_initialized
|= 1u << i
;
5338 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5339 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5340 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
5341 & WINED3D_FFP_TCI_MASK
5342 || (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
5343 settings
->texcoords_initialized
|= 1u << i
;
5349 settings
->texcoords_initialized
= (1u << MAX_TEXTURES
) - 1;
5352 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
5353 && state
->gl_primitive_type
== GL_POINTS
;
5355 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5356 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
5358 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
5359 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
5360 : WINED3D_CMP_ALWAYS
) - 1;
5362 if (d3d_info
->emulated_flatshading
)
5363 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5365 settings
->flatshading
= FALSE
;
5368 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
5369 const struct ffp_frag_settings
*settings
)
5371 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
5372 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
5375 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
5377 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
5378 * whereas desc points to an extended structure with implementation specific parts. */
5379 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
5381 ERR("Failed to insert ffp frag shader.\n");
5385 /* Activates the texture dimension according to the bound D3D texture. Does
5386 * not care for the colorop or correct gl texture unit (when using nvrc).
5387 * Requires the caller to activate the correct unit. */
5388 /* Context activation is done by the caller (state handler). */
5389 void texture_activate_dimensions(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
5393 switch (texture
->target
)
5396 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5397 checkGLcall("glDisable(GL_TEXTURE_3D)");
5398 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5400 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5401 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5403 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5405 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5406 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5408 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5409 checkGLcall("glEnable(GL_TEXTURE_2D)");
5411 case GL_TEXTURE_RECTANGLE_ARB
:
5412 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5413 checkGLcall("glDisable(GL_TEXTURE_2D)");
5414 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5415 checkGLcall("glDisable(GL_TEXTURE_3D)");
5416 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5418 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5419 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5421 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
5422 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
5425 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5427 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5428 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5430 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5432 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5433 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5435 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5436 checkGLcall("glDisable(GL_TEXTURE_2D)");
5437 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
5438 checkGLcall("glEnable(GL_TEXTURE_3D)");
5440 case GL_TEXTURE_CUBE_MAP_ARB
:
5441 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5442 checkGLcall("glDisable(GL_TEXTURE_2D)");
5443 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5444 checkGLcall("glDisable(GL_TEXTURE_3D)");
5445 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5447 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5448 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5450 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
5451 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
5457 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5458 checkGLcall("glEnable(GL_TEXTURE_2D)");
5459 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5460 checkGLcall("glDisable(GL_TEXTURE_3D)");
5461 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5463 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5464 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5466 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5468 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5469 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5471 /* Binding textures is done by samplers. A dummy texture will be bound */
5475 /* Context activation is done by the caller (state handler). */
5476 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
5478 DWORD sampler
= state_id
- STATE_SAMPLER(0);
5479 DWORD mapped_stage
= context
->tex_unit_map
[sampler
];
5481 /* No need to enable / disable anything here for unused samplers. The
5482 * tex_colorop handler takes care. Also no action is needed with pixel
5483 * shaders, or if tex_colorop will take care of this business. */
5484 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context
->gl_info
->limits
.textures
)
5486 if (sampler
>= context
->lowest_disabled_stage
)
5488 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
5491 texture_activate_dimensions(state
->textures
[sampler
], context
->gl_info
);
5494 void *wined3d_rb_alloc(size_t size
)
5496 return HeapAlloc(GetProcessHeap(), 0, size
);
5499 void *wined3d_rb_realloc(void *ptr
, size_t size
)
5501 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
5504 void wined3d_rb_free(void *ptr
)
5506 HeapFree(GetProcessHeap(), 0, ptr
);
5509 static int ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5511 const struct ffp_frag_settings
*ka
= key
;
5512 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
5514 return memcmp(ka
, kb
, sizeof(*ka
));
5517 const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions
=
5522 ffp_frag_program_key_compare
,
5525 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
5526 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
5528 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5529 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5530 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5531 unsigned int coord_idx
, i
;
5533 if (si
->position_transformed
)
5535 memset(settings
, 0, sizeof(*settings
));
5537 settings
->transformed
= 1;
5538 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5539 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5540 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5541 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5542 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5543 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5545 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5547 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5549 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5550 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5551 settings
->texcoords
|= 1u << i
;
5552 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5554 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5555 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5557 if (d3d_info
->emulated_flatshading
)
5558 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5560 settings
->flatshading
= FALSE
;
5565 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
5567 case WINED3D_VBF_DISABLE
:
5568 case WINED3D_VBF_1WEIGHTS
:
5569 case WINED3D_VBF_2WEIGHTS
:
5570 case WINED3D_VBF_3WEIGHTS
:
5571 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
5574 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
5578 settings
->transformed
= 0;
5579 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
5580 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
5581 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
5582 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
5583 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
5584 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
5585 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5586 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5588 if (state
->render_states
[WINED3D_RS_COLORVERTEX
] && (si
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
5590 settings
->diffuse_source
= state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
];
5591 settings
->emissive_source
= state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
];
5592 settings
->ambient_source
= state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
];
5593 settings
->specular_source
= state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
];
5597 settings
->diffuse_source
= WINED3D_MCS_MATERIAL
;
5598 settings
->emissive_source
= WINED3D_MCS_MATERIAL
;
5599 settings
->ambient_source
= WINED3D_MCS_MATERIAL
;
5600 settings
->specular_source
= WINED3D_MCS_MATERIAL
;
5603 settings
->texcoords
= 0;
5604 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5606 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5607 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5608 settings
->texcoords
|= 1u << i
;
5609 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5611 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5612 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5614 settings
->light_type
= 0;
5615 for (i
= 0; i
< MAX_ACTIVE_LIGHTS
; ++i
)
5617 if (state
->lights
[i
])
5618 settings
->light_type
|= (state
->lights
[i
]->OriginalParms
.type
5619 & WINED3D_FFP_LIGHT_TYPE_MASK
) << WINED3D_FFP_LIGHT_TYPE_SHIFT(i
);
5622 settings
->ortho_fog
= 0;
5623 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5624 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5625 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5627 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5629 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
5630 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
5631 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
5632 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
5633 settings
->ortho_fog
= 1;
5635 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
5636 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5637 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
5638 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
5640 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5642 if (d3d_info
->emulated_flatshading
)
5643 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5645 settings
->flatshading
= FALSE
;
5647 settings
->padding
= 0;
5650 static int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5652 const struct wined3d_ffp_vs_settings
*ka
= key
;
5653 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
5654 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
5656 return memcmp(ka
, kb
, sizeof(*ka
));
5659 const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions
=
5664 wined3d_ffp_vertex_program_key_compare
,
5667 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
5668 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
5669 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
5670 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
5672 static const struct blit_shader
* const blitters
[] =
5680 for (i
= 0; i
< sizeof(blitters
) / sizeof(*blitters
); ++i
)
5682 if (blitters
[i
]->blit_supported(gl_info
, d3d_info
, blit_op
,
5683 src_rect
, src_usage
, src_pool
, src_format
,
5684 dst_rect
, dst_usage
, dst_pool
, dst_format
))
5691 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
)
5693 const struct wined3d_viewport
*vp
= &state
->viewport
;
5695 SetRect(rect
, vp
->x
, vp
->y
, vp
->x
+ vp
->width
, vp
->y
+ vp
->height
);
5697 if (state
->render_states
[WINED3D_RS_SCISSORTESTENABLE
])
5698 IntersectRect(rect
, rect
, &state
->scissor_rect
);
5701 const char *wined3d_debug_location(DWORD location
)
5703 const char *prefix
= "";
5704 const char *suffix
= "";
5707 if (wined3d_popcount(location
) > 16)
5710 location
= ~location
;
5715 #define LOCATION_TO_STR(u) if (location & u) { strcat(buf, " | "#u); location &= ~u; }
5716 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
5717 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
5718 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY
);
5719 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
5720 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
5721 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
5722 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
5723 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
5724 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
5725 #undef LOCATION_TO_STR
5726 if (location
) FIXME("Unrecognized location flag(s) %#x.\n", location
);
5728 return wine_dbg_sprintf("%s%s%s", prefix
, buf
[0] ? &buf
[3] : "0", suffix
);
5731 /* Print a floating point value with the %.8e format specifier, always using
5732 * '.' as decimal separator. */
5733 void wined3d_ftoa(float value
, char *s
)
5737 if (copysignf(1.0f
, value
) < 0.0f
)
5740 /* Be sure to allocate a buffer of at least 17 characters for the result
5741 as sprintf may return a 3 digit exponent when using the MSVC runtime
5742 instead of a 2 digit exponent. */
5743 sprintf(s
, "%.8e", value
);
5744 if (isfinite(value
))
5748 void wined3d_release_dc(HWND window
, HDC dc
)
5750 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
5751 * However, that's not what actually happens, and there are user32 tests
5752 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
5753 * So explicitly check that the DC belongs to the window, since we want to
5754 * avoid releasing a DC that belongs to some other window if the original
5755 * window was already destroyed. */
5756 if (WindowFromDC(dc
) != window
)
5757 WARN("DC %p does not belong to window %p.\n", dc
, window
);
5758 else if (!ReleaseDC(window
, dc
))
5759 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
5762 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
5764 RECT orig
= *clipped
;
5765 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
5766 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
5768 IntersectRect(clipped
, clipped
, clip_rect
);
5770 if (IsRectEmpty(clipped
))
5772 SetRectEmpty(other
);
5776 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
5777 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
5778 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
5779 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
5784 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
5785 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
5788 *count
= gl_limits
->vertex_uniform_blocks
;
5790 if (shader_type
== WINED3D_SHADER_TYPE_VERTEX
)
5794 *count
= gl_limits
->geometry_uniform_blocks
;
5796 if (shader_type
== WINED3D_SHADER_TYPE_GEOMETRY
)
5800 *count
= gl_limits
->fragment_uniform_blocks
;
5802 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
5808 ERR("Unhandled shader type %#x.\n", shader_type
);