po: Update Lithuanian translation.
[wine.git] / include / d3d9types.h
blob56394dfb2a1e463a56d3d195516fe09284353fff
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
24 #ifdef __i386__
25 #include <pshpack4.h>
26 #endif
28 /*****************************************************************************
29 * Direct 3D v9 #defines
31 #define D3DCLEAR_TARGET __MSABI_LONG(0x00000001)
32 #define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002)
33 #define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004)
35 #define D3DCLIPPLANE0 (1 << 0)
36 #define D3DCLIPPLANE1 (1 << 1)
37 #define D3DCLIPPLANE2 (1 << 2)
38 #define D3DCLIPPLANE3 (1 << 3)
39 #define D3DCLIPPLANE4 (1 << 4)
40 #define D3DCLIPPLANE5 (1 << 5)
42 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
43 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
44 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
45 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
46 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
47 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
49 #define D3DCS_LEFT __MSABI_LONG(0x001)
50 #define D3DCS_RIGHT __MSABI_LONG(0x002)
51 #define D3DCS_TOP __MSABI_LONG(0x004)
52 #define D3DCS_BOTTOM __MSABI_LONG(0x008)
53 #define D3DCS_FRONT __MSABI_LONG(0x010)
54 #define D3DCS_BACK __MSABI_LONG(0x020)
55 #define D3DCS_PLANE0 __MSABI_LONG(0x040)
56 #define D3DCS_PLANE1 __MSABI_LONG(0x080)
57 #define D3DCS_PLANE2 __MSABI_LONG(0x100)
58 #define D3DCS_PLANE3 __MSABI_LONG(0x200)
59 #define D3DCS_PLANE4 __MSABI_LONG(0x400)
60 #define D3DCS_PLANE5 __MSABI_LONG(0x800)
61 #define D3DCS_ALL __MSABI_LONG(0xFFF)
63 #define D3DFVF_TEXTUREFORMAT1 3u
64 #define D3DFVF_TEXTUREFORMAT2 0u
65 #define D3DFVF_TEXTUREFORMAT3 1u
66 #define D3DFVF_TEXTUREFORMAT4 2u
67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
72 #define D3DLOCK_READONLY 0x0010
73 #define D3DLOCK_NOSYSLOCK 0x0800
74 #define D3DLOCK_NOOVERWRITE 0x1000
75 #define D3DLOCK_DISCARD 0x2000
76 #define D3DLOCK_DONOTWAIT 0x4000
77 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
79 #define D3DMAXUSERCLIPPLANES 32
80 #define D3DCLIPPLANE0 (1 << 0)
81 #define D3DCLIPPLANE1 (1 << 1)
82 #define D3DCLIPPLANE2 (1 << 2)
83 #define D3DCLIPPLANE3 (1 << 3)
84 #define D3DCLIPPLANE4 (1 << 4)
85 #define D3DCLIPPLANE5 (1 << 5)
88 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
90 /* MSDN has this in d3d9caps.h, but it should be here */
91 #define D3DTSS_TCI_PASSTHRU 0x00000
92 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
93 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
94 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
95 #define D3DTSS_TCI_SPHEREMAP 0x40000
98 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
99 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
104 #define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001)
105 #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002)
106 #define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008)
107 #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
108 #define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020)
109 #define D3DUSAGE_POINTS __MSABI_LONG(0x00000040)
110 #define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080)
111 #define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100)
112 #define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200)
113 #define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400)
114 #define D3DUSAGE_DMAP __MSABI_LONG(0x00004000)
116 /* Parts added with d3d9ex */
117 #if !defined(D3D_DISABLE_9EX)
118 #define D3DUSAGE_RESTRICTED_CONTENT __MSABI_LONG(0x00000800)
119 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000)
120 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE __MSABI_LONG(0x00002000)
121 #define D3DUSAGE_NONSECURE __MSABI_LONG(0x00800000)
122 #define D3DUSAGE_TEXTAPI __MSABI_LONG(0x10000000)
123 #endif /* D3D_DISABLE_9EX */
125 #define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000)
126 #define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000)
127 #define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
128 #define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000)
129 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
130 #define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000)
131 #define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000)
133 #define D3DWRAP_U 1
134 #define D3DWRAP_V 2
135 #define D3DWRAP_W 4
136 #define D3DWRAPCOORD_0 1
137 #define D3DWRAPCOORD_1 2
138 #define D3DWRAPCOORD_2 4
139 #define D3DWRAPCOORD_3 8
141 #define MAX_DEVICE_IDENTIFIER_STRING 512
143 #define D3DFVF_RESERVED0 0x0001
144 #define D3DFVF_POSITION_MASK 0x400E
145 #define D3DFVF_XYZ 0x0002
146 #define D3DFVF_XYZRHW 0x0004
147 #define D3DFVF_XYZB1 0x0006
148 #define D3DFVF_XYZB2 0x0008
149 #define D3DFVF_XYZB3 0x000a
150 #define D3DFVF_XYZB4 0x000c
151 #define D3DFVF_XYZB5 0x000e
152 #define D3DFVF_XYZW 0x4002
153 #define D3DFVF_NORMAL 0x0010
154 #define D3DFVF_PSIZE 0x0020
155 #define D3DFVF_DIFFUSE 0x0040
156 #define D3DFVF_SPECULAR 0x0080
157 #define D3DFVF_TEXCOUNT_MASK 0x0f00
158 #define D3DFVF_TEXCOUNT_SHIFT 8
159 #define D3DFVF_TEX0 0x0000
160 #define D3DFVF_TEX1 0x0100
161 #define D3DFVF_TEX2 0x0200
162 #define D3DFVF_TEX3 0x0300
163 #define D3DFVF_TEX4 0x0400
164 #define D3DFVF_TEX5 0x0500
165 #define D3DFVF_TEX6 0x0600
166 #define D3DFVF_TEX7 0x0700
167 #define D3DFVF_TEX8 0x0800
168 #define D3DFVF_LASTBETA_UBYTE4 0x1000
169 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
170 #define D3DFVF_RESERVED2 0x6000
172 #define D3DTA_SELECTMASK 0x0000000f
173 #define D3DTA_DIFFUSE 0x00000000
174 #define D3DTA_CURRENT 0x00000001
175 #define D3DTA_TEXTURE 0x00000002
176 #define D3DTA_TFACTOR 0x00000003
177 #define D3DTA_SPECULAR 0x00000004
178 #define D3DTA_TEMP 0x00000005
179 #define D3DTA_CONSTANT 0x00000006
180 #define D3DTA_COMPLEMENT 0x00000010
181 #define D3DTA_ALPHAREPLICATE 0x00000020
183 #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
184 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
185 #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
186 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
188 #define D3DPV_DONOTCOPYDATA (1 << 0)
190 #define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
191 #define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
193 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
195 #define MAXD3DDECLLENGTH 64 /* +end marker */
196 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
197 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
198 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
199 #define MAXD3DDECLUSAGEINDEX 15
201 #define D3DDMAPSAMPLER 256
202 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
203 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
204 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
205 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
207 #ifndef MAKEFOURCC
208 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
209 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
210 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
211 #endif
213 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
215 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
216 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
217 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
218 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
219 #ifndef D3D_DISABLE_9EX
220 #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
221 #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
222 #define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080
223 #define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100
224 #define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200
225 #define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400
226 #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
227 #endif
229 #define D3DPRESENT_RATE_DEFAULT 0x00000000
231 /****************************
232 * Vertex Shaders Declaration
235 typedef enum _D3DDECLUSAGE {
236 D3DDECLUSAGE_POSITION = 0,
237 D3DDECLUSAGE_BLENDWEIGHT = 1,
238 D3DDECLUSAGE_BLENDINDICES = 2,
239 D3DDECLUSAGE_NORMAL = 3,
240 D3DDECLUSAGE_PSIZE = 4,
241 D3DDECLUSAGE_TEXCOORD = 5,
242 D3DDECLUSAGE_TANGENT = 6,
243 D3DDECLUSAGE_BINORMAL = 7,
244 D3DDECLUSAGE_TESSFACTOR = 8,
245 D3DDECLUSAGE_POSITIONT = 9,
246 D3DDECLUSAGE_COLOR = 10,
247 D3DDECLUSAGE_FOG = 11,
248 D3DDECLUSAGE_DEPTH = 12,
249 D3DDECLUSAGE_SAMPLE = 13
250 } D3DDECLUSAGE;
252 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
253 #define D3DMAXDECLUSAGEINDEX 15
254 #define D3DMAXDECLLENGTH 18
255 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
257 typedef enum _D3DDECLMETHOD {
258 D3DDECLMETHOD_DEFAULT = 0,
259 D3DDECLMETHOD_PARTIALU = 1,
260 D3DDECLMETHOD_PARTIALV = 2,
261 D3DDECLMETHOD_CROSSUV = 3,
262 D3DDECLMETHOD_UV = 4,
263 D3DDECLMETHOD_LOOKUP = 5,
264 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
265 } D3DDECLMETHOD;
268 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
270 typedef enum _D3DDECLTYPE {
271 D3DDECLTYPE_FLOAT1 = 0,
272 D3DDECLTYPE_FLOAT2 = 1,
273 D3DDECLTYPE_FLOAT3 = 2,
274 D3DDECLTYPE_FLOAT4 = 3,
275 D3DDECLTYPE_D3DCOLOR = 4,
276 D3DDECLTYPE_UBYTE4 = 5,
277 D3DDECLTYPE_SHORT2 = 6,
278 D3DDECLTYPE_SHORT4 = 7,
279 /* VS 2.0 */
280 D3DDECLTYPE_UBYTE4N = 8,
281 D3DDECLTYPE_SHORT2N = 9,
282 D3DDECLTYPE_SHORT4N = 10,
283 D3DDECLTYPE_USHORT2N = 11,
284 D3DDECLTYPE_USHORT4N = 12,
285 D3DDECLTYPE_UDEC3 = 13,
286 D3DDECLTYPE_DEC3N = 14,
287 D3DDECLTYPE_FLOAT16_2 = 15,
288 D3DDECLTYPE_FLOAT16_4 = 16,
289 D3DDECLTYPE_UNUSED = 17,
290 } D3DDECLTYPE;
292 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
294 typedef struct _D3DVERTEXELEMENT9 {
295 WORD Stream;
296 WORD Offset;
297 BYTE Type;
298 BYTE Method;
299 BYTE Usage;
300 BYTE UsageIndex;
301 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
304 typedef enum _D3DQUERYTYPE {
305 D3DQUERYTYPE_VCACHE = 4,
306 D3DQUERYTYPE_RESOURCEMANAGER = 5,
307 D3DQUERYTYPE_VERTEXSTATS = 6,
308 D3DQUERYTYPE_EVENT = 8,
309 D3DQUERYTYPE_OCCLUSION = 9,
310 D3DQUERYTYPE_TIMESTAMP = 10,
311 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
312 D3DQUERYTYPE_TIMESTAMPFREQ = 12,
313 D3DQUERYTYPE_PIPELINETIMINGS = 13,
314 D3DQUERYTYPE_INTERFACETIMINGS = 14,
315 D3DQUERYTYPE_VERTEXTIMINGS = 15,
316 D3DQUERYTYPE_PIXELTIMINGS = 16,
317 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
318 D3DQUERYTYPE_CACHEUTILIZATION = 18,
319 #ifndef D3D_DISABLE_9EX
320 D3DQUERYTYPE_MEMORYPRESSURE = 19,
321 #endif
322 } D3DQUERYTYPE;
324 #define D3DISSUE_BEGIN (1 << 1)
325 #define D3DISSUE_END (1 << 0)
326 #define D3DGETDATA_FLUSH (1 << 0)
329 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
330 #define D3DDP_MAXTEXCOORD 8
333 #define D3DVSD_MAKETOKENTYPE(TokenType) \
334 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
336 #define D3DVSD_CONST(ConstantAddress, Count) \
337 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
339 #define D3DVSD_END() 0xFFFFFFFF
341 #define D3DVSD_NOP() 0x00000000
343 #define D3DVSD_REG(VertexRegister, Type) \
344 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
346 #define D3DVSD_SKIP(Count) \
347 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
349 #define D3DVSD_STREAM(StreamNumber) \
350 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
352 #define D3DVSD_STREAM_TESS() \
353 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
355 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
356 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
358 #define D3DVSD_TESSUV(Register) \
359 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
362 /********************************
363 * Pixel/Vertex Shaders Functions
366 /** Maximum number of supported texture coordinates sets operation */
367 #define D3DDP_MAXTEXCOORD 8
369 /** opcode token mask */
370 #define D3DSI_OPCODE_MASK 0x0000FFFF
371 #define D3DSI_INSTLENGTH_MASK 0x0F000000
372 #define D3DSI_INSTLENGTH_SHIFT 24
374 /** opcodes types for PS and VS */
375 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
376 D3DSIO_NOP = 0,
377 D3DSIO_MOV = 1,
378 D3DSIO_ADD = 2,
379 D3DSIO_SUB = 3,
380 D3DSIO_MAD = 4,
381 D3DSIO_MUL = 5,
382 D3DSIO_RCP = 6,
383 D3DSIO_RSQ = 7,
384 D3DSIO_DP3 = 8,
385 D3DSIO_DP4 = 9,
386 D3DSIO_MIN = 10,
387 D3DSIO_MAX = 11,
388 D3DSIO_SLT = 12,
389 D3DSIO_SGE = 13,
390 D3DSIO_EXP = 14,
391 D3DSIO_LOG = 15,
392 D3DSIO_LIT = 16,
393 D3DSIO_DST = 17,
394 D3DSIO_LRP = 18,
395 D3DSIO_FRC = 19,
396 D3DSIO_M4x4 = 20,
397 D3DSIO_M4x3 = 21,
398 D3DSIO_M3x4 = 22,
399 D3DSIO_M3x3 = 23,
400 D3DSIO_M3x2 = 24,
401 D3DSIO_CALL = 25,
402 D3DSIO_CALLNZ = 26,
403 D3DSIO_LOOP = 27,
404 D3DSIO_RET = 28,
405 D3DSIO_ENDLOOP = 29,
406 D3DSIO_LABEL = 30,
407 D3DSIO_DCL = 31,
408 D3DSIO_POW = 32,
409 D3DSIO_CRS = 33,
410 D3DSIO_SGN = 34,
411 D3DSIO_ABS = 35,
412 D3DSIO_NRM = 36,
413 D3DSIO_SINCOS = 37,
414 D3DSIO_REP = 38,
415 D3DSIO_ENDREP = 39,
416 D3DSIO_IF = 40,
417 D3DSIO_IFC = 41,
418 D3DSIO_ELSE = 42,
419 D3DSIO_ENDIF = 43,
420 D3DSIO_BREAK = 44,
421 D3DSIO_BREAKC = 45,
422 D3DSIO_MOVA = 46,
423 D3DSIO_DEFB = 47,
424 D3DSIO_DEFI = 48,
426 D3DSIO_TEXCOORD = 64,
427 D3DSIO_TEXKILL = 65,
428 D3DSIO_TEX = 66,
429 D3DSIO_TEXBEM = 67,
430 D3DSIO_TEXBEML = 68,
431 D3DSIO_TEXREG2AR = 69,
432 D3DSIO_TEXREG2GB = 70,
433 D3DSIO_TEXM3x2PAD = 71,
434 D3DSIO_TEXM3x2TEX = 72,
435 D3DSIO_TEXM3x3PAD = 73,
436 D3DSIO_TEXM3x3TEX = 74,
437 D3DSIO_TEXM3x3DIFF = 75,
438 D3DSIO_TEXM3x3SPEC = 76,
439 D3DSIO_TEXM3x3VSPEC = 77,
440 D3DSIO_EXPP = 78,
441 D3DSIO_LOGP = 79,
442 D3DSIO_CND = 80,
443 D3DSIO_DEF = 81,
444 D3DSIO_TEXREG2RGB = 82,
445 D3DSIO_TEXDP3TEX = 83,
446 D3DSIO_TEXM3x2DEPTH = 84,
447 D3DSIO_TEXDP3 = 85,
448 D3DSIO_TEXM3x3 = 86,
449 D3DSIO_TEXDEPTH = 87,
450 D3DSIO_CMP = 88,
451 D3DSIO_BEM = 89,
452 D3DSIO_DP2ADD = 90,
453 D3DSIO_DSX = 91,
454 D3DSIO_DSY = 92,
455 D3DSIO_TEXLDD = 93,
456 D3DSIO_SETP = 94,
457 D3DSIO_TEXLDL = 95,
458 D3DSIO_BREAKP = 96,
460 D3DSIO_PHASE = 0xFFFD,
461 D3DSIO_COMMENT = 0xFFFE,
462 D3DSIO_END = 0XFFFF,
464 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
465 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
467 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
468 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
470 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
472 #define D3DSI_TEXLD_PROJECT 0x00010000
473 #define D3DSI_TEXLD_BIAS 0x00020000
475 /** for parallelism */
476 #define D3DSI_COISSUE 0x40000000
478 #define D3DSP_DCL_USAGE_SHIFT 0
479 #define D3DSP_DCL_USAGE_MASK 0x0000000f
481 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
482 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
484 #define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
485 #define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
487 #define D3DSP_TEXTURETYPE_SHIFT 27
488 #define D3DSP_TEXTURETYPE_MASK 0x78000000
490 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
491 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
492 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
493 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
494 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
495 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
497 D3DSTT_FORCE_DWORD = 0x7FFFFFFF
498 } D3DSAMPLER_TEXTURE_TYPE;
500 #define D3DSP_REGNUM_MASK 0x000007FF
502 /** destination parameter modifiers (.xyzw) */
503 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
504 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
505 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
506 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
507 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
509 #define D3DSP_DSTMOD_SHIFT 20
510 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
512 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
513 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
514 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
515 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
516 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
518 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
519 } D3DSHADER_PARAM_DSTMOD_TYPE;
521 /** destination param */
522 #define D3DSP_DSTSHIFT_SHIFT 24
523 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
525 /** destination/source reg type */
526 #define D3DSP_REGTYPE_SHIFT 28
527 #define D3DSP_REGTYPE_SHIFT2 8
528 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
529 #define D3DSP_REGTYPE_MASK2 0x00001800
531 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
533 D3DSPR_TEMP = 0,
534 D3DSPR_INPUT = 1,
535 D3DSPR_CONST = 2,
536 D3DSPR_ADDR = 3,
537 D3DSPR_TEXTURE = 3,
538 D3DSPR_RASTOUT = 4,
539 D3DSPR_ATTROUT = 5,
540 D3DSPR_TEXCRDOUT = 6,
541 D3DSPR_OUTPUT = 6,
542 D3DSPR_CONSTINT = 7,
543 D3DSPR_COLOROUT = 8,
544 D3DSPR_DEPTHOUT = 9,
545 D3DSPR_SAMPLER = 10,
546 D3DSPR_CONST2 = 11,
547 D3DSPR_CONST3 = 12,
548 D3DSPR_CONST4 = 13,
549 D3DSPR_CONSTBOOL = 14,
550 D3DSPR_LOOP = 15,
551 D3DSPR_TEMPFLOAT16 = 16,
552 D3DSPR_MISCTYPE = 17,
553 D3DSPR_LABEL = 18,
554 D3DSPR_PREDICATE = 19,
556 D3DSPR_FORCE_DWORD = 0x7fffffff
557 } D3DSHADER_PARAM_REGISTER_TYPE;
559 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
560 D3DSMO_POSITION = 0,
561 D3DSMO_FACE = 1
562 } D3DSHADER_MISCTYPE_OFFSETS;
564 typedef enum _D3DVS_RASTOUT_OFFSETS {
565 D3DSRO_POSITION = 0,
566 D3DSRO_FOG = 1,
567 D3DSRO_POINT_SIZE = 2,
569 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
570 } D3DVS_RASTOUT_OFFSETS;
572 #define D3DVS_ADDRESSMODE_SHIFT 13
573 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
575 typedef enum _D3DVS_ADDRESSMODE_TYPE {
576 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
577 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
579 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
580 } D3DVS_ADDRESSMODE_TYPE;
582 #define D3DSHADER_ADDRESSMODE_SHIFT 13
583 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
585 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
586 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
587 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
589 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
590 } D3DSHADER_ADDRESSMODE_TYPE;
593 #define D3DVS_SWIZZLE_SHIFT 16
594 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
596 #define D3DSP_SWIZZLE_SHIFT 16
597 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
599 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
600 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
601 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
602 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
604 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
605 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
606 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
607 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
609 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
610 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
611 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
612 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
614 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
615 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
616 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
617 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
619 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
621 #define D3DSP_NOSWIZZLE \
622 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
624 #define D3DSP_SRCMOD_SHIFT 24
625 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
627 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
628 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
629 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
630 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
631 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
632 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
633 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
634 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
635 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
636 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
637 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
638 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
639 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
640 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
641 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
643 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
644 } D3DSHADER_PARAM_SRCMOD_TYPE;
646 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
647 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
648 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
649 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
651 #define D3DSI_COMMENTSIZE_SHIFT 16
652 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
654 #define D3DSHADER_COMMENT(commentSize) \
655 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
657 #define D3DPS_END() 0x0000FFFF
658 #define D3DVS_END() 0x0000FFFF
661 /*****************************************************************************
662 * Direct 3D v8 enumerated types
664 typedef enum _D3DBACKBUFFER_TYPE {
665 D3DBACKBUFFER_TYPE_MONO = 0,
666 D3DBACKBUFFER_TYPE_LEFT = 1,
667 D3DBACKBUFFER_TYPE_RIGHT = 2,
669 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
670 } D3DBACKBUFFER_TYPE;
672 typedef enum _D3DBASISTYPE {
673 D3DBASIS_BEZIER = 0,
674 D3DBASIS_BSPLINE = 1,
675 D3DBASIS_INTERPOLATE = 2,
677 D3DBASIS_FORCE_DWORD = 0x7fffffff
678 } D3DBASISTYPE;
680 typedef enum _D3DBLEND {
681 D3DBLEND_ZERO = 1,
682 D3DBLEND_ONE = 2,
683 D3DBLEND_SRCCOLOR = 3,
684 D3DBLEND_INVSRCCOLOR = 4,
685 D3DBLEND_SRCALPHA = 5,
686 D3DBLEND_INVSRCALPHA = 6,
687 D3DBLEND_DESTALPHA = 7,
688 D3DBLEND_INVDESTALPHA = 8,
689 D3DBLEND_DESTCOLOR = 9,
690 D3DBLEND_INVDESTCOLOR = 10,
691 D3DBLEND_SRCALPHASAT = 11,
692 D3DBLEND_BOTHSRCALPHA = 12,
693 D3DBLEND_BOTHINVSRCALPHA = 13,
694 D3DBLEND_BLENDFACTOR = 14,
695 D3DBLEND_INVBLENDFACTOR = 15,
696 #ifndef D3D_DISABLE_9EX
697 D3DBLEND_SRCCOLOR2 = 16,
698 D3DBLEND_INVSRCCOLOR2 = 17,
699 #endif
700 D3DBLEND_FORCE_DWORD = 0x7fffffff
701 } D3DBLEND;
703 typedef enum _D3DBLENDOP {
704 D3DBLENDOP_ADD = 1,
705 D3DBLENDOP_SUBTRACT = 2,
706 D3DBLENDOP_REVSUBTRACT = 3,
707 D3DBLENDOP_MIN = 4,
708 D3DBLENDOP_MAX = 5,
710 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
711 } D3DBLENDOP;
713 typedef enum _D3DCMPFUNC {
714 D3DCMP_NEVER = 1,
715 D3DCMP_LESS = 2,
716 D3DCMP_EQUAL = 3,
717 D3DCMP_LESSEQUAL = 4,
718 D3DCMP_GREATER = 5,
719 D3DCMP_NOTEQUAL = 6,
720 D3DCMP_GREATEREQUAL = 7,
721 D3DCMP_ALWAYS = 8,
723 D3DCMP_FORCE_DWORD = 0x7fffffff
724 } D3DCMPFUNC;
726 typedef enum _D3DCUBEMAP_FACES {
727 D3DCUBEMAP_FACE_POSITIVE_X = 0,
728 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
729 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
730 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
731 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
732 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
734 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
735 } D3DCUBEMAP_FACES;
737 typedef enum _D3DCULL {
738 D3DCULL_NONE = 1,
739 D3DCULL_CW = 2,
740 D3DCULL_CCW = 3,
742 D3DCULL_FORCE_DWORD = 0x7fffffff
743 } D3DCULL;
745 typedef enum _D3DDEBUGMONITORTOKENS {
746 D3DDMT_ENABLE = 0,
747 D3DDMT_DISABLE = 1,
749 D3DDMT_FORCE_DWORD = 0x7fffffff
750 } D3DDEBUGMONITORTOKENS;
752 typedef enum _D3DDEGREETYPE {
753 D3DDEGREE_LINEAR = 1,
754 D3DDEGREE_QUADRATIC = 2,
755 D3DDEGREE_CUBIC = 3,
756 D3DDEGREE_QUINTIC = 5,
758 D3DDEGREE_FORCE_DWORD = 0x7fffffff
759 } D3DDEGREETYPE;
761 typedef enum _D3DDEVTYPE {
762 D3DDEVTYPE_HAL = 1,
763 D3DDEVTYPE_REF = 2,
764 D3DDEVTYPE_SW = 3,
765 D3DDEVTYPE_NULLREF = 4,
767 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
768 } D3DDEVTYPE;
770 typedef enum _D3DFILLMODE {
771 D3DFILL_POINT = 1,
772 D3DFILL_WIREFRAME = 2,
773 D3DFILL_SOLID = 3,
775 D3DFILL_FORCE_DWORD = 0x7fffffff
776 } D3DFILLMODE;
778 typedef enum _D3DFOGMODE {
779 D3DFOG_NONE = 0,
780 D3DFOG_EXP = 1,
781 D3DFOG_EXP2 = 2,
782 D3DFOG_LINEAR = 3,
784 D3DFOG_FORCE_DWORD = 0x7fffffff
785 } D3DFOGMODE;
787 typedef enum _D3DFORMAT {
788 D3DFMT_UNKNOWN = 0,
790 D3DFMT_R8G8B8 = 20,
791 D3DFMT_A8R8G8B8 = 21,
792 D3DFMT_X8R8G8B8 = 22,
793 D3DFMT_R5G6B5 = 23,
794 D3DFMT_X1R5G5B5 = 24,
795 D3DFMT_A1R5G5B5 = 25,
796 D3DFMT_A4R4G4B4 = 26,
797 D3DFMT_R3G3B2 = 27,
798 D3DFMT_A8 = 28,
799 D3DFMT_A8R3G3B2 = 29,
800 D3DFMT_X4R4G4B4 = 30,
801 D3DFMT_A2B10G10R10 = 31,
802 D3DFMT_A8B8G8R8 = 32,
803 D3DFMT_X8B8G8R8 = 33,
804 D3DFMT_G16R16 = 34,
805 D3DFMT_A2R10G10B10 = 35,
806 D3DFMT_A16B16G16R16 = 36,
809 D3DFMT_A8P8 = 40,
810 D3DFMT_P8 = 41,
812 D3DFMT_L8 = 50,
813 D3DFMT_A8L8 = 51,
814 D3DFMT_A4L4 = 52,
816 D3DFMT_V8U8 = 60,
817 D3DFMT_L6V5U5 = 61,
818 D3DFMT_X8L8V8U8 = 62,
819 D3DFMT_Q8W8V8U8 = 63,
820 D3DFMT_V16U16 = 64,
821 D3DFMT_A2W10V10U10 = 67,
823 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
824 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
825 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
826 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
827 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
828 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
829 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
830 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
831 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
832 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
834 D3DFMT_D16_LOCKABLE = 70,
835 D3DFMT_D32 = 71,
836 D3DFMT_D15S1 = 73,
837 D3DFMT_D24S8 = 75,
838 D3DFMT_D24X8 = 77,
839 D3DFMT_D24X4S4 = 79,
840 D3DFMT_D16 = 80,
841 D3DFMT_L16 = 81,
842 D3DFMT_D32F_LOCKABLE = 82,
843 D3DFMT_D24FS8 = 83,
844 #ifndef D3D_DISABLE_9EX
845 D3DFMT_D32_LOCKABLE = 84,
846 D3DFMT_S8_LOCKABLE = 85,
847 #endif
849 D3DFMT_VERTEXDATA = 100,
850 D3DFMT_INDEX16 = 101,
851 D3DFMT_INDEX32 = 102,
852 D3DFMT_Q16W16V16U16 = 110,
853 /* Floating point formats */
854 D3DFMT_R16F = 111,
855 D3DFMT_G16R16F = 112,
856 D3DFMT_A16B16G16R16F = 113,
858 /* IEEE formats */
859 D3DFMT_R32F = 114,
860 D3DFMT_G32R32F = 115,
861 D3DFMT_A32B32G32R32F = 116,
863 D3DFMT_CxV8U8 = 117,
864 #ifndef D3D_DISABLE_9EX
865 D3DFMT_A1 = 118,
866 D3DFMT_A2B10G10R10_XR_BIAS = 119,
867 D3DFMT_BINARYBUFFER = 199,
868 #endif
870 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
871 } D3DFORMAT;
873 typedef enum _D3DLIGHTTYPE {
874 D3DLIGHT_POINT = 1,
875 D3DLIGHT_SPOT = 2,
876 D3DLIGHT_DIRECTIONAL = 3,
878 D3DLIGHT_FORCE_DWORD = 0x7fffffff
879 } D3DLIGHTTYPE;
881 typedef enum _D3DMATERIALCOLORSOURCE {
882 D3DMCS_MATERIAL = 0,
883 D3DMCS_COLOR1 = 1,
884 D3DMCS_COLOR2 = 2,
886 D3DMCS_FORCE_DWORD = 0x7fffffff
887 } D3DMATERIALCOLORSOURCE;
889 typedef enum _D3DMULTISAMPLE_TYPE {
890 D3DMULTISAMPLE_NONE = 0,
891 D3DMULTISAMPLE_NONMASKABLE = 1,
892 D3DMULTISAMPLE_2_SAMPLES = 2,
893 D3DMULTISAMPLE_3_SAMPLES = 3,
894 D3DMULTISAMPLE_4_SAMPLES = 4,
895 D3DMULTISAMPLE_5_SAMPLES = 5,
896 D3DMULTISAMPLE_6_SAMPLES = 6,
897 D3DMULTISAMPLE_7_SAMPLES = 7,
898 D3DMULTISAMPLE_8_SAMPLES = 8,
899 D3DMULTISAMPLE_9_SAMPLES = 9,
900 D3DMULTISAMPLE_10_SAMPLES = 10,
901 D3DMULTISAMPLE_11_SAMPLES = 11,
902 D3DMULTISAMPLE_12_SAMPLES = 12,
903 D3DMULTISAMPLE_13_SAMPLES = 13,
904 D3DMULTISAMPLE_14_SAMPLES = 14,
905 D3DMULTISAMPLE_15_SAMPLES = 15,
906 D3DMULTISAMPLE_16_SAMPLES = 16,
908 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
909 } D3DMULTISAMPLE_TYPE;
911 #if 0
912 typedef enum _D3DORDERTYPE {
913 D3DORDER_LINEAR = 1,
914 D3DORDER_QUADRATIC = 2,
915 D3DORDER_CUBIC = 3,
916 D3DORDER_QUINTIC = 5,
918 D3DORDER_FORCE_DWORD = 0x7fffffff
919 } D3DORDERTYPE;
920 #endif
921 typedef enum _D3DPATCHEDGESTYLE {
922 D3DPATCHEDGE_DISCRETE = 0,
923 D3DPATCHEDGE_CONTINUOUS = 1,
925 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
926 } D3DPATCHEDGESTYLE;
928 typedef enum _D3DPOOL {
929 D3DPOOL_DEFAULT = 0,
930 D3DPOOL_MANAGED = 1,
931 D3DPOOL_SYSTEMMEM = 2,
932 D3DPOOL_SCRATCH = 3,
934 D3DPOOL_FORCE_DWORD = 0x7fffffff
935 } D3DPOOL;
937 typedef enum _D3DPRIMITIVETYPE {
938 D3DPT_POINTLIST = 1,
939 D3DPT_LINELIST = 2,
940 D3DPT_LINESTRIP = 3,
941 D3DPT_TRIANGLELIST = 4,
942 D3DPT_TRIANGLESTRIP = 5,
943 D3DPT_TRIANGLEFAN = 6,
945 D3DPT_FORCE_DWORD = 0x7fffffff
946 } D3DPRIMITIVETYPE;
948 typedef enum _D3DRENDERSTATETYPE {
949 D3DRS_ZENABLE = 7,
950 D3DRS_FILLMODE = 8,
951 D3DRS_SHADEMODE = 9,
952 D3DRS_ZWRITEENABLE = 14,
953 D3DRS_ALPHATESTENABLE = 15,
954 D3DRS_LASTPIXEL = 16,
955 D3DRS_SRCBLEND = 19,
956 D3DRS_DESTBLEND = 20,
957 D3DRS_CULLMODE = 22,
958 D3DRS_ZFUNC = 23,
959 D3DRS_ALPHAREF = 24,
960 D3DRS_ALPHAFUNC = 25,
961 D3DRS_DITHERENABLE = 26,
962 D3DRS_ALPHABLENDENABLE = 27,
963 D3DRS_FOGENABLE = 28,
964 D3DRS_SPECULARENABLE = 29,
965 D3DRS_FOGCOLOR = 34,
966 D3DRS_FOGTABLEMODE = 35,
967 D3DRS_FOGSTART = 36,
968 D3DRS_FOGEND = 37,
969 D3DRS_FOGDENSITY = 38,
970 D3DRS_RANGEFOGENABLE = 48,
971 D3DRS_STENCILENABLE = 52,
972 D3DRS_STENCILFAIL = 53,
973 D3DRS_STENCILZFAIL = 54,
974 D3DRS_STENCILPASS = 55,
975 D3DRS_STENCILFUNC = 56,
976 D3DRS_STENCILREF = 57,
977 D3DRS_STENCILMASK = 58,
978 D3DRS_STENCILWRITEMASK = 59,
979 D3DRS_TEXTUREFACTOR = 60,
980 D3DRS_WRAP0 = 128,
981 D3DRS_WRAP1 = 129,
982 D3DRS_WRAP2 = 130,
983 D3DRS_WRAP3 = 131,
984 D3DRS_WRAP4 = 132,
985 D3DRS_WRAP5 = 133,
986 D3DRS_WRAP6 = 134,
987 D3DRS_WRAP7 = 135,
988 D3DRS_CLIPPING = 136,
989 D3DRS_LIGHTING = 137,
990 D3DRS_AMBIENT = 139,
991 D3DRS_FOGVERTEXMODE = 140,
992 D3DRS_COLORVERTEX = 141,
993 D3DRS_LOCALVIEWER = 142,
994 D3DRS_NORMALIZENORMALS = 143,
995 D3DRS_DIFFUSEMATERIALSOURCE = 145,
996 D3DRS_SPECULARMATERIALSOURCE = 146,
997 D3DRS_AMBIENTMATERIALSOURCE = 147,
998 D3DRS_EMISSIVEMATERIALSOURCE = 148,
999 D3DRS_VERTEXBLEND = 151,
1000 D3DRS_CLIPPLANEENABLE = 152,
1001 D3DRS_POINTSIZE = 154,
1002 D3DRS_POINTSIZE_MIN = 155,
1003 D3DRS_POINTSPRITEENABLE = 156,
1004 D3DRS_POINTSCALEENABLE = 157,
1005 D3DRS_POINTSCALE_A = 158,
1006 D3DRS_POINTSCALE_B = 159,
1007 D3DRS_POINTSCALE_C = 160,
1008 D3DRS_MULTISAMPLEANTIALIAS = 161,
1009 D3DRS_MULTISAMPLEMASK = 162,
1010 D3DRS_PATCHEDGESTYLE = 163,
1011 D3DRS_DEBUGMONITORTOKEN = 165,
1012 D3DRS_POINTSIZE_MAX = 166,
1013 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
1014 D3DRS_COLORWRITEENABLE = 168,
1015 D3DRS_TWEENFACTOR = 170,
1016 D3DRS_BLENDOP = 171,
1017 D3DRS_POSITIONDEGREE = 172,
1018 D3DRS_NORMALDEGREE = 173,
1019 D3DRS_SCISSORTESTENABLE = 174,
1020 D3DRS_SLOPESCALEDEPTHBIAS = 175,
1021 D3DRS_ANTIALIASEDLINEENABLE = 176,
1022 D3DRS_MINTESSELLATIONLEVEL = 178,
1023 D3DRS_MAXTESSELLATIONLEVEL = 179,
1024 D3DRS_ADAPTIVETESS_X = 180,
1025 D3DRS_ADAPTIVETESS_Y = 181,
1026 D3DRS_ADAPTIVETESS_Z = 182,
1027 D3DRS_ADAPTIVETESS_W = 183,
1028 D3DRS_ENABLEADAPTIVETESSELLATION= 184,
1029 D3DRS_TWOSIDEDSTENCILMODE = 185,
1030 D3DRS_CCW_STENCILFAIL = 186,
1031 D3DRS_CCW_STENCILZFAIL = 187,
1032 D3DRS_CCW_STENCILPASS = 188,
1033 D3DRS_CCW_STENCILFUNC = 189,
1034 D3DRS_COLORWRITEENABLE1 = 190,
1035 D3DRS_COLORWRITEENABLE2 = 191,
1036 D3DRS_COLORWRITEENABLE3 = 192,
1037 D3DRS_BLENDFACTOR = 193,
1038 D3DRS_SRGBWRITEENABLE = 194,
1039 D3DRS_DEPTHBIAS = 195,
1040 D3DRS_WRAP8 = 198,
1041 D3DRS_WRAP9 = 199,
1042 D3DRS_WRAP10 = 200,
1043 D3DRS_WRAP11 = 201,
1044 D3DRS_WRAP12 = 202,
1045 D3DRS_WRAP13 = 203,
1046 D3DRS_WRAP14 = 204,
1047 D3DRS_WRAP15 = 205,
1048 D3DRS_SEPARATEALPHABLENDENABLE = 206,
1049 D3DRS_SRCBLENDALPHA = 207,
1050 D3DRS_DESTBLENDALPHA = 208,
1051 D3DRS_BLENDOPALPHA = 209,
1053 D3DRS_FORCE_DWORD = 0x7fffffff
1054 } D3DRENDERSTATETYPE;
1056 typedef enum _D3DRESOURCETYPE {
1057 D3DRTYPE_SURFACE = 1,
1058 D3DRTYPE_VOLUME = 2,
1059 D3DRTYPE_TEXTURE = 3,
1060 D3DRTYPE_VOLUMETEXTURE = 4,
1061 D3DRTYPE_CUBETEXTURE = 5,
1062 D3DRTYPE_VERTEXBUFFER = 6,
1063 D3DRTYPE_INDEXBUFFER = 7,
1065 D3DRTYPE_FORCE_DWORD = 0x7fffffff
1066 } D3DRESOURCETYPE;
1068 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1070 typedef enum _D3DSHADEMODE {
1071 D3DSHADE_FLAT = 1,
1072 D3DSHADE_GOURAUD = 2,
1073 D3DSHADE_PHONG = 3,
1075 D3DSHADE_FORCE_DWORD = 0x7fffffff
1076 } D3DSHADEMODE;
1078 typedef enum _D3DSTATEBLOCKTYPE {
1079 D3DSBT_ALL = 1,
1080 D3DSBT_PIXELSTATE = 2,
1081 D3DSBT_VERTEXSTATE = 3,
1083 D3DSBT_FORCE_DWORD = 0xffffffff
1084 } D3DSTATEBLOCKTYPE;
1086 typedef enum _D3DSTENCILOP {
1087 D3DSTENCILOP_KEEP = 1,
1088 D3DSTENCILOP_ZERO = 2,
1089 D3DSTENCILOP_REPLACE = 3,
1090 D3DSTENCILOP_INCRSAT = 4,
1091 D3DSTENCILOP_DECRSAT = 5,
1092 D3DSTENCILOP_INVERT = 6,
1093 D3DSTENCILOP_INCR = 7,
1094 D3DSTENCILOP_DECR = 8,
1096 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
1097 } D3DSTENCILOP;
1099 typedef enum _D3DSWAPEFFECT {
1100 D3DSWAPEFFECT_DISCARD = 1,
1101 D3DSWAPEFFECT_FLIP = 2,
1102 D3DSWAPEFFECT_COPY = 3,
1103 #ifndef D3D_DISABLE_9EX
1104 D3DSWAPEFFECT_OVERLAY = 4,
1105 D3DSWAPEFFECT_FLIPEX = 5,
1106 #endif
1107 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
1108 } D3DSWAPEFFECT;
1110 typedef enum _D3DTEXTUREADDRESS {
1111 D3DTADDRESS_WRAP = 1,
1112 D3DTADDRESS_MIRROR = 2,
1113 D3DTADDRESS_CLAMP = 3,
1114 D3DTADDRESS_BORDER = 4,
1115 D3DTADDRESS_MIRRORONCE = 5,
1117 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
1118 } D3DTEXTUREADDRESS;
1120 typedef enum _D3DTEXTUREFILTERTYPE {
1121 D3DTEXF_NONE = 0,
1122 D3DTEXF_POINT = 1,
1123 D3DTEXF_LINEAR = 2,
1124 D3DTEXF_ANISOTROPIC = 3,
1125 D3DTEXF_FLATCUBIC = 4,
1126 D3DTEXF_GAUSSIANCUBIC = 5,
1127 D3DTEXF_PYRAMIDALQUAD = 6,
1128 D3DTEXF_GAUSSIANQUAD = 7,
1129 #ifndef D3D_DISABLE_9EX
1130 D3DTEXF_CONVOLUTIONMONO = 8,
1131 #endif
1132 D3DTEXF_FORCE_DWORD = 0x7fffffff
1133 } D3DTEXTUREFILTERTYPE;
1135 typedef enum _D3DTEXTUREOP {
1136 D3DTOP_DISABLE = 1,
1137 D3DTOP_SELECTARG1 = 2,
1138 D3DTOP_SELECTARG2 = 3,
1139 D3DTOP_MODULATE = 4,
1140 D3DTOP_MODULATE2X = 5,
1141 D3DTOP_MODULATE4X = 6,
1142 D3DTOP_ADD = 7,
1143 D3DTOP_ADDSIGNED = 8,
1144 D3DTOP_ADDSIGNED2X = 9,
1145 D3DTOP_SUBTRACT = 10,
1146 D3DTOP_ADDSMOOTH = 11,
1147 D3DTOP_BLENDDIFFUSEALPHA = 12,
1148 D3DTOP_BLENDTEXTUREALPHA = 13,
1149 D3DTOP_BLENDFACTORALPHA = 14,
1150 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1151 D3DTOP_BLENDCURRENTALPHA = 16,
1152 D3DTOP_PREMODULATE = 17,
1153 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1154 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1155 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1156 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1157 D3DTOP_BUMPENVMAP = 22,
1158 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1159 D3DTOP_DOTPRODUCT3 = 24,
1160 D3DTOP_MULTIPLYADD = 25,
1161 D3DTOP_LERP = 26,
1163 D3DTOP_FORCE_DWORD = 0x7fffffff,
1164 } D3DTEXTUREOP;
1166 typedef enum _D3DTEXTURESTAGESTATETYPE {
1167 D3DTSS_COLOROP = 1,
1168 D3DTSS_COLORARG1 = 2,
1169 D3DTSS_COLORARG2 = 3,
1170 D3DTSS_ALPHAOP = 4,
1171 D3DTSS_ALPHAARG1 = 5,
1172 D3DTSS_ALPHAARG2 = 6,
1173 D3DTSS_BUMPENVMAT00 = 7,
1174 D3DTSS_BUMPENVMAT01 = 8,
1175 D3DTSS_BUMPENVMAT10 = 9,
1176 D3DTSS_BUMPENVMAT11 = 10,
1177 D3DTSS_TEXCOORDINDEX = 11,
1178 D3DTSS_BUMPENVLSCALE = 22,
1179 D3DTSS_BUMPENVLOFFSET = 23,
1180 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1181 D3DTSS_COLORARG0 = 26,
1182 D3DTSS_ALPHAARG0 = 27,
1183 D3DTSS_RESULTARG = 28,
1184 D3DTSS_CONSTANT = 32,
1186 D3DTSS_FORCE_DWORD = 0x7fffffff
1187 } D3DTEXTURESTAGESTATETYPE;
1189 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1190 D3DTTFF_DISABLE = 0,
1191 D3DTTFF_COUNT1 = 1,
1192 D3DTTFF_COUNT2 = 2,
1193 D3DTTFF_COUNT3 = 3,
1194 D3DTTFF_COUNT4 = 4,
1195 D3DTTFF_PROJECTED = 256,
1197 D3DTTFF_FORCE_DWORD = 0x7fffffff
1198 } D3DTEXTURETRANSFORMFLAGS;
1200 typedef enum _D3DTRANSFORMSTATETYPE {
1201 D3DTS_VIEW = 2,
1202 D3DTS_PROJECTION = 3,
1203 D3DTS_TEXTURE0 = 16,
1204 D3DTS_TEXTURE1 = 17,
1205 D3DTS_TEXTURE2 = 18,
1206 D3DTS_TEXTURE3 = 19,
1207 D3DTS_TEXTURE4 = 20,
1208 D3DTS_TEXTURE5 = 21,
1209 D3DTS_TEXTURE6 = 22,
1210 D3DTS_TEXTURE7 = 23,
1212 D3DTS_FORCE_DWORD = 0x7fffffff
1213 } D3DTRANSFORMSTATETYPE;
1215 typedef enum _D3DVERTEXBLENDFLAGS {
1216 D3DVBF_DISABLE = 0,
1217 D3DVBF_1WEIGHTS = 1,
1218 D3DVBF_2WEIGHTS = 2,
1219 D3DVBF_3WEIGHTS = 3,
1220 D3DVBF_TWEENING = 255,
1221 D3DVBF_0WEIGHTS = 256
1222 } D3DVERTEXBLENDFLAGS;
1224 typedef enum _D3DZBUFFERTYPE {
1225 D3DZB_FALSE = 0,
1226 D3DZB_TRUE = 1,
1227 D3DZB_USEW = 2,
1229 D3DZB_FORCE_DWORD = 0x7fffffff
1230 } D3DZBUFFERTYPE;
1232 typedef enum _D3DSAMPLERSTATETYPE {
1233 D3DSAMP_ADDRESSU = 1,
1234 D3DSAMP_ADDRESSV = 2,
1235 D3DSAMP_ADDRESSW = 3,
1236 D3DSAMP_BORDERCOLOR = 4,
1237 D3DSAMP_MAGFILTER = 5,
1238 D3DSAMP_MINFILTER = 6,
1239 D3DSAMP_MIPFILTER = 7,
1240 D3DSAMP_MIPMAPLODBIAS = 8,
1241 D3DSAMP_MAXMIPLEVEL = 9,
1242 D3DSAMP_MAXANISOTROPY = 10,
1243 D3DSAMP_SRGBTEXTURE = 11,
1244 D3DSAMP_ELEMENTINDEX = 12,
1245 D3DSAMP_DMAPOFFSET = 13,
1247 D3DSAMP_FORCE_DWORD = 0x7fffffff,
1248 } D3DSAMPLERSTATETYPE;
1251 /*****************************************************************************
1252 * Direct 3D v9 typedefs
1254 #ifndef D3DCOLOR_DEFINED
1255 typedef DWORD D3DCOLOR;
1256 #define D3DCOLOR_DEFINED
1257 #endif
1259 /*****************************************************************************
1260 * Direct 3D v9 structures
1262 typedef struct _D3DADAPTER_IDENTIFIER9 {
1263 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1264 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1265 char DeviceName[32];
1266 LARGE_INTEGER DriverVersion;
1268 DWORD VendorId;
1269 DWORD DeviceId;
1270 DWORD SubSysId;
1271 DWORD Revision;
1273 GUID DeviceIdentifier;
1275 DWORD WHQLLevel;
1276 } D3DADAPTER_IDENTIFIER9;
1278 typedef struct _D3DBOX {
1279 UINT Left;
1280 UINT Top;
1281 UINT Right;
1282 UINT Bottom;
1283 UINT Front;
1284 UINT Back;
1285 } D3DBOX;
1287 typedef struct _D3DCLIPSTATUS9 {
1288 DWORD ClipUnion;
1289 DWORD ClipIntersection;
1290 } D3DCLIPSTATUS9;
1292 #ifndef D3DCOLORVALUE_DEFINED
1293 typedef struct _D3DCOLORVALUE {
1294 float r;
1295 float g;
1296 float b;
1297 float a;
1298 } D3DCOLORVALUE;
1299 #define D3DCOLORVALUE_DEFINED
1300 #endif
1302 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1303 UINT AdapterOrdinal;
1304 D3DDEVTYPE DeviceType;
1305 HWND hFocusWindow;
1306 DWORD BehaviorFlags;
1307 } D3DDEVICE_CREATION_PARAMETERS;
1309 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1310 float MaxBandwidthUtilized;
1311 float FrontEndUploadMemoryUtilizedPercent;
1312 float VertexRateUtilizedPercent;
1313 float TriangleSetupRateUtilizedPercent;
1314 float FillRateUtilizedPercent;
1315 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1317 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1318 float TextureCacheHitRate;
1319 float PostTransformVertexCacheHitRate;
1320 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1322 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1323 float WaitingForGPUToUseApplicationResourceTimePercent;
1324 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1325 float WaitingForGPUToStayWithinLatencyTimePercent;
1326 float WaitingForGPUExclusiveResourceTimePercent;
1327 float WaitingForGPUOtherTimePercent;
1328 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1330 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1331 float VertexProcessingTimePercent;
1332 float PixelProcessingTimePercent;
1333 float OtherGPUProcessingTimePercent;
1334 float GPUIdleTimePercent;
1335 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1337 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1338 float MemoryProcessingPercent;
1339 float ComputationProcessingPercent;
1340 } D3DDEVINFO_D3D9STAGETIMINGS;
1343 /* Vertex cache optimization hints. */
1344 typedef struct D3DDEVINFO_VCACHE {
1345 /* Must be a 4 char code FOURCC (e.g. CACH) */
1346 DWORD Pattern;
1347 /* 0 to get the longest strips, 1 vertex cache */
1348 DWORD OptMethod;
1349 /* Cache size to use (only valid if OptMethod==1) */
1350 DWORD CacheSize;
1351 /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
1352 DWORD MagicNumber;
1353 } D3DDEVINFO_VCACHE;
1355 typedef struct D3DRESOURCESTATS {
1356 BOOL bThrashing;
1357 DWORD ApproxBytesDownloaded;
1358 DWORD NumEvicts;
1359 DWORD NumVidCreates;
1360 DWORD LastPri;
1361 DWORD NumUsed;
1362 DWORD NumUsedInVidMem;
1363 DWORD WorkingSet;
1364 DWORD WorkingSetBytes;
1365 DWORD TotalManaged;
1366 DWORD TotalBytes;
1367 } D3DRESOURCESTATS;
1369 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1370 D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1371 } D3DDEVINFO_D3DRESOURCEMANAGER;
1373 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1374 DWORD NumRenderedTriangles;
1375 DWORD NumExtraClippingTriangles;
1376 } D3DDEVINFO_D3DVERTEXSTATS;
1378 typedef struct _D3DDISPLAYMODE {
1379 UINT Width;
1380 UINT Height;
1381 UINT RefreshRate;
1382 D3DFORMAT Format;
1383 } D3DDISPLAYMODE;
1385 typedef struct _D3DGAMMARAMP {
1386 WORD red [256];
1387 WORD green[256];
1388 WORD blue [256];
1389 } D3DGAMMARAMP;
1391 typedef struct _D3DINDEXBUFFER_DESC {
1392 D3DFORMAT Format;
1393 D3DRESOURCETYPE Type;
1394 DWORD Usage;
1395 D3DPOOL Pool;
1396 UINT Size;
1397 } D3DINDEXBUFFER_DESC;
1399 #ifndef D3DVECTOR_DEFINED
1400 typedef struct _D3DVECTOR {
1401 float x;
1402 float y;
1403 float z;
1404 } D3DVECTOR;
1405 #define D3DVECTOR_DEFINED
1406 #endif
1408 typedef struct _D3DLIGHT9 {
1409 D3DLIGHTTYPE Type;
1410 D3DCOLORVALUE Diffuse;
1411 D3DCOLORVALUE Specular;
1412 D3DCOLORVALUE Ambient;
1413 D3DVECTOR Position;
1414 D3DVECTOR Direction;
1415 float Range;
1416 float Falloff;
1417 float Attenuation0;
1418 float Attenuation1;
1419 float Attenuation2;
1420 float Theta;
1421 float Phi;
1422 } D3DLIGHT9;
1424 typedef struct _D3DLINEPATTERN {
1425 WORD wRepeatFactor;
1426 WORD wLinePattern;
1427 } D3DLINEPATTERN;
1429 typedef struct _D3DLOCKED_BOX {
1430 INT RowPitch;
1431 INT SlicePitch;
1432 void* pBits;
1433 } D3DLOCKED_BOX;
1435 typedef struct _D3DLOCKED_RECT {
1436 INT Pitch;
1437 void* pBits;
1438 } D3DLOCKED_RECT;
1440 typedef struct _D3DMATERIAL9 {
1441 D3DCOLORVALUE Diffuse;
1442 D3DCOLORVALUE Ambient;
1443 D3DCOLORVALUE Specular;
1444 D3DCOLORVALUE Emissive;
1445 float Power;
1446 } D3DMATERIAL9;
1448 #ifndef D3DMATRIX_DEFINED
1449 typedef struct _D3DMATRIX {
1450 union {
1451 struct {
1452 float _11, _12, _13, _14;
1453 float _21, _22, _23, _24;
1454 float _31, _32, _33, _34;
1455 float _41, _42, _43, _44;
1456 } DUMMYSTRUCTNAME;
1457 float m[4][4];
1458 } DUMMYUNIONNAME;
1459 } D3DMATRIX;
1460 #define D3DMATRIX_DEFINED
1461 #endif
1463 typedef struct _D3DPRESENT_PARAMETERS_ {
1464 UINT BackBufferWidth;
1465 UINT BackBufferHeight;
1466 D3DFORMAT BackBufferFormat;
1467 UINT BackBufferCount;
1469 D3DMULTISAMPLE_TYPE MultiSampleType;
1470 DWORD MultiSampleQuality;
1472 D3DSWAPEFFECT SwapEffect;
1473 HWND hDeviceWindow;
1474 BOOL Windowed;
1475 BOOL EnableAutoDepthStencil;
1476 D3DFORMAT AutoDepthStencilFormat;
1477 DWORD Flags;
1479 UINT FullScreen_RefreshRateInHz;
1480 UINT PresentationInterval;
1482 } D3DPRESENT_PARAMETERS;
1484 typedef struct _D3DRANGE {
1485 UINT Offset;
1486 UINT Size;
1487 } D3DRANGE;
1489 typedef struct _D3DRASTER_STATUS {
1490 BOOL InVBlank;
1491 UINT ScanLine;
1492 } D3DRASTER_STATUS;
1494 #ifndef D3DRECT_DEFINED
1495 typedef struct _D3DRECT {
1496 LONG x1;
1497 LONG y1;
1498 LONG x2;
1499 LONG y2;
1500 } D3DRECT;
1501 #define D3DRECT_DEFINED
1502 #endif
1504 typedef struct _D3DRECTPATCH_INFO {
1505 UINT StartVertexOffsetWidth;
1506 UINT StartVertexOffsetHeight;
1507 UINT Width;
1508 UINT Height;
1509 UINT Stride;
1510 D3DBASISTYPE Basis;
1511 D3DDEGREETYPE Degree;
1512 } D3DRECTPATCH_INFO;
1514 typedef struct _D3DSURFACE_DESC {
1515 D3DFORMAT Format;
1516 D3DRESOURCETYPE Type;
1517 DWORD Usage;
1518 D3DPOOL Pool;
1519 D3DMULTISAMPLE_TYPE MultiSampleType;
1520 DWORD MultiSampleQuality;
1521 UINT Width;
1522 UINT Height;
1523 } D3DSURFACE_DESC;
1525 typedef struct _D3DTRIPATCH_INFO {
1526 UINT StartVertexOffset;
1527 UINT NumVertices;
1528 D3DBASISTYPE Basis;
1529 D3DDEGREETYPE Degree;
1530 } D3DTRIPATCH_INFO;
1532 typedef struct _D3DVERTEXBUFFER_DESC {
1533 D3DFORMAT Format;
1534 D3DRESOURCETYPE Type;
1535 DWORD Usage;
1536 D3DPOOL Pool;
1537 UINT Size;
1538 DWORD FVF;
1539 } D3DVERTEXBUFFER_DESC;
1541 typedef struct _D3DVIEWPORT9 {
1542 DWORD X;
1543 DWORD Y;
1544 DWORD Width;
1545 DWORD Height;
1546 float MinZ;
1547 float MaxZ;
1548 } D3DVIEWPORT9;
1550 typedef struct _D3DVOLUME_DESC {
1551 D3DFORMAT Format;
1552 D3DRESOURCETYPE Type;
1553 DWORD Usage;
1554 D3DPOOL Pool;
1556 UINT Width;
1557 UINT Height;
1558 UINT Depth;
1559 } D3DVOLUME_DESC;
1561 /* Parts added with d3d9ex */
1562 #if !defined(D3D_DISABLE_9EX)
1563 typedef enum D3DSCANLINEORDERING
1565 D3DSCANLINEORDERING_UNKNOWN,
1566 D3DSCANLINEORDERING_PROGRESSIVE,
1567 D3DSCANLINEORDERING_INTERLACED,
1568 } D3DSCANLINEORDERING;
1571 typedef struct D3DDISPLAYMODEFILTER
1573 UINT Size;
1574 D3DFORMAT Format;
1575 D3DSCANLINEORDERING ScanLineOrdering;
1576 } D3DDISPLAYMODEFILTER;
1578 typedef struct D3DDISPLAYMODEEX
1580 UINT Size;
1581 UINT Width;
1582 UINT Height;
1583 UINT RefreshRate;
1584 D3DFORMAT Format;
1585 D3DSCANLINEORDERING ScanLineOrdering;
1586 } D3DDISPLAYMODEEX;
1588 typedef enum D3DDISPLAYROTATION
1590 D3DDISPLAYROTATION_IDENTITY = 1,
1591 D3DDISPLAYROTATION_90,
1592 D3DDISPLAYROTATION_180,
1593 D3DDISPLAYROTATION_270
1594 } D3DDISPLAYROTATION;
1596 typedef struct _D3DMEMORYPRESSURE
1598 UINT64 BytesEvictedFromProcess;
1599 UINT64 SizeOfInefficientAllocation;
1600 DWORD LevelOfEfficiency;
1601 } D3DMEMORYPRESSURE;
1603 typedef enum _D3DCOMPOSERECTSOP{
1604 D3DCOMPOSERECTS_COPY = 1,
1605 D3DCOMPOSERECTS_OR,
1606 D3DCOMPOSERECTS_AND,
1607 D3DCOMPOSERECTS_NEG,
1608 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
1609 } D3DCOMPOSERECTSOP;
1611 typedef struct _D3DPRESENTSTATS
1613 UINT PresentCount;
1614 UINT PresentRefreshCount;
1615 UINT SyncRefreshCount;
1616 LARGE_INTEGER SyncQPCTime;
1617 LARGE_INTEGER SyncGPUTime;
1618 } D3DPRESENTSTATS;
1620 #endif /* D3D_DISABLE_9EX */
1622 typedef enum _D3DSHADER_COMPARISON
1624 D3DSPC_RESERVED0 = 0,
1625 D3DSPC_GT,
1626 D3DSPC_EQ,
1627 D3DSPC_GE,
1628 D3DSPC_LT,
1629 D3DSPC_NE,
1630 D3DSPC_LE,
1631 D3DSPC_RESERVED1,
1632 } D3DSHADER_COMPARISON;
1634 #ifdef __i386__
1635 #include <poppack.h>
1636 #endif
1638 #endif /* __WINE_D3D9TYPES_H */