d3dx9/tests: Add tests for D3DXLoadMeshHierarchyFromXInMemory.
[wine.git] / dlls / d3d8 / volumetexture.c
blobdf954010dba53123e7ca95998b066c9ac3178539
1 /*
2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface);
31 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
32 REFIID riid, void **ppobj)
34 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
42 IUnknown_AddRef(iface);
43 *ppobj = This;
44 return S_OK;
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48 *ppobj = NULL;
49 return E_NOINTERFACE;
52 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface)
54 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
55 ULONG ref = InterlockedIncrement(&This->ref);
57 TRACE("%p increasing refcount to %u.\n", iface, ref);
59 if (ref == 1)
61 IDirect3DDevice8_AddRef(This->parentDevice);
62 wined3d_mutex_lock();
63 wined3d_texture_incref(This->wined3d_texture);
64 wined3d_mutex_unlock();
67 return ref;
70 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface)
72 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
73 ULONG ref = InterlockedDecrement(&This->ref);
75 TRACE("%p decreasing refcount to %u.\n", iface, ref);
77 if (ref == 0) {
78 IDirect3DDevice8 *parentDevice = This->parentDevice;
80 wined3d_mutex_lock();
81 wined3d_texture_decref(This->wined3d_texture);
82 wined3d_mutex_unlock();
84 /* Release the device last, as it may cause the device to be destroyed. */
85 IDirect3DDevice8_Release(parentDevice);
87 return ref;
90 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
91 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface,
92 IDirect3DDevice8 **device)
94 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
96 TRACE("iface %p, device %p.\n", iface, device);
98 *device = (IDirect3DDevice8 *)This->parentDevice;
99 IDirect3DDevice8_AddRef(*device);
101 TRACE("Returning device %p.\n", *device);
103 return D3D_OK;
106 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
107 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
109 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
110 HRESULT hr;
112 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
113 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
115 wined3d_mutex_lock();
116 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
117 wined3d_mutex_unlock();
119 return hr;
122 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface,
123 REFGUID refguid, void *pData, DWORD *pSizeOfData)
125 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
126 HRESULT hr;
128 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
129 iface, debugstr_guid(refguid), pData, pSizeOfData);
131 wined3d_mutex_lock();
132 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
133 wined3d_mutex_unlock();
135 return hr;
138 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
139 REFGUID refguid)
141 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
142 HRESULT hr;
144 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
146 wined3d_mutex_lock();
147 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
148 wined3d_mutex_unlock();
150 return hr;
153 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
154 DWORD PriorityNew)
156 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
157 DWORD ret;
159 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
161 wined3d_mutex_lock();
162 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
163 wined3d_mutex_unlock();
165 return ret;
168 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface)
170 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
171 DWORD ret;
173 TRACE("iface %p.\n", iface);
175 wined3d_mutex_lock();
176 ret = wined3d_texture_get_priority(This->wined3d_texture);
177 wined3d_mutex_unlock();
179 return ret;
182 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
184 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
186 TRACE("iface %p.\n", iface);
188 wined3d_mutex_lock();
189 wined3d_texture_preload(This->wined3d_texture);
190 wined3d_mutex_unlock();
193 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface)
195 TRACE("iface %p.\n", iface);
197 return D3DRTYPE_VOLUMETEXTURE;
200 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
201 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew)
203 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
204 DWORD ret;
206 TRACE("iface %p, lod %u.\n", iface, LODNew);
208 wined3d_mutex_lock();
209 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
210 wined3d_mutex_unlock();
212 return ret;
215 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
217 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
218 DWORD ret;
220 TRACE("iface %p.\n", iface);
222 wined3d_mutex_lock();
223 ret = wined3d_texture_get_lod(This->wined3d_texture);
224 wined3d_mutex_unlock();
226 return ret;
229 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface)
231 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
232 DWORD ret;
234 TRACE("iface %p.\n", iface);
236 wined3d_mutex_lock();
237 ret = wined3d_texture_get_level_count(This->wined3d_texture);
238 wined3d_mutex_unlock();
240 return ret;
243 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
244 UINT level, D3DVOLUME_DESC *desc)
246 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
247 struct wined3d_resource *sub_resource;
248 HRESULT hr = D3D_OK;
250 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
252 wined3d_mutex_lock();
253 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
254 hr = D3DERR_INVALIDCALL;
255 else
257 struct wined3d_resource_desc wined3d_desc;
259 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
260 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
261 desc->Type = wined3d_desc.resource_type;
262 desc->Usage = wined3d_desc.usage;
263 desc->Pool = wined3d_desc.pool;
264 desc->Size = wined3d_desc.size;
265 desc->Width = wined3d_desc.width;
266 desc->Height = wined3d_desc.height;
267 desc->Depth = wined3d_desc.depth;
269 wined3d_mutex_unlock();
271 return hr;
274 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
275 UINT level, IDirect3DVolume8 **volume)
277 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
278 struct wined3d_resource *sub_resource;
280 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
282 wined3d_mutex_lock();
283 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
285 wined3d_mutex_unlock();
286 return D3DERR_INVALIDCALL;
289 *volume = wined3d_resource_get_parent(sub_resource);
290 IDirect3DVolume8_AddRef(*volume);
291 wined3d_mutex_unlock();
293 return D3D_OK;
296 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
297 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
299 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
300 struct wined3d_resource *sub_resource;
301 HRESULT hr;
303 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
304 iface, level, locked_box, box, flags);
306 wined3d_mutex_lock();
307 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
308 hr = D3DERR_INVALIDCALL;
309 else
310 hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),
311 locked_box, box, flags);
312 wined3d_mutex_unlock();
314 return hr;
317 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface,
318 UINT level)
320 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
321 struct wined3d_resource *sub_resource;
322 HRESULT hr;
324 TRACE("iface %p, level %u.\n", iface, level);
326 wined3d_mutex_lock();
327 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
328 hr = D3DERR_INVALIDCALL;
329 else
330 hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource));
331 wined3d_mutex_unlock();
333 return hr;
336 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
337 const D3DBOX *dirty_box)
339 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
340 HRESULT hr;
342 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
344 wined3d_mutex_lock();
345 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const WINED3DBOX *)dirty_box);
346 wined3d_mutex_unlock();
348 return hr;
351 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
353 /* IUnknown */
354 IDirect3DVolumeTexture8Impl_QueryInterface,
355 IDirect3DVolumeTexture8Impl_AddRef,
356 IDirect3DVolumeTexture8Impl_Release,
357 /* IDirect3DResource8 */
358 IDirect3DVolumeTexture8Impl_GetDevice,
359 IDirect3DVolumeTexture8Impl_SetPrivateData,
360 IDirect3DVolumeTexture8Impl_GetPrivateData,
361 IDirect3DVolumeTexture8Impl_FreePrivateData,
362 IDirect3DVolumeTexture8Impl_SetPriority,
363 IDirect3DVolumeTexture8Impl_GetPriority,
364 IDirect3DVolumeTexture8Impl_PreLoad,
365 IDirect3DVolumeTexture8Impl_GetType,
366 /* IDirect3DBaseTexture8 */
367 IDirect3DVolumeTexture8Impl_SetLOD,
368 IDirect3DVolumeTexture8Impl_GetLOD,
369 IDirect3DVolumeTexture8Impl_GetLevelCount,
370 /* IDirect3DVolumeTexture8 */
371 IDirect3DVolumeTexture8Impl_GetLevelDesc,
372 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
373 IDirect3DVolumeTexture8Impl_LockBox,
374 IDirect3DVolumeTexture8Impl_UnlockBox,
375 IDirect3DVolumeTexture8Impl_AddDirtyBox
378 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
380 HeapFree(GetProcessHeap(), 0, parent);
383 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
385 volumetexture_wined3d_object_destroyed,
388 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
389 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
391 HRESULT hr;
393 texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
394 texture->ref = 1;
396 wined3d_mutex_lock();
397 hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
398 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
399 &d3d8_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
400 wined3d_mutex_unlock();
401 if (FAILED(hr))
403 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
404 return hr;
407 texture->parentDevice = &device->IDirect3DDevice8_iface;
408 IDirect3DDevice8_AddRef(texture->parentDevice);
410 return D3D_OK;