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HEAD
wined3d: Use the texture draw binding instead of the surface draw binding.
[wine.git]
/
dlls
/
strmbase
/
Makefile.in
blob
a51691b1ba75f7b6d6f956975e49a003a0a15bcf
1
MODULE
=
libstrmbase.a
2
3
C_SRCS
=
\
4
audio.c \
5
dispatch.c \
6
dllfunc.c \
7
enumpins.c \
8
filter
.c \
9
mediatype.c \
10
outputqueue.c \
11
pin.c \
12
pospass.c \
13
qualitycontrol.c \
14
renderer.c \
15
seeking.c \
16
transform.c \
17
video.c \
18
window.c