wined3d: Use the texture draw binding instead of the surface draw binding.
[wine.git] / dlls / strmbase / Makefile.in
bloba51691b1ba75f7b6d6f956975e49a003a0a15bcf
1 MODULE = libstrmbase.a
3 C_SRCS = \
4 audio.c \
5 dispatch.c \
6 dllfunc.c \
7 enumpins.c \
8 filter.c \
9 mediatype.c \
10 outputqueue.c \
11 pin.c \
12 pospass.c \
13 qualitycontrol.c \
14 renderer.c \
15 seeking.c \
16 transform.c \
17 video.c \
18 window.c