wined3d: Don't bother explicitly terminating the GLSL info log in print_glsl_info_log().
[wine.git] / dlls / wined3d / wined3d_private.h
blob0c8cc03738a867c3a2baf52ee0ef3439bfcffc68
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #define WINE_GLAPI __stdcall
30 #include <assert.h>
31 #include <stdarg.h>
32 #include <stdbool.h>
33 #include <sys/types.h>
34 #include <math.h>
35 #include <limits.h>
36 #include <float.h>
37 #include "ntstatus.h"
38 #define WIN32_NO_STATUS
39 #define NONAMELESSUNION
40 #define NONAMELESSSTRUCT
41 #define COBJMACROS
42 #include "windef.h"
43 #include "winbase.h"
44 #include "winreg.h"
45 #include "wingdi.h"
46 #include "winuser.h"
47 #include "winternl.h"
48 #include "ddk/d3dkmthk.h"
49 #include "wine/debug.h"
50 #include "wine/heap.h"
52 #include "objbase.h"
53 #include "wine/wined3d.h"
54 #include "wined3d_gl.h"
55 #include "wined3d_vk.h"
56 #include "wine/list.h"
57 #include "wine/rbtree.h"
58 #include "wine/wgl_driver.h"
60 static inline size_t align(size_t addr, size_t alignment)
62 return (addr + (alignment - 1)) & ~(alignment - 1);
65 static inline float int_to_float(uint32_t i)
67 union
69 uint32_t u;
70 float f;
71 } u;
73 u.u = i;
74 return u.f;
77 static inline const char *wined3d_get_line(const char **ptr, const char *end)
79 const char *p, *q;
81 if ((p = *ptr) >= end)
82 return NULL;
84 if (!(q = memchr(p, '\n', end - p)))
85 *ptr = end;
86 else
87 *ptr = q + 1;
88 return p;
91 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
93 /* Driver quirks */
94 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
95 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
96 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
97 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
98 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
99 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
100 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
101 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
102 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
103 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
105 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
107 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
108 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
110 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
112 struct wined3d_fragment_pipe_ops;
113 struct wined3d_adapter;
114 struct wined3d_buffer_vk;
115 struct wined3d_context;
116 struct wined3d_context_vk;
117 struct wined3d_gl_info;
118 struct wined3d_state;
119 struct wined3d_swapchain_gl;
120 struct wined3d_texture_gl;
121 struct wined3d_vertex_pipe_ops;
123 enum wined3d_ffp_idx
125 WINED3D_FFP_POSITION = 0,
126 WINED3D_FFP_BLENDWEIGHT = 1,
127 WINED3D_FFP_BLENDINDICES = 2,
128 WINED3D_FFP_NORMAL = 3,
129 WINED3D_FFP_PSIZE = 4,
130 WINED3D_FFP_DIFFUSE = 5,
131 WINED3D_FFP_SPECULAR = 6,
132 WINED3D_FFP_TEXCOORD0 = 7,
133 WINED3D_FFP_TEXCOORD1 = 8,
134 WINED3D_FFP_TEXCOORD2 = 9,
135 WINED3D_FFP_TEXCOORD3 = 10,
136 WINED3D_FFP_TEXCOORD4 = 11,
137 WINED3D_FFP_TEXCOORD5 = 12,
138 WINED3D_FFP_TEXCOORD6 = 13,
139 WINED3D_FFP_TEXCOORD7 = 14,
140 WINED3D_FFP_ATTRIBS_COUNT = 15,
143 enum wined3d_ffp_emit_idx
145 WINED3D_FFP_EMIT_FLOAT1,
146 WINED3D_FFP_EMIT_FLOAT2,
147 WINED3D_FFP_EMIT_FLOAT3,
148 WINED3D_FFP_EMIT_FLOAT4,
149 WINED3D_FFP_EMIT_D3DCOLOR,
150 WINED3D_FFP_EMIT_UBYTE4,
151 WINED3D_FFP_EMIT_SHORT2,
152 WINED3D_FFP_EMIT_SHORT4,
153 WINED3D_FFP_EMIT_UBYTE4N,
154 WINED3D_FFP_EMIT_SHORT2N,
155 WINED3D_FFP_EMIT_SHORT4N,
156 WINED3D_FFP_EMIT_USHORT2N,
157 WINED3D_FFP_EMIT_USHORT4N,
158 WINED3D_FFP_EMIT_UDEC3,
159 WINED3D_FFP_EMIT_DEC3N,
160 WINED3D_FFP_EMIT_FLOAT16_2,
161 WINED3D_FFP_EMIT_FLOAT16_4,
162 WINED3D_FFP_EMIT_INVALID,
163 WINED3D_FFP_EMIT_COUNT,
166 /* Texture format fixups */
168 enum fixup_channel_source
170 CHANNEL_SOURCE_ZERO = 0,
171 CHANNEL_SOURCE_ONE = 1,
172 CHANNEL_SOURCE_X = 2,
173 CHANNEL_SOURCE_Y = 3,
174 CHANNEL_SOURCE_Z = 4,
175 CHANNEL_SOURCE_W = 5,
176 CHANNEL_SOURCE_COMPLEX0 = 6,
177 CHANNEL_SOURCE_COMPLEX1 = 7,
180 enum complex_fixup
182 COMPLEX_FIXUP_NONE = 0,
183 COMPLEX_FIXUP_YUY2 = 1,
184 COMPLEX_FIXUP_UYVY = 2,
185 COMPLEX_FIXUP_YV12 = 3,
186 COMPLEX_FIXUP_P8 = 4,
187 COMPLEX_FIXUP_NV12 = 5,
188 COMPLEX_FIXUP_YUV = 6,
191 #include <pshpack2.h>
192 struct color_fixup_desc
194 unsigned short x_sign_fixup : 1;
195 unsigned short x_source : 3;
196 unsigned short y_sign_fixup : 1;
197 unsigned short y_source : 3;
198 unsigned short z_sign_fixup : 1;
199 unsigned short z_source : 3;
200 unsigned short w_sign_fixup : 1;
201 unsigned short w_source : 3;
203 #include <poppack.h>
205 struct wined3d_d3d_limits
207 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
208 DWORD vs_uniform_count;
209 DWORD ps_uniform_count;
210 unsigned int varying_count;
211 unsigned int ffp_textures;
212 unsigned int ffp_blend_stages;
213 unsigned int ffp_vertex_blend_matrices;
214 unsigned int active_light_count;
216 unsigned int max_rt_count;
217 unsigned int max_clip_distances;
218 unsigned int texture_size;
219 float pointsize_max;
222 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
223 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
224 typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
225 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
227 struct wined3d_ffp_attrib_ops
229 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
230 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
231 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
232 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
233 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
234 wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
237 struct wined3d_d3d_info
239 struct wined3d_d3d_limits limits;
240 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
241 uint32_t wined3d_creation_flags;
242 uint32_t xyzrhw : 1;
243 uint32_t emulated_flatshading : 1;
244 uint32_t ffp_generic_attributes : 1;
245 uint32_t ffp_alpha_test : 1;
246 uint32_t vs_clipping : 1;
247 uint32_t shader_color_key : 1;
248 uint32_t shader_double_precision : 1;
249 uint32_t shader_output_interpolation : 1;
250 uint32_t frag_coord_correction : 1;
251 uint32_t viewport_array_index_any_shader : 1;
252 uint32_t texture_npot : 1;
253 uint32_t texture_npot_conditional : 1;
254 uint32_t draw_base_vertex_offset : 1;
255 uint32_t vertex_bgra : 1;
256 uint32_t texture_swizzle : 1;
257 uint32_t srgb_read_control : 1;
258 uint32_t srgb_write_control : 1;
259 uint32_t clip_control : 1;
260 uint32_t full_ffp_varyings : 1;
261 uint32_t scaled_resolve : 1;
262 uint32_t pbo : 1;
263 uint32_t subpixel_viewport : 1;
264 uint32_t fences : 1;
265 uint32_t persistent_map : 1;
266 enum wined3d_feature_level feature_level;
268 DWORD multisample_draw_location;
270 float filling_convention_offset;
273 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
274 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
276 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
278 struct color_fixup_desc fixup =
280 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
281 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
282 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
283 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
285 return fixup;
288 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
290 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
293 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
295 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
298 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
300 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
303 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
305 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
306 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
307 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
308 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
311 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
313 enum complex_fixup complex_fixup = 0;
314 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
315 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
316 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
317 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
318 return complex_fixup;
321 /* Device caps */
322 #define WINED3D_MAX_ACTIVE_LIGHTS 8
323 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
324 #define MAX_CONSTANT_BUFFERS 15
325 #define MAX_SAMPLER_OBJECTS 16
326 #define MAX_SHADER_RESOURCE_VIEWS 128
327 #define MAX_UNORDERED_ACCESS_VIEWS 8
328 #define MAX_TGSM_REGISTERS 8192
329 #define MAX_VERTEX_BLENDS 4
331 struct min_lookup
333 GLenum mip[WINED3D_TEXF_LINEAR + 1];
336 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
337 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
339 static const uint32_t WINED3D_READ_ONLY_BIND_MASK = WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER
340 | WINED3D_BIND_CONSTANT_BUFFER | WINED3D_BIND_SHADER_RESOURCE | WINED3D_BIND_INDIRECT_BUFFER;
342 static const VkAccessFlags WINED3D_READ_ONLY_ACCESS_FLAGS = VK_ACCESS_INDIRECT_COMMAND_READ_BIT
343 | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT
344 | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
345 | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_HOST_READ_BIT
346 | VK_ACCESS_MEMORY_READ_BIT;
348 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
349 VkAccessFlags vk_access_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
350 VkCompareOp vk_compare_op_from_wined3d(enum wined3d_cmp_func op) DECLSPEC_HIDDEN;
351 VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type, uint32_t flags) DECLSPEC_HIDDEN;
352 VkPipelineStageFlags vk_pipeline_stage_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
353 VkShaderStageFlagBits vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
354 VkAccessFlags vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage) DECLSPEC_HIDDEN;
355 VkPipelineStageFlags vk_pipeline_stage_mask_from_buffer_usage(VkBufferUsageFlags usage) DECLSPEC_HIDDEN;
356 VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
357 VkMemoryPropertyFlags vk_memory_type_from_access_flags(uint32_t access, uint32_t usage) DECLSPEC_HIDDEN;
359 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
361 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
362 return WINED3D_CMP_ALWAYS;
363 return func;
366 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
368 return magLookup[mag_filter];
371 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
372 enum wined3d_texture_filter_type mip_filter)
374 return minMipLookup[min_filter].mip[mip_filter];
377 /* float_16_to_32() and float_32_to_16() convert 16 bit floats in the
378 * FLOAT16 data type to standard C floats and vice versa. They do not
379 * depend on the encoding of the C float, so they are platform independent,
380 * but slow. On x86 and other IEEE 754 compliant platforms the conversion
381 * can be accelerated by bit shifting the exponent and mantissa. There are
382 * also some SSE-based assembly routines out there.
384 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
386 static inline float float_16_to_32(const unsigned short *in)
388 const unsigned short s = ((*in) & 0x8000u);
389 const unsigned short e = ((*in) & 0x7c00u) >> 10;
390 const unsigned short m = (*in) & 0x3ffu;
391 const float sgn = (s ? -1.0f : 1.0f);
393 if(e == 0) {
394 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
395 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
396 } else if(e < 31) {
397 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
398 } else {
399 if(m == 0) return sgn * INFINITY;
400 else return NAN;
404 static inline float float_24_to_32(DWORD in)
406 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
407 const unsigned short e = (in & 0x780000u) >> 19;
408 const unsigned int m = in & 0x7ffffu;
410 if (e == 0)
412 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
413 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
415 else if (e < 15)
417 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
419 else
421 if (m == 0) return sgn * INFINITY;
422 else return NAN;
426 static inline unsigned short float_32_to_16(const float *in)
428 int exp = 0;
429 float tmp = fabsf(*in);
430 unsigned int mantissa;
431 unsigned short ret;
433 /* Deal with special numbers */
434 if (*in == 0.0f)
435 return 0x0000;
436 if (isnan(*in))
437 return 0x7c01;
438 if (isinf(*in))
439 return (*in < 0.0f ? 0xfc00 : 0x7c00);
441 if (tmp < (float)(1u << 10))
445 tmp = tmp * 2.0f;
446 exp--;
447 } while (tmp < (float)(1u << 10));
449 else if (tmp >= (float)(1u << 11))
453 tmp /= 2.0f;
454 exp++;
455 } while (tmp >= (float)(1u << 11));
458 mantissa = (unsigned int)tmp;
459 if (tmp - mantissa >= 0.5f)
460 ++mantissa; /* Round to nearest, away from zero. */
462 exp += 10; /* Normalize the mantissa. */
463 exp += 15; /* Exponent is encoded with excess 15. */
465 if (exp > 30) /* too big */
467 ret = 0x7c00; /* INF */
469 else if (exp <= 0)
471 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers. */
472 while (exp <= 0)
474 mantissa = mantissa >> 1;
475 ++exp;
477 ret = mantissa & 0x3ff;
479 else
481 ret = (exp << 10) | (mantissa & 0x3ff);
484 ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */
485 return ret;
488 static inline unsigned int wined3d_popcount(unsigned int x)
490 #if defined(__MINGW32__)
491 return __builtin_popcount(x);
492 #else
493 x -= x >> 1 & 0x55555555;
494 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
495 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
496 #endif
499 static inline int wined3d_uint32_compare(uint32_t x, uint32_t y)
501 return (x > y) - (x < y);
504 static inline int wined3d_uint64_compare(uint64_t x, uint64_t y)
506 return (x > y) - (x < y);
509 #define ORM_BACKBUFFER 0
510 #define ORM_FBO 1
512 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
513 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
515 enum wined3d_renderer
517 WINED3D_RENDERER_AUTO,
518 WINED3D_RENDERER_VULKAN,
519 WINED3D_RENDERER_OPENGL,
520 WINED3D_RENDERER_NO3D,
523 enum wined3d_shader_backend
525 WINED3D_SHADER_BACKEND_AUTO,
526 WINED3D_SHADER_BACKEND_GLSL,
527 WINED3D_SHADER_BACKEND_ARB,
528 WINED3D_SHADER_BACKEND_NONE,
531 #define WINED3D_CSMT_ENABLE 0x00000001
532 #define WINED3D_CSMT_SERIALIZE 0x00000002
534 /* NOTE: When adding fields to this structure, make sure to update the default
535 * values in wined3d_main.c as well. */
536 struct wined3d_settings
538 unsigned int cs_multithreaded;
539 unsigned int max_gl_version;
540 int offscreen_rendering_mode;
541 unsigned short pci_vendor_id;
542 unsigned short pci_device_id;
543 /* Memory tracking and object counting. */
544 UINT64 emulated_textureram;
545 char *logo;
546 unsigned int multisample_textures;
547 unsigned int sample_count;
548 BOOL check_float_constants;
549 unsigned int strict_shader_math;
550 unsigned int max_sm_vs;
551 unsigned int max_sm_hs;
552 unsigned int max_sm_ds;
553 unsigned int max_sm_gs;
554 unsigned int max_sm_ps;
555 unsigned int max_sm_cs;
556 enum wined3d_renderer renderer;
557 enum wined3d_shader_backend shader_backend;
558 BOOL cb_access_map_w;
561 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
563 enum wined3d_shader_byte_code_format
565 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1,
566 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4,
569 enum wined3d_shader_resource_type
571 WINED3D_SHADER_RESOURCE_NONE,
572 WINED3D_SHADER_RESOURCE_BUFFER,
573 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
574 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
575 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
576 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
577 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
578 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
579 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
580 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
581 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
584 #define WINED3D_SHADER_CONST_VS_F 0x00000001
585 #define WINED3D_SHADER_CONST_VS_I 0x00000002
586 #define WINED3D_SHADER_CONST_VS_B 0x00000004
587 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
588 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
589 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
590 #define WINED3D_SHADER_CONST_PS_F 0x00000040
591 #define WINED3D_SHADER_CONST_PS_I 0x00000080
592 #define WINED3D_SHADER_CONST_PS_B 0x00000100
593 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
594 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
595 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
596 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
597 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
598 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
599 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
600 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
601 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
602 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
603 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
604 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
605 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
606 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
608 enum wined3d_shader_register_type
610 WINED3DSPR_TEMP = 0,
611 WINED3DSPR_INPUT = 1,
612 WINED3DSPR_CONST = 2,
613 WINED3DSPR_ADDR = 3,
614 WINED3DSPR_TEXTURE = 3,
615 WINED3DSPR_RASTOUT = 4,
616 WINED3DSPR_ATTROUT = 5,
617 WINED3DSPR_TEXCRDOUT = 6,
618 WINED3DSPR_OUTPUT = 6,
619 WINED3DSPR_CONSTINT = 7,
620 WINED3DSPR_COLOROUT = 8,
621 WINED3DSPR_DEPTHOUT = 9,
622 WINED3DSPR_SAMPLER = 10,
623 WINED3DSPR_CONST2 = 11,
624 WINED3DSPR_CONST3 = 12,
625 WINED3DSPR_CONST4 = 13,
626 WINED3DSPR_CONSTBOOL = 14,
627 WINED3DSPR_LOOP = 15,
628 WINED3DSPR_TEMPFLOAT16 = 16,
629 WINED3DSPR_MISCTYPE = 17,
630 WINED3DSPR_LABEL = 18,
631 WINED3DSPR_PREDICATE = 19,
632 WINED3DSPR_IMMCONST,
633 WINED3DSPR_CONSTBUFFER,
634 WINED3DSPR_IMMCONSTBUFFER,
635 WINED3DSPR_PRIMID,
636 WINED3DSPR_NULL,
637 WINED3DSPR_RESOURCE,
638 WINED3DSPR_UAV,
639 WINED3DSPR_OUTPOINTID,
640 WINED3DSPR_FORKINSTID,
641 WINED3DSPR_JOININSTID,
642 WINED3DSPR_INCONTROLPOINT,
643 WINED3DSPR_OUTCONTROLPOINT,
644 WINED3DSPR_PATCHCONST,
645 WINED3DSPR_TESSCOORD,
646 WINED3DSPR_GROUPSHAREDMEM,
647 WINED3DSPR_THREADID,
648 WINED3DSPR_THREADGROUPID,
649 WINED3DSPR_LOCALTHREADID,
650 WINED3DSPR_LOCALTHREADINDEX,
651 WINED3DSPR_IDXTEMP,
652 WINED3DSPR_STREAM,
653 WINED3DSPR_FUNCTIONBODY,
654 WINED3DSPR_FUNCTIONPOINTER,
655 WINED3DSPR_COVERAGE,
656 WINED3DSPR_SAMPLEMASK,
657 WINED3DSPR_GSINSTID,
658 WINED3DSPR_DEPTHOUTGE,
659 WINED3DSPR_DEPTHOUTLE,
660 WINED3DSPR_RASTERIZER,
663 enum wined3d_data_type
665 WINED3D_DATA_FLOAT,
666 WINED3D_DATA_INT,
667 WINED3D_DATA_RESOURCE,
668 WINED3D_DATA_SAMPLER,
669 WINED3D_DATA_UAV,
670 WINED3D_DATA_UINT,
671 WINED3D_DATA_UNORM,
672 WINED3D_DATA_SNORM,
673 WINED3D_DATA_OPAQUE,
676 enum wined3d_immconst_type
678 WINED3D_IMMCONST_SCALAR,
679 WINED3D_IMMCONST_VEC4,
682 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
684 enum wined3d_shader_src_modifier
686 WINED3DSPSM_NONE = 0,
687 WINED3DSPSM_NEG = 1,
688 WINED3DSPSM_BIAS = 2,
689 WINED3DSPSM_BIASNEG = 3,
690 WINED3DSPSM_SIGN = 4,
691 WINED3DSPSM_SIGNNEG = 5,
692 WINED3DSPSM_COMP = 6,
693 WINED3DSPSM_X2 = 7,
694 WINED3DSPSM_X2NEG = 8,
695 WINED3DSPSM_DZ = 9,
696 WINED3DSPSM_DW = 10,
697 WINED3DSPSM_ABS = 11,
698 WINED3DSPSM_ABSNEG = 12,
699 WINED3DSPSM_NOT = 13,
702 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
703 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
704 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
705 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
706 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
708 enum wined3d_shader_dst_modifier
710 WINED3DSPDM_NONE = 0,
711 WINED3DSPDM_SATURATE = 1,
712 WINED3DSPDM_PARTIALPRECISION = 2,
713 WINED3DSPDM_MSAMPCENTROID = 4,
716 enum wined3d_shader_interpolation_mode
718 WINED3DSIM_NONE = 0,
719 WINED3DSIM_CONSTANT = 1,
720 WINED3DSIM_LINEAR = 2,
721 WINED3DSIM_LINEAR_CENTROID = 3,
722 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
723 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
724 WINED3DSIM_LINEAR_SAMPLE = 6,
725 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
728 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
729 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
731 enum wined3d_shader_global_flags
733 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
734 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
735 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
738 enum wined3d_shader_sync_flags
740 WINED3DSSF_THREAD_GROUP = 0x1,
741 WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
742 WINED3DSSF_GLOBAL_UAV = 0x8,
745 enum wined3d_shader_uav_flags
747 WINED3DSUF_GLOBALLY_COHERENT = 0x2,
748 WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
751 enum wined3d_tessellator_domain
753 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
754 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
755 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
758 enum wined3d_tessellator_output_primitive
760 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
761 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
762 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
763 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
766 enum wined3d_tessellator_partitioning
768 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
769 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
770 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
771 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
774 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
775 #define WINED3DSI_TEXLD_PROJECT 0x1
776 #define WINED3DSI_TEXLD_BIAS 0x2
777 #define WINED3DSI_INDEXED_DYNAMIC 0x4
778 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
779 #define WINED3DSI_RESINFO_UINT 0x2
780 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
781 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
783 #define WINED3DSI_PRECISE_X 0x100
784 #define WINED3DSI_PRECISE_Y 0x200
785 #define WINED3DSI_PRECISE_Z 0x400
786 #define WINED3DSI_PRECISE_W 0x800
787 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
788 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
789 #define WINED3DSI_PRECISE_SHIFT 8
791 enum wined3d_shader_rel_op
793 WINED3D_SHADER_REL_OP_GT = 1,
794 WINED3D_SHADER_REL_OP_EQ = 2,
795 WINED3D_SHADER_REL_OP_GE = 3,
796 WINED3D_SHADER_REL_OP_LT = 4,
797 WINED3D_SHADER_REL_OP_NE = 5,
798 WINED3D_SHADER_REL_OP_LE = 6,
801 enum wined3d_shader_conditional_op
803 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
804 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
807 enum wined3d_sysval_semantic
809 WINED3D_SV_POSITION = 0x01,
810 WINED3D_SV_CLIP_DISTANCE = 0x02,
811 WINED3D_SV_CULL_DISTANCE = 0x03,
812 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 0x04,
813 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 0x05,
814 WINED3D_SV_VERTEX_ID = 0x06,
815 WINED3D_SV_PRIMITIVE_ID = 0x07,
816 WINED3D_SV_INSTANCE_ID = 0x08,
817 WINED3D_SV_IS_FRONT_FACE = 0x09,
818 WINED3D_SV_SAMPLE_INDEX = 0x0a,
819 WINED3D_SV_TESS_FACTOR_QUADEDGE = 0x0b,
820 WINED3D_SV_TESS_FACTOR_QUADINT = 0x0c,
821 WINED3D_SV_TESS_FACTOR_TRIEDGE = 0x0d,
822 WINED3D_SV_TESS_FACTOR_TRIINT = 0x0e,
823 WINED3D_SV_TESS_FACTOR_LINEDET = 0x0f,
824 WINED3D_SV_TESS_FACTOR_LINEDEN = 0x10,
827 enum wined3d_component_type
829 WINED3D_TYPE_UNKNOWN = 0x0,
830 WINED3D_TYPE_UINT = 0x1,
831 WINED3D_TYPE_INT = 0x2,
832 WINED3D_TYPE_FLOAT = 0x3,
835 struct wined3d_shader_signature_element
837 const char *semantic_name;
838 unsigned int semantic_idx;
839 unsigned int stream_idx;
840 enum wined3d_sysval_semantic sysval_semantic;
841 enum wined3d_component_type component_type;
842 unsigned int register_idx;
843 uint32_t mask;
844 unsigned int min_precision;
847 struct wined3d_shader_signature
849 unsigned int element_count;
850 struct wined3d_shader_signature_element *elements;
853 #define WINED3D_SM1_VS 0xfffeu
854 #define WINED3D_SM1_PS 0xffffu
855 #define WINED3D_SM4_PS 0x0000u
856 #define WINED3D_SM4_VS 0x0001u
857 #define WINED3D_SM4_GS 0x0002u
858 #define WINED3D_SM5_HS 0x0003u
859 #define WINED3D_SM5_DS 0x0004u
860 #define WINED3D_SM5_CS 0x0005u
862 /* Shader version tokens, and shader end tokens */
863 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
864 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
866 /* Shader backends */
868 #define MAX_ATTRIBS 32
869 #define MAX_REG_ADDR 1
870 #define MAX_REG_TEXCRD 8
871 #define MAX_REG_INPUT 32
872 #define MAX_REG_OUTPUT 32
873 #define WINED3D_MAX_CBS 15
875 /* FIXME: This needs to go up to 2048 for
876 * Shader model 3 according to msdn (and for software shaders) */
877 #define MAX_LABELS 16
879 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
881 struct wined3d_string_buffer
883 struct list entry;
884 char *buffer;
885 unsigned int buffer_size;
886 unsigned int content_size;
889 enum WINED3D_SHADER_INSTRUCTION_HANDLER
891 WINED3DSIH_ABS,
892 WINED3DSIH_ADD,
893 WINED3DSIH_AND,
894 WINED3DSIH_ATOMIC_AND,
895 WINED3DSIH_ATOMIC_CMP_STORE,
896 WINED3DSIH_ATOMIC_IADD,
897 WINED3DSIH_ATOMIC_IMAX,
898 WINED3DSIH_ATOMIC_IMIN,
899 WINED3DSIH_ATOMIC_OR,
900 WINED3DSIH_ATOMIC_UMAX,
901 WINED3DSIH_ATOMIC_UMIN,
902 WINED3DSIH_ATOMIC_XOR,
903 WINED3DSIH_BEM,
904 WINED3DSIH_BFI,
905 WINED3DSIH_BFREV,
906 WINED3DSIH_BREAK,
907 WINED3DSIH_BREAKC,
908 WINED3DSIH_BREAKP,
909 WINED3DSIH_BUFINFO,
910 WINED3DSIH_CALL,
911 WINED3DSIH_CALLNZ,
912 WINED3DSIH_CASE,
913 WINED3DSIH_CMP,
914 WINED3DSIH_CND,
915 WINED3DSIH_CONTINUE,
916 WINED3DSIH_CONTINUEP,
917 WINED3DSIH_COUNTBITS,
918 WINED3DSIH_CRS,
919 WINED3DSIH_CUT,
920 WINED3DSIH_CUT_STREAM,
921 WINED3DSIH_DCL,
922 WINED3DSIH_DCL_CONSTANT_BUFFER,
923 WINED3DSIH_DCL_FUNCTION_BODY,
924 WINED3DSIH_DCL_FUNCTION_TABLE,
925 WINED3DSIH_DCL_GLOBAL_FLAGS,
926 WINED3DSIH_DCL_GS_INSTANCES,
927 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
928 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
929 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
930 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
931 WINED3DSIH_DCL_INDEX_RANGE,
932 WINED3DSIH_DCL_INDEXABLE_TEMP,
933 WINED3DSIH_DCL_INPUT,
934 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
935 WINED3DSIH_DCL_INPUT_PRIMITIVE,
936 WINED3DSIH_DCL_INPUT_PS,
937 WINED3DSIH_DCL_INPUT_PS_SGV,
938 WINED3DSIH_DCL_INPUT_PS_SIV,
939 WINED3DSIH_DCL_INPUT_SGV,
940 WINED3DSIH_DCL_INPUT_SIV,
941 WINED3DSIH_DCL_INTERFACE,
942 WINED3DSIH_DCL_OUTPUT,
943 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
944 WINED3DSIH_DCL_OUTPUT_SIV,
945 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
946 WINED3DSIH_DCL_RESOURCE_RAW,
947 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
948 WINED3DSIH_DCL_SAMPLER,
949 WINED3DSIH_DCL_STREAM,
950 WINED3DSIH_DCL_TEMPS,
951 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
952 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
953 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
954 WINED3DSIH_DCL_TGSM_RAW,
955 WINED3DSIH_DCL_TGSM_STRUCTURED,
956 WINED3DSIH_DCL_THREAD_GROUP,
957 WINED3DSIH_DCL_UAV_RAW,
958 WINED3DSIH_DCL_UAV_STRUCTURED,
959 WINED3DSIH_DCL_UAV_TYPED,
960 WINED3DSIH_DCL_VERTICES_OUT,
961 WINED3DSIH_DEF,
962 WINED3DSIH_DEFAULT,
963 WINED3DSIH_DEFB,
964 WINED3DSIH_DEFI,
965 WINED3DSIH_DIV,
966 WINED3DSIH_DP2,
967 WINED3DSIH_DP2ADD,
968 WINED3DSIH_DP3,
969 WINED3DSIH_DP4,
970 WINED3DSIH_DST,
971 WINED3DSIH_DSX,
972 WINED3DSIH_DSX_COARSE,
973 WINED3DSIH_DSX_FINE,
974 WINED3DSIH_DSY,
975 WINED3DSIH_DSY_COARSE,
976 WINED3DSIH_DSY_FINE,
977 WINED3DSIH_ELSE,
978 WINED3DSIH_EMIT,
979 WINED3DSIH_EMIT_STREAM,
980 WINED3DSIH_ENDIF,
981 WINED3DSIH_ENDLOOP,
982 WINED3DSIH_ENDREP,
983 WINED3DSIH_ENDSWITCH,
984 WINED3DSIH_EQ,
985 WINED3DSIH_EVAL_CENTROID,
986 WINED3DSIH_EVAL_SAMPLE_INDEX,
987 WINED3DSIH_EXP,
988 WINED3DSIH_EXPP,
989 WINED3DSIH_F16TOF32,
990 WINED3DSIH_F32TOF16,
991 WINED3DSIH_FCALL,
992 WINED3DSIH_FIRSTBIT_HI,
993 WINED3DSIH_FIRSTBIT_LO,
994 WINED3DSIH_FIRSTBIT_SHI,
995 WINED3DSIH_FRC,
996 WINED3DSIH_FTOI,
997 WINED3DSIH_FTOU,
998 WINED3DSIH_GATHER4,
999 WINED3DSIH_GATHER4_C,
1000 WINED3DSIH_GATHER4_PO,
1001 WINED3DSIH_GATHER4_PO_C,
1002 WINED3DSIH_GE,
1003 WINED3DSIH_HS_CONTROL_POINT_PHASE,
1004 WINED3DSIH_HS_DECLS,
1005 WINED3DSIH_HS_FORK_PHASE,
1006 WINED3DSIH_HS_JOIN_PHASE,
1007 WINED3DSIH_IADD,
1008 WINED3DSIH_IBFE,
1009 WINED3DSIH_IEQ,
1010 WINED3DSIH_IF,
1011 WINED3DSIH_IFC,
1012 WINED3DSIH_IGE,
1013 WINED3DSIH_ILT,
1014 WINED3DSIH_IMAD,
1015 WINED3DSIH_IMAX,
1016 WINED3DSIH_IMIN,
1017 WINED3DSIH_IMM_ATOMIC_ALLOC,
1018 WINED3DSIH_IMM_ATOMIC_AND,
1019 WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
1020 WINED3DSIH_IMM_ATOMIC_CONSUME,
1021 WINED3DSIH_IMM_ATOMIC_EXCH,
1022 WINED3DSIH_IMM_ATOMIC_IADD,
1023 WINED3DSIH_IMM_ATOMIC_IMAX,
1024 WINED3DSIH_IMM_ATOMIC_IMIN,
1025 WINED3DSIH_IMM_ATOMIC_OR,
1026 WINED3DSIH_IMM_ATOMIC_UMAX,
1027 WINED3DSIH_IMM_ATOMIC_UMIN,
1028 WINED3DSIH_IMM_ATOMIC_XOR,
1029 WINED3DSIH_IMUL,
1030 WINED3DSIH_INE,
1031 WINED3DSIH_INEG,
1032 WINED3DSIH_ISHL,
1033 WINED3DSIH_ISHR,
1034 WINED3DSIH_ITOF,
1035 WINED3DSIH_LABEL,
1036 WINED3DSIH_LD,
1037 WINED3DSIH_LD2DMS,
1038 WINED3DSIH_LD_RAW,
1039 WINED3DSIH_LD_STRUCTURED,
1040 WINED3DSIH_LD_UAV_TYPED,
1041 WINED3DSIH_LIT,
1042 WINED3DSIH_LOD,
1043 WINED3DSIH_LOG,
1044 WINED3DSIH_LOGP,
1045 WINED3DSIH_LOOP,
1046 WINED3DSIH_LRP,
1047 WINED3DSIH_LT,
1048 WINED3DSIH_M3x2,
1049 WINED3DSIH_M3x3,
1050 WINED3DSIH_M3x4,
1051 WINED3DSIH_M4x3,
1052 WINED3DSIH_M4x4,
1053 WINED3DSIH_MAD,
1054 WINED3DSIH_MAX,
1055 WINED3DSIH_MIN,
1056 WINED3DSIH_MOV,
1057 WINED3DSIH_MOVA,
1058 WINED3DSIH_MOVC,
1059 WINED3DSIH_MUL,
1060 WINED3DSIH_NE,
1061 WINED3DSIH_NOP,
1062 WINED3DSIH_NOT,
1063 WINED3DSIH_NRM,
1064 WINED3DSIH_OR,
1065 WINED3DSIH_PHASE,
1066 WINED3DSIH_POW,
1067 WINED3DSIH_RCP,
1068 WINED3DSIH_REP,
1069 WINED3DSIH_RESINFO,
1070 WINED3DSIH_RET,
1071 WINED3DSIH_RETP,
1072 WINED3DSIH_ROUND_NE,
1073 WINED3DSIH_ROUND_NI,
1074 WINED3DSIH_ROUND_PI,
1075 WINED3DSIH_ROUND_Z,
1076 WINED3DSIH_RSQ,
1077 WINED3DSIH_SAMPLE,
1078 WINED3DSIH_SAMPLE_B,
1079 WINED3DSIH_SAMPLE_C,
1080 WINED3DSIH_SAMPLE_C_LZ,
1081 WINED3DSIH_SAMPLE_GRAD,
1082 WINED3DSIH_SAMPLE_INFO,
1083 WINED3DSIH_SAMPLE_LOD,
1084 WINED3DSIH_SAMPLE_POS,
1085 WINED3DSIH_SETP,
1086 WINED3DSIH_SGE,
1087 WINED3DSIH_SGN,
1088 WINED3DSIH_SINCOS,
1089 WINED3DSIH_SLT,
1090 WINED3DSIH_SQRT,
1091 WINED3DSIH_STORE_RAW,
1092 WINED3DSIH_STORE_STRUCTURED,
1093 WINED3DSIH_STORE_UAV_TYPED,
1094 WINED3DSIH_SUB,
1095 WINED3DSIH_SWAPC,
1096 WINED3DSIH_SWITCH,
1097 WINED3DSIH_SYNC,
1098 WINED3DSIH_TEX,
1099 WINED3DSIH_TEXBEM,
1100 WINED3DSIH_TEXBEML,
1101 WINED3DSIH_TEXCOORD,
1102 WINED3DSIH_TEXDEPTH,
1103 WINED3DSIH_TEXDP3,
1104 WINED3DSIH_TEXDP3TEX,
1105 WINED3DSIH_TEXKILL,
1106 WINED3DSIH_TEXLDD,
1107 WINED3DSIH_TEXLDL,
1108 WINED3DSIH_TEXM3x2DEPTH,
1109 WINED3DSIH_TEXM3x2PAD,
1110 WINED3DSIH_TEXM3x2TEX,
1111 WINED3DSIH_TEXM3x3,
1112 WINED3DSIH_TEXM3x3DIFF,
1113 WINED3DSIH_TEXM3x3PAD,
1114 WINED3DSIH_TEXM3x3SPEC,
1115 WINED3DSIH_TEXM3x3TEX,
1116 WINED3DSIH_TEXM3x3VSPEC,
1117 WINED3DSIH_TEXREG2AR,
1118 WINED3DSIH_TEXREG2GB,
1119 WINED3DSIH_TEXREG2RGB,
1120 WINED3DSIH_UBFE,
1121 WINED3DSIH_UDIV,
1122 WINED3DSIH_UGE,
1123 WINED3DSIH_ULT,
1124 WINED3DSIH_UMAX,
1125 WINED3DSIH_UMIN,
1126 WINED3DSIH_UMUL,
1127 WINED3DSIH_USHR,
1128 WINED3DSIH_UTOF,
1129 WINED3DSIH_XOR,
1130 WINED3DSIH_TABLE_SIZE
1133 struct wined3d_shader_version
1135 enum wined3d_shader_type type;
1136 BYTE major;
1137 BYTE minor;
1140 struct wined3d_shader_resource_info
1142 enum wined3d_shader_resource_type type;
1143 enum wined3d_data_type data_type;
1144 unsigned int flags;
1145 unsigned int stride;
1148 #define WINED3D_SAMPLER_DEFAULT ~0x0u
1150 struct wined3d_shader_sampler_map_entry
1152 unsigned int resource_idx;
1153 unsigned int sampler_idx;
1154 unsigned int bind_idx;
1157 struct wined3d_shader_sampler_map
1159 struct wined3d_shader_sampler_map_entry *entries;
1160 size_t size;
1161 size_t count;
1164 struct wined3d_shader_immediate_constant_buffer
1166 unsigned int vec4_count;
1167 uint32_t data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
1170 struct wined3d_shader_indexable_temp
1172 struct list entry;
1173 unsigned int register_idx;
1174 unsigned int register_size;
1175 unsigned int component_count;
1178 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1180 struct wined3d_shader_reg_maps
1182 struct wined3d_shader_version shader_version;
1183 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
1184 BYTE address; /* MAX_REG_ADDR, 1 */
1185 WORD labels; /* MAX_LABELS, 16 */
1186 DWORD temporary; /* 32 */
1187 unsigned int temporary_count;
1188 uint32_t *constf; /* pixel, vertex */
1189 struct list indexable_temps;
1190 const struct wined3d_shader_immediate_constant_buffer *icb;
1191 union
1193 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
1194 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
1195 } u;
1196 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1197 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
1198 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
1199 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
1200 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
1201 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
1202 UINT cb_sizes[WINED3D_MAX_CBS];
1203 uint32_t cb_map; /* WINED3D_MAX_CBS, 15 */
1205 struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
1206 uint32_t resource_map[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS)];
1207 struct wined3d_shader_sampler_map sampler_map;
1208 DWORD sampler_comparison_mode;
1209 BYTE bumpmat; /* WINED3D_MAX_TEXTURES, 8 */
1210 BYTE luminanceparams; /* WINED3D_MAX_TEXTURES, 8 */
1211 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
1212 DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1213 DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1215 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1216 DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1217 DWORD usesnrm : 1;
1218 DWORD vpos : 1;
1219 DWORD usesdsx : 1;
1220 DWORD usesdsy : 1;
1221 DWORD usestexldd : 1;
1222 DWORD usesmova : 1;
1223 DWORD usesfacing : 1;
1224 DWORD usesrelconstF : 1;
1225 DWORD fog : 1;
1226 DWORD usestexldl : 1;
1227 DWORD usesifc : 1;
1228 DWORD usescall : 1;
1229 DWORD usespow : 1;
1230 DWORD point_size : 1;
1231 DWORD vocp : 1;
1232 DWORD input_rel_addressing : 1;
1233 DWORD viewport_array : 1;
1234 DWORD sample_mask : 1;
1235 DWORD padding : 14;
1237 DWORD rt_mask; /* Used render targets, 32 max. */
1239 /* Whether or not loops are used in this shader, and nesting depth */
1240 unsigned int loop_depth;
1241 unsigned int min_rel_offset, max_rel_offset;
1243 struct wined3d_shader_tgsm *tgsm;
1244 SIZE_T tgsm_capacity;
1245 unsigned int tgsm_count;
1248 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1249 * state information between multiple instructions. */
1250 struct wined3d_shader_tex_mx
1252 unsigned int current_row;
1253 unsigned int texcoord_w[2];
1256 struct wined3d_shader_parser_state
1258 unsigned int current_loop_depth;
1259 unsigned int current_loop_reg;
1260 BOOL in_subroutine;
1263 struct wined3d_shader_context
1265 const struct wined3d_shader *shader;
1266 const struct wined3d_shader_reg_maps *reg_maps;
1267 struct wined3d_string_buffer *buffer;
1268 struct wined3d_shader_tex_mx *tex_mx;
1269 struct wined3d_shader_parser_state *state;
1270 void *backend_data;
1273 struct wined3d_shader_register_index
1275 const struct wined3d_shader_src_param *rel_addr;
1276 unsigned int offset;
1279 struct wined3d_shader_register
1281 enum wined3d_shader_register_type type;
1282 enum wined3d_data_type data_type;
1283 struct wined3d_shader_register_index idx[2];
1284 enum wined3d_immconst_type immconst_type;
1285 union
1287 unsigned int immconst_data[4];
1288 unsigned fp_body_idx;
1289 } u;
1292 struct wined3d_shader_dst_param
1294 struct wined3d_shader_register reg;
1295 uint32_t write_mask;
1296 uint32_t modifiers;
1297 unsigned int shift;
1300 struct wined3d_shader_src_param
1302 struct wined3d_shader_register reg;
1303 DWORD swizzle;
1304 enum wined3d_shader_src_modifier modifiers;
1307 struct wined3d_shader_index_range
1309 struct wined3d_shader_dst_param first_register;
1310 unsigned int last_register;
1313 struct wined3d_shader_semantic
1315 enum wined3d_decl_usage usage;
1316 UINT usage_idx;
1317 enum wined3d_shader_resource_type resource_type;
1318 enum wined3d_data_type resource_data_type;
1319 struct wined3d_shader_dst_param reg;
1322 enum wined3d_shader_input_sysval_semantic
1324 WINED3D_SIV_POSITION = 1,
1325 WINED3D_SIV_CLIP_DISTANCE = 2,
1326 WINED3D_SIV_CULL_DISTANCE = 3,
1327 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
1328 WINED3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
1329 WINED3D_SIV_VERTEX_ID = 6,
1330 WINED3D_SIV_PRIMITIVE_ID = 7,
1331 WINED3D_SIV_INSTANCE_ID = 8,
1332 WINED3D_SIV_IS_FRONT_FACE = 9,
1333 WINED3D_SIV_SAMPLE_INDEX = 10,
1334 WINED3D_SIV_QUAD_U0_TESS_FACTOR = 11,
1335 WINED3D_SIV_QUAD_V0_TESS_FACTOR = 12,
1336 WINED3D_SIV_QUAD_U1_TESS_FACTOR = 13,
1337 WINED3D_SIV_QUAD_V1_TESS_FACTOR = 14,
1338 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
1339 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
1340 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
1341 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
1342 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
1343 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
1344 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
1345 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
1348 struct wined3d_shader_register_semantic
1350 struct wined3d_shader_dst_param reg;
1351 enum wined3d_shader_input_sysval_semantic sysval_semantic;
1354 struct wined3d_shader_structured_resource
1356 struct wined3d_shader_dst_param reg;
1357 unsigned int byte_stride;
1360 struct wined3d_shader_tgsm
1362 unsigned int size;
1363 unsigned int stride;
1366 struct wined3d_shader_tgsm_raw
1368 struct wined3d_shader_dst_param reg;
1369 unsigned int byte_count;
1372 struct wined3d_shader_tgsm_structured
1374 struct wined3d_shader_dst_param reg;
1375 unsigned int byte_stride;
1376 unsigned int structure_count;
1379 struct wined3d_shader_thread_group_size
1381 unsigned int x, y, z;
1384 struct wined3d_shader_function_table_pointer
1386 unsigned int index;
1387 unsigned int array_size;
1388 unsigned int body_count;
1389 unsigned int table_count;
1392 struct wined3d_shader_texel_offset
1394 signed char u, v, w;
1397 struct wined3d_shader_primitive_type
1399 enum wined3d_primitive_type type;
1400 unsigned int patch_vertex_count;
1403 struct wined3d_shader_instruction
1405 const struct wined3d_shader_context *ctx;
1406 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
1407 uint32_t flags;
1408 unsigned int dst_count;
1409 unsigned int src_count;
1410 const struct wined3d_shader_dst_param *dst;
1411 const struct wined3d_shader_src_param *src;
1412 struct wined3d_shader_texel_offset texel_offset;
1413 enum wined3d_shader_resource_type resource_type;
1414 enum wined3d_data_type resource_data_type;
1415 BOOL coissue;
1416 const struct wined3d_shader_src_param *predicate;
1417 union
1419 struct wined3d_shader_semantic semantic;
1420 struct wined3d_shader_register_semantic register_semantic;
1421 struct wined3d_shader_primitive_type primitive_type;
1422 struct wined3d_shader_dst_param dst;
1423 struct wined3d_shader_src_param src;
1424 unsigned int count;
1425 unsigned int index;
1426 const struct wined3d_shader_immediate_constant_buffer *icb;
1427 struct wined3d_shader_structured_resource structured_resource;
1428 struct wined3d_shader_tgsm_raw tgsm_raw;
1429 struct wined3d_shader_tgsm_structured tgsm_structured;
1430 struct wined3d_shader_thread_group_size thread_group_size;
1431 enum wined3d_tessellator_domain tessellator_domain;
1432 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1433 enum wined3d_tessellator_partitioning tessellator_partitioning;
1434 float max_tessellation_factor;
1435 struct wined3d_shader_index_range index_range;
1436 struct wined3d_shader_indexable_temp indexable_temp;
1437 struct wined3d_shader_function_table_pointer fp;
1438 } declaration;
1441 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
1443 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1446 struct wined3d_shader_attribute
1448 enum wined3d_decl_usage usage;
1449 UINT usage_idx;
1452 struct wined3d_shader_loop_control
1454 unsigned int count;
1455 unsigned int start;
1456 int step;
1459 struct wined3d_shader_frontend
1461 void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
1462 const struct wined3d_shader_signature *output_signature);
1463 void (*shader_free)(void *data);
1464 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1465 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1466 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1469 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1470 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1472 HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader,
1473 unsigned int max_shader_version, enum wined3d_shader_byte_code_format *format) DECLSPEC_HIDDEN;
1474 BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
1475 const struct wined3d_stream_output_element *so_element, unsigned int *register_idx,
1476 unsigned int *component_idx) DECLSPEC_HIDDEN;
1478 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1480 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1481 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1482 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1483 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1484 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1486 struct shader_caps
1488 unsigned int vs_version;
1489 unsigned int hs_version;
1490 unsigned int ds_version;
1491 unsigned int gs_version;
1492 unsigned int ps_version;
1493 unsigned int cs_version;
1495 unsigned int vs_uniform_count;
1496 unsigned int ps_uniform_count;
1497 float ps_1x_max_value;
1498 unsigned int varying_count;
1500 DWORD wined3d_caps;
1503 enum wined3d_gl_resource_type
1505 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1506 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1507 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1508 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1509 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1510 WINED3D_GL_RES_TYPE_BUFFER = 5,
1511 WINED3D_GL_RES_TYPE_RB = 6,
1512 WINED3D_GL_RES_TYPE_COUNT = 7,
1515 enum wined3d_vertex_processing_mode
1517 WINED3D_VP_MODE_FF,
1518 WINED3D_VP_MODE_SHADER,
1519 WINED3D_VP_MODE_NONE,
1522 #define WINED3D_CONST_NUM_UNUSED ~0U
1524 enum wined3d_ffp_ps_fog_mode
1526 WINED3D_FFP_PS_FOG_OFF,
1527 WINED3D_FFP_PS_FOG_LINEAR,
1528 WINED3D_FFP_PS_FOG_EXP,
1529 WINED3D_FFP_PS_FOG_EXP2,
1532 /* Stateblock dependent parameters which have to be hardcoded
1533 * into the shader code
1536 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1537 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1538 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1539 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1540 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1542 /* Used for Shader Model 1 pixel shaders to track the bound texture
1543 * type. 2D and RECT textures are separated through NP2 fixup. */
1544 enum wined3d_shader_tex_types
1546 WINED3D_SHADER_TEX_2D = 0,
1547 WINED3D_SHADER_TEX_3D = 1,
1548 WINED3D_SHADER_TEX_CUBE = 2,
1549 WINED3D_SHADER_TEX_ERR = 3,
1552 struct ps_compile_args
1554 struct color_fixup_desc color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS];
1555 enum wined3d_vertex_processing_mode vp_mode;
1556 enum wined3d_ffp_ps_fog_mode fog;
1557 DWORD tex_types; /* ps 1 - 3, 16 textures */
1558 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1559 WORD srgb_correction;
1560 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1561 D3D9 has a limit of 16 samplers and the fixup is superfluous
1562 in D3D10 (unconditional NP2 support mandatory). */
1563 WORD np2_fixup;
1564 WORD shadow; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1565 WORD texcoords_initialized; /* WINED3D_MAX_TEXTURES, 8 */
1566 WORD padding_to_dword;
1567 DWORD pointsprite : 1;
1568 DWORD flatshading : 1;
1569 DWORD alpha_test_func : 3;
1570 DWORD y_correction : 1;
1571 DWORD rt_alpha_swizzle : 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1572 DWORD dual_source_blend : 1;
1573 DWORD padding : 17;
1576 enum fog_src_type
1578 VS_FOG_Z = 0,
1579 VS_FOG_COORD = 1
1582 struct vs_compile_args
1584 DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
1585 unsigned int next_shader_input_count;
1586 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1587 BYTE fog_src;
1588 BYTE clip_enabled : 1;
1589 BYTE point_size : 1;
1590 BYTE per_vertex_point_size : 1;
1591 BYTE flatshading : 1;
1592 BYTE next_shader_type : 3;
1593 BYTE padding : 1;
1596 struct ds_compile_args
1598 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1599 enum wined3d_tessellator_partitioning tessellator_partitioning;
1600 unsigned int output_count : 16;
1601 unsigned int next_shader_type : 3;
1602 unsigned int render_offscreen : 1;
1603 unsigned int padding : 12;
1604 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1607 struct gs_compile_args
1609 unsigned int output_count;
1610 enum wined3d_primitive_type primitive_type;
1611 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1614 struct wined3d_shader_backend_ops
1616 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1617 void (*shader_precompile)(void *shader_priv, struct wined3d_shader *shader);
1618 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1619 const struct wined3d_state *state);
1620 void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
1621 const struct wined3d_state *state);
1622 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1623 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1624 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1625 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1626 const struct wined3d_state *state);
1627 void (*shader_destroy)(struct wined3d_shader *shader);
1628 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1629 const struct wined3d_fragment_pipe_ops *fragment_pipe);
1630 void (*shader_free_private)(struct wined3d_device *device, struct wined3d_context *context);
1631 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1632 void (*shader_free_context_data)(struct wined3d_context *context);
1633 void (*shader_init_context_state)(struct wined3d_context *context);
1634 void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
1635 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1636 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1637 uint64_t (*shader_compile)(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
1638 enum wined3d_shader_type shader_type);
1641 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1642 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1643 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1645 const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN;
1647 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1649 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1650 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1651 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1652 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1654 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1656 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1657 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1658 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1659 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1662 extern const struct wined3d_vec4 wined3d_srgb_const[] DECLSPEC_HIDDEN;
1664 static inline float wined3d_srgb_from_linear(float colour)
1666 if (colour < 0.0f)
1667 return 0.0f;
1668 if (colour < wined3d_srgb_const[1].x)
1669 return colour * wined3d_srgb_const[0].w;
1670 if (colour < 1.0f)
1671 return wined3d_srgb_const[0].y * powf(colour, wined3d_srgb_const[0].x) - wined3d_srgb_const[0].z;
1672 return 1.0f;
1675 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color *colour_srgb,
1676 const struct wined3d_color *colour)
1678 colour_srgb->r = wined3d_srgb_from_linear(colour->r);
1679 colour_srgb->g = wined3d_srgb_from_linear(colour->g);
1680 colour_srgb->b = wined3d_srgb_from_linear(colour->b);
1681 colour_srgb->a = colour->a;
1684 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
1685 const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
1687 /* Checking of API calls */
1688 /* --------------------- */
1689 #ifndef WINE_NO_DEBUG_MSGS
1690 #define checkGLcall(A) \
1691 do { \
1692 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1693 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1694 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1695 } while(0)
1696 #else
1697 #define checkGLcall(A) do {} while(0)
1698 #endif
1700 struct wined3d_bo
1702 /* client_map_count and map_ptr are accessed from both the client and CS
1703 * threads, and protected by wined3d_device.bo_map_lock. */
1704 struct list users;
1705 void *map_ptr;
1706 size_t buffer_offset;
1707 size_t memory_offset;
1708 unsigned int client_map_count;
1709 bool coherent;
1712 struct wined3d_bo_gl
1714 struct wined3d_bo b;
1716 GLuint id;
1718 struct wined3d_allocator_block *memory;
1720 GLsizeiptr size;
1721 GLenum binding;
1722 GLenum usage;
1724 GLbitfield flags;
1725 uint64_t command_fence_id;
1728 static inline struct wined3d_bo_gl *wined3d_bo_gl(struct wined3d_bo *bo)
1730 return CONTAINING_RECORD(bo, struct wined3d_bo_gl, b);
1733 static inline GLuint wined3d_bo_gl_id(struct wined3d_bo *bo)
1735 return bo ? wined3d_bo_gl(bo)->id : 0;
1738 struct wined3d_bo_user
1740 struct list entry;
1741 bool valid;
1744 struct wined3d_bo_vk
1746 struct wined3d_bo b;
1748 VkBuffer vk_buffer;
1749 struct wined3d_allocator_block *memory;
1750 struct wined3d_bo_slab_vk *slab;
1752 VkDeviceMemory vk_memory;
1754 VkDeviceSize size;
1755 VkBufferUsageFlags usage;
1756 VkMemoryPropertyFlags memory_type;
1758 uint64_t command_buffer_id;
1759 bool host_synced;
1762 static inline struct wined3d_bo_vk *wined3d_bo_vk(struct wined3d_bo *bo)
1764 return CONTAINING_RECORD(bo, struct wined3d_bo_vk, b);
1767 struct wined3d_bo_slab_vk_key
1769 VkMemoryPropertyFlags memory_type;
1770 VkBufferUsageFlags usage;
1771 VkDeviceSize size;
1774 struct wined3d_bo_slab_vk
1776 struct wine_rb_entry entry;
1777 struct wined3d_bo_slab_vk *next;
1778 VkMemoryPropertyFlags requested_memory_type;
1779 struct wined3d_bo_vk bo;
1780 unsigned int map_count;
1781 void *map_ptr;
1782 uint32_t map;
1785 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk *slab_vk,
1786 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
1787 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk *slab_vk,
1788 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
1790 struct wined3d_bo_address
1792 struct wined3d_bo *buffer_object;
1793 BYTE *addr;
1796 struct wined3d_const_bo_address
1798 struct wined3d_bo *buffer_object;
1799 const BYTE *addr;
1802 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(const struct wined3d_bo_address *data)
1804 return (struct wined3d_const_bo_address *)data;
1807 struct wined3d_image_vk
1809 VkImage vk_image;
1810 struct wined3d_allocator_block *memory;
1811 VkDeviceMemory vk_memory;
1812 uint64_t command_buffer_id;
1815 struct wined3d_stream_info_element
1817 const struct wined3d_format *format;
1818 struct wined3d_bo_address data;
1819 GLsizei stride;
1820 unsigned int stream_idx;
1821 unsigned int divisor;
1822 bool instanced;
1825 struct wined3d_stream_info
1827 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1828 DWORD position_transformed : 1;
1829 DWORD all_vbo : 1;
1830 DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
1831 DWORD use_map; /* MAX_ATTRIBS, 32 */
1834 void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
1835 const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
1837 struct wined3d_direct_dispatch_parameters
1839 unsigned int group_count_x;
1840 unsigned int group_count_y;
1841 unsigned int group_count_z;
1844 struct wined3d_indirect_dispatch_parameters
1846 struct wined3d_buffer *buffer;
1847 unsigned int offset;
1850 struct wined3d_dispatch_parameters
1852 BOOL indirect;
1853 union
1855 struct wined3d_direct_dispatch_parameters direct;
1856 struct wined3d_indirect_dispatch_parameters indirect;
1857 } u;
1860 struct wined3d_direct_draw_parameters
1862 int base_vertex_idx;
1863 unsigned int start_idx;
1864 unsigned int index_count;
1865 unsigned int start_instance;
1866 unsigned int instance_count;
1869 struct wined3d_indirect_draw_parameters
1871 struct wined3d_buffer *buffer;
1872 unsigned int offset;
1875 struct wined3d_draw_parameters
1877 BOOL indirect;
1878 union
1880 struct wined3d_direct_draw_parameters direct;
1881 struct wined3d_indirect_draw_parameters indirect;
1882 } u;
1883 BOOL indexed;
1886 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1887 const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
1888 void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
1889 const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
1891 #define eps 1e-8f
1893 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1894 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1896 /* Routines and structures related to state management */
1898 #define STATE_RENDER(a) (a)
1899 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1901 #define STATE_TEXTURESTAGE(stage, num) \
1902 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1903 #define STATE_IS_TEXTURESTAGE(a) \
1904 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1906 /* + 1 because samplers start with 0 */
1907 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1908 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1910 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1911 #define STATE_IS_GRAPHICS_SHADER(a) \
1912 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1914 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1915 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1916 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1917 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1919 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1920 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1922 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1923 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1925 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1926 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1928 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1929 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1930 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1931 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1933 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1934 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1936 #define STATE_VIEWPORT (STATE_VDECL + 1)
1937 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1939 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1940 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1941 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1942 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1944 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1945 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1947 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1948 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1950 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1951 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1953 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1954 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1956 #define STATE_DEPTH_BOUNDS (STATE_RASTERIZER + 1)
1957 #define STATE_IS_DEPTH_BOUNDS(a) ((a) == STATE_DEPTH_BOUNDS)
1959 #define STATE_POINTSPRITECOORDORIGIN (STATE_DEPTH_BOUNDS + 1)
1960 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1962 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1963 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1965 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1966 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1968 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1969 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1971 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1972 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1974 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1975 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1977 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1978 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1980 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1981 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1983 #define STATE_SAMPLE_MASK (STATE_BLEND_FACTOR + 1)
1984 #define STATE_IS_SAMPLE_MASK(a) ((a) == STATE_SAMPLE_MASK)
1986 #define STATE_DEPTH_STENCIL (STATE_SAMPLE_MASK + 1)
1987 #define STATE_IS_DEPTH_STENCIL(a) ((a) == STATE_DEPTH_STENCIL)
1989 #define STATE_STENCIL_REF (STATE_DEPTH_STENCIL + 1)
1990 #define STATE_IS_STENCIL_REF(a) ((a) == STATE_STENCIL_REF)
1992 #define STATE_COMPUTE_OFFSET (STATE_STENCIL_REF + 1)
1994 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1995 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1997 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1998 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
2000 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
2001 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
2003 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
2004 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
2006 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
2007 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
2009 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
2010 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
2012 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
2013 #define STATE_CONSTANT_BUFFER(a) \
2014 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
2015 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
2016 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
2018 enum fogsource {
2019 FOGSOURCE_FFP,
2020 FOGSOURCE_VS,
2021 FOGSOURCE_COORD,
2024 union wined3d_gl_fence_object
2026 GLuint id;
2027 GLsync sync;
2030 enum wined3d_fence_result
2032 WINED3D_FENCE_OK,
2033 WINED3D_FENCE_WAITING,
2034 WINED3D_FENCE_NOT_STARTED,
2035 WINED3D_FENCE_WRONG_THREAD,
2036 WINED3D_FENCE_ERROR,
2039 struct wined3d_fence
2041 struct list entry;
2042 union wined3d_gl_fence_object object;
2043 struct wined3d_context_gl *context_gl;
2046 HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
2047 void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2048 void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device) DECLSPEC_HIDDEN;
2049 enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
2050 struct wined3d_device *device) DECLSPEC_HIDDEN;
2051 enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
2052 struct wined3d_device *device, uint32_t flags) DECLSPEC_HIDDEN;
2054 /* Direct3D terminology with little modifications. We do not have an issued
2055 * state because only the driver knows about it, but we have a created state
2056 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
2057 enum wined3d_query_state
2059 QUERY_CREATED,
2060 QUERY_SIGNALLED,
2061 QUERY_BUILDING
2064 struct wined3d_query_ops
2066 BOOL (*query_poll)(struct wined3d_query *query, uint32_t flags);
2067 BOOL (*query_issue)(struct wined3d_query *query, uint32_t flags);
2068 void (*query_destroy)(struct wined3d_query *query);
2071 struct wined3d_query
2073 LONG ref;
2075 void *parent;
2076 const struct wined3d_parent_ops *parent_ops;
2077 struct wined3d_device *device;
2078 enum wined3d_query_state state;
2079 enum wined3d_query_type type;
2080 const void *data;
2081 DWORD data_size;
2082 const struct wined3d_query_ops *query_ops;
2084 LONG counter_main, counter_retrieved;
2085 struct list poll_list_entry;
2087 GLuint buffer_object;
2088 UINT64 *map_ptr;
2089 bool poll_in_cs;
2092 HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
2093 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
2094 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl,
2095 struct wined3d_query *query) DECLSPEC_HIDDEN;
2097 struct wined3d_event_query
2099 struct wined3d_query query;
2101 struct wined3d_fence fence;
2102 BOOL signalled;
2105 struct wined3d_occlusion_query
2107 struct wined3d_query query;
2109 struct list entry;
2110 GLuint id;
2111 struct wined3d_context_gl *context_gl;
2112 UINT64 samples;
2113 BOOL started;
2116 struct wined3d_timestamp_query
2118 struct wined3d_query query;
2120 struct list entry;
2121 GLuint id;
2122 struct wined3d_context_gl *context_gl;
2123 UINT64 timestamp;
2126 union wined3d_gl_so_statistics_query
2128 GLuint id[2];
2129 struct
2131 GLuint written;
2132 GLuint generated;
2133 } query;
2136 struct wined3d_so_statistics_query
2138 struct wined3d_query query;
2140 struct list entry;
2141 union wined3d_gl_so_statistics_query u;
2142 struct wined3d_context_gl *context_gl;
2143 unsigned int stream_idx;
2144 struct wined3d_query_data_so_statistics statistics;
2145 BOOL started;
2148 union wined3d_gl_pipeline_statistics_query
2150 GLuint id[11];
2151 struct
2153 GLuint vertices;
2154 GLuint primitives;
2155 GLuint vertex_shader;
2156 GLuint tess_control_shader;
2157 GLuint tess_eval_shader;
2158 GLuint geometry_shader;
2159 GLuint geometry_primitives;
2160 GLuint fragment_shader;
2161 GLuint compute_shader;
2162 GLuint clipping_input;
2163 GLuint clipping_output;
2164 } query;
2167 struct wined3d_pipeline_statistics_query
2169 struct wined3d_query query;
2171 struct list entry;
2172 union wined3d_gl_pipeline_statistics_query u;
2173 struct wined3d_context_gl *context_gl;
2174 struct wined3d_query_data_pipeline_statistics statistics;
2175 BOOL started;
2178 #define WINED3D_QUERY_POOL_SIZE 256
2180 struct wined3d_query_pool_vk
2182 struct list entry;
2183 struct list completed_entry;
2185 struct list *free_list;
2186 VkQueryPool vk_query_pool;
2187 VkEvent vk_event;
2189 uint32_t allocated[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE)];
2190 uint32_t completed[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE)];
2193 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk *pool_vk, size_t *idx) DECLSPEC_HIDDEN;
2194 void wined3d_query_pool_vk_mark_free(struct wined3d_context_vk *context_vk, struct wined3d_query_pool_vk *pool_vk,
2195 uint32_t start, uint32_t count) DECLSPEC_HIDDEN;
2196 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk *pool_vk,
2197 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2198 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk,
2199 enum wined3d_query_type type, struct list *free_pools) DECLSPEC_HIDDEN;
2201 struct wined3d_query_pool_idx_vk
2203 struct wined3d_query_pool_vk *pool_vk;
2204 size_t idx;
2207 #define WINED3D_QUERY_VK_FLAG_ACTIVE 0x00000001
2208 #define WINED3D_QUERY_VK_FLAG_STARTED 0x00000002
2209 #define WINED3D_QUERY_VK_FLAG_RENDER_PASS 0x00000004
2211 struct wined3d_query_vk
2213 struct wined3d_query q;
2215 struct list entry;
2216 struct wined3d_query_pool_idx_vk pool_idx;
2217 uint8_t flags;
2218 uint64_t command_buffer_id;
2219 uint32_t control_flags;
2220 VkEvent vk_event;
2221 SIZE_T pending_count, pending_size;
2222 struct wined3d_query_pool_idx_vk *pending;
2225 static inline struct wined3d_query_vk *wined3d_query_vk(struct wined3d_query *query)
2227 return CONTAINING_RECORD(query, struct wined3d_query_vk, q);
2230 struct wined3d_device_vk;
2232 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk *query_vk, struct wined3d_device_vk *device_vk,
2233 const struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
2234 HRESULT wined3d_query_vk_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
2235 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
2236 void wined3d_query_vk_resume(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2237 void wined3d_query_vk_suspend(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2239 struct wined3d_gl_view
2241 GLenum target;
2242 GLuint name;
2245 struct wined3d_range
2247 unsigned int offset;
2248 unsigned int size;
2251 struct wined3d_rendertarget_info
2253 struct wined3d_gl_view gl_view;
2254 struct wined3d_resource *resource;
2255 unsigned int sub_resource_idx;
2256 unsigned int layer_count;
2259 struct wined3d_fb_state
2261 struct wined3d_rendertarget_view *render_targets[WINED3D_MAX_RENDER_TARGETS];
2262 struct wined3d_rendertarget_view *depth_stencil;
2265 #define MAX_GL_FRAGMENT_SAMPLERS 32
2267 struct wined3d_context
2269 const struct wined3d_d3d_info *d3d_info;
2270 const struct wined3d_state_entry *state_table;
2271 uint32_t dirty_graphics_states[WINED3D_BITMAP_SIZE(STATE_HIGHEST)];
2272 uint32_t dirty_compute_states[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT)];
2274 struct wined3d_device *device;
2275 struct wined3d_swapchain *swapchain;
2276 struct
2278 struct wined3d_texture *texture;
2279 unsigned int sub_resource_idx;
2280 } current_rt;
2282 /* Stores some information about the context state for optimization */
2283 DWORD last_swizzle_map; /* MAX_ATTRIBS, 32 */
2285 DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2286 DWORD update_shader_resource_bindings : 1;
2287 DWORD update_compute_shader_resource_bindings : 1;
2288 DWORD update_unordered_access_view_bindings : 1;
2289 DWORD update_compute_unordered_access_view_bindings : 1;
2290 DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */
2291 DWORD last_was_pshader : 1;
2292 DWORD last_was_vshader : 1;
2293 DWORD last_was_diffuse : 1;
2294 DWORD last_was_specular : 1;
2295 DWORD last_was_normal : 1;
2296 DWORD last_was_ffp_blit : 1;
2297 DWORD last_was_blit : 1;
2298 DWORD last_was_ckey : 1;
2299 DWORD last_was_dual_source_blend : 1;
2300 DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
2301 DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2303 DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
2304 DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
2305 DWORD use_immediate_mode_draw : 1;
2306 DWORD uses_uavs : 1;
2307 DWORD uses_fbo_attached_resources : 1;
2308 DWORD transform_feedback_active : 1;
2309 DWORD transform_feedback_paused : 1;
2310 DWORD fog_coord : 1;
2311 DWORD render_offscreen : 1;
2312 DWORD current : 1;
2313 DWORD destroyed : 1;
2314 DWORD destroy_delayed : 1;
2315 DWORD namedArraysLoaded : 1;
2316 DWORD padding : 5;
2318 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2320 DWORD constant_update_mask;
2321 DWORD numbered_array_mask;
2322 enum fogsource fog_source;
2325 void *shader_backend_data;
2326 void *fragment_pipe_data;
2328 struct wined3d_stream_info stream_info;
2330 unsigned int viewport_count;
2331 unsigned int scissor_rect_count;
2334 void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
2335 void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2336 void context_preload_textures(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2337 void context_update_stream_info(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2339 HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
2340 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2342 struct wined3d_command_fence_gl
2344 uint64_t id;
2345 struct wined3d_fence *fence;
2348 struct wined3d_context_gl
2350 struct wined3d_context c;
2352 const struct wined3d_gl_info *gl_info;
2354 DWORD tid; /* Thread ID which owns this context at the moment. */
2356 uint32_t dc_is_private : 1;
2357 uint32_t dc_has_format : 1; /* Only meaningful for private DCs. */
2358 uint32_t fog_enabled : 1;
2359 uint32_t diffuse_attrib_to_1 : 1;
2360 uint32_t rebind_fbo : 1;
2361 uint32_t untracked_material_count : 2; /* Max value 2 */
2362 uint32_t needs_set : 1;
2363 uint32_t internal_format_set : 1;
2364 uint32_t valid : 1;
2365 uint32_t padding : 22;
2367 uint32_t default_attrib_value_set;
2369 GLenum tracking_parm; /* Which source is tracking current colour. */
2370 GLenum untracked_materials[2];
2371 SIZE blit_size;
2372 unsigned int active_texture;
2374 GLenum *texture_type;
2376 /* The WGL context. */
2377 unsigned int level;
2378 HGLRC restore_ctx;
2379 HDC restore_dc;
2380 int restore_pf;
2381 HWND restore_pf_win;
2382 HGLRC gl_ctx;
2383 HDC dc;
2384 int pixel_format;
2385 HWND window;
2386 GLint aux_buffers;
2388 /* FBOs. */
2389 unsigned int fbo_entry_count;
2390 struct list fbo_list;
2391 struct list fbo_destroy_list;
2392 struct fbo_entry *current_fbo;
2393 GLuint fbo_read_binding;
2394 GLuint fbo_draw_binding;
2395 struct wined3d_rendertarget_info blit_targets[WINED3D_MAX_RENDER_TARGETS];
2396 uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
2398 /* Queries. */
2399 struct list occlusion_queries;
2400 struct list fences;
2401 struct list timestamp_queries;
2402 struct list so_statistics_queries;
2403 struct list pipeline_statistics_queries;
2405 GLuint *free_occlusion_queries;
2406 SIZE_T free_occlusion_query_size;
2407 unsigned int free_occlusion_query_count;
2409 union wined3d_gl_fence_object *free_fences;
2410 SIZE_T free_fence_size;
2411 unsigned int free_fence_count;
2413 GLuint *free_timestamp_queries;
2414 SIZE_T free_timestamp_query_size;
2415 unsigned int free_timestamp_query_count;
2417 union wined3d_gl_so_statistics_query *free_so_statistics_queries;
2418 SIZE_T free_so_statistics_query_size;
2419 unsigned int free_so_statistics_query_count;
2421 union wined3d_gl_pipeline_statistics_query *free_pipeline_statistics_queries;
2422 SIZE_T free_pipeline_statistics_query_size;
2423 unsigned int free_pipeline_statistics_query_count;
2425 GLuint blit_vbo;
2427 unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
2428 unsigned int rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS];
2430 /* Extension emulation. */
2431 GLint gl_fog_source;
2432 GLfloat fog_coord_value;
2433 GLfloat colour[4], fog_start, fog_end, fog_colour[4];
2435 GLuint dummy_arbfp_prog;
2437 struct
2439 struct wined3d_command_fence_gl *fences;
2440 SIZE_T fences_size;
2441 SIZE_T fence_count;
2442 } submitted;
2445 static inline struct wined3d_context_gl *wined3d_context_gl(struct wined3d_context *context)
2447 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2450 static inline const struct wined3d_context_gl *wined3d_context_gl_const(const struct wined3d_context *context)
2452 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2455 struct wined3d_context *wined3d_context_gl_acquire(const struct wined3d_device *device,
2456 struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2457 void wined3d_context_gl_active_texture(struct wined3d_context_gl *context_gl,
2458 const struct wined3d_gl_info *gl_info, unsigned int unit) DECLSPEC_HIDDEN;
2459 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl,
2460 struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2461 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
2462 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2463 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl *context_gl,
2464 struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2465 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl *context_gl,
2466 struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2467 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl *context_gl,
2468 struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2469 GLuint wined3d_context_gl_allocate_vram_chunk_buffer(struct wined3d_context_gl *context_gl,
2470 unsigned int pool, size_t size) DECLSPEC_HIDDEN;
2471 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
2472 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2473 BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
2474 unsigned int rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
2475 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_gl, GLenum target,
2476 struct wined3d_resource *rt, unsigned int rt_sub_resource_idx,
2477 struct wined3d_resource *ds, unsigned int ds_sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
2478 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
2479 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2480 void wined3d_context_gl_bind_bo(struct wined3d_context_gl *context_gl, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
2481 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2482 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
2483 GLenum target, GLuint name) DECLSPEC_HIDDEN;
2484 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN;
2485 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
2486 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
2487 unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN;
2488 void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2489 void wined3d_context_gl_destroy_bo(struct wined3d_context_gl *context_gl, struct wined3d_bo_gl *bo) DECLSPEC_HIDDEN;
2490 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
2491 unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
2492 enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2493 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl,
2494 struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
2495 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2496 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
2497 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2498 void wined3d_context_gl_flush_bo_address(struct wined3d_context_gl *context_gl,
2499 const struct wined3d_const_bo_address *data, size_t size) DECLSPEC_HIDDEN;
2500 void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2501 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2502 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2503 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2504 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2505 struct wined3d_context_gl *wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN;
2506 GLenum wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2507 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
2508 const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2509 HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
2510 struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
2511 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
2512 const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2513 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
2514 const struct wined3d_bo_address *data, size_t size, uint32_t flags) DECLSPEC_HIDDEN;
2515 struct wined3d_context_gl *wined3d_context_gl_reacquire(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2516 void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2517 BOOL wined3d_context_gl_set_current(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2518 void wined3d_context_gl_submit_command_fence(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2519 void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
2520 const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
2521 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2522 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data,
2523 unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN;
2524 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
2525 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2526 void wined3d_context_gl_wait_command_fence(struct wined3d_context_gl *context_gl, uint64_t id) DECLSPEC_HIDDEN;
2528 struct wined3d_command_buffer_vk
2530 uint64_t id;
2531 VkCommandBuffer vk_command_buffer;
2532 VkFence vk_fence;
2535 enum wined3d_retired_object_type_vk
2537 WINED3D_RETIRED_FREE_VK,
2538 WINED3D_RETIRED_FRAMEBUFFER_VK,
2539 WINED3D_RETIRED_DESCRIPTOR_POOL_VK,
2540 WINED3D_RETIRED_MEMORY_VK,
2541 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK,
2542 WINED3D_RETIRED_BO_SLAB_SLICE_VK,
2543 WINED3D_RETIRED_BUFFER_VK,
2544 WINED3D_RETIRED_IMAGE_VK,
2545 WINED3D_RETIRED_BUFFER_VIEW_VK,
2546 WINED3D_RETIRED_IMAGE_VIEW_VK,
2547 WINED3D_RETIRED_SAMPLER_VK,
2548 WINED3D_RETIRED_QUERY_POOL_VK,
2549 WINED3D_RETIRED_EVENT_VK,
2550 WINED3D_RETIRED_PIPELINE_VK,
2553 struct wined3d_retired_object_vk
2555 enum wined3d_retired_object_type_vk type;
2556 union
2558 struct wined3d_retired_object_vk *next;
2559 VkFramebuffer vk_framebuffer;
2560 VkDescriptorPool vk_descriptor_pool;
2561 VkDeviceMemory vk_memory;
2562 struct wined3d_allocator_block *block;
2563 struct
2565 struct wined3d_bo_slab_vk *slab;
2566 size_t idx;
2567 } slice;
2568 VkBuffer vk_buffer;
2569 VkImage vk_image;
2570 VkBufferView vk_buffer_view;
2571 VkImageView vk_image_view;
2572 VkSampler vk_sampler;
2573 VkEvent vk_event;
2574 VkPipeline vk_pipeline;
2575 struct
2577 struct wined3d_query_pool_vk *pool_vk;
2578 uint32_t start;
2579 uint32_t count;
2580 } queries;
2581 } u;
2582 uint64_t command_buffer_id;
2585 struct wined3d_retired_objects_vk
2587 struct wined3d_retired_object_vk *objects;
2588 struct wined3d_retired_object_vk *free;
2589 SIZE_T size;
2590 SIZE_T count;
2593 #define WINED3D_FB_ATTACHMENT_FLAG_DISCARDED 1
2594 #define WINED3D_FB_ATTACHMENT_FLAG_CLEAR_C 2
2595 #define WINED3D_FB_ATTACHMENT_FLAG_CLEAR_S 4
2596 #define WINED3D_FB_ATTACHMENT_FLAG_CLEAR_Z 8
2598 struct wined3d_render_pass_attachment_vk
2600 VkFormat vk_format;
2601 VkSampleCountFlagBits vk_samples;
2602 VkImageLayout vk_layout;
2603 uint32_t flags;
2606 struct wined3d_render_pass_key_vk
2608 struct wined3d_render_pass_attachment_vk rt[WINED3D_MAX_RENDER_TARGETS];
2609 struct wined3d_render_pass_attachment_vk ds;
2610 uint32_t rt_mask;
2613 struct wined3d_render_pass_vk
2615 struct wine_rb_entry entry;
2616 struct wined3d_render_pass_key_vk key;
2617 VkRenderPass vk_render_pass;
2620 struct wined3d_pipeline_layout_key_vk
2622 VkDescriptorSetLayoutBinding *bindings;
2623 SIZE_T binding_count;
2626 struct wined3d_pipeline_layout_vk
2628 struct wine_rb_entry entry;
2629 struct wined3d_pipeline_layout_key_vk key;
2630 VkPipelineLayout vk_pipeline_layout;
2631 VkDescriptorSetLayout vk_set_layout;
2634 struct wined3d_graphics_pipeline_key_vk
2636 VkPipelineShaderStageCreateInfo stages[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2637 VkVertexInputBindingDivisorDescriptionEXT divisors[MAX_ATTRIBS];
2638 VkVertexInputAttributeDescription attributes[MAX_ATTRIBS];
2639 VkVertexInputBindingDescription bindings[MAX_ATTRIBS];
2640 VkViewport viewports[WINED3D_MAX_VIEWPORTS];
2641 VkRect2D scissors[WINED3D_MAX_VIEWPORTS];
2642 VkSampleMask sample_mask;
2643 VkPipelineColorBlendAttachmentState blend_attachments[WINED3D_MAX_RENDER_TARGETS];
2645 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc;
2646 VkPipelineVertexInputStateCreateInfo input_desc;
2647 VkPipelineInputAssemblyStateCreateInfo ia_desc;
2648 VkPipelineTessellationStateCreateInfo ts_desc;
2649 VkPipelineViewportStateCreateInfo vp_desc;
2650 VkPipelineRasterizationStateCreateInfo rs_desc;
2651 VkPipelineMultisampleStateCreateInfo ms_desc;
2652 VkPipelineDepthStencilStateCreateInfo ds_desc;
2653 VkPipelineColorBlendStateCreateInfo blend_desc;
2654 VkPipelineDynamicStateCreateInfo dynamic_desc;
2656 VkGraphicsPipelineCreateInfo pipeline_desc;
2659 struct wined3d_graphics_pipeline_vk
2661 struct wine_rb_entry entry;
2662 struct wined3d_graphics_pipeline_key_vk key;
2663 VkPipeline vk_pipeline;
2666 enum wined3d_shader_descriptor_type
2668 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV,
2669 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV,
2670 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV,
2671 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER,
2672 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
2675 struct wined3d_shader_resource_binding
2677 enum wined3d_shader_type shader_type;
2678 enum wined3d_shader_descriptor_type shader_descriptor_type;
2679 size_t resource_idx;
2680 enum wined3d_shader_resource_type resource_type;
2681 enum wined3d_data_type resource_data_type;
2682 size_t binding_idx;
2685 struct wined3d_shader_resource_bindings
2687 struct wined3d_shader_resource_binding *bindings;
2688 SIZE_T size, count;
2691 struct wined3d_shader_descriptor_writes_vk
2693 VkWriteDescriptorSet *writes;
2694 SIZE_T size, count;
2697 struct wined3d_context_vk
2699 struct wined3d_context c;
2701 const struct wined3d_vk_info *vk_info;
2703 uint32_t update_compute_pipeline : 1;
2704 uint32_t update_stream_output : 1;
2705 uint32_t padding : 30;
2707 struct
2709 VkShaderModule vk_modules[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2710 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk;
2711 VkPipeline vk_pipeline;
2712 VkPipelineLayout vk_pipeline_layout;
2713 VkDescriptorSetLayout vk_set_layout;
2714 struct wined3d_shader_resource_bindings bindings;
2715 } graphics;
2717 struct
2719 VkPipeline vk_pipeline;
2720 VkPipelineLayout vk_pipeline_layout;
2721 VkDescriptorSetLayout vk_set_layout;
2722 struct wined3d_shader_resource_bindings bindings;
2723 } compute;
2725 VkCommandPool vk_command_pool;
2726 struct wined3d_command_buffer_vk current_command_buffer;
2727 uint64_t completed_command_buffer_id;
2728 VkDeviceSize retired_bo_size;
2730 struct
2732 struct wined3d_command_buffer_vk *buffers;
2733 SIZE_T buffers_size;
2734 SIZE_T buffer_count;
2735 } submitted;
2737 struct wined3d_shader_descriptor_writes_vk descriptor_writes;
2739 VkFramebuffer vk_framebuffer;
2740 VkRenderPass vk_render_pass;
2742 SIZE_T vk_descriptor_pools_size;
2743 SIZE_T vk_descriptor_pool_count;
2744 VkDescriptorPool *vk_descriptor_pools;
2746 VkSampleCountFlagBits sample_count;
2747 unsigned int rt_count;
2749 VkBuffer vk_so_counters[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2750 VkDeviceSize vk_so_offsets[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2751 struct wined3d_bo_vk vk_so_counter_bo;
2753 struct list render_pass_queries;
2754 struct list active_queries;
2755 struct list completed_query_pools;
2756 struct list free_occlusion_query_pools;
2757 struct list free_timestamp_query_pools;
2758 struct list free_pipeline_statistics_query_pools;
2759 struct list free_stream_output_statistics_query_pools;
2761 struct wined3d_retired_objects_vk retired;
2762 struct wine_rb_tree render_passes;
2763 struct wine_rb_tree pipeline_layouts;
2764 struct wine_rb_tree graphics_pipelines;
2765 struct wine_rb_tree bo_slab_available;
2768 static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_context *context)
2770 return CONTAINING_RECORD(context, struct wined3d_context_vk, c);
2773 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
2774 enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
2775 VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
2776 unsigned int pool, size_t size) DECLSPEC_HIDDEN;
2777 VkCommandBuffer wined3d_context_vk_apply_compute_state(struct wined3d_context_vk *context_vk,
2778 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk) DECLSPEC_HIDDEN;
2779 VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *context_vk,
2780 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk, bool indexed) DECLSPEC_HIDDEN;
2781 void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2782 BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size,
2783 VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2784 BOOL wined3d_context_vk_create_image(struct wined3d_context_vk *context_vk, VkImageType vk_image_type,
2785 VkImageUsageFlags usage, VkFormat vk_format, unsigned int width, unsigned int height, unsigned int depth,
2786 unsigned int sample_count, unsigned int mip_levels, unsigned int layer_count, unsigned int flags,
2787 struct wined3d_image_vk *image) DECLSPEC_HIDDEN;
2788 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk *context_vk,
2789 struct wined3d_allocator_block *block, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2790 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk,
2791 const struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2792 void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk,
2793 struct wined3d_image_vk *image_vk) DECLSPEC_HIDDEN;
2794 void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk *context_vk,
2795 VkBufferView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2796 void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk *context_vk,
2797 VkFramebuffer vk_framebuffer, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2798 void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk *context_vk,
2799 VkImage vk_image, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2800 void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk *context_vk,
2801 VkImageView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2802 void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk *context_vk,
2803 VkDeviceMemory vk_memory, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2804 void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk *context_vk,
2805 VkSampler vk_sampler, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2806 void wined3d_context_vk_destroy_vk_event(struct wined3d_context_vk *context_vk,
2807 VkEvent vk_event, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2808 void wined3d_context_vk_destroy_vk_pipeline(struct wined3d_context_vk *context_vk,
2809 VkPipeline vk_pipeline, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2810 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2811 VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2812 struct wined3d_pipeline_layout_vk *wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk *context_vk,
2813 VkDescriptorSetLayoutBinding *bindings, SIZE_T binding_count) DECLSPEC_HIDDEN;
2814 VkRenderPass wined3d_context_vk_get_render_pass(struct wined3d_context_vk *context_vk,
2815 const struct wined3d_fb_state *fb, unsigned int rt_count,
2816 bool depth_stencil, uint32_t clear_flags) DECLSPEC_HIDDEN;
2817 void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
2818 VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
2819 VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
2820 VkImageLayout new_layout, VkImage image, const VkImageSubresourceRange *range) DECLSPEC_HIDDEN;
2821 HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
2822 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2823 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
2824 unsigned int wait_semaphore_count, const VkSemaphore *wait_semaphores, const VkPipelineStageFlags *wait_stages,
2825 unsigned int signal_semaphore_count, const VkSemaphore *signal_semaphores) DECLSPEC_HIDDEN;
2826 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id) DECLSPEC_HIDDEN;
2827 VkDescriptorSet wined3d_context_vk_create_vk_descriptor_set(struct wined3d_context_vk *context_vk,
2828 VkDescriptorSetLayout vk_set_layout) DECLSPEC_HIDDEN;
2830 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
2832 struct wined3d_state_entry
2834 unsigned int representative;
2835 APPLYSTATEFUNC apply;
2838 struct wined3d_state_entry_template
2840 unsigned int state;
2841 struct wined3d_state_entry content;
2842 unsigned int extension;
2845 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2846 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2847 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2849 struct fragment_caps
2851 DWORD wined3d_caps;
2852 DWORD PrimitiveMiscCaps;
2853 DWORD TextureOpCaps;
2854 DWORD MaxTextureBlendStages;
2855 DWORD MaxSimultaneousTextures;
2858 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2859 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2861 struct wined3d_fragment_pipe_ops
2863 void (*fp_enable)(const struct wined3d_context *context, BOOL enable);
2864 void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps);
2865 unsigned int (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
2866 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2867 void (*free_private)(struct wined3d_device *device, struct wined3d_context *context);
2868 BOOL (*allocate_context_data)(struct wined3d_context *context);
2869 void (*free_context_data)(struct wined3d_context *context);
2870 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
2871 const struct wined3d_state_entry_template *states;
2874 struct wined3d_vertex_caps
2876 BOOL xyzrhw;
2877 BOOL emulated_flatshading;
2878 BOOL ffp_generic_attributes;
2879 DWORD max_active_lights;
2880 DWORD max_vertex_blend_matrices;
2881 DWORD max_vertex_blend_matrix_index;
2882 DWORD vertex_processing_caps;
2883 DWORD fvf_caps;
2884 DWORD max_user_clip_planes;
2885 DWORD raster_caps;
2888 struct wined3d_vertex_pipe_ops
2890 void (*vp_enable)(const struct wined3d_context *context, BOOL enable);
2891 void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
2892 unsigned int (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
2893 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2894 void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
2895 const struct wined3d_state_entry_template *vp_states;
2898 extern const struct wined3d_state_entry_template misc_state_template_gl[] DECLSPEC_HIDDEN;
2899 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN;
2900 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN;
2901 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN;
2902 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN;
2903 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN;
2904 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN;
2905 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN;
2907 const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN;
2909 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
2910 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
2911 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
2913 const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN;
2915 /* "Base" state table */
2916 HRESULT compile_state_table(struct wined3d_state_entry *state_table, APPLYSTATEFUNC **dev_multistate_funcs,
2917 const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
2918 const struct wined3d_vertex_pipe_ops *vertex, const struct wined3d_fragment_pipe_ops *fragment,
2919 const struct wined3d_state_entry_template *misc) DECLSPEC_HIDDEN;
2921 enum wined3d_blit_op
2923 WINED3D_BLIT_OP_COLOR_BLIT,
2924 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
2925 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
2926 WINED3D_BLIT_OP_DEPTH_BLIT,
2927 WINED3D_BLIT_OP_RAW_BLIT,
2930 struct wined3d_blitter
2932 const struct wined3d_blitter_ops *ops;
2933 struct wined3d_blitter *next;
2936 struct wined3d_blitter_ops
2938 void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
2939 void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
2940 unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
2941 const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, unsigned int stencil);
2942 DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
2943 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
2944 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2945 DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
2946 enum wined3d_texture_filter_type filter, const struct wined3d_format *resolve_format);
2949 void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
2950 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2951 struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
2952 void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
2953 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2954 void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
2955 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2956 struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next,
2957 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2958 void wined3d_raw_blitter_create(struct wined3d_blitter **next,
2959 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2960 void wined3d_vk_blitter_create(struct wined3d_blitter **next) DECLSPEC_HIDDEN;
2962 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
2964 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
2965 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
2966 void context_gl_apply_texture_draw_state(struct wined3d_context_gl *context_gl,
2967 struct wined3d_texture *texture, unsigned int sub_resource_idx, unsigned int location);
2968 void context_gl_resource_released(struct wined3d_device *device,
2969 GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
2970 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2971 void context_invalidate_state(struct wined3d_context *context, unsigned int state_id) DECLSPEC_HIDDEN;
2972 void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2973 void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
2974 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2975 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
2976 void context_state_drawbuf(struct wined3d_context *context,
2977 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2978 void context_state_fb(struct wined3d_context *context,
2979 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2981 /*****************************************************************************
2982 * Internal representation of a light
2984 struct wined3d_light_info
2986 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
2987 unsigned int OriginalIndex;
2988 LONG glIndex;
2989 BOOL enabled;
2991 /* Converted parms to speed up swapping lights */
2992 struct wined3d_vec4 position;
2993 struct wined3d_vec4 direction;
2994 float exponent;
2995 float cutoff;
2997 struct list entry;
3000 /* The default light parameters */
3001 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
3003 struct wined3d_pixel_format
3005 int iPixelFormat; /* WGL pixel format */
3006 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
3007 int redSize, greenSize, blueSize, alphaSize, colorSize;
3008 int depthSize, stencilSize;
3009 BOOL windowDrawable;
3010 BOOL doubleBuffer;
3011 int auxBuffers;
3012 int numSamples;
3013 int swap_method;
3016 enum wined3d_pci_vendor
3018 HW_VENDOR_SOFTWARE = 0x0000,
3019 HW_VENDOR_AMD = 0x1002,
3020 HW_VENDOR_NVIDIA = 0x10de,
3021 HW_VENDOR_VMWARE = 0x15ad,
3022 HW_VENDOR_REDHAT = 0x1af4,
3023 HW_VENDOR_INTEL = 0x8086,
3026 enum wined3d_pci_device
3028 CARD_WINE = 0x0000,
3030 CARD_AMD_RAGE_128PRO = 0x5246,
3031 CARD_AMD_RADEON_7200 = 0x5144,
3032 CARD_AMD_RADEON_8500 = 0x514c,
3033 CARD_AMD_RADEON_9500 = 0x4144,
3034 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
3035 CARD_AMD_RADEON_X700 = 0x5e4c,
3036 CARD_AMD_RADEON_X1600 = 0x71c2,
3037 CARD_AMD_RADEON_HD2350 = 0x94c7,
3038 CARD_AMD_RADEON_HD2600 = 0x9581,
3039 CARD_AMD_RADEON_HD2900 = 0x9400,
3040 CARD_AMD_RADEON_HD3200 = 0x9620,
3041 CARD_AMD_RADEON_HD3850 = 0x9515,
3042 CARD_AMD_RADEON_HD4200M = 0x9712,
3043 CARD_AMD_RADEON_HD4350 = 0x954f,
3044 CARD_AMD_RADEON_HD4600 = 0x9495,
3045 CARD_AMD_RADEON_HD4700 = 0x944e,
3046 CARD_AMD_RADEON_HD4800 = 0x944c,
3047 CARD_AMD_RADEON_HD5400 = 0x68f9,
3048 CARD_AMD_RADEON_HD5600 = 0x68d8,
3049 CARD_AMD_RADEON_HD5700 = 0x68be,
3050 CARD_AMD_RADEON_HD5800 = 0x6898,
3051 CARD_AMD_RADEON_HD5900 = 0x689c,
3052 CARD_AMD_RADEON_HD6300 = 0x9803,
3053 CARD_AMD_RADEON_HD6400 = 0x6770,
3054 CARD_AMD_RADEON_HD6490M = 0x6760,
3055 CARD_AMD_RADEON_HD6410D = 0x9644,
3056 CARD_AMD_RADEON_HD6480G = 0x9648,
3057 CARD_AMD_RADEON_HD6550D = 0x9640,
3058 CARD_AMD_RADEON_HD6600 = 0x6758,
3059 CARD_AMD_RADEON_HD6600M = 0x6741,
3060 CARD_AMD_RADEON_HD6700 = 0x68ba,
3061 CARD_AMD_RADEON_HD6800 = 0x6739,
3062 CARD_AMD_RADEON_HD6900 = 0x6719,
3063 CARD_AMD_RADEON_HD7660D = 0x9901,
3064 CARD_AMD_RADEON_HD7700 = 0x683d,
3065 CARD_AMD_RADEON_HD7800 = 0x6819,
3066 CARD_AMD_RADEON_HD7870 = 0x6818,
3067 CARD_AMD_RADEON_HD7900 = 0x679a,
3068 CARD_AMD_RADEON_HD8600M = 0x6660,
3069 CARD_AMD_RADEON_HD8670 = 0x6610,
3070 CARD_AMD_RADEON_HD8770 = 0x665c,
3071 CARD_AMD_RADEON_R3 = 0x9830,
3072 CARD_AMD_RADEON_R7 = 0x130f,
3073 CARD_AMD_RADEON_R9_285 = 0x6939,
3074 CARD_AMD_RADEON_R9_290 = 0x67b1,
3075 CARD_AMD_RADEON_R9_290X = 0x67b0,
3076 CARD_AMD_RADEON_R9_FURY = 0x7300,
3077 CARD_AMD_RADEON_R9_M370X = 0x6821,
3078 CARD_AMD_RADEON_R9_M380 = 0x6647,
3079 CARD_AMD_RADEON_R9_M395X = 0x6920,
3080 CARD_AMD_RADEON_RX_460 = 0x67ef,
3081 CARD_AMD_RADEON_RX_480 = 0x67df,
3082 CARD_AMD_RADEON_RX_VEGA_10 = 0x687f,
3083 CARD_AMD_RADEON_RX_VEGA_12 = 0x69af,
3084 CARD_AMD_RADEON_RAVEN = 0x15dd,
3085 CARD_AMD_RADEON_RX_VEGA_20 = 0x66af,
3086 CARD_AMD_RADEON_RX_NAVI_10 = 0x731f,
3087 CARD_AMD_RADEON_RX_NAVI_14 = 0x7340,
3088 CARD_AMD_RADEON_RX_NAVI_21 = 0x73bf,
3089 CARD_AMD_RADEON_PRO_V620 = 0x73a1,
3090 CARD_AMD_RADEON_PRO_V620_VF = 0x73ae,
3091 CARD_AMD_VANGOGH = 0x163f,
3093 CARD_NVIDIA_RIVA_128 = 0x0018,
3094 CARD_NVIDIA_RIVA_TNT = 0x0020,
3095 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
3096 CARD_NVIDIA_GEFORCE = 0x0100,
3097 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
3098 CARD_NVIDIA_GEFORCE2 = 0x0150,
3099 CARD_NVIDIA_GEFORCE3 = 0x0200,
3100 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
3101 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
3102 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
3103 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
3104 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
3105 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
3106 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
3107 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
3108 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
3109 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
3110 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
3111 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
3112 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
3113 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
3114 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
3115 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
3116 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
3117 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
3118 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
3119 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
3120 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
3121 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
3122 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
3123 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
3124 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
3125 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
3126 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
3127 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
3128 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
3129 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
3130 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
3131 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
3132 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
3133 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
3134 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
3135 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
3136 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
3137 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
3138 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
3139 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
3140 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
3141 CARD_NVIDIA_GEFORCE_410M = 0x1055,
3142 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
3143 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
3144 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
3145 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
3146 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
3147 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
3148 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
3149 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
3150 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
3151 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
3152 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
3153 CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
3154 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
3155 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
3156 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
3157 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
3158 CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
3159 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
3160 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
3161 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
3162 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
3163 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
3164 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
3165 CARD_NVIDIA_GEFORCE_GT640 = 0x0fc1,
3166 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
3167 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
3168 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
3169 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
3170 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
3171 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
3172 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
3173 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
3174 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
3175 CARD_NVIDIA_GEFORCE_GTX675MX_1 = 0x11a7,
3176 CARD_NVIDIA_GEFORCE_GTX675MX_2 = 0x11a2,
3177 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
3178 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
3179 CARD_NVIDIA_GEFORCE_GT720 = 0x128b,
3180 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
3181 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
3182 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
3183 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
3184 CARD_NVIDIA_GEFORCE_GT755M = 0x0fcd,
3185 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
3186 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
3187 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
3188 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
3189 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
3190 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
3191 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
3192 CARD_NVIDIA_GEFORCE_GTX775M = 0x119d,
3193 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
3194 CARD_NVIDIA_GEFORCE_GTX780M = 0x119e,
3195 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
3196 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
3197 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
3198 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
3199 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
3200 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
3201 CARD_NVIDIA_GEFORCE_830M = 0x1340,
3202 CARD_NVIDIA_GEFORCE_840M = 0x1341,
3203 CARD_NVIDIA_GEFORCE_845M = 0x1344,
3204 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
3205 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
3206 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
3207 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
3208 CARD_NVIDIA_GEFORCE_940M = 0x1347,
3209 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
3210 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
3211 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
3212 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
3213 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
3214 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
3215 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
3216 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
3217 CARD_NVIDIA_GEFORCE_GT1030 = 0x1d01,
3218 CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
3219 CARD_NVIDIA_GEFORCE_GTX1050TI = 0x1c82,
3220 CARD_NVIDIA_GEFORCE_GTX1060_3GB = 0x1c02,
3221 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
3222 CARD_NVIDIA_GEFORCE_GTX1060M = 0x1c20,
3223 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
3224 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
3225 CARD_NVIDIA_GEFORCE_GTX1080M = 0x1be0,
3226 CARD_NVIDIA_GEFORCE_GTX1080TI = 0x1b06,
3227 CARD_NVIDIA_TITANX_PASCAL = 0x1b00,
3228 CARD_NVIDIA_TITANV = 0x1d81,
3229 CARD_NVIDIA_GEFORCE_GTX1650SUPER= 0x2187,
3230 CARD_NVIDIA_GEFORCE_GTX1660SUPER= 0x21c4,
3231 CARD_NVIDIA_GEFORCE_GTX1660TI = 0x2182,
3232 CARD_NVIDIA_GEFORCE_RTX2060 = 0x1f08,
3233 CARD_NVIDIA_GEFORCE_RTX2070 = 0x1f07,
3234 CARD_NVIDIA_GEFORCE_RTX2080 = 0x1e87,
3235 CARD_NVIDIA_GEFORCE_RTX2080TI = 0x1e07,
3236 CARD_NVIDIA_TESLA_T4 = 0x1eb8,
3237 CARD_NVIDIA_AMPERE_A10 = 0x2236,
3239 CARD_REDHAT_VIRGL = 0x1010,
3241 CARD_VMWARE_SVGA3D = 0x0405,
3243 CARD_INTEL_830M = 0x3577,
3244 CARD_INTEL_855GM = 0x3582,
3245 CARD_INTEL_845G = 0x2562,
3246 CARD_INTEL_865G = 0x2572,
3247 CARD_INTEL_915G = 0x2582,
3248 CARD_INTEL_E7221G = 0x258a,
3249 CARD_INTEL_915GM = 0x2592,
3250 CARD_INTEL_945G = 0x2772,
3251 CARD_INTEL_945GM = 0x27a2,
3252 CARD_INTEL_945GME = 0x27ae,
3253 CARD_INTEL_Q35 = 0x29b2,
3254 CARD_INTEL_G33 = 0x29c2,
3255 CARD_INTEL_Q33 = 0x29d2,
3256 CARD_INTEL_PNVG = 0xa001,
3257 CARD_INTEL_PNVM = 0xa011,
3258 CARD_INTEL_965Q = 0x2992,
3259 CARD_INTEL_965G = 0x2982,
3260 CARD_INTEL_946GZ = 0x2972,
3261 CARD_INTEL_965GM = 0x2a02,
3262 CARD_INTEL_965GME = 0x2a12,
3263 CARD_INTEL_GM45 = 0x2a42,
3264 CARD_INTEL_IGD = 0x2e02,
3265 CARD_INTEL_Q45 = 0x2e12,
3266 CARD_INTEL_G45 = 0x2e22,
3267 CARD_INTEL_G41 = 0x2e32,
3268 CARD_INTEL_B43 = 0x2e92,
3269 CARD_INTEL_ILKD = 0x0042,
3270 CARD_INTEL_ILKM = 0x0046,
3271 CARD_INTEL_SNBD = 0x0122,
3272 CARD_INTEL_SNBM = 0x0126,
3273 CARD_INTEL_SNBS = 0x010a,
3274 CARD_INTEL_IVBD = 0x0162,
3275 CARD_INTEL_IVBM = 0x0166,
3276 CARD_INTEL_IVBS = 0x015a,
3277 CARD_INTEL_HWD = 0x0412,
3278 CARD_INTEL_HWM = 0x0416,
3279 CARD_INTEL_HD5000_1 = 0x0a26,
3280 CARD_INTEL_HD5000_2 = 0x0422,
3281 CARD_INTEL_I5100_1 = 0x0a22,
3282 CARD_INTEL_I5100_2 = 0x0a2a,
3283 CARD_INTEL_I5100_3 = 0x0a2b,
3284 CARD_INTEL_I5100_4 = 0x0a2e,
3285 CARD_INTEL_IP5200_1 = 0x0d22,
3286 CARD_INTEL_IP5200_2 = 0x0d26,
3287 CARD_INTEL_IP5200_3 = 0x0d2a,
3288 CARD_INTEL_IP5200_4 = 0x0d2b,
3289 CARD_INTEL_IP5200_5 = 0x0d2e,
3290 CARD_INTEL_IP5200_6 = 0x0c22,
3291 CARD_INTEL_HD5300 = 0x161e,
3292 CARD_INTEL_HD5500 = 0x1616,
3293 CARD_INTEL_HD5600 = 0x1612,
3294 CARD_INTEL_HD6000 = 0x1626,
3295 CARD_INTEL_I6100 = 0x162b,
3296 CARD_INTEL_IP6200 = 0x1622,
3297 CARD_INTEL_IPP6300 = 0x162a,
3298 CARD_INTEL_HD510_1 = 0x1902,
3299 CARD_INTEL_HD510_2 = 0x1906,
3300 CARD_INTEL_HD510_3 = 0x190b,
3301 CARD_INTEL_HD515 = 0x191e,
3302 CARD_INTEL_HD520_1 = 0x1916,
3303 CARD_INTEL_HD520_2 = 0x1921,
3304 CARD_INTEL_HD530_1 = 0x1912,
3305 CARD_INTEL_HD530_2 = 0x191b,
3306 CARD_INTEL_HDP530 = 0x191d,
3307 CARD_INTEL_I540 = 0x1926,
3308 CARD_INTEL_I550 = 0x1927,
3309 CARD_INTEL_I555 = 0x192b,
3310 CARD_INTEL_IP555 = 0x192d,
3311 CARD_INTEL_IP580_1 = 0x1932,
3312 CARD_INTEL_IP580_2 = 0x193b,
3313 CARD_INTEL_IPP580_1 = 0x193a,
3314 CARD_INTEL_IPP580_2 = 0x193d,
3315 CARD_INTEL_UHD617 = 0x87c0,
3316 CARD_INTEL_UHD620 = 0x3ea0,
3317 CARD_INTEL_HD615 = 0x591e,
3318 CARD_INTEL_HD620 = 0x5916,
3319 CARD_INTEL_HD630_1 = 0x5912,
3320 CARD_INTEL_HD630_2 = 0x591b,
3321 CARD_INTEL_UHD630 = 0x3e9b,
3324 struct wined3d_fbo_ops
3326 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
3327 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
3328 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
3329 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
3330 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
3331 GLsizei width, GLsizei height);
3332 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
3333 GLenum internalformat, GLsizei width, GLsizei height);
3334 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
3335 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
3336 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
3337 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
3338 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
3339 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
3340 void (WINE_GLAPI *glFramebufferTexture)(GLenum target, GLenum attachment,
3341 GLuint texture, GLint level);
3342 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
3343 GLenum textarget, GLuint texture, GLint level);
3344 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
3345 GLenum textarget, GLuint texture, GLint level);
3346 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
3347 GLenum textarget, GLuint texture, GLint level, GLint layer);
3348 void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
3349 GLuint texture, GLint level, GLint layer);
3350 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
3351 GLenum renderbuffertarget, GLuint renderbuffer);
3352 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
3353 GLenum pname, GLint *params);
3354 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3355 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
3356 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
3359 struct wined3d_gl_limits
3361 UINT buffers;
3362 UINT lights;
3363 UINT textures;
3364 UINT texture_coords;
3365 unsigned int uniform_blocks[WINED3D_SHADER_TYPE_COUNT];
3366 unsigned int samplers[WINED3D_SHADER_TYPE_COUNT];
3367 unsigned int graphics_samplers;
3368 unsigned int combined_samplers;
3369 UINT general_combiners;
3370 UINT user_clip_distances;
3371 unsigned int texture_size;
3372 UINT texture3d_size;
3373 UINT anisotropy;
3374 float shininess;
3375 UINT samples;
3376 UINT vertex_attribs;
3378 unsigned int texture_buffer_offset_alignment;
3380 unsigned int framebuffer_width;
3381 unsigned int framebuffer_height;
3382 unsigned int viewport_subpixel_bits;
3384 UINT glsl_varyings;
3385 UINT glsl_vs_float_constants;
3386 UINT glsl_ps_float_constants;
3388 UINT arb_vs_float_constants;
3389 UINT arb_vs_native_constants;
3390 UINT arb_vs_instructions;
3391 UINT arb_vs_temps;
3392 UINT arb_ps_float_constants;
3393 UINT arb_ps_local_constants;
3394 UINT arb_ps_native_constants;
3395 UINT arb_ps_instructions;
3396 UINT arb_ps_temps;
3399 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
3400 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3401 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
3402 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3404 struct wined3d_gl_info
3406 unsigned int selected_gl_version;
3407 unsigned int glsl_version;
3408 struct wined3d_gl_limits limits;
3409 DWORD reserved_glsl_constants, reserved_arb_constants;
3410 DWORD quirks;
3411 BOOL supported[WINED3D_GL_EXT_COUNT];
3412 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
3413 float filling_convention_offset;
3415 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
3416 struct opengl_funcs gl_ops;
3417 struct wined3d_fbo_ops fbo_ops;
3419 void (WINE_GLAPI *p_glDisableWINE)(GLenum cap);
3420 void (WINE_GLAPI *p_glEnableWINE)(GLenum cap);
3423 static inline BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info)
3425 return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
3428 /* The driver names reflect the lowest GPU supported
3429 * by a certain driver, so DRIVER_AMD_R300 supports
3430 * R3xx, R4xx and R5xx GPUs. */
3431 enum wined3d_display_driver
3433 DRIVER_AMD_RAGE_128PRO,
3434 DRIVER_AMD_R100,
3435 DRIVER_AMD_R300,
3436 DRIVER_AMD_R600,
3437 DRIVER_AMD_RX,
3438 DRIVER_INTEL_GMA800,
3439 DRIVER_INTEL_GMA900,
3440 DRIVER_INTEL_GMA950,
3441 DRIVER_INTEL_GMA3000,
3442 DRIVER_INTEL_HD4000,
3443 DRIVER_NVIDIA_TNT,
3444 DRIVER_NVIDIA_GEFORCE2MX,
3445 DRIVER_NVIDIA_GEFORCEFX,
3446 DRIVER_NVIDIA_GEFORCE6,
3447 DRIVER_NVIDIA_GEFORCE8,
3448 DRIVER_NVIDIA_FERMI,
3449 DRIVER_NVIDIA_KEPLER,
3450 DRIVER_REDHAT_VIRGL,
3451 DRIVER_VMWARE,
3452 DRIVER_WINE,
3453 DRIVER_UNKNOWN,
3456 struct wined3d_gpu_description
3458 enum wined3d_pci_vendor vendor;
3459 enum wined3d_pci_device device;
3460 const char *description;
3461 enum wined3d_display_driver driver;
3462 unsigned int vidmem;
3465 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
3466 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3467 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
3468 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3469 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
3470 enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3472 /* 512 in Direct3D 8/9, 128 in DXGI. */
3473 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3475 struct wined3d_driver_info
3477 enum wined3d_pci_vendor vendor;
3478 enum wined3d_pci_device device;
3479 const char *name;
3480 char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
3481 UINT64 vram_bytes;
3482 UINT64 sysmem_bytes;
3483 unsigned int version_high;
3484 unsigned int version_low;
3487 bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
3488 const struct wined3d_gpu_description *gpu_description, enum wined3d_feature_level feature_level,
3489 UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
3491 #define UPLOAD_BO_UPLOAD_ON_UNMAP 0x1
3492 #define UPLOAD_BO_RENAME_ON_UNMAP 0x2
3493 #define UPLOAD_BO_FREE_ON_UNMAP 0x4
3495 struct upload_bo
3497 struct wined3d_const_bo_address addr;
3498 uint32_t flags;
3501 struct wined3d_adapter_ops
3503 void (*adapter_destroy)(struct wined3d_adapter *adapter);
3504 HRESULT (*adapter_create_device)(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
3505 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3506 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3507 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
3508 void (*adapter_destroy_device)(struct wined3d_device *device);
3509 struct wined3d_context *(*adapter_acquire_context)(struct wined3d_device *device,
3510 struct wined3d_texture *texture, unsigned int sub_resource_idx);
3511 void (*adapter_release_context)(struct wined3d_context *context);
3512 void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
3513 BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
3514 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
3515 const struct wined3d_format *ds_format);
3516 HRESULT (*adapter_init_3d)(struct wined3d_device *device);
3517 void (*adapter_uninit_3d)(struct wined3d_device *device);
3518 void *(*adapter_map_bo_address)(struct wined3d_context *context,
3519 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags);
3520 void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
3521 unsigned int range_count, const struct wined3d_range *ranges);
3522 void (*adapter_copy_bo_address)(struct wined3d_context *context,
3523 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
3524 unsigned int range_count, const struct wined3d_range *ranges);
3525 void (*adapter_flush_bo_address)(struct wined3d_context *context,
3526 const struct wined3d_const_bo_address *data, size_t size);
3527 bool (*adapter_alloc_bo)(struct wined3d_device *device, struct wined3d_resource *resource,
3528 unsigned int sub_resource_idx, struct wined3d_bo_address *addr);
3529 void (*adapter_destroy_bo)(struct wined3d_context *context, struct wined3d_bo *bo);
3530 HRESULT (*adapter_create_swapchain)(struct wined3d_device *device,
3531 struct wined3d_swapchain_desc *desc,
3532 struct wined3d_swapchain_state_parent *state_parent, void *parent,
3533 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
3534 void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
3535 HRESULT (*adapter_create_buffer)(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
3536 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
3537 struct wined3d_buffer **buffer);
3538 void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
3539 HRESULT (*adapter_create_texture)(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
3540 unsigned int layer_count, unsigned int level_count, uint32_t flags, void *parent,
3541 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
3542 void (*adapter_destroy_texture)(struct wined3d_texture *texture);
3543 HRESULT (*adapter_create_rendertarget_view)(const struct wined3d_view_desc *desc,
3544 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3545 struct wined3d_rendertarget_view **view);
3546 void (*adapter_destroy_rendertarget_view)(struct wined3d_rendertarget_view *view);
3547 HRESULT (*adapter_create_shader_resource_view)(const struct wined3d_view_desc *desc,
3548 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3549 struct wined3d_shader_resource_view **view);
3550 void (*adapter_destroy_shader_resource_view)(struct wined3d_shader_resource_view *view);
3551 HRESULT (*adapter_create_unordered_access_view)(const struct wined3d_view_desc *desc,
3552 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3553 struct wined3d_unordered_access_view **view);
3554 void (*adapter_destroy_unordered_access_view)(struct wined3d_unordered_access_view *view);
3555 HRESULT (*adapter_create_sampler)(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3556 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
3557 void (*adapter_destroy_sampler)(struct wined3d_sampler *sampler);
3558 HRESULT (*adapter_create_query)(struct wined3d_device *device, enum wined3d_query_type type,
3559 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
3560 void (*adapter_destroy_query)(struct wined3d_query *query);
3561 void (*adapter_flush_context)(struct wined3d_context *context);
3562 void (*adapter_draw_primitive)(struct wined3d_device *device, const struct wined3d_state *state,
3563 const struct wined3d_draw_parameters *parameters);
3564 void (*adapter_dispatch_compute)(struct wined3d_device *device, const struct wined3d_state *state,
3565 const struct wined3d_dispatch_parameters *parameters);
3566 void (*adapter_clear_uav)(struct wined3d_context *context,
3567 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp);
3568 void (*adapter_generate_mipmap)(struct wined3d_context *context, struct wined3d_shader_resource_view *view);
3571 struct wined3d_output
3573 unsigned int ordinal;
3574 WCHAR device_name[CCHDEVICENAME];
3575 struct wined3d_adapter *adapter;
3576 enum wined3d_format_id screen_format;
3578 D3DKMT_HANDLE kmt_device;
3579 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
3581 struct wined3d_display_mode *modes;
3582 SIZE_T mode_count, modes_size;
3583 bool modes_valid;
3586 HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp) DECLSPEC_HIDDEN;
3588 #ifdef _WIN64
3589 #define MAX_PERSISTENT_MAPPED_BYTES I64_MAX
3590 #else
3591 #define MAX_PERSISTENT_MAPPED_BYTES (128 * 1024 * 1024)
3592 #endif
3594 /* The adapter structure */
3595 struct wined3d_adapter
3597 unsigned int ordinal;
3599 struct wined3d_gl_info gl_info;
3600 struct wined3d_d3d_info d3d_info;
3601 struct wined3d_driver_info driver_info;
3602 struct wined3d_output *outputs;
3603 SIZE_T output_count, outputs_size;
3604 D3DKMT_HANDLE kmt_adapter;
3605 UINT64 vram_bytes_used;
3606 GUID driver_uuid;
3607 GUID device_uuid;
3608 LUID luid;
3610 void *formats;
3611 size_t format_size;
3613 ssize_t mapped_size;
3615 const struct wined3d_vertex_pipe_ops *vertex_pipe;
3616 const struct wined3d_fragment_pipe_ops *fragment_pipe;
3617 const struct wined3d_state_entry_template *misc_state_template;
3618 const struct wined3d_shader_backend_ops *shader_backend;
3619 const struct wined3d_adapter_ops *adapter_ops;
3622 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
3623 const struct wined3d_adapter_ops *adapter_ops) DECLSPEC_HIDDEN;
3624 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3625 BOOL wined3d_get_primary_adapter_luid(LUID *luid) DECLSPEC_HIDDEN;
3627 struct wined3d_adapter_gl
3629 struct wined3d_adapter a;
3631 struct wined3d_pixel_format *pixel_formats;
3632 unsigned int pixel_format_count;
3635 static inline struct wined3d_adapter_gl *wined3d_adapter_gl(struct wined3d_adapter *adapter)
3637 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3640 static inline const struct wined3d_adapter_gl *wined3d_adapter_gl_const(const struct wined3d_adapter *adapter)
3642 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3645 struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
3646 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3648 struct wined3d_adapter_vk
3650 struct wined3d_adapter a;
3652 struct wined3d_vk_info vk_info;
3653 unsigned int device_extension_count;
3654 const char **device_extensions;
3655 VkPhysicalDevice physical_device;
3657 VkPhysicalDeviceLimits device_limits;
3658 VkPhysicalDeviceMemoryProperties memory_properties;
3661 static inline struct wined3d_adapter_vk *wined3d_adapter_vk(struct wined3d_adapter *adapter)
3663 return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
3666 struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
3667 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3668 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk *adapter_vk,
3669 uint32_t memory_type_mask, VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
3670 void adapter_vk_copy_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *dst,
3671 const struct wined3d_bo_address *src,
3672 unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN;
3674 struct wined3d_caps_gl_ctx
3676 HDC dc;
3677 HWND wnd;
3678 HGLRC gl_ctx;
3679 HDC restore_dc;
3680 HGLRC restore_gl_ctx;
3682 const struct wined3d_gl_info *gl_info;
3683 GLuint test_vbo;
3684 GLuint test_program_id;
3686 const struct wined3d_gpu_description *gpu_description;
3687 UINT64 vram_bytes;
3690 BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter,
3691 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3692 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3693 BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
3694 const struct wined3d_vk_info *vk_info) DECLSPEC_HIDDEN;
3695 ssize_t adapter_adjust_mapped_memory(struct wined3d_adapter *adapter, ssize_t size) DECLSPEC_HIDDEN;
3696 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
3698 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3699 bool wined3d_caps_gl_ctx_test_filling_convention(struct wined3d_caps_gl_ctx *ctx, float offset) DECLSPEC_HIDDEN;
3701 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
3703 enum wined3d_projection_type
3705 WINED3D_PROJECTION_NONE = 0,
3706 WINED3D_PROJECTION_COUNT3 = 1,
3707 WINED3D_PROJECTION_COUNT4 = 2
3710 /*****************************************************************************
3711 * Fixed function pipeline replacements
3713 #define ARG_UNUSED 0xff
3714 struct texture_stage_op
3716 unsigned cop : 8;
3717 unsigned carg1 : 8;
3718 unsigned carg2 : 8;
3719 unsigned carg0 : 8;
3721 unsigned aop : 8;
3722 unsigned aarg1 : 8;
3723 unsigned aarg2 : 8;
3724 unsigned aarg0 : 8;
3726 struct color_fixup_desc color_fixup;
3727 unsigned tex_type : 3;
3728 unsigned tmp_dst : 1;
3729 unsigned projected : 2;
3730 unsigned padding : 10;
3733 struct ffp_frag_settings
3735 struct texture_stage_op op[WINED3D_MAX_TEXTURES];
3736 enum wined3d_ffp_ps_fog_mode fog;
3737 unsigned char sRGB_write;
3738 unsigned char emul_clipplanes;
3739 unsigned char texcoords_initialized;
3740 unsigned char color_key_enabled : 1;
3741 unsigned char pointsprite : 1;
3742 unsigned char flatshading : 1;
3743 unsigned char alpha_test_func : 3;
3744 unsigned char padding : 2;
3747 struct ffp_frag_desc
3749 struct wine_rb_entry entry;
3750 struct ffp_frag_settings settings;
3753 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3754 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3756 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
3758 void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state,
3759 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
3760 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
3761 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
3762 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
3763 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
3765 enum wined3d_ffp_vs_fog_mode
3767 WINED3D_FFP_VS_FOG_OFF = 0,
3768 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
3769 WINED3D_FFP_VS_FOG_DEPTH = 2,
3770 WINED3D_FFP_VS_FOG_RANGE = 3,
3773 #define WINED3D_FFP_TCI_SHIFT 16
3774 #define WINED3D_FFP_TCI_MASK 0xffu
3776 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3777 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3779 struct wined3d_ffp_vs_settings
3781 DWORD point_light_count : 4;
3782 DWORD spot_light_count : 4;
3783 DWORD directional_light_count : 4;
3784 DWORD parallel_point_light_count : 4;
3785 DWORD diffuse_source : 2;
3786 DWORD emissive_source : 2;
3787 DWORD ambient_source : 2;
3788 DWORD specular_source : 2;
3789 DWORD transformed : 1;
3790 DWORD vertexblends : 2;
3791 DWORD clipping : 1;
3792 DWORD normal : 1;
3793 DWORD normalize : 1;
3794 DWORD lighting : 1;
3795 DWORD localviewer : 1;
3797 DWORD point_size : 1;
3798 DWORD per_vertex_point_size : 1;
3799 DWORD fog_mode : 2;
3800 DWORD texcoords : 8; /* WINED3D_MAX_TEXTURES */
3801 DWORD ortho_fog : 1;
3802 DWORD flatshading : 1;
3803 DWORD padding : 18;
3805 DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
3807 unsigned int texgen[WINED3D_MAX_TEXTURES];
3810 struct wined3d_ffp_vs_desc
3812 struct wine_rb_entry entry;
3813 struct wined3d_ffp_vs_settings settings;
3816 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
3817 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
3819 struct wined3d
3821 LONG ref;
3822 unsigned int flags;
3823 unsigned int adapter_count;
3824 struct wined3d_adapter *adapters[1];
3827 BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
3828 HRESULT wined3d_init(struct wined3d *wined3d, uint32_t flags) DECLSPEC_HIDDEN;
3829 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
3831 BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
3833 struct wined3d_blend_state
3835 LONG refcount;
3836 struct wined3d_blend_state_desc desc;
3837 BOOL dual_source;
3839 void *parent;
3840 const struct wined3d_parent_ops *parent_ops;
3842 struct wined3d_device *device;
3843 struct wine_rb_entry entry;
3846 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state *state,
3847 unsigned int index)
3849 if (!state)
3850 return 0xf;
3851 if (!state->desc.independent)
3852 index = 0;
3853 return state->desc.rt[index].writemask;
3856 struct wined3d_depth_stencil_state
3858 LONG refcount;
3859 struct wined3d_depth_stencil_state_desc desc;
3861 bool writes_ds;
3863 void *parent;
3864 const struct wined3d_parent_ops *parent_ops;
3866 struct wined3d_device *device;
3867 struct wine_rb_entry entry;
3870 struct wined3d_rasterizer_state
3872 LONG refcount;
3873 struct wined3d_rasterizer_state_desc desc;
3875 void *parent;
3876 const struct wined3d_parent_ops *parent_ops;
3878 struct wined3d_device *device;
3879 struct wine_rb_entry entry;
3882 #define LIGHTMAP_SIZE 43
3883 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3885 struct wined3d_light_state
3887 /* Light hashmap. Collisions are handled using linked lists. */
3888 struct list light_map[LIGHTMAP_SIZE];
3889 const struct wined3d_light_info *lights[WINED3D_MAX_ACTIVE_LIGHTS];
3892 #define WINED3D_STATE_NO_REF 0x00000001
3893 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3895 struct wined3d_state
3897 enum wined3d_feature_level feature_level;
3898 uint32_t flags;
3899 struct wined3d_fb_state fb;
3901 struct wined3d_vertex_declaration *vertex_declaration;
3902 struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
3903 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
3904 struct wined3d_buffer *index_buffer;
3905 enum wined3d_format_id index_format;
3906 unsigned int index_offset;
3907 int base_vertex_index;
3908 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3909 enum wined3d_primitive_type primitive_type;
3910 unsigned int patch_vertex_count;
3911 struct wined3d_query *predicate;
3912 BOOL predicate_value;
3914 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
3915 struct wined3d_constant_buffer_state cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
3916 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
3917 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
3918 struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
3920 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3921 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
3922 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
3924 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3925 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
3926 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
3928 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
3929 uint32_t sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
3930 uint32_t texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
3932 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3933 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
3934 struct wined3d_material material;
3935 struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
3936 unsigned int viewport_count;
3937 RECT scissor_rects[WINED3D_MAX_VIEWPORTS];
3938 unsigned int scissor_rect_count;
3940 struct wined3d_light_state light_state;
3942 unsigned int render_states[WINEHIGHEST_RENDER_STATE + 1];
3943 struct wined3d_blend_state *blend_state;
3944 struct wined3d_color blend_factor;
3945 unsigned int sample_mask;
3946 struct wined3d_depth_stencil_state *depth_stencil_state;
3947 unsigned int stencil_ref;
3948 bool depth_bounds_enable;
3949 float depth_bounds_min, depth_bounds_max;
3950 struct wined3d_rasterizer_state *rasterizer_state;
3953 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
3954 void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info,
3955 uint32_t flags, enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3956 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
3958 static inline void wined3d_state_reset(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info)
3960 enum wined3d_feature_level feature_level = state->feature_level;
3961 uint32_t flags = state->flags;
3963 memset(state, 0, sizeof(*state));
3964 state_init(state, d3d_info, flags, feature_level);
3967 static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *state)
3969 if (!state->depth_stencil_state)
3970 return true;
3971 return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write
3972 || state->depth_stencil_state->desc.stencil;
3975 struct wined3d_dummy_textures
3977 GLuint tex_1d;
3978 GLuint tex_2d;
3979 GLuint tex_rect;
3980 GLuint tex_3d;
3981 GLuint tex_cube;
3982 GLuint tex_cube_array;
3983 GLuint tex_1d_array;
3984 GLuint tex_2d_array;
3985 GLuint tex_buffer;
3986 GLuint tex_2d_ms;
3987 GLuint tex_2d_ms_array;
3990 #define WINED3D_UNMAPPED_STAGE ~0u
3992 /* Multithreaded flag. Removed from the public header to signal that
3993 * wined3d_device_create() ignores it. */
3994 #define WINED3DCREATE_MULTITHREADED 0x00000004
3996 struct wined3d_so_desc_entry
3998 struct wine_rb_entry entry;
3999 struct wined3d_stream_output_desc desc;
4000 struct wined3d_stream_output_element elements[1];
4003 struct wined3d_device
4005 LONG ref;
4007 /* WineD3D Information */
4008 struct wined3d_device_parent *device_parent;
4009 struct wined3d *wined3d;
4010 struct wined3d_adapter *adapter;
4012 const struct wined3d_shader_backend_ops *shader_backend;
4013 void *shader_priv;
4014 void *fragment_priv;
4015 void *vertex_priv;
4016 struct wined3d_state_entry state_table[STATE_HIGHEST + 1];
4017 /* Array of functions for states which are handled by more than one pipeline part */
4018 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
4019 struct wined3d_blitter *blitter;
4021 BYTE bCursorVisible : 1;
4022 BYTE d3d_initialized : 1;
4023 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
4024 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
4025 BYTE restore_screensaver : 1;
4026 BYTE padding : 3;
4028 unsigned char surface_alignment; /* Line Alignment of surfaces */
4030 WORD padding2 : 16;
4032 /* Internal use fields */
4033 struct wined3d_device_creation_parameters create_parms;
4034 HWND focus_window;
4036 struct wined3d_rendertarget_view *back_buffer_view;
4037 struct wined3d_swapchain **swapchains;
4038 UINT swapchain_count;
4039 unsigned int max_frame_latency;
4041 struct list resources; /* a linked list to track resources created by the device */
4042 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
4043 struct wine_rb_tree so_descs;
4044 struct wine_rb_tree samplers, rasterizer_states, blend_states, depth_stencil_states;
4046 /* Render Target Support */
4047 struct wined3d_rendertarget_view *auto_depth_stencil_view;
4049 /* Cursor management */
4050 UINT xHotSpot;
4051 UINT yHotSpot;
4052 UINT xScreenSpace;
4053 UINT yScreenSpace;
4054 UINT cursorWidth, cursorHeight;
4055 struct wined3d_texture *cursor_texture;
4056 HCURSOR hardwareCursor;
4058 /* The Wine logo texture */
4059 struct wined3d_texture *logo_texture;
4061 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
4062 struct wined3d_sampler *default_sampler;
4063 struct wined3d_sampler *null_sampler;
4065 /* Command stream */
4066 struct wined3d_cs *cs;
4068 /* Context management */
4069 struct wined3d_context **contexts;
4070 UINT context_count;
4072 CRITICAL_SECTION bo_map_lock;
4075 void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
4076 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
4077 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
4078 void wined3d_device_create_default_samplers(struct wined3d_device *device,
4079 struct wined3d_context *context) DECLSPEC_HIDDEN;
4080 void wined3d_device_destroy_default_samplers(struct wined3d_device *device) DECLSPEC_HIDDEN;
4081 HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
4082 unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
4083 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
4084 const BOOL *supported_extensions, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
4085 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
4086 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
4087 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4088 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4089 void device_invalidate_state(const struct wined3d_device *device, unsigned int state) DECLSPEC_HIDDEN;
4090 HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
4091 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4092 void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
4094 static inline void wined3d_device_bo_map_lock(struct wined3d_device *device)
4096 EnterCriticalSection(&device->bo_map_lock);
4099 static inline void wined3d_device_bo_map_unlock(struct wined3d_device *device)
4101 LeaveCriticalSection(&device->bo_map_lock);
4104 struct wined3d_device_no3d
4106 struct wined3d_device d;
4108 struct wined3d_context context_no3d;
4111 static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_device *device)
4113 return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
4116 struct wined3d_null_resources_vk
4118 struct wined3d_bo_vk bo;
4119 VkDescriptorBufferInfo buffer_info;
4121 struct wined3d_image_vk image_1d;
4122 struct wined3d_image_vk image_2d;
4123 struct wined3d_image_vk image_2dms;
4124 struct wined3d_image_vk image_3d;
4127 struct wined3d_null_views_vk
4129 VkBufferView vk_view_buffer_uint;
4130 VkBufferView vk_view_buffer_float;
4132 VkDescriptorImageInfo vk_info_1d;
4133 VkDescriptorImageInfo vk_info_2d;
4134 VkDescriptorImageInfo vk_info_2dms;
4135 VkDescriptorImageInfo vk_info_3d;
4136 VkDescriptorImageInfo vk_info_cube;
4137 VkDescriptorImageInfo vk_info_1d_array;
4138 VkDescriptorImageInfo vk_info_2d_array;
4139 VkDescriptorImageInfo vk_info_2dms_array;
4140 VkDescriptorImageInfo vk_info_cube_array;
4143 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
4144 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
4145 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
4146 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
4147 #define WINED3D_RETIRED_BO_SIZE_THRESHOLD (64 * 1024 * 1024)
4149 struct wined3d_allocator_chunk
4151 struct list entry;
4152 struct list available[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT];
4153 struct wined3d_allocator *allocator;
4154 unsigned int map_count;
4155 void *map_ptr;
4158 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk) DECLSPEC_HIDDEN;
4159 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk,
4160 struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
4162 struct wined3d_allocator_chunk_gl
4164 struct wined3d_allocator_chunk c;
4165 unsigned int memory_type;
4166 GLuint gl_buffer;
4169 static inline struct wined3d_allocator_chunk_gl *wined3d_allocator_chunk_gl(struct wined3d_allocator_chunk *chunk)
4171 return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_gl, c);
4174 struct wined3d_allocator_chunk_vk
4176 struct wined3d_allocator_chunk c;
4177 VkDeviceMemory vk_memory;
4180 static inline struct wined3d_allocator_chunk_vk *wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk *chunk)
4182 return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_vk, c);
4185 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk,
4186 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4187 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk *chunk_vk,
4188 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4190 struct wined3d_allocator_block
4192 struct list entry;
4193 struct wined3d_allocator_chunk *chunk;
4194 struct wined3d_allocator_block *parent, *sibling;
4195 unsigned int order;
4196 size_t offset;
4197 bool free;
4200 void wined3d_allocator_block_free(struct wined3d_allocator_block *block) DECLSPEC_HIDDEN;
4202 struct wined3d_allocator_pool
4204 struct list chunks;
4207 struct wined3d_allocator_ops
4209 struct wined3d_allocator_chunk *(*allocator_create_chunk)(struct wined3d_allocator *allocator,
4210 struct wined3d_context *context, unsigned int memory_type, size_t chunk_size);
4211 void (*allocator_destroy_chunk)(struct wined3d_allocator_chunk *chunk);
4214 struct wined3d_allocator
4216 const struct wined3d_allocator_ops *ops;
4217 struct wined3d_allocator_pool *pools;
4218 size_t pool_count;
4219 struct wined3d_allocator_block *free;
4222 struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
4223 struct wined3d_context *context, unsigned int memory_type, size_t size) DECLSPEC_HIDDEN;
4224 void wined3d_allocator_cleanup(struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
4225 bool wined3d_allocator_init(struct wined3d_allocator *allocator,
4226 size_t pool_count, const struct wined3d_allocator_ops *allocator_ops) DECLSPEC_HIDDEN;
4228 struct wined3d_uav_clear_pipelines_vk
4230 VkPipeline buffer;
4231 VkPipeline image_1d;
4232 VkPipeline image_1d_array;
4233 VkPipeline image_2d;
4234 VkPipeline image_2d_array;
4235 VkPipeline image_3d;
4238 struct wined3d_uav_clear_state_vk
4240 struct wined3d_uav_clear_pipelines_vk float_pipelines;
4241 struct wined3d_uav_clear_pipelines_vk uint_pipelines;
4243 struct wined3d_shader_thread_group_size buffer_group_size;
4244 struct wined3d_shader_thread_group_size image_1d_group_size;
4245 struct wined3d_shader_thread_group_size image_1d_array_group_size;
4246 struct wined3d_shader_thread_group_size image_2d_group_size;
4247 struct wined3d_shader_thread_group_size image_2d_array_group_size;
4248 struct wined3d_shader_thread_group_size image_3d_group_size;
4250 struct wined3d_pipeline_layout_vk *image_layout;
4251 struct wined3d_pipeline_layout_vk *buffer_layout;
4254 struct wined3d_device_vk
4256 struct wined3d_device d;
4258 struct wined3d_context_vk context_vk;
4260 VkDevice vk_device;
4261 VkQueue vk_queue;
4262 uint32_t vk_queue_family_index;
4263 uint32_t timestamp_bits;
4265 struct wined3d_vk_info vk_info;
4267 struct wined3d_null_resources_vk null_resources_vk;
4268 struct wined3d_null_views_vk null_views_vk;
4270 CRITICAL_SECTION allocator_cs;
4271 struct wined3d_allocator allocator;
4273 struct wined3d_uav_clear_state_vk uav_clear_state;
4276 static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device *device)
4278 return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
4281 static inline struct wined3d_device_vk *wined3d_device_vk_from_allocator(struct wined3d_allocator *allocator)
4283 return CONTAINING_RECORD(allocator, struct wined3d_device_vk, allocator);
4286 static inline void wined3d_device_vk_allocator_lock(struct wined3d_device_vk *device_vk)
4288 EnterCriticalSection(&device_vk->allocator_cs);
4291 static inline void wined3d_device_vk_allocator_unlock(struct wined3d_device_vk *device_vk)
4293 LeaveCriticalSection(&device_vk->allocator_cs);
4296 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
4297 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4298 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk,
4299 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4300 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
4301 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4302 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk,
4303 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4305 void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk *device_vk) DECLSPEC_HIDDEN;
4306 void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk *device_vk) DECLSPEC_HIDDEN;
4308 struct wined3d_device_gl
4310 struct wined3d_device d;
4312 /* Textures for when no other textures are bound. */
4313 struct wined3d_dummy_textures dummy_textures;
4315 CRITICAL_SECTION allocator_cs;
4316 struct wined3d_allocator allocator;
4317 uint64_t completed_fence_id;
4318 uint64_t current_fence_id;
4319 uint64_t retired_bo_size;
4321 struct wined3d_retired_block_gl
4323 struct wined3d_allocator_block *block;
4324 uint64_t fence_id;
4325 } *retired_blocks;
4326 SIZE_T retired_blocks_size;
4327 SIZE_T retired_block_count;
4329 HWND backup_wnd;
4330 HDC backup_dc;
4333 static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device *device)
4335 return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
4338 static inline struct wined3d_device_gl *wined3d_device_gl_from_allocator(struct wined3d_allocator *allocator)
4340 return CONTAINING_RECORD(allocator, struct wined3d_device_gl, allocator);
4343 static inline void wined3d_device_gl_allocator_lock(struct wined3d_device_gl *device_gl)
4345 EnterCriticalSection(&device_gl->allocator_cs);
4348 static inline void wined3d_device_gl_allocator_unlock(struct wined3d_device_gl *device_gl)
4350 LeaveCriticalSection(&device_gl->allocator_cs);
4353 static inline void wined3d_allocator_chunk_gl_lock(struct wined3d_allocator_chunk_gl *chunk_gl)
4355 wined3d_device_gl_allocator_lock(wined3d_device_gl_from_allocator(chunk_gl->c.allocator));
4358 static inline void wined3d_allocator_chunk_gl_unlock(struct wined3d_allocator_chunk_gl *chunk_gl)
4360 wined3d_device_gl_allocator_unlock(wined3d_device_gl_from_allocator(chunk_gl->c.allocator));
4363 bool wined3d_device_gl_create_bo(struct wined3d_device_gl *device_gl,
4364 struct wined3d_context_gl *context_gl, GLsizeiptr size, GLenum binding,
4365 GLenum usage, bool coherent, GLbitfield flags, struct wined3d_bo_gl *bo) DECLSPEC_HIDDEN;
4366 void wined3d_device_gl_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
4367 void wined3d_device_gl_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
4368 HDC wined3d_device_gl_get_backup_dc(struct wined3d_device_gl *device_gl) DECLSPEC_HIDDEN;
4369 GLbitfield wined3d_device_gl_get_memory_type_flags(unsigned int memory_type_idx) DECLSPEC_HIDDEN;
4371 static inline float wined3d_alpha_ref(const struct wined3d_state *state)
4373 return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
4376 const char *wined3d_debug_resource_access(uint32_t access) DECLSPEC_HIDDEN;
4377 const char *wined3d_debug_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
4378 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
4379 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4380 const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
4382 static inline ULONG wined3d_atomic_decrement_mutex_lock(volatile LONG *refcount)
4384 ULONG count, old_count = *refcount;
4387 if ((count = old_count) == 1)
4389 wined3d_mutex_lock();
4390 count = InterlockedDecrement(refcount);
4391 if (count) wined3d_mutex_unlock();
4392 return count;
4395 old_count = InterlockedCompareExchange(refcount, count - 1, count);
4397 while (old_count != count);
4399 return count - 1;
4402 #define CLIENT_BO_DISCARDED ((struct wined3d_bo *)~(UINT_PTR)0)
4404 struct wined3d_client_resource
4406 /* The resource's persistently mapped address, which we may use to perform
4407 * NOOVERWRITE maps from the client thread. */
4408 struct wined3d_bo_address addr;
4410 /* The currently mapped upload BO, if applicable, and box. */
4411 struct upload_bo mapped_upload;
4412 struct wined3d_box mapped_box;
4415 static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
4417 return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
4420 struct wined3d_resource_ops
4422 ULONG (*resource_incref)(struct wined3d_resource *resource);
4423 ULONG (*resource_decref)(struct wined3d_resource *resource);
4424 void (*resource_preload)(struct wined3d_resource *resource);
4425 void (*resource_unload)(struct wined3d_resource *resource);
4426 HRESULT (*resource_sub_resource_get_desc)(struct wined3d_resource *resource,
4427 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
4428 void (*resource_sub_resource_get_map_pitch)(struct wined3d_resource *resource,
4429 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch);
4430 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
4431 void **map_ptr, const struct wined3d_box *box, uint32_t flags);
4432 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
4435 struct wined3d_resource
4437 LONG ref;
4438 LONG bind_count;
4439 LONG map_count;
4440 ULONG access_time;
4441 struct wined3d_device *device;
4442 enum wined3d_resource_type type;
4443 enum wined3d_gl_resource_type gl_type;
4444 const struct wined3d_format *format;
4445 unsigned int format_attrs;
4446 unsigned int format_caps;
4447 enum wined3d_multisample_type multisample_type;
4448 UINT multisample_quality;
4449 uint32_t usage;
4450 unsigned int bind_flags;
4451 unsigned int access;
4452 WORD draw_binding;
4453 WORD map_binding;
4454 UINT width;
4455 UINT height;
4456 UINT depth;
4457 UINT size;
4458 unsigned int priority;
4459 void *heap_memory;
4461 uint32_t pin_sysmem : 1;
4463 struct wined3d_client_resource client;
4465 void *parent;
4466 const struct wined3d_parent_ops *parent_ops;
4467 const struct wined3d_resource_ops *resource_ops;
4469 struct list resource_list_entry;
4471 LONG srv_bind_count_device;
4472 LONG rtv_bind_count_device;
4475 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
4477 return resource->resource_ops->resource_incref(resource);
4480 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
4482 return resource->resource_ops->resource_decref(resource);
4485 static inline HRESULT wined3d_resource_get_sub_resource_desc(struct wined3d_resource *resource,
4486 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
4488 return resource->resource_ops->resource_sub_resource_get_desc(resource, sub_resource_idx, desc);
4491 static inline void wined3d_resource_get_sub_resource_map_pitch(struct wined3d_resource *resource,
4492 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch)
4494 resource->resource_ops->resource_sub_resource_get_map_pitch(resource, sub_resource_idx, row_pitch, slice_pitch);
4497 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4498 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
4499 enum wined3d_resource_type type, const struct wined3d_format *format,
4500 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
4501 unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
4502 unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
4503 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
4504 void *resource_offset_map_pointer(struct wined3d_resource *resource, unsigned int sub_resource_idx,
4505 uint8_t *base_memory, const struct wined3d_box *box) DECLSPEC_HIDDEN;
4506 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4507 HRESULT wined3d_resource_check_box_dimensions(struct wined3d_resource *resource,
4508 unsigned int sub_resource_idx, const struct wined3d_box *box) DECLSPEC_HIDDEN;
4509 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4510 const struct wined3d_format *wined3d_resource_get_decompress_format(
4511 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4512 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4513 GLbitfield wined3d_resource_gl_map_flags(const struct wined3d_bo_gl *bo, DWORD d3d_flags) DECLSPEC_HIDDEN;
4514 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
4515 GLbitfield wined3d_resource_gl_storage_flags(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4516 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4517 BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4518 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4519 void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
4520 const struct wined3d_map_desc *map, const struct wined3d_color *colour,
4521 const struct wined3d_box *box, bool full_subresource) DECLSPEC_HIDDEN;
4523 /* Tests show that the start address of resources is 32 byte aligned */
4524 #define RESOURCE_ALIGNMENT 16
4525 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
4527 #define WINED3D_LOCATION_DISCARDED 0x00000001
4528 #define WINED3D_LOCATION_SYSMEM 0x00000002
4529 #define WINED3D_LOCATION_CLEARED 0x00000004
4530 #define WINED3D_LOCATION_BUFFER 0x00000008
4531 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
4532 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
4533 #define WINED3D_LOCATION_DRAWABLE 0x00000040
4534 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
4535 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
4537 const char *wined3d_debug_location(uint32_t location) DECLSPEC_HIDDEN;
4539 struct wined3d_blt_info
4541 GLenum bind_target;
4542 struct wined3d_vec3 texcoords[4];
4545 struct wined3d_texture_ops
4547 BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4548 struct wined3d_context *context, unsigned int location);
4549 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4550 struct wined3d_context *context, unsigned int location);
4551 void (*texture_unload_location)(struct wined3d_texture *texture,
4552 struct wined3d_context *context, unsigned int location);
4553 void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
4554 const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
4555 unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4556 unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
4557 void (*texture_download_data)(struct wined3d_context *context, struct wined3d_texture *src_texture,
4558 unsigned int src_sub_resource_idx, unsigned int src_location, const struct wined3d_box *src_box,
4559 const struct wined3d_bo_address *dst_bo_addr, const struct wined3d_format *dst_format,
4560 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
4561 unsigned int dst_row_pitch, unsigned int dst_slice_pitch);
4564 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4565 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4566 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4567 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4568 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4569 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4570 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4571 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4572 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4573 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4574 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4575 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4576 #define WINED3D_TEXTURE_DISCARD 0x00002000
4577 #define WINED3D_TEXTURE_GET_DC 0x00004000
4578 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4579 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4581 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4583 struct wined3d_texture
4585 struct wined3d_resource resource;
4586 const struct wined3d_texture_ops *texture_ops;
4587 struct wined3d_swapchain *swapchain;
4588 unsigned int pow2_width;
4589 unsigned int pow2_height;
4590 UINT layer_count;
4591 unsigned int level_count;
4592 unsigned int download_count;
4593 unsigned int sysmem_count;
4594 float pow2_matrix[16];
4595 unsigned int lod;
4596 DWORD sampler;
4597 uint32_t flags;
4598 DWORD update_map_binding;
4600 unsigned int row_pitch;
4601 unsigned int slice_pitch;
4603 /* May only be accessed from the command stream worker thread. */
4604 struct wined3d_texture_async
4606 uint32_t flags;
4608 /* Color keys for DDraw */
4609 struct wined3d_color_key dst_blt_color_key;
4610 struct wined3d_color_key src_blt_color_key;
4611 struct wined3d_color_key dst_overlay_color_key;
4612 struct wined3d_color_key src_overlay_color_key;
4613 struct wined3d_color_key gl_color_key;
4614 DWORD color_key_flags;
4615 } async;
4617 struct wined3d_dirty_regions
4619 struct wined3d_box *boxes;
4620 SIZE_T boxes_size;
4621 unsigned int box_count;
4622 } *dirty_regions;
4624 struct wined3d_overlay_info
4626 struct list entry;
4627 struct list overlays;
4628 struct wined3d_texture *dst_texture;
4629 unsigned int dst_sub_resource_idx;
4630 RECT src_rect;
4631 RECT dst_rect;
4632 } *overlay_info;
4634 struct wined3d_dc_info
4636 HBITMAP bitmap;
4637 HDC dc;
4638 } *dc_info;
4640 struct wined3d_texture_sub_resource
4642 void *parent;
4643 const struct wined3d_parent_ops *parent_ops;
4645 unsigned int offset;
4646 unsigned int size;
4648 unsigned int map_count;
4649 uint32_t map_flags;
4650 DWORD locations;
4651 struct wined3d_bo *bo;
4652 union
4654 struct wined3d_color colour;
4655 struct
4657 float depth;
4658 unsigned int stencil;
4660 } clear_value;
4662 void *user_memory;
4663 } *sub_resources;
4666 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
4668 struct wined3d_texture *t;
4670 if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
4671 return NULL;
4673 return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
4676 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
4678 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
4681 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
4682 unsigned int level)
4684 return max(1, texture->resource.width >> level);
4687 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
4688 unsigned int level)
4690 return max(1, texture->resource.height >> level);
4693 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
4694 unsigned int level)
4696 return max(1, texture->resource.depth >> level);
4699 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
4700 unsigned int level)
4702 return max(1, texture->pow2_width >> level);
4705 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
4706 unsigned int level)
4708 return max(1, texture->pow2_height >> level);
4711 static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
4712 unsigned int level, struct wined3d_box *box)
4714 wined3d_box_set(box, 0, 0,
4715 wined3d_texture_get_level_width(texture, level),
4716 wined3d_texture_get_level_height(texture, level),
4717 0, wined3d_texture_get_level_depth(texture, level));
4720 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture *texture,
4721 unsigned int level, const RECT *r)
4723 unsigned int t;
4725 t = wined3d_texture_get_level_width(texture, level);
4726 if ((r->left && r->right) || abs(r->right - r->left) != t)
4727 return false;
4728 t = wined3d_texture_get_level_height(texture, level);
4729 if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
4730 return false;
4731 return true;
4734 HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4735 const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
4736 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, uint32_t flags,
4737 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4738 void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4739 const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
4740 void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4741 BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
4742 void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4743 struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
4745 void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4746 void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4747 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
4748 void wined3d_texture_get_bo_address(const struct wined3d_texture *texture,
4749 unsigned int sub_resource_idx, struct wined3d_bo_address *data, uint32_t location) DECLSPEC_HIDDEN;
4750 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4751 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
4752 unsigned int sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
4753 void wined3d_texture_load(struct wined3d_texture *texture,
4754 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
4755 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
4756 unsigned int sub_resource_idx, struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
4757 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4758 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
4759 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
4760 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4761 BOOL wined3d_texture_can_use_pbo(const struct wined3d_texture *texture, const struct wined3d_d3d_info *d3d_info)
4762 DECLSPEC_HIDDEN;
4763 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4764 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
4765 HWND window, RECT *rect) DECLSPEC_HIDDEN;
4766 void wined3d_texture_update_sub_resource(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4767 struct wined3d_context *context, const struct upload_bo *upload_bo, const struct wined3d_box *box,
4768 unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
4769 void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4770 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
4771 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
4772 void wined3d_texture_validate_location(struct wined3d_texture *texture,
4773 unsigned int sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
4774 bool wined3d_texture_validate_sub_resource_idx(const struct wined3d_texture *texture,
4775 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
4776 void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4778 HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
4779 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4780 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4782 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4783 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping *mapping, struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4785 struct gl_texture
4787 struct wined3d_sampler_desc sampler_desc;
4788 unsigned int base_level;
4789 GLuint name;
4792 struct wined3d_texture_gl
4794 struct wined3d_texture t;
4796 struct gl_texture texture_rgb, texture_srgb;
4798 GLenum target;
4800 GLuint rb_multisample;
4801 GLuint rb_resolved;
4803 struct list renderbuffers;
4804 const struct wined3d_renderbuffer_entry *current_renderbuffer;
4807 static inline struct wined3d_texture_gl *wined3d_texture_gl(struct wined3d_texture *texture)
4809 return CONTAINING_RECORD(texture, struct wined3d_texture_gl, t);
4812 static inline struct gl_texture *wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl *texture_gl,
4813 BOOL srgb)
4815 return srgb ? &texture_gl->texture_srgb : &texture_gl->texture_rgb;
4818 static inline GLenum wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl *texture_gl,
4819 unsigned int sub_resource_idx)
4821 static const GLenum cube_targets[] =
4823 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
4824 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
4825 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
4826 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
4827 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
4828 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
4831 return texture_gl->t.resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP
4832 ? cube_targets[sub_resource_idx / texture_gl->t.level_count] : texture_gl->target;
4835 static inline BOOL wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl *texture_gl,
4836 uint32_t location)
4838 if (location == WINED3D_LOCATION_RB_MULTISAMPLE)
4839 return TRUE;
4840 if (location != WINED3D_LOCATION_TEXTURE_RGB && location != WINED3D_LOCATION_TEXTURE_SRGB)
4841 return FALSE;
4842 return texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE || texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
4845 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl *texture_gl,
4846 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4847 void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
4848 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4849 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
4850 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4851 HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
4852 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4853 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4854 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
4855 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4856 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
4857 struct wined3d_context_gl *context_gl, unsigned int level,
4858 const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
4860 struct wined3d_texture_vk
4862 struct wined3d_texture t;
4864 struct wined3d_image_vk image;
4865 enum VkImageLayout layout;
4866 uint32_t bind_mask;
4868 VkDescriptorImageInfo default_image_info;
4871 static inline struct wined3d_texture_vk *wined3d_texture_vk(struct wined3d_texture *texture)
4873 return CONTAINING_RECORD(texture, struct wined3d_texture_vk, t);
4876 void wined3d_texture_vk_barrier(struct wined3d_texture_vk *texture_vk,
4877 struct wined3d_context_vk *context_vk, uint32_t bind_mask) DECLSPEC_HIDDEN;
4878 const VkDescriptorImageInfo *wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk *texture_vk,
4879 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4880 HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wined3d_device *device,
4881 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4882 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4883 BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
4884 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4886 struct wined3d_renderbuffer_entry
4888 struct list entry;
4889 GLuint id;
4890 UINT width;
4891 UINT height;
4894 struct wined3d_fbo_resource
4896 GLuint object;
4897 GLenum target;
4898 GLuint level, layer;
4901 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4902 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4903 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4905 struct fbo_entry
4907 struct list entry;
4908 uint32_t flags;
4909 uint32_t rt_mask;
4910 GLuint id;
4911 struct wined3d_fbo_entry_key
4913 DWORD rb_namespace;
4914 struct wined3d_fbo_resource objects[WINED3D_MAX_RENDER_TARGETS + 1];
4915 } key;
4918 struct wined3d_sampler
4920 struct wine_rb_entry entry;
4921 LONG refcount;
4922 struct wined3d_device *device;
4923 void *parent;
4924 const struct wined3d_parent_ops *parent_ops;
4925 struct wined3d_sampler_desc desc;
4928 struct wined3d_sampler_gl
4930 struct wined3d_sampler s;
4932 GLuint name;
4935 static inline struct wined3d_sampler_gl *wined3d_sampler_gl(struct wined3d_sampler *sampler)
4937 return CONTAINING_RECORD(sampler, struct wined3d_sampler_gl, s);
4940 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int unit,
4941 struct wined3d_texture_gl *texture_gl, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4942 void wined3d_sampler_gl_init(struct wined3d_sampler_gl *sampler_gl,
4943 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4944 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4946 struct wined3d_sampler_vk
4948 struct wined3d_sampler s;
4950 VkDescriptorImageInfo vk_image_info;
4951 uint64_t command_buffer_id;
4954 static inline struct wined3d_sampler_vk *wined3d_sampler_vk(struct wined3d_sampler *sampler)
4956 return CONTAINING_RECORD(sampler, struct wined3d_sampler_vk, s);
4959 void wined3d_sampler_vk_init(struct wined3d_sampler_vk *sampler_vk,
4960 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4961 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4963 struct wined3d_vertex_declaration_element
4965 const struct wined3d_format *format;
4966 BOOL ffp_valid;
4967 unsigned int input_slot;
4968 unsigned int offset;
4969 unsigned int output_slot;
4970 enum wined3d_input_classification input_slot_class;
4971 unsigned int instance_data_step_rate;
4972 BYTE method;
4973 BYTE usage;
4974 BYTE usage_idx;
4977 struct wined3d_vertex_declaration
4979 LONG ref;
4980 void *parent;
4981 const struct wined3d_parent_ops *parent_ops;
4982 struct wined3d_device *device;
4984 struct wined3d_vertex_declaration_element *elements;
4985 unsigned int element_count;
4987 BOOL position_transformed;
4990 struct wined3d_saved_states
4992 uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)];
4993 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4994 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4995 uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)];
4996 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4997 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4998 uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)];
4999 WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
5000 WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
5001 uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)];
5002 DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
5003 WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
5004 DWORD clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
5005 DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
5006 DWORD indices : 1;
5007 DWORD material : 1;
5008 DWORD viewport : 1;
5009 DWORD vertexDecl : 1;
5010 DWORD pixelShader : 1;
5011 DWORD vertexShader : 1;
5012 DWORD scissorRect : 1;
5013 DWORD store_stream_offset : 1;
5014 DWORD alpha_to_coverage : 1;
5015 DWORD lights : 1;
5016 DWORD transforms : 1;
5017 DWORD padding : 1;
5020 struct StageState {
5021 DWORD stage;
5022 DWORD state;
5025 struct wined3d_stateblock
5027 LONG ref; /* Note: Ref counting not required */
5028 struct wined3d_device *device;
5030 /* Array indicating whether things have been set or changed */
5031 struct wined3d_saved_states changed;
5033 struct wined3d_stateblock_state stateblock_state;
5034 struct wined3d_light_state light_state;
5036 /* Contained state management */
5037 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
5038 unsigned int num_contained_render_states;
5039 DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
5040 unsigned int num_contained_transform_states;
5041 struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
5042 unsigned int num_contained_tss_states;
5043 struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
5044 unsigned int num_contained_sampler_states;
5047 void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
5048 const struct wined3d_device *device, uint32_t flags) DECLSPEC_HIDDEN;
5049 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
5051 void wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
5052 struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
5053 struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
5054 unsigned int idx) DECLSPEC_HIDDEN;
5055 HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
5056 const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
5058 enum wined3d_cs_queue_id
5060 WINED3D_CS_QUEUE_DEFAULT = 0,
5061 WINED3D_CS_QUEUE_MAP,
5062 WINED3D_CS_QUEUE_COUNT,
5065 enum wined3d_push_constants
5067 WINED3D_PUSH_CONSTANTS_VS_F,
5068 WINED3D_PUSH_CONSTANTS_PS_F,
5069 WINED3D_PUSH_CONSTANTS_VS_I,
5070 WINED3D_PUSH_CONSTANTS_PS_I,
5071 WINED3D_PUSH_CONSTANTS_VS_B,
5072 WINED3D_PUSH_CONSTANTS_PS_B,
5075 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
5076 #define WINED3D_CS_QUEUE_SIZE 0x400000u
5077 #define WINED3D_CS_SPIN_COUNT 10000000u
5078 #define WINED3D_CS_QUEUE_MASK (WINED3D_CS_QUEUE_SIZE - 1)
5080 C_ASSERT(!(WINED3D_CS_QUEUE_SIZE & (WINED3D_CS_QUEUE_SIZE - 1)));
5082 struct wined3d_cs_queue
5084 ULONG head, tail;
5085 BYTE data[WINED3D_CS_QUEUE_SIZE];
5088 struct wined3d_device_context_ops
5090 void *(*require_space)(struct wined3d_device_context *context, size_t size, enum wined3d_cs_queue_id queue_id);
5091 void (*submit)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
5092 void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
5093 void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p,
5094 unsigned int start_idx, unsigned int count, const void *constants);
5095 bool (*map_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
5096 unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc,
5097 const struct wined3d_box *box, uint32_t flags);
5098 bool (*unmap_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
5099 unsigned int sub_resource_idx, struct wined3d_box *box, struct upload_bo *upload_bo);
5100 void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
5101 void (*flush)(struct wined3d_device_context *context);
5102 void (*reference_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
5103 void (*reference_command_list)(struct wined3d_device_context *context, struct wined3d_command_list *list);
5106 struct wined3d_device_context
5108 const struct wined3d_device_context_ops *ops;
5109 struct wined3d_device *device;
5110 struct wined3d_state *state;
5113 struct wined3d_cs
5115 struct wined3d_device_context c;
5117 struct wined3d_state state;
5118 HMODULE wined3d_module;
5119 HANDLE thread;
5120 DWORD thread_id;
5121 BOOL serialize_commands;
5123 struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
5124 size_t data_size, start, end;
5125 void *data;
5126 struct list query_poll_list;
5127 BOOL queries_flushed;
5129 HANDLE event;
5130 LONG waiting_for_event;
5131 LONG pending_presents;
5134 static inline void wined3d_device_context_lock(struct wined3d_device_context *context)
5136 if (context == &context->device->cs->c)
5137 wined3d_mutex_lock();
5140 static inline void wined3d_device_context_unlock(struct wined3d_device_context *context)
5142 if (context == &context->device->cs->c)
5143 wined3d_mutex_unlock();
5146 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
5147 const enum wined3d_feature_level *levels, unsigned int level_count) DECLSPEC_HIDDEN;
5148 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
5149 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
5150 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
5151 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
5152 struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
5153 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
5154 uint32_t flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
5155 void wined3d_device_context_emit_clear_uav(struct wined3d_device_context *context,
5156 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp) DECLSPEC_HIDDEN;
5157 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
5158 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
5159 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, uint32_t flags) DECLSPEC_HIDDEN;
5160 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
5161 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
5162 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
5163 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
5164 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
5165 void wined3d_cs_init_object(struct wined3d_cs *cs,
5166 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
5167 void wined3d_cs_map_bo_address(struct wined3d_cs *cs,
5168 struct wined3d_bo_address *addr, size_t size, unsigned int flags) DECLSPEC_HIDDEN;
5169 void wined3d_device_context_set_depth_bounds(struct wined3d_device_context *context,
5170 bool enable, float min_depth, float max_depth);
5172 static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
5174 cs->c.ops->finish(&cs->c, queue_id);
5177 static inline void wined3d_device_context_push_constants(struct wined3d_device_context *context,
5178 enum wined3d_push_constants p, unsigned int start_idx, unsigned int count, const void *constants)
5180 context->ops->push_constants(context, p, start_idx, count, constants);
5183 void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context *context,
5184 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box,
5185 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box,
5186 unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
5187 void wined3d_device_context_emit_clear_rendertarget_view(struct wined3d_device_context *context,
5188 struct wined3d_rendertarget_view *view, const RECT *rect, unsigned int flags,
5189 const struct wined3d_color *color, float depth, unsigned int stencil) DECLSPEC_HIDDEN;
5190 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
5191 struct wined3d_buffer *dst_buffer, unsigned int offset,
5192 struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
5193 void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
5194 enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx,
5195 unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count,
5196 bool indexed) DECLSPEC_HIDDEN;
5197 void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context *context,
5198 struct wined3d_command_list *list, bool restore_state) DECLSPEC_HIDDEN;
5199 void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context,
5200 struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
5201 HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
5202 struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc,
5203 const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
5204 void wined3d_device_context_emit_reset_state(struct wined3d_device_context *context, bool invalidate) DECLSPEC_HIDDEN;
5205 void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context,
5206 struct wined3d_blend_state *state, const struct wined3d_color *blend_factor,
5207 unsigned int sample_mask) DECLSPEC_HIDDEN;
5208 void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context *context, unsigned int plane_idx,
5209 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
5210 void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context *context,
5211 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
5212 const struct wined3d_constant_buffer_state *buffers) DECLSPEC_HIDDEN;
5213 void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
5214 struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
5215 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
5216 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
5217 void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context *context,
5218 enum wined3d_feature_level level) DECLSPEC_HIDDEN;
5219 void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
5220 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
5221 void wined3d_device_context_emit_set_light(struct wined3d_device_context *context,
5222 const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
5223 void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context *context, unsigned int idx,
5224 BOOL enable) DECLSPEC_HIDDEN;
5225 void wined3d_device_context_emit_set_material(struct wined3d_device_context *context,
5226 const struct wined3d_material *material) DECLSPEC_HIDDEN;
5227 void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
5228 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
5229 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
5230 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
5231 void wined3d_device_context_emit_set_render_state(struct wined3d_device_context *context,
5232 enum wined3d_render_state state, unsigned int value) DECLSPEC_HIDDEN;
5233 void wined3d_device_context_emit_set_rendertarget_views(struct wined3d_device_context *context, unsigned int start_idx,
5234 unsigned int count, struct wined3d_rendertarget_view *const *views) DECLSPEC_HIDDEN;
5235 void wined3d_device_context_emit_set_samplers(struct wined3d_device_context *context, enum wined3d_shader_type type,
5236 unsigned int start_idx, unsigned int count, struct wined3d_sampler *const *samplers) DECLSPEC_HIDDEN;
5237 void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context *context, unsigned int sampler_idx,
5238 enum wined3d_sampler_state state, unsigned int value) DECLSPEC_HIDDEN;
5239 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context *context,
5240 unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
5241 void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,
5242 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
5243 void wined3d_device_context_emit_set_shader_resource_views(struct wined3d_device_context *context,
5244 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
5245 struct wined3d_shader_resource_view *const *views) DECLSPEC_HIDDEN;
5246 void wined3d_device_context_emit_set_stream_outputs(struct wined3d_device_context *context,
5247 const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]) DECLSPEC_HIDDEN;
5248 void wined3d_device_context_emit_set_stream_sources(struct wined3d_device_context *context,
5249 unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams) DECLSPEC_HIDDEN;
5250 void wined3d_device_context_emit_set_texture(struct wined3d_device_context *context, unsigned int stage,
5251 struct wined3d_texture *texture) DECLSPEC_HIDDEN;
5252 void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context *context, unsigned int stage,
5253 enum wined3d_texture_stage_state state, unsigned int value) DECLSPEC_HIDDEN;
5254 void wined3d_device_context_emit_set_transform(struct wined3d_device_context *context,
5255 enum wined3d_transform_state state, const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
5256 void wined3d_device_context_emit_set_unordered_access_views(struct wined3d_device_context *context,
5257 enum wined3d_pipeline pipeline, unsigned int start_idx, unsigned int count,
5258 struct wined3d_unordered_access_view *const *views, const unsigned int *initial_count) DECLSPEC_HIDDEN;
5259 void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context,
5260 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
5261 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
5262 const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
5263 void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
5264 struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
5265 const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
5266 HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context,
5267 struct wined3d_resource *resource, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
5269 static inline void wined3d_resource_reference(struct wined3d_resource *resource)
5271 const struct wined3d_cs *cs = resource->device->cs;
5272 resource->access_time = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head;
5275 static inline BOOL wined3d_ge_wrap(ULONG x, ULONG y)
5277 return (x - y) < UINT_MAX / 2;
5279 C_ASSERT(WINED3D_CS_QUEUE_SIZE < UINT_MAX / 4);
5281 static inline void wined3d_resource_wait_idle(const struct wined3d_resource *resource)
5283 const struct wined3d_cs *cs = resource->device->cs;
5284 ULONG access_time, tail, head;
5286 if (!cs->thread || cs->thread_id == GetCurrentThreadId())
5287 return;
5289 access_time = resource->access_time;
5290 head = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head;
5292 /* The basic idea is that a resource is busy if tail < access_time <= head.
5293 * But we have to be careful about wrap-around of the head and tail. The
5294 * wined3d_ge_wrap function considers x >= y if x - y is smaller than half the
5295 * UINT range. Head is at most WINED3D_CS_QUEUE_SIZE ahead of tail, because
5296 * otherwise the queue memory is considered full and queue_require_space
5297 * stalls. Thus wined3d_ge_wrap(head, tail) is always true. The C_ASSERT above
5298 * ensures this in case we decide to grow the queue size in the future.
5300 * It is possible that a resource has not been used for a long time and is idle, but the head and
5301 * tail wrapped around in such a way that the previously set access time falls between head and tail.
5302 * In this case we will incorrectly wait for the resource. Because we use the entire 32 bits of the
5303 * counters and not just the bits needed to address the actual queue memory, this should happen rarely.
5304 * If it turns out to be a problem we can switch to 64 bit counters or attempt to somehow mark the
5305 * access time of resources invalid. CS packets are at least 4 byte aligned, so we could use the lower
5306 * 2 bits in access_time for such a marker.
5308 * Note that the access time is set before the command is submitted, so we have to wait until the
5309 * tail is bigger than access_time, not equal. */
5311 if (!wined3d_ge_wrap(head, access_time))
5312 return;
5314 for (;;)
5316 tail = *(volatile ULONG *)&cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail;
5317 if (head == tail) /* Queue empty. */
5318 break;
5320 if (!wined3d_ge_wrap(access_time, tail) && access_time != tail)
5321 break;
5323 YieldProcessor();
5327 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
5328 * fixed function semantics as D3DCOLOR or FLOAT16 */
5329 enum wined3d_buffer_conversion_type
5331 CONV_NONE,
5332 CONV_D3DCOLOR,
5333 CONV_POSITIONT,
5336 struct wined3d_buffer
5338 struct wined3d_resource resource;
5339 const struct wined3d_buffer_ops *buffer_ops;
5341 unsigned int structure_byte_stride;
5342 uint32_t flags;
5343 DWORD locations;
5344 void *map_ptr;
5345 struct wined3d_bo *buffer_object;
5346 struct wined3d_bo_user bo_user;
5348 struct wined3d_range *maps;
5349 SIZE_T maps_size, modified_areas;
5351 /* conversion stuff */
5352 UINT decl_change_count, full_conversion_count;
5353 UINT draw_count;
5354 UINT stride; /* 0 if no conversion */
5355 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
5356 UINT conversion_stride; /* 0 if no shifted conversion */
5359 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
5361 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
5364 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
5365 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
5366 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
5367 void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
5368 unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size) DECLSPEC_HIDDEN;
5369 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
5370 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
5371 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, uint32_t location) DECLSPEC_HIDDEN;
5372 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
5373 const struct wined3d_state *state) DECLSPEC_HIDDEN;
5374 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
5375 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
5376 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
5377 BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
5378 struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
5379 void wined3d_buffer_update_sub_resource(struct wined3d_buffer *buffer, struct wined3d_context *context,
5380 const struct upload_bo *upload_bo, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN;
5382 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
5383 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
5384 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5386 struct wined3d_buffer_gl
5388 struct wined3d_buffer b;
5391 static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
5393 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
5396 static inline const struct wined3d_buffer_gl *wined3d_buffer_gl_const(const struct wined3d_buffer *buffer)
5398 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
5401 GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info,
5402 uint32_t bind_flags) DECLSPEC_HIDDEN;
5403 HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
5404 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
5405 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5407 struct wined3d_buffer_vk
5409 struct wined3d_buffer b;
5411 VkDescriptorBufferInfo buffer_info;
5412 uint32_t bind_mask;
5415 static inline struct wined3d_buffer_vk *wined3d_buffer_vk(struct wined3d_buffer *buffer)
5417 return CONTAINING_RECORD(buffer, struct wined3d_buffer_vk, b);
5420 void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
5421 struct wined3d_context_vk *context_vk, uint32_t bind_mask) DECLSPEC_HIDDEN;
5422 const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk) DECLSPEC_HIDDEN;
5423 HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
5424 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
5425 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5427 static inline void wined3d_resource_vk_barrier(struct wined3d_resource *resource,
5428 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5430 if (resource->type == WINED3D_RTYPE_BUFFER)
5431 wined3d_buffer_vk_barrier(wined3d_buffer_vk(buffer_from_resource(resource)), context_vk, bind_mask);
5432 else
5433 wined3d_texture_vk_barrier(wined3d_texture_vk(texture_from_resource(resource)), context_vk, bind_mask);
5436 struct wined3d_rendertarget_view
5438 LONG refcount;
5440 struct wined3d_resource *resource;
5441 void *parent;
5442 const struct wined3d_parent_ops *parent_ops;
5444 const struct wined3d_format *format;
5445 unsigned int format_attrs;
5446 unsigned int format_caps;
5447 unsigned int sub_resource_idx;
5448 unsigned int layer_count;
5450 unsigned int width;
5451 unsigned int height;
5453 struct wined3d_view_desc desc;
5456 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
5457 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
5458 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
5459 void wined3d_rendertarget_view_get_box(struct wined3d_rendertarget_view *view,
5460 struct wined3d_box *box) DECLSPEC_HIDDEN;
5461 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view,
5462 uint32_t location) DECLSPEC_HIDDEN;
5463 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
5464 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
5465 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
5466 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
5467 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
5468 uint32_t location) DECLSPEC_HIDDEN;
5469 DWORD wined3d_rendertarget_view_get_locations(const struct wined3d_rendertarget_view *view)
5470 DECLSPEC_HIDDEN;
5472 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
5473 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5474 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5476 struct wined3d_rendertarget_view_gl
5478 struct wined3d_rendertarget_view v;
5479 struct wined3d_gl_view gl_view;
5482 static inline struct wined3d_rendertarget_view_gl *wined3d_rendertarget_view_gl(
5483 struct wined3d_rendertarget_view *view)
5485 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_gl, v);
5488 HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *view_gl,
5489 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5490 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5492 struct wined3d_rendertarget_view_vk
5494 struct wined3d_rendertarget_view v;
5496 VkImageView vk_image_view;
5497 uint64_t command_buffer_id;
5500 static inline struct wined3d_rendertarget_view_vk *wined3d_rendertarget_view_vk(
5501 struct wined3d_rendertarget_view *view)
5503 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_vk, v);
5506 static inline void wined3d_rendertarget_view_vk_barrier(struct wined3d_rendertarget_view_vk *rtv_vk,
5507 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5509 wined3d_resource_vk_barrier(rtv_vk->v.resource, context_vk, bind_mask);
5512 static inline VkImageView wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk *rtv_vk,
5513 struct wined3d_context_vk *context_vk)
5515 struct wined3d_texture_vk *texture_vk;
5517 if (rtv_vk->vk_image_view)
5518 return rtv_vk->vk_image_view;
5520 texture_vk = wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk->v.resource));
5521 return wined3d_texture_vk_get_default_image_info(texture_vk, context_vk)->imageView;
5524 HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
5525 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5526 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5528 struct wined3d_shader_resource_view
5530 LONG refcount;
5532 struct wined3d_resource *resource;
5533 void *parent;
5534 const struct wined3d_parent_ops *parent_ops;
5536 const struct wined3d_format *format;
5538 struct wined3d_view_desc desc;
5541 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
5543 struct wined3d_shader_resource_view_gl
5545 struct wined3d_shader_resource_view v;
5546 struct wined3d_bo_user bo_user;
5547 struct wined3d_gl_view gl_view;
5550 static inline struct wined3d_shader_resource_view_gl *wined3d_shader_resource_view_gl(
5551 struct wined3d_shader_resource_view *view)
5553 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_gl, v);
5556 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl, unsigned int unit,
5557 struct wined3d_sampler_gl *sampler_gl, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5558 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl *srv_gl,
5559 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5560 HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl *view_gl,
5561 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5562 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5563 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
5564 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5566 struct wined3d_view_vk
5568 struct wined3d_bo_user bo_user;
5569 union
5571 VkBufferView vk_buffer_view;
5572 VkDescriptorImageInfo vk_image_info;
5573 } u;
5574 uint64_t command_buffer_id;
5577 struct wined3d_shader_resource_view_vk
5579 struct wined3d_shader_resource_view v;
5580 struct wined3d_view_vk view_vk;
5583 static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_view_vk(
5584 struct wined3d_shader_resource_view *view)
5586 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_vk, v);
5589 static inline void wined3d_shader_resource_view_vk_barrier(struct wined3d_shader_resource_view_vk *srv_vk,
5590 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5592 wined3d_resource_vk_barrier(srv_vk->v.resource, context_vk, bind_mask);
5595 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk *srv_vk,
5596 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5597 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
5598 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5599 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5600 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk *view_vk,
5601 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5603 struct wined3d_unordered_access_view
5605 LONG refcount;
5607 struct wined3d_resource *resource;
5608 void *parent;
5609 const struct wined3d_parent_ops *parent_ops;
5611 const struct wined3d_format *format;
5613 struct wined3d_view_desc desc;
5614 struct wined3d_bo *counter_bo;
5617 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
5618 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
5619 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
5620 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
5621 uint32_t location) DECLSPEC_HIDDEN;
5622 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
5623 unsigned int value) DECLSPEC_HIDDEN;
5625 struct wined3d_unordered_access_view_gl
5627 struct wined3d_unordered_access_view v;
5628 struct wined3d_bo_user bo_user;
5629 struct wined3d_gl_view gl_view;
5630 struct wined3d_bo_gl counter_bo;
5633 static inline struct wined3d_unordered_access_view_gl *wined3d_unordered_access_view_gl(
5634 struct wined3d_unordered_access_view *view)
5636 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_gl, v);
5639 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl *view_gl,
5640 const struct wined3d_uvec4 *clear_value, struct wined3d_context_gl *context_gl, bool fp) DECLSPEC_HIDDEN;
5641 HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl *view_gl,
5642 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5643 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5644 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl *uav_gl,
5645 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5647 struct wined3d_unordered_access_view_vk
5649 struct wined3d_unordered_access_view v;
5650 struct wined3d_view_vk view_vk;
5652 VkBufferView vk_counter_view;
5653 struct wined3d_bo_vk counter_bo;
5656 static inline struct wined3d_unordered_access_view_vk *wined3d_unordered_access_view_vk(
5657 struct wined3d_unordered_access_view *view)
5659 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_vk, v);
5662 static inline void wined3d_unordered_access_view_vk_barrier(struct wined3d_unordered_access_view_vk *uav_vk,
5663 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5665 wined3d_resource_vk_barrier(uav_vk->v.resource, context_vk, bind_mask);
5668 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk *view_vk,
5669 const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk, bool fp) DECLSPEC_HIDDEN;
5670 HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
5671 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5672 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5673 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *view_vk,
5674 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5676 struct wined3d_swapchain_state
5678 struct wined3d *wined3d;
5679 struct wined3d_swapchain_desc desc;
5680 struct wined3d_swapchain_state_parent *parent;
5682 struct wined3d_display_mode original_mode, d3d_mode;
5683 RECT original_window_rect;
5685 /* Window styles to restore when switching fullscreen mode. */
5686 LONG style;
5687 LONG exstyle;
5688 HWND device_window;
5691 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
5692 void wined3d_swapchain_state_register(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
5693 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
5694 HWND window, const RECT *window_rect) DECLSPEC_HIDDEN;
5695 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
5696 HWND window, int x, int y, int width, int height) DECLSPEC_HIDDEN;
5698 struct wined3d_swapchain_ops
5700 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
5701 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags);
5702 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
5705 struct wined3d_swapchain
5707 LONG ref;
5708 void *parent;
5709 const struct wined3d_parent_ops *parent_ops;
5710 const struct wined3d_swapchain_ops *swapchain_ops;
5711 struct wined3d_device *device;
5713 struct wined3d_texture **back_buffers;
5714 struct wined3d_texture *front_buffer;
5715 struct wined3d_gamma_ramp orig_gamma;
5716 bool reapply_mode;
5717 const struct wined3d_format *ds_format;
5718 struct wined3d_palette *palette;
5719 RECT front_buffer_update;
5720 unsigned int swap_interval;
5721 unsigned int max_frame_latency;
5723 LONG prev_time, frames; /* Performance tracking */
5725 struct wined3d_swapchain_state state;
5726 HWND win_handle;
5729 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
5730 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5731 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5732 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5733 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
5734 const struct wined3d_device *device) DECLSPEC_HIDDEN;
5736 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d,
5737 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5738 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5739 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5741 struct wined3d_swapchain_gl
5743 struct wined3d_swapchain s;
5746 static inline struct wined3d_swapchain_gl *wined3d_swapchain_gl(struct wined3d_swapchain *swapchain)
5748 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_gl, s);
5751 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5752 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5753 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl,
5754 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5755 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5756 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5758 struct wined3d_swapchain_vk
5760 struct wined3d_swapchain s;
5762 VkSwapchainKHR vk_swapchain;
5763 VkSurfaceKHR vk_surface;
5764 VkImage *vk_images;
5765 struct
5767 VkSemaphore available;
5768 VkSemaphore presentable;
5769 uint64_t command_buffer_id;
5770 } *vk_semaphores;
5771 unsigned int current, image_count;
5772 unsigned int width, height;
5775 static inline struct wined3d_swapchain_vk *wined3d_swapchain_vk(struct wined3d_swapchain *swapchain)
5777 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_vk, s);
5780 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk) DECLSPEC_HIDDEN;
5781 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk,
5782 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5783 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5784 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5786 /*****************************************************************************
5787 * Utility function prototypes
5790 /* Trace routines */
5791 const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
5792 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
5793 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
5794 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
5795 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
5796 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
5797 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
5798 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
5799 const char *debug_d3dusage(uint32_t usage) DECLSPEC_HIDDEN;
5800 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
5801 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5802 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
5803 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
5804 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
5805 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
5806 const char *debug_d3dstate(uint32_t state) DECLSPEC_HIDDEN;
5807 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
5808 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
5809 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
5810 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
5811 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
5812 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
5813 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
5814 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
5815 const char *debug_uvec4(const struct wined3d_uvec4 *v) DECLSPEC_HIDDEN;
5816 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
5817 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
5818 const char *wined3d_debug_feature_level(enum wined3d_feature_level level) DECLSPEC_HIDDEN;
5819 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
5821 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
5822 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
5823 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
5824 BOOL is_alpha, int stage, enum wined3d_texture_op op, uint32_t arg1, uint32_t arg2, uint32_t arg3,
5825 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
5826 void texture_activate_dimensions(struct wined3d_texture *texture,
5827 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
5828 void sampler_texdim(struct wined3d_context *context,
5829 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5830 void tex_alphaop(struct wined3d_context *context,
5831 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5832 void apply_pixelshader(struct wined3d_context *context,
5833 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5834 void state_alpha_test(struct wined3d_context *context,
5835 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5836 void state_fogcolor(struct wined3d_context *context,
5837 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5838 void state_fogdensity(struct wined3d_context *context,
5839 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5840 void state_fogstartend(struct wined3d_context *context,
5841 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5842 void state_fog_fragpart(struct wined3d_context *context,
5843 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5844 void state_nop(struct wined3d_context *context,
5845 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5846 void state_srgbwrite(struct wined3d_context *context,
5847 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5849 void state_clipping(struct wined3d_context *context,
5850 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5851 void clipplane(struct wined3d_context *context,
5852 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5853 void state_pointsprite_w(struct wined3d_context *context,
5854 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5855 void state_pointsprite(struct wined3d_context *context,
5856 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5857 void state_shademode(struct wined3d_context *context,
5858 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5860 /* Math utils */
5861 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
5862 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
5864 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
5866 struct wined3d_shader_lconst
5868 struct list entry;
5869 unsigned int idx;
5870 unsigned int value[4];
5873 struct wined3d_shader_limits
5875 unsigned int sampler;
5876 unsigned int constant_int;
5877 unsigned int constant_float;
5878 unsigned int constant_bool;
5879 unsigned int packed_output;
5880 unsigned int packed_input;
5883 #define wined3d_lock_init(lock, name) wined3d_lock_init_(lock, __FILE__ ": " name)
5884 static inline void wined3d_lock_init_(CRITICAL_SECTION *lock, const char *name)
5886 InitializeCriticalSection(lock);
5887 if (lock->DebugInfo != (RTL_CRITICAL_SECTION_DEBUG *)-1)
5888 lock->DebugInfo->Spare[0] = (DWORD_PTR)name;
5891 static inline void wined3d_lock_cleanup(CRITICAL_SECTION *lock)
5893 if (lock->DebugInfo != (RTL_CRITICAL_SECTION_DEBUG *)-1)
5894 lock->DebugInfo->Spare[0] = 0;
5895 DeleteCriticalSection(lock);
5898 #ifdef __GNUC__
5899 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5900 #else
5901 #define PRINTF_ATTR(fmt,args)
5902 #endif
5904 struct wined3d_string_buffer_list
5906 struct list list;
5909 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5910 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
5911 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5912 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5913 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5915 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
5916 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
5917 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
5919 struct wined3d_shader_phase
5921 const DWORD *start;
5922 const DWORD *end;
5923 unsigned int instance_count;
5924 unsigned int temporary_count;
5927 struct wined3d_vertex_shader
5929 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
5932 struct wined3d_hull_shader
5934 struct
5936 struct wined3d_shader_phase *control_point;
5937 unsigned int fork_count;
5938 unsigned int join_count;
5939 struct wined3d_shader_phase *fork;
5940 SIZE_T fork_size;
5941 struct wined3d_shader_phase *join;
5942 SIZE_T join_size;
5943 } phases;
5944 unsigned int output_vertex_count;
5945 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
5946 enum wined3d_tessellator_partitioning tessellator_partitioning;
5949 struct wined3d_domain_shader
5951 enum wined3d_tessellator_domain tessellator_domain;
5954 struct wined3d_geometry_shader
5956 enum wined3d_primitive_type input_type;
5957 enum wined3d_primitive_type output_type;
5958 unsigned int vertices_out;
5959 unsigned int instance_count;
5961 const struct wined3d_stream_output_desc *so_desc;
5964 struct wined3d_pixel_shader
5966 /* Pixel shader input semantics */
5967 unsigned int input_reg_map[MAX_REG_INPUT];
5968 DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
5969 unsigned int declared_in_count;
5971 /* Some information about the shader behavior */
5972 BOOL color0_mov;
5973 unsigned int color0_reg;
5975 BOOL force_early_depth_stencil;
5976 enum wined3d_shader_register_type depth_output;
5977 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
5980 struct wined3d_compute_shader
5982 struct wined3d_shader_thread_group_size thread_group_size;
5985 struct wined3d_shader
5987 LONG ref;
5988 const struct wined3d_shader_limits *limits;
5989 const DWORD *function;
5990 unsigned int functionLength;
5991 void *byte_code;
5992 unsigned int byte_code_size;
5993 BOOL load_local_constsF;
5994 const struct wined3d_shader_frontend *frontend;
5995 void *frontend_data;
5996 void *backend_data;
5998 void *parent;
5999 const struct wined3d_parent_ops *parent_ops;
6001 /* Programs this shader is linked with */
6002 struct list linked_programs;
6004 /* Immediate constants (override global ones) */
6005 struct list constantsB;
6006 struct list constantsF;
6007 struct list constantsI;
6008 struct wined3d_shader_reg_maps reg_maps;
6009 BOOL lconst_inf_or_nan;
6011 struct wined3d_shader_signature input_signature;
6012 struct wined3d_shader_signature output_signature;
6013 struct wined3d_shader_signature patch_constant_signature;
6015 /* Pointer to the parent device */
6016 struct wined3d_device *device;
6017 struct list shader_list_entry;
6019 union
6021 struct wined3d_vertex_shader vs;
6022 struct wined3d_hull_shader hs;
6023 struct wined3d_domain_shader ds;
6024 struct wined3d_geometry_shader gs;
6025 struct wined3d_pixel_shader ps;
6026 struct wined3d_compute_shader cs;
6027 } u;
6030 enum wined3d_shader_resource_type pixelshader_get_resource_type(const struct wined3d_shader_reg_maps *reg_maps,
6031 unsigned int resource_idx, DWORD tex_types) DECLSPEC_HIDDEN;
6032 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
6033 BOOL position_transformed, struct ps_compile_args *args,
6034 const struct wined3d_context *context) DECLSPEC_HIDDEN;
6036 bool vshader_get_input(const struct wined3d_shader *shader,
6037 uint8_t usage_req, uint8_t usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
6038 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
6039 struct vs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
6041 void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
6042 struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
6044 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
6045 struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
6047 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
6048 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
6049 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
6050 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
6051 unsigned int max) DECLSPEC_HIDDEN;
6052 HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
6053 const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx,
6054 const DWORD *start, const DWORD *end) DECLSPEC_HIDDEN;
6055 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
6057 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
6059 switch (reg->type)
6061 case WINED3DSPR_RASTOUT:
6062 /* oFog & oPts */
6063 if (reg->idx[0].offset)
6064 return TRUE;
6065 /* oPos */
6066 return FALSE;
6068 case WINED3DSPR_CONSTBOOL: /* b# */
6069 case WINED3DSPR_DEPTHOUT: /* oDepth */
6070 case WINED3DSPR_DEPTHOUTGE:
6071 case WINED3DSPR_DEPTHOUTLE:
6072 case WINED3DSPR_LOOP: /* aL */
6073 case WINED3DSPR_OUTPOINTID:
6074 case WINED3DSPR_PREDICATE: /* p0 */
6075 case WINED3DSPR_PRIMID: /* primID */
6076 case WINED3DSPR_COVERAGE: /* vCoverage */
6077 case WINED3DSPR_SAMPLEMASK: /* oMask */
6078 return TRUE;
6080 case WINED3DSPR_MISCTYPE:
6081 switch (reg->idx[0].offset)
6083 case 0: /* vPos */
6084 return FALSE;
6085 case 1: /* vFace */
6086 return TRUE;
6087 default:
6088 return FALSE;
6091 case WINED3DSPR_IMMCONST:
6092 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
6094 default:
6095 return FALSE;
6099 static inline void shader_get_position_fixup(const struct wined3d_context *context,
6100 const struct wined3d_state *state, unsigned int fixup_count, float *position_fixup)
6102 float center_offset, x = 0.0f, y = 0.0f;
6103 unsigned int i;
6105 /* See get_projection_matrix() in utils.c for a discussion of the position fixup.
6106 * This function here also applies to d3d10+ which does not need adjustment for
6107 * integer pixel centers, but it may need the filling convention offset. */
6108 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
6109 center_offset = 1.0f;
6110 else
6111 center_offset = 0.0f;
6113 center_offset += context->d3d_info->filling_convention_offset;
6115 for (i = 0; i < fixup_count; ++i)
6117 position_fixup[4 * i ] = 1.0f;
6118 position_fixup[4 * i + 1] = 1.0f;
6119 if (!context->d3d_info->subpixel_viewport)
6121 double dummy;
6122 x = modf(state->viewports[i].x, &dummy) * 2.0f;
6123 y = modf(state->viewports[i].y, &dummy) * 2.0f;
6125 position_fixup[4 * i + 2] = (center_offset + x) / state->viewports[i].width;
6126 position_fixup[4 * i + 3] = -(center_offset + y) / state->viewports[i].height;
6128 if (context->render_offscreen)
6130 position_fixup[4 * i + 1] *= -1.0f;
6131 position_fixup[4 * i + 3] *= -1.0f;
6136 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
6138 struct wined3d_shader_lconst *lconst;
6140 if (shader->load_local_constsF)
6141 return FALSE;
6143 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
6145 if (lconst->idx == reg)
6146 return TRUE;
6149 return FALSE;
6152 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
6153 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
6154 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
6155 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
6156 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
6157 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
6158 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
6159 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
6160 float *out_min, float *out_max) DECLSPEC_HIDDEN;
6161 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
6162 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
6163 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
6164 float *start, float *end) DECLSPEC_HIDDEN;
6166 /* Using additional shader constants (uniforms in GLSL / program environment
6167 * or local parameters in ARB) is costly:
6168 * ARB only knows float4 parameters and GLSL compiler are not really smart
6169 * when it comes to efficiently pack float2 uniforms, so no space is wasted
6170 * (in fact most compilers map a float2 to a full float4 uniform).
6172 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
6173 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
6174 * into a single shader constant (uniform / program parameter).
6176 * This structure is shared between the GLSL and the ARB backend.*/
6177 struct ps_np2fixup_info {
6178 unsigned char idx[WINED3D_MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
6179 WORD active; /* bitfield indicating if we can apply the fixup */
6180 WORD num_consts;
6183 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
6184 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
6186 struct wined3d_palette
6188 LONG ref;
6189 struct wined3d_device *device;
6191 unsigned int size;
6192 RGBQUAD colors[256];
6193 uint32_t flags;
6196 /* DirectDraw utility functions */
6197 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
6199 /*****************************************************************************
6200 * Pixel format management
6203 /* Pixel format attributes */
6204 #define WINED3D_FORMAT_ATTR_FLOAT 0x00000001
6205 #define WINED3D_FORMAT_ATTR_INTEGER 0x00000002
6206 #define WINED3D_FORMAT_ATTR_NORMALISED 0x00000004
6207 #define WINED3D_FORMAT_ATTR_BUMPMAP 0x00000008
6208 #define WINED3D_FORMAT_ATTR_EXTENSION 0x00000010
6209 #define WINED3D_FORMAT_ATTR_BLOCKS 0x00000020
6210 #define WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY 0x00000040
6211 #define WINED3D_FORMAT_ATTR_COMPRESSED 0x00000080
6212 #define WINED3D_FORMAT_ATTR_BROKEN_PITCH 0x00000100
6213 #define WINED3D_FORMAT_ATTR_HEIGHT_SCALE 0x00000200
6214 #define WINED3D_FORMAT_ATTR_MAPPABLE 0x00000400
6215 #define WINED3D_FORMAT_ATTR_CAST_TO_BLOCK 0x00000800
6217 /* Pixel format capabilities */
6218 #define WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING 0x00000001
6219 #define WINED3D_FORMAT_CAP_FILTERING 0x00000002
6220 #define WINED3D_FORMAT_CAP_UNORDERED_ACCESS 0x00000004
6221 #define WINED3D_FORMAT_CAP_DEPTH_STENCIL 0x00000008
6222 #define WINED3D_FORMAT_CAP_RENDERTARGET 0x00000010
6223 #define WINED3D_FORMAT_CAP_FBO_ATTACHABLE 0x00000020
6224 #define WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB 0x00000040
6225 #define WINED3D_FORMAT_CAP_DECOMPRESS 0x00000080
6226 #define WINED3D_FORMAT_CAP_SRGB_READ 0x00000100
6227 #define WINED3D_FORMAT_CAP_SRGB_WRITE 0x00000200
6228 #define WINED3D_FORMAT_CAP_VTF 0x00000400
6229 #define WINED3D_FORMAT_CAP_SHADOW 0x00000800
6230 #define WINED3D_FORMAT_CAP_TEXTURE 0x00001000
6231 #define WINED3D_FORMAT_CAP_GEN_MIPMAP 0x00002000
6232 #define WINED3D_FORMAT_CAP_VERTEX_ATTRIBUTE 0x00004000
6233 #define WINED3D_FORMAT_CAP_BLIT 0x00008000
6234 #define WINED3D_FORMAT_CAP_INDEX_BUFFER 0x00010000
6236 struct wined3d_rational
6238 UINT numerator;
6239 UINT denominator;
6242 struct wined3d_color_key_conversion
6244 enum wined3d_format_id dst_format;
6245 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
6246 unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
6249 enum wined3d_channel_type
6251 WINED3D_CHANNEL_TYPE_NONE,
6252 WINED3D_CHANNEL_TYPE_UNORM,
6253 WINED3D_CHANNEL_TYPE_SNORM,
6254 WINED3D_CHANNEL_TYPE_UINT,
6255 WINED3D_CHANNEL_TYPE_SINT,
6256 WINED3D_CHANNEL_TYPE_FLOAT,
6257 WINED3D_CHANNEL_TYPE_DEPTH,
6258 WINED3D_CHANNEL_TYPE_STENCIL,
6259 WINED3D_CHANNEL_TYPE_UNUSED,
6262 struct wined3d_format
6264 enum wined3d_format_id id;
6266 D3DDDIFORMAT ddi_format;
6267 unsigned int component_count;
6268 DWORD red_size;
6269 DWORD green_size;
6270 DWORD blue_size;
6271 DWORD alpha_size;
6272 DWORD red_offset;
6273 DWORD green_offset;
6274 DWORD blue_offset;
6275 DWORD alpha_offset;
6276 UINT byte_count;
6277 BYTE depth_size;
6278 BYTE stencil_size;
6280 UINT block_width;
6281 UINT block_height;
6282 UINT block_byte_count;
6284 enum wined3d_ffp_emit_idx emit_idx;
6286 UINT conv_byte_count;
6287 DWORD multisample_types;
6288 unsigned int attrs;
6289 unsigned int caps[WINED3D_GL_RES_TYPE_COUNT];
6290 float depth_bias_scale;
6291 struct wined3d_rational height_scale;
6292 struct color_fixup_desc color_fixup;
6293 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
6294 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
6295 unsigned int width, unsigned int height, unsigned int depth);
6296 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
6297 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
6298 unsigned int width, unsigned int height, unsigned int depth);
6299 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
6300 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
6301 unsigned int width, unsigned int height, unsigned int depth);
6303 enum wined3d_format_id typeless_id;
6306 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
6307 enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
6308 enum wined3d_format_id wined3d_get_typed_format_id(const struct wined3d_adapter *adapter,
6309 const struct wined3d_format *format, enum wined3d_channel_type channel_type) DECLSPEC_HIDDEN;
6310 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
6311 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
6312 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
6313 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
6314 void wined3d_format_colour_to_vk(const struct wined3d_format *format, const struct wined3d_color *c,
6315 VkClearColorValue *retval) DECLSPEC_HIDDEN;
6316 void wined3d_format_convert_from_float(const struct wined3d_format *format,
6317 const struct wined3d_color *color, void *ret) DECLSPEC_HIDDEN;
6318 void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
6319 unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
6320 unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
6321 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
6322 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
6323 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
6324 enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN;
6325 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
6326 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
6327 uint32_t wined3d_format_pack(const struct wined3d_format *format, const struct wined3d_uvec4 *value) DECLSPEC_HIDDEN;
6328 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1,
6329 enum wined3d_format_id format2) DECLSPEC_HIDDEN;
6331 struct wined3d_format_gl
6333 struct wined3d_format f;
6335 GLenum vtx_type;
6336 GLint vtx_format;
6338 GLint internal;
6339 GLint srgb_internal;
6340 GLint rt_internal;
6341 GLint format;
6342 GLint type;
6344 GLenum view_class;
6347 static inline const struct wined3d_format_gl *wined3d_format_gl(const struct wined3d_format *format)
6349 return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
6352 struct wined3d_format_vk
6354 struct wined3d_format f;
6356 VkFormat vk_format;
6359 static inline const struct wined3d_format_vk *wined3d_format_vk(const struct wined3d_format *format)
6361 return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
6364 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
6366 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
6368 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
6371 static inline BOOL use_vs(const struct wined3d_state *state)
6373 /* Check state->vertex_declaration to allow this to be used before the
6374 * stream info is validated, for example in device_update_tex_unit_map(). */
6375 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
6376 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
6379 static inline BOOL use_ps(const struct wined3d_state *state)
6381 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
6384 static inline BOOL use_transform_feedback(const struct wined3d_state *state)
6386 const struct wined3d_shader *shader;
6388 if (!(shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]))
6389 return FALSE;
6390 return !!shader->u.gs.so_desc;
6393 static inline void context_apply_state(struct wined3d_context *context,
6394 const struct wined3d_state *state, DWORD state_id)
6396 const struct wined3d_state_entry *state_table = context->state_table;
6397 unsigned int rep = state_table[state_id].representative;
6398 state_table[rep].apply(context, state, rep);
6401 static inline BOOL is_srgb_enabled(const uint32_t *sampler_states)
6403 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
6404 * the behaviour of the AMD Windows driver.
6406 * Might & Magic: Heroes VI - Shades of Darkness sets
6407 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
6408 * pointer—presumably by accident—and expects sRGB decoding to be
6409 * disabled. */
6410 return sampler_states[WINED3D_SAMP_SRGB_TEXTURE] & 0x1;
6413 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
6414 const struct wined3d_texture *texture)
6416 if (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
6417 return FALSE;
6419 if (!context->d3d_info->srgb_read_control
6420 && (texture->resource.bind_flags & WINED3D_BIND_SHADER_RESOURCE)
6421 && (texture->resource.format_caps & WINED3D_FORMAT_CAP_SRGB_READ))
6422 return TRUE;
6424 if (!context->d3d_info->srgb_write_control
6425 && (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET)
6426 && (texture->resource.format_caps & WINED3D_FORMAT_CAP_SRGB_WRITE))
6427 return TRUE;
6429 return FALSE;
6432 static inline BOOL needs_srgb_write(const struct wined3d_d3d_info *d3d_info,
6433 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
6435 return (!(d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
6436 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
6437 && fb->render_targets[0] && fb->render_targets[0]->format_caps & WINED3D_FORMAT_CAP_SRGB_WRITE;
6440 static inline GLuint wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl *texture_gl,
6441 const struct wined3d_context *context, BOOL srgb)
6443 return srgb && needs_separate_srgb_gl_texture(context, &texture_gl->t)
6444 ? texture_gl->texture_srgb.name : texture_gl->texture_rgb.name;
6447 static inline GLuint wined3d_gl_get_internal_format(struct wined3d_resource *resource,
6448 const struct wined3d_format_gl *format_gl, bool srgb)
6450 if (srgb)
6451 return format_gl->srgb_internal;
6452 else if (resource->bind_flags & WINED3D_BIND_RENDER_TARGET && wined3d_resource_is_offscreen(resource))
6453 return format_gl->rt_internal;
6454 else
6455 return format_gl->internal;
6458 static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_info, const struct wined3d_format *format)
6460 return d3d_info->texture_swizzle && !is_complex_fixup(format->color_fixup) && !is_scaling_fixup(format->color_fixup);
6463 static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
6465 return geometry_shader && geometry_shader->u.gs.so_desc
6466 && geometry_shader->u.gs.so_desc->rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
6469 static inline uint32_t wined3d_mask_from_size(unsigned int size)
6471 return size < 32 ? (1u << size) - 1 : ~0u;
6474 static inline DWORD wined3d_extract_bits(const uint32_t *bitstream,
6475 unsigned int offset, unsigned int count)
6477 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
6478 const unsigned int idx = offset / word_bit_count;
6479 const unsigned int shift = offset % word_bit_count;
6480 DWORD mask = (1u << count) - 1;
6481 DWORD ret;
6483 ret = (bitstream[idx] >> shift) & mask;
6484 if (shift + count > word_bit_count)
6486 const unsigned int extracted_bit_count = word_bit_count - shift;
6487 const unsigned int remaining_bit_count = count - extracted_bit_count;
6488 mask = (1u << remaining_bit_count) - 1;
6489 ret |= (bitstream[idx + 1] & mask) << extracted_bit_count;
6491 return ret;
6494 static inline void wined3d_insert_bits(uint32_t *bitstream,
6495 unsigned int offset, unsigned int count, DWORD bits)
6497 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
6498 const unsigned int idx = offset / word_bit_count;
6499 const unsigned int shift = offset % word_bit_count;
6500 DWORD mask = (1u << count) - 1;
6502 bitstream[idx] |= (bits & mask) << shift;
6503 if (shift + count > word_bit_count)
6505 const unsigned int inserted_bit_count = word_bit_count - shift;
6506 const unsigned int remaining_bit_count = count - inserted_bit_count;
6507 mask = (1u << remaining_bit_count) - 1;
6508 bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask;
6512 static inline void wined3d_from_cs(const struct wined3d_cs *cs)
6514 if (cs->thread)
6515 assert(cs->thread_id == GetCurrentThreadId());
6518 static inline void wined3d_not_from_cs(const struct wined3d_cs *cs)
6520 assert(cs->thread_id != GetCurrentThreadId());
6523 static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
6524 enum wined3d_material_color_source source)
6526 if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE))
6527 return source;
6528 if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR))
6529 return source;
6530 return WINED3D_MCS_MATERIAL;
6533 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse,
6534 enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient,
6535 enum wined3d_material_color_source *specular, const struct wined3d_state *state,
6536 const struct wined3d_stream_info *si)
6538 if (!state->render_states[WINED3D_RS_LIGHTING])
6540 *diffuse = WINED3D_MCS_COLOR1;
6541 *specular = WINED3D_MCS_COLOR2;
6542 *emissive = *ambient = WINED3D_MCS_MATERIAL;
6544 return;
6547 if (!state->render_states[WINED3D_RS_COLORVERTEX])
6549 *diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL;
6551 return;
6554 *diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]);
6555 *emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]);
6556 *ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]);
6557 *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]);
6560 static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst,
6561 const struct wined3d_vec4 *v, const struct wined3d_matrix *m)
6563 struct wined3d_vec4 tmp;
6565 tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41;
6566 tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42;
6567 tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43;
6568 tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44;
6570 *dst = tmp;
6573 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
6575 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
6576 const struct wined3d_matrix *modelview) DECLSPEC_HIDDEN;
6578 static inline struct wined3d_context *context_acquire(struct wined3d_device *device,
6579 struct wined3d_texture *texture, unsigned int sub_resource_idx)
6581 wined3d_from_cs(device->cs);
6583 return device->adapter->adapter_ops->adapter_acquire_context(device, texture, sub_resource_idx);
6586 static inline void context_release(struct wined3d_context *context)
6588 context->device->adapter->adapter_ops->adapter_release_context(context);
6591 static inline float wined3d_get_float_state(const struct wined3d_state *state, enum wined3d_render_state rs)
6593 union
6595 DWORD d;
6596 float f;
6598 tmpvalue;
6600 tmpvalue.d = state->render_states[rs];
6601 return tmpvalue.f;
6604 static inline void *wined3d_context_map_bo_address(struct wined3d_context *context,
6605 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
6607 return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, map_flags);
6610 static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
6611 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
6613 context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, range_count, ranges);
6616 static inline void wined3d_context_copy_bo_address(struct wined3d_context *context,
6617 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
6618 unsigned int range_count, const struct wined3d_range *ranges)
6620 context->device->adapter->adapter_ops->adapter_copy_bo_address(context, dst, src, range_count, ranges);
6623 static inline void wined3d_context_flush_bo_address(struct wined3d_context *context,
6624 const struct wined3d_const_bo_address *data, size_t size)
6626 context->device->adapter->adapter_ops->adapter_flush_bo_address(context, data, size);
6629 static inline void wined3d_context_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
6631 context->device->adapter->adapter_ops->adapter_destroy_bo(context, bo);
6634 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk *context_vk,
6635 struct wined3d_bo_vk *bo)
6637 bo->command_buffer_id = context_vk->current_command_buffer.id;
6640 static inline void wined3d_context_vk_reference_image(const struct wined3d_context_vk *context_vk,
6641 struct wined3d_image_vk *image)
6643 image->command_buffer_id = context_vk->current_command_buffer.id;
6646 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk *context_vk,
6647 struct wined3d_texture_vk *texture_vk)
6649 wined3d_context_vk_reference_image(context_vk, &texture_vk->image);
6652 static inline void wined3d_context_vk_reference_resource(const struct wined3d_context_vk *context_vk,
6653 struct wined3d_resource *resource)
6655 if (resource->type == WINED3D_RTYPE_BUFFER)
6656 wined3d_context_vk_reference_bo(context_vk, wined3d_bo_vk(buffer_from_resource(resource)->buffer_object));
6657 else
6658 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
6661 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk *context_vk,
6662 struct wined3d_query_vk *query_vk)
6664 query_vk->command_buffer_id = context_vk->current_command_buffer.id;
6667 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk *context_vk,
6668 struct wined3d_sampler_vk *sampler_vk)
6670 sampler_vk->command_buffer_id = context_vk->current_command_buffer.id;
6673 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk *context_vk,
6674 struct wined3d_rendertarget_view_vk *rtv_vk)
6676 wined3d_context_vk_reference_resource(context_vk, rtv_vk->v.resource);
6677 rtv_vk->command_buffer_id = context_vk->current_command_buffer.id;
6680 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk *context_vk,
6681 struct wined3d_shader_resource_view_vk *srv_vk)
6683 wined3d_context_vk_reference_resource(context_vk, srv_vk->v.resource);
6684 srv_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
6687 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk *context_vk,
6688 struct wined3d_unordered_access_view_vk *uav_vk)
6690 wined3d_context_vk_reference_resource(context_vk, uav_vk->v.resource);
6691 uav_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
6694 static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view *dsv,
6695 const struct wined3d_format *srv_format)
6697 return !srv_format || (srv_format->red_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_DEPTH))
6698 || (srv_format->green_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_STENCIL));
6701 static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture *texture)
6703 return texture->resource.type == WINED3D_RTYPE_TEXTURE_3D ? texture->resource.depth : texture->layer_count;
6706 static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view *srv)
6708 struct wined3d_texture *texture;
6710 if (srv->resource->type == WINED3D_RTYPE_BUFFER)
6711 return TRUE;
6713 if (srv->desc.u.texture.layer_idx || srv->desc.u.texture.level_idx)
6714 return FALSE;
6716 texture = texture_from_resource(srv->resource);
6717 return srv->desc.u.texture.level_count == texture->level_count
6718 && srv->desc.u.texture.layer_count == wined3d_bind_layer_count(texture);
6721 static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view *rtv)
6723 struct wined3d_texture *texture;
6725 if (rtv->resource->type == WINED3D_RTYPE_BUFFER)
6726 return TRUE;
6728 if (rtv->sub_resource_idx)
6729 return FALSE;
6731 texture = texture_from_resource(rtv->resource);
6732 return texture->level_count == 1 && rtv->layer_count == wined3d_bind_layer_count(texture);
6735 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv)
6737 InterlockedIncrement(&srv->resource->srv_bind_count_device);
6740 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view *srv)
6742 InterlockedDecrement(&srv->resource->srv_bind_count_device);
6745 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *rtv)
6747 InterlockedIncrement(&rtv->resource->rtv_bind_count_device);
6750 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view *rtv)
6752 InterlockedDecrement(&rtv->resource->rtv_bind_count_device);
6755 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view *rtv,
6756 const struct wined3d_shader_resource_view *srv)
6758 if (rtv->resource != srv->resource)
6759 return false;
6761 if (wined3d_srv_all_subresources(srv) || wined3d_rtv_all_subresources(rtv))
6762 return true;
6764 return rtv->sub_resource_idx >= srv->desc.u.texture.level_idx
6765 && rtv->sub_resource_idx < srv->desc.u.texture.level_idx + srv->desc.u.texture.level_count
6766 && rtv->layer_count >= srv->desc.u.texture.layer_idx;
6769 static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state *state,
6770 const struct wined3d_shader_resource_view *srv)
6772 unsigned int i;
6774 if (!srv->resource->rtv_bind_count_device)
6775 return false;
6777 for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
6779 const struct wined3d_rendertarget_view *rtv;
6781 if ((rtv = state->fb.render_targets[i]) && wined3d_rtv_overlaps_srv(rtv, srv))
6782 return true;
6785 return false;
6788 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *vp, float *min_z, float *max_z)
6790 *min_z = vp->min_z;
6792 /* The magic constant is derived from tests. */
6793 *max_z = max(vp->max_z, vp->min_z + 0.001f);
6796 static inline BOOL wined3d_bitmap_clear(uint32_t *map, unsigned int idx)
6798 return map[idx >> 5] &= ~(1u << (idx & 0x1f));
6801 static inline BOOL wined3d_bitmap_set(uint32_t *map, unsigned int idx)
6803 return map[idx >> 5] |= (1u << (idx & 0x1f));
6806 static inline BOOL wined3d_bitmap_is_set(const uint32_t *map, unsigned int idx)
6808 return map[idx >> 5] & (1u << (idx & 0x1f));
6811 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap, unsigned int bit_count,
6812 unsigned int start, uint32_t xor_mask)
6814 const unsigned int word_bit_count = sizeof(*bitmap) * CHAR_BIT;
6815 const uint32_t *ptr, *end_ptr;
6816 uint32_t map, mask;
6818 assert(bit_count < word_bit_count || !(bit_count % word_bit_count));
6820 ptr = bitmap + start / word_bit_count;
6821 end_ptr = bitmap + (bit_count + word_bit_count - 1) / word_bit_count;
6823 if (ptr >= end_ptr)
6824 return ~0u;
6826 mask = ~0u << start % word_bit_count;
6827 map = (*ptr ^ xor_mask) & mask;
6828 while (!map)
6830 if (++ptr == end_ptr)
6831 return ~0u;
6832 map = *ptr ^ xor_mask;
6834 return (ptr - bitmap) * word_bit_count + wined3d_bit_scan(&map);
6837 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6839 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, 0);
6842 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6844 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, ~0u);
6847 static inline BOOL wined3d_bitmap_get_range(const uint32_t *bitmap, unsigned int bit_count,
6848 unsigned int start, struct wined3d_range *range)
6850 unsigned int range_start, range_end;
6852 range_start = wined3d_bitmap_ffs(bitmap, bit_count, start);
6853 if (range_start == ~0u)
6854 return FALSE;
6856 range_end = wined3d_bitmap_ffz(bitmap, bit_count, range_start + 1);
6857 if (range_end == ~0u)
6858 range_end = bit_count;
6860 range->offset = range_start;
6861 range->size = range_end - range_start;
6862 return TRUE;
6865 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6867 return wined3d_bitmap_is_set(context->dirty_graphics_states, state_id);
6870 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6872 return wined3d_bitmap_is_set(context->dirty_compute_states, state_id - STATE_COMPUTE_OFFSET);
6875 static inline bool isStateDirty(const struct wined3d_context *context, unsigned int state_id)
6877 return wined3d_context_is_graphics_state_dirty(context, state_id);
6880 static inline VkImageAspectFlags vk_aspect_mask_from_format(const struct wined3d_format *format)
6882 VkImageAspectFlags mask = 0;
6884 if (format->depth_size)
6885 mask |= VK_IMAGE_ASPECT_DEPTH_BIT;
6886 if (format->stencil_size)
6887 mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
6888 if (!mask || format->red_size || format->green_size || format->blue_size || format->alpha_size)
6889 mask |= VK_IMAGE_ASPECT_COLOR_BIT;
6891 return mask;
6894 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t)
6896 return t == WINED3D_PT_POINTLIST
6897 || t == WINED3D_PT_LINELIST
6898 || t == WINED3D_PT_TRIANGLELIST
6899 || t == WINED3D_PT_LINELIST_ADJ
6900 || t == WINED3D_PT_TRIANGLELIST_ADJ
6901 || t == WINED3D_PT_PATCH;
6904 static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl *context_gl, struct wined3d_bo_gl *bo_gl)
6906 struct wined3d_device_gl *device_gl = wined3d_device_gl(context_gl->c.device);
6908 bo_gl->command_fence_id = device_gl->current_fence_id;
6911 static inline void wined3d_context_gl_reference_buffer(struct wined3d_context_gl *context_gl,
6912 struct wined3d_buffer *buffer)
6914 if (buffer->buffer_object)
6915 wined3d_context_gl_reference_bo(context_gl, wined3d_bo_gl(buffer->buffer_object));
6918 static inline bool wined3d_map_persistent(void)
6920 return sizeof(void *) >= sizeof(uint64_t);
6923 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6924 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6926 extern CRITICAL_SECTION wined3d_command_cs;
6928 #endif