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[wine.git] / include / wine / wined3d.h
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1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #include <stdbool.h>
30 #include <stdint.h>
31 #include "wine/list.h"
33 #define WINED3D_OK S_OK
35 #define _FACWINED3D 0x876
36 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
37 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
39 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
40 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
41 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
42 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
43 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
44 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
45 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
46 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
47 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
48 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
49 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
51 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
52 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
53 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
54 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
56 enum wined3d_light_type
58 WINED3D_LIGHT_POINT = 1,
59 WINED3D_LIGHT_SPOT = 2,
60 WINED3D_LIGHT_DIRECTIONAL = 3,
61 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
62 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
65 enum wined3d_primitive_type
67 WINED3D_PT_UNDEFINED = 0,
68 WINED3D_PT_POINTLIST = 1,
69 WINED3D_PT_LINELIST = 2,
70 WINED3D_PT_LINESTRIP = 3,
71 WINED3D_PT_TRIANGLELIST = 4,
72 WINED3D_PT_TRIANGLESTRIP = 5,
73 WINED3D_PT_TRIANGLEFAN = 6,
74 WINED3D_PT_LINELIST_ADJ = 10,
75 WINED3D_PT_LINESTRIP_ADJ = 11,
76 WINED3D_PT_TRIANGLELIST_ADJ = 12,
77 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
78 WINED3D_PT_PATCH = 14,
81 enum wined3d_device_type
83 WINED3D_DEVICE_TYPE_HAL = 1,
84 WINED3D_DEVICE_TYPE_REF = 2,
85 WINED3D_DEVICE_TYPE_SW = 3,
86 WINED3D_DEVICE_TYPE_NULLREF = 4,
89 enum wined3d_feature_level
91 WINED3D_FEATURE_LEVEL_NONE = 0x0000,
92 WINED3D_FEATURE_LEVEL_5 = 0x5000,
93 WINED3D_FEATURE_LEVEL_6 = 0x6000,
94 WINED3D_FEATURE_LEVEL_7 = 0x7000,
95 WINED3D_FEATURE_LEVEL_8 = 0x8000,
96 WINED3D_FEATURE_LEVEL_9_1 = 0x9100,
97 WINED3D_FEATURE_LEVEL_9_2 = 0x9200,
98 WINED3D_FEATURE_LEVEL_9_3 = 0x9300,
99 WINED3D_FEATURE_LEVEL_10 = 0xa000,
100 WINED3D_FEATURE_LEVEL_10_1 = 0xa100,
101 WINED3D_FEATURE_LEVEL_11 = 0xb000,
102 WINED3D_FEATURE_LEVEL_11_1 = 0xb100,
105 enum wined3d_degree_type
107 WINED3D_DEGREE_LINEAR = 1,
108 WINED3D_DEGREE_QUADRATIC = 2,
109 WINED3D_DEGREE_CUBIC = 3,
110 WINED3D_DEGREE_QUINTIC = 5,
113 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
114 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
115 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
117 enum wined3d_format_id
119 WINED3DFMT_UNKNOWN,
120 WINED3DFMT_B8G8R8_UNORM,
121 WINED3DFMT_B5G5R5X1_UNORM,
122 WINED3DFMT_B4G4R4A4_UNORM,
123 WINED3DFMT_B2G3R3_UNORM,
124 WINED3DFMT_B2G3R3A8_UNORM,
125 WINED3DFMT_B4G4R4X4_UNORM,
126 WINED3DFMT_R8G8B8X8_UNORM,
127 WINED3DFMT_B10G10R10A2_UNORM,
128 WINED3DFMT_P8_UINT_A8_UNORM,
129 WINED3DFMT_P8_UINT,
130 WINED3DFMT_L8_UNORM,
131 WINED3DFMT_L8A8_UNORM,
132 WINED3DFMT_L4A4_UNORM,
133 WINED3DFMT_R5G5_SNORM_L6_UNORM,
134 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
135 WINED3DFMT_R10G11B11_SNORM,
136 WINED3DFMT_R10G10B10X2_TYPELESS,
137 WINED3DFMT_R10G10B10X2_UINT,
138 WINED3DFMT_R10G10B10X2_SNORM,
139 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
140 WINED3DFMT_D16_LOCKABLE,
141 WINED3DFMT_D32_UNORM,
142 WINED3DFMT_S1_UINT_D15_UNORM,
143 WINED3DFMT_X8D24_UNORM,
144 WINED3DFMT_S4X4_UINT_D24_UNORM,
145 WINED3DFMT_L16_UNORM,
146 WINED3DFMT_S8_UINT_D24_FLOAT,
147 WINED3DFMT_R8G8_SNORM_Cx,
148 WINED3DFMT_R32G32B32A32_TYPELESS,
149 WINED3DFMT_R32G32B32A32_FLOAT,
150 WINED3DFMT_R32G32B32A32_UINT,
151 WINED3DFMT_R32G32B32A32_SINT,
152 WINED3DFMT_R32G32B32_TYPELESS,
153 WINED3DFMT_R32G32B32_FLOAT,
154 WINED3DFMT_R32G32B32_UINT,
155 WINED3DFMT_R32G32B32_SINT,
156 WINED3DFMT_R16G16B16A16_TYPELESS,
157 WINED3DFMT_R16G16B16A16_FLOAT,
158 WINED3DFMT_R16G16B16A16_UNORM,
159 WINED3DFMT_R16G16B16A16_UINT,
160 WINED3DFMT_R16G16B16A16_SNORM,
161 WINED3DFMT_R16G16B16A16_SINT,
162 WINED3DFMT_R32G32_TYPELESS,
163 WINED3DFMT_R32G32_FLOAT,
164 WINED3DFMT_R32G32_UINT,
165 WINED3DFMT_R32G32_SINT,
166 WINED3DFMT_R32G8X24_TYPELESS,
167 WINED3DFMT_D32_FLOAT_S8X24_UINT,
168 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
169 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
170 WINED3DFMT_R10G10B10A2_TYPELESS,
171 WINED3DFMT_R10G10B10A2_UNORM,
172 WINED3DFMT_R10G10B10A2_UINT,
173 WINED3DFMT_R10G10B10A2_SNORM,
174 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
175 WINED3DFMT_R11G11B10_FLOAT,
176 WINED3DFMT_R8G8B8A8_TYPELESS,
177 WINED3DFMT_R8G8B8A8_UNORM,
178 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
179 WINED3DFMT_R8G8B8A8_UINT,
180 WINED3DFMT_R8G8B8A8_SNORM,
181 WINED3DFMT_R8G8B8A8_SINT,
182 WINED3DFMT_R16G16_TYPELESS,
183 WINED3DFMT_R16G16_FLOAT,
184 WINED3DFMT_R16G16_UNORM,
185 WINED3DFMT_R16G16_UINT,
186 WINED3DFMT_R16G16_SNORM,
187 WINED3DFMT_R16G16_SINT,
188 WINED3DFMT_R32_TYPELESS,
189 WINED3DFMT_D32_FLOAT,
190 WINED3DFMT_R32_FLOAT,
191 WINED3DFMT_R32_UINT,
192 WINED3DFMT_R32_SINT,
193 WINED3DFMT_R24G8_TYPELESS,
194 WINED3DFMT_D24_UNORM_S8_UINT,
195 WINED3DFMT_R24_UNORM_X8_TYPELESS,
196 WINED3DFMT_X24_TYPELESS_G8_UINT,
197 WINED3DFMT_R8G8_TYPELESS,
198 WINED3DFMT_R8G8_UNORM,
199 WINED3DFMT_R8G8_UINT,
200 WINED3DFMT_R8G8_SNORM,
201 WINED3DFMT_R8G8_SINT,
202 WINED3DFMT_R16_TYPELESS,
203 WINED3DFMT_R16_FLOAT,
204 WINED3DFMT_D16_UNORM,
205 WINED3DFMT_R16_UNORM,
206 WINED3DFMT_R16_UINT,
207 WINED3DFMT_R16_SNORM,
208 WINED3DFMT_R16_SINT,
209 WINED3DFMT_R8_TYPELESS,
210 WINED3DFMT_R8_UNORM,
211 WINED3DFMT_R8_UINT,
212 WINED3DFMT_R8_SNORM,
213 WINED3DFMT_R8_SINT,
214 WINED3DFMT_A8_UNORM,
215 WINED3DFMT_R1_UNORM,
216 WINED3DFMT_R9G9B9E5_SHAREDEXP,
217 WINED3DFMT_R8G8_B8G8_UNORM,
218 WINED3DFMT_G8R8_G8B8_UNORM,
219 WINED3DFMT_BC1_TYPELESS,
220 WINED3DFMT_BC1_UNORM,
221 WINED3DFMT_BC1_UNORM_SRGB,
222 WINED3DFMT_BC2_TYPELESS,
223 WINED3DFMT_BC2_UNORM,
224 WINED3DFMT_BC2_UNORM_SRGB,
225 WINED3DFMT_BC3_TYPELESS,
226 WINED3DFMT_BC3_UNORM,
227 WINED3DFMT_BC3_UNORM_SRGB,
228 WINED3DFMT_BC4_TYPELESS,
229 WINED3DFMT_BC4_UNORM,
230 WINED3DFMT_BC4_SNORM,
231 WINED3DFMT_BC5_TYPELESS,
232 WINED3DFMT_BC5_UNORM,
233 WINED3DFMT_BC5_SNORM,
234 WINED3DFMT_B5G6R5_UNORM,
235 WINED3DFMT_B5G5R5A1_UNORM,
236 WINED3DFMT_B8G8R8A8_UNORM,
237 WINED3DFMT_B8G8R8X8_UNORM,
238 WINED3DFMT_B8G8R8A8_TYPELESS,
239 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
240 WINED3DFMT_B8G8R8X8_TYPELESS,
241 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
242 WINED3DFMT_BC6H_TYPELESS,
243 WINED3DFMT_BC6H_UF16,
244 WINED3DFMT_BC6H_SF16,
245 WINED3DFMT_BC7_TYPELESS,
246 WINED3DFMT_BC7_UNORM,
247 WINED3DFMT_BC7_UNORM_SRGB,
248 /* FOURCC formats. */
249 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
250 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
251 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
252 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
253 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
254 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
255 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
256 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
257 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
258 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
259 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
260 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
261 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
262 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
263 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
264 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
265 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
266 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
267 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
268 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
269 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
270 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
271 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
272 WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'),
273 WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'),
274 WINED3DFMT_ATOC = WINEMAKEFOURCC('A','T','O','C'),
276 WINED3DFMT_FORCE_DWORD = 0xffffffff
279 enum wined3d_render_state
281 WINED3D_RS_ANTIALIAS = 2,
282 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
283 WINED3D_RS_WRAPU = 5,
284 WINED3D_RS_WRAPV = 6,
285 WINED3D_RS_ZENABLE = 7,
286 WINED3D_RS_FILLMODE = 8,
287 WINED3D_RS_SHADEMODE = 9,
288 WINED3D_RS_LINEPATTERN = 10,
289 WINED3D_RS_MONOENABLE = 11,
290 WINED3D_RS_ROP2 = 12,
291 WINED3D_RS_PLANEMASK = 13,
292 WINED3D_RS_ZWRITEENABLE = 14,
293 WINED3D_RS_ALPHATESTENABLE = 15,
294 WINED3D_RS_LASTPIXEL = 16,
295 WINED3D_RS_SRCBLEND = 19,
296 WINED3D_RS_DESTBLEND = 20,
297 WINED3D_RS_CULLMODE = 22,
298 WINED3D_RS_ZFUNC = 23,
299 WINED3D_RS_ALPHAREF = 24,
300 WINED3D_RS_ALPHAFUNC = 25,
301 WINED3D_RS_DITHERENABLE = 26,
302 WINED3D_RS_ALPHABLENDENABLE = 27,
303 WINED3D_RS_FOGENABLE = 28,
304 WINED3D_RS_SPECULARENABLE = 29,
305 WINED3D_RS_ZVISIBLE = 30,
306 WINED3D_RS_SUBPIXEL = 31,
307 WINED3D_RS_SUBPIXELX = 32,
308 WINED3D_RS_STIPPLEDALPHA = 33,
309 WINED3D_RS_FOGCOLOR = 34,
310 WINED3D_RS_FOGTABLEMODE = 35,
311 WINED3D_RS_FOGSTART = 36,
312 WINED3D_RS_FOGEND = 37,
313 WINED3D_RS_FOGDENSITY = 38,
314 WINED3D_RS_STIPPLEENABLE = 39,
315 WINED3D_RS_COLORKEYENABLE = 41,
316 WINED3D_RS_MIPMAPLODBIAS = 46,
317 WINED3D_RS_RANGEFOGENABLE = 48,
318 WINED3D_RS_ANISOTROPY = 49,
319 WINED3D_RS_FLUSHBATCH = 50,
320 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
321 WINED3D_RS_STENCILENABLE = 52,
322 WINED3D_RS_STENCILFAIL = 53,
323 WINED3D_RS_STENCILZFAIL = 54,
324 WINED3D_RS_STENCILPASS = 55,
325 WINED3D_RS_STENCILFUNC = 56,
326 WINED3D_RS_STENCILREF = 57,
327 WINED3D_RS_STENCILMASK = 58,
328 WINED3D_RS_STENCILWRITEMASK = 59,
329 WINED3D_RS_TEXTUREFACTOR = 60,
330 WINED3D_RS_WRAP0 = 128,
331 WINED3D_RS_WRAP1 = 129,
332 WINED3D_RS_WRAP2 = 130,
333 WINED3D_RS_WRAP3 = 131,
334 WINED3D_RS_WRAP4 = 132,
335 WINED3D_RS_WRAP5 = 133,
336 WINED3D_RS_WRAP6 = 134,
337 WINED3D_RS_WRAP7 = 135,
338 WINED3D_RS_CLIPPING = 136,
339 WINED3D_RS_LIGHTING = 137,
340 WINED3D_RS_EXTENTS = 138,
341 WINED3D_RS_AMBIENT = 139,
342 WINED3D_RS_FOGVERTEXMODE = 140,
343 WINED3D_RS_COLORVERTEX = 141,
344 WINED3D_RS_LOCALVIEWER = 142,
345 WINED3D_RS_NORMALIZENORMALS = 143,
346 WINED3D_RS_COLORKEYBLENDENABLE = 144,
347 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
348 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
349 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
350 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
351 WINED3D_RS_VERTEXBLEND = 151,
352 WINED3D_RS_CLIPPLANEENABLE = 152,
353 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
354 WINED3D_RS_POINTSIZE = 154,
355 WINED3D_RS_POINTSIZE_MIN = 155,
356 WINED3D_RS_POINTSPRITEENABLE = 156,
357 WINED3D_RS_POINTSCALEENABLE = 157,
358 WINED3D_RS_POINTSCALE_A = 158,
359 WINED3D_RS_POINTSCALE_B = 159,
360 WINED3D_RS_POINTSCALE_C = 160,
361 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
362 WINED3D_RS_MULTISAMPLEMASK = 162,
363 WINED3D_RS_PATCHEDGESTYLE = 163,
364 WINED3D_RS_PATCHSEGMENTS = 164,
365 WINED3D_RS_DEBUGMONITORTOKEN = 165,
366 WINED3D_RS_POINTSIZE_MAX = 166,
367 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
368 WINED3D_RS_COLORWRITEENABLE = 168,
369 WINED3D_RS_TWEENFACTOR = 170,
370 WINED3D_RS_BLENDOP = 171,
371 WINED3D_RS_POSITIONDEGREE = 172,
372 WINED3D_RS_NORMALDEGREE = 173,
373 WINED3D_RS_SCISSORTESTENABLE = 174,
374 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
375 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
376 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
377 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
378 WINED3D_RS_ADAPTIVETESS_X = 180,
379 WINED3D_RS_ADAPTIVETESS_Y = 181,
380 WINED3D_RS_ADAPTIVETESS_Z = 182,
381 WINED3D_RS_ADAPTIVETESS_W = 183,
382 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
383 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
384 WINED3D_RS_BACK_STENCILFAIL = 186,
385 WINED3D_RS_BACK_STENCILZFAIL = 187,
386 WINED3D_RS_BACK_STENCILPASS = 188,
387 WINED3D_RS_BACK_STENCILFUNC = 189,
388 WINED3D_RS_COLORWRITEENABLE1 = 190,
389 WINED3D_RS_COLORWRITEENABLE2 = 191,
390 WINED3D_RS_COLORWRITEENABLE3 = 192,
391 WINED3D_RS_BLENDFACTOR = 193,
392 WINED3D_RS_SRGBWRITEENABLE = 194,
393 WINED3D_RS_DEPTHBIAS = 195,
394 WINED3D_RS_WRAP8 = 198,
395 WINED3D_RS_WRAP9 = 199,
396 WINED3D_RS_WRAP10 = 200,
397 WINED3D_RS_WRAP11 = 201,
398 WINED3D_RS_WRAP12 = 202,
399 WINED3D_RS_WRAP13 = 203,
400 WINED3D_RS_WRAP14 = 204,
401 WINED3D_RS_WRAP15 = 205,
402 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
403 WINED3D_RS_SRCBLENDALPHA = 207,
404 WINED3D_RS_DESTBLENDALPHA = 208,
405 WINED3D_RS_BLENDOPALPHA = 209,
407 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
409 enum wined3d_blend
411 WINED3D_BLEND_ZERO = 1,
412 WINED3D_BLEND_ONE = 2,
413 WINED3D_BLEND_SRCCOLOR = 3,
414 WINED3D_BLEND_INVSRCCOLOR = 4,
415 WINED3D_BLEND_SRCALPHA = 5,
416 WINED3D_BLEND_INVSRCALPHA = 6,
417 WINED3D_BLEND_DESTALPHA = 7,
418 WINED3D_BLEND_INVDESTALPHA = 8,
419 WINED3D_BLEND_DESTCOLOR = 9,
420 WINED3D_BLEND_INVDESTCOLOR = 10,
421 WINED3D_BLEND_SRCALPHASAT = 11,
422 WINED3D_BLEND_BOTHSRCALPHA = 12,
423 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
424 WINED3D_BLEND_BLENDFACTOR = 14,
425 WINED3D_BLEND_INVBLENDFACTOR = 15,
426 WINED3D_BLEND_SRC1COLOR = 16,
427 WINED3D_BLEND_INVSRC1COLOR = 17,
428 WINED3D_BLEND_SRC1ALPHA = 18,
429 WINED3D_BLEND_INVSRC1ALPHA = 19,
432 enum wined3d_blend_op
434 WINED3D_BLEND_OP_ADD = 1,
435 WINED3D_BLEND_OP_SUBTRACT = 2,
436 WINED3D_BLEND_OP_REVSUBTRACT = 3,
437 WINED3D_BLEND_OP_MIN = 4,
438 WINED3D_BLEND_OP_MAX = 5,
441 enum wined3d_vertex_blend_flags
443 WINED3D_VBF_DISABLE = 0,
444 WINED3D_VBF_1WEIGHTS = 1,
445 WINED3D_VBF_2WEIGHTS = 2,
446 WINED3D_VBF_3WEIGHTS = 3,
447 WINED3D_VBF_TWEENING = 255,
448 WINED3D_VBF_0WEIGHTS = 256,
451 enum wined3d_cmp_func
453 WINED3D_CMP_NEVER = 1,
454 WINED3D_CMP_LESS = 2,
455 WINED3D_CMP_EQUAL = 3,
456 WINED3D_CMP_LESSEQUAL = 4,
457 WINED3D_CMP_GREATER = 5,
458 WINED3D_CMP_NOTEQUAL = 6,
459 WINED3D_CMP_GREATEREQUAL = 7,
460 WINED3D_CMP_ALWAYS = 8,
463 enum wined3d_depth_buffer_type
465 WINED3D_ZB_FALSE = 0,
466 WINED3D_ZB_TRUE = 1,
467 WINED3D_ZB_USEW = 2,
470 enum wined3d_fog_mode
472 WINED3D_FOG_NONE = 0,
473 WINED3D_FOG_EXP = 1,
474 WINED3D_FOG_EXP2 = 2,
475 WINED3D_FOG_LINEAR = 3,
478 enum wined3d_shade_mode
480 WINED3D_SHADE_FLAT = 1,
481 WINED3D_SHADE_GOURAUD = 2,
482 WINED3D_SHADE_PHONG = 3,
485 enum wined3d_fill_mode
487 WINED3D_FILL_POINT = 1,
488 WINED3D_FILL_WIREFRAME = 2,
489 WINED3D_FILL_SOLID = 3,
492 enum wined3d_cull
494 WINED3D_CULL_NONE = 1,
495 WINED3D_CULL_FRONT = 2,
496 WINED3D_CULL_BACK = 3,
499 enum wined3d_stencil_op
501 WINED3D_STENCIL_OP_KEEP = 1,
502 WINED3D_STENCIL_OP_ZERO = 2,
503 WINED3D_STENCIL_OP_REPLACE = 3,
504 WINED3D_STENCIL_OP_INCR_SAT = 4,
505 WINED3D_STENCIL_OP_DECR_SAT = 5,
506 WINED3D_STENCIL_OP_INVERT = 6,
507 WINED3D_STENCIL_OP_INCR = 7,
508 WINED3D_STENCIL_OP_DECR = 8,
511 enum wined3d_material_color_source
513 WINED3D_MCS_MATERIAL = 0,
514 WINED3D_MCS_COLOR1 = 1,
515 WINED3D_MCS_COLOR2 = 2,
518 enum wined3d_patch_edge_style
520 WINED3D_PATCH_EDGE_DISCRETE = 0,
521 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
524 enum wined3d_swap_effect
526 WINED3D_SWAP_EFFECT_DISCARD,
527 WINED3D_SWAP_EFFECT_SEQUENTIAL,
528 WINED3D_SWAP_EFFECT_FLIP_DISCARD,
529 WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
530 WINED3D_SWAP_EFFECT_COPY,
531 WINED3D_SWAP_EFFECT_COPY_VSYNC,
532 WINED3D_SWAP_EFFECT_OVERLAY,
535 enum wined3d_swap_interval
537 WINED3D_SWAP_INTERVAL_IMMEDIATE = 0,
538 WINED3D_SWAP_INTERVAL_ONE = 1,
539 WINED3D_SWAP_INTERVAL_TWO = 2,
540 WINED3D_SWAP_INTERVAL_THREE = 3,
541 WINED3D_SWAP_INTERVAL_FOUR = 4,
542 WINED3D_SWAP_INTERVAL_DEFAULT = ~0u,
545 enum wined3d_sampler_state
547 WINED3D_SAMP_ADDRESS_U = 1,
548 WINED3D_SAMP_ADDRESS_V = 2,
549 WINED3D_SAMP_ADDRESS_W = 3,
550 WINED3D_SAMP_BORDER_COLOR = 4,
551 WINED3D_SAMP_MAG_FILTER = 5,
552 WINED3D_SAMP_MIN_FILTER = 6,
553 WINED3D_SAMP_MIP_FILTER = 7,
554 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
555 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
556 WINED3D_SAMP_MAX_ANISOTROPY = 10,
557 WINED3D_SAMP_SRGB_TEXTURE = 11,
558 WINED3D_SAMP_ELEMENT_INDEX = 12,
559 WINED3D_SAMP_DMAP_OFFSET = 13,
561 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
563 enum wined3d_multisample_type
565 WINED3D_MULTISAMPLE_NONE = 0,
566 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
567 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
568 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
569 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
570 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
571 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
572 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
573 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
574 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
575 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
576 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
577 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
578 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
579 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
580 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
581 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
584 enum wined3d_texture_stage_state
586 WINED3D_TSS_COLOR_OP = 0,
587 WINED3D_TSS_COLOR_ARG1 = 1,
588 WINED3D_TSS_COLOR_ARG2 = 2,
589 WINED3D_TSS_ALPHA_OP = 3,
590 WINED3D_TSS_ALPHA_ARG1 = 4,
591 WINED3D_TSS_ALPHA_ARG2 = 5,
592 WINED3D_TSS_BUMPENV_MAT00 = 6,
593 WINED3D_TSS_BUMPENV_MAT01 = 7,
594 WINED3D_TSS_BUMPENV_MAT10 = 8,
595 WINED3D_TSS_BUMPENV_MAT11 = 9,
596 WINED3D_TSS_TEXCOORD_INDEX = 10,
597 WINED3D_TSS_BUMPENV_LSCALE = 11,
598 WINED3D_TSS_BUMPENV_LOFFSET = 12,
599 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
600 WINED3D_TSS_COLOR_ARG0 = 14,
601 WINED3D_TSS_ALPHA_ARG0 = 15,
602 WINED3D_TSS_RESULT_ARG = 16,
603 WINED3D_TSS_CONSTANT = 17,
604 WINED3D_TSS_INVALID = ~0u,
606 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
608 enum wined3d_texture_transform_flags
610 WINED3D_TTFF_DISABLE = 0,
611 WINED3D_TTFF_COUNT1 = 1,
612 WINED3D_TTFF_COUNT2 = 2,
613 WINED3D_TTFF_COUNT3 = 3,
614 WINED3D_TTFF_COUNT4 = 4,
615 WINED3D_TTFF_PROJECTED = 256,
618 enum wined3d_texture_op
620 WINED3D_TOP_DISABLE = 1,
621 WINED3D_TOP_SELECT_ARG1 = 2,
622 WINED3D_TOP_SELECT_ARG2 = 3,
623 WINED3D_TOP_MODULATE = 4,
624 WINED3D_TOP_MODULATE_2X = 5,
625 WINED3D_TOP_MODULATE_4X = 6,
626 WINED3D_TOP_ADD = 7,
627 WINED3D_TOP_ADD_SIGNED = 8,
628 WINED3D_TOP_ADD_SIGNED_2X = 9,
629 WINED3D_TOP_SUBTRACT = 10,
630 WINED3D_TOP_ADD_SMOOTH = 11,
631 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
632 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
633 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
634 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
635 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
636 WINED3D_TOP_PREMODULATE = 17,
637 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
638 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
639 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
640 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
641 WINED3D_TOP_BUMPENVMAP = 22,
642 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
643 WINED3D_TOP_DOTPRODUCT3 = 24,
644 WINED3D_TOP_MULTIPLY_ADD = 25,
645 WINED3D_TOP_LERP = 26,
648 enum wined3d_texture_address
650 WINED3D_TADDRESS_WRAP = 1,
651 WINED3D_TADDRESS_MIRROR = 2,
652 WINED3D_TADDRESS_CLAMP = 3,
653 WINED3D_TADDRESS_BORDER = 4,
654 WINED3D_TADDRESS_MIRROR_ONCE = 5,
657 enum wined3d_transform_state
659 WINED3D_TS_VIEW = 2,
660 WINED3D_TS_PROJECTION = 3,
661 WINED3D_TS_TEXTURE0 = 16,
662 WINED3D_TS_TEXTURE1 = 17,
663 WINED3D_TS_TEXTURE2 = 18,
664 WINED3D_TS_TEXTURE3 = 19,
665 WINED3D_TS_TEXTURE4 = 20,
666 WINED3D_TS_TEXTURE5 = 21,
667 WINED3D_TS_TEXTURE6 = 22,
668 WINED3D_TS_TEXTURE7 = 23,
669 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
670 WINED3D_TS_WORLD1 = 257,
671 WINED3D_TS_WORLD2 = 258,
672 WINED3D_TS_WORLD3 = 259,
675 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
676 #define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
678 enum wined3d_basis_type
680 WINED3D_BASIS_BEZIER = 0,
681 WINED3D_BASIS_BSPLINE = 1,
682 WINED3D_BASIS_INTERPOLATE = 2,
685 enum wined3d_cubemap_face
687 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
688 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
689 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
690 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
691 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
692 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
695 enum wined3d_texture_filter_type
697 WINED3D_TEXF_NONE = 0,
698 WINED3D_TEXF_POINT = 1,
699 WINED3D_TEXF_LINEAR = 2,
700 WINED3D_TEXF_ANISOTROPIC = 3,
701 WINED3D_TEXF_FLAT_CUBIC = 4,
702 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
703 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
704 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
707 enum wined3d_resource_type
709 WINED3D_RTYPE_NONE = 0,
710 WINED3D_RTYPE_BUFFER = 1,
711 WINED3D_RTYPE_TEXTURE_1D = 2,
712 WINED3D_RTYPE_TEXTURE_2D = 3,
713 WINED3D_RTYPE_TEXTURE_3D = 4,
716 enum wined3d_query_type
718 WINED3D_QUERY_TYPE_VCACHE = 4,
719 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
720 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
721 WINED3D_QUERY_TYPE_EVENT = 8,
722 WINED3D_QUERY_TYPE_OCCLUSION = 9,
723 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
724 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
725 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
726 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
727 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
728 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
729 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
730 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
731 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
732 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
733 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
734 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
735 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
736 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
737 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
738 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
739 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
740 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
741 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
742 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
743 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
746 struct wined3d_query_data_timestamp_disjoint
748 UINT64 frequency;
749 BOOL disjoint;
752 struct wined3d_query_data_so_statistics
754 UINT64 primitives_written;
755 UINT64 primitives_generated;
758 struct wined3d_query_data_pipeline_statistics
760 UINT64 vertices_submitted;
761 UINT64 primitives_submitted;
762 UINT64 vs_invocations;
763 UINT64 gs_invocations;
764 UINT64 gs_primitives;
765 UINT64 clipping_input_primitives;
766 UINT64 clipping_output_primitives;
767 UINT64 ps_invocations;
768 UINT64 hs_invocations;
769 UINT64 ds_invocations;
770 UINT64 cs_invocations;
773 #define WINED3DISSUE_BEGIN (1u << 1)
774 #define WINED3DISSUE_END (1u << 0)
775 #define WINED3DGETDATA_FLUSH (1u << 0)
777 enum wined3d_stateblock_type
779 WINED3D_SBT_ALL = 1,
780 WINED3D_SBT_PIXEL_STATE = 2,
781 WINED3D_SBT_VERTEX_STATE = 3,
782 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
783 WINED3D_SBT_PRIMARY = 5, /* WineD3D private */
786 enum wined3d_decl_method
788 WINED3D_DECL_METHOD_DEFAULT = 0,
789 WINED3D_DECL_METHOD_PARTIAL_U = 1,
790 WINED3D_DECL_METHOD_PARTIAL_V = 2,
791 WINED3D_DECL_METHOD_CROSS_UV = 3,
792 WINED3D_DECL_METHOD_UV = 4,
793 WINED3D_DECL_METHOD_LOOKUP = 5,
794 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
797 enum wined3d_decl_usage
799 WINED3D_DECL_USAGE_POSITION = 0,
800 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
801 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
802 WINED3D_DECL_USAGE_NORMAL = 3,
803 WINED3D_DECL_USAGE_PSIZE = 4,
804 WINED3D_DECL_USAGE_TEXCOORD = 5,
805 WINED3D_DECL_USAGE_TANGENT = 6,
806 WINED3D_DECL_USAGE_BINORMAL = 7,
807 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
808 WINED3D_DECL_USAGE_POSITIONT = 9,
809 WINED3D_DECL_USAGE_COLOR = 10,
810 WINED3D_DECL_USAGE_FOG = 11,
811 WINED3D_DECL_USAGE_DEPTH = 12,
812 WINED3D_DECL_USAGE_SAMPLE = 13
815 enum wined3d_scanline_ordering
817 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
818 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
819 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
822 enum wined3d_display_rotation
824 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
825 WINED3D_DISPLAY_ROTATION_0 = 1,
826 WINED3D_DISPLAY_ROTATION_90 = 2,
827 WINED3D_DISPLAY_ROTATION_180 = 3,
828 WINED3D_DISPLAY_ROTATION_270 = 4,
831 enum wined3d_shader_type
833 WINED3D_SHADER_TYPE_PIXEL,
834 WINED3D_SHADER_TYPE_VERTEX,
835 WINED3D_SHADER_TYPE_GEOMETRY,
836 WINED3D_SHADER_TYPE_HULL,
837 WINED3D_SHADER_TYPE_DOMAIN,
838 WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
840 WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
841 WINED3D_SHADER_TYPE_COUNT,
842 WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
845 enum wined3d_pipeline
847 WINED3D_PIPELINE_GRAPHICS,
848 WINED3D_PIPELINE_COMPUTE,
849 WINED3D_PIPELINE_COUNT,
852 enum wined3d_memory_segment_group
854 WINED3D_MEMORY_SEGMENT_GROUP_LOCAL = 0,
855 WINED3D_MEMORY_SEGMENT_GROUP_NON_LOCAL = 1,
858 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
859 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
860 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
861 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
863 #define WINED3DADAPTER_DEFAULT 0
864 #define WINED3DENUM_WHQL_LEVEL 2
866 #define WINED3DTSS_TCI_PASSTHRU 0x00000
867 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
868 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
869 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
870 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
872 #define WINED3DTA_SELECTMASK 0x0000000f
873 #define WINED3DTA_DIFFUSE 0x00000000
874 #define WINED3DTA_CURRENT 0x00000001
875 #define WINED3DTA_TEXTURE 0x00000002
876 #define WINED3DTA_TFACTOR 0x00000003
877 #define WINED3DTA_SPECULAR 0x00000004
878 #define WINED3DTA_TEMP 0x00000005
879 #define WINED3DTA_CONSTANT 0x00000006
880 #define WINED3DTA_COMPLEMENT 0x00000010
881 #define WINED3DTA_ALPHAREPLICATE 0x00000020
883 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
884 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
885 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
886 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
887 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
888 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
889 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
890 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
891 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
892 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
893 #define WINED3D_SWAPCHAIN_IMPLICIT 0x00010000u
894 #define WINED3D_SWAPCHAIN_REGISTER_STATE 0x00020000u
895 #define WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES 0x00040000u
896 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE 0x00080000u
898 #define WINED3DDP_MAXTEXCOORD 8
900 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
901 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
902 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
903 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
904 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
905 #define WINED3D_BIND_RENDER_TARGET 0x00000020
906 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
907 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
908 #define WINED3D_BIND_INDIRECT_BUFFER 0x00000100
910 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
911 #define WINED3DUSAGE_DONOTCLIP 0x00000020
912 #define WINED3DUSAGE_POINTS 0x00000040
913 #define WINED3DUSAGE_RTPATCHES 0x00000080
914 #define WINED3DUSAGE_NPATCHES 0x00000100
915 #define WINED3DUSAGE_DYNAMIC 0x00000200
916 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
917 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
918 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
919 #define WINED3DUSAGE_DMAP 0x00004000
920 #define WINED3DUSAGE_TEXTAPI 0x10000000
921 #define WINED3DUSAGE_MASK 0x10007bf0
923 #define WINED3DUSAGE_SCRATCH 0x00400000
924 #define WINED3DUSAGE_PRIVATE 0x00800000
925 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x01000000
926 #define WINED3DUSAGE_OWNDC 0x02000000
927 #define WINED3DUSAGE_STATICDECL 0x04000000
928 #define WINED3DUSAGE_OVERLAY 0x08000000
929 #define WINED3DUSAGE_MANAGED 0x20000000
931 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
932 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
933 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
934 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
935 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
936 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
937 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
938 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
939 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
941 #define WINED3D_MAP_NOSYSLOCK 0x00000800
942 #define WINED3D_MAP_NOOVERWRITE 0x00001000
943 #define WINED3D_MAP_DISCARD 0x00002000
944 #define WINED3D_MAP_DONOTWAIT 0x00004000
945 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
946 #define WINED3D_MAP_WRITE 0x40000000
947 #define WINED3D_MAP_READ 0x80000000
949 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
951 #define WINED3DCLIPPLANE0 (1u << 0)
952 #define WINED3DCLIPPLANE1 (1u << 1)
953 #define WINED3DCLIPPLANE2 (1u << 2)
954 #define WINED3DCLIPPLANE3 (1u << 3)
955 #define WINED3DCLIPPLANE4 (1u << 4)
956 #define WINED3DCLIPPLANE5 (1u << 5)
958 /* FVF (Flexible Vertex Format) codes */
959 #define WINED3DFVF_RESERVED0 0x0001
960 #define WINED3DFVF_POSITION_MASK 0x400e
961 #define WINED3DFVF_XYZ 0x0002
962 #define WINED3DFVF_XYZRHW 0x0004
963 #define WINED3DFVF_XYZB1 0x0006
964 #define WINED3DFVF_XYZB2 0x0008
965 #define WINED3DFVF_XYZB3 0x000a
966 #define WINED3DFVF_XYZB4 0x000c
967 #define WINED3DFVF_XYZB5 0x000e
968 #define WINED3DFVF_XYZW 0x4002
969 #define WINED3DFVF_NORMAL 0x0010
970 #define WINED3DFVF_PSIZE 0x0020
971 #define WINED3DFVF_DIFFUSE 0x0040
972 #define WINED3DFVF_SPECULAR 0x0080
973 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
974 #define WINED3DFVF_TEXCOUNT_SHIFT 8
975 #define WINED3DFVF_TEX0 0x0000
976 #define WINED3DFVF_TEX1 0x0100
977 #define WINED3DFVF_TEX2 0x0200
978 #define WINED3DFVF_TEX3 0x0300
979 #define WINED3DFVF_TEX4 0x0400
980 #define WINED3DFVF_TEX5 0x0500
981 #define WINED3DFVF_TEX6 0x0600
982 #define WINED3DFVF_TEX7 0x0700
983 #define WINED3DFVF_TEX8 0x0800
984 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
985 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
986 #define WINED3DFVF_RESERVED2 0x6000
988 #define WINED3DFVF_TEXTUREFORMAT1 3u
989 #define WINED3DFVF_TEXTUREFORMAT2 0u
990 #define WINED3DFVF_TEXTUREFORMAT3 1u
991 #define WINED3DFVF_TEXTUREFORMAT4 2u
992 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
993 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
994 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
995 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
997 /* Clear flags */
998 #define WINED3DCLEAR_TARGET 0x00000001
999 #define WINED3DCLEAR_ZBUFFER 0x00000002
1000 #define WINED3DCLEAR_STENCIL 0x00000004
1001 #define WINED3DCLEAR_SYNCHRONOUS 0x80000000
1003 /* Stream source flags */
1004 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
1005 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
1007 /* SetPrivateData flags */
1008 #define WINED3DSPD_IUNKNOWN 0x00000001
1010 /* IWineD3D::CreateDevice behaviour flags */
1011 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1012 #define WINED3DCREATE_PUREDEVICE 0x00000010
1013 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1014 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1015 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1016 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1017 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1018 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1019 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1020 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1021 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1022 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1023 #define WINED3DCREATE_SCREENSAVER 0x10000000
1025 /* VTF defines */
1026 #define WINED3DDMAPSAMPLER 0x100
1027 #define WINED3D_VERTEX_SAMPLER_OFFSET WINED3D_MAX_FRAGMENT_SAMPLERS
1029 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1030 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1031 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1032 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1033 #define WINED3DCAPS3_RESERVED 0x8000001f
1035 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1036 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1037 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1038 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1039 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1040 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1041 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1043 #define WINED3DDTCAPS_UBYTE4 0x00000001
1044 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1045 #define WINED3DDTCAPS_SHORT2N 0x00000004
1046 #define WINED3DDTCAPS_SHORT4N 0x00000008
1047 #define WINED3DDTCAPS_USHORT2N 0x00000010
1048 #define WINED3DDTCAPS_USHORT4N 0x00000020
1049 #define WINED3DDTCAPS_UDEC3 0x00000040
1050 #define WINED3DDTCAPS_DEC3N 0x00000080
1051 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1052 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1054 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1055 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1056 #define WINED3DFVFCAPS_PSIZE 0x00100000
1058 #define WINED3DLINECAPS_TEXTURE 0x00000001
1059 #define WINED3DLINECAPS_ZTEST 0x00000002
1060 #define WINED3DLINECAPS_BLEND 0x00000004
1061 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1062 #define WINED3DLINECAPS_FOG 0x00000010
1063 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1065 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1066 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1068 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1069 #define WINED3DPBLENDCAPS_ONE 0x00000002
1070 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1071 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1072 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1073 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1074 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1075 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1076 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1077 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1078 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1079 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1080 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1081 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1083 #define WINED3DPCMPCAPS_NEVER 0x00000001
1084 #define WINED3DPCMPCAPS_LESS 0x00000002
1085 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1086 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1087 #define WINED3DPCMPCAPS_GREATER 0x00000010
1088 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1089 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1090 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1092 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1093 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1094 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1095 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1096 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1097 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1098 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1099 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1100 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1101 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1102 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1103 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1104 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1105 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1106 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1107 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1108 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1109 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1110 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1112 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1113 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1114 #define WINED3DPS20_MAX_NUMTEMPS 32
1115 #define WINED3DPS20_MIN_NUMTEMPS 12
1116 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1117 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1118 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1119 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1121 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1122 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1123 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1124 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1125 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1127 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1128 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1129 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1130 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1131 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1132 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1134 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1135 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1136 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1137 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1138 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1139 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1140 #define WINED3DSTENCILCAPS_INCR 0x00000040
1141 #define WINED3DSTENCILCAPS_DECR 0x00000080
1142 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1144 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1145 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1146 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1147 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1148 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1149 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1150 #define WINED3DTEXOPCAPS_ADD 0x00000040
1151 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1152 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1153 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1154 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1155 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1156 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1157 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1158 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1159 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1160 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1161 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1162 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1163 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1164 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1165 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1166 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1167 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1168 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1169 #define WINED3DTEXOPCAPS_LERP 0x02000000
1171 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1172 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1173 #define WINED3DVS20_MAX_NUMTEMPS 32
1174 #define WINED3DVS20_MIN_NUMTEMPS 12
1175 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1176 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1178 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1180 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1181 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1182 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1183 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1184 #define WINED3DCAPS2_RESERVED 0x02000000
1185 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1186 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1187 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
1189 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1190 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1191 #define WINED3DPRASTERCAPS_XOR 0x00000004
1192 #define WINED3DPRASTERCAPS_PAT 0x00000008
1193 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1194 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1195 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1196 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1197 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1198 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1199 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1200 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1201 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1202 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1203 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1204 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1205 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1206 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1207 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1208 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1209 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1210 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1211 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1212 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1213 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1215 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1216 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1217 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1218 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1219 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1220 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1221 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1222 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1223 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1224 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1225 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1226 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1227 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1228 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1229 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1230 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1231 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1232 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1233 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1234 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1235 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1237 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1238 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1239 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1240 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1241 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1242 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1243 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1244 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1245 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1246 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1247 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1248 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1249 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1250 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1251 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1252 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1253 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1254 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1255 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1257 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1258 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1259 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1260 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1261 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1262 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1263 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1264 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1265 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1266 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1267 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1268 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1269 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1270 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1271 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1272 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1274 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1275 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1276 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1277 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1278 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1279 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1280 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1281 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1282 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1284 #define WINED3DCURSORCAPS_COLOR 0x00000001
1285 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1287 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1288 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1289 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1290 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1291 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1292 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1293 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1294 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1295 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1296 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1297 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1298 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1299 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1300 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1301 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1302 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1303 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1304 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1305 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1306 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1307 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1308 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1309 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1310 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1312 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1313 #define WINED3D_NO3D 0x00000002
1314 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1315 #define WINED3D_PRESENT_CONVERSION 0x00000008
1316 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1317 #define WINED3D_FOCUS_MESSAGES 0x00000020
1318 #define WINED3D_HANDLE_RESTORE 0x00000040
1319 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1320 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1321 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1322 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1323 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1324 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1325 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1326 #define WINED3D_NO_DRAW_INDIRECT 0x00004000
1328 #define WINED3D_RESZ_CODE 0x7fa05000
1330 #define WINED3D_CKEY_DST_BLT 0x00000002
1331 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1332 #define WINED3D_CKEY_SRC_BLT 0x00000008
1333 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1335 /* dwDDFX */
1336 /* arithmetic stretching along y axis */
1337 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1338 /* mirror on y axis */
1339 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1340 /* mirror on x axis */
1341 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1342 /* do not tear */
1343 #define WINEDDBLTFX_NOTEARING 0x00000008
1344 /* 180 degrees clockwise rotation */
1345 #define WINEDDBLTFX_ROTATE180 0x00000010
1346 /* 270 degrees clockwise rotation */
1347 #define WINEDDBLTFX_ROTATE270 0x00000020
1348 /* 90 degrees clockwise rotation */
1349 #define WINEDDBLTFX_ROTATE90 0x00000040
1350 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1351 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1352 /* add dwZBufferBaseDest to every source z value before compare */
1353 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1355 #define WINED3D_BLT_FX 0x00000800
1356 #define WINED3D_BLT_DST_CKEY 0x00002000
1357 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1358 #define WINED3D_BLT_SRC_CKEY 0x00008000
1359 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1360 #define WINED3D_BLT_WAIT 0x01000000
1361 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1362 #define WINED3D_BLT_RAW 0x20000000
1363 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1364 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1365 #define WINED3D_BLT_MASK 0x0901e800
1367 /* dwFlags for GetBltStatus */
1368 #define WINEDDGBS_CANBLT 0x00000001
1369 #define WINEDDGBS_ISBLTDONE 0x00000002
1371 /* dwFlags for GetFlipStatus */
1372 #define WINEDDGFS_CANFLIP 0x00000001
1373 #define WINEDDGFS_ISFLIPDONE 0x00000002
1375 /* dwFlags for Flip */
1376 #define WINEDDFLIP_WAIT 0x00000001
1377 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1378 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1379 #define WINEDDFLIP_NOVSYNC 0x00000008
1380 #define WINEDDFLIP_STEREO 0x00000010
1381 #define WINEDDFLIP_DONOTWAIT 0x00000020
1382 #define WINEDDFLIP_INTERVAL2 0x02000000
1383 #define WINEDDFLIP_INTERVAL3 0x03000000
1384 #define WINEDDFLIP_INTERVAL4 0x04000000
1386 #define WINEDDOVER_ALPHADEST 0x00000001
1387 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1388 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1389 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1390 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1391 #define WINEDDOVER_ALPHASRC 0x00000020
1392 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1393 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1394 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1395 #define WINEDDOVER_HIDE 0x00000200
1396 #define WINEDDOVER_KEYDEST 0x00000400
1397 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1398 #define WINEDDOVER_KEYSRC 0x00001000
1399 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1400 #define WINEDDOVER_SHOW 0x00004000
1401 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1402 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1403 #define WINEDDOVER_REFRESHALL 0x00020000
1404 #define WINEDDOVER_DDFX 0x00080000
1405 #define WINEDDOVER_AUTOFLIP 0x00100000
1406 #define WINEDDOVER_BOB 0x00200000
1407 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1408 #define WINEDDOVER_INTERLEAVED 0x00800000
1410 /* DirectDraw Caps */
1411 #define WINEDDSCAPS_RESERVED1 0x00000001
1412 #define WINEDDSCAPS_ALPHA 0x00000002
1413 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1414 #define WINEDDSCAPS_COMPLEX 0x00000008
1415 #define WINEDDSCAPS_FLIP 0x00000010
1416 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1417 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1418 #define WINEDDSCAPS_OVERLAY 0x00000080
1419 #define WINEDDSCAPS_PALETTE 0x00000100
1420 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1421 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1422 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1423 #define WINEDDSCAPS_TEXTURE 0x00001000
1424 #define WINEDDSCAPS_3DDEVICE 0x00002000
1425 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1426 #define WINEDDSCAPS_VISIBLE 0x00008000
1427 #define WINEDDSCAPS_WRITEONLY 0x00010000
1428 #define WINEDDSCAPS_ZBUFFER 0x00020000
1429 #define WINEDDSCAPS_OWNDC 0x00040000
1430 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1431 #define WINEDDSCAPS_HWCODEC 0x00100000
1432 #define WINEDDSCAPS_MODEX 0x00200000
1433 #define WINEDDSCAPS_MIPMAP 0x00400000
1434 #define WINEDDSCAPS_RESERVED2 0x00800000
1435 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1436 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1437 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1438 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1439 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1440 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1442 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1443 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1444 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1445 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1446 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1447 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1448 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1449 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1450 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1451 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1452 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1453 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1454 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1455 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1456 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1457 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1458 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1459 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1460 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1462 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1463 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1464 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1465 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1466 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1467 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1468 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1469 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1470 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1471 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1472 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1473 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1474 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1475 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1476 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1477 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1478 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1479 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1480 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1481 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1482 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1483 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1484 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1485 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1486 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1487 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1488 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1489 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1491 #define WINEDDCAPS_3D 0x00000001
1492 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1493 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1494 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1495 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1496 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1497 #define WINEDDCAPS_BLT 0x00000040
1498 #define WINEDDCAPS_BLTQUEUE 0x00000080
1499 #define WINEDDCAPS_BLTFOURCC 0x00000100
1500 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1501 #define WINEDDCAPS_GDI 0x00000400
1502 #define WINEDDCAPS_OVERLAY 0x00000800
1503 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1504 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1505 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1506 #define WINEDDCAPS_PALETTE 0x00008000
1507 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1508 #define WINEDDCAPS_READSCANLINE 0x00020000
1509 #define WINEDDCAPS_STEREOVIEW 0x00040000
1510 #define WINEDDCAPS_VBI 0x00080000
1511 #define WINEDDCAPS_ZBLTS 0x00100000
1512 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1513 #define WINEDDCAPS_COLORKEY 0x00400000
1514 #define WINEDDCAPS_ALPHA 0x00800000
1515 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1516 #define WINEDDCAPS_NOHARDWARE 0x02000000
1517 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1518 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1519 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1520 #define WINEDDCAPS_CANCLIP 0x20000000
1521 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1522 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1524 #define WINEDDCAPS2_CERTIFIED 0x00000001
1525 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1526 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1527 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1528 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1529 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1530 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1531 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1532 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1533 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1534 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1535 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1536 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1537 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1538 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1539 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1540 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1541 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1542 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1543 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1544 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1545 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1546 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1547 #define WINEDDCAPS2_STEREO 0x02000000
1548 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1550 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1551 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1552 #define WINED3D_PALETTE_ALPHA 0x00000004
1554 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1555 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1556 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1557 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1558 #define WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS 0x00000020
1560 #define WINED3D_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
1562 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1564 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1565 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1567 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1568 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1570 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1571 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1572 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1573 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1574 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1575 #define WINED3D_VIEW_READ_ONLY_DEPTH 0x00000020
1576 #define WINED3D_VIEW_READ_ONLY_STENCIL 0x00000040
1578 #define WINED3D_MAX_VIEWPORTS 16
1580 #define WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES 0x00000001u
1581 #define WINED3D_REGISTER_WINDOW_NO_ALT_ENTER 0x00000002u
1582 #define WINED3D_REGISTER_WINDOW_NO_PRINT_SCREEN 0x00000004u
1584 #define WINED3D_MAX_STREAMS 16
1585 #define WINED3D_MAX_TEXTURES 8
1586 #define WINED3D_MAX_FRAGMENT_SAMPLERS 16
1587 #define WINED3D_MAX_VERTEX_SAMPLERS 4
1588 #define WINED3D_MAX_COMBINED_SAMPLERS (WINED3D_MAX_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS)
1589 #define WINED3D_MAX_CLIP_DISTANCES 8
1590 #define WINED3D_MAX_CONSTS_B 16
1591 #define WINED3D_MAX_CONSTS_I 16
1592 #define WINED3D_MAX_VS_CONSTS_F 256
1593 #define WINED3D_MAX_PS_CONSTS_F 224
1594 #define WINED3D_MAX_RENDER_TARGETS 8
1595 #define WINED3D_MAX_CONSTANT_BUFFER_SIZE 4096
1597 struct wined3d_display_mode
1599 UINT width;
1600 UINT height;
1601 UINT refresh_rate;
1602 enum wined3d_format_id format_id;
1603 enum wined3d_scanline_ordering scanline_ordering;
1606 struct wined3d_color
1608 float r;
1609 float g;
1610 float b;
1611 float a;
1614 struct wined3d_vec3
1616 float x;
1617 float y;
1618 float z;
1621 struct wined3d_vec4
1623 float x;
1624 float y;
1625 float z;
1626 float w;
1629 struct wined3d_dvec4
1631 double x;
1632 double y;
1633 double z;
1634 double w;
1637 struct wined3d_ivec4
1639 int x;
1640 int y;
1641 int z;
1642 int w;
1645 struct wined3d_uvec4
1647 unsigned int x;
1648 unsigned int y;
1649 unsigned int z;
1650 unsigned int w;
1653 struct wined3d_matrix
1655 float _11, _12, _13, _14;
1656 float _21, _22, _23, _24;
1657 float _31, _32, _33, _34;
1658 float _41, _42, _43, _44;
1661 struct wined3d_light
1663 enum wined3d_light_type type;
1664 struct wined3d_color diffuse;
1665 struct wined3d_color specular;
1666 struct wined3d_color ambient;
1667 struct wined3d_vec3 position;
1668 struct wined3d_vec3 direction;
1669 float range;
1670 float falloff;
1671 float attenuation0;
1672 float attenuation1;
1673 float attenuation2;
1674 float theta;
1675 float phi;
1678 struct wined3d_material
1680 struct wined3d_color diffuse;
1681 struct wined3d_color ambient;
1682 struct wined3d_color specular;
1683 struct wined3d_color emissive;
1684 float power;
1687 struct wined3d_viewport
1689 float x;
1690 float y;
1691 float width;
1692 float height;
1693 float min_z;
1694 float max_z;
1697 struct wined3d_gamma_ramp
1699 WORD red[256];
1700 WORD green[256];
1701 WORD blue[256];
1704 struct wined3d_line_pattern
1706 WORD repeat_factor;
1707 WORD line_pattern;
1710 struct wined3d_rect_patch_info
1712 UINT start_vertex_offset_width;
1713 UINT start_vertex_offset_height;
1714 UINT width;
1715 UINT height;
1716 UINT stride;
1717 enum wined3d_basis_type basis;
1718 enum wined3d_degree_type degree;
1721 struct wined3d_tri_patch_info
1723 UINT start_vertex_offset;
1724 UINT vertex_count;
1725 enum wined3d_basis_type basis;
1726 enum wined3d_degree_type degree;
1729 struct wined3d_adapter_identifier
1731 char *driver;
1732 unsigned int driver_size;
1733 char *description;
1734 unsigned int description_size;
1735 LARGE_INTEGER driver_version;
1736 DWORD vendor_id;
1737 DWORD device_id;
1738 DWORD subsystem_id;
1739 DWORD revision;
1740 GUID device_identifier;
1741 GUID driver_uuid;
1742 GUID device_uuid;
1743 DWORD whql_level;
1744 LUID adapter_luid;
1745 SIZE_T video_memory;
1746 SIZE_T shared_system_memory;
1749 struct wined3d_video_memory_info
1751 UINT64 budget;
1752 UINT64 current_usage;
1753 UINT64 current_reservation;
1754 UINT64 available_reservation;
1757 struct wined3d_swapchain_desc
1759 struct wined3d_output *output;
1760 unsigned int backbuffer_width;
1761 unsigned int backbuffer_height;
1762 enum wined3d_format_id backbuffer_format;
1763 unsigned int backbuffer_count;
1764 unsigned int backbuffer_bind_flags;
1765 enum wined3d_multisample_type multisample_type;
1766 unsigned int multisample_quality;
1767 enum wined3d_swap_effect swap_effect;
1768 HWND device_window;
1769 BOOL windowed;
1770 BOOL enable_auto_depth_stencil;
1771 enum wined3d_format_id auto_depth_stencil_format;
1772 uint32_t flags;
1773 unsigned int refresh_rate;
1774 BOOL auto_restore_display_mode;
1777 struct wined3d_resource_desc
1779 enum wined3d_resource_type resource_type;
1780 enum wined3d_format_id format;
1781 enum wined3d_multisample_type multisample_type;
1782 unsigned int multisample_quality;
1783 unsigned int usage;
1784 unsigned int bind_flags;
1785 unsigned int access;
1786 unsigned int width;
1787 unsigned int height;
1788 unsigned int depth;
1789 unsigned int size;
1792 struct wined3d_sub_resource_desc
1794 enum wined3d_format_id format;
1795 enum wined3d_multisample_type multisample_type;
1796 unsigned int multisample_quality;
1797 unsigned int usage;
1798 unsigned int bind_flags;
1799 unsigned int access;
1800 unsigned int width;
1801 unsigned int height;
1802 unsigned int depth;
1803 unsigned int size;
1806 struct wined3d_clip_status
1808 DWORD clip_union;
1809 DWORD clip_intersection;
1812 enum wined3d_input_classification
1814 WINED3D_INPUT_PER_VERTEX_DATA,
1815 WINED3D_INPUT_PER_INSTANCE_DATA,
1818 struct wined3d_vertex_element
1820 enum wined3d_format_id format;
1821 unsigned int input_slot;
1822 unsigned int offset;
1823 unsigned int output_slot; /* D3D 8 & 10 */
1824 enum wined3d_input_classification input_slot_class;
1825 unsigned int instance_data_step_rate;
1826 BYTE method;
1827 BYTE usage;
1828 BYTE usage_idx;
1831 struct wined3d_device_creation_parameters
1833 UINT adapter_idx;
1834 enum wined3d_device_type device_type;
1835 HWND focus_window;
1836 uint32_t flags;
1839 struct wined3d_raster_status
1841 BOOL in_vblank;
1842 UINT scan_line;
1845 struct wined3d_map_desc
1847 UINT row_pitch;
1848 UINT slice_pitch;
1849 void *data;
1852 struct wined3d_sub_resource_data
1854 const void *data;
1855 unsigned int row_pitch;
1856 unsigned int slice_pitch;
1859 struct wined3d_box
1861 UINT left;
1862 UINT top;
1863 UINT right;
1864 UINT bottom;
1865 UINT front;
1866 UINT back;
1869 struct wined3d_vertex_shader_caps
1871 DWORD caps;
1872 INT dynamic_flow_control_depth;
1873 INT temp_count;
1874 INT static_flow_control_depth;
1877 struct wined3d_pixel_shader_caps
1879 DWORD caps;
1880 INT dynamic_flow_control_depth;
1881 INT temp_count;
1882 INT static_flow_control_depth;
1883 INT instruction_slot_count;
1886 struct wined3d_ddraw_caps
1888 DWORD caps;
1889 DWORD caps2;
1890 DWORD color_key_caps;
1891 DWORD fx_caps;
1892 DWORD fx_alpha_caps;
1893 DWORD sv_caps;
1894 DWORD svb_caps;
1895 DWORD svb_color_key_caps;
1896 DWORD svb_fx_caps;
1897 DWORD vsb_caps;
1898 DWORD vsb_color_key_caps;
1899 DWORD vsb_fx_caps;
1900 DWORD ssb_caps;
1901 DWORD ssb_color_key_caps;
1902 DWORD ssb_fx_caps;
1903 DWORD dds_caps;
1906 struct wined3d_caps
1908 enum wined3d_device_type DeviceType;
1910 DWORD Caps;
1911 DWORD Caps2;
1912 DWORD Caps3;
1914 DWORD CursorCaps;
1915 DWORD DevCaps;
1916 DWORD PrimitiveMiscCaps;
1917 DWORD RasterCaps;
1918 DWORD ZCmpCaps;
1919 DWORD SrcBlendCaps;
1920 DWORD DestBlendCaps;
1921 DWORD AlphaCmpCaps;
1922 DWORD ShadeCaps;
1923 DWORD TextureCaps;
1924 DWORD TextureFilterCaps;
1925 DWORD CubeTextureFilterCaps;
1926 DWORD VolumeTextureFilterCaps;
1927 DWORD TextureAddressCaps;
1928 DWORD VolumeTextureAddressCaps;
1929 DWORD LineCaps;
1931 DWORD MaxTextureWidth;
1932 DWORD MaxTextureHeight;
1933 DWORD MaxVolumeExtent;
1934 DWORD MaxTextureRepeat;
1935 DWORD MaxTextureAspectRatio;
1936 DWORD MaxAnisotropy;
1937 float MaxVertexW;
1939 float GuardBandLeft;
1940 float GuardBandTop;
1941 float GuardBandRight;
1942 float GuardBandBottom;
1944 float ExtentsAdjust;
1945 DWORD StencilCaps;
1947 DWORD FVFCaps;
1948 DWORD TextureOpCaps;
1949 DWORD MaxTextureBlendStages;
1950 DWORD MaxSimultaneousTextures;
1952 DWORD VertexProcessingCaps;
1953 DWORD MaxActiveLights;
1954 DWORD MaxUserClipPlanes;
1955 DWORD MaxVertexBlendMatrices;
1956 DWORD MaxVertexBlendMatrixIndex;
1958 float MaxPointSize;
1960 DWORD MaxPrimitiveCount;
1961 DWORD MaxVertexIndex;
1962 DWORD MaxStreams;
1963 DWORD MaxStreamStride;
1965 DWORD VertexShaderVersion;
1966 DWORD MaxVertexShaderConst;
1968 DWORD PixelShaderVersion;
1969 float PixelShader1xMaxValue;
1971 /* DX 9 */
1972 DWORD DevCaps2;
1974 float MaxNpatchTessellationLevel;
1976 DWORD DeclTypes;
1977 DWORD NumSimultaneousRTs;
1978 DWORD StretchRectFilterCaps;
1979 struct wined3d_vertex_shader_caps VS20Caps;
1980 struct wined3d_pixel_shader_caps PS20Caps;
1981 DWORD VertexTextureFilterCaps;
1982 DWORD MaxVShaderInstructionsExecuted;
1983 DWORD MaxPShaderInstructionsExecuted;
1984 DWORD MaxVertexShader30InstructionSlots;
1985 DWORD MaxPixelShader30InstructionSlots;
1987 struct wined3d_ddraw_caps ddraw_caps;
1989 BOOL shader_double_precision;
1990 BOOL viewport_array_index_any_shader;
1992 enum wined3d_feature_level max_feature_level;
1995 struct wined3d_color_key
1997 DWORD color_space_low_value; /* low boundary of color space that is to
1998 * be treated as Color Key, inclusive */
1999 DWORD color_space_high_value; /* high boundary of color space that is
2000 * to be treated as Color Key, inclusive */
2003 struct wined3d_blt_fx
2005 DWORD fx;
2006 struct wined3d_color_key dst_color_key;
2007 struct wined3d_color_key src_color_key;
2008 enum wined3d_format_id resolve_format_id;
2011 struct wined3d_buffer_desc
2013 unsigned int byte_width;
2014 unsigned int usage;
2015 unsigned int bind_flags;
2016 unsigned int access;
2017 unsigned int misc_flags;
2018 unsigned int structure_byte_stride;
2021 struct wined3d_blend_state_desc
2023 BOOL alpha_to_coverage;
2024 BOOL independent;
2025 struct wined3d_rendertarget_blend_state_desc
2027 BOOL enable;
2028 enum wined3d_blend src;
2029 enum wined3d_blend dst;
2030 enum wined3d_blend_op op;
2031 enum wined3d_blend src_alpha;
2032 enum wined3d_blend dst_alpha;
2033 enum wined3d_blend_op op_alpha;
2034 unsigned int writemask;
2035 } rt[WINED3D_MAX_RENDER_TARGETS];
2038 struct wined3d_stencil_op_desc
2040 enum wined3d_stencil_op fail_op;
2041 enum wined3d_stencil_op depth_fail_op;
2042 enum wined3d_stencil_op pass_op;
2043 enum wined3d_cmp_func func;
2046 struct wined3d_depth_stencil_state_desc
2048 BOOL depth;
2049 BOOL depth_write;
2050 enum wined3d_cmp_func depth_func;
2051 BOOL stencil;
2052 unsigned int stencil_read_mask;
2053 unsigned int stencil_write_mask;
2054 struct wined3d_stencil_op_desc front;
2055 struct wined3d_stencil_op_desc back;
2058 struct wined3d_rasterizer_state_desc
2060 enum wined3d_fill_mode fill_mode;
2061 enum wined3d_cull cull_mode;
2062 BOOL front_ccw;
2063 float depth_bias;
2064 float depth_bias_clamp;
2065 float scale_bias;
2066 BOOL depth_clip;
2067 BOOL scissor;
2068 BOOL line_antialias;
2071 struct wined3d_sampler_desc
2073 enum wined3d_texture_address address_u;
2074 enum wined3d_texture_address address_v;
2075 enum wined3d_texture_address address_w;
2076 float border_color[4];
2077 enum wined3d_texture_filter_type mag_filter;
2078 enum wined3d_texture_filter_type min_filter;
2079 enum wined3d_texture_filter_type mip_filter;
2080 float lod_bias;
2081 float min_lod;
2082 float max_lod;
2083 unsigned int mip_base_level;
2084 unsigned int max_anisotropy;
2085 BOOL compare;
2086 enum wined3d_cmp_func comparison_func;
2087 BOOL srgb_decode;
2090 struct wined3d_shader_desc
2092 const DWORD *byte_code;
2093 size_t byte_code_size;
2096 struct wined3d_stream_output_element
2098 unsigned int stream_idx;
2099 const char *semantic_name;
2100 unsigned int semantic_idx;
2101 BYTE component_idx;
2102 BYTE component_count;
2103 BYTE output_slot;
2106 struct wined3d_stream_output_desc
2108 const struct wined3d_stream_output_element *elements;
2109 unsigned int element_count;
2110 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2111 unsigned int buffer_stride_count;
2112 unsigned int rasterizer_stream_idx;
2115 struct wined3d_view_desc
2117 enum wined3d_format_id format_id;
2118 unsigned int flags;
2119 union
2121 struct
2123 unsigned int start_idx;
2124 unsigned int count;
2125 } buffer;
2126 struct
2128 unsigned int level_idx;
2129 unsigned int level_count;
2130 unsigned int layer_idx;
2131 unsigned int layer_count;
2132 } texture;
2133 } u;
2136 struct wined3d_output_desc
2138 unsigned int ordinal;
2139 WCHAR device_name[CCHDEVICENAME];
2140 RECT desktop_rect;
2141 BOOL attached_to_desktop;
2142 HMONITOR monitor;
2145 struct wined3d_stream_state
2147 struct wined3d_buffer *buffer;
2148 UINT offset;
2149 UINT stride;
2150 UINT frequency;
2151 UINT flags;
2154 struct wined3d_stateblock_state
2156 struct wined3d_vertex_declaration *vertex_declaration;
2157 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
2158 struct wined3d_buffer *index_buffer;
2159 enum wined3d_format_id index_format;
2160 int base_vertex_index;
2162 struct wined3d_shader *vs;
2163 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
2164 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
2165 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
2167 struct wined3d_shader *ps;
2168 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
2169 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
2170 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
2172 DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
2173 BOOL alpha_to_coverage;
2175 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
2176 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2177 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2179 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
2180 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
2181 struct wined3d_material material;
2182 struct wined3d_viewport viewport;
2183 RECT scissor_rect;
2185 struct wined3d_light_state *light_state;
2188 struct wined3d_stream_output
2190 struct wined3d_buffer *buffer;
2191 unsigned int offset;
2194 struct wined3d_constant_buffer_state
2196 struct wined3d_buffer *buffer;
2197 unsigned int offset;
2198 unsigned int size;
2201 struct wined3d_parent_ops
2203 void (__stdcall *wined3d_object_destroyed)(void *parent);
2206 struct wined3d;
2207 struct wined3d_adapter;
2208 struct wined3d_blend_state;
2209 struct wined3d_buffer;
2210 struct wined3d_command_list;
2211 struct wined3d_depth_stencil_state;
2212 struct wined3d_device;
2213 struct wined3d_device_context;
2214 struct wined3d_output;
2215 struct wined3d_palette;
2216 struct wined3d_query;
2217 struct wined3d_rasterizer_state;
2218 struct wined3d_rendertarget_view;
2219 struct wined3d_resource;
2220 struct wined3d_sampler;
2221 struct wined3d_shader;
2222 struct wined3d_shader_resource_view;
2223 struct wined3d_state;
2224 struct wined3d_stateblock;
2225 struct wined3d_swapchain;
2226 struct wined3d_swapchain_state;
2227 struct wined3d_texture;
2228 struct wined3d_unordered_access_view;
2229 struct wined3d_vertex_declaration;
2231 struct wined3d_device_parent
2233 const struct wined3d_device_parent_ops *ops;
2236 struct wined3d_device_parent_ops
2238 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2239 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2240 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2241 HRESULT (__cdecl *texture_sub_resource_created)(struct wined3d_device_parent *device_parent,
2242 enum wined3d_resource_type type, struct wined3d_texture *texture, unsigned int sub_resource_idx,
2243 void **parent, const struct wined3d_parent_ops **parent_ops);
2244 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2245 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2248 struct wined3d_swapchain_state_parent
2250 const struct wined3d_swapchain_state_parent_ops *ops;
2253 struct wined3d_swapchain_state_parent_ops
2255 void (__cdecl *windowed_state_changed)(struct wined3d_swapchain_state_parent *state_parent,
2256 BOOL windowed);
2259 struct wined3d_private_store
2261 struct list content;
2264 struct wined3d_private_data
2266 struct list entry;
2268 GUID tag;
2269 DWORD flags; /* DDSPD_* */
2270 DWORD size;
2271 union
2273 BYTE data[1];
2274 IUnknown *object;
2275 } content;
2278 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2280 struct wined3d_streaming_buffer
2282 struct wined3d_buffer *buffer;
2283 unsigned int pos;
2284 unsigned int bind_flags;
2287 void __stdcall wined3d_mutex_lock(void);
2288 void __stdcall wined3d_mutex_unlock(void);
2290 unsigned int __cdecl wined3d_calculate_format_pitch(const struct wined3d_adapter *adapter,
2291 enum wined3d_format_id format_id, unsigned int width);
2292 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
2293 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2294 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2295 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d,
2296 const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
2297 enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
2298 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2299 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d_output *output,
2300 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2301 enum wined3d_format_id target_format_id);
2302 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter,
2303 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2304 enum wined3d_multisample_type multisample_type, unsigned int *quality_levels);
2305 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d,
2306 struct wined3d_output *output, enum wined3d_device_type device_type,
2307 enum wined3d_format_id display_format_id, enum wined3d_format_id backbuffer_format_id,
2308 BOOL windowed);
2309 struct wined3d * __cdecl wined3d_create(uint32_t flags);
2310 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2311 struct wined3d_adapter * __cdecl wined3d_get_adapter(const struct wined3d *wined3d,
2312 unsigned int idx);
2313 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2314 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d_adapter *adapter,
2315 enum wined3d_device_type device_type, struct wined3d_caps *caps);
2316 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2317 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2318 BOOL __cdecl wined3d_register_window(struct wined3d *wined3d, HWND window,
2319 struct wined3d_device *device, unsigned int flags);
2320 HRESULT __cdecl wined3d_restore_display_modes(struct wined3d *wined3d);
2321 void __cdecl wined3d_unregister_windows(struct wined3d *wined3d);
2323 HRESULT __cdecl wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
2324 uint32_t flags, struct wined3d_adapter_identifier *identifier);
2325 struct wined3d_output * __cdecl wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
2326 unsigned int idx);
2327 unsigned int __cdecl wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter);
2328 HRESULT __cdecl wined3d_adapter_get_video_memory_info(const struct wined3d_adapter *adapter,
2329 unsigned int node_idx, enum wined3d_memory_segment_group group,
2330 struct wined3d_video_memory_info *info);
2331 HRESULT __cdecl wined3d_adapter_register_budget_change_notification(const struct wined3d_adapter *adapter,
2332 HANDLE event, DWORD *cookie);
2333 HRESULT __cdecl wined3d_adapter_unregister_budget_change_notification(DWORD cookie);
2335 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2336 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2337 struct wined3d_buffer **buffer);
2338 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2339 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2340 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2341 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2343 ULONG __cdecl wined3d_command_list_decref(struct wined3d_command_list *list);
2344 ULONG __cdecl wined3d_command_list_incref(struct wined3d_command_list *list);
2346 HRESULT __cdecl wined3d_deferred_context_create(struct wined3d_device *device, struct wined3d_device_context **context);
2347 void __cdecl wined3d_deferred_context_destroy(struct wined3d_device_context *context);
2348 HRESULT __cdecl wined3d_deferred_context_record_command_list(struct wined3d_device_context *context,
2349 bool restore, struct wined3d_command_list **list);
2351 HRESULT __cdecl wined3d_depth_stencil_state_create(struct wined3d_device *device,
2352 const struct wined3d_depth_stencil_state_desc *desc, void *parent,
2353 const struct wined3d_parent_ops *parent_ops, struct wined3d_depth_stencil_state **state);
2354 ULONG __cdecl wined3d_depth_stencil_state_decref(struct wined3d_depth_stencil_state *state);
2355 void * __cdecl wined3d_depth_stencil_state_get_parent(const struct wined3d_depth_stencil_state *state);
2356 ULONG __cdecl wined3d_depth_stencil_state_incref(struct wined3d_depth_stencil_state *state);
2358 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2359 void __cdecl wined3d_device_apply_stateblock(struct wined3d_device *device, struct wined3d_stateblock *stateblock);
2360 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2361 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects,
2362 uint32_t flags, const struct wined3d_color *color, float z, DWORD stencil);
2363 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
2364 enum wined3d_device_type device_type, HWND focus_window, unsigned int behaviour_flags, BYTE surface_alignment,
2365 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2366 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2367 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2368 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2369 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2370 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2371 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2372 struct wined3d_clip_status *clip_status);
2373 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2374 struct wined3d_device_creation_parameters *creation_parameters);
2375 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
2376 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2377 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2378 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2379 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2380 struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(struct wined3d_device *device);
2381 unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
2382 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2383 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2384 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2385 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2386 struct wined3d_state * __cdecl wined3d_device_get_state(struct wined3d_device *device);
2387 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2388 UINT swapchain_idx);
2389 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2390 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2391 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2392 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2393 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2394 const struct wined3d_vertex_declaration *declaration, uint32_t flags, DWORD dst_fvf);
2395 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2396 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2397 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2398 wined3d_device_reset_cb callback, BOOL reset_state);
2399 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2400 const struct wined3d_clip_status *clip_status);
2401 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2402 int x_screen_space, int y_screen_space, uint32_t flags);
2403 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2404 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2405 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2406 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2407 UINT swapchain_idx, uint32_t flags, const struct wined3d_gamma_ramp *ramp);
2408 void __cdecl wined3d_device_set_max_frame_latency(struct wined3d_device *device, unsigned int max_frame_latency);
2409 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2410 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2411 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2412 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2413 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2414 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2415 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2417 HRESULT __cdecl wined3d_device_context_blt(struct wined3d_device_context *context,
2418 struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, const RECT *dst_rect,
2419 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, const RECT *src_rect,
2420 unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2421 HRESULT __cdecl wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context *context,
2422 struct wined3d_rendertarget_view *view, const RECT *rect, unsigned int flags,
2423 const struct wined3d_color *color, float depth, unsigned int stencil);
2424 void __cdecl wined3d_device_context_clear_uav_float(struct wined3d_device_context *context,
2425 struct wined3d_unordered_access_view *view, const struct wined3d_vec4 *clear_value);
2426 void __cdecl wined3d_device_context_clear_uav_uint(struct wined3d_device_context *context,
2427 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2428 void __cdecl wined3d_device_context_copy_resource(struct wined3d_device_context *context,
2429 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2430 HRESULT __cdecl wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context *context,
2431 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2432 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2433 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
2434 void __cdecl wined3d_device_context_copy_uav_counter(struct wined3d_device_context *context,
2435 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2436 void __cdecl wined3d_device_context_dispatch(struct wined3d_device_context *context,
2437 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2438 void __cdecl wined3d_device_context_dispatch_indirect(struct wined3d_device_context *context,
2439 struct wined3d_buffer *buffer, unsigned int offset);
2440 void __cdecl wined3d_device_context_draw(struct wined3d_device_context *context, unsigned int start_vertex,
2441 unsigned int vertex_count, unsigned int start_instance, unsigned int instance_count);
2442 void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index,
2443 unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
2444 void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
2445 struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
2446 void __cdecl wined3d_device_context_execute_command_list(struct wined3d_device_context *context,
2447 struct wined3d_command_list *list, bool restore_state);
2448 void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context);
2449 void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
2450 struct wined3d_shader_resource_view *view);
2451 struct wined3d_blend_state * __cdecl wined3d_device_context_get_blend_state(
2452 const struct wined3d_device_context *context, struct wined3d_color *blend_factor, unsigned int *sample_mask);
2453 void __cdecl wined3d_device_context_get_constant_buffer(const struct wined3d_device_context *context,
2454 enum wined3d_shader_type shader_type, unsigned int idx, struct wined3d_constant_buffer_state *state);
2455 struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state(
2456 const struct wined3d_device_context *context, unsigned int *stencil_ref);
2457 struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view(
2458 const struct wined3d_device_context *context);
2459 struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context,
2460 enum wined3d_format_id *format, unsigned int *offset);
2461 struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,
2462 BOOL *value);
2463 void __cdecl wined3d_device_context_get_primitive_type(const struct wined3d_device_context *context,
2464 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2465 struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
2466 struct wined3d_device_context *context);
2467 struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_rendertarget_view(
2468 const struct wined3d_device_context *context, unsigned int view_idx);
2469 struct wined3d_sampler * __cdecl wined3d_device_context_get_sampler(const struct wined3d_device_context *context,
2470 enum wined3d_shader_type shader_type, unsigned int idx);
2471 void __cdecl wined3d_device_context_get_scissor_rects(const struct wined3d_device_context *context,
2472 unsigned int *rect_count, RECT *rects);
2473 struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
2474 enum wined3d_shader_type type);
2475 struct wined3d_shader_resource_view * __cdecl wined3d_device_context_get_shader_resource_view(
2476 const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx);
2477 struct wined3d_buffer * __cdecl wined3d_device_context_get_stream_output(struct wined3d_device_context *context,
2478 unsigned int idx, unsigned int *offset);
2479 HRESULT __cdecl wined3d_device_context_get_stream_source(const struct wined3d_device_context *context,
2480 unsigned int stream_idx, struct wined3d_buffer **buffer, unsigned int *offset, unsigned int *stride);
2481 struct wined3d_unordered_access_view * __cdecl wined3d_device_context_get_unordered_access_view(
2482 const struct wined3d_device_context *context, enum wined3d_pipeline pipeline, unsigned int idx);
2483 struct wined3d_vertex_declaration * __cdecl wined3d_device_context_get_vertex_declaration(
2484 const struct wined3d_device_context *device);
2485 void __cdecl wined3d_device_context_get_viewports(const struct wined3d_device_context *context,
2486 unsigned int *viewport_count, struct wined3d_viewport *viewports);
2487 void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
2488 struct wined3d_query *query, unsigned int flags);
2489 HRESULT __cdecl wined3d_device_context_map(struct wined3d_device_context *context,
2490 struct wined3d_resource *resource, unsigned int sub_resource_idx,
2491 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags);
2492 void __cdecl wined3d_device_context_reset_state(struct wined3d_device_context *context);
2493 void __cdecl wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
2494 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2495 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, enum wined3d_format_id format_id);
2496 void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
2497 struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
2498 void __cdecl wined3d_device_context_set_constant_buffers(struct wined3d_device_context *context,
2499 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
2500 const struct wined3d_constant_buffer_state *buffers);
2501 void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context,
2502 struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
2503 HRESULT __cdecl wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
2504 struct wined3d_rendertarget_view *view);
2505 void __cdecl wined3d_device_context_set_index_buffer(struct wined3d_device_context *context,
2506 struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset);
2507 void __cdecl wined3d_device_context_set_predication(struct wined3d_device_context *context,
2508 struct wined3d_query *predicate, BOOL value);
2509 void __cdecl wined3d_device_context_set_primitive_type(struct wined3d_device_context *context,
2510 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2511 void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
2512 struct wined3d_rasterizer_state *rasterizer_state);
2513 HRESULT __cdecl wined3d_device_context_set_rendertarget_views(struct wined3d_device_context *context,
2514 unsigned int start_idx, unsigned int count, struct wined3d_rendertarget_view *const *views, BOOL set_viewport);
2515 void __cdecl wined3d_device_context_set_samplers(struct wined3d_device_context *context, enum wined3d_shader_type type,
2516 unsigned int start_idx, unsigned int count, struct wined3d_sampler *const *samplers);
2517 void __cdecl wined3d_device_context_set_scissor_rects(struct wined3d_device_context *context, unsigned int rect_count,
2518 const RECT *rects);
2519 void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context,
2520 enum wined3d_shader_type type, struct wined3d_shader *shader);
2521 void __cdecl wined3d_device_context_set_shader_resource_views(struct wined3d_device_context *context,
2522 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
2523 struct wined3d_shader_resource_view *const *views);
2524 void __cdecl wined3d_device_context_set_state(struct wined3d_device_context *context, struct wined3d_state *state);
2525 void __cdecl wined3d_device_context_set_stream_outputs(struct wined3d_device_context *context,
2526 const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]);
2527 HRESULT __cdecl wined3d_device_context_set_stream_sources(struct wined3d_device_context *context,
2528 unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams);
2529 void __cdecl wined3d_device_context_set_unordered_access_views(struct wined3d_device_context *context,
2530 enum wined3d_pipeline pipeline, unsigned int start_idx, unsigned int count,
2531 struct wined3d_unordered_access_view *const *uavs, const unsigned int *initial_counts);
2532 void __cdecl wined3d_device_context_set_render_targets_and_unordered_access_views(struct wined3d_device_context *context,
2533 unsigned int rtv_count, struct wined3d_rendertarget_view *const *render_target_views,
2534 struct wined3d_rendertarget_view *depth_stencil_view, UINT uav_count,
2535 struct wined3d_unordered_access_view *const *unordered_access_views, const unsigned int *initial_counts);
2536 void __cdecl wined3d_device_context_set_vertex_declaration(struct wined3d_device_context *context,
2537 struct wined3d_vertex_declaration *declaration);
2538 void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
2539 const struct wined3d_viewport *viewports);
2540 HRESULT __cdecl wined3d_device_context_unmap(struct wined3d_device_context *context,
2541 struct wined3d_resource *resource, unsigned int sub_resource_idx);
2542 void __cdecl wined3d_device_context_update_sub_resource(struct wined3d_device_context *context,
2543 struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
2544 const void *data, unsigned int row_pitch, unsigned int depth_pitch, unsigned int flags);
2546 HRESULT __cdecl wined3d_output_find_closest_matching_mode(struct wined3d_output *output,
2547 struct wined3d_display_mode *mode);
2548 struct wined3d_adapter * __cdecl wined3d_output_get_adapter(const struct wined3d_output *output);
2549 HRESULT __cdecl wined3d_output_get_desc(const struct wined3d_output *output,
2550 struct wined3d_output_desc *desc);
2551 HRESULT __cdecl wined3d_output_get_display_mode(const struct wined3d_output *output,
2552 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2553 HRESULT __cdecl wined3d_output_get_mode(struct wined3d_output *output,
2554 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2555 unsigned int mode_idx, struct wined3d_display_mode *mode, bool cached);
2556 unsigned int __cdecl wined3d_output_get_mode_count(struct wined3d_output *output,
2557 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, bool cached);
2558 HRESULT __cdecl wined3d_output_get_raster_status(const struct wined3d_output *output,
2559 struct wined3d_raster_status *raster_status);
2560 void __cdecl wined3d_output_release_ownership(const struct wined3d_output *output);
2561 HRESULT __cdecl wined3d_output_set_display_mode(struct wined3d_output *output,
2562 const struct wined3d_display_mode *mode);
2563 HRESULT __cdecl wined3d_output_set_gamma_ramp(struct wined3d_output *output, const struct wined3d_gamma_ramp *ramp);
2564 HRESULT __cdecl wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive);
2566 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, uint32_t flags,
2567 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2568 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2569 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2570 uint32_t flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2571 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2572 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2573 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2574 uint32_t flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2576 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2577 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2578 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2579 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data,
2580 UINT data_size, uint32_t flags);
2581 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2582 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2583 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2584 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2585 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, uint32_t flags);
2587 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2589 list_init(&store->content);
2592 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2593 const struct wined3d_private_store *store, const GUID *tag)
2595 struct wined3d_private_data *data;
2596 struct list *entry;
2598 LIST_FOR_EACH(entry, &store->content)
2600 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2601 if (IsEqualGUID(&data->tag, tag))
2602 return data;
2604 return NULL;
2607 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2608 struct wined3d_private_data *entry)
2610 if (entry->flags & WINED3DSPD_IUNKNOWN)
2611 IUnknown_Release(entry->content.object);
2612 list_remove(&entry->entry);
2613 HeapFree(GetProcessHeap(), 0, entry);
2616 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2618 struct wined3d_private_data *data;
2619 struct list *e1, *e2;
2621 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2623 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2624 wined3d_private_store_free_private_data(store, data);
2628 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2629 const GUID *guid, const void *data, DWORD data_size, uint32_t flags)
2631 struct wined3d_private_data *d, *old;
2632 const void *ptr = data;
2634 if (flags & WINED3DSPD_IUNKNOWN)
2636 if (data_size != sizeof(IUnknown *))
2637 return WINED3DERR_INVALIDCALL;
2638 ptr = &data;
2641 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2642 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2643 return E_OUTOFMEMORY;
2645 d->tag = *guid;
2646 d->flags = flags;
2647 d->size = data_size;
2649 memcpy(d->content.data, ptr, data_size);
2650 if (flags & WINED3DSPD_IUNKNOWN)
2651 IUnknown_AddRef(d->content.object);
2653 old = wined3d_private_store_get_private_data(store, guid);
2654 if (old)
2655 wined3d_private_store_free_private_data(store, old);
2656 list_add_tail(&store->content, &d->entry);
2658 return WINED3D_OK;
2661 HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
2662 const struct wined3d_blend_state_desc *desc, void *parent,
2663 const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
2664 ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
2665 void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
2666 ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
2668 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2669 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2670 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2671 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2672 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2673 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2675 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2676 struct wined3d_resource_desc *desc);
2677 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2678 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2679 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2680 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags);
2681 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2682 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2683 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2684 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2686 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2687 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2688 struct wined3d_rendertarget_view **view);
2689 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2690 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2691 struct wined3d_rendertarget_view **view);
2692 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2693 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2694 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2695 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2696 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2697 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2699 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2700 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2701 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2702 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2703 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2705 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2706 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2707 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2708 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2709 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2710 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2711 struct wined3d_shader **shader);
2712 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2713 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2714 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2715 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2716 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2717 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2718 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2719 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2720 void *byte_code, UINT *byte_code_size);
2721 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2722 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2723 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2724 UINT start_idx, const float *src_data, UINT vector4f_count);
2726 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2727 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2728 struct wined3d_shader_resource_view **view);
2729 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2730 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2731 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2733 HRESULT __cdecl wined3d_state_create(struct wined3d_device *device,
2734 const enum wined3d_feature_level *levels, unsigned int level_count, struct wined3d_state **state);
2735 void __cdecl wined3d_state_destroy(struct wined3d_state *state);
2736 enum wined3d_feature_level __cdecl wined3d_state_get_feature_level(const struct wined3d_state *state);
2738 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
2739 struct wined3d_stateblock *device_state);
2740 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
2741 const struct wined3d_stateblock *device_state);
2742 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, const struct wined3d_stateblock *device_state,
2743 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2744 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2745 HRESULT __cdecl wined3d_stateblock_get_light(const struct wined3d_stateblock *stateblock,
2746 UINT light_idx, struct wined3d_light *light, BOOL *enabled);
2747 const struct wined3d_stateblock_state * __cdecl wined3d_stateblock_get_state(const struct wined3d_stateblock *stateblock);
2748 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2749 void __cdecl wined3d_stateblock_init_contained_states(struct wined3d_stateblock *stateblock);
2750 void __cdecl wined3d_stateblock_multiply_transform(struct wined3d_stateblock *stateblock,
2751 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2752 void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock);
2753 void __cdecl wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *stateblock, INT base_index);
2754 HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
2755 UINT plane_idx, const struct wined3d_vec4 *plane);
2756 void __cdecl wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock,
2757 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2758 HRESULT __cdecl wined3d_stateblock_set_light(struct wined3d_stateblock *stateblock,
2759 UINT light_idx, const struct wined3d_light *light);
2760 HRESULT __cdecl wined3d_stateblock_set_light_enable(struct wined3d_stateblock *stateblock, UINT light_idx, BOOL enable);
2761 void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
2762 void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
2763 HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
2764 unsigned int start_idx, unsigned int count, const BOOL *constants);
2765 HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
2766 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2767 HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
2768 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2769 void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
2770 enum wined3d_render_state state, DWORD value);
2771 void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
2772 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2773 void __cdecl wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect);
2774 HRESULT __cdecl wined3d_stateblock_set_stream_source(struct wined3d_stateblock *stateblock,
2775 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2776 HRESULT __cdecl wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock *stateblock, UINT stream_idx, UINT divider);
2777 void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
2778 void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
2779 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2780 void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
2781 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2782 void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
2783 struct wined3d_vertex_declaration *declaration);
2784 void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
2785 void __cdecl wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, const struct wined3d_viewport *viewport);
2786 HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
2787 unsigned int start_idx, unsigned int count, const BOOL *constants);
2788 HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
2789 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2790 HRESULT __cdecl wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock *stateblock,
2791 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2793 HRESULT __cdecl wined3d_streaming_buffer_map(struct wined3d_device *device,
2794 struct wined3d_streaming_buffer *buffer, unsigned int size, unsigned int stride,
2795 unsigned int *ret_pos, void **ret_data);
2796 void __cdecl wined3d_streaming_buffer_unmap(struct wined3d_streaming_buffer *buffer);
2797 HRESULT __cdecl wined3d_streaming_buffer_upload(struct wined3d_device *device, struct wined3d_streaming_buffer *buffer,
2798 const void *data, unsigned int size, unsigned int stride, unsigned int *pos);
2800 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2801 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
2802 void *parent, const struct wined3d_parent_ops *parent_ops,
2803 struct wined3d_swapchain **swapchain);
2804 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2805 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2806 UINT backbuffer_idx);
2807 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2808 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2809 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2810 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2811 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2812 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2813 struct wined3d_gamma_ramp *ramp);
2814 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2815 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2816 struct wined3d_swapchain_desc *desc);
2817 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2818 struct wined3d_raster_status *raster_status);
2819 struct wined3d_swapchain_state * __cdecl wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain);
2820 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2821 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2822 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, uint32_t flags);
2823 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2824 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2825 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2826 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2827 uint32_t flags, const struct wined3d_gamma_ramp *ramp);
2828 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2829 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2831 HRESULT __cdecl wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2832 HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
2833 struct wined3d_swapchain_state **state);
2834 void __cdecl wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state);
2835 BOOL __cdecl wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state);
2836 HRESULT __cdecl wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2837 const struct wined3d_display_mode *mode);
2838 HRESULT __cdecl wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2839 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2841 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2842 UINT layer, const struct wined3d_box *dirty_region);
2843 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2844 UINT layer_count, UINT level_count, uint32_t flags, const struct wined3d_sub_resource_data *data,
2845 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2846 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2847 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2848 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2849 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2850 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2851 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2852 unsigned int sub_resource_idx, LONG *x, LONG *y);
2853 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2854 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2855 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2856 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2857 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2858 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2859 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2860 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2861 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2862 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2863 uint32_t flags, const struct wined3d_color_key *color_key);
2864 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2865 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2866 unsigned int sub_resource_idx, LONG x, LONG y);
2867 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2868 unsigned int sub_resource_idx, void *parent);
2869 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2870 UINT width, UINT height, enum wined3d_format_id format_id,
2871 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2872 void *mem, UINT pitch);
2873 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2874 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2875 const RECT *dst_rect, uint32_t flags);
2877 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2878 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2879 struct wined3d_unordered_access_view **view);
2880 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2881 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2882 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2884 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2885 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2886 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2887 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2888 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2889 struct wined3d_vertex_declaration **declaration);
2890 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2891 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2892 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2894 static inline void wined3d_streaming_buffer_init(struct wined3d_streaming_buffer *buffer, unsigned int bind_flags)
2896 memset(buffer, 0, sizeof(*buffer));
2897 buffer->bind_flags = bind_flags;
2900 static inline void wined3d_streaming_buffer_cleanup(struct wined3d_streaming_buffer *buffer)
2902 if (buffer->buffer)
2903 wined3d_buffer_decref(buffer->buffer);
2904 buffer->buffer = NULL;
2905 buffer->pos = 0;
2908 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2909 static inline unsigned int wined3d_log2i(unsigned int x)
2911 #if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
2912 return __builtin_clz(x) ^ 0x1f;
2913 #else
2914 static const unsigned int l[] =
2916 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2917 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2918 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2919 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2920 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2921 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2922 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2923 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2924 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2925 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2926 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2927 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2928 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2929 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2930 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2931 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2933 unsigned int i;
2935 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2936 #endif
2939 static inline int wined3d_bit_scan(unsigned int *x)
2941 int bit_offset;
2942 #if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
2943 bit_offset = __builtin_ffs(*x) - 1;
2944 #else
2945 for (bit_offset = 0; bit_offset < 32; bit_offset++)
2946 if (*x & (1u << bit_offset)) break;
2947 #endif
2948 *x ^= 1u << bit_offset;
2949 return bit_offset;
2952 static inline bool wined3d_bound_range(unsigned int start, unsigned int count, unsigned int limit)
2954 #if defined(__GNUC__) && __GNUC__ >= 5
2955 unsigned int sum;
2957 return !__builtin_add_overflow(start, count, &sum) && sum <= limit;
2958 #else
2959 return start <= limit && count <= limit - start;
2960 #endif
2963 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2964 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2966 box->left = left;
2967 box->top = top;
2968 box->right = right;
2969 box->bottom = bottom;
2970 box->front = front;
2971 box->back = back;
2974 #endif /* __WINE_WINED3D_H */