wined3d: Add a geometry shader object.
[wine.git] / programs / winhlp32 / Makefile.in
blob6af4bfaf8da10ea367d891447fc42030b8a2fd3a
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = winhlp32.exe
6 APPMODE = -mwindows
7 IMPORTS = user32 gdi32 kernel32
8 DELAYIMPORTS = shell32 comctl32 comdlg32
10 C_SRCS = \
11 callback.c \
12 hlpfile.c \
13 macro.c \
14 string.c \
15 winhelp.c
17 LEX_SRCS = macro.lex.l
19 EXTRARCFLAGS = -DWINELIB
21 RC_SRCS = \
22 Bg.rc \
23 Cs.rc \
24 Da.rc \
25 De.rc \
26 En.rc \
27 Eo.rc \
28 Es.rc \
29 Fi.rc \
30 Fr.rc \
31 Hu.rc \
32 It.rc \
33 Ja.rc \
34 Ko.rc \
35 Lt.rc \
36 Nl.rc \
37 No.rc \
38 Pl.rc \
39 Pt.rc \
40 Rm.rc \
41 Ro.rc \
42 Ru.rc \
43 Si.rc \
44 Sk.rc \
45 Sv.rc \
46 Tr.rc \
47 Wa.rc \
48 Zh.rc \
49 rsrc.rc
51 SVG_SRCS = winhelp.svg
53 @MAKE_PROG_RULES@
55 @DEPENDENCIES@ # everything below this line is overwritten by make depend