wined3d: Add a geometry shader object.
[wine.git] / programs / winemine / Makefile.in
blob7146d92223323e1ff4cef1734343b56531df47de
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = winemine.exe
6 APPMODE = -mwindows
7 IMPORTS = user32 gdi32 advapi32 kernel32
8 DELAYIMPORTS = shell32
10 C_SRCS = \
11 dialog.c \
12 main.c
14 RC_SRCS = \
15 Cs.rc \
16 Da.rc \
17 De.rc \
18 En.rc \
19 Es.rc \
20 Fi.rc \
21 Fr.rc \
22 It.rc \
23 Ja.rc \
24 Ko.rc \
25 Lt.rc \
26 Nl.rc \
27 No.rc \
28 Pl.rc \
29 Pt.rc \
30 Ro.rc \
31 Ru.rc \
32 Si.rc \
33 Sv.rc \
34 Tr.rc \
35 Zh.rc \
36 rsrc.rc
38 SVG_SRCS = winemine.svg
40 @MAKE_PROG_RULES@
42 @DEPENDENCIES@ # everything below this line is overwritten by make depend