wined3d: Add a geometry shader object.
[wine.git] / include / d3d10misc.h
blob58a6d26d434e01dff6eace902ceefd1a3b8dc3ed
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3D10MISC_H__
20 #define __D3D10MISC_H__
22 #include "d3d10.h"
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
28 typedef enum D3D10_DRIVER_TYPE {
29 D3D10_DRIVER_TYPE_HARDWARE = 0,
30 D3D10_DRIVER_TYPE_REFERENCE = 1,
31 D3D10_DRIVER_TYPE_NULL = 2,
32 D3D10_DRIVER_TYPE_SOFTWARE = 3,
33 } D3D10_DRIVER_TYPE;
35 HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
36 HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device);
38 HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
39 HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
40 IDXGISwapChain **swapchain, ID3D10Device **device);
42 #ifdef __cplusplus
44 #endif
46 #endif /* __D3D10MISC_H__ */