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[wine.git] / dlls / wined3d / shader_sm4.c
blob142c0f898117442826fc99817adee7bcc06fc725
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
27 #define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
29 #define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
30 #define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
31 #define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
32 #define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
33 #define WINED3D_SM4_AOFFIMMI_V_MASK (0xfu << WINED3D_SM4_AOFFIMMI_V_SHIFT)
34 #define WINED3D_SM4_AOFFIMMI_W_SHIFT 17
35 #define WINED3D_SM4_AOFFIMMI_W_MASK (0xfu << WINED3D_SM4_AOFFIMMI_W_SHIFT)
37 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
38 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
40 #define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
41 #define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
43 #define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
44 #define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
46 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
47 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
49 #define WINED3D_SM4_INDEX_TYPE_SHIFT 11
50 #define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
52 #define WINED3D_SM4_SAMPLER_MODE_SHIFT 11
53 #define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT)
55 #define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
56 #define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
58 #define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
59 #define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
61 #define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
62 #define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
64 #define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
65 #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
67 #define WINED3D_SM5_FP_ARRAY_SIZE_SHIFT 16
68 #define WINED3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
70 #define WINED3D_SM5_UAV_FLAGS_SHIFT 15
71 #define WINED3D_SM5_UAV_FLAGS_MASK (0x1ffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
73 #define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
74 #define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
76 #define WINED3D_SM5_TESSELLATOR_SHIFT 11
77 #define WINED3D_SM5_TESSELLATOR_MASK (0xfu << WINED3D_SM5_TESSELLATOR_SHIFT)
79 #define WINED3D_SM4_OPCODE_MASK 0xff
81 #define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
83 #define WINED3D_SM4_ADDRESSING_SHIFT1 25
84 #define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
86 #define WINED3D_SM4_ADDRESSING_SHIFT0 22
87 #define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
89 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
90 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
92 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
93 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xffu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
95 #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
96 #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
98 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
99 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
101 #define WINED3D_SM4_WRITEMASK_SHIFT 4
102 #define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
104 #define WINED3D_SM4_SWIZZLE_SHIFT 4
105 #define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
107 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
108 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
110 #define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
111 #define WINED3D_SM4_ADDRESSING_OFFSET 0x1
113 #define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
115 #define WINED3D_SM4_CONDITIONAL_NZ (0x1u << 18)
117 enum wined3d_sm4_opcode
119 WINED3D_SM4_OP_ADD = 0x00,
120 WINED3D_SM4_OP_AND = 0x01,
121 WINED3D_SM4_OP_BREAK = 0x02,
122 WINED3D_SM4_OP_BREAKC = 0x03,
123 WINED3D_SM4_OP_CASE = 0x06,
124 WINED3D_SM4_OP_CONTINUE = 0x07,
125 WINED3D_SM4_OP_CONTINUEC = 0x08,
126 WINED3D_SM4_OP_CUT = 0x09,
127 WINED3D_SM4_OP_DEFAULT = 0x0a,
128 WINED3D_SM4_OP_DERIV_RTX = 0x0b,
129 WINED3D_SM4_OP_DERIV_RTY = 0x0c,
130 WINED3D_SM4_OP_DISCARD = 0x0d,
131 WINED3D_SM4_OP_DIV = 0x0e,
132 WINED3D_SM4_OP_DP2 = 0x0f,
133 WINED3D_SM4_OP_DP3 = 0x10,
134 WINED3D_SM4_OP_DP4 = 0x11,
135 WINED3D_SM4_OP_ELSE = 0x12,
136 WINED3D_SM4_OP_EMIT = 0x13,
137 WINED3D_SM4_OP_ENDIF = 0x15,
138 WINED3D_SM4_OP_ENDLOOP = 0x16,
139 WINED3D_SM4_OP_ENDSWITCH = 0x17,
140 WINED3D_SM4_OP_EQ = 0x18,
141 WINED3D_SM4_OP_EXP = 0x19,
142 WINED3D_SM4_OP_FRC = 0x1a,
143 WINED3D_SM4_OP_FTOI = 0x1b,
144 WINED3D_SM4_OP_FTOU = 0x1c,
145 WINED3D_SM4_OP_GE = 0x1d,
146 WINED3D_SM4_OP_IADD = 0x1e,
147 WINED3D_SM4_OP_IF = 0x1f,
148 WINED3D_SM4_OP_IEQ = 0x20,
149 WINED3D_SM4_OP_IGE = 0x21,
150 WINED3D_SM4_OP_ILT = 0x22,
151 WINED3D_SM4_OP_IMAD = 0x23,
152 WINED3D_SM4_OP_IMAX = 0x24,
153 WINED3D_SM4_OP_IMIN = 0x25,
154 WINED3D_SM4_OP_IMUL = 0x26,
155 WINED3D_SM4_OP_INE = 0x27,
156 WINED3D_SM4_OP_INEG = 0x28,
157 WINED3D_SM4_OP_ISHL = 0x29,
158 WINED3D_SM4_OP_ISHR = 0x2a,
159 WINED3D_SM4_OP_ITOF = 0x2b,
160 WINED3D_SM4_OP_LABEL = 0x2c,
161 WINED3D_SM4_OP_LD = 0x2d,
162 WINED3D_SM4_OP_LD2DMS = 0x2e,
163 WINED3D_SM4_OP_LOG = 0x2f,
164 WINED3D_SM4_OP_LOOP = 0x30,
165 WINED3D_SM4_OP_LT = 0x31,
166 WINED3D_SM4_OP_MAD = 0x32,
167 WINED3D_SM4_OP_MIN = 0x33,
168 WINED3D_SM4_OP_MAX = 0x34,
169 WINED3D_SM4_OP_SHADER_DATA = 0x35,
170 WINED3D_SM4_OP_MOV = 0x36,
171 WINED3D_SM4_OP_MOVC = 0x37,
172 WINED3D_SM4_OP_MUL = 0x38,
173 WINED3D_SM4_OP_NE = 0x39,
174 WINED3D_SM4_OP_NOT = 0x3b,
175 WINED3D_SM4_OP_OR = 0x3c,
176 WINED3D_SM4_OP_RESINFO = 0x3d,
177 WINED3D_SM4_OP_RET = 0x3e,
178 WINED3D_SM4_OP_RETC = 0x3f,
179 WINED3D_SM4_OP_ROUND_NE = 0x40,
180 WINED3D_SM4_OP_ROUND_NI = 0x41,
181 WINED3D_SM4_OP_ROUND_PI = 0x42,
182 WINED3D_SM4_OP_ROUND_Z = 0x43,
183 WINED3D_SM4_OP_RSQ = 0x44,
184 WINED3D_SM4_OP_SAMPLE = 0x45,
185 WINED3D_SM4_OP_SAMPLE_C = 0x46,
186 WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
187 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
188 WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
189 WINED3D_SM4_OP_SAMPLE_B = 0x4a,
190 WINED3D_SM4_OP_SQRT = 0x4b,
191 WINED3D_SM4_OP_SWITCH = 0x4c,
192 WINED3D_SM4_OP_SINCOS = 0x4d,
193 WINED3D_SM4_OP_UDIV = 0x4e,
194 WINED3D_SM4_OP_ULT = 0x4f,
195 WINED3D_SM4_OP_UGE = 0x50,
196 WINED3D_SM4_OP_UMUL = 0x51,
197 WINED3D_SM4_OP_UMAX = 0x53,
198 WINED3D_SM4_OP_UMIN = 0x54,
199 WINED3D_SM4_OP_USHR = 0x55,
200 WINED3D_SM4_OP_UTOF = 0x56,
201 WINED3D_SM4_OP_XOR = 0x57,
202 WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
203 WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
204 WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
205 WINED3D_SM4_OP_DCL_INDEX_RANGE = 0x5b,
206 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
207 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
208 WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
209 WINED3D_SM4_OP_DCL_INPUT = 0x5f,
210 WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
211 WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
212 WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
213 WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
214 WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
215 WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
216 WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
217 WINED3D_SM4_OP_DCL_TEMPS = 0x68,
218 WINED3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
219 WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
220 WINED3D_SM4_OP_LOD = 0x6c,
221 WINED3D_SM4_OP_GATHER4 = 0x6d,
222 WINED3D_SM4_OP_SAMPLE_POS = 0x6e,
223 WINED3D_SM4_OP_SAMPLE_INFO = 0x6f,
224 WINED3D_SM5_OP_HS_DECLS = 0x71,
225 WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
226 WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
227 WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74,
228 WINED3D_SM5_OP_EMIT_STREAM = 0x75,
229 WINED3D_SM5_OP_CUT_STREAM = 0x76,
230 WINED3D_SM5_OP_FCALL = 0x78,
231 WINED3D_SM5_OP_BUFINFO = 0x79,
232 WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
233 WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
234 WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
235 WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
236 WINED3D_SM5_OP_GATHER4_C = 0x7e,
237 WINED3D_SM5_OP_GATHER4_PO = 0x7f,
238 WINED3D_SM5_OP_GATHER4_PO_C = 0x80,
239 WINED3D_SM5_OP_RCP = 0x81,
240 WINED3D_SM5_OP_F32TOF16 = 0x82,
241 WINED3D_SM5_OP_F16TOF32 = 0x83,
242 WINED3D_SM5_OP_COUNTBITS = 0x86,
243 WINED3D_SM5_OP_FIRSTBIT_HI = 0x87,
244 WINED3D_SM5_OP_FIRSTBIT_LO = 0x88,
245 WINED3D_SM5_OP_FIRSTBIT_SHI = 0x89,
246 WINED3D_SM5_OP_UBFE = 0x8a,
247 WINED3D_SM5_OP_IBFE = 0x8b,
248 WINED3D_SM5_OP_BFI = 0x8c,
249 WINED3D_SM5_OP_BFREV = 0x8d,
250 WINED3D_SM5_OP_SWAPC = 0x8e,
251 WINED3D_SM5_OP_DCL_STREAM = 0x8f,
252 WINED3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
253 WINED3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
254 WINED3D_SM5_OP_DCL_INTERFACE = 0x92,
255 WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
256 WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
257 WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
258 WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
259 WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
260 WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
261 WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
262 WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
263 WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
264 WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
265 WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
266 WINED3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
267 WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
268 WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
269 WINED3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
270 WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
271 WINED3D_SM5_OP_LD_UAV_TYPED = 0xa3,
272 WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
273 WINED3D_SM5_OP_LD_RAW = 0xa5,
274 WINED3D_SM5_OP_STORE_RAW = 0xa6,
275 WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
276 WINED3D_SM5_OP_STORE_STRUCTURED = 0xa8,
277 WINED3D_SM5_OP_ATOMIC_AND = 0xa9,
278 WINED3D_SM5_OP_ATOMIC_OR = 0xaa,
279 WINED3D_SM5_OP_ATOMIC_XOR = 0xab,
280 WINED3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
281 WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
282 WINED3D_SM5_OP_ATOMIC_IMAX = 0xae,
283 WINED3D_SM5_OP_ATOMIC_IMIN = 0xaf,
284 WINED3D_SM5_OP_ATOMIC_UMAX = 0xb0,
285 WINED3D_SM5_OP_ATOMIC_UMIN = 0xb1,
286 WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
287 WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
288 WINED3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
289 WINED3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
290 WINED3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
291 WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
292 WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
293 WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
294 WINED3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
295 WINED3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
296 WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
297 WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
298 WINED3D_SM5_OP_SYNC = 0xbe,
299 WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
302 enum wined3d_sm4_register_type
304 WINED3D_SM4_RT_TEMP = 0x00,
305 WINED3D_SM4_RT_INPUT = 0x01,
306 WINED3D_SM4_RT_OUTPUT = 0x02,
307 WINED3D_SM4_RT_INDEXABLE_TEMP = 0x03,
308 WINED3D_SM4_RT_IMMCONST = 0x04,
309 WINED3D_SM4_RT_SAMPLER = 0x06,
310 WINED3D_SM4_RT_RESOURCE = 0x07,
311 WINED3D_SM4_RT_CONSTBUFFER = 0x08,
312 WINED3D_SM4_RT_IMMCONSTBUFFER = 0x09,
313 WINED3D_SM4_RT_PRIMID = 0x0b,
314 WINED3D_SM4_RT_DEPTHOUT = 0x0c,
315 WINED3D_SM4_RT_NULL = 0x0d,
316 WINED3D_SM4_RT_OMASK = 0x0f,
317 WINED3D_SM5_RT_STREAM = 0x10,
318 WINED3D_SM5_RT_FUNCTION_BODY = 0x11,
319 WINED3D_SM5_RT_FUNCTION_POINTER = 0x13,
320 WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
321 WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
322 WINED3D_SM5_RT_JOIN_INSTANCE_ID = 0x18,
323 WINED3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
324 WINED3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
325 WINED3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
326 WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
327 WINED3D_SM5_RT_UAV = 0x1e,
328 WINED3D_SM5_RT_SHARED_MEMORY = 0x1f,
329 WINED3D_SM5_RT_THREAD_ID = 0x20,
330 WINED3D_SM5_RT_THREAD_GROUP_ID = 0x21,
331 WINED3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
332 WINED3D_SM5_RT_COVERAGE = 0x23,
333 WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
334 WINED3D_SM5_RT_GS_INSTANCE_ID = 0x25,
337 enum wined3d_sm4_output_primitive_type
339 WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
340 WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
341 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
344 enum wined3d_sm4_input_primitive_type
346 WINED3D_SM4_INPUT_PT_POINT = 0x01,
347 WINED3D_SM4_INPUT_PT_LINE = 0x02,
348 WINED3D_SM4_INPUT_PT_TRIANGLE = 0x03,
349 WINED3D_SM4_INPUT_PT_LINEADJ = 0x06,
350 WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07,
351 WINED3D_SM5_INPUT_PT_PATCH1 = 0x08,
352 WINED3D_SM5_INPUT_PT_PATCH2 = 0x09,
353 WINED3D_SM5_INPUT_PT_PATCH3 = 0x0a,
354 WINED3D_SM5_INPUT_PT_PATCH4 = 0x0b,
355 WINED3D_SM5_INPUT_PT_PATCH5 = 0x0c,
356 WINED3D_SM5_INPUT_PT_PATCH6 = 0x0d,
357 WINED3D_SM5_INPUT_PT_PATCH7 = 0x0e,
358 WINED3D_SM5_INPUT_PT_PATCH8 = 0x0f,
359 WINED3D_SM5_INPUT_PT_PATCH9 = 0x10,
360 WINED3D_SM5_INPUT_PT_PATCH10 = 0x11,
361 WINED3D_SM5_INPUT_PT_PATCH11 = 0x12,
362 WINED3D_SM5_INPUT_PT_PATCH12 = 0x13,
363 WINED3D_SM5_INPUT_PT_PATCH13 = 0x14,
364 WINED3D_SM5_INPUT_PT_PATCH14 = 0x15,
365 WINED3D_SM5_INPUT_PT_PATCH15 = 0x16,
366 WINED3D_SM5_INPUT_PT_PATCH16 = 0x17,
367 WINED3D_SM5_INPUT_PT_PATCH17 = 0x18,
368 WINED3D_SM5_INPUT_PT_PATCH18 = 0x19,
369 WINED3D_SM5_INPUT_PT_PATCH19 = 0x1a,
370 WINED3D_SM5_INPUT_PT_PATCH20 = 0x1b,
371 WINED3D_SM5_INPUT_PT_PATCH21 = 0x1c,
372 WINED3D_SM5_INPUT_PT_PATCH22 = 0x1d,
373 WINED3D_SM5_INPUT_PT_PATCH23 = 0x1e,
374 WINED3D_SM5_INPUT_PT_PATCH24 = 0x1f,
375 WINED3D_SM5_INPUT_PT_PATCH25 = 0x20,
376 WINED3D_SM5_INPUT_PT_PATCH26 = 0x21,
377 WINED3D_SM5_INPUT_PT_PATCH27 = 0x22,
378 WINED3D_SM5_INPUT_PT_PATCH28 = 0x23,
379 WINED3D_SM5_INPUT_PT_PATCH29 = 0x24,
380 WINED3D_SM5_INPUT_PT_PATCH30 = 0x25,
381 WINED3D_SM5_INPUT_PT_PATCH31 = 0x26,
382 WINED3D_SM5_INPUT_PT_PATCH32 = 0x27,
385 enum wined3d_sm4_swizzle_type
387 WINED3D_SM4_SWIZZLE_NONE = 0x0,
388 WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
389 WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
392 enum wined3d_sm4_immconst_type
394 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
395 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
398 enum wined3d_sm4_resource_type
400 WINED3D_SM4_RESOURCE_BUFFER = 0x1,
401 WINED3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
402 WINED3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
403 WINED3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
404 WINED3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
405 WINED3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
406 WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
407 WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
408 WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
409 WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
412 enum wined3d_sm4_data_type
414 WINED3D_SM4_DATA_UNORM = 0x1,
415 WINED3D_SM4_DATA_SNORM = 0x2,
416 WINED3D_SM4_DATA_INT = 0x3,
417 WINED3D_SM4_DATA_UINT = 0x4,
418 WINED3D_SM4_DATA_FLOAT = 0x5,
421 enum wined3d_sm4_sampler_mode
423 WINED3D_SM4_SAMPLER_DEFAULT = 0x0,
424 WINED3D_SM4_SAMPLER_COMPARISON = 0x1,
427 enum wined3d_sm4_shader_data_type
429 WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
430 WINED3D_SM4_SHADER_DATA_MESSAGE = 0x4,
433 struct wined3d_shader_src_param_entry
435 struct list entry;
436 struct wined3d_shader_src_param param;
439 struct wined3d_sm4_data
441 struct wined3d_shader_version shader_version;
442 const DWORD *start, *end;
444 unsigned int output_map[MAX_REG_OUTPUT];
446 struct wined3d_shader_src_param src_param[5];
447 struct wined3d_shader_dst_param dst_param[2];
448 struct list src_free;
449 struct list src;
450 struct wined3d_shader_immediate_constant_buffer icb;
453 struct wined3d_sm4_opcode_info
455 enum wined3d_sm4_opcode opcode;
456 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
457 const char *dst_info;
458 const char *src_info;
459 void (*read_opcode_func)(struct wined3d_shader_instruction *ins,
460 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
461 struct wined3d_sm4_data *priv);
464 static const enum wined3d_primitive_type output_primitive_type_table[] =
466 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
467 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
468 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
469 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
470 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
471 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
474 static const enum wined3d_primitive_type input_primitive_type_table[] =
476 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
477 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
478 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
479 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
480 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
481 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
482 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
483 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
486 static const enum wined3d_shader_resource_type resource_type_table[] =
488 /* 0 */ WINED3D_SHADER_RESOURCE_NONE,
489 /* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER,
490 /* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D,
491 /* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D,
492 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
493 /* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D,
494 /* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
495 /* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
496 /* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
497 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
498 /* WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
501 static const enum wined3d_data_type data_type_table[] =
503 /* 0 */ WINED3D_DATA_FLOAT,
504 /* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM,
505 /* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM,
506 /* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT,
507 /* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT,
508 /* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
511 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
512 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
513 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
514 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
516 static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *ins,
517 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
518 struct wined3d_sm4_data *priv)
520 shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UINT, &priv->src_param[0]);
521 ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ?
522 WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z;
525 static void shader_sm4_read_shader_data(struct wined3d_shader_instruction *ins,
526 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
527 struct wined3d_sm4_data *priv)
529 enum wined3d_sm4_shader_data_type type;
530 unsigned int icb_size;
532 type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT;
533 if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
535 FIXME("Ignoring shader data type %#x.\n", type);
536 ins->handler_idx = WINED3DSIH_NOP;
537 return;
540 ++tokens;
541 icb_size = token_count - 1;
542 if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
544 FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
545 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
546 return;
549 priv->icb.vec4_count = icb_size / 4;
550 memcpy(priv->icb.data, tokens, sizeof(*tokens) * icb_size);
551 ins->declaration.icb = &priv->icb;
554 static void shader_sm4_read_dcl_resource(struct wined3d_shader_instruction *ins,
555 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
556 struct wined3d_sm4_data *priv)
558 enum wined3d_sm4_resource_type resource_type;
559 enum wined3d_sm4_data_type data_type;
560 enum wined3d_data_type reg_data_type;
561 DWORD components;
563 resource_type = (opcode_token & WINED3D_SM4_RESOURCE_TYPE_MASK) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT;
564 if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
566 FIXME("Unhandled resource type %#x.\n", resource_type);
567 ins->declaration.semantic.resource_type = WINED3D_SHADER_RESOURCE_NONE;
569 else
571 ins->declaration.semantic.resource_type = resource_type_table[resource_type];
573 reg_data_type = opcode == WINED3D_SM4_OP_DCL_RESOURCE ? WINED3D_DATA_RESOURCE : WINED3D_DATA_UAV;
574 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], reg_data_type, &ins->declaration.semantic.reg);
576 components = *tokens++;
577 if ((components & 0xfff0) != (components & 0xf) * 0x1110)
578 FIXME("Components (%#x) have different data types.\n", components);
579 data_type = components & 0xf;
581 if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
583 FIXME("Unhandled data type %#x.\n", data_type);
584 ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT;
586 else
588 ins->declaration.semantic.resource_data_type = data_type_table[data_type];
591 if (reg_data_type == WINED3D_DATA_UAV)
592 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
595 static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instruction *ins,
596 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
597 struct wined3d_sm4_data *priv)
599 shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.src);
600 if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
601 ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
604 static void shader_sm4_read_dcl_sampler(struct wined3d_shader_instruction *ins,
605 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
606 struct wined3d_sm4_data *priv)
608 ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT;
609 if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON)
610 FIXME("Unhandled sampler mode %#x.\n", ins->flags);
611 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_SAMPLER, &ins->declaration.dst);
614 static void shader_sm4_read_dcl_index_range(struct wined3d_shader_instruction *ins,
615 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
616 struct wined3d_sm4_data *priv)
618 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE,
619 &ins->declaration.index_range.first_register);
620 ins->declaration.index_range.last_register = *tokens;
623 static void shader_sm4_read_dcl_output_topology(struct wined3d_shader_instruction *ins,
624 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
625 struct wined3d_sm4_data *priv)
627 enum wined3d_sm4_output_primitive_type primitive_type;
629 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
630 if (primitive_type >= ARRAY_SIZE(output_primitive_type_table))
631 ins->declaration.primitive_type.type = WINED3D_PT_UNDEFINED;
632 else
633 ins->declaration.primitive_type.type = output_primitive_type_table[primitive_type];
635 if (ins->declaration.primitive_type.type == WINED3D_PT_UNDEFINED)
636 FIXME("Unhandled output primitive type %#x.\n", primitive_type);
639 static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instruction *ins,
640 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
641 struct wined3d_sm4_data *priv)
643 enum wined3d_sm4_input_primitive_type primitive_type;
645 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
646 if (WINED3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= WINED3D_SM5_INPUT_PT_PATCH32)
648 ins->declaration.primitive_type.type = WINED3D_PT_PATCH;
649 ins->declaration.primitive_type.patch_vertex_count = primitive_type - WINED3D_SM5_INPUT_PT_PATCH1 + 1;
651 else if (primitive_type >= ARRAY_SIZE(input_primitive_type_table))
653 ins->declaration.primitive_type.type = WINED3D_PT_UNDEFINED;
655 else
657 ins->declaration.primitive_type.type = input_primitive_type_table[primitive_type];
660 if (ins->declaration.primitive_type.type == WINED3D_PT_UNDEFINED)
661 FIXME("Unhandled input primitive type %#x.\n", primitive_type);
664 static void shader_sm4_read_declaration_count(struct wined3d_shader_instruction *ins,
665 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
666 struct wined3d_sm4_data *priv)
668 ins->declaration.count = *tokens;
671 static void shader_sm4_read_declaration_dst(struct wined3d_shader_instruction *ins,
672 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
673 struct wined3d_sm4_data *priv)
675 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.dst);
678 static void shader_sm4_read_declaration_register_semantic(struct wined3d_shader_instruction *ins,
679 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
680 struct wined3d_sm4_data *priv)
682 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT,
683 &ins->declaration.register_semantic.reg);
684 ins->declaration.register_semantic.sysval_semantic = *tokens;
687 static void shader_sm4_read_dcl_input_ps(struct wined3d_shader_instruction *ins,
688 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
689 struct wined3d_sm4_data *priv)
691 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
692 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.dst);
695 static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction *ins,
696 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
697 struct wined3d_sm4_data *priv)
699 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
700 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT,
701 &ins->declaration.register_semantic.reg);
702 ins->declaration.register_semantic.sysval_semantic = *tokens;
705 static void shader_sm4_read_dcl_indexable_temp(struct wined3d_shader_instruction *ins,
706 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
707 struct wined3d_sm4_data *priv)
709 ins->declaration.indexable_temp.register_idx = *tokens++;
710 ins->declaration.indexable_temp.register_size = *tokens++;
711 ins->declaration.indexable_temp.component_count = *tokens;
714 static void shader_sm4_read_dcl_global_flags(struct wined3d_shader_instruction *ins,
715 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
716 struct wined3d_sm4_data *priv)
718 ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
721 static void shader_sm5_read_fcall(struct wined3d_shader_instruction *ins,
722 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
723 struct wined3d_sm4_data *priv)
725 priv->src_param[0].reg.u.fp_body_idx = *tokens++;
726 shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE, &priv->src_param[0]);
729 static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins,
730 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
731 struct wined3d_sm4_data *priv)
733 ins->declaration.index = *tokens;
736 static void shader_sm5_read_dcl_function_table(struct wined3d_shader_instruction *ins,
737 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
738 struct wined3d_sm4_data *priv)
740 ins->declaration.index = *tokens++;
741 FIXME("Ignoring set of function bodies (count %u).\n", *tokens);
744 static void shader_sm5_read_dcl_interface(struct wined3d_shader_instruction *ins,
745 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
746 struct wined3d_sm4_data *priv)
748 ins->declaration.fp.index = *tokens++;
749 ins->declaration.fp.body_count = *tokens++;
750 ins->declaration.fp.array_size = *tokens >> WINED3D_SM5_FP_ARRAY_SIZE_SHIFT;
751 ins->declaration.fp.table_count = *tokens++ & WINED3D_SM5_FP_TABLE_COUNT_MASK;
752 FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count);
755 static void shader_sm5_read_control_point_count(struct wined3d_shader_instruction *ins,
756 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
757 struct wined3d_sm4_data *priv)
759 ins->declaration.count = (opcode_token & WINED3D_SM5_CONTROL_POINT_COUNT_MASK)
760 >> WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT;
763 static void shader_sm5_read_dcl_tessellator_domain(struct wined3d_shader_instruction *ins,
764 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
765 struct wined3d_sm4_data *priv)
767 ins->declaration.tessellator_domain = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
768 >> WINED3D_SM5_TESSELLATOR_SHIFT;
771 static void shader_sm5_read_dcl_tessellator_partitioning(struct wined3d_shader_instruction *ins,
772 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
773 struct wined3d_sm4_data *priv)
775 ins->declaration.tessellator_partitioning = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
776 >> WINED3D_SM5_TESSELLATOR_SHIFT;
779 static void shader_sm5_read_dcl_tessellator_output_primitive(struct wined3d_shader_instruction *ins,
780 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
781 struct wined3d_sm4_data *priv)
783 ins->declaration.tessellator_output_primitive = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
784 >> WINED3D_SM5_TESSELLATOR_SHIFT;
787 static void shader_sm5_read_dcl_hs_max_tessfactor(struct wined3d_shader_instruction *ins,
788 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
789 struct wined3d_sm4_data *priv)
791 ins->declaration.max_tessellation_factor = *(float *)tokens;
794 static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction *ins,
795 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
796 struct wined3d_sm4_data *priv)
798 ins->declaration.thread_group_size.x = *tokens++;
799 ins->declaration.thread_group_size.y = *tokens++;
800 ins->declaration.thread_group_size.z = *tokens++;
803 static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
804 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
805 struct wined3d_sm4_data *priv)
807 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UAV, &ins->declaration.dst);
808 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
811 static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction *ins,
812 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
813 struct wined3d_sm4_data *priv)
815 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UAV,
816 &ins->declaration.structured_resource.reg);
817 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
818 ins->declaration.structured_resource.byte_stride = *tokens;
819 if (ins->declaration.structured_resource.byte_stride % 4)
820 FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
823 static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
824 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
825 struct wined3d_sm4_data *priv)
827 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
828 ins->declaration.tgsm_raw.byte_count = *tokens;
829 if (ins->declaration.tgsm_raw.byte_count % 4)
830 FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count);
833 static void shader_sm5_read_dcl_tgsm_structured(struct wined3d_shader_instruction *ins,
834 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
835 struct wined3d_sm4_data *priv)
837 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT,
838 &ins->declaration.tgsm_structured.reg);
839 ins->declaration.tgsm_structured.byte_stride = *tokens++;
840 ins->declaration.tgsm_structured.structure_count = *tokens;
841 if (ins->declaration.tgsm_structured.byte_stride % 4)
842 FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.tgsm_structured.byte_stride);
845 static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins,
846 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
847 struct wined3d_sm4_data *priv)
849 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE,
850 &ins->declaration.structured_resource.reg);
851 ins->declaration.structured_resource.byte_stride = *tokens;
852 if (ins->declaration.structured_resource.byte_stride % 4)
853 FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
856 static void shader_sm5_read_dcl_resource_raw(struct wined3d_shader_instruction *ins,
857 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
858 struct wined3d_sm4_data *priv)
860 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE, &ins->declaration.dst);
863 static void shader_sm5_read_sync(struct wined3d_shader_instruction *ins,
864 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
865 struct wined3d_sm4_data *priv)
867 ins->flags = (opcode_token & WINED3D_SM5_SYNC_FLAGS_MASK) >> WINED3D_SM5_SYNC_FLAGS_SHIFT;
871 * f -> WINED3D_DATA_FLOAT
872 * i -> WINED3D_DATA_INT
873 * u -> WINED3D_DATA_UINT
874 * O -> WINED3D_DATA_OPAQUE
875 * R -> WINED3D_DATA_RESOURCE
876 * S -> WINED3D_DATA_SAMPLER
877 * U -> WINED3D_DATA_UAV
879 static const struct wined3d_sm4_opcode_info opcode_table[] =
881 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "f", "ff"},
882 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "u", "uu"},
883 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
884 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u",
885 shader_sm4_read_conditional_op},
886 {WINED3D_SM4_OP_CASE, WINED3DSIH_CASE, "", "u"},
887 {WINED3D_SM4_OP_CONTINUE, WINED3DSIH_CONTINUE, "", ""},
888 {WINED3D_SM4_OP_CONTINUEC, WINED3DSIH_CONTINUEP, "", "u",
889 shader_sm4_read_conditional_op},
890 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
891 {WINED3D_SM4_OP_DEFAULT, WINED3DSIH_DEFAULT, "", ""},
892 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
893 {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
894 {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u"},
895 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"},
896 {WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"},
897 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"},
898 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "f", "ff"},
899 {WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
900 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
901 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
902 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
903 {WINED3D_SM4_OP_ENDSWITCH, WINED3DSIH_ENDSWITCH, "", ""},
904 {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "u", "ff"},
905 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "f", "f"},
906 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "f", "f"},
907 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "i", "f"},
908 {WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "u", "f"},
909 {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "u", "ff"},
910 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "i", "ii"},
911 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "u",
912 shader_sm4_read_conditional_op},
913 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "u", "ii"},
914 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "u", "ii"},
915 {WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "u", "ii"},
916 {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "i", "iii"},
917 {WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "i", "ii"},
918 {WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "i", "ii"},
919 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "ii", "ii"},
920 {WINED3D_SM4_OP_INE, WINED3DSIH_INE, "u", "ii"},
921 {WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "i", "i"},
922 {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "i", "ii"},
923 {WINED3D_SM4_OP_ISHR, WINED3DSIH_ISHR, "i", "ii"},
924 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "f", "i"},
925 {WINED3D_SM4_OP_LABEL, WINED3DSIH_LABEL, "", "O"},
926 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "u", "iR"},
927 {WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "u", "iRi"},
928 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "f", "f"},
929 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
930 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "u", "ff"},
931 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "f", "fff"},
932 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "f", "ff"},
933 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "f", "ff"},
934 {WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
935 shader_sm4_read_shader_data},
936 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "f", "f"},
937 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "f", "uff"},
938 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "f", "ff"},
939 {WINED3D_SM4_OP_NE, WINED3DSIH_NE, "u", "ff"},
940 {WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "u", "u"},
941 {WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"},
942 {WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"},
943 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
944 {WINED3D_SM4_OP_RETC, WINED3DSIH_RETP, "", "u",
945 shader_sm4_read_conditional_op},
946 {WINED3D_SM4_OP_ROUND_NE, WINED3DSIH_ROUND_NE, "f", "f"},
947 {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"},
948 {WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"},
949 {WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "f", "f"},
950 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "f", "f"},
951 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "u", "fRS"},
952 {WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "f", "fRSf"},
953 {WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
954 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "u", "fRSf"},
955 {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "u", "fRSff"},
956 {WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "u", "fRSf"},
957 {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "f", "f"},
958 {WINED3D_SM4_OP_SWITCH, WINED3DSIH_SWITCH, "", "u"},
959 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "ff", "f"},
960 {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
961 {WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
962 {WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
963 {WINED3D_SM4_OP_UMUL, WINED3DSIH_UMUL, "uu", "uu"},
964 {WINED3D_SM4_OP_UMAX, WINED3DSIH_UMAX, "u", "uu"},
965 {WINED3D_SM4_OP_UMIN, WINED3DSIH_UMIN, "u", "uu"},
966 {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
967 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
968 {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
969 {WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", "",
970 shader_sm4_read_dcl_resource},
971 {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", "",
972 shader_sm4_read_dcl_constant_buffer},
973 {WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", "",
974 shader_sm4_read_dcl_sampler},
975 {WINED3D_SM4_OP_DCL_INDEX_RANGE, WINED3DSIH_DCL_INDEX_RANGE, "", "",
976 shader_sm4_read_dcl_index_range},
977 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
978 shader_sm4_read_dcl_output_topology},
979 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", "",
980 shader_sm4_read_dcl_input_primitive},
981 {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", "",
982 shader_sm4_read_declaration_count},
983 {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", "",
984 shader_sm4_read_declaration_dst},
985 {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", "",
986 shader_sm4_read_declaration_register_semantic},
987 {WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", "",
988 shader_sm4_read_declaration_register_semantic},
989 {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", "",
990 shader_sm4_read_dcl_input_ps},
991 {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", "",
992 shader_sm4_read_declaration_register_semantic},
993 {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", "",
994 shader_sm4_read_dcl_input_ps_siv},
995 {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", "",
996 shader_sm4_read_declaration_dst},
997 {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", "",
998 shader_sm4_read_declaration_register_semantic},
999 {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", "",
1000 shader_sm4_read_declaration_count},
1001 {WINED3D_SM4_OP_DCL_INDEXABLE_TEMP, WINED3DSIH_DCL_INDEXABLE_TEMP, "", "",
1002 shader_sm4_read_dcl_indexable_temp},
1003 {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "",
1004 shader_sm4_read_dcl_global_flags},
1005 {WINED3D_SM4_OP_LOD, WINED3DSIH_LOD, "f", "fRS"},
1006 {WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
1007 {WINED3D_SM4_OP_SAMPLE_POS, WINED3DSIH_SAMPLE_POS, "f", "Ru"},
1008 {WINED3D_SM4_OP_SAMPLE_INFO, WINED3DSIH_SAMPLE_INFO, "f", "R"},
1009 {WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
1010 {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
1011 {WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
1012 {WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""},
1013 {WINED3D_SM5_OP_EMIT_STREAM, WINED3DSIH_EMIT_STREAM, "", "f"},
1014 {WINED3D_SM5_OP_CUT_STREAM, WINED3DSIH_CUT_STREAM, "", "f"},
1015 {WINED3D_SM5_OP_FCALL, WINED3DSIH_FCALL, "", "O",
1016 shader_sm5_read_fcall},
1017 {WINED3D_SM5_OP_BUFINFO, WINED3DSIH_BUFINFO, "i", "U"},
1018 {WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
1019 {WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
1020 {WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
1021 {WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
1022 {WINED3D_SM5_OP_GATHER4_C, WINED3DSIH_GATHER4_C, "f", "fRSf"},
1023 {WINED3D_SM5_OP_GATHER4_PO, WINED3DSIH_GATHER4_PO, "f", "fiRS"},
1024 {WINED3D_SM5_OP_GATHER4_PO_C, WINED3DSIH_GATHER4_PO_C, "f", "fiRSf"},
1025 {WINED3D_SM5_OP_RCP, WINED3DSIH_RCP, "f", "f"},
1026 {WINED3D_SM5_OP_F32TOF16, WINED3DSIH_F32TOF16, "u", "f"},
1027 {WINED3D_SM5_OP_F16TOF32, WINED3DSIH_F16TOF32, "f", "u"},
1028 {WINED3D_SM5_OP_COUNTBITS, WINED3DSIH_COUNTBITS, "u", "u"},
1029 {WINED3D_SM5_OP_FIRSTBIT_HI, WINED3DSIH_FIRSTBIT_HI, "u", "u"},
1030 {WINED3D_SM5_OP_FIRSTBIT_LO, WINED3DSIH_FIRSTBIT_LO, "u", "u"},
1031 {WINED3D_SM5_OP_FIRSTBIT_SHI, WINED3DSIH_FIRSTBIT_SHI, "u", "i"},
1032 {WINED3D_SM5_OP_UBFE, WINED3DSIH_UBFE, "u", "iiu"},
1033 {WINED3D_SM5_OP_IBFE, WINED3DSIH_IBFE, "i", "iii"},
1034 {WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"},
1035 {WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"},
1036 {WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"},
1037 {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "O"},
1038 {WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "",
1039 shader_sm5_read_dcl_function_body},
1040 {WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "",
1041 shader_sm5_read_dcl_function_table},
1042 {WINED3D_SM5_OP_DCL_INTERFACE, WINED3DSIH_DCL_INTERFACE, "", "",
1043 shader_sm5_read_dcl_interface},
1044 {WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
1045 shader_sm5_read_control_point_count},
1046 {WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
1047 shader_sm5_read_control_point_count},
1048 {WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
1049 shader_sm5_read_dcl_tessellator_domain},
1050 {WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
1051 shader_sm5_read_dcl_tessellator_partitioning},
1052 {WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
1053 shader_sm5_read_dcl_tessellator_output_primitive},
1054 {WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
1055 shader_sm5_read_dcl_hs_max_tessfactor},
1056 {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
1057 shader_sm4_read_declaration_count},
1058 {WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
1059 shader_sm4_read_declaration_count},
1060 {WINED3D_SM5_OP_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP, "", "",
1061 shader_sm5_read_dcl_thread_group},
1062 {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
1063 shader_sm4_read_dcl_resource},
1064 {WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
1065 shader_sm5_read_dcl_uav_raw},
1066 {WINED3D_SM5_OP_DCL_UAV_STRUCTURED, WINED3DSIH_DCL_UAV_STRUCTURED, "", "",
1067 shader_sm5_read_dcl_uav_structured},
1068 {WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
1069 shader_sm5_read_dcl_tgsm_raw},
1070 {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",
1071 shader_sm5_read_dcl_tgsm_structured},
1072 {WINED3D_SM5_OP_DCL_RESOURCE_RAW, WINED3DSIH_DCL_RESOURCE_RAW, "", "",
1073 shader_sm5_read_dcl_resource_raw},
1074 {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
1075 shader_sm5_read_dcl_resource_structured},
1076 {WINED3D_SM5_OP_LD_UAV_TYPED, WINED3DSIH_LD_UAV_TYPED, "u", "iU"},
1077 {WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "U", "iu"},
1078 {WINED3D_SM5_OP_LD_RAW, WINED3DSIH_LD_RAW, "u", "iU"},
1079 {WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
1080 {WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "iiR"},
1081 {WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
1082 {WINED3D_SM5_OP_ATOMIC_AND, WINED3DSIH_ATOMIC_AND, "U", "iu"},
1083 {WINED3D_SM5_OP_ATOMIC_OR, WINED3DSIH_ATOMIC_OR, "U", "iu"},
1084 {WINED3D_SM5_OP_ATOMIC_XOR, WINED3DSIH_ATOMIC_XOR, "U", "iu"},
1085 {WINED3D_SM5_OP_ATOMIC_CMP_STORE, WINED3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
1086 {WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
1087 {WINED3D_SM5_OP_ATOMIC_IMAX, WINED3DSIH_ATOMIC_IMAX, "U", "ii"},
1088 {WINED3D_SM5_OP_ATOMIC_IMIN, WINED3DSIH_ATOMIC_IMIN, "U", "ii"},
1089 {WINED3D_SM5_OP_ATOMIC_UMAX, WINED3DSIH_ATOMIC_UMAX, "U", "iu"},
1090 {WINED3D_SM5_OP_ATOMIC_UMIN, WINED3DSIH_ATOMIC_UMIN, "U", "iu"},
1091 {WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
1092 {WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
1093 {WINED3D_SM5_OP_IMM_ATOMIC_IADD, WINED3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
1094 {WINED3D_SM5_OP_IMM_ATOMIC_AND, WINED3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
1095 {WINED3D_SM5_OP_IMM_ATOMIC_OR, WINED3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
1096 {WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
1097 {WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
1098 {WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
1099 {WINED3D_SM5_OP_IMM_ATOMIC_IMAX, WINED3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
1100 {WINED3D_SM5_OP_IMM_ATOMIC_IMIN, WINED3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
1101 {WINED3D_SM5_OP_IMM_ATOMIC_UMAX, WINED3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
1102 {WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
1103 {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
1104 shader_sm5_read_sync},
1105 {WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "",
1106 shader_sm4_read_declaration_count},
1109 static const enum wined3d_shader_register_type register_type_table[] =
1111 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
1112 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
1113 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
1114 /* WINED3D_SM4_RT_INDEXABLE_TEMP */ WINED3DSPR_IDXTEMP,
1115 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
1116 /* UNKNOWN */ ~0u,
1117 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
1118 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
1119 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
1120 /* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER,
1121 /* UNKNOWN */ ~0u,
1122 /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
1123 /* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
1124 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
1125 /* UNKNOWN */ ~0u,
1126 /* WINED3D_SM4_RT_OMASK */ WINED3DSPR_SAMPLEMASK,
1127 /* WINED3D_SM5_RT_STREAM */ WINED3DSPR_STREAM,
1128 /* WINED3D_SM5_RT_FUNCTION_BODY */ WINED3DSPR_FUNCTIONBODY,
1129 /* UNKNOWN */ ~0u,
1130 /* WINED3D_SM5_RT_FUNCTION_POINTER */ WINED3DSPR_FUNCTIONPOINTER,
1131 /* UNKNOWN */ ~0u,
1132 /* UNKNOWN */ ~0u,
1133 /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ WINED3DSPR_OUTPOINTID,
1134 /* WINED3D_SM5_RT_FORK_INSTANCE_ID */ WINED3DSPR_FORKINSTID,
1135 /* WINED3D_SM5_RT_JOIN_INSTANCE_ID */ WINED3DSPR_JOININSTID,
1136 /* WINED3D_SM5_RT_INPUT_CONTROL_POINT */ WINED3DSPR_INCONTROLPOINT,
1137 /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT */ WINED3DSPR_OUTCONTROLPOINT,
1138 /* WINED3D_SM5_RT_PATCH_CONSTANT_DATA */ WINED3DSPR_PATCHCONST,
1139 /* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD,
1140 /* UNKNOWN */ ~0u,
1141 /* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
1142 /* WINED3D_SM5_RT_SHARED_MEMORY */ WINED3DSPR_GROUPSHAREDMEM,
1143 /* WINED3D_SM5_RT_THREAD_ID */ WINED3DSPR_THREADID,
1144 /* WINED3D_SM5_RT_THREAD_GROUP_ID */ WINED3DSPR_THREADGROUPID,
1145 /* WINED3D_SM5_RT_LOCAL_THREAD_ID */ WINED3DSPR_LOCALTHREADID,
1146 /* WINED3D_SM5_RT_COVERAGE */ WINED3DSPR_COVERAGE,
1147 /* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
1148 /* WINED3D_SM5_RT_GS_INSTANCE_ID */ WINED3DSPR_GSINSTID,
1151 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
1153 unsigned int i;
1155 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
1157 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
1160 return NULL;
1163 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
1165 switch (priv->shader_version.type)
1167 case WINED3D_SHADER_TYPE_PIXEL:
1168 if (reg->type == WINED3DSPR_OUTPUT)
1170 unsigned int reg_idx = reg->idx[0].offset;
1172 if (reg_idx >= ARRAY_SIZE(priv->output_map))
1174 ERR("Invalid output index %u.\n", reg_idx);
1175 break;
1178 reg->type = WINED3DSPR_COLOROUT;
1179 reg->idx[0].offset = priv->output_map[reg_idx];
1181 break;
1183 default:
1184 break;
1188 static enum wined3d_data_type map_data_type(char t)
1190 switch (t)
1192 case 'f':
1193 return WINED3D_DATA_FLOAT;
1194 case 'i':
1195 return WINED3D_DATA_INT;
1196 case 'u':
1197 return WINED3D_DATA_UINT;
1198 case 'O':
1199 return WINED3D_DATA_OPAQUE;
1200 case 'R':
1201 return WINED3D_DATA_RESOURCE;
1202 case 'S':
1203 return WINED3D_DATA_SAMPLER;
1204 case 'U':
1205 return WINED3D_DATA_UAV;
1206 default:
1207 ERR("Invalid data type '%c'.\n", t);
1208 return WINED3D_DATA_FLOAT;
1212 static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
1213 const struct wined3d_shader_signature *output_signature)
1215 DWORD version_token, token_count;
1216 struct wined3d_sm4_data *priv;
1217 unsigned int i;
1219 if (byte_code_size / sizeof(*byte_code) < 2)
1221 WARN("Invalid byte code size %lu.\n", (long)byte_code_size);
1222 return NULL;
1225 version_token = byte_code[0];
1226 TRACE("Version: 0x%08x.\n", version_token);
1227 token_count = byte_code[1];
1228 TRACE("Token count: %u.\n", token_count);
1230 if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count)
1232 WARN("Invalid token count %u.\n", token_count);
1233 return NULL;
1236 if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
1238 ERR("Failed to allocate private data\n");
1239 return NULL;
1242 priv->start = &byte_code[2];
1243 priv->end = &byte_code[token_count];
1245 switch (version_token >> 16)
1247 case WINED3D_SM4_PS:
1248 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
1249 break;
1251 case WINED3D_SM4_VS:
1252 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
1253 break;
1255 case WINED3D_SM4_GS:
1256 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
1257 break;
1259 case WINED3D_SM5_HS:
1260 priv->shader_version.type = WINED3D_SHADER_TYPE_HULL;
1261 break;
1263 case WINED3D_SM5_DS:
1264 priv->shader_version.type = WINED3D_SHADER_TYPE_DOMAIN;
1265 break;
1267 case WINED3D_SM5_CS:
1268 priv->shader_version.type = WINED3D_SHADER_TYPE_COMPUTE;
1269 break;
1271 default:
1272 FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
1274 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
1275 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
1277 memset(priv->output_map, 0xff, sizeof(priv->output_map));
1278 for (i = 0; i < output_signature->element_count; ++i)
1280 struct wined3d_shader_signature_element *e = &output_signature->elements[i];
1282 if (e->register_idx >= ARRAY_SIZE(priv->output_map))
1284 WARN("Invalid output index %u.\n", e->register_idx);
1285 continue;
1288 priv->output_map[e->register_idx] = e->semantic_idx;
1291 list_init(&priv->src_free);
1292 list_init(&priv->src);
1294 return priv;
1297 static void shader_sm4_free(void *data)
1299 struct wined3d_shader_src_param_entry *e1, *e2;
1300 struct wined3d_sm4_data *priv = data;
1302 list_move_head(&priv->src_free, &priv->src);
1303 LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
1305 HeapFree(GetProcessHeap(), 0, e1);
1307 HeapFree(GetProcessHeap(), 0, priv);
1310 static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
1312 struct wined3d_shader_src_param_entry *e;
1313 struct list *elem;
1315 if (!list_empty(&priv->src_free))
1317 elem = list_head(&priv->src_free);
1318 list_remove(elem);
1320 else
1322 if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
1323 return NULL;
1324 elem = &e->entry;
1327 list_add_tail(&priv->src, elem);
1328 e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
1329 return &e->param;
1332 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
1334 struct wined3d_sm4_data *priv = data;
1336 *ptr = priv->start;
1337 *shader_version = priv->shader_version;
1340 static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
1341 DWORD addressing, struct wined3d_shader_register_index *reg_idx)
1343 if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
1345 struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
1347 if (!(reg_idx->rel_addr = rel_addr))
1349 ERR("Failed to get src param for relative addressing.\n");
1350 return FALSE;
1353 if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
1354 reg_idx->offset = *(*ptr)++;
1355 else
1356 reg_idx->offset = 0;
1357 shader_sm4_read_src_param(priv, ptr, end, WINED3D_DATA_INT, rel_addr);
1359 else
1361 reg_idx->rel_addr = NULL;
1362 reg_idx->offset = *(*ptr)++;
1365 return TRUE;
1368 static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
1369 enum wined3d_data_type data_type, struct wined3d_shader_register *param,
1370 enum wined3d_shader_src_modifier *modifier)
1372 enum wined3d_sm4_register_type register_type;
1373 DWORD token, order;
1375 if (*ptr >= end)
1377 WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
1378 return FALSE;
1380 token = *(*ptr)++;
1382 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
1383 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table)
1384 || register_type_table[register_type] == ~0u)
1386 FIXME("Unhandled register type %#x.\n", register_type);
1387 param->type = WINED3DSPR_TEMP;
1389 else
1391 param->type = register_type_table[register_type];
1393 param->data_type = data_type;
1395 if (token & WINED3D_SM4_REGISTER_MODIFIER)
1397 DWORD m;
1399 if (*ptr >= end)
1401 WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
1402 return FALSE;
1404 m = *(*ptr)++;
1406 switch (m)
1408 case 0x41:
1409 *modifier = WINED3DSPSM_NEG;
1410 break;
1412 case 0x81:
1413 *modifier = WINED3DSPSM_ABS;
1414 break;
1416 case 0xc1:
1417 *modifier = WINED3DSPSM_ABSNEG;
1418 break;
1420 default:
1421 FIXME("Skipping modifier 0x%08x.\n", m);
1422 *modifier = WINED3DSPSM_NONE;
1423 break;
1426 else
1428 *modifier = WINED3DSPSM_NONE;
1431 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
1433 if (order < 1)
1434 param->idx[0].offset = ~0U;
1435 else
1437 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
1438 if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
1440 ERR("Failed to read register index.\n");
1441 return FALSE;
1445 if (order < 2)
1446 param->idx[1].offset = ~0U;
1447 else
1449 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
1450 if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
1452 ERR("Failed to read register index.\n");
1453 return FALSE;
1457 if (order > 2)
1458 FIXME("Unhandled order %u.\n", order);
1460 if (register_type == WINED3D_SM4_RT_IMMCONST)
1462 enum wined3d_sm4_immconst_type immconst_type =
1463 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
1465 switch (immconst_type)
1467 case WINED3D_SM4_IMMCONST_SCALAR:
1468 param->immconst_type = WINED3D_IMMCONST_SCALAR;
1469 if (end - *ptr < 1)
1471 WARN("Invalid ptr %p, end %p.\n", *ptr, end);
1472 return FALSE;
1474 memcpy(param->u.immconst_data, *ptr, 1 * sizeof(DWORD));
1475 *ptr += 1;
1476 break;
1478 case WINED3D_SM4_IMMCONST_VEC4:
1479 param->immconst_type = WINED3D_IMMCONST_VEC4;
1480 if (end - *ptr < 4)
1482 WARN("Invalid ptr %p, end %p.\n", *ptr, end);
1483 return FALSE;
1485 memcpy(param->u.immconst_data, *ptr, 4 * sizeof(DWORD));
1486 *ptr += 4;
1487 break;
1489 default:
1490 FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
1491 break;
1495 map_register(priv, param);
1497 return TRUE;
1500 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
1501 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
1503 DWORD token;
1505 if (*ptr >= end)
1507 WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
1508 return FALSE;
1510 token = **ptr;
1512 if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
1514 ERR("Failed to read parameter.\n");
1515 return FALSE;
1518 if (src_param->reg.type == WINED3DSPR_IMMCONST)
1520 src_param->swizzle = WINED3DSP_NOSWIZZLE;
1522 else
1524 enum wined3d_sm4_swizzle_type swizzle_type =
1525 (token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
1527 switch (swizzle_type)
1529 case WINED3D_SM4_SWIZZLE_NONE:
1530 src_param->swizzle = WINED3DSP_NOSWIZZLE;
1531 break;
1533 case WINED3D_SM4_SWIZZLE_SCALAR:
1534 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
1535 src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
1536 break;
1538 case WINED3D_SM4_SWIZZLE_VEC4:
1539 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
1540 break;
1542 default:
1543 FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
1544 break;
1548 return TRUE;
1551 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
1552 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
1554 enum wined3d_shader_src_modifier modifier;
1555 DWORD token;
1557 if (*ptr >= end)
1559 WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
1560 return FALSE;
1562 token = **ptr;
1564 if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
1566 ERR("Failed to read parameter.\n");
1567 return FALSE;
1570 if (modifier != WINED3DSPSM_NONE)
1572 ERR("Invalid source modifier %#x on destination register.\n", modifier);
1573 return FALSE;
1576 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
1577 dst_param->modifiers = 0;
1578 dst_param->shift = 0;
1580 return TRUE;
1583 static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_shader_instruction *ins)
1585 static const DWORD recognized_bits = WINED3D_SM4_INSTRUCTION_MODIFIER
1586 | WINED3D_SM4_MODIFIER_AOFFIMMI
1587 | WINED3D_SM4_AOFFIMMI_U_MASK
1588 | WINED3D_SM4_AOFFIMMI_V_MASK
1589 | WINED3D_SM4_AOFFIMMI_W_MASK;
1591 if (modifier & ~recognized_bits)
1593 FIXME("Unhandled modifier 0x%08x.\n", modifier);
1595 else
1597 /* Bit fields are used for sign extension */
1598 struct
1600 int u : 4;
1601 int v : 4;
1602 int w : 4;
1604 aoffimmi;
1605 aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
1606 aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
1607 aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
1608 ins->texel_offset.u = aoffimmi.u;
1609 ins->texel_offset.v = aoffimmi.v;
1610 ins->texel_offset.w = aoffimmi.w;
1614 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
1616 const struct wined3d_sm4_opcode_info *opcode_info;
1617 DWORD opcode_token, opcode, previous_token;
1618 struct wined3d_sm4_data *priv = data;
1619 unsigned int i, len;
1620 SIZE_T remaining;
1621 const DWORD *p;
1623 list_move_head(&priv->src_free, &priv->src);
1625 if (*ptr >= priv->end)
1627 WARN("End of byte-code, failed to read opcode.\n");
1628 goto fail;
1630 remaining = priv->end - *ptr;
1632 opcode_token = *(*ptr)++;
1633 opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
1635 len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT);
1636 if (!len)
1638 if (remaining < 2)
1640 WARN("End of byte-code, failed to read length token.\n");
1641 goto fail;
1643 len = **ptr;
1645 if (!len || remaining < len)
1647 WARN("Read invalid length %u (remaining %lu).\n", len, remaining);
1648 goto fail;
1650 --len;
1652 if (TRACE_ON(d3d_bytecode))
1654 TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
1655 for (i = 0; i < len; ++i)
1657 TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
1659 TRACE_(d3d_bytecode)("]\n");
1662 if (!(opcode_info = get_opcode_info(opcode)))
1664 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
1665 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1666 *ptr += len;
1667 return;
1670 ins->handler_idx = opcode_info->handler_idx;
1671 ins->flags = 0;
1672 ins->coissue = 0;
1673 ins->predicate = NULL;
1674 ins->dst_count = strlen(opcode_info->dst_info);
1675 ins->dst = priv->dst_param;
1676 ins->src_count = strlen(opcode_info->src_info);
1677 ins->src = priv->src_param;
1678 memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
1680 p = *ptr;
1681 *ptr += len;
1683 if (opcode_info->read_opcode_func)
1685 opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, priv);
1687 else
1689 enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
1691 previous_token = opcode_token;
1692 while (previous_token & WINED3D_SM4_INSTRUCTION_MODIFIER && p != *ptr)
1693 shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
1695 ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT;
1697 if (ins->flags & WINED3D_SM4_INSTRUCTION_FLAG_SATURATE)
1699 ins->flags &= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE;
1700 instruction_dst_modifier = WINED3DSPDM_SATURATE;
1703 for (i = 0; i < ins->dst_count; ++i)
1705 if (!(shader_sm4_read_dst_param(priv, &p, *ptr, map_data_type(opcode_info->dst_info[i]),
1706 &priv->dst_param[i])))
1708 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1709 return;
1711 priv->dst_param[i].modifiers |= instruction_dst_modifier;
1714 for (i = 0; i < ins->src_count; ++i)
1716 if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]),
1717 &priv->src_param[i])))
1719 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1720 return;
1725 return;
1727 fail:
1728 *ptr = priv->end;
1729 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1730 return;
1733 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
1735 struct wined3d_sm4_data *priv = data;
1736 return *ptr == priv->end;
1739 const struct wined3d_shader_frontend sm4_shader_frontend =
1741 shader_sm4_init,
1742 shader_sm4_free,
1743 shader_sm4_read_header,
1744 shader_sm4_read_instruction,
1745 shader_sm4_is_end,