2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
43 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
48 || IsEqualGUID(riid
, &IID_ID3D10Device
)
49 || IsEqualGUID(riid
, &IID_IUnknown
))
51 *out
= &device
->ID3D10Device1_iface
;
53 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
55 *out
= &device
->IWineDXGIDeviceParent_iface
;
59 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
64 IUnknown_AddRef((IUnknown
*)*out
);
68 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
70 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
71 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
73 TRACE("%p increasing refcount to %u\n", This
, refcount
);
78 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
80 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
81 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
83 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
87 if (device
->wined3d_device
)
88 wined3d_device_decref(device
->wined3d_device
);
89 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
90 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
91 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
92 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
98 /* IUnknown methods */
100 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
102 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device1_iface
);
105 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
108 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
109 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
112 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
114 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
115 return IUnknown_AddRef(This
->outer_unk
);
118 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
120 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
121 return IUnknown_Release(This
->outer_unk
);
124 /* ID3D10Device methods */
126 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
127 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
129 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
132 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
133 iface
, start_slot
, buffer_count
, buffers
);
135 for (i
= 0; i
< buffer_count
; ++i
)
137 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
139 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
140 buffer
? buffer
->wined3d_buffer
: NULL
);
144 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
145 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
147 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
148 iface
, start_slot
, view_count
, views
);
151 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
152 ID3D10PixelShader
*shader
)
154 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
155 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
157 TRACE("iface %p, shader %p\n", iface
, shader
);
159 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
162 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
163 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
165 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
168 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
169 iface
, start_slot
, sampler_count
, samplers
);
171 for (i
= 0; i
< sampler_count
; ++i
)
173 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
175 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
176 sampler
? sampler
->wined3d_sampler
: NULL
);
180 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
181 ID3D10VertexShader
*shader
)
183 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
184 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
186 TRACE("iface %p, shader %p\n", iface
, shader
);
188 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
191 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
192 UINT start_index_location
, INT base_vertex_location
)
194 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
196 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
197 iface
, index_count
, start_index_location
, base_vertex_location
);
199 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
200 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
203 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
204 UINT start_vertex_location
)
206 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
208 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
209 iface
, vertex_count
, start_vertex_location
);
211 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
214 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
215 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
217 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
220 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
221 iface
, start_slot
, buffer_count
, buffers
);
223 for (i
= 0; i
< buffer_count
; ++i
)
225 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
227 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
228 buffer
? buffer
->wined3d_buffer
: NULL
);
232 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
233 ID3D10InputLayout
*input_layout
)
235 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
236 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
238 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
240 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
241 layout
? layout
->wined3d_decl
: NULL
);
244 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
245 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
247 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
250 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
251 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
253 for (i
= 0; i
< buffer_count
; ++i
)
255 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
257 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
258 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
262 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
263 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
265 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
266 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
268 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
269 iface
, buffer
, debug_dxgi_format(format
), offset
);
271 wined3d_device_set_index_buffer(This
->wined3d_device
,
272 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
273 wined3dformat_from_dxgi_format(format
));
274 if (offset
) FIXME("offset %u not supported.\n", offset
);
277 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
278 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
279 INT base_vertex_location
, UINT start_instance_location
)
281 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
283 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
284 "\tbase_vertex_location %d, start_instance_location %u.\n",
285 iface
, instance_index_count
, instance_count
, start_index_location
,
286 base_vertex_location
, start_instance_location
);
288 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
289 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
290 instance_index_count
, start_instance_location
, instance_count
);
293 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
294 UINT instance_vertex_count
, UINT instance_count
,
295 UINT start_vertex_location
, UINT start_instance_location
)
297 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
298 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
299 start_vertex_location
, start_instance_location
);
302 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
303 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
305 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
308 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
309 iface
, start_slot
, buffer_count
, buffers
);
311 for (i
= 0; i
< buffer_count
; ++i
)
313 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
315 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
316 buffer
? buffer
->wined3d_buffer
: NULL
);
320 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
322 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
323 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
325 TRACE("iface %p, shader %p.\n", iface
, shader
);
327 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
330 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
331 D3D10_PRIMITIVE_TOPOLOGY topology
)
333 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
335 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
337 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
340 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
341 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
343 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
344 iface
, start_slot
, view_count
, views
);
347 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
348 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
350 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
353 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
354 iface
, start_slot
, sampler_count
, samplers
);
356 for (i
= 0; i
< sampler_count
; ++i
)
358 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
360 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
361 sampler
? sampler
->wined3d_sampler
: NULL
);
365 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
367 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
370 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
371 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
373 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
374 iface
, start_slot
, view_count
, views
);
377 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
378 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
380 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
383 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
384 iface
, start_slot
, sampler_count
, samplers
);
386 for (i
= 0; i
< sampler_count
; ++i
)
388 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
390 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
391 sampler
? sampler
->wined3d_sampler
: NULL
);
395 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
396 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
397 ID3D10DepthStencilView
*depth_stencil_view
)
399 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
400 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
403 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
404 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
406 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
408 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
409 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
411 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
412 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
413 device
->sample_mask
= sample_mask
;
416 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
417 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
419 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
421 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
422 iface
, depth_stencil_state
, stencil_ref
);
424 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
425 device
->stencil_ref
= stencil_ref
;
428 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
429 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
431 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
432 unsigned int count
, i
;
434 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
436 count
= min(target_count
, 4);
437 for (i
= 0; i
< count
; ++i
)
439 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
441 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
442 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
445 for (i
= count
; i
< 4; ++i
)
447 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
451 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
453 FIXME("iface %p stub!\n", iface
);
456 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
458 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
460 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
462 device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
465 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
466 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
468 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
469 struct wined3d_viewport wined3d_vp
;
471 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
473 if (viewport_count
> 1)
474 FIXME("Multiple viewports not implemented.\n");
479 wined3d_vp
.x
= viewports
[0].TopLeftX
;
480 wined3d_vp
.y
= viewports
[0].TopLeftY
;
481 wined3d_vp
.width
= viewports
[0].Width
;
482 wined3d_vp
.height
= viewports
[0].Height
;
483 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
484 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
486 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
489 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
490 UINT rect_count
, const D3D10_RECT
*rects
)
492 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
494 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
497 FIXME("Multiple scissor rects not implemented.\n");
502 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
505 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
506 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
507 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
509 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
510 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
511 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
512 src_resource
, src_subresource_idx
, src_box
);
515 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
516 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
518 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
521 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
522 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
523 const void *data
, UINT row_pitch
, UINT depth_pitch
)
525 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
526 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
529 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
530 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
532 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
533 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
534 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
536 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
537 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
539 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
542 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
543 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
545 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
546 iface
, depth_stencil_view
, flags
, depth
, stencil
);
549 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
550 ID3D10ShaderResourceView
*shader_resource_view
)
552 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
555 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
556 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
557 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
559 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
560 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
561 iface
, dst_resource
, dst_subresource_idx
,
562 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
565 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
566 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
568 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
571 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
572 iface
, start_slot
, buffer_count
, buffers
);
574 for (i
= 0; i
< buffer_count
; ++i
)
576 struct wined3d_buffer
*wined3d_buffer
;
577 struct d3d10_buffer
*buffer_impl
;
579 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
585 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
586 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
587 ID3D10Buffer_AddRef(buffers
[i
]);
591 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
592 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
594 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
595 iface
, start_slot
, view_count
, views
);
598 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
600 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
601 struct d3d10_pixel_shader
*shader_impl
;
602 struct wined3d_shader
*wined3d_shader
;
604 TRACE("iface %p, shader %p.\n", iface
, shader
);
606 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
612 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
613 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
614 ID3D10PixelShader_AddRef(*shader
);
617 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
618 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
620 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
623 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
624 iface
, start_slot
, sampler_count
, samplers
);
626 for (i
= 0; i
< sampler_count
; ++i
)
628 struct d3d10_sampler_state
*sampler_impl
;
629 struct wined3d_sampler
*wined3d_sampler
;
631 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
637 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
638 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
639 ID3D10SamplerState_AddRef(samplers
[i
]);
643 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
645 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
646 struct d3d10_vertex_shader
*shader_impl
;
647 struct wined3d_shader
*wined3d_shader
;
649 TRACE("iface %p, shader %p.\n", iface
, shader
);
651 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
657 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
658 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
659 ID3D10VertexShader_AddRef(*shader
);
662 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
663 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
665 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
668 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
669 iface
, start_slot
, buffer_count
, buffers
);
671 for (i
= 0; i
< buffer_count
; ++i
)
673 struct wined3d_buffer
*wined3d_buffer
;
674 struct d3d10_buffer
*buffer_impl
;
676 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
682 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
683 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
684 ID3D10Buffer_AddRef(buffers
[i
]);
688 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
690 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
691 struct wined3d_vertex_declaration
*wined3d_declaration
;
692 struct d3d10_input_layout
*input_layout_impl
;
694 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
696 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
698 *input_layout
= NULL
;
702 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
703 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
704 ID3D10InputLayout_AddRef(*input_layout
);
707 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
708 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
710 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
713 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
714 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
716 for (i
= 0; i
< buffer_count
; ++i
)
718 struct wined3d_buffer
*wined3d_buffer
;
719 struct d3d10_buffer
*buffer_impl
;
721 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
722 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
723 ERR("Failed to get vertex buffer.\n");
731 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
732 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
733 ID3D10Buffer_AddRef(buffers
[i
]);
737 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
738 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
740 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
741 enum wined3d_format_id wined3d_format
;
742 struct wined3d_buffer
*wined3d_buffer
;
743 struct d3d10_buffer
*buffer_impl
;
745 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
747 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
748 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
749 *offset
= 0; /* FIXME */
756 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
757 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
758 ID3D10Buffer_AddRef(*buffer
);
761 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
762 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
764 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
767 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
768 iface
, start_slot
, buffer_count
, buffers
);
770 for (i
= 0; i
< buffer_count
; ++i
)
772 struct wined3d_buffer
*wined3d_buffer
;
773 struct d3d10_buffer
*buffer_impl
;
775 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
781 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
782 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
783 ID3D10Buffer_AddRef(buffers
[i
]);
787 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
789 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
790 struct d3d10_geometry_shader
*shader_impl
;
791 struct wined3d_shader
*wined3d_shader
;
793 TRACE("iface %p, shader %p.\n", iface
, shader
);
795 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
801 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
802 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
803 ID3D10GeometryShader_AddRef(*shader
);
806 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
807 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
809 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
811 TRACE("iface %p, topology %p\n", iface
, topology
);
813 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
816 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
817 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
819 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
820 iface
, start_slot
, view_count
, views
);
823 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
824 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
826 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
829 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
830 iface
, start_slot
, sampler_count
, samplers
);
832 for (i
= 0; i
< sampler_count
; ++i
)
834 struct d3d10_sampler_state
*sampler_impl
;
835 struct wined3d_sampler
*wined3d_sampler
;
837 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
843 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
844 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
845 ID3D10SamplerState_AddRef(samplers
[i
]);
849 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
850 ID3D10Predicate
**predicate
, BOOL
*value
)
852 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
855 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
856 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
858 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
859 iface
, start_slot
, view_count
, views
);
862 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
863 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
865 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
868 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
869 iface
, start_slot
, sampler_count
, samplers
);
871 for (i
= 0; i
< sampler_count
; ++i
)
873 struct d3d10_sampler_state
*sampler_impl
;
874 struct wined3d_sampler
*wined3d_sampler
;
876 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
882 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
883 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
884 ID3D10SamplerState_AddRef(samplers
[i
]);
888 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
889 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
891 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
892 iface
, view_count
, render_target_views
, depth_stencil_view
);
895 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
896 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
898 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
900 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
901 iface
, blend_state
, blend_factor
, sample_mask
);
903 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
904 ID3D10BlendState_AddRef(*blend_state
);
905 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
906 *sample_mask
= device
->sample_mask
;
909 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
910 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
912 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
914 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
915 iface
, depth_stencil_state
, stencil_ref
);
917 if ((*depth_stencil_state
= device
->depth_stencil_state
918 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
919 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
920 *stencil_ref
= device
->stencil_ref
;
923 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
924 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
926 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
929 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
930 iface
, buffer_count
, buffers
, offsets
);
932 for (i
= 0; i
< buffer_count
; ++i
)
934 struct wined3d_buffer
*wined3d_buffer
;
935 struct d3d10_buffer
*buffer_impl
;
937 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
943 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
944 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
945 ID3D10Buffer_AddRef(buffers
[i
]);
949 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
951 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
953 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
955 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
956 ID3D10RasterizerState_AddRef(*rasterizer_state
);
959 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
960 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
962 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
963 struct wined3d_viewport wined3d_vp
;
965 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
973 if (!*viewport_count
)
976 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
978 viewports
[0].TopLeftX
= wined3d_vp
.x
;
979 viewports
[0].TopLeftY
= wined3d_vp
.y
;
980 viewports
[0].Width
= wined3d_vp
.width
;
981 viewports
[0].Height
= wined3d_vp
.height
;
982 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
983 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
985 if (*viewport_count
> 1)
986 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
989 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
991 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
993 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1004 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1005 if (*rect_count
> 1)
1006 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1009 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1011 FIXME("iface %p stub!\n", iface
);
1016 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1018 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1023 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1025 FIXME("iface %p stub!\n", iface
);
1030 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1031 REFGUID guid
, UINT
*data_size
, void *data
)
1033 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1034 iface
, debugstr_guid(guid
), data_size
, data
);
1039 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1040 REFGUID guid
, UINT data_size
, const void *data
)
1042 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1043 iface
, debugstr_guid(guid
), data_size
, data
);
1048 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1049 REFGUID guid
, const IUnknown
*data
)
1051 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1056 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1058 FIXME("iface %p stub!\n", iface
);
1061 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
1063 FIXME("iface %p stub!\n", iface
);
1066 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
1067 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1069 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1070 struct d3d10_buffer
*object
;
1073 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
1075 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1077 return E_OUTOFMEMORY
;
1079 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1082 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1083 HeapFree(GetProcessHeap(), 0, object
);
1087 *buffer
= &object
->ID3D10Buffer_iface
;
1089 TRACE("Created ID3D10Buffer %p\n", object
);
1094 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
1095 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1097 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1102 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
1103 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1104 ID3D10Texture2D
**texture
)
1106 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1107 struct d3d10_texture2d
*object
;
1110 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1112 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1114 return E_OUTOFMEMORY
;
1116 hr
= d3d10_texture2d_init(object
, This
, desc
);
1119 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1120 HeapFree(GetProcessHeap(), 0, object
);
1124 *texture
= &object
->ID3D10Texture2D_iface
;
1126 TRACE("Created ID3D10Texture2D %p\n", object
);
1131 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
1132 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1133 ID3D10Texture3D
**texture
)
1135 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1136 struct d3d10_texture3d
*object
;
1139 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1141 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1143 return E_OUTOFMEMORY
;
1145 hr
= d3d10_texture3d_init(object
, device
, desc
);
1148 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1149 HeapFree(GetProcessHeap(), 0, object
);
1153 TRACE("Created 3D texture %p.\n", object
);
1154 *texture
= &object
->ID3D10Texture3D_iface
;
1159 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
1160 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1162 struct d3d10_shader_resource_view
*object
;
1165 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1167 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1169 return E_OUTOFMEMORY
;
1171 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, resource
, desc
)))
1173 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1174 HeapFree(GetProcessHeap(), 0, object
);
1178 TRACE("Created shader resource view %p.\n", object
);
1179 *view
= &object
->ID3D10ShaderResourceView_iface
;
1184 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
1185 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1187 struct d3d10_rendertarget_view
*object
;
1190 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1192 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1194 return E_OUTOFMEMORY
;
1196 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
1199 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1200 HeapFree(GetProcessHeap(), 0, object
);
1204 TRACE("Created rendertarget view %p.\n", object
);
1205 *view
= &object
->ID3D10RenderTargetView_iface
;
1210 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
1211 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1213 struct d3d10_depthstencil_view
*object
;
1216 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1218 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1220 return E_OUTOFMEMORY
;
1222 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, resource
, desc
)))
1224 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1225 HeapFree(GetProcessHeap(), 0, object
);
1229 TRACE("Created depthstencil view %p.\n", object
);
1230 *view
= &object
->ID3D10DepthStencilView_iface
;
1235 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
1236 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1237 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1238 ID3D10InputLayout
**input_layout
)
1240 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1241 struct d3d10_input_layout
*object
;
1244 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1245 "\tshader_byte_code_length %lu, input_layout %p\n",
1246 iface
, element_descs
, element_count
, shader_byte_code
,
1247 shader_byte_code_length
, input_layout
);
1249 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1251 return E_OUTOFMEMORY
;
1253 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1254 shader_byte_code
, shader_byte_code_length
);
1257 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1258 HeapFree(GetProcessHeap(), 0, object
);
1262 TRACE("Created input layout %p.\n", object
);
1263 *input_layout
= &object
->ID3D10InputLayout_iface
;
1268 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
1269 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1271 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1272 struct d3d10_vertex_shader
*object
;
1275 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1276 iface
, byte_code
, byte_code_length
, shader
);
1278 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1280 return E_OUTOFMEMORY
;
1282 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1285 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1286 HeapFree(GetProcessHeap(), 0, object
);
1290 TRACE("Created vertex shader %p.\n", object
);
1291 *shader
= &object
->ID3D10VertexShader_iface
;
1296 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
1297 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1299 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1300 struct d3d10_geometry_shader
*object
;
1303 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1304 iface
, byte_code
, byte_code_length
, shader
);
1306 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1308 return E_OUTOFMEMORY
;
1310 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1313 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1314 HeapFree(GetProcessHeap(), 0, object
);
1318 TRACE("Created geometry shader %p.\n", object
);
1319 *shader
= &object
->ID3D10GeometryShader_iface
;
1324 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
1325 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1326 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1328 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1329 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1330 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1331 output_stream_decl_count
, output_stream_stride
, shader
);
1336 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
1337 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1339 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1340 struct d3d10_pixel_shader
*object
;
1343 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1344 iface
, byte_code
, byte_code_length
, shader
);
1346 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1348 return E_OUTOFMEMORY
;
1350 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1353 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1354 HeapFree(GetProcessHeap(), 0, object
);
1358 TRACE("Created pixel shader %p.\n", object
);
1359 *shader
= &object
->ID3D10PixelShader_iface
;
1364 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
1365 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1367 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1368 struct d3d10_blend_state
*object
;
1369 struct wine_rb_entry
*entry
;
1372 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1375 return E_INVALIDARG
;
1377 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1379 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1381 TRACE("Returning existing blend state %p.\n", object
);
1382 *blend_state
= &object
->ID3D10BlendState_iface
;
1383 ID3D10BlendState_AddRef(*blend_state
);
1388 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1390 return E_OUTOFMEMORY
;
1392 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1394 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1395 HeapFree(GetProcessHeap(), 0, object
);
1399 TRACE("Created blend state %p.\n", object
);
1400 *blend_state
= &object
->ID3D10BlendState_iface
;
1405 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
1406 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1408 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1409 struct d3d10_depthstencil_state
*object
;
1410 struct wine_rb_entry
*entry
;
1413 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1416 return E_INVALIDARG
;
1418 if ((entry
= wine_rb_get(&device
->depthstencil_states
, desc
)))
1420 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1422 TRACE("Returning existing depthstencil state %p.\n", object
);
1423 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1424 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1429 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1431 return E_OUTOFMEMORY
;
1433 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, desc
)))
1435 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1436 HeapFree(GetProcessHeap(), 0, object
);
1440 TRACE("Created depthstencil state %p.\n", object
);
1441 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1446 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
1447 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1449 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1450 struct d3d10_rasterizer_state
*object
;
1451 struct wine_rb_entry
*entry
;
1454 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1457 return E_INVALIDARG
;
1459 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1461 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1463 TRACE("Returning existing rasterizer state %p.\n", object
);
1464 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1465 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1471 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1473 return E_OUTOFMEMORY
;
1475 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1477 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1478 HeapFree(GetProcessHeap(), 0, object
);
1482 TRACE("Created rasterizer state %p.\n", object
);
1483 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1488 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
1489 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1491 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1492 struct d3d10_sampler_state
*object
;
1493 struct wine_rb_entry
*entry
;
1496 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1499 return E_INVALIDARG
;
1501 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
1503 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
1505 TRACE("Returning existing sampler state %p.\n", object
);
1506 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1507 ID3D10SamplerState_AddRef(*sampler_state
);
1512 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1514 return E_OUTOFMEMORY
;
1516 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
1518 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1519 HeapFree(GetProcessHeap(), 0, object
);
1523 TRACE("Created sampler state %p.\n", object
);
1524 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1529 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
1530 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1532 struct d3d10_query
*object
;
1535 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1537 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1539 return E_OUTOFMEMORY
;
1541 if (FAILED(hr
= d3d10_query_init(object
, FALSE
)))
1543 WARN("Failed to initialize query, hr %#x.\n", hr
);
1544 HeapFree(GetProcessHeap(), 0, object
);
1548 TRACE("Created query %p.\n", object
);
1549 *query
= &object
->ID3D10Query_iface
;
1554 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
1555 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1557 struct d3d10_query
*object
;
1560 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
1563 return E_INVALIDARG
;
1565 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
1567 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
1568 return E_INVALIDARG
;
1571 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1572 return E_OUTOFMEMORY
;
1574 if (FAILED(hr
= d3d10_query_init(object
, TRUE
)))
1576 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
1577 HeapFree(GetProcessHeap(), 0, object
);
1581 TRACE("Created predicate %p.\n", object
);
1582 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
1587 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
1588 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1590 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1595 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
1596 DXGI_FORMAT format
, UINT
*format_support
)
1598 FIXME("iface %p, format %s, format_support %p stub!\n",
1599 iface
, debug_dxgi_format(format
), format_support
);
1604 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
1605 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1607 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1608 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1613 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1615 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1618 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
1619 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
1620 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
1622 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1623 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1624 iface
, desc
, type
, active_counters
, name
, name_length
,
1625 units
, units_length
, description
, description_length
);
1630 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
1632 FIXME("iface %p stub!\n", iface
);
1637 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
1638 HANDLE resource_handle
, REFIID guid
, void **resource
)
1640 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1641 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1646 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
1648 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1651 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
1653 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1656 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
1657 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
1659 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1664 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
1665 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
1667 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1672 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
1674 FIXME("iface %p stub!\n", iface
);
1676 return D3D10_FEATURE_LEVEL_10_1
;
1679 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
1681 /* IUnknown methods */
1682 d3d10_device_QueryInterface
,
1683 d3d10_device_AddRef
,
1684 d3d10_device_Release
,
1685 /* ID3D10Device methods */
1686 d3d10_device_VSSetConstantBuffers
,
1687 d3d10_device_PSSetShaderResources
,
1688 d3d10_device_PSSetShader
,
1689 d3d10_device_PSSetSamplers
,
1690 d3d10_device_VSSetShader
,
1691 d3d10_device_DrawIndexed
,
1693 d3d10_device_PSSetConstantBuffers
,
1694 d3d10_device_IASetInputLayout
,
1695 d3d10_device_IASetVertexBuffers
,
1696 d3d10_device_IASetIndexBuffer
,
1697 d3d10_device_DrawIndexedInstanced
,
1698 d3d10_device_DrawInstanced
,
1699 d3d10_device_GSSetConstantBuffers
,
1700 d3d10_device_GSSetShader
,
1701 d3d10_device_IASetPrimitiveTopology
,
1702 d3d10_device_VSSetShaderResources
,
1703 d3d10_device_VSSetSamplers
,
1704 d3d10_device_SetPredication
,
1705 d3d10_device_GSSetShaderResources
,
1706 d3d10_device_GSSetSamplers
,
1707 d3d10_device_OMSetRenderTargets
,
1708 d3d10_device_OMSetBlendState
,
1709 d3d10_device_OMSetDepthStencilState
,
1710 d3d10_device_SOSetTargets
,
1711 d3d10_device_DrawAuto
,
1712 d3d10_device_RSSetState
,
1713 d3d10_device_RSSetViewports
,
1714 d3d10_device_RSSetScissorRects
,
1715 d3d10_device_CopySubresourceRegion
,
1716 d3d10_device_CopyResource
,
1717 d3d10_device_UpdateSubresource
,
1718 d3d10_device_ClearRenderTargetView
,
1719 d3d10_device_ClearDepthStencilView
,
1720 d3d10_device_GenerateMips
,
1721 d3d10_device_ResolveSubresource
,
1722 d3d10_device_VSGetConstantBuffers
,
1723 d3d10_device_PSGetShaderResources
,
1724 d3d10_device_PSGetShader
,
1725 d3d10_device_PSGetSamplers
,
1726 d3d10_device_VSGetShader
,
1727 d3d10_device_PSGetConstantBuffers
,
1728 d3d10_device_IAGetInputLayout
,
1729 d3d10_device_IAGetVertexBuffers
,
1730 d3d10_device_IAGetIndexBuffer
,
1731 d3d10_device_GSGetConstantBuffers
,
1732 d3d10_device_GSGetShader
,
1733 d3d10_device_IAGetPrimitiveTopology
,
1734 d3d10_device_VSGetShaderResources
,
1735 d3d10_device_VSGetSamplers
,
1736 d3d10_device_GetPredication
,
1737 d3d10_device_GSGetShaderResources
,
1738 d3d10_device_GSGetSamplers
,
1739 d3d10_device_OMGetRenderTargets
,
1740 d3d10_device_OMGetBlendState
,
1741 d3d10_device_OMGetDepthStencilState
,
1742 d3d10_device_SOGetTargets
,
1743 d3d10_device_RSGetState
,
1744 d3d10_device_RSGetViewports
,
1745 d3d10_device_RSGetScissorRects
,
1746 d3d10_device_GetDeviceRemovedReason
,
1747 d3d10_device_SetExceptionMode
,
1748 d3d10_device_GetExceptionMode
,
1749 d3d10_device_GetPrivateData
,
1750 d3d10_device_SetPrivateData
,
1751 d3d10_device_SetPrivateDataInterface
,
1752 d3d10_device_ClearState
,
1754 d3d10_device_CreateBuffer
,
1755 d3d10_device_CreateTexture1D
,
1756 d3d10_device_CreateTexture2D
,
1757 d3d10_device_CreateTexture3D
,
1758 d3d10_device_CreateShaderResourceView
,
1759 d3d10_device_CreateRenderTargetView
,
1760 d3d10_device_CreateDepthStencilView
,
1761 d3d10_device_CreateInputLayout
,
1762 d3d10_device_CreateVertexShader
,
1763 d3d10_device_CreateGeometryShader
,
1764 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1765 d3d10_device_CreatePixelShader
,
1766 d3d10_device_CreateBlendState
,
1767 d3d10_device_CreateDepthStencilState
,
1768 d3d10_device_CreateRasterizerState
,
1769 d3d10_device_CreateSamplerState
,
1770 d3d10_device_CreateQuery
,
1771 d3d10_device_CreatePredicate
,
1772 d3d10_device_CreateCounter
,
1773 d3d10_device_CheckFormatSupport
,
1774 d3d10_device_CheckMultisampleQualityLevels
,
1775 d3d10_device_CheckCounterInfo
,
1776 d3d10_device_CheckCounter
,
1777 d3d10_device_GetCreationFlags
,
1778 d3d10_device_OpenSharedResource
,
1779 d3d10_device_SetTextFilterSize
,
1780 d3d10_device_GetTextFilterSize
,
1781 d3d10_device_CreateShaderResourceView1
,
1782 d3d10_device_CreateBlendState1
,
1783 d3d10_device_GetFeatureLevel
,
1786 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1788 /* IUnknown methods */
1789 d3d10_device_inner_QueryInterface
,
1790 d3d10_device_inner_AddRef
,
1791 d3d10_device_inner_Release
,
1794 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1796 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1798 d3d10_subresource_destroyed
,
1801 /* IWineDXGIDeviceParent IUnknown methods */
1803 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1805 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1808 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1809 REFIID riid
, void **ppv
)
1811 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1812 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1815 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1817 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1818 return IUnknown_AddRef(device
->outer_unk
);
1821 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1823 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1824 return IUnknown_Release(device
->outer_unk
);
1827 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1828 IWineDXGIDeviceParent
*iface
)
1830 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1831 return &device
->device_parent
;
1834 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1836 /* IUnknown methods */
1837 dxgi_device_parent_QueryInterface
,
1838 dxgi_device_parent_AddRef
,
1839 dxgi_device_parent_Release
,
1840 /* IWineDXGIDeviceParent methods */
1841 dxgi_device_parent_get_wined3d_device_parent
,
1844 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1846 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1849 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1850 struct wined3d_device
*wined3d_device
)
1852 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1854 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1856 wined3d_device_incref(wined3d_device
);
1857 device
->wined3d_device
= wined3d_device
;
1860 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
1862 TRACE("device_parent %p.\n", device_parent
);
1865 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
1866 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
1867 const struct wined3d_parent_ops
**parent_ops
)
1869 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
1870 device_parent
, container_parent
, surface
, parent
, parent_ops
);
1872 *parent
= container_parent
;
1873 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
1878 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
1879 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
1880 const struct wined3d_parent_ops
**parent_ops
)
1882 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
1883 device_parent
, container_parent
, volume
, parent
, parent_ops
);
1885 *parent
= container_parent
;
1886 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
1891 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
1892 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, struct wined3d_surface
**surface
)
1894 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1895 struct wined3d_resource
*sub_resource
;
1896 struct d3d10_texture2d
*texture
;
1897 D3D10_TEXTURE2D_DESC desc
;
1900 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
1901 device_parent
, container_parent
, wined3d_desc
, surface
);
1903 FIXME("Implement DXGI<->wined3d usage conversion\n");
1905 desc
.Width
= wined3d_desc
->width
;
1906 desc
.Height
= wined3d_desc
->height
;
1909 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
1910 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
1911 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
1912 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1913 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1914 desc
.CPUAccessFlags
= 0;
1917 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
1918 &desc
, NULL
, (ID3D10Texture2D
**)&texture
)))
1920 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1924 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
1925 *surface
= wined3d_surface_from_resource(sub_resource
);
1926 wined3d_surface_incref(*surface
);
1927 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1932 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1933 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
1935 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1936 IWineDXGIDevice
*wine_device
;
1939 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
1941 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
1942 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
1944 ERR("Device should implement IWineDXGIDevice.\n");
1948 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
1949 IWineDXGIDevice_Release(wine_device
);
1952 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1959 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1961 device_parent_wined3d_device_created
,
1962 device_parent_mode_changed
,
1963 device_parent_surface_created
,
1964 device_parent_volume_created
,
1965 device_parent_create_swapchain_surface
,
1966 device_parent_create_swapchain
,
1969 static void *d3d10_rb_alloc(size_t size
)
1971 return HeapAlloc(GetProcessHeap(), 0, size
);
1974 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
1976 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
1979 static void d3d10_rb_free(void *ptr
)
1981 HeapFree(GetProcessHeap(), 0, ptr
);
1984 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
1986 const D3D10_SAMPLER_DESC
*ka
= key
;
1987 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
1989 return memcmp(ka
, kb
, sizeof(*ka
));
1992 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
1997 d3d10_sampler_state_compare
,
2000 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2002 const D3D10_BLEND_DESC
*ka
= key
;
2003 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
2005 return memcmp(ka
, kb
, sizeof(*ka
));
2008 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
2013 d3d10_blend_state_compare
,
2016 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2018 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
2019 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
2020 const struct d3d10_depthstencil_state
, entry
)->desc
;
2022 return memcmp(ka
, kb
, sizeof(*ka
));
2025 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
2030 d3d10_depthstencil_state_compare
,
2033 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2035 const D3D10_RASTERIZER_DESC
*ka
= key
;
2036 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
2038 return memcmp(ka
, kb
, sizeof(*ka
));
2041 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
2046 d3d10_rasterizer_state_compare
,
2049 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
2051 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
2052 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
2053 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
2054 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
2055 device
->refcount
= 1;
2056 /* COM aggregation always takes place */
2057 device
->outer_unk
= outer_unknown
;
2059 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
2061 WARN("Failed to initialize blend state rbtree.\n");
2065 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
2067 WARN("Failed to initialize depthstencil state rbtree.\n");
2068 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2072 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
2074 WARN("Failed to initialize rasterizer state rbtree.\n");
2075 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2076 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2080 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
2082 WARN("Failed to initialize sampler state rbtree.\n");
2083 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2084 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2085 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);