msscript: Implement some connection point methods.
[wine.git] / include / d3dx11async.h
blob210067bc5748587335d7931adf7f0903552a78b3
1 /*
2 * Copyright 2016 Matteo Bruni for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DX11ASYNC_H__
20 #define __D3DX11ASYNC_H__
22 #include "d3dx11.h"
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
28 HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
29 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
30 const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
31 ID3D10Blob **error_messages, HRESULT *hresult);
33 #ifdef __cplusplus
35 #endif
37 #endif