2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
35 #include "wined3d_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
40 /* Define the default light parameters as specified by MSDN. */
41 const struct wined3d_light WINED3D_default_light
=
43 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
44 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
45 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
46 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
47 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
48 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
51 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
56 /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
57 * actually have the same values in GL and D3D. */
58 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
)
60 switch (primitive_type
)
62 case WINED3D_PT_POINTLIST
:
65 case WINED3D_PT_LINELIST
:
68 case WINED3D_PT_LINESTRIP
:
71 case WINED3D_PT_TRIANGLELIST
:
74 case WINED3D_PT_TRIANGLESTRIP
:
75 return GL_TRIANGLE_STRIP
;
77 case WINED3D_PT_TRIANGLEFAN
:
78 return GL_TRIANGLE_FAN
;
80 case WINED3D_PT_LINELIST_ADJ
:
81 return GL_LINES_ADJACENCY_ARB
;
83 case WINED3D_PT_LINESTRIP_ADJ
:
84 return GL_LINE_STRIP_ADJACENCY_ARB
;
86 case WINED3D_PT_TRIANGLELIST_ADJ
:
87 return GL_TRIANGLES_ADJACENCY_ARB
;
89 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
90 return GL_TRIANGLE_STRIP_ADJACENCY_ARB
;
93 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
94 case WINED3D_PT_UNDEFINED
:
99 static enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
)
101 switch (primitive_type
)
104 return WINED3D_PT_POINTLIST
;
107 return WINED3D_PT_LINELIST
;
110 return WINED3D_PT_LINESTRIP
;
113 return WINED3D_PT_TRIANGLELIST
;
115 case GL_TRIANGLE_STRIP
:
116 return WINED3D_PT_TRIANGLESTRIP
;
118 case GL_TRIANGLE_FAN
:
119 return WINED3D_PT_TRIANGLEFAN
;
121 case GL_LINES_ADJACENCY_ARB
:
122 return WINED3D_PT_LINELIST_ADJ
;
124 case GL_LINE_STRIP_ADJACENCY_ARB
:
125 return WINED3D_PT_LINESTRIP_ADJ
;
127 case GL_TRIANGLES_ADJACENCY_ARB
:
128 return WINED3D_PT_TRIANGLELIST_ADJ
;
130 case GL_TRIANGLE_STRIP_ADJACENCY_ARB
:
131 return WINED3D_PT_TRIANGLESTRIP_ADJ
;
134 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
136 return WINED3D_PT_UNDEFINED
;
140 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
142 struct wined3d_context
**new_array
;
144 TRACE("Adding context %p.\n", context
);
146 if (!device
->contexts
) new_array
= HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array
));
147 else new_array
= HeapReAlloc(GetProcessHeap(), 0, device
->contexts
,
148 sizeof(*new_array
) * (device
->context_count
+ 1));
152 ERR("Failed to grow the context array.\n");
156 new_array
[device
->context_count
++] = context
;
157 device
->contexts
= new_array
;
161 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
163 struct wined3d_context
**new_array
;
167 TRACE("Removing context %p.\n", context
);
169 for (i
= 0; i
< device
->context_count
; ++i
)
171 if (device
->contexts
[i
] == context
)
180 ERR("Context %p doesn't exist in context array.\n", context
);
184 if (!--device
->context_count
)
186 HeapFree(GetProcessHeap(), 0, device
->contexts
);
187 device
->contexts
= NULL
;
191 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
192 new_array
= HeapReAlloc(GetProcessHeap(), 0, device
->contexts
, device
->context_count
* sizeof(*device
->contexts
));
195 ERR("Failed to shrink context array. Oh well.\n");
199 device
->contexts
= new_array
;
202 static BOOL
is_full_clear(const struct wined3d_surface
*target
, const RECT
*draw_rect
, const RECT
*clear_rect
)
204 unsigned int height
= wined3d_texture_get_level_height(target
->container
, target
->texture_level
);
205 unsigned int width
= wined3d_texture_get_level_width(target
->container
, target
->texture_level
);
207 /* partial draw rect */
208 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
211 /* partial clear rect */
212 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
213 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
219 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
220 UINT rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*color
,
221 float depth
, DWORD stencil
)
223 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
224 struct wined3d_surface
*target
= rtv
? wined3d_rendertarget_view_get_surface(rtv
) : NULL
;
225 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
226 struct wined3d_surface
*depth_stencil
= dsv
? wined3d_rendertarget_view_get_surface(dsv
) : NULL
;
227 const struct wined3d_state
*state
= &device
->cs
->state
;
228 const struct wined3d_gl_info
*gl_info
;
229 UINT drawable_width
, drawable_height
;
230 struct wined3d_color corrected_color
;
231 struct wined3d_context
*context
;
232 GLbitfield clear_mask
= 0;
233 BOOL render_offscreen
;
237 context
= context_acquire(device
, target
->container
, rtv
->sub_resource_idx
);
239 context
= context_acquire(device
, NULL
, 0);
242 context_release(context
);
243 WARN("Invalid context, skipping clear.\n");
246 gl_info
= context
->gl_info
;
248 /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
249 * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
250 * for the cleared parts, and the untouched parts.
252 * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
253 * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
254 * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
255 * checking all this if the dest surface is in the drawable anyway. */
256 for (i
= 0; i
< rt_count
; ++i
)
258 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
260 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
262 struct wined3d_texture
*rt
= wined3d_texture_from_resource(rtv
->resource
);
264 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(target
, draw_rect
, rect_count
? clear_rect
: NULL
))
265 wined3d_texture_load_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
267 wined3d_texture_prepare_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
273 render_offscreen
= context
->render_offscreen
;
274 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
278 render_offscreen
= TRUE
;
279 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
->container
,
280 depth_stencil
->texture_level
);
281 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
->container
,
282 depth_stencil
->texture_level
);
285 if (depth_stencil
&& render_offscreen
)
286 wined3d_texture_prepare_location(depth_stencil
->container
,
287 dsv
->sub_resource_idx
, context
, dsv
->resource
->draw_binding
);
289 if (flags
& WINED3DCLEAR_ZBUFFER
)
291 DWORD location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
293 wined3d_texture_load_location(depth_stencil
->container
,
294 dsv
->sub_resource_idx
, context
, location
);
297 if (!context_apply_clear_state(context
, state
, rt_count
, fb
))
299 context_release(context
);
300 WARN("Failed to apply clear state, skipping clear.\n");
304 /* Only set the values up once, as they are not changing. */
305 if (flags
& WINED3DCLEAR_STENCIL
)
307 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
309 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
310 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE
));
312 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
313 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
314 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
315 checkGLcall("glClearStencil");
316 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
319 if (flags
& WINED3DCLEAR_ZBUFFER
)
321 DWORD location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
323 wined3d_texture_validate_location(depth_stencil
->container
, dsv
->sub_resource_idx
, location
);
324 wined3d_texture_invalidate_location(depth_stencil
->container
, dsv
->sub_resource_idx
, ~location
);
326 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
327 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_ZWRITEENABLE
));
328 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
329 checkGLcall("glClearDepth");
330 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
333 if (flags
& WINED3DCLEAR_TARGET
)
335 for (i
= 0; i
< rt_count
; ++i
)
337 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
338 struct wined3d_texture
*texture
;
343 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
345 FIXME("Not supported on buffer resources.\n");
349 texture
= texture_from_resource(rtv
->resource
);
350 wined3d_texture_validate_location(texture
, rtv
->sub_resource_idx
, rtv
->resource
->draw_binding
);
351 wined3d_texture_invalidate_location(texture
, rtv
->sub_resource_idx
, ~rtv
->resource
->draw_binding
);
354 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, fb
))
357 WARN("Clearing multiple sRGB render targets with no GL_ARB_framebuffer_sRGB "
358 "support, this might cause graphical issues.\n");
360 corrected_color
.r
= color
->r
< wined3d_srgb_const1
[0]
361 ? color
->r
* wined3d_srgb_const0
[3]
362 : pow(color
->r
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
363 - wined3d_srgb_const0
[2];
364 corrected_color
.r
= min(max(corrected_color
.r
, 0.0f
), 1.0f
);
365 corrected_color
.g
= color
->g
< wined3d_srgb_const1
[0]
366 ? color
->g
* wined3d_srgb_const0
[3]
367 : pow(color
->g
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
368 - wined3d_srgb_const0
[2];
369 corrected_color
.g
= min(max(corrected_color
.g
, 0.0f
), 1.0f
);
370 corrected_color
.b
= color
->b
< wined3d_srgb_const1
[0]
371 ? color
->b
* wined3d_srgb_const0
[3]
372 : pow(color
->b
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
373 - wined3d_srgb_const0
[2];
374 corrected_color
.b
= min(max(corrected_color
.b
, 0.0f
), 1.0f
);
375 color
= &corrected_color
;
378 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
379 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE
));
380 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1
));
381 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2
));
382 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3
));
383 gl_info
->gl_ops
.gl
.p_glClearColor(color
->r
, color
->g
, color
->b
, color
->a
);
384 checkGLcall("glClearColor");
385 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
390 if (render_offscreen
)
392 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
393 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
397 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
398 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
400 checkGLcall("glScissor");
401 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
402 checkGLcall("glClear");
408 /* Now process each rect in turn. */
409 for (i
= 0; i
< rect_count
; ++i
)
411 /* Note that GL uses lower left, width/height. */
412 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
414 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
415 wine_dbgstr_rect(&clear_rect
[i
]),
416 wine_dbgstr_rect(¤t_rect
));
418 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
419 * The rectangle is not cleared, no error is returned, but further rectangles are
420 * still cleared if they are valid. */
421 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
423 TRACE("Rectangle with negative dimensions, ignoring.\n");
427 if (render_offscreen
)
429 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
430 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
434 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
435 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
437 checkGLcall("glScissor");
439 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
440 checkGLcall("glClear");
444 if (wined3d_settings
.strict_draw_ordering
|| (flags
& WINED3DCLEAR_TARGET
445 && target
->container
->swapchain
&& target
->container
->swapchain
->front_buffer
== target
->container
))
446 gl_info
->gl_ops
.gl
.p_glFlush(); /* Flush to ensure ordering across contexts. */
448 context_release(context
);
451 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
453 ULONG refcount
= InterlockedIncrement(&device
->ref
);
455 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
460 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
462 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
464 ERR("Leftover sampler %p.\n", sampler
);
467 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
469 ULONG refcount
= InterlockedDecrement(&device
->ref
);
471 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
477 wined3d_cs_destroy(device
->cs
);
479 if (device
->recording
&& wined3d_stateblock_decref(device
->recording
))
480 ERR("Something's still holding the recording stateblock.\n");
481 device
->recording
= NULL
;
483 state_cleanup(&device
->state
);
485 for (i
= 0; i
< sizeof(device
->multistate_funcs
) / sizeof(device
->multistate_funcs
[0]); ++i
)
487 HeapFree(GetProcessHeap(), 0, device
->multistate_funcs
[i
]);
488 device
->multistate_funcs
[i
] = NULL
;
491 if (!list_empty(&device
->resources
))
493 struct wined3d_resource
*resource
;
495 ERR("Device released with resources still bound.\n");
497 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
499 ERR("Leftover resource %p with type %s (%#x).\n",
500 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
504 if (device
->contexts
)
505 ERR("Context array not freed!\n");
506 if (device
->hardwareCursor
)
507 DestroyCursor(device
->hardwareCursor
);
508 device
->hardwareCursor
= 0;
510 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
512 wined3d_decref(device
->wined3d
);
513 device
->wined3d
= NULL
;
514 HeapFree(GetProcessHeap(), 0, device
);
515 TRACE("Freed device %p.\n", device
);
521 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
523 TRACE("device %p.\n", device
);
525 return device
->swapchain_count
;
528 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
530 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
532 if (swapchain_idx
>= device
->swapchain_count
)
534 WARN("swapchain_idx %u >= swapchain_count %u.\n",
535 swapchain_idx
, device
->swapchain_count
);
539 return device
->swapchains
[swapchain_idx
];
542 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
544 struct wined3d_color_key color_key
;
545 struct wined3d_resource_desc desc
;
549 HDC dcb
= NULL
, dcs
= NULL
;
551 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
553 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
556 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
558 if (!(dcb
= CreateCompatibleDC(NULL
)))
560 SelectObject(dcb
, hbm
);
562 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
563 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
564 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
565 desc
.multisample_quality
= 0;
566 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
567 desc
.pool
= WINED3D_POOL_DEFAULT
;
568 desc
.width
= bm
.bmWidth
;
569 desc
.height
= bm
.bmHeight
;
572 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1,
573 WINED3D_TEXTURE_CREATE_MAPPABLE
| WINED3D_TEXTURE_CREATE_GET_DC
,
574 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
576 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
580 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
582 wined3d_texture_decref(device
->logo_texture
);
583 device
->logo_texture
= NULL
;
586 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
587 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
589 color_key
.color_space_low_value
= 0;
590 color_key
.color_space_high_value
= 0;
591 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
594 if (dcb
) DeleteDC(dcb
);
595 if (hbm
) DeleteObject(hbm
);
598 /* Context activation is done by the caller. */
599 static void create_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
601 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
602 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
606 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
611 /* Under DirectX you can sample even if no texture is bound, whereas
612 * OpenGL will only allow that when a valid texture is bound.
613 * We emulate this by creating dummy textures and binding them
614 * to each texture stage when the currently set D3D texture is NULL. */
615 context_active_texture(context
, gl_info
, 0);
617 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_2d
);
618 checkGLcall("glGenTextures");
619 TRACE("Dummy 2D texture given name %u.\n", device
->dummy_textures
.tex_2d
);
621 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, device
->dummy_textures
.tex_2d
);
622 checkGLcall("glBindTexture");
624 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
625 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
626 checkGLcall("glTexImage2D");
628 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
630 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_rect
);
631 checkGLcall("glGenTextures");
632 TRACE("Dummy rectangle texture given name %u.\n", device
->dummy_textures
.tex_rect
);
634 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, device
->dummy_textures
.tex_rect
);
635 checkGLcall("glBindTexture");
637 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
638 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
639 checkGLcall("glTexImage2D");
642 if (gl_info
->supported
[EXT_TEXTURE3D
])
644 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_3d
);
645 checkGLcall("glGenTextures");
646 TRACE("Dummy 3D texture given name %u.\n", device
->dummy_textures
.tex_3d
);
648 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, device
->dummy_textures
.tex_3d
);
649 checkGLcall("glBindTexture");
651 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
652 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
653 checkGLcall("glTexImage3D");
656 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
658 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_cube
);
659 checkGLcall("glGenTextures");
660 TRACE("Dummy cube texture given name %u.\n", device
->dummy_textures
.tex_cube
);
662 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, device
->dummy_textures
.tex_cube
);
663 checkGLcall("glBindTexture");
665 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
667 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
668 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
669 checkGLcall("glTexImage2D");
673 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
675 DWORD cube_array_data
[6];
677 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_cube_array
);
678 checkGLcall("glGenTextures");
679 TRACE("Dummy cube array texture given name %u.\n", device
->dummy_textures
.tex_cube_array
);
681 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, device
->dummy_textures
.tex_cube_array
);
682 checkGLcall("glBindTexture");
684 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
685 cube_array_data
[i
] = color
;
686 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
687 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
688 checkGLcall("glTexImage3D");
691 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
693 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_2d_array
);
694 checkGLcall("glGenTextures");
695 TRACE("Dummy 2D array texture given name %u.\n", device
->dummy_textures
.tex_2d_array
);
697 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, device
->dummy_textures
.tex_2d_array
);
698 checkGLcall("glBindTexture");
700 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
701 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
702 checkGLcall("glTexImage3D");
705 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
709 GL_EXTCALL(glGenBuffers(1, &buffer
));
710 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
711 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
712 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
713 checkGLcall("Create buffer object");
715 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_buffer
);
716 checkGLcall("glGenTextures");
717 TRACE("Dummy buffer texture given name %u.\n", device
->dummy_textures
.tex_buffer
);
719 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, device
->dummy_textures
.tex_buffer
);
720 checkGLcall("glBindTexture");
721 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
722 checkGLcall("glTexBuffer");
724 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
725 checkGLcall("glDeleteBuffers");
728 context_bind_dummy_textures(device
, context
);
731 /* Context activation is done by the caller. */
732 static void destroy_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
734 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
736 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
737 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_buffer
);
739 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
740 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_2d_array
);
742 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
743 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_cube_array
);
745 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
746 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_cube
);
748 if (gl_info
->supported
[EXT_TEXTURE3D
])
749 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_3d
);
751 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
752 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_rect
);
754 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_2d
);
756 checkGLcall("Delete dummy textures");
758 memset(&device
->dummy_textures
, 0, sizeof(device
->dummy_textures
));
761 /* Context activation is done by the caller. */
762 static void create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
764 struct wined3d_sampler_desc desc
;
767 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
768 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
769 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
770 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
771 desc
.mag_filter
= WINED3D_TEXF_POINT
;
772 desc
.min_filter
= WINED3D_TEXF_POINT
;
773 desc
.mip_filter
= WINED3D_TEXF_NONE
;
774 desc
.lod_bias
= 0.0f
;
775 desc
.min_lod
= -1000.0f
;
776 desc
.max_lod
= 1000.0f
;
777 desc
.mip_base_level
= 0;
778 desc
.max_anisotropy
= 1;
779 desc
.compare
= FALSE
;
780 desc
.comparison_func
= WINED3D_CMP_NEVER
;
781 desc
.srgb_decode
= TRUE
;
783 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
784 * instructions allow access to resources without using samplers.
785 * In GLSL, resources are always accessed through sampler or image variables. The default
786 * sampler object is used to emulate the direct resource access when there is no sampler state
789 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
791 ERR("Failed to create default sampler, hr %#x.\n", hr
);
792 device
->default_sampler
= NULL
;
795 /* In D3D10+, a NULL sampler maps to the default sampler state. */
796 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
797 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
798 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
799 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
800 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
801 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
802 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
804 ERR("Failed to create null sampler, hr %#x.\n", hr
);
805 device
->null_sampler
= NULL
;
809 /* Context activation is done by the caller. */
810 static void destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
812 wined3d_sampler_decref(device
->default_sampler
);
813 device
->default_sampler
= NULL
;
814 wined3d_sampler_decref(device
->null_sampler
);
815 device
->null_sampler
= NULL
;
818 static LONG
fullscreen_style(LONG style
)
820 /* Make sure the window is managed, otherwise we won't get keyboard input. */
821 style
|= WS_POPUP
| WS_SYSMENU
;
822 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
827 static LONG
fullscreen_exstyle(LONG exstyle
)
829 /* Filter out window decorations. */
830 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
835 void CDECL
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
)
837 BOOL filter_messages
;
840 TRACE("Setting up window %p for fullscreen mode.\n", window
);
842 if (device
->style
|| device
->exStyle
)
844 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
845 window
, device
->style
, device
->exStyle
);
848 device
->style
= GetWindowLongW(window
, GWL_STYLE
);
849 device
->exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
851 style
= fullscreen_style(device
->style
);
852 exstyle
= fullscreen_exstyle(device
->exStyle
);
854 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
855 device
->style
, device
->exStyle
, style
, exstyle
);
857 filter_messages
= device
->filter_messages
;
858 device
->filter_messages
= TRUE
;
860 SetWindowLongW(window
, GWL_STYLE
, style
);
861 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
862 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
864 device
->filter_messages
= filter_messages
;
867 void CDECL
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
,
868 const RECT
*window_rect
)
870 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
871 BOOL filter_messages
;
875 if (!device
->style
&& !device
->exStyle
)
878 style
= GetWindowLongW(window
, GWL_STYLE
);
879 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
881 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
882 * application, and we want to ignore them in the test below, since it's
883 * not the application's fault that they changed. Additionally, we want to
884 * preserve the current status of these flags (i.e. don't restore them) to
885 * more closely emulate the behavior of Direct3D, which leaves these flags
886 * alone when returning to windowed mode. */
887 device
->style
^= (device
->style
^ style
) & WS_VISIBLE
;
888 device
->exStyle
^= (device
->exStyle
^ exstyle
) & WS_EX_TOPMOST
;
890 TRACE("Restoring window style of window %p to %08x, %08x.\n",
891 window
, device
->style
, device
->exStyle
);
893 filter_messages
= device
->filter_messages
;
894 device
->filter_messages
= TRUE
;
896 /* Only restore the style if the application didn't modify it during the
897 * fullscreen phase. Some applications change it before calling Reset()
898 * when switching between windowed and fullscreen modes (HL2), some
899 * depend on the original style (Eve Online). */
900 if (style
== fullscreen_style(device
->style
) && exstyle
== fullscreen_exstyle(device
->exStyle
))
902 SetWindowLongW(window
, GWL_STYLE
, device
->style
);
903 SetWindowLongW(window
, GWL_EXSTYLE
, device
->exStyle
);
909 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
910 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
911 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
913 device
->filter_messages
= filter_messages
;
915 /* Delete the old values. */
920 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
922 TRACE("device %p, window %p.\n", device
, window
);
924 if (!wined3d_register_window(window
, device
))
926 ERR("Failed to register window %p.\n", window
);
930 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
931 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
936 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
938 TRACE("device %p.\n", device
);
940 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
941 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
944 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
946 BOOL ds_enable
= !!swapchain
->desc
.enable_auto_depth_stencil
;
949 if (device
->fb
.render_targets
)
951 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
953 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
955 if (device
->back_buffer_view
)
956 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
959 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
960 wined3d_device_set_render_state(device
, WINED3D_RS_ZENABLE
, ds_enable
);
963 static void wined3d_device_delete_opengl_contexts_cs(void *object
)
965 struct wined3d_resource
*resource
, *cursor
;
966 struct wined3d_device
*device
= object
;
967 struct wined3d_context
*context
;
968 struct wined3d_shader
*shader
;
970 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
972 TRACE("Unloading resource %p.\n", resource
);
973 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
976 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
978 device
->shader_backend
->shader_destroy(shader
);
981 context
= context_acquire(device
, NULL
, 0);
982 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
983 device
->shader_backend
->shader_free_private(device
);
984 destroy_dummy_textures(device
, context
);
985 destroy_default_samplers(device
, context
);
986 context_release(context
);
988 while (device
->context_count
)
990 if (device
->contexts
[0]->swapchain
)
991 swapchain_destroy_contexts(device
->contexts
[0]->swapchain
);
993 context_destroy(device
, device
->contexts
[0]);
997 static void wined3d_device_delete_opengl_contexts(struct wined3d_device
*device
)
999 wined3d_cs_destroy_object(device
->cs
, wined3d_device_delete_opengl_contexts_cs
, device
);
1000 device
->cs
->ops
->finish(device
->cs
);
1003 static void wined3d_device_create_primary_opengl_context_cs(void *object
)
1005 struct wined3d_device
*device
= object
;
1006 struct wined3d_swapchain
*swapchain
;
1007 struct wined3d_context
*context
;
1008 struct wined3d_texture
*target
;
1011 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1012 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1014 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1018 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1020 ERR("Failed to create CPU blitter.\n");
1021 device
->shader_backend
->shader_free_private(device
);
1024 wined3d_ffp_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1025 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1026 wined3d_fbo_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1028 swapchain
= device
->swapchains
[0];
1029 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1030 context
= context_acquire(device
, target
, 0);
1031 create_dummy_textures(device
, context
);
1032 create_default_samplers(device
, context
);
1033 context_release(context
);
1036 static HRESULT
wined3d_device_create_primary_opengl_context(struct wined3d_device
*device
)
1038 wined3d_cs_init_object(device
->cs
, wined3d_device_create_primary_opengl_context_cs
, device
);
1039 device
->cs
->ops
->finish(device
->cs
);
1040 if (!device
->swapchains
[0]->num_contexts
)
1046 HRESULT CDECL
wined3d_device_init_3d(struct wined3d_device
*device
,
1047 struct wined3d_swapchain_desc
*swapchain_desc
)
1049 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1050 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1051 struct wined3d_swapchain
*swapchain
= NULL
;
1052 DWORD clear_flags
= 0;
1055 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1057 if (device
->d3d_initialized
)
1058 return WINED3DERR_INVALIDCALL
;
1059 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1060 return WINED3DERR_INVALIDCALL
;
1062 if (!(device
->fb
.render_targets
= wined3d_calloc(gl_info
->limits
.buffers
, sizeof(*device
->fb
.render_targets
))))
1063 return E_OUTOFMEMORY
;
1065 /* Setup the implicit swapchain. This also initializes a context. */
1066 TRACE("Creating implicit swapchain\n");
1067 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1068 swapchain_desc
, &swapchain
);
1071 WARN("Failed to create implicit swapchain\n");
1075 if (swapchain_desc
->backbuffer_count
)
1077 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1078 struct wined3d_view_desc view_desc
;
1080 view_desc
.format_id
= back_buffer
->format
->id
;
1081 view_desc
.flags
= 0;
1082 view_desc
.u
.texture
.level_idx
= 0;
1083 view_desc
.u
.texture
.level_count
= 1;
1084 view_desc
.u
.texture
.layer_idx
= 0;
1085 view_desc
.u
.texture
.layer_count
= 1;
1086 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1087 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1089 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1094 device
->swapchain_count
= 1;
1095 if (!(device
->swapchains
= wined3d_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1097 ERR("Out of memory!\n");
1100 device
->swapchains
[0] = swapchain
;
1102 if (FAILED(hr
= wined3d_device_create_primary_opengl_context(device
)))
1104 device_init_swapchain_state(device
, swapchain
);
1106 device
->contexts
[0]->last_was_rhw
= 0;
1108 TRACE("All defaults now set up, leaving 3D init.\n");
1110 /* Clear the screen */
1111 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0])
1112 clear_flags
|= WINED3DCLEAR_TARGET
;
1113 if (swapchain_desc
->enable_auto_depth_stencil
)
1114 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1116 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1118 device
->d3d_initialized
= TRUE
;
1120 if (wined3d_settings
.logo
)
1121 device_load_logo(device
, wined3d_settings
.logo
);
1125 HeapFree(GetProcessHeap(), 0, device
->swapchains
);
1126 device
->swapchain_count
= 0;
1127 if (device
->back_buffer_view
)
1128 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1130 wined3d_swapchain_decref(swapchain
);
1131 HeapFree(GetProcessHeap(), 0, device
->fb
.render_targets
);
1136 HRESULT CDECL
wined3d_device_init_gdi(struct wined3d_device
*device
,
1137 struct wined3d_swapchain_desc
*swapchain_desc
)
1139 struct wined3d_swapchain
*swapchain
= NULL
;
1142 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1144 /* Setup the implicit swapchain */
1145 TRACE("Creating implicit swapchain\n");
1146 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1147 swapchain_desc
, &swapchain
);
1150 WARN("Failed to create implicit swapchain\n");
1154 device
->swapchain_count
= 1;
1155 if (!(device
->swapchains
= wined3d_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1157 ERR("Out of memory!\n");
1160 device
->swapchains
[0] = swapchain
;
1164 wined3d_swapchain_decref(swapchain
);
1168 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1170 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1172 wined3d_sampler_decref(sampler
);
1175 HRESULT CDECL
wined3d_device_uninit_3d(struct wined3d_device
*device
)
1179 TRACE("device %p.\n", device
);
1181 if (!device
->d3d_initialized
)
1182 return WINED3DERR_INVALIDCALL
;
1184 device
->cs
->ops
->finish(device
->cs
);
1186 if (device
->logo_texture
)
1187 wined3d_texture_decref(device
->logo_texture
);
1188 if (device
->cursor_texture
)
1189 wined3d_texture_decref(device
->cursor_texture
);
1191 state_unbind_resources(&device
->state
);
1193 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1195 wined3d_device_delete_opengl_contexts(device
);
1197 if (device
->fb
.depth_stencil
)
1199 struct wined3d_rendertarget_view
*view
= device
->fb
.depth_stencil
;
1201 TRACE("Releasing depth/stencil view %p.\n", view
);
1203 device
->fb
.depth_stencil
= NULL
;
1204 wined3d_rendertarget_view_decref(view
);
1207 if (device
->auto_depth_stencil_view
)
1209 struct wined3d_rendertarget_view
*view
= device
->auto_depth_stencil_view
;
1211 device
->auto_depth_stencil_view
= NULL
;
1212 if (wined3d_rendertarget_view_decref(view
))
1213 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1216 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
1218 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
1220 if (device
->back_buffer_view
)
1222 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1223 device
->back_buffer_view
= NULL
;
1226 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1228 TRACE("Releasing the implicit swapchain %u.\n", i
);
1229 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1230 FIXME("Something's still holding the implicit swapchain.\n");
1233 HeapFree(GetProcessHeap(), 0, device
->swapchains
);
1234 device
->swapchains
= NULL
;
1235 device
->swapchain_count
= 0;
1237 HeapFree(GetProcessHeap(), 0, device
->fb
.render_targets
);
1238 device
->fb
.render_targets
= NULL
;
1240 device
->d3d_initialized
= FALSE
;
1245 HRESULT CDECL
wined3d_device_uninit_gdi(struct wined3d_device
*device
)
1249 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1251 TRACE("Releasing the implicit swapchain %u.\n", i
);
1252 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1253 FIXME("Something's still holding the implicit swapchain.\n");
1256 HeapFree(GetProcessHeap(), 0, device
->swapchains
);
1257 device
->swapchains
= NULL
;
1258 device
->swapchain_count
= 0;
1262 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1263 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1264 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1266 * There is no way to deactivate thread safety once it is enabled.
1268 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1270 TRACE("device %p.\n", device
);
1272 /* For now just store the flag (needed in case of ddraw). */
1273 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1276 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1278 TRACE("device %p.\n", device
);
1280 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1281 wine_dbgstr_longlong(device
->adapter
->vram_bytes
),
1282 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1283 wine_dbgstr_longlong(device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1285 return min(UINT_MAX
, device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1288 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1289 struct wined3d_buffer
*buffer
, UINT offset
)
1291 struct wined3d_stream_output
*stream
;
1292 struct wined3d_buffer
*prev_buffer
;
1294 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1296 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1298 WARN("Invalid stream output %u.\n", idx
);
1302 stream
= &device
->update_state
->stream_output
[idx
];
1303 prev_buffer
= stream
->buffer
;
1306 wined3d_buffer_incref(buffer
);
1307 stream
->buffer
= buffer
;
1308 stream
->offset
= offset
;
1309 if (!device
->recording
)
1310 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1312 wined3d_buffer_decref(prev_buffer
);
1315 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1316 UINT idx
, UINT
*offset
)
1318 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1320 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1322 WARN("Invalid stream output %u.\n", idx
);
1327 *offset
= device
->state
.stream_output
[idx
].offset
;
1328 return device
->state
.stream_output
[idx
].buffer
;
1331 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1332 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1334 struct wined3d_stream_state
*stream
;
1335 struct wined3d_buffer
*prev_buffer
;
1337 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1338 device
, stream_idx
, buffer
, offset
, stride
);
1340 if (stream_idx
>= MAX_STREAMS
)
1342 WARN("Stream index %u out of range.\n", stream_idx
);
1343 return WINED3DERR_INVALIDCALL
;
1345 else if (offset
& 0x3)
1347 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1348 return WINED3DERR_INVALIDCALL
;
1351 stream
= &device
->update_state
->streams
[stream_idx
];
1352 prev_buffer
= stream
->buffer
;
1354 if (device
->recording
)
1355 device
->recording
->changed
.streamSource
|= 1u << stream_idx
;
1357 if (prev_buffer
== buffer
1358 && stream
->stride
== stride
1359 && stream
->offset
== offset
)
1361 TRACE("Application is setting the old values over, nothing to do.\n");
1365 stream
->buffer
= buffer
;
1368 stream
->stride
= stride
;
1369 stream
->offset
= offset
;
1370 wined3d_buffer_incref(buffer
);
1373 if (!device
->recording
)
1374 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1376 wined3d_buffer_decref(prev_buffer
);
1381 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1382 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1384 const struct wined3d_stream_state
*stream
;
1386 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1387 device
, stream_idx
, buffer
, offset
, stride
);
1389 if (stream_idx
>= MAX_STREAMS
)
1391 WARN("Stream index %u out of range.\n", stream_idx
);
1392 return WINED3DERR_INVALIDCALL
;
1395 stream
= &device
->state
.streams
[stream_idx
];
1396 *buffer
= stream
->buffer
;
1398 *offset
= stream
->offset
;
1399 *stride
= stream
->stride
;
1404 HRESULT CDECL
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1406 struct wined3d_stream_state
*stream
;
1407 UINT old_flags
, old_freq
;
1409 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1411 /* Verify input. At least in d3d9 this is invalid. */
1412 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1414 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1415 return WINED3DERR_INVALIDCALL
;
1417 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1419 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1420 return WINED3DERR_INVALIDCALL
;
1424 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1425 return WINED3DERR_INVALIDCALL
;
1428 stream
= &device
->update_state
->streams
[stream_idx
];
1429 old_flags
= stream
->flags
;
1430 old_freq
= stream
->frequency
;
1432 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1433 stream
->frequency
= divider
& 0x7fffff;
1435 if (device
->recording
)
1436 device
->recording
->changed
.streamFreq
|= 1u << stream_idx
;
1437 else if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1438 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1443 HRESULT CDECL
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
1444 UINT stream_idx
, UINT
*divider
)
1446 const struct wined3d_stream_state
*stream
;
1448 TRACE("device %p, stream_idx %u, divider %p.\n", device
, stream_idx
, divider
);
1450 stream
= &device
->state
.streams
[stream_idx
];
1451 *divider
= stream
->flags
| stream
->frequency
;
1453 TRACE("Returning %#x.\n", *divider
);
1458 void CDECL
wined3d_device_set_transform(struct wined3d_device
*device
,
1459 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1461 TRACE("device %p, state %s, matrix %p.\n",
1462 device
, debug_d3dtstype(d3dts
), matrix
);
1463 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1464 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1465 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1466 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1468 /* Handle recording of state blocks. */
1469 if (device
->recording
)
1471 TRACE("Recording... not performing anything.\n");
1472 device
->recording
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1473 device
->update_state
->transforms
[d3dts
] = *matrix
;
1477 /* If the new matrix is the same as the current one,
1478 * we cut off any further processing. this seems to be a reasonable
1479 * optimization because as was noticed, some apps (warcraft3 for example)
1480 * tend towards setting the same matrix repeatedly for some reason.
1482 * From here on we assume that the new matrix is different, wherever it matters. */
1483 if (!memcmp(&device
->state
.transforms
[d3dts
], matrix
, sizeof(*matrix
)))
1485 TRACE("The application is setting the same matrix over again.\n");
1489 device
->state
.transforms
[d3dts
] = *matrix
;
1490 wined3d_cs_emit_set_transform(device
->cs
, d3dts
, matrix
);
1493 void CDECL
wined3d_device_get_transform(const struct wined3d_device
*device
,
1494 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1496 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1498 *matrix
= device
->state
.transforms
[state
];
1501 void CDECL
wined3d_device_multiply_transform(struct wined3d_device
*device
,
1502 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1504 const struct wined3d_matrix
*mat
;
1505 struct wined3d_matrix temp
;
1507 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1509 /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
1510 * below means it will be recorded in a state block change, but it
1511 * works regardless where it is recorded.
1512 * If this is found to be wrong, change to StateBlock. */
1513 if (state
> HIGHEST_TRANSFORMSTATE
)
1515 WARN("Unhandled transform state %#x.\n", state
);
1519 mat
= &device
->update_state
->transforms
[state
];
1520 multiply_matrix(&temp
, mat
, matrix
);
1522 /* Apply change via set transform - will reapply to eg. lights this way. */
1523 wined3d_device_set_transform(device
, state
, &temp
);
1526 /* Note lights are real special cases. Although the device caps state only
1527 * e.g. 8 are supported, you can reference any indexes you want as long as
1528 * that number max are enabled at any one point in time. Therefore since the
1529 * indices can be anything, we need a hashmap of them. However, this causes
1530 * stateblock problems. When capturing the state block, I duplicate the
1531 * hashmap, but when recording, just build a chain pretty much of commands to
1533 HRESULT CDECL
wined3d_device_set_light(struct wined3d_device
*device
,
1534 UINT light_idx
, const struct wined3d_light
*light
)
1536 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1537 struct wined3d_light_info
*object
= NULL
;
1540 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1542 /* Check the parameter range. Need for speed most wanted sets junk lights
1543 * which confuse the GL driver. */
1545 return WINED3DERR_INVALIDCALL
;
1547 switch (light
->type
)
1549 case WINED3D_LIGHT_POINT
:
1550 case WINED3D_LIGHT_SPOT
:
1551 case WINED3D_LIGHT_GLSPOT
:
1552 /* Incorrect attenuation values can cause the gl driver to crash.
1553 * Happens with Need for speed most wanted. */
1554 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1556 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1557 return WINED3DERR_INVALIDCALL
;
1561 case WINED3D_LIGHT_DIRECTIONAL
:
1562 case WINED3D_LIGHT_PARALLELPOINT
:
1563 /* Ignores attenuation */
1567 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
1568 return WINED3DERR_INVALIDCALL
;
1571 if (!(object
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1573 TRACE("Adding new light\n");
1574 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1576 return E_OUTOFMEMORY
;
1578 list_add_head(&device
->update_state
->light_map
[hash_idx
], &object
->entry
);
1579 object
->glIndex
= -1;
1580 object
->OriginalIndex
= light_idx
;
1583 /* Initialize the object. */
1584 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1585 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1586 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1587 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1588 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1589 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1590 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1591 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1593 /* Save away the information. */
1594 object
->OriginalParms
= *light
;
1596 switch (light
->type
)
1598 case WINED3D_LIGHT_POINT
:
1600 object
->position
.x
= light
->position
.x
;
1601 object
->position
.y
= light
->position
.y
;
1602 object
->position
.z
= light
->position
.z
;
1603 object
->position
.w
= 1.0f
;
1604 object
->cutoff
= 180.0f
;
1608 case WINED3D_LIGHT_DIRECTIONAL
:
1610 object
->direction
.x
= -light
->direction
.x
;
1611 object
->direction
.y
= -light
->direction
.y
;
1612 object
->direction
.z
= -light
->direction
.z
;
1613 object
->direction
.w
= 0.0f
;
1614 object
->exponent
= 0.0f
;
1615 object
->cutoff
= 180.0f
;
1618 case WINED3D_LIGHT_SPOT
:
1620 object
->position
.x
= light
->position
.x
;
1621 object
->position
.y
= light
->position
.y
;
1622 object
->position
.z
= light
->position
.z
;
1623 object
->position
.w
= 1.0f
;
1626 object
->direction
.x
= light
->direction
.x
;
1627 object
->direction
.y
= light
->direction
.y
;
1628 object
->direction
.z
= light
->direction
.z
;
1629 object
->direction
.w
= 0.0f
;
1631 /* opengl-ish and d3d-ish spot lights use too different models
1632 * for the light "intensity" as a function of the angle towards
1633 * the main light direction, so we only can approximate very
1634 * roughly. However, spot lights are rather rarely used in games
1635 * (if ever used at all). Furthermore if still used, probably
1636 * nobody pays attention to such details. */
1637 if (!light
->falloff
)
1639 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1640 * equations have the falloff resp. exponent parameter as an
1641 * exponent, so the spot light lighting will always be 1.0 for
1642 * both of them, and we don't have to care for the rest of the
1643 * rather complex calculation. */
1644 object
->exponent
= 0.0f
;
1648 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1651 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1654 if (object
->exponent
> 128.0f
)
1655 object
->exponent
= 128.0f
;
1657 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1661 case WINED3D_LIGHT_PARALLELPOINT
:
1662 object
->position
.x
= light
->position
.x
;
1663 object
->position
.y
= light
->position
.y
;
1664 object
->position
.z
= light
->position
.z
;
1665 object
->position
.w
= 1.0f
;
1669 FIXME("Unrecognized light type %#x.\n", light
->type
);
1672 if (!device
->recording
)
1673 wined3d_cs_emit_set_light(device
->cs
, object
);
1678 HRESULT CDECL
wined3d_device_get_light(const struct wined3d_device
*device
,
1679 UINT light_idx
, struct wined3d_light
*light
)
1681 struct wined3d_light_info
*light_info
;
1683 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1685 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1687 TRACE("Light information requested but light not defined\n");
1688 return WINED3DERR_INVALIDCALL
;
1691 *light
= light_info
->OriginalParms
;
1695 HRESULT CDECL
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1697 struct wined3d_light_info
*light_info
;
1699 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1701 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1702 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1704 TRACE("Light enabled requested but light not defined, so defining one!\n");
1705 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1707 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1709 FIXME("Adding default lights has failed dismally\n");
1710 return WINED3DERR_INVALIDCALL
;
1714 wined3d_state_enable_light(device
->update_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1715 if (!device
->recording
)
1716 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1721 HRESULT CDECL
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
)
1723 struct wined3d_light_info
*light_info
;
1725 TRACE("device %p, light_idx %u, enable %p.\n", device
, light_idx
, enable
);
1727 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1729 TRACE("Light enabled state requested but light not defined.\n");
1730 return WINED3DERR_INVALIDCALL
;
1732 /* true is 128 according to SetLightEnable */
1733 *enable
= light_info
->enabled
? 128 : 0;
1737 HRESULT CDECL
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1738 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1740 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1742 /* Validate plane_idx. */
1743 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1745 TRACE("Application has requested clipplane this device doesn't support.\n");
1746 return WINED3DERR_INVALIDCALL
;
1749 if (device
->recording
)
1750 device
->recording
->changed
.clipplane
|= 1u << plane_idx
;
1752 if (!memcmp(&device
->update_state
->clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1754 TRACE("Application is setting old values over, nothing to do.\n");
1758 device
->update_state
->clip_planes
[plane_idx
] = *plane
;
1760 if (!device
->recording
)
1761 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1766 HRESULT CDECL
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
1767 UINT plane_idx
, struct wined3d_vec4
*plane
)
1769 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1771 /* Validate plane_idx. */
1772 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1774 TRACE("Application has requested clipplane this device doesn't support.\n");
1775 return WINED3DERR_INVALIDCALL
;
1778 *plane
= device
->state
.clip_planes
[plane_idx
];
1783 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1784 const struct wined3d_clip_status
*clip_status
)
1786 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1789 return WINED3DERR_INVALIDCALL
;
1794 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1795 struct wined3d_clip_status
*clip_status
)
1797 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1800 return WINED3DERR_INVALIDCALL
;
1805 void CDECL
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1807 TRACE("device %p, material %p.\n", device
, material
);
1809 device
->update_state
->material
= *material
;
1811 if (device
->recording
)
1812 device
->recording
->changed
.material
= TRUE
;
1814 wined3d_cs_emit_set_material(device
->cs
, material
);
1817 void CDECL
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
)
1819 TRACE("device %p, material %p.\n", device
, material
);
1821 *material
= device
->state
.material
;
1823 TRACE("diffuse %s\n", debug_color(&material
->diffuse
));
1824 TRACE("ambient %s\n", debug_color(&material
->ambient
));
1825 TRACE("specular %s\n", debug_color(&material
->specular
));
1826 TRACE("emissive %s\n", debug_color(&material
->emissive
));
1827 TRACE("power %.8e.\n", material
->power
);
1830 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1831 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1833 enum wined3d_format_id prev_format
;
1834 struct wined3d_buffer
*prev_buffer
;
1835 unsigned int prev_offset
;
1837 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1838 device
, buffer
, debug_d3dformat(format_id
), offset
);
1840 prev_buffer
= device
->update_state
->index_buffer
;
1841 prev_format
= device
->update_state
->index_format
;
1842 prev_offset
= device
->update_state
->index_offset
;
1844 device
->update_state
->index_buffer
= buffer
;
1845 device
->update_state
->index_format
= format_id
;
1846 device
->update_state
->index_offset
= offset
;
1848 if (device
->recording
)
1849 device
->recording
->changed
.indices
= TRUE
;
1851 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1855 wined3d_buffer_incref(buffer
);
1856 if (!device
->recording
)
1857 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
, offset
);
1859 wined3d_buffer_decref(prev_buffer
);
1862 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1863 enum wined3d_format_id
*format
, unsigned int *offset
)
1865 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1867 *format
= device
->state
.index_format
;
1869 *offset
= device
->state
.index_offset
;
1870 return device
->state
.index_buffer
;
1873 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1875 TRACE("device %p, base_index %d.\n", device
, base_index
);
1877 device
->update_state
->base_vertex_index
= base_index
;
1880 INT CDECL
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
)
1882 TRACE("device %p.\n", device
);
1884 return device
->state
.base_vertex_index
;
1887 void CDECL
wined3d_device_set_viewport(struct wined3d_device
*device
, const struct wined3d_viewport
*viewport
)
1889 TRACE("device %p, viewport %p.\n", device
, viewport
);
1890 TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
1891 viewport
->x
, viewport
->y
, viewport
->width
, viewport
->height
, viewport
->min_z
, viewport
->max_z
);
1893 device
->update_state
->viewport
= *viewport
;
1895 /* Handle recording of state blocks */
1896 if (device
->recording
)
1898 TRACE("Recording... not performing anything\n");
1899 device
->recording
->changed
.viewport
= TRUE
;
1903 wined3d_cs_emit_set_viewport(device
->cs
, viewport
);
1906 void CDECL
wined3d_device_get_viewport(const struct wined3d_device
*device
, struct wined3d_viewport
*viewport
)
1908 TRACE("device %p, viewport %p.\n", device
, viewport
);
1910 *viewport
= device
->state
.viewport
;
1913 static void resolve_depth_buffer(struct wined3d_state
*state
)
1915 struct wined3d_texture
*dst_texture
= state
->textures
[0];
1916 struct wined3d_rendertarget_view
*src_view
;
1917 RECT src_rect
, dst_rect
;
1919 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
1920 || !(dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_DEPTH
))
1923 if (!(src_view
= state
->fb
->depth_stencil
))
1925 if (src_view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
1927 FIXME("Not supported on buffer resources.\n");
1931 SetRect(&dst_rect
, 0, 0, dst_texture
->resource
.width
, dst_texture
->resource
.height
);
1932 SetRect(&src_rect
, 0, 0, src_view
->width
, src_view
->height
);
1933 wined3d_texture_blt(dst_texture
, 0, &dst_rect
, texture_from_resource(src_view
->resource
),
1934 src_view
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1937 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
1938 struct wined3d_rasterizer_state
*rasterizer_state
)
1940 struct wined3d_rasterizer_state
*prev
;
1942 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
1944 prev
= device
->update_state
->rasterizer_state
;
1945 if (prev
== rasterizer_state
)
1948 if (rasterizer_state
)
1949 wined3d_rasterizer_state_incref(rasterizer_state
);
1950 device
->update_state
->rasterizer_state
= rasterizer_state
;
1951 wined3d_cs_emit_set_rasterizer_state(device
->cs
, rasterizer_state
);
1953 wined3d_rasterizer_state_decref(prev
);
1956 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
1958 TRACE("device %p.\n", device
);
1960 return device
->state
.rasterizer_state
;
1963 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
1964 enum wined3d_render_state state
, DWORD value
)
1968 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
1970 if (state
> WINEHIGHEST_RENDER_STATE
)
1972 WARN("Unhandled render state %#x.\n", state
);
1976 old_value
= device
->state
.render_states
[state
];
1977 device
->update_state
->render_states
[state
] = value
;
1979 /* Handle recording of state blocks. */
1980 if (device
->recording
)
1982 TRACE("Recording... not performing anything.\n");
1983 device
->recording
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
1987 /* Compared here and not before the assignment to allow proper stateblock recording. */
1988 if (value
== old_value
)
1989 TRACE("Application is setting the old value over, nothing to do.\n");
1991 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
1993 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1995 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1996 resolve_depth_buffer(&device
->state
);
2000 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
2002 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
2004 return device
->state
.render_states
[state
];
2007 void CDECL
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2008 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
2012 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
2013 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
2015 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2016 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2018 if (sampler_idx
>= sizeof(device
->state
.sampler_states
) / sizeof(*device
->state
.sampler_states
))
2020 WARN("Invalid sampler %u.\n", sampler_idx
);
2021 return; /* Windows accepts overflowing this array ... we do not. */
2024 old_value
= device
->state
.sampler_states
[sampler_idx
][state
];
2025 device
->update_state
->sampler_states
[sampler_idx
][state
] = value
;
2027 /* Handle recording of state blocks. */
2028 if (device
->recording
)
2030 TRACE("Recording... not performing anything.\n");
2031 device
->recording
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
2035 if (old_value
== value
)
2037 TRACE("Application is setting the old value over, nothing to do.\n");
2041 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
2044 DWORD CDECL
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2045 UINT sampler_idx
, enum wined3d_sampler_state state
)
2047 TRACE("device %p, sampler_idx %u, state %s.\n",
2048 device
, sampler_idx
, debug_d3dsamplerstate(state
));
2050 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2051 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2053 if (sampler_idx
>= sizeof(device
->state
.sampler_states
) / sizeof(*device
->state
.sampler_states
))
2055 WARN("Invalid sampler %u.\n", sampler_idx
);
2056 return 0; /* Windows accepts overflowing this array ... we do not. */
2059 return device
->state
.sampler_states
[sampler_idx
][state
];
2062 void CDECL
wined3d_device_set_scissor_rect(struct wined3d_device
*device
, const RECT
*rect
)
2064 TRACE("device %p, rect %s.\n", device
, wine_dbgstr_rect(rect
));
2066 if (device
->recording
)
2067 device
->recording
->changed
.scissorRect
= TRUE
;
2069 if (EqualRect(&device
->update_state
->scissor_rect
, rect
))
2071 TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
2074 CopyRect(&device
->update_state
->scissor_rect
, rect
);
2076 if (device
->recording
)
2078 TRACE("Recording... not performing anything.\n");
2082 wined3d_cs_emit_set_scissor_rect(device
->cs
, rect
);
2085 void CDECL
wined3d_device_get_scissor_rect(const struct wined3d_device
*device
, RECT
*rect
)
2087 TRACE("device %p, rect %p.\n", device
, rect
);
2089 *rect
= device
->state
.scissor_rect
;
2090 TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect
));
2093 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2094 struct wined3d_vertex_declaration
*declaration
)
2096 struct wined3d_vertex_declaration
*prev
= device
->update_state
->vertex_declaration
;
2098 TRACE("device %p, declaration %p.\n", device
, declaration
);
2100 if (device
->recording
)
2101 device
->recording
->changed
.vertexDecl
= TRUE
;
2103 if (declaration
== prev
)
2107 wined3d_vertex_declaration_incref(declaration
);
2108 device
->update_state
->vertex_declaration
= declaration
;
2109 if (!device
->recording
)
2110 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2112 wined3d_vertex_declaration_decref(prev
);
2115 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2117 TRACE("device %p.\n", device
);
2119 return device
->state
.vertex_declaration
;
2122 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2124 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2126 TRACE("device %p, shader %p.\n", device
, shader
);
2128 if (device
->recording
)
2129 device
->recording
->changed
.vertexShader
= TRUE
;
2135 wined3d_shader_incref(shader
);
2136 device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = shader
;
2137 if (!device
->recording
)
2138 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2140 wined3d_shader_decref(prev
);
2143 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2145 TRACE("device %p.\n", device
);
2147 return device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2150 static void wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2151 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2153 struct wined3d_buffer
*prev
;
2155 if (idx
>= MAX_CONSTANT_BUFFERS
)
2157 WARN("Invalid constant buffer index %u.\n", idx
);
2161 prev
= device
->update_state
->cb
[type
][idx
];
2166 wined3d_buffer_incref(buffer
);
2167 device
->update_state
->cb
[type
][idx
] = buffer
;
2168 if (!device
->recording
)
2169 wined3d_cs_emit_set_constant_buffer(device
->cs
, type
, idx
, buffer
);
2171 wined3d_buffer_decref(prev
);
2174 void CDECL
wined3d_device_set_vs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2176 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2178 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, buffer
);
2181 static struct wined3d_buffer
*wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2182 enum wined3d_shader_type shader_type
, unsigned int idx
)
2184 if (idx
>= MAX_CONSTANT_BUFFERS
)
2186 WARN("Invalid constant buffer index %u.\n", idx
);
2190 return device
->state
.cb
[shader_type
][idx
];
2193 struct wined3d_buffer
* CDECL
wined3d_device_get_vs_cb(const struct wined3d_device
*device
, UINT idx
)
2195 TRACE("device %p, idx %u.\n", device
, idx
);
2197 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2200 static void wined3d_device_set_shader_resource_view(struct wined3d_device
*device
,
2201 enum wined3d_shader_type type
, UINT idx
, struct wined3d_shader_resource_view
*view
)
2203 struct wined3d_shader_resource_view
*prev
;
2205 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2207 WARN("Invalid view index %u.\n", idx
);
2211 prev
= device
->update_state
->shader_resource_view
[type
][idx
];
2216 wined3d_shader_resource_view_incref(view
);
2217 device
->update_state
->shader_resource_view
[type
][idx
] = view
;
2218 if (!device
->recording
)
2219 wined3d_cs_emit_set_shader_resource_view(device
->cs
, type
, idx
, view
);
2221 wined3d_shader_resource_view_decref(prev
);
2224 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2225 UINT idx
, struct wined3d_shader_resource_view
*view
)
2227 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2229 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2232 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2233 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2235 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2237 WARN("Invalid view index %u.\n", idx
);
2241 return device
->state
.shader_resource_view
[shader_type
][idx
];
2244 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2247 TRACE("device %p, idx %u.\n", device
, idx
);
2249 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2252 static void wined3d_device_set_sampler(struct wined3d_device
*device
,
2253 enum wined3d_shader_type type
, UINT idx
, struct wined3d_sampler
*sampler
)
2255 struct wined3d_sampler
*prev
;
2257 if (idx
>= MAX_SAMPLER_OBJECTS
)
2259 WARN("Invalid sampler index %u.\n", idx
);
2263 prev
= device
->update_state
->sampler
[type
][idx
];
2264 if (sampler
== prev
)
2268 wined3d_sampler_incref(sampler
);
2269 device
->update_state
->sampler
[type
][idx
] = sampler
;
2270 if (!device
->recording
)
2271 wined3d_cs_emit_set_sampler(device
->cs
, type
, idx
, sampler
);
2273 wined3d_sampler_decref(prev
);
2276 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2278 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2280 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2283 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2284 enum wined3d_shader_type shader_type
, unsigned int idx
)
2286 if (idx
>= MAX_SAMPLER_OBJECTS
)
2288 WARN("Invalid sampler index %u.\n", idx
);
2292 return device
->state
.sampler
[shader_type
][idx
];
2295 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2297 TRACE("device %p, idx %u.\n", device
, idx
);
2299 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2302 HRESULT CDECL
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2303 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2307 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2308 device
, start_idx
, count
, constants
);
2310 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2311 return WINED3DERR_INVALIDCALL
;
2313 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2314 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2315 memcpy(&device
->update_state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2318 for (i
= 0; i
< count
; ++i
)
2319 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2322 if (device
->recording
)
2324 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2325 device
->recording
->changed
.vertexShaderConstantsB
|= (1u << i
);
2329 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2335 HRESULT CDECL
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2336 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2338 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2339 device
, start_idx
, count
, constants
);
2341 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2342 return WINED3DERR_INVALIDCALL
;
2344 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2345 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2346 memcpy(constants
, &device
->state
.vs_consts_b
[start_idx
], count
* sizeof(*constants
));
2351 HRESULT CDECL
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2352 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2356 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2357 device
, start_idx
, count
, constants
);
2359 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2360 return WINED3DERR_INVALIDCALL
;
2362 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2363 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2364 memcpy(&device
->update_state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2367 for (i
= 0; i
< count
; ++i
)
2368 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2371 if (device
->recording
)
2373 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2374 device
->recording
->changed
.vertexShaderConstantsI
|= (1u << i
);
2378 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2384 HRESULT CDECL
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2385 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2387 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2388 device
, start_idx
, count
, constants
);
2390 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2391 return WINED3DERR_INVALIDCALL
;
2393 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2394 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2395 memcpy(constants
, &device
->state
.vs_consts_i
[start_idx
], count
* sizeof(*constants
));
2399 HRESULT CDECL
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2400 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2402 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2405 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2406 device
, start_idx
, count
, constants
);
2408 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2409 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2410 return WINED3DERR_INVALIDCALL
;
2412 memcpy(&device
->update_state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2415 for (i
= 0; i
< count
; ++i
)
2416 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2419 if (device
->recording
)
2420 memset(&device
->recording
->changed
.vs_consts_f
[start_idx
], 1,
2421 count
* sizeof(*device
->recording
->changed
.vs_consts_f
));
2423 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2428 HRESULT CDECL
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2429 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2431 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2433 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2434 device
, start_idx
, count
, constants
);
2436 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2437 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2438 return WINED3DERR_INVALIDCALL
;
2440 memcpy(constants
, &device
->state
.vs_consts_f
[start_idx
], count
* sizeof(*constants
));
2445 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2447 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2449 TRACE("device %p, shader %p.\n", device
, shader
);
2451 if (device
->recording
)
2452 device
->recording
->changed
.pixelShader
= TRUE
;
2458 wined3d_shader_incref(shader
);
2459 device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
] = shader
;
2460 if (!device
->recording
)
2461 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2463 wined3d_shader_decref(prev
);
2466 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2468 TRACE("device %p.\n", device
);
2470 return device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2473 void CDECL
wined3d_device_set_ps_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2475 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2477 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, buffer
);
2480 struct wined3d_buffer
* CDECL
wined3d_device_get_ps_cb(const struct wined3d_device
*device
, UINT idx
)
2482 TRACE("device %p, idx %u.\n", device
, idx
);
2484 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2487 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2488 UINT idx
, struct wined3d_shader_resource_view
*view
)
2490 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2492 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2495 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2498 TRACE("device %p, idx %u.\n", device
, idx
);
2500 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2503 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2505 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2507 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2510 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2512 TRACE("device %p, idx %u.\n", device
, idx
);
2514 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2517 HRESULT CDECL
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2518 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2522 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2523 device
, start_idx
, count
, constants
);
2525 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2526 return WINED3DERR_INVALIDCALL
;
2528 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2529 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2530 memcpy(&device
->update_state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2533 for (i
= 0; i
< count
; ++i
)
2534 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2537 if (device
->recording
)
2539 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2540 device
->recording
->changed
.pixelShaderConstantsB
|= (1u << i
);
2544 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2550 HRESULT CDECL
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2551 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2553 TRACE("device %p, start_idx %u, count %u,constants %p.\n",
2554 device
, start_idx
, count
, constants
);
2556 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2557 return WINED3DERR_INVALIDCALL
;
2559 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2560 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2561 memcpy(constants
, &device
->state
.ps_consts_b
[start_idx
], count
* sizeof(*constants
));
2566 HRESULT CDECL
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2567 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2571 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2572 device
, start_idx
, count
, constants
);
2574 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2575 return WINED3DERR_INVALIDCALL
;
2577 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2578 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2579 memcpy(&device
->update_state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2582 for (i
= 0; i
< count
; ++i
)
2583 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2586 if (device
->recording
)
2588 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2589 device
->recording
->changed
.pixelShaderConstantsI
|= (1u << i
);
2593 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2599 HRESULT CDECL
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2600 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2602 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2603 device
, start_idx
, count
, constants
);
2605 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2606 return WINED3DERR_INVALIDCALL
;
2608 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2609 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2610 memcpy(constants
, &device
->state
.ps_consts_i
[start_idx
], count
* sizeof(*constants
));
2615 HRESULT CDECL
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2616 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2618 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2621 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2622 device
, start_idx
, count
, constants
);
2624 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2625 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2626 return WINED3DERR_INVALIDCALL
;
2628 memcpy(&device
->update_state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2631 for (i
= 0; i
< count
; ++i
)
2632 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2635 if (device
->recording
)
2636 memset(&device
->recording
->changed
.ps_consts_f
[start_idx
], 1,
2637 count
* sizeof(*device
->recording
->changed
.ps_consts_f
));
2639 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2644 HRESULT CDECL
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2645 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2647 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2649 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2650 device
, start_idx
, count
, constants
);
2652 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2653 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2654 return WINED3DERR_INVALIDCALL
;
2656 memcpy(constants
, &device
->state
.ps_consts_f
[start_idx
], count
* sizeof(*constants
));
2661 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2663 struct wined3d_shader
*prev
;
2665 TRACE("device %p, shader %p.\n", device
, shader
);
2667 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
];
2671 wined3d_shader_incref(shader
);
2672 device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
] = shader
;
2673 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_HULL
, shader
);
2675 wined3d_shader_decref(prev
);
2678 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2680 TRACE("device %p.\n", device
);
2682 return device
->state
.shader
[WINED3D_SHADER_TYPE_HULL
];
2685 void CDECL
wined3d_device_set_hs_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2687 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2689 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_HULL
, idx
, buffer
);
2692 struct wined3d_buffer
* CDECL
wined3d_device_get_hs_cb(const struct wined3d_device
*device
, unsigned int idx
)
2694 TRACE("device %p, idx %u.\n", device
, idx
);
2696 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2699 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2700 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2702 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2704 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2707 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2710 TRACE("device %p, idx %u.\n", device
, idx
);
2712 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2715 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2716 unsigned int idx
, struct wined3d_sampler
*sampler
)
2718 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2720 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2723 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2725 TRACE("device %p, idx %u.\n", device
, idx
);
2727 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2730 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2732 struct wined3d_shader
*prev
;
2734 TRACE("device %p, shader %p.\n", device
, shader
);
2736 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2740 wined3d_shader_incref(shader
);
2741 device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
] = shader
;
2742 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2744 wined3d_shader_decref(prev
);
2747 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2749 TRACE("device %p.\n", device
);
2751 return device
->state
.shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2754 void CDECL
wined3d_device_set_ds_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2756 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2758 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, buffer
);
2761 struct wined3d_buffer
* CDECL
wined3d_device_get_ds_cb(const struct wined3d_device
*device
, unsigned int idx
)
2763 TRACE("device %p, idx %u.\n", device
, idx
);
2765 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2768 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2769 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2771 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2773 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2776 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2779 TRACE("device %p, idx %u.\n", device
, idx
);
2781 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2784 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2785 unsigned int idx
, struct wined3d_sampler
*sampler
)
2787 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2789 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2792 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2794 TRACE("device %p, idx %u.\n", device
, idx
);
2796 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2799 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2801 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2803 TRACE("device %p, shader %p.\n", device
, shader
);
2805 if (device
->recording
|| shader
== prev
)
2808 wined3d_shader_incref(shader
);
2809 device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
] = shader
;
2810 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2812 wined3d_shader_decref(prev
);
2815 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2817 TRACE("device %p.\n", device
);
2819 return device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2822 void CDECL
wined3d_device_set_gs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2824 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2826 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, buffer
);
2829 struct wined3d_buffer
* CDECL
wined3d_device_get_gs_cb(const struct wined3d_device
*device
, UINT idx
)
2831 TRACE("device %p, idx %u.\n", device
, idx
);
2833 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2836 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2837 UINT idx
, struct wined3d_shader_resource_view
*view
)
2839 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2841 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2844 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2847 TRACE("device %p, idx %u.\n", device
, idx
);
2849 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2852 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2854 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2856 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2859 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2861 TRACE("device %p, idx %u.\n", device
, idx
);
2863 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2866 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2868 struct wined3d_shader
*prev
;
2870 TRACE("device %p, shader %p.\n", device
, shader
);
2872 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2873 if (device
->recording
|| shader
== prev
)
2876 wined3d_shader_incref(shader
);
2877 device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
] = shader
;
2878 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2880 wined3d_shader_decref(prev
);
2883 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2885 TRACE("device %p.\n", device
);
2887 return device
->state
.shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2890 void CDECL
wined3d_device_set_cs_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2892 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2894 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, buffer
);
2897 struct wined3d_buffer
* CDECL
wined3d_device_get_cs_cb(const struct wined3d_device
*device
, unsigned int idx
)
2899 TRACE("device %p, idx %u.\n", device
, idx
);
2901 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2904 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2905 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2907 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2909 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2912 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
2915 TRACE("device %p, idx %u.\n", device
, idx
);
2917 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2920 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2921 unsigned int idx
, struct wined3d_sampler
*sampler
)
2923 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2925 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
2928 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2930 TRACE("device %p, idx %u.\n", device
, idx
);
2932 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2935 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device
*device
,
2936 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
)
2938 struct wined3d_unordered_access_view
*prev
;
2940 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2942 WARN("Invalid UAV index %u.\n", idx
);
2946 prev
= device
->update_state
->unordered_access_view
[pipeline
][idx
];
2951 wined3d_unordered_access_view_incref(uav
);
2952 device
->update_state
->unordered_access_view
[pipeline
][idx
] = uav
;
2953 if (!device
->recording
)
2954 wined3d_cs_emit_set_unordered_access_view(device
->cs
, pipeline
, idx
, uav
);
2956 wined3d_unordered_access_view_decref(prev
);
2959 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
2960 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2962 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2964 WARN("Invalid UAV index %u.\n", idx
);
2968 return device
->state
.unordered_access_view
[pipeline
][idx
];
2971 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
2972 struct wined3d_unordered_access_view
*uav
)
2974 TRACE("device %p, idx %u, uav %p.\n", device
, idx
, uav
);
2976 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
);
2979 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
2982 TRACE("device %p, idx %u.\n", device
, idx
);
2984 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
2987 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
2988 unsigned int idx
, struct wined3d_unordered_access_view
*uav
)
2990 TRACE("device %p, idx %u, uav %p.\n", device
, idx
, uav
);
2992 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
);
2995 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
2996 const struct wined3d_device
*device
, unsigned int idx
)
2998 TRACE("device %p, idx %u.\n", device
, idx
);
3000 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
3003 /* Context activation is done by the caller. */
3004 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3005 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3006 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
,
3009 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3010 struct wined3d_map_desc map_desc
;
3011 struct wined3d_box box
= {0};
3012 struct wined3d_viewport vp
;
3020 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3022 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
3025 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3027 ERR("Source has no position mask\n");
3028 return WINED3DERR_INVALIDCALL
;
3031 if (device
->state
.render_states
[WINED3D_RS_CLIPPING
])
3033 static BOOL warned
= FALSE
;
3035 * The clipping code is not quite correct. Some things need
3036 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3037 * so disable clipping for now.
3038 * (The graphics in Half-Life are broken, and my processvertices
3039 * test crashes with IDirect3DDevice3)
3045 FIXME("Clipping is broken and disabled for now\n");
3051 vertex_size
= get_flexible_vertex_size(DestFVF
);
3052 box
.left
= dwDestIndex
* vertex_size
;
3053 box
.right
= box
.left
+ dwCount
* vertex_size
;
3054 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, 0)))
3056 WARN("Failed to map buffer, hr %#x.\n", hr
);
3059 dest_ptr
= map_desc
.data
;
3061 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3062 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3063 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3065 TRACE("View mat:\n");
3066 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3067 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3068 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3069 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3071 TRACE("Proj mat:\n");
3072 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3073 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3074 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3075 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3077 TRACE("World mat:\n");
3078 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3079 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3080 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3081 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3083 /* Get the viewport */
3084 wined3d_device_get_viewport(device
, &vp
);
3085 TRACE("viewport x %u, y %u, width %u, height %u, min_z %.8e, max_z %.8e.\n",
3086 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3088 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3089 multiply_matrix(&mat
,&proj_mat
,&mat
);
3091 numTextures
= (DestFVF
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3093 for (i
= 0; i
< dwCount
; i
+= 1) {
3094 unsigned int tex_index
;
3096 if ( ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3097 ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3098 /* The position first */
3099 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3100 const float *p
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3102 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3104 /* Multiplication with world, view and projection matrix. */
3105 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3106 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3107 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3108 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3110 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3112 /* WARNING: The following things are taken from d3d7 and were not yet checked
3113 * against d3d8 or d3d9!
3116 /* Clipping conditions: From msdn
3118 * A vertex is clipped if it does not match the following requirements
3122 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3124 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3125 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3130 ( (-rhw
-eps
< x
) && (-rhw
-eps
< y
) && ( -eps
< z
) &&
3131 (x
<= rhw
+ eps
) && (y
<= rhw
+ eps
) && (z
<= rhw
+ eps
) &&
3134 /* "Normal" viewport transformation (not clipped)
3135 * 1) The values are divided by rhw
3136 * 2) The y axis is negative, so multiply it with -1
3137 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3138 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3139 * 4) Multiply x with Width/2 and add Width/2
3140 * 5) The same for the height
3141 * 6) Add the viewpoint X and Y to the 2D coordinates and
3142 * The minimum Z value to z
3143 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3145 * Well, basically it's simply a linear transformation into viewport
3157 z
*= vp
.max_z
- vp
.min_z
;
3159 x
+= vp
.width
/ 2 + vp
.x
;
3160 y
+= vp
.height
/ 2 + vp
.y
;
3165 /* That vertex got clipped
3166 * Contrary to OpenGL it is not dropped completely, it just
3167 * undergoes a different calculation.
3169 TRACE("Vertex got clipped\n");
3176 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3177 * outside of the main vertex buffer memory. That needs some more
3182 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3185 ( (float *) dest_ptr
)[0] = x
;
3186 ( (float *) dest_ptr
)[1] = y
;
3187 ( (float *) dest_ptr
)[2] = z
;
3188 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3190 dest_ptr
+= 3 * sizeof(float);
3192 if ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3193 dest_ptr
+= sizeof(float);
3196 if (DestFVF
& WINED3DFVF_PSIZE
)
3197 dest_ptr
+= sizeof(DWORD
);
3199 if (DestFVF
& WINED3DFVF_NORMAL
)
3201 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3202 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3203 /* AFAIK this should go into the lighting information */
3204 FIXME("Didn't expect the destination to have a normal\n");
3205 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3208 if (DestFVF
& WINED3DFVF_DIFFUSE
)
3210 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
3211 const DWORD
*color_d
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3212 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
3214 static BOOL warned
= FALSE
;
3217 ERR("No diffuse color in source, but destination has one\n");
3221 *( (DWORD
*) dest_ptr
) = 0xffffffff;
3222 dest_ptr
+= sizeof(DWORD
);
3226 copy_and_next(dest_ptr
, color_d
, sizeof(DWORD
));
3230 if (DestFVF
& WINED3DFVF_SPECULAR
)
3232 /* What's the color value in the feedback buffer? */
3233 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3234 const DWORD
*color_s
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3235 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
3237 static BOOL warned
= FALSE
;
3240 ERR("No specular color in source, but destination has one\n");
3244 *(DWORD
*)dest_ptr
= 0xff000000;
3245 dest_ptr
+= sizeof(DWORD
);
3249 copy_and_next(dest_ptr
, color_s
, sizeof(DWORD
));
3253 for (tex_index
= 0; tex_index
< numTextures
; ++tex_index
)
3255 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3256 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3257 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3259 ERR("No source texture, but destination requests one\n");
3260 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float);
3264 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float));
3269 wined3d_resource_unmap(&dest
->resource
, 0);
3273 #undef copy_and_next
3275 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3276 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3277 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3279 struct wined3d_state
*state
= &device
->state
;
3280 struct wined3d_stream_info stream_info
;
3281 struct wined3d_resource
*resource
;
3282 struct wined3d_box box
= {0};
3283 struct wined3d_shader
*vs
;
3288 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3289 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3290 device
, src_start_idx
, dst_idx
, vertex_count
,
3291 dst_buffer
, declaration
, flags
, dst_fvf
);
3294 FIXME("Output vertex declaration not implemented yet.\n");
3296 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3297 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3298 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->gl_info
, &device
->adapter
->d3d_info
);
3299 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3301 /* We can't convert FROM a VBO, and vertex buffers used to source into
3302 * process_vertices() are unlikely to ever be used for drawing. Release
3303 * VBOs in those buffers and fix up the stream_info structure.
3305 * Also apply the start index. */
3306 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3308 struct wined3d_stream_info_element
*e
;
3309 struct wined3d_map_desc map_desc
;
3314 e
= &stream_info
.elements
[i
];
3315 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3316 box
.left
= src_start_idx
* e
->stride
;
3317 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3318 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READONLY
)))
3319 ERR("Failed to map resource.\n");
3320 e
->data
.buffer_object
= 0;
3321 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3324 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3325 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3327 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3332 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3333 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3334 ERR("Failed to unmap resource.\n");
3340 void CDECL
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3341 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3343 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3346 TRACE("device %p, stage %u, state %s, value %#x.\n",
3347 device
, stage
, debug_d3dtexturestate(state
), value
);
3349 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3351 WARN("Invalid state %#x passed.\n", state
);
3355 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3357 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3358 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3362 old_value
= device
->update_state
->texture_states
[stage
][state
];
3363 device
->update_state
->texture_states
[stage
][state
] = value
;
3365 if (device
->recording
)
3367 TRACE("Recording... not performing anything.\n");
3368 device
->recording
->changed
.textureState
[stage
] |= 1u << state
;
3372 /* Checked after the assignments to allow proper stateblock recording. */
3373 if (old_value
== value
)
3375 TRACE("Application is setting the old value over, nothing to do.\n");
3379 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3382 DWORD CDECL
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
3383 UINT stage
, enum wined3d_texture_stage_state state
)
3385 TRACE("device %p, stage %u, state %s.\n",
3386 device
, stage
, debug_d3dtexturestate(state
));
3388 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3390 WARN("Invalid state %#x passed.\n", state
);
3394 return device
->state
.texture_states
[stage
][state
];
3397 HRESULT CDECL
wined3d_device_set_texture(struct wined3d_device
*device
,
3398 UINT stage
, struct wined3d_texture
*texture
)
3400 struct wined3d_texture
*prev
;
3402 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3404 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3405 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3407 /* Windows accepts overflowing this array... we do not. */
3408 if (stage
>= sizeof(device
->state
.textures
) / sizeof(*device
->state
.textures
))
3410 WARN("Ignoring invalid stage %u.\n", stage
);
3414 if (texture
&& texture
->resource
.pool
== WINED3D_POOL_SCRATCH
)
3416 WARN("Rejecting attempt to set scratch texture.\n");
3417 return WINED3DERR_INVALIDCALL
;
3420 if (device
->recording
)
3421 device
->recording
->changed
.textures
|= 1u << stage
;
3423 prev
= device
->update_state
->textures
[stage
];
3424 TRACE("Previous texture %p.\n", prev
);
3426 if (texture
== prev
)
3428 TRACE("App is setting the same texture again, nothing to do.\n");
3432 TRACE("Setting new texture to %p.\n", texture
);
3433 device
->update_state
->textures
[stage
] = texture
;
3436 wined3d_texture_incref(texture
);
3437 if (!device
->recording
)
3438 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3440 wined3d_texture_decref(prev
);
3445 struct wined3d_texture
* CDECL
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
)
3447 TRACE("device %p, stage %u.\n", device
, stage
);
3449 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3450 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3452 if (stage
>= sizeof(device
->state
.textures
) / sizeof(*device
->state
.textures
))
3454 WARN("Ignoring invalid stage %u.\n", stage
);
3455 return NULL
; /* Windows accepts overflowing this array ... we do not. */
3458 return device
->state
.textures
[stage
];
3461 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, WINED3DCAPS
*caps
)
3463 TRACE("device %p, caps %p.\n", device
, caps
);
3465 return wined3d_get_device_caps(device
->wined3d
, device
->adapter
->ordinal
,
3466 device
->create_parms
.device_type
, caps
);
3469 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3470 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3472 struct wined3d_swapchain
*swapchain
;
3474 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3475 device
, swapchain_idx
, mode
, rotation
);
3477 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3478 return WINED3DERR_INVALIDCALL
;
3480 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3483 HRESULT CDECL
wined3d_device_begin_stateblock(struct wined3d_device
*device
)
3485 struct wined3d_stateblock
*stateblock
;
3488 TRACE("device %p.\n", device
);
3490 if (device
->recording
)
3491 return WINED3DERR_INVALIDCALL
;
3493 hr
= wined3d_stateblock_create(device
, WINED3D_SBT_RECORDED
, &stateblock
);
3497 device
->recording
= stateblock
;
3498 device
->update_state
= &stateblock
->state
;
3500 TRACE("Recording stateblock %p.\n", stateblock
);
3505 HRESULT CDECL
wined3d_device_end_stateblock(struct wined3d_device
*device
,
3506 struct wined3d_stateblock
**stateblock
)
3508 struct wined3d_stateblock
*object
= device
->recording
;
3510 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3512 if (!device
->recording
)
3514 WARN("Not recording.\n");
3516 return WINED3DERR_INVALIDCALL
;
3519 stateblock_init_contained_states(object
);
3521 *stateblock
= object
;
3522 device
->recording
= NULL
;
3523 device
->update_state
= &device
->state
;
3525 TRACE("Returning stateblock %p.\n", *stateblock
);
3530 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3532 /* At the moment we have no need for any functionality at the beginning
3534 TRACE("device %p.\n", device
);
3536 if (device
->inScene
)
3538 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3539 return WINED3DERR_INVALIDCALL
;
3541 device
->inScene
= TRUE
;
3545 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3547 TRACE("device %p.\n", device
);
3549 if (!device
->inScene
)
3551 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3552 return WINED3DERR_INVALIDCALL
;
3555 wined3d_cs_emit_flush(device
->cs
);
3557 device
->inScene
= FALSE
;
3561 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3562 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3564 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
3565 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
3567 if (!rect_count
&& rects
)
3569 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3573 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3575 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3578 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3579 /* TODO: What about depth stencil buffers without stencil bits? */
3580 return WINED3DERR_INVALIDCALL
;
3582 else if (flags
& WINED3DCLEAR_TARGET
)
3584 if (ds
->width
< device
->fb
.render_targets
[0]->width
3585 || ds
->height
< device
->fb
.render_targets
[0]->height
)
3587 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3593 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3598 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
3599 struct wined3d_query
*predicate
, BOOL value
)
3601 struct wined3d_query
*prev
;
3603 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
3605 prev
= device
->update_state
->predicate
;
3608 FIXME("Predicated rendering not implemented.\n");
3609 wined3d_query_incref(predicate
);
3611 device
->update_state
->predicate
= predicate
;
3612 device
->update_state
->predicate_value
= value
;
3613 if (!device
->recording
)
3614 wined3d_cs_emit_set_predication(device
->cs
, predicate
, value
);
3616 wined3d_query_decref(prev
);
3619 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
3621 TRACE("device %p, value %p.\n", device
, value
);
3623 *value
= device
->state
.predicate_value
;
3624 return device
->state
.predicate
;
3627 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
3628 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
3630 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
3631 device
, group_count_x
, group_count_y
, group_count_z
);
3633 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
3636 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
3637 enum wined3d_primitive_type primitive_type
)
3639 TRACE("device %p, primitive_type %s\n", device
, debug_d3dprimitivetype(primitive_type
));
3641 device
->state
.gl_primitive_type
= gl_primitive_type_from_d3d(primitive_type
);
3644 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
3645 enum wined3d_primitive_type
*primitive_type
)
3647 TRACE("device %p, primitive_type %p\n", device
, primitive_type
);
3649 *primitive_type
= d3d_primitive_type_from_gl(device
->state
.gl_primitive_type
);
3651 TRACE("Returning %s\n", debug_d3dprimitivetype(*primitive_type
));
3654 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
3656 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
3658 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, 0,
3659 start_vertex
, vertex_count
, 0, 0, FALSE
);
3664 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
3665 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
3667 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
3668 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
3670 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, 0,
3671 start_vertex
, vertex_count
, start_instance
, instance_count
, FALSE
);
3674 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
3676 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
3678 if (!device
->state
.index_buffer
)
3680 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
3681 * without an index buffer set. (The first time at least...)
3682 * D3D8 simply dies, but I doubt it can do much harm to return
3683 * D3DERR_INVALIDCALL there as well. */
3684 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
3685 return WINED3DERR_INVALIDCALL
;
3688 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
,
3689 device
->state
.base_vertex_index
, start_idx
, index_count
, 0, 0, TRUE
);
3694 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
3695 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
3697 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
3698 device
, start_idx
, index_count
, start_instance
, instance_count
);
3700 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.base_vertex_index
,
3701 start_idx
, index_count
, start_instance
, instance_count
, TRUE
);
3704 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3705 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3707 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
3708 unsigned int src_level_count
, dst_level_count
;
3709 unsigned int layer_count
, level_count
, i
, j
;
3710 unsigned int width
, height
, depth
;
3711 enum wined3d_resource_type type
;
3712 struct wined3d_box box
;
3714 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3716 /* Verify that the source and destination textures are non-NULL. */
3717 if (!src_texture
|| !dst_texture
)
3719 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3720 return WINED3DERR_INVALIDCALL
;
3723 if (src_texture
->resource
.pool
!= WINED3D_POOL_SYSTEM_MEM
)
3725 WARN("Source texture not in WINED3D_POOL_SYSTEM_MEM, returning WINED3DERR_INVALIDCALL.\n");
3726 return WINED3DERR_INVALIDCALL
;
3728 if (dst_texture
->resource
.pool
!= WINED3D_POOL_DEFAULT
)
3730 WARN("Destination texture not in WINED3D_POOL_DEFAULT, returning WINED3DERR_INVALIDCALL.\n");
3731 return WINED3DERR_INVALIDCALL
;
3734 /* Verify that the source and destination textures are the same type. */
3735 type
= src_texture
->resource
.type
;
3736 if (dst_texture
->resource
.type
!= type
)
3738 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3739 return WINED3DERR_INVALIDCALL
;
3742 layer_count
= src_texture
->layer_count
;
3743 if (layer_count
!= dst_texture
->layer_count
)
3745 WARN("Source and destination have different layer counts.\n");
3746 return WINED3DERR_INVALIDCALL
;
3749 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
3751 WARN("Source and destination formats do not match.\n");
3752 return WINED3DERR_INVALIDCALL
;
3755 src_level_count
= src_texture
->level_count
;
3756 dst_level_count
= dst_texture
->level_count
;
3757 level_count
= min(src_level_count
, dst_level_count
);
3759 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3760 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3761 if (type
== WINED3D_RTYPE_TEXTURE_3D
)
3763 src_size
= max(src_size
, src_texture
->resource
.depth
);
3764 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3766 while (src_size
> dst_size
)
3772 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
3773 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
3774 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
3776 WARN("Source and destination dimensions do not match.\n");
3777 return WINED3DERR_INVALIDCALL
;
3780 /* Update every surface level of the texture. */
3781 for (i
= 0; i
< level_count
; ++i
)
3783 width
= wined3d_texture_get_level_width(dst_texture
, i
);
3784 height
= wined3d_texture_get_level_height(dst_texture
, i
);
3785 depth
= wined3d_texture_get_level_depth(dst_texture
, i
);
3786 wined3d_box_set(&box
, 0, 0, width
, height
, 0, depth
);
3788 for (j
= 0; j
< layer_count
; ++j
)
3790 wined3d_cs_emit_blt_sub_resource(device
->cs
,
3791 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
3792 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
3793 0, NULL
, WINED3D_TEXF_POINT
);
3800 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3802 const struct wined3d_state
*state
= &device
->state
;
3803 struct wined3d_texture
*texture
;
3806 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3808 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
3810 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3812 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3813 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3815 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3817 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3818 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3821 texture
= state
->textures
[i
];
3822 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
3824 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3826 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3829 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3831 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3834 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3835 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3837 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
3842 if (state
->render_states
[WINED3D_RS_ZENABLE
] || state
->render_states
[WINED3D_RS_ZWRITEENABLE
]
3843 || state
->render_states
[WINED3D_RS_STENCILENABLE
])
3845 struct wined3d_rendertarget_view
*rt
= device
->fb
.render_targets
[0];
3846 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3848 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
3850 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
3851 return WINED3DERR_CONFLICTINGRENDERSTATE
;
3855 /* return a sensible default */
3858 TRACE("returning D3D_OK\n");
3862 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
3866 TRACE("device %p, software %#x.\n", device
, software
);
3870 FIXME("device %p, software %#x stub!\n", device
, software
);
3874 device
->softwareVertexProcessing
= software
;
3877 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
3881 TRACE("device %p.\n", device
);
3885 TRACE("device %p stub!\n", device
);
3889 return device
->softwareVertexProcessing
;
3892 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
3893 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
3895 struct wined3d_swapchain
*swapchain
;
3897 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
3898 device
, swapchain_idx
, raster_status
);
3900 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3901 return WINED3DERR_INVALIDCALL
;
3903 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
3906 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
3910 TRACE("device %p, segments %.8e.\n", device
, segments
);
3912 if (segments
!= 0.0f
)
3916 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
3924 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
3928 TRACE("device %p.\n", device
);
3932 FIXME("device %p stub!\n", device
);
3939 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
3940 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
3942 struct wined3d_texture
*dst_texture
, *src_texture
;
3943 struct wined3d_box box
;
3946 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
3948 if (src_resource
== dst_resource
)
3950 WARN("Source and destination are the same resource.\n");
3954 if (src_resource
->type
!= dst_resource
->type
)
3956 WARN("Resource types (%s / %s) don't match.\n",
3957 debug_d3dresourcetype(dst_resource
->type
),
3958 debug_d3dresourcetype(src_resource
->type
));
3962 if (src_resource
->width
!= dst_resource
->width
3963 || src_resource
->height
!= dst_resource
->height
3964 || src_resource
->depth
!= dst_resource
->depth
)
3966 WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
3967 dst_resource
->width
, dst_resource
->height
, dst_resource
->depth
,
3968 src_resource
->width
, src_resource
->height
, src_resource
->depth
);
3972 if (src_resource
->format
->id
!= dst_resource
->format
->id
)
3974 WARN("Resource formats (%s / %s) don't match.\n",
3975 debug_d3dformat(dst_resource
->format
->id
),
3976 debug_d3dformat(src_resource
->format
->id
));
3980 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
3982 wined3d_box_set(&box
, 0, 0, src_resource
->size
, 1, 0, 1);
3983 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &box
,
3984 src_resource
, 0, &box
, 0, NULL
, WINED3D_TEXF_POINT
);
3988 dst_texture
= texture_from_resource(dst_resource
);
3989 src_texture
= texture_from_resource(src_resource
);
3991 if (src_texture
->layer_count
!= dst_texture
->layer_count
3992 || src_texture
->level_count
!= dst_texture
->level_count
)
3994 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
3995 dst_texture
->layer_count
, dst_texture
->level_count
,
3996 src_texture
->layer_count
, src_texture
->level_count
);
4000 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4002 wined3d_box_set(&box
, 0, 0,
4003 wined3d_texture_get_level_width(dst_texture
, i
),
4004 wined3d_texture_get_level_height(dst_texture
, i
),
4005 0, wined3d_texture_get_level_depth(dst_texture
, i
));
4006 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4008 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4010 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &box
,
4011 src_resource
, idx
, &box
, 0, NULL
, WINED3D_TEXF_POINT
);
4016 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4017 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4018 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4019 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
)
4021 struct wined3d_box dst_box
, b
;
4023 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4024 "src_resource %p, src_sub_resource_idx %u, src_box %s.\n",
4025 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4026 src_resource
, src_sub_resource_idx
, debug_box(src_box
));
4028 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4030 WARN("Source and destination are the same sub-resource.\n");
4031 return WINED3DERR_INVALIDCALL
;
4034 if (src_resource
->type
!= dst_resource
->type
)
4036 WARN("Resource types (%s / %s) don't match.\n",
4037 debug_d3dresourcetype(dst_resource
->type
),
4038 debug_d3dresourcetype(src_resource
->type
));
4039 return WINED3DERR_INVALIDCALL
;
4042 if (src_resource
->format
->id
!= dst_resource
->format
->id
)
4044 WARN("Resource formats (%s / %s) don't match.\n",
4045 debug_d3dformat(dst_resource
->format
->id
),
4046 debug_d3dformat(src_resource
->format
->id
));
4047 return WINED3DERR_INVALIDCALL
;
4050 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4052 if (dst_sub_resource_idx
)
4054 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4055 return WINED3DERR_INVALIDCALL
;
4058 if (src_sub_resource_idx
)
4060 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4061 return WINED3DERR_INVALIDCALL
;
4066 wined3d_box_set(&b
, 0, 0, src_resource
->size
, 1, 0, 1);
4069 else if ((src_box
->left
>= src_box
->right
4070 || src_box
->top
>= src_box
->bottom
4071 || src_box
->front
>= src_box
->back
))
4073 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4074 return WINED3DERR_INVALIDCALL
;
4077 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4078 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4080 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4081 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4082 return WINED3DERR_INVALIDCALL
;
4085 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4087 else if (dst_resource
->type
== WINED3D_RTYPE_TEXTURE_2D
)
4089 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4090 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4091 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4093 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4095 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4096 return WINED3DERR_INVALIDCALL
;
4099 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4101 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4102 return WINED3DERR_INVALIDCALL
;
4105 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4107 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4108 return WINED3DERR_INVALIDCALL
;
4111 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4113 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4114 return WINED3DERR_INVALIDCALL
;
4119 wined3d_box_set(&b
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4120 wined3d_texture_get_level_height(src_texture
, src_level
), 0, 1);
4123 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
4125 WARN("Invalid source box %s.\n", debug_box(src_box
));
4126 return WINED3DERR_INVALIDCALL
;
4129 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4130 dst_y
+ (src_box
->bottom
- src_box
->top
), 0, 1);
4131 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
4132 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
4134 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4135 return WINED3DERR_INVALIDCALL
;
4140 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource
->type
));
4141 return WINED3DERR_INVALIDCALL
;
4144 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4145 src_resource
, src_sub_resource_idx
, src_box
, 0, NULL
, WINED3D_TEXF_POINT
);
4150 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
4151 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4152 unsigned int depth_pitch
)
4154 unsigned int width
, height
, depth
;
4155 struct wined3d_box b
;
4157 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
4158 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
);
4160 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4162 if (sub_resource_idx
> 0)
4164 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4168 width
= resource
->size
;
4172 else if (resource
->type
== WINED3D_RTYPE_TEXTURE_2D
|| resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
4174 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4177 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4179 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4183 level
= sub_resource_idx
% texture
->level_count
;
4184 width
= wined3d_texture_get_level_width(texture
, level
);
4185 height
= wined3d_texture_get_level_height(texture
, level
);
4186 depth
= wined3d_texture_get_level_depth(texture
, level
);
4190 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4196 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
4199 else if (box
->left
>= box
->right
|| box
->right
> width
4200 || box
->top
>= box
->bottom
|| box
->bottom
> height
4201 || box
->front
>= box
->back
|| box
->back
> depth
)
4203 WARN("Invalid box %s specified.\n", debug_box(box
));
4207 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4210 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
4211 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
4212 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4214 struct wined3d_resource
*resource
;
4217 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4218 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4223 resource
= view
->resource
;
4224 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4226 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4227 return WINED3DERR_INVALIDCALL
;
4230 if (view
->layer_count
> 1)
4232 FIXME("Layered clears not implemented.\n");
4233 return WINED3DERR_INVALIDCALL
;
4238 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4243 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4244 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
4247 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
4248 view
->sub_resource_idx
% texture
->level_count
, &b
)))
4252 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
4257 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
4258 unsigned int view_idx
)
4260 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
4262 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4264 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4268 return device
->fb
.render_targets
[view_idx
];
4271 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
4273 TRACE("device %p.\n", device
);
4275 return device
->fb
.depth_stencil
;
4278 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
4279 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
4281 struct wined3d_rendertarget_view
*prev
;
4283 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
4284 device
, view_idx
, view
, set_viewport
);
4286 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4288 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4289 return WINED3DERR_INVALIDCALL
;
4292 if (view
&& !(view
->resource
->usage
& WINED3DUSAGE_RENDERTARGET
))
4294 WARN("View resource %p doesn't have render target usage.\n", view
->resource
);
4295 return WINED3DERR_INVALIDCALL
;
4298 /* Set the viewport and scissor rectangles, if requested. Tests show that
4299 * stateblock recording is ignored, the change goes directly into the
4300 * primary stateblock. */
4301 if (!view_idx
&& set_viewport
)
4303 struct wined3d_state
*state
= &device
->state
;
4305 state
->viewport
.x
= 0;
4306 state
->viewport
.y
= 0;
4307 state
->viewport
.width
= view
->width
;
4308 state
->viewport
.height
= view
->height
;
4309 state
->viewport
.min_z
= 0.0f
;
4310 state
->viewport
.max_z
= 1.0f
;
4311 wined3d_cs_emit_set_viewport(device
->cs
, &state
->viewport
);
4313 SetRect(&state
->scissor_rect
, 0, 0, view
->width
, view
->height
);
4314 wined3d_cs_emit_set_scissor_rect(device
->cs
, &state
->scissor_rect
);
4318 prev
= device
->fb
.render_targets
[view_idx
];
4323 wined3d_rendertarget_view_incref(view
);
4324 device
->fb
.render_targets
[view_idx
] = view
;
4325 wined3d_cs_emit_set_rendertarget_view(device
->cs
, view_idx
, view
);
4326 /* Release after the assignment, to prevent device_resource_released()
4327 * from seeing the surface as still in use. */
4329 wined3d_rendertarget_view_decref(prev
);
4334 void CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
)
4336 struct wined3d_rendertarget_view
*prev
;
4338 TRACE("device %p, view %p.\n", device
, view
);
4340 prev
= device
->fb
.depth_stencil
;
4343 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
4347 if ((device
->fb
.depth_stencil
= view
))
4348 wined3d_rendertarget_view_incref(view
);
4349 wined3d_cs_emit_set_depth_stencil_view(device
->cs
, view
);
4351 wined3d_rendertarget_view_decref(prev
);
4354 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4355 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4357 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4358 struct wined3d_sub_resource_data data
;
4359 struct wined3d_resource_desc desc
;
4360 struct wined3d_map_desc map_desc
;
4361 struct wined3d_texture
*texture
;
4364 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READONLY
)))
4366 ERR("Failed to map source texture.\n");
4370 data
.data
= map_desc
.data
;
4371 data
.row_pitch
= map_desc
.row_pitch
;
4372 data
.slice_pitch
= map_desc
.slice_pitch
;
4374 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4375 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4376 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4377 desc
.multisample_quality
= 0;
4378 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4379 desc
.pool
= WINED3D_POOL_DEFAULT
;
4380 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4381 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4385 hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
4386 &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4387 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4390 ERR("Failed to create cursor texture.\n");
4397 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4398 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4400 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4401 unsigned int cursor_width
, cursor_height
;
4402 struct wined3d_display_mode mode
;
4403 struct wined3d_map_desc map_desc
;
4406 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
4407 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
4409 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
4410 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4411 return WINED3DERR_INVALIDCALL
;
4413 if (device
->cursor_texture
)
4415 wined3d_texture_decref(device
->cursor_texture
);
4416 device
->cursor_texture
= NULL
;
4419 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4421 WARN("Texture %p has invalid format %s.\n",
4422 texture
, debug_d3dformat(texture
->resource
.format
->id
));
4423 return WINED3DERR_INVALIDCALL
;
4426 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &mode
, NULL
)))
4428 ERR("Failed to get display mode, hr %#x.\n", hr
);
4429 return WINED3DERR_INVALIDCALL
;
4432 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
4433 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
4434 if (cursor_width
> mode
.width
|| cursor_height
> mode
.height
)
4436 WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
4437 texture
, sub_resource_idx
, cursor_width
, cursor_height
, mode
.width
, mode
.height
);
4438 return WINED3DERR_INVALIDCALL
;
4441 /* TODO: MSDN: Cursor sizes must be a power of 2 */
4443 /* Do not store the surface's pointer because the application may
4444 * release it after setting the cursor image. Windows doesn't
4445 * addref the set surface, so we can't do this either without
4446 * creating circular refcount dependencies. */
4447 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
4449 ERR("Failed to create cursor texture.\n");
4450 return WINED3DERR_INVALIDCALL
;
4453 if (cursor_width
== 32 && cursor_height
== 32)
4455 UINT mask_size
= cursor_width
* cursor_height
/ 8;
4456 ICONINFO cursor_info
;
4460 /* 32-bit user32 cursors ignore the alpha channel if it's all
4461 * zeroes, and use the mask instead. Fill the mask with all ones
4462 * to ensure we still get a fully transparent cursor. */
4463 if (!(mask_bits
= HeapAlloc(GetProcessHeap(), 0, mask_size
)))
4464 return E_OUTOFMEMORY
;
4465 memset(mask_bits
, 0xff, mask_size
);
4467 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
4468 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
);
4469 cursor_info
.fIcon
= FALSE
;
4470 cursor_info
.xHotspot
= x_hotspot
;
4471 cursor_info
.yHotspot
= y_hotspot
;
4472 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
4473 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
4474 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
4476 /* Create our cursor and clean up. */
4477 cursor
= CreateIconIndirect(&cursor_info
);
4478 if (cursor_info
.hbmMask
)
4479 DeleteObject(cursor_info
.hbmMask
);
4480 if (cursor_info
.hbmColor
)
4481 DeleteObject(cursor_info
.hbmColor
);
4482 if (device
->hardwareCursor
)
4483 DestroyCursor(device
->hardwareCursor
);
4484 device
->hardwareCursor
= cursor
;
4485 if (device
->bCursorVisible
)
4488 HeapFree(GetProcessHeap(), 0, mask_bits
);
4491 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
4492 device
->cursorWidth
= cursor_width
;
4493 device
->cursorHeight
= cursor_height
;
4494 device
->xHotSpot
= x_hotspot
;
4495 device
->yHotSpot
= y_hotspot
;
4500 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4501 int x_screen_space
, int y_screen_space
, DWORD flags
)
4503 TRACE("device %p, x %d, y %d, flags %#x.\n",
4504 device
, x_screen_space
, y_screen_space
, flags
);
4506 device
->xScreenSpace
= x_screen_space
;
4507 device
->yScreenSpace
= y_screen_space
;
4509 if (device
->hardwareCursor
)
4513 GetCursorPos( &pt
);
4514 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4516 SetCursorPos( x_screen_space
, y_screen_space
);
4518 /* Switch to the software cursor if position diverges from the hardware one. */
4519 GetCursorPos( &pt
);
4520 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4522 if (device
->bCursorVisible
) SetCursor( NULL
);
4523 DestroyCursor( device
->hardwareCursor
);
4524 device
->hardwareCursor
= 0;
4529 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4531 BOOL oldVisible
= device
->bCursorVisible
;
4533 TRACE("device %p, show %#x.\n", device
, show
);
4536 * When ShowCursor is first called it should make the cursor appear at the OS's last
4537 * known cursor position.
4539 if (show
&& !oldVisible
)
4543 device
->xScreenSpace
= pt
.x
;
4544 device
->yScreenSpace
= pt
.y
;
4547 if (device
->hardwareCursor
)
4549 device
->bCursorVisible
= show
;
4551 SetCursor(device
->hardwareCursor
);
4555 else if (device
->cursor_texture
)
4557 device
->bCursorVisible
= show
;
4563 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4565 struct wined3d_resource
*resource
, *cursor
;
4567 TRACE("device %p.\n", device
);
4569 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4571 TRACE("Checking resource %p for eviction.\n", resource
);
4573 if (resource
->pool
== WINED3D_POOL_MANAGED
&& !resource
->map_count
)
4575 TRACE("Evicting %p.\n", resource
);
4576 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4581 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4582 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4583 wined3d_device_reset_cb callback
, BOOL reset_state
)
4585 struct wined3d_resource
*resource
, *cursor
;
4586 struct wined3d_swapchain
*swapchain
;
4587 struct wined3d_view_desc view_desc
;
4588 BOOL backbuffer_resized
;
4589 HRESULT hr
= WINED3D_OK
;
4592 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
4593 device
, swapchain_desc
, mode
, callback
, reset_state
);
4595 device
->cs
->ops
->finish(device
->cs
);
4597 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4599 ERR("Failed to get the first implicit swapchain.\n");
4600 return WINED3DERR_INVALIDCALL
;
4605 if (device
->logo_texture
)
4607 wined3d_texture_decref(device
->logo_texture
);
4608 device
->logo_texture
= NULL
;
4610 if (device
->cursor_texture
)
4612 wined3d_texture_decref(device
->cursor_texture
);
4613 device
->cursor_texture
= NULL
;
4615 state_unbind_resources(&device
->state
);
4618 if (device
->fb
.render_targets
)
4620 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
4622 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
4625 wined3d_device_set_depth_stencil_view(device
, NULL
);
4629 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4631 TRACE("Enumerating resource %p.\n", resource
);
4632 if (FAILED(hr
= callback(resource
)))
4637 TRACE("New params:\n");
4638 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4639 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4640 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4641 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4642 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4643 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4644 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4645 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4646 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4647 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4648 if (swapchain_desc
->enable_auto_depth_stencil
)
4649 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4650 TRACE("flags %#x\n", swapchain_desc
->flags
);
4651 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4652 TRACE("swap_interval %u\n", swapchain_desc
->swap_interval
);
4653 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4655 /* No special treatment of these parameters. Just store them */
4656 swapchain
->desc
.swap_effect
= swapchain_desc
->swap_effect
;
4657 swapchain
->desc
.enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4658 swapchain
->desc
.auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4659 swapchain
->desc
.flags
= swapchain_desc
->flags
;
4660 swapchain
->desc
.refresh_rate
= swapchain_desc
->refresh_rate
;
4661 swapchain
->desc
.swap_interval
= swapchain_desc
->swap_interval
;
4662 swapchain
->desc
.auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4664 if (swapchain_desc
->device_window
4665 && swapchain_desc
->device_window
!= swapchain
->desc
.device_window
)
4667 TRACE("Changing the device window from %p to %p.\n",
4668 swapchain
->desc
.device_window
, swapchain_desc
->device_window
);
4669 swapchain
->desc
.device_window
= swapchain_desc
->device_window
;
4670 swapchain
->device_window
= swapchain_desc
->device_window
;
4671 wined3d_swapchain_set_window(swapchain
, NULL
);
4674 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= swapchain
->desc
.backbuffer_width
4675 || swapchain_desc
->backbuffer_height
!= swapchain
->desc
.backbuffer_height
;
4677 if (!swapchain_desc
->windowed
!= !swapchain
->desc
.windowed
4678 || swapchain
->reapply_mode
|| mode
4679 || (!swapchain_desc
->windowed
&& backbuffer_resized
))
4681 if (FAILED(hr
= wined3d_swapchain_set_fullscreen(swapchain
, swapchain_desc
, mode
)))
4684 else if (!swapchain_desc
->windowed
)
4686 DWORD style
= device
->style
;
4687 DWORD exStyle
= device
->exStyle
;
4688 /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
4689 * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
4690 * Reset to clear up their mess. Guild Wars also loses the device during that.
4693 device
->exStyle
= 0;
4694 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4695 swapchain_desc
->backbuffer_width
,
4696 swapchain_desc
->backbuffer_height
);
4697 device
->style
= style
;
4698 device
->exStyle
= exStyle
;
4701 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
4702 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
4703 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
4706 if (device
->auto_depth_stencil_view
)
4708 wined3d_rendertarget_view_decref(device
->auto_depth_stencil_view
);
4709 device
->auto_depth_stencil_view
= NULL
;
4711 if (swapchain
->desc
.enable_auto_depth_stencil
)
4713 struct wined3d_resource_desc texture_desc
;
4714 struct wined3d_texture
*texture
;
4717 TRACE("Creating the depth stencil buffer.\n");
4719 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4720 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
4721 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
4722 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
4723 texture_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
4724 texture_desc
.pool
= WINED3D_POOL_DEFAULT
;
4725 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
4726 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
4727 texture_desc
.depth
= 1;
4728 texture_desc
.size
= 0;
4730 if (swapchain_desc
->flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
4731 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
4733 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
4734 device
->device_parent
, &texture_desc
, flags
, &texture
)))
4736 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
4737 return WINED3DERR_INVALIDCALL
;
4740 view_desc
.format_id
= texture
->resource
.format
->id
;
4741 view_desc
.flags
= 0;
4742 view_desc
.u
.texture
.level_idx
= 0;
4743 view_desc
.u
.texture
.level_count
= 1;
4744 view_desc
.u
.texture
.layer_idx
= 0;
4745 view_desc
.u
.texture
.layer_count
= 1;
4746 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
4747 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
4748 wined3d_texture_decref(texture
);
4751 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4755 wined3d_device_set_depth_stencil_view(device
, device
->auto_depth_stencil_view
);
4758 if (device
->back_buffer_view
)
4760 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
4761 device
->back_buffer_view
= NULL
;
4763 if (swapchain
->desc
.backbuffer_count
)
4765 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
4767 view_desc
.format_id
= back_buffer
->format
->id
;
4768 view_desc
.flags
= 0;
4769 view_desc
.u
.texture
.level_idx
= 0;
4770 view_desc
.u
.texture
.level_count
= 1;
4771 view_desc
.u
.texture
.layer_idx
= 0;
4772 view_desc
.u
.texture
.layer_count
= 1;
4773 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
4774 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
4776 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4781 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
4785 TRACE("Resetting stateblock.\n");
4786 if (device
->recording
)
4788 wined3d_stateblock_decref(device
->recording
);
4789 device
->recording
= NULL
;
4791 wined3d_cs_emit_reset_state(device
->cs
);
4792 state_cleanup(&device
->state
);
4794 if (device
->d3d_initialized
)
4795 wined3d_device_delete_opengl_contexts(device
);
4797 memset(&device
->state
, 0, sizeof(device
->state
));
4798 state_init(&device
->state
, &device
->fb
, &device
->adapter
->gl_info
,
4799 &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
4800 device
->update_state
= &device
->state
;
4802 device_init_swapchain_state(device
, swapchain
);
4803 if (wined3d_settings
.logo
)
4804 device_load_logo(device
, wined3d_settings
.logo
);
4806 else if (device
->back_buffer_view
)
4808 struct wined3d_rendertarget_view
*view
= device
->back_buffer_view
;
4809 struct wined3d_state
*state
= &device
->state
;
4811 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
4813 /* Note the min_z / max_z is not reset. */
4814 state
->viewport
.x
= 0;
4815 state
->viewport
.y
= 0;
4816 state
->viewport
.width
= view
->width
;
4817 state
->viewport
.height
= view
->height
;
4818 wined3d_cs_emit_set_viewport(device
->cs
, &state
->viewport
);
4820 SetRect(&state
->scissor_rect
, 0, 0, view
->width
, view
->height
);
4821 wined3d_cs_emit_set_scissor_rect(device
->cs
, &state
->scissor_rect
);
4824 if (device
->d3d_initialized
)
4827 hr
= wined3d_device_create_primary_opengl_context(device
);
4828 swapchain_update_swap_interval(swapchain
);
4831 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
4837 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
4839 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
4841 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
4847 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
4848 struct wined3d_device_creation_parameters
*parameters
)
4850 TRACE("device %p, parameters %p.\n", device
, parameters
);
4852 *parameters
= device
->create_parms
;
4855 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
4857 TRACE("device %p.\n", device
);
4859 return device
->wined3d
;
4862 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
4863 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
4865 struct wined3d_swapchain
*swapchain
;
4867 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
4868 device
, swapchain_idx
, flags
, ramp
);
4870 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4871 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
4874 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
4875 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
4877 struct wined3d_swapchain
*swapchain
;
4879 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
4880 device
, swapchain_idx
, ramp
);
4882 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4883 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
4886 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
4888 TRACE("device %p, resource %p.\n", device
, resource
);
4890 wined3d_not_from_cs(device
->cs
);
4892 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
4895 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
4897 TRACE("device %p, resource %p.\n", device
, resource
);
4899 wined3d_not_from_cs(device
->cs
);
4901 list_remove(&resource
->resource_list_entry
);
4904 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
4906 enum wined3d_resource_type type
= resource
->type
;
4907 struct wined3d_rendertarget_view
*rtv
;
4910 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
4912 if (device
->d3d_initialized
)
4914 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
4916 if ((rtv
= device
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
4917 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
4920 if ((rtv
= device
->fb
.depth_stencil
) && rtv
->resource
== resource
)
4921 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
4926 case WINED3D_RTYPE_TEXTURE_2D
:
4927 case WINED3D_RTYPE_TEXTURE_3D
:
4928 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
4930 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4932 if (device
->state
.textures
[i
] == texture
)
4934 ERR("Texture %p is still in use, stage %u.\n", texture
, i
);
4935 device
->state
.textures
[i
] = NULL
;
4938 if (device
->recording
&& device
->update_state
->textures
[i
] == texture
)
4940 ERR("Texture %p is still in use by recording stateblock %p, stage %u.\n",
4941 texture
, device
->recording
, i
);
4942 device
->update_state
->textures
[i
] = NULL
;
4947 case WINED3D_RTYPE_BUFFER
:
4949 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
4951 for (i
= 0; i
< MAX_STREAMS
; ++i
)
4953 if (device
->state
.streams
[i
].buffer
== buffer
)
4955 ERR("Buffer %p is still in use, stream %u.\n", buffer
, i
);
4956 device
->state
.streams
[i
].buffer
= NULL
;
4959 if (device
->recording
&& device
->update_state
->streams
[i
].buffer
== buffer
)
4961 ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
4962 buffer
, device
->recording
, i
);
4963 device
->update_state
->streams
[i
].buffer
= NULL
;
4967 if (device
->state
.index_buffer
== buffer
)
4969 ERR("Buffer %p is still in use as index buffer.\n", buffer
);
4970 device
->state
.index_buffer
= NULL
;
4973 if (device
->recording
&& device
->update_state
->index_buffer
== buffer
)
4975 ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
4976 buffer
, device
->recording
);
4977 device
->update_state
->index_buffer
= NULL
;
4986 /* Remove the resource from the resourceStore */
4987 device_resource_remove(device
, resource
);
4989 TRACE("Resource released.\n");
4992 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
4994 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
4996 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
4999 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5000 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
5001 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
)
5003 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5004 const struct fragment_pipeline
*fragment_pipeline
;
5005 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5010 device
->wined3d
= wined3d
;
5011 wined3d_incref(device
->wined3d
);
5012 device
->adapter
= wined3d
->adapter_count
? adapter
: NULL
;
5013 device
->device_parent
= device_parent
;
5014 list_init(&device
->resources
);
5015 list_init(&device
->shaders
);
5016 device
->surface_alignment
= surface_alignment
;
5018 /* Save the creation parameters. */
5019 device
->create_parms
.adapter_idx
= adapter_idx
;
5020 device
->create_parms
.device_type
= device_type
;
5021 device
->create_parms
.focus_window
= focus_window
;
5022 device
->create_parms
.flags
= flags
;
5024 device
->shader_backend
= adapter
->shader_backend
;
5026 vertex_pipeline
= adapter
->vertex_pipe
;
5028 fragment_pipeline
= adapter
->fragment_pipe
;
5030 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5032 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5033 && FAILED(hr
= compile_state_table(device
->StateTable
, device
->multistate_funcs
,
5034 &adapter
->gl_info
, &adapter
->d3d_info
, vertex_pipeline
,
5035 fragment_pipeline
, misc_state_template
)))
5037 ERR("Failed to compile state table, hr %#x.\n", hr
);
5038 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5039 wined3d_decref(device
->wined3d
);
5043 state_init(&device
->state
, &device
->fb
, &adapter
->gl_info
,
5044 &adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
5045 device
->update_state
= &device
->state
;
5047 if (!(device
->cs
= wined3d_cs_create(device
)))
5049 WARN("Failed to create command stream.\n");
5050 state_cleanup(&device
->state
);
5058 for (i
= 0; i
< sizeof(device
->multistate_funcs
) / sizeof(device
->multistate_funcs
[0]); ++i
)
5060 HeapFree(GetProcessHeap(), 0, device
->multistate_funcs
[i
]);
5062 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5063 wined3d_decref(device
->wined3d
);
5067 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
)
5069 DWORD rep
= device
->StateTable
[state
].representative
;
5070 struct wined3d_context
*context
;
5075 wined3d_from_cs(device
->cs
);
5077 if (STATE_IS_COMPUTE(state
))
5079 for (i
= 0; i
< device
->context_count
; ++i
)
5080 context_invalidate_compute_state(device
->contexts
[i
], state
);
5084 for (i
= 0; i
< device
->context_count
; ++i
)
5086 context
= device
->contexts
[i
];
5087 if(isStateDirty(context
, rep
)) continue;
5089 context
->dirtyArray
[context
->numDirtyEntries
++] = rep
;
5090 idx
= rep
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
5091 shift
= rep
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
5092 context
->isStateDirty
[idx
] |= (1u << shift
);
5096 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5097 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5099 if (device
->filter_messages
&& message
!= WM_DISPLAYCHANGE
)
5101 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
5102 window
, message
, wparam
, lparam
);
5104 return DefWindowProcW(window
, message
, wparam
, lparam
);
5106 return DefWindowProcA(window
, message
, wparam
, lparam
);
5109 if (message
== WM_DESTROY
)
5111 TRACE("unregister window %p.\n", window
);
5112 wined3d_unregister_window(window
);
5114 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5115 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5117 else if (message
== WM_DISPLAYCHANGE
)
5119 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5121 else if (message
== WM_ACTIVATEAPP
)
5125 for (i
= 0; i
< device
->swapchain_count
; i
++)
5126 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5128 device
->device_parent
->ops
->activate(device
->device_parent
, wparam
);
5130 else if (message
== WM_SYSCOMMAND
)
5132 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5135 DefWindowProcW(window
, message
, wparam
, lparam
);
5137 DefWindowProcA(window
, message
, wparam
, lparam
);
5142 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5144 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);