wininet/tests: Check null pointer in InternetGetSecurityInfoByURLW.
[wine.git] / dlls / d3d9 / texture.c
blob96c8bc37bd06ba3ffc3bb7629cd367a76f0f9fe2
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26 static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
28 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
31 static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
33 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
36 static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
38 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
41 static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
43 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
45 if (IsEqualGUID(riid, &IID_IDirect3DTexture9)
46 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
47 || IsEqualGUID(riid, &IID_IDirect3DResource9)
48 || IsEqualGUID(riid, &IID_IUnknown))
50 IDirect3DTexture9_AddRef(iface);
51 *out = iface;
52 return S_OK;
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
57 *out = NULL;
58 return E_NOINTERFACE;
61 static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
63 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
64 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
66 TRACE("%p increasing refcount to %u.\n", iface, ref);
68 if (ref == 1)
70 struct d3d9_surface *surface;
72 IDirect3DDevice9Ex_AddRef(texture->parent_device);
73 wined3d_mutex_lock();
74 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
76 wined3d_rendertarget_view_incref(surface->wined3d_rtv);
78 wined3d_texture_incref(texture->wined3d_texture);
79 wined3d_mutex_unlock();
82 return ref;
85 static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
87 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
88 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
90 TRACE("%p decreasing refcount to %u.\n", iface, ref);
92 if (!ref)
94 IDirect3DDevice9Ex *parent_device = texture->parent_device;
95 struct d3d9_surface *surface;
97 wined3d_mutex_lock();
98 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
100 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
102 wined3d_texture_decref(texture->wined3d_texture);
103 wined3d_mutex_unlock();
105 /* Release the device last, as it may cause the device to be destroyed. */
106 IDirect3DDevice9Ex_Release(parent_device);
108 return ref;
111 static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
113 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
115 TRACE("iface %p, device %p.\n", iface, device);
117 *device = (IDirect3DDevice9 *)texture->parent_device;
118 IDirect3DDevice9_AddRef(*device);
120 TRACE("Returning device %p.\n", *device);
122 return D3D_OK;
125 static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
126 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
128 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
129 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
130 iface, debugstr_guid(guid), data, data_size, flags);
132 return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
135 static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
136 REFGUID guid, void *data, DWORD *data_size)
138 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface, debugstr_guid(guid), data, data_size);
142 return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
145 static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
147 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
148 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
150 return d3d9_resource_free_private_data(&texture->resource, guid);
153 static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
155 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
156 struct wined3d_resource *resource;
157 DWORD ret;
159 TRACE("iface %p, priority %u.\n", iface, priority);
161 wined3d_mutex_lock();
162 resource = wined3d_texture_get_resource(texture->wined3d_texture);
163 ret = wined3d_resource_set_priority(resource, priority);
164 wined3d_mutex_unlock();
166 return ret;
169 static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface)
171 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
172 const struct wined3d_resource *resource;
173 DWORD ret;
175 TRACE("iface %p.\n", iface);
177 wined3d_mutex_lock();
178 resource = wined3d_texture_get_resource(texture->wined3d_texture);
179 ret = wined3d_resource_get_priority(resource);
180 wined3d_mutex_unlock();
182 return ret;
185 static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
187 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
189 TRACE("iface %p.\n", iface);
191 wined3d_mutex_lock();
192 wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
193 wined3d_mutex_unlock();
196 static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface)
198 TRACE("iface %p.\n", iface);
200 return D3DRTYPE_TEXTURE;
203 static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
205 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
206 DWORD ret;
208 TRACE("iface %p, lod %u.\n", iface, lod);
210 wined3d_mutex_lock();
211 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
212 wined3d_mutex_unlock();
214 return ret;
217 static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface)
219 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
220 DWORD ret;
222 TRACE("iface %p.\n", iface);
224 wined3d_mutex_lock();
225 ret = wined3d_texture_get_lod(texture->wined3d_texture);
226 wined3d_mutex_unlock();
228 return ret;
231 static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface)
233 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
234 DWORD ret;
236 TRACE("iface %p.\n", iface);
238 wined3d_mutex_lock();
239 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
240 wined3d_mutex_unlock();
242 return ret;
245 static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type)
247 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
248 HRESULT hr;
250 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
252 wined3d_mutex_lock();
253 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
254 (enum wined3d_texture_filter_type)filter_type);
255 wined3d_mutex_unlock();
257 return hr;
260 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface)
262 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
263 D3DTEXTUREFILTERTYPE ret;
265 TRACE("iface %p.\n", iface);
267 wined3d_mutex_lock();
268 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
269 wined3d_mutex_unlock();
271 return ret;
274 static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface)
276 TRACE("iface %p.\n", iface);
279 static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
281 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
282 struct wined3d_sub_resource_desc wined3d_desc;
283 HRESULT hr;
285 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
287 wined3d_mutex_lock();
288 if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
290 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
291 desc->Type = D3DRTYPE_SURFACE;
292 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
293 desc->Pool = wined3d_desc.pool;
294 desc->MultiSampleType = wined3d_desc.multisample_type;
295 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
296 desc->Width = wined3d_desc.width;
297 desc->Height = wined3d_desc.height;
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
305 UINT level, IDirect3DSurface9 **surface)
307 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
308 struct d3d9_surface *surface_impl;
310 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
312 wined3d_mutex_lock();
313 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
315 wined3d_mutex_unlock();
316 return D3DERR_INVALIDCALL;
319 *surface = &surface_impl->IDirect3DSurface9_iface;
320 IDirect3DSurface9_AddRef(*surface);
321 wined3d_mutex_unlock();
323 return D3D_OK;
326 static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
327 UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
329 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
330 struct d3d9_surface *surface_impl;
331 HRESULT hr;
333 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
334 iface, level, locked_rect, rect, flags);
336 wined3d_mutex_lock();
337 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
338 hr = D3DERR_INVALIDCALL;
339 else
340 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
341 wined3d_mutex_unlock();
343 return hr;
346 static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
348 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
349 struct d3d9_surface *surface_impl;
350 HRESULT hr;
352 TRACE("iface %p, level %u.\n", iface, level);
354 wined3d_mutex_lock();
355 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
356 hr = D3DERR_INVALIDCALL;
357 else
358 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
359 wined3d_mutex_unlock();
361 return hr;
364 static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
366 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
367 HRESULT hr;
369 TRACE("iface %p, dirty_rect %s.\n",
370 iface, wine_dbgstr_rect(dirty_rect));
372 wined3d_mutex_lock();
373 if (!dirty_rect)
374 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
375 else
377 struct wined3d_box dirty_region;
379 wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
380 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
382 wined3d_mutex_unlock();
384 return hr;
387 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl =
389 /* IUnknown */
390 d3d9_texture_2d_QueryInterface,
391 d3d9_texture_2d_AddRef,
392 d3d9_texture_2d_Release,
393 /* IDirect3DResource9 */
394 d3d9_texture_2d_GetDevice,
395 d3d9_texture_2d_SetPrivateData,
396 d3d9_texture_2d_GetPrivateData,
397 d3d9_texture_2d_FreePrivateData,
398 d3d9_texture_2d_SetPriority,
399 d3d9_texture_2d_GetPriority,
400 d3d9_texture_2d_PreLoad,
401 d3d9_texture_2d_GetType,
402 /* IDirect3dBaseTexture9 */
403 d3d9_texture_2d_SetLOD,
404 d3d9_texture_2d_GetLOD,
405 d3d9_texture_2d_GetLevelCount,
406 d3d9_texture_2d_SetAutoGenFilterType,
407 d3d9_texture_2d_GetAutoGenFilterType,
408 d3d9_texture_2d_GenerateMipSubLevels,
409 /* IDirect3DTexture9 */
410 d3d9_texture_2d_GetLevelDesc,
411 d3d9_texture_2d_GetSurfaceLevel,
412 d3d9_texture_2d_LockRect,
413 d3d9_texture_2d_UnlockRect,
414 d3d9_texture_2d_AddDirtyRect,
417 static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out)
419 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
421 if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)
422 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
423 || IsEqualGUID(riid, &IID_IDirect3DResource9)
424 || IsEqualGUID(riid, &IID_IUnknown))
426 IDirect3DCubeTexture9_AddRef(iface);
427 *out = iface;
428 return S_OK;
431 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
433 *out = NULL;
434 return E_NOINTERFACE;
437 static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
439 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
440 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
442 TRACE("%p increasing refcount to %u.\n", iface, ref);
444 if (ref == 1)
446 struct d3d9_surface *surface;
448 IDirect3DDevice9Ex_AddRef(texture->parent_device);
449 wined3d_mutex_lock();
450 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
452 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
454 wined3d_texture_incref(texture->wined3d_texture);
455 wined3d_mutex_unlock();
458 return ref;
461 static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
463 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
464 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
466 TRACE("%p decreasing refcount to %u.\n", iface, ref);
468 if (!ref)
470 IDirect3DDevice9Ex *parent_device = texture->parent_device;
471 struct d3d9_surface *surface;
473 TRACE("Releasing child %p.\n", texture->wined3d_texture);
475 wined3d_mutex_lock();
476 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
478 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
480 wined3d_texture_decref(texture->wined3d_texture);
481 wined3d_mutex_unlock();
483 /* Release the device last, as it may cause the device to be destroyed. */
484 IDirect3DDevice9Ex_Release(parent_device);
486 return ref;
489 static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
491 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
493 TRACE("iface %p, device %p.\n", iface, device);
495 *device = (IDirect3DDevice9 *)texture->parent_device;
496 IDirect3DDevice9_AddRef(*device);
498 TRACE("Returning device %p.\n", *device);
500 return D3D_OK;
503 static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface,
504 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
506 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
507 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
508 iface, debugstr_guid(guid), data, data_size, flags);
510 return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
513 static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
514 REFGUID guid, void *data, DWORD *data_size)
516 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
517 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
518 iface, debugstr_guid(guid), data, data_size);
520 return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
523 static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
525 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
526 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
528 return d3d9_resource_free_private_data(&texture->resource, guid);
531 static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
533 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
534 struct wined3d_resource *resource;
535 DWORD ret;
537 TRACE("iface %p, priority %u.\n", iface, priority);
539 wined3d_mutex_lock();
540 resource = wined3d_texture_get_resource(texture->wined3d_texture);
541 ret = wined3d_resource_set_priority(resource, priority);
542 wined3d_mutex_unlock();
544 return ret;
547 static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
549 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
550 const struct wined3d_resource *resource;
551 DWORD ret;
553 TRACE("iface %p.\n", iface);
555 wined3d_mutex_lock();
556 resource = wined3d_texture_get_resource(texture->wined3d_texture);
557 ret = wined3d_resource_get_priority(resource);
558 wined3d_mutex_unlock();
560 return ret;
563 static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
565 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
567 TRACE("iface %p.\n", iface);
569 wined3d_mutex_lock();
570 wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
571 wined3d_mutex_unlock();
574 static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface)
576 TRACE("iface %p.\n", iface);
578 return D3DRTYPE_CUBETEXTURE;
581 static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
583 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
584 DWORD ret;
586 TRACE("iface %p, lod %u.\n", iface, lod);
588 wined3d_mutex_lock();
589 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
590 wined3d_mutex_unlock();
592 return ret;
595 static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface)
597 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
598 DWORD ret;
600 TRACE("iface %p.\n", iface);
602 wined3d_mutex_lock();
603 ret = wined3d_texture_get_lod(texture->wined3d_texture);
604 wined3d_mutex_unlock();
606 return ret;
609 static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
611 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
612 DWORD ret;
614 TRACE("iface %p.\n", iface);
616 wined3d_mutex_lock();
617 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
618 wined3d_mutex_unlock();
620 return ret;
623 static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
624 D3DTEXTUREFILTERTYPE filter_type)
626 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
627 HRESULT hr;
629 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
631 wined3d_mutex_lock();
632 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
633 (enum wined3d_texture_filter_type)filter_type);
634 wined3d_mutex_unlock();
636 return hr;
639 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
641 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
642 D3DTEXTUREFILTERTYPE ret;
644 TRACE("iface %p.\n", iface);
646 wined3d_mutex_lock();
647 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
648 wined3d_mutex_unlock();
650 return ret;
653 static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
655 TRACE("iface %p.\n", iface);
658 static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
660 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
661 struct wined3d_sub_resource_desc wined3d_desc;
662 DWORD level_count;
663 HRESULT hr;
665 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
667 wined3d_mutex_lock();
668 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
669 if (level >= level_count)
671 wined3d_mutex_unlock();
672 return D3DERR_INVALIDCALL;
675 if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
677 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
678 desc->Type = D3DRTYPE_SURFACE;
679 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
680 desc->Pool = wined3d_desc.pool;
681 desc->MultiSampleType = wined3d_desc.multisample_type;
682 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
683 desc->Width = wined3d_desc.width;
684 desc->Height = wined3d_desc.height;
686 wined3d_mutex_unlock();
688 return hr;
691 static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
692 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
694 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
695 struct d3d9_surface *surface_impl;
696 UINT sub_resource_idx;
697 DWORD level_count;
699 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
701 wined3d_mutex_lock();
702 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
703 if (level >= level_count)
705 wined3d_mutex_unlock();
706 return D3DERR_INVALIDCALL;
709 sub_resource_idx = level_count * face + level;
710 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
712 wined3d_mutex_unlock();
713 return D3DERR_INVALIDCALL;
716 *surface = &surface_impl->IDirect3DSurface9_iface;
717 IDirect3DSurface9_AddRef(*surface);
718 wined3d_mutex_unlock();
720 return D3D_OK;
723 static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
724 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
725 DWORD flags)
727 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
728 struct d3d9_surface *surface_impl;
729 UINT sub_resource_idx;
730 HRESULT hr;
732 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
733 iface, face, level, locked_rect, rect, flags);
735 wined3d_mutex_lock();
736 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
737 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
738 hr = D3DERR_INVALIDCALL;
739 else
740 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
741 wined3d_mutex_unlock();
743 return hr;
746 static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
747 D3DCUBEMAP_FACES face, UINT level)
749 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
750 struct d3d9_surface *surface_impl;
751 UINT sub_resource_idx;
752 HRESULT hr;
754 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
756 wined3d_mutex_lock();
757 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
758 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
759 hr = D3DERR_INVALIDCALL;
760 else
761 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
762 wined3d_mutex_unlock();
764 return hr;
767 static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
768 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
770 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
771 HRESULT hr;
773 TRACE("iface %p, face %#x, dirty_rect %s.\n",
774 iface, face, wine_dbgstr_rect(dirty_rect));
776 wined3d_mutex_lock();
777 if (!dirty_rect)
778 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
779 else
781 struct wined3d_box dirty_region;
783 wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
784 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
786 wined3d_mutex_unlock();
788 return hr;
791 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
793 /* IUnknown */
794 d3d9_texture_cube_QueryInterface,
795 d3d9_texture_cube_AddRef,
796 d3d9_texture_cube_Release,
797 /* IDirect3DResource9 */
798 d3d9_texture_cube_GetDevice,
799 d3d9_texture_cube_SetPrivateData,
800 d3d9_texture_cube_GetPrivateData,
801 d3d9_texture_cube_FreePrivateData,
802 d3d9_texture_cube_SetPriority,
803 d3d9_texture_cube_GetPriority,
804 d3d9_texture_cube_PreLoad,
805 d3d9_texture_cube_GetType,
806 /* IDirect3DBaseTexture9 */
807 d3d9_texture_cube_SetLOD,
808 d3d9_texture_cube_GetLOD,
809 d3d9_texture_cube_GetLevelCount,
810 d3d9_texture_cube_SetAutoGenFilterType,
811 d3d9_texture_cube_GetAutoGenFilterType,
812 d3d9_texture_cube_GenerateMipSubLevels,
813 /* IDirect3DCubeTexture9 */
814 d3d9_texture_cube_GetLevelDesc,
815 d3d9_texture_cube_GetCubeMapSurface,
816 d3d9_texture_cube_LockRect,
817 d3d9_texture_cube_UnlockRect,
818 d3d9_texture_cube_AddDirtyRect,
821 static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
823 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
825 if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
826 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
827 || IsEqualGUID(riid, &IID_IDirect3DResource9)
828 || IsEqualGUID(riid, &IID_IUnknown))
830 IDirect3DVolumeTexture9_AddRef(iface);
831 *out = iface;
832 return S_OK;
835 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
837 *out = NULL;
838 return E_NOINTERFACE;
841 static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
843 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
844 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
846 TRACE("%p increasing refcount to %u.\n", iface, ref);
848 if (ref == 1)
850 IDirect3DDevice9Ex_AddRef(texture->parent_device);
851 wined3d_mutex_lock();
852 wined3d_texture_incref(texture->wined3d_texture);
853 wined3d_mutex_unlock();
856 return ref;
859 static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
861 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
862 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
864 TRACE("%p decreasing refcount to %u.\n", iface, ref);
866 if (!ref)
868 IDirect3DDevice9Ex *parent_device = texture->parent_device;
870 wined3d_mutex_lock();
871 wined3d_texture_decref(texture->wined3d_texture);
872 wined3d_mutex_unlock();
874 /* Release the device last, as it may cause the device to be destroyed. */
875 IDirect3DDevice9Ex_Release(parent_device);
877 return ref;
880 static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
882 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
884 TRACE("iface %p, device %p.\n", iface, device);
886 *device = (IDirect3DDevice9 *)texture->parent_device;
887 IDirect3DDevice9_AddRef(*device);
889 TRACE("Returning device %p.\n", *device);
891 return D3D_OK;
894 static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
895 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
897 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
898 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
899 iface, debugstr_guid(guid), data, data_size, flags);
901 return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
904 static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
905 REFGUID guid, void *data, DWORD *data_size)
907 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
908 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
909 iface, debugstr_guid(guid), data, data_size);
911 return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
914 static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
916 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
917 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
919 return d3d9_resource_free_private_data(&texture->resource, guid);
922 static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
924 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
925 struct wined3d_resource *resource;
926 DWORD ret;
928 TRACE("iface %p, priority %u.\n", iface, priority);
930 wined3d_mutex_lock();
931 resource = wined3d_texture_get_resource(texture->wined3d_texture);
932 ret = wined3d_resource_set_priority(resource, priority);
933 wined3d_mutex_unlock();
935 return ret;
938 static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
940 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
941 const struct wined3d_resource *resource;
942 DWORD ret;
944 TRACE("iface %p.\n", iface);
946 wined3d_mutex_lock();
947 resource = wined3d_texture_get_resource(texture->wined3d_texture);
948 ret = wined3d_resource_get_priority(resource);
949 wined3d_mutex_unlock();
951 return ret;
954 static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
956 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
958 TRACE("iface %p.\n", iface);
960 wined3d_mutex_lock();
961 wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
962 wined3d_mutex_unlock();
965 static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
967 TRACE("iface %p.\n", iface);
969 return D3DRTYPE_VOLUMETEXTURE;
972 static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
974 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
975 DWORD ret;
977 TRACE("iface %p, lod %u.\n", iface, lod);
979 wined3d_mutex_lock();
980 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
981 wined3d_mutex_unlock();
983 return ret;
986 static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
988 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
989 DWORD ret;
991 TRACE("iface %p.\n", iface);
993 wined3d_mutex_lock();
994 ret = wined3d_texture_get_lod(texture->wined3d_texture);
995 wined3d_mutex_unlock();
997 return ret;
1000 static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
1002 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1003 DWORD ret;
1005 TRACE("iface %p.\n", iface);
1007 wined3d_mutex_lock();
1008 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
1009 wined3d_mutex_unlock();
1011 return ret;
1014 static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
1015 D3DTEXTUREFILTERTYPE filter_type)
1017 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1018 HRESULT hr;
1020 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
1022 wined3d_mutex_lock();
1023 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
1024 (enum wined3d_texture_filter_type)filter_type);
1025 wined3d_mutex_unlock();
1027 return hr;
1030 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
1032 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1033 D3DTEXTUREFILTERTYPE filter_type;
1035 TRACE("iface %p.\n", iface);
1037 wined3d_mutex_lock();
1038 filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
1039 wined3d_mutex_unlock();
1041 return filter_type;
1044 static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
1046 TRACE("iface %p.\n", iface);
1049 static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
1051 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1052 struct wined3d_sub_resource_desc wined3d_desc;
1053 HRESULT hr;
1055 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
1057 wined3d_mutex_lock();
1058 if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
1060 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
1061 desc->Type = D3DRTYPE_VOLUME;
1062 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1063 desc->Pool = wined3d_desc.pool;
1064 desc->Width = wined3d_desc.width;
1065 desc->Height = wined3d_desc.height;
1066 desc->Depth = wined3d_desc.depth;
1068 wined3d_mutex_unlock();
1070 return hr;
1073 static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
1074 UINT level, IDirect3DVolume9 **volume)
1076 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1077 struct d3d9_volume *volume_impl;
1079 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
1081 wined3d_mutex_lock();
1082 if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
1084 wined3d_mutex_unlock();
1085 return D3DERR_INVALIDCALL;
1088 *volume = &volume_impl->IDirect3DVolume9_iface;
1089 IDirect3DVolume9_AddRef(*volume);
1090 wined3d_mutex_unlock();
1092 return D3D_OK;
1095 static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
1096 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
1098 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1099 struct d3d9_volume *volume_impl;
1100 HRESULT hr;
1102 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1103 iface, level, locked_box, box, flags);
1105 wined3d_mutex_lock();
1106 if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
1107 hr = D3DERR_INVALIDCALL;
1108 else
1109 hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);
1110 wined3d_mutex_unlock();
1112 return hr;
1115 static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
1117 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1118 struct d3d9_volume *volume_impl;
1119 HRESULT hr;
1121 TRACE("iface %p, level %u.\n", iface, level);
1123 wined3d_mutex_lock();
1124 if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
1125 hr = D3DERR_INVALIDCALL;
1126 else
1127 hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
1128 wined3d_mutex_unlock();
1130 return hr;
1133 static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
1135 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1136 HRESULT hr;
1138 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1140 wined3d_mutex_lock();
1141 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1142 wined3d_mutex_unlock();
1144 return hr;
1148 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
1150 /* IUnknown */
1151 d3d9_texture_3d_QueryInterface,
1152 d3d9_texture_3d_AddRef,
1153 d3d9_texture_3d_Release,
1154 /* IDirect3DResource9 */
1155 d3d9_texture_3d_GetDevice,
1156 d3d9_texture_3d_SetPrivateData,
1157 d3d9_texture_3d_GetPrivateData,
1158 d3d9_texture_3d_FreePrivateData,
1159 d3d9_texture_3d_SetPriority,
1160 d3d9_texture_3d_GetPriority,
1161 d3d9_texture_3d_PreLoad,
1162 d3d9_texture_3d_GetType,
1163 /* IDirect3DBaseTexture9 */
1164 d3d9_texture_3d_SetLOD,
1165 d3d9_texture_3d_GetLOD,
1166 d3d9_texture_3d_GetLevelCount,
1167 d3d9_texture_3d_SetAutoGenFilterType,
1168 d3d9_texture_3d_GetAutoGenFilterType,
1169 d3d9_texture_3d_GenerateMipSubLevels,
1170 /* IDirect3DVolumeTexture9 */
1171 d3d9_texture_3d_GetLevelDesc,
1172 d3d9_texture_3d_GetVolumeLevel,
1173 d3d9_texture_3d_LockBox,
1174 d3d9_texture_3d_UnlockBox,
1175 d3d9_texture_3d_AddDirtyBox,
1178 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface)
1180 if (!iface)
1181 return NULL;
1183 if (iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
1184 && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
1185 && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl)
1187 WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface);
1188 return NULL;
1191 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
1194 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
1196 struct d3d9_texture *texture = parent;
1197 d3d9_resource_cleanup(&texture->resource);
1198 HeapFree(GetProcessHeap(), 0, texture);
1201 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
1203 d3d9_texture_wined3d_object_destroyed,
1206 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1207 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1209 struct wined3d_resource_desc desc;
1210 DWORD flags = 0;
1211 HRESULT hr;
1213 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
1214 d3d9_resource_init(&texture->resource);
1215 list_init(&texture->rtv_list);
1217 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1218 desc.format = wined3dformat_from_d3dformat(format);
1219 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1220 desc.multisample_quality = 0;
1221 desc.usage = usage & WINED3DUSAGE_MASK;
1222 desc.usage |= WINED3DUSAGE_TEXTURE;
1223 desc.pool = pool;
1224 desc.width = width;
1225 desc.height = height;
1226 desc.depth = 1;
1227 desc.size = 0;
1229 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1230 flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1232 if (is_gdi_compat_wined3dformat(desc.format))
1233 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1235 if (!levels)
1237 if (usage & D3DUSAGE_AUTOGENMIPMAP)
1238 levels = 1;
1239 else
1240 levels = wined3d_log2i(max(width, height)) + 1;
1243 wined3d_mutex_lock();
1244 hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
1245 NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1246 wined3d_mutex_unlock();
1247 if (FAILED(hr))
1249 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1250 return hr;
1253 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1254 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1256 return D3D_OK;
1259 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1260 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1262 struct wined3d_resource_desc desc;
1263 DWORD flags = 0;
1264 HRESULT hr;
1266 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
1267 d3d9_resource_init(&texture->resource);
1268 list_init(&texture->rtv_list);
1270 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1271 desc.format = wined3dformat_from_d3dformat(format);
1272 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1273 desc.multisample_quality = 0;
1274 desc.usage = usage & WINED3DUSAGE_MASK;
1275 desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
1276 desc.pool = pool;
1277 desc.width = edge_length;
1278 desc.height = edge_length;
1279 desc.depth = 1;
1280 desc.size = 0;
1282 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1283 flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1285 if (is_gdi_compat_wined3dformat(desc.format))
1286 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1288 if (!levels)
1290 if (usage & D3DUSAGE_AUTOGENMIPMAP)
1291 levels = 1;
1292 else
1293 levels = wined3d_log2i(edge_length) + 1;
1296 wined3d_mutex_lock();
1297 hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags,
1298 NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1299 wined3d_mutex_unlock();
1300 if (FAILED(hr))
1302 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1303 return hr;
1306 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1307 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1309 return D3D_OK;
1312 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1313 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1315 struct wined3d_resource_desc desc;
1316 HRESULT hr;
1318 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
1319 d3d9_resource_init(&texture->resource);
1320 list_init(&texture->rtv_list);
1322 desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
1323 desc.format = wined3dformat_from_d3dformat(format);
1324 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1325 desc.multisample_quality = 0;
1326 desc.usage = usage & WINED3DUSAGE_MASK;
1327 desc.usage |= WINED3DUSAGE_TEXTURE;
1328 desc.pool = pool;
1329 desc.width = width;
1330 desc.height = height;
1331 desc.depth = depth;
1332 desc.size = 0;
1334 if (!levels)
1336 if (usage & D3DUSAGE_AUTOGENMIPMAP)
1337 levels = 1;
1338 else
1339 levels = wined3d_log2i(max(max(width, height), depth)) + 1;
1342 wined3d_mutex_lock();
1343 hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, 0,
1344 NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1345 wined3d_mutex_unlock();
1346 if (FAILED(hr))
1348 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1349 return hr;
1352 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1353 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1355 return D3D_OK;