2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
33 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
) {
45 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
) {
54 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
60 EnterCriticalSection(&d3d8_cs
);
61 IWineD3DTexture_Destroy(This
->wineD3DTexture
, D3D8CB_DestroySurface
);
62 LeaveCriticalSection(&d3d8_cs
);
63 IUnknown_Release(This
->parentDevice
);
64 HeapFree(GetProcessHeap(), 0, This
);
69 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
70 static HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
71 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
73 TRACE("(%p) Relay\n", This
);
74 EnterCriticalSection(&d3d8_cs
);
75 hr
= IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8
) This
, ppDevice
);
76 LeaveCriticalSection(&d3d8_cs
);
80 static HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
81 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
83 TRACE("(%p) Relay\n", This
);
85 EnterCriticalSection(&d3d8_cs
);
86 hr
= IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
87 LeaveCriticalSection(&d3d8_cs
);
91 static HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
* pSizeOfData
) {
92 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
94 TRACE("(%p) Relay\n", This
);
96 EnterCriticalSection(&d3d8_cs
);
97 hr
= IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
98 LeaveCriticalSection(&d3d8_cs
);
102 static HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
) {
103 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
105 TRACE("(%p) Relay\n", This
);
107 EnterCriticalSection(&d3d8_cs
);
108 hr
= IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
109 LeaveCriticalSection(&d3d8_cs
);
113 static DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
) {
114 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
116 TRACE("(%p) Relay\n", This
);
118 EnterCriticalSection(&d3d8_cs
);
119 ret
= IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
120 LeaveCriticalSection(&d3d8_cs
);
124 static DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
) {
125 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
127 TRACE("(%p) Relay\n", This
);
129 EnterCriticalSection(&d3d8_cs
);
130 ret
= IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
131 LeaveCriticalSection(&d3d8_cs
);
135 static void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
) {
136 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
137 TRACE("(%p) Relay\n", This
);
139 EnterCriticalSection(&d3d8_cs
);
140 IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
141 LeaveCriticalSection(&d3d8_cs
);
144 static D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
) {
145 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
146 D3DRESOURCETYPE type
;
147 TRACE("(%p) Relay\n", This
);
149 EnterCriticalSection(&d3d8_cs
);
150 type
= IWineD3DTexture_GetType(This
->wineD3DTexture
);
151 LeaveCriticalSection(&d3d8_cs
);
155 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
156 static DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
) {
157 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
159 TRACE("(%p) Relay\n", This
);
161 EnterCriticalSection(&d3d8_cs
);
162 ret
= IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
163 LeaveCriticalSection(&d3d8_cs
);
167 static DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
) {
168 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
170 TRACE("(%p) Relay\n", This
);
172 EnterCriticalSection(&d3d8_cs
);
173 ret
= IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
174 LeaveCriticalSection(&d3d8_cs
);
178 static DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
) {
179 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
181 TRACE("(%p) Relay\n", This
);
183 EnterCriticalSection(&d3d8_cs
);
184 ret
= IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
185 LeaveCriticalSection(&d3d8_cs
);
189 /* IDirect3DTexture8 Interface follow: */
190 static HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
*pDesc
) {
191 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
194 WINED3DSURFACE_DESC wined3ddesc
;
195 TRACE("(%p) Relay\n", This
);
197 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
198 memset(&wined3ddesc
, 0, sizeof(wined3ddesc
));
199 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
200 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*)&pDesc
->Type
;
201 wined3ddesc
.Usage
= &pDesc
->Usage
;
202 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
203 wined3ddesc
.Size
= &pDesc
->Size
;
204 wined3ddesc
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pDesc
->MultiSampleType
;
205 wined3ddesc
.Width
= &pDesc
->Width
;
206 wined3ddesc
.Height
= &pDesc
->Height
;
208 EnterCriticalSection(&d3d8_cs
);
209 hr
= IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
210 LeaveCriticalSection(&d3d8_cs
);
214 static HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
**ppSurfaceLevel
) {
215 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
216 HRESULT hrc
= D3D_OK
;
217 IWineD3DSurface
*mySurface
= NULL
;
219 TRACE("(%p) Relay\n", This
);
220 EnterCriticalSection(&d3d8_cs
);
221 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
222 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
223 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
224 IWineD3DSurface_Release(mySurface
);
226 LeaveCriticalSection(&d3d8_cs
);
230 static HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
, CONST RECT
*pRect
, DWORD Flags
) {
231 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
233 TRACE("(%p) Relay\n", This
);
235 EnterCriticalSection(&d3d8_cs
);
236 hr
= IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
237 LeaveCriticalSection(&d3d8_cs
);
241 static HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
) {
242 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
244 TRACE("(%p) Relay\n", This
);
246 EnterCriticalSection(&d3d8_cs
);
247 hr
= IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
248 LeaveCriticalSection(&d3d8_cs
);
252 static HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
*pDirtyRect
) {
253 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
255 TRACE("(%p) Relay\n", This
);
257 EnterCriticalSection(&d3d8_cs
);
258 hr
= IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
259 LeaveCriticalSection(&d3d8_cs
);
263 const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
266 IDirect3DTexture8Impl_QueryInterface
,
267 IDirect3DTexture8Impl_AddRef
,
268 IDirect3DTexture8Impl_Release
,
269 /* IDirect3DResource8 */
270 IDirect3DTexture8Impl_GetDevice
,
271 IDirect3DTexture8Impl_SetPrivateData
,
272 IDirect3DTexture8Impl_GetPrivateData
,
273 IDirect3DTexture8Impl_FreePrivateData
,
274 IDirect3DTexture8Impl_SetPriority
,
275 IDirect3DTexture8Impl_GetPriority
,
276 IDirect3DTexture8Impl_PreLoad
,
277 IDirect3DTexture8Impl_GetType
,
278 /* IDirect3dBaseTexture8 */
279 IDirect3DTexture8Impl_SetLOD
,
280 IDirect3DTexture8Impl_GetLOD
,
281 IDirect3DTexture8Impl_GetLevelCount
,
282 /* IDirect3DTexture8 */
283 IDirect3DTexture8Impl_GetLevelDesc
,
284 IDirect3DTexture8Impl_GetSurfaceLevel
,
285 IDirect3DTexture8Impl_LockRect
,
286 IDirect3DTexture8Impl_UnlockRect
,
287 IDirect3DTexture8Impl_AddDirtyRect