2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
28 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
30 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
31 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD surface_flags
,
32 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
33 const struct wined3d_resource_ops
*resource_ops
)
35 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
38 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
39 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
40 "surface_flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
41 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
42 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
43 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
44 surface_flags
, device
, parent
, parent_ops
, resource_ops
);
46 if ((format
->flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
)) == WINED3DFMT_FLAG_BLOCKS
)
48 UINT width_mask
= format
->block_width
- 1;
49 UINT height_mask
= format
->block_height
- 1;
50 if (desc
->width
& width_mask
|| desc
->height
& height_mask
)
51 return WINED3DERR_INVALIDCALL
;
54 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
55 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
56 desc
->width
, desc
->height
, desc
->depth
, 0, parent
, parent_ops
, resource_ops
)))
58 static unsigned int once
;
60 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
61 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
62 && !(format
->flags
& WINED3DFMT_FLAG_TEXTURE
) && !once
++)
63 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
65 WARN("Failed to initialize resource, returning %#x\n", hr
);
68 wined3d_resource_update_draw_binding(&texture
->resource
);
70 texture
->texture_ops
= texture_ops
;
71 texture
->sub_resources
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
72 level_count
* layer_count
* sizeof(*texture
->sub_resources
));
73 if (!texture
->sub_resources
)
75 ERR("Failed to allocate sub-resource array.\n");
76 resource_cleanup(&texture
->resource
);
80 texture
->layer_count
= layer_count
;
81 texture
->level_count
= level_count
;
82 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
84 texture
->flags
= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
85 if (surface_flags
& WINED3D_SURFACE_PIN_SYSMEM
)
86 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
;
91 /* A GL context is provided by the caller */
92 static void gltexture_delete(const struct wined3d_gl_info
*gl_info
, struct gl_texture
*tex
)
94 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
98 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
100 struct wined3d_device
*device
= texture
->resource
.device
;
101 struct wined3d_context
*context
= NULL
;
103 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
)
105 context
= context_acquire(device
, NULL
);
108 if (texture
->texture_rgb
.name
)
109 gltexture_delete(context
->gl_info
, &texture
->texture_rgb
);
111 if (texture
->texture_srgb
.name
)
112 gltexture_delete(context
->gl_info
, &texture
->texture_srgb
);
114 if (context
) context_release(context
);
116 wined3d_texture_set_dirty(texture
);
118 resource_unload(&texture
->resource
);
121 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
123 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
126 TRACE("texture %p.\n", texture
);
128 for (i
= 0; i
< sub_count
; ++i
)
130 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
133 texture
->texture_ops
->texture_sub_resource_cleanup(sub_resource
);
136 wined3d_texture_unload_gl_texture(texture
);
137 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
);
138 resource_cleanup(&texture
->resource
);
141 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
143 texture
->swapchain
= swapchain
;
144 wined3d_resource_update_draw_binding(&texture
->resource
);
147 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
149 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
152 /* Context activation is done by the caller. */
153 void wined3d_texture_bind(struct wined3d_texture
*texture
,
154 struct wined3d_context
*context
, BOOL srgb
)
156 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
157 struct gl_texture
*gl_tex
;
160 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
162 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
165 /* sRGB mode cache for preload() calls outside drawprim. */
167 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
169 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
171 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
172 target
= texture
->target
;
176 context_bind_texture(context
, target
, gl_tex
->name
);
180 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
181 checkGLcall("glGenTextures");
182 TRACE("Generated texture %d.\n", gl_tex
->name
);
186 ERR("Failed to generate a texture name.\n");
190 if (texture
->resource
.pool
== WINED3D_POOL_DEFAULT
)
192 /* Tell OpenGL to try and keep this texture in video ram (well mostly). */
194 gl_info
->gl_ops
.gl
.p_glPrioritizeTextures(1, &gl_tex
->name
, &tmp
);
197 /* Initialise the state of the texture object to the OpenGL defaults, not
198 * the wined3d defaults. */
199 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
200 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
201 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
202 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
203 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
204 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
205 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
206 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
207 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
208 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
209 gl_tex
->sampler_desc
.max_anisotropy
= 1;
210 gl_tex
->sampler_desc
.compare
= FALSE
;
211 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
212 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
213 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
215 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
216 gl_tex
->base_level
= 0;
217 wined3d_texture_set_dirty(texture
);
219 context_bind_texture(context
, target
, gl_tex
->name
);
221 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
223 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
224 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
227 /* For a new texture we have to set the texture levels after binding the
228 * texture. Beware that texture rectangles do not support mipmapping, but
229 * set the maxmiplevel if we're relying on the partial
230 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
231 * (I.e., do not care about cond_np2 here, just look for
232 * GL_TEXTURE_RECTANGLE_ARB.) */
233 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
235 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
236 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
237 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
240 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
242 /* Cubemaps are always set to clamp, regardless of the sampler state. */
243 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
244 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
245 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
248 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
250 /* Conditinal non power of two textures use a different clamping
251 * default. If we're using the GL_WINE_normalized_texrect partial
252 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
253 * has the address mode set to repeat - something that prevents us
254 * from hitting the accelerated codepath. Thus manually set the GL
255 * state. The same applies to filtering. Even if the texture has only
256 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
257 * fallback on macos. */
258 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
259 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
260 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
261 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
262 checkGLcall("glTexParameteri");
263 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
264 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
265 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
266 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
267 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
271 /* Context activation is done by the caller. */
272 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
273 struct wined3d_context
*context
, BOOL srgb
)
275 DWORD active_sampler
;
277 /* We don't need a specific texture unit, but after binding the texture
278 * the current unit is dirty. Read the unit back instead of switching to
279 * 0, this avoids messing around with the state manager's GL states. The
280 * current texture unit should always be a valid one.
282 * To be more specific, this is tricky because we can implicitly be
283 * called from sampler() in state.c. This means we can't touch anything
284 * other than whatever happens to be the currently active texture, or we
285 * would risk marking already applied sampler states dirty again. */
286 active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
287 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
288 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
290 wined3d_texture_bind(texture
, context
, srgb
);
293 /* Context activation is done by the caller (state handler). */
294 /* This function relies on the correct texture being bound and loaded. */
295 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
296 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_gl_info
*gl_info
)
298 GLenum target
= texture
->target
;
299 struct gl_texture
*gl_tex
;
302 TRACE("texture %p, sampler_desc %p, gl_info %p.\n", texture
, sampler_desc
, gl_info
);
304 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
306 state
= sampler_desc
->address_u
;
307 if (state
!= gl_tex
->sampler_desc
.address_u
)
309 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
310 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
311 gl_tex
->sampler_desc
.address_u
= state
;
314 state
= sampler_desc
->address_v
;
315 if (state
!= gl_tex
->sampler_desc
.address_v
)
317 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
318 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
319 gl_tex
->sampler_desc
.address_v
= state
;
322 state
= sampler_desc
->address_w
;
323 if (state
!= gl_tex
->sampler_desc
.address_w
)
325 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
326 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
327 gl_tex
->sampler_desc
.address_w
= state
;
330 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
331 sizeof(gl_tex
->sampler_desc
.border_color
)))
333 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
334 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
335 sizeof(gl_tex
->sampler_desc
.border_color
));
338 state
= sampler_desc
->mag_filter
;
339 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
341 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
342 gl_tex
->sampler_desc
.mag_filter
= state
;
345 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
346 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
348 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
349 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
350 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
351 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
354 state
= sampler_desc
->max_anisotropy
;
355 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
357 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
358 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
360 WARN("Anisotropic filtering not supported.\n");
361 gl_tex
->sampler_desc
.max_anisotropy
= state
;
364 /* These should always be the same unless EXT_texture_sRGB_decode is supported. */
365 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
)
367 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
368 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
369 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
372 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
374 if (sampler_desc
->compare
)
376 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_LUMINANCE
);
377 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
381 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
383 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
386 checkGLcall("Texture parameter application");
388 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
390 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
391 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
392 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
396 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
400 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
402 if (texture
->swapchain
)
403 return wined3d_swapchain_incref(texture
->swapchain
);
405 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
406 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
411 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
415 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
417 if (texture
->swapchain
)
418 return wined3d_swapchain_decref(texture
->swapchain
);
420 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
421 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
425 wined3d_texture_cleanup(texture
);
426 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
427 HeapFree(GetProcessHeap(), 0, texture
);
433 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
435 TRACE("texture %p.\n", texture
);
437 return &texture
->resource
;
440 /* Context activation is done by the caller */
441 void wined3d_texture_load(struct wined3d_texture
*texture
,
442 struct wined3d_context
*context
, BOOL srgb
)
444 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
445 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
449 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
451 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
455 flag
= WINED3D_TEXTURE_SRGB_VALID
;
457 flag
= WINED3D_TEXTURE_RGB_VALID
;
459 if (!(texture
->flags
& WINED3D_TEXTURE_COLOR_KEY
) != !(texture
->color_key_flags
& WINED3D_CKEY_SRC_BLT
)
460 || (texture
->flags
& WINED3D_TEXTURE_COLOR_KEY
461 && (texture
->gl_color_key
.color_space_low_value
!= texture
->src_blt_color_key
.color_space_low_value
462 || texture
->gl_color_key
.color_space_high_value
!= texture
->src_blt_color_key
.color_space_high_value
)))
464 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
467 TRACE("Reloading because of color key value change.\n");
468 for (i
= 0; i
< sub_count
; i
++)
469 texture
->texture_ops
->texture_sub_resource_add_dirty_region(texture
->sub_resources
[i
], NULL
);
470 wined3d_texture_set_dirty(texture
);
472 texture
->gl_color_key
= texture
->src_blt_color_key
;
475 if (texture
->flags
& flag
)
477 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
481 /* Reload the surfaces if the texture is marked dirty. */
482 for (i
= 0; i
< sub_count
; ++i
)
484 texture
->texture_ops
->texture_sub_resource_load(texture
->sub_resources
[i
], context
, srgb
);
486 texture
->flags
|= flag
;
489 void CDECL
wined3d_texture_preload(struct wined3d_texture
*texture
)
491 struct wined3d_context
*context
;
492 context
= context_acquire(texture
->resource
.device
, NULL
);
493 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
494 context_release(context
);
497 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
499 TRACE("texture %p.\n", texture
);
501 return texture
->resource
.parent
;
504 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
506 DWORD old
= texture
->lod
;
508 TRACE("texture %p, lod %u.\n", texture
, lod
);
510 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
511 * textures. The call always returns 0, and GetLOD always returns 0. */
512 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
514 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
518 if (lod
>= texture
->level_count
)
519 lod
= texture
->level_count
- 1;
521 if (texture
->lod
!= lod
)
525 texture
->texture_rgb
.base_level
= ~0u;
526 texture
->texture_srgb
.base_level
= ~0u;
527 if (texture
->resource
.bind_count
)
528 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
534 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
536 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
541 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
543 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
545 return texture
->level_count
;
548 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
549 enum wined3d_texture_filter_type filter_type
)
551 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
553 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
555 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
556 return WINED3DERR_INVALIDCALL
;
559 texture
->filter_type
= filter_type
;
564 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
566 TRACE("texture %p.\n", texture
);
568 return texture
->filter_type
;
571 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
572 DWORD flags
, const struct wined3d_color_key
*color_key
)
574 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
576 if (flags
& WINED3D_CKEY_COLORSPACE
)
578 FIXME("Unhandled flags %#x.\n", flags
);
579 return WINED3DERR_INVALIDCALL
;
584 switch (flags
& ~WINED3D_CKEY_COLORSPACE
)
586 case WINED3D_CKEY_DST_BLT
:
587 texture
->dst_blt_color_key
= *color_key
;
588 texture
->color_key_flags
|= WINED3D_CKEY_DST_BLT
;
591 case WINED3D_CKEY_DST_OVERLAY
:
592 texture
->dst_overlay_color_key
= *color_key
;
593 texture
->color_key_flags
|= WINED3D_CKEY_DST_OVERLAY
;
596 case WINED3D_CKEY_SRC_BLT
:
597 texture
->src_blt_color_key
= *color_key
;
598 texture
->color_key_flags
|= WINED3D_CKEY_SRC_BLT
;
601 case WINED3D_CKEY_SRC_OVERLAY
:
602 texture
->src_overlay_color_key
= *color_key
;
603 texture
->color_key_flags
|= WINED3D_CKEY_SRC_OVERLAY
;
609 switch (flags
& ~WINED3D_CKEY_COLORSPACE
)
611 case WINED3D_CKEY_DST_BLT
:
612 texture
->color_key_flags
&= ~WINED3D_CKEY_DST_BLT
;
615 case WINED3D_CKEY_DST_OVERLAY
:
616 texture
->color_key_flags
&= ~WINED3D_CKEY_DST_OVERLAY
;
619 case WINED3D_CKEY_SRC_BLT
:
620 texture
->color_key_flags
&= ~WINED3D_CKEY_SRC_BLT
;
623 case WINED3D_CKEY_SRC_OVERLAY
:
624 texture
->color_key_flags
&= ~WINED3D_CKEY_SRC_OVERLAY
;
632 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
633 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
634 UINT multisample_quality
, void *mem
, UINT pitch
)
636 struct wined3d_device
*device
= texture
->resource
.device
;
637 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
638 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
639 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
640 struct wined3d_surface
*surface
;
642 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
643 "mem %p, pitch %u.\n",
644 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_type
, mem
, pitch
);
647 return WINED3DERR_INVALIDCALL
;
649 if (texture
->level_count
* texture
->layer_count
> 1)
651 WARN("Texture has multiple sub-resources, not supported.\n");
652 return WINED3DERR_INVALIDCALL
;
655 if (texture
->resource
.type
== WINED3D_RTYPE_VOLUME_TEXTURE
)
657 WARN("Not supported on volume textures.\n");
658 return WINED3DERR_INVALIDCALL
;
661 /* We have no way of supporting a pitch that is not a multiple of the pixel
662 * byte width short of uploading the texture row-by-row.
663 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
664 * for user-memory textures (it always expects packed data) while DirectDraw
665 * requires a 4-byte aligned pitch and doesn't support texture formats
666 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
667 * This check is here to verify that the assumption holds. */
668 if (pitch
% texture
->resource
.format
->byte_count
)
670 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
671 return WINED3DERR_INVALIDCALL
;
674 surface
= surface_from_resource(texture
->sub_resources
[0]);
675 if (surface
->resource
.map_count
|| (surface
->flags
& SFLAG_DCINUSE
))
677 WARN("Surface is mapped or the DC is in use.\n");
678 return WINED3DERR_INVALIDCALL
;
681 if (device
->d3d_initialized
)
682 texture
->resource
.resource_ops
->resource_unload(&texture
->resource
);
684 texture
->resource
.format
= format
;
685 texture
->resource
.multisample_type
= multisample_type
;
686 texture
->resource
.multisample_quality
= multisample_quality
;
687 texture
->resource
.width
= width
;
688 texture
->resource
.height
= height
;
690 return wined3d_surface_update_desc(surface
, gl_info
, mem
, pitch
);
693 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
695 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
697 if (!(texture
->flags
& WINED3D_TEXTURE_COLOR_KEY
) != !(texture
->color_key_flags
& WINED3D_CKEY_SRC_BLT
))
698 wined3d_texture_force_reload(texture
);
700 if (texture
->flags
& alloc_flag
)
703 if (texture
->color_key_flags
& WINED3D_CKEY_SRC_BLT
)
704 texture
->flags
|= WINED3D_TEXTURE_COLOR_KEY
;
706 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
707 texture
->flags
|= alloc_flag
;
710 void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
712 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
715 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
716 | WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_COLOR_KEY
);
717 for (i
= 0; i
< sub_count
; ++i
)
719 texture
->texture_ops
->texture_sub_resource_invalidate_location(texture
->sub_resources
[i
],
720 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
724 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
726 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
727 FIXME("texture %p stub!\n", texture
);
730 struct wined3d_resource
* CDECL
wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
731 UINT sub_resource_idx
)
733 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
735 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
737 if (sub_resource_idx
>= sub_count
)
739 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
743 return texture
->sub_resources
[sub_resource_idx
];
746 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
747 UINT layer
, const struct wined3d_box
*dirty_region
)
749 struct wined3d_resource
*sub_resource
;
751 TRACE("texture %p, layer %u, dirty_region %p.\n", texture
, layer
, dirty_region
);
753 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, layer
* texture
->level_count
)))
755 WARN("Failed to get sub-resource.\n");
756 return WINED3DERR_INVALIDCALL
;
759 texture
->texture_ops
->texture_sub_resource_add_dirty_region(sub_resource
, dirty_region
);
764 static void wined3d_texture_upload_data(struct wined3d_texture
*texture
, const struct wined3d_sub_resource_data
*data
)
766 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
767 struct wined3d_context
*context
;
770 context
= context_acquire(texture
->resource
.device
, NULL
);
772 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
773 wined3d_texture_bind(texture
, context
, FALSE
);
775 for (i
= 0; i
< sub_count
; ++i
)
777 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
779 texture
->texture_ops
->texture_sub_resource_upload_data(sub_resource
, context
, &data
[i
]);
780 texture
->texture_ops
->texture_sub_resource_validate_location(sub_resource
, WINED3D_LOCATION_TEXTURE_RGB
);
781 texture
->texture_ops
->texture_sub_resource_invalidate_location(sub_resource
, ~WINED3D_LOCATION_TEXTURE_RGB
);
784 context_release(context
);
787 static void texture2d_sub_resource_load(struct wined3d_resource
*sub_resource
,
788 struct wined3d_context
*context
, BOOL srgb
)
790 surface_load(surface_from_resource(sub_resource
), srgb
);
793 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
794 const struct wined3d_box
*dirty_region
)
796 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
798 surface_prepare_map_memory(surface
);
799 surface_load_location(surface
, surface
->resource
.map_binding
);
800 surface_invalidate_location(surface
, ~surface
->resource
.map_binding
);
803 static void texture2d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
805 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
807 wined3d_surface_destroy(surface
);
810 static void texture2d_sub_resource_invalidate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
812 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
814 surface_invalidate_location(surface
, location
);
817 static void texture2d_sub_resource_validate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
819 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
821 surface_validate_location(surface
, location
);
824 static void texture2d_sub_resource_upload_data(struct wined3d_resource
*sub_resource
,
825 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
827 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
828 static const POINT dst_point
= {0, 0};
829 struct wined3d_const_bo_address addr
;
834 src_rect
.right
= surface
->resource
.width
;
835 src_rect
.bottom
= surface
->resource
.height
;
837 addr
.buffer_object
= 0;
838 addr
.addr
= data
->data
;
840 wined3d_surface_upload_data(surface
, context
->gl_info
, surface
->container
->resource
.format
,
841 &src_rect
, data
->row_pitch
, &dst_point
, FALSE
, &addr
);
844 /* Context activation is done by the caller. */
845 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
847 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
848 const struct wined3d_format
*format
= texture
->resource
.format
;
849 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
850 const struct wined3d_color_key_conversion
*conversion
;
854 TRACE("texture %p, format %s.\n", texture
, debug_d3dformat(format
->id
));
858 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
860 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
862 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
863 format
= wined3d_get_format(gl_info
, conversion
->dst_format
);
864 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
867 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
870 internal
= format
->glGammaInternal
;
871 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
872 && wined3d_resource_is_offscreen(&texture
->resource
))
873 internal
= format
->rtInternal
;
875 internal
= format
->glInternal
;
878 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
880 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
882 for (i
= 0; i
< sub_count
; ++i
)
884 struct wined3d_surface
*surface
= surface_from_resource(texture
->sub_resources
[i
]);
885 GLsizei height
= surface
->pow2Height
;
886 GLsizei width
= surface
->pow2Width
;
887 const BYTE
*mem
= NULL
;
889 if (format
->flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
891 height
*= format
->height_scale
.numerator
;
892 height
/= format
->height_scale
.denominator
;
895 TRACE("surface %p, target %#x, level %d, width %d, height %d.\n",
896 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
898 if (gl_info
->supported
[APPLE_CLIENT_STORAGE
])
900 if (surface
->flags
& (SFLAG_NONPOW2
| SFLAG_DIBSECTION
)
901 || texture
->flags
& WINED3D_TEXTURE_CONVERTED
902 || !surface
->resource
.heap_memory
)
904 /* In some cases we want to disable client storage.
905 * SFLAG_NONPOW2 has a bigger opengl texture than the client memory, and different pitches
906 * SFLAG_DIBSECTION: Dibsections may have read / write protections on the memory. Avoid issues...
907 * WINED3D_TEXTURE_CONVERTED: The conversion destination memory is freed after loading the surface
908 * heap_memory == NULL: Not defined in the extension. Seems to disable client storage effectively
910 surface
->flags
&= ~SFLAG_CLIENT
;
914 surface
->flags
|= SFLAG_CLIENT
;
915 mem
= surface
->resource
.heap_memory
;
917 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE
, GL_TRUE
);
918 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
922 if (format
->flags
& WINED3DFMT_FLAG_COMPRESSED
&& mem
)
924 GL_EXTCALL(glCompressedTexImage2D(surface
->texture_target
, surface
->texture_level
,
925 internal
, width
, height
, 0, surface
->resource
.size
, mem
));
926 checkGLcall("glCompressedTexImage2D");
930 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
931 internal
, width
, height
, 0, format
->glFormat
, format
->glType
, mem
);
932 checkGLcall("glTexImage2D");
937 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE
, GL_FALSE
);
938 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
943 static const struct wined3d_texture_ops texture2d_ops
=
945 texture2d_sub_resource_load
,
946 texture2d_sub_resource_add_dirty_region
,
947 texture2d_sub_resource_cleanup
,
948 texture2d_sub_resource_invalidate_location
,
949 texture2d_sub_resource_validate_location
,
950 texture2d_sub_resource_upload_data
,
951 texture2d_prepare_texture
,
954 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
956 return wined3d_texture_incref(wined3d_texture_from_resource(resource
));
959 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
961 return wined3d_texture_decref(wined3d_texture_from_resource(resource
));
964 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
966 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
967 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
970 TRACE("texture %p.\n", texture
);
972 for (i
= 0; i
< sub_count
; ++i
)
974 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
976 sub_resource
->resource_ops
->resource_unload(sub_resource
);
979 wined3d_texture_force_reload(texture
);
980 wined3d_texture_unload_gl_texture(texture
);
983 static const struct wined3d_resource_ops texture_resource_ops
=
985 texture_resource_incref
,
986 texture_resource_decref
,
987 wined3d_texture_unload
,
990 static HRESULT
cubetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
991 UINT levels
, DWORD surface_flags
, struct wined3d_device
*device
, void *parent
,
992 const struct wined3d_parent_ops
*parent_ops
)
994 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
995 struct wined3d_resource_desc surface_desc
;
999 /* TODO: It should only be possible to create textures for formats
1000 * that are reported as supported. */
1001 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1003 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1004 return WINED3DERR_INVALIDCALL
;
1007 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] && desc
->pool
!= WINED3D_POOL_SCRATCH
)
1009 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
1010 return WINED3DERR_INVALIDCALL
;
1013 /* Calculate levels for mip mapping */
1014 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1016 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1018 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1019 return WINED3DERR_INVALIDCALL
;
1024 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
1025 return WINED3DERR_INVALIDCALL
;
1029 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1031 UINT pow2_edge_length
= 1;
1032 while (pow2_edge_length
< desc
->width
)
1033 pow2_edge_length
<<= 1;
1035 if (desc
->width
!= pow2_edge_length
)
1037 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
1039 /* SCRATCH textures cannot be used for texturing */
1040 WARN("Creating a scratch NPOT cube texture despite lack of HW support.\n");
1044 WARN("Attempted to create a NPOT cube texture (edge length %u) without GL support.\n", desc
->width
);
1045 return WINED3DERR_INVALIDCALL
;
1050 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, 6, levels
, desc
,
1051 surface_flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
1053 WARN("Failed to initialize texture, returning %#x\n", hr
);
1057 texture
->pow2_matrix
[0] = 1.0f
;
1058 texture
->pow2_matrix
[5] = 1.0f
;
1059 texture
->pow2_matrix
[10] = 1.0f
;
1060 texture
->pow2_matrix
[15] = 1.0f
;
1061 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
1063 /* Generate all the surfaces. */
1064 surface_desc
= *desc
;
1065 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
1066 for (i
= 0; i
< texture
->level_count
; ++i
)
1068 /* Create the 6 faces. */
1069 for (j
= 0; j
< 6; ++j
)
1071 static const GLenum cube_targets
[6] =
1073 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
1074 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
1075 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
1076 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
1077 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
1078 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
1080 UINT idx
= j
* texture
->level_count
+ i
;
1081 struct wined3d_surface
*surface
;
1083 if (FAILED(hr
= wined3d_surface_create(texture
, &surface_desc
,
1084 cube_targets
[j
], i
, j
, surface_flags
, &surface
)))
1086 WARN("Failed to create surface, hr %#x.\n", hr
);
1087 wined3d_texture_cleanup(texture
);
1091 texture
->sub_resources
[idx
] = &surface
->resource
;
1092 TRACE("Created surface level %u @ %p.\n", i
, surface
);
1094 surface_desc
.width
= max(1, surface_desc
.width
>> 1);
1095 surface_desc
.height
= surface_desc
.width
;
1101 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1102 UINT levels
, DWORD surface_flags
, struct wined3d_device
*device
, void *parent
,
1103 const struct wined3d_parent_ops
*parent_ops
)
1105 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1106 struct wined3d_resource_desc surface_desc
;
1107 UINT pow2_width
, pow2_height
;
1111 /* TODO: It should only be possible to create textures for formats
1112 * that are reported as supported. */
1113 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1115 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1116 return WINED3DERR_INVALIDCALL
;
1119 /* Non-power2 support. */
1120 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1122 pow2_width
= desc
->width
;
1123 pow2_height
= desc
->height
;
1127 /* Find the nearest pow2 match. */
1128 pow2_width
= pow2_height
= 1;
1129 while (pow2_width
< desc
->width
)
1131 while (pow2_height
< desc
->height
)
1134 if (pow2_width
!= desc
->width
|| pow2_height
!= desc
->height
)
1136 /* levels == 0 returns an error as well */
1139 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
1141 WARN("Creating a scratch mipmapped NPOT texture despite lack of HW support.\n");
1145 WARN("Attempted to create a mipmapped NPOT texture without unconditional NPOT support.\n");
1146 return WINED3DERR_INVALIDCALL
;
1152 /* Calculate levels for mip mapping. */
1153 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1155 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1157 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
1158 return WINED3DERR_INVALIDCALL
;
1163 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
1164 return WINED3DERR_INVALIDCALL
;
1168 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, 1, levels
, desc
,
1169 surface_flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
1171 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1175 /* Precalculated scaling for 'faked' non power of two texture coords. */
1176 if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
]
1177 && (desc
->width
!= pow2_width
|| desc
->height
!= pow2_height
))
1179 texture
->pow2_matrix
[0] = 1.0f
;
1180 texture
->pow2_matrix
[5] = 1.0f
;
1181 texture
->pow2_matrix
[10] = 1.0f
;
1182 texture
->pow2_matrix
[15] = 1.0f
;
1183 texture
->target
= GL_TEXTURE_2D
;
1184 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1186 else if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
]
1187 && (desc
->width
!= pow2_width
|| desc
->height
!= pow2_height
))
1189 texture
->pow2_matrix
[0] = (float)desc
->width
;
1190 texture
->pow2_matrix
[5] = (float)desc
->height
;
1191 texture
->pow2_matrix
[10] = 1.0f
;
1192 texture
->pow2_matrix
[15] = 1.0f
;
1193 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
1194 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1195 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
1199 if ((desc
->width
!= pow2_width
) || (desc
->height
!= pow2_height
))
1201 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
1202 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
1203 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
1207 texture
->pow2_matrix
[0] = 1.0f
;
1208 texture
->pow2_matrix
[5] = 1.0f
;
1211 texture
->pow2_matrix
[10] = 1.0f
;
1212 texture
->pow2_matrix
[15] = 1.0f
;
1213 texture
->target
= GL_TEXTURE_2D
;
1215 TRACE("xf(%f) yf(%f)\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
1217 /* Generate all the surfaces. */
1218 surface_desc
= *desc
;
1219 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
1220 for (i
= 0; i
< texture
->level_count
; ++i
)
1222 struct wined3d_surface
*surface
;
1224 if (FAILED(hr
= wined3d_surface_create(texture
, &surface_desc
,
1225 texture
->target
, i
, 0, surface_flags
, &surface
)))
1227 WARN("Failed to create surface, hr %#x.\n", hr
);
1228 wined3d_texture_cleanup(texture
);
1232 texture
->sub_resources
[i
] = &surface
->resource
;
1233 TRACE("Created surface level %u @ %p.\n", i
, surface
);
1234 /* Calculate the next mipmap level. */
1235 surface_desc
.width
= max(1, surface_desc
.width
>> 1);
1236 surface_desc
.height
= max(1, surface_desc
.height
>> 1);
1242 static void texture3d_sub_resource_load(struct wined3d_resource
*sub_resource
,
1243 struct wined3d_context
*context
, BOOL srgb
)
1245 wined3d_volume_load(volume_from_resource(sub_resource
), context
, srgb
);
1248 static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
1249 const struct wined3d_box
*dirty_region
)
1251 wined3d_texture_set_dirty(volume_from_resource(sub_resource
)->container
);
1254 static void texture3d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
1256 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1258 wined3d_volume_destroy(volume
);
1261 static void texture3d_sub_resource_invalidate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
1263 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1265 wined3d_volume_invalidate_location(volume
, location
);
1268 static void texture3d_sub_resource_validate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
1270 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1272 wined3d_volume_validate_location(volume
, location
);
1275 static void texture3d_sub_resource_upload_data(struct wined3d_resource
*sub_resource
,
1276 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
1278 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1279 struct wined3d_const_bo_address addr
;
1280 unsigned int row_pitch
, slice_pitch
;
1282 wined3d_volume_get_pitch(volume
, &row_pitch
, &slice_pitch
);
1283 if (row_pitch
!= data
->row_pitch
|| slice_pitch
!= data
->slice_pitch
)
1284 FIXME("Ignoring row/slice pitch (%u/%u).\n", data
->row_pitch
, data
->slice_pitch
);
1286 addr
.buffer_object
= 0;
1287 addr
.addr
= data
->data
;
1289 wined3d_volume_upload_data(volume
, context
, &addr
);
1292 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1294 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1295 const struct wined3d_format
*format
= texture
->resource
.format
;
1296 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1299 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1301 for (i
= 0; i
< sub_count
; ++i
)
1303 struct wined3d_volume
*volume
= volume_from_resource(texture
->sub_resources
[i
]);
1306 if (gl_info
->supported
[APPLE_CLIENT_STORAGE
] && !format
->convert
1307 && volume_prepare_system_memory(volume
))
1309 TRACE("Enabling GL_UNPACK_CLIENT_STORAGE_APPLE for volume %p\n", volume
);
1310 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE
, GL_TRUE
);
1311 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
1312 mem
= volume
->resource
.heap_memory
;
1313 volume
->flags
|= WINED3D_VFLAG_CLIENT_STORAGE
;
1316 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, volume
->texture_level
,
1317 srgb
? format
->glGammaInternal
: format
->glInternal
,
1318 volume
->resource
.width
, volume
->resource
.height
, volume
->resource
.depth
,
1319 0, format
->glFormat
, format
->glType
, mem
));
1320 checkGLcall("glTexImage3D");
1324 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE
, GL_FALSE
);
1325 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
1330 static const struct wined3d_texture_ops texture3d_ops
=
1332 texture3d_sub_resource_load
,
1333 texture3d_sub_resource_add_dirty_region
,
1334 texture3d_sub_resource_cleanup
,
1335 texture3d_sub_resource_invalidate_location
,
1336 texture3d_sub_resource_validate_location
,
1337 texture3d_sub_resource_upload_data
,
1338 texture3d_prepare_texture
,
1341 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1342 UINT levels
, struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1344 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1345 struct wined3d_resource_desc volume_desc
;
1349 /* TODO: It should only be possible to create textures for formats
1350 * that are reported as supported. */
1351 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1353 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1354 return WINED3DERR_INVALIDCALL
;
1357 if (!gl_info
->supported
[EXT_TEXTURE3D
])
1359 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
1360 return WINED3DERR_INVALIDCALL
;
1363 /* Calculate levels for mip mapping. */
1364 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1366 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1368 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1369 return WINED3DERR_INVALIDCALL
;
1374 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
1375 return WINED3DERR_INVALIDCALL
;
1379 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1381 UINT pow2_w
, pow2_h
, pow2_d
;
1383 while (pow2_w
< desc
->width
)
1386 while (pow2_h
< desc
->height
)
1389 while (pow2_d
< desc
->depth
)
1392 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
1394 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
1396 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
1400 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
1401 desc
->width
, desc
->height
, desc
->depth
);
1402 return WINED3DERR_INVALIDCALL
;
1407 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, levels
, desc
,
1408 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
1410 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1414 texture
->pow2_matrix
[0] = 1.0f
;
1415 texture
->pow2_matrix
[5] = 1.0f
;
1416 texture
->pow2_matrix
[10] = 1.0f
;
1417 texture
->pow2_matrix
[15] = 1.0f
;
1418 texture
->target
= GL_TEXTURE_3D
;
1420 /* Generate all the surfaces. */
1421 volume_desc
= *desc
;
1422 volume_desc
.resource_type
= WINED3D_RTYPE_VOLUME
;
1423 for (i
= 0; i
< texture
->level_count
; ++i
)
1425 struct wined3d_volume
*volume
;
1427 if (FAILED(hr
= wined3d_volume_create(texture
, &volume_desc
, i
, &volume
)))
1429 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr
);
1430 wined3d_texture_cleanup(texture
);
1434 texture
->sub_resources
[i
] = &volume
->resource
;
1436 /* Calculate the next mipmap level. */
1437 volume_desc
.width
= max(1, volume_desc
.width
>> 1);
1438 volume_desc
.height
= max(1, volume_desc
.height
>> 1);
1439 volume_desc
.depth
= max(1, volume_desc
.depth
>> 1);
1445 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
1446 UINT level_count
, DWORD surface_flags
, const struct wined3d_sub_resource_data
*data
, void *parent
,
1447 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1449 struct wined3d_texture
*object
;
1452 TRACE("device %p, desc %p, level_count %u, surface_flags %#x, data %p, parent %p, parent_ops %p, texture %p.\n",
1453 device
, desc
, level_count
, surface_flags
, data
, parent
, parent_ops
, texture
);
1457 WARN("Invalid level count.\n");
1458 return WINED3DERR_INVALIDCALL
;
1461 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1462 return E_OUTOFMEMORY
;
1464 switch (desc
->resource_type
)
1466 case WINED3D_RTYPE_TEXTURE
:
1467 hr
= texture_init(object
, desc
, level_count
, surface_flags
, device
, parent
, parent_ops
);
1470 case WINED3D_RTYPE_VOLUME_TEXTURE
:
1471 hr
= volumetexture_init(object
, desc
, level_count
, device
, parent
, parent_ops
);
1474 case WINED3D_RTYPE_CUBE_TEXTURE
:
1475 hr
= cubetexture_init(object
, desc
, level_count
, surface_flags
, device
, parent
, parent_ops
);
1479 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
1480 hr
= WINED3DERR_INVALIDCALL
;
1486 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1487 HeapFree(GetProcessHeap(), 0, object
);
1491 /* FIXME: We'd like to avoid ever allocating system memory for the texture
1494 wined3d_texture_upload_data(object
, data
);
1496 TRACE("Created texture %p.\n", object
);