kernel32/tests: Add a test to check some fields in fake dlls.
[wine.git] / dlls / ddraw / ddraw.c
blob8467fbf4ccc04783cdb09aed93d80f2ed6d6430f
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
28 #include "ddrawi.h"
29 #include "d3dhal.h"
31 #include "wine/exception.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
35 static const struct ddraw *exclusive_ddraw;
36 static HWND exclusive_window;
38 /* Device identifier. Don't relay it to WineD3D */
39 static const DDDEVICEIDENTIFIER2 deviceidentifier =
41 "vga.dll", /* default 2D driver */
42 "DirectDraw HAL",
43 { { 0x00010001, 0x00010001 } },
44 0, 0, 0, 0,
45 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
46 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
50 static struct enum_device_entry
52 char interface_name[100];
53 char device_name[100];
54 const GUID *device_guid;
55 } device_list7[] =
57 /* T&L HAL device */
59 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
60 "Wine D3D7 T&L HAL",
61 &IID_IDirect3DTnLHalDevice,
64 /* HAL device */
66 "WINE Direct3D7 Hardware acceleration using WineD3D",
67 "Direct3D HAL",
68 &IID_IDirect3DHALDevice,
71 /* RGB device */
73 "WINE Direct3D7 RGB Software Emulation using WineD3D",
74 "Wine D3D7 RGB",
75 &IID_IDirect3DRGBDevice,
79 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
81 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
83 ddraw_null_wined3d_object_destroyed,
86 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
88 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
91 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
93 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
96 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
98 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
101 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
103 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
106 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
108 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
111 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
113 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
116 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
118 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
121 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
123 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
126 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
128 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
130 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
132 if (!riid)
134 *out = NULL;
135 return DDERR_INVALIDPARAMS;
138 /* The refcount unit test revealed that an IDirect3D7 interface can only
139 * be queried from a DirectDraw object that was created as an IDirectDraw7
140 * interface. The older interfaces can query any IDirect3D version except
141 * 7, because they are all initially created as IDirectDraw. This isn't
142 * really crucial behavior, and messy to implement with the common
143 * creation function, so it has been left out here. */
144 if (IsEqualGUID(&IID_IDirectDraw7, riid)
145 || IsEqualGUID(&IID_IUnknown, riid))
147 *out = &ddraw->IDirectDraw7_iface;
148 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
150 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
152 *out = &ddraw->IDirectDraw4_iface;
153 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
155 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
157 *out = &ddraw->IDirectDraw2_iface;
158 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
160 else if (IsEqualGUID(&IID_IDirectDraw, riid))
162 *out = &ddraw->IDirectDraw_iface;
163 TRACE("Returning IDirectDraw interface %p.\n", *out);
165 else if (IsEqualGUID(&IID_IDirect3D7, riid))
167 ddraw->d3dversion = 7;
168 *out = &ddraw->IDirect3D7_iface;
169 TRACE("Returning Direct3D7 interface %p.\n", *out);
171 else if (IsEqualGUID(&IID_IDirect3D3, riid))
173 ddraw->d3dversion = 3;
174 *out = &ddraw->IDirect3D3_iface;
175 TRACE("Returning Direct3D3 interface %p.\n", *out);
177 else if (IsEqualGUID(&IID_IDirect3D2, riid))
179 ddraw->d3dversion = 2;
180 *out = &ddraw->IDirect3D2_iface;
181 TRACE("Returning Direct3D2 interface %p.\n", *out);
183 else if (IsEqualGUID(&IID_IDirect3D, riid))
185 ddraw->d3dversion = 1;
186 *out = &ddraw->IDirect3D_iface;
187 TRACE("Returning Direct3D interface %p.\n", *out);
189 /* Unknown interface */
190 else
192 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
193 *out = NULL;
194 return E_NOINTERFACE;
197 IUnknown_AddRef((IUnknown *)*out);
198 return S_OK;
201 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
203 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
205 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
207 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
210 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
212 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
214 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
216 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
219 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
221 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
223 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
225 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
228 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
230 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
232 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
234 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
237 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
239 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
241 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
243 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
246 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
248 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
250 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
252 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
255 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
257 struct ddraw *ddraw = impl_from_IDirect3D(iface);
259 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
261 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
264 /*****************************************************************************
265 * IDirectDraw7::AddRef
267 * Increases the interfaces refcount, basically
269 * DDraw refcounting is a bit tricky. The different DirectDraw interface
270 * versions have individual refcounts, but the IDirect3D interfaces do not.
271 * All interfaces are from one object, that means calling QueryInterface on an
272 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
273 * ddraw object.
275 * That means all AddRef and Release implementations of IDirectDrawX work
276 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
277 * except of IDirect3D7 which thunks to IDirectDraw7
279 * Returns: The new refcount
281 *****************************************************************************/
282 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
284 struct ddraw *This = impl_from_IDirectDraw7(iface);
285 ULONG ref = InterlockedIncrement(&This->ref7);
287 TRACE("%p increasing refcount to %u.\n", This, ref);
289 if(ref == 1) InterlockedIncrement(&This->numIfaces);
291 return ref;
294 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
296 struct ddraw *This = impl_from_IDirectDraw4(iface);
297 ULONG ref = InterlockedIncrement(&This->ref4);
299 TRACE("%p increasing refcount to %u.\n", This, ref);
301 if (ref == 1) InterlockedIncrement(&This->numIfaces);
303 return ref;
306 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
308 struct ddraw *This = impl_from_IDirectDraw2(iface);
309 ULONG ref = InterlockedIncrement(&This->ref2);
311 TRACE("%p increasing refcount to %u.\n", This, ref);
313 if (ref == 1) InterlockedIncrement(&This->numIfaces);
315 return ref;
318 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
320 struct ddraw *This = impl_from_IDirectDraw(iface);
321 ULONG ref = InterlockedIncrement(&This->ref1);
323 TRACE("%p increasing refcount to %u.\n", This, ref);
325 if (ref == 1) InterlockedIncrement(&This->numIfaces);
327 return ref;
330 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
332 struct ddraw *This = impl_from_IDirect3D7(iface);
334 TRACE("iface %p.\n", iface);
336 return ddraw7_AddRef(&This->IDirectDraw7_iface);
339 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
341 struct ddraw *This = impl_from_IDirect3D3(iface);
343 TRACE("iface %p.\n", iface);
345 return ddraw1_AddRef(&This->IDirectDraw_iface);
348 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
350 struct ddraw *This = impl_from_IDirect3D2(iface);
352 TRACE("iface %p.\n", iface);
354 return ddraw1_AddRef(&This->IDirectDraw_iface);
357 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
359 struct ddraw *This = impl_from_IDirect3D(iface);
361 TRACE("iface %p.\n", iface);
363 return ddraw1_AddRef(&This->IDirectDraw_iface);
366 static void ddraw_destroy_swapchain(struct ddraw *ddraw)
368 TRACE("Destroying the swapchain.\n");
370 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
371 ddraw->wined3d_swapchain = NULL;
373 if (!(ddraw->flags & DDRAW_NO3D))
375 UINT i;
377 for (i = 0; i < ddraw->numConvertedDecls; ++i)
379 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
381 heap_free(ddraw->decls);
382 ddraw->numConvertedDecls = 0;
384 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
386 ERR("Failed to uninit 3D.\n");
388 else
390 /* Free the d3d window if one was created. */
391 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
393 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
394 DestroyWindow(ddraw->d3d_window);
395 ddraw->d3d_window = 0;
399 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
401 else
403 wined3d_device_uninit_gdi(ddraw->wined3d_device);
406 ddraw_set_swapchain_window(ddraw, NULL);
408 TRACE("Swapchain destroyed.\n");
411 /*****************************************************************************
412 * ddraw_destroy
414 * Destroys a ddraw object if all refcounts are 0. This is to share code
415 * between the IDirectDrawX::Release functions
417 * Params:
418 * This: DirectDraw object to destroy
420 *****************************************************************************/
421 static void ddraw_destroy(struct ddraw *This)
423 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
424 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
426 /* Destroy the device window if we created one */
427 if(This->devicewindow != 0)
429 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
430 DestroyWindow(This->devicewindow);
431 This->devicewindow = 0;
434 wined3d_mutex_lock();
435 list_remove(&This->ddraw_list_entry);
436 wined3d_mutex_unlock();
438 if (This->wined3d_swapchain)
439 ddraw_destroy_swapchain(This);
440 wined3d_device_decref(This->wined3d_device);
441 wined3d_decref(This->wined3d);
443 if (This->d3ddevice)
444 This->d3ddevice->ddraw = NULL;
446 /* Now free the object */
447 heap_free(This);
450 /*****************************************************************************
451 * IDirectDraw7::Release
453 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
455 * Returns: The new refcount
456 *****************************************************************************/
457 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
459 struct ddraw *This = impl_from_IDirectDraw7(iface);
460 ULONG ref = InterlockedDecrement(&This->ref7);
462 TRACE("%p decreasing refcount to %u.\n", This, ref);
464 if (!ref && !InterlockedDecrement(&This->numIfaces))
465 ddraw_destroy(This);
467 return ref;
470 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
472 struct ddraw *This = impl_from_IDirectDraw4(iface);
473 ULONG ref = InterlockedDecrement(&This->ref4);
475 TRACE("%p decreasing refcount to %u.\n", This, ref);
477 if (!ref && !InterlockedDecrement(&This->numIfaces))
478 ddraw_destroy(This);
480 return ref;
483 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
485 struct ddraw *This = impl_from_IDirectDraw2(iface);
486 ULONG ref = InterlockedDecrement(&This->ref2);
488 TRACE("%p decreasing refcount to %u.\n", This, ref);
490 if (!ref && !InterlockedDecrement(&This->numIfaces))
491 ddraw_destroy(This);
493 return ref;
496 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
498 struct ddraw *This = impl_from_IDirectDraw(iface);
499 ULONG ref = InterlockedDecrement(&This->ref1);
501 TRACE("%p decreasing refcount to %u.\n", This, ref);
503 if (!ref && !InterlockedDecrement(&This->numIfaces))
504 ddraw_destroy(This);
506 return ref;
509 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
511 struct ddraw *This = impl_from_IDirect3D7(iface);
513 TRACE("iface %p.\n", iface);
515 return ddraw7_Release(&This->IDirectDraw7_iface);
518 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
520 struct ddraw *This = impl_from_IDirect3D3(iface);
522 TRACE("iface %p.\n", iface);
524 return ddraw1_Release(&This->IDirectDraw_iface);
527 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
529 struct ddraw *This = impl_from_IDirect3D2(iface);
531 TRACE("iface %p.\n", iface);
533 return ddraw1_Release(&This->IDirectDraw_iface);
536 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
538 struct ddraw *This = impl_from_IDirect3D(iface);
540 TRACE("iface %p.\n", iface);
542 return ddraw1_Release(&This->IDirectDraw_iface);
545 /*****************************************************************************
546 * IDirectDraw methods
547 *****************************************************************************/
549 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
551 /* FIXME: This looks wrong, exclusive mode should imply a destination
552 * window. */
553 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
555 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
556 return DDERR_HWNDALREADYSET;
559 ddraw->focuswindow = window;
561 return DD_OK;
564 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
565 struct wined3d_swapchain_desc *swapchain_desc)
567 HWND window = swapchain_desc->device_window;
568 HRESULT hr;
570 TRACE("ddraw %p.\n", ddraw);
572 if (!window || window == GetDesktopWindow())
574 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
575 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
576 NULL, NULL, NULL, NULL);
577 if (!window)
579 ERR("Failed to create window, last error %#x.\n", GetLastError());
580 return E_FAIL;
583 ShowWindow(window, SW_HIDE); /* Just to be sure */
584 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
586 swapchain_desc->device_window = window;
588 else
590 TRACE("Using existing window %p for Direct3D rendering.\n", window);
592 ddraw->d3d_window = window;
594 /* Set this NOW, otherwise creating the depth stencil surface will cause a
595 * recursive loop until ram or emulated video memory is full. */
596 ddraw->flags |= DDRAW_D3D_INITIALIZED;
597 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
598 if (FAILED(hr))
600 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
601 return hr;
604 ddraw->declArraySize = 2;
605 if (!(ddraw->decls = heap_alloc_zero(ddraw->declArraySize * sizeof(*ddraw->decls))))
607 ERR("Error allocating an array for the converted vertex decls.\n");
608 ddraw->declArraySize = 0;
609 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
610 return E_OUTOFMEMORY;
613 TRACE("Successfully initialized 3D.\n");
615 return DD_OK;
618 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
620 struct wined3d_swapchain_desc swapchain_desc;
621 struct wined3d_display_mode mode;
622 HRESULT hr = WINED3D_OK;
624 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
626 ERR("Failed to get display mode.\n");
627 return hr;
630 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
631 swapchain_desc.backbuffer_width = mode.width;
632 swapchain_desc.backbuffer_height = mode.height;
633 swapchain_desc.backbuffer_format = mode.format_id;
634 swapchain_desc.backbuffer_bind_flags = 0;
635 swapchain_desc.backbuffer_count = 1;
636 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
637 swapchain_desc.device_window = window;
638 swapchain_desc.windowed = windowed;
639 swapchain_desc.flags = WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
641 if (!(ddraw->flags & DDRAW_NO3D))
642 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
643 else
644 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
646 if (FAILED(hr))
648 ERR("Failed to create swapchain, hr %#x.\n", hr);
649 return hr;
652 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
654 ERR("Failed to get swapchain.\n");
655 return DDERR_INVALIDPARAMS;
658 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
659 ddraw_set_swapchain_window(ddraw, window);
661 if (ddraw->primary && ddraw->primary->palette)
662 wined3d_swapchain_set_palette(ddraw->wined3d_swapchain, ddraw->primary->palette->wined3d_palette);
664 return DD_OK;
667 /*****************************************************************************
668 * IDirectDraw7::RestoreDisplayMode
670 * Restores the display mode to what it was at creation time. Basically.
672 * Returns
673 * DD_OK on success
674 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
676 *****************************************************************************/
677 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
679 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
680 HRESULT hr;
682 TRACE("iface %p.\n", iface);
684 wined3d_mutex_lock();
686 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
688 wined3d_mutex_unlock();
689 return DD_OK;
692 if (exclusive_ddraw && exclusive_ddraw != ddraw)
694 wined3d_mutex_unlock();
695 return DDERR_NOEXCLUSIVEMODE;
698 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, NULL)))
699 ddraw->flags &= ~DDRAW_RESTORE_MODE;
701 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
703 wined3d_mutex_unlock();
705 return hr;
708 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
710 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
712 TRACE("iface %p.\n", iface);
714 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
717 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
719 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
721 TRACE("iface %p.\n", iface);
723 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
726 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
728 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
730 TRACE("iface %p.\n", iface);
732 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
735 /*****************************************************************************
736 * IDirectDraw7::SetCooperativeLevel
738 * Sets the cooperative level for the DirectDraw object, and the window
739 * assigned to it. The cooperative level determines the general behavior
740 * of the DirectDraw application
742 * Warning: This is quite tricky, as it's not really documented which
743 * cooperative levels can be combined with each other. If a game fails
744 * after this function, try to check the cooperative levels passed on
745 * Windows, and if it returns something different.
747 * If you think that this function caused the failure because it writes a
748 * fixme, be sure to run again with a +ddraw trace.
750 * What is known about cooperative levels (See the ddraw modes test):
751 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
752 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
753 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
754 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
755 * DDSCL_EXCLUSIVE can be activated.
756 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
757 * DDSCL_CREATEDEVICEWINDOW.
759 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
760 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
761 * DDSCL_SETFOCUSWINDOW (partially),
762 * DDSCL_MULTITHREADED (work in progress)
763 * DDSCL_FPUPRESERVE (see device.c)
765 * Unsure about this: DDSCL_FPUSETUP
767 * These don't seem very important for wine:
768 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
770 * Returns:
771 * DD_OK if the cooperative level was set successfully
772 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
773 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
774 * (Probably others too, have to investigate)
776 *****************************************************************************/
777 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
778 DWORD cooplevel, BOOL restore_mode_on_normal)
780 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
781 struct wined3d_stateblock *stateblock;
782 BOOL restore_state = FALSE;
783 HRESULT hr;
785 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
786 restore_mode_on_normal);
787 DDRAW_dump_cooperativelevel(cooplevel);
789 wined3d_mutex_lock();
791 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
793 WARN("Recursive call, returning DD_OK.\n");
794 hr = DD_OK;
795 goto done;
797 ddraw->flags |= DDRAW_SCL_RECURSIVE;
799 /* Tests suggest that we need one of them: */
800 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
801 DDSCL_NORMAL |
802 DDSCL_EXCLUSIVE )))
804 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
805 hr = DDERR_INVALIDPARAMS;
806 goto done;
809 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
811 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
812 hr = DDERR_INVALIDPARAMS;
813 goto done;
816 /* Handle those levels first which set various hwnds */
817 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
819 /* This isn't compatible with a lot of flags */
820 if (cooplevel & (DDSCL_MULTITHREADED
821 | DDSCL_FPUSETUP
822 | DDSCL_FPUPRESERVE
823 | DDSCL_ALLOWREBOOT
824 | DDSCL_ALLOWMODEX
825 | DDSCL_SETDEVICEWINDOW
826 | DDSCL_NORMAL
827 | DDSCL_EXCLUSIVE
828 | DDSCL_FULLSCREEN))
830 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
831 hr = DDERR_INVALIDPARAMS;
832 goto done;
835 hr = ddraw_set_focus_window(ddraw, window);
836 goto done;
839 if (cooplevel & DDSCL_EXCLUSIVE)
841 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
843 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
844 hr = DDERR_INVALIDPARAMS;
845 goto done;
848 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
850 HWND device_window;
852 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
854 WARN("No focus window set.\n");
855 hr = DDERR_NOFOCUSWINDOW;
856 goto done;
859 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
860 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
861 NULL, NULL, NULL, NULL);
862 if (!device_window)
864 ERR("Failed to create window, last error %#x.\n", GetLastError());
865 hr = E_FAIL;
866 goto done;
869 ShowWindow(device_window, SW_SHOW);
870 TRACE("Created a device window %p.\n", device_window);
872 /* Native apparently leaks the created device window if setting the
873 * focus window below fails. */
874 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
875 ddraw->devicewindow = device_window;
877 if (cooplevel & DDSCL_SETFOCUSWINDOW)
879 if (!window)
881 hr = DDERR_NOHWND;
882 goto done;
885 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
886 goto done;
889 window = device_window;
892 else
894 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
895 DestroyWindow(ddraw->devicewindow);
896 ddraw->devicewindow = NULL;
897 ddraw->focuswindow = NULL;
900 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
902 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
903 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window, NULL);
905 if (cooplevel & DDSCL_FULLSCREEN)
907 struct wined3d_display_mode display_mode;
909 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
910 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
911 display_mode.width, display_mode.height);
915 if ((cooplevel & DDSCL_EXCLUSIVE) && exclusive_window != window)
917 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
918 exclusive_window = window;
921 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
922 wined3d_device_set_multithreaded(ddraw->wined3d_device);
924 if (ddraw->wined3d_swapchain)
926 if (!(ddraw->flags & DDRAW_NO3D))
928 restore_state = TRUE;
930 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
932 ERR("Failed to create stateblock, hr %#x.\n", hr);
933 goto done;
936 rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
937 /* Rendering to ddraw->wined3d_frontbuffer. */
938 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
939 rtv = NULL;
940 else if (rtv)
941 wined3d_rendertarget_view_incref(rtv);
943 if ((dsv = wined3d_device_get_depth_stencil_view(ddraw->wined3d_device)))
944 wined3d_rendertarget_view_incref(dsv);
947 ddraw_destroy_swapchain(ddraw);
950 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
951 ERR("Failed to create swapchain, hr %#x.\n", hr);
953 if (restore_state)
955 if (dsv)
957 wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
958 wined3d_rendertarget_view_decref(dsv);
961 if (rtv)
963 wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
964 wined3d_rendertarget_view_decref(rtv);
967 wined3d_stateblock_apply(stateblock);
968 wined3d_stateblock_decref(stateblock);
971 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
972 && restore_mode_on_normal)
974 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
975 if (FAILED(hr))
976 ERR("RestoreDisplayMode failed\n");
979 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
980 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
981 wined3d_device_release_focus_window(ddraw->wined3d_device);
983 if ((cooplevel & DDSCL_EXCLUSIVE)
984 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
986 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
987 if (FAILED(hr))
989 ERR("Failed to acquire focus window, hr %#x.\n", hr);
990 goto done;
994 /* Unhandled flags */
995 if (cooplevel & DDSCL_ALLOWREBOOT)
996 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
997 if (cooplevel & DDSCL_ALLOWMODEX)
998 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
999 if (cooplevel & DDSCL_FPUSETUP)
1000 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
1002 if (cooplevel & DDSCL_EXCLUSIVE)
1003 exclusive_ddraw = ddraw;
1004 else if (exclusive_ddraw == ddraw)
1005 exclusive_ddraw = NULL;
1007 /* Store the cooperative_level */
1008 ddraw->cooperative_level = cooplevel;
1009 ddraw->dest_window = window;
1011 TRACE("SetCooperativeLevel returning DD_OK\n");
1012 hr = DD_OK;
1013 done:
1014 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
1015 wined3d_mutex_unlock();
1017 return hr;
1020 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1022 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1024 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1026 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1029 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1031 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1033 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1035 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1038 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1040 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1042 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1044 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1047 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1049 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1050 HRESULT hr;
1052 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1054 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1055 if (SUCCEEDED(hr))
1056 ddraw->flags |= DDRAW_SCL_DDRAW1;
1057 return hr;
1060 /*****************************************************************************
1061 * IDirectDraw7::SetDisplayMode
1063 * Sets the display screen resolution, color depth and refresh frequency
1064 * when in fullscreen mode (in theory).
1065 * Possible return values listed in the SDK suggest that this method fails
1066 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1067 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1068 * It seems to be valid to pass 0 for With and Height, this has to be tested
1069 * It could mean that the current video mode should be left as-is. (But why
1070 * call it then?)
1072 * Params:
1073 * Height, Width: Screen dimension
1074 * BPP: Color depth in Bits per pixel
1075 * Refreshrate: Screen refresh rate
1076 * Flags: Other stuff
1078 * Returns
1079 * DD_OK on success
1081 *****************************************************************************/
1082 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1083 DWORD bpp, DWORD refresh_rate, DWORD flags)
1085 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1086 struct wined3d_display_mode mode;
1087 enum wined3d_format_id format;
1088 HRESULT hr;
1090 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1091 iface, width, height, bpp, refresh_rate, flags);
1093 if (force_refresh_rate != 0)
1095 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1096 refresh_rate, force_refresh_rate);
1097 refresh_rate = force_refresh_rate;
1100 wined3d_mutex_lock();
1102 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1104 wined3d_mutex_unlock();
1105 return DDERR_NOEXCLUSIVEMODE;
1108 if (!width || !height)
1110 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1111 wined3d_mutex_unlock();
1112 return DD_OK;
1115 switch (bpp)
1117 case 8: format = WINED3DFMT_P8_UINT; break;
1118 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1119 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1120 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1121 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1122 default: format = WINED3DFMT_UNKNOWN; break;
1125 mode.width = width;
1126 mode.height = height;
1127 mode.refresh_rate = refresh_rate;
1128 mode.format_id = format;
1129 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1131 /* TODO: The possible return values from msdn suggest that the screen mode
1132 * can't be changed if a surface is locked or some drawing is in progress. */
1133 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1135 if (ddraw->primary)
1137 DDSURFACEDESC2 *surface_desc = &ddraw->primary->surface_desc;
1139 if (FAILED(hr = wined3d_swapchain_resize_buffers(ddraw->wined3d_swapchain, 0,
1140 surface_desc->dwWidth, surface_desc->dwHeight, mode.format_id, WINED3D_MULTISAMPLE_NONE, 0)))
1141 ERR("Failed to resize buffers, hr %#x.\n", hr);
1142 else
1143 ddrawformat_from_wined3dformat(&ddraw->primary->surface_desc.u4.ddpfPixelFormat, mode.format_id);
1145 ddraw->flags |= DDRAW_RESTORE_MODE;
1148 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
1150 wined3d_mutex_unlock();
1152 switch (hr)
1154 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1155 default: return hr;
1159 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1160 DWORD bpp, DWORD refresh_rate, DWORD flags)
1162 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1164 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1165 iface, width, height, bpp, refresh_rate, flags);
1167 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1170 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1171 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1173 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1175 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1176 iface, width, height, bpp, refresh_rate, flags);
1178 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1181 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1183 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1185 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1187 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1190 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1192 memset(caps1, 0, sizeof(*caps1));
1193 caps1->dwSize = sizeof(*caps1);
1194 caps1->dwFlags = D3DDD_COLORMODEL
1195 | D3DDD_DEVCAPS
1196 | D3DDD_TRANSFORMCAPS
1197 | D3DDD_BCLIPPING
1198 | D3DDD_LIGHTINGCAPS
1199 | D3DDD_LINECAPS
1200 | D3DDD_TRICAPS
1201 | D3DDD_DEVICERENDERBITDEPTH
1202 | D3DDD_DEVICEZBUFFERBITDEPTH
1203 | D3DDD_MAXBUFFERSIZE
1204 | D3DDD_MAXVERTEXCOUNT;
1205 caps1->dcmColorModel = D3DCOLOR_RGB;
1206 caps1->dwDevCaps = caps7->dwDevCaps;
1207 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1208 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1209 caps1->bClipping = TRUE;
1210 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1211 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1212 | D3DLIGHTCAPS_PARALLELPOINT
1213 | D3DLIGHTCAPS_POINT
1214 | D3DLIGHTCAPS_SPOT;
1215 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1216 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1217 caps1->dpcLineCaps = caps7->dpcLineCaps;
1218 caps1->dpcTriCaps = caps7->dpcTriCaps;
1219 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1220 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1221 caps1->dwMaxBufferSize = 0;
1222 caps1->dwMaxVertexCount = 65536;
1223 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1224 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1225 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1226 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1227 caps1->dwMinStippleWidth = 1;
1228 caps1->dwMinStippleHeight = 1;
1229 caps1->dwMaxStippleWidth = 32;
1230 caps1->dwMaxStippleHeight = 32;
1231 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1232 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1233 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1234 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1235 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1236 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1237 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1238 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1239 caps1->dwStencilCaps = caps7->dwStencilCaps;
1240 caps1->dwFVFCaps = caps7->dwFVFCaps;
1241 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1242 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1243 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1246 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1248 struct wined3d_caps wined3d_caps;
1249 HRESULT hr;
1251 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1253 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1255 wined3d_mutex_lock();
1256 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1257 wined3d_mutex_unlock();
1258 if (FAILED(hr))
1260 WARN("Failed to get device caps, hr %#x.\n", hr);
1261 return hr;
1264 caps->dwDevCaps = wined3d_caps.DevCaps;
1265 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1266 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1267 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1268 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1269 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1270 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1271 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1272 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1273 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1274 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1276 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1277 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1279 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1280 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1281 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1282 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1284 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1285 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1286 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1287 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1289 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1290 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1292 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1293 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1295 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1296 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1298 /* Remove all non-d3d7 caps */
1299 caps->dwDevCaps &= (
1300 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1301 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1302 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1303 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1304 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1305 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1306 D3DDEVCAPS_HWRASTERIZATION);
1308 caps->dwStencilCaps &= (
1309 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1310 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1311 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1313 /* FVF caps ?*/
1315 caps->dwTextureOpCaps &= (
1316 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1317 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1318 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1319 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1320 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1321 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1322 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1323 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1325 caps->dwVertexProcessingCaps &= (
1326 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1327 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1329 caps->dpcLineCaps.dwMiscCaps &= (
1330 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1331 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1332 D3DPMISCCAPS_CULLCCW);
1334 caps->dpcLineCaps.dwRasterCaps &= (
1335 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1336 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1337 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1338 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1339 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1340 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1341 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1342 D3DPRASTERCAPS_ZFOG);
1344 caps->dpcLineCaps.dwZCmpCaps &= (
1345 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1346 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1347 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1349 caps->dpcLineCaps.dwSrcBlendCaps &= (
1350 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1351 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1352 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1353 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1354 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1356 caps->dpcLineCaps.dwDestBlendCaps &= (
1357 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1358 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1359 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1360 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1361 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1363 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1364 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1365 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1366 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1368 caps->dpcLineCaps.dwShadeCaps &= (
1369 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1370 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1371 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1372 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1373 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1374 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1375 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1377 caps->dpcLineCaps.dwTextureCaps &= (
1378 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1379 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1380 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1381 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1383 caps->dpcLineCaps.dwTextureFilterCaps &= (
1384 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1385 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1386 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1387 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1388 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1389 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1391 caps->dpcLineCaps.dwTextureAddressCaps &= (
1392 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1393 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1395 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1397 /* DirectX7 always has the np2 flag set, no matter what the card
1398 * supports. Some old games (Rollcage) check the caps incorrectly.
1399 * If wined3d supports nonpow2 textures it also has np2 conditional
1400 * support. */
1401 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1404 /* Fill the missing members, and do some fixup */
1405 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1406 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1407 | D3DPTBLENDCAPS_MODULATEMASK
1408 | D3DPTBLENDCAPS_COPY
1409 | D3DPTBLENDCAPS_DECAL
1410 | D3DPTBLENDCAPS_DECALALPHA
1411 | D3DPTBLENDCAPS_DECALMASK
1412 | D3DPTBLENDCAPS_MODULATE
1413 | D3DPTBLENDCAPS_MODULATEALPHA;
1414 caps->dpcLineCaps.dwStippleWidth = 32;
1415 caps->dpcLineCaps.dwStippleHeight = 32;
1416 /* Use the same for the TriCaps */
1417 caps->dpcTriCaps = caps->dpcLineCaps;
1419 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1420 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1421 caps->dwMinTextureWidth = 1;
1422 caps->dwMinTextureHeight = 1;
1424 /* Convert DWORDs safely to WORDs */
1425 caps->wMaxTextureBlendStages = min(wined3d_caps.MaxTextureBlendStages, 0xffff);
1426 caps->wMaxSimultaneousTextures = min(wined3d_caps.MaxSimultaneousTextures, 0xffff);
1427 caps->wMaxUserClipPlanes = min(wined3d_caps.MaxUserClipPlanes, D3DMAXUSERCLIPPLANES);
1428 caps->wMaxVertexBlendMatrices = min(wined3d_caps.MaxVertexBlendMatrices, 0xffff);
1430 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1432 caps->dwReserved1 = 0;
1433 caps->dwReserved2 = 0;
1434 caps->dwReserved3 = 0;
1435 caps->dwReserved4 = 0;
1437 return DD_OK;
1440 /*****************************************************************************
1441 * IDirectDraw7::GetCaps
1443 * Returns the drives capabilities
1445 * Used for version 1, 2, 4 and 7
1447 * Params:
1448 * DriverCaps: Structure to write the Hardware accelerated caps to
1449 * HelCaps: Structure to write the emulation caps to
1451 * Returns
1452 * This implementation returns DD_OK only
1454 *****************************************************************************/
1455 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1457 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1458 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
1459 struct wined3d_caps winecaps;
1460 DDCAPS caps;
1461 HRESULT hr;
1463 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1465 /* One structure must be != NULL */
1466 if (!DriverCaps && !HELCaps)
1468 WARN("Invalid parameters.\n");
1469 return DDERR_INVALIDPARAMS;
1472 memset(&caps, 0, sizeof(caps));
1473 memset(&winecaps, 0, sizeof(winecaps));
1474 caps.dwSize = sizeof(caps);
1476 wined3d_mutex_lock();
1477 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1478 if (FAILED(hr))
1480 WARN("Failed to get device caps, %#x.\n", hr);
1481 wined3d_mutex_unlock();
1482 return hr;
1485 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1486 if (FAILED(hr))
1488 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1489 wined3d_mutex_unlock();
1490 return hr;
1493 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1494 wined3d_mutex_unlock();
1495 if (FAILED(hr))
1497 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1498 return hr;
1501 caps.dwCaps = winecaps.ddraw_caps.caps;
1502 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1503 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1504 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1505 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1506 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1507 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1508 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1509 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1510 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1511 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1512 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1513 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1514 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1515 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1517 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1518 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1520 if(DriverCaps)
1522 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1523 if (TRACE_ON(ddraw))
1525 TRACE("Driver Caps :\n");
1526 DDRAW_dump_DDCAPS(DriverCaps);
1530 if(HELCaps)
1532 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1533 if (TRACE_ON(ddraw))
1535 TRACE("HEL Caps :\n");
1536 DDRAW_dump_DDCAPS(HELCaps);
1540 return DD_OK;
1543 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1545 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1547 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1549 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1552 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1554 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1556 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1558 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1561 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1563 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1565 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1567 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1570 /*****************************************************************************
1571 * IDirectDraw7::Compact
1573 * No idea what it does, MSDN says it's not implemented.
1575 * Returns
1576 * DD_OK, but this is unchecked
1578 *****************************************************************************/
1579 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1581 TRACE("iface %p.\n", iface);
1583 return DD_OK;
1586 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1588 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1590 TRACE("iface %p.\n", iface);
1592 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1595 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1597 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1599 TRACE("iface %p.\n", iface);
1601 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1604 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1606 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1608 TRACE("iface %p.\n", iface);
1610 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1613 /*****************************************************************************
1614 * IDirectDraw7::GetDisplayMode
1616 * Returns information about the current display mode
1618 * Exists in versions 1, 2, 4 and 7
1620 * Params:
1621 * DDSD: Address of a surface description structure to write the info to
1623 * Returns
1624 * DD_OK
1626 *****************************************************************************/
1627 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1629 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1630 struct wined3d_display_mode mode;
1631 HRESULT hr;
1633 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1635 /* This seems sane */
1636 if (!DDSD || (DDSD->dwSize != sizeof(DDSURFACEDESC) && DDSD->dwSize != sizeof(DDSURFACEDESC2)))
1637 return DDERR_INVALIDPARAMS;
1639 wined3d_mutex_lock();
1641 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1643 ERR("Failed to get display mode, hr %#x.\n", hr);
1644 wined3d_mutex_unlock();
1645 return hr;
1648 memset(DDSD, 0, DDSD->dwSize);
1649 DDSD->dwSize = sizeof(*DDSD);
1650 DDSD->dwFlags = DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1651 DDSD->dwWidth = mode.width;
1652 DDSD->dwHeight = mode.height;
1653 DDSD->u2.dwRefreshRate = 60;
1654 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1655 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1656 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1658 if(TRACE_ON(ddraw))
1660 TRACE("Returning surface desc :\n");
1661 DDRAW_dump_surface_desc(DDSD);
1664 wined3d_mutex_unlock();
1666 return DD_OK;
1669 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1671 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1673 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1675 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1678 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1680 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1681 HRESULT hr;
1683 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1685 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1686 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1687 return hr;
1690 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1692 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1693 HRESULT hr;
1695 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1697 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1698 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1699 return hr;
1702 /*****************************************************************************
1703 * IDirectDraw7::GetFourCCCodes
1705 * Returns an array of supported FourCC codes.
1707 * Exists in versions 1, 2, 4 and 7
1709 * Params:
1710 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1711 * of enumerated codes
1712 * Codes: Pointer to an array of DWORDs where the supported codes are written
1713 * to
1715 * Returns
1716 * Always returns DD_OK, as it's a stub for now
1718 *****************************************************************************/
1719 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1721 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1722 static const enum wined3d_format_id formats[] =
1724 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1725 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1726 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1728 struct wined3d_display_mode mode;
1729 DWORD count = 0, i, outsize;
1730 HRESULT hr;
1732 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1734 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1736 ERR("Failed to get display mode, hr %#x.\n", hr);
1737 return hr;
1740 outsize = NumCodes && Codes ? *NumCodes : 0;
1742 for (i = 0; i < ARRAY_SIZE(formats); ++i)
1744 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1745 mode.format_id, 0, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
1747 if (count < outsize)
1748 Codes[count] = formats[i];
1749 ++count;
1752 if(NumCodes) {
1753 TRACE("Returning %u FourCC codes\n", count);
1754 *NumCodes = count;
1757 return DD_OK;
1760 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1762 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1764 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1766 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1769 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1771 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1773 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1775 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1778 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1780 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1782 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1784 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1787 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1789 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1790 struct wined3d_display_mode mode;
1791 HRESULT hr;
1793 TRACE("iface %p, frequency %p.\n", iface, frequency);
1795 wined3d_mutex_lock();
1796 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1797 wined3d_mutex_unlock();
1798 if (FAILED(hr))
1800 WARN("Failed to get display mode, hr %#x.\n", hr);
1801 return hr;
1804 *frequency = mode.refresh_rate;
1806 return DD_OK;
1809 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1811 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1813 TRACE("iface %p, frequency %p.\n", iface, frequency);
1815 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1818 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1820 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1822 TRACE("iface %p, frequency %p.\n", iface, frequency);
1824 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1827 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1829 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1831 TRACE("iface %p, frequency %p.\n", iface, frequency);
1833 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1836 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1838 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1839 struct wined3d_raster_status raster_status;
1840 HRESULT hr;
1842 TRACE("iface %p, status %p.\n", iface, status);
1844 if(!status)
1845 return DDERR_INVALIDPARAMS;
1847 wined3d_mutex_lock();
1848 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1849 wined3d_mutex_unlock();
1850 if (FAILED(hr))
1852 WARN("Failed to get raster status, hr %#x.\n", hr);
1853 return hr;
1856 *status = raster_status.in_vblank;
1858 return DD_OK;
1861 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1863 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1865 TRACE("iface %p, status %p.\n", iface, status);
1867 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1870 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1872 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1874 TRACE("iface %p, status %p.\n", iface, status);
1876 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1879 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1881 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1883 TRACE("iface %p, status %p.\n", iface, status);
1885 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1888 /*****************************************************************************
1889 * IDirectDraw7::GetAvailableVidMem
1891 * Returns the total and free video memory
1893 * Params:
1894 * caps: Specifies the memory type asked for
1895 * total: Pointer to a DWORD to be filled with the total memory
1896 * free: Pointer to a DWORD to be filled with the free memory
1898 * Returns
1899 * DD_OK on success
1900 * DDERR_INVALIDPARAMS if free and total are NULL
1902 *****************************************************************************/
1903 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *caps, DWORD *total,
1904 DWORD *free)
1906 unsigned int framebuffer_size, total_vidmem, free_vidmem;
1907 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1908 struct wined3d_display_mode mode;
1909 HRESULT hr = DD_OK;
1911 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1913 if (!total && !free)
1914 return DDERR_INVALIDPARAMS;
1916 if (TRACE_ON(ddraw))
1918 TRACE("Asked for memory with description: ");
1919 DDRAW_dump_DDSCAPS2(caps);
1921 wined3d_mutex_lock();
1923 /* Todo: System memory vs local video memory vs non-local video memory
1924 * The MSDN also mentions differences between texture memory and other
1925 * resources, but that's not important
1928 /* Some applications (e.g. 3DMark 2000) assume that the reported amount of
1929 * video memory doesn't include the memory used by the default framebuffer.
1931 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1933 WARN("Failed to get display mode, hr %#x.\n", hr);
1934 wined3d_mutex_unlock();
1935 return hr;
1937 framebuffer_size = wined3d_calculate_format_pitch(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
1938 mode.format_id, mode.width);
1939 framebuffer_size *= mode.height;
1941 if (free)
1943 free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1944 *free = framebuffer_size > free_vidmem ? 0 : free_vidmem - framebuffer_size;
1945 TRACE("Free video memory %#x.\n", *free);
1948 if (total)
1950 struct wined3d_adapter_identifier desc = {0};
1952 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1953 total_vidmem = min(UINT_MAX, desc.video_memory);
1954 *total = framebuffer_size > total_vidmem ? 0 : total_vidmem - framebuffer_size;
1955 TRACE("Total video memory %#x.\n", *total);
1958 wined3d_mutex_unlock();
1960 return hr;
1963 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1964 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1966 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1968 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1970 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1973 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1974 DDSCAPS *caps, DWORD *total, DWORD *free)
1976 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1977 DDSCAPS2 caps2;
1979 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1981 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1982 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1985 /*****************************************************************************
1986 * IDirectDraw7::Initialize
1988 * Initializes a DirectDraw interface.
1990 * Params:
1991 * GUID: Interface identifier. Well, don't know what this is really good
1992 * for
1994 * Returns
1995 * Returns DD_OK on the first call,
1996 * DDERR_ALREADYINITIALIZED on repeated calls
1998 *****************************************************************************/
1999 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
2001 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2003 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2005 if (ddraw->flags & DDRAW_INITIALIZED)
2006 return DDERR_ALREADYINITIALIZED;
2008 /* FIXME: To properly take the GUID into account we should call
2009 * ddraw_init() here instead of in DDRAW_Create(). */
2010 if (guid)
2011 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
2013 ddraw->flags |= DDRAW_INITIALIZED;
2014 return DD_OK;
2017 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
2019 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2021 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2023 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2026 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
2028 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2030 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2032 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2035 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2037 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2039 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2041 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2044 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2046 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2048 return DDERR_ALREADYINITIALIZED;
2051 /*****************************************************************************
2052 * IDirectDraw7::FlipToGDISurface
2054 * "Makes the surface that the GDI writes to the primary surface"
2055 * Looks like some windows specific thing we don't have to care about.
2056 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2057 * show error boxes ;)
2058 * Well, just return DD_OK.
2060 * Returns:
2061 * Always returns DD_OK
2063 *****************************************************************************/
2064 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2066 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2067 IDirectDrawSurface7 *gdi_surface;
2068 struct ddraw_surface *gdi_impl;
2069 HRESULT hr;
2071 TRACE("iface %p.\n", iface);
2073 wined3d_mutex_lock();
2075 if (FAILED(hr = IDirectDraw7_GetGDISurface(iface, &gdi_surface)))
2077 WARN("Failed to retrieve GDI surface, hr %#x.\n", hr);
2078 wined3d_mutex_unlock();
2079 return hr;
2082 gdi_impl = impl_from_IDirectDrawSurface7(gdi_surface);
2083 if (gdi_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
2084 hr = DD_OK;
2085 else
2086 hr = IDirectDrawSurface7_Flip(&ddraw->primary->IDirectDrawSurface7_iface, gdi_surface, DDFLIP_WAIT);
2087 IDirectDrawSurface7_Release(gdi_surface);
2089 wined3d_mutex_unlock();
2091 return hr;
2094 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2096 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2098 TRACE("iface %p.\n", iface);
2100 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2103 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2105 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2107 TRACE("iface %p.\n", iface);
2109 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2112 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2114 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2116 TRACE("iface %p.\n", iface);
2118 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2121 /*****************************************************************************
2122 * IDirectDraw7::WaitForVerticalBlank
2124 * This method allows applications to get in sync with the vertical blank
2125 * interval.
2126 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2127 * redraw the screen, most likely because of this stub
2129 * Parameters:
2130 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2131 * or DDWAITVB_BLOCKEND
2132 * h: Not used, according to MSDN
2134 * Returns:
2135 * Always returns DD_OK
2137 *****************************************************************************/
2138 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2140 static BOOL hide;
2142 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2144 /* This function is called often, so print the fixme only once */
2145 if(!hide)
2147 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2148 hide = TRUE;
2151 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2152 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2153 return DDERR_UNSUPPORTED; /* unchecked */
2155 return DD_OK;
2158 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2160 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2162 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2164 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2167 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2169 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2171 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2173 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2176 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2178 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2180 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2182 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2185 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2187 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2188 struct wined3d_raster_status raster_status;
2189 HRESULT hr;
2191 TRACE("iface %p, line %p.\n", iface, Scanline);
2193 wined3d_mutex_lock();
2194 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2195 wined3d_mutex_unlock();
2196 if (FAILED(hr))
2198 WARN("Failed to get raster status, hr %#x.\n", hr);
2199 return hr;
2202 *Scanline = raster_status.scan_line;
2204 if (raster_status.in_vblank)
2205 return DDERR_VERTICALBLANKINPROGRESS;
2207 return DD_OK;
2210 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2212 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2214 TRACE("iface %p, line %p.\n", iface, line);
2216 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2219 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2221 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2223 TRACE("iface %p, line %p.\n", iface, line);
2225 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2228 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2230 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2232 TRACE("iface %p, line %p.\n", iface, line);
2234 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2237 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2239 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2241 TRACE("iface %p.\n", iface);
2243 return ddraw->device_state == DDRAW_DEVICE_STATE_LOST ? DDERR_NOEXCLUSIVEMODE : DD_OK;
2246 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2248 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2250 TRACE("iface %p.\n", iface);
2252 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2255 /*****************************************************************************
2256 * IDirectDraw7::GetGDISurface
2258 * Returns the surface that GDI is treating as the primary surface.
2259 * For Wine this is the front buffer
2261 * Params:
2262 * GDISurface: Address to write the surface pointer to
2264 * Returns:
2265 * DD_OK if the surface was found
2266 * DDERR_NOTFOUND if the GDI surface wasn't found
2268 *****************************************************************************/
2269 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **surface)
2271 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2272 struct ddraw_surface *ddraw_surface;
2274 TRACE("iface %p, surface %p.\n", iface, surface);
2276 wined3d_mutex_lock();
2278 if (!ddraw->gdi_surface || !(ddraw_surface = wined3d_texture_get_sub_resource_parent(ddraw->gdi_surface, 0)))
2280 WARN("GDI surface not available.\n");
2281 *surface = NULL;
2282 wined3d_mutex_unlock();
2283 return DDERR_NOTFOUND;
2285 *surface = &ddraw_surface->IDirectDrawSurface7_iface;
2286 IDirectDrawSurface7_AddRef(*surface);
2288 wined3d_mutex_unlock();
2290 return DD_OK;
2293 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2295 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2296 struct ddraw_surface *surface_impl;
2297 IDirectDrawSurface7 *surface7;
2298 HRESULT hr;
2300 TRACE("iface %p, surface %p.\n", iface, surface);
2302 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2303 if (FAILED(hr))
2305 *surface = NULL;
2306 return hr;
2308 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2309 *surface = &surface_impl->IDirectDrawSurface4_iface;
2310 IDirectDrawSurface4_AddRef(*surface);
2311 IDirectDrawSurface7_Release(surface7);
2313 return hr;
2316 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2318 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2319 struct ddraw_surface *surface_impl;
2320 IDirectDrawSurface7 *surface7;
2321 HRESULT hr;
2323 TRACE("iface %p, surface %p.\n", iface, surface);
2325 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2326 if (FAILED(hr))
2328 *surface = NULL;
2329 return hr;
2331 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2332 *surface = &surface_impl->IDirectDrawSurface_iface;
2333 IDirectDrawSurface_AddRef(*surface);
2334 IDirectDrawSurface7_Release(surface7);
2336 return hr;
2339 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2341 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2342 struct ddraw_surface *surface_impl;
2343 IDirectDrawSurface7 *surface7;
2344 HRESULT hr;
2346 TRACE("iface %p, surface %p.\n", iface, surface);
2348 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2349 if (FAILED(hr))
2351 *surface = NULL;
2352 return hr;
2354 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2355 *surface = &surface_impl->IDirectDrawSurface_iface;
2356 IDirectDrawSurface_AddRef(*surface);
2357 IDirectDrawSurface7_Release(surface7);
2359 return hr;
2362 struct displaymodescallback_context
2364 LPDDENUMMODESCALLBACK func;
2365 void *context;
2368 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2370 struct displaymodescallback_context *cbcontext = context;
2371 DDSURFACEDESC desc;
2373 DDSD2_to_DDSD(surface_desc, &desc);
2374 return cbcontext->func(&desc, cbcontext->context);
2377 /*****************************************************************************
2378 * IDirectDraw7::EnumDisplayModes
2380 * Enumerates the supported Display modes. The modes can be filtered with
2381 * the DDSD parameter.
2383 * Params:
2384 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2385 * versions (3 and older?) this is reserved and must be 0.
2386 * DDSD: Surface description to filter the modes
2387 * Context: Pointer passed back to the callback function
2388 * cb: Application-provided callback function
2390 * Returns:
2391 * DD_OK on success
2392 * DDERR_INVALIDPARAMS if the callback wasn't set
2394 *****************************************************************************/
2395 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2396 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2398 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2399 struct wined3d_display_mode *enum_modes = NULL;
2400 struct wined3d_display_mode mode;
2401 unsigned int modenum, fmt;
2402 DDSURFACEDESC2 callback_sd;
2403 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2404 DDPIXELFORMAT pixelformat;
2406 static const enum wined3d_format_id checkFormatList[] =
2408 WINED3DFMT_B8G8R8X8_UNORM,
2409 WINED3DFMT_B5G6R5_UNORM,
2410 WINED3DFMT_P8_UINT,
2413 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2414 iface, Flags, DDSD, Context, cb);
2416 if (!cb)
2417 return DDERR_INVALIDPARAMS;
2419 if (!(enum_modes = heap_alloc(enum_mode_array_size * sizeof(*enum_modes))))
2420 return DDERR_OUTOFMEMORY;
2422 wined3d_mutex_lock();
2424 pixelformat.dwSize = sizeof(pixelformat);
2425 for(fmt = 0; fmt < ARRAY_SIZE(checkFormatList); fmt++)
2427 modenum = 0;
2428 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2429 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2431 BOOL found = FALSE;
2432 unsigned i;
2434 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2435 if (DDSD)
2437 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2438 continue;
2439 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2440 continue;
2441 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2442 continue;
2443 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2444 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2445 continue;
2448 /* DX docs state EnumDisplayMode should return only unique modes */
2449 for (i = 0; i < enum_mode_count; i++)
2451 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2452 && enum_modes[i].format_id == mode.format_id
2453 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2455 found = TRUE;
2456 break;
2459 if(found) continue;
2461 memset(&callback_sd, 0, sizeof(callback_sd));
2462 callback_sd.dwSize = sizeof(callback_sd);
2463 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2465 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2466 if (Flags & DDEDM_REFRESHRATES)
2467 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2469 callback_sd.dwWidth = mode.width;
2470 callback_sd.dwHeight = mode.height;
2472 callback_sd.u4.ddpfPixelFormat=pixelformat;
2474 /* Calc pitch and DWORD align like MSDN says */
2475 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2476 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2478 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2479 callback_sd.u2.dwRefreshRate);
2481 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2483 TRACE("Application asked to terminate the enumeration\n");
2484 heap_free(enum_modes);
2485 wined3d_mutex_unlock();
2486 return DD_OK;
2489 if (enum_mode_count == enum_mode_array_size)
2491 struct wined3d_display_mode *new_enum_modes;
2493 enum_mode_array_size *= 2;
2494 if (!(new_enum_modes = heap_realloc(enum_modes, enum_mode_array_size * sizeof(*new_enum_modes))))
2496 heap_free(enum_modes);
2497 wined3d_mutex_unlock();
2498 return DDERR_OUTOFMEMORY;
2501 enum_modes = new_enum_modes;
2503 enum_modes[enum_mode_count++] = mode;
2507 TRACE("End of enumeration\n");
2508 heap_free(enum_modes);
2509 wined3d_mutex_unlock();
2511 return DD_OK;
2514 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2515 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2517 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2519 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2520 iface, flags, surface_desc, context, callback);
2522 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2525 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2526 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2528 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2529 struct displaymodescallback_context cbcontext;
2530 DDSURFACEDESC2 surface_desc2;
2532 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2533 iface, flags, surface_desc, context, callback);
2535 cbcontext.func = callback;
2536 cbcontext.context = context;
2538 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2539 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2540 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2543 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2544 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2546 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2547 struct displaymodescallback_context cbcontext;
2548 DDSURFACEDESC2 surface_desc2;
2550 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2551 iface, flags, surface_desc, context, callback);
2553 cbcontext.func = callback;
2554 cbcontext.context = context;
2556 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2557 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2558 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2561 /*****************************************************************************
2562 * IDirectDraw7::EvaluateMode
2564 * Used with IDirectDraw7::StartModeTest to test video modes.
2565 * EvaluateMode is used to pass or fail a mode, and continue with the next
2566 * mode
2568 * Params:
2569 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2570 * Timeout: Returns the amount of seconds left before the mode would have
2571 * been failed automatically
2573 * Returns:
2574 * This implementation always DD_OK, because it's a stub
2576 *****************************************************************************/
2577 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2579 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2581 /* When implementing this, implement it in WineD3D */
2583 return DD_OK;
2586 /*****************************************************************************
2587 * IDirectDraw7::GetDeviceIdentifier
2589 * Returns the device identifier, which gives information about the driver
2590 * Our device identifier is defined at the beginning of this file.
2592 * Params:
2593 * DDDI: Address for the returned structure
2594 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2596 * Returns:
2597 * On success it returns DD_OK
2598 * DDERR_INVALIDPARAMS if DDDI is NULL
2600 *****************************************************************************/
2601 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2602 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2604 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2605 struct wined3d_adapter_identifier adapter_id;
2606 HRESULT hr = S_OK;
2608 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2610 if (!DDDI)
2611 return DDERR_INVALIDPARAMS;
2613 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2615 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2616 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2617 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2618 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2619 * bytes too long. So only copy the relevant part of the structure
2622 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2623 return DD_OK;
2626 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2627 adapter_id.driver = DDDI->szDriver;
2628 adapter_id.driver_size = sizeof(DDDI->szDriver);
2629 adapter_id.description = DDDI->szDescription;
2630 adapter_id.description_size = sizeof(DDDI->szDescription);
2631 adapter_id.device_name_size = 0;
2632 wined3d_mutex_lock();
2633 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id);
2634 wined3d_mutex_unlock();
2635 if (FAILED(hr)) return hr;
2637 DDDI->liDriverVersion = adapter_id.driver_version;
2638 DDDI->dwVendorId = adapter_id.vendor_id;
2639 DDDI->dwDeviceId = adapter_id.device_id;
2640 DDDI->dwSubSysId = adapter_id.subsystem_id;
2641 DDDI->dwRevision = adapter_id.revision;
2642 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2643 DDDI->dwWHQLLevel = adapter_id.whql_level;
2644 return DD_OK;
2647 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2648 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2650 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2651 DDDEVICEIDENTIFIER2 identifier2;
2652 HRESULT hr;
2654 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2656 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2657 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2659 return hr;
2662 /*****************************************************************************
2663 * IDirectDraw7::GetSurfaceFromDC
2665 * Returns the Surface for a GDI device context handle.
2666 * Is this related to IDirectDrawSurface::GetDC ???
2668 * Params:
2669 * hdc: hdc to return the surface for
2670 * Surface: Address to write the surface pointer to
2672 * Returns:
2673 * Always returns DD_OK because it's a stub
2675 *****************************************************************************/
2676 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface,
2677 HDC dc, IDirectDrawSurface7 **surface)
2679 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2680 struct ddraw_surface *surface_impl;
2682 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2684 if (!surface)
2685 return E_INVALIDARG;
2687 if (!dc)
2688 goto done;
2690 wined3d_mutex_lock();
2691 LIST_FOR_EACH_ENTRY(surface_impl, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
2693 if (surface_impl->dc != dc)
2694 continue;
2696 TRACE("Found surface %p for dc %p.\n", surface_impl, dc);
2697 *surface = &surface_impl->IDirectDrawSurface7_iface;
2698 IDirectDrawSurface7_AddRef(*surface);
2699 wined3d_mutex_unlock();
2700 return DD_OK;
2702 wined3d_mutex_unlock();
2704 done:
2705 TRACE("No surface found for dc %p.\n", dc);
2706 *surface = NULL;
2707 return DDERR_NOTFOUND;
2710 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2711 IDirectDrawSurface4 **surface)
2713 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2714 struct ddraw_surface *surface_impl;
2715 IDirectDrawSurface7 *surface7;
2716 HRESULT hr;
2718 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2720 if (!surface) return E_INVALIDARG;
2722 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2723 if (FAILED(hr))
2725 *surface = NULL;
2726 return hr;
2728 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2729 /* Tests say this is true */
2730 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2731 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2732 IDirectDrawSurface7_Release(surface7);
2734 return hr;
2737 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2739 IDirectDrawSurface_Restore(surface);
2740 IDirectDrawSurface_Release(surface);
2742 return DDENUMRET_OK;
2745 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2747 TRACE("iface %p.\n", iface);
2749 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2750 NULL, NULL, restore_callback);
2753 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2755 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2757 TRACE("iface %p.\n", iface);
2759 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2762 /*****************************************************************************
2763 * IDirectDraw7::StartModeTest
2765 * Tests the specified video modes to update the system registry with
2766 * refresh rate information. StartModeTest starts the mode test,
2767 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2768 * isn't called within 15 seconds, the mode is failed automatically
2770 * As refresh rates are handled by the X server, I don't think this
2771 * Method is important
2773 * Params:
2774 * Modes: An array of mode specifications
2775 * NumModes: The number of modes in Modes
2776 * Flags: Some flags...
2778 * Returns:
2779 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2780 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2781 * otherwise DD_OK
2783 *****************************************************************************/
2784 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2786 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2787 iface, Modes, NumModes, Flags);
2789 /* This looks sane */
2790 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2792 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2793 * As it is not, DDERR_TESTFINISHED is returned
2794 * (hopefully that's correct
2796 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2797 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2800 return DD_OK;
2803 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2804 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2806 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2807 struct ddraw_surface *impl;
2808 HRESULT hr;
2810 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2811 iface, surface_desc, surface, outer_unknown);
2813 wined3d_mutex_lock();
2815 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2817 WARN("Cooperative level not set.\n");
2818 wined3d_mutex_unlock();
2819 return DDERR_NOCOOPERATIVELEVELSET;
2822 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2824 WARN("Application supplied invalid surface descriptor\n");
2825 wined3d_mutex_unlock();
2826 return DDERR_INVALIDPARAMS;
2829 __TRY
2831 *surface = NULL;
2833 __EXCEPT_PAGE_FAULT
2835 WARN("Surface pointer %p is invalid.\n", surface);
2836 wined3d_mutex_unlock();
2837 return DDERR_INVALIDPARAMS;
2839 __ENDTRY;
2841 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2843 if (TRACE_ON(ddraw))
2845 TRACE(" (%p) Requesting surface desc :\n", iface);
2846 DDRAW_dump_surface_desc(surface_desc);
2849 WARN("Application tried to create an explicit front or back buffer\n");
2850 wined3d_mutex_unlock();
2851 return DDERR_INVALIDCAPS;
2854 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2855 wined3d_mutex_unlock();
2856 if (FAILED(hr))
2857 return hr;
2859 *surface = &impl->IDirectDrawSurface7_iface;
2860 IDirectDraw7_AddRef(iface);
2861 impl->ifaceToRelease = (IUnknown *)iface;
2863 return hr;
2866 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2867 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2869 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2870 struct ddraw_surface *impl;
2871 HRESULT hr;
2873 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2874 iface, surface_desc, surface, outer_unknown);
2876 wined3d_mutex_lock();
2878 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2880 WARN("Cooperative level not set.\n");
2881 wined3d_mutex_unlock();
2882 return DDERR_NOCOOPERATIVELEVELSET;
2885 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2887 WARN("Application supplied invalid surface descriptor\n");
2888 wined3d_mutex_unlock();
2889 return DDERR_INVALIDPARAMS;
2892 __TRY
2894 *surface = NULL;
2896 __EXCEPT_PAGE_FAULT
2898 WARN("Surface pointer %p is invalid.\n", surface);
2899 wined3d_mutex_unlock();
2900 return DDERR_INVALIDPARAMS;
2902 __ENDTRY;
2904 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2906 if (TRACE_ON(ddraw))
2908 TRACE(" (%p) Requesting surface desc :\n", iface);
2909 DDRAW_dump_surface_desc(surface_desc);
2912 WARN("Application tried to create an explicit front or back buffer\n");
2913 wined3d_mutex_unlock();
2914 return DDERR_INVALIDCAPS;
2917 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2918 wined3d_mutex_unlock();
2919 if (FAILED(hr))
2920 return hr;
2922 *surface = &impl->IDirectDrawSurface4_iface;
2923 IDirectDraw4_AddRef(iface);
2924 impl->ifaceToRelease = (IUnknown *)iface;
2926 return hr;
2929 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2930 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2932 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2933 struct ddraw_surface *impl;
2934 HRESULT hr;
2935 DDSURFACEDESC2 surface_desc2;
2937 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2938 iface, surface_desc, surface, outer_unknown);
2940 wined3d_mutex_lock();
2942 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2944 WARN("Cooperative level not set.\n");
2945 wined3d_mutex_unlock();
2946 return DDERR_NOCOOPERATIVELEVELSET;
2949 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2951 WARN("Application supplied invalid surface descriptor\n");
2952 wined3d_mutex_unlock();
2953 return DDERR_INVALIDPARAMS;
2956 __TRY
2958 *surface = NULL;
2960 __EXCEPT_PAGE_FAULT
2962 WARN("Surface pointer %p is invalid.\n", surface);
2963 wined3d_mutex_unlock();
2964 return DDERR_INVALIDPARAMS;
2966 __ENDTRY;
2968 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2969 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2971 if (TRACE_ON(ddraw))
2973 TRACE(" (%p) Requesting surface desc :\n", iface);
2974 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2977 WARN("Application tried to create an explicit front or back buffer\n");
2978 wined3d_mutex_unlock();
2979 return DDERR_INVALIDCAPS;
2982 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2983 wined3d_mutex_unlock();
2984 if (FAILED(hr))
2985 return hr;
2987 *surface = &impl->IDirectDrawSurface_iface;
2988 impl->ifaceToRelease = NULL;
2990 return hr;
2993 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2994 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2996 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2997 struct ddraw_surface *impl;
2998 HRESULT hr;
2999 DDSURFACEDESC2 surface_desc2;
3001 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3002 iface, surface_desc, surface, outer_unknown);
3004 wined3d_mutex_lock();
3006 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3008 WARN("Cooperative level not set.\n");
3009 wined3d_mutex_unlock();
3010 return DDERR_NOCOOPERATIVELEVELSET;
3013 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3015 WARN("Application supplied invalid surface descriptor\n");
3016 wined3d_mutex_unlock();
3017 return DDERR_INVALIDPARAMS;
3020 __TRY
3022 *surface = NULL;
3024 __EXCEPT_PAGE_FAULT
3026 WARN("Surface pointer %p is invalid.\n", surface);
3027 wined3d_mutex_unlock();
3028 return DDERR_INVALIDPARAMS;
3030 __ENDTRY;
3032 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
3033 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
3034 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
3035 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
3037 WARN("Application tried to create an explicit front or back buffer.\n");
3038 wined3d_mutex_unlock();
3039 return DDERR_INVALIDCAPS;
3042 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3043 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3044 wined3d_mutex_unlock();
3045 if (FAILED(hr))
3046 return hr;
3048 *surface = &impl->IDirectDrawSurface_iface;
3049 impl->ifaceToRelease = NULL;
3051 return hr;
3054 static BOOL
3055 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3056 const DDPIXELFORMAT *provided)
3058 /* Some flags must be present in both or neither for a match. */
3059 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3060 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3061 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3063 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3064 return FALSE;
3066 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3067 return FALSE;
3069 if (requested->dwFlags & DDPF_FOURCC)
3070 if (requested->dwFourCC != provided->dwFourCC)
3071 return FALSE;
3073 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3074 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3075 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3076 return FALSE;
3078 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3079 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3080 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3081 return FALSE;
3083 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3084 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3085 return FALSE;
3087 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3088 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3089 |DDPF_BUMPDUDV))
3090 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3091 return FALSE;
3093 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3094 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3095 return FALSE;
3097 return TRUE;
3100 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3102 struct compare_info
3104 DWORD flag;
3105 ptrdiff_t offset;
3106 size_t size;
3109 #define CMP(FLAG, FIELD) \
3110 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3111 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3113 static const struct compare_info compare[] =
3115 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3116 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
3117 CMP(CAPS, ddsCaps),
3118 CMP(CKDESTBLT, ddckCKDestBlt),
3119 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3120 CMP(CKSRCBLT, ddckCKSrcBlt),
3121 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3122 CMP(HEIGHT, dwHeight),
3123 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3124 CMP(LPSURFACE, lpSurface),
3125 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3126 CMP(PITCH, u1 /* lPitch */),
3127 /* PIXELFORMAT: manual */
3128 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3129 CMP(TEXTURESTAGE, dwTextureStage),
3130 CMP(WIDTH, dwWidth),
3131 /* ZBUFFERBITDEPTH: "obsolete" */
3134 #undef CMP
3136 unsigned int i;
3138 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3139 return FALSE;
3141 for (i=0; i < ARRAY_SIZE(compare); i++)
3143 if (requested->dwFlags & compare[i].flag
3144 && memcmp((const char *)provided + compare[i].offset,
3145 (const char *)requested + compare[i].offset,
3146 compare[i].size) != 0)
3147 return FALSE;
3150 if (requested->dwFlags & DDSD_PIXELFORMAT)
3152 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3153 &provided->u4.ddpfPixelFormat))
3154 return FALSE;
3157 return TRUE;
3160 struct surfacescallback2_context
3162 LPDDENUMSURFACESCALLBACK2 func;
3163 void *context;
3166 struct surfacescallback_context
3168 LPDDENUMSURFACESCALLBACK func;
3169 void *context;
3172 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3173 DDSURFACEDESC2 *surface_desc, void *context)
3175 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3176 struct surfacescallback2_context *cbcontext = context;
3178 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3179 IDirectDrawSurface7_Release(surface);
3181 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3182 surface_desc, cbcontext->context);
3185 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3186 DDSURFACEDESC2 *surface_desc, void *context)
3188 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3189 struct surfacescallback_context *cbcontext = context;
3191 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3192 IDirectDrawSurface7_Release(surface);
3194 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3195 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3198 /*****************************************************************************
3199 * IDirectDraw7::EnumSurfaces
3201 * Loops through all surfaces attached to this device and calls the
3202 * application callback. This can't be relayed to WineD3DDevice,
3203 * because some WineD3DSurfaces' parents are IParent objects
3205 * Params:
3206 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3207 * DDSD: Description to filter for
3208 * Context: Application-provided pointer, it's passed unmodified to the
3209 * Callback function
3210 * Callback: Address to call for each surface
3212 * Returns:
3213 * DDERR_INVALIDPARAMS if the callback is NULL
3214 * DD_OK on success
3216 *****************************************************************************/
3217 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3218 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3220 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3221 struct ddraw_surface *surf;
3222 BOOL all, nomatch;
3223 DDSURFACEDESC2 desc;
3224 struct list *entry, *entry2;
3226 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3227 iface, Flags, DDSD, Context, Callback);
3229 all = Flags & DDENUMSURFACES_ALL;
3230 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3232 if (!Callback)
3233 return DDERR_INVALIDPARAMS;
3235 wined3d_mutex_lock();
3237 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3238 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3240 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3242 if (!surf->iface_count)
3244 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3245 continue;
3248 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3250 TRACE("Enumerating surface %p.\n", surf);
3251 desc = surf->surface_desc;
3252 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3253 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3255 wined3d_mutex_unlock();
3256 return DD_OK;
3261 wined3d_mutex_unlock();
3263 return DD_OK;
3266 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3267 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3269 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3270 struct surfacescallback2_context cbcontext;
3272 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3273 iface, flags, surface_desc, context, callback);
3275 cbcontext.func = callback;
3276 cbcontext.context = context;
3278 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3279 &cbcontext, EnumSurfacesCallback2Thunk);
3282 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3283 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3285 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3286 struct surfacescallback_context cbcontext;
3287 DDSURFACEDESC2 surface_desc2;
3289 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3290 iface, flags, surface_desc, context, callback);
3292 cbcontext.func = callback;
3293 cbcontext.context = context;
3295 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3296 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3297 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3300 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3301 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3303 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3304 struct surfacescallback_context cbcontext;
3305 DDSURFACEDESC2 surface_desc2;
3307 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3308 iface, flags, surface_desc, context, callback);
3310 cbcontext.func = callback;
3311 cbcontext.context = context;
3313 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3314 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3315 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3318 /*****************************************************************************
3319 * DirectDrawCreateClipper (DDRAW.@)
3321 * Creates a new IDirectDrawClipper object.
3323 * Params:
3324 * Clipper: Address to write the interface pointer to
3325 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3326 * NULL
3328 * Returns:
3329 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3330 * E_OUTOFMEMORY if allocating the object failed
3332 *****************************************************************************/
3333 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3335 struct ddraw_clipper *object;
3336 HRESULT hr;
3338 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3339 flags, clipper, outer_unknown);
3341 if (outer_unknown)
3342 return CLASS_E_NOAGGREGATION;
3344 wined3d_mutex_lock();
3346 if (!(object = heap_alloc_zero(sizeof(*object))))
3348 wined3d_mutex_unlock();
3349 return E_OUTOFMEMORY;
3352 hr = ddraw_clipper_init(object);
3353 if (FAILED(hr))
3355 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3356 heap_free(object);
3357 wined3d_mutex_unlock();
3358 return hr;
3361 TRACE("Created clipper %p.\n", object);
3362 *clipper = &object->IDirectDrawClipper_iface;
3363 wined3d_mutex_unlock();
3365 return DD_OK;
3368 /*****************************************************************************
3369 * IDirectDraw7::CreateClipper
3371 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3373 *****************************************************************************/
3374 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3375 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3377 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3378 iface, Flags, Clipper, UnkOuter);
3380 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3383 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3384 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3386 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3388 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3389 iface, flags, clipper, outer_unknown);
3391 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3394 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3395 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3397 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3399 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3400 iface, flags, clipper, outer_unknown);
3402 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3405 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3406 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3408 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3410 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3411 iface, flags, clipper, outer_unknown);
3413 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3416 /*****************************************************************************
3417 * IDirectDraw7::CreatePalette
3419 * Creates a new IDirectDrawPalette object
3421 * Params:
3422 * Flags: The flags for the new clipper
3423 * ColorTable: Color table to assign to the new clipper
3424 * Palette: Address to write the interface pointer to
3425 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3426 * NULL
3428 * Returns:
3429 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3430 * E_OUTOFMEMORY if allocating the object failed
3432 *****************************************************************************/
3433 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3434 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3436 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3437 struct ddraw_palette *object;
3438 HRESULT hr;
3440 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3441 iface, Flags, ColorTable, Palette, pUnkOuter);
3443 if (pUnkOuter)
3444 return CLASS_E_NOAGGREGATION;
3446 wined3d_mutex_lock();
3448 /* The refcount test shows that a cooplevel is required for this */
3449 if (!ddraw->cooperative_level)
3451 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3452 wined3d_mutex_unlock();
3453 return DDERR_NOCOOPERATIVELEVELSET;
3456 if (!(object = heap_alloc(sizeof(*object))))
3458 ERR("Out of memory when allocating memory for a palette implementation\n");
3459 wined3d_mutex_unlock();
3460 return E_OUTOFMEMORY;
3463 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3464 if (FAILED(hr))
3466 WARN("Failed to initialize palette, hr %#x.\n", hr);
3467 heap_free(object);
3468 wined3d_mutex_unlock();
3469 return hr;
3472 TRACE("Created palette %p.\n", object);
3473 *Palette = &object->IDirectDrawPalette_iface;
3474 wined3d_mutex_unlock();
3476 return DD_OK;
3479 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3480 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3482 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3483 HRESULT hr;
3485 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3486 iface, flags, entries, palette, outer_unknown);
3488 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3489 if (SUCCEEDED(hr) && *palette)
3491 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3492 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3493 IDirectDraw4_AddRef(iface);
3494 impl->ifaceToRelease = (IUnknown *)iface;
3496 return hr;
3499 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3500 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3502 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3503 HRESULT hr;
3505 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3506 iface, flags, entries, palette, outer_unknown);
3508 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3509 if (SUCCEEDED(hr) && *palette)
3511 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3512 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3513 impl->ifaceToRelease = NULL;
3516 return hr;
3519 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3520 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3522 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3523 HRESULT hr;
3525 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3526 iface, flags, entries, palette, outer_unknown);
3528 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3529 if (SUCCEEDED(hr) && *palette)
3531 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3532 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3533 impl->ifaceToRelease = NULL;
3536 return hr;
3539 /*****************************************************************************
3540 * IDirectDraw7::DuplicateSurface
3542 * Duplicates a surface. The surface memory points to the same memory as
3543 * the original surface, and it's released when the last surface referencing
3544 * it is released. I guess that's beyond Wine's surface management right now
3545 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3546 * test application to implement this)
3548 * Params:
3549 * Src: Address of the source surface
3550 * Dest: Address to write the new surface pointer to
3552 * Returns:
3553 * See IDirectDraw7::CreateSurface
3555 *****************************************************************************/
3556 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3557 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3559 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3561 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3563 /* For now, simply create a new, independent surface */
3564 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3567 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3568 IDirectDrawSurface4 **dst)
3570 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3571 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3572 struct ddraw_surface *dst_impl;
3573 IDirectDrawSurface7 *dst7;
3574 HRESULT hr;
3576 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3578 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3579 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3580 if (FAILED(hr))
3582 *dst = NULL;
3583 return hr;
3585 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3586 *dst = &dst_impl->IDirectDrawSurface4_iface;
3587 IDirectDrawSurface4_AddRef(*dst);
3588 IDirectDrawSurface7_Release(dst7);
3590 return hr;
3593 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3594 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3596 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3597 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3598 struct ddraw_surface *dst_impl;
3599 IDirectDrawSurface7 *dst7;
3600 HRESULT hr;
3602 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3604 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3605 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3606 if (FAILED(hr))
3607 return hr;
3608 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3609 *dst = &dst_impl->IDirectDrawSurface_iface;
3610 IDirectDrawSurface_AddRef(*dst);
3611 IDirectDrawSurface7_Release(dst7);
3613 return hr;
3616 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3617 IDirectDrawSurface **dst)
3619 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3620 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3621 struct ddraw_surface *dst_impl;
3622 IDirectDrawSurface7 *dst7;
3623 HRESULT hr;
3625 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3627 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3628 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3629 if (FAILED(hr))
3630 return hr;
3631 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3632 *dst = &dst_impl->IDirectDrawSurface_iface;
3633 IDirectDrawSurface_AddRef(*dst);
3634 IDirectDrawSurface7_Release(dst7);
3636 return hr;
3639 /*****************************************************************************
3640 * IDirect3D7::EnumDevices
3642 * The EnumDevices method for IDirect3D7. It enumerates all supported
3643 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3645 * Params:
3646 * callback: Function to call for each enumerated device
3647 * context: Pointer to pass back to the app
3649 * Returns:
3650 * D3D_OK, or the return value of the GetCaps call
3652 *****************************************************************************/
3653 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3655 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3656 D3DDEVICEDESC7 device_desc7;
3657 HRESULT hr;
3658 size_t i;
3660 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3662 if (!callback)
3663 return DDERR_INVALIDPARAMS;
3665 wined3d_mutex_lock();
3667 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3669 wined3d_mutex_unlock();
3670 return hr;
3673 for (i = 0; i < ARRAY_SIZE(device_list7); i++)
3675 HRESULT ret;
3677 device_desc7.deviceGUID = *device_list7[i].device_guid;
3678 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3679 if (ret != DDENUMRET_OK)
3681 TRACE("Application cancelled the enumeration.\n");
3682 wined3d_mutex_unlock();
3683 return D3D_OK;
3687 TRACE("End of enumeration.\n");
3689 wined3d_mutex_unlock();
3691 return D3D_OK;
3694 /*****************************************************************************
3695 * IDirect3D3::EnumDevices
3697 * Enumerates all supported Direct3DDevice interfaces. This is the
3698 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3700 * Versions 1, 2 and 3
3702 * Params:
3703 * callback: Application-provided routine to call for each enumerated device
3704 * Context: Pointer to pass to the callback
3706 * Returns:
3707 * D3D_OK on success,
3708 * The result of IDirect3DImpl_GetCaps if it failed
3710 *****************************************************************************/
3711 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3713 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3715 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3716 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3717 D3DDEVICEDESC7 device_desc7;
3718 HRESULT hr;
3720 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3721 * name string. Let's put the string in a sufficiently sized array in
3722 * writable memory. */
3723 char device_name[50];
3724 strcpy(device_name,"Direct3D HEL");
3726 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3728 if (!callback)
3729 return DDERR_INVALIDPARAMS;
3731 wined3d_mutex_lock();
3733 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3735 wined3d_mutex_unlock();
3736 return hr;
3738 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3740 /* Do I have to enumerate the reference id? Note from old d3d7:
3741 * "It seems that enumerating the reference IID on Direct3D 1 games
3742 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3744 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3745 * EnumReference which enables / disables enumerating the reference
3746 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3747 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3748 * demo directory suggest this.
3750 * Some games(GTA 2) seem to use the second enumerated device, so I have
3751 * to enumerate at least 2 devices. So enumerate the reference device to
3752 * have 2 devices.
3754 * Other games (Rollcage) tell emulation and hal device apart by certain
3755 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3756 * limitation flag), and it refuses all devices that have the perspective
3757 * flag set. This way it refuses the emulation device, and HAL devices
3758 * never have POW2 unset in d3d7 on windows. */
3759 if (ddraw->d3dversion != 1)
3761 static CHAR reference_description[] = "RGB Direct3D emulation";
3763 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3764 hal_desc = device_desc1;
3765 hel_desc = device_desc1;
3766 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3767 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3768 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3769 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3770 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3771 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3772 hal_desc.dcmColorModel = 0;
3773 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3774 hal_desc.dwFlags = 0;
3776 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3777 device_name, &hal_desc, &hel_desc, context);
3778 if (hr != D3DENUMRET_OK)
3780 TRACE("Application cancelled the enumeration.\n");
3781 wined3d_mutex_unlock();
3782 return D3D_OK;
3786 strcpy(device_name,"Direct3D HAL");
3788 TRACE("Enumerating HAL Direct3D device.\n");
3789 hal_desc = device_desc1;
3790 hel_desc = device_desc1;
3792 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3793 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3794 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3795 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3796 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3797 /* HAL devices have a HEL dcmColorModel of 0 */
3798 hel_desc.dcmColorModel = 0;
3800 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3801 device_name, &hal_desc, &hel_desc, context);
3802 if (hr != D3DENUMRET_OK)
3804 TRACE("Application cancelled the enumeration.\n");
3805 wined3d_mutex_unlock();
3806 return D3D_OK;
3809 TRACE("End of enumeration.\n");
3811 wined3d_mutex_unlock();
3813 return D3D_OK;
3816 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3818 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3820 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3822 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3825 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3827 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3829 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3831 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3834 /*****************************************************************************
3835 * IDirect3D3::CreateLight
3837 * Creates an IDirect3DLight interface. This interface is used in
3838 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3839 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3840 * uses the IDirect3DDevice7 interface with D3D7 lights.
3842 * Versions 1, 2 and 3
3844 * Params:
3845 * light: Address to store the new interface pointer
3846 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3847 * Must be NULL
3849 * Returns:
3850 * D3D_OK on success
3851 * DDERR_OUTOFMEMORY if memory allocation failed
3852 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3854 *****************************************************************************/
3855 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3856 IUnknown *outer_unknown)
3858 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3859 struct d3d_light *object;
3861 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3863 if (outer_unknown)
3864 return CLASS_E_NOAGGREGATION;
3866 if (!(object = heap_alloc_zero(sizeof(*object))))
3868 ERR("Failed to allocate light memory.\n");
3869 return DDERR_OUTOFMEMORY;
3872 d3d_light_init(object, ddraw);
3874 TRACE("Created light %p.\n", object);
3875 *light = &object->IDirect3DLight_iface;
3877 return D3D_OK;
3880 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3882 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3884 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3886 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3889 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3891 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3893 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3895 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3898 /*****************************************************************************
3899 * IDirect3D3::CreateMaterial
3901 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3902 * and older versions. The IDirect3DMaterial implementation wraps its
3903 * functionality to IDirect3DDevice7::SetMaterial and friends.
3905 * Versions 1, 2 and 3
3907 * Params:
3908 * material: Address to store the new interface's pointer to
3909 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3910 * Must be NULL
3912 * Returns:
3913 * D3D_OK on success
3914 * DDERR_OUTOFMEMORY if memory allocation failed
3915 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3917 *****************************************************************************/
3918 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3919 IUnknown *outer_unknown)
3921 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3922 struct d3d_material *object;
3924 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3926 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3928 object = d3d_material_create(ddraw);
3929 if (!object)
3931 ERR("Failed to allocate material memory.\n");
3932 return DDERR_OUTOFMEMORY;
3935 TRACE("Created material %p.\n", object);
3936 *material = &object->IDirect3DMaterial3_iface;
3938 return D3D_OK;
3941 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3942 IUnknown *outer_unknown)
3944 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3945 struct d3d_material *object;
3947 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3949 object = d3d_material_create(ddraw);
3950 if (!object)
3952 ERR("Failed to allocate material memory.\n");
3953 return DDERR_OUTOFMEMORY;
3956 TRACE("Created material %p.\n", object);
3957 *material = &object->IDirect3DMaterial2_iface;
3959 return D3D_OK;
3962 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3963 IUnknown *outer_unknown)
3965 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3966 struct d3d_material *object;
3968 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3970 object = d3d_material_create(ddraw);
3971 if (!object)
3973 ERR("Failed to allocate material memory.\n");
3974 return DDERR_OUTOFMEMORY;
3977 TRACE("Created material %p.\n", object);
3978 *material = &object->IDirect3DMaterial_iface;
3980 return D3D_OK;
3983 /*****************************************************************************
3984 * IDirect3D3::CreateViewport
3986 * Creates an IDirect3DViewport interface. This interface is used
3987 * by Direct3D and earlier versions for Viewport management. In Direct3D7
3988 * it has been replaced by a viewport structure and
3989 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
3990 * uses the IDirect3DDevice7 methods for its functionality
3992 * Params:
3993 * Viewport: Address to store the new interface pointer
3994 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3995 * Must be NULL
3997 * Returns:
3998 * D3D_OK on success
3999 * DDERR_OUTOFMEMORY if memory allocation failed
4000 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4002 *****************************************************************************/
4003 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4004 IUnknown *outer_unknown)
4006 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4007 struct d3d_viewport *object;
4009 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4011 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4013 if (!(object = heap_alloc_zero(sizeof(*object))))
4015 ERR("Failed to allocate viewport memory.\n");
4016 return DDERR_OUTOFMEMORY;
4019 d3d_viewport_init(object, ddraw);
4021 TRACE("Created viewport %p.\n", object);
4022 *viewport = &object->IDirect3DViewport3_iface;
4024 return D3D_OK;
4027 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4029 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4031 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4033 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4034 outer_unknown);
4037 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4039 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4041 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4043 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4044 outer_unknown);
4047 static HRESULT ddraw_find_device(struct ddraw *ddraw, const D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr,
4048 unsigned int guid_count, const GUID * const *guids, DWORD device_desc_size)
4050 struct ddraw_find_device_result_v1
4052 DWORD size;
4053 GUID guid;
4054 D3DDEVICEDESC_V1 hw_desc;
4055 D3DDEVICEDESC_V1 sw_desc;
4056 } *fdr1;
4057 struct ddraw_find_device_result_v2
4059 DWORD size;
4060 GUID guid;
4061 D3DDEVICEDESC_V2 hw_desc;
4062 D3DDEVICEDESC_V2 sw_desc;
4063 } *fdr2;
4064 D3DDEVICEDESC7 desc7;
4065 D3DDEVICEDESC desc1;
4066 unsigned int i;
4067 HRESULT hr;
4069 TRACE("ddraw %p, fds %p, fdr %p, guid_count %u, guids %p, device_desc_size %u.\n",
4070 ddraw, fds, fdr, guid_count, guids, device_desc_size);
4072 if (!fds || !fdr)
4073 return DDERR_INVALIDPARAMS;
4075 if (fds->dwSize != sizeof(*fds))
4077 WARN("Got invalid search structure size %u.\n", fds->dwSize);
4078 return DDERR_INVALIDPARAMS;
4081 if (fdr->dwSize != sizeof(*fdr) && fdr->dwSize != sizeof(*fdr2) && fdr->dwSize != sizeof(*fdr1))
4083 WARN("Got invalid result structure size %u.\n", fdr->dwSize);
4084 return DDERR_INVALIDPARAMS;
4087 if (fds->dwFlags & D3DFDS_COLORMODEL)
4088 WARN("Ignoring colour model %#x.\n", fds->dcmColorModel);
4090 if (fds->dwFlags & D3DFDS_GUID)
4092 BOOL found = FALSE;
4094 TRACE("Trying to match GUID %s.\n", debugstr_guid(&fds->guid));
4096 if ((ddraw->flags & DDRAW_NO3D) && IsEqualGUID(&fds->guid, &IID_IDirect3DHALDevice))
4098 WARN("HAL device not available without 3D support.\n");
4099 return DDERR_NOTFOUND;
4102 for (i = 0; i < guid_count; ++i)
4104 if (IsEqualGUID(guids[i], &fds->guid))
4106 found = TRUE;
4107 break;
4111 if (!found)
4113 WARN("Failed to match GUID %s.\n", debugstr_guid(&fds->guid));
4114 return DDERR_NOTFOUND;
4118 /* Get the caps */
4119 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4120 return hr;
4122 /* Now return our own GUID */
4123 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4124 fdr->guid = IID_D3DDEVICE_WineD3D;
4126 /* Note that "device_desc_size" doesn't necessarily have any relation to
4127 * the actual structure size. However, this matches the behaviour of
4128 * Windows since at least Windows 2000. */
4129 if (fdr->dwSize == sizeof(*fdr1))
4131 fdr1 = (struct ddraw_find_device_result_v1 *)fdr;
4132 memcpy(&fdr1->hw_desc, &desc1, sizeof(fdr1->hw_desc));
4133 fdr1->hw_desc.dwSize = device_desc_size;
4134 memcpy(&fdr1->sw_desc, &desc1, sizeof(fdr1->sw_desc));
4135 fdr1->sw_desc.dwSize = device_desc_size;
4137 else if (fdr->dwSize == sizeof(*fdr2))
4139 fdr2 = (struct ddraw_find_device_result_v2 *)fdr;
4140 memcpy(&fdr2->hw_desc, &desc1, sizeof(fdr2->hw_desc));
4141 fdr2->hw_desc.dwSize = device_desc_size;
4142 memcpy(&fdr2->sw_desc, &desc1, sizeof(fdr2->sw_desc));
4143 fdr2->sw_desc.dwSize = device_desc_size;
4145 else
4147 fdr->ddHwDesc = desc1;
4148 fdr->ddHwDesc.dwSize = device_desc_size;
4149 fdr->ddSwDesc = desc1;
4150 fdr->ddSwDesc.dwSize = device_desc_size;
4153 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4155 return D3D_OK;
4158 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4160 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4161 static const GUID * const guids[] =
4163 &IID_D3DDEVICE_WineD3D,
4164 &IID_IDirect3DHALDevice,
4165 &IID_IDirect3DRGBDevice,
4168 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4170 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V3));
4173 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4175 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4176 static const GUID * const guids[] =
4178 &IID_D3DDEVICE_WineD3D,
4179 &IID_IDirect3DHALDevice,
4180 &IID_IDirect3DMMXDevice,
4181 &IID_IDirect3DRGBDevice,
4182 &IID_IDirect3DRampDevice,
4185 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4187 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V2));
4190 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4192 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4193 static const GUID * const guids[] =
4195 &IID_D3DDEVICE_WineD3D,
4196 &IID_IDirect3DHALDevice,
4197 &IID_IDirect3DRGBDevice,
4198 &IID_IDirect3DRampDevice,
4201 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4203 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V1));
4206 /*****************************************************************************
4207 * IDirect3D7::CreateDevice
4209 * Creates an IDirect3DDevice7 interface.
4211 * Versions 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4212 * DirectDraw surfaces and are created with
4213 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4214 * create the device object and QueryInterfaces for IDirect3DDevice
4216 * Params:
4217 * refiid: IID of the device to create
4218 * Surface: Initial rendertarget
4219 * Device: Address to return the interface pointer
4221 * Returns:
4222 * D3D_OK on success
4223 * DDERR_OUTOFMEMORY if memory allocation failed
4224 * DDERR_INVALIDPARAMS if a device exists already
4226 *****************************************************************************/
4227 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4228 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4230 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4231 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4232 struct d3d_device *object;
4233 HRESULT hr;
4235 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4237 wined3d_mutex_lock();
4238 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4240 *device = &object->IDirect3DDevice7_iface;
4242 else
4244 WARN("Failed to create device, hr %#x.\n", hr);
4245 *device = NULL;
4247 wined3d_mutex_unlock();
4249 return hr;
4252 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4253 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4255 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4256 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4257 struct d3d_device *device_impl;
4258 HRESULT hr;
4260 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4261 iface, debugstr_guid(riid), surface, device, outer_unknown);
4263 if (outer_unknown)
4264 return CLASS_E_NOAGGREGATION;
4266 wined3d_mutex_lock();
4267 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4269 *device = &device_impl->IDirect3DDevice3_iface;
4271 else
4273 WARN("Failed to create device, hr %#x.\n", hr);
4274 *device = NULL;
4276 wined3d_mutex_unlock();
4278 return hr;
4281 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4282 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4284 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4285 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4286 struct d3d_device *device_impl;
4287 HRESULT hr;
4289 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4290 iface, debugstr_guid(riid), surface, device);
4292 wined3d_mutex_lock();
4293 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4295 *device = &device_impl->IDirect3DDevice2_iface;
4297 else
4299 WARN("Failed to create device, hr %#x.\n", hr);
4300 *device = NULL;
4302 wined3d_mutex_unlock();
4304 return hr;
4307 /*****************************************************************************
4308 * IDirect3D7::CreateVertexBuffer
4310 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4311 * interface.
4313 * Versions 3 and 7
4315 * Params:
4316 * desc: Requested Vertex buffer properties
4317 * vertex_buffer: Address to return the interface pointer at
4318 * flags: Some flags, should be 0
4320 * Returns
4321 * D3D_OK on success
4322 * DDERR_OUTOFMEMORY if memory allocation failed
4323 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4325 *****************************************************************************/
4326 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4327 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4329 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4330 struct d3d_vertex_buffer *object;
4331 HRESULT hr;
4333 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4334 iface, desc, vertex_buffer, flags);
4336 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4338 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4339 if (hr == D3D_OK)
4341 TRACE("Created vertex buffer %p.\n", object);
4342 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4344 else
4345 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4347 return hr;
4350 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4351 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4353 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4354 struct d3d_vertex_buffer *object;
4355 HRESULT hr;
4357 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4358 iface, desc, vertex_buffer, flags, outer_unknown);
4360 if (outer_unknown)
4361 return CLASS_E_NOAGGREGATION;
4362 if (!vertex_buffer || !desc)
4363 return DDERR_INVALIDPARAMS;
4365 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4366 if (hr == D3D_OK)
4368 TRACE("Created vertex buffer %p.\n", object);
4369 *vertex_buffer = (IDirect3DVertexBuffer *)&object->IDirect3DVertexBuffer7_iface;
4371 else
4372 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4374 return hr;
4377 /*****************************************************************************
4378 * IDirect3D7::EnumZBufferFormats
4380 * Enumerates all supported Z buffer pixel formats
4382 * Versions 3 and 7
4384 * Params:
4385 * device_iid:
4386 * callback: callback to call for each pixel format
4387 * context: Pointer to pass back to the callback
4389 * Returns:
4390 * D3D_OK on success
4391 * DDERR_INVALIDPARAMS if callback is NULL
4393 *****************************************************************************/
4394 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4395 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4397 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4398 struct wined3d_display_mode mode;
4399 enum wined3d_device_type type;
4400 unsigned int i;
4401 HRESULT hr;
4403 /* Order matters. Specifically, BattleZone II (full version) expects the
4404 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4405 static const enum wined3d_format_id formats[] =
4407 WINED3DFMT_S1_UINT_D15_UNORM,
4408 WINED3DFMT_D16_UNORM,
4409 WINED3DFMT_X8D24_UNORM,
4410 WINED3DFMT_S4X4_UINT_D24_UNORM,
4411 WINED3DFMT_D24_UNORM_S8_UINT,
4412 WINED3DFMT_D32_UNORM,
4415 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4416 iface, debugstr_guid(device_iid), callback, context);
4418 if (!callback) return DDERR_INVALIDPARAMS;
4420 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4421 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4422 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4424 TRACE("Asked for HAL device.\n");
4425 type = WINED3D_DEVICE_TYPE_HAL;
4427 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4428 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4430 TRACE("Asked for SW device.\n");
4431 type = WINED3D_DEVICE_TYPE_SW;
4433 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4435 TRACE("Asked for REF device.\n");
4436 type = WINED3D_DEVICE_TYPE_REF;
4438 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4440 TRACE("Asked for NULLREF device.\n");
4441 type = WINED3D_DEVICE_TYPE_NULLREF;
4443 else
4445 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4446 type = WINED3D_DEVICE_TYPE_HAL;
4449 wined3d_mutex_lock();
4450 /* We need an adapter format from somewhere to please wined3d and WGL.
4451 * Use the current display mode. So far all cards offer the same depth
4452 * stencil format for all modes, but if some do not and applications do
4453 * not like that we'll have to find some workaround, like iterating over
4454 * all imaginable formats and collecting all the depth stencil formats we
4455 * can get. */
4456 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4458 ERR("Failed to get display mode, hr %#x.\n", hr);
4459 wined3d_mutex_unlock();
4460 return hr;
4463 for (i = 0; i < ARRAY_SIZE(formats); ++i)
4465 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type,
4466 mode.format_id, 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
4468 DDPIXELFORMAT pformat;
4470 memset(&pformat, 0, sizeof(pformat));
4471 pformat.dwSize = sizeof(pformat);
4472 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4474 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4475 hr = callback(&pformat, context);
4476 if (hr != DDENUMRET_OK)
4478 TRACE("Format enumeration cancelled by application.\n");
4479 wined3d_mutex_unlock();
4480 return D3D_OK;
4485 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4486 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4487 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4488 * newer enumerate both versions, so we do the same(bug 22434) */
4489 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4490 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
4492 DDPIXELFORMAT x8d24 =
4494 sizeof(x8d24), DDPF_ZBUFFER, 0,
4495 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4497 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4498 callback(&x8d24, context);
4501 TRACE("End of enumeration.\n");
4503 wined3d_mutex_unlock();
4505 return D3D_OK;
4508 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4509 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4511 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4513 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4514 iface, debugstr_guid(device_iid), callback, context);
4516 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4519 /*****************************************************************************
4520 * IDirect3D7::EvictManagedTextures
4522 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4523 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4525 * Versions 3 and 7
4527 * Returns:
4528 * D3D_OK, because it's a stub
4530 *****************************************************************************/
4531 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4533 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4535 TRACE("iface %p!\n", iface);
4537 wined3d_mutex_lock();
4538 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4539 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4540 wined3d_mutex_unlock();
4542 return D3D_OK;
4545 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4547 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4549 TRACE("iface %p.\n", iface);
4551 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4554 /*****************************************************************************
4555 * IDirectDraw7 VTable
4556 *****************************************************************************/
4557 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4559 /* IUnknown */
4560 ddraw7_QueryInterface,
4561 ddraw7_AddRef,
4562 ddraw7_Release,
4563 /* IDirectDraw */
4564 ddraw7_Compact,
4565 ddraw7_CreateClipper,
4566 ddraw7_CreatePalette,
4567 ddraw7_CreateSurface,
4568 ddraw7_DuplicateSurface,
4569 ddraw7_EnumDisplayModes,
4570 ddraw7_EnumSurfaces,
4571 ddraw7_FlipToGDISurface,
4572 ddraw7_GetCaps,
4573 ddraw7_GetDisplayMode,
4574 ddraw7_GetFourCCCodes,
4575 ddraw7_GetGDISurface,
4576 ddraw7_GetMonitorFrequency,
4577 ddraw7_GetScanLine,
4578 ddraw7_GetVerticalBlankStatus,
4579 ddraw7_Initialize,
4580 ddraw7_RestoreDisplayMode,
4581 ddraw7_SetCooperativeLevel,
4582 ddraw7_SetDisplayMode,
4583 ddraw7_WaitForVerticalBlank,
4584 /* IDirectDraw2 */
4585 ddraw7_GetAvailableVidMem,
4586 /* IDirectDraw3 */
4587 ddraw7_GetSurfaceFromDC,
4588 /* IDirectDraw4 */
4589 ddraw7_RestoreAllSurfaces,
4590 ddraw7_TestCooperativeLevel,
4591 ddraw7_GetDeviceIdentifier,
4592 /* IDirectDraw7 */
4593 ddraw7_StartModeTest,
4594 ddraw7_EvaluateMode
4597 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4599 /* IUnknown */
4600 ddraw4_QueryInterface,
4601 ddraw4_AddRef,
4602 ddraw4_Release,
4603 /* IDirectDraw */
4604 ddraw4_Compact,
4605 ddraw4_CreateClipper,
4606 ddraw4_CreatePalette,
4607 ddraw4_CreateSurface,
4608 ddraw4_DuplicateSurface,
4609 ddraw4_EnumDisplayModes,
4610 ddraw4_EnumSurfaces,
4611 ddraw4_FlipToGDISurface,
4612 ddraw4_GetCaps,
4613 ddraw4_GetDisplayMode,
4614 ddraw4_GetFourCCCodes,
4615 ddraw4_GetGDISurface,
4616 ddraw4_GetMonitorFrequency,
4617 ddraw4_GetScanLine,
4618 ddraw4_GetVerticalBlankStatus,
4619 ddraw4_Initialize,
4620 ddraw4_RestoreDisplayMode,
4621 ddraw4_SetCooperativeLevel,
4622 ddraw4_SetDisplayMode,
4623 ddraw4_WaitForVerticalBlank,
4624 /* IDirectDraw2 */
4625 ddraw4_GetAvailableVidMem,
4626 /* IDirectDraw3 */
4627 ddraw4_GetSurfaceFromDC,
4628 /* IDirectDraw4 */
4629 ddraw4_RestoreAllSurfaces,
4630 ddraw4_TestCooperativeLevel,
4631 ddraw4_GetDeviceIdentifier,
4634 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4636 /* IUnknown */
4637 ddraw2_QueryInterface,
4638 ddraw2_AddRef,
4639 ddraw2_Release,
4640 /* IDirectDraw */
4641 ddraw2_Compact,
4642 ddraw2_CreateClipper,
4643 ddraw2_CreatePalette,
4644 ddraw2_CreateSurface,
4645 ddraw2_DuplicateSurface,
4646 ddraw2_EnumDisplayModes,
4647 ddraw2_EnumSurfaces,
4648 ddraw2_FlipToGDISurface,
4649 ddraw2_GetCaps,
4650 ddraw2_GetDisplayMode,
4651 ddraw2_GetFourCCCodes,
4652 ddraw2_GetGDISurface,
4653 ddraw2_GetMonitorFrequency,
4654 ddraw2_GetScanLine,
4655 ddraw2_GetVerticalBlankStatus,
4656 ddraw2_Initialize,
4657 ddraw2_RestoreDisplayMode,
4658 ddraw2_SetCooperativeLevel,
4659 ddraw2_SetDisplayMode,
4660 ddraw2_WaitForVerticalBlank,
4661 /* IDirectDraw2 */
4662 ddraw2_GetAvailableVidMem,
4665 static const struct IDirectDrawVtbl ddraw1_vtbl =
4667 /* IUnknown */
4668 ddraw1_QueryInterface,
4669 ddraw1_AddRef,
4670 ddraw1_Release,
4671 /* IDirectDraw */
4672 ddraw1_Compact,
4673 ddraw1_CreateClipper,
4674 ddraw1_CreatePalette,
4675 ddraw1_CreateSurface,
4676 ddraw1_DuplicateSurface,
4677 ddraw1_EnumDisplayModes,
4678 ddraw1_EnumSurfaces,
4679 ddraw1_FlipToGDISurface,
4680 ddraw1_GetCaps,
4681 ddraw1_GetDisplayMode,
4682 ddraw1_GetFourCCCodes,
4683 ddraw1_GetGDISurface,
4684 ddraw1_GetMonitorFrequency,
4685 ddraw1_GetScanLine,
4686 ddraw1_GetVerticalBlankStatus,
4687 ddraw1_Initialize,
4688 ddraw1_RestoreDisplayMode,
4689 ddraw1_SetCooperativeLevel,
4690 ddraw1_SetDisplayMode,
4691 ddraw1_WaitForVerticalBlank,
4694 static const struct IDirect3D7Vtbl d3d7_vtbl =
4696 /* IUnknown methods */
4697 d3d7_QueryInterface,
4698 d3d7_AddRef,
4699 d3d7_Release,
4700 /* IDirect3D7 methods */
4701 d3d7_EnumDevices,
4702 d3d7_CreateDevice,
4703 d3d7_CreateVertexBuffer,
4704 d3d7_EnumZBufferFormats,
4705 d3d7_EvictManagedTextures
4708 static const struct IDirect3D3Vtbl d3d3_vtbl =
4710 /* IUnknown methods */
4711 d3d3_QueryInterface,
4712 d3d3_AddRef,
4713 d3d3_Release,
4714 /* IDirect3D3 methods */
4715 d3d3_EnumDevices,
4716 d3d3_CreateLight,
4717 d3d3_CreateMaterial,
4718 d3d3_CreateViewport,
4719 d3d3_FindDevice,
4720 d3d3_CreateDevice,
4721 d3d3_CreateVertexBuffer,
4722 d3d3_EnumZBufferFormats,
4723 d3d3_EvictManagedTextures
4726 static const struct IDirect3D2Vtbl d3d2_vtbl =
4728 /* IUnknown methods */
4729 d3d2_QueryInterface,
4730 d3d2_AddRef,
4731 d3d2_Release,
4732 /* IDirect3D2 methods */
4733 d3d2_EnumDevices,
4734 d3d2_CreateLight,
4735 d3d2_CreateMaterial,
4736 d3d2_CreateViewport,
4737 d3d2_FindDevice,
4738 d3d2_CreateDevice
4741 static const struct IDirect3DVtbl d3d1_vtbl =
4743 /* IUnknown methods */
4744 d3d1_QueryInterface,
4745 d3d1_AddRef,
4746 d3d1_Release,
4747 /* IDirect3D methods */
4748 d3d1_Initialize,
4749 d3d1_EnumDevices,
4750 d3d1_CreateLight,
4751 d3d1_CreateMaterial,
4752 d3d1_CreateViewport,
4753 d3d1_FindDevice
4756 /*****************************************************************************
4757 * ddraw_find_decl
4759 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4760 * if none was found.
4762 * This function is in ddraw.c and the DDraw object space because D3D7
4763 * vertex buffers are created using the IDirect3D interface to the ddraw
4764 * object, so they can be valid across D3D devices(theoretically. The ddraw
4765 * object also owns the wined3d device
4767 * Parameters:
4768 * This: Device
4769 * fvf: Fvf to find the decl for
4771 * Returns:
4772 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4774 *****************************************************************************/
4775 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4777 struct wined3d_vertex_declaration *pDecl = NULL;
4778 HRESULT hr;
4779 int p, low, high; /* deliberately signed */
4780 struct FvfToDecl *convertedDecls = This->decls;
4782 TRACE("Searching for declaration for fvf %08x... ", fvf);
4784 low = 0;
4785 high = This->numConvertedDecls - 1;
4786 while(low <= high) {
4787 p = (low + high) >> 1;
4788 TRACE("%d ", p);
4789 if(convertedDecls[p].fvf == fvf) {
4790 TRACE("found %p\n", convertedDecls[p].decl);
4791 return convertedDecls[p].decl;
4792 } else if(convertedDecls[p].fvf < fvf) {
4793 low = p + 1;
4794 } else {
4795 high = p - 1;
4798 TRACE("not found. Creating and inserting at position %d.\n", low);
4800 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4801 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4802 if (hr != S_OK) return NULL;
4804 if (This->declArraySize == This->numConvertedDecls)
4806 unsigned int grow = max(This->declArraySize / 2, 8);
4808 if (!(convertedDecls = heap_realloc(convertedDecls,
4809 (This->numConvertedDecls + grow) * sizeof(*convertedDecls))))
4811 wined3d_vertex_declaration_decref(pDecl);
4812 return NULL;
4814 This->decls = convertedDecls;
4815 This->declArraySize += grow;
4818 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4819 convertedDecls[low].decl = pDecl;
4820 convertedDecls[low].fvf = fvf;
4821 This->numConvertedDecls++;
4823 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4824 return pDecl;
4827 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4829 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4832 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4833 struct wined3d_device *device)
4835 TRACE("device_parent %p, device %p.\n", device_parent, device);
4838 /* This is run from device_process_message() in wined3d, we can't take the
4839 * wined3d mutex. */
4840 /* FIXME: We only get mode change notifications in exclusive mode, but we
4841 * should mark surfaces as lost on mode changes in DDSCL_NORMAL mode as well. */
4842 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4844 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4845 MONITORINFO monitor_info;
4846 HMONITOR monitor;
4847 RECT *r;
4849 TRACE("device_parent %p.\n", device_parent);
4851 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4853 TRACE("Nothing to resize.\n");
4854 return;
4857 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
4858 monitor_info.cbSize = sizeof(monitor_info);
4859 if (!GetMonitorInfoW(monitor, &monitor_info))
4861 ERR("Failed to get monitor info.\n");
4862 return;
4865 r = &monitor_info.rcMonitor;
4866 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4868 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4869 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4870 ERR("Failed to resize window.\n");
4872 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
4875 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4877 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4879 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4881 if (!activate)
4883 ddraw->device_state = DDRAW_DEVICE_STATE_LOST;
4884 exclusive_window = NULL;
4886 else
4888 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_LOST);
4892 void ddraw_update_lost_surfaces(struct ddraw *ddraw)
4894 struct ddraw_surface *surface;
4896 if (ddraw->device_state != DDRAW_DEVICE_STATE_NOT_RESTORED)
4897 return;
4899 LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
4901 surface->is_lost = TRUE;
4903 ddraw->device_state = DDRAW_DEVICE_STATE_OK;
4906 static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
4907 enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4908 void **parent, const struct wined3d_parent_ops **parent_ops)
4910 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4911 struct ddraw_surface *ddraw_surface;
4913 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4914 device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
4916 /* We have a swapchain or wined3d internal texture. */
4917 if (type != WINED3D_RTYPE_TEXTURE_2D || !wined3d_texture_get_parent(wined3d_texture)
4918 || wined3d_texture_get_parent(wined3d_texture) == ddraw)
4920 *parent = NULL;
4921 *parent_ops = &ddraw_null_wined3d_parent_ops;
4923 return DD_OK;
4926 if (!(ddraw_surface = heap_alloc_zero(sizeof(*ddraw_surface))))
4928 ERR("Failed to allocate surface memory.\n");
4929 return DDERR_OUTOFVIDEOMEMORY;
4932 ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, parent_ops);
4933 *parent = ddraw_surface;
4935 ddraw_update_lost_surfaces(ddraw);
4936 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
4938 TRACE("Created ddraw surface %p.\n", ddraw_surface);
4940 return DD_OK;
4943 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
4945 struct ddraw *ddraw = parent;
4946 ddraw->wined3d_frontbuffer = NULL;
4949 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
4951 ddraw_frontbuffer_destroyed,
4954 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4955 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
4956 struct wined3d_texture **texture)
4958 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4959 const struct wined3d_parent_ops *parent_ops;
4960 HRESULT hr;
4962 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4963 device_parent, container_parent, desc, texture_flags, texture);
4965 if (!ddraw->wined3d_frontbuffer)
4966 parent_ops = &ddraw_frontbuffer_parent_ops;
4967 else
4968 parent_ops = &ddraw_null_wined3d_parent_ops;
4970 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
4971 texture_flags, NULL, ddraw, parent_ops, texture)))
4973 WARN("Failed to create texture, hr %#x.\n", hr);
4974 return hr;
4977 if (!ddraw->wined3d_frontbuffer)
4978 ddraw->wined3d_frontbuffer = *texture;
4980 return hr;
4983 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4984 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4986 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4987 HRESULT hr;
4989 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
4991 if (ddraw->wined3d_swapchain)
4993 ERR("Swapchain already created.\n");
4994 return E_FAIL;
4997 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
4998 &ddraw_null_wined3d_parent_ops, swapchain)))
4999 WARN("Failed to create swapchain, hr %#x.\n", hr);
5001 return hr;
5004 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5006 device_parent_wined3d_device_created,
5007 device_parent_mode_changed,
5008 device_parent_activate,
5009 device_parent_texture_sub_resource_created,
5010 device_parent_create_swapchain_texture,
5011 device_parent_create_swapchain,
5014 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
5016 struct wined3d_caps caps;
5017 HRESULT hr;
5019 static const enum wined3d_feature_level feature_levels[] =
5021 WINED3D_FEATURE_LEVEL_7,
5022 WINED3D_FEATURE_LEVEL_6,
5023 WINED3D_FEATURE_LEVEL_5,
5026 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5027 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5028 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5029 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5030 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5031 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5032 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5033 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5034 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5035 ddraw->numIfaces = 1;
5036 ddraw->ref7 = 1;
5038 flags |= DDRAW_WINED3D_FLAGS;
5039 if (!(ddraw->wined3d = wined3d_create(flags)))
5041 flags |= WINED3D_NO3D;
5042 if (!(ddraw->wined3d = wined3d_create(flags)))
5044 WARN("Failed to create a wined3d object.\n");
5045 return E_FAIL;
5049 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
5051 ERR("Failed to get device caps, hr %#x.\n", hr);
5052 wined3d_decref(ddraw->wined3d);
5053 return E_FAIL;
5056 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
5058 WARN("Created a wined3d object without 3D support.\n");
5059 ddraw->flags |= DDRAW_NO3D;
5062 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5063 NULL, 0, DDRAW_STRIDE_ALIGNMENT, feature_levels, ARRAY_SIZE(feature_levels),
5064 &ddraw->device_parent, &ddraw->wined3d_device)))
5066 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5067 wined3d_decref(ddraw->wined3d);
5068 return hr;
5071 list_init(&ddraw->surface_list);
5073 return DD_OK;