kernel32/tests: Add a test to check some fields in fake dlls.
[wine.git] / dlls / d3d9 / vertexdeclaration.c
blobb64452552384beba81c94257753ffe4ed184886e
1 /*
2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 static const struct
30 enum wined3d_format_id format;
31 unsigned int component_count;
32 unsigned int component_size;
34 d3d_dtype_lookup[] =
36 /* D3DDECLTYPE_FLOAT1 */ {WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
37 /* D3DDECLTYPE_FLOAT2 */ {WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
38 /* D3DDECLTYPE_FLOAT3 */ {WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
39 /* D3DDECLTYPE_FLOAT4 */ {WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
40 /* D3DDECLTYPE_D3DCOLOR */ {WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)},
41 /* D3DDECLTYPE_UBYTE4 */ {WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
42 /* D3DDECLTYPE_SHORT2 */ {WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
43 /* D3DDECLTYPE_SHORT4 */ {WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
44 /* D3DDECLTYPE_UBYTE4N */ {WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
45 /* D3DDECLTYPE_SHORT2N */ {WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
46 /* D3DDECLTYPE_SHORT4N */ {WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
47 /* D3DDECLTYPE_USHORT2N */ {WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
48 /* D3DDECLTYPE_USHORT4N */ {WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
49 /* D3DDECLTYPE_UDEC3 */ {WINED3DFMT_R10G10B10X2_UINT, 3, sizeof(short int)},
50 /* D3DDECLTYPE_DEC3N */ {WINED3DFMT_R10G10B10X2_SNORM, 3, sizeof(short int)},
51 /* D3DDECLTYPE_FLOAT16_2 */ {WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
52 /* D3DDECLTYPE_FLOAT16_4 */ {WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}
55 static inline struct d3d9_vertex_declaration *impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
57 return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
60 HRESULT vdecl_convert_fvf(
61 DWORD fvf,
62 D3DVERTEXELEMENT9** ppVertexElements) {
64 unsigned int idx, idx2;
65 unsigned int offset;
66 BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
67 BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
68 BOOL has_blend_idx = has_blend &&
69 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
70 (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
71 (fvf & D3DFVF_LASTBETA_UBYTE4));
72 BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
73 BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
75 BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
76 BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
78 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
79 DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
81 D3DVERTEXELEMENT9 end_element = D3DDECL_END();
82 D3DVERTEXELEMENT9 *elements = NULL;
84 unsigned int size;
85 DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
86 if (has_blend_idx) num_blends--;
88 /* Compute declaration size */
89 size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
90 has_psize + has_diffuse + has_specular + num_textures + 1;
92 /* convert the declaration */
93 if (!(elements = heap_alloc(size * sizeof(*elements))))
94 return D3DERR_OUTOFVIDEOMEMORY;
96 elements[size-1] = end_element;
97 idx = 0;
98 if (has_pos) {
99 if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
100 elements[idx].Type = D3DDECLTYPE_FLOAT4;
101 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
103 else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
104 elements[idx].Type = D3DDECLTYPE_FLOAT4;
105 elements[idx].Usage = D3DDECLUSAGE_POSITION;
107 else {
108 elements[idx].Type = D3DDECLTYPE_FLOAT3;
109 elements[idx].Usage = D3DDECLUSAGE_POSITION;
111 elements[idx].UsageIndex = 0;
112 idx++;
114 if (has_blend && (num_blends > 0)) {
115 if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
116 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
117 else {
118 switch(num_blends) {
119 case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
120 case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
121 case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
122 case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
123 default:
124 ERR("Unexpected amount of blend values: %u\n", num_blends);
127 elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
128 elements[idx].UsageIndex = 0;
129 idx++;
131 if (has_blend_idx) {
132 if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
133 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
134 elements[idx].Type = D3DDECLTYPE_UBYTE4;
135 else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
136 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
137 else
138 elements[idx].Type = D3DDECLTYPE_FLOAT1;
139 elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
140 elements[idx].UsageIndex = 0;
141 idx++;
143 if (has_normal) {
144 elements[idx].Type = D3DDECLTYPE_FLOAT3;
145 elements[idx].Usage = D3DDECLUSAGE_NORMAL;
146 elements[idx].UsageIndex = 0;
147 idx++;
149 if (has_psize) {
150 elements[idx].Type = D3DDECLTYPE_FLOAT1;
151 elements[idx].Usage = D3DDECLUSAGE_PSIZE;
152 elements[idx].UsageIndex = 0;
153 idx++;
155 if (has_diffuse) {
156 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
157 elements[idx].Usage = D3DDECLUSAGE_COLOR;
158 elements[idx].UsageIndex = 0;
159 idx++;
161 if (has_specular) {
162 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
163 elements[idx].Usage = D3DDECLUSAGE_COLOR;
164 elements[idx].UsageIndex = 1;
165 idx++;
167 for (idx2 = 0; idx2 < num_textures; idx2++) {
168 unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
169 switch (numcoords) {
170 case D3DFVF_TEXTUREFORMAT1:
171 elements[idx].Type = D3DDECLTYPE_FLOAT1;
172 break;
173 case D3DFVF_TEXTUREFORMAT2:
174 elements[idx].Type = D3DDECLTYPE_FLOAT2;
175 break;
176 case D3DFVF_TEXTUREFORMAT3:
177 elements[idx].Type = D3DDECLTYPE_FLOAT3;
178 break;
179 case D3DFVF_TEXTUREFORMAT4:
180 elements[idx].Type = D3DDECLTYPE_FLOAT4;
181 break;
183 elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
184 elements[idx].UsageIndex = idx2;
185 idx++;
188 /* Now compute offsets, and initialize the rest of the fields */
189 for (idx = 0, offset = 0; idx < size-1; idx++) {
190 elements[idx].Stream = 0;
191 elements[idx].Method = D3DDECLMETHOD_DEFAULT;
192 elements[idx].Offset = offset;
193 offset += d3d_dtype_lookup[elements[idx].Type].component_count
194 * d3d_dtype_lookup[elements[idx].Type].component_size;
197 *ppVertexElements = elements;
198 return D3D_OK;
201 static HRESULT WINAPI d3d9_vertex_declaration_QueryInterface(IDirect3DVertexDeclaration9 *iface,
202 REFIID riid, void **out)
204 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
206 if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)
207 || IsEqualGUID(riid, &IID_IUnknown))
209 IDirect3DVertexDeclaration9_AddRef(iface);
210 *out = iface;
211 return S_OK;
214 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
216 *out = NULL;
217 return E_NOINTERFACE;
220 static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 *iface)
222 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
223 ULONG refcount = InterlockedIncrement(&declaration->refcount);
225 TRACE("%p increasing refcount to %u.\n", iface, refcount);
227 if (refcount == 1)
229 IDirect3DDevice9Ex_AddRef(declaration->parent_device);
230 wined3d_mutex_lock();
231 wined3d_vertex_declaration_incref(declaration->wined3d_declaration);
232 wined3d_mutex_unlock();
235 return refcount;
238 static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9 *iface)
240 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
241 ULONG refcount = InterlockedDecrement(&declaration->refcount);
243 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
245 if (!refcount)
247 IDirect3DDevice9Ex *parent_device = declaration->parent_device;
248 wined3d_mutex_lock();
249 wined3d_vertex_declaration_decref(declaration->wined3d_declaration);
250 wined3d_mutex_unlock();
252 /* Release the device last, as it may cause the device to be destroyed. */
253 IDirect3DDevice9Ex_Release(parent_device);
256 return refcount;
259 static HRESULT WINAPI d3d9_vertex_declaration_GetDevice(IDirect3DVertexDeclaration9 *iface, IDirect3DDevice9 **device)
261 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
263 TRACE("iface %p, device %p.\n", iface, device);
265 *device = (IDirect3DDevice9 *)declaration->parent_device;
266 IDirect3DDevice9_AddRef(*device);
268 TRACE("Returning device %p.\n", *device);
270 return D3D_OK;
273 static HRESULT WINAPI d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface,
274 D3DVERTEXELEMENT9 *elements, UINT *element_count)
276 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
278 TRACE("iface %p, elements %p, element_count %p.\n", iface, elements, element_count);
280 *element_count = declaration->element_count;
282 /* Passing a NULL elements is used to just retrieve the number of elements */
283 if (!elements)
284 return D3D_OK;
286 TRACE("Copying %p to %p.\n", declaration->elements, elements);
287 memcpy(elements, declaration->elements, sizeof(*declaration->elements) * declaration->element_count);
289 return D3D_OK;
292 static const struct IDirect3DVertexDeclaration9Vtbl d3d9_vertex_declaration_vtbl =
294 /* IUnknown */
295 d3d9_vertex_declaration_QueryInterface,
296 d3d9_vertex_declaration_AddRef,
297 d3d9_vertex_declaration_Release,
298 /* IDirect3DVertexDeclaration9 */
299 d3d9_vertex_declaration_GetDevice,
300 d3d9_vertex_declaration_GetDeclaration,
303 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
305 if (!iface)
306 return NULL;
307 assert(iface->lpVtbl == &d3d9_vertex_declaration_vtbl);
308 return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
311 static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
313 struct d3d9_vertex_declaration *declaration = parent;
314 heap_free(declaration->elements);
315 heap_free(declaration);
318 static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
320 d3d9_vertexdeclaration_wined3d_object_destroyed,
323 static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
324 struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
326 const D3DVERTEXELEMENT9* element;
327 UINT count = 1;
328 UINT i;
330 TRACE("d3d9_elements %p, wined3d_elements %p, element_count %p\n", d3d9_elements, wined3d_elements, element_count);
332 element = d3d9_elements;
333 while (element++->Stream != 0xff && count++ < 128);
335 if (count == 128) return E_FAIL;
337 /* Skip the END element */
338 --count;
340 if (!(*wined3d_elements = heap_alloc(count * sizeof(**wined3d_elements))))
342 FIXME("Memory allocation failed\n");
343 return D3DERR_OUTOFVIDEOMEMORY;
346 for (i = 0; i < count; ++i)
348 if (d3d9_elements[i].Type >= ARRAY_SIZE(d3d_dtype_lookup))
350 WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
351 heap_free(*wined3d_elements);
352 return E_FAIL;
354 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
355 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
356 (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
357 (*wined3d_elements)[i].output_slot = WINED3D_OUTPUT_SLOT_SEMANTIC;
358 (*wined3d_elements)[i].input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA;
359 (*wined3d_elements)[i].instance_data_step_rate = 0;
360 (*wined3d_elements)[i].method = d3d9_elements[i].Method;
361 (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
362 (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
365 *element_count = count;
367 return D3D_OK;
370 static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaration,
371 struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements)
373 struct wined3d_vertex_element *wined3d_elements;
374 UINT wined3d_element_count;
375 UINT element_count;
376 HRESULT hr;
378 hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
379 if (FAILED(hr))
381 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
382 return hr;
385 declaration->IDirect3DVertexDeclaration9_iface.lpVtbl = &d3d9_vertex_declaration_vtbl;
386 declaration->refcount = 1;
388 element_count = wined3d_element_count + 1;
389 if (!(declaration->elements = heap_alloc(element_count * sizeof(*declaration->elements))))
391 heap_free(wined3d_elements);
392 ERR("Failed to allocate vertex declaration elements memory.\n");
393 return D3DERR_OUTOFVIDEOMEMORY;
395 memcpy(declaration->elements, elements, element_count * sizeof(*elements));
396 declaration->element_count = element_count;
398 wined3d_mutex_lock();
399 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
400 declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_declaration);
401 wined3d_mutex_unlock();
402 heap_free(wined3d_elements);
403 if (FAILED(hr))
405 heap_free(declaration->elements);
406 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
407 return hr;
410 declaration->parent_device = &device->IDirect3DDevice9Ex_iface;
411 IDirect3DDevice9Ex_AddRef(declaration->parent_device);
413 return D3D_OK;
416 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
417 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration)
419 struct d3d9_vertex_declaration *object;
420 HRESULT hr;
422 if (!(object = heap_alloc_zero(sizeof(*object))))
423 return E_OUTOFMEMORY;
425 hr = vertexdeclaration_init(object, device, elements);
426 if (FAILED(hr))
428 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
429 heap_free(object);
430 return hr;
433 TRACE("Created vertex declaration %p.\n", object);
434 *declaration = object;
436 return D3D_OK;