kernel32/tests: Add a test to check some fields in fake dlls.
[wine.git] / dlls / d3d9 / stateblock.c
blob14f47d929bce9d8531eea6fb6f7b67fa960520b5
1 /*
2 * IDirect3DStateBlock9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
25 #include "d3d9_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 static inline struct d3d9_stateblock *impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface)
31 return CONTAINING_RECORD(iface, struct d3d9_stateblock, IDirect3DStateBlock9_iface);
34 static HRESULT WINAPI d3d9_stateblock_QueryInterface(IDirect3DStateBlock9 *iface, REFIID riid, void **out)
36 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
38 if (IsEqualGUID(riid, &IID_IDirect3DStateBlock9)
39 || IsEqualGUID(riid, &IID_IUnknown))
41 IDirect3DStateBlock9_AddRef(iface);
42 *out = iface;
43 return S_OK;
46 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
48 *out = NULL;
49 return E_NOINTERFACE;
52 static ULONG WINAPI d3d9_stateblock_AddRef(IDirect3DStateBlock9 *iface)
54 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
55 ULONG refcount = InterlockedIncrement(&stateblock->refcount);
57 TRACE("%p increasing refcount to %u.\n", iface, refcount);
59 return refcount;
62 static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface)
64 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
65 ULONG refcount = InterlockedDecrement(&stateblock->refcount);
67 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
69 if (!refcount)
71 wined3d_mutex_lock();
72 wined3d_stateblock_decref(stateblock->wined3d_stateblock);
73 wined3d_mutex_unlock();
75 IDirect3DDevice9Ex_Release(stateblock->parent_device);
76 heap_free(stateblock);
79 return refcount;
82 static HRESULT WINAPI d3d9_stateblock_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device)
84 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
86 TRACE("iface %p, device %p.\n", iface, device);
88 *device = (IDirect3DDevice9 *)stateblock->parent_device;
89 IDirect3DDevice9_AddRef(*device);
91 TRACE("Returning device %p.\n", *device);
93 return D3D_OK;
96 static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
98 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
100 TRACE("iface %p.\n", iface);
102 wined3d_mutex_lock();
103 wined3d_stateblock_capture(stateblock->wined3d_stateblock);
104 wined3d_mutex_unlock();
106 return D3D_OK;
109 static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
111 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
112 struct wined3d_texture *wined3d_texture;
113 unsigned int i, offset, stride, stage;
114 struct wined3d_buffer *wined3d_buffer;
115 struct d3d9_vertexbuffer *buffer;
116 enum wined3d_format_id format;
117 struct d3d9_texture *texture;
118 struct d3d9_device *device;
119 HRESULT hr;
121 TRACE("iface %p.\n", iface);
123 wined3d_mutex_lock();
124 wined3d_stateblock_apply(stateblock->wined3d_stateblock);
125 device = impl_from_IDirect3DDevice9Ex(stateblock->parent_device);
126 device->sysmem_vb = 0;
127 for (i = 0; i < D3D9_MAX_STREAMS; ++i)
129 if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device,
130 i, &wined3d_buffer, &offset, &stride)))
131 continue;
132 if (!wined3d_buffer || !(buffer = wined3d_buffer_get_parent(wined3d_buffer)))
133 continue;
134 if (buffer->draw_buffer)
135 device->sysmem_vb |= 1u << i;
137 device->sysmem_ib = (wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset))
138 && (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer;
139 device->auto_mipmaps = 0;
140 for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)
142 stage = i >= 16 ? i - 16 + D3DVERTEXTEXTURESAMPLER0 : i;
144 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))
145 && (texture = wined3d_texture_get_parent(wined3d_texture))
146 && texture->usage & D3DUSAGE_AUTOGENMIPMAP)
147 device->auto_mipmaps |= 1u << i;
148 else
149 device->auto_mipmaps &= ~(1u << i);
151 wined3d_mutex_unlock();
153 return D3D_OK;
157 static const struct IDirect3DStateBlock9Vtbl d3d9_stateblock_vtbl =
159 /* IUnknown */
160 d3d9_stateblock_QueryInterface,
161 d3d9_stateblock_AddRef,
162 d3d9_stateblock_Release,
163 /* IDirect3DStateBlock9 */
164 d3d9_stateblock_GetDevice,
165 d3d9_stateblock_Capture,
166 d3d9_stateblock_Apply,
169 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
170 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock)
172 HRESULT hr;
174 stateblock->IDirect3DStateBlock9_iface.lpVtbl = &d3d9_stateblock_vtbl;
175 stateblock->refcount = 1;
177 if (wined3d_stateblock)
179 stateblock->wined3d_stateblock = wined3d_stateblock;
181 else
183 wined3d_mutex_lock();
184 hr = wined3d_stateblock_create(device->wined3d_device,
185 (enum wined3d_stateblock_type)type, &stateblock->wined3d_stateblock);
186 wined3d_mutex_unlock();
187 if (FAILED(hr))
189 WARN("Failed to create wined3d stateblock, hr %#x.\n", hr);
190 return hr;
194 stateblock->parent_device = &device->IDirect3DDevice9Ex_iface;
195 IDirect3DDevice9Ex_AddRef(stateblock->parent_device);
197 return D3D_OK;