2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "d3d9_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
31 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
33 d3d9_null_wined3d_object_destroyed
,
36 static void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_colour
, D3DCOLOR d3d_colour
)
38 wined3d_colour
->r
= ((d3d_colour
>> 16) & 0xff) / 255.0f
;
39 wined3d_colour
->g
= ((d3d_colour
>> 8) & 0xff) / 255.0f
;
40 wined3d_colour
->b
= (d3d_colour
& 0xff) / 255.0f
;
41 wined3d_colour
->a
= ((d3d_colour
>> 24) & 0xff) / 255.0f
;
44 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
46 BYTE
*c
= (BYTE
*)&format
;
48 /* Don't translate FOURCC formats */
49 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
53 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
54 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
55 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
56 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
57 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
58 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
59 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
60 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
61 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
62 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
63 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
64 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
65 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
66 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
67 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
68 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
69 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
70 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
71 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
72 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
73 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
74 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
75 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
76 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
77 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
78 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
79 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
80 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
81 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
82 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
83 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
84 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
85 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
86 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
87 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
88 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
89 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
90 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
91 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
92 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
93 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
94 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
95 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
96 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
97 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
98 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
99 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
100 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
101 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
103 FIXME("Unhandled wined3d format %#x.\n", format
);
104 return D3DFMT_UNKNOWN
;
108 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
110 BYTE
*c
= (BYTE
*)&format
;
112 /* Don't translate FOURCC formats */
113 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
117 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
118 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
119 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
120 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
121 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
122 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
123 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
124 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
125 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
126 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
127 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
128 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
129 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
130 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
131 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
132 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
133 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
134 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
135 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
136 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
137 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
138 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
139 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
140 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
141 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
142 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
143 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
144 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
145 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
146 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
147 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
148 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
149 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
150 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
151 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
152 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
153 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
154 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
155 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
156 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
157 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
158 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
159 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
160 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
161 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
162 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
163 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
164 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
165 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
167 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
168 return WINED3DFMT_UNKNOWN
;
172 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
)
174 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
175 | D3DLOCK_NOOVERWRITE
178 | D3DLOCK_NO_DIRTY_UPDATE
;
179 unsigned int wined3d_flags
;
181 wined3d_flags
= flags
& handled
;
182 if (~usage
& D3DUSAGE_WRITEONLY
&& !(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
183 wined3d_flags
|= WINED3D_MAP_READ
;
184 if (!(flags
& D3DLOCK_READONLY
))
185 wined3d_flags
|= WINED3D_MAP_WRITE
;
186 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
187 wined3d_flags
|= WINED3D_MAP_WRITE
;
188 flags
&= ~(handled
| D3DLOCK_READONLY
);
191 FIXME("Unhandled flags %#x.\n", flags
);
193 return wined3d_flags
;
196 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
198 switch (primitive_type
)
200 case D3DPT_POINTLIST
:
201 return primitive_count
;
204 return primitive_count
* 2;
206 case D3DPT_LINESTRIP
:
207 return primitive_count
+ 1;
209 case D3DPT_TRIANGLELIST
:
210 return primitive_count
* 3;
212 case D3DPT_TRIANGLESTRIP
:
213 case D3DPT_TRIANGLEFAN
:
214 return primitive_count
+ 2;
217 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
222 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
226 case WINED3D_SWAP_EFFECT_DISCARD
:
227 return D3DSWAPEFFECT_DISCARD
;
228 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
229 return D3DSWAPEFFECT_FLIP
;
230 case WINED3D_SWAP_EFFECT_COPY
:
231 return D3DSWAPEFFECT_COPY
;
232 case WINED3D_SWAP_EFFECT_OVERLAY
:
233 return D3DSWAPEFFECT_OVERLAY
;
234 case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
:
235 return D3DSWAPEFFECT_FLIPEX
;
237 FIXME("Unhandled swap effect %#x.\n", effect
);
238 return D3DSWAPEFFECT_FLIP
;
242 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
243 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
245 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
246 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
247 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
248 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
249 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
250 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
251 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
252 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
253 present_parameters
->Windowed
= swapchain_desc
->windowed
;
254 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
255 present_parameters
->AutoDepthStencilFormat
256 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
257 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
258 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
259 present_parameters
->PresentationInterval
= presentation_interval
;
262 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
266 case D3DSWAPEFFECT_DISCARD
:
267 return WINED3D_SWAP_EFFECT_DISCARD
;
268 case D3DSWAPEFFECT_FLIP
:
269 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
270 case D3DSWAPEFFECT_COPY
:
271 return WINED3D_SWAP_EFFECT_COPY
;
272 case D3DSWAPEFFECT_OVERLAY
:
273 return WINED3D_SWAP_EFFECT_OVERLAY
;
274 case D3DSWAPEFFECT_FLIPEX
:
275 return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
;
277 FIXME("Unhandled swap effect %#x.\n", effect
);
278 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
282 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
286 case D3DPRESENT_INTERVAL_IMMEDIATE
:
287 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
288 case D3DPRESENT_INTERVAL_ONE
:
289 return WINED3D_SWAP_INTERVAL_ONE
;
290 case D3DPRESENT_INTERVAL_TWO
:
291 return WINED3D_SWAP_INTERVAL_TWO
;
292 case D3DPRESENT_INTERVAL_THREE
:
293 return WINED3D_SWAP_INTERVAL_THREE
;
294 case D3DPRESENT_INTERVAL_FOUR
:
295 return WINED3D_SWAP_INTERVAL_FOUR
;
297 FIXME("Unhandled presentation interval %#x.\n", interval
);
298 case D3DPRESENT_INTERVAL_DEFAULT
:
299 return WINED3D_SWAP_INTERVAL_DEFAULT
;
303 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
304 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
306 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
307 UINT highest_bb_count
= extended
? 30 : 3;
309 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
311 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
314 if (present_parameters
->BackBufferCount
> highest_bb_count
315 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
316 && present_parameters
->BackBufferCount
> 1))
318 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
321 switch (present_parameters
->PresentationInterval
)
323 case D3DPRESENT_INTERVAL_DEFAULT
:
324 case D3DPRESENT_INTERVAL_ONE
:
325 case D3DPRESENT_INTERVAL_TWO
:
326 case D3DPRESENT_INTERVAL_THREE
:
327 case D3DPRESENT_INTERVAL_FOUR
:
328 case D3DPRESENT_INTERVAL_IMMEDIATE
:
331 WARN("Invalid presentation interval %#x.\n", present_parameters
->PresentationInterval
);
335 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
336 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
337 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
338 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
339 swapchain_desc
->backbuffer_bind_flags
= WINED3D_BIND_RENDER_TARGET
;
340 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
341 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
342 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
343 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
344 swapchain_desc
->windowed
= present_parameters
->Windowed
;
345 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
346 swapchain_desc
->auto_depth_stencil_format
347 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
348 swapchain_desc
->flags
349 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
350 if ((present_parameters
->Flags
& D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
)
351 && (is_gdi_compat_wined3dformat(swapchain_desc
->backbuffer_format
)
352 /* WINED3DFMT_UNKNOWN creates the swapchain with the current
353 * display format, which is always GDI-compatible. */
354 || swapchain_desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
))
355 swapchain_desc
->flags
|= WINED3D_SWAPCHAIN_GDI_COMPATIBLE
;
356 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
357 swapchain_desc
->auto_restore_display_mode
= TRUE
;
359 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
360 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
365 void d3dcaps_from_wined3dcaps(D3DCAPS9
*caps
, const struct wined3d_caps
*wined3d_caps
)
367 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
368 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
369 static const DWORD texture_filter_caps
=
370 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
371 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
372 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
373 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
374 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
376 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
377 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
378 caps
->Caps
= wined3d_caps
->Caps
;
379 caps
->Caps2
= wined3d_caps
->Caps2
;
380 caps
->Caps3
= wined3d_caps
->Caps3
;
381 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
382 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
383 caps
->DevCaps
= wined3d_caps
->DevCaps
;
384 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
385 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
386 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
387 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
388 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
389 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
390 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
391 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
392 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
393 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
394 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
395 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
396 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
397 caps
->LineCaps
= wined3d_caps
->LineCaps
;
398 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
399 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
400 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
401 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
402 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
403 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
404 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
405 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
406 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
407 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
408 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
409 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
410 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
411 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
412 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
413 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
414 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
415 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
416 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
417 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
418 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
419 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
420 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
421 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
422 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
423 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
424 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
425 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
426 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
427 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
428 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
429 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
430 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
431 caps
->MasterAdapterOrdinal
= wined3d_caps
->MasterAdapterOrdinal
;
432 caps
->AdapterOrdinalInGroup
= wined3d_caps
->AdapterOrdinalInGroup
;
433 caps
->NumberOfAdaptersInGroup
= wined3d_caps
->NumberOfAdaptersInGroup
;
434 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
435 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
436 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
437 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
438 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
439 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
440 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
441 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
442 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
443 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
444 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
445 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
446 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
447 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
448 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
449 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
450 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
452 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
453 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
455 /* Filter wined3d caps. */
456 caps
->TextureFilterCaps
&= texture_filter_caps
;
457 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
458 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
461 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
462 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
463 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
464 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
465 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
466 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
467 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
470 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
471 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
474 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
475 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
476 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
477 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
478 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
479 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
482 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
483 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
484 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
487 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
488 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
490 caps
->VertexProcessingCaps
&=
491 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
492 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
493 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
496 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
497 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
498 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
499 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
500 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
501 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
503 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
504 caps
->NumSimultaneousRTs
= min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
506 if (caps
->PixelShaderVersion
> 3)
508 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
512 DWORD major
= caps
->PixelShaderVersion
;
513 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
516 if (caps
->VertexShaderVersion
> 3)
518 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
522 DWORD major
= caps
->VertexShaderVersion
;
523 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
527 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
529 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
531 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
532 || IsEqualGUID(riid
, &IID_IUnknown
))
534 IDirect3DDevice9Ex_AddRef(iface
);
539 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
541 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
543 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
544 * It doesn't matter with which function the device was created. */
545 if (!device
->d3d_parent
->extended
)
547 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
549 return E_NOINTERFACE
;
552 IDirect3DDevice9Ex_AddRef(iface
);
557 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
560 return E_NOINTERFACE
;
563 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
565 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
566 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
568 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
573 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
575 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
578 if (device
->in_destruction
)
581 refcount
= InterlockedDecrement(&device
->refcount
);
583 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
588 device
->in_destruction
= TRUE
;
590 wined3d_mutex_lock();
591 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
593 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
595 heap_free(device
->fvf_decls
);
597 if (device
->vertex_buffer
)
598 wined3d_buffer_decref(device
->vertex_buffer
);
599 if (device
->index_buffer
)
600 wined3d_buffer_decref(device
->index_buffer
);
602 heap_free(device
->implicit_swapchains
);
604 wined3d_device_uninit_3d(device
->wined3d_device
);
605 wined3d_device_release_focus_window(device
->wined3d_device
);
606 wined3d_device_decref(device
->wined3d_device
);
607 wined3d_mutex_unlock();
609 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
617 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
619 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
621 TRACE("iface %p.\n", iface
);
623 TRACE("device state: %#x.\n", device
->device_state
);
625 if (device
->d3d_parent
->extended
)
628 switch (device
->device_state
)
631 case D3D9_DEVICE_STATE_OK
:
633 case D3D9_DEVICE_STATE_LOST
:
634 return D3DERR_DEVICELOST
;
635 case D3D9_DEVICE_STATE_NOT_RESET
:
636 return D3DERR_DEVICENOTRESET
;
640 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
642 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
645 TRACE("iface %p.\n", iface
);
647 wined3d_mutex_lock();
648 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
649 wined3d_mutex_unlock();
654 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
656 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
658 TRACE("iface %p.\n", iface
);
660 wined3d_mutex_lock();
661 wined3d_device_evict_managed_resources(device
->wined3d_device
);
662 wined3d_mutex_unlock();
667 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
669 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
671 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
674 return D3DERR_INVALIDCALL
;
676 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
679 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
681 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
682 struct wined3d_caps wined3d_caps
;
685 TRACE("iface %p, caps %p.\n", iface
, caps
);
688 return D3DERR_INVALIDCALL
;
690 memset(caps
, 0, sizeof(*caps
));
692 wined3d_mutex_lock();
693 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
694 wined3d_mutex_unlock();
696 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
701 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
703 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
704 struct wined3d_display_mode wined3d_mode
;
707 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
709 wined3d_mutex_lock();
710 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
711 wined3d_mutex_unlock();
715 mode
->Width
= wined3d_mode
.width
;
716 mode
->Height
= wined3d_mode
.height
;
717 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
718 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
724 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
725 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
727 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
729 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
731 wined3d_mutex_lock();
732 wined3d_device_get_creation_parameters(device
->wined3d_device
,
733 (struct wined3d_device_creation_parameters
*)parameters
);
734 wined3d_mutex_unlock();
739 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
740 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
742 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
743 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
746 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
747 iface
, hotspot_x
, hotspot_y
, bitmap
);
751 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
752 return D3DERR_INVALIDCALL
;
755 wined3d_mutex_lock();
756 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
757 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
758 wined3d_mutex_unlock();
763 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
765 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
767 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
769 wined3d_mutex_lock();
770 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
771 wined3d_mutex_unlock();
774 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
776 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
779 TRACE("iface %p, show %#x.\n", iface
, show
);
781 wined3d_mutex_lock();
782 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
783 wined3d_mutex_unlock();
788 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
789 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
791 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
792 struct wined3d_swapchain_desc desc
;
793 struct d3d9_swapchain
*object
;
794 unsigned int swap_interval
;
795 unsigned int i
, count
;
798 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
799 iface
, present_parameters
, swapchain
);
801 if (!present_parameters
->Windowed
)
803 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
804 return D3DERR_INVALIDCALL
;
807 wined3d_mutex_lock();
808 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
809 for (i
= 0; i
< count
; ++i
)
811 struct wined3d_swapchain
*wined3d_swapchain
;
813 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
814 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
818 wined3d_mutex_unlock();
819 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
820 return D3DERR_INVALIDCALL
;
823 wined3d_mutex_unlock();
825 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
826 device
->d3d_parent
->extended
))
827 return D3DERR_INVALIDCALL
;
828 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
829 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, swap_interval
, &object
)))
830 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
831 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
832 &desc
, present_parameters
->PresentationInterval
);
837 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
838 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
840 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
843 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
845 wined3d_mutex_lock();
846 if (swapchain_idx
< device
->implicit_swapchain_count
)
848 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
849 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
855 hr
= D3DERR_INVALIDCALL
;
857 wined3d_mutex_unlock();
862 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
864 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
867 TRACE("iface %p.\n", iface
);
869 wined3d_mutex_lock();
870 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
871 wined3d_mutex_unlock();
876 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
878 struct d3d9_vertexbuffer
*vertex_buffer
;
879 struct d3d9_indexbuffer
*index_buffer
;
880 struct wined3d_resource_desc desc
;
881 IDirect3DBaseTexture9
*texture
;
882 struct d3d9_surface
*surface
;
885 wined3d_resource_get_desc(resource
, &desc
);
886 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
889 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
891 if (desc
.bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
893 vertex_buffer
= wined3d_resource_get_parent(resource
);
894 if (vertex_buffer
&& vertex_buffer
->draw_buffer
)
897 if (desc
.bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
899 index_buffer
= wined3d_resource_get_parent(resource
);
900 if (index_buffer
&& index_buffer
->draw_buffer
)
904 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
905 return D3DERR_INVALIDCALL
;
908 parent
= wined3d_resource_get_parent(resource
);
909 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
911 IDirect3DBaseTexture9_Release(texture
);
912 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
913 return D3DERR_INVALIDCALL
;
916 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
917 if (!surface
->resource
.refcount
)
920 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
921 return D3DERR_INVALIDCALL
;
924 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
926 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
927 struct wined3d_swapchain
*wined3d_swapchain
;
929 if (!(device
->implicit_swapchains
= heap_alloc(new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
930 return E_OUTOFMEMORY
;
932 for (i
= 0; i
< new_swapchain_count
; ++i
)
934 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
935 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
937 device
->implicit_swapchain_count
= new_swapchain_count
;
942 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
943 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
945 BOOL extended
= device
->d3d_parent
->extended
;
946 struct wined3d_swapchain_desc swapchain_desc
;
947 struct wined3d_display_mode wined3d_mode
;
948 struct wined3d_rendertarget_view
*rtv
;
952 if (!extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
954 WARN("App not active, returning D3DERR_DEVICELOST.\n");
955 return D3DERR_DEVICELOST
;
960 wined3d_mode
.width
= mode
->Width
;
961 wined3d_mode
.height
= mode
->Height
;
962 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
963 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
964 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
967 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
, extended
))
968 return D3DERR_INVALIDCALL
;
970 wined3d_mutex_lock();
972 if (device
->vertex_buffer
)
974 wined3d_buffer_decref(device
->vertex_buffer
);
975 device
->vertex_buffer
= NULL
;
976 device
->vertex_buffer_size
= 0;
979 if (device
->index_buffer
)
981 wined3d_buffer_decref(device
->index_buffer
);
982 device
->index_buffer
= NULL
;
983 device
->index_buffer_size
= 0;
986 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
987 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !extended
)))
989 heap_free(device
->implicit_swapchains
);
993 device
->recording
= FALSE
;
994 device
->auto_mipmaps
= 0;
995 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
,
996 !!swapchain_desc
.enable_auto_depth_stencil
);
999 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
1001 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1005 device
->implicit_swapchains
[0]->swap_interval
1006 = wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
1007 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
1008 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
1009 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
1010 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
1011 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
1013 device
->device_state
= D3D9_DEVICE_STATE_OK
;
1016 rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0);
1017 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1018 for (i
= 1; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
1019 device
->render_targets
[i
] = NULL
;
1023 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1026 wined3d_mutex_unlock();
1031 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
1032 D3DPRESENT_PARAMETERS
*present_parameters
)
1034 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1036 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
1038 return d3d9_device_reset(device
, present_parameters
, NULL
);
1041 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
1042 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
1044 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1045 struct d3d9_swapchain
*swapchain
;
1049 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1050 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
1052 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
1053 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
1056 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
1058 wined3d_mutex_lock();
1059 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
1061 swapchain
= device
->implicit_swapchains
[i
];
1062 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
1063 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, 0)))
1065 wined3d_mutex_unlock();
1069 wined3d_mutex_unlock();
1074 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
1075 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
1077 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1080 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1081 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
1083 /* backbuffer_type is ignored by native. */
1085 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1088 wined3d_mutex_lock();
1089 if (swapchain
>= device
->implicit_swapchain_count
)
1091 wined3d_mutex_unlock();
1092 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
1093 return D3DERR_INVALIDCALL
;
1096 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
1097 backbuffer_idx
, backbuffer_type
, backbuffer
);
1098 wined3d_mutex_unlock();
1103 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
1104 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
1106 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1109 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
1111 wined3d_mutex_lock();
1112 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
1113 swapchain
, (struct wined3d_raster_status
*)raster_status
);
1114 wined3d_mutex_unlock();
1119 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
1121 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1124 TRACE("iface %p, enable %#x.\n", iface
, enable
);
1126 wined3d_mutex_lock();
1127 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
1128 wined3d_mutex_unlock();
1133 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
1134 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
1136 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1138 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
1140 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1141 wined3d_mutex_lock();
1142 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1143 wined3d_mutex_unlock();
1146 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
1148 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1150 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1152 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1153 wined3d_mutex_lock();
1154 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1155 wined3d_mutex_unlock();
1158 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1159 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1160 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1162 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1163 struct d3d9_texture
*object
;
1164 BOOL set_mem
= FALSE
;
1167 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1168 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1173 if (!device
->d3d_parent
->extended
)
1175 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1179 if (pool
== D3DPOOL_SYSTEMMEM
)
1182 return D3DERR_INVALIDCALL
;
1187 if (pool
!= D3DPOOL_DEFAULT
)
1189 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1190 return D3DERR_INVALIDCALL
;
1192 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1196 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1197 return D3DERR_OUTOFVIDEOMEMORY
;
1199 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1202 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1208 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
1209 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1212 TRACE("Created texture %p.\n", object
);
1213 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1218 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1219 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1220 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1222 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1223 struct d3d9_texture
*object
;
1226 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1227 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1228 iface
, width
, height
, depth
, levels
,
1229 usage
, format
, pool
, texture
, shared_handle
);
1234 if (!device
->d3d_parent
->extended
)
1236 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1240 if (pool
!= D3DPOOL_DEFAULT
)
1242 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1243 return D3DERR_INVALIDCALL
;
1245 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1248 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1249 return D3DERR_OUTOFVIDEOMEMORY
;
1251 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1254 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1259 TRACE("Created volume texture %p.\n", object
);
1260 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1265 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1266 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1267 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1269 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1270 struct d3d9_texture
*object
;
1273 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1274 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1279 if (!device
->d3d_parent
->extended
)
1281 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1285 if (pool
!= D3DPOOL_DEFAULT
)
1287 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1288 return D3DERR_INVALIDCALL
;
1290 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1293 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1294 return D3DERR_OUTOFVIDEOMEMORY
;
1296 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1299 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1304 TRACE("Created cube texture %p.\n", object
);
1305 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1310 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1311 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1312 HANDLE
*shared_handle
)
1314 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1315 struct d3d9_vertexbuffer
*object
;
1318 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1319 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1323 if (!device
->d3d_parent
->extended
)
1325 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1329 if (pool
!= D3DPOOL_DEFAULT
)
1331 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1332 return D3DERR_NOTAVAILABLE
;
1334 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1337 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1338 return D3DERR_OUTOFVIDEOMEMORY
;
1340 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1343 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1348 TRACE("Created vertex buffer %p.\n", object
);
1349 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1354 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1355 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1356 HANDLE
*shared_handle
)
1358 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1359 struct d3d9_indexbuffer
*object
;
1362 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1363 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1367 if (!device
->d3d_parent
->extended
)
1369 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1373 if (pool
!= D3DPOOL_DEFAULT
)
1375 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1376 return D3DERR_NOTAVAILABLE
;
1378 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1381 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1382 return D3DERR_OUTOFVIDEOMEMORY
;
1384 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1387 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1392 TRACE("Created index buffer %p.\n", object
);
1393 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1398 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, unsigned int flags
,
1399 enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
1400 unsigned int multisample_quality
, unsigned int usage
, unsigned int bind_flags
, unsigned int access
,
1401 unsigned int width
, unsigned int height
, void *user_mem
, IDirect3DSurface9
**surface
)
1403 struct wined3d_resource_desc desc
;
1404 struct d3d9_surface
*surface_impl
;
1405 struct wined3d_texture
*texture
;
1408 TRACE("device %p, flags %#x, format %#x, multisample_type %#x, multisample_quality %u, "
1409 "usage %#x, bind_flags %#x, access %#x, width %u, height %u, user_mem %p, surface %p.\n",
1410 device
, flags
, format
, multisample_type
, multisample_quality
, usage
,
1411 bind_flags
, access
, width
, height
, user_mem
, surface
);
1413 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1414 desc
.format
= format
;
1415 desc
.multisample_type
= multisample_type
;
1416 desc
.multisample_quality
= multisample_quality
;
1418 desc
.bind_flags
= bind_flags
;
1419 desc
.access
= access
;
1421 desc
.height
= height
;
1425 if (is_gdi_compat_wined3dformat(desc
.format
))
1426 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1428 wined3d_mutex_lock();
1430 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1431 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1433 wined3d_mutex_unlock();
1434 WARN("Failed to create texture, hr %#x.\n", hr
);
1435 if (hr
== WINED3DERR_NOTAVAILABLE
)
1436 hr
= D3DERR_INVALIDCALL
;
1440 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1441 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1442 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1443 IDirect3DSurface9_AddRef(*surface
);
1446 wined3d_texture_update_desc(texture
, width
, height
,
1447 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1449 wined3d_texture_decref(texture
);
1451 wined3d_mutex_unlock();
1456 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1460 case WINED3DFMT_B8G8R8A8_UNORM
:
1461 case WINED3DFMT_B8G8R8X8_UNORM
:
1462 case WINED3DFMT_B5G6R5_UNORM
:
1463 case WINED3DFMT_B5G5R5X1_UNORM
:
1464 case WINED3DFMT_B5G5R5A1_UNORM
:
1465 case WINED3DFMT_B8G8R8_UNORM
:
1472 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1473 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1474 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1476 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1477 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
1479 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1480 "lockable %#x, surface %p, shared_handle %p.\n",
1481 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1482 lockable
, surface
, shared_handle
);
1487 if (!device
->d3d_parent
->extended
)
1489 WARN("Trying to create a shared render target on a non-ex device.\n");
1493 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1497 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1499 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
), multisample_type
,
1500 multisample_quality
, 0, WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, NULL
, surface
);
1503 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1504 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1505 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1507 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1510 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1511 "discard %#x, surface %p, shared_handle %p.\n",
1512 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1513 discard
, surface
, shared_handle
);
1518 if (!device
->d3d_parent
->extended
)
1520 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1524 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1528 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1530 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
1531 multisample_type
, multisample_quality
, 0, WINED3D_BIND_DEPTH_STENCIL
,
1532 WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
1536 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1537 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1538 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1540 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1541 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1542 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1543 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1544 struct wined3d_box src_box
;
1547 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
1548 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, dst_point
);
1550 wined3d_mutex_lock();
1552 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1553 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1554 if (src_desc
.format
!= dst_desc
.format
)
1556 wined3d_mutex_unlock();
1557 WARN("Surface formats (%#x/%#x) don't match.\n",
1558 d3dformat_from_wined3dformat(src_desc
.format
),
1559 d3dformat_from_wined3dformat(dst_desc
.format
));
1560 return D3DERR_INVALIDCALL
;
1564 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1566 wined3d_box_set(&src_box
, 0, 0, src_desc
.width
, src_desc
.height
, 0, 1);
1568 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1569 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1570 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1571 src
->sub_resource_idx
, &src_box
, 0);
1572 if (SUCCEEDED(hr
) && dst
->texture
)
1573 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1575 wined3d_mutex_unlock();
1578 return D3DERR_INVALIDCALL
;
1583 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1584 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1586 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1587 struct d3d9_texture
*src_impl
, *dst_impl
;
1590 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1592 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1593 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1595 wined3d_mutex_lock();
1596 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1597 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1599 d3d9_texture_flag_auto_gen_mipmap(dst_impl
);
1600 wined3d_mutex_unlock();
1605 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1606 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1608 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1609 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1610 struct wined3d_sub_resource_desc wined3d_desc
;
1611 RECT dst_rect
, src_rect
;
1614 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1616 if (!render_target
|| !dst_surface
)
1617 return D3DERR_INVALIDCALL
;
1619 wined3d_mutex_lock();
1620 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1621 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1623 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1624 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1626 /* TODO: Check surface sizes, pools, etc. */
1627 if (wined3d_desc
.multisample_type
)
1628 hr
= D3DERR_INVALIDCALL
;
1630 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1631 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1632 wined3d_mutex_unlock();
1637 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1638 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1640 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1641 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1642 HRESULT hr
= D3DERR_INVALIDCALL
;
1644 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1646 wined3d_mutex_lock();
1647 if (swapchain
< device
->implicit_swapchain_count
)
1648 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1649 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1650 wined3d_mutex_unlock();
1655 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1656 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1658 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1659 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1660 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1661 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1662 HRESULT hr
= D3DERR_INVALIDCALL
;
1665 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
1666 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, wine_dbgstr_rect(dst_rect
), filter
);
1668 wined3d_mutex_lock();
1669 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1672 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1676 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1679 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1683 if (dst_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1685 WARN("Destination resource is not in DEFAULT pool.\n");
1688 if (src_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1690 WARN("Source resource is not in DEFAULT pool.\n");
1694 if (dst
->texture
&& !(dst_desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL
)))
1696 WARN("Destination is a regular texture.\n");
1700 if (src_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1702 if (device
->in_scene
)
1704 WARN("Rejecting depth / stencil blit while in scene.\n");
1708 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1709 || src_rect
->bottom
!= src_desc
.height
)
1711 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1712 wine_dbgstr_rect(src_rect
));
1716 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1717 || dst_rect
->bottom
!= dst_desc
.height
)
1719 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1720 wine_dbgstr_rect(dst_rect
));
1724 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1726 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1731 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1732 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1733 if (hr
== WINEDDERR_INVALIDRECT
)
1734 hr
= D3DERR_INVALIDCALL
;
1735 if (SUCCEEDED(hr
) && dst
->texture
)
1736 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1739 wined3d_mutex_unlock();
1743 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1744 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1746 const struct wined3d_color c
=
1748 ((color
>> 16) & 0xff) / 255.0f
,
1749 ((color
>> 8) & 0xff) / 255.0f
,
1750 (color
& 0xff) / 255.0f
,
1751 ((color
>> 24) & 0xff) / 255.0f
,
1753 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1754 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1755 struct wined3d_sub_resource_desc desc
;
1756 struct wined3d_rendertarget_view
*rtv
;
1759 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1762 return D3DERR_INVALIDCALL
;
1764 wined3d_mutex_lock();
1766 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1767 surface_impl
->sub_resource_idx
, &desc
)))
1769 wined3d_mutex_unlock();
1770 return D3DERR_INVALIDCALL
;
1773 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1775 wined3d_mutex_unlock();
1776 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc
.access
);
1777 return D3DERR_INVALIDCALL
;
1779 if ((desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_SHADER_RESOURCE
)) == WINED3D_BIND_SHADER_RESOURCE
)
1781 wined3d_mutex_unlock();
1782 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1783 return D3DERR_INVALIDCALL
;
1785 if (desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1787 wined3d_mutex_unlock();
1788 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1789 return D3DERR_INVALIDCALL
;
1792 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1793 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1794 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1795 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1796 if (SUCCEEDED(hr
) && surface_impl
->texture
)
1797 d3d9_texture_flag_auto_gen_mipmap(surface_impl
->texture
);
1799 wined3d_mutex_unlock();
1804 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1805 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1806 HANDLE
*shared_handle
)
1808 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1809 unsigned int usage
, access
;
1810 void *user_mem
= NULL
;
1812 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1813 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1816 if (pool
== D3DPOOL_MANAGED
)
1818 WARN("Attempting to create a managed offscreen plain surface.\n");
1819 return D3DERR_INVALIDCALL
;
1824 if (!device
->d3d_parent
->extended
)
1826 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1830 if (pool
== D3DPOOL_SYSTEMMEM
)
1831 user_mem
= *shared_handle
;
1834 if (pool
!= D3DPOOL_DEFAULT
)
1836 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1837 return D3DERR_INVALIDCALL
;
1839 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1844 if (pool
== D3DPOOL_SCRATCH
)
1845 usage
|= WINED3DUSAGE_SCRATCH
;
1846 access
= wined3daccess_from_d3dpool(pool
, usage
)
1847 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1849 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
1850 WINED3D_MULTISAMPLE_NONE
, 0, usage
, 0, access
, width
, height
, user_mem
, surface
);
1853 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1855 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1856 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1857 struct wined3d_rendertarget_view
*rtv
;
1860 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1862 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
1864 WARN("Invalid index %u specified.\n", idx
);
1865 return D3DERR_INVALIDCALL
;
1868 if (!idx
&& !surface_impl
)
1870 WARN("Trying to set render target 0 to NULL.\n");
1871 return D3DERR_INVALIDCALL
;
1874 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
1876 WARN("Render target surface does not match device.\n");
1877 return D3DERR_INVALIDCALL
;
1880 wined3d_mutex_lock();
1881 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
1882 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
, rtv
, TRUE
);
1883 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1885 device
->render_targets
[idx
] = surface_impl
;
1886 wined3d_mutex_unlock();
1891 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1893 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1894 struct wined3d_rendertarget_view
*wined3d_rtv
;
1895 struct d3d9_surface
*surface_impl
;
1896 HRESULT hr
= D3D_OK
;
1898 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1901 return D3DERR_INVALIDCALL
;
1903 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
1905 WARN("Invalid index %u specified.\n", idx
);
1906 return D3DERR_INVALIDCALL
;
1909 wined3d_mutex_lock();
1910 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1912 /* We want the sub resource parent here, since the view itself may be
1913 * internal to wined3d and may not have a parent. */
1914 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1915 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1916 IDirect3DSurface9_AddRef(*surface
);
1920 hr
= D3DERR_NOTFOUND
;
1923 wined3d_mutex_unlock();
1928 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1930 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1931 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1932 struct wined3d_rendertarget_view
*rtv
;
1935 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1937 wined3d_mutex_lock();
1938 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1939 hr
= wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1940 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
1941 wined3d_mutex_unlock();
1946 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1948 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1949 struct wined3d_rendertarget_view
*wined3d_dsv
;
1950 struct d3d9_surface
*surface_impl
;
1951 HRESULT hr
= D3D_OK
;
1953 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1956 return D3DERR_INVALIDCALL
;
1958 wined3d_mutex_lock();
1959 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1961 /* We want the sub resource parent here, since the view itself may be
1962 * internal to wined3d and may not have a parent. */
1963 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1964 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1965 IDirect3DSurface9_AddRef(*depth_stencil
);
1969 hr
= D3DERR_NOTFOUND
;
1970 *depth_stencil
= NULL
;
1972 wined3d_mutex_unlock();
1977 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1979 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1982 TRACE("iface %p.\n", iface
);
1984 wined3d_mutex_lock();
1985 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1986 device
->in_scene
= TRUE
;
1987 wined3d_mutex_unlock();
1992 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1994 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1997 TRACE("iface %p.\n", iface
);
1999 wined3d_mutex_lock();
2000 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
2001 device
->in_scene
= FALSE
;
2002 wined3d_mutex_unlock();
2007 static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device
*device
)
2011 for (i
= 0; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
2013 struct d3d9_surface
*surface
= device
->render_targets
[i
];
2015 if (surface
&& surface
->texture
)
2016 d3d9_texture_flag_auto_gen_mipmap(surface
->texture
);
2020 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
2021 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
2023 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2024 struct wined3d_color c
;
2027 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
2028 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
2030 if (rect_count
&& !rects
)
2032 WARN("count %u with NULL rects.\n", rect_count
);
2036 wined3d_color_from_d3dcolor(&c
, color
);
2037 wined3d_mutex_lock();
2038 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
2040 d3d9_rts_flag_auto_gen_mipmap(device
);
2041 wined3d_mutex_unlock();
2046 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
2047 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2049 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2051 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2053 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2054 wined3d_mutex_lock();
2055 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
2056 wined3d_mutex_unlock();
2061 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
2062 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
2064 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2066 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2068 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2069 wined3d_mutex_lock();
2070 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
2071 wined3d_mutex_unlock();
2076 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
2077 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2079 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2081 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2083 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2084 wined3d_mutex_lock();
2085 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
2086 wined3d_mutex_unlock();
2091 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
2093 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2094 struct wined3d_viewport vp
;
2096 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2100 vp
.width
= viewport
->Width
;
2101 vp
.height
= viewport
->Height
;
2102 vp
.min_z
= viewport
->MinZ
;
2103 vp
.max_z
= viewport
->MaxZ
;
2105 wined3d_mutex_lock();
2106 wined3d_device_set_viewports(device
->wined3d_device
, 1, &vp
);
2107 wined3d_mutex_unlock();
2112 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
2114 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2115 struct wined3d_viewport wined3d_viewport
;
2117 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2119 wined3d_mutex_lock();
2120 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &wined3d_viewport
);
2121 wined3d_mutex_unlock();
2123 viewport
->X
= wined3d_viewport
.x
;
2124 viewport
->Y
= wined3d_viewport
.y
;
2125 viewport
->Width
= wined3d_viewport
.width
;
2126 viewport
->Height
= wined3d_viewport
.height
;
2127 viewport
->MinZ
= wined3d_viewport
.min_z
;
2128 viewport
->MaxZ
= wined3d_viewport
.max_z
;
2133 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
2135 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2137 TRACE("iface %p, material %p.\n", iface
, material
);
2139 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2140 wined3d_mutex_lock();
2141 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
2142 wined3d_mutex_unlock();
2147 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
2149 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2151 TRACE("iface %p, material %p.\n", iface
, material
);
2153 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2154 wined3d_mutex_lock();
2155 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
2156 wined3d_mutex_unlock();
2161 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
2163 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2166 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2168 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2169 wined3d_mutex_lock();
2170 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
2171 wined3d_mutex_unlock();
2176 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
2178 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2181 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2183 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2184 wined3d_mutex_lock();
2185 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
2186 wined3d_mutex_unlock();
2191 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
2193 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2196 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
2198 wined3d_mutex_lock();
2199 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
2200 wined3d_mutex_unlock();
2205 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
2207 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2210 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
2212 wined3d_mutex_lock();
2213 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
2214 wined3d_mutex_unlock();
2219 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2221 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2224 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2226 index
= min(index
, device
->max_user_clip_planes
- 1);
2228 wined3d_mutex_lock();
2229 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
2230 wined3d_mutex_unlock();
2235 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2237 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2240 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2242 index
= min(index
, device
->max_user_clip_planes
- 1);
2244 wined3d_mutex_lock();
2245 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
2246 wined3d_mutex_unlock();
2251 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2252 D3DRENDERSTATETYPE state
, DWORD value
)
2254 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2255 struct wined3d_color factor
;
2257 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2259 if (state
== D3DRS_BLENDFACTOR
)
2261 wined3d_color_from_d3dcolor(&factor
, value
);
2262 wined3d_mutex_lock();
2263 wined3d_device_set_blend_state(device
->wined3d_device
, NULL
, &factor
);
2264 wined3d_mutex_unlock();
2269 wined3d_mutex_lock();
2270 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
2271 wined3d_mutex_unlock();
2276 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2277 D3DRENDERSTATETYPE state
, DWORD
*value
)
2279 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2280 struct wined3d_color factor
;
2282 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2284 if (state
== D3DRS_BLENDFACTOR
)
2286 wined3d_mutex_lock();
2287 wined3d_device_get_blend_state(device
->wined3d_device
, &factor
);
2288 wined3d_mutex_unlock();
2289 *value
= D3DCOLOR_COLORVALUE(factor
.r
, factor
.g
, factor
.b
, factor
.a
);
2294 wined3d_mutex_lock();
2295 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
2296 wined3d_mutex_unlock();
2301 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2302 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2304 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2305 struct d3d9_stateblock
*object
;
2308 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2310 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2312 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2313 return D3DERR_INVALIDCALL
;
2316 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2317 return E_OUTOFMEMORY
;
2319 hr
= stateblock_init(object
, device
, type
, NULL
);
2322 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2327 TRACE("Created stateblock %p.\n", object
);
2328 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2333 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2335 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2338 TRACE("iface %p.\n", iface
);
2340 wined3d_mutex_lock();
2341 if (SUCCEEDED(hr
= wined3d_device_begin_stateblock(device
->wined3d_device
)))
2342 device
->recording
= TRUE
;
2343 wined3d_mutex_unlock();
2348 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2350 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2351 struct wined3d_stateblock
*wined3d_stateblock
;
2352 struct d3d9_stateblock
*object
;
2355 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2357 wined3d_mutex_lock();
2358 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
2359 wined3d_mutex_unlock();
2362 WARN("Failed to end the state block, hr %#x.\n", hr
);
2365 device
->recording
= FALSE
;
2367 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2369 wined3d_mutex_lock();
2370 wined3d_stateblock_decref(wined3d_stateblock
);
2371 wined3d_mutex_unlock();
2372 return E_OUTOFMEMORY
;
2375 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2378 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2379 wined3d_mutex_lock();
2380 wined3d_stateblock_decref(wined3d_stateblock
);
2381 wined3d_mutex_unlock();
2386 TRACE("Created stateblock %p.\n", object
);
2387 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2392 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2394 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2397 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2399 wined3d_mutex_lock();
2400 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2401 wined3d_mutex_unlock();
2406 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2408 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2411 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2413 wined3d_mutex_lock();
2414 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2415 wined3d_mutex_unlock();
2420 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2422 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2423 struct wined3d_texture
*wined3d_texture
= NULL
;
2424 struct d3d9_texture
*texture_impl
;
2426 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2429 return D3DERR_INVALIDCALL
;
2431 wined3d_mutex_lock();
2432 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2434 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2435 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2436 IDirect3DBaseTexture9_AddRef(*texture
);
2442 wined3d_mutex_unlock();
2447 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2449 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2450 struct d3d9_texture
*texture_impl
;
2453 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2455 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2457 wined3d_mutex_lock();
2458 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2459 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2460 if (SUCCEEDED(hr
) && !device
->recording
)
2462 unsigned int i
= stage
< 16 || (stage
>= D3DVERTEXTEXTURESAMPLER0
&& stage
<= D3DVERTEXTEXTURESAMPLER3
)
2463 ? stage
< 16 ? stage
: stage
- D3DVERTEXTEXTURESAMPLER0
+ 16 : ~0u;
2465 if (i
< D3D9_MAX_TEXTURE_UNITS
)
2467 if (texture_impl
&& texture_impl
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
2468 device
->auto_mipmaps
|= 1u << i
;
2470 device
->auto_mipmaps
&= ~(1u << i
);
2473 wined3d_mutex_unlock();
2478 static const enum wined3d_texture_stage_state tss_lookup
[] =
2480 WINED3D_TSS_INVALID
, /* 0, unused */
2481 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2482 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2483 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2484 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2485 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2486 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2487 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2488 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2489 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2490 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2491 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2492 WINED3D_TSS_INVALID
, /* 12, unused */
2493 WINED3D_TSS_INVALID
, /* 13, unused */
2494 WINED3D_TSS_INVALID
, /* 14, unused */
2495 WINED3D_TSS_INVALID
, /* 15, unused */
2496 WINED3D_TSS_INVALID
, /* 16, unused */
2497 WINED3D_TSS_INVALID
, /* 17, unused */
2498 WINED3D_TSS_INVALID
, /* 18, unused */
2499 WINED3D_TSS_INVALID
, /* 19, unused */
2500 WINED3D_TSS_INVALID
, /* 20, unused */
2501 WINED3D_TSS_INVALID
, /* 21, unused */
2502 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2503 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2504 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2505 WINED3D_TSS_INVALID
, /* 25, unused */
2506 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2507 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2508 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2509 WINED3D_TSS_INVALID
, /* 29, unused */
2510 WINED3D_TSS_INVALID
, /* 30, unused */
2511 WINED3D_TSS_INVALID
, /* 31, unused */
2512 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2515 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2516 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2518 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2520 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2522 if (state
>= ARRAY_SIZE(tss_lookup
))
2524 WARN("Invalid state %#x passed.\n", state
);
2528 wined3d_mutex_lock();
2529 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2530 wined3d_mutex_unlock();
2535 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2536 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2538 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2540 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2542 if (state
>= ARRAY_SIZE(tss_lookup
))
2544 WARN("Invalid state %#x passed.\n", state
);
2548 wined3d_mutex_lock();
2549 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2550 wined3d_mutex_unlock();
2555 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2556 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2558 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2560 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2562 wined3d_mutex_lock();
2563 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2564 wined3d_mutex_unlock();
2569 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2570 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2572 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2574 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2576 wined3d_mutex_lock();
2577 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2578 wined3d_mutex_unlock();
2583 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2585 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2588 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2590 wined3d_mutex_lock();
2591 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2592 wined3d_mutex_unlock();
2597 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2598 UINT palette_idx
, const PALETTEENTRY
*entries
)
2600 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2602 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2603 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2604 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2606 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2610 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2611 UINT palette_idx
, PALETTEENTRY
*entries
)
2613 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2615 return D3DERR_INVALIDCALL
;
2618 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2620 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2625 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2627 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2629 return D3DERR_INVALIDCALL
;
2632 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2634 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2636 TRACE("iface %p, rect %p.\n", iface
, rect
);
2638 wined3d_mutex_lock();
2639 wined3d_device_set_scissor_rects(device
->wined3d_device
, 1, rect
);
2640 wined3d_mutex_unlock();
2645 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2647 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2649 TRACE("iface %p, rect %p.\n", iface
, rect
);
2651 wined3d_mutex_lock();
2652 wined3d_device_get_scissor_rects(device
->wined3d_device
, NULL
, rect
);
2653 wined3d_mutex_unlock();
2658 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2660 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2662 TRACE("iface %p, software %#x.\n", iface
, software
);
2664 wined3d_mutex_lock();
2665 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2666 wined3d_mutex_unlock();
2671 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2673 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2676 TRACE("iface %p.\n", iface
);
2678 wined3d_mutex_lock();
2679 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2680 wined3d_mutex_unlock();
2685 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2687 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2690 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2692 wined3d_mutex_lock();
2693 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2694 wined3d_mutex_unlock();
2699 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2701 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2704 TRACE("iface %p.\n", iface
);
2706 wined3d_mutex_lock();
2707 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2708 wined3d_mutex_unlock();
2713 /* wined3d critical section must be taken by the caller. */
2714 static void d3d9_generate_auto_mipmaps(struct d3d9_device
*device
)
2716 struct wined3d_texture
*texture
;
2717 unsigned int i
, stage
, map
;
2719 map
= device
->auto_mipmaps
;
2722 i
= wined3d_bit_scan(&map
);
2724 stage
= i
>= 16 ? i
- 16 + D3DVERTEXTEXTURESAMPLER0
: i
;
2725 if ((texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2726 d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture
));
2730 static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device
*device
,
2731 int base_vertex
, unsigned int start_vertex
, unsigned int vertex_count
)
2733 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2734 struct d3d9_vertexbuffer
*d3d9_buffer
;
2735 struct wined3d_resource
*dst_resource
;
2736 unsigned int i
, offset
, stride
, map
;
2737 struct wined3d_buffer
*dst_buffer
;
2738 struct wined3d_resource_desc desc
;
2741 if (!device
->sysmem_vb
)
2744 if (base_vertex
>= 0 || start_vertex
>= -base_vertex
)
2745 start_vertex
+= base_vertex
;
2747 FIXME("System memory vertex data offset is negative.\n");
2749 map
= device
->sysmem_vb
;
2752 i
= wined3d_bit_scan(&map
);
2754 if (FAILED(hr
= wined3d_device_get_stream_source(device
->wined3d_device
, i
, &dst_buffer
, &offset
, &stride
)))
2755 ERR("Failed to get stream source.\n");
2756 d3d9_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2757 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2758 wined3d_resource_get_desc(dst_resource
, &desc
);
2759 box
.left
= offset
+ start_vertex
* stride
;
2760 box
.right
= min(box
.left
+ vertex_count
* stride
, desc
.size
);
2761 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2762 dst_resource
, 0, box
.left
, 0, 0,
2763 wined3d_buffer_get_resource(d3d9_buffer
->wined3d_buffer
), 0, &box
, 0)))
2764 ERR("Failed to update buffer.\n");
2768 static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device
*device
,
2769 unsigned int start_idx
, unsigned int idx_count
)
2771 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2772 struct wined3d_resource
*dst_resource
;
2773 struct d3d9_indexbuffer
*d3d9_buffer
;
2774 struct wined3d_buffer
*dst_buffer
;
2775 struct wined3d_resource_desc desc
;
2776 enum wined3d_format_id format
;
2777 unsigned int offset
, idx_size
;
2780 if (!device
->sysmem_ib
)
2783 if (!(dst_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &format
, &offset
)))
2784 ERR("Failed to get index buffer.\n");
2785 d3d9_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2786 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2787 wined3d_resource_get_desc(dst_resource
, &desc
);
2788 idx_size
= format
== WINED3DFMT_R16_UINT
? 2 : 4;
2789 box
.left
= offset
+ start_idx
* idx_size
;
2790 box
.right
= min(box
.left
+ idx_count
* idx_size
, desc
.size
);
2791 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2792 dst_resource
, 0, box
.left
, 0, 0,
2793 wined3d_buffer_get_resource(d3d9_buffer
->wined3d_buffer
), 0, &box
, 0)))
2794 ERR("Failed to update buffer.\n");
2797 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2798 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2800 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2801 unsigned int vertex_count
;
2804 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2805 iface
, primitive_type
, start_vertex
, primitive_count
);
2807 wined3d_mutex_lock();
2808 if (!device
->has_vertex_declaration
)
2810 wined3d_mutex_unlock();
2811 WARN("Called without a valid vertex declaration set.\n");
2812 return D3DERR_INVALIDCALL
;
2814 vertex_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2815 d3d9_device_upload_sysmem_vertex_buffers(device
, 0, start_vertex
, vertex_count
);
2816 d3d9_generate_auto_mipmaps(device
);
2817 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2818 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
, vertex_count
);
2820 d3d9_rts_flag_auto_gen_mipmap(device
);
2821 wined3d_mutex_unlock();
2826 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2827 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2828 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2830 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2831 unsigned int index_count
;
2834 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2835 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2836 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2837 vertex_count
, start_idx
, primitive_count
);
2839 wined3d_mutex_lock();
2840 if (!device
->has_vertex_declaration
)
2842 wined3d_mutex_unlock();
2843 WARN("Called without a valid vertex declaration set.\n");
2844 return D3DERR_INVALIDCALL
;
2846 index_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2847 d3d9_device_upload_sysmem_vertex_buffers(device
, base_vertex_idx
, min_vertex_idx
, vertex_count
);
2848 d3d9_device_upload_sysmem_index_buffer(device
, start_idx
, index_count
);
2849 d3d9_generate_auto_mipmaps(device
);
2850 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2851 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2852 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
, index_count
);
2854 d3d9_rts_flag_auto_gen_mipmap(device
);
2855 wined3d_mutex_unlock();
2860 /* The caller is responsible for wined3d locking */
2861 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2865 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2867 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2868 struct wined3d_buffer_desc desc
;
2869 struct wined3d_buffer
*buffer
;
2871 TRACE("Growing vertex buffer to %u bytes.\n", size
);
2873 desc
.byte_width
= size
;
2874 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
2875 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
2876 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2877 desc
.misc_flags
= 0;
2878 desc
.structure_byte_stride
= 0;
2880 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2881 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
2883 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
2887 if (device
->vertex_buffer
)
2888 wined3d_buffer_decref(device
->vertex_buffer
);
2890 device
->vertex_buffer
= buffer
;
2891 device
->vertex_buffer_size
= size
;
2892 device
->vertex_buffer_pos
= 0;
2897 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2898 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2900 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2902 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2903 struct wined3d_map_desc wined3d_map_desc
;
2904 struct wined3d_box wined3d_box
= {0};
2905 UINT size
= vtx_count
* stride
;
2906 struct wined3d_resource
*vb
;
2909 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2910 iface
, primitive_type
, primitive_count
, data
, stride
);
2912 if (!primitive_count
)
2914 WARN("primitive_count is 0, returning D3D_OK\n");
2918 wined3d_mutex_lock();
2920 if (!device
->has_vertex_declaration
)
2922 wined3d_mutex_unlock();
2923 WARN("Called without a valid vertex declaration set.\n");
2924 return D3DERR_INVALIDCALL
;
2927 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2931 vb_pos
= device
->vertex_buffer_pos
;
2932 align
= vb_pos
% stride
;
2933 if (align
) align
= stride
- align
;
2934 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2939 wined3d_box
.left
= vb_pos
;
2940 wined3d_box
.right
= vb_pos
+ size
;
2941 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2942 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2943 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2945 memcpy(wined3d_map_desc
.data
, data
, size
);
2946 wined3d_resource_unmap(vb
, 0);
2947 device
->vertex_buffer_pos
= vb_pos
+ size
;
2949 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2953 d3d9_generate_auto_mipmaps(device
);
2954 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2955 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2956 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2958 d3d9_rts_flag_auto_gen_mipmap(device
);
2961 wined3d_mutex_unlock();
2965 /* The caller is responsible for wined3d locking */
2966 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2970 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2972 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2973 struct wined3d_buffer_desc desc
;
2974 struct wined3d_buffer
*buffer
;
2976 TRACE("Growing index buffer to %u bytes.\n", size
);
2978 desc
.byte_width
= size
;
2979 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
;
2980 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
2981 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2982 desc
.misc_flags
= 0;
2983 desc
.structure_byte_stride
= 0;
2985 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2986 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
2988 ERR("Failed to create index buffer, hr %#x.\n", hr
);
2992 if (device
->index_buffer
)
2993 wined3d_buffer_decref(device
->index_buffer
);
2995 device
->index_buffer
= buffer
;
2996 device
->index_buffer_size
= size
;
2997 device
->index_buffer_pos
= 0;
3002 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
3003 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
3004 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
3005 const void *vertex_data
, UINT vertex_stride
)
3007 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3008 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3009 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
3010 UINT vtx_size
= vertex_count
* vertex_stride
;
3011 UINT idx_size
= idx_count
* idx_fmt_size
;
3012 struct wined3d_map_desc wined3d_map_desc
;
3013 struct wined3d_box wined3d_box
= {0};
3014 struct wined3d_resource
*ib
, *vb
;
3015 UINT vb_pos
, ib_pos
, align
;
3018 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
3019 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
3020 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
3021 index_data
, index_format
, vertex_data
, vertex_stride
);
3023 if (!primitive_count
)
3025 WARN("primitive_count is 0, returning D3D_OK.\n");
3029 wined3d_mutex_lock();
3031 if (!device
->has_vertex_declaration
)
3033 wined3d_mutex_unlock();
3034 WARN("Called without a valid vertex declaration set.\n");
3035 return D3DERR_INVALIDCALL
;
3038 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
3042 vb_pos
= device
->vertex_buffer_pos
;
3043 align
= vb_pos
% vertex_stride
;
3044 if (align
) align
= vertex_stride
- align
;
3045 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
3050 wined3d_box
.left
= vb_pos
;
3051 wined3d_box
.right
= vb_pos
+ vtx_size
;
3052 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
3053 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
3054 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3056 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
3057 wined3d_resource_unmap(vb
, 0);
3058 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
3060 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
3064 ib_pos
= device
->index_buffer_pos
;
3065 align
= ib_pos
% idx_fmt_size
;
3066 if (align
) align
= idx_fmt_size
- align
;
3067 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
3072 wined3d_box
.left
= ib_pos
;
3073 wined3d_box
.right
= ib_pos
+ idx_size
;
3074 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
3075 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
3076 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3078 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
3079 wined3d_resource_unmap(ib
, 0);
3080 device
->index_buffer_pos
= ib_pos
+ idx_size
;
3082 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
3086 d3d9_generate_auto_mipmaps(device
);
3087 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
3088 wined3dformat_from_d3dformat(index_format
), 0);
3089 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
3091 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
3092 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
3094 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
3095 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
3098 d3d9_rts_flag_auto_gen_mipmap(device
);
3101 wined3d_mutex_unlock();
3105 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
3106 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
3107 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
3109 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3110 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
3111 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3112 struct d3d9_vertexbuffer
*d3d9_buffer
;
3113 struct wined3d_buffer
*wined3d_buffer
;
3114 unsigned int i
, offset
, stride
, map
;
3117 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
3118 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
3120 wined3d_mutex_lock();
3122 /* Note that an alternative approach would be to simply create these
3123 * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
3124 * do for draws. In some regards that would be easier, but it seems less
3125 * than optimal to upload data to the GPU only to subsequently download it
3127 map
= device
->sysmem_vb
;
3130 i
= wined3d_bit_scan(&map
);
3132 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
,
3133 i
, &wined3d_buffer
, &offset
, &stride
)))
3134 ERR("Failed to get stream source.\n");
3135 d3d9_buffer
= wined3d_buffer_get_parent(wined3d_buffer
);
3136 if (FAILED(wined3d_device_set_stream_source(device
->wined3d_device
,
3137 i
, d3d9_buffer
->wined3d_buffer
, offset
, stride
)))
3138 ERR("Failed to set stream source.\n");
3141 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
3142 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
3143 flags
, dst_impl
->fvf
);
3145 map
= device
->sysmem_vb
;
3148 i
= wined3d_bit_scan(&map
);
3150 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
,
3151 i
, &wined3d_buffer
, &offset
, &stride
)))
3152 ERR("Failed to get stream source.\n");
3153 d3d9_buffer
= wined3d_buffer_get_parent(wined3d_buffer
);
3154 if (FAILED(wined3d_device_set_stream_source(device
->wined3d_device
,
3155 i
, d3d9_buffer
->draw_buffer
, offset
, stride
)))
3156 ERR("Failed to set stream source.\n");
3159 wined3d_mutex_unlock();
3164 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3165 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
3167 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3168 struct d3d9_vertex_declaration
*object
;
3171 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
3175 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
3176 return D3DERR_INVALIDCALL
;
3179 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
3180 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
3185 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3186 IDirect3DVertexDeclaration9
*declaration
)
3188 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3189 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3191 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3193 wined3d_mutex_lock();
3194 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
3195 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
3196 device
->has_vertex_declaration
= !!decl_impl
;
3197 wined3d_mutex_unlock();
3202 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3203 IDirect3DVertexDeclaration9
**declaration
)
3205 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3206 struct wined3d_vertex_declaration
*wined3d_declaration
;
3207 struct d3d9_vertex_declaration
*declaration_impl
;
3209 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3211 if (!declaration
) return D3DERR_INVALIDCALL
;
3213 wined3d_mutex_lock();
3214 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
3216 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3217 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
3218 IDirect3DVertexDeclaration9_AddRef(*declaration
);
3222 *declaration
= NULL
;
3224 wined3d_mutex_unlock();
3226 TRACE("Returning %p.\n", *declaration
);
3230 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
3232 struct wined3d_vertex_declaration
*wined3d_declaration
;
3233 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
3234 struct d3d9_vertex_declaration
*d3d9_declaration
;
3235 D3DVERTEXELEMENT9
*elements
;
3236 int p
, low
, high
; /* deliberately signed */
3239 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3242 high
= device
->fvf_decl_count
- 1;
3245 p
= (low
+ high
) >> 1;
3248 if (fvf_decls
[p
].fvf
== fvf
)
3250 TRACE("found %p.\n", fvf_decls
[p
].decl
);
3251 return fvf_decls
[p
].decl
;
3254 if (fvf_decls
[p
].fvf
< fvf
)
3259 TRACE("not found. Creating and inserting at position %d.\n", low
);
3261 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
3264 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
3265 heap_free(elements
);
3269 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
3271 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
3273 if (!(fvf_decls
= heap_realloc(fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
))))
3275 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3278 device
->fvf_decls
= fvf_decls
;
3279 device
->fvf_decl_size
+= grow
;
3282 d3d9_declaration
->fvf
= fvf
;
3283 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
3284 wined3d_vertex_declaration_incref(wined3d_declaration
);
3285 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3287 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
3288 fvf_decls
[low
].decl
= wined3d_declaration
;
3289 fvf_decls
[low
].fvf
= fvf
;
3290 ++device
->fvf_decl_count
;
3292 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
3294 return wined3d_declaration
;
3297 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
3299 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3300 struct wined3d_vertex_declaration
*decl
;
3302 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
3306 WARN("%#x is not a valid FVF.\n", fvf
);
3310 wined3d_mutex_lock();
3311 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
3313 wined3d_mutex_unlock();
3314 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
3315 return D3DERR_DRIVERINTERNALERROR
;
3318 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
3319 device
->has_vertex_declaration
= TRUE
;
3320 wined3d_mutex_unlock();
3325 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
3327 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3328 struct wined3d_vertex_declaration
*wined3d_declaration
;
3329 struct d3d9_vertex_declaration
*d3d9_declaration
;
3331 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
3333 wined3d_mutex_lock();
3334 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
3336 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3337 *fvf
= d3d9_declaration
->fvf
;
3343 wined3d_mutex_unlock();
3345 TRACE("Returning FVF %#x.\n", *fvf
);
3350 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
3351 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
3353 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3354 struct d3d9_vertexshader
*object
;
3357 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3359 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3360 return E_OUTOFMEMORY
;
3362 hr
= vertexshader_init(object
, device
, byte_code
);
3365 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
3370 TRACE("Created vertex shader %p.\n", object
);
3371 *shader
= &object
->IDirect3DVertexShader9_iface
;
3376 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
3378 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3379 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
3381 TRACE("iface %p, shader %p.\n", iface
, shader
);
3383 wined3d_mutex_lock();
3384 wined3d_device_set_vertex_shader(device
->wined3d_device
,
3385 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3386 wined3d_mutex_unlock();
3391 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
3393 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3394 struct d3d9_vertexshader
*shader_impl
;
3395 struct wined3d_shader
*wined3d_shader
;
3397 TRACE("iface %p, shader %p.\n", iface
, shader
);
3399 wined3d_mutex_lock();
3400 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3402 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3403 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3404 IDirect3DVertexShader9_AddRef(*shader
);
3410 wined3d_mutex_unlock();
3412 TRACE("Returning %p.\n", *shader
);
3417 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3418 UINT reg_idx
, const float *data
, UINT count
)
3420 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3423 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3425 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3427 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3428 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3429 return D3DERR_INVALIDCALL
;
3432 wined3d_mutex_lock();
3433 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
,
3434 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3435 wined3d_mutex_unlock();
3440 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3441 UINT reg_idx
, float *data
, UINT count
)
3443 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3446 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3448 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3450 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3451 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3452 return D3DERR_INVALIDCALL
;
3455 wined3d_mutex_lock();
3456 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
,
3457 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3458 wined3d_mutex_unlock();
3463 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3464 UINT reg_idx
, const int *data
, UINT count
)
3466 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3469 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3471 wined3d_mutex_lock();
3472 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
,
3473 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3474 wined3d_mutex_unlock();
3479 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3480 UINT reg_idx
, int *data
, UINT count
)
3482 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3485 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3487 wined3d_mutex_lock();
3488 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
,
3489 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3490 wined3d_mutex_unlock();
3495 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3496 UINT reg_idx
, const BOOL
*data
, UINT count
)
3498 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3501 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3503 wined3d_mutex_lock();
3504 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3505 wined3d_mutex_unlock();
3510 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3511 UINT reg_idx
, BOOL
*data
, UINT count
)
3513 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3516 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3518 wined3d_mutex_lock();
3519 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3520 wined3d_mutex_unlock();
3525 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3526 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3528 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3529 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3530 struct wined3d_buffer
*wined3d_buffer
;
3533 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3534 iface
, stream_idx
, buffer
, offset
, stride
);
3536 wined3d_mutex_lock();
3539 unsigned int cur_offset
;
3541 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
,
3542 &cur_offset
, &stride
);
3546 wined3d_buffer
= NULL
;
3547 else if (buffer_impl
->draw_buffer
)
3548 wined3d_buffer
= buffer_impl
->draw_buffer
;
3550 wined3d_buffer
= buffer_impl
->wined3d_buffer
;
3552 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
, wined3d_buffer
, offset
, stride
);
3553 if (SUCCEEDED(hr
) && !device
->recording
)
3555 if (buffer_impl
&& buffer_impl
->draw_buffer
)
3556 device
->sysmem_vb
|= (1u << stream_idx
);
3558 device
->sysmem_vb
&= ~(1u << stream_idx
);
3561 wined3d_mutex_unlock();
3566 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3567 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3569 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3570 struct d3d9_vertexbuffer
*buffer_impl
;
3571 struct wined3d_buffer
*wined3d_buffer
;
3574 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3575 iface
, stream_idx
, buffer
, offset
, stride
);
3578 return D3DERR_INVALIDCALL
;
3580 wined3d_mutex_lock();
3581 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
3582 if (SUCCEEDED(hr
) && wined3d_buffer
)
3584 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3585 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3586 IDirect3DVertexBuffer9_AddRef(*buffer
);
3591 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
3594 wined3d_mutex_unlock();
3599 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3601 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3604 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3606 wined3d_mutex_lock();
3607 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3608 wined3d_mutex_unlock();
3613 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3615 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3618 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3620 wined3d_mutex_lock();
3621 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3622 wined3d_mutex_unlock();
3627 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3629 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3630 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3631 struct wined3d_buffer
*wined3d_buffer
;
3633 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3636 wined3d_buffer
= NULL
;
3637 else if (ib
->draw_buffer
)
3638 wined3d_buffer
= ib
->draw_buffer
;
3640 wined3d_buffer
= ib
->wined3d_buffer
;
3642 wined3d_mutex_lock();
3643 wined3d_device_set_index_buffer(device
->wined3d_device
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
3644 if (!device
->recording
)
3645 device
->sysmem_ib
= ib
&& ib
->draw_buffer
;
3646 wined3d_mutex_unlock();
3651 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3653 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3654 enum wined3d_format_id wined3d_format
;
3655 struct wined3d_buffer
*wined3d_buffer
;
3656 struct d3d9_indexbuffer
*buffer_impl
;
3658 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3661 return D3DERR_INVALIDCALL
;
3663 wined3d_mutex_lock();
3664 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
3666 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3667 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3668 IDirect3DIndexBuffer9_AddRef(*buffer
);
3674 wined3d_mutex_unlock();
3679 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3680 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3682 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3683 struct d3d9_pixelshader
*object
;
3686 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3688 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3690 FIXME("Failed to allocate pixel shader memory.\n");
3691 return E_OUTOFMEMORY
;
3694 hr
= pixelshader_init(object
, device
, byte_code
);
3697 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3702 TRACE("Created pixel shader %p.\n", object
);
3703 *shader
= &object
->IDirect3DPixelShader9_iface
;
3708 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3710 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3711 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3713 TRACE("iface %p, shader %p.\n", iface
, shader
);
3715 wined3d_mutex_lock();
3716 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3717 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3718 wined3d_mutex_unlock();
3723 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3725 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3726 struct d3d9_pixelshader
*shader_impl
;
3727 struct wined3d_shader
*wined3d_shader
;
3729 TRACE("iface %p, shader %p.\n", iface
, shader
);
3731 if (!shader
) return D3DERR_INVALIDCALL
;
3733 wined3d_mutex_lock();
3734 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3736 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3737 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3738 IDirect3DPixelShader9_AddRef(*shader
);
3744 wined3d_mutex_unlock();
3746 TRACE("Returning %p.\n", *shader
);
3751 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3752 UINT reg_idx
, const float *data
, UINT count
)
3754 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3757 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3759 wined3d_mutex_lock();
3760 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
,
3761 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3762 wined3d_mutex_unlock();
3767 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3768 UINT reg_idx
, float *data
, UINT count
)
3770 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3773 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3775 wined3d_mutex_lock();
3776 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
,
3777 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3778 wined3d_mutex_unlock();
3783 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3784 UINT reg_idx
, const int *data
, UINT count
)
3786 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3789 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3791 wined3d_mutex_lock();
3792 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
,
3793 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3794 wined3d_mutex_unlock();
3799 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3800 UINT reg_idx
, int *data
, UINT count
)
3802 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3805 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3807 wined3d_mutex_lock();
3808 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
,
3809 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3810 wined3d_mutex_unlock();
3815 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3816 UINT reg_idx
, const BOOL
*data
, UINT count
)
3818 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3821 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3823 wined3d_mutex_lock();
3824 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3825 wined3d_mutex_unlock();
3830 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3831 UINT reg_idx
, BOOL
*data
, UINT count
)
3833 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3836 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3838 wined3d_mutex_lock();
3839 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3840 wined3d_mutex_unlock();
3845 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3846 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3848 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3849 iface
, handle
, segment_count
, patch_info
);
3853 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3854 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3856 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3857 iface
, handle
, segment_count
, patch_info
);
3861 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3863 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3864 return D3DERR_INVALIDCALL
;
3867 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3869 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3870 struct d3d9_query
*object
;
3873 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3875 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3876 return E_OUTOFMEMORY
;
3878 hr
= query_init(object
, device
, type
);
3881 WARN("Failed to initialize query, hr %#x.\n", hr
);
3886 TRACE("Created query %p.\n", object
);
3887 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3888 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3893 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3894 UINT width
, UINT height
, float *rows
, float *columns
)
3896 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3897 iface
, width
, height
, rows
, columns
);
3902 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3903 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3904 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3906 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3907 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3908 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3909 dst_descs
, operation
, offset_x
, offset_y
);
3914 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3915 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3916 const RGNDATA
*dirty_region
, DWORD flags
)
3918 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3919 struct d3d9_swapchain
*swapchain
;
3923 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3924 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3925 dst_window_override
, dirty_region
, flags
);
3927 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3928 return S_PRESENT_OCCLUDED
;
3931 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3933 wined3d_mutex_lock();
3934 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3936 swapchain
= device
->implicit_swapchains
[i
];
3937 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
3938 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, flags
)))
3940 wined3d_mutex_unlock();
3944 wined3d_mutex_unlock();
3949 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3951 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3956 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3958 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3963 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3965 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3970 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3971 IDirect3DResource9
**resources
, UINT32 resource_count
)
3973 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3974 iface
, resources
, resource_count
);
3979 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3981 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3983 TRACE("iface %p, max_latency %u.\n", iface
, max_latency
);
3985 if (max_latency
> 30)
3986 return D3DERR_INVALIDCALL
;
3988 wined3d_mutex_lock();
3989 wined3d_device_set_max_frame_latency(device
->wined3d_device
, max_latency
);
3990 wined3d_mutex_unlock();
3995 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3997 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3999 TRACE("iface %p, max_latency %p.\n", iface
, max_latency
);
4001 wined3d_mutex_lock();
4002 *max_latency
= wined3d_device_get_max_frame_latency(device
->wined3d_device
);
4003 wined3d_mutex_unlock();
4008 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
4010 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4011 struct wined3d_swapchain_desc swapchain_desc
;
4013 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
4015 wined3d_mutex_lock();
4016 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
4017 wined3d_mutex_unlock();
4019 if (swapchain_desc
.windowed
)
4022 /* FIXME: This is actually supposed to check if any other device is in
4023 * fullscreen mode. */
4024 if (dst_window
!= swapchain_desc
.device_window
)
4025 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
4027 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
4030 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
4031 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4032 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4034 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
4035 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
4036 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4037 lockable
, surface
, shared_handle
, usage
);
4041 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4046 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
4047 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
4048 HANDLE
*shared_handle
, DWORD usage
)
4050 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
4051 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
4056 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
4057 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4058 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4060 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4063 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
4064 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
4065 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4066 discard
, surface
, shared_handle
, usage
);
4068 if (usage
& (D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_RENDERTARGET
))
4070 WARN("Invalid usage %#x.\n", usage
);
4071 return D3DERR_INVALIDCALL
;
4075 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4078 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
4081 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
4082 multisample_type
, multisample_quality
, usage
& WINED3DUSAGE_MASK
, WINED3D_BIND_DEPTH_STENCIL
,
4083 WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
4086 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
4087 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
4089 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4091 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
4093 if (!present_parameters
->Windowed
== !mode
)
4095 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
4096 return D3DERR_INVALIDCALL
;
4099 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
4100 || mode
->Height
!= present_parameters
->BackBufferHeight
))
4102 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
4103 mode
->Width
, mode
->Height
,
4104 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
4105 return D3DERR_INVALIDCALL
;
4108 return d3d9_device_reset(device
, present_parameters
, mode
);
4111 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
4112 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
4114 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4115 struct wined3d_display_mode wined3d_mode
;
4118 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
4119 iface
, swapchain_idx
, mode
, rotation
);
4121 if (mode
->Size
!= sizeof(*mode
))
4122 return D3DERR_INVALIDCALL
;
4124 wined3d_mutex_lock();
4125 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
4126 (enum wined3d_display_rotation
*)rotation
);
4127 wined3d_mutex_unlock();
4131 mode
->Width
= wined3d_mode
.width
;
4132 mode
->Height
= wined3d_mode
.height
;
4133 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
4134 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
4135 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
4141 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
4144 d3d9_device_QueryInterface
,
4146 d3d9_device_Release
,
4147 /* IDirect3DDevice9 */
4148 d3d9_device_TestCooperativeLevel
,
4149 d3d9_device_GetAvailableTextureMem
,
4150 d3d9_device_EvictManagedResources
,
4151 d3d9_device_GetDirect3D
,
4152 d3d9_device_GetDeviceCaps
,
4153 d3d9_device_GetDisplayMode
,
4154 d3d9_device_GetCreationParameters
,
4155 d3d9_device_SetCursorProperties
,
4156 d3d9_device_SetCursorPosition
,
4157 d3d9_device_ShowCursor
,
4158 d3d9_device_CreateAdditionalSwapChain
,
4159 d3d9_device_GetSwapChain
,
4160 d3d9_device_GetNumberOfSwapChains
,
4162 d3d9_device_Present
,
4163 d3d9_device_GetBackBuffer
,
4164 d3d9_device_GetRasterStatus
,
4165 d3d9_device_SetDialogBoxMode
,
4166 d3d9_device_SetGammaRamp
,
4167 d3d9_device_GetGammaRamp
,
4168 d3d9_device_CreateTexture
,
4169 d3d9_device_CreateVolumeTexture
,
4170 d3d9_device_CreateCubeTexture
,
4171 d3d9_device_CreateVertexBuffer
,
4172 d3d9_device_CreateIndexBuffer
,
4173 d3d9_device_CreateRenderTarget
,
4174 d3d9_device_CreateDepthStencilSurface
,
4175 d3d9_device_UpdateSurface
,
4176 d3d9_device_UpdateTexture
,
4177 d3d9_device_GetRenderTargetData
,
4178 d3d9_device_GetFrontBufferData
,
4179 d3d9_device_StretchRect
,
4180 d3d9_device_ColorFill
,
4181 d3d9_device_CreateOffscreenPlainSurface
,
4182 d3d9_device_SetRenderTarget
,
4183 d3d9_device_GetRenderTarget
,
4184 d3d9_device_SetDepthStencilSurface
,
4185 d3d9_device_GetDepthStencilSurface
,
4186 d3d9_device_BeginScene
,
4187 d3d9_device_EndScene
,
4189 d3d9_device_SetTransform
,
4190 d3d9_device_GetTransform
,
4191 d3d9_device_MultiplyTransform
,
4192 d3d9_device_SetViewport
,
4193 d3d9_device_GetViewport
,
4194 d3d9_device_SetMaterial
,
4195 d3d9_device_GetMaterial
,
4196 d3d9_device_SetLight
,
4197 d3d9_device_GetLight
,
4198 d3d9_device_LightEnable
,
4199 d3d9_device_GetLightEnable
,
4200 d3d9_device_SetClipPlane
,
4201 d3d9_device_GetClipPlane
,
4202 d3d9_device_SetRenderState
,
4203 d3d9_device_GetRenderState
,
4204 d3d9_device_CreateStateBlock
,
4205 d3d9_device_BeginStateBlock
,
4206 d3d9_device_EndStateBlock
,
4207 d3d9_device_SetClipStatus
,
4208 d3d9_device_GetClipStatus
,
4209 d3d9_device_GetTexture
,
4210 d3d9_device_SetTexture
,
4211 d3d9_device_GetTextureStageState
,
4212 d3d9_device_SetTextureStageState
,
4213 d3d9_device_GetSamplerState
,
4214 d3d9_device_SetSamplerState
,
4215 d3d9_device_ValidateDevice
,
4216 d3d9_device_SetPaletteEntries
,
4217 d3d9_device_GetPaletteEntries
,
4218 d3d9_device_SetCurrentTexturePalette
,
4219 d3d9_device_GetCurrentTexturePalette
,
4220 d3d9_device_SetScissorRect
,
4221 d3d9_device_GetScissorRect
,
4222 d3d9_device_SetSoftwareVertexProcessing
,
4223 d3d9_device_GetSoftwareVertexProcessing
,
4224 d3d9_device_SetNPatchMode
,
4225 d3d9_device_GetNPatchMode
,
4226 d3d9_device_DrawPrimitive
,
4227 d3d9_device_DrawIndexedPrimitive
,
4228 d3d9_device_DrawPrimitiveUP
,
4229 d3d9_device_DrawIndexedPrimitiveUP
,
4230 d3d9_device_ProcessVertices
,
4231 d3d9_device_CreateVertexDeclaration
,
4232 d3d9_device_SetVertexDeclaration
,
4233 d3d9_device_GetVertexDeclaration
,
4236 d3d9_device_CreateVertexShader
,
4237 d3d9_device_SetVertexShader
,
4238 d3d9_device_GetVertexShader
,
4239 d3d9_device_SetVertexShaderConstantF
,
4240 d3d9_device_GetVertexShaderConstantF
,
4241 d3d9_device_SetVertexShaderConstantI
,
4242 d3d9_device_GetVertexShaderConstantI
,
4243 d3d9_device_SetVertexShaderConstantB
,
4244 d3d9_device_GetVertexShaderConstantB
,
4245 d3d9_device_SetStreamSource
,
4246 d3d9_device_GetStreamSource
,
4247 d3d9_device_SetStreamSourceFreq
,
4248 d3d9_device_GetStreamSourceFreq
,
4249 d3d9_device_SetIndices
,
4250 d3d9_device_GetIndices
,
4251 d3d9_device_CreatePixelShader
,
4252 d3d9_device_SetPixelShader
,
4253 d3d9_device_GetPixelShader
,
4254 d3d9_device_SetPixelShaderConstantF
,
4255 d3d9_device_GetPixelShaderConstantF
,
4256 d3d9_device_SetPixelShaderConstantI
,
4257 d3d9_device_GetPixelShaderConstantI
,
4258 d3d9_device_SetPixelShaderConstantB
,
4259 d3d9_device_GetPixelShaderConstantB
,
4260 d3d9_device_DrawRectPatch
,
4261 d3d9_device_DrawTriPatch
,
4262 d3d9_device_DeletePatch
,
4263 d3d9_device_CreateQuery
,
4264 /* IDirect3DDevice9Ex */
4265 d3d9_device_SetConvolutionMonoKernel
,
4266 d3d9_device_ComposeRects
,
4267 d3d9_device_PresentEx
,
4268 d3d9_device_GetGPUThreadPriority
,
4269 d3d9_device_SetGPUThreadPriority
,
4270 d3d9_device_WaitForVBlank
,
4271 d3d9_device_CheckResourceResidency
,
4272 d3d9_device_SetMaximumFrameLatency
,
4273 d3d9_device_GetMaximumFrameLatency
,
4274 d3d9_device_CheckDeviceState
,
4275 d3d9_device_CreateRenderTargetEx
,
4276 d3d9_device_CreateOffscreenPlainSurfaceEx
,
4277 d3d9_device_CreateDepthStencilSurfaceEx
,
4278 d3d9_device_ResetEx
,
4279 d3d9_device_GetDisplayModeEx
,
4282 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
4284 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
4287 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
4288 struct wined3d_device
*device
)
4290 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
4293 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
4295 TRACE("device_parent %p.\n", device_parent
);
4298 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
4300 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4302 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
4304 if (!device
->d3d_parent
)
4308 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
4309 else if (device
->d3d_parent
->extended
)
4310 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
4312 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
4315 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
4316 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
4317 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
4319 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4320 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
4322 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
4324 struct d3d9_surface
*d3d_surface
;
4326 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
4327 return E_OUTOFMEMORY
;
4329 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4330 *parent
= d3d_surface
;
4331 TRACE("Created surface %p.\n", d3d_surface
);
4333 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
4335 struct d3d9_volume
*d3d_volume
;
4337 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
4338 return E_OUTOFMEMORY
;
4340 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4341 *parent
= d3d_volume
;
4342 TRACE("Created volume %p.\n", d3d_volume
);
4346 ERR("Unhandled resource type %#x.\n", type
);
4353 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
4354 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
4355 struct wined3d_texture
**texture
)
4357 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4358 struct d3d9_surface
*d3d_surface
;
4361 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4362 device_parent
, container_parent
, desc
, texture_flags
, texture
);
4364 if (container_parent
== device_parent
)
4365 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
4367 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
4368 texture_flags
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
4370 WARN("Failed to create texture, hr %#x.\n", hr
);
4374 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
4375 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
4380 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
4381 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
4383 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4384 struct d3d9_swapchain
*d3d_swapchain
;
4387 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
4389 if (FAILED(hr
= d3d9_swapchain_create(device
, desc
, WINED3D_SWAP_INTERVAL_DEFAULT
, &d3d_swapchain
)))
4391 WARN("Failed to create swapchain, hr %#x.\n", hr
);
4396 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
4397 wined3d_swapchain_incref(*swapchain
);
4398 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
4403 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
4405 device_parent_wined3d_device_created
,
4406 device_parent_mode_changed
,
4407 device_parent_activate
,
4408 device_parent_texture_sub_resource_created
,
4409 device_parent_create_swapchain_texture
,
4410 device_parent_create_swapchain
,
4413 static void setup_fpu(void)
4415 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4417 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
4418 cw
= (cw
& ~0xf3f) | 0x3f;
4419 __asm__
volatile ("fldcw %0" : : "m" (cw
));
4420 #elif defined(__i386__) && defined(_MSC_VER)
4423 cw
= (cw
& ~0xf3f) | 0x3f;
4426 FIXME("FPU setup not implemented for this platform.\n");
4430 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
4431 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
4432 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
4434 struct wined3d_swapchain_desc
*swapchain_desc
;
4435 struct wined3d_caps caps
;
4436 unsigned i
, count
= 1;
4439 static const enum wined3d_feature_level feature_levels
[] =
4441 WINED3D_FEATURE_LEVEL_9_SM3
,
4442 WINED3D_FEATURE_LEVEL_9_SM2
,
4443 WINED3D_FEATURE_LEVEL_9_1
,
4444 WINED3D_FEATURE_LEVEL_8
,
4445 WINED3D_FEATURE_LEVEL_7
,
4446 WINED3D_FEATURE_LEVEL_6
,
4447 WINED3D_FEATURE_LEVEL_5
,
4451 FIXME("Ignoring display mode.\n");
4453 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4454 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4455 device
->refcount
= 1;
4457 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4459 wined3d_mutex_lock();
4460 if (FAILED(hr
= wined3d_device_create(wined3d
, adapter
, device_type
,
4461 focus_window
, flags
, 4, feature_levels
, ARRAY_SIZE(feature_levels
),
4462 &device
->device_parent
, &device
->wined3d_device
)))
4464 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
4465 wined3d_mutex_unlock();
4469 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
4470 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
4471 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4472 count
= caps
.NumberOfAdaptersInGroup
;
4474 if (flags
& D3DCREATE_MULTITHREADED
)
4475 wined3d_device_set_multithreaded(device
->wined3d_device
);
4477 if (!parameters
->Windowed
)
4480 focus_window
= parameters
->hDeviceWindow
;
4481 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4483 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4484 wined3d_device_decref(device
->wined3d_device
);
4485 wined3d_mutex_unlock();
4489 for (i
= 0; i
< count
; ++i
)
4491 HWND device_window
= parameters
[i
].hDeviceWindow
;
4493 if (!device_window
) device_window
= focus_window
;
4494 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
4495 parameters
[i
].BackBufferWidth
,
4496 parameters
[i
].BackBufferHeight
);
4500 if (!(swapchain_desc
= heap_alloc(sizeof(*swapchain_desc
) * count
)))
4502 ERR("Failed to allocate wined3d parameters.\n");
4503 wined3d_device_release_focus_window(device
->wined3d_device
);
4504 wined3d_device_decref(device
->wined3d_device
);
4505 wined3d_mutex_unlock();
4506 return E_OUTOFMEMORY
;
4509 for (i
= 0; i
< count
; ++i
)
4511 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
4514 wined3d_device_release_focus_window(device
->wined3d_device
);
4515 wined3d_device_decref(device
->wined3d_device
);
4516 heap_free(swapchain_desc
);
4517 wined3d_mutex_unlock();
4518 return D3DERR_INVALIDCALL
;
4522 if (FAILED(hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
)))
4524 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
4525 wined3d_device_release_focus_window(device
->wined3d_device
);
4526 heap_free(swapchain_desc
);
4527 wined3d_device_decref(device
->wined3d_device
);
4528 wined3d_mutex_unlock();
4532 wined3d_device_set_render_state(device
->wined3d_device
,
4533 WINED3D_RS_ZENABLE
, !!swapchain_desc
->enable_auto_depth_stencil
);
4535 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4537 wined3d_device_uninit_3d(device
->wined3d_device
);
4538 wined3d_device_release_focus_window(device
->wined3d_device
);
4539 wined3d_device_decref(device
->wined3d_device
);
4540 wined3d_mutex_unlock();
4541 return E_OUTOFMEMORY
;
4543 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
4545 device
->implicit_swapchains
[i
]->swap_interval
4546 = wined3dswapinterval_from_d3d(parameters
[i
].PresentationInterval
);
4549 for (i
= 0; i
< count
; ++i
)
4551 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
],
4552 &swapchain_desc
[i
], parameters
[i
].PresentationInterval
);
4555 wined3d_mutex_unlock();
4557 heap_free(swapchain_desc
);
4559 /* Initialize the converted declaration array. This creates a valid pointer
4560 * and when adding decls HeapReAlloc() can be used without further checking. */
4561 if (!(device
->fvf_decls
= heap_alloc(0)))
4563 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4564 wined3d_mutex_lock();
4565 heap_free(device
->implicit_swapchains
);
4566 wined3d_device_uninit_3d(device
->wined3d_device
);
4567 wined3d_device_release_focus_window(device
->wined3d_device
);
4568 wined3d_device_decref(device
->wined3d_device
);
4569 wined3d_mutex_unlock();
4570 return E_OUTOFMEMORY
;
4573 /* We could also simply ignore the initial rendertarget since it's known
4574 * not to be a texture (we currently use these only for automatic mipmap
4576 wined3d_mutex_lock();
4577 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(
4578 wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0));
4579 wined3d_mutex_unlock();
4581 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4582 device
->d3d_parent
= parent
;