2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
36 #include "wine/debug.h"
37 #include "wine/heap.h"
38 #include "wine/unicode.h"
41 #include "wine/wined3d.h"
43 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
44 #define D3D9_MAX_TEXTURE_UNITS 20
45 #define D3D9_MAX_STREAMS 16
47 #define D3DPRESENTFLAGS_MASK 0x00000fffu
49 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
51 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
53 HRESULT
vdecl_convert_fvf(DWORD FVF
, D3DVERTEXELEMENT9
**ppVertexElements
) DECLSPEC_HIDDEN
;
54 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
55 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
56 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
) DECLSPEC_HIDDEN
;
57 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
) DECLSPEC_HIDDEN
;
58 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
59 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
) DECLSPEC_HIDDEN
;
60 void d3dcaps_from_wined3dcaps(D3DCAPS9
*caps
, const struct wined3d_caps
*wined3d_caps
) DECLSPEC_HIDDEN
;
64 IDirect3D9Ex IDirect3D9Ex_iface
;
66 struct wined3d
*wined3d
;
70 BOOL
d3d9_init(struct d3d9
*d3d9
, BOOL extended
) DECLSPEC_HIDDEN
;
72 struct fvf_declaration
74 struct wined3d_vertex_declaration
*decl
;
78 enum d3d9_device_state
81 D3D9_DEVICE_STATE_LOST
,
82 D3D9_DEVICE_STATE_NOT_RESET
,
87 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface
;
88 struct wined3d_device_parent device_parent
;
90 struct wined3d_device
*wined3d_device
;
91 struct d3d9
*d3d_parent
;
93 struct fvf_declaration
*fvf_decls
;
94 UINT fvf_decl_count
, fvf_decl_size
;
96 struct wined3d_buffer
*vertex_buffer
;
97 UINT vertex_buffer_size
;
98 UINT vertex_buffer_pos
;
99 struct wined3d_buffer
*index_buffer
;
100 UINT index_buffer_size
;
101 UINT index_buffer_pos
;
103 struct d3d9_surface
*render_targets
[D3D_MAX_SIMULTANEOUS_RENDERTARGETS
];
106 DWORD sysmem_vb
: 16; /* D3D9_MAX_STREAMS */
108 DWORD in_destruction
: 1;
110 DWORD has_vertex_declaration
: 1;
114 DWORD auto_mipmaps
; /* D3D9_MAX_TEXTURE_UNITS */
116 unsigned int max_user_clip_planes
;
118 UINT implicit_swapchain_count
;
119 struct d3d9_swapchain
**implicit_swapchains
;
122 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
123 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
124 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
) DECLSPEC_HIDDEN
;
129 struct wined3d_private_store private_store
;
132 void d3d9_resource_cleanup(struct d3d9_resource
*resource
) DECLSPEC_HIDDEN
;
133 HRESULT
d3d9_resource_free_private_data(struct d3d9_resource
*resource
, const GUID
*guid
) DECLSPEC_HIDDEN
;
134 HRESULT
d3d9_resource_get_private_data(struct d3d9_resource
*resource
, const GUID
*guid
,
135 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
136 void d3d9_resource_init(struct d3d9_resource
*resource
) DECLSPEC_HIDDEN
;
137 HRESULT
d3d9_resource_set_private_data(struct d3d9_resource
*resource
, const GUID
*guid
,
138 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
142 IDirect3DVolume9 IDirect3DVolume9_iface
;
143 struct d3d9_resource resource
;
144 struct wined3d_texture
*wined3d_texture
;
145 unsigned int sub_resource_idx
;
146 struct d3d9_texture
*texture
;
149 void volume_init(struct d3d9_volume
*volume
, struct wined3d_texture
*wined3d_texture
,
150 unsigned int sub_resource_idx
, const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
152 struct d3d9_swapchain
154 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface
;
156 struct wined3d_swapchain
*wined3d_swapchain
;
157 IDirect3DDevice9Ex
*parent_device
;
158 unsigned int swap_interval
;
161 HRESULT
d3d9_swapchain_create(struct d3d9_device
*device
, struct wined3d_swapchain_desc
*desc
,
162 unsigned int swap_interval
, struct d3d9_swapchain
**swapchain
) DECLSPEC_HIDDEN
;
166 IDirect3DSurface9 IDirect3DSurface9_iface
;
167 struct d3d9_resource resource
;
168 struct wined3d_texture
*wined3d_texture
;
169 unsigned int sub_resource_idx
;
170 struct list rtv_entry
;
171 struct wined3d_rendertarget_view
*wined3d_rtv
;
172 IDirect3DDevice9Ex
*parent_device
;
174 struct d3d9_texture
*texture
;
177 struct wined3d_rendertarget_view
*d3d9_surface_acquire_rendertarget_view(struct d3d9_surface
*surface
) DECLSPEC_HIDDEN
;
178 struct d3d9_device
*d3d9_surface_get_device(const struct d3d9_surface
*surface
) DECLSPEC_HIDDEN
;
179 void d3d9_surface_release_rendertarget_view(struct d3d9_surface
*surface
,
180 struct wined3d_rendertarget_view
*rtv
) DECLSPEC_HIDDEN
;
181 void surface_init(struct d3d9_surface
*surface
, struct wined3d_texture
*wined3d_texture
,
182 unsigned int sub_resource_idx
, const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
183 struct d3d9_surface
*unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9
*iface
) DECLSPEC_HIDDEN
;
185 struct d3d9_vertexbuffer
187 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface
;
188 struct d3d9_resource resource
;
189 struct wined3d_buffer
*wined3d_buffer
;
190 IDirect3DDevice9Ex
*parent_device
;
191 struct wined3d_buffer
*draw_buffer
;
195 HRESULT
vertexbuffer_init(struct d3d9_vertexbuffer
*buffer
, struct d3d9_device
*device
,
196 UINT size
, UINT usage
, DWORD fvf
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
197 struct d3d9_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9
*iface
) DECLSPEC_HIDDEN
;
199 struct d3d9_indexbuffer
201 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface
;
202 struct d3d9_resource resource
;
203 struct wined3d_buffer
*wined3d_buffer
;
204 IDirect3DDevice9Ex
*parent_device
;
205 struct wined3d_buffer
*draw_buffer
;
206 enum wined3d_format_id format
;
210 HRESULT
indexbuffer_init(struct d3d9_indexbuffer
*buffer
, struct d3d9_device
*device
,
211 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
212 struct d3d9_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9
*iface
) DECLSPEC_HIDDEN
;
216 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface
;
217 struct d3d9_resource resource
;
218 struct wined3d_texture
*wined3d_texture
;
219 IDirect3DDevice9Ex
*parent_device
;
220 struct list rtv_list
;
223 struct wined3d_shader_resource_view
*wined3d_srv
;
224 D3DTEXTUREFILTERTYPE autogen_filter_type
;
227 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
228 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
229 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
230 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
231 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
232 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
233 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
) DECLSPEC_HIDDEN
;
234 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture
*texture
) DECLSPEC_HIDDEN
;
235 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture
*texture
) DECLSPEC_HIDDEN
;
237 struct d3d9_stateblock
239 IDirect3DStateBlock9 IDirect3DStateBlock9_iface
;
241 struct wined3d_stateblock
*wined3d_stateblock
;
242 IDirect3DDevice9Ex
*parent_device
;
245 HRESULT
stateblock_init(struct d3d9_stateblock
*stateblock
, struct d3d9_device
*device
,
246 D3DSTATEBLOCKTYPE type
, struct wined3d_stateblock
*wined3d_stateblock
) DECLSPEC_HIDDEN
;
248 struct d3d9_vertex_declaration
250 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface
;
252 D3DVERTEXELEMENT9
*elements
;
254 struct wined3d_vertex_declaration
*wined3d_declaration
;
256 IDirect3DDevice9Ex
*parent_device
;
259 HRESULT
d3d9_vertex_declaration_create(struct d3d9_device
*device
,
260 const D3DVERTEXELEMENT9
*elements
, struct d3d9_vertex_declaration
**declaration
) DECLSPEC_HIDDEN
;
261 struct d3d9_vertex_declaration
*unsafe_impl_from_IDirect3DVertexDeclaration9(
262 IDirect3DVertexDeclaration9
*iface
) DECLSPEC_HIDDEN
;
264 struct d3d9_vertexshader
266 IDirect3DVertexShader9 IDirect3DVertexShader9_iface
;
268 struct wined3d_shader
*wined3d_shader
;
269 IDirect3DDevice9Ex
*parent_device
;
272 HRESULT
vertexshader_init(struct d3d9_vertexshader
*shader
,
273 struct d3d9_device
*device
, const DWORD
*byte_code
) DECLSPEC_HIDDEN
;
274 struct d3d9_vertexshader
*unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
) DECLSPEC_HIDDEN
;
276 struct d3d9_pixelshader
278 IDirect3DPixelShader9 IDirect3DPixelShader9_iface
;
280 struct wined3d_shader
*wined3d_shader
;
281 IDirect3DDevice9Ex
*parent_device
;
284 HRESULT
pixelshader_init(struct d3d9_pixelshader
*shader
,
285 struct d3d9_device
*device
, const DWORD
*byte_code
) DECLSPEC_HIDDEN
;
286 struct d3d9_pixelshader
*unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
) DECLSPEC_HIDDEN
;
290 IDirect3DQuery9 IDirect3DQuery9_iface
;
292 struct wined3d_query
*wined3d_query
;
293 IDirect3DDevice9Ex
*parent_device
;
297 HRESULT
query_init(struct d3d9_query
*query
, struct d3d9_device
*device
, D3DQUERYTYPE type
) DECLSPEC_HIDDEN
;
299 static inline struct d3d9_device
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
301 return CONTAINING_RECORD(iface
, struct d3d9_device
, IDirect3DDevice9Ex_iface
);
304 static inline DWORD
d3dusage_from_wined3dusage(unsigned int wined3d_usage
, unsigned int bind_flags
)
306 DWORD usage
= wined3d_usage
& WINED3DUSAGE_MASK
;
307 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
308 usage
|= D3DUSAGE_RENDERTARGET
;
309 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
310 usage
|= D3DUSAGE_DEPTHSTENCIL
;
314 static inline D3DPOOL
d3dpool_from_wined3daccess(unsigned int access
, unsigned int usage
)
316 switch (access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
))
319 case WINED3D_RESOURCE_ACCESS_GPU
:
320 return D3DPOOL_DEFAULT
;
321 case WINED3D_RESOURCE_ACCESS_CPU
:
322 if (usage
& WINED3DUSAGE_SCRATCH
)
323 return D3DPOOL_SCRATCH
;
324 return D3DPOOL_SYSTEMMEM
;
325 case WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
:
326 return D3DPOOL_MANAGED
;
330 static inline unsigned int map_access_from_usage(unsigned int usage
)
332 if (usage
& D3DUSAGE_WRITEONLY
)
333 return WINED3D_RESOURCE_ACCESS_MAP_W
;
334 return WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
337 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool
, unsigned int usage
)
343 case D3DPOOL_DEFAULT
:
344 access
= WINED3D_RESOURCE_ACCESS_GPU
;
346 case D3DPOOL_MANAGED
:
347 access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
;
349 case D3DPOOL_SYSTEMMEM
:
350 case D3DPOOL_SCRATCH
:
351 access
= WINED3D_RESOURCE_ACCESS_CPU
;
356 if (pool
!= D3DPOOL_DEFAULT
|| usage
& D3DUSAGE_DYNAMIC
)
357 access
|= map_access_from_usage(usage
);
361 static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage
)
363 unsigned int bind_flags
= 0;
365 if (usage
& D3DUSAGE_RENDERTARGET
)
366 bind_flags
|= WINED3D_BIND_RENDER_TARGET
;
367 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
368 bind_flags
|= WINED3D_BIND_DEPTH_STENCIL
;
373 static inline DWORD
wined3dusage_from_d3dusage(unsigned int usage
)
375 return usage
& WINED3DUSAGE_MASK
;
378 #endif /* __WINE_D3D9_PRIVATE_H */