kernel32/tests: Add a test to check some fields in fake dlls.
[wine.git] / dlls / d3d9 / d3d9_private.h
blob3fe0376e5c140c6ae086ddeb0c5d38426277ed49
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/heap.h"
38 #include "wine/unicode.h"
40 #include "d3d9.h"
41 #include "wine/wined3d.h"
43 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
44 #define D3D9_MAX_TEXTURE_UNITS 20
45 #define D3D9_MAX_STREAMS 16
47 #define D3DPRESENTFLAGS_MASK 0x00000fffu
49 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
51 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
53 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
54 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
55 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
56 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
57 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
58 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
59 const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN;
60 void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
62 struct d3d9
64 IDirect3D9Ex IDirect3D9Ex_iface;
65 LONG refcount;
66 struct wined3d *wined3d;
67 BOOL extended;
70 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
72 struct fvf_declaration
74 struct wined3d_vertex_declaration *decl;
75 DWORD fvf;
78 enum d3d9_device_state
80 D3D9_DEVICE_STATE_OK,
81 D3D9_DEVICE_STATE_LOST,
82 D3D9_DEVICE_STATE_NOT_RESET,
85 struct d3d9_device
87 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
88 struct wined3d_device_parent device_parent;
89 LONG refcount;
90 struct wined3d_device *wined3d_device;
91 struct d3d9 *d3d_parent;
93 struct fvf_declaration *fvf_decls;
94 UINT fvf_decl_count, fvf_decl_size;
96 struct wined3d_buffer *vertex_buffer;
97 UINT vertex_buffer_size;
98 UINT vertex_buffer_pos;
99 struct wined3d_buffer *index_buffer;
100 UINT index_buffer_size;
101 UINT index_buffer_pos;
103 struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
105 LONG device_state;
106 DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
107 DWORD sysmem_ib : 1;
108 DWORD in_destruction : 1;
109 DWORD in_scene : 1;
110 DWORD has_vertex_declaration : 1;
111 DWORD recording : 1;
112 DWORD padding : 11;
114 DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
116 unsigned int max_user_clip_planes;
118 UINT implicit_swapchain_count;
119 struct d3d9_swapchain **implicit_swapchains;
122 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
123 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
124 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
126 struct d3d9_resource
128 LONG refcount;
129 struct wined3d_private_store private_store;
132 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
133 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
134 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
135 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
136 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
137 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
138 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
140 struct d3d9_volume
142 IDirect3DVolume9 IDirect3DVolume9_iface;
143 struct d3d9_resource resource;
144 struct wined3d_texture *wined3d_texture;
145 unsigned int sub_resource_idx;
146 struct d3d9_texture *texture;
149 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
150 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
152 struct d3d9_swapchain
154 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
155 LONG refcount;
156 struct wined3d_swapchain *wined3d_swapchain;
157 IDirect3DDevice9Ex *parent_device;
158 unsigned int swap_interval;
161 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
162 unsigned int swap_interval, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
164 struct d3d9_surface
166 IDirect3DSurface9 IDirect3DSurface9_iface;
167 struct d3d9_resource resource;
168 struct wined3d_texture *wined3d_texture;
169 unsigned int sub_resource_idx;
170 struct list rtv_entry;
171 struct wined3d_rendertarget_view *wined3d_rtv;
172 IDirect3DDevice9Ex *parent_device;
173 IUnknown *container;
174 struct d3d9_texture *texture;
177 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
178 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
179 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
180 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
181 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
182 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
183 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
185 struct d3d9_vertexbuffer
187 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
188 struct d3d9_resource resource;
189 struct wined3d_buffer *wined3d_buffer;
190 IDirect3DDevice9Ex *parent_device;
191 struct wined3d_buffer *draw_buffer;
192 DWORD fvf, usage;
195 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
196 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
197 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
199 struct d3d9_indexbuffer
201 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
202 struct d3d9_resource resource;
203 struct wined3d_buffer *wined3d_buffer;
204 IDirect3DDevice9Ex *parent_device;
205 struct wined3d_buffer *draw_buffer;
206 enum wined3d_format_id format;
207 DWORD usage;
210 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
211 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
212 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
214 struct d3d9_texture
216 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
217 struct d3d9_resource resource;
218 struct wined3d_texture *wined3d_texture;
219 IDirect3DDevice9Ex *parent_device;
220 struct list rtv_list;
221 DWORD usage;
222 BOOL flags;
223 struct wined3d_shader_resource_view *wined3d_srv;
224 D3DTEXTUREFILTERTYPE autogen_filter_type;
227 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
228 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
229 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
230 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
231 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
232 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
233 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
234 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
235 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
237 struct d3d9_stateblock
239 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
240 LONG refcount;
241 struct wined3d_stateblock *wined3d_stateblock;
242 IDirect3DDevice9Ex *parent_device;
245 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
246 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
248 struct d3d9_vertex_declaration
250 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
251 LONG refcount;
252 D3DVERTEXELEMENT9 *elements;
253 UINT element_count;
254 struct wined3d_vertex_declaration *wined3d_declaration;
255 DWORD fvf;
256 IDirect3DDevice9Ex *parent_device;
259 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
260 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
261 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
262 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
264 struct d3d9_vertexshader
266 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
267 LONG refcount;
268 struct wined3d_shader *wined3d_shader;
269 IDirect3DDevice9Ex *parent_device;
272 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
273 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
274 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
276 struct d3d9_pixelshader
278 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
279 LONG refcount;
280 struct wined3d_shader *wined3d_shader;
281 IDirect3DDevice9Ex *parent_device;
284 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
285 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
286 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
288 struct d3d9_query
290 IDirect3DQuery9 IDirect3DQuery9_iface;
291 LONG refcount;
292 struct wined3d_query *wined3d_query;
293 IDirect3DDevice9Ex *parent_device;
294 DWORD data_size;
297 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
299 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
301 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
304 static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
306 DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
307 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
308 usage |= D3DUSAGE_RENDERTARGET;
309 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
310 usage |= D3DUSAGE_DEPTHSTENCIL;
311 return usage;
314 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
316 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
318 default:
319 case WINED3D_RESOURCE_ACCESS_GPU:
320 return D3DPOOL_DEFAULT;
321 case WINED3D_RESOURCE_ACCESS_CPU:
322 if (usage & WINED3DUSAGE_SCRATCH)
323 return D3DPOOL_SCRATCH;
324 return D3DPOOL_SYSTEMMEM;
325 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
326 return D3DPOOL_MANAGED;
330 static inline unsigned int map_access_from_usage(unsigned int usage)
332 if (usage & D3DUSAGE_WRITEONLY)
333 return WINED3D_RESOURCE_ACCESS_MAP_W;
334 return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
337 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
339 unsigned int access;
341 switch (pool)
343 case D3DPOOL_DEFAULT:
344 access = WINED3D_RESOURCE_ACCESS_GPU;
345 break;
346 case D3DPOOL_MANAGED:
347 access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
348 break;
349 case D3DPOOL_SYSTEMMEM:
350 case D3DPOOL_SCRATCH:
351 access = WINED3D_RESOURCE_ACCESS_CPU;
352 break;
353 default:
354 access = 0;
356 if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
357 access |= map_access_from_usage(usage);
358 return access;
361 static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)
363 unsigned int bind_flags = 0;
365 if (usage & D3DUSAGE_RENDERTARGET)
366 bind_flags |= WINED3D_BIND_RENDER_TARGET;
367 if (usage & D3DUSAGE_DEPTHSTENCIL)
368 bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
370 return bind_flags;
373 static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
375 return usage & WINED3DUSAGE_MASK;
378 #endif /* __WINE_D3D9_PRIVATE_H */