kernel32/tests: Add a test to check some fields in fake dlls.
[wine.git] / dlls / d3d9 / buffer.c
blobdcd7e287264c73d3cbcd6d9ca9edcf907e7295c6
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
29 return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
32 static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
34 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
36 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
37 || IsEqualGUID(riid, &IID_IDirect3DResource9)
38 || IsEqualGUID(riid, &IID_IUnknown))
40 IDirect3DVertexBuffer9_AddRef(iface);
41 *out = iface;
42 return S_OK;
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
47 *out = NULL;
48 return E_NOINTERFACE;
51 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
53 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
54 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
56 TRACE("%p increasing refcount to %u.\n", iface, refcount);
58 if (refcount == 1)
60 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
61 wined3d_mutex_lock();
62 wined3d_buffer_incref(buffer->wined3d_buffer);
63 if (buffer->draw_buffer)
64 wined3d_buffer_incref(buffer->draw_buffer);
65 wined3d_mutex_unlock();
68 return refcount;
71 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
73 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
74 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
76 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
78 if (!refcount)
80 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
81 IDirect3DDevice9Ex *device = buffer->parent_device;
83 wined3d_mutex_lock();
84 wined3d_buffer_decref(buffer->wined3d_buffer);
85 if (draw_buffer)
86 wined3d_buffer_decref(draw_buffer);
87 wined3d_mutex_unlock();
89 /* Release the device last, as it may cause the device to be destroyed. */
90 IDirect3DDevice9Ex_Release(device);
93 return refcount;
96 static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
98 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
100 TRACE("iface %p, device %p.\n", iface, device);
102 *device = (IDirect3DDevice9 *)buffer->parent_device;
103 IDirect3DDevice9_AddRef(*device);
105 TRACE("Returning device %p.\n", *device);
107 return D3D_OK;
110 static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
111 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
113 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
114 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115 iface, debugstr_guid(guid), data, data_size, flags);
117 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
120 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
121 REFGUID guid, void *data, DWORD *data_size)
123 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
124 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
125 iface, debugstr_guid(guid), data, data_size);
127 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
130 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
132 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
133 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
135 return d3d9_resource_free_private_data(&buffer->resource, guid);
138 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
140 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
141 struct wined3d_resource *resource;
142 DWORD previous;
144 TRACE("iface %p, priority %u.\n", iface, priority);
146 wined3d_mutex_lock();
147 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
148 previous = wined3d_resource_set_priority(resource, priority);
149 wined3d_mutex_unlock();
151 return previous;
154 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
156 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
157 const struct wined3d_resource *resource;
158 DWORD priority;
160 TRACE("iface %p.\n", iface);
162 wined3d_mutex_lock();
163 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
164 priority = wined3d_resource_get_priority(resource);
165 wined3d_mutex_unlock();
167 return priority;
170 static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
172 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
174 TRACE("iface %p.\n", iface);
176 wined3d_mutex_lock();
177 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
178 wined3d_mutex_unlock();
181 static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
183 TRACE("iface %p.\n", iface);
185 return D3DRTYPE_VERTEXBUFFER;
188 static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
189 void **data, DWORD flags)
191 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
192 struct wined3d_resource *wined3d_resource;
193 struct wined3d_map_desc wined3d_map_desc;
194 struct wined3d_box wined3d_box = {0};
195 HRESULT hr;
197 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
198 iface, offset, size, data, flags);
200 wined3d_box.left = offset;
201 wined3d_box.right = offset + size;
202 wined3d_mutex_lock();
203 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
204 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
205 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
206 wined3d_mutex_unlock();
207 *data = wined3d_map_desc.data;
209 return hr;
212 static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
214 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
216 TRACE("iface %p.\n", iface);
218 wined3d_mutex_lock();
219 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
220 wined3d_mutex_unlock();
222 return D3D_OK;
225 static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
226 D3DVERTEXBUFFER_DESC *desc)
228 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
229 struct wined3d_resource_desc wined3d_desc;
230 struct wined3d_resource *wined3d_resource;
232 TRACE("iface %p, desc %p.\n", iface, desc);
234 wined3d_mutex_lock();
235 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
236 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
237 wined3d_mutex_unlock();
239 desc->Format = D3DFMT_VERTEXDATA;
240 desc->Type = D3DRTYPE_VERTEXBUFFER;
241 desc->Usage = buffer->usage;
242 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
243 desc->Size = wined3d_desc.size;
244 desc->FVF = buffer->fvf;
246 return D3D_OK;
249 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
251 /* IUnknown */
252 d3d9_vertexbuffer_QueryInterface,
253 d3d9_vertexbuffer_AddRef,
254 d3d9_vertexbuffer_Release,
255 /* IDirect3DResource9 */
256 d3d9_vertexbuffer_GetDevice,
257 d3d9_vertexbuffer_SetPrivateData,
258 d3d9_vertexbuffer_GetPrivateData,
259 d3d9_vertexbuffer_FreePrivateData,
260 d3d9_vertexbuffer_SetPriority,
261 d3d9_vertexbuffer_GetPriority,
262 d3d9_vertexbuffer_PreLoad,
263 d3d9_vertexbuffer_GetType,
264 /* IDirect3DVertexBuffer9 */
265 d3d9_vertexbuffer_Lock,
266 d3d9_vertexbuffer_Unlock,
267 d3d9_vertexbuffer_GetDesc,
270 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
272 struct d3d9_vertexbuffer *buffer = parent;
273 d3d9_resource_cleanup(&buffer->resource);
274 heap_free(buffer);
277 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
279 d3d9_vertexbuffer_wined3d_object_destroyed,
282 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
283 UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
285 const struct wined3d_parent_ops *parent_ops = &d3d9_null_wined3d_parent_ops;
286 struct wined3d_buffer_desc desc;
287 HRESULT hr;
289 if (pool == D3DPOOL_SCRATCH)
291 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
292 return D3DERR_INVALIDCALL;
295 if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended)
297 WARN("Managed resources are not supported by d3d9ex devices.\n");
298 return D3DERR_INVALIDCALL;
301 /* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
302 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
303 return D3DERR_INVALIDCALL;
305 buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
306 buffer->fvf = fvf;
307 buffer->usage = usage;
308 d3d9_resource_init(&buffer->resource);
310 desc.byte_width = size;
311 desc.usage = usage & WINED3DUSAGE_MASK;
312 desc.bind_flags = 0;
313 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
314 desc.misc_flags = 0;
315 desc.structure_byte_stride = 0;
317 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
319 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
320 parent_ops = &d3d9_vertexbuffer_wined3d_parent_ops;
323 wined3d_mutex_lock();
324 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
325 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
327 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
328 desc.access = WINED3D_RESOURCE_ACCESS_GPU;
329 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
330 &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
331 wined3d_buffer_decref(buffer->wined3d_buffer);
333 wined3d_mutex_unlock();
334 if (FAILED(hr))
336 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
337 return hr;
340 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
341 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
343 return D3D_OK;
346 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
348 if (!iface)
349 return NULL;
350 assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
352 return impl_from_IDirect3DVertexBuffer9(iface);
355 static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
357 return CONTAINING_RECORD(iface, struct d3d9_indexbuffer, IDirect3DIndexBuffer9_iface);
360 static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
362 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
364 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
365 || IsEqualGUID(riid, &IID_IDirect3DResource9)
366 || IsEqualGUID(riid, &IID_IUnknown))
368 IDirect3DIndexBuffer9_AddRef(iface);
369 *out = iface;
370 return S_OK;
373 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
375 *out = NULL;
376 return E_NOINTERFACE;
379 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
381 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
382 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
384 TRACE("%p increasing refcount to %u.\n", iface, refcount);
386 if (refcount == 1)
388 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
389 wined3d_mutex_lock();
390 wined3d_buffer_incref(buffer->wined3d_buffer);
391 if (buffer->draw_buffer)
392 wined3d_buffer_incref(buffer->draw_buffer);
393 wined3d_mutex_unlock();
396 return refcount;
399 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
401 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
402 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
404 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
406 if (!refcount)
408 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
409 IDirect3DDevice9Ex *device = buffer->parent_device;
411 wined3d_mutex_lock();
412 wined3d_buffer_decref(buffer->wined3d_buffer);
413 if (draw_buffer)
414 wined3d_buffer_decref(draw_buffer);
415 wined3d_mutex_unlock();
417 /* Release the device last, as it may cause the device to be destroyed. */
418 IDirect3DDevice9Ex_Release(device);
421 return refcount;
424 static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
426 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
428 TRACE("iface %p, device %p.\n", iface, device);
430 *device = (IDirect3DDevice9 *)buffer->parent_device;
431 IDirect3DDevice9_AddRef(*device);
433 TRACE("Returning device %p.\n", *device);
435 return D3D_OK;
438 static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
439 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
441 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
442 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
443 iface, debugstr_guid(guid), data, data_size, flags);
445 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
448 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
449 REFGUID guid, void *data, DWORD *data_size)
451 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
452 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
453 iface, debugstr_guid(guid), data, data_size);
455 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
458 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
460 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
461 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
463 return d3d9_resource_free_private_data(&buffer->resource, guid);
466 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
468 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
469 struct wined3d_resource *resource;
470 DWORD previous;
472 TRACE("iface %p, priority %u.\n", iface, priority);
474 wined3d_mutex_lock();
475 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
476 previous = wined3d_resource_set_priority(resource, priority);
477 wined3d_mutex_unlock();
479 return previous;
482 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
484 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
485 const struct wined3d_resource *resource;
486 DWORD priority;
488 TRACE("iface %p.\n", iface);
490 wined3d_mutex_lock();
491 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
492 priority = wined3d_resource_get_priority(resource);
493 wined3d_mutex_unlock();
495 return priority;
498 static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
500 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
502 TRACE("iface %p.\n", iface);
504 wined3d_mutex_lock();
505 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
506 wined3d_mutex_unlock();
509 static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
511 TRACE("iface %p.\n", iface);
513 return D3DRTYPE_INDEXBUFFER;
516 static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
517 UINT offset, UINT size, void **data, DWORD flags)
519 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
520 struct wined3d_resource *wined3d_resource;
521 struct wined3d_map_desc wined3d_map_desc;
522 struct wined3d_box wined3d_box = {0};
523 HRESULT hr;
525 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
526 iface, offset, size, data, flags);
528 wined3d_box.left = offset;
529 wined3d_box.right = offset + size;
530 wined3d_mutex_lock();
531 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
532 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
533 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
534 wined3d_mutex_unlock();
535 *data = wined3d_map_desc.data;
537 return hr;
540 static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
542 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
544 TRACE("iface %p.\n", iface);
546 wined3d_mutex_lock();
547 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
548 wined3d_mutex_unlock();
550 return D3D_OK;
553 static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
555 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
556 struct wined3d_resource_desc wined3d_desc;
557 struct wined3d_resource *wined3d_resource;
559 TRACE("iface %p, desc %p.\n", iface, desc);
561 wined3d_mutex_lock();
562 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
563 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
564 wined3d_mutex_unlock();
566 desc->Format = d3dformat_from_wined3dformat(buffer->format);
567 desc->Type = D3DRTYPE_INDEXBUFFER;
568 desc->Usage = buffer->usage;
569 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
570 desc->Size = wined3d_desc.size;
572 return D3D_OK;
575 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
577 /* IUnknown */
578 d3d9_indexbuffer_QueryInterface,
579 d3d9_indexbuffer_AddRef,
580 d3d9_indexbuffer_Release,
581 /* IDirect3DResource9 */
582 d3d9_indexbuffer_GetDevice,
583 d3d9_indexbuffer_SetPrivateData,
584 d3d9_indexbuffer_GetPrivateData,
585 d3d9_indexbuffer_FreePrivateData,
586 d3d9_indexbuffer_SetPriority,
587 d3d9_indexbuffer_GetPriority,
588 d3d9_indexbuffer_PreLoad,
589 d3d9_indexbuffer_GetType,
590 /* IDirect3DIndexBuffer9 */
591 d3d9_indexbuffer_Lock,
592 d3d9_indexbuffer_Unlock,
593 d3d9_indexbuffer_GetDesc,
596 static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
598 struct d3d9_indexbuffer *buffer = parent;
599 d3d9_resource_cleanup(&buffer->resource);
600 heap_free(buffer);
603 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
605 d3d9_indexbuffer_wined3d_object_destroyed,
608 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
609 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
611 const struct wined3d_parent_ops *parent_ops = &d3d9_null_wined3d_parent_ops;
612 struct wined3d_buffer_desc desc;
613 HRESULT hr;
615 if (pool == D3DPOOL_SCRATCH)
616 return D3DERR_INVALIDCALL;
618 if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended)
620 WARN("Managed resources are not supported by d3d9ex devices.\n");
621 return D3DERR_INVALIDCALL;
624 /* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
625 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
626 return D3DERR_INVALIDCALL;
628 desc.byte_width = size;
629 desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
630 desc.bind_flags = 0;
631 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
632 desc.misc_flags = 0;
633 desc.structure_byte_stride = 0;
635 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
637 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
638 parent_ops = &d3d9_indexbuffer_wined3d_parent_ops;
641 buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
642 buffer->format = wined3dformat_from_d3dformat(format);
643 buffer->usage = usage;
644 d3d9_resource_init(&buffer->resource);
646 wined3d_mutex_lock();
647 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
648 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
650 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
651 desc.access = WINED3D_RESOURCE_ACCESS_GPU;
652 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
653 &d3d9_indexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
654 wined3d_buffer_decref(buffer->wined3d_buffer);
656 wined3d_mutex_unlock();
657 if (FAILED(hr))
659 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
660 return hr;
663 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
664 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
666 return D3D_OK;
669 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
671 if (!iface)
672 return NULL;
673 assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl);
675 return impl_from_IDirect3DIndexBuffer9(iface);