1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
24 #include "wine/debug.h"
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
45 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk
);
47 /*****************************************************************************
49 *****************************************************************************/
51 /*****************************************************************************
52 * IDirect3DVertexBuffer7::QueryInterface
54 * The QueryInterface Method for Vertex Buffers
55 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
58 * riid: Queryied Interface id
59 * obj: Address to return the interface pointer
63 * E_NOINTERFACE if the interface wasn't found
65 *****************************************************************************/
67 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
71 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
72 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(riid
), obj
);
74 /* By default, set the object pointer to NULL */
77 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
79 IUnknown_AddRef(iface
);
81 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
84 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
86 IUnknown_AddRef(iface
);
87 *obj
= &This
->IDirect3DVertexBuffer_vtbl
;
88 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
91 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
93 IUnknown_AddRef(iface
);
95 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
98 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
102 static HRESULT WINAPI
103 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
107 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
108 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, debugstr_guid(riid
), obj
);
110 return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7
*)This
, riid
, obj
);
113 /*****************************************************************************
114 * IDirect3DVertexBuffer7::AddRef
116 * AddRef for Vertex Buffers
121 *****************************************************************************/
123 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
125 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
126 ULONG ref
= InterlockedIncrement(&This
->ref
);
128 TRACE("(%p/%p)->() incrementing from %u.\n", This
, iface
, ref
- 1);
134 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
136 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
137 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
139 return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7
*)This
);
143 /*****************************************************************************
144 * IDirect3DVertexBuffer7::Release
146 * Release for Vertex Buffers
151 *****************************************************************************/
153 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
155 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
156 ULONG ref
= InterlockedDecrement(&This
->ref
);
158 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+ 1);
162 IWineD3DBuffer
*curVB
= NULL
;
165 EnterCriticalSection(&ddraw_cs
);
166 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
167 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
168 * and they should get unset there before they are destroyed
170 IWineD3DDevice_GetStreamSource(This
->ddraw
->wineD3DDevice
,
171 0 /* Stream number */,
175 if(curVB
== This
->wineD3DVertexBuffer
)
177 IWineD3DDevice_SetStreamSource(This
->ddraw
->wineD3DDevice
,
178 0 /* Steam number */,
179 NULL
/* stream data */,
185 IWineD3DBuffer_Release(curVB
); /* For the GetStreamSource */
188 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
189 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
190 LeaveCriticalSection(&ddraw_cs
);
191 HeapFree(GetProcessHeap(), 0, This
);
199 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
201 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
202 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
204 return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7
*)This
);
207 /*****************************************************************************
208 * IDirect3DVertexBuffer Methods
209 *****************************************************************************/
211 /*****************************************************************************
212 * IDirect3DVertexBuffer7::Lock
214 * Locks the vertex buffer and returns a pointer to the vertex data
215 * Locking vertex buffers is similar to locking surfaces, because Windows
216 * uses surfaces to store vertex data internally (According to the DX sdk)
219 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
220 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
221 * Data: Returns a pointer to the vertex data
222 * Size: Returns the size of the buffer if not NULL
226 * DDERR_INVALIDPARAMS if Data is NULL
227 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
229 *****************************************************************************/
230 static HRESULT WINAPI
231 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
,
236 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
237 WINED3DBUFFER_DESC Desc
;
239 DWORD wined3d_flags
= 0;
240 TRACE("(%p)->(%08x,%p,%p)\n", This
, Flags
, Data
, Size
);
242 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
243 * nosyslock: Not applicable
245 if(!(Flags
& DDLOCK_WAIT
)) wined3d_flags
|= WINED3DLOCK_DONOTWAIT
;
246 if(Flags
& DDLOCK_READONLY
) wined3d_flags
|= WINED3DLOCK_READONLY
;
247 if(Flags
& DDLOCK_NOOVERWRITE
) wined3d_flags
|= WINED3DLOCK_NOOVERWRITE
;
248 if(Flags
& DDLOCK_DISCARDCONTENTS
) wined3d_flags
|= WINED3DLOCK_DISCARD
;
250 EnterCriticalSection(&ddraw_cs
);
253 /* Get the size, for returning it, and for locking */
254 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &Desc
);
257 ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
258 LeaveCriticalSection(&ddraw_cs
);
264 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, 0 /* OffsetToLock */,
265 0 /* SizeToLock, 0 == Full lock */, (BYTE
**)Data
, wined3d_flags
);
266 LeaveCriticalSection(&ddraw_cs
);
270 static HRESULT WINAPI
271 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
,
276 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
277 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, Flags
, Data
, Size
);
279 return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7
*)This
, Flags
, Data
, Size
);
282 /*****************************************************************************
283 * IDirect3DVertexBuffer7::Unlock
285 * Unlocks a vertex Buffer
290 *****************************************************************************/
291 static HRESULT WINAPI
292 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
294 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
296 TRACE("(%p)->()\n", This
);
298 EnterCriticalSection(&ddraw_cs
);
299 hr
= IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
300 LeaveCriticalSection(&ddraw_cs
);
305 static HRESULT WINAPI
306 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
308 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
309 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
311 return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7
*)This
);
315 /*****************************************************************************
316 * IDirect3DVertexBuffer7::ProcessVertices
318 * Processes untransformed Vertices into a transformed or optimized vertex
319 * buffer. It can also perform other operations, such as lighting or clipping
322 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
323 * DestIndex: Index in the destination buffer(This), where the vertices are
325 * Count: Number of Vertices in the Source buffer to process
326 * SrcBuffer: Source vertex buffer
327 * SrcIndex: Index of the first vertex in the src buffer to process
328 * D3DDevice: Device to use for transformation
329 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
334 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
336 *****************************************************************************/
337 static HRESULT WINAPI
338 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
342 IDirect3DVertexBuffer7
*SrcBuffer
,
344 IDirect3DDevice7
*D3DDevice
,
347 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
348 IDirect3DVertexBufferImpl
*Src
= (IDirect3DVertexBufferImpl
*)SrcBuffer
;
349 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
350 BOOL oldClip
, doClip
;
353 TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This
, VertexOp
, DestIndex
, Count
, Src
, SrcIndex
, D3D
, Flags
);
355 /* Vertex operations:
356 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
357 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
358 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
359 * D3DVOP_LIGHT: Lights the vertices
360 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
362 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
363 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
365 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
367 EnterCriticalSection(&ddraw_cs
);
368 /* WineD3D doesn't know d3d7 vertex operation, it uses
369 * render states instead. Set the render states according to
372 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
373 IWineD3DDevice_GetRenderState(D3D
->wineD3DDevice
,
376 if(doClip
!= oldClip
)
378 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
383 IWineD3DDevice_SetStreamSource(D3D
->wineD3DDevice
,
385 Src
->wineD3DVertexBuffer
,
387 get_flexible_vertex_size(Src
->fvf
));
388 IWineD3DDevice_SetVertexDeclaration(D3D
->wineD3DDevice
,
389 Src
->wineD3DVertexDeclaration
);
390 hr
= IWineD3DDevice_ProcessVertices(D3D
->wineD3DDevice
,
394 This
->wineD3DVertexBuffer
,
395 NULL
/* Output vdecl */,
399 /* Restore the states if needed */
400 if(doClip
!= oldClip
)
401 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
404 LeaveCriticalSection(&ddraw_cs
);
408 static HRESULT WINAPI
409 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
413 IDirect3DVertexBuffer
*SrcBuffer
,
415 IDirect3DDevice3
*D3DDevice
,
418 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
419 IDirect3DVertexBufferImpl
*Src
= SrcBuffer
? vb_from_vb1(SrcBuffer
) : NULL
;
420 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
422 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This
, VertexOp
, DestIndex
, Count
, Src
, SrcIndex
, D3D
, Flags
);
424 return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7
*)This
, VertexOp
, DestIndex
,
425 Count
, (IDirect3DVertexBuffer7
*)Src
, SrcIndex
, (IDirect3DDevice7
*)D3D
, Flags
);
428 /*****************************************************************************
429 * IDirect3DVertexBuffer7::GetVertexBufferDesc
431 * Returns the description of a vertex buffer
434 * Desc: Address to write the description to
437 * DDERR_INVALIDPARAMS if Desc is NULL
440 *****************************************************************************/
441 static HRESULT WINAPI
442 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
443 D3DVERTEXBUFFERDESC
*Desc
)
445 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
446 WINED3DBUFFER_DESC WDesc
;
448 TRACE("(%p)->(%p)\n", This
, Desc
);
450 if(!Desc
) return DDERR_INVALIDPARAMS
;
452 EnterCriticalSection(&ddraw_cs
);
453 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &WDesc
);
456 ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
457 LeaveCriticalSection(&ddraw_cs
);
461 /* Now fill the Desc structure */
462 Desc
->dwCaps
= This
->Caps
;
463 Desc
->dwFVF
= This
->fvf
;
464 Desc
->dwNumVertices
= WDesc
.Size
/ get_flexible_vertex_size(This
->fvf
);
465 LeaveCriticalSection(&ddraw_cs
);
470 static HRESULT WINAPI
471 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
472 D3DVERTEXBUFFERDESC
*Desc
)
474 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
475 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, Desc
);
477 return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7
*)This
, Desc
);
481 /*****************************************************************************
482 * IDirect3DVertexBuffer7::Optimize
484 * Converts an unoptimized vertex buffer into an optimized buffer
487 * D3DDevice: Device for which this buffer is optimized
488 * Flags: Not used, should be set to 0
491 * D3D_OK, because it's a stub
493 *****************************************************************************/
494 static HRESULT WINAPI
495 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
496 IDirect3DDevice7
*D3DDevice
,
499 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
500 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
501 static BOOL hide
= FALSE
;
505 FIXME("(%p)->(%p,%08x): stub!\n", This
, D3D
, Flags
);
509 /* We could forward this call to WineD3D and take advantage
510 * of it once we use OpenGL vertex buffers
512 EnterCriticalSection(&ddraw_cs
);
513 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
514 LeaveCriticalSection(&ddraw_cs
);
519 static HRESULT WINAPI
520 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
521 IDirect3DDevice3
*D3DDevice
,
524 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
525 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
526 TRACE_(ddraw_thunk
)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This
, D3D
, Flags
);
528 return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7
*)This
, (IDirect3DDevice7
*)D3D
, Flags
);
531 /*****************************************************************************
532 * IDirect3DVertexBuffer7::ProcessVerticesStrided
534 * This method processes untransformed strided vertices into a processed
535 * or optimized vertex buffer.
537 * For more details on the parameters, see
538 * IDirect3DVertexBuffer7::ProcessVertices
541 * VertexOp: Operations to perform
542 * DestIndex: Destination index to write the vertices to
543 * Count: Number of input vertices
544 * StrideData: Array containing the input vertices
545 * VertexTypeDesc: Vertex Description or source index?????????
546 * D3DDevice: IDirect3DDevice7 to use for processing
547 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
550 * D3D_OK on success, or DDERR_*
552 *****************************************************************************/
553 static HRESULT WINAPI
554 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
558 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
559 DWORD VertexTypeDesc
,
560 IDirect3DDevice7
*D3DDevice
,
563 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
564 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
565 FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3D
, Flags
);
569 /*****************************************************************************
571 *****************************************************************************/
573 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl
=
575 /*** IUnknown Methods ***/
576 IDirect3DVertexBufferImpl_QueryInterface
,
577 IDirect3DVertexBufferImpl_AddRef
,
578 IDirect3DVertexBufferImpl_Release
,
579 /*** IDirect3DVertexBuffer Methods ***/
580 IDirect3DVertexBufferImpl_Lock
,
581 IDirect3DVertexBufferImpl_Unlock
,
582 IDirect3DVertexBufferImpl_ProcessVertices
,
583 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
584 IDirect3DVertexBufferImpl_Optimize
,
585 /*** IDirect3DVertexBuffer7 Methods ***/
586 IDirect3DVertexBufferImpl_ProcessVerticesStrided
589 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl
=
591 /*** IUnknown Methods ***/
592 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface
,
593 Thunk_IDirect3DVertexBufferImpl_1_AddRef
,
594 Thunk_IDirect3DVertexBufferImpl_1_Release
,
595 /*** IDirect3DVertexBuffer Methods ***/
596 Thunk_IDirect3DVertexBufferImpl_1_Lock
,
597 Thunk_IDirect3DVertexBufferImpl_1_Unlock
,
598 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices
,
599 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
600 Thunk_IDirect3DVertexBufferImpl_1_Optimize