2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 * Copyright (c) 2008 Alexander Dorofeyev
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22 * to WineD3D, some minimal DirectDraw specific management is handled here.
23 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24 * is initialized when DirectDraw creates the primary surface.
25 * Some type management is necessary, because some D3D types changed between
31 #include "wine/port.h"
39 #define NONAMELESSUNION
45 #include "wine/exception.h"
50 #include "ddraw_private.h"
51 #include "wine/debug.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk
);
57 const GUID IID_D3DDEVICE_WineD3D
= {
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 static inline void set_fpu_control_word(WORD fpucw
)
66 #if defined(__i386__) && defined(__GNUC__)
67 __asm__
volatile ("fldcw %0" : : "m" (fpucw
));
68 #elif defined(__i386__) && defined(_MSC_VER)
73 static inline WORD
d3d_fpu_setup(void)
77 #if defined(__i386__) && defined(__GNUC__)
78 __asm__
volatile ("fnstcw %0" : "=m" (oldcw
));
79 #elif defined(__i386__) && defined(_MSC_VER)
82 static BOOL warned
= FALSE
;
85 FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
91 set_fpu_control_word(0x37f);
96 /*****************************************************************************
97 * IUnknown Methods. Common for Version 1, 2, 3 and 7
98 *****************************************************************************/
100 /*****************************************************************************
101 * IDirect3DDevice7::QueryInterface
103 * Used to query other interfaces from a Direct3DDevice interface.
104 * It can return interface pointers to all Direct3DDevice versions as well
105 * as IDirectDraw and IDirect3D. For a link to QueryInterface
106 * rules see ddraw.c, IDirectDraw7::QueryInterface
108 * Exists in Version 1, 2, 3 and 7
111 * refiid: Interface ID queried for
112 * obj: Used to return the interface pointer
115 * D3D_OK or E_NOINTERFACE
117 *****************************************************************************/
118 static HRESULT WINAPI
119 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7
*iface
,
123 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
124 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
126 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
130 return DDERR_INVALIDPARAMS
;
132 if ( IsEqualGUID( &IID_IUnknown
, refiid
) )
137 /* Check DirectDraw Interfac\x01s */
138 else if( IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
141 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
143 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
145 *obj
= &This
->ddraw
->IDirectDraw4_vtbl
;
146 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
148 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
150 *obj
= &This
->ddraw
->IDirectDraw2_vtbl
;
151 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
153 else if( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
155 *obj
= &This
->ddraw
->IDirectDraw_vtbl
;
156 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
160 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
162 *obj
= &This
->ddraw
->IDirect3D_vtbl
;
163 TRACE("(%p) Returning IDirect3D interface at %p\n", This
, *obj
);
165 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
167 *obj
= &This
->ddraw
->IDirect3D2_vtbl
;
168 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This
, *obj
);
170 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
172 *obj
= &This
->ddraw
->IDirect3D3_vtbl
;
173 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This
, *obj
);
175 else if ( IsEqualGUID( &IID_IDirect3D7
, refiid
) )
177 *obj
= &This
->ddraw
->IDirect3D7_vtbl
;
178 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This
, *obj
);
182 else if ( IsEqualGUID( &IID_IDirect3DDevice
, refiid
) )
184 *obj
= &This
->IDirect3DDevice_vtbl
;
185 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This
, *obj
);
187 else if ( IsEqualGUID( &IID_IDirect3DDevice2
, refiid
) ) {
188 *obj
= &This
->IDirect3DDevice2_vtbl
;
189 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This
, *obj
);
191 else if ( IsEqualGUID( &IID_IDirect3DDevice3
, refiid
) ) {
192 *obj
= &This
->IDirect3DDevice3_vtbl
;
193 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This
, *obj
);
195 else if ( IsEqualGUID( &IID_IDirect3DDevice7
, refiid
) ) {
197 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This
, *obj
);
200 /* Unknown interface */
203 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
204 return E_NOINTERFACE
;
207 /* AddRef the returned interface */
208 IUnknown_AddRef( (IUnknown
*) *obj
);
212 static HRESULT WINAPI
213 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3
*iface
,
217 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
218 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This
, debugstr_guid(riid
), obj
);
219 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7
*)This
, riid
, obj
);
222 static HRESULT WINAPI
223 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2
*iface
,
227 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
228 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This
, debugstr_guid(riid
), obj
);
229 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7
*)This
, riid
, obj
);
232 static HRESULT WINAPI
233 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice
*iface
,
237 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
238 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This
, debugstr_guid(riid
), obp
);
239 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7
*)This
, riid
, obp
);
242 /*****************************************************************************
243 * IDirect3DDevice7::AddRef
245 * Increases the refcount....
246 * The most exciting Method, definitely
248 * Exists in Version 1, 2, 3 and 7
253 *****************************************************************************/
255 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7
*iface
)
257 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
258 ULONG ref
= InterlockedIncrement(&This
->ref
);
260 TRACE("(%p) : incrementing from %u.\n", This
, ref
-1);
266 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3
*iface
)
268 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
269 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
270 return IDirect3DDevice7_AddRef((IDirect3DDevice7
*)This
);
274 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2
*iface
)
276 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
277 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
278 return IDirect3DDevice7_AddRef((IDirect3DDevice7
*)This
);
282 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice
*iface
)
284 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface
);
285 return IDirect3DDevice7_AddRef((IDirect3DDevice7
*)device_from_device1(iface
));
288 /*****************************************************************************
289 * IDirect3DDevice7::Release
291 * Decreases the refcount of the interface
292 * When the refcount is reduced to 0, the object is destroyed.
294 * Exists in Version 1, 2, 3 and 7
299 *****************************************************************************/
301 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7
*iface
)
303 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
304 ULONG ref
= InterlockedDecrement(&This
->ref
);
306 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+1);
308 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
309 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
310 * when the render target is released
314 IParent
*IndexBufferParent
;
317 EnterCriticalSection(&ddraw_cs
);
318 /* Free the index buffer. */
319 IWineD3DDevice_SetIndexBuffer(This
->wineD3DDevice
, NULL
, WINED3DFMT_UNKNOWN
);
320 IWineD3DBuffer_GetParent(This
->indexbuffer
,
321 (IUnknown
**) &IndexBufferParent
);
322 IParent_Release(IndexBufferParent
); /* Once for the getParent */
323 if( IParent_Release(IndexBufferParent
) != 0) /* And now to destroy it */
325 ERR(" (%p) Something is still holding the index buffer parent %p\n", This
, IndexBufferParent
);
328 /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
329 * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
330 * IDirect3DVertexBuffer::Release will unset it.
333 /* Restore the render targets */
334 if(This
->OffScreenTarget
)
340 vp
.Width
= This
->ddraw
->d3d_target
->surface_desc
.dwWidth
;
341 vp
.Height
= This
->ddraw
->d3d_target
->surface_desc
.dwHeight
;
344 IWineD3DDevice_SetViewport(This
->wineD3DDevice
,
347 /* Set the device up to render to the front buffer since the back buffer will
350 IWineD3DDevice_SetRenderTarget(This
->wineD3DDevice
, 0,
351 This
->ddraw
->d3d_target
->WineD3DSurface
,
353 /* This->target is the offscreen target.
354 * This->ddraw->d3d_target is the target used by DDraw
356 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This
, This
->ddraw
->d3d_target
, NULL
);
357 IWineD3DDevice_SetFrontBackBuffers(This
->wineD3DDevice
,
358 This
->ddraw
->d3d_target
->WineD3DSurface
,
362 /* Release the WineD3DDevice. This won't destroy it */
363 if(IWineD3DDevice_Release(This
->wineD3DDevice
) <= 0)
365 ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This
, This
->wineD3DDevice
);
368 /* The texture handles should be unset by now, but there might be some bits
369 * missing in our reference counting(needs test). Do a sanity check
371 for(i
= 0; i
< This
->numHandles
; i
++)
373 if(This
->Handles
[i
].ptr
)
375 switch(This
->Handles
[i
].type
)
377 case DDrawHandle_Texture
:
379 IDirectDrawSurfaceImpl
*surf
= This
->Handles
[i
].ptr
;
380 FIXME("Texture Handle %d not unset properly\n", i
+ 1);
385 case DDrawHandle_Material
:
387 IDirect3DMaterialImpl
*mat
= This
->Handles
[i
].ptr
;
388 FIXME("Material handle %d not unset properly\n", i
+ 1);
393 case DDrawHandle_Matrix
:
395 /* No fixme here because this might happen because of sloppy apps */
396 WARN("Leftover matrix handle %d, deleting\n", i
+ 1);
397 IDirect3DDevice_DeleteMatrix((IDirect3DDevice
*)&This
->IDirect3DDevice_vtbl
, i
+ 1);
401 case DDrawHandle_StateBlock
:
403 /* No fixme here because this might happen because of sloppy apps */
404 WARN("Leftover stateblock handle %d, deleting\n", i
+ 1);
405 IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7
*)This
, i
+ 1);
410 FIXME("Unknown handle %d not unset properly\n", i
+ 1);
415 HeapFree(GetProcessHeap(), 0, This
->Handles
);
417 TRACE("Releasing target %p %p\n", This
->target
, This
->ddraw
->d3d_target
);
418 /* Release the render target and the WineD3D render target
419 * (See IDirect3D7::CreateDevice for more comments on this)
421 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)This
->target
);
422 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)This
->ddraw
->d3d_target
);
423 TRACE("Target release done\n");
425 This
->ddraw
->d3ddevice
= NULL
;
427 /* Now free the structure */
428 HeapFree(GetProcessHeap(), 0, This
);
429 LeaveCriticalSection(&ddraw_cs
);
437 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3
*iface
)
439 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
440 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
441 return IDirect3DDevice7_Release((IDirect3DDevice7
*)This
);
445 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2
*iface
)
447 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
448 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
449 return IDirect3DDevice7_Release((IDirect3DDevice7
*)This
);
453 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice
*iface
)
455 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
456 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
457 return IDirect3DDevice7_Release((IDirect3DDevice7
*)This
);
460 /*****************************************************************************
461 * IDirect3DDevice Methods
462 *****************************************************************************/
464 /*****************************************************************************
465 * IDirect3DDevice::Initialize
467 * Initializes a Direct3DDevice. This implementation is a no-op, as all
468 * initialization is done at create time.
470 * Exists in Version 1
473 * No idea what they mean, as the MSDN page is gone
477 *****************************************************************************/
478 static HRESULT WINAPI
479 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice
*iface
,
480 IDirect3D
*Direct3D
, GUID
*guid
,
483 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
485 /* It shouldn't be crucial, but print a FIXME, I'm interested if
486 * any game calls it and when
488 FIXME("(%p)->(%p,%p,%p): No-op!\n", This
, Direct3D
, guid
, Desc
);
493 /*****************************************************************************
494 * IDirect3DDevice7::GetCaps
496 * Retrieves the device's capabilities
498 * This implementation is used for Version 7 only, the older versions have
499 * their own implementation.
502 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
506 * D3DERR_* if a problem occurs. See WineD3D
508 *****************************************************************************/
510 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7
*iface
,
511 D3DDEVICEDESC7
*Desc
)
513 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
514 D3DDEVICEDESC OldDesc
;
515 TRACE("(%p)->(%p)\n", This
, Desc
);
517 /* Call the same function used by IDirect3D, this saves code */
518 return IDirect3DImpl_GetCaps(This
->ddraw
->wineD3D
, &OldDesc
, Desc
);
521 static HRESULT WINAPI
522 IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7
*iface
,
523 D3DDEVICEDESC7
*Desc
)
525 return IDirect3DDeviceImpl_7_GetCaps(iface
, Desc
);
528 static HRESULT WINAPI
529 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7
*iface
,
530 D3DDEVICEDESC7
*Desc
)
535 old_fpucw
= d3d_fpu_setup();
536 hr
= IDirect3DDeviceImpl_7_GetCaps(iface
, Desc
);
537 set_fpu_control_word(old_fpucw
);
541 /*****************************************************************************
542 * IDirect3DDevice3::GetCaps
544 * Retrieves the capabilities of the hardware device and the emulation
545 * device. For Wine, hardware and emulation are the same (it's all HW).
547 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
550 * HWDesc: Structure to fill with the HW caps
551 * HelDesc: Structure to fill with the hardware emulation caps
555 * D3DERR_* if a problem occurs. See WineD3D
557 *****************************************************************************/
558 static HRESULT WINAPI
559 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3
*iface
,
560 D3DDEVICEDESC
*HWDesc
,
561 D3DDEVICEDESC
*HelDesc
)
563 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
564 D3DDEVICEDESC7 newDesc
;
566 TRACE("(%p)->(%p,%p)\n", iface
, HWDesc
, HelDesc
);
568 hr
= IDirect3DImpl_GetCaps(This
->ddraw
->wineD3D
, HWDesc
, &newDesc
);
569 if(hr
!= D3D_OK
) return hr
;
575 static HRESULT WINAPI
576 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2
*iface
,
577 D3DDEVICEDESC
*D3DHWDevDesc
,
578 D3DDEVICEDESC
*D3DHELDevDesc
)
580 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
581 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This
, D3DHWDevDesc
, D3DHELDevDesc
);
582 return IDirect3DDevice3_GetCaps((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, D3DHWDevDesc
, D3DHELDevDesc
);
585 static HRESULT WINAPI
586 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice
*iface
,
587 D3DDEVICEDESC
*D3DHWDevDesc
,
588 D3DDEVICEDESC
*D3DHELDevDesc
)
590 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
591 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This
, D3DHWDevDesc
, D3DHELDevDesc
);
592 return IDirect3DDevice3_GetCaps((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, D3DHWDevDesc
, D3DHELDevDesc
);
595 /*****************************************************************************
596 * IDirect3DDevice2::SwapTextureHandles
598 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
601 * Tex1, Tex2: The 2 Textures to swap
606 *****************************************************************************/
607 static HRESULT WINAPI
608 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2
*iface
,
609 IDirect3DTexture2
*Tex1
,
610 IDirect3DTexture2
*Tex2
)
612 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
614 IDirectDrawSurfaceImpl
*surf1
= surface_from_texture2(Tex1
);
615 IDirectDrawSurfaceImpl
*surf2
= surface_from_texture2(Tex2
);
616 TRACE("(%p)->(%p,%p)\n", This
, surf1
, surf2
);
618 EnterCriticalSection(&ddraw_cs
);
619 This
->Handles
[surf1
->Handle
- 1].ptr
= surf2
;
620 This
->Handles
[surf2
->Handle
- 1].ptr
= surf1
;
622 swap
= surf2
->Handle
;
623 surf2
->Handle
= surf1
->Handle
;
624 surf1
->Handle
= swap
;
625 LeaveCriticalSection(&ddraw_cs
);
630 static HRESULT WINAPI
631 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice
*iface
,
632 IDirect3DTexture
*D3DTex1
,
633 IDirect3DTexture
*D3DTex2
)
635 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
636 IDirectDrawSurfaceImpl
*surf1
= surface_from_texture1(D3DTex1
);
637 IDirectDrawSurfaceImpl
*surf2
= surface_from_texture1(D3DTex2
);
638 IDirect3DTexture2
*t1
= surf1
? (IDirect3DTexture2
*)&surf1
->IDirect3DTexture2_vtbl
: NULL
;
639 IDirect3DTexture2
*t2
= surf2
? (IDirect3DTexture2
*)&surf2
->IDirect3DTexture2_vtbl
: NULL
;
640 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This
, surf1
, surf2
);
641 return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2
*)&This
->IDirect3DDevice2_vtbl
, t1
, t2
);
644 /*****************************************************************************
645 * IDirect3DDevice3::GetStats
647 * This method seems to retrieve some stats from the device.
648 * The MSDN documentation doesn't exist any more, but the D3DSTATS
649 * structure suggests that the amount of drawn primitives and processed
650 * vertices is returned.
652 * Exists in Version 1, 2 and 3
655 * Stats: Pointer to a D3DSTATS structure to be filled
659 * DDERR_INVALIDPARAMS if Stats == NULL
661 *****************************************************************************/
662 static HRESULT WINAPI
663 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3
*iface
,
666 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
667 FIXME("(%p)->(%p): Stub!\n", This
, Stats
);
670 return DDERR_INVALIDPARAMS
;
672 /* Fill the Stats with 0 */
673 Stats
->dwTrianglesDrawn
= 0;
674 Stats
->dwLinesDrawn
= 0;
675 Stats
->dwPointsDrawn
= 0;
676 Stats
->dwSpansDrawn
= 0;
677 Stats
->dwVerticesProcessed
= 0;
682 static HRESULT WINAPI
683 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2
*iface
,
686 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
687 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, Stats
);
688 return IDirect3DDevice3_GetStats((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, Stats
);
691 static HRESULT WINAPI
692 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice
*iface
,
695 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
696 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, Stats
);
697 return IDirect3DDevice3_GetStats((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, Stats
);
700 /*****************************************************************************
701 * IDirect3DDevice::CreateExecuteBuffer
703 * Creates an IDirect3DExecuteBuffer, used for rendering with a
709 * Desc: Buffer description
710 * ExecuteBuffer: Address to return the Interface pointer at
711 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
715 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
716 * DDERR_OUTOFMEMORY if we ran out of memory
719 *****************************************************************************/
720 static HRESULT WINAPI
721 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice
*iface
,
722 D3DEXECUTEBUFFERDESC
*Desc
,
723 IDirect3DExecuteBuffer
**ExecuteBuffer
,
726 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
727 IDirect3DExecuteBufferImpl
* object
;
728 TRACE("(%p)->(%p,%p,%p)!\n", This
, Desc
, ExecuteBuffer
, UnkOuter
);
731 return CLASS_E_NOAGGREGATION
;
733 /* Allocate the new Execute Buffer */
734 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DExecuteBufferImpl
));
737 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
738 return DDERR_OUTOFMEMORY
;
741 object
->lpVtbl
= &IDirect3DExecuteBuffer_Vtbl
;
743 object
->d3ddev
= This
;
745 /* Initializes memory */
746 memcpy(&object
->desc
, Desc
, Desc
->dwSize
);
748 /* No buffer given */
749 if ((object
->desc
.dwFlags
& D3DDEB_LPDATA
) == 0)
750 object
->desc
.lpData
= NULL
;
752 /* No buffer size given */
753 if ((object
->desc
.dwFlags
& D3DDEB_BUFSIZE
) == 0)
754 object
->desc
.dwBufferSize
= 0;
756 /* Create buffer if asked */
757 if ((object
->desc
.lpData
== NULL
) && (object
->desc
.dwBufferSize
> 0))
759 object
->need_free
= TRUE
;
760 object
->desc
.lpData
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,object
->desc
.dwBufferSize
);
761 if(!object
->desc
.lpData
)
763 ERR("Out of memory when allocating the execute buffer data\n");
764 HeapFree(GetProcessHeap(), 0, object
);
765 return DDERR_OUTOFMEMORY
;
770 object
->need_free
= FALSE
;
773 /* No vertices for the moment */
774 object
->vertex_data
= NULL
;
776 object
->desc
.dwFlags
|= D3DDEB_LPDATA
;
778 object
->indices
= NULL
;
779 object
->nb_indices
= 0;
781 *ExecuteBuffer
= (IDirect3DExecuteBuffer
*)object
;
783 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer
, object
);
788 /*****************************************************************************
789 * IDirect3DDevice::Execute
791 * Executes all the stuff in an execute buffer.
794 * ExecuteBuffer: The buffer to execute
795 * Viewport: The viewport used for rendering
799 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
802 *****************************************************************************/
803 static HRESULT WINAPI
804 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice
*iface
,
805 IDirect3DExecuteBuffer
*ExecuteBuffer
,
806 IDirect3DViewport
*Viewport
,
809 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
810 IDirect3DExecuteBufferImpl
*Direct3DExecuteBufferImpl
= (IDirect3DExecuteBufferImpl
*)ExecuteBuffer
;
811 IDirect3DViewportImpl
*Direct3DViewportImpl
= (IDirect3DViewportImpl
*)Viewport
;
813 TRACE("(%p)->(%p,%p,%08x)\n", This
, Direct3DExecuteBufferImpl
, Direct3DViewportImpl
, Flags
);
815 if(!Direct3DExecuteBufferImpl
)
816 return DDERR_INVALIDPARAMS
;
819 EnterCriticalSection(&ddraw_cs
);
820 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl
, This
, Direct3DViewportImpl
);
821 LeaveCriticalSection(&ddraw_cs
);
826 /*****************************************************************************
827 * IDirect3DDevice3::AddViewport
829 * Add a Direct3DViewport to the device's viewport list. These viewports
830 * are wrapped to IDirect3DDevice7 viewports in viewport.c
832 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
833 * are the same interfaces.
836 * Viewport: The viewport to add
839 * DDERR_INVALIDPARAMS if Viewport == NULL
842 *****************************************************************************/
843 static HRESULT WINAPI
844 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3
*iface
,
845 IDirect3DViewport3
*Viewport
)
847 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
848 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Viewport
;
850 TRACE("(%p)->(%p)\n", This
, vp
);
854 return DDERR_INVALIDPARAMS
;
856 EnterCriticalSection(&ddraw_cs
);
857 vp
->next
= This
->viewport_list
;
858 This
->viewport_list
= vp
;
859 vp
->active_device
= This
; /* Viewport must be usable for Clear() after AddViewport,
860 so set active_device here. */
861 LeaveCriticalSection(&ddraw_cs
);
866 static HRESULT WINAPI
867 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2
*iface
,
868 IDirect3DViewport2
*Direct3DViewport2
)
870 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
871 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Direct3DViewport2
;
872 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
873 return IDirect3DDevice3_AddViewport((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, (IDirect3DViewport3
*)vp
);
876 static HRESULT WINAPI
877 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice
*iface
,
878 IDirect3DViewport
*Direct3DViewport
)
880 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
881 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Direct3DViewport
;
882 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
883 return IDirect3DDevice3_AddViewport((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, (IDirect3DViewport3
*)vp
);
886 /*****************************************************************************
887 * IDirect3DDevice3::DeleteViewport
889 * Deletes a Direct3DViewport from the device's viewport list.
891 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
895 * Viewport: The viewport to delete
899 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
901 *****************************************************************************/
902 static HRESULT WINAPI
903 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3
*iface
,
904 IDirect3DViewport3
*Viewport
)
906 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
907 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*) Viewport
;
908 IDirect3DViewportImpl
*cur_viewport
, *prev_viewport
= NULL
;
910 TRACE("(%p)->(%p)\n", This
, vp
);
912 EnterCriticalSection(&ddraw_cs
);
913 cur_viewport
= This
->viewport_list
;
914 while (cur_viewport
!= NULL
)
916 if (cur_viewport
== vp
)
918 if (prev_viewport
== NULL
) This
->viewport_list
= cur_viewport
->next
;
919 else prev_viewport
->next
= cur_viewport
->next
;
920 /* TODO : add desactivate of the viewport and all associated lights... */
921 LeaveCriticalSection(&ddraw_cs
);
924 prev_viewport
= cur_viewport
;
925 cur_viewport
= cur_viewport
->next
;
928 LeaveCriticalSection(&ddraw_cs
);
929 return DDERR_INVALIDPARAMS
;
932 static HRESULT WINAPI
933 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2
*iface
,
934 IDirect3DViewport2
*Direct3DViewport2
)
936 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
937 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Direct3DViewport2
;
938 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
939 return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, (IDirect3DViewport3
*)vp
);
942 static HRESULT WINAPI
943 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice
*iface
,
944 IDirect3DViewport
*Direct3DViewport
)
946 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
947 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Direct3DViewport
;
948 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
949 return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, (IDirect3DViewport3
*)vp
);
952 /*****************************************************************************
953 * IDirect3DDevice3::NextViewport
955 * Returns a viewport from the viewport list, depending on the
956 * passed viewport and the flags.
958 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
962 * Viewport: Viewport to use for beginning the search
963 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
967 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
969 *****************************************************************************/
970 static HRESULT WINAPI
971 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3
*iface
,
972 IDirect3DViewport3
*Viewport3
,
973 IDirect3DViewport3
**lplpDirect3DViewport3
,
976 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
977 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Viewport3
;
978 IDirect3DViewportImpl
*res
= NULL
;
980 TRACE("(%p)->(%p,%p,%08x)\n", This
, vp
, lplpDirect3DViewport3
, Flags
);
984 *lplpDirect3DViewport3
= NULL
;
985 return DDERR_INVALIDPARAMS
;
989 EnterCriticalSection(&ddraw_cs
);
999 res
= This
->viewport_list
;
1004 IDirect3DViewportImpl
*cur_viewport
= This
->viewport_list
;
1005 if (cur_viewport
!= NULL
)
1007 while (cur_viewport
->next
!= NULL
) cur_viewport
= cur_viewport
->next
;
1013 *lplpDirect3DViewport3
= NULL
;
1014 LeaveCriticalSection(&ddraw_cs
);
1015 return DDERR_INVALIDPARAMS
;
1018 *lplpDirect3DViewport3
= (IDirect3DViewport3
*)res
;
1019 LeaveCriticalSection(&ddraw_cs
);
1023 static HRESULT WINAPI
1024 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2
*iface
,
1025 IDirect3DViewport2
*Viewport2
,
1026 IDirect3DViewport2
**lplpDirect3DViewport2
,
1029 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
1030 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Viewport2
;
1031 IDirect3DViewport3
*res
;
1033 TRACE_(ddraw_thunk
)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This
, vp
, lplpDirect3DViewport2
, Flags
);
1034 hr
= IDirect3DDevice3_NextViewport((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
,
1035 (IDirect3DViewport3
*)vp
, &res
, Flags
);
1036 *lplpDirect3DViewport2
= (IDirect3DViewport2
*)res
;
1040 static HRESULT WINAPI
1041 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice
*iface
,
1042 IDirect3DViewport
*Viewport
,
1043 IDirect3DViewport
**lplpDirect3DViewport
,
1046 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1047 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Viewport
;
1048 IDirect3DViewport3
*res
;
1050 TRACE_(ddraw_thunk
)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This
, vp
, lplpDirect3DViewport
, Flags
);
1051 hr
= IDirect3DDevice3_NextViewport((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
,
1052 (IDirect3DViewport3
*)vp
, &res
, Flags
);
1053 *lplpDirect3DViewport
= (IDirect3DViewport
*)res
;
1057 /*****************************************************************************
1058 * IDirect3DDevice::Pick
1060 * Executes an execute buffer without performing rendering. Instead, a
1061 * list of primitives that intersect with (x1,y1) of the passed rectangle
1062 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1068 * ExecuteBuffer: Buffer to execute
1069 * Viewport: Viewport to use for execution
1070 * Flags: None are defined, according to the SDK
1071 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1072 * x2 and y2 are ignored.
1075 * D3D_OK because it's a stub
1077 *****************************************************************************/
1078 static HRESULT WINAPI
1079 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice
*iface
,
1080 IDirect3DExecuteBuffer
*ExecuteBuffer
,
1081 IDirect3DViewport
*Viewport
,
1085 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1086 IDirect3DExecuteBufferImpl
*execbuf
= (IDirect3DExecuteBufferImpl
*)ExecuteBuffer
;
1087 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Viewport
;
1088 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This
, execbuf
, vp
, Flags
, Rect
);
1093 /*****************************************************************************
1094 * IDirect3DDevice::GetPickRecords
1096 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1101 * Count: Pointer to a DWORD containing the numbers of pick records to
1103 * D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1106 * D3D_OK, because it's a stub
1108 *****************************************************************************/
1109 static HRESULT WINAPI
1110 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice
*iface
,
1112 D3DPICKRECORD
*D3DPickRec
)
1114 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1115 FIXME("(%p)->(%p,%p): stub!\n", This
, Count
, D3DPickRec
);
1120 /*****************************************************************************
1121 * IDirect3DDevice7::EnumTextureformats
1123 * Enumerates the supported texture formats. It has a list of all possible
1124 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1125 * WineD3D supports it. If so, then it is passed to the app.
1127 * This is for Version 7 and 3, older versions have a different
1128 * callback function and their own implementation
1131 * Callback: Callback to call for each enumerated format
1132 * Arg: Argument to pass to the callback
1136 * DDERR_INVALIDPARAMS if Callback == NULL
1138 *****************************************************************************/
1140 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7
*iface
,
1141 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1144 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
1146 WINED3DDISPLAYMODE mode
;
1149 WINED3DFORMAT FormatList
[] = {
1151 WINED3DFMT_B8G8R8A8_UNORM
,
1152 WINED3DFMT_B8G8R8X8_UNORM
,
1154 WINED3DFMT_B8G8R8_UNORM
,
1156 WINED3DFMT_B5G5R5A1_UNORM
,
1157 WINED3DFMT_B4G4R4A4_UNORM
,
1158 WINED3DFMT_B5G6R5_UNORM
,
1159 WINED3DFMT_B5G5R5X1_UNORM
,
1161 WINED3DFMT_B2G3R3_UNORM
,
1169 WINED3DFORMAT BumpFormatList
[] = {
1170 WINED3DFMT_R8G8_SNORM
,
1171 WINED3DFMT_R5G5_SNORM_L6_UNORM
,
1172 WINED3DFMT_R8G8_SNORM_L8X8_UNORM
,
1173 WINED3DFMT_R8G8B8A8_SNORM
,
1174 WINED3DFMT_R16G16_SNORM
,
1175 WINED3DFMT_R10G11B11_SNORM
,
1176 WINED3DFMT_R10G10B10_SNORM_A2_UNORM
1179 TRACE("(%p)->(%p,%p): Relay\n", This
, Callback
, Arg
);
1182 return DDERR_INVALIDPARAMS
;
1184 EnterCriticalSection(&ddraw_cs
);
1186 memset(&mode
, 0, sizeof(mode
));
1187 hr
= IWineD3DDevice_GetDisplayMode(This
->ddraw
->wineD3DDevice
,
1191 LeaveCriticalSection(&ddraw_cs
);
1192 WARN("Cannot get the current adapter format\n");
1196 for(i
= 0; i
< sizeof(FormatList
) / sizeof(WINED3DFORMAT
); i
++)
1198 hr
= IWineD3D_CheckDeviceFormat(This
->ddraw
->wineD3D
,
1199 WINED3DADAPTER_DEFAULT
,
1203 WINED3DRTYPE_TEXTURE
,
1208 DDPIXELFORMAT pformat
;
1210 memset(&pformat
, 0, sizeof(pformat
));
1211 pformat
.dwSize
= sizeof(pformat
);
1212 PixelFormat_WineD3DtoDD(&pformat
, FormatList
[i
]);
1214 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1215 hr
= Callback(&pformat
, Arg
);
1216 if(hr
!= DDENUMRET_OK
)
1218 TRACE("Format enumeration cancelled by application\n");
1219 LeaveCriticalSection(&ddraw_cs
);
1225 for(i
= 0; i
< sizeof(BumpFormatList
) / sizeof(WINED3DFORMAT
); i
++)
1227 hr
= IWineD3D_CheckDeviceFormat(This
->ddraw
->wineD3D
,
1228 WINED3DADAPTER_DEFAULT
,
1231 WINED3DUSAGE_QUERY_LEGACYBUMPMAP
,
1232 WINED3DRTYPE_TEXTURE
,
1237 DDPIXELFORMAT pformat
;
1239 memset(&pformat
, 0, sizeof(pformat
));
1240 pformat
.dwSize
= sizeof(pformat
);
1241 PixelFormat_WineD3DtoDD(&pformat
, BumpFormatList
[i
]);
1243 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList
[i
]);
1244 hr
= Callback(&pformat
, Arg
);
1245 if(hr
!= DDENUMRET_OK
)
1247 TRACE("Format enumeration cancelled by application\n");
1248 LeaveCriticalSection(&ddraw_cs
);
1253 TRACE("End of enumeration\n");
1254 LeaveCriticalSection(&ddraw_cs
);
1258 static HRESULT WINAPI
1259 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7
*iface
,
1260 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1263 return IDirect3DDeviceImpl_7_EnumTextureFormats(iface
, Callback
, Arg
);
1266 static HRESULT WINAPI
1267 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7
*iface
,
1268 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1274 old_fpucw
= d3d_fpu_setup();
1275 hr
= IDirect3DDeviceImpl_7_EnumTextureFormats(iface
, Callback
, Arg
);
1276 set_fpu_control_word(old_fpucw
);
1281 static HRESULT WINAPI
1282 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3
*iface
,
1283 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1286 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
1287 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This
, Callback
, Arg
);
1288 return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7
*)This
, Callback
, Arg
);
1291 /*****************************************************************************
1292 * IDirect3DDevice2::EnumTextureformats
1294 * EnumTextureFormats for Version 1 and 2, see
1295 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1297 * This version has a different callback and does not enumerate FourCC
1300 *****************************************************************************/
1301 static HRESULT WINAPI
1302 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2
*iface
,
1303 LPD3DENUMTEXTUREFORMATSCALLBACK Callback
,
1306 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
1309 WINED3DDISPLAYMODE mode
;
1311 WINED3DFORMAT FormatList
[] = {
1313 WINED3DFMT_B8G8R8A8_UNORM
,
1314 WINED3DFMT_B8G8R8X8_UNORM
,
1316 WINED3DFMT_B8G8R8_UNORM
,
1318 WINED3DFMT_B5G5R5A1_UNORM
,
1319 WINED3DFMT_B4G4R4A4_UNORM
,
1320 WINED3DFMT_B5G6R5_UNORM
,
1321 WINED3DFMT_B5G5R5X1_UNORM
,
1323 WINED3DFMT_B2G3R3_UNORM
,
1325 /* FOURCC codes - Not in this version*/
1328 TRACE("(%p)->(%p,%p): Relay\n", This
, Callback
, Arg
);
1331 return DDERR_INVALIDPARAMS
;
1333 EnterCriticalSection(&ddraw_cs
);
1335 memset(&mode
, 0, sizeof(mode
));
1336 hr
= IWineD3DDevice_GetDisplayMode(This
->ddraw
->wineD3DDevice
,
1340 LeaveCriticalSection(&ddraw_cs
);
1341 WARN("Cannot get the current adapter format\n");
1345 for(i
= 0; i
< sizeof(FormatList
) / sizeof(WINED3DFORMAT
); i
++)
1347 hr
= IWineD3D_CheckDeviceFormat(This
->ddraw
->wineD3D
,
1352 WINED3DRTYPE_TEXTURE
,
1357 DDSURFACEDESC sdesc
;
1359 memset(&sdesc
, 0, sizeof(sdesc
));
1360 sdesc
.dwSize
= sizeof(sdesc
);
1361 sdesc
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_CAPS
;
1362 sdesc
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1363 sdesc
.ddpfPixelFormat
.dwSize
= sizeof(sdesc
.ddpfPixelFormat
);
1364 PixelFormat_WineD3DtoDD(&sdesc
.ddpfPixelFormat
, FormatList
[i
]);
1366 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1367 hr
= Callback(&sdesc
, Arg
);
1368 if(hr
!= DDENUMRET_OK
)
1370 TRACE("Format enumeration cancelled by application\n");
1371 LeaveCriticalSection(&ddraw_cs
);
1376 TRACE("End of enumeration\n");
1377 LeaveCriticalSection(&ddraw_cs
);
1381 static HRESULT WINAPI
1382 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice
*iface
,
1383 LPD3DENUMTEXTUREFORMATSCALLBACK Callback
,
1386 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1387 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This
, Callback
, Arg
);
1388 return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2
*)&This
->IDirect3DDevice2_vtbl
, Callback
, Arg
);
1391 /*****************************************************************************
1392 * IDirect3DDevice::CreateMatrix
1394 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1395 * allocated for the handle.
1400 * D3DMatHandle: Address to return the handle at
1404 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1406 *****************************************************************************/
1407 static HRESULT WINAPI
1408 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice
*iface
, D3DMATRIXHANDLE
*D3DMatHandle
)
1410 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1412 TRACE("(%p)->(%p)\n", This
, D3DMatHandle
);
1415 return DDERR_INVALIDPARAMS
;
1417 Matrix
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(D3DMATRIX
));
1420 ERR("Out of memory when allocating a D3DMATRIX\n");
1421 return DDERR_OUTOFMEMORY
;
1424 EnterCriticalSection(&ddraw_cs
);
1425 *D3DMatHandle
= IDirect3DDeviceImpl_CreateHandle(This
);
1426 if(!(*D3DMatHandle
))
1428 ERR("Failed to create a matrix handle\n");
1429 HeapFree(GetProcessHeap(), 0, Matrix
);
1430 LeaveCriticalSection(&ddraw_cs
);
1431 return DDERR_OUTOFMEMORY
;
1433 This
->Handles
[*D3DMatHandle
- 1].ptr
= Matrix
;
1434 This
->Handles
[*D3DMatHandle
- 1].type
= DDrawHandle_Matrix
;
1435 TRACE(" returning matrix handle %d\n", *D3DMatHandle
);
1437 LeaveCriticalSection(&ddraw_cs
);
1441 /*****************************************************************************
1442 * IDirect3DDevice::SetMatrix
1444 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1445 * allocated for the handle
1450 * D3DMatHandle: Handle to set the matrix to
1451 * D3DMatrix: Matrix to set
1455 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1458 *****************************************************************************/
1459 static HRESULT WINAPI
1460 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice
*iface
,
1461 D3DMATRIXHANDLE D3DMatHandle
,
1462 D3DMATRIX
*D3DMatrix
)
1464 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1465 TRACE("(%p)->(%08x,%p)\n", This
, D3DMatHandle
, D3DMatrix
);
1467 if( (!D3DMatHandle
) || (!D3DMatrix
) )
1468 return DDERR_INVALIDPARAMS
;
1470 EnterCriticalSection(&ddraw_cs
);
1471 if(D3DMatHandle
> This
->numHandles
)
1473 ERR("Handle %d out of range\n", D3DMatHandle
);
1474 LeaveCriticalSection(&ddraw_cs
);
1475 return DDERR_INVALIDPARAMS
;
1477 else if(This
->Handles
[D3DMatHandle
- 1].type
!= DDrawHandle_Matrix
)
1479 ERR("Handle %d is not a matrix handle\n", D3DMatHandle
);
1480 LeaveCriticalSection(&ddraw_cs
);
1481 return DDERR_INVALIDPARAMS
;
1485 dump_D3DMATRIX(D3DMatrix
);
1487 *((D3DMATRIX
*) This
->Handles
[D3DMatHandle
- 1].ptr
) = *D3DMatrix
;
1489 if(This
->world
== D3DMatHandle
)
1491 IWineD3DDevice_SetTransform(This
->wineD3DDevice
,
1492 WINED3DTS_WORLDMATRIX(0),
1493 (WINED3DMATRIX
*) D3DMatrix
);
1495 if(This
->view
== D3DMatHandle
)
1497 IWineD3DDevice_SetTransform(This
->wineD3DDevice
,
1499 (WINED3DMATRIX
*) D3DMatrix
);
1501 if(This
->proj
== D3DMatHandle
)
1503 IWineD3DDevice_SetTransform(This
->wineD3DDevice
,
1504 WINED3DTS_PROJECTION
,
1505 (WINED3DMATRIX
*) D3DMatrix
);
1508 LeaveCriticalSection(&ddraw_cs
);
1512 /*****************************************************************************
1513 * IDirect3DDevice::SetMatrix
1515 * Returns the content of a D3DMATRIX handle
1520 * D3DMatHandle: Matrix handle to read the content from
1521 * D3DMatrix: Address to store the content at
1525 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1527 *****************************************************************************/
1528 static HRESULT WINAPI
1529 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice
*iface
,
1530 D3DMATRIXHANDLE D3DMatHandle
,
1531 D3DMATRIX
*D3DMatrix
)
1533 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1534 TRACE("(%p)->(%08x,%p)\n", This
, D3DMatHandle
, D3DMatrix
);
1537 return DDERR_INVALIDPARAMS
;
1539 return DDERR_INVALIDPARAMS
;
1541 EnterCriticalSection(&ddraw_cs
);
1542 if(D3DMatHandle
> This
->numHandles
)
1544 ERR("Handle %d out of range\n", D3DMatHandle
);
1545 LeaveCriticalSection(&ddraw_cs
);
1546 return DDERR_INVALIDPARAMS
;
1548 else if(This
->Handles
[D3DMatHandle
- 1].type
!= DDrawHandle_Matrix
)
1550 ERR("Handle %d is not a matrix handle\n", D3DMatHandle
);
1551 LeaveCriticalSection(&ddraw_cs
);
1552 return DDERR_INVALIDPARAMS
;
1555 /* The handle is simply a pointer to a D3DMATRIX structure */
1556 *D3DMatrix
= *((D3DMATRIX
*) This
->Handles
[D3DMatHandle
- 1].ptr
);
1558 LeaveCriticalSection(&ddraw_cs
);
1562 /*****************************************************************************
1563 * IDirect3DDevice::DeleteMatrix
1565 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1570 * D3DMatHandle: Handle to destroy
1574 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1576 *****************************************************************************/
1577 static HRESULT WINAPI
1578 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice
*iface
,
1579 D3DMATRIXHANDLE D3DMatHandle
)
1581 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1582 TRACE("(%p)->(%08x)\n", This
, D3DMatHandle
);
1585 return DDERR_INVALIDPARAMS
;
1587 EnterCriticalSection(&ddraw_cs
);
1588 if(D3DMatHandle
> This
->numHandles
)
1590 ERR("Handle %d out of range\n", D3DMatHandle
);
1591 LeaveCriticalSection(&ddraw_cs
);
1592 return DDERR_INVALIDPARAMS
;
1594 else if(This
->Handles
[D3DMatHandle
- 1].type
!= DDrawHandle_Matrix
)
1596 ERR("Handle %d is not a matrix handle\n", D3DMatHandle
);
1597 LeaveCriticalSection(&ddraw_cs
);
1598 return DDERR_INVALIDPARAMS
;
1601 HeapFree(GetProcessHeap(), 0, This
->Handles
[D3DMatHandle
- 1].ptr
);
1602 This
->Handles
[D3DMatHandle
- 1].ptr
= NULL
;
1603 This
->Handles
[D3DMatHandle
- 1].type
= DDrawHandle_Unknown
;
1605 LeaveCriticalSection(&ddraw_cs
);
1609 /*****************************************************************************
1610 * IDirect3DDevice7::BeginScene
1612 * This method must be called before any rendering is performed.
1613 * IDirect3DDevice::EndScene has to be called after the scene is complete
1615 * Version 1, 2, 3 and 7
1618 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1619 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1622 *****************************************************************************/
1624 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7
*iface
)
1626 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
1628 TRACE("(%p): Relay\n", This
);
1630 EnterCriticalSection(&ddraw_cs
);
1631 hr
= IWineD3DDevice_BeginScene(This
->wineD3DDevice
);
1632 LeaveCriticalSection(&ddraw_cs
);
1633 if(hr
== WINED3D_OK
) return D3D_OK
;
1634 else return D3DERR_SCENE_IN_SCENE
; /* TODO: Other possible causes of failure */
1637 static HRESULT WINAPI
1638 IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7
*iface
)
1640 return IDirect3DDeviceImpl_7_BeginScene(iface
);
1643 static HRESULT WINAPI
1644 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7
*iface
)
1649 old_fpucw
= d3d_fpu_setup();
1650 hr
= IDirect3DDeviceImpl_7_BeginScene(iface
);
1651 set_fpu_control_word(old_fpucw
);
1656 static HRESULT WINAPI
1657 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3
*iface
)
1659 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
1660 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1661 return IDirect3DDevice7_BeginScene((IDirect3DDevice7
*)This
);
1664 static HRESULT WINAPI
1665 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2
*iface
)
1667 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
1668 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1669 return IDirect3DDevice7_BeginScene((IDirect3DDevice7
*)This
);
1672 static HRESULT WINAPI
1673 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice
*iface
)
1675 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1676 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1677 return IDirect3DDevice7_BeginScene((IDirect3DDevice7
*)This
);
1680 /*****************************************************************************
1681 * IDirect3DDevice7::EndScene
1683 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1684 * This method must be called after rendering is finished.
1686 * Version 1, 2, 3 and 7
1689 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1690 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1691 * that only if the scene was already ended.
1693 *****************************************************************************/
1695 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7
*iface
)
1697 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
1699 TRACE("(%p): Relay\n", This
);
1701 EnterCriticalSection(&ddraw_cs
);
1702 hr
= IWineD3DDevice_EndScene(This
->wineD3DDevice
);
1703 LeaveCriticalSection(&ddraw_cs
);
1704 if(hr
== WINED3D_OK
) return D3D_OK
;
1705 else return D3DERR_SCENE_NOT_IN_SCENE
;
1708 static HRESULT WINAPI DECLSPEC_HOTPATCH
1709 IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7
*iface
)
1711 return IDirect3DDeviceImpl_7_EndScene(iface
);
1714 static HRESULT WINAPI DECLSPEC_HOTPATCH
1715 IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7
*iface
)
1720 old_fpucw
= d3d_fpu_setup();
1721 hr
= IDirect3DDeviceImpl_7_EndScene(iface
);
1722 set_fpu_control_word(old_fpucw
);
1727 static HRESULT WINAPI DECLSPEC_HOTPATCH
1728 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3
*iface
)
1730 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
1731 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1732 return IDirect3DDevice7_EndScene((IDirect3DDevice7
*)This
);
1735 static HRESULT WINAPI DECLSPEC_HOTPATCH
1736 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2
*iface
)
1738 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
1739 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1740 return IDirect3DDevice7_EndScene((IDirect3DDevice7
*)This
);
1743 static HRESULT WINAPI DECLSPEC_HOTPATCH
1744 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice
*iface
)
1746 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1747 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1748 return IDirect3DDevice7_EndScene((IDirect3DDevice7
*)This
);
1751 /*****************************************************************************
1752 * IDirect3DDevice7::GetDirect3D
1754 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1758 * Direct3D7: Address to store the interface pointer at
1762 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1764 *****************************************************************************/
1765 static HRESULT WINAPI
1766 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7
*iface
,
1767 IDirect3D7
**Direct3D7
)
1769 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
1770 TRACE("(%p)->(%p)\n", This
, Direct3D7
);
1773 return DDERR_INVALIDPARAMS
;
1775 *Direct3D7
= (IDirect3D7
*)&This
->ddraw
->IDirect3D7_vtbl
;
1776 IDirect3D7_AddRef(*Direct3D7
);
1778 TRACE(" returning interface %p\n", *Direct3D7
);
1782 static HRESULT WINAPI
1783 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3
*iface
,
1784 IDirect3D3
**Direct3D3
)
1786 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
1788 IDirect3D7
*ret_ptr
;
1790 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, Direct3D3
);
1791 ret
= IDirect3DDevice7_GetDirect3D((IDirect3DDevice7
*)This
, &ret_ptr
);
1794 *Direct3D3
= ret_ptr
? (IDirect3D3
*)&ddraw_from_d3d7(ret_ptr
)->IDirect3D3_vtbl
: NULL
;
1795 TRACE(" returning interface %p\n", *Direct3D3
);
1799 static HRESULT WINAPI
1800 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2
*iface
,
1801 IDirect3D2
**Direct3D2
)
1803 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
1805 IDirect3D7
*ret_ptr
;
1807 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, Direct3D2
);
1808 ret
= IDirect3DDevice7_GetDirect3D((IDirect3DDevice7
*)This
, &ret_ptr
);
1811 *Direct3D2
= ret_ptr
? (IDirect3D2
*)&ddraw_from_d3d7(ret_ptr
)->IDirect3D2_vtbl
: NULL
;
1812 TRACE(" returning interface %p\n", *Direct3D2
);
1816 static HRESULT WINAPI
1817 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice
*iface
,
1818 IDirect3D
**Direct3D
)
1820 IDirect3DDeviceImpl
*This
= device_from_device1(iface
);
1822 IDirect3D7
*ret_ptr
;
1824 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, Direct3D
);
1825 ret
= IDirect3DDevice7_GetDirect3D((IDirect3DDevice7
*)This
, &ret_ptr
);
1828 *Direct3D
= ret_ptr
? (IDirect3D
*)&ddraw_from_d3d7(ret_ptr
)->IDirect3D_vtbl
: NULL
;
1829 TRACE(" returning interface %p\n", *Direct3D
);
1833 /*****************************************************************************
1834 * IDirect3DDevice3::SetCurrentViewport
1836 * Sets a Direct3DViewport as the current viewport.
1837 * For the thunks note that all viewport interface versions are equal
1840 * Direct3DViewport3: The viewport to set
1846 * (Is a NULL viewport valid?)
1848 *****************************************************************************/
1849 static HRESULT WINAPI
1850 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3
*iface
,
1851 IDirect3DViewport3
*Direct3DViewport3
)
1853 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
1854 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Direct3DViewport3
;
1855 TRACE("(%p)->(%p)\n", This
, Direct3DViewport3
);
1857 EnterCriticalSection(&ddraw_cs
);
1858 /* Do nothing if the specified viewport is the same as the current one */
1859 if (This
->current_viewport
== vp
)
1861 LeaveCriticalSection(&ddraw_cs
);
1865 /* Should check if the viewport was added or not */
1867 /* Release previous viewport and AddRef the new one */
1868 if (This
->current_viewport
)
1870 TRACE("ViewportImpl is at %p, interface is at %p\n", This
->current_viewport
,
1871 (IDirect3DViewport3
*)This
->current_viewport
);
1872 IDirect3DViewport3_Release((IDirect3DViewport3
*)This
->current_viewport
);
1874 IDirect3DViewport3_AddRef(Direct3DViewport3
);
1876 /* Set this viewport as the current viewport */
1877 This
->current_viewport
= vp
;
1879 /* Activate this viewport */
1880 This
->current_viewport
->active_device
= This
;
1881 This
->current_viewport
->activate(This
->current_viewport
, FALSE
);
1883 LeaveCriticalSection(&ddraw_cs
);
1887 static HRESULT WINAPI
1888 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2
*iface
,
1889 IDirect3DViewport2
*Direct3DViewport2
)
1891 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
1892 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)Direct3DViewport2
;
1893 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
1894 return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
,
1895 (IDirect3DViewport3
*)vp
);
1898 /*****************************************************************************
1899 * IDirect3DDevice3::GetCurrentViewport
1901 * Returns the currently active viewport.
1906 * Direct3DViewport3: Address to return the interface pointer at
1910 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1912 *****************************************************************************/
1913 static HRESULT WINAPI
1914 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3
*iface
,
1915 IDirect3DViewport3
**Direct3DViewport3
)
1917 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
1918 TRACE("(%p)->(%p)\n", This
, Direct3DViewport3
);
1920 if(!Direct3DViewport3
)
1921 return DDERR_INVALIDPARAMS
;
1923 EnterCriticalSection(&ddraw_cs
);
1924 *Direct3DViewport3
= (IDirect3DViewport3
*)This
->current_viewport
;
1926 /* AddRef the returned viewport */
1927 if(*Direct3DViewport3
) IDirect3DViewport3_AddRef(*Direct3DViewport3
);
1929 TRACE(" returning interface %p\n", *Direct3DViewport3
);
1931 LeaveCriticalSection(&ddraw_cs
);
1935 static HRESULT WINAPI
1936 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2
*iface
,
1937 IDirect3DViewport2
**Direct3DViewport2
)
1939 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
1941 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, Direct3DViewport2
);
1942 hr
= IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
,
1943 (IDirect3DViewport3
**)Direct3DViewport2
);
1944 if(hr
!= D3D_OK
) return hr
;
1948 /*****************************************************************************
1949 * IDirect3DDevice7::SetRenderTarget
1951 * Sets the render target for the Direct3DDevice.
1952 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1953 * IDirectDrawSurface3 == IDirectDrawSurface
1955 * Version 2, 3 and 7
1958 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1963 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1965 *****************************************************************************/
1967 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7
*iface
,
1968 IDirectDrawSurface7
*NewTarget
,
1971 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
1972 IDirectDrawSurfaceImpl
*Target
= (IDirectDrawSurfaceImpl
*)NewTarget
;
1974 TRACE("(%p)->(%p,%08x): Relay\n", This
, NewTarget
, Flags
);
1976 EnterCriticalSection(&ddraw_cs
);
1977 /* Flags: Not used */
1979 if(This
->target
== Target
)
1981 TRACE("No-op SetRenderTarget operation, not doing anything\n");
1982 LeaveCriticalSection(&ddraw_cs
);
1986 hr
= IWineD3DDevice_SetRenderTarget(This
->wineD3DDevice
,
1988 Target
? Target
->WineD3DSurface
: NULL
,
1992 LeaveCriticalSection(&ddraw_cs
);
1995 IDirectDrawSurface7_AddRef(NewTarget
);
1996 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)This
->target
);
1997 This
->target
= Target
;
1998 IDirect3DDeviceImpl_UpdateDepthStencil(This
);
1999 LeaveCriticalSection(&ddraw_cs
);
2003 static HRESULT WINAPI
2004 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7
*iface
,
2005 IDirectDrawSurface7
*NewTarget
,
2008 return IDirect3DDeviceImpl_7_SetRenderTarget(iface
, NewTarget
, Flags
);
2011 static HRESULT WINAPI
2012 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7
*iface
,
2013 IDirectDrawSurface7
*NewTarget
,
2019 old_fpucw
= d3d_fpu_setup();
2020 hr
= IDirect3DDeviceImpl_7_SetRenderTarget(iface
, NewTarget
, Flags
);
2021 set_fpu_control_word(old_fpucw
);
2026 static HRESULT WINAPI
2027 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3
*iface
,
2028 IDirectDrawSurface4
*NewRenderTarget
,
2031 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2032 IDirectDrawSurfaceImpl
*Target
= (IDirectDrawSurfaceImpl
*)NewRenderTarget
;
2033 TRACE_(ddraw_thunk
)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This
, Target
, Flags
);
2034 return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7
*)This
, (IDirectDrawSurface7
*)Target
, Flags
);
2037 static HRESULT WINAPI
2038 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2
*iface
,
2039 IDirectDrawSurface
*NewRenderTarget
,
2042 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
2043 IDirectDrawSurfaceImpl
*Target
= (IDirectDrawSurfaceImpl
*)NewRenderTarget
;
2044 TRACE_(ddraw_thunk
)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This
, Target
, Flags
);
2045 return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7
*)This
, (IDirectDrawSurface7
*)Target
, Flags
);
2048 /*****************************************************************************
2049 * IDirect3DDevice7::GetRenderTarget
2051 * Returns the current render target.
2052 * This is handled locally, because the WineD3D render target's parent
2055 * Version 2, 3 and 7
2058 * RenderTarget: Address to store the surface interface pointer
2062 * DDERR_INVALIDPARAMS if RenderTarget == NULL
2064 *****************************************************************************/
2065 static HRESULT WINAPI
2066 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7
*iface
,
2067 IDirectDrawSurface7
**RenderTarget
)
2069 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
2070 TRACE("(%p)->(%p): Relay\n", This
, RenderTarget
);
2073 return DDERR_INVALIDPARAMS
;
2075 EnterCriticalSection(&ddraw_cs
);
2076 *RenderTarget
= (IDirectDrawSurface7
*)This
->target
;
2077 IDirectDrawSurface7_AddRef(*RenderTarget
);
2079 LeaveCriticalSection(&ddraw_cs
);
2083 static HRESULT WINAPI
2084 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3
*iface
,
2085 IDirectDrawSurface4
**RenderTarget
)
2087 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2089 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, RenderTarget
);
2090 hr
= IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7
*)This
, (IDirectDrawSurface7
**)RenderTarget
);
2091 if(hr
!= D3D_OK
) return hr
;
2095 static HRESULT WINAPI
2096 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2
*iface
,
2097 IDirectDrawSurface
**RenderTarget
)
2099 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
2101 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, RenderTarget
);
2102 hr
= IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7
*)This
, (IDirectDrawSurface7
**)RenderTarget
);
2103 if(hr
!= D3D_OK
) return hr
;
2104 *RenderTarget
= *RenderTarget
?
2105 (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)*RenderTarget
)->IDirectDrawSurface3_vtbl
: NULL
;
2109 /*****************************************************************************
2110 * IDirect3DDevice3::Begin
2112 * Begins a description block of vertices. This is similar to glBegin()
2113 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2114 * described with IDirect3DDevice::Vertex are drawn.
2119 * PrimitiveType: The type of primitives to draw
2120 * VertexTypeDesc: A flexible vertex format description of the vertices
2121 * Flags: Some flags..
2126 *****************************************************************************/
2127 static HRESULT WINAPI
2128 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3
*iface
,
2129 D3DPRIMITIVETYPE PrimitiveType
,
2130 DWORD VertexTypeDesc
,
2133 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2134 TRACE("(%p)->(%d,%d,%08x)\n", This
, PrimitiveType
, VertexTypeDesc
, Flags
);
2136 EnterCriticalSection(&ddraw_cs
);
2137 This
->primitive_type
= PrimitiveType
;
2138 This
->vertex_type
= VertexTypeDesc
;
2139 This
->render_flags
= Flags
;
2140 This
->vertex_size
= get_flexible_vertex_size(This
->vertex_type
);
2141 This
->nb_vertices
= 0;
2142 LeaveCriticalSection(&ddraw_cs
);
2147 static HRESULT WINAPI
2148 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2
*iface
,
2149 D3DPRIMITIVETYPE d3dpt
,
2150 D3DVERTEXTYPE dwVertexTypeDesc
,
2154 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
2155 TRACE_(ddraw_thunk
)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This
, iface
, d3dpt
, dwVertexTypeDesc
, dwFlags
);
2157 switch(dwVertexTypeDesc
)
2159 case D3DVT_VERTEX
: FVF
= D3DFVF_VERTEX
; break;
2160 case D3DVT_LVERTEX
: FVF
= D3DFVF_LVERTEX
; break;
2161 case D3DVT_TLVERTEX
: FVF
= D3DFVF_TLVERTEX
; break;
2163 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc
);
2164 return DDERR_INVALIDPARAMS
; /* Should never happen */
2167 return IDirect3DDevice3_Begin((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, d3dpt
, FVF
, dwFlags
);
2170 /*****************************************************************************
2171 * IDirect3DDevice3::BeginIndexed
2173 * Draws primitives based on vertices in a vertex array which are specified
2179 * PrimitiveType: Primitive type to draw
2180 * VertexType: A FVF description of the vertex format
2181 * Vertices: pointer to an array containing the vertices
2182 * NumVertices: The number of vertices in the vertex array
2183 * Flags: Some flags ...
2186 * D3D_OK, because it's a stub
2188 *****************************************************************************/
2189 static HRESULT WINAPI
2190 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3
*iface
,
2191 D3DPRIMITIVETYPE PrimitiveType
,
2197 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2198 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This
, PrimitiveType
, VertexType
, Vertices
, NumVertices
, Flags
);
2203 static HRESULT WINAPI
2204 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2
*iface
,
2205 D3DPRIMITIVETYPE d3dptPrimitiveType
,
2206 D3DVERTEXTYPE d3dvtVertexType
,
2208 DWORD dwNumVertices
,
2212 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
2213 TRACE_(ddraw_thunk
)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This
, iface
, d3dptPrimitiveType
, d3dvtVertexType
, lpvVertices
, dwNumVertices
, dwFlags
);
2215 switch(d3dvtVertexType
)
2217 case D3DVT_VERTEX
: FVF
= D3DFVF_VERTEX
; break;
2218 case D3DVT_LVERTEX
: FVF
= D3DFVF_LVERTEX
; break;
2219 case D3DVT_TLVERTEX
: FVF
= D3DFVF_TLVERTEX
; break;
2221 ERR("Unexpected vertex type %d\n", d3dvtVertexType
);
2222 return DDERR_INVALIDPARAMS
; /* Should never happen */
2225 return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
,
2226 d3dptPrimitiveType
, FVF
, lpvVertices
, dwNumVertices
, dwFlags
);
2229 /*****************************************************************************
2230 * IDirect3DDevice3::Vertex
2232 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2233 * drawn vertices in a vertex buffer. If the buffer is too small, its
2234 * size is increased.
2239 * Vertex: Pointer to the vertex
2242 * D3D_OK, on success
2243 * DDERR_INVALIDPARAMS if Vertex is NULL
2245 *****************************************************************************/
2246 static HRESULT WINAPI
2247 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3
*iface
,
2250 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2251 TRACE("(%p)->(%p)\n", This
, Vertex
);
2254 return DDERR_INVALIDPARAMS
;
2256 EnterCriticalSection(&ddraw_cs
);
2257 if ((This
->nb_vertices
+1)*This
->vertex_size
> This
->buffer_size
)
2260 This
->buffer_size
= This
->buffer_size
? This
->buffer_size
* 2 : This
->vertex_size
* 3;
2261 old_buffer
= This
->vertex_buffer
;
2262 This
->vertex_buffer
= HeapAlloc(GetProcessHeap(), 0, This
->buffer_size
);
2265 CopyMemory(This
->vertex_buffer
, old_buffer
, This
->nb_vertices
* This
->vertex_size
);
2266 HeapFree(GetProcessHeap(), 0, old_buffer
);
2270 CopyMemory(This
->vertex_buffer
+ This
->nb_vertices
++ * This
->vertex_size
, Vertex
, This
->vertex_size
);
2272 LeaveCriticalSection(&ddraw_cs
);
2276 static HRESULT WINAPI
2277 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2
*iface
,
2280 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
2281 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, lpVertexType
);
2282 return IDirect3DDevice3_Vertex((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, lpVertexType
);
2285 /*****************************************************************************
2286 * IDirect3DDevice3::Index
2288 * Specifies an index to a vertex to be drawn. The vertex array has to
2289 * be specified with BeginIndexed first.
2292 * VertexIndex: The index of the vertex to draw
2295 * D3D_OK because it's a stub
2297 *****************************************************************************/
2298 static HRESULT WINAPI
2299 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3
*iface
,
2302 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2303 FIXME("(%p)->(%04x): stub!\n", This
, VertexIndex
);
2307 static HRESULT WINAPI
2308 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2
*iface
,
2311 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
2312 TRACE_(ddraw_thunk
)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This
, wVertexIndex
);
2313 return IDirect3DDevice3_Index((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, wVertexIndex
);
2316 /*****************************************************************************
2317 * IDirect3DDevice3::End
2319 * Ends a draw begun with IDirect3DDevice3::Begin or
2320 * IDirect3DDevice::BeginIndexed. The vertices specified with
2321 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2322 * the IDirect3DDevice7::DrawPrimitive method. So far only
2323 * non-indexed mode is supported
2328 * Flags: Some flags, as usual. Don't know which are defined
2331 * The return value of IDirect3DDevice7::DrawPrimitive
2333 *****************************************************************************/
2334 static HRESULT WINAPI
2335 IDirect3DDeviceImpl_3_End(IDirect3DDevice3
*iface
,
2338 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2339 TRACE("(%p)->(%08x)\n", This
, Flags
);
2341 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7
*)This
, This
->primitive_type
,
2342 This
->vertex_type
, This
->vertex_buffer
, This
->nb_vertices
, This
->render_flags
);
2345 static HRESULT WINAPI
2346 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2
*iface
,
2349 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
2350 TRACE_(ddraw_thunk
)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This
, dwFlags
);
2351 return IDirect3DDevice3_End((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, dwFlags
);
2354 /*****************************************************************************
2355 * IDirect3DDevice7::GetRenderState
2357 * Returns the value of a render state. The possible render states are
2358 * defined in include/d3dtypes.h
2360 * Version 2, 3 and 7
2363 * RenderStateType: Render state to return the current setting of
2364 * Value: Address to store the value at
2367 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2368 * DDERR_INVALIDPARAMS if Value == NULL
2370 *****************************************************************************/
2372 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7
*iface
,
2373 D3DRENDERSTATETYPE RenderStateType
,
2376 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
2378 TRACE("(%p)->(%08x,%p): Relay\n", This
, RenderStateType
, Value
);
2381 return DDERR_INVALIDPARAMS
;
2383 EnterCriticalSection(&ddraw_cs
);
2384 switch(RenderStateType
)
2386 case D3DRENDERSTATE_TEXTUREMAG
:
2388 WINED3DTEXTUREFILTERTYPE tex_mag
;
2390 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
2391 0, WINED3DSAMP_MAGFILTER
,
2396 case WINED3DTEXF_POINT
:
2397 *Value
= D3DFILTER_NEAREST
;
2399 case WINED3DTEXF_LINEAR
:
2400 *Value
= D3DFILTER_LINEAR
;
2403 ERR("Unhandled texture mag %d !\n",tex_mag
);
2409 case D3DRENDERSTATE_TEXTUREMIN
:
2411 WINED3DTEXTUREFILTERTYPE tex_min
;
2413 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
2414 0, WINED3DSAMP_MINFILTER
,
2419 case WINED3DTEXF_POINT
:
2420 *Value
= D3DFILTER_NEAREST
;
2422 case WINED3DTEXF_LINEAR
:
2423 *Value
= D3DFILTER_LINEAR
;
2426 ERR("Unhandled texture mag %d !\n",tex_min
);
2432 case D3DRENDERSTATE_TEXTUREADDRESS
:
2433 case D3DRENDERSTATE_TEXTUREADDRESSU
:
2434 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
2435 0, WINED3DSAMP_ADDRESSU
,
2438 case D3DRENDERSTATE_TEXTUREADDRESSV
:
2439 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
2440 0, WINED3DSAMP_ADDRESSV
,
2445 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2446 hr
= IWineD3DDevice_GetRenderState(This
->wineD3DDevice
,
2450 LeaveCriticalSection(&ddraw_cs
);
2454 static HRESULT WINAPI
2455 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7
*iface
,
2456 D3DRENDERSTATETYPE RenderStateType
,
2459 return IDirect3DDeviceImpl_7_GetRenderState(iface
, RenderStateType
, Value
);
2462 static HRESULT WINAPI
2463 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7
*iface
,
2464 D3DRENDERSTATETYPE RenderStateType
,
2470 old_fpucw
= d3d_fpu_setup();
2471 hr
= IDirect3DDeviceImpl_7_GetRenderState(iface
, RenderStateType
, Value
);
2472 set_fpu_control_word(old_fpucw
);
2477 static HRESULT WINAPI
2478 IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3
*iface
,
2479 D3DRENDERSTATETYPE dwRenderStateType
,
2480 DWORD
*lpdwRenderState
)
2482 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2484 TRACE("(%p)->(%08x,%p)\n", This
, dwRenderStateType
, lpdwRenderState
);
2486 switch(dwRenderStateType
)
2488 case D3DRENDERSTATE_TEXTUREHANDLE
:
2490 /* This state is wrapped to SetTexture in SetRenderState, so
2491 * it has to be wrapped to GetTexture here
2493 IWineD3DBaseTexture
*tex
= NULL
;
2494 *lpdwRenderState
= 0;
2496 EnterCriticalSection(&ddraw_cs
);
2498 hr
= IWineD3DDevice_GetTexture(This
->wineD3DDevice
,
2502 if(hr
== WINED3D_OK
&& tex
)
2504 IDirectDrawSurface7
*parent
= NULL
;
2505 hr
= IWineD3DBaseTexture_GetParent(tex
,
2506 (IUnknown
**) &parent
);
2509 /* The parent of the texture is the IDirectDrawSurface7 interface
2510 * of the ddraw surface
2512 IDirectDrawSurfaceImpl
*texImpl
= (IDirectDrawSurfaceImpl
*)parent
;
2513 *lpdwRenderState
= texImpl
->Handle
;
2514 IDirectDrawSurface7_Release(parent
);
2516 IWineD3DBaseTexture_Release(tex
);
2519 LeaveCriticalSection(&ddraw_cs
);
2524 case D3DRENDERSTATE_TEXTUREMAPBLEND
:
2526 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2527 the mapping to get the value. */
2528 DWORD colorop
, colorarg1
, colorarg2
;
2529 DWORD alphaop
, alphaarg1
, alphaarg2
;
2531 EnterCriticalSection(&ddraw_cs
);
2533 This
->legacyTextureBlending
= TRUE
;
2535 IWineD3DDevice_GetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, &colorop
);
2536 IWineD3DDevice_GetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, &colorarg1
);
2537 IWineD3DDevice_GetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG2
, &colorarg2
);
2538 IWineD3DDevice_GetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, &alphaop
);
2539 IWineD3DDevice_GetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG1
, &alphaarg1
);
2540 IWineD3DDevice_GetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG2
, &alphaarg2
);
2542 if (colorop
== WINED3DTOP_SELECTARG1
&& colorarg1
== WINED3DTA_TEXTURE
&&
2543 alphaop
== WINED3DTOP_SELECTARG1
&& alphaarg1
== WINED3DTA_TEXTURE
)
2545 *lpdwRenderState
= D3DTBLEND_DECAL
;
2547 else if (colorop
== WINED3DTOP_SELECTARG1
&& colorarg1
== WINED3DTA_TEXTURE
&&
2548 alphaop
== WINED3DTOP_MODULATE
&& alphaarg1
== WINED3DTA_TEXTURE
&& alphaarg2
== WINED3DTA_CURRENT
)
2550 *lpdwRenderState
= D3DTBLEND_DECALALPHA
;
2552 else if (colorop
== WINED3DTOP_MODULATE
&& colorarg1
== WINED3DTA_TEXTURE
&& colorarg2
== WINED3DTA_CURRENT
&&
2553 alphaop
== WINED3DTOP_MODULATE
&& alphaarg1
== WINED3DTA_TEXTURE
&& alphaarg2
== WINED3DTA_CURRENT
)
2555 *lpdwRenderState
= D3DTBLEND_MODULATEALPHA
;
2560 BOOL tex_alpha
= FALSE
;
2561 IWineD3DBaseTexture
*tex
= NULL
;
2562 WINED3DSURFACE_DESC desc
;
2563 DDPIXELFORMAT ddfmt
;
2565 hr
= IWineD3DDevice_GetTexture(This
->wineD3DDevice
,
2569 if(hr
== WINED3D_OK
&& tex
)
2571 hr
= IWineD3DTexture_GetLevelDesc((IWineD3DTexture
*) tex
, 0, &desc
);
2574 ddfmt
.dwSize
= sizeof(ddfmt
);
2575 PixelFormat_WineD3DtoDD(&ddfmt
, desc
.format
);
2576 if (ddfmt
.u5
.dwRGBAlphaBitMask
) tex_alpha
= TRUE
;
2579 IWineD3DBaseTexture_Release(tex
);
2582 if (!(colorop
== WINED3DTOP_MODULATE
&& colorarg1
== WINED3DTA_TEXTURE
&& colorarg2
== WINED3DTA_CURRENT
&&
2583 alphaop
== (tex_alpha
? WINED3DTOP_SELECTARG1
: WINED3DTOP_SELECTARG2
) &&
2584 alphaarg1
== WINED3DTA_TEXTURE
&& alphaarg2
== WINED3DTA_CURRENT
))
2586 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n");
2589 *lpdwRenderState
= D3DTBLEND_MODULATE
;
2592 LeaveCriticalSection(&ddraw_cs
);
2598 return IDirect3DDevice7_GetRenderState((IDirect3DDevice7
*)This
, dwRenderStateType
, lpdwRenderState
);
2602 static HRESULT WINAPI
2603 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2
*iface
,
2604 D3DRENDERSTATETYPE dwRenderStateType
,
2605 DWORD
*lpdwRenderState
)
2607 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
2608 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This
, dwRenderStateType
, lpdwRenderState
);
2609 return IDirect3DDevice3_GetRenderState((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
,
2610 dwRenderStateType
, lpdwRenderState
);
2613 /*****************************************************************************
2614 * IDirect3DDevice7::SetRenderState
2616 * Sets a render state. The possible render states are defined in
2617 * include/d3dtypes.h
2619 * Version 2, 3 and 7
2622 * RenderStateType: State to set
2623 * Value: Value to assign to that state
2626 * D3D_OK on success,
2627 * for details see IWineD3DDevice::SetRenderState
2629 *****************************************************************************/
2631 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7
*iface
,
2632 D3DRENDERSTATETYPE RenderStateType
,
2635 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
2637 TRACE("(%p)->(%08x,%d): Relay\n", This
, RenderStateType
, Value
);
2639 EnterCriticalSection(&ddraw_cs
);
2640 /* Some render states need special care */
2641 switch(RenderStateType
)
2643 case D3DRENDERSTATE_TEXTUREMAG
:
2645 WINED3DTEXTUREFILTERTYPE tex_mag
= WINED3DTEXF_POINT
;
2647 switch ((D3DTEXTUREFILTER
) Value
)
2649 case D3DFILTER_NEAREST
:
2650 case D3DFILTER_LINEARMIPNEAREST
:
2651 tex_mag
= WINED3DTEXF_POINT
;
2653 case D3DFILTER_LINEAR
:
2654 case D3DFILTER_LINEARMIPLINEAR
:
2655 tex_mag
= WINED3DTEXF_LINEAR
;
2658 ERR("Unhandled texture mag %d !\n",Value
);
2661 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2662 0, WINED3DSAMP_MAGFILTER
,
2667 case D3DRENDERSTATE_TEXTUREMIN
:
2669 WINED3DTEXTUREFILTERTYPE tex_min
= WINED3DTEXF_POINT
;
2670 WINED3DTEXTUREFILTERTYPE tex_mip
= WINED3DTEXF_NONE
;
2672 switch ((D3DTEXTUREFILTER
) Value
)
2674 case D3DFILTER_NEAREST
:
2675 tex_min
= WINED3DTEXF_POINT
;
2677 case D3DFILTER_LINEAR
:
2678 tex_min
= WINED3DTEXF_LINEAR
;
2680 case D3DFILTER_MIPNEAREST
:
2681 tex_min
= WINED3DTEXF_POINT
;
2682 tex_mip
= WINED3DTEXF_POINT
;
2684 case D3DFILTER_MIPLINEAR
:
2685 tex_min
= WINED3DTEXF_POINT
;
2686 tex_mip
= WINED3DTEXF_LINEAR
;
2688 case D3DFILTER_LINEARMIPNEAREST
:
2689 tex_min
= WINED3DTEXF_POINT
;
2690 tex_mip
= WINED3DTEXF_LINEAR
;
2692 case D3DFILTER_LINEARMIPLINEAR
:
2693 tex_min
= WINED3DTEXF_LINEAR
;
2694 tex_mip
= WINED3DTEXF_LINEAR
;
2698 ERR("Unhandled texture min %d !\n",Value
);
2701 IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2702 0, WINED3DSAMP_MIPFILTER
,
2704 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2705 0, WINED3DSAMP_MINFILTER
,
2710 case D3DRENDERSTATE_TEXTUREADDRESS
:
2711 IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2712 0, WINED3DSAMP_ADDRESSV
,
2715 case D3DRENDERSTATE_TEXTUREADDRESSU
:
2716 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2717 0, WINED3DSAMP_ADDRESSU
,
2720 case D3DRENDERSTATE_TEXTUREADDRESSV
:
2721 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2722 0, WINED3DSAMP_ADDRESSV
,
2728 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2730 hr
= IWineD3DDevice_SetRenderState(This
->wineD3DDevice
,
2735 LeaveCriticalSection(&ddraw_cs
);
2739 static HRESULT WINAPI
2740 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7
*iface
,
2741 D3DRENDERSTATETYPE RenderStateType
,
2744 return IDirect3DDeviceImpl_7_SetRenderState(iface
, RenderStateType
, Value
);
2747 static HRESULT WINAPI
2748 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7
*iface
,
2749 D3DRENDERSTATETYPE RenderStateType
,
2755 old_fpucw
= d3d_fpu_setup();
2756 hr
= IDirect3DDeviceImpl_7_SetRenderState(iface
, RenderStateType
, Value
);
2757 set_fpu_control_word(old_fpucw
);
2762 static HRESULT WINAPI
2763 IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3
*iface
,
2764 D3DRENDERSTATETYPE RenderStateType
,
2767 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2768 for this state can be directly mapped to texture stage colorop and alphaop, but
2769 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2770 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2771 alphaarg when needed.
2773 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2775 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2776 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2777 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2778 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2779 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2780 in device - TRUE if the app is using TEXTUREMAPBLEND.
2782 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2783 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2784 unless some broken game will be found that cares. */
2787 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2788 TRACE("(%p)->(%08x,%d)\n", This
, RenderStateType
, Value
);
2790 EnterCriticalSection(&ddraw_cs
);
2792 switch(RenderStateType
)
2794 case D3DRENDERSTATE_TEXTUREHANDLE
:
2798 hr
= IWineD3DDevice_SetTexture(This
->wineD3DDevice
,
2804 if(Value
> This
->numHandles
)
2806 FIXME("Specified handle %d out of range\n", Value
);
2807 hr
= DDERR_INVALIDPARAMS
;
2810 if(This
->Handles
[Value
- 1].type
!= DDrawHandle_Texture
)
2812 FIXME("Handle %d isn't a texture handle\n", Value
);
2813 hr
= DDERR_INVALIDPARAMS
;
2818 IDirectDrawSurfaceImpl
*surf
= This
->Handles
[Value
- 1].ptr
;
2819 IDirect3DTexture2
*tex
= surf
? (IDirect3DTexture2
*)&surf
->IDirect3DTexture2_vtbl
: NULL
;
2820 hr
= IDirect3DDevice3_SetTexture(iface
, 0, tex
);
2825 case D3DRENDERSTATE_TEXTUREMAPBLEND
:
2827 This
->legacyTextureBlending
= TRUE
;
2829 switch ( (D3DTEXTUREBLEND
) Value
)
2831 case D3DTBLEND_MODULATE
:
2833 BOOL tex_alpha
= FALSE
;
2834 IWineD3DBaseTexture
*tex
= NULL
;
2835 WINED3DSURFACE_DESC desc
;
2836 DDPIXELFORMAT ddfmt
;
2838 hr
= IWineD3DDevice_GetTexture(This
->wineD3DDevice
,
2842 if(hr
== WINED3D_OK
&& tex
)
2844 memset(&desc
, 0, sizeof(desc
));
2845 hr
= IWineD3DTexture_GetLevelDesc((IWineD3DTexture
*) tex
, 0, &desc
);
2848 ddfmt
.dwSize
= sizeof(ddfmt
);
2849 PixelFormat_WineD3DtoDD(&ddfmt
, desc
.format
);
2850 if (ddfmt
.u5
.dwRGBAlphaBitMask
) tex_alpha
= TRUE
;
2853 IWineD3DBaseTexture_Release(tex
);
2857 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_SELECTARG1
);
2859 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_SELECTARG2
);
2860 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG1
, WINED3DTA_TEXTURE
);
2861 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG2
, WINED3DTA_CURRENT
);
2862 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, WINED3DTA_TEXTURE
);
2863 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG2
, WINED3DTA_CURRENT
);
2864 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, WINED3DTOP_MODULATE
);
2870 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, WINED3DTOP_ADD
);
2871 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, WINED3DTA_TEXTURE
);
2872 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG2
, WINED3DTA_CURRENT
);
2873 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_SELECTARG2
);
2874 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG2
, WINED3DTA_CURRENT
);
2877 case D3DTBLEND_MODULATEALPHA
:
2878 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, WINED3DTA_TEXTURE
);
2879 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG1
, WINED3DTA_TEXTURE
);
2880 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG2
, WINED3DTA_CURRENT
);
2881 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG2
, WINED3DTA_CURRENT
);
2882 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, WINED3DTOP_MODULATE
);
2883 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_MODULATE
);
2886 case D3DTBLEND_COPY
:
2887 case D3DTBLEND_DECAL
:
2888 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, WINED3DTA_TEXTURE
);
2889 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG1
, WINED3DTA_TEXTURE
);
2890 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, WINED3DTOP_SELECTARG1
);
2891 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_SELECTARG1
);
2894 case D3DTBLEND_DECALALPHA
:
2895 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, WINED3DTOP_BLENDTEXTUREALPHA
);
2896 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, WINED3DTA_TEXTURE
);
2897 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG2
, WINED3DTA_CURRENT
);
2898 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_SELECTARG2
);
2899 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG2
, WINED3DTA_CURRENT
);
2903 ERR("Unhandled texture environment %d !\n",Value
);
2911 hr
= IDirect3DDevice7_SetRenderState((IDirect3DDevice7
*)This
, RenderStateType
, Value
);
2915 LeaveCriticalSection(&ddraw_cs
);
2920 static HRESULT WINAPI
2921 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2
*iface
,
2922 D3DRENDERSTATETYPE RenderStateType
,
2925 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
2926 TRACE_(ddraw_thunk
)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This
, RenderStateType
, Value
);
2927 return IDirect3DDevice3_SetRenderState((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, RenderStateType
, Value
);
2930 /*****************************************************************************
2931 * Direct3DDevice3::SetLightState
2933 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2934 * light states are forwarded to Direct3DDevice7 render states
2939 * LightStateType: The light state to change
2940 * Value: The value to assign to that light state
2944 * DDERR_INVALIDPARAMS if the parameters were incorrect
2945 * Also check IDirect3DDevice7::SetRenderState
2947 *****************************************************************************/
2948 static HRESULT WINAPI
2949 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3
*iface
,
2950 D3DLIGHTSTATETYPE LightStateType
,
2953 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
2956 TRACE("(%p)->(%08x,%08x)\n", This
, LightStateType
, Value
);
2958 if (!LightStateType
|| (LightStateType
> D3DLIGHTSTATE_COLORVERTEX
))
2960 TRACE("Unexpected Light State Type\n");
2961 return DDERR_INVALIDPARAMS
;
2964 EnterCriticalSection(&ddraw_cs
);
2965 if (LightStateType
== D3DLIGHTSTATE_MATERIAL
/* 1 */)
2967 IDirect3DMaterialImpl
*mat
;
2969 if(Value
== 0) mat
= NULL
;
2970 else if(Value
> This
->numHandles
)
2972 ERR("Material handle out of range(%d)\n", Value
);
2973 LeaveCriticalSection(&ddraw_cs
);
2974 return DDERR_INVALIDPARAMS
;
2976 else if(This
->Handles
[Value
- 1].type
!= DDrawHandle_Material
)
2978 ERR("Invalid handle %d\n", Value
);
2979 LeaveCriticalSection(&ddraw_cs
);
2980 return DDERR_INVALIDPARAMS
;
2984 mat
= This
->Handles
[Value
- 1].ptr
;
2989 TRACE(" activating material %p.\n", mat
);
2994 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2996 This
->material
= Value
;
2998 else if (LightStateType
== D3DLIGHTSTATE_COLORMODEL
/* 3 */)
3003 ERR("DDCOLOR_MONO should not happen!\n");
3006 /* We are already in this mode */
3007 TRACE("Setting color model to RGB (no-op).\n");
3010 ERR("Unknown color model!\n");
3011 LeaveCriticalSection(&ddraw_cs
);
3012 return DDERR_INVALIDPARAMS
;
3017 D3DRENDERSTATETYPE rs
;
3018 switch (LightStateType
)
3020 case D3DLIGHTSTATE_AMBIENT
: /* 2 */
3021 rs
= D3DRENDERSTATE_AMBIENT
;
3023 case D3DLIGHTSTATE_FOGMODE
: /* 4 */
3024 rs
= D3DRENDERSTATE_FOGVERTEXMODE
;
3026 case D3DLIGHTSTATE_FOGSTART
: /* 5 */
3027 rs
= D3DRENDERSTATE_FOGSTART
;
3029 case D3DLIGHTSTATE_FOGEND
: /* 6 */
3030 rs
= D3DRENDERSTATE_FOGEND
;
3032 case D3DLIGHTSTATE_FOGDENSITY
: /* 7 */
3033 rs
= D3DRENDERSTATE_FOGDENSITY
;
3035 case D3DLIGHTSTATE_COLORVERTEX
: /* 8 */
3036 rs
= D3DRENDERSTATE_COLORVERTEX
;
3039 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType
);
3040 LeaveCriticalSection(&ddraw_cs
);
3041 return DDERR_INVALIDPARAMS
;
3044 hr
= IDirect3DDevice7_SetRenderState((IDirect3DDevice7
*)This
, rs
, Value
);
3045 LeaveCriticalSection(&ddraw_cs
);
3049 LeaveCriticalSection(&ddraw_cs
);
3053 static HRESULT WINAPI
3054 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2
*iface
,
3055 D3DLIGHTSTATETYPE LightStateType
,
3058 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
3059 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This
, LightStateType
, Value
);
3060 return IDirect3DDevice3_SetLightState((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, LightStateType
, Value
);
3063 /*****************************************************************************
3064 * IDirect3DDevice3::GetLightState
3066 * Returns the current setting of a light state. The state is read from
3067 * the Direct3DDevice7 render state.
3072 * LightStateType: The light state to return
3073 * Value: The address to store the light state setting at
3077 * DDDERR_INVALIDPARAMS if the parameters were incorrect
3078 * Also see IDirect3DDevice7::GetRenderState
3080 *****************************************************************************/
3081 static HRESULT WINAPI
3082 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3
*iface
,
3083 D3DLIGHTSTATETYPE LightStateType
,
3086 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
3089 TRACE("(%p)->(%08x,%p)\n", This
, LightStateType
, Value
);
3091 if (!LightStateType
|| (LightStateType
> D3DLIGHTSTATE_COLORVERTEX
))
3093 TRACE("Unexpected Light State Type\n");
3094 return DDERR_INVALIDPARAMS
;
3098 return DDERR_INVALIDPARAMS
;
3100 EnterCriticalSection(&ddraw_cs
);
3101 if (LightStateType
== D3DLIGHTSTATE_MATERIAL
/* 1 */)
3103 *Value
= This
->material
;
3105 else if (LightStateType
== D3DLIGHTSTATE_COLORMODEL
/* 3 */)
3107 *Value
= D3DCOLOR_RGB
;
3111 D3DRENDERSTATETYPE rs
;
3112 switch (LightStateType
)
3114 case D3DLIGHTSTATE_AMBIENT
: /* 2 */
3115 rs
= D3DRENDERSTATE_AMBIENT
;
3117 case D3DLIGHTSTATE_FOGMODE
: /* 4 */
3118 rs
= D3DRENDERSTATE_FOGVERTEXMODE
;
3120 case D3DLIGHTSTATE_FOGSTART
: /* 5 */
3121 rs
= D3DRENDERSTATE_FOGSTART
;
3123 case D3DLIGHTSTATE_FOGEND
: /* 6 */
3124 rs
= D3DRENDERSTATE_FOGEND
;
3126 case D3DLIGHTSTATE_FOGDENSITY
: /* 7 */
3127 rs
= D3DRENDERSTATE_FOGDENSITY
;
3129 case D3DLIGHTSTATE_COLORVERTEX
: /* 8 */
3130 rs
= D3DRENDERSTATE_COLORVERTEX
;
3133 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType
);
3134 LeaveCriticalSection(&ddraw_cs
);
3135 return DDERR_INVALIDPARAMS
;
3138 hr
= IDirect3DDevice7_GetRenderState((IDirect3DDevice7
*)This
, rs
, Value
);
3139 LeaveCriticalSection(&ddraw_cs
);
3143 LeaveCriticalSection(&ddraw_cs
);
3147 static HRESULT WINAPI
3148 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2
*iface
,
3149 D3DLIGHTSTATETYPE LightStateType
,
3152 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
3153 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This
, LightStateType
, Value
);
3154 return IDirect3DDevice3_GetLightState((IDirect3DDevice3
*)&This
->IDirect3DDevice3_vtbl
, LightStateType
, Value
);
3157 /*****************************************************************************
3158 * IDirect3DDevice7::SetTransform
3160 * Assigns a D3DMATRIX to a transform type. The transform types are defined
3161 * in include/d3dtypes.h.
3162 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3163 * (=255) for wined3d, because the 1 transform state was removed in d3d8
3164 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3166 * Version 2, 3 and 7
3169 * TransformStateType: transform state to set
3170 * Matrix: Matrix to assign to the state
3174 * DDERR_INVALIDPARAMS if Matrix == NULL
3175 * For details see IWineD3DDevice::SetTransform
3177 *****************************************************************************/
3179 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7
*iface
,
3180 D3DTRANSFORMSTATETYPE TransformStateType
,
3183 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
3184 D3DTRANSFORMSTATETYPE type
;
3186 TRACE("(%p)->(%08x,%p): Relay\n", This
, TransformStateType
, Matrix
);
3188 switch(TransformStateType
)
3190 case D3DTRANSFORMSTATE_WORLD
: type
= WINED3DTS_WORLDMATRIX(0); break;
3191 case D3DTRANSFORMSTATE_WORLD1
: type
= WINED3DTS_WORLDMATRIX(1); break;
3192 case D3DTRANSFORMSTATE_WORLD2
: type
= WINED3DTS_WORLDMATRIX(2); break;
3193 case D3DTRANSFORMSTATE_WORLD3
: type
= WINED3DTS_WORLDMATRIX(3); break;
3194 default: type
= TransformStateType
;
3198 return DDERR_INVALIDPARAMS
;
3200 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3201 EnterCriticalSection(&ddraw_cs
);
3202 hr
= IWineD3DDevice_SetTransform(This
->wineD3DDevice
,
3204 (WINED3DMATRIX
*) Matrix
);
3205 LeaveCriticalSection(&ddraw_cs
);
3209 static HRESULT WINAPI
3210 IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7
*iface
,
3211 D3DTRANSFORMSTATETYPE TransformStateType
,
3214 return IDirect3DDeviceImpl_7_SetTransform(iface
, TransformStateType
, Matrix
);
3217 static HRESULT WINAPI
3218 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7
*iface
,
3219 D3DTRANSFORMSTATETYPE TransformStateType
,
3225 old_fpucw
= d3d_fpu_setup();
3226 hr
= IDirect3DDeviceImpl_7_SetTransform(iface
, TransformStateType
, Matrix
);
3227 set_fpu_control_word(old_fpucw
);
3232 static HRESULT WINAPI
3233 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3
*iface
,
3234 D3DTRANSFORMSTATETYPE TransformStateType
,
3235 D3DMATRIX
*D3DMatrix
)
3237 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
3238 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
3239 return IDirect3DDevice7_SetTransform((IDirect3DDevice7
*)This
, TransformStateType
, D3DMatrix
);
3242 static HRESULT WINAPI
3243 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2
*iface
,
3244 D3DTRANSFORMSTATETYPE TransformStateType
,
3245 D3DMATRIX
*D3DMatrix
)
3247 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
3248 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
3249 return IDirect3DDevice7_SetTransform((IDirect3DDevice7
*)This
, TransformStateType
, D3DMatrix
);
3252 /*****************************************************************************
3253 * IDirect3DDevice7::GetTransform
3255 * Returns the matrix assigned to a transform state
3256 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3260 * TransformStateType: State to read the matrix from
3261 * Matrix: Address to store the matrix at
3265 * DDERR_INVALIDPARAMS if Matrix == NULL
3266 * For details, see IWineD3DDevice::GetTransform
3268 *****************************************************************************/
3270 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7
*iface
,
3271 D3DTRANSFORMSTATETYPE TransformStateType
,
3274 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
3275 D3DTRANSFORMSTATETYPE type
;
3277 TRACE("(%p)->(%08x,%p): Relay\n", This
, TransformStateType
, Matrix
);
3279 switch(TransformStateType
)
3281 case D3DTRANSFORMSTATE_WORLD
: type
= WINED3DTS_WORLDMATRIX(0); break;
3282 case D3DTRANSFORMSTATE_WORLD1
: type
= WINED3DTS_WORLDMATRIX(1); break;
3283 case D3DTRANSFORMSTATE_WORLD2
: type
= WINED3DTS_WORLDMATRIX(2); break;
3284 case D3DTRANSFORMSTATE_WORLD3
: type
= WINED3DTS_WORLDMATRIX(3); break;
3285 default: type
= TransformStateType
;
3289 return DDERR_INVALIDPARAMS
;
3291 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3292 EnterCriticalSection(&ddraw_cs
);
3293 hr
= IWineD3DDevice_GetTransform(This
->wineD3DDevice
, type
, (WINED3DMATRIX
*) Matrix
);
3294 LeaveCriticalSection(&ddraw_cs
);
3298 static HRESULT WINAPI
3299 IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7
*iface
,
3300 D3DTRANSFORMSTATETYPE TransformStateType
,
3303 return IDirect3DDeviceImpl_7_GetTransform(iface
, TransformStateType
, Matrix
);
3306 static HRESULT WINAPI
3307 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7
*iface
,
3308 D3DTRANSFORMSTATETYPE TransformStateType
,
3314 old_fpucw
= d3d_fpu_setup();
3315 hr
= IDirect3DDeviceImpl_7_GetTransform(iface
, TransformStateType
, Matrix
);
3316 set_fpu_control_word(old_fpucw
);
3321 static HRESULT WINAPI
3322 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3
*iface
,
3323 D3DTRANSFORMSTATETYPE TransformStateType
,
3324 D3DMATRIX
*D3DMatrix
)
3326 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
3327 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
3328 return IDirect3DDevice7_GetTransform((IDirect3DDevice7
*)This
, TransformStateType
, D3DMatrix
);
3331 static HRESULT WINAPI
3332 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2
*iface
,
3333 D3DTRANSFORMSTATETYPE TransformStateType
,
3334 D3DMATRIX
*D3DMatrix
)
3336 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
3337 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
3338 return IDirect3DDevice7_GetTransform((IDirect3DDevice7
*)This
, TransformStateType
, D3DMatrix
);
3341 /*****************************************************************************
3342 * IDirect3DDevice7::MultiplyTransform
3344 * Multiplies the already-set transform matrix of a transform state
3345 * with another matrix. For the world matrix, see SetTransform
3347 * Version 2, 3 and 7
3350 * TransformStateType: Transform state to multiply
3351 * D3DMatrix Matrix to multiply with.
3355 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
3356 * For details, see IWineD3DDevice::MultiplyTransform
3358 *****************************************************************************/
3360 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7
*iface
,
3361 D3DTRANSFORMSTATETYPE TransformStateType
,
3362 D3DMATRIX
*D3DMatrix
)
3364 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
3366 D3DTRANSFORMSTATETYPE type
;
3367 TRACE("(%p)->(%08x,%p): Relay\n", This
, TransformStateType
, D3DMatrix
);
3369 switch(TransformStateType
)
3371 case D3DTRANSFORMSTATE_WORLD
: type
= WINED3DTS_WORLDMATRIX(0); break;
3372 case D3DTRANSFORMSTATE_WORLD1
: type
= WINED3DTS_WORLDMATRIX(1); break;
3373 case D3DTRANSFORMSTATE_WORLD2
: type
= WINED3DTS_WORLDMATRIX(2); break;
3374 case D3DTRANSFORMSTATE_WORLD3
: type
= WINED3DTS_WORLDMATRIX(3); break;
3375 default: type
= TransformStateType
;
3378 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3379 EnterCriticalSection(&ddraw_cs
);
3380 hr
= IWineD3DDevice_MultiplyTransform(This
->wineD3DDevice
,
3382 (WINED3DMATRIX
*) D3DMatrix
);
3383 LeaveCriticalSection(&ddraw_cs
);
3387 static HRESULT WINAPI
3388 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7
*iface
,
3389 D3DTRANSFORMSTATETYPE TransformStateType
,
3390 D3DMATRIX
*D3DMatrix
)
3392 return IDirect3DDeviceImpl_7_MultiplyTransform(iface
, TransformStateType
, D3DMatrix
);
3395 static HRESULT WINAPI
3396 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7
*iface
,
3397 D3DTRANSFORMSTATETYPE TransformStateType
,
3398 D3DMATRIX
*D3DMatrix
)
3403 old_fpucw
= d3d_fpu_setup();
3404 hr
= IDirect3DDeviceImpl_7_MultiplyTransform(iface
, TransformStateType
, D3DMatrix
);
3405 set_fpu_control_word(old_fpucw
);
3410 static HRESULT WINAPI
3411 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3
*iface
,
3412 D3DTRANSFORMSTATETYPE TransformStateType
,
3413 D3DMATRIX
*D3DMatrix
)
3415 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
3416 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
3417 return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7
*)This
, TransformStateType
, D3DMatrix
);
3420 static HRESULT WINAPI
3421 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2
*iface
,
3422 D3DTRANSFORMSTATETYPE TransformStateType
,
3423 D3DMATRIX
*D3DMatrix
)
3425 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
3426 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
3427 return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7
*)This
, TransformStateType
, D3DMatrix
);
3430 /*****************************************************************************
3431 * IDirect3DDevice7::DrawPrimitive
3433 * Draws primitives based on vertices in an application-provided pointer
3435 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3436 * an FVF format for D3D7
3439 * PrimitiveType: The type of the primitives to draw
3440 * Vertex type: Flexible vertex format vertex description
3441 * Vertices: Pointer to the vertex array
3442 * VertexCount: The number of vertices to draw
3443 * Flags: As usual a few flags
3447 * DDERR_INVALIDPARAMS if Vertices is NULL
3448 * For details, see IWineD3DDevice::DrawPrimitiveUP
3450 *****************************************************************************/
3452 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7
*iface
,
3453 D3DPRIMITIVETYPE PrimitiveType
,
3459 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
3462 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Flags
);
3465 return DDERR_INVALIDPARAMS
;
3467 /* Get the stride */
3468 stride
= get_flexible_vertex_size(VertexType
);
3471 EnterCriticalSection(&ddraw_cs
);
3472 hr
= IWineD3DDevice_SetVertexDeclaration(This
->wineD3DDevice
,
3473 IDirectDrawImpl_FindDecl(This
->ddraw
, VertexType
));
3476 LeaveCriticalSection(&ddraw_cs
);
3480 /* This method translates to the user pointer draw of WineD3D */
3481 IWineD3DDevice_SetPrimitiveType(This
->wineD3DDevice
, PrimitiveType
);
3482 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->wineD3DDevice
, VertexCount
, Vertices
, stride
);
3483 LeaveCriticalSection(&ddraw_cs
);
3487 static HRESULT WINAPI
3488 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7
*iface
,
3489 D3DPRIMITIVETYPE PrimitiveType
,
3495 return IDirect3DDeviceImpl_7_DrawPrimitive(iface
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Flags
);
3498 static HRESULT WINAPI
3499 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7
*iface
,
3500 D3DPRIMITIVETYPE PrimitiveType
,
3509 old_fpucw
= d3d_fpu_setup();
3510 hr
= IDirect3DDeviceImpl_7_DrawPrimitive(iface
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Flags
);
3511 set_fpu_control_word(old_fpucw
);
3516 static HRESULT WINAPI
3517 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3
*iface
,
3518 D3DPRIMITIVETYPE PrimitiveType
,
3524 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
3525 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Flags
);
3526 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7
*)This
,
3527 PrimitiveType
, VertexType
, Vertices
, VertexCount
, Flags
);
3530 static HRESULT WINAPI
3531 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2
*iface
,
3532 D3DPRIMITIVETYPE PrimitiveType
,
3533 D3DVERTEXTYPE VertexType
,
3538 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
3540 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Flags
);
3544 case D3DVT_VERTEX
: FVF
= D3DFVF_VERTEX
; break;
3545 case D3DVT_LVERTEX
: FVF
= D3DFVF_LVERTEX
; break;
3546 case D3DVT_TLVERTEX
: FVF
= D3DFVF_TLVERTEX
; break;
3548 ERR("Unexpected vertex type %d\n", VertexType
);
3549 return DDERR_INVALIDPARAMS
; /* Should never happen */
3552 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7
*)This
, PrimitiveType
, FVF
, Vertices
, VertexCount
, Flags
);
3555 /*****************************************************************************
3556 * IDirect3DDevice7::DrawIndexedPrimitive
3558 * Draws vertices from an application-provided pointer, based on the index
3559 * numbers in a WORD array.
3561 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3562 * an FVF format for D3D7
3565 * PrimitiveType: The primitive type to draw
3566 * VertexType: The FVF vertex description
3567 * Vertices: Pointer to the vertex array
3569 * Indices: Pointer to the index array
3570 * IndexCount: Number of indices = Number of vertices to draw
3571 * Flags: As usual, some flags
3575 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3576 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3578 *****************************************************************************/
3580 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7
*iface
,
3581 D3DPRIMITIVETYPE PrimitiveType
,
3589 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
3591 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3593 /* Set the D3DDevice's FVF */
3594 EnterCriticalSection(&ddraw_cs
);
3595 hr
= IWineD3DDevice_SetVertexDeclaration(This
->wineD3DDevice
,
3596 IDirectDrawImpl_FindDecl(This
->ddraw
, VertexType
));
3599 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This
, hr
);
3600 LeaveCriticalSection(&ddraw_cs
);
3604 IWineD3DDevice_SetPrimitiveType(This
->wineD3DDevice
, PrimitiveType
);
3605 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->wineD3DDevice
, IndexCount
, Indices
,
3606 WINED3DFMT_R16_UINT
, Vertices
, get_flexible_vertex_size(VertexType
));
3607 LeaveCriticalSection(&ddraw_cs
);
3611 static HRESULT WINAPI
3612 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7
*iface
,
3613 D3DPRIMITIVETYPE PrimitiveType
,
3621 return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3624 static HRESULT WINAPI
3625 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7
*iface
,
3626 D3DPRIMITIVETYPE PrimitiveType
,
3637 old_fpucw
= d3d_fpu_setup();
3638 hr
= IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3639 set_fpu_control_word(old_fpucw
);
3644 static HRESULT WINAPI
3645 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3
*iface
,
3646 D3DPRIMITIVETYPE PrimitiveType
,
3654 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
3655 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3656 return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7
*)This
,
3657 PrimitiveType
, VertexType
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3660 static HRESULT WINAPI
3661 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2
*iface
,
3662 D3DPRIMITIVETYPE PrimitiveType
,
3663 D3DVERTEXTYPE VertexType
,
3671 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
3672 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3676 case D3DVT_VERTEX
: FVF
= D3DFVF_VERTEX
; break;
3677 case D3DVT_LVERTEX
: FVF
= D3DFVF_LVERTEX
; break;
3678 case D3DVT_TLVERTEX
: FVF
= D3DFVF_TLVERTEX
; break;
3680 ERR("Unexpected vertex type %d\n", VertexType
);
3681 return DDERR_INVALIDPARAMS
; /* Should never happen */
3684 return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7
*)This
,
3685 PrimitiveType
, FVF
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3688 /*****************************************************************************
3689 * IDirect3DDevice7::SetClipStatus
3691 * Sets the clip status. This defines things as clipping conditions and
3692 * the extents of the clipping region.
3694 * Version 2, 3 and 7
3700 * D3D_OK because it's a stub
3701 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3703 *****************************************************************************/
3704 static HRESULT WINAPI
3705 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7
*iface
,
3706 D3DCLIPSTATUS
*ClipStatus
)
3708 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
3709 FIXME("(%p)->(%p): Stub!\n", This
, ClipStatus
);
3711 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3712 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3714 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3718 static HRESULT WINAPI
3719 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3
*iface
,
3720 D3DCLIPSTATUS
*ClipStatus
)
3722 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
3723 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, ClipStatus
);
3724 return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7
*)This
, ClipStatus
);
3727 static HRESULT WINAPI
3728 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2
*iface
,
3729 D3DCLIPSTATUS
*ClipStatus
)
3731 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
3732 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, ClipStatus
);
3733 return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7
*)This
, ClipStatus
);
3736 /*****************************************************************************
3737 * IDirect3DDevice7::GetClipStatus
3739 * Returns the clip status
3742 * ClipStatus: Address to write the clip status to
3745 * D3D_OK because it's a stub
3747 *****************************************************************************/
3748 static HRESULT WINAPI
3749 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7
*iface
,
3750 D3DCLIPSTATUS
*ClipStatus
)
3752 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
3753 FIXME("(%p)->(%p): Stub!\n", This
, ClipStatus
);
3755 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3756 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3760 static HRESULT WINAPI
3761 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3
*iface
,
3762 D3DCLIPSTATUS
*ClipStatus
)
3764 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
3765 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, ClipStatus
);
3766 return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7
*)This
, ClipStatus
);
3769 static HRESULT WINAPI
3770 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2
*iface
,
3771 D3DCLIPSTATUS
*ClipStatus
)
3773 IDirect3DDeviceImpl
*This
= device_from_device2(iface
);
3774 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, ClipStatus
);
3775 return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7
*)This
, ClipStatus
);
3778 /*****************************************************************************
3779 * IDirect3DDevice::DrawPrimitiveStrided
3781 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3786 * PrimitiveType: The primitive type to draw
3787 * VertexType: The FVF description of the vertices to draw (for the stride??)
3788 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3789 * the vertex data locations
3790 * VertexCount: The number of vertices to draw
3794 * D3D_OK, because it's a stub
3795 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3796 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3798 *****************************************************************************/
3800 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7
*iface
,
3801 D3DPRIMITIVETYPE PrimitiveType
,
3803 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
3807 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
3808 WineDirect3DVertexStridedData WineD3DStrided
;
3812 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
3814 memset(&WineD3DStrided
, 0, sizeof(WineD3DStrided
));
3815 /* Get the strided data right. the wined3d structure is a bit bigger
3816 * Watch out: The contents of the strided data are determined by the fvf,
3817 * not by the members set in D3DDrawPrimStrideData. So it's valid
3818 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3819 * not set in the fvf.
3821 if(VertexType
& D3DFVF_POSITION_MASK
)
3823 WineD3DStrided
.position
.format
= WINED3DFMT_R32G32B32_FLOAT
;
3824 WineD3DStrided
.position
.lpData
= D3DDrawPrimStrideData
->position
.lpvData
;
3825 WineD3DStrided
.position
.dwStride
= D3DDrawPrimStrideData
->position
.dwStride
;
3826 if (VertexType
& D3DFVF_XYZRHW
)
3828 WineD3DStrided
.position
.format
= WINED3DFMT_R32G32B32A32_FLOAT
;
3829 WineD3DStrided
.position_transformed
= TRUE
;
3831 WineD3DStrided
.position_transformed
= FALSE
;
3834 if(VertexType
& D3DFVF_NORMAL
)
3836 WineD3DStrided
.normal
.format
= WINED3DFMT_R32G32B32_FLOAT
;
3837 WineD3DStrided
.normal
.lpData
= D3DDrawPrimStrideData
->normal
.lpvData
;
3838 WineD3DStrided
.normal
.dwStride
= D3DDrawPrimStrideData
->normal
.dwStride
;
3841 if(VertexType
& D3DFVF_DIFFUSE
)
3843 WineD3DStrided
.diffuse
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
3844 WineD3DStrided
.diffuse
.lpData
= D3DDrawPrimStrideData
->diffuse
.lpvData
;
3845 WineD3DStrided
.diffuse
.dwStride
= D3DDrawPrimStrideData
->diffuse
.dwStride
;
3848 if(VertexType
& D3DFVF_SPECULAR
)
3850 WineD3DStrided
.specular
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
3851 WineD3DStrided
.specular
.lpData
= D3DDrawPrimStrideData
->specular
.lpvData
;
3852 WineD3DStrided
.specular
.dwStride
= D3DDrawPrimStrideData
->specular
.dwStride
;
3855 for( i
= 0; i
< GET_TEXCOUNT_FROM_FVF(VertexType
); i
++)
3857 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType
, i
))
3859 case 1: WineD3DStrided
.texCoords
[i
].format
= WINED3DFMT_R32_FLOAT
; break;
3860 case 2: WineD3DStrided
.texCoords
[i
].format
= WINED3DFMT_R32G32_FLOAT
; break;
3861 case 3: WineD3DStrided
.texCoords
[i
].format
= WINED3DFMT_R32G32B32_FLOAT
; break;
3862 case 4: WineD3DStrided
.texCoords
[i
].format
= WINED3DFMT_R32G32B32A32_FLOAT
; break;
3863 default: ERR("Unexpected texture coordinate size %d\n",
3864 GET_TEXCOORD_SIZE_FROM_FVF(VertexType
, i
));
3866 WineD3DStrided
.texCoords
[i
].lpData
= D3DDrawPrimStrideData
->textureCoords
[i
].lpvData
;
3867 WineD3DStrided
.texCoords
[i
].dwStride
= D3DDrawPrimStrideData
->textureCoords
[i
].dwStride
;
3870 /* WineD3D doesn't need the FVF here */
3871 EnterCriticalSection(&ddraw_cs
);
3872 IWineD3DDevice_SetPrimitiveType(This
->wineD3DDevice
, PrimitiveType
);
3873 hr
= IWineD3DDevice_DrawPrimitiveStrided(This
->wineD3DDevice
, VertexCount
, &WineD3DStrided
);
3874 LeaveCriticalSection(&ddraw_cs
);
3878 static HRESULT WINAPI
3879 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7
*iface
,
3880 D3DPRIMITIVETYPE PrimitiveType
,
3882 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
3886 return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
3889 static HRESULT WINAPI
3890 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7
*iface
,
3891 D3DPRIMITIVETYPE PrimitiveType
,
3893 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
3900 old_fpucw
= d3d_fpu_setup();
3901 hr
= IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
3902 set_fpu_control_word(old_fpucw
);
3907 static HRESULT WINAPI
3908 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3
*iface
,
3909 D3DPRIMITIVETYPE PrimitiveType
,
3911 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
3915 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
3916 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
3917 return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7
*)This
,
3918 PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
3921 /*****************************************************************************
3922 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3924 * Draws primitives specified by strided data locations based on indices
3932 * D3D_OK, because it's a stub
3933 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3934 * (DDERR_INVALIDPARAMS if Indices is NULL)
3935 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3937 *****************************************************************************/
3939 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7
*iface
,
3940 D3DPRIMITIVETYPE PrimitiveType
,
3942 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
3948 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
3949 WineDirect3DVertexStridedData WineD3DStrided
;
3953 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
3955 memset(&WineD3DStrided
, 0, sizeof(WineD3DStrided
));
3956 /* Get the strided data right. the wined3d structure is a bit bigger
3957 * Watch out: The contents of the strided data are determined by the fvf,
3958 * not by the members set in D3DDrawPrimStrideData. So it's valid
3959 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3960 * not set in the fvf.
3962 if(VertexType
& D3DFVF_POSITION_MASK
)
3964 WineD3DStrided
.position
.format
= WINED3DFMT_R32G32B32_FLOAT
;
3965 WineD3DStrided
.position
.lpData
= D3DDrawPrimStrideData
->position
.lpvData
;
3966 WineD3DStrided
.position
.dwStride
= D3DDrawPrimStrideData
->position
.dwStride
;
3967 if (VertexType
& D3DFVF_XYZRHW
)
3969 WineD3DStrided
.position
.format
= WINED3DFMT_R32G32B32A32_FLOAT
;
3970 WineD3DStrided
.position_transformed
= TRUE
;
3972 WineD3DStrided
.position_transformed
= FALSE
;
3975 if(VertexType
& D3DFVF_NORMAL
)
3977 WineD3DStrided
.normal
.format
= WINED3DFMT_R32G32B32_FLOAT
;
3978 WineD3DStrided
.normal
.lpData
= D3DDrawPrimStrideData
->normal
.lpvData
;
3979 WineD3DStrided
.normal
.dwStride
= D3DDrawPrimStrideData
->normal
.dwStride
;
3982 if(VertexType
& D3DFVF_DIFFUSE
)
3984 WineD3DStrided
.diffuse
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
3985 WineD3DStrided
.diffuse
.lpData
= D3DDrawPrimStrideData
->diffuse
.lpvData
;
3986 WineD3DStrided
.diffuse
.dwStride
= D3DDrawPrimStrideData
->diffuse
.dwStride
;
3989 if(VertexType
& D3DFVF_SPECULAR
)
3991 WineD3DStrided
.specular
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
3992 WineD3DStrided
.specular
.lpData
= D3DDrawPrimStrideData
->specular
.lpvData
;
3993 WineD3DStrided
.specular
.dwStride
= D3DDrawPrimStrideData
->specular
.dwStride
;
3996 for( i
= 0; i
< GET_TEXCOUNT_FROM_FVF(VertexType
); i
++)
3998 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType
, i
))
4000 case 1: WineD3DStrided
.texCoords
[i
].format
= WINED3DFMT_R32_FLOAT
; break;
4001 case 2: WineD3DStrided
.texCoords
[i
].format
= WINED3DFMT_R32G32_FLOAT
; break;
4002 case 3: WineD3DStrided
.texCoords
[i
].format
= WINED3DFMT_R32G32B32_FLOAT
; break;
4003 case 4: WineD3DStrided
.texCoords
[i
].format
= WINED3DFMT_R32G32B32A32_FLOAT
; break;
4004 default: ERR("Unexpected texture coordinate size %d\n",
4005 GET_TEXCOORD_SIZE_FROM_FVF(VertexType
, i
));
4007 WineD3DStrided
.texCoords
[i
].lpData
= D3DDrawPrimStrideData
->textureCoords
[i
].lpvData
;
4008 WineD3DStrided
.texCoords
[i
].dwStride
= D3DDrawPrimStrideData
->textureCoords
[i
].dwStride
;
4011 /* WineD3D doesn't need the FVF here */
4012 EnterCriticalSection(&ddraw_cs
);
4013 IWineD3DDevice_SetPrimitiveType(This
->wineD3DDevice
, PrimitiveType
);
4014 hr
= IWineD3DDevice_DrawIndexedPrimitiveStrided(This
->wineD3DDevice
,
4015 IndexCount
, &WineD3DStrided
, VertexCount
, Indices
, WINED3DFMT_R16_UINT
);
4016 LeaveCriticalSection(&ddraw_cs
);
4020 static HRESULT WINAPI
4021 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7
*iface
,
4022 D3DPRIMITIVETYPE PrimitiveType
,
4024 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
4030 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
4033 static HRESULT WINAPI
4034 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7
*iface
,
4035 D3DPRIMITIVETYPE PrimitiveType
,
4037 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
4046 old_fpucw
= d3d_fpu_setup();
4047 hr
= IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
4048 set_fpu_control_word(old_fpucw
);
4053 static HRESULT WINAPI
4054 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3
*iface
,
4055 D3DPRIMITIVETYPE PrimitiveType
,
4057 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
4063 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
4064 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
4065 return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7
*)This
, PrimitiveType
,
4066 VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
4069 /*****************************************************************************
4070 * IDirect3DDevice7::DrawPrimitiveVB
4072 * Draws primitives from a vertex buffer to the screen.
4077 * PrimitiveType: Type of primitive to be rendered.
4078 * D3DVertexBuf: Source Vertex Buffer
4079 * StartVertex: Index of the first vertex from the buffer to be rendered
4080 * NumVertices: Number of vertices to be rendered
4081 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4085 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4087 *****************************************************************************/
4089 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7
*iface
,
4090 D3DPRIMITIVETYPE PrimitiveType
,
4091 IDirect3DVertexBuffer7
*D3DVertexBuf
,
4096 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
4097 IDirect3DVertexBufferImpl
*vb
= (IDirect3DVertexBufferImpl
*)D3DVertexBuf
;
4101 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Flags
);
4106 ERR("(%p) No Vertex buffer specified\n", This
);
4107 return DDERR_INVALIDPARAMS
;
4109 stride
= get_flexible_vertex_size(vb
->fvf
);
4111 EnterCriticalSection(&ddraw_cs
);
4112 hr
= IWineD3DDevice_SetVertexDeclaration(This
->wineD3DDevice
,
4113 vb
->wineD3DVertexDeclaration
);
4116 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This
, hr
);
4117 LeaveCriticalSection(&ddraw_cs
);
4121 /* Set the vertex stream source */
4122 hr
= IWineD3DDevice_SetStreamSource(This
->wineD3DDevice
,
4123 0 /* StreamNumber */,
4124 vb
->wineD3DVertexBuffer
,
4125 0 /* StartVertex - we pass this to DrawPrimitive */,
4129 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This
, hr
);
4130 LeaveCriticalSection(&ddraw_cs
);
4134 /* Now draw the primitives */
4135 IWineD3DDevice_SetPrimitiveType(This
->wineD3DDevice
, PrimitiveType
);
4136 hr
= IWineD3DDevice_DrawPrimitive(This
->wineD3DDevice
, StartVertex
, NumVertices
);
4137 LeaveCriticalSection(&ddraw_cs
);
4141 static HRESULT WINAPI
4142 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7
*iface
,
4143 D3DPRIMITIVETYPE PrimitiveType
,
4144 IDirect3DVertexBuffer7
*D3DVertexBuf
,
4149 return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Flags
);
4152 static HRESULT WINAPI
4153 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7
*iface
,
4154 D3DPRIMITIVETYPE PrimitiveType
,
4155 IDirect3DVertexBuffer7
*D3DVertexBuf
,
4163 old_fpucw
= d3d_fpu_setup();
4164 hr
= IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Flags
);
4165 set_fpu_control_word(old_fpucw
);
4170 static HRESULT WINAPI
4171 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3
*iface
,
4172 D3DPRIMITIVETYPE PrimitiveType
,
4173 IDirect3DVertexBuffer
*D3DVertexBuf
,
4178 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
4179 IDirect3DVertexBufferImpl
*vb
= D3DVertexBuf
? vb_from_vb1(D3DVertexBuf
) : NULL
;
4180 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, vb
, StartVertex
, NumVertices
, Flags
);
4181 return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7
*)This
, PrimitiveType
,
4182 (IDirect3DVertexBuffer7
*)vb
, StartVertex
, NumVertices
, Flags
);
4186 /*****************************************************************************
4187 * IDirect3DDevice7::DrawIndexedPrimitiveVB
4189 * Draws primitives from a vertex buffer to the screen
4192 * PrimitiveType: Type of primitive to be rendered.
4193 * D3DVertexBuf: Source Vertex Buffer
4194 * StartVertex: Index of the first vertex from the buffer to be rendered
4195 * NumVertices: Number of vertices to be rendered
4196 * Indices: Array of DWORDs used to index into the Vertices
4197 * IndexCount: Number of indices in Indices
4198 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4202 *****************************************************************************/
4204 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7
*iface
,
4205 D3DPRIMITIVETYPE PrimitiveType
,
4206 IDirect3DVertexBuffer7
*D3DVertexBuf
,
4213 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
4214 IDirect3DVertexBufferImpl
*vb
= (IDirect3DVertexBufferImpl
*)D3DVertexBuf
;
4215 DWORD stride
= get_flexible_vertex_size(vb
->fvf
);
4216 WORD
*LockedIndices
;
4219 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This
, PrimitiveType
, vb
, StartVertex
, NumVertices
, Indices
, IndexCount
, Flags
);
4222 * 1) Upload the Indices to the index buffer
4223 * 2) Set the index source
4224 * 3) Set the Vertex Buffer as the Stream source
4225 * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4228 EnterCriticalSection(&ddraw_cs
);
4230 hr
= IWineD3DDevice_SetVertexDeclaration(This
->wineD3DDevice
,
4231 vb
->wineD3DVertexDeclaration
);
4234 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This
, hr
);
4235 LeaveCriticalSection(&ddraw_cs
);
4239 /* copy the index stream into the index buffer.
4240 * A new IWineD3DDevice method could be created
4241 * which takes an user pointer containing the indices
4242 * or a SetData-Method for the index buffer, which
4243 * overrides the index buffer data with our pointer.
4245 hr
= IWineD3DBuffer_Map(This
->indexbuffer
,
4246 0 /* OffSetToLock */,
4247 IndexCount
* sizeof(WORD
),
4248 (BYTE
**) &LockedIndices
,
4250 assert(IndexCount
< 0x100000);
4253 ERR("(%p) IWineD3DBuffer::Map failed with hr = %08x\n", This
, hr
);
4254 LeaveCriticalSection(&ddraw_cs
);
4257 memcpy(LockedIndices
, Indices
, IndexCount
* sizeof(WORD
));
4258 hr
= IWineD3DBuffer_Unmap(This
->indexbuffer
);
4261 ERR("(%p) IWineD3DBuffer::Unmap failed with hr = %08x\n", This
, hr
);
4262 LeaveCriticalSection(&ddraw_cs
);
4266 /* Set the index stream */
4267 IWineD3DDevice_SetBaseVertexIndex(This
->wineD3DDevice
, StartVertex
);
4268 hr
= IWineD3DDevice_SetIndexBuffer(This
->wineD3DDevice
, This
->indexbuffer
,
4269 WINED3DFMT_R16_UINT
);
4271 /* Set the vertex stream source */
4272 hr
= IWineD3DDevice_SetStreamSource(This
->wineD3DDevice
,
4273 0 /* StreamNumber */,
4274 vb
->wineD3DVertexBuffer
,
4275 0 /* offset, we pass this to DrawIndexedPrimitive */,
4279 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This
, hr
);
4280 LeaveCriticalSection(&ddraw_cs
);
4285 IWineD3DDevice_SetPrimitiveType(This
->wineD3DDevice
, PrimitiveType
);
4286 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->wineD3DDevice
, 0 /* StartIndex */, IndexCount
);
4288 LeaveCriticalSection(&ddraw_cs
);
4292 static HRESULT WINAPI
4293 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7
*iface
,
4294 D3DPRIMITIVETYPE PrimitiveType
,
4295 IDirect3DVertexBuffer7
*D3DVertexBuf
,
4302 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Indices
, IndexCount
, Flags
);
4305 static HRESULT WINAPI
4306 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7
*iface
,
4307 D3DPRIMITIVETYPE PrimitiveType
,
4308 IDirect3DVertexBuffer7
*D3DVertexBuf
,
4318 old_fpucw
= d3d_fpu_setup();
4319 hr
= IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Indices
, IndexCount
, Flags
);
4320 set_fpu_control_word(old_fpucw
);
4325 static HRESULT WINAPI
4326 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3
*iface
,
4327 D3DPRIMITIVETYPE PrimitiveType
,
4328 IDirect3DVertexBuffer
*D3DVertexBuf
,
4333 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
4334 IDirect3DVertexBufferImpl
*VB
= vb_from_vb1(D3DVertexBuf
);
4335 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VB
, Indices
, IndexCount
, Flags
);
4337 return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7
*)This
, PrimitiveType
,
4338 (IDirect3DVertexBuffer7
*)VB
, 0, IndexCount
, Indices
, IndexCount
, Flags
);
4341 /*****************************************************************************
4342 * IDirect3DDevice7::ComputeSphereVisibility
4344 * Calculates the visibility of spheres in the current viewport. The spheres
4345 * are passed in the Centers and Radii arrays, the results are passed back
4346 * in the ReturnValues array. Return values are either completely visible,
4347 * partially visible or completely invisible.
4348 * The return value consist of a combination of D3DCLIP_* flags, or it's
4349 * 0 if the sphere is completely visible(according to the SDK, not checked)
4354 * Centers: Array containing the sphere centers
4355 * Radii: Array containing the sphere radii
4356 * NumSpheres: The number of centers and radii in the arrays
4358 * ReturnValues: Array to write the results to
4362 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4363 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4366 *****************************************************************************/
4368 static DWORD
in_plane(UINT plane
, D3DVECTOR normal
, D3DVALUE origin_plane
, D3DVECTOR center
, D3DVALUE radius
)
4370 float distance
, norm
;
4372 norm
= sqrt( normal
.u1
.x
* normal
.u1
.x
+ normal
.u2
.y
* normal
.u2
.y
+ normal
.u3
.z
* normal
.u3
.z
);
4373 distance
= ( origin_plane
+ normal
.u1
.x
* center
.u1
.x
+ normal
.u2
.y
* center
.u2
.y
+ normal
.u3
.z
* center
.u3
.z
) / norm
;
4375 if ( fabs( distance
) < radius
) return D3DSTATUS_CLIPUNIONLEFT
<< plane
;
4376 if ( distance
< -radius
) return (D3DSTATUS_CLIPUNIONLEFT
| D3DSTATUS_CLIPINTERSECTIONLEFT
) << plane
;
4380 static HRESULT WINAPI
4381 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7
*iface
,
4386 DWORD
*ReturnValues
)
4389 D3DVALUE origin_plane
[6];
4394 TRACE("(%p)->(%p,%p,%08x,%08x,%p)\n", iface
, Centers
, Radii
, NumSpheres
, Flags
, ReturnValues
);
4396 hr
= IDirect3DDeviceImpl_7_GetTransform(iface
, D3DTRANSFORMSTATE_WORLD
, &m
);
4397 if ( hr
!= DD_OK
) return DDERR_INVALIDPARAMS
;
4398 hr
= IDirect3DDeviceImpl_7_GetTransform(iface
, D3DTRANSFORMSTATE_VIEW
, &temp
);
4399 if ( hr
!= DD_OK
) return DDERR_INVALIDPARAMS
;
4400 multiply_matrix_D3D_way(&m
, &m
, &temp
);
4402 hr
= IDirect3DDeviceImpl_7_GetTransform(iface
, D3DTRANSFORMSTATE_PROJECTION
, &temp
);
4403 if ( hr
!= DD_OK
) return DDERR_INVALIDPARAMS
;
4404 multiply_matrix_D3D_way(&m
, &m
, &temp
);
4407 vec
[0].u1
.x
= m
._14
+ m
._11
;
4408 vec
[0].u2
.y
= m
._24
+ m
._21
;
4409 vec
[0].u3
.z
= m
._34
+ m
._31
;
4410 origin_plane
[0] = m
._44
+ m
._41
;
4413 vec
[1].u1
.x
= m
._14
- m
._11
;
4414 vec
[1].u2
.y
= m
._24
- m
._21
;
4415 vec
[1].u3
.z
= m
._34
- m
._31
;
4416 origin_plane
[1] = m
._44
- m
._41
;
4419 vec
[2].u1
.x
= m
._14
- m
._12
;
4420 vec
[2].u2
.y
= m
._24
- m
._22
;
4421 vec
[2].u3
.z
= m
._34
- m
._32
;
4422 origin_plane
[2] = m
._44
- m
._42
;
4425 vec
[3].u1
.x
= m
._14
+ m
._12
;
4426 vec
[3].u2
.y
= m
._24
+ m
._22
;
4427 vec
[3].u3
.z
= m
._34
+ m
._32
;
4428 origin_plane
[3] = m
._44
+ m
._42
;
4431 vec
[4].u1
.x
= m
._13
;
4432 vec
[4].u2
.y
= m
._23
;
4433 vec
[4].u3
.z
= m
._33
;
4434 origin_plane
[4] = m
._43
;
4437 vec
[5].u1
.x
= m
._14
- m
._13
;
4438 vec
[5].u2
.y
= m
._24
- m
._23
;
4439 vec
[5].u3
.z
= m
._34
- m
._33
;
4440 origin_plane
[5] = m
._44
- m
._43
;
4442 for(i
=0; i
<NumSpheres
; i
++)
4444 ReturnValues
[i
] = 0;
4445 for(j
=0; j
<6; j
++) ReturnValues
[i
] |= in_plane(j
, vec
[j
], origin_plane
[j
], Centers
[i
], Radii
[i
]);
4451 static HRESULT WINAPI
4452 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3
*iface
,
4457 DWORD
*ReturnValues
)
4459 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
4460 TRACE_(ddraw_thunk
)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, Centers
, Radii
, NumSpheres
, Flags
, ReturnValues
);
4461 return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7
*)This
,
4462 Centers
, Radii
, NumSpheres
, Flags
, ReturnValues
);
4465 /*****************************************************************************
4466 * IDirect3DDevice7::GetTexture
4468 * Returns the texture interface handle assigned to a texture stage.
4469 * The returned texture is AddRefed. This is taken from old ddraw,
4470 * not checked in Windows.
4475 * Stage: Texture stage to read the texture from
4476 * Texture: Address to store the interface pointer at
4480 * DDERR_INVALIDPARAMS if Texture is NULL
4481 * For details, see IWineD3DDevice::GetTexture
4483 *****************************************************************************/
4485 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7
*iface
,
4487 IDirectDrawSurface7
**Texture
)
4489 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
4490 IWineD3DBaseTexture
*Surf
;
4492 TRACE("(%p)->(%d,%p): Relay\n", This
, Stage
, Texture
);
4496 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4497 return DDERR_INVALIDPARAMS
;
4500 EnterCriticalSection(&ddraw_cs
);
4501 hr
= IWineD3DDevice_GetTexture(This
->wineD3DDevice
, Stage
, &Surf
);
4502 if( (hr
!= D3D_OK
) || (!Surf
) )
4505 LeaveCriticalSection(&ddraw_cs
);
4509 /* GetParent AddRef()s, which is perfectly OK.
4510 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
4512 hr
= IWineD3DBaseTexture_GetParent(Surf
,
4513 (IUnknown
**) Texture
);
4514 LeaveCriticalSection(&ddraw_cs
);
4518 static HRESULT WINAPI
4519 IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7
*iface
,
4521 IDirectDrawSurface7
**Texture
)
4523 return IDirect3DDeviceImpl_7_GetTexture(iface
, Stage
, Texture
);
4526 static HRESULT WINAPI
4527 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7
*iface
,
4529 IDirectDrawSurface7
**Texture
)
4534 old_fpucw
= d3d_fpu_setup();
4535 hr
= IDirect3DDeviceImpl_7_GetTexture(iface
, Stage
, Texture
);
4536 set_fpu_control_word(old_fpucw
);
4541 static HRESULT WINAPI
4542 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3
*iface
,
4544 IDirect3DTexture2
**Texture2
)
4546 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
4548 IDirectDrawSurface7
*ret_val
;
4550 TRACE_(ddraw_thunk
)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This
, Stage
, Texture2
);
4551 ret
= IDirect3DDevice7_GetTexture((IDirect3DDevice7
*)This
, Stage
, &ret_val
);
4553 *Texture2
= ret_val
? (IDirect3DTexture2
*)&((IDirectDrawSurfaceImpl
*)ret_val
)->IDirect3DTexture2_vtbl
: NULL
;
4555 TRACE_(ddraw_thunk
)(" returning interface %p.\n", *Texture2
);
4560 /*****************************************************************************
4561 * IDirect3DDevice7::SetTexture
4563 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4568 * Stage: The stage to assign the texture to
4569 * Texture: Interface pointer to the texture surface
4573 * For details, see IWineD3DDevice::SetTexture
4575 *****************************************************************************/
4577 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7
*iface
,
4579 IDirectDrawSurface7
*Texture
)
4581 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
4582 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)Texture
;
4584 TRACE("(%p)->(%08x,%p): Relay!\n", This
, Stage
, surf
);
4586 /* Texture may be NULL here */
4587 EnterCriticalSection(&ddraw_cs
);
4588 hr
= IWineD3DDevice_SetTexture(This
->wineD3DDevice
,
4590 surf
? surf
->wineD3DTexture
: NULL
);
4591 LeaveCriticalSection(&ddraw_cs
);
4595 static HRESULT WINAPI
4596 IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7
*iface
,
4598 IDirectDrawSurface7
*Texture
)
4600 return IDirect3DDeviceImpl_7_SetTexture(iface
, Stage
, Texture
);
4603 static HRESULT WINAPI
4604 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7
*iface
,
4606 IDirectDrawSurface7
*Texture
)
4611 old_fpucw
= d3d_fpu_setup();
4612 hr
= IDirect3DDeviceImpl_7_SetTexture(iface
, Stage
, Texture
);
4613 set_fpu_control_word(old_fpucw
);
4618 static HRESULT WINAPI
4619 IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3
*iface
,
4621 IDirect3DTexture2
*Texture2
)
4623 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
4624 IDirectDrawSurfaceImpl
*tex
= Texture2
? surface_from_texture2(Texture2
) : NULL
;
4627 TRACE("(%p)->(%d,%p)\n", This
, Stage
, tex
);
4629 EnterCriticalSection(&ddraw_cs
);
4631 if (This
->legacyTextureBlending
)
4632 IDirect3DDevice3_GetRenderState(iface
, D3DRENDERSTATE_TEXTUREMAPBLEND
, &texmapblend
);
4634 hr
= IDirect3DDevice7_SetTexture((IDirect3DDevice7
*)This
, Stage
, (IDirectDrawSurface7
*)tex
);
4636 if (This
->legacyTextureBlending
&& texmapblend
== D3DTBLEND_MODULATE
)
4638 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4639 See IDirect3DDeviceImpl_3_SetRenderState for details. */
4640 BOOL tex_alpha
= FALSE
;
4641 IWineD3DBaseTexture
*tex
= NULL
;
4642 WINED3DSURFACE_DESC desc
;
4643 DDPIXELFORMAT ddfmt
;
4646 result
= IWineD3DDevice_GetTexture(This
->wineD3DDevice
,
4650 if(result
== WINED3D_OK
&& tex
)
4652 memset(&desc
, 0, sizeof(desc
));
4653 result
= IWineD3DTexture_GetLevelDesc((IWineD3DTexture
*) tex
, 0, &desc
);
4654 if (SUCCEEDED(result
))
4656 ddfmt
.dwSize
= sizeof(ddfmt
);
4657 PixelFormat_WineD3DtoDD(&ddfmt
, desc
.format
);
4658 if (ddfmt
.u5
.dwRGBAlphaBitMask
) tex_alpha
= TRUE
;
4661 IWineD3DBaseTexture_Release(tex
);
4664 /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4666 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_SELECTARG1
);
4668 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_SELECTARG2
);
4671 LeaveCriticalSection(&ddraw_cs
);
4676 static const struct tss_lookup
4683 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
4684 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
4685 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
4686 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
4687 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
4688 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
4689 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
4690 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
4691 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
4692 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
4693 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
4694 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
4695 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 12, D3DTSS_ADDRESS */
4696 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
4697 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
4698 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
4699 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
4700 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
4701 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
4702 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
4703 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
4704 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
4705 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
4706 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
4707 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4710 /*****************************************************************************
4711 * IDirect3DDevice7::GetTextureStageState
4713 * Retrieves a state from a texture stage.
4718 * Stage: The stage to retrieve the state from
4719 * TexStageStateType: The state type to retrieve
4720 * State: Address to store the state's value at
4724 * DDERR_INVALIDPARAMS if State is NULL
4725 * For details, see IWineD3DDevice::GetTextureStageState
4727 *****************************************************************************/
4729 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7
*iface
,
4731 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4734 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
4736 const struct tss_lookup
*l
= &tss_lookup
[TexStageStateType
];
4737 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This
, Stage
, TexStageStateType
, State
);
4740 return DDERR_INVALIDPARAMS
;
4742 if (TexStageStateType
> D3DTSS_TEXTURETRANSFORMFLAGS
)
4744 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType
);
4749 EnterCriticalSection(&ddraw_cs
);
4751 if (l
->sampler_state
)
4753 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
, Stage
, l
->state
, State
);
4755 switch(TexStageStateType
)
4757 /* Mipfilter is a sampler state with different values */
4758 case D3DTSS_MIPFILTER
:
4762 case WINED3DTEXF_NONE
: *State
= D3DTFP_NONE
; break;
4763 case WINED3DTEXF_POINT
: *State
= D3DTFP_POINT
; break;
4764 case WINED3DTEXF_LINEAR
: *State
= D3DTFP_LINEAR
; break;
4766 ERR("Unexpected mipfilter value %#x\n", *State
);
4767 *State
= D3DTFP_NONE
;
4773 /* Magfilter has slightly different values */
4774 case D3DTSS_MAGFILTER
:
4778 case WINED3DTEXF_POINT
: *State
= D3DTFG_POINT
; break;
4779 case WINED3DTEXF_LINEAR
: *State
= D3DTFG_LINEAR
; break;
4780 case WINED3DTEXF_ANISOTROPIC
: *State
= D3DTFG_ANISOTROPIC
; break;
4781 case WINED3DTEXF_FLATCUBIC
: *State
= D3DTFG_FLATCUBIC
; break;
4782 case WINED3DTEXF_GAUSSIANCUBIC
: *State
= D3DTFG_GAUSSIANCUBIC
; break;
4784 ERR("Unexpected wined3d mag filter value %#x\n", *State
);
4785 *State
= D3DTFG_POINT
;
4797 hr
= IWineD3DDevice_GetTextureStageState(This
->wineD3DDevice
, Stage
, l
->state
, State
);
4800 LeaveCriticalSection(&ddraw_cs
);
4804 static HRESULT WINAPI
4805 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7
*iface
,
4807 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4810 return IDirect3DDeviceImpl_7_GetTextureStageState(iface
, Stage
, TexStageStateType
, State
);
4813 static HRESULT WINAPI
4814 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7
*iface
,
4816 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4822 old_fpucw
= d3d_fpu_setup();
4823 hr
= IDirect3DDeviceImpl_7_GetTextureStageState(iface
, Stage
, TexStageStateType
, State
);
4824 set_fpu_control_word(old_fpucw
);
4829 static HRESULT WINAPI
4830 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3
*iface
,
4832 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4835 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
4836 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, Stage
, TexStageStateType
, State
);
4837 return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7
*)This
, Stage
, TexStageStateType
, State
);
4840 /*****************************************************************************
4841 * IDirect3DDevice7::SetTextureStageState
4843 * Sets a texture stage state. Some stage types need to be handled specially,
4844 * because they do not exist in WineD3D and were moved to another place
4849 * Stage: The stage to modify
4850 * TexStageStateType: The state to change
4851 * State: The new value for the state
4855 * For details, see IWineD3DDevice::SetTextureStageState
4857 *****************************************************************************/
4859 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7
*iface
,
4861 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4864 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
4865 const struct tss_lookup
*l
= &tss_lookup
[TexStageStateType
];
4867 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This
, Stage
, TexStageStateType
, State
);
4869 if (TexStageStateType
> D3DTSS_TEXTURETRANSFORMFLAGS
)
4871 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType
);
4875 EnterCriticalSection(&ddraw_cs
);
4877 if (l
->sampler_state
)
4879 switch(TexStageStateType
)
4881 /* Mipfilter is a sampler state with different values */
4882 case D3DTSS_MIPFILTER
:
4886 case D3DTFP_NONE
: State
= WINED3DTEXF_NONE
; break;
4887 case D3DTFP_POINT
: State
= WINED3DTEXF_POINT
; break;
4888 case 0: /* Unchecked */
4889 case D3DTFP_LINEAR
: State
= WINED3DTEXF_LINEAR
; break;
4891 ERR("Unexpected mipfilter value %d\n", State
);
4892 State
= WINED3DTEXF_NONE
;
4898 /* Magfilter has slightly different values */
4899 case D3DTSS_MAGFILTER
:
4903 case D3DTFG_POINT
: State
= WINED3DTEXF_POINT
; break;
4904 case D3DTFG_LINEAR
: State
= WINED3DTEXF_LINEAR
; break;
4905 case D3DTFG_FLATCUBIC
: State
= WINED3DTEXF_FLATCUBIC
; break;
4906 case D3DTFG_GAUSSIANCUBIC
: State
= WINED3DTEXF_GAUSSIANCUBIC
; break;
4907 case D3DTFG_ANISOTROPIC
: State
= WINED3DTEXF_ANISOTROPIC
; break;
4909 ERR("Unexpected d3d7 mag filter type %d\n", State
);
4910 State
= WINED3DTEXF_POINT
;
4916 case D3DTSS_ADDRESS
:
4917 IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
, Stage
, WINED3DSAMP_ADDRESSV
, State
);
4924 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
, Stage
, l
->state
, State
);
4928 hr
= IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, Stage
, l
->state
, State
);
4931 LeaveCriticalSection(&ddraw_cs
);
4935 static HRESULT WINAPI
4936 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7
*iface
,
4938 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4941 return IDirect3DDeviceImpl_7_SetTextureStageState(iface
, Stage
, TexStageStateType
, State
);
4944 static HRESULT WINAPI
4945 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7
*iface
,
4947 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4953 old_fpucw
= d3d_fpu_setup();
4954 hr
= IDirect3DDeviceImpl_7_SetTextureStageState(iface
, Stage
, TexStageStateType
, State
);
4955 set_fpu_control_word(old_fpucw
);
4960 static HRESULT WINAPI
4961 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3
*iface
,
4963 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4966 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
4967 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, Stage
, TexStageStateType
, State
);
4968 return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7
*)This
, Stage
, TexStageStateType
, State
);
4971 /*****************************************************************************
4972 * IDirect3DDevice7::ValidateDevice
4974 * SDK: "Reports the device's ability to render the currently set
4975 * texture-blending operations in a single pass". Whatever that means
4981 * NumPasses: Address to write the number of necessary passes for the
4982 * desired effect to.
4986 * See IWineD3DDevice::ValidateDevice for more details
4988 *****************************************************************************/
4990 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7
*iface
,
4993 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
4995 TRACE("(%p)->(%p): Relay\n", This
, NumPasses
);
4997 EnterCriticalSection(&ddraw_cs
);
4998 hr
= IWineD3DDevice_ValidateDevice(This
->wineD3DDevice
, NumPasses
);
4999 LeaveCriticalSection(&ddraw_cs
);
5003 static HRESULT WINAPI
5004 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7
*iface
,
5007 return IDirect3DDeviceImpl_7_ValidateDevice(iface
, NumPasses
);
5010 static HRESULT WINAPI
5011 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7
*iface
,
5017 old_fpucw
= d3d_fpu_setup();
5018 hr
= IDirect3DDeviceImpl_7_ValidateDevice(iface
, NumPasses
);
5019 set_fpu_control_word(old_fpucw
);
5024 static HRESULT WINAPI
5025 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3
*iface
,
5028 IDirect3DDeviceImpl
*This
= device_from_device3(iface
);
5029 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, Passes
);
5030 return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7
*)This
, Passes
);
5033 /*****************************************************************************
5034 * IDirect3DDevice7::Clear
5036 * Fills the render target, the z buffer and the stencil buffer with a
5037 * clear color / value
5042 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
5043 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
5044 * Flags: Some flags, as usual
5045 * Color: Clear color for the render target
5046 * Z: Clear value for the Z buffer
5047 * Stencil: Clear value to store in each stencil buffer entry
5051 * For details, see IWineD3DDevice::Clear
5053 *****************************************************************************/
5055 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7
*iface
,
5063 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5065 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This
, Count
, Rects
, Flags
, Color
, Z
, Stencil
);
5067 /* Note; D3DRECT is compatible with WINED3DRECT */
5068 EnterCriticalSection(&ddraw_cs
);
5069 hr
= IWineD3DDevice_Clear(This
->wineD3DDevice
, Count
, (WINED3DRECT
*) Rects
, Flags
, Color
, Z
, Stencil
);
5070 LeaveCriticalSection(&ddraw_cs
);
5074 static HRESULT WINAPI
5075 IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7
*iface
,
5083 return IDirect3DDeviceImpl_7_Clear(iface
, Count
, Rects
, Flags
, Color
, Z
, Stencil
);
5086 static HRESULT WINAPI
5087 IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7
*iface
,
5098 old_fpucw
= d3d_fpu_setup();
5099 hr
= IDirect3DDeviceImpl_7_Clear(iface
, Count
, Rects
, Flags
, Color
, Z
, Stencil
);
5100 set_fpu_control_word(old_fpucw
);
5105 /*****************************************************************************
5106 * IDirect3DDevice7::SetViewport
5108 * Sets the current viewport.
5110 * Version 7 only, but IDirect3DViewport uses this call for older
5114 * Data: The new viewport to set
5118 * DDERR_INVALIDPARAMS if Data is NULL
5119 * For more details, see IWineDDDevice::SetViewport
5121 *****************************************************************************/
5123 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7
*iface
,
5126 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5128 TRACE("(%p)->(%p) Relay!\n", This
, Data
);
5131 return DDERR_INVALIDPARAMS
;
5133 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5134 EnterCriticalSection(&ddraw_cs
);
5135 hr
= IWineD3DDevice_SetViewport(This
->wineD3DDevice
,
5136 (WINED3DVIEWPORT
*) Data
);
5137 LeaveCriticalSection(&ddraw_cs
);
5141 static HRESULT WINAPI
5142 IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7
*iface
,
5145 return IDirect3DDeviceImpl_7_SetViewport(iface
, Data
);
5148 static HRESULT WINAPI
5149 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7
*iface
,
5155 old_fpucw
= d3d_fpu_setup();
5156 hr
= IDirect3DDeviceImpl_7_SetViewport(iface
, Data
);
5157 set_fpu_control_word(old_fpucw
);
5162 /*****************************************************************************
5163 * IDirect3DDevice::GetViewport
5165 * Returns the current viewport
5170 * Data: D3D7Viewport structure to write the viewport information to
5174 * DDERR_INVALIDPARAMS if Data is NULL
5175 * For more details, see IWineD3DDevice::GetViewport
5177 *****************************************************************************/
5179 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7
*iface
,
5182 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5184 TRACE("(%p)->(%p) Relay!\n", This
, Data
);
5187 return DDERR_INVALIDPARAMS
;
5189 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5190 EnterCriticalSection(&ddraw_cs
);
5191 hr
= IWineD3DDevice_GetViewport(This
->wineD3DDevice
,
5192 (WINED3DVIEWPORT
*) Data
);
5194 LeaveCriticalSection(&ddraw_cs
);
5195 return hr_ddraw_from_wined3d(hr
);
5198 static HRESULT WINAPI
5199 IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7
*iface
,
5202 return IDirect3DDeviceImpl_7_GetViewport(iface
, Data
);
5205 static HRESULT WINAPI
5206 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7
*iface
,
5212 old_fpucw
= d3d_fpu_setup();
5213 hr
= IDirect3DDeviceImpl_7_GetViewport(iface
, Data
);
5214 set_fpu_control_word(old_fpucw
);
5219 /*****************************************************************************
5220 * IDirect3DDevice7::SetMaterial
5227 * Mat: The material to set
5231 * DDERR_INVALIDPARAMS if Mat is NULL.
5232 * For more details, see IWineD3DDevice::SetMaterial
5234 *****************************************************************************/
5236 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7
*iface
,
5239 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5241 TRACE("(%p)->(%p): Relay!\n", This
, Mat
);
5243 if (!Mat
) return DDERR_INVALIDPARAMS
;
5244 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5245 EnterCriticalSection(&ddraw_cs
);
5246 hr
= IWineD3DDevice_SetMaterial(This
->wineD3DDevice
,
5247 (WINED3DMATERIAL
*) Mat
);
5248 LeaveCriticalSection(&ddraw_cs
);
5249 return hr_ddraw_from_wined3d(hr
);
5252 static HRESULT WINAPI
5253 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7
*iface
,
5256 return IDirect3DDeviceImpl_7_SetMaterial(iface
, Mat
);
5259 static HRESULT WINAPI
5260 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7
*iface
,
5266 old_fpucw
= d3d_fpu_setup();
5267 hr
= IDirect3DDeviceImpl_7_SetMaterial(iface
, Mat
);
5268 set_fpu_control_word(old_fpucw
);
5273 /*****************************************************************************
5274 * IDirect3DDevice7::GetMaterial
5276 * Returns the current material
5281 * Mat: D3DMATERIAL7 structure to write the material parameters to
5285 * DDERR_INVALIDPARAMS if Mat is NULL
5286 * For more details, see IWineD3DDevice::GetMaterial
5288 *****************************************************************************/
5290 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7
*iface
,
5293 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5295 TRACE("(%p)->(%p): Relay!\n", This
, Mat
);
5297 EnterCriticalSection(&ddraw_cs
);
5298 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5299 hr
= IWineD3DDevice_GetMaterial(This
->wineD3DDevice
,
5300 (WINED3DMATERIAL
*) Mat
);
5301 LeaveCriticalSection(&ddraw_cs
);
5302 return hr_ddraw_from_wined3d(hr
);
5305 static HRESULT WINAPI
5306 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7
*iface
,
5309 return IDirect3DDeviceImpl_7_GetMaterial(iface
, Mat
);
5312 static HRESULT WINAPI
5313 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7
*iface
,
5319 old_fpucw
= d3d_fpu_setup();
5320 hr
= IDirect3DDeviceImpl_7_GetMaterial(iface
, Mat
);
5321 set_fpu_control_word(old_fpucw
);
5326 /*****************************************************************************
5327 * IDirect3DDevice7::SetLight
5329 * Assigns a light to a light index, but doesn't activate it yet.
5331 * Version 7, IDirect3DLight uses this method for older versions
5334 * LightIndex: The index of the new light
5335 * Light: A D3DLIGHT7 structure describing the light
5339 * For more details, see IWineD3DDevice::SetLight
5341 *****************************************************************************/
5343 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7
*iface
,
5347 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5349 TRACE("(%p)->(%08x,%p): Relay!\n", This
, LightIndex
, Light
);
5351 EnterCriticalSection(&ddraw_cs
);
5352 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5353 hr
= IWineD3DDevice_SetLight(This
->wineD3DDevice
,
5355 (WINED3DLIGHT
*) Light
);
5356 LeaveCriticalSection(&ddraw_cs
);
5357 return hr_ddraw_from_wined3d(hr
);
5360 static HRESULT WINAPI
5361 IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7
*iface
,
5365 return IDirect3DDeviceImpl_7_SetLight(iface
, LightIndex
, Light
);
5368 static HRESULT WINAPI
5369 IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7
*iface
,
5376 old_fpucw
= d3d_fpu_setup();
5377 hr
= IDirect3DDeviceImpl_7_SetLight(iface
, LightIndex
, Light
);
5378 set_fpu_control_word(old_fpucw
);
5383 /*****************************************************************************
5384 * IDirect3DDevice7::GetLight
5386 * Returns the light assigned to a light index
5389 * Light: Structure to write the light information to
5393 * DDERR_INVALIDPARAMS if Light is NULL
5394 * For details, see IWineD3DDevice::GetLight
5396 *****************************************************************************/
5398 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7
*iface
,
5402 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5404 TRACE("(%p)->(%08x,%p): Relay!\n", This
, LightIndex
, Light
);
5406 EnterCriticalSection(&ddraw_cs
);
5407 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5408 rc
= IWineD3DDevice_GetLight(This
->wineD3DDevice
,
5410 (WINED3DLIGHT
*) Light
);
5412 /* Translate the result. WineD3D returns other values than D3D7 */
5413 LeaveCriticalSection(&ddraw_cs
);
5414 return hr_ddraw_from_wined3d(rc
);
5417 static HRESULT WINAPI
5418 IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7
*iface
,
5422 return IDirect3DDeviceImpl_7_GetLight(iface
, LightIndex
, Light
);
5425 static HRESULT WINAPI
5426 IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7
*iface
,
5433 old_fpucw
= d3d_fpu_setup();
5434 hr
= IDirect3DDeviceImpl_7_GetLight(iface
, LightIndex
, Light
);
5435 set_fpu_control_word(old_fpucw
);
5440 /*****************************************************************************
5441 * IDirect3DDevice7::BeginStateBlock
5443 * Begins recording to a stateblock
5449 * For details see IWineD3DDevice::BeginStateBlock
5451 *****************************************************************************/
5453 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7
*iface
)
5455 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5457 TRACE("(%p)->(): Relay!\n", This
);
5459 EnterCriticalSection(&ddraw_cs
);
5460 hr
= IWineD3DDevice_BeginStateBlock(This
->wineD3DDevice
);
5461 LeaveCriticalSection(&ddraw_cs
);
5462 return hr_ddraw_from_wined3d(hr
);
5465 static HRESULT WINAPI
5466 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7
*iface
)
5468 return IDirect3DDeviceImpl_7_BeginStateBlock(iface
);
5471 static HRESULT WINAPI
5472 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7
*iface
)
5477 old_fpucw
= d3d_fpu_setup();
5478 hr
= IDirect3DDeviceImpl_7_BeginStateBlock(iface
);
5479 set_fpu_control_word(old_fpucw
);
5484 /*****************************************************************************
5485 * IDirect3DDevice7::EndStateBlock
5487 * Stops recording to a state block and returns the created stateblock
5493 * BlockHandle: Address to store the stateblock's handle to
5497 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5498 * See IWineD3DDevice::EndStateBlock for more details
5500 *****************************************************************************/
5502 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7
*iface
,
5505 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5507 TRACE("(%p)->(%p): Relay!\n", This
, BlockHandle
);
5511 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5512 return DDERR_INVALIDPARAMS
;
5515 EnterCriticalSection(&ddraw_cs
);
5516 *BlockHandle
= IDirect3DDeviceImpl_CreateHandle(This
);
5519 ERR("Cannot get a handle number for the stateblock\n");
5520 LeaveCriticalSection(&ddraw_cs
);
5521 return DDERR_OUTOFMEMORY
;
5523 This
->Handles
[*BlockHandle
- 1].type
= DDrawHandle_StateBlock
;
5524 hr
= IWineD3DDevice_EndStateBlock(This
->wineD3DDevice
,
5525 (IWineD3DStateBlock
**) &This
->Handles
[*BlockHandle
- 1].ptr
);
5526 LeaveCriticalSection(&ddraw_cs
);
5527 return hr_ddraw_from_wined3d(hr
);
5530 static HRESULT WINAPI
5531 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7
*iface
,
5534 return IDirect3DDeviceImpl_7_EndStateBlock(iface
, BlockHandle
);
5537 static HRESULT WINAPI
5538 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7
*iface
,
5544 old_fpucw
= d3d_fpu_setup();
5545 hr
= IDirect3DDeviceImpl_7_EndStateBlock(iface
, BlockHandle
);
5546 set_fpu_control_word(old_fpucw
);
5551 /*****************************************************************************
5552 * IDirect3DDevice7::PreLoad
5554 * Allows the app to signal that a texture will be used soon, to allow
5555 * the Direct3DDevice to load it to the video card in the meantime.
5560 * Texture: The texture to preload
5564 * DDERR_INVALIDPARAMS if Texture is NULL
5565 * See IWineD3DSurface::PreLoad for details
5567 *****************************************************************************/
5569 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7
*iface
,
5570 IDirectDrawSurface7
*Texture
)
5572 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5573 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)Texture
;
5575 TRACE("(%p)->(%p): Relay!\n", This
, surf
);
5578 return DDERR_INVALIDPARAMS
;
5580 EnterCriticalSection(&ddraw_cs
);
5581 IWineD3DSurface_PreLoad(surf
->WineD3DSurface
);
5582 LeaveCriticalSection(&ddraw_cs
);
5586 static HRESULT WINAPI
5587 IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7
*iface
,
5588 IDirectDrawSurface7
*Texture
)
5590 return IDirect3DDeviceImpl_7_PreLoad(iface
, Texture
);
5593 static HRESULT WINAPI
5594 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7
*iface
,
5595 IDirectDrawSurface7
*Texture
)
5600 old_fpucw
= d3d_fpu_setup();
5601 hr
= IDirect3DDeviceImpl_7_PreLoad(iface
, Texture
);
5602 set_fpu_control_word(old_fpucw
);
5607 /*****************************************************************************
5608 * IDirect3DDevice7::ApplyStateBlock
5610 * Activates the state stored in a state block handle.
5613 * BlockHandle: The stateblock handle to activate
5617 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5619 *****************************************************************************/
5621 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7
*iface
,
5624 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5626 TRACE("(%p)->(%08x): Relay!\n", This
, BlockHandle
);
5628 EnterCriticalSection(&ddraw_cs
);
5629 if(!BlockHandle
|| BlockHandle
> This
->numHandles
)
5631 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
5632 LeaveCriticalSection(&ddraw_cs
);
5633 return D3DERR_INVALIDSTATEBLOCK
;
5635 if(This
->Handles
[BlockHandle
- 1].type
!= DDrawHandle_StateBlock
)
5637 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
5638 LeaveCriticalSection(&ddraw_cs
);
5639 return D3DERR_INVALIDSTATEBLOCK
;
5642 hr
= IWineD3DStateBlock_Apply((IWineD3DStateBlock
*) This
->Handles
[BlockHandle
- 1].ptr
);
5643 LeaveCriticalSection(&ddraw_cs
);
5644 return hr_ddraw_from_wined3d(hr
);
5647 static HRESULT WINAPI
5648 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7
*iface
,
5651 return IDirect3DDeviceImpl_7_ApplyStateBlock(iface
, BlockHandle
);
5654 static HRESULT WINAPI
5655 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7
*iface
,
5661 old_fpucw
= d3d_fpu_setup();
5662 hr
= IDirect3DDeviceImpl_7_ApplyStateBlock(iface
, BlockHandle
);
5663 set_fpu_control_word(old_fpucw
);
5668 /*****************************************************************************
5669 * IDirect3DDevice7::CaptureStateBlock
5671 * Updates a stateblock's values to the values currently set for the device
5676 * BlockHandle: Stateblock to update
5680 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5681 * See IWineD3DDevice::CaptureStateBlock for more details
5683 *****************************************************************************/
5685 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7
*iface
,
5688 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5690 TRACE("(%p)->(%08x): Relay!\n", This
, BlockHandle
);
5692 EnterCriticalSection(&ddraw_cs
);
5693 if(BlockHandle
== 0 || BlockHandle
> This
->numHandles
)
5695 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
5696 LeaveCriticalSection(&ddraw_cs
);
5697 return D3DERR_INVALIDSTATEBLOCK
;
5699 if(This
->Handles
[BlockHandle
- 1].type
!= DDrawHandle_StateBlock
)
5701 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
5702 LeaveCriticalSection(&ddraw_cs
);
5703 return D3DERR_INVALIDSTATEBLOCK
;
5706 hr
= IWineD3DStateBlock_Capture((IWineD3DStateBlock
*) This
->Handles
[BlockHandle
- 1].ptr
);
5707 LeaveCriticalSection(&ddraw_cs
);
5708 return hr_ddraw_from_wined3d(hr
);
5711 static HRESULT WINAPI
5712 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7
*iface
,
5715 return IDirect3DDeviceImpl_7_CaptureStateBlock(iface
, BlockHandle
);
5718 static HRESULT WINAPI
5719 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7
*iface
,
5725 old_fpucw
= d3d_fpu_setup();
5726 hr
= IDirect3DDeviceImpl_7_CaptureStateBlock(iface
, BlockHandle
);
5727 set_fpu_control_word(old_fpucw
);
5732 /*****************************************************************************
5733 * IDirect3DDevice7::DeleteStateBlock
5735 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5740 * BlockHandle: Stateblock handle to delete
5744 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5746 *****************************************************************************/
5748 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7
*iface
,
5751 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5753 TRACE("(%p)->(%08x): Relay!\n", This
, BlockHandle
);
5755 EnterCriticalSection(&ddraw_cs
);
5756 if(BlockHandle
== 0 || BlockHandle
> This
->numHandles
)
5758 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
5759 LeaveCriticalSection(&ddraw_cs
);
5760 return D3DERR_INVALIDSTATEBLOCK
;
5762 if(This
->Handles
[BlockHandle
- 1].type
!= DDrawHandle_StateBlock
)
5764 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
5765 LeaveCriticalSection(&ddraw_cs
);
5766 return D3DERR_INVALIDSTATEBLOCK
;
5769 ref
= IWineD3DStateBlock_Release((IWineD3DStateBlock
*) This
->Handles
[BlockHandle
- 1].ptr
);
5772 ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This
->Handles
[BlockHandle
- 1].ptr
, BlockHandle
, ref
);
5774 This
->Handles
[BlockHandle
- 1].ptr
= NULL
;
5775 This
->Handles
[BlockHandle
- 1].type
= DDrawHandle_Unknown
;
5777 LeaveCriticalSection(&ddraw_cs
);
5781 static HRESULT WINAPI
5782 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7
*iface
,
5785 return IDirect3DDeviceImpl_7_DeleteStateBlock(iface
, BlockHandle
);
5788 static HRESULT WINAPI
5789 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7
*iface
,
5795 old_fpucw
= d3d_fpu_setup();
5796 hr
= IDirect3DDeviceImpl_7_DeleteStateBlock(iface
, BlockHandle
);
5797 set_fpu_control_word(old_fpucw
);
5802 /*****************************************************************************
5803 * IDirect3DDevice7::CreateStateBlock
5805 * Creates a new state block handle.
5810 * Type: The state block type
5811 * BlockHandle: Address to write the created handle to
5815 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5817 *****************************************************************************/
5819 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7
*iface
,
5820 D3DSTATEBLOCKTYPE Type
,
5823 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
5825 TRACE("(%p)->(%08x,%p)!\n", This
, Type
, BlockHandle
);
5829 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5830 return DDERR_INVALIDPARAMS
;
5832 if(Type
!= D3DSBT_ALL
&& Type
!= D3DSBT_PIXELSTATE
&&
5833 Type
!= D3DSBT_VERTEXSTATE
) {
5834 WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5835 return DDERR_INVALIDPARAMS
;
5838 EnterCriticalSection(&ddraw_cs
);
5839 *BlockHandle
= IDirect3DDeviceImpl_CreateHandle(This
);
5842 ERR("Cannot get a handle number for the stateblock\n");
5843 LeaveCriticalSection(&ddraw_cs
);
5844 return DDERR_OUTOFMEMORY
;
5846 This
->Handles
[*BlockHandle
- 1].type
= DDrawHandle_StateBlock
;
5848 /* The D3DSTATEBLOCKTYPE enum is fine here */
5849 hr
= IWineD3DDevice_CreateStateBlock(This
->wineD3DDevice
,
5851 (IWineD3DStateBlock
**) &This
->Handles
[*BlockHandle
- 1].ptr
,
5852 NULL
/* Parent, hope that works */);
5853 LeaveCriticalSection(&ddraw_cs
);
5854 return hr_ddraw_from_wined3d(hr
);
5857 static HRESULT WINAPI
5858 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7
*iface
,
5859 D3DSTATEBLOCKTYPE Type
,
5862 return IDirect3DDeviceImpl_7_CreateStateBlock(iface
, Type
, BlockHandle
);
5865 static HRESULT WINAPI
5866 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7
*iface
,
5867 D3DSTATEBLOCKTYPE Type
,
5873 old_fpucw
= d3d_fpu_setup();
5874 hr
=IDirect3DDeviceImpl_7_CreateStateBlock(iface
, Type
, BlockHandle
);
5875 set_fpu_control_word(old_fpucw
);
5880 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5881 static BOOL
is_mip_level_subset(IDirectDrawSurfaceImpl
*dest
,
5882 IDirectDrawSurfaceImpl
*src
)
5884 IDirectDrawSurfaceImpl
*src_level
, *dest_level
;
5885 IDirectDrawSurface7
*temp
;
5886 DDSURFACEDESC2 ddsd
;
5887 BOOL levelFound
; /* at least one suitable sublevel in dest found */
5889 /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5890 * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5891 * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5898 for (;src_level
&& dest_level
;)
5900 if (src_level
->surface_desc
.dwWidth
== dest_level
->surface_desc
.dwWidth
&&
5901 src_level
->surface_desc
.dwHeight
== dest_level
->surface_desc
.dwHeight
)
5905 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
5906 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_MIPMAPSUBLEVEL
;
5907 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)dest_level
, &ddsd
.ddsCaps
, &temp
);
5909 if (dest_level
!= dest
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)dest_level
);
5911 dest_level
= (IDirectDrawSurfaceImpl
*)temp
;
5914 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
5915 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_MIPMAPSUBLEVEL
;
5916 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)src_level
, &ddsd
.ddsCaps
, &temp
);
5918 if (src_level
!= src
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)src_level
);
5920 src_level
= (IDirectDrawSurfaceImpl
*)temp
;
5923 if (src_level
&& src_level
!= src
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)src_level
);
5924 if (dest_level
&& dest_level
!= dest
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)dest_level
);
5926 return !dest_level
&& levelFound
;
5929 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5930 static void copy_mipmap_chain(IDirect3DDeviceImpl
*device
,
5931 IDirectDrawSurfaceImpl
*dest
,
5932 IDirectDrawSurfaceImpl
*src
,
5933 const POINT
*DestPoint
,
5934 const RECT
*SrcRect
)
5936 IDirectDrawSurfaceImpl
*src_level
, *dest_level
;
5937 IDirectDrawSurface7
*temp
;
5938 DDSURFACEDESC2 ddsd
;
5942 IDirectDrawPalette
*pal
= NULL
, *pal_src
= NULL
;
5945 BOOL palette_missing
= FALSE
;
5947 /* Copy palette, if possible. */
5948 IDirectDrawSurface7_GetPalette((IDirectDrawSurface7
*)src
, &pal_src
);
5949 IDirectDrawSurface7_GetPalette((IDirectDrawSurface7
*)dest
, &pal
);
5951 if (pal_src
!= NULL
&& pal
!= NULL
)
5953 PALETTEENTRY palent
[256];
5955 IDirectDrawPalette_GetEntries(pal_src
, 0, 0, 256, palent
);
5956 IDirectDrawPalette_SetEntries(pal
, 0, 0, 256, palent
);
5959 if (dest
->surface_desc
.u4
.ddpfPixelFormat
.dwFlags
& (DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
|
5960 DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
) && !pal
)
5962 palette_missing
= TRUE
;
5965 if (pal
) IDirectDrawPalette_Release(pal
);
5966 if (pal_src
) IDirectDrawPalette_Release(pal_src
);
5968 /* Copy colorkeys, if present. */
5969 for (ckeyflag
= DDCKEY_DESTBLT
; ckeyflag
<= DDCKEY_SRCOVERLAY
; ckeyflag
<<= 1)
5971 hr
= IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7
*)src
, ckeyflag
, &ddckey
);
5975 IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7
*)dest
, ckeyflag
, &ddckey
);
5985 for (;src_level
&& dest_level
;)
5987 if (src_level
->surface_desc
.dwWidth
== dest_level
->surface_desc
.dwWidth
&&
5988 src_level
->surface_desc
.dwHeight
== dest_level
->surface_desc
.dwHeight
)
5990 /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
5991 * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
5992 * warnings in wined3d. */
5993 if (!palette_missing
)
5994 hr
= IWineD3DDevice_UpdateSurface(device
->wineD3DDevice
, src_level
->WineD3DSurface
, &rect
, dest_level
->WineD3DSurface
,
5997 if (palette_missing
|| FAILED(hr
))
5999 /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
6000 IWineD3DSurface_BltFast(dest_level
->WineD3DSurface
,
6002 src_level
->WineD3DSurface
, &rect
, 0);
6005 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
6006 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_MIPMAPSUBLEVEL
;
6007 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)dest_level
, &ddsd
.ddsCaps
, &temp
);
6009 if (dest_level
!= dest
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)dest_level
);
6011 dest_level
= (IDirectDrawSurfaceImpl
*)temp
;
6014 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
6015 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_MIPMAPSUBLEVEL
;
6016 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)src_level
, &ddsd
.ddsCaps
, &temp
);
6018 if (src_level
!= src
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)src_level
);
6020 src_level
= (IDirectDrawSurfaceImpl
*)temp
;
6027 rect
.right
= (rect
.right
+ 1) / 2;
6028 rect
.bottom
= (rect
.bottom
+ 1) / 2;
6031 if (src_level
&& src_level
!= src
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)src_level
);
6032 if (dest_level
&& dest_level
!= dest
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)dest_level
);
6035 /*****************************************************************************
6036 * IDirect3DDevice7::Load
6038 * Loads a rectangular area from the source into the destination texture.
6039 * It can also copy the source to the faces of a cubic environment map
6044 * DestTex: Destination texture
6045 * DestPoint: Point in the destination where the source image should be
6047 * SrcTex: Source texture
6048 * SrcRect: Source rectangle
6049 * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6050 * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6051 * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6055 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
6058 *****************************************************************************/
6061 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7
*iface
,
6062 IDirectDrawSurface7
*DestTex
,
6064 IDirectDrawSurface7
*SrcTex
,
6068 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
6069 IDirectDrawSurfaceImpl
*dest
= (IDirectDrawSurfaceImpl
*)DestTex
;
6070 IDirectDrawSurfaceImpl
*src
= (IDirectDrawSurfaceImpl
*)SrcTex
;
6073 TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This
, dest
, DestPoint
, src
, SrcRect
, Flags
);
6075 if( (!src
) || (!dest
) )
6076 return DDERR_INVALIDPARAMS
;
6078 EnterCriticalSection(&ddraw_cs
);
6080 if (SrcRect
) srcrect
= *SrcRect
;
6083 srcrect
.left
= srcrect
.top
= 0;
6084 srcrect
.right
= src
->surface_desc
.dwWidth
;
6085 srcrect
.bottom
= src
->surface_desc
.dwHeight
;
6088 if (DestPoint
) destpoint
= *DestPoint
;
6091 destpoint
.x
= destpoint
.y
= 0;
6093 /* Check bad dimensions. DestPoint is validated against src, not dest, because
6094 * destination can be a subset of mip levels, in which case actual coordinates used
6095 * for it may be divided. If any dimension of dest is larger than source, it can't be
6096 * mip level subset, so an error can be returned early.
6098 if (srcrect
.left
>= srcrect
.right
|| srcrect
.top
>= srcrect
.bottom
||
6099 srcrect
.right
> src
->surface_desc
.dwWidth
||
6100 srcrect
.bottom
> src
->surface_desc
.dwHeight
||
6101 destpoint
.x
+ srcrect
.right
- srcrect
.left
> src
->surface_desc
.dwWidth
||
6102 destpoint
.y
+ srcrect
.bottom
- srcrect
.top
> src
->surface_desc
.dwHeight
||
6103 dest
->surface_desc
.dwWidth
> src
->surface_desc
.dwWidth
||
6104 dest
->surface_desc
.dwHeight
> src
->surface_desc
.dwHeight
)
6106 LeaveCriticalSection(&ddraw_cs
);
6107 return DDERR_INVALIDPARAMS
;
6110 /* Must be top level surfaces. */
6111 if (src
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_MIPMAPSUBLEVEL
||
6112 dest
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_MIPMAPSUBLEVEL
)
6114 LeaveCriticalSection(&ddraw_cs
);
6115 return DDERR_INVALIDPARAMS
;
6118 if (src
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
6120 DWORD src_face_flag
, dest_face_flag
;
6121 IDirectDrawSurfaceImpl
*src_face
, *dest_face
;
6122 IDirectDrawSurface7
*temp
;
6123 DDSURFACEDESC2 ddsd
;
6126 if (!(dest
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
6128 LeaveCriticalSection(&ddraw_cs
);
6129 return DDERR_INVALIDPARAMS
;
6132 /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6133 * time it's actual surface loading. */
6134 for (i
= 0; i
< 2; i
++)
6139 for (;dest_face
&& src_face
;)
6141 src_face_flag
= src_face
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
;
6142 dest_face_flag
= dest_face
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
;
6144 if (src_face_flag
== dest_face_flag
)
6148 /* Destination mip levels must be subset of source mip levels. */
6149 if (!is_mip_level_subset(dest_face
, src_face
))
6151 LeaveCriticalSection(&ddraw_cs
);
6152 return DDERR_INVALIDPARAMS
;
6155 else if (Flags
& dest_face_flag
)
6157 copy_mipmap_chain(This
, dest_face
, src_face
, &destpoint
, &srcrect
);
6160 if (src_face_flag
< DDSCAPS2_CUBEMAP_NEGATIVEZ
)
6162 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
6163 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_CUBEMAP
| (src_face_flag
<< 1);
6164 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)src
, &ddsd
.ddsCaps
, &temp
);
6166 if (src_face
!= src
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)src_face
);
6168 src_face
= (IDirectDrawSurfaceImpl
*)temp
;
6172 if (src_face
!= src
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)src_face
);
6178 if (dest_face_flag
< DDSCAPS2_CUBEMAP_NEGATIVEZ
)
6180 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
6181 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_CUBEMAP
| (dest_face_flag
<< 1);
6182 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)dest
, &ddsd
.ddsCaps
, &temp
);
6184 if (dest_face
!= dest
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)dest_face
);
6186 dest_face
= (IDirectDrawSurfaceImpl
*)temp
;
6190 if (dest_face
!= dest
) IDirectDrawSurface7_Release((IDirectDrawSurface7
*)dest_face
);
6198 /* Native returns error if src faces are not subset of dest faces. */
6201 LeaveCriticalSection(&ddraw_cs
);
6202 return DDERR_INVALIDPARAMS
;
6207 LeaveCriticalSection(&ddraw_cs
);
6210 else if (dest
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
6212 LeaveCriticalSection(&ddraw_cs
);
6213 return DDERR_INVALIDPARAMS
;
6216 /* Handle non cube map textures. */
6218 /* Destination mip levels must be subset of source mip levels. */
6219 if (!is_mip_level_subset(dest
, src
))
6221 LeaveCriticalSection(&ddraw_cs
);
6222 return DDERR_INVALIDPARAMS
;
6225 copy_mipmap_chain(This
, dest
, src
, &destpoint
, &srcrect
);
6227 LeaveCriticalSection(&ddraw_cs
);
6231 static HRESULT WINAPI
6232 IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7
*iface
,
6233 IDirectDrawSurface7
*DestTex
,
6235 IDirectDrawSurface7
*SrcTex
,
6239 return IDirect3DDeviceImpl_7_Load(iface
, DestTex
, DestPoint
, SrcTex
, SrcRect
, Flags
);
6242 static HRESULT WINAPI
6243 IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7
*iface
,
6244 IDirectDrawSurface7
*DestTex
,
6246 IDirectDrawSurface7
*SrcTex
,
6253 old_fpucw
= d3d_fpu_setup();
6254 hr
= IDirect3DDeviceImpl_7_Load(iface
, DestTex
, DestPoint
, SrcTex
, SrcRect
, Flags
);
6255 set_fpu_control_word(old_fpucw
);
6260 /*****************************************************************************
6261 * IDirect3DDevice7::LightEnable
6263 * Enables or disables a light
6265 * Version 7, IDirect3DLight uses this method too.
6268 * LightIndex: The index of the light to enable / disable
6269 * Enable: Enable or disable the light
6273 * For more details, see IWineD3DDevice::SetLightEnable
6275 *****************************************************************************/
6277 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7
*iface
,
6281 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
6283 TRACE("(%p)->(%08x,%d): Relay!\n", This
, LightIndex
, Enable
);
6285 EnterCriticalSection(&ddraw_cs
);
6286 hr
= IWineD3DDevice_SetLightEnable(This
->wineD3DDevice
, LightIndex
, Enable
);
6287 LeaveCriticalSection(&ddraw_cs
);
6288 return hr_ddraw_from_wined3d(hr
);
6291 static HRESULT WINAPI
6292 IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7
*iface
,
6296 return IDirect3DDeviceImpl_7_LightEnable(iface
, LightIndex
, Enable
);
6299 static HRESULT WINAPI
6300 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7
*iface
,
6307 old_fpucw
= d3d_fpu_setup();
6308 hr
= IDirect3DDeviceImpl_7_LightEnable(iface
, LightIndex
, Enable
);
6309 set_fpu_control_word(old_fpucw
);
6314 /*****************************************************************************
6315 * IDirect3DDevice7::GetLightEnable
6317 * Retrieves if the light with the given index is enabled or not
6322 * LightIndex: Index of desired light
6323 * Enable: Pointer to a BOOL which contains the result
6327 * DDERR_INVALIDPARAMS if Enable is NULL
6328 * See IWineD3DDevice::GetLightEnable for more details
6330 *****************************************************************************/
6332 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7
*iface
,
6336 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
6338 TRACE("(%p)->(%08x,%p): Relay\n", This
, LightIndex
, Enable
);
6341 return DDERR_INVALIDPARAMS
;
6343 EnterCriticalSection(&ddraw_cs
);
6344 hr
= IWineD3DDevice_GetLightEnable(This
->wineD3DDevice
, LightIndex
, Enable
);
6345 LeaveCriticalSection(&ddraw_cs
);
6346 return hr_ddraw_from_wined3d(hr
);
6349 static HRESULT WINAPI
6350 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7
*iface
,
6354 return IDirect3DDeviceImpl_7_GetLightEnable(iface
, LightIndex
, Enable
);
6357 static HRESULT WINAPI
6358 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7
*iface
,
6365 old_fpucw
= d3d_fpu_setup();
6366 hr
= IDirect3DDeviceImpl_7_GetLightEnable(iface
, LightIndex
, Enable
);
6367 set_fpu_control_word(old_fpucw
);
6372 /*****************************************************************************
6373 * IDirect3DDevice7::SetClipPlane
6375 * Sets custom clipping plane
6380 * Index: The index of the clipping plane
6381 * PlaneEquation: An equation defining the clipping plane
6385 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6386 * See IWineD3DDevice::SetClipPlane for more details
6388 *****************************************************************************/
6390 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7
*iface
,
6392 D3DVALUE
* PlaneEquation
)
6394 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
6396 TRACE("(%p)->(%08x,%p): Relay!\n", This
, Index
, PlaneEquation
);
6399 return DDERR_INVALIDPARAMS
;
6401 EnterCriticalSection(&ddraw_cs
);
6402 hr
= IWineD3DDevice_SetClipPlane(This
->wineD3DDevice
, Index
, PlaneEquation
);
6403 LeaveCriticalSection(&ddraw_cs
);
6407 static HRESULT WINAPI
6408 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7
*iface
,
6410 D3DVALUE
* PlaneEquation
)
6412 return IDirect3DDeviceImpl_7_SetClipPlane(iface
, Index
, PlaneEquation
);
6415 static HRESULT WINAPI
6416 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7
*iface
,
6418 D3DVALUE
* PlaneEquation
)
6423 old_fpucw
= d3d_fpu_setup();
6424 hr
= IDirect3DDeviceImpl_7_SetClipPlane(iface
, Index
, PlaneEquation
);
6425 set_fpu_control_word(old_fpucw
);
6430 /*****************************************************************************
6431 * IDirect3DDevice7::GetClipPlane
6433 * Returns the clipping plane with a specific index
6436 * Index: The index of the desired plane
6437 * PlaneEquation: Address to store the plane equation to
6441 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6442 * See IWineD3DDevice::GetClipPlane for more details
6444 *****************************************************************************/
6446 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7
*iface
,
6448 D3DVALUE
* PlaneEquation
)
6450 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
6452 TRACE("(%p)->(%d,%p): Relay!\n", This
, Index
, PlaneEquation
);
6455 return DDERR_INVALIDPARAMS
;
6457 EnterCriticalSection(&ddraw_cs
);
6458 hr
= IWineD3DDevice_GetClipPlane(This
->wineD3DDevice
, Index
, PlaneEquation
);
6459 LeaveCriticalSection(&ddraw_cs
);
6463 static HRESULT WINAPI
6464 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7
*iface
,
6466 D3DVALUE
* PlaneEquation
)
6468 return IDirect3DDeviceImpl_7_GetClipPlane(iface
, Index
, PlaneEquation
);
6471 static HRESULT WINAPI
6472 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7
*iface
,
6474 D3DVALUE
* PlaneEquation
)
6479 old_fpucw
= d3d_fpu_setup();
6480 hr
= IDirect3DDeviceImpl_7_GetClipPlane(iface
, Index
, PlaneEquation
);
6481 set_fpu_control_word(old_fpucw
);
6486 /*****************************************************************************
6487 * IDirect3DDevice7::GetInfo
6489 * Retrieves some information about the device. The DirectX sdk says that
6490 * this version returns S_FALSE for all retail builds of DirectX, that's what
6491 * this implementation does.
6494 * DevInfoID: Information type requested
6495 * DevInfoStruct: Pointer to a structure to store the info to
6496 * Size: Size of the structure
6499 * S_FALSE, because it's a non-debug driver
6501 *****************************************************************************/
6502 static HRESULT WINAPI
6503 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7
*iface
,
6505 void *DevInfoStruct
,
6508 IDirect3DDeviceImpl
*This
= (IDirect3DDeviceImpl
*)iface
;
6509 TRACE("(%p)->(%08x,%p,%08x)\n", This
, DevInfoID
, DevInfoStruct
, Size
);
6513 TRACE(" info requested : ");
6516 case D3DDEVINFOID_TEXTUREMANAGER
: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6517 case D3DDEVINFOID_D3DTEXTUREMANAGER
: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6518 case D3DDEVINFOID_TEXTURING
: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6519 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS
;
6523 return S_FALSE
; /* According to MSDN, this is valid for a non-debug driver */
6526 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6527 * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6528 * are not duplicated.
6530 * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6531 * has already been setup for optimal d3d operation.
6533 * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6534 * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6535 * by Sacrifice (game). */
6536 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl
=
6538 /*** IUnknown Methods ***/
6539 IDirect3DDeviceImpl_7_QueryInterface
,
6540 IDirect3DDeviceImpl_7_AddRef
,
6541 IDirect3DDeviceImpl_7_Release
,
6542 /*** IDirect3DDevice7 ***/
6543 IDirect3DDeviceImpl_7_GetCaps_FPUSetup
,
6544 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup
,
6545 IDirect3DDeviceImpl_7_BeginScene_FPUSetup
,
6546 IDirect3DDeviceImpl_7_EndScene_FPUSetup
,
6547 IDirect3DDeviceImpl_7_GetDirect3D
,
6548 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup
,
6549 IDirect3DDeviceImpl_7_GetRenderTarget
,
6550 IDirect3DDeviceImpl_7_Clear_FPUSetup
,
6551 IDirect3DDeviceImpl_7_SetTransform_FPUSetup
,
6552 IDirect3DDeviceImpl_7_GetTransform_FPUSetup
,
6553 IDirect3DDeviceImpl_7_SetViewport_FPUSetup
,
6554 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup
,
6555 IDirect3DDeviceImpl_7_GetViewport_FPUSetup
,
6556 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup
,
6557 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup
,
6558 IDirect3DDeviceImpl_7_SetLight_FPUSetup
,
6559 IDirect3DDeviceImpl_7_GetLight_FPUSetup
,
6560 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup
,
6561 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup
,
6562 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup
,
6563 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup
,
6564 IDirect3DDeviceImpl_7_PreLoad_FPUSetup
,
6565 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup
,
6566 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup
,
6567 IDirect3DDeviceImpl_7_SetClipStatus
,
6568 IDirect3DDeviceImpl_7_GetClipStatus
,
6569 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup
,
6570 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup
,
6571 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup
,
6572 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup
,
6573 IDirect3DDeviceImpl_7_ComputeSphereVisibility
,
6574 IDirect3DDeviceImpl_7_GetTexture_FPUSetup
,
6575 IDirect3DDeviceImpl_7_SetTexture_FPUSetup
,
6576 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup
,
6577 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup
,
6578 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup
,
6579 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup
,
6580 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup
,
6581 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup
,
6582 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup
,
6583 IDirect3DDeviceImpl_7_Load_FPUSetup
,
6584 IDirect3DDeviceImpl_7_LightEnable_FPUSetup
,
6585 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup
,
6586 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup
,
6587 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup
,
6588 IDirect3DDeviceImpl_7_GetInfo
6591 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl
=
6593 /*** IUnknown Methods ***/
6594 IDirect3DDeviceImpl_7_QueryInterface
,
6595 IDirect3DDeviceImpl_7_AddRef
,
6596 IDirect3DDeviceImpl_7_Release
,
6597 /*** IDirect3DDevice7 ***/
6598 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve
,
6599 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve
,
6600 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve
,
6601 IDirect3DDeviceImpl_7_EndScene_FPUPreserve
,
6602 IDirect3DDeviceImpl_7_GetDirect3D
,
6603 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve
,
6604 IDirect3DDeviceImpl_7_GetRenderTarget
,
6605 IDirect3DDeviceImpl_7_Clear_FPUPreserve
,
6606 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve
,
6607 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve
,
6608 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve
,
6609 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve
,
6610 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve
,
6611 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve
,
6612 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve
,
6613 IDirect3DDeviceImpl_7_SetLight_FPUPreserve
,
6614 IDirect3DDeviceImpl_7_GetLight_FPUPreserve
,
6615 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve
,
6616 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve
,
6617 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve
,
6618 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve
,
6619 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve
,
6620 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve
,
6621 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve
,
6622 IDirect3DDeviceImpl_7_SetClipStatus
,
6623 IDirect3DDeviceImpl_7_GetClipStatus
,
6624 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve
,
6625 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve
,
6626 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve
,
6627 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve
,
6628 IDirect3DDeviceImpl_7_ComputeSphereVisibility
,
6629 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve
,
6630 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve
,
6631 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve
,
6632 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve
,
6633 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve
,
6634 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve
,
6635 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve
,
6636 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve
,
6637 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve
,
6638 IDirect3DDeviceImpl_7_Load_FPUPreserve
,
6639 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve
,
6640 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve
,
6641 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve
,
6642 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve
,
6643 IDirect3DDeviceImpl_7_GetInfo
6646 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl
=
6648 /*** IUnknown Methods ***/
6649 Thunk_IDirect3DDeviceImpl_3_QueryInterface
,
6650 Thunk_IDirect3DDeviceImpl_3_AddRef
,
6651 Thunk_IDirect3DDeviceImpl_3_Release
,
6652 /*** IDirect3DDevice3 ***/
6653 IDirect3DDeviceImpl_3_GetCaps
,
6654 IDirect3DDeviceImpl_3_GetStats
,
6655 IDirect3DDeviceImpl_3_AddViewport
,
6656 IDirect3DDeviceImpl_3_DeleteViewport
,
6657 IDirect3DDeviceImpl_3_NextViewport
,
6658 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats
,
6659 Thunk_IDirect3DDeviceImpl_3_BeginScene
,
6660 Thunk_IDirect3DDeviceImpl_3_EndScene
,
6661 Thunk_IDirect3DDeviceImpl_3_GetDirect3D
,
6662 IDirect3DDeviceImpl_3_SetCurrentViewport
,
6663 IDirect3DDeviceImpl_3_GetCurrentViewport
,
6664 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget
,
6665 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget
,
6666 IDirect3DDeviceImpl_3_Begin
,
6667 IDirect3DDeviceImpl_3_BeginIndexed
,
6668 IDirect3DDeviceImpl_3_Vertex
,
6669 IDirect3DDeviceImpl_3_Index
,
6670 IDirect3DDeviceImpl_3_End
,
6671 IDirect3DDeviceImpl_3_GetRenderState
,
6672 IDirect3DDeviceImpl_3_SetRenderState
,
6673 IDirect3DDeviceImpl_3_GetLightState
,
6674 IDirect3DDeviceImpl_3_SetLightState
,
6675 Thunk_IDirect3DDeviceImpl_3_SetTransform
,
6676 Thunk_IDirect3DDeviceImpl_3_GetTransform
,
6677 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform
,
6678 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive
,
6679 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive
,
6680 Thunk_IDirect3DDeviceImpl_3_SetClipStatus
,
6681 Thunk_IDirect3DDeviceImpl_3_GetClipStatus
,
6682 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided
,
6683 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided
,
6684 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB
,
6685 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB
,
6686 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility
,
6687 Thunk_IDirect3DDeviceImpl_3_GetTexture
,
6688 IDirect3DDeviceImpl_3_SetTexture
,
6689 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState
,
6690 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState
,
6691 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
6694 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl
=
6696 /*** IUnknown Methods ***/
6697 Thunk_IDirect3DDeviceImpl_2_QueryInterface
,
6698 Thunk_IDirect3DDeviceImpl_2_AddRef
,
6699 Thunk_IDirect3DDeviceImpl_2_Release
,
6700 /*** IDirect3DDevice2 ***/
6701 Thunk_IDirect3DDeviceImpl_2_GetCaps
,
6702 IDirect3DDeviceImpl_2_SwapTextureHandles
,
6703 Thunk_IDirect3DDeviceImpl_2_GetStats
,
6704 Thunk_IDirect3DDeviceImpl_2_AddViewport
,
6705 Thunk_IDirect3DDeviceImpl_2_DeleteViewport
,
6706 Thunk_IDirect3DDeviceImpl_2_NextViewport
,
6707 IDirect3DDeviceImpl_2_EnumTextureFormats
,
6708 Thunk_IDirect3DDeviceImpl_2_BeginScene
,
6709 Thunk_IDirect3DDeviceImpl_2_EndScene
,
6710 Thunk_IDirect3DDeviceImpl_2_GetDirect3D
,
6711 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport
,
6712 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport
,
6713 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget
,
6714 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget
,
6715 Thunk_IDirect3DDeviceImpl_2_Begin
,
6716 Thunk_IDirect3DDeviceImpl_2_BeginIndexed
,
6717 Thunk_IDirect3DDeviceImpl_2_Vertex
,
6718 Thunk_IDirect3DDeviceImpl_2_Index
,
6719 Thunk_IDirect3DDeviceImpl_2_End
,
6720 Thunk_IDirect3DDeviceImpl_2_GetRenderState
,
6721 Thunk_IDirect3DDeviceImpl_2_SetRenderState
,
6722 Thunk_IDirect3DDeviceImpl_2_GetLightState
,
6723 Thunk_IDirect3DDeviceImpl_2_SetLightState
,
6724 Thunk_IDirect3DDeviceImpl_2_SetTransform
,
6725 Thunk_IDirect3DDeviceImpl_2_GetTransform
,
6726 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform
,
6727 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive
,
6728 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive
,
6729 Thunk_IDirect3DDeviceImpl_2_SetClipStatus
,
6730 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
6733 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl
=
6735 /*** IUnknown Methods ***/
6736 Thunk_IDirect3DDeviceImpl_1_QueryInterface
,
6737 Thunk_IDirect3DDeviceImpl_1_AddRef
,
6738 Thunk_IDirect3DDeviceImpl_1_Release
,
6739 /*** IDirect3DDevice1 ***/
6740 IDirect3DDeviceImpl_1_Initialize
,
6741 Thunk_IDirect3DDeviceImpl_1_GetCaps
,
6742 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles
,
6743 IDirect3DDeviceImpl_1_CreateExecuteBuffer
,
6744 Thunk_IDirect3DDeviceImpl_1_GetStats
,
6745 IDirect3DDeviceImpl_1_Execute
,
6746 Thunk_IDirect3DDeviceImpl_1_AddViewport
,
6747 Thunk_IDirect3DDeviceImpl_1_DeleteViewport
,
6748 Thunk_IDirect3DDeviceImpl_1_NextViewport
,
6749 IDirect3DDeviceImpl_1_Pick
,
6750 IDirect3DDeviceImpl_1_GetPickRecords
,
6751 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats
,
6752 IDirect3DDeviceImpl_1_CreateMatrix
,
6753 IDirect3DDeviceImpl_1_SetMatrix
,
6754 IDirect3DDeviceImpl_1_GetMatrix
,
6755 IDirect3DDeviceImpl_1_DeleteMatrix
,
6756 Thunk_IDirect3DDeviceImpl_1_BeginScene
,
6757 Thunk_IDirect3DDeviceImpl_1_EndScene
,
6758 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
6761 /*****************************************************************************
6762 * IDirect3DDeviceImpl_CreateHandle
6764 * Not called from the VTable
6766 * Some older interface versions operate with handles, which are basically
6767 * DWORDs which identify an interface, for example
6768 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
6770 * Those handle could be just casts to the interface pointers or vice versa,
6771 * but that is not 64 bit safe and would mean blindly derefering a DWORD
6772 * passed by the app. Instead there is a dynamic array in the device which
6773 * keeps a DWORD to pointer information and a type for the handle.
6775 * Basically this array only grows, when a handle is freed its pointer is
6776 * just set to NULL. There will be much more reads from the array than
6777 * insertion operations, so a dynamic array is fine.
6780 * This: D3DDevice implementation for which this handle should be created
6783 * A free handle on success
6786 *****************************************************************************/
6788 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl
*This
)
6791 struct HandleEntry
*oldHandles
= This
->Handles
;
6793 TRACE("(%p)\n", This
);
6795 for(i
= 0; i
< This
->numHandles
; i
++)
6797 if(This
->Handles
[i
].ptr
== NULL
&&
6798 This
->Handles
[i
].type
== DDrawHandle_Unknown
)
6800 TRACE("Reusing freed handle %d\n", i
+ 1);
6805 TRACE("Growing the handle array\n");
6808 This
->Handles
= HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry
) * This
->numHandles
);
6811 ERR("Out of memory\n");
6812 This
->Handles
= oldHandles
;
6818 memcpy(This
->Handles
, oldHandles
, (This
->numHandles
- 1) * sizeof(struct HandleEntry
));
6819 HeapFree(GetProcessHeap(), 0, oldHandles
);
6822 TRACE("Returning %d\n", This
->numHandles
);
6823 return This
->numHandles
;
6826 /*****************************************************************************
6827 * IDirect3DDeviceImpl_UpdateDepthStencil
6829 * Checks the current render target for attached depth stencils and sets the
6830 * WineD3D depth stencil accordingly.
6833 * The depth stencil state to set if creating the device
6835 *****************************************************************************/
6837 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl
*This
)
6839 IDirectDrawSurface7
*depthStencil
= NULL
;
6840 IDirectDrawSurfaceImpl
*dsi
;
6841 static DDSCAPS2 depthcaps
= { DDSCAPS_ZBUFFER
, 0, 0, 0 };
6843 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->target
, &depthcaps
, &depthStencil
);
6846 TRACE("Setting wined3d depth stencil to NULL\n");
6847 IWineD3DDevice_SetDepthStencilSurface(This
->wineD3DDevice
,
6849 return WINED3DZB_FALSE
;
6852 dsi
= (IDirectDrawSurfaceImpl
*)depthStencil
;
6853 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi
, dsi
->WineD3DSurface
);
6854 IWineD3DDevice_SetDepthStencilSurface(This
->wineD3DDevice
,
6855 dsi
->WineD3DSurface
);
6857 IDirectDrawSurface7_Release(depthStencil
);
6858 return WINED3DZB_TRUE
;