wined3d: Get rid of some mostly useless local variables in IWineD3DDeviceImpl_UpdateS...
[wine.git] / dlls / d3dx9_36 / asmparser.c
blob1af001bb93fd7827de9b31e2470282cfa8b8f98b
1 /*
2 * Direct3D asm shader parser
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
25 #include "wine/debug.h"
27 #include "d3dx9_36_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
30 WINE_DECLARE_DEBUG_CHANNEL(parsed_shader);
33 /****************************************************************
34 * Common(non-version specific) shader parser control code *
35 ****************************************************************/
37 static void asmparser_end(struct asm_parser *This) {
38 TRACE("Finalizing shader\n");
41 static void asmparser_instr(struct asm_parser *This, DWORD opcode,
42 DWORD mod, DWORD shift,
43 BWRITER_COMPARISON_TYPE comp,
44 const struct shader_reg *dst,
45 const struct src_regs *srcs, int expectednsrcs) {
46 struct instruction *instr;
47 unsigned int i;
48 BOOL firstreg = TRUE;
49 unsigned int src_count = srcs ? srcs->count : 0;
51 if(!This->shader) return;
53 TRACE_(parsed_shader)("%s ", debug_print_opcode(opcode));
54 if(dst) {
55 TRACE_(parsed_shader)("%s", debug_print_dstreg(dst, This->shader->type));
56 firstreg = FALSE;
58 for(i = 0; i < src_count; i++) {
59 if(!firstreg) TRACE_(parsed_shader)(", ");
60 else firstreg = FALSE;
61 TRACE_(parsed_shader)("%s", debug_print_srcreg(&srcs->reg[i],
62 This->shader->type));
64 TRACE_(parsed_shader)("\n");
66 if(src_count != expectednsrcs) {
67 asmparser_message(This, "Line %u: Wrong number of source registers\n", This->line_no);
68 set_parse_status(This, PARSE_ERR);
69 return;
72 instr = alloc_instr(src_count);
73 if(!instr) {
74 ERR("Error allocating memory for the instruction\n");
75 set_parse_status(This, PARSE_ERR);
76 return;
79 instr->opcode = opcode;
80 instr->dstmod = mod;
81 instr->shift = shift;
82 instr->comptype = comp;
83 if(dst) This->funcs->dstreg(This, instr, dst);
84 for(i = 0; i < src_count; i++) {
85 This->funcs->srcreg(This, instr, i, &srcs->reg[i]);
88 if(!add_instruction(This->shader, instr)) {
89 ERR("Out of memory\n");
90 set_parse_status(This, PARSE_ERR);
94 static void asmparser_srcreg_vs_3(struct asm_parser *This,
95 struct instruction *instr, int num,
96 const struct shader_reg *src) {
97 memcpy(&instr->src[num], src, sizeof(*src));
100 static void asmparser_dstreg_vs_3(struct asm_parser *This,
101 struct instruction *instr,
102 const struct shader_reg *dst) {
103 memcpy(&instr->dst, dst, sizeof(*dst));
104 instr->has_dst = TRUE;
107 static void asmparser_predicate_unsupported(struct asm_parser *This,
108 const struct shader_reg *predicate) {
109 asmparser_message(This, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", This->line_no);
110 set_parse_status(This, PARSE_ERR);
113 static void asmparser_coissue_unsupported(struct asm_parser *This) {
114 asmparser_message(This, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", This->line_no);
115 set_parse_status(This, PARSE_ERR);
118 static const struct asmparser_backend parser_vs_3 = {
119 asmparser_dstreg_vs_3,
120 asmparser_srcreg_vs_3,
122 asmparser_predicate_unsupported,
123 asmparser_coissue_unsupported,
125 asmparser_end,
127 asmparser_instr,
130 void create_vs30_parser(struct asm_parser *ret) {
131 TRACE_(parsed_shader)("vs_3_0\n");
133 ret->shader = asm_alloc(sizeof(*ret->shader));
134 if(!ret->shader) {
135 ERR("Failed to allocate memory for the shader\n");
136 set_parse_status(ret, PARSE_ERR);
137 return;
140 ret->shader->type = ST_VERTEX;
141 ret->shader->version = BWRITERVS_VERSION(3, 0);
142 ret->funcs = &parser_vs_3;