server: Create the initial thread as a separate request.
[wine.git] / dlls / d3dcompiler_42 / d3dcompiler_42.spec
blobe5127bc4ab9eb0e64c1060bc8fef4e4443148d0d
1 @ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
2 @ stub DebugSetMute
3 @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
4 @ stub D3DDisassemble10Effect(ptr long ptr)
5 @ stdcall D3DDisassemble(ptr long long ptr ptr)
6 @ stdcall D3DGetDebugInfo(ptr long ptr)
7 @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
8 @ stdcall D3DGetInputSignatureBlob(ptr long ptr)
9 @ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
10 @ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
11 @ stdcall D3DReflect(ptr long ptr ptr)
12 @ stub D3DReturnFailure1
13 @ stdcall D3DStripShader(ptr long long ptr)