wined3d: Introduce rasterizer state object.
[wine.git] / include / wine / wined3d.h
blob52c20a4a5b77ea1ed3a98bf5fb6e48db7ddc0495
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 enum wined3d_light_type
55 WINED3D_LIGHT_POINT = 1,
56 WINED3D_LIGHT_SPOT = 2,
57 WINED3D_LIGHT_DIRECTIONAL = 3,
58 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
59 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
62 enum wined3d_primitive_type
64 WINED3D_PT_UNDEFINED = 0,
65 WINED3D_PT_POINTLIST = 1,
66 WINED3D_PT_LINELIST = 2,
67 WINED3D_PT_LINESTRIP = 3,
68 WINED3D_PT_TRIANGLELIST = 4,
69 WINED3D_PT_TRIANGLESTRIP = 5,
70 WINED3D_PT_TRIANGLEFAN = 6,
71 WINED3D_PT_LINELIST_ADJ = 10,
72 WINED3D_PT_LINESTRIP_ADJ = 11,
73 WINED3D_PT_TRIANGLELIST_ADJ = 12,
74 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
77 enum wined3d_device_type
79 WINED3D_DEVICE_TYPE_HAL = 1,
80 WINED3D_DEVICE_TYPE_REF = 2,
81 WINED3D_DEVICE_TYPE_SW = 3,
82 WINED3D_DEVICE_TYPE_NULLREF = 4,
85 enum wined3d_degree_type
87 WINED3D_DEGREE_LINEAR = 1,
88 WINED3D_DEGREE_QUADRATIC = 2,
89 WINED3D_DEGREE_CUBIC = 3,
90 WINED3D_DEGREE_QUINTIC = 5,
93 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
94 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
95 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
97 enum wined3d_format_id
99 WINED3DFMT_UNKNOWN,
100 WINED3DFMT_B8G8R8_UNORM,
101 WINED3DFMT_B5G5R5X1_UNORM,
102 WINED3DFMT_B4G4R4A4_UNORM,
103 WINED3DFMT_B2G3R3_UNORM,
104 WINED3DFMT_B2G3R3A8_UNORM,
105 WINED3DFMT_B4G4R4X4_UNORM,
106 WINED3DFMT_R8G8B8X8_UNORM,
107 WINED3DFMT_B10G10R10A2_UNORM,
108 WINED3DFMT_P8_UINT_A8_UNORM,
109 WINED3DFMT_P8_UINT,
110 WINED3DFMT_L8_UNORM,
111 WINED3DFMT_L8A8_UNORM,
112 WINED3DFMT_L4A4_UNORM,
113 WINED3DFMT_R5G5_SNORM_L6_UNORM,
114 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
115 WINED3DFMT_R10G11B11_SNORM,
116 WINED3DFMT_R10G10B10X2_UINT,
117 WINED3DFMT_R10G10B10X2_SNORM,
118 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
119 WINED3DFMT_D16_LOCKABLE,
120 WINED3DFMT_D32_UNORM,
121 WINED3DFMT_S1_UINT_D15_UNORM,
122 WINED3DFMT_X8D24_UNORM,
123 WINED3DFMT_S4X4_UINT_D24_UNORM,
124 WINED3DFMT_L16_UNORM,
125 WINED3DFMT_S8_UINT_D24_FLOAT,
126 WINED3DFMT_VERTEXDATA,
127 WINED3DFMT_R8G8_SNORM_Cx,
128 WINED3DFMT_R32G32B32A32_TYPELESS,
129 WINED3DFMT_R32G32B32A32_FLOAT,
130 WINED3DFMT_R32G32B32A32_UINT,
131 WINED3DFMT_R32G32B32A32_SINT,
132 WINED3DFMT_R32G32B32_TYPELESS,
133 WINED3DFMT_R32G32B32_FLOAT,
134 WINED3DFMT_R32G32B32_UINT,
135 WINED3DFMT_R32G32B32_SINT,
136 WINED3DFMT_R16G16B16A16_TYPELESS,
137 WINED3DFMT_R16G16B16A16_FLOAT,
138 WINED3DFMT_R16G16B16A16_UNORM,
139 WINED3DFMT_R16G16B16A16_UINT,
140 WINED3DFMT_R16G16B16A16_SNORM,
141 WINED3DFMT_R16G16B16A16_SINT,
142 WINED3DFMT_R32G32_TYPELESS,
143 WINED3DFMT_R32G32_FLOAT,
144 WINED3DFMT_R32G32_UINT,
145 WINED3DFMT_R32G32_SINT,
146 WINED3DFMT_R32G8X24_TYPELESS,
147 WINED3DFMT_D32_FLOAT_S8X24_UINT,
148 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
149 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
150 WINED3DFMT_R10G10B10A2_TYPELESS,
151 WINED3DFMT_R10G10B10A2_UNORM,
152 WINED3DFMT_R10G10B10A2_UINT,
153 WINED3DFMT_R10G10B10A2_SNORM,
154 WINED3DFMT_R11G11B10_FLOAT,
155 WINED3DFMT_R8G8B8A8_TYPELESS,
156 WINED3DFMT_R8G8B8A8_UNORM,
157 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
158 WINED3DFMT_R8G8B8A8_UINT,
159 WINED3DFMT_R8G8B8A8_SNORM,
160 WINED3DFMT_R8G8B8A8_SINT,
161 WINED3DFMT_R16G16_TYPELESS,
162 WINED3DFMT_R16G16_FLOAT,
163 WINED3DFMT_R16G16_UNORM,
164 WINED3DFMT_R16G16_UINT,
165 WINED3DFMT_R16G16_SNORM,
166 WINED3DFMT_R16G16_SINT,
167 WINED3DFMT_R32_TYPELESS,
168 WINED3DFMT_D32_FLOAT,
169 WINED3DFMT_R32_FLOAT,
170 WINED3DFMT_R32_UINT,
171 WINED3DFMT_R32_SINT,
172 WINED3DFMT_R24G8_TYPELESS,
173 WINED3DFMT_D24_UNORM_S8_UINT,
174 WINED3DFMT_R24_UNORM_X8_TYPELESS,
175 WINED3DFMT_X24_TYPELESS_G8_UINT,
176 WINED3DFMT_R8G8_TYPELESS,
177 WINED3DFMT_R8G8_UNORM,
178 WINED3DFMT_R8G8_UINT,
179 WINED3DFMT_R8G8_SNORM,
180 WINED3DFMT_R8G8_SINT,
181 WINED3DFMT_R16_TYPELESS,
182 WINED3DFMT_R16_FLOAT,
183 WINED3DFMT_D16_UNORM,
184 WINED3DFMT_R16_UNORM,
185 WINED3DFMT_R16_UINT,
186 WINED3DFMT_R16_SNORM,
187 WINED3DFMT_R16_SINT,
188 WINED3DFMT_R8_TYPELESS,
189 WINED3DFMT_R8_UNORM,
190 WINED3DFMT_R8_UINT,
191 WINED3DFMT_R8_SNORM,
192 WINED3DFMT_R8_SINT,
193 WINED3DFMT_A8_UNORM,
194 WINED3DFMT_R1_UNORM,
195 WINED3DFMT_R9G9B9E5_SHAREDEXP,
196 WINED3DFMT_R8G8_B8G8_UNORM,
197 WINED3DFMT_G8R8_G8B8_UNORM,
198 WINED3DFMT_BC1_TYPELESS,
199 WINED3DFMT_BC1_UNORM,
200 WINED3DFMT_BC1_UNORM_SRGB,
201 WINED3DFMT_BC2_TYPELESS,
202 WINED3DFMT_BC2_UNORM,
203 WINED3DFMT_BC2_UNORM_SRGB,
204 WINED3DFMT_BC3_TYPELESS,
205 WINED3DFMT_BC3_UNORM,
206 WINED3DFMT_BC3_UNORM_SRGB,
207 WINED3DFMT_BC4_TYPELESS,
208 WINED3DFMT_BC4_UNORM,
209 WINED3DFMT_BC4_SNORM,
210 WINED3DFMT_BC5_TYPELESS,
211 WINED3DFMT_BC5_UNORM,
212 WINED3DFMT_BC5_SNORM,
213 WINED3DFMT_B5G6R5_UNORM,
214 WINED3DFMT_B5G5R5A1_UNORM,
215 WINED3DFMT_B8G8R8A8_UNORM,
216 WINED3DFMT_B8G8R8X8_UNORM,
217 WINED3DFMT_B8G8R8A8_TYPELESS,
218 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
219 WINED3DFMT_B8G8R8X8_TYPELESS,
220 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
221 WINED3DFMT_BC7_TYPELESS,
222 WINED3DFMT_BC7_UNORM,
223 WINED3DFMT_BC7_UNORM_SRGB,
224 /* FOURCC formats. */
225 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
226 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
227 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
228 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
229 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
230 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
231 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
232 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
233 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
234 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
235 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
236 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
237 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
238 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
239 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
240 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
241 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
242 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
243 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
244 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
245 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
246 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
247 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
249 WINED3DFMT_FORCE_DWORD = 0xffffffff
252 enum wined3d_render_state
254 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
255 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
256 WINED3D_RS_WRAPU = 5, /* d3d7 */
257 WINED3D_RS_WRAPV = 6, /* d3d7 */
258 WINED3D_RS_ZENABLE = 7,
259 WINED3D_RS_FILLMODE = 8,
260 WINED3D_RS_SHADEMODE = 9,
261 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
262 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
263 WINED3D_RS_ROP2 = 12, /* d3d7 */
264 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
265 WINED3D_RS_ZWRITEENABLE = 14,
266 WINED3D_RS_ALPHATESTENABLE = 15,
267 WINED3D_RS_LASTPIXEL = 16,
268 WINED3D_RS_SRCBLEND = 19,
269 WINED3D_RS_DESTBLEND = 20,
270 WINED3D_RS_CULLMODE = 22,
271 WINED3D_RS_ZFUNC = 23,
272 WINED3D_RS_ALPHAREF = 24,
273 WINED3D_RS_ALPHAFUNC = 25,
274 WINED3D_RS_DITHERENABLE = 26,
275 WINED3D_RS_ALPHABLENDENABLE = 27,
276 WINED3D_RS_FOGENABLE = 28,
277 WINED3D_RS_SPECULARENABLE = 29,
278 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
279 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
280 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
281 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
282 WINED3D_RS_FOGCOLOR = 34,
283 WINED3D_RS_FOGTABLEMODE = 35,
284 WINED3D_RS_FOGSTART = 36,
285 WINED3D_RS_FOGEND = 37,
286 WINED3D_RS_FOGDENSITY = 38,
287 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
288 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
289 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
290 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
291 WINED3D_RS_RANGEFOGENABLE = 48,
292 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
293 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
294 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
295 WINED3D_RS_STENCILENABLE = 52,
296 WINED3D_RS_STENCILFAIL = 53,
297 WINED3D_RS_STENCILZFAIL = 54,
298 WINED3D_RS_STENCILPASS = 55,
299 WINED3D_RS_STENCILFUNC = 56,
300 WINED3D_RS_STENCILREF = 57,
301 WINED3D_RS_STENCILMASK = 58,
302 WINED3D_RS_STENCILWRITEMASK = 59,
303 WINED3D_RS_TEXTUREFACTOR = 60,
304 WINED3D_RS_WRAP0 = 128,
305 WINED3D_RS_WRAP1 = 129,
306 WINED3D_RS_WRAP2 = 130,
307 WINED3D_RS_WRAP3 = 131,
308 WINED3D_RS_WRAP4 = 132,
309 WINED3D_RS_WRAP5 = 133,
310 WINED3D_RS_WRAP6 = 134,
311 WINED3D_RS_WRAP7 = 135,
312 WINED3D_RS_CLIPPING = 136,
313 WINED3D_RS_LIGHTING = 137,
314 WINED3D_RS_EXTENTS = 138, /* d3d7 */
315 WINED3D_RS_AMBIENT = 139,
316 WINED3D_RS_FOGVERTEXMODE = 140,
317 WINED3D_RS_COLORVERTEX = 141,
318 WINED3D_RS_LOCALVIEWER = 142,
319 WINED3D_RS_NORMALIZENORMALS = 143,
320 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
321 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
322 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
323 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
324 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
325 WINED3D_RS_VERTEXBLEND = 151,
326 WINED3D_RS_CLIPPLANEENABLE = 152,
327 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
328 WINED3D_RS_POINTSIZE = 154,
329 WINED3D_RS_POINTSIZE_MIN = 155,
330 WINED3D_RS_POINTSPRITEENABLE = 156,
331 WINED3D_RS_POINTSCALEENABLE = 157,
332 WINED3D_RS_POINTSCALE_A = 158,
333 WINED3D_RS_POINTSCALE_B = 159,
334 WINED3D_RS_POINTSCALE_C = 160,
335 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
336 WINED3D_RS_MULTISAMPLEMASK = 162,
337 WINED3D_RS_PATCHEDGESTYLE = 163,
338 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
339 WINED3D_RS_DEBUGMONITORTOKEN = 165,
340 WINED3D_RS_POINTSIZE_MAX = 166,
341 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
342 WINED3D_RS_COLORWRITEENABLE = 168,
343 WINED3D_RS_TWEENFACTOR = 170,
344 WINED3D_RS_BLENDOP = 171,
345 WINED3D_RS_POSITIONDEGREE = 172,
346 WINED3D_RS_NORMALDEGREE = 173,
347 WINED3D_RS_SCISSORTESTENABLE = 174,
348 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
349 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
350 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
351 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
352 WINED3D_RS_ADAPTIVETESS_X = 180,
353 WINED3D_RS_ADAPTIVETESS_Y = 181,
354 WINED3D_RS_ADAPTIVETESS_Z = 182,
355 WINED3D_RS_ADAPTIVETESS_W = 183,
356 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
357 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
358 WINED3D_RS_CCW_STENCILFAIL = 186,
359 WINED3D_RS_CCW_STENCILZFAIL = 187,
360 WINED3D_RS_CCW_STENCILPASS = 188,
361 WINED3D_RS_CCW_STENCILFUNC = 189,
362 WINED3D_RS_COLORWRITEENABLE1 = 190,
363 WINED3D_RS_COLORWRITEENABLE2 = 191,
364 WINED3D_RS_COLORWRITEENABLE3 = 192,
365 WINED3D_RS_BLENDFACTOR = 193,
366 WINED3D_RS_SRGBWRITEENABLE = 194,
367 WINED3D_RS_DEPTHBIAS = 195,
368 WINED3D_RS_WRAP8 = 198,
369 WINED3D_RS_WRAP9 = 199,
370 WINED3D_RS_WRAP10 = 200,
371 WINED3D_RS_WRAP11 = 201,
372 WINED3D_RS_WRAP12 = 202,
373 WINED3D_RS_WRAP13 = 203,
374 WINED3D_RS_WRAP14 = 204,
375 WINED3D_RS_WRAP15 = 205,
376 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
377 WINED3D_RS_SRCBLENDALPHA = 207,
378 WINED3D_RS_DESTBLENDALPHA = 208,
379 WINED3D_RS_BLENDOPALPHA = 209,
381 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
383 enum wined3d_blend
385 WINED3D_BLEND_ZERO = 1,
386 WINED3D_BLEND_ONE = 2,
387 WINED3D_BLEND_SRCCOLOR = 3,
388 WINED3D_BLEND_INVSRCCOLOR = 4,
389 WINED3D_BLEND_SRCALPHA = 5,
390 WINED3D_BLEND_INVSRCALPHA = 6,
391 WINED3D_BLEND_DESTALPHA = 7,
392 WINED3D_BLEND_INVDESTALPHA = 8,
393 WINED3D_BLEND_DESTCOLOR = 9,
394 WINED3D_BLEND_INVDESTCOLOR = 10,
395 WINED3D_BLEND_SRCALPHASAT = 11,
396 WINED3D_BLEND_BOTHSRCALPHA = 12,
397 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
398 WINED3D_BLEND_BLENDFACTOR = 14,
399 WINED3D_BLEND_INVBLENDFACTOR = 15,
402 enum wined3d_blend_op
404 WINED3D_BLEND_OP_ADD = 1,
405 WINED3D_BLEND_OP_SUBTRACT = 2,
406 WINED3D_BLEND_OP_REVSUBTRACT = 3,
407 WINED3D_BLEND_OP_MIN = 4,
408 WINED3D_BLEND_OP_MAX = 5,
411 enum wined3d_vertex_blend_flags
413 WINED3D_VBF_DISABLE = 0,
414 WINED3D_VBF_1WEIGHTS = 1,
415 WINED3D_VBF_2WEIGHTS = 2,
416 WINED3D_VBF_3WEIGHTS = 3,
417 WINED3D_VBF_TWEENING = 255,
418 WINED3D_VBF_0WEIGHTS = 256,
421 enum wined3d_cmp_func
423 WINED3D_CMP_NEVER = 1,
424 WINED3D_CMP_LESS = 2,
425 WINED3D_CMP_EQUAL = 3,
426 WINED3D_CMP_LESSEQUAL = 4,
427 WINED3D_CMP_GREATER = 5,
428 WINED3D_CMP_NOTEQUAL = 6,
429 WINED3D_CMP_GREATEREQUAL = 7,
430 WINED3D_CMP_ALWAYS = 8,
433 enum wined3d_depth_buffer_type
435 WINED3D_ZB_FALSE = 0,
436 WINED3D_ZB_TRUE = 1,
437 WINED3D_ZB_USEW = 2,
440 enum wined3d_fog_mode
442 WINED3D_FOG_NONE = 0,
443 WINED3D_FOG_EXP = 1,
444 WINED3D_FOG_EXP2 = 2,
445 WINED3D_FOG_LINEAR = 3,
448 enum wined3d_shade_mode
450 WINED3D_SHADE_FLAT = 1,
451 WINED3D_SHADE_GOURAUD = 2,
452 WINED3D_SHADE_PHONG = 3,
455 enum wined3d_fill_mode
457 WINED3D_FILL_POINT = 1,
458 WINED3D_FILL_WIREFRAME = 2,
459 WINED3D_FILL_SOLID = 3,
462 enum wined3d_cull
464 WINED3D_CULL_NONE = 1,
465 WINED3D_CULL_CW = 2,
466 WINED3D_CULL_CCW = 3,
469 enum wined3d_stencil_op
471 WINED3D_STENCIL_OP_KEEP = 1,
472 WINED3D_STENCIL_OP_ZERO = 2,
473 WINED3D_STENCIL_OP_REPLACE = 3,
474 WINED3D_STENCIL_OP_INCR_SAT = 4,
475 WINED3D_STENCIL_OP_DECR_SAT = 5,
476 WINED3D_STENCIL_OP_INVERT = 6,
477 WINED3D_STENCIL_OP_INCR = 7,
478 WINED3D_STENCIL_OP_DECR = 8,
481 enum wined3d_material_color_source
483 WINED3D_MCS_MATERIAL = 0,
484 WINED3D_MCS_COLOR1 = 1,
485 WINED3D_MCS_COLOR2 = 2,
488 enum wined3d_patch_edge_style
490 WINED3D_PATCH_EDGE_DISCRETE = 0,
491 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
494 enum wined3d_swap_effect
496 WINED3D_SWAP_EFFECT_DISCARD = 1,
497 WINED3D_SWAP_EFFECT_FLIP = 2,
498 WINED3D_SWAP_EFFECT_COPY = 3,
499 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
502 enum wined3d_sampler_state
504 WINED3D_SAMP_ADDRESS_U = 1,
505 WINED3D_SAMP_ADDRESS_V = 2,
506 WINED3D_SAMP_ADDRESS_W = 3,
507 WINED3D_SAMP_BORDER_COLOR = 4,
508 WINED3D_SAMP_MAG_FILTER = 5,
509 WINED3D_SAMP_MIN_FILTER = 6,
510 WINED3D_SAMP_MIP_FILTER = 7,
511 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
512 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
513 WINED3D_SAMP_MAX_ANISOTROPY = 10,
514 WINED3D_SAMP_SRGB_TEXTURE = 11,
515 WINED3D_SAMP_ELEMENT_INDEX = 12,
516 WINED3D_SAMP_DMAP_OFFSET = 13,
518 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
520 enum wined3d_multisample_type
522 WINED3D_MULTISAMPLE_NONE = 0,
523 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
524 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
525 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
526 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
527 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
528 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
529 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
530 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
531 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
532 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
533 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
534 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
535 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
536 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
537 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
538 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
541 enum wined3d_texture_stage_state
543 WINED3D_TSS_COLOR_OP = 0,
544 WINED3D_TSS_COLOR_ARG1 = 1,
545 WINED3D_TSS_COLOR_ARG2 = 2,
546 WINED3D_TSS_ALPHA_OP = 3,
547 WINED3D_TSS_ALPHA_ARG1 = 4,
548 WINED3D_TSS_ALPHA_ARG2 = 5,
549 WINED3D_TSS_BUMPENV_MAT00 = 6,
550 WINED3D_TSS_BUMPENV_MAT01 = 7,
551 WINED3D_TSS_BUMPENV_MAT10 = 8,
552 WINED3D_TSS_BUMPENV_MAT11 = 9,
553 WINED3D_TSS_TEXCOORD_INDEX = 10,
554 WINED3D_TSS_BUMPENV_LSCALE = 11,
555 WINED3D_TSS_BUMPENV_LOFFSET = 12,
556 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
557 WINED3D_TSS_COLOR_ARG0 = 14,
558 WINED3D_TSS_ALPHA_ARG0 = 15,
559 WINED3D_TSS_RESULT_ARG = 16,
560 WINED3D_TSS_CONSTANT = 17,
561 WINED3D_TSS_INVALID = ~0U,
563 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
565 enum wined3d_texture_transform_flags
567 WINED3D_TTFF_DISABLE = 0,
568 WINED3D_TTFF_COUNT1 = 1,
569 WINED3D_TTFF_COUNT2 = 2,
570 WINED3D_TTFF_COUNT3 = 3,
571 WINED3D_TTFF_COUNT4 = 4,
572 WINED3D_TTFF_PROJECTED = 256,
575 enum wined3d_texture_op
577 WINED3D_TOP_DISABLE = 1,
578 WINED3D_TOP_SELECT_ARG1 = 2,
579 WINED3D_TOP_SELECT_ARG2 = 3,
580 WINED3D_TOP_MODULATE = 4,
581 WINED3D_TOP_MODULATE_2X = 5,
582 WINED3D_TOP_MODULATE_4X = 6,
583 WINED3D_TOP_ADD = 7,
584 WINED3D_TOP_ADD_SIGNED = 8,
585 WINED3D_TOP_ADD_SIGNED_2X = 9,
586 WINED3D_TOP_SUBTRACT = 10,
587 WINED3D_TOP_ADD_SMOOTH = 11,
588 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
589 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
590 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
591 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
592 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
593 WINED3D_TOP_PREMODULATE = 17,
594 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
595 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
596 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
597 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
598 WINED3D_TOP_BUMPENVMAP = 22,
599 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
600 WINED3D_TOP_DOTPRODUCT3 = 24,
601 WINED3D_TOP_MULTIPLY_ADD = 25,
602 WINED3D_TOP_LERP = 26,
605 enum wined3d_texture_address
607 WINED3D_TADDRESS_WRAP = 1,
608 WINED3D_TADDRESS_MIRROR = 2,
609 WINED3D_TADDRESS_CLAMP = 3,
610 WINED3D_TADDRESS_BORDER = 4,
611 WINED3D_TADDRESS_MIRROR_ONCE = 5,
614 enum wined3d_transform_state
616 WINED3D_TS_VIEW = 2,
617 WINED3D_TS_PROJECTION = 3,
618 WINED3D_TS_TEXTURE0 = 16,
619 WINED3D_TS_TEXTURE1 = 17,
620 WINED3D_TS_TEXTURE2 = 18,
621 WINED3D_TS_TEXTURE3 = 19,
622 WINED3D_TS_TEXTURE4 = 20,
623 WINED3D_TS_TEXTURE5 = 21,
624 WINED3D_TS_TEXTURE6 = 22,
625 WINED3D_TS_TEXTURE7 = 23,
626 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
627 WINED3D_TS_WORLD1 = 257,
628 WINED3D_TS_WORLD2 = 258,
629 WINED3D_TS_WORLD3 = 259,
632 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
634 enum wined3d_basis_type
636 WINED3D_BASIS_BEZIER = 0,
637 WINED3D_BASIS_BSPLINE = 1,
638 WINED3D_BASIS_INTERPOLATE = 2,
641 enum wined3d_cubemap_face
643 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
644 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
645 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
646 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
647 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
648 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
651 enum wined3d_texture_filter_type
653 WINED3D_TEXF_NONE = 0,
654 WINED3D_TEXF_POINT = 1,
655 WINED3D_TEXF_LINEAR = 2,
656 WINED3D_TEXF_ANISOTROPIC = 3,
657 WINED3D_TEXF_FLAT_CUBIC = 4,
658 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
659 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
660 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
663 enum wined3d_resource_type
665 WINED3D_RTYPE_BUFFER = 1,
666 WINED3D_RTYPE_TEXTURE_2D = 2,
667 WINED3D_RTYPE_TEXTURE_3D = 3,
670 enum wined3d_pool
672 WINED3D_POOL_DEFAULT = 0,
673 WINED3D_POOL_MANAGED = 1,
674 WINED3D_POOL_SYSTEM_MEM = 2,
675 WINED3D_POOL_SCRATCH = 3,
678 enum wined3d_query_type
680 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
681 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
682 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
683 WINED3D_QUERY_TYPE_VCACHE = 4,
684 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
685 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
686 WINED3D_QUERY_TYPE_EVENT = 8,
687 WINED3D_QUERY_TYPE_OCCLUSION = 9,
688 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
689 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
690 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
691 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
692 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
693 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
694 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
695 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
696 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
699 struct wined3d_query_data_timestamp_disjoint
701 UINT64 frequency;
702 BOOL disjoint;
705 #define WINED3DISSUE_BEGIN (1u << 1)
706 #define WINED3DISSUE_END (1u << 0)
707 #define WINED3DGETDATA_FLUSH (1u << 0)
709 enum wined3d_stateblock_type
711 WINED3D_SBT_ALL = 1,
712 WINED3D_SBT_PIXEL_STATE = 2,
713 WINED3D_SBT_VERTEX_STATE = 3,
714 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
717 enum wined3d_decl_method
719 WINED3D_DECL_METHOD_DEFAULT = 0,
720 WINED3D_DECL_METHOD_PARTIAL_U = 1,
721 WINED3D_DECL_METHOD_PARTIAL_V = 2,
722 WINED3D_DECL_METHOD_CROSS_UV = 3,
723 WINED3D_DECL_METHOD_UV = 4,
724 WINED3D_DECL_METHOD_LOOKUP = 5,
725 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
728 enum wined3d_decl_usage
730 WINED3D_DECL_USAGE_POSITION = 0,
731 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
732 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
733 WINED3D_DECL_USAGE_NORMAL = 3,
734 WINED3D_DECL_USAGE_PSIZE = 4,
735 WINED3D_DECL_USAGE_TEXCOORD = 5,
736 WINED3D_DECL_USAGE_TANGENT = 6,
737 WINED3D_DECL_USAGE_BINORMAL = 7,
738 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
739 WINED3D_DECL_USAGE_POSITIONT = 9,
740 WINED3D_DECL_USAGE_COLOR = 10,
741 WINED3D_DECL_USAGE_FOG = 11,
742 WINED3D_DECL_USAGE_DEPTH = 12,
743 WINED3D_DECL_USAGE_SAMPLE = 13
746 enum wined3d_sysval_semantic
748 WINED3D_SV_POSITION = 1,
749 WINED3D_SV_CLIP_DISTANCE = 2,
750 WINED3D_SV_CULL_DISTANCE = 3,
751 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
752 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
753 WINED3D_SV_VERTEX_ID = 6,
754 WINED3D_SV_PRIMITIVE_ID = 7,
755 WINED3D_SV_INSTANCE_ID = 8,
756 WINED3D_SV_IS_FRONT_FACE = 9,
757 WINED3D_SV_SAMPLE_INDEX = 10,
758 WINED3D_SV_QUAD_U0_TESS_FACTOR = 11,
759 WINED3D_SV_QUAD_V0_TESS_FACTOR = 12,
760 WINED3D_SV_QUAD_U1_TESS_FACTOR = 13,
761 WINED3D_SV_QUAD_V1_TESS_FACTOR = 14,
762 WINED3D_SV_QUAD_U_INNER_TESS_FACTOR = 15,
763 WINED3D_SV_QUAD_V_INNER_TESS_FACTOR = 16,
764 WINED3D_SV_TRIANGLE_U_TESS_FACTOR = 17,
765 WINED3D_SV_TRIANGLE_V_TESS_FACTOR = 18,
766 WINED3D_SV_TRIANGLE_W_TESS_FACTOR = 19,
767 WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR = 20,
768 WINED3D_SV_LINE_DETAIL_TESS_FACTOR = 21,
769 WINED3D_SV_LINE_DENSITY_TESS_FACTOR = 22,
772 enum wined3d_component_type
774 WINED3D_TYPE_UNKNOWN = 0,
775 WINED3D_TYPE_UINT = 1,
776 WINED3D_TYPE_INT = 2,
777 WINED3D_TYPE_FLOAT = 3,
780 enum wined3d_scanline_ordering
782 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
783 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
784 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
787 enum wined3d_display_rotation
789 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
790 WINED3D_DISPLAY_ROTATION_0 = 1,
791 WINED3D_DISPLAY_ROTATION_90 = 2,
792 WINED3D_DISPLAY_ROTATION_180 = 3,
793 WINED3D_DISPLAY_ROTATION_270 = 4,
796 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
797 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
798 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
799 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
801 #define WINED3DADAPTER_DEFAULT 0
802 #define WINED3DENUM_NO_WHQL_LEVEL 2
804 #define WINED3DTSS_TCI_PASSTHRU 0x00000
805 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
806 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
807 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
808 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
810 #define WINED3DTA_SELECTMASK 0x0000000f
811 #define WINED3DTA_DIFFUSE 0x00000000
812 #define WINED3DTA_CURRENT 0x00000001
813 #define WINED3DTA_TEXTURE 0x00000002
814 #define WINED3DTA_TFACTOR 0x00000003
815 #define WINED3DTA_SPECULAR 0x00000004
816 #define WINED3DTA_TEMP 0x00000005
817 #define WINED3DTA_CONSTANT 0x00000006
818 #define WINED3DTA_COMPLEMENT 0x00000010
819 #define WINED3DTA_ALPHAREPLICATE 0x00000020
821 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
822 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
823 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
824 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
825 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
826 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
828 #define WINED3DDP_MAXTEXCOORD 8
830 #define WINED3DUSAGE_RENDERTARGET 0x00000001
831 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
832 #define WINED3DUSAGE_WRITEONLY 0x00000008
833 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
834 #define WINED3DUSAGE_DONOTCLIP 0x00000020
835 #define WINED3DUSAGE_POINTS 0x00000040
836 #define WINED3DUSAGE_RTPATCHES 0x00000080
837 #define WINED3DUSAGE_NPATCHES 0x00000100
838 #define WINED3DUSAGE_DYNAMIC 0x00000200
839 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
840 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
841 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
842 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
843 #define WINED3DUSAGE_DMAP 0x00004000
844 #define WINED3DUSAGE_TEXTAPI 0x10000000
845 #define WINED3DUSAGE_MASK 0x10007fff
847 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
848 #define WINED3DUSAGE_TEXTURE 0x01000000
849 #define WINED3DUSAGE_OWNDC 0x02000000
850 #define WINED3DUSAGE_STATICDECL 0x04000000
851 #define WINED3DUSAGE_OVERLAY 0x08000000
853 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
854 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
855 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
856 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
857 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
858 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
859 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
860 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
862 #define WINED3D_MAP_READONLY 0x0010
863 #define WINED3D_MAP_NOSYSLOCK 0x0800
864 #define WINED3D_MAP_NOOVERWRITE 0x1000
865 #define WINED3D_MAP_DISCARD 0x2000
866 #define WINED3D_MAP_DONOTWAIT 0x4000
867 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
869 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
871 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
872 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
873 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
874 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
875 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
876 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
878 #define WINED3DMAXUSERCLIPPLANES 32
879 #define WINED3DCLIPPLANE0 (1u << 0)
880 #define WINED3DCLIPPLANE1 (1u << 1)
881 #define WINED3DCLIPPLANE2 (1u << 2)
882 #define WINED3DCLIPPLANE3 (1u << 3)
883 #define WINED3DCLIPPLANE4 (1u << 4)
884 #define WINED3DCLIPPLANE5 (1u << 5)
886 /* FVF (Flexible Vertex Format) codes */
887 #define WINED3DFVF_RESERVED0 0x0001
888 #define WINED3DFVF_POSITION_MASK 0x400e
889 #define WINED3DFVF_XYZ 0x0002
890 #define WINED3DFVF_XYZRHW 0x0004
891 #define WINED3DFVF_XYZB1 0x0006
892 #define WINED3DFVF_XYZB2 0x0008
893 #define WINED3DFVF_XYZB3 0x000a
894 #define WINED3DFVF_XYZB4 0x000c
895 #define WINED3DFVF_XYZB5 0x000e
896 #define WINED3DFVF_XYZW 0x4002
897 #define WINED3DFVF_NORMAL 0x0010
898 #define WINED3DFVF_PSIZE 0x0020
899 #define WINED3DFVF_DIFFUSE 0x0040
900 #define WINED3DFVF_SPECULAR 0x0080
901 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
902 #define WINED3DFVF_TEXCOUNT_SHIFT 8
903 #define WINED3DFVF_TEX0 0x0000
904 #define WINED3DFVF_TEX1 0x0100
905 #define WINED3DFVF_TEX2 0x0200
906 #define WINED3DFVF_TEX3 0x0300
907 #define WINED3DFVF_TEX4 0x0400
908 #define WINED3DFVF_TEX5 0x0500
909 #define WINED3DFVF_TEX6 0x0600
910 #define WINED3DFVF_TEX7 0x0700
911 #define WINED3DFVF_TEX8 0x0800
912 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
913 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
914 #define WINED3DFVF_RESERVED2 0x6000
916 #define WINED3DFVF_TEXTUREFORMAT1 3u
917 #define WINED3DFVF_TEXTUREFORMAT2 0u
918 #define WINED3DFVF_TEXTUREFORMAT3 1u
919 #define WINED3DFVF_TEXTUREFORMAT4 2u
920 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
921 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
922 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
923 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
925 /* Clear flags */
926 #define WINED3DCLEAR_TARGET 0x00000001
927 #define WINED3DCLEAR_ZBUFFER 0x00000002
928 #define WINED3DCLEAR_STENCIL 0x00000004
930 /* Stream source flags */
931 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
932 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
934 /* SetPrivateData flags */
935 #define WINED3DSPD_IUNKNOWN 0x00000001
937 /* IWineD3D::CreateDevice behaviour flags */
938 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
939 #define WINED3DCREATE_PUREDEVICE 0x00000010
940 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
941 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
942 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
943 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
944 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
945 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
946 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
947 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
948 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
949 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
950 #define WINED3DCREATE_SCREENSAVER 0x10000000
952 /* VTF defines */
953 #define WINED3DDMAPSAMPLER 0x100
954 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
955 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
956 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
957 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
959 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
960 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
961 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
962 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
963 #define WINED3DCAPS3_RESERVED 0x8000001f
965 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
966 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
967 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
968 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
969 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
970 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
971 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
973 #define WINED3DDTCAPS_UBYTE4 0x00000001
974 #define WINED3DDTCAPS_UBYTE4N 0x00000002
975 #define WINED3DDTCAPS_SHORT2N 0x00000004
976 #define WINED3DDTCAPS_SHORT4N 0x00000008
977 #define WINED3DDTCAPS_USHORT2N 0x00000010
978 #define WINED3DDTCAPS_USHORT4N 0x00000020
979 #define WINED3DDTCAPS_UDEC3 0x00000040
980 #define WINED3DDTCAPS_DEC3N 0x00000080
981 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
982 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
984 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
985 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
986 #define WINED3DFVFCAPS_PSIZE 0x00100000
988 #define WINED3DLINECAPS_TEXTURE 0x00000001
989 #define WINED3DLINECAPS_ZTEST 0x00000002
990 #define WINED3DLINECAPS_BLEND 0x00000004
991 #define WINED3DLINECAPS_ALPHACMP 0x00000008
992 #define WINED3DLINECAPS_FOG 0x00000010
993 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
995 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
996 #define WINED3DMIN30SHADERINSTRUCTIONS 512
998 #define WINED3DPBLENDCAPS_ZERO 0x00000001
999 #define WINED3DPBLENDCAPS_ONE 0x00000002
1000 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1001 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1002 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1003 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1004 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1005 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1006 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1007 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1008 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1009 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1010 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1011 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1013 #define WINED3DPCMPCAPS_NEVER 0x00000001
1014 #define WINED3DPCMPCAPS_LESS 0x00000002
1015 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1016 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1017 #define WINED3DPCMPCAPS_GREATER 0x00000010
1018 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1019 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1020 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1022 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1023 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1024 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1025 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1026 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1027 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1028 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1029 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1030 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1031 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1032 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1033 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1034 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1035 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1036 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1037 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1038 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1039 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1040 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1042 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1043 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1044 #define WINED3DPS20_MAX_NUMTEMPS 32
1045 #define WINED3DPS20_MIN_NUMTEMPS 12
1046 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1047 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1048 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1049 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1051 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1052 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1053 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1054 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1055 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1057 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1058 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1059 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1060 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1061 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1062 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1064 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1065 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1066 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1067 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1068 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1069 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1070 #define WINED3DSTENCILCAPS_INCR 0x00000040
1071 #define WINED3DSTENCILCAPS_DECR 0x00000080
1072 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1074 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1075 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1076 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1077 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1078 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1079 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1080 #define WINED3DTEXOPCAPS_ADD 0x00000040
1081 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1082 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1083 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1084 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1085 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1086 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1087 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1088 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1089 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1090 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1091 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1092 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1093 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1094 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1095 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1096 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1097 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1098 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1099 #define WINED3DTEXOPCAPS_LERP 0x02000000
1101 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1102 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1103 #define WINED3DVS20_MAX_NUMTEMPS 32
1104 #define WINED3DVS20_MIN_NUMTEMPS 12
1105 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1106 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1108 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1110 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1111 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1112 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1113 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1114 #define WINED3DCAPS2_RESERVED 0x02000000
1115 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1116 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1117 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1119 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1120 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1121 #define WINED3DPRASTERCAPS_XOR 0x00000004
1122 #define WINED3DPRASTERCAPS_PAT 0x00000008
1123 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1124 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1125 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1126 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1127 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1128 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1129 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1130 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1131 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1132 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1133 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1134 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1135 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1136 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1137 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1138 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1139 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1140 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1141 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1142 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1143 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1144 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1145 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1147 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1148 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1149 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1150 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1151 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1152 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1153 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1154 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1155 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1156 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1157 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1158 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1159 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1160 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1161 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1162 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1163 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1164 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1165 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1166 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1167 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1169 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1170 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1171 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1172 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1173 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1174 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1175 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1176 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1177 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1178 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1179 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1180 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1181 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1182 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1183 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1184 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1185 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1186 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1187 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1189 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1190 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1191 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1192 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1193 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1194 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1195 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1196 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1197 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1198 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1199 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1200 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1201 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1202 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1203 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1204 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1206 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1207 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1208 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1209 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1210 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1211 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1212 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1213 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1214 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1216 #define WINED3DCURSORCAPS_COLOR 0x00000001
1217 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1219 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1220 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1221 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1222 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1223 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1224 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1225 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1226 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1227 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1228 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1229 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1230 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1231 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1232 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1233 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1234 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1235 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1236 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1237 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1238 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1239 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1240 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1241 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1242 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1244 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1245 #define WINED3D_NO3D 0x00000002
1246 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1247 #define WINED3D_PRESENT_CONVERSION 0x00000008
1248 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1249 #define WINED3D_FOCUS_MESSAGES 0x00000020
1250 #define WINED3D_HANDLE_RESTORE 0x00000040
1251 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1252 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1253 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1254 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1256 #define WINED3D_RESZ_CODE 0x7fa05000
1258 #define WINED3D_CKEY_DST_BLT 0x00000002
1259 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1260 #define WINED3D_CKEY_SRC_BLT 0x00000008
1261 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1263 /* dwDDFX */
1264 /* arithmetic stretching along y axis */
1265 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1266 /* mirror on y axis */
1267 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1268 /* mirror on x axis */
1269 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1270 /* do not tear */
1271 #define WINEDDBLTFX_NOTEARING 0x00000008
1272 /* 180 degrees clockwise rotation */
1273 #define WINEDDBLTFX_ROTATE180 0x00000010
1274 /* 270 degrees clockwise rotation */
1275 #define WINEDDBLTFX_ROTATE270 0x00000020
1276 /* 90 degrees clockwise rotation */
1277 #define WINEDDBLTFX_ROTATE90 0x00000040
1278 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1279 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1280 /* add dwZBufferBaseDest to every source z value before compare */
1281 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1283 #define WINED3D_BLT_ASYNC 0x00000200
1284 #define WINED3D_BLT_COLOR_FILL 0x00000400
1285 #define WINED3D_BLT_FX 0x00000800
1286 #define WINED3D_BLT_DST_CKEY 0x00002000
1287 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1288 #define WINED3D_BLT_SRC_CKEY 0x00008000
1289 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1290 #define WINED3D_BLT_WAIT 0x01000000
1291 #define WINED3D_BLT_DEPTH_FILL 0x02000000
1292 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1293 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1294 #define WINED3D_BLT_MASK 0x8b01ee00
1296 /* dwFlags for GetBltStatus */
1297 #define WINEDDGBS_CANBLT 0x00000001
1298 #define WINEDDGBS_ISBLTDONE 0x00000002
1300 /* dwFlags for GetFlipStatus */
1301 #define WINEDDGFS_CANFLIP 0x00000001
1302 #define WINEDDGFS_ISFLIPDONE 0x00000002
1304 /* dwFlags for Flip */
1305 #define WINEDDFLIP_WAIT 0x00000001
1306 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1307 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1308 #define WINEDDFLIP_NOVSYNC 0x00000008
1309 #define WINEDDFLIP_STEREO 0x00000010
1310 #define WINEDDFLIP_DONOTWAIT 0x00000020
1311 #define WINEDDFLIP_INTERVAL2 0x02000000
1312 #define WINEDDFLIP_INTERVAL3 0x03000000
1313 #define WINEDDFLIP_INTERVAL4 0x04000000
1315 #define WINEDDOVER_ALPHADEST 0x00000001
1316 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1317 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1318 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1319 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1320 #define WINEDDOVER_ALPHASRC 0x00000020
1321 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1322 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1323 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1324 #define WINEDDOVER_HIDE 0x00000200
1325 #define WINEDDOVER_KEYDEST 0x00000400
1326 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1327 #define WINEDDOVER_KEYSRC 0x00001000
1328 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1329 #define WINEDDOVER_SHOW 0x00004000
1330 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1331 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1332 #define WINEDDOVER_REFRESHALL 0x00020000
1333 #define WINEDDOVER_DDFX 0x00080000
1334 #define WINEDDOVER_AUTOFLIP 0x00100000
1335 #define WINEDDOVER_BOB 0x00200000
1336 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1337 #define WINEDDOVER_INTERLEAVED 0x00800000
1339 /* DirectDraw Caps */
1340 #define WINEDDSCAPS_RESERVED1 0x00000001
1341 #define WINEDDSCAPS_ALPHA 0x00000002
1342 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1343 #define WINEDDSCAPS_COMPLEX 0x00000008
1344 #define WINEDDSCAPS_FLIP 0x00000010
1345 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1346 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1347 #define WINEDDSCAPS_OVERLAY 0x00000080
1348 #define WINEDDSCAPS_PALETTE 0x00000100
1349 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1350 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1351 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1352 #define WINEDDSCAPS_TEXTURE 0x00001000
1353 #define WINEDDSCAPS_3DDEVICE 0x00002000
1354 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1355 #define WINEDDSCAPS_VISIBLE 0x00008000
1356 #define WINEDDSCAPS_WRITEONLY 0x00010000
1357 #define WINEDDSCAPS_ZBUFFER 0x00020000
1358 #define WINEDDSCAPS_OWNDC 0x00040000
1359 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1360 #define WINEDDSCAPS_HWCODEC 0x00100000
1361 #define WINEDDSCAPS_MODEX 0x00200000
1362 #define WINEDDSCAPS_MIPMAP 0x00400000
1363 #define WINEDDSCAPS_RESERVED2 0x00800000
1364 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1365 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1366 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1367 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1368 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1369 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1371 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1372 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1373 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1374 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1375 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1376 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1377 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1378 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1379 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1380 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1381 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1382 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1383 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1384 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1385 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1386 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1387 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1388 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1389 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1391 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1392 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1393 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1394 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1395 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1396 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1397 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1398 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1399 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1400 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1401 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1402 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1403 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1404 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1405 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1406 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1407 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1408 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1409 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1410 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1411 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1412 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1413 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1414 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1415 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1416 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1417 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1418 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1420 #define WINEDDCAPS_3D 0x00000001
1421 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1422 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1423 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1424 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1425 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1426 #define WINEDDCAPS_BLT 0x00000040
1427 #define WINEDDCAPS_BLTQUEUE 0x00000080
1428 #define WINEDDCAPS_BLTFOURCC 0x00000100
1429 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1430 #define WINEDDCAPS_GDI 0x00000400
1431 #define WINEDDCAPS_OVERLAY 0x00000800
1432 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1433 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1434 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1435 #define WINEDDCAPS_PALETTE 0x00008000
1436 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1437 #define WINEDDCAPS_READSCANLINE 0x00020000
1438 #define WINEDDCAPS_STEREOVIEW 0x00040000
1439 #define WINEDDCAPS_VBI 0x00080000
1440 #define WINEDDCAPS_ZBLTS 0x00100000
1441 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1442 #define WINEDDCAPS_COLORKEY 0x00400000
1443 #define WINEDDCAPS_ALPHA 0x00800000
1444 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1445 #define WINEDDCAPS_NOHARDWARE 0x02000000
1446 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1447 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1448 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1449 #define WINEDDCAPS_CANCLIP 0x20000000
1450 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1451 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1453 #define WINEDDCAPS2_CERTIFIED 0x00000001
1454 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1455 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1456 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1457 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1458 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1459 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1460 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1461 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1462 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1463 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1464 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1465 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1466 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1467 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1468 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1469 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1470 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1471 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1472 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1473 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1474 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1475 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1476 #define WINEDDCAPS2_STEREO 0x02000000
1477 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1479 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1480 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1481 #define WINED3D_PALETTE_ALPHA 0x00000004
1483 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1484 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1485 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1487 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1489 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1490 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1492 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1493 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1494 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1495 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1496 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1498 struct wined3d_display_mode
1500 UINT width;
1501 UINT height;
1502 UINT refresh_rate;
1503 enum wined3d_format_id format_id;
1504 enum wined3d_scanline_ordering scanline_ordering;
1507 struct wined3d_color
1509 float r;
1510 float g;
1511 float b;
1512 float a;
1515 struct wined3d_vec3
1517 float x;
1518 float y;
1519 float z;
1522 struct wined3d_vec4
1524 float x;
1525 float y;
1526 float z;
1527 float w;
1530 struct wined3d_ivec4
1532 int x;
1533 int y;
1534 int z;
1535 int w;
1538 struct wined3d_matrix
1540 float _11, _12, _13, _14;
1541 float _21, _22, _23, _24;
1542 float _31, _32, _33, _34;
1543 float _41, _42, _43, _44;
1546 struct wined3d_light
1548 enum wined3d_light_type type;
1549 struct wined3d_color diffuse;
1550 struct wined3d_color specular;
1551 struct wined3d_color ambient;
1552 struct wined3d_vec3 position;
1553 struct wined3d_vec3 direction;
1554 float range;
1555 float falloff;
1556 float attenuation0;
1557 float attenuation1;
1558 float attenuation2;
1559 float theta;
1560 float phi;
1563 struct wined3d_material
1565 struct wined3d_color diffuse;
1566 struct wined3d_color ambient;
1567 struct wined3d_color specular;
1568 struct wined3d_color emissive;
1569 float power;
1572 struct wined3d_viewport
1574 UINT x;
1575 UINT y;
1576 UINT width;
1577 UINT height;
1578 float min_z;
1579 float max_z;
1582 struct wined3d_gamma_ramp
1584 WORD red[256];
1585 WORD green[256];
1586 WORD blue[256];
1589 struct wined3d_line_pattern
1591 WORD repeat_factor;
1592 WORD line_pattern;
1595 struct wined3d_rect_patch_info
1597 UINT start_vertex_offset_width;
1598 UINT start_vertex_offset_height;
1599 UINT width;
1600 UINT height;
1601 UINT stride;
1602 enum wined3d_basis_type basis;
1603 enum wined3d_degree_type degree;
1606 struct wined3d_tri_patch_info
1608 UINT start_vertex_offset;
1609 UINT vertex_count;
1610 enum wined3d_basis_type basis;
1611 enum wined3d_degree_type degree;
1614 struct wined3d_adapter_identifier
1616 char *driver;
1617 UINT driver_size;
1618 char *description;
1619 UINT description_size;
1620 char *device_name;
1621 UINT device_name_size;
1622 LARGE_INTEGER driver_version;
1623 DWORD vendor_id;
1624 DWORD device_id;
1625 DWORD subsystem_id;
1626 DWORD revision;
1627 GUID device_identifier;
1628 DWORD whql_level;
1629 LUID adapter_luid;
1630 SIZE_T video_memory;
1633 struct wined3d_swapchain_desc
1635 UINT backbuffer_width;
1636 UINT backbuffer_height;
1637 enum wined3d_format_id backbuffer_format;
1638 UINT backbuffer_count;
1639 enum wined3d_multisample_type multisample_type;
1640 DWORD multisample_quality;
1641 enum wined3d_swap_effect swap_effect;
1642 HWND device_window;
1643 BOOL windowed;
1644 BOOL enable_auto_depth_stencil;
1645 enum wined3d_format_id auto_depth_stencil_format;
1646 DWORD flags;
1647 UINT refresh_rate;
1648 UINT swap_interval;
1649 BOOL auto_restore_display_mode;
1652 struct wined3d_resource_desc
1654 enum wined3d_resource_type resource_type;
1655 enum wined3d_format_id format;
1656 enum wined3d_multisample_type multisample_type;
1657 UINT multisample_quality;
1658 DWORD usage;
1659 enum wined3d_pool pool;
1660 UINT width;
1661 UINT height;
1662 UINT depth;
1663 UINT size;
1666 struct wined3d_sub_resource_desc
1668 enum wined3d_format_id format;
1669 enum wined3d_multisample_type multisample_type;
1670 UINT multisample_quality;
1671 DWORD usage;
1672 enum wined3d_pool pool;
1673 UINT width;
1674 UINT height;
1675 UINT depth;
1676 UINT size;
1679 struct wined3d_clip_status
1681 DWORD clip_union;
1682 DWORD clip_intersection;
1685 enum wined3d_input_classification
1687 WINED3D_INPUT_PER_VERTEX_DATA,
1688 WINED3D_INPUT_PER_INSTANCE_DATA,
1691 struct wined3d_vertex_element
1693 enum wined3d_format_id format;
1694 unsigned int input_slot;
1695 unsigned int offset;
1696 unsigned int output_slot; /* D3D 8 & 10 */
1697 enum wined3d_input_classification input_slot_class;
1698 unsigned int instance_data_step_rate;
1699 BYTE method;
1700 BYTE usage;
1701 BYTE usage_idx;
1704 struct wined3d_device_creation_parameters
1706 UINT adapter_idx;
1707 enum wined3d_device_type device_type;
1708 HWND focus_window;
1709 DWORD flags;
1712 struct wined3d_raster_status
1714 BOOL in_vblank;
1715 UINT scan_line;
1718 struct wined3d_map_desc
1720 UINT row_pitch;
1721 UINT slice_pitch;
1722 void *data;
1725 struct wined3d_sub_resource_data
1727 const void *data;
1728 unsigned int row_pitch;
1729 unsigned int slice_pitch;
1732 struct wined3d_box
1734 UINT left;
1735 UINT top;
1736 UINT right;
1737 UINT bottom;
1738 UINT front;
1739 UINT back;
1742 struct wined3d_vertex_shader_caps
1744 DWORD caps;
1745 INT dynamic_flow_control_depth;
1746 INT temp_count;
1747 INT static_flow_control_depth;
1750 struct wined3d_pixel_shader_caps
1752 DWORD caps;
1753 INT dynamic_flow_control_depth;
1754 INT temp_count;
1755 INT static_flow_control_depth;
1756 INT instruction_slot_count;
1759 struct wined3d_ddraw_caps
1761 DWORD caps;
1762 DWORD caps2;
1763 DWORD color_key_caps;
1764 DWORD fx_caps;
1765 DWORD fx_alpha_caps;
1766 DWORD sv_caps;
1767 DWORD svb_caps;
1768 DWORD svb_color_key_caps;
1769 DWORD svb_fx_caps;
1770 DWORD vsb_caps;
1771 DWORD vsb_color_key_caps;
1772 DWORD vsb_fx_caps;
1773 DWORD ssb_caps;
1774 DWORD ssb_color_key_caps;
1775 DWORD ssb_fx_caps;
1776 DWORD dds_caps;
1779 typedef struct _WINED3DCAPS
1781 enum wined3d_device_type DeviceType;
1782 UINT AdapterOrdinal;
1784 DWORD Caps;
1785 DWORD Caps2;
1786 DWORD Caps3;
1787 DWORD PresentationIntervals;
1789 DWORD CursorCaps;
1790 DWORD DevCaps;
1791 DWORD PrimitiveMiscCaps;
1792 DWORD RasterCaps;
1793 DWORD ZCmpCaps;
1794 DWORD SrcBlendCaps;
1795 DWORD DestBlendCaps;
1796 DWORD AlphaCmpCaps;
1797 DWORD ShadeCaps;
1798 DWORD TextureCaps;
1799 DWORD TextureFilterCaps;
1800 DWORD CubeTextureFilterCaps;
1801 DWORD VolumeTextureFilterCaps;
1802 DWORD TextureAddressCaps;
1803 DWORD VolumeTextureAddressCaps;
1804 DWORD LineCaps;
1806 DWORD MaxTextureWidth;
1807 DWORD MaxTextureHeight;
1808 DWORD MaxVolumeExtent;
1809 DWORD MaxTextureRepeat;
1810 DWORD MaxTextureAspectRatio;
1811 DWORD MaxAnisotropy;
1812 float MaxVertexW;
1814 float GuardBandLeft;
1815 float GuardBandTop;
1816 float GuardBandRight;
1817 float GuardBandBottom;
1819 float ExtentsAdjust;
1820 DWORD StencilCaps;
1822 DWORD FVFCaps;
1823 DWORD TextureOpCaps;
1824 DWORD MaxTextureBlendStages;
1825 DWORD MaxSimultaneousTextures;
1827 DWORD VertexProcessingCaps;
1828 DWORD MaxActiveLights;
1829 DWORD MaxUserClipPlanes;
1830 DWORD MaxVertexBlendMatrices;
1831 DWORD MaxVertexBlendMatrixIndex;
1833 float MaxPointSize;
1835 DWORD MaxPrimitiveCount;
1836 DWORD MaxVertexIndex;
1837 DWORD MaxStreams;
1838 DWORD MaxStreamStride;
1840 DWORD VertexShaderVersion;
1841 DWORD MaxVertexShaderConst;
1843 DWORD PixelShaderVersion;
1844 float PixelShader1xMaxValue;
1846 /* DX 9 */
1847 DWORD DevCaps2;
1849 float MaxNpatchTessellationLevel;
1850 DWORD Reserved5; /* undocumented */
1852 UINT MasterAdapterOrdinal;
1853 UINT AdapterOrdinalInGroup;
1854 UINT NumberOfAdaptersInGroup;
1855 DWORD DeclTypes;
1856 DWORD NumSimultaneousRTs;
1857 DWORD StretchRectFilterCaps;
1858 struct wined3d_vertex_shader_caps VS20Caps;
1859 struct wined3d_pixel_shader_caps PS20Caps;
1860 DWORD VertexTextureFilterCaps;
1861 DWORD MaxVShaderInstructionsExecuted;
1862 DWORD MaxPShaderInstructionsExecuted;
1863 DWORD MaxVertexShader30InstructionSlots;
1864 DWORD MaxPixelShader30InstructionSlots;
1865 DWORD Reserved2; /* Not in the microsoft headers but documented */
1866 DWORD Reserved3;
1868 struct wined3d_ddraw_caps ddraw_caps;
1869 } WINED3DCAPS;
1871 struct wined3d_color_key
1873 DWORD color_space_low_value; /* low boundary of color space that is to
1874 * be treated as Color Key, inclusive */
1875 DWORD color_space_high_value; /* high boundary of color space that is
1876 * to be treated as Color Key, inclusive */
1879 struct wined3d_blt_fx
1881 DWORD fx;
1882 DWORD fill_color;
1883 struct wined3d_color_key dst_color_key;
1884 struct wined3d_color_key src_color_key;
1887 struct wined3d_buffer_desc
1889 UINT byte_width;
1890 DWORD usage;
1891 UINT bind_flags;
1892 UINT cpu_access_flags;
1893 UINT misc_flags;
1896 struct wined3d_rasterizer_state_desc
1898 BOOL front_ccw;
1901 struct wined3d_rendertarget_view_desc
1903 enum wined3d_format_id format_id;
1904 union
1906 struct
1908 unsigned int start_idx;
1909 unsigned int count;
1910 } buffer;
1911 struct
1913 unsigned int level_idx;
1914 unsigned int layer_idx;
1915 unsigned int layer_count;
1916 } texture;
1917 } u;
1920 struct wined3d_sampler_desc
1922 enum wined3d_texture_address address_u;
1923 enum wined3d_texture_address address_v;
1924 enum wined3d_texture_address address_w;
1925 float border_color[4];
1926 enum wined3d_texture_filter_type mag_filter;
1927 enum wined3d_texture_filter_type min_filter;
1928 enum wined3d_texture_filter_type mip_filter;
1929 float lod_bias;
1930 float min_lod;
1931 float max_lod;
1932 unsigned int max_anisotropy;
1933 BOOL compare;
1934 enum wined3d_cmp_func comparison_func;
1935 BOOL srgb_decode;
1938 struct wined3d_shader_signature_element
1940 const char *semantic_name;
1941 UINT semantic_idx;
1942 enum wined3d_sysval_semantic sysval_semantic;
1943 enum wined3d_component_type component_type;
1944 UINT register_idx;
1945 DWORD mask;
1948 struct wined3d_shader_signature
1950 UINT element_count;
1951 struct wined3d_shader_signature_element *elements;
1954 struct wined3d_shader_desc
1956 const DWORD *byte_code;
1957 struct wined3d_shader_signature input_signature;
1958 struct wined3d_shader_signature output_signature;
1959 unsigned int max_version;
1962 struct wined3d_shader_resource_view_desc
1964 enum wined3d_format_id format_id;
1965 unsigned int flags;
1966 union
1968 struct
1970 unsigned int start_idx;
1971 unsigned int count;
1972 } buffer;
1973 struct
1975 unsigned int level_idx;
1976 unsigned int level_count;
1977 unsigned int layer_idx;
1978 unsigned int layer_count;
1979 } texture;
1980 } u;
1983 struct wined3d_unordered_access_view_desc
1985 enum wined3d_format_id format_id;
1986 unsigned int flags;
1987 union
1989 struct
1991 unsigned int start_idx;
1992 unsigned int count;
1993 } buffer;
1994 struct
1996 unsigned int level_idx;
1997 unsigned int layer_idx;
1998 unsigned int layer_count;
1999 } texture;
2000 } u;
2003 struct wined3d_output_desc
2005 WCHAR device_name[CCHDEVICENAME];
2006 RECT desktop_rect;
2007 BOOL attached_to_desktop;
2008 enum wined3d_display_rotation rotation;
2009 HMONITOR monitor;
2012 struct wined3d_parent_ops
2014 void (__stdcall *wined3d_object_destroyed)(void *parent);
2017 struct wined3d;
2018 struct wined3d_buffer;
2019 struct wined3d_device;
2020 struct wined3d_palette;
2021 struct wined3d_query;
2022 struct wined3d_rasterizer_state;
2023 struct wined3d_rendertarget_view;
2024 struct wined3d_resource;
2025 struct wined3d_sampler;
2026 struct wined3d_shader;
2027 struct wined3d_shader_resource_view;
2028 struct wined3d_stateblock;
2029 struct wined3d_swapchain;
2030 struct wined3d_texture;
2031 struct wined3d_unordered_access_view;
2032 struct wined3d_vertex_declaration;
2034 struct wined3d_device_parent
2036 const struct wined3d_device_parent_ops *ops;
2039 struct wined3d_device_parent_ops
2041 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2042 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2043 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2044 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2045 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2046 void **parent, const struct wined3d_parent_ops **parent_ops);
2047 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2048 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2049 void **parent, const struct wined3d_parent_ops **parent_ops);
2050 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2051 const struct wined3d_resource_desc *desc, struct wined3d_texture **texture);
2052 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2053 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2056 struct wined3d_private_store
2058 struct list content;
2061 struct wined3d_private_data
2063 struct list entry;
2065 GUID tag;
2066 DWORD flags; /* DDSPD_* */
2067 DWORD size;
2068 union
2070 BYTE data[1];
2071 IUnknown *object;
2072 } content;
2075 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2077 void __stdcall wined3d_mutex_lock(void);
2078 void __stdcall wined3d_mutex_unlock(void);
2080 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2081 enum wined3d_format_id format_id, UINT width);
2082 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2083 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2084 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2085 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2086 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2087 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2088 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2089 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2090 enum wined3d_format_id target_format_id);
2091 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2092 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2093 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2094 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2095 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2096 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2097 struct wined3d * __cdecl wined3d_create(DWORD flags);
2098 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2099 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2100 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2101 UINT mode_idx, struct wined3d_display_mode *mode);
2102 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2103 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2104 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2105 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2106 DWORD flags, struct wined3d_adapter_identifier *identifier);
2107 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2108 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2109 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2110 struct wined3d_raster_status *raster_status);
2111 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2112 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2113 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2114 struct wined3d_output_desc *desc);
2115 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2116 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2117 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2118 UINT adapter_idx, const struct wined3d_display_mode *mode);
2120 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2121 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2122 struct wined3d_buffer **buffer);
2123 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2124 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2125 struct wined3d_buffer **buffer);
2126 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2127 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2128 struct wined3d_buffer **buffer);
2129 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2130 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2131 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2132 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2133 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2134 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2135 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2137 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2138 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2139 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2140 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2141 const struct wined3d_color *color, float z, DWORD stencil);
2142 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2143 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2144 const struct wined3d_color *color, float depth, DWORD stencil);
2145 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2146 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2147 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2148 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2149 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2150 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2151 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2152 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2153 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2154 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2155 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2156 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2157 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2158 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2159 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2160 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2161 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2162 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2163 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2164 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2165 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2166 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2167 UINT plane_idx, struct wined3d_vec4 *plane);
2168 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2169 struct wined3d_clip_status *clip_status);
2170 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2171 struct wined3d_device_creation_parameters *creation_parameters);
2172 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2173 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2174 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2175 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2176 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2177 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2178 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2179 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2180 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2181 UINT idx);
2182 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2183 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2184 enum wined3d_format_id *format, unsigned int *offset);
2185 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2186 UINT light_idx, struct wined3d_light *light);
2187 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2188 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2189 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2190 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2191 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2192 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2193 enum wined3d_primitive_type *primitive_topology);
2194 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2195 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2196 unsigned int start_idx, unsigned int count, BOOL *constants);
2197 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2198 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2199 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2200 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2201 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2202 UINT idx);
2203 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2204 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2205 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2206 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2207 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2208 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2209 unsigned int view_idx);
2210 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2211 UINT sampler_idx, enum wined3d_sampler_state state);
2212 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2213 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2214 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2215 UINT idx, UINT *offset);
2216 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2217 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2218 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2219 UINT stream_idx, UINT *divider);
2220 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2221 UINT swapchain_idx);
2222 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2223 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2224 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2225 UINT stage, enum wined3d_texture_stage_state state);
2226 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2227 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2228 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2229 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2230 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2231 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2232 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2233 unsigned int start_idx, unsigned int count, BOOL *constants);
2234 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2235 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2236 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2237 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2238 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2239 UINT idx);
2240 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2241 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2242 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2243 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2244 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2245 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2246 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2247 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2248 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2249 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2250 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2251 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2252 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2253 wined3d_device_reset_cb callback, BOOL reset_state);
2254 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2255 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2256 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2257 UINT plane_idx, const struct wined3d_vec4 *plane);
2258 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2259 const struct wined3d_clip_status *clip_status);
2260 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2261 int x_screen_space, int y_screen_space, DWORD flags);
2262 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2263 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2264 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2265 struct wined3d_rendertarget_view *view);
2266 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2267 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2268 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2269 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2270 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2271 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2272 UINT idx, struct wined3d_shader_resource_view *view);
2273 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2274 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2275 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2276 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2277 UINT light_idx, const struct wined3d_light *light);
2278 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2279 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2280 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2281 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2282 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2283 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2284 struct wined3d_query *predicate, BOOL value);
2285 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2286 enum wined3d_primitive_type primitive_topology);
2287 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2288 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2289 unsigned int start_idx, unsigned int count, const BOOL *constants);
2290 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2291 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2292 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2293 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2294 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2295 UINT idx, struct wined3d_shader_resource_view *view);
2296 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2297 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2298 struct wined3d_rasterizer_state *rasterizer_state);
2299 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2300 enum wined3d_render_state state, DWORD value);
2301 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2302 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2303 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2304 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2305 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2306 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2307 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2308 struct wined3d_buffer *buffer, UINT offset);
2309 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2310 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2311 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2312 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2313 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2314 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2315 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2316 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2317 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2318 struct wined3d_vertex_declaration *declaration);
2319 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2320 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2321 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2322 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2323 unsigned int start_idx, unsigned int count, const BOOL *constants);
2324 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2325 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2326 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2327 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2328 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2329 UINT idx, struct wined3d_shader_resource_view *view);
2330 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2331 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2332 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2333 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2334 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2335 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2336 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2337 unsigned int depth_pitch);
2338 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2339 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2340 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2342 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2343 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2344 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2345 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2346 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2347 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2348 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2349 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2350 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2352 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2353 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2354 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2355 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2356 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2357 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2358 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2359 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2360 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2362 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2364 list_init(&store->content);
2367 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2368 const struct wined3d_private_store *store, const GUID *tag)
2370 struct wined3d_private_data *data;
2371 struct list *entry;
2373 LIST_FOR_EACH(entry, &store->content)
2375 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2376 if (IsEqualGUID(&data->tag, tag))
2377 return data;
2379 return NULL;
2382 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2383 struct wined3d_private_data *entry)
2385 if (entry->flags & WINED3DSPD_IUNKNOWN)
2386 IUnknown_Release(entry->content.object);
2387 list_remove(&entry->entry);
2388 HeapFree(GetProcessHeap(), 0, entry);
2391 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2393 struct wined3d_private_data *data;
2394 struct list *e1, *e2;
2396 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2398 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2399 wined3d_private_store_free_private_data(store, data);
2403 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2404 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2406 struct wined3d_private_data *d, *old;
2407 const void *ptr = data;
2409 if (flags & WINED3DSPD_IUNKNOWN)
2411 if (data_size != sizeof(IUnknown *))
2412 return WINED3DERR_INVALIDCALL;
2413 ptr = &data;
2416 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2417 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2418 return E_OUTOFMEMORY;
2420 d->tag = *guid;
2421 d->flags = flags;
2422 d->size = data_size;
2424 memcpy(d->content.data, ptr, data_size);
2425 if (flags & WINED3DSPD_IUNKNOWN)
2426 IUnknown_AddRef(d->content.object);
2428 old = wined3d_private_store_get_private_data(store, guid);
2429 if (old)
2430 wined3d_private_store_free_private_data(store, old);
2431 list_add_tail(&store->content, &d->entry);
2433 return WINED3D_OK;
2436 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2437 const struct wined3d_rasterizer_state_desc *desc, struct wined3d_rasterizer_state **state);
2438 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2439 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2441 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2442 struct wined3d_resource_desc *desc);
2443 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2444 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2445 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2446 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2447 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2448 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2449 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2451 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
2452 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2453 struct wined3d_rendertarget_view **view);
2454 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2455 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2456 struct wined3d_rendertarget_view **view);
2457 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2458 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2459 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2460 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2461 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2462 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2464 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2465 void *parent, struct wined3d_sampler **sampler);
2466 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2467 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2468 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2470 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2471 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2472 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2473 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2474 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2475 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2476 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2477 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2478 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2479 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2480 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2481 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2482 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2483 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2484 void *byte_code, UINT *byte_code_size);
2485 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2486 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2487 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2488 UINT start_idx, const float *src_data, UINT vector4f_count);
2490 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_shader_resource_view_desc *desc,
2491 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2492 struct wined3d_shader_resource_view **view);
2493 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2494 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2495 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2497 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2498 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2499 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2500 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2501 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2502 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2504 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2505 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2506 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2507 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2508 UINT backbuffer_idx);
2509 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2510 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2511 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2512 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2513 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2514 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2515 struct wined3d_gamma_ramp *ramp);
2516 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2517 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2518 struct wined3d_swapchain_desc *desc);
2519 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2520 struct wined3d_raster_status *raster_status);
2521 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2522 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2523 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags);
2524 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2525 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2526 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2527 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2528 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2529 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2530 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2532 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2533 UINT layer, const struct wined3d_box *dirty_region);
2534 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2535 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2536 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2537 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2538 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2539 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2540 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2541 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2542 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2543 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2544 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2545 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2546 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2547 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2548 unsigned int sub_resource_idx, LONG *x, LONG *y);
2549 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2550 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2551 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2552 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2553 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2554 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2555 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2556 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2557 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2558 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2559 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2560 enum wined3d_texture_filter_type filter_type);
2561 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2562 DWORD flags, const struct wined3d_color_key *color_key);
2563 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2564 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2565 unsigned int sub_resource_idx, LONG x, LONG y);
2566 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2567 unsigned int sub_resource_idx, void *parent);
2568 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2569 UINT width, UINT height, enum wined3d_format_id format_id,
2570 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2571 void *mem, UINT pitch);
2572 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2573 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2574 const RECT *dst_rect, DWORD flags);
2576 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_unordered_access_view_desc *desc,
2577 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2578 struct wined3d_unordered_access_view **view);
2579 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2580 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2581 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2583 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2584 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2585 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2586 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2587 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2588 struct wined3d_vertex_declaration **declaration);
2589 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2590 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2591 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2593 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2594 static inline unsigned int wined3d_log2i(unsigned int x)
2596 #ifdef HAVE___BUILTIN_CLZ
2597 return __builtin_clz(x) ^ 0x1f;
2598 #else
2599 static const unsigned int l[] =
2601 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2602 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2603 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2604 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2605 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2606 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2607 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2608 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2609 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2610 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2611 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2612 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2613 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2614 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2615 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2616 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2618 unsigned int i;
2620 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2621 #endif
2624 #endif /* __WINE_WINED3D_H */