2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
38 #define WIN32_NO_STATUS
39 #define NONAMELESSUNION
40 #define NONAMELESSSTRUCT
48 #include "ddk/d3dkmthk.h"
49 #include "wine/debug.h"
50 #include "wine/unicode.h"
53 #include "wine/wined3d.h"
54 #include "wined3d_gl.h"
55 #include "wine/list.h"
56 #include "wine/rbtree.h"
57 #include "wine/wgl_driver.h"
60 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
64 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
65 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
66 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
67 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
68 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
69 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
70 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
71 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
72 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
73 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 /* Texture format fixups */
77 enum fixup_channel_source
79 CHANNEL_SOURCE_ZERO
= 0,
80 CHANNEL_SOURCE_ONE
= 1,
85 CHANNEL_SOURCE_COMPLEX0
= 6,
86 CHANNEL_SOURCE_COMPLEX1
= 7,
91 COMPLEX_FIXUP_NONE
= 0,
92 COMPLEX_FIXUP_YUY2
= 1,
93 COMPLEX_FIXUP_UYVY
= 2,
94 COMPLEX_FIXUP_YV12
= 3,
96 COMPLEX_FIXUP_NV12
= 5,
100 struct color_fixup_desc
102 unsigned short x_sign_fixup
: 1;
103 unsigned short x_source
: 3;
104 unsigned short y_sign_fixup
: 1;
105 unsigned short y_source
: 3;
106 unsigned short z_sign_fixup
: 1;
107 unsigned short z_source
: 3;
108 unsigned short w_sign_fixup
: 1;
109 unsigned short w_source
: 3;
113 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
114 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
116 static inline struct color_fixup_desc
create_color_fixup_desc(
117 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
118 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
120 struct color_fixup_desc fixup
=
130 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
132 struct color_fixup_desc fixup
=
134 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
135 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
136 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
137 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
142 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
144 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
147 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
149 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
152 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
154 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
157 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
159 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
160 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
161 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
162 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
165 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
167 enum complex_fixup complex_fixup
= 0;
168 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
169 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
170 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
171 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
172 return complex_fixup
;
175 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
176 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
177 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
180 #define MAX_STREAM_OUT 4
181 #define MAX_STREAMS 16
182 #define MAX_TEXTURES 8
183 #define MAX_FRAGMENT_SAMPLERS 16
184 #define MAX_VERTEX_SAMPLERS 4
185 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
186 #define MAX_ACTIVE_LIGHTS 8
187 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
188 #define MAX_CONSTANT_BUFFERS 15
189 #define MAX_SAMPLER_OBJECTS 16
190 #define MAX_SHADER_RESOURCE_VIEWS 128
191 #define MAX_VERTEX_BLENDS 4
192 #define MAX_MULTISAMPLE_TYPES 8
196 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
199 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
200 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
202 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
204 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
206 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
207 return WINED3D_CMP_ALWAYS
;
211 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
213 return magLookup
[mag_filter
];
216 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
217 enum wined3d_texture_filter_type mip_filter
)
219 return minMipLookup
[min_filter
].mip
[mip_filter
];
222 /* float_16_to_32() and float_32_to_16() (see implementation in
223 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
224 * to standard C floats and vice versa. They do not depend on the encoding
225 * of the C float, so they are platform independent, but slow. On x86 and
226 * other IEEE 754 compliant platforms the conversion can be accelerated by
227 * bit shifting the exponent and mantissa. There are also some SSE-based
228 * assembly routines out there.
230 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
232 static inline float float_16_to_32(const unsigned short *in
)
234 const unsigned short s
= ((*in
) & 0x8000u
);
235 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
236 const unsigned short m
= (*in
) & 0x3ffu
;
237 const float sgn
= (s
? -1.0f
: 1.0f
);
240 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
241 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
243 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
245 if(m
== 0) return sgn
* INFINITY
;
250 static inline float float_24_to_32(DWORD in
)
252 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
253 const unsigned short e
= (in
& 0x780000u
) >> 19;
254 const unsigned int m
= in
& 0x7ffffu
;
258 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
259 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
263 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
267 if (m
== 0) return sgn
* INFINITY
;
272 static inline unsigned int wined3d_popcount(unsigned int x
)
274 #ifdef HAVE___BUILTIN_POPCOUNT
275 return __builtin_popcount(x
);
277 x
-= x
>> 1 & 0x55555555;
278 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
279 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
283 #define ORM_BACKBUFFER 0
286 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
287 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
289 /* NOTE: When adding fields to this structure, make sure to update the default
290 * values in wined3d_main.c as well. */
291 struct wined3d_settings
293 DWORD max_gl_version
;
295 int offscreen_rendering_mode
;
296 unsigned short pci_vendor_id
;
297 unsigned short pci_device_id
;
298 /* Memory tracking and object counting. */
299 UINT64 emulated_textureram
;
301 int allow_multisampling
;
302 unsigned int sample_count
;
303 BOOL strict_draw_ordering
;
304 BOOL always_offscreen
;
305 BOOL check_float_constants
;
306 unsigned int max_sm_vs
;
307 unsigned int max_sm_hs
;
308 unsigned int max_sm_ds
;
309 unsigned int max_sm_gs
;
310 unsigned int max_sm_ps
;
311 unsigned int max_sm_cs
;
315 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
317 enum wined3d_shader_resource_type
319 WINED3D_SHADER_RESOURCE_NONE
,
320 WINED3D_SHADER_RESOURCE_BUFFER
,
321 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
322 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
323 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
324 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
325 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
326 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
327 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
328 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
331 #define WINED3D_SHADER_CONST_VS_F 0x00000001
332 #define WINED3D_SHADER_CONST_VS_I 0x00000002
333 #define WINED3D_SHADER_CONST_VS_B 0x00000004
334 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
335 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
336 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
337 #define WINED3D_SHADER_CONST_PS_F 0x00000040
338 #define WINED3D_SHADER_CONST_PS_I 0x00000080
339 #define WINED3D_SHADER_CONST_PS_B 0x00000100
340 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
341 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
342 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
343 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
344 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
345 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
346 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
347 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
348 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
349 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
350 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
351 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
352 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
354 enum wined3d_shader_register_type
357 WINED3DSPR_INPUT
= 1,
358 WINED3DSPR_CONST
= 2,
360 WINED3DSPR_TEXTURE
= 3,
361 WINED3DSPR_RASTOUT
= 4,
362 WINED3DSPR_ATTROUT
= 5,
363 WINED3DSPR_TEXCRDOUT
= 6,
364 WINED3DSPR_OUTPUT
= 6,
365 WINED3DSPR_CONSTINT
= 7,
366 WINED3DSPR_COLOROUT
= 8,
367 WINED3DSPR_DEPTHOUT
= 9,
368 WINED3DSPR_SAMPLER
= 10,
369 WINED3DSPR_CONST2
= 11,
370 WINED3DSPR_CONST3
= 12,
371 WINED3DSPR_CONST4
= 13,
372 WINED3DSPR_CONSTBOOL
= 14,
373 WINED3DSPR_LOOP
= 15,
374 WINED3DSPR_TEMPFLOAT16
= 16,
375 WINED3DSPR_MISCTYPE
= 17,
376 WINED3DSPR_LABEL
= 18,
377 WINED3DSPR_PREDICATE
= 19,
379 WINED3DSPR_CONSTBUFFER
,
380 WINED3DSPR_IMMCONSTBUFFER
,
385 WINED3DSPR_OUTPOINTID
,
386 WINED3DSPR_FORKINSTID
,
387 WINED3DSPR_INCONTROLPOINT
,
388 WINED3DSPR_OUTCONTROLPOINT
,
389 WINED3DSPR_PATCHCONST
,
390 WINED3DSPR_TESSCOORD
,
391 WINED3DSPR_GROUPSHAREDMEM
,
393 WINED3DSPR_THREADGROUPID
,
394 WINED3DSPR_LOCALTHREADID
,
395 WINED3DSPR_LOCALTHREADINDEX
,
400 enum wined3d_data_type
404 WINED3D_DATA_RESOURCE
,
405 WINED3D_DATA_SAMPLER
,
412 enum wined3d_immconst_type
414 WINED3D_IMMCONST_SCALAR
,
415 WINED3D_IMMCONST_VEC4
,
418 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
420 enum wined3d_shader_src_modifier
422 WINED3DSPSM_NONE
= 0,
424 WINED3DSPSM_BIAS
= 2,
425 WINED3DSPSM_BIASNEG
= 3,
426 WINED3DSPSM_SIGN
= 4,
427 WINED3DSPSM_SIGNNEG
= 5,
428 WINED3DSPSM_COMP
= 6,
430 WINED3DSPSM_X2NEG
= 8,
433 WINED3DSPSM_ABS
= 11,
434 WINED3DSPSM_ABSNEG
= 12,
435 WINED3DSPSM_NOT
= 13,
438 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
439 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
440 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
441 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
442 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
444 enum wined3d_shader_dst_modifier
446 WINED3DSPDM_NONE
= 0,
447 WINED3DSPDM_SATURATE
= 1,
448 WINED3DSPDM_PARTIALPRECISION
= 2,
449 WINED3DSPDM_MSAMPCENTROID
= 4,
452 enum wined3d_shader_interpolation_mode
454 WINED3DSIM_CONSTANT
= 1,
455 WINED3DSIM_LINEAR
= 2,
456 WINED3DSIM_LINEAR_CENTROID
= 3,
457 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
458 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
459 WINED3DSIM_LINEAR_SAMPLE
= 6,
460 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
463 enum wined3d_shader_global_flags
465 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
466 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
469 enum wined3d_tessellator_domain
471 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
472 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
473 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
476 enum wined3d_tessellator_output_primitive
478 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
479 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
480 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
481 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
484 enum wined3d_tessellator_partitioning
486 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
487 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
488 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
489 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
492 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
493 #define WINED3DSI_TEXLD_PROJECT 0x1
494 #define WINED3DSI_TEXLD_BIAS 0x2
495 #define WINED3DSI_INDEXED_DYNAMIC 0x4
496 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
497 #define WINED3DSI_RESINFO_UINT 0x2
498 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
499 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
501 enum wined3d_shader_rel_op
503 WINED3D_SHADER_REL_OP_GT
= 1,
504 WINED3D_SHADER_REL_OP_EQ
= 2,
505 WINED3D_SHADER_REL_OP_GE
= 3,
506 WINED3D_SHADER_REL_OP_LT
= 4,
507 WINED3D_SHADER_REL_OP_NE
= 5,
508 WINED3D_SHADER_REL_OP_LE
= 6,
511 enum wined3d_shader_conditional_op
513 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
514 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
517 #define WINED3D_SM1_VS 0xfffeu
518 #define WINED3D_SM1_PS 0xffffu
519 #define WINED3D_SM4_PS 0x0000u
520 #define WINED3D_SM4_VS 0x0001u
521 #define WINED3D_SM4_GS 0x0002u
522 #define WINED3D_SM5_HS 0x0003u
523 #define WINED3D_SM5_DS 0x0004u
524 #define WINED3D_SM5_CS 0x0005u
526 /* Shader version tokens, and shader end tokens */
527 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
528 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
530 /* Shader backends */
532 /* TODO: Make this dynamic, based on shader limits ? */
533 #define MAX_ATTRIBS 16
534 #define MAX_REG_ADDR 1
535 #define MAX_REG_TEXCRD 8
536 #define MAX_REG_INPUT 32
537 #define MAX_REG_OUTPUT 32
538 #define WINED3D_MAX_CBS 15
539 #define WINED3D_MAX_CONSTS_B 16
540 #define WINED3D_MAX_CONSTS_I 16
541 #define WINED3D_MAX_VS_CONSTS_F 256
542 #define WINED3D_MAX_PS_CONSTS_F 224
544 /* FIXME: This needs to go up to 2048 for
545 * Shader model 3 according to msdn (and for software shaders) */
546 #define MAX_LABELS 16
548 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
550 struct wined3d_string_buffer
554 unsigned int buffer_size
;
555 unsigned int content_size
;
558 enum WINED3D_SHADER_INSTRUCTION_HANDLER
578 WINED3DSIH_CUT_STREAM
,
580 WINED3DSIH_DCL_CONSTANT_BUFFER
,
581 WINED3DSIH_DCL_GLOBAL_FLAGS
,
582 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
583 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
584 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
585 WINED3DSIH_DCL_INDEXABLE_TEMP
,
586 WINED3DSIH_DCL_INPUT
,
587 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
588 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
589 WINED3DSIH_DCL_INPUT_PS
,
590 WINED3DSIH_DCL_INPUT_PS_SGV
,
591 WINED3DSIH_DCL_INPUT_PS_SIV
,
592 WINED3DSIH_DCL_INPUT_SGV
,
593 WINED3DSIH_DCL_INPUT_SIV
,
594 WINED3DSIH_DCL_OUTPUT
,
595 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
596 WINED3DSIH_DCL_OUTPUT_SIV
,
597 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
598 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
599 WINED3DSIH_DCL_SAMPLER
,
600 WINED3DSIH_DCL_STREAM
,
601 WINED3DSIH_DCL_TEMPS
,
602 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
603 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
604 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
605 WINED3DSIH_DCL_TGSM_RAW
,
606 WINED3DSIH_DCL_TGSM_STRUCTURED
,
607 WINED3DSIH_DCL_THREAD_GROUP
,
608 WINED3DSIH_DCL_UAV_TYPED
,
609 WINED3DSIH_DCL_VERTICES_OUT
,
621 WINED3DSIH_DSX_COARSE
,
624 WINED3DSIH_DSY_COARSE
,
628 WINED3DSIH_EMIT_STREAM
,
632 WINED3DSIH_ENDSWITCH
,
640 WINED3DSIH_GATHER4_C
,
642 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
644 WINED3DSIH_HS_FORK_PHASE
,
645 WINED3DSIH_HS_JOIN_PHASE
,
655 WINED3DSIH_IMM_ATOMIC_ALLOC
,
656 WINED3DSIH_IMM_ATOMIC_CONSUME
,
667 WINED3DSIH_LD_STRUCTURED
,
668 WINED3DSIH_LD_UAV_TYPED
,
707 WINED3DSIH_SAMPLE_C_LZ
,
708 WINED3DSIH_SAMPLE_GRAD
,
709 WINED3DSIH_SAMPLE_INFO
,
710 WINED3DSIH_SAMPLE_LOD
,
711 WINED3DSIH_SAMPLE_POS
,
718 WINED3DSIH_STORE_RAW
,
719 WINED3DSIH_STORE_STRUCTURED
,
720 WINED3DSIH_STORE_UAV_TYPED
,
730 WINED3DSIH_TEXDP3TEX
,
734 WINED3DSIH_TEXM3x2DEPTH
,
735 WINED3DSIH_TEXM3x2PAD
,
736 WINED3DSIH_TEXM3x2TEX
,
738 WINED3DSIH_TEXM3x3DIFF
,
739 WINED3DSIH_TEXM3x3PAD
,
740 WINED3DSIH_TEXM3x3SPEC
,
741 WINED3DSIH_TEXM3x3TEX
,
742 WINED3DSIH_TEXM3x3VSPEC
,
743 WINED3DSIH_TEXREG2AR
,
744 WINED3DSIH_TEXREG2GB
,
745 WINED3DSIH_TEXREG2RGB
,
755 WINED3DSIH_TABLE_SIZE
758 enum wined3d_shader_type
760 WINED3D_SHADER_TYPE_PIXEL
,
761 WINED3D_SHADER_TYPE_VERTEX
,
762 WINED3D_SHADER_TYPE_GEOMETRY
,
763 WINED3D_SHADER_TYPE_HULL
,
764 WINED3D_SHADER_TYPE_DOMAIN
,
765 WINED3D_SHADER_TYPE_COMPUTE
,
766 WINED3D_SHADER_TYPE_COUNT
,
769 struct wined3d_shader_version
771 enum wined3d_shader_type type
;
776 struct wined3d_shader_resource_info
778 enum wined3d_shader_resource_type type
;
779 enum wined3d_data_type data_type
;
782 #define WINED3D_SAMPLER_DEFAULT ~0x0u
784 struct wined3d_shader_sampler_map_entry
786 unsigned int resource_idx
;
787 unsigned int sampler_idx
;
788 unsigned int bind_idx
;
791 struct wined3d_shader_sampler_map
793 struct wined3d_shader_sampler_map_entry
*entries
;
798 struct wined3d_shader_immediate_constant_buffer
800 unsigned int vec4_count
;
801 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
804 struct wined3d_shader_indexable_temp
807 unsigned int register_idx
;
808 unsigned int register_size
;
809 unsigned int component_count
;
812 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
814 struct wined3d_shader_reg_maps
816 struct wined3d_shader_version shader_version
;
817 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
818 BYTE address
; /* MAX_REG_ADDR, 1 */
819 WORD labels
; /* MAX_LABELS, 16 */
820 DWORD temporary
; /* 32 */
821 unsigned int temporary_count
;
822 DWORD
*constf
; /* pixel, vertex */
823 struct list indexable_temps
;
824 const struct wined3d_shader_immediate_constant_buffer
*icb
;
827 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
828 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
830 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
831 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
832 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
833 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
834 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
835 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
836 UINT cb_sizes
[WINED3D_MAX_CBS
];
838 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
839 struct wined3d_shader_sampler_map sampler_map
;
840 DWORD sampler_comparison_mode
;
841 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
842 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
851 WORD usesrelconstF
: 1;
860 DWORD rt_mask
; /* Used render targets, 32 max. */
862 /* Whether or not loops are used in this shader, and nesting depth */
864 UINT min_rel_offset
, max_rel_offset
;
867 /* Keeps track of details for TEX_M#x# instructions which need to maintain
868 * state information between multiple instructions. */
869 struct wined3d_shader_tex_mx
871 unsigned int current_row
;
875 struct wined3d_shader_loop_state
881 struct wined3d_shader_context
883 const struct wined3d_shader
*shader
;
884 const struct wined3d_gl_info
*gl_info
;
885 const struct wined3d_shader_reg_maps
*reg_maps
;
886 struct wined3d_string_buffer
*buffer
;
887 struct wined3d_shader_tex_mx
*tex_mx
;
888 struct wined3d_shader_loop_state
*loop_state
;
892 struct wined3d_shader_register_index
894 const struct wined3d_shader_src_param
*rel_addr
;
898 struct wined3d_shader_register
900 enum wined3d_shader_register_type type
;
901 enum wined3d_data_type data_type
;
902 struct wined3d_shader_register_index idx
[2];
903 enum wined3d_immconst_type immconst_type
;
904 DWORD immconst_data
[4];
907 struct wined3d_shader_dst_param
909 struct wined3d_shader_register reg
;
915 struct wined3d_shader_src_param
917 struct wined3d_shader_register reg
;
919 enum wined3d_shader_src_modifier modifiers
;
922 struct wined3d_shader_semantic
924 enum wined3d_decl_usage usage
;
926 enum wined3d_shader_resource_type resource_type
;
927 enum wined3d_data_type resource_data_type
;
928 struct wined3d_shader_dst_param reg
;
931 struct wined3d_shader_register_semantic
933 struct wined3d_shader_dst_param reg
;
934 enum wined3d_sysval_semantic sysval_semantic
;
937 struct wined3d_shader_structured_resource
939 struct wined3d_shader_dst_param reg
;
940 unsigned int byte_stride
;
943 struct wined3d_shader_tgsm_raw
945 struct wined3d_shader_dst_param reg
;
946 unsigned int byte_count
;
949 struct wined3d_shader_tgsm_structured
951 struct wined3d_shader_dst_param reg
;
952 unsigned int byte_stride
;
953 unsigned int structure_count
;
956 struct wined3d_shader_thread_group_size
958 unsigned int x
, y
, z
;
961 struct wined3d_shader_texel_offset
966 struct wined3d_shader_instruction
968 const struct wined3d_shader_context
*ctx
;
969 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
972 const struct wined3d_shader_src_param
*predicate
;
974 const struct wined3d_shader_dst_param
*dst
;
976 const struct wined3d_shader_src_param
*src
;
977 struct wined3d_shader_texel_offset texel_offset
;
980 struct wined3d_shader_semantic semantic
;
981 struct wined3d_shader_register_semantic register_semantic
;
982 enum wined3d_primitive_type primitive_type
;
983 struct wined3d_shader_dst_param dst
;
984 struct wined3d_shader_src_param src
;
986 const struct wined3d_shader_immediate_constant_buffer
*icb
;
987 struct wined3d_shader_structured_resource structured_resource
;
988 struct wined3d_shader_tgsm_raw tgsm_raw
;
989 struct wined3d_shader_tgsm_structured tgsm_structured
;
990 struct wined3d_shader_thread_group_size thread_group_size
;
991 enum wined3d_tessellator_domain tessellator_domain
;
992 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
993 enum wined3d_tessellator_partitioning tessellator_partitioning
;
994 float max_tessellation_factor
;
995 struct wined3d_shader_indexable_temp indexable_temp
;
999 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1001 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1004 struct wined3d_shader_attribute
1006 enum wined3d_decl_usage usage
;
1010 struct wined3d_shader_loop_control
1017 struct wined3d_shader_frontend
1019 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
1020 void (*shader_free
)(void *data
);
1021 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1022 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1023 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1026 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1027 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1029 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1031 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
1032 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
1036 unsigned int vs_version
;
1037 unsigned int hs_version
;
1038 unsigned int ds_version
;
1039 unsigned int gs_version
;
1040 unsigned int ps_version
;
1041 unsigned int cs_version
;
1043 DWORD vs_uniform_count
;
1044 DWORD ps_uniform_count
;
1045 float ps_1x_max_value
;
1046 DWORD varying_count
;
1051 enum wined3d_gl_resource_type
1053 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1054 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1055 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1056 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1057 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1058 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1059 WINED3D_GL_RES_TYPE_RB
= 6,
1060 WINED3D_GL_RES_TYPE_COUNT
= 7,
1063 enum vertexprocessing_mode
{
1069 #define WINED3D_CONST_NUM_UNUSED ~0U
1071 enum wined3d_ffp_ps_fog_mode
1073 WINED3D_FFP_PS_FOG_OFF
,
1074 WINED3D_FFP_PS_FOG_LINEAR
,
1075 WINED3D_FFP_PS_FOG_EXP
,
1076 WINED3D_FFP_PS_FOG_EXP2
,
1079 /* Stateblock dependent parameters which have to be hardcoded
1080 * into the shader code
1083 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1084 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1085 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1086 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1087 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1089 /* Used for Shader Model 1 pixel shaders to track the bound texture
1090 * type. 2D and RECT textures are separated through NP2 fixup. */
1091 enum wined3d_shader_tex_types
1093 WINED3D_SHADER_TEX_2D
= 0,
1094 WINED3D_SHADER_TEX_3D
= 1,
1095 WINED3D_SHADER_TEX_CUBE
= 2,
1098 struct ps_compile_args
{
1099 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
1100 enum vertexprocessing_mode vp_mode
;
1101 enum wined3d_ffp_ps_fog_mode fog
;
1102 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1103 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
1104 WORD srgb_correction
;
1105 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1106 D3D9 has a limit of 16 samplers and the fixup is superfluous
1107 in D3D10 (unconditional NP2 support mandatory). */
1109 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
1110 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
1111 DWORD pointsprite
: 1;
1112 DWORD flatshading
: 1;
1113 DWORD alpha_test_func
: 3;
1122 struct vs_compile_args
1125 BYTE clip_enabled
: 1;
1126 BYTE point_size
: 1;
1127 BYTE per_vertex_point_size
: 1;
1128 BYTE flatshading
: 1;
1129 BYTE next_shader_type
: 3;
1131 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1132 unsigned int next_shader_input_count
;
1135 struct gs_compile_args
1137 unsigned int ps_input_count
;
1140 struct wined3d_context
;
1141 struct wined3d_state
;
1142 struct fragment_pipeline
;
1143 struct wined3d_vertex_pipe_ops
;
1145 struct wined3d_shader_backend_ops
1147 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1148 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1149 const struct wined3d_state
*state
);
1150 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1151 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
1152 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
1153 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
1154 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1155 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1156 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1157 const struct wined3d_state
*state
);
1158 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1159 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1160 const struct fragment_pipeline
*fragment_pipe
);
1161 void (*shader_free_private
)(struct wined3d_device
*device
);
1162 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1163 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1164 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1165 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1166 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1167 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1170 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1171 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1172 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1174 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1176 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1177 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1178 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1179 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1181 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1183 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1184 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1185 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1186 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1189 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1191 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1192 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1194 /* Checking of API calls */
1195 /* --------------------- */
1196 #ifndef WINE_NO_DEBUG_MSGS
1197 #define checkGLcall(A) \
1199 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1200 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1201 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1204 #define checkGLcall(A) do {} while(0)
1207 enum wined3d_ffp_idx
1209 WINED3D_FFP_POSITION
= 0,
1210 WINED3D_FFP_BLENDWEIGHT
= 1,
1211 WINED3D_FFP_BLENDINDICES
= 2,
1212 WINED3D_FFP_NORMAL
= 3,
1213 WINED3D_FFP_PSIZE
= 4,
1214 WINED3D_FFP_DIFFUSE
= 5,
1215 WINED3D_FFP_SPECULAR
= 6,
1216 WINED3D_FFP_TEXCOORD0
= 7,
1217 WINED3D_FFP_TEXCOORD1
= 8,
1218 WINED3D_FFP_TEXCOORD2
= 9,
1219 WINED3D_FFP_TEXCOORD3
= 10,
1220 WINED3D_FFP_TEXCOORD4
= 11,
1221 WINED3D_FFP_TEXCOORD5
= 12,
1222 WINED3D_FFP_TEXCOORD6
= 13,
1223 WINED3D_FFP_TEXCOORD7
= 14,
1224 WINED3D_FFP_ATTRIBS_COUNT
= 15,
1227 enum wined3d_ffp_emit_idx
1229 WINED3D_FFP_EMIT_FLOAT1
,
1230 WINED3D_FFP_EMIT_FLOAT2
,
1231 WINED3D_FFP_EMIT_FLOAT3
,
1232 WINED3D_FFP_EMIT_FLOAT4
,
1233 WINED3D_FFP_EMIT_D3DCOLOR
,
1234 WINED3D_FFP_EMIT_UBYTE4
,
1235 WINED3D_FFP_EMIT_SHORT2
,
1236 WINED3D_FFP_EMIT_SHORT4
,
1237 WINED3D_FFP_EMIT_UBYTE4N
,
1238 WINED3D_FFP_EMIT_SHORT2N
,
1239 WINED3D_FFP_EMIT_SHORT4N
,
1240 WINED3D_FFP_EMIT_USHORT2N
,
1241 WINED3D_FFP_EMIT_USHORT4N
,
1242 WINED3D_FFP_EMIT_UDEC3
,
1243 WINED3D_FFP_EMIT_DEC3N
,
1244 WINED3D_FFP_EMIT_FLOAT16_2
,
1245 WINED3D_FFP_EMIT_FLOAT16_4
,
1246 WINED3D_FFP_EMIT_INVALID
,
1247 WINED3D_FFP_EMIT_COUNT
1250 struct wined3d_bo_address
1252 GLuint buffer_object
;
1256 struct wined3d_const_bo_address
1258 GLuint buffer_object
;
1262 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1264 return (struct wined3d_const_bo_address
*)data
;
1267 struct wined3d_stream_info_element
1269 const struct wined3d_format
*format
;
1270 struct wined3d_bo_address data
;
1272 unsigned int stream_idx
;
1273 unsigned int divisor
;
1276 struct wined3d_stream_info
1278 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1279 DWORD position_transformed
: 1;
1281 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1282 WORD use_map
; /* MAX_ATTRIBS, 16 */
1285 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1286 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
1287 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1288 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1292 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1293 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1295 /* Routines and structures related to state management */
1297 #define STATE_RENDER(a) (a)
1298 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1300 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1301 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1303 /* + 1 because samplers start with 0 */
1304 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1305 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1307 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1308 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1310 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1311 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1313 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1314 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1316 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1317 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1319 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1320 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1321 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1322 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1324 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1325 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1327 #define STATE_VIEWPORT (STATE_VDECL + 1)
1328 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1330 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1331 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1332 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1333 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1335 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1336 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1338 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1339 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1341 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1342 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1344 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1345 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1347 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1348 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1350 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1351 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1353 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1354 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1356 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1357 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1359 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1360 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1362 #define STATE_HIGHEST (STATE_COLOR_KEY)
1370 /* Direct3D terminology with little modifications. We do not have an issued
1371 * state because only the driver knows about it, but we have a created state
1372 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1373 enum wined3d_query_state
1380 struct wined3d_query_ops
1382 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
1383 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1386 struct wined3d_query
1391 struct wined3d_device
*device
;
1392 enum wined3d_query_state state
;
1393 enum wined3d_query_type type
;
1395 const struct wined3d_query_ops
*query_ops
;
1398 union wined3d_gl_query_object
1404 struct wined3d_event_query
1406 struct wined3d_query query
;
1409 union wined3d_gl_query_object object
;
1410 struct wined3d_context
*context
;
1413 enum wined3d_event_query_result
1415 WINED3D_EVENT_QUERY_OK
,
1416 WINED3D_EVENT_QUERY_WAITING
,
1417 WINED3D_EVENT_QUERY_NOT_STARTED
,
1418 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1419 WINED3D_EVENT_QUERY_ERROR
1422 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1423 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1424 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1425 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1426 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1428 struct wined3d_occlusion_query
1430 struct wined3d_query query
;
1434 struct wined3d_context
*context
;
1437 struct wined3d_timestamp_query
1439 struct wined3d_query query
;
1443 struct wined3d_context
*context
;
1446 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1447 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1449 struct wined3d_context
1451 const struct wined3d_gl_info
*gl_info
;
1452 const struct wined3d_d3d_info
*d3d_info
;
1453 const struct StateEntry
*state_table
;
1454 /* State dirtification
1455 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1456 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1457 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1458 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1460 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1461 DWORD numDirtyEntries
;
1462 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1464 struct wined3d_swapchain
*swapchain
;
1467 struct wined3d_texture
*texture
;
1468 unsigned int sub_resource_idx
;
1470 DWORD tid
; /* Thread ID which owns this context at the moment */
1472 /* Stores some information about the context state for optimization */
1473 DWORD render_offscreen
: 1;
1474 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1475 DWORD last_was_pshader
: 1;
1476 DWORD last_was_vshader
: 1;
1477 DWORD last_was_normal
: 1;
1478 DWORD namedArraysLoaded
: 1;
1479 DWORD numberedArraysLoaded
: 1;
1480 DWORD last_was_blit
: 1;
1481 DWORD last_was_ckey
: 1;
1482 DWORD fog_coord
: 1;
1483 DWORD fog_enabled
: 1;
1484 DWORD num_untracked_materials
: 2; /* Max value 2 */
1486 DWORD destroyed
: 1;
1488 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1489 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1490 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1491 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1492 DWORD use_immediate_mode_draw
: 1;
1493 DWORD rebind_fbo
: 1;
1494 DWORD needs_set
: 1;
1495 DWORD hdc_is_private
: 1;
1496 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1497 DWORD update_shader_resource_bindings
: 1;
1499 DWORD last_swizzle_map
; /* MAX_ATTRIBS, 16 */
1500 DWORD shader_update_mask
;
1501 DWORD constant_update_mask
;
1502 DWORD numbered_array_mask
;
1503 GLenum tracking_parm
; /* Which source is tracking current colour */
1504 GLenum untracked_materials
[2];
1505 UINT blit_w
, blit_h
;
1506 enum fogsource fog_source
;
1507 DWORD active_texture
;
1508 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1510 UINT instance_count
;
1512 /* The actual opengl context */
1517 HWND restore_pf_win
;
1524 void *shader_backend_data
;
1525 void *fragment_pipe_data
;
1528 UINT fbo_entry_count
;
1529 struct list fbo_list
;
1530 struct list fbo_destroy_list
;
1531 struct fbo_entry
*current_fbo
;
1532 GLuint fbo_read_binding
;
1533 GLuint fbo_draw_binding
;
1534 struct wined3d_surface
**blit_targets
;
1535 struct wined3d_fbo_entry_key
*fbo_key
;
1536 GLenum
*draw_buffers
;
1537 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1540 GLuint
*free_occlusion_queries
;
1541 UINT free_occlusion_query_size
;
1542 UINT free_occlusion_query_count
;
1543 struct list occlusion_queries
;
1545 union wined3d_gl_query_object
*free_event_queries
;
1546 UINT free_event_query_size
;
1547 UINT free_event_query_count
;
1548 struct list event_queries
;
1550 GLuint
*free_timestamp_queries
;
1551 UINT free_timestamp_query_size
;
1552 UINT free_timestamp_query_count
;
1553 struct list timestamp_queries
;
1555 struct wined3d_stream_info stream_info
;
1557 /* Fences for GL_APPLE_flush_buffer_range */
1558 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1559 unsigned int num_buffer_queries
;
1561 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1562 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1564 /* Extension emulation */
1565 GLint gl_fog_source
;
1566 GLfloat fog_coord_value
;
1567 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1568 GLuint dummy_arbfp_prog
;
1571 struct wined3d_fb_state
1573 struct wined3d_rendertarget_view
**render_targets
;
1574 struct wined3d_rendertarget_view
*depth_stencil
;
1577 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1581 DWORD representative
;
1582 APPLYSTATEFUNC apply
;
1585 struct StateEntryTemplate
1588 struct StateEntry content
;
1589 enum wined3d_gl_extension extension
;
1592 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1593 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1594 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1596 struct fragment_caps
1599 DWORD PrimitiveMiscCaps
;
1600 DWORD TextureOpCaps
;
1601 DWORD MaxTextureBlendStages
;
1602 DWORD MaxSimultaneousTextures
;
1605 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1606 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1608 struct fragment_pipeline
1610 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1611 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1612 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1613 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1614 void (*free_private
)(struct wined3d_device
*device
);
1615 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1616 void (*free_context_data
)(struct wined3d_context
*context
);
1617 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1618 const struct StateEntryTemplate
*states
;
1621 struct wined3d_vertex_caps
1624 BOOL emulated_flatshading
;
1625 BOOL ffp_generic_attributes
;
1626 DWORD max_active_lights
;
1627 DWORD max_vertex_blend_matrices
;
1628 DWORD max_vertex_blend_matrix_index
;
1629 DWORD vertex_processing_caps
;
1631 DWORD max_user_clip_planes
;
1635 struct wined3d_vertex_pipe_ops
1637 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1638 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1639 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1640 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1641 void (*vp_free
)(struct wined3d_device
*device
);
1642 const struct StateEntryTemplate
*vp_states
;
1645 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1646 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1647 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1648 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1649 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1650 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1651 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1652 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1654 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1655 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1656 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1658 /* "Base" state table */
1659 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1660 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1661 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1662 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1664 enum wined3d_blit_op
1666 WINED3D_BLIT_OP_COLOR_BLIT
,
1667 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
1668 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1669 WINED3D_BLIT_OP_COLOR_FILL
,
1670 WINED3D_BLIT_OP_DEPTH_FILL
,
1671 WINED3D_BLIT_OP_DEPTH_BLIT
,
1674 /* Shaders for color conversions in blits. Do not do blit operations while
1675 * already under the GL lock. */
1678 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1679 void (*free_private
)(struct wined3d_device
*device
);
1680 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1681 const struct wined3d_color_key
*color_key
);
1682 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1683 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1684 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1685 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1686 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1687 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1688 const RECT
*rect
, const struct wined3d_color
*color
);
1689 HRESULT (*depth_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1690 const RECT
*rect
, DWORD clear_flags
, float depth
, DWORD stencil
);
1691 void (*blit_surface
)(struct wined3d_device
*device
, enum wined3d_blit_op op
, DWORD filter
,
1692 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1693 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1694 const struct wined3d_color_key
*color_key
);
1697 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1698 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1699 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1701 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
1702 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1703 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1704 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1705 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1708 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1709 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1710 void context_alloc_event_query(struct wined3d_context
*context
,
1711 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1712 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1713 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1714 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1715 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_state
*state
,
1716 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1717 BOOL
context_apply_draw_state(struct wined3d_context
*context
,
1718 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
1719 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1720 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1721 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1722 unsigned int unit
) DECLSPEC_HIDDEN
;
1723 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1724 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1725 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
1726 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1727 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1728 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1729 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1730 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1731 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1732 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1733 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1734 void context_gl_resource_released(struct wined3d_device
*device
,
1735 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
1736 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1737 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1738 void context_resource_released(const struct wined3d_device
*device
,
1739 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1740 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
1741 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1742 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1743 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1744 void context_state_drawbuf(struct wined3d_context
*context
,
1745 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1746 void context_state_fb(struct wined3d_context
*context
,
1747 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1748 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1749 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1750 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1752 /*****************************************************************************
1753 * Internal representation of a light
1755 struct wined3d_light_info
1757 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1758 DWORD OriginalIndex
;
1762 /* Converted parms to speed up swapping lights */
1763 struct wined3d_vec4 position
;
1764 struct wined3d_vec4 direction
;
1771 /* The default light parameters */
1772 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1774 struct wined3d_pixel_format
1776 int iPixelFormat
; /* WGL pixel format */
1777 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1778 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1779 int depthSize
, stencilSize
;
1780 BOOL windowDrawable
;
1786 enum wined3d_pci_vendor
1788 HW_VENDOR_SOFTWARE
= 0x0000,
1789 HW_VENDOR_AMD
= 0x1002,
1790 HW_VENDOR_NVIDIA
= 0x10de,
1791 HW_VENDOR_VMWARE
= 0x15ad,
1792 HW_VENDOR_INTEL
= 0x8086,
1795 enum wined3d_pci_device
1799 CARD_AMD_RAGE_128PRO
= 0x5246,
1800 CARD_AMD_RADEON_7200
= 0x5144,
1801 CARD_AMD_RADEON_8500
= 0x514c,
1802 CARD_AMD_RADEON_9500
= 0x4144,
1803 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1804 CARD_AMD_RADEON_X700
= 0x5e4c,
1805 CARD_AMD_RADEON_X1600
= 0x71c2,
1806 CARD_AMD_RADEON_HD2350
= 0x94c7,
1807 CARD_AMD_RADEON_HD2600
= 0x9581,
1808 CARD_AMD_RADEON_HD2900
= 0x9400,
1809 CARD_AMD_RADEON_HD3200
= 0x9620,
1810 CARD_AMD_RADEON_HD3850
= 0x9515,
1811 CARD_AMD_RADEON_HD4200M
= 0x9712,
1812 CARD_AMD_RADEON_HD4350
= 0x954f,
1813 CARD_AMD_RADEON_HD4600
= 0x9495,
1814 CARD_AMD_RADEON_HD4700
= 0x944e,
1815 CARD_AMD_RADEON_HD4800
= 0x944c,
1816 CARD_AMD_RADEON_HD5400
= 0x68f9,
1817 CARD_AMD_RADEON_HD5600
= 0x68d8,
1818 CARD_AMD_RADEON_HD5700
= 0x68be,
1819 CARD_AMD_RADEON_HD5800
= 0x6898,
1820 CARD_AMD_RADEON_HD5900
= 0x689c,
1821 CARD_AMD_RADEON_HD6300
= 0x9803,
1822 CARD_AMD_RADEON_HD6400
= 0x6770,
1823 CARD_AMD_RADEON_HD6410D
= 0x9644,
1824 CARD_AMD_RADEON_HD6550D
= 0x9640,
1825 CARD_AMD_RADEON_HD6600
= 0x6758,
1826 CARD_AMD_RADEON_HD6600M
= 0x6741,
1827 CARD_AMD_RADEON_HD6700
= 0x68ba,
1828 CARD_AMD_RADEON_HD6800
= 0x6739,
1829 CARD_AMD_RADEON_HD6900
= 0x6719,
1830 CARD_AMD_RADEON_HD7660D
= 0x9901,
1831 CARD_AMD_RADEON_HD7700
= 0x683d,
1832 CARD_AMD_RADEON_HD7800
= 0x6819,
1833 CARD_AMD_RADEON_HD7900
= 0x679a,
1834 CARD_AMD_RADEON_HD8600M
= 0x6660,
1835 CARD_AMD_RADEON_HD8670
= 0x6610,
1836 CARD_AMD_RADEON_HD8770
= 0x665c,
1837 CARD_AMD_RADEON_R3
= 0x9830,
1838 CARD_AMD_RADEON_R7
= 0x130f,
1839 CARD_AMD_RADEON_R9
= 0x67b1,
1841 CARD_NVIDIA_RIVA_128
= 0x0018,
1842 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1843 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1844 CARD_NVIDIA_GEFORCE
= 0x0100,
1845 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1846 CARD_NVIDIA_GEFORCE2
= 0x0150,
1847 CARD_NVIDIA_GEFORCE3
= 0x0200,
1848 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1849 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1850 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1851 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1852 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1853 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1854 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1855 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1856 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1857 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1858 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1859 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1860 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1861 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1862 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1863 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1864 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1865 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1866 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1867 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1868 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1869 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1870 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1871 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1872 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1873 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1874 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
1875 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1876 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1877 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1878 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1879 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
1880 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1881 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1882 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1883 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1884 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1885 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1886 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1887 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1888 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1889 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1890 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1891 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
1892 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1893 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1894 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1895 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1896 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1897 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1898 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1899 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1900 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1901 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1902 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1903 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1904 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1905 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1906 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1907 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1908 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1909 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1910 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1911 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1912 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1913 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1914 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1915 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1916 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1917 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1918 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1919 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1920 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1921 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
1922 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
1923 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1924 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1925 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1926 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1927 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1928 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1929 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1930 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1931 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1932 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
1933 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
1934 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
1935 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
1936 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
1937 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
1938 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
1939 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
1940 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
1941 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
1942 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
1943 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
1944 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
1945 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
1946 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
1947 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
1948 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1949 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1950 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
1952 CARD_VMWARE_SVGA3D
= 0x0405,
1954 CARD_INTEL_830M
= 0x3577,
1955 CARD_INTEL_855GM
= 0x3582,
1956 CARD_INTEL_845G
= 0x2562,
1957 CARD_INTEL_865G
= 0x2572,
1958 CARD_INTEL_915G
= 0x2582,
1959 CARD_INTEL_E7221G
= 0x258a,
1960 CARD_INTEL_915GM
= 0x2592,
1961 CARD_INTEL_945G
= 0x2772,
1962 CARD_INTEL_945GM
= 0x27a2,
1963 CARD_INTEL_945GME
= 0x27ae,
1964 CARD_INTEL_Q35
= 0x29b2,
1965 CARD_INTEL_G33
= 0x29c2,
1966 CARD_INTEL_Q33
= 0x29d2,
1967 CARD_INTEL_PNVG
= 0xa001,
1968 CARD_INTEL_PNVM
= 0xa011,
1969 CARD_INTEL_965Q
= 0x2992,
1970 CARD_INTEL_965G
= 0x2982,
1971 CARD_INTEL_946GZ
= 0x2972,
1972 CARD_INTEL_965GM
= 0x2a02,
1973 CARD_INTEL_965GME
= 0x2a12,
1974 CARD_INTEL_GM45
= 0x2a42,
1975 CARD_INTEL_IGD
= 0x2e02,
1976 CARD_INTEL_Q45
= 0x2e12,
1977 CARD_INTEL_G45
= 0x2e22,
1978 CARD_INTEL_G41
= 0x2e32,
1979 CARD_INTEL_B43
= 0x2e92,
1980 CARD_INTEL_ILKD
= 0x0042,
1981 CARD_INTEL_ILKM
= 0x0046,
1982 CARD_INTEL_SNBD
= 0x0122,
1983 CARD_INTEL_SNBM
= 0x0126,
1984 CARD_INTEL_SNBS
= 0x010a,
1985 CARD_INTEL_IVBD
= 0x0162,
1986 CARD_INTEL_IVBM
= 0x0166,
1987 CARD_INTEL_IVBS
= 0x015a,
1988 CARD_INTEL_HWD
= 0x0412,
1989 CARD_INTEL_HWM
= 0x0416,
1990 CARD_INTEL_IG6100
= 0x162b,
1991 CARD_INTEL_IP6200
= 0x1622,
1992 CARD_INTEL_HD520
= 0x1916,
1993 CARD_INTEL_HD530_1
= 0x1912,
1994 CARD_INTEL_HD530_2
= 0x191b,
1995 CARD_INTEL_HD540
= 0x1926,
1996 CARD_INTEL_IPP580
= 0x193d,
1999 struct wined3d_fbo_ops
2001 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
2002 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
2003 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
2004 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
2005 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
2006 GLsizei width
, GLsizei height
);
2007 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
2008 GLenum internalformat
, GLsizei width
, GLsizei height
);
2009 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
2010 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
2011 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
2012 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
2013 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
2014 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
2015 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
2016 GLenum textarget
, GLuint texture
, GLint level
);
2017 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
2018 GLenum textarget
, GLuint texture
, GLint level
);
2019 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
2020 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
2021 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
2022 GLuint texture
, GLint level
, GLint layer
);
2023 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
2024 GLenum renderbuffertarget
, GLuint renderbuffer
);
2025 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
2026 GLenum pname
, GLint
*params
);
2027 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2028 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
2029 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
2032 struct wined3d_gl_limits
2037 UINT texture_coords
;
2038 unsigned int vertex_uniform_blocks
;
2039 unsigned int geometry_uniform_blocks
;
2040 unsigned int fragment_uniform_blocks
;
2041 UINT fragment_samplers
;
2042 UINT vertex_samplers
;
2043 UINT combined_samplers
;
2044 UINT general_combiners
;
2047 UINT texture3d_size
;
2048 float pointsize_max
;
2049 float pointsize_min
;
2054 UINT vertex_attribs
;
2057 UINT glsl_vs_float_constants
;
2058 UINT glsl_ps_float_constants
;
2060 UINT arb_vs_float_constants
;
2061 UINT arb_vs_native_constants
;
2062 UINT arb_vs_instructions
;
2064 UINT arb_ps_float_constants
;
2065 UINT arb_ps_local_constants
;
2066 UINT arb_ps_native_constants
;
2067 UINT arb_ps_instructions
;
2071 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
2072 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2074 struct wined3d_gl_info
2076 DWORD selected_gl_version
;
2078 struct wined3d_gl_limits limits
;
2079 DWORD reserved_glsl_constants
, reserved_arb_constants
;
2081 BOOL supported
[WINED3D_GL_EXT_COUNT
];
2082 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
2083 float fixed_polyoffset_scale
, float_polyoffset_scale
;
2085 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
2086 struct opengl_funcs gl_ops
;
2087 struct wined3d_fbo_ops fbo_ops
;
2089 struct wined3d_format
*formats
;
2090 unsigned int format_count
;
2093 struct wined3d_driver_info
2095 enum wined3d_pci_vendor vendor
;
2096 enum wined3d_pci_device device
;
2098 const char *description
;
2104 struct wined3d_d3d_limits
2106 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
2107 DWORD vs_uniform_count
;
2108 DWORD ps_uniform_count
;
2111 UINT ffp_blend_stages
;
2112 UINT ffp_vertex_blend_matrices
;
2115 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
2116 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
2117 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
2118 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
2120 struct wined3d_ffp_attrib_ops
2122 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
2123 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
2124 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
2125 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
2126 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
2127 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
2130 struct wined3d_d3d_info
2132 struct wined3d_d3d_limits limits
;
2133 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
2135 BOOL emulated_flatshading
;
2136 BOOL ffp_generic_attributes
;
2138 BOOL shader_color_key
;
2139 DWORD valid_rt_mask
;
2140 DWORD wined3d_creation_flags
;
2143 /* The adapter structure */
2144 struct wined3d_adapter
2147 POINT monitor_position
;
2148 enum wined3d_format_id screen_format
;
2150 struct wined3d_gl_info gl_info
;
2151 struct wined3d_d3d_info d3d_info
;
2152 struct wined3d_driver_info driver_info
;
2153 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2154 unsigned int cfg_count
;
2155 struct wined3d_pixel_format
*cfgs
;
2157 UINT64 vram_bytes_used
;
2160 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2161 const struct fragment_pipeline
*fragment_pipe
;
2162 const struct wined3d_shader_backend_ops
*shader_backend
;
2163 const struct blit_shader
*blitter
;
2166 struct wined3d_caps_gl_ctx
2172 HGLRC restore_gl_ctx
;
2174 const struct wined3d_gl_info
*gl_info
;
2176 GLuint test_program_id
;
2179 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
2180 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
2181 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2182 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
2184 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2185 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
2187 enum projection_types
2200 /*****************************************************************************
2201 * Fixed function pipeline replacements
2203 #define ARG_UNUSED 0xff
2204 struct texture_stage_op
2216 struct color_fixup_desc color_fixup
;
2217 unsigned tex_type
: 3;
2219 unsigned projected
: 2;
2220 unsigned padding
: 10;
2223 struct ffp_frag_settings
2225 struct texture_stage_op op
[MAX_TEXTURES
];
2226 enum wined3d_ffp_ps_fog_mode fog
;
2227 unsigned char sRGB_write
;
2228 unsigned char emul_clipplanes
;
2229 unsigned char texcoords_initialized
;
2230 unsigned char color_key_enabled
: 1;
2231 unsigned char pointsprite
: 1;
2232 unsigned char flatshading
: 1;
2233 unsigned char alpha_test_func
: 3;
2234 unsigned char padding
: 2;
2237 struct ffp_frag_desc
2239 struct wine_rb_entry entry
;
2240 struct ffp_frag_settings settings
;
2243 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
2244 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
2245 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2247 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2248 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2249 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2250 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2251 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2252 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2253 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
2254 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2256 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2257 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2259 enum wined3d_ffp_vs_fog_mode
2261 WINED3D_FFP_VS_FOG_OFF
= 0,
2262 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2263 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2264 WINED3D_FFP_VS_FOG_RANGE
= 3,
2267 #define WINED3D_FFP_TCI_SHIFT 16
2268 #define WINED3D_FFP_TCI_MASK 0xffu
2270 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2271 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2273 struct wined3d_ffp_vs_settings
2275 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
2276 DWORD diffuse_source
: 2;
2277 DWORD emissive_source
: 2;
2278 DWORD ambient_source
: 2;
2279 DWORD specular_source
: 2;
2281 DWORD transformed
: 1;
2282 DWORD vertexblends
: 2;
2285 DWORD normalize
: 1;
2287 DWORD localviewer
: 1;
2288 DWORD point_size
: 1;
2289 DWORD per_vertex_point_size
: 1;
2291 DWORD texcoords
: 8; /* MAX_TEXTURES */
2292 DWORD ortho_fog
: 1;
2293 DWORD flatshading
: 1;
2296 DWORD texgen
[MAX_TEXTURES
];
2299 struct wined3d_ffp_vs_desc
2301 struct wine_rb_entry entry
;
2302 struct wined3d_ffp_vs_settings settings
;
2305 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2306 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2313 struct wined3d_adapter adapters
[1];
2316 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2317 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2318 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2320 struct wined3d_rasterizer_state
2323 struct wined3d_rasterizer_state_desc desc
;
2325 struct wined3d_device
*device
;
2328 struct wined3d_stream_output
2330 struct wined3d_buffer
*buffer
;
2334 struct wined3d_stream_state
2336 struct wined3d_buffer
*buffer
;
2343 #define WINED3D_STATE_NO_REF 0x00000001
2344 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2346 struct wined3d_state
2349 const struct wined3d_fb_state
*fb
;
2351 struct wined3d_vertex_declaration
*vertex_declaration
;
2352 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2353 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2354 struct wined3d_buffer
*index_buffer
;
2355 enum wined3d_format_id index_format
;
2356 unsigned int index_offset
;
2357 int base_vertex_index
;
2358 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2359 GLenum gl_primitive_type
;
2360 struct wined3d_query
*predicate
;
2361 BOOL predicate_value
;
2363 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2364 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2365 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2366 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2368 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2369 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2370 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2372 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2373 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2374 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2376 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2377 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2378 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2380 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2381 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2382 struct wined3d_material material
;
2383 struct wined3d_viewport viewport
;
2386 /* Light hashmap. Collisions are handled using linked lists. */
2387 #define LIGHTMAP_SIZE 43
2388 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2389 struct list light_map
[LIGHTMAP_SIZE
];
2390 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2392 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2393 struct wined3d_rasterizer_state
*rasterizer_state
;
2396 #define WINED3D_UNMAPPED_STAGE ~0U
2398 /* Multithreaded flag. Removed from the public header to signal that
2399 * wined3d_device_create() ignores it. */
2400 #define WINED3DCREATE_MULTITHREADED 0x00000004
2402 struct wined3d_device
2406 /* WineD3D Information */
2407 struct wined3d_device_parent
*device_parent
;
2408 struct wined3d
*wined3d
;
2409 struct wined3d_adapter
*adapter
;
2411 /* Window styles to restore when switching fullscreen mode */
2415 const struct wined3d_shader_backend_ops
*shader_backend
;
2417 void *fragment_priv
;
2420 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2421 /* Array of functions for states which are handled by more than one pipeline part */
2422 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2423 const struct blit_shader
*blitter
;
2425 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2426 BYTE bCursorVisible
: 1;
2427 BYTE d3d_initialized
: 1;
2428 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2429 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2430 BYTE filter_messages
: 1;
2433 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2437 struct wined3d_state state
;
2438 struct wined3d_state
*update_state
;
2439 struct wined3d_stateblock
*recording
;
2441 /* Internal use fields */
2442 struct wined3d_device_creation_parameters create_parms
;
2445 struct wined3d_rendertarget_view
*back_buffer_view
;
2446 struct wined3d_swapchain
**swapchains
;
2447 UINT swapchain_count
;
2449 struct list resources
; /* a linked list to track resources created by the device */
2450 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2451 struct wine_rb_tree samplers
;
2453 /* Render Target Support */
2454 struct wined3d_fb_state fb
;
2455 struct wined3d_surface
*onscreen_depth_stencil
;
2456 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2458 /* For rendering to a texture using glCopyTexImage */
2459 GLuint depth_blt_texture
;
2461 /* Cursor management */
2466 UINT cursorWidth
, cursorHeight
;
2467 struct wined3d_texture
*cursor_texture
;
2468 HCURSOR hardwareCursor
;
2470 /* The Wine logo texture */
2471 struct wined3d_texture
*logo_texture
;
2473 /* Textures for when no other textures are mapped */
2474 GLuint dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2475 GLuint dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2476 GLuint dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2477 GLuint dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2478 GLuint dummy_texture_2d_array
[MAX_COMBINED_SAMPLERS
];
2480 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2481 GLuint default_sampler
;
2482 GLuint null_sampler
;
2484 /* Command stream */
2485 struct wined3d_cs
*cs
;
2487 /* Context management */
2488 struct wined3d_context
**contexts
;
2492 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2493 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2494 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2495 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2496 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2497 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2498 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2499 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2500 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2501 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2502 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2503 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2504 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2505 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2506 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2508 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2510 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2511 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2512 return context
->isStateDirty
[idx
] & (1u << shift
);
2515 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2516 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2518 struct wined3d_resource_ops
2520 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2521 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2522 void (*resource_unload
)(struct wined3d_resource
*resource
);
2523 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2524 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2525 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2528 struct wined3d_resource
2533 struct wined3d_device
*device
;
2534 enum wined3d_resource_type type
;
2535 enum wined3d_gl_resource_type gl_type
;
2536 const struct wined3d_format
*format
;
2537 unsigned int format_flags
;
2538 enum wined3d_multisample_type multisample_type
;
2539 UINT multisample_quality
;
2541 enum wined3d_pool pool
;
2551 struct list resource_list_entry
;
2555 const struct wined3d_parent_ops
*parent_ops
;
2556 const struct wined3d_resource_ops
*resource_ops
;
2559 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2561 return resource
->resource_ops
->resource_incref(resource
);
2564 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2566 return resource
->resource_ops
->resource_decref(resource
);
2569 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
2571 InterlockedIncrement(&resource
->access_count
);
2574 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
2576 InterlockedDecrement(&resource
->access_count
);
2579 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
2581 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0));
2584 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2585 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2586 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2587 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2588 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2589 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2590 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2591 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2592 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2593 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2594 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2595 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2596 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2597 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2598 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2600 /* Tests show that the start address of resources is 32 byte aligned */
2601 #define RESOURCE_ALIGNMENT 16
2605 struct wined3d_sampler_desc sampler_desc
;
2606 unsigned int base_level
;
2610 struct wined3d_texture_ops
2612 void (*texture_upload_data
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2613 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2614 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2615 struct wined3d_context
*context
, DWORD location
);
2616 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2617 struct wined3d_context
*context
, BOOL srgb
);
2618 void (*texture_cleanup_sub_resources
)(struct wined3d_texture
*texture
);
2621 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2622 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
2623 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
2624 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
2625 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
2626 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
2627 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
2628 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
2629 #define WINED3D_TEXTURE_CONVERTED 0x00000100
2630 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
2631 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2632 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
2633 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
2634 #define WINED3D_TEXTURE_DISCARD 0x00002000
2636 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2638 struct wined3d_texture
2640 struct wined3d_resource resource
;
2641 const struct wined3d_texture_ops
*texture_ops
;
2642 struct gl_texture texture_rgb
, texture_srgb
;
2643 struct wined3d_swapchain
*swapchain
;
2644 unsigned int pow2_width
;
2645 unsigned int pow2_height
;
2648 unsigned int download_count
;
2649 unsigned int sysmem_count
;
2650 float pow2_matrix
[16];
2652 enum wined3d_texture_filter_type filter_type
;
2656 DWORD update_map_binding
;
2658 GLuint rb_multisample
;
2662 unsigned int row_pitch
;
2663 unsigned int slice_pitch
;
2665 /* May only be accessed from the command stream worker thread. */
2666 struct wined3d_texture_async
2670 /* Color keys for DDraw */
2671 struct wined3d_color_key dst_blt_color_key
;
2672 struct wined3d_color_key src_blt_color_key
;
2673 struct wined3d_color_key dst_overlay_color_key
;
2674 struct wined3d_color_key src_overlay_color_key
;
2675 struct wined3d_color_key gl_color_key
;
2676 DWORD color_key_flags
;
2679 struct wined3d_texture_sub_resource
2682 const struct wined3d_parent_ops
*parent_ops
;
2686 struct wined3d_surface
*surface
;
2687 struct wined3d_volume
*volume
;
2689 unsigned int offset
;
2692 unsigned int map_count
;
2694 GLuint buffer_object
;
2698 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
2700 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2703 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2706 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2709 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
2712 return max(1, texture
->resource
.width
>> level
);
2715 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
2718 return max(1, texture
->resource
.height
>> level
);
2721 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
2724 return max(1, texture
->resource
.depth
>> level
);
2727 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
2730 return max(1, texture
->pow2_width
>> level
);
2733 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
2736 return max(1, texture
->pow2_height
>> level
);
2739 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2740 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2741 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2742 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2743 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2744 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2745 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2746 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
2747 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2748 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2749 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
2750 struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
2751 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2752 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
2753 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2754 void wined3d_texture_load(struct wined3d_texture
*texture
,
2755 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2756 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
2757 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2758 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2759 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2760 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2761 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2762 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
2763 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2764 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2765 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
2766 const struct wined3d_gl_info
*gl_info
, GLenum binding
) DECLSPEC_HIDDEN
;
2767 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
2768 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2770 #define WINED3D_LOCATION_DISCARDED 0x00000001
2771 #define WINED3D_LOCATION_SYSMEM 0x00000002
2772 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2773 #define WINED3D_LOCATION_BUFFER 0x00000008
2774 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
2775 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
2776 #define WINED3D_LOCATION_DRAWABLE 0x00000040
2777 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
2778 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
2780 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2782 struct wined3d_volume
2784 struct wined3d_texture
*container
;
2786 GLint texture_level
;
2789 BOOL
wined3d_volume_load_location(struct wined3d_volume
*volume
,
2790 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2791 void wined3d_volume_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2792 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2794 struct wined3d_renderbuffer_entry
2802 struct wined3d_fbo_resource
2806 GLuint level
, layer
;
2809 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
2810 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
2811 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
2819 struct wined3d_fbo_entry_key
2822 struct wined3d_fbo_resource objects
[1];
2826 struct wined3d_surface
2828 struct wined3d_texture
*container
;
2830 GLenum texture_target
;
2831 unsigned int texture_level
;
2832 unsigned int texture_layer
;
2838 struct list renderbuffers
;
2839 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2840 SIZE ds_current_size
;
2842 /* DirectDraw Overlay handling */
2843 RECT overlay_srcrect
;
2844 RECT overlay_destrect
;
2845 struct wined3d_surface
*overlay_dest
;
2846 struct list overlays
;
2847 struct list overlay_entry
;
2850 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
)
2852 return !context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2853 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
2856 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface
*surface
)
2858 return surface
->texture_layer
* surface
->container
->level_count
+ surface
->texture_level
;
2861 static inline struct wined3d_texture_sub_resource
*surface_get_sub_resource(struct wined3d_surface
*surface
)
2863 return &surface
->container
->sub_resources
[surface_get_sub_resource_idx(surface
)];
2866 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2867 const struct wined3d_context
*context
, BOOL srgb
)
2869 return srgb
&& needs_separate_srgb_gl_texture(context
)
2870 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2873 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
2874 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
2875 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2876 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2877 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2878 HRESULT
wined3d_surface_create_dc(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2879 void wined3d_surface_destroy_dc(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2880 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2881 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2882 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
2883 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2884 HRESULT
surface_load_location(struct wined3d_surface
*surface
,
2885 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2886 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2887 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2888 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2889 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2890 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2891 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2892 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2893 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2894 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2896 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2897 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2899 struct wined3d_sampler
2901 struct wine_rb_entry entry
;
2903 struct wined3d_device
*device
;
2905 struct wined3d_sampler_desc desc
;
2909 struct wined3d_vertex_declaration_element
2911 const struct wined3d_format
*format
;
2913 unsigned int input_slot
;
2914 unsigned int offset
;
2915 unsigned int output_slot
;
2916 enum wined3d_input_classification input_slot_class
;
2917 unsigned int instance_data_step_rate
;
2923 struct wined3d_vertex_declaration
2927 const struct wined3d_parent_ops
*parent_ops
;
2928 struct wined3d_device
*device
;
2930 struct wined3d_vertex_declaration_element
*elements
;
2933 BOOL position_transformed
;
2934 BOOL half_float_conv_needed
;
2937 struct wined3d_saved_states
2939 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2940 WORD streamSource
; /* MAX_STREAMS, 16 */
2941 WORD streamFreq
; /* MAX_STREAMS, 16 */
2942 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2943 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2944 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2945 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2946 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
2947 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
2948 BOOL ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2949 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
2950 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
2951 BOOL vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2952 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2953 DWORD primitive_type
: 1;
2957 DWORD vertexDecl
: 1;
2958 DWORD pixelShader
: 1;
2959 DWORD vertexShader
: 1;
2960 DWORD scissorRect
: 1;
2969 struct wined3d_stateblock
2971 LONG ref
; /* Note: Ref counting not required */
2972 struct wined3d_device
*device
;
2974 /* Array indicating whether things have been set or changed */
2975 struct wined3d_saved_states changed
;
2976 struct wined3d_state state
;
2978 /* Contained state management */
2979 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2980 unsigned int num_contained_render_states
;
2981 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2982 unsigned int num_contained_transform_states
;
2983 DWORD contained_vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2984 unsigned int num_contained_vs_consts_i
;
2985 DWORD contained_vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2986 unsigned int num_contained_vs_consts_b
;
2987 DWORD contained_vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2988 unsigned int num_contained_vs_consts_f
;
2989 DWORD contained_ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2990 unsigned int num_contained_ps_consts_i
;
2991 DWORD contained_ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2992 unsigned int num_contained_ps_consts_b
;
2993 DWORD contained_ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2994 unsigned int num_contained_ps_consts_f
;
2995 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2996 unsigned int num_contained_tss_states
;
2997 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2998 unsigned int num_contained_sampler_states
;
3001 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
3003 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3004 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
3005 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
3006 DWORD flags
) DECLSPEC_HIDDEN
;
3007 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3009 enum wined3d_push_constants
3011 WINED3D_PUSH_CONSTANTS_VS_F
,
3012 WINED3D_PUSH_CONSTANTS_PS_F
,
3013 WINED3D_PUSH_CONSTANTS_VS_I
,
3014 WINED3D_PUSH_CONSTANTS_PS_I
,
3015 WINED3D_PUSH_CONSTANTS_VS_B
,
3016 WINED3D_PUSH_CONSTANTS_PS_B
,
3019 struct wined3d_cs_ops
3021 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
3022 void (*submit
)(struct wined3d_cs
*cs
);
3023 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3024 unsigned int start_idx
, unsigned int count
, const void *constants
);
3029 const struct wined3d_cs_ops
*ops
;
3030 struct wined3d_device
*device
;
3031 struct wined3d_fb_state fb
;
3032 struct wined3d_state state
;
3038 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3039 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3041 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
3042 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3043 void wined3d_cs_emit_destroy_object(struct wined3d_cs
*cs
,
3044 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3045 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
3046 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
3047 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
3048 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
) DECLSPEC_HIDDEN
;
3049 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3050 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
3051 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
3052 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
3053 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
3054 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3055 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3056 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
3057 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3058 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
3059 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
3060 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
3061 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
3062 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
3063 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
3064 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
3065 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
3066 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3067 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
3068 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3069 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3070 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3071 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3072 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
3073 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
3074 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3075 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
3076 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3077 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
3078 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
3079 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
3080 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
3081 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
3082 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
3083 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
3084 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3085 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
3086 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3087 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
3088 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
3089 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
3090 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
3091 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
3093 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3094 unsigned int start_idx
, unsigned int count
, const void *constants
)
3096 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
3099 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3100 * fixed function semantics as D3DCOLOR or FLOAT16 */
3101 enum wined3d_buffer_conversion_type
3108 struct wined3d_map_range
3114 struct wined3d_buffer
3116 struct wined3d_resource resource
;
3118 struct wined3d_buffer_desc desc
;
3120 GLuint buffer_object
;
3121 GLenum buffer_object_usage
;
3122 GLenum buffer_type_hint
;
3126 struct wined3d_map_range
*maps
;
3127 ULONG maps_size
, modified_areas
;
3128 struct wined3d_event_query
*query
;
3130 /* conversion stuff */
3131 UINT decl_change_count
, full_conversion_count
;
3133 UINT stride
; /* 0 if no conversion */
3134 UINT conversion_stride
; /* 0 if no shifted conversion */
3135 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
3138 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
3140 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
3143 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3144 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
3145 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3146 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3147 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3148 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3149 HRESULT
wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
3150 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
3151 HRESULT
wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
,
3152 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
3154 struct wined3d_rendertarget_view
3158 struct wined3d_resource
*resource
;
3160 const struct wined3d_parent_ops
*parent_ops
;
3162 const struct wined3d_format
*format
;
3163 unsigned int format_flags
;
3164 unsigned int sub_resource_idx
;
3165 unsigned int buffer_offset
;
3168 unsigned int height
;
3172 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
3173 const struct wined3d_rendertarget_view
*view
)
3175 struct wined3d_texture
*texture
;
3177 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3180 texture
= texture_from_resource(view
->resource
);
3182 return texture
->sub_resources
[view
->sub_resource_idx
].u
.surface
;
3185 struct wined3d_shader_resource_view
3189 struct wined3d_resource
*resource
;
3191 const struct wined3d_parent_ops
*parent_ops
;
3197 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view
*view
,
3198 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3200 struct wined3d_unordered_access_view
3204 struct wined3d_resource
*resource
;
3206 const struct wined3d_parent_ops
*parent_ops
;
3208 const struct wined3d_format
*format
;
3211 struct wined3d_swapchain_ops
3213 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
3214 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
3215 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
3218 struct wined3d_swapchain
3222 const struct wined3d_parent_ops
*parent_ops
;
3223 const struct wined3d_swapchain_ops
*swapchain_ops
;
3224 struct wined3d_device
*device
;
3226 struct wined3d_texture
**back_buffers
;
3227 struct wined3d_texture
*front_buffer
;
3228 struct wined3d_swapchain_desc desc
;
3229 struct wined3d_display_mode original_mode
, d3d_mode
;
3230 struct wined3d_gamma_ramp orig_gamma
;
3231 BOOL render_to_fbo
, reapply_mode
;
3232 const struct wined3d_format
*ds_format
;
3233 struct wined3d_palette
*palette
;
3234 RECT front_buffer_update
;
3236 LONG prev_time
, frames
; /* Performance tracking */
3238 struct wined3d_context
**context
;
3239 unsigned int num_contexts
;
3248 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3249 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3250 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3251 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3252 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3253 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3255 /*****************************************************************************
3256 * Utility function prototypes
3259 /* Trace routines */
3260 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3261 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3262 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
3263 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3264 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
3265 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
3266 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
3267 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
3268 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
3269 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3270 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
3271 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3272 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
3273 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
3274 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
3275 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
3276 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
3277 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
3278 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
3279 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
3280 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
3281 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
3282 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
3283 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
3284 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
3285 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
3286 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3288 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
3289 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
3290 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
3291 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
3292 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
3293 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
3294 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3295 void sampler_texdim(struct wined3d_context
*context
,
3296 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3297 void tex_alphaop(struct wined3d_context
*context
,
3298 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3299 void apply_pixelshader(struct wined3d_context
*context
,
3300 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3301 void state_alpha_test(struct wined3d_context
*context
,
3302 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3303 void state_fogcolor(struct wined3d_context
*context
,
3304 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3305 void state_fogdensity(struct wined3d_context
*context
,
3306 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3307 void state_fogstartend(struct wined3d_context
*context
,
3308 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3309 void state_fog_fragpart(struct wined3d_context
*context
,
3310 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3311 void state_nop(struct wined3d_context
*context
,
3312 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3313 void state_srgbwrite(struct wined3d_context
*context
,
3314 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3316 void state_clipping(struct wined3d_context
*context
,
3317 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3318 void clipplane(struct wined3d_context
*context
,
3319 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3320 void state_pointsprite_w(struct wined3d_context
*context
,
3321 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3322 void state_pointsprite(struct wined3d_context
*context
,
3323 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3324 void state_shademode(struct wined3d_context
*context
,
3325 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3327 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3330 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3331 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3333 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3335 struct wined3d_shader_lconst
3342 struct wined3d_shader_limits
3344 unsigned int sampler
;
3345 unsigned int constant_int
;
3346 unsigned int constant_float
;
3347 unsigned int constant_bool
;
3348 unsigned int packed_output
;
3349 unsigned int packed_input
;
3353 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3355 #define PRINTF_ATTR(fmt,args)
3358 struct wined3d_string_buffer_list
3363 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3364 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3365 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3366 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3367 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3369 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
3370 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
3371 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
3373 /* Vertex shader utility functions */
3374 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
3375 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
3377 struct wined3d_vertex_shader
3379 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
3382 struct wined3d_geometry_shader
3384 enum wined3d_primitive_type input_type
;
3385 enum wined3d_primitive_type output_type
;
3389 struct wined3d_pixel_shader
3391 /* Pixel shader input semantics */
3392 DWORD input_reg_map
[MAX_REG_INPUT
];
3393 BOOL input_reg_used
[MAX_REG_INPUT
];
3394 unsigned int declared_in_count
;
3396 /* Some information about the shader behavior */
3401 struct wined3d_shader
3404 const struct wined3d_shader_limits
*limits
;
3406 UINT functionLength
;
3407 BOOL load_local_constsF
;
3408 const struct wined3d_shader_frontend
*frontend
;
3409 void *frontend_data
;
3413 const struct wined3d_parent_ops
*parent_ops
;
3415 /* Programs this shader is linked with */
3416 struct list linked_programs
;
3418 /* Immediate constants (override global ones) */
3419 struct list constantsB
;
3420 struct list constantsF
;
3421 struct list constantsI
;
3422 struct wined3d_shader_reg_maps reg_maps
;
3423 BOOL lconst_inf_or_nan
;
3425 struct wined3d_shader_signature input_signature
;
3426 struct wined3d_shader_signature output_signature
;
3427 char *signature_strings
;
3429 /* Pointer to the parent device */
3430 struct wined3d_device
*device
;
3431 struct list shader_list_entry
;
3435 struct wined3d_vertex_shader vs
;
3436 struct wined3d_geometry_shader gs
;
3437 struct wined3d_pixel_shader ps
;
3441 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3442 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3443 BOOL position_transformed
, struct ps_compile_args
*args
,
3444 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3446 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3447 WORD swizzle_map
, struct vs_compile_args
*args
,
3448 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
3450 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3451 struct gs_compile_args
*args
) DECLSPEC_HIDDEN
;
3453 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3454 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3455 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3456 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3457 unsigned int max
) DECLSPEC_HIDDEN
;
3458 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3459 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3460 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3462 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3466 case WINED3DSPR_RASTOUT
:
3468 if (reg
->idx
[0].offset
)
3473 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3474 case WINED3DSPR_CONSTBOOL
: /* b# */
3475 case WINED3DSPR_LOOP
: /* aL */
3476 case WINED3DSPR_PREDICATE
: /* p0 */
3477 case WINED3DSPR_PRIMID
: /* primID */
3480 case WINED3DSPR_MISCTYPE
:
3481 switch (reg
->idx
[0].offset
)
3491 case WINED3DSPR_IMMCONST
:
3492 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3499 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3500 const struct wined3d_state
*state
, float *position_fixup
)
3502 float center_offset
;
3504 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3505 center_offset
= 63.0f
/ 64.0f
;
3507 center_offset
= -1.0f
/ 64.0f
;
3509 position_fixup
[0] = 1.0f
;
3510 position_fixup
[1] = 1.0f
;
3511 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3512 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3514 if (context
->render_offscreen
)
3516 position_fixup
[1] *= -1.0f
;
3517 position_fixup
[3] *= -1.0f
;
3521 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3523 struct wined3d_shader_lconst
*lconst
;
3525 if (shader
->load_local_constsF
)
3528 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3530 if (lconst
->idx
== reg
)
3537 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3538 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3539 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3540 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3541 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3542 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3543 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3544 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3545 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3546 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3547 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3548 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3549 float *start
, float *end
) DECLSPEC_HIDDEN
;
3551 /* Using additional shader constants (uniforms in GLSL / program environment
3552 * or local parameters in ARB) is costly:
3553 * ARB only knows float4 parameters and GLSL compiler are not really smart
3554 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3555 * (in fact most compilers map a float2 to a full float4 uniform).
3557 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3558 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3559 * into a single shader constant (uniform / program parameter).
3561 * This structure is shared between the GLSL and the ARB backend.*/
3562 struct ps_np2fixup_info
{
3563 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3564 WORD active
; /* bitfield indicating if we can apply the fixup */
3568 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3569 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3571 struct wined3d_palette
3574 struct wined3d_device
*device
;
3577 RGBQUAD colors
[256];
3581 /* DirectDraw utility functions */
3582 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3584 /*****************************************************************************
3585 * Pixel format management
3588 /* WineD3D pixel format flags */
3589 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3590 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3591 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3592 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3593 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3594 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3595 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3596 #define WINED3DFMT_FLAG_GETDC 0x00000100
3597 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3598 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3599 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3600 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3601 #define WINED3DFMT_FLAG_VTF 0x00002000
3602 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3603 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3604 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3605 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3606 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3607 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3608 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3609 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3611 struct wined3d_rational
3617 struct wined3d_color_key_conversion
3619 enum wined3d_format_id dst_format
;
3620 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3621 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3624 struct wined3d_format
3626 enum wined3d_format_id id
;
3628 D3DDDIFORMAT ddi_format
;
3643 UINT block_byte_count
;
3645 enum wined3d_ffp_emit_idx emit_idx
;
3646 GLint component_count
;
3648 GLint gl_vtx_format
;
3649 GLboolean gl_normalized
;
3650 unsigned int attribute_size
;
3653 GLint glGammaInternal
;
3657 UINT conv_byte_count
;
3658 DWORD multisample_types
;
3659 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3660 struct wined3d_rational height_scale
;
3661 struct color_fixup_desc color_fixup
;
3662 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3663 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3665 enum wined3d_format_id typeless_id
;
3666 GLenum gl_view_class
;
3669 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3670 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3671 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3672 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
3673 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3674 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3675 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
3676 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3677 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3678 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3679 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3680 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3681 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3682 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3684 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
3686 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
3689 static inline void *wined3d_calloc(SIZE_T count
, SIZE_T size
)
3691 if (count
> ~(SIZE_T
)0 / size
)
3693 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, count
* size
);
3696 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3698 /* Check state->vertex_declaration to allow this to be used before the
3699 * stream info is validated, for example in device_update_tex_unit_map(). */
3700 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
3701 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
3704 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3706 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3709 static inline void context_apply_state(struct wined3d_context
*context
,
3710 const struct wined3d_state
*state
, DWORD state_id
)
3712 const struct StateEntry
*state_table
= context
->state_table
;
3713 DWORD rep
= state_table
[state_id
].representative
;
3714 state_table
[rep
].apply(context
, state
, rep
);
3717 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
3718 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
3720 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
3721 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
3722 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
3725 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
3727 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
3728 && !is_scaling_fixup(format
->color_fixup
);
3731 static inline struct wined3d_surface
*context_get_rt_surface(const struct wined3d_context
*context
)
3733 struct wined3d_texture
*texture
= context
->current_rt
.texture
;
3737 return texture
->sub_resources
[context
->current_rt
.sub_resource_idx
].u
.surface
;
3740 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3741 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3743 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))