2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "ddraw_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
27 /*****************************************************************************
29 *****************************************************************************/
31 static void update_clip_space(struct d3d_device
*device
,
32 struct wined3d_vec3
*scale
, struct wined3d_vec3
*offset
)
34 D3DMATRIX clip_space
=
36 scale
->x
, 0.0f
, 0.0f
, 0.0f
,
37 0.0f
, scale
->y
, 0.0f
, 0.0f
,
38 0.0f
, 0.0f
, scale
->z
, 0.0f
,
39 offset
->x
, offset
->y
, offset
->z
, 1.0f
,
43 multiply_matrix(&projection
, &clip_space
, &device
->legacy_projection
);
44 wined3d_device_set_transform(device
->wined3d_device
,
45 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&projection
);
46 device
->legacy_clipspace
= clip_space
;
49 /*****************************************************************************
52 * activates the viewport using IDirect3DDevice7::SetViewport
54 *****************************************************************************/
55 void viewport_activate(struct d3d_viewport
*This
, BOOL ignore_lights
)
57 struct wined3d_vec3 scale
, offset
;
62 struct d3d_light
*light
;
64 /* Activate all the lights associated with this context */
65 LIST_FOR_EACH_ENTRY(light
, &This
->light_list
, struct d3d_light
, entry
)
67 light_activate(light
);
71 /* And copy the values in the structure used by the device */
74 vp
.dwX
= This
->viewports
.vp2
.dwX
;
75 vp
.dwY
= This
->viewports
.vp2
.dwY
;
76 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
77 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
81 scale
.x
= 2.0f
/ This
->viewports
.vp2
.dvClipWidth
;
82 scale
.y
= 2.0f
/ This
->viewports
.vp2
.dvClipHeight
;
83 scale
.z
= 1.0f
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
84 offset
.x
= -2.0f
* This
->viewports
.vp2
.dvClipX
/ This
->viewports
.vp2
.dvClipWidth
- 1.0f
;
85 offset
.y
= -2.0f
* This
->viewports
.vp2
.dvClipY
/ This
->viewports
.vp2
.dvClipHeight
+ 1.0f
;
86 offset
.z
= -This
->viewports
.vp2
.dvMinZ
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
90 vp
.dwX
= This
->viewports
.vp1
.dwX
;
91 vp
.dwY
= This
->viewports
.vp1
.dwY
;
92 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
93 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
97 scale
.x
= 2.0f
* This
->viewports
.vp1
.dvScaleX
/ This
->viewports
.vp1
.dwWidth
;
98 scale
.y
= 2.0f
* This
->viewports
.vp1
.dvScaleY
/ This
->viewports
.vp1
.dwHeight
;
105 update_clip_space(This
->active_device
, &scale
, &offset
);
106 IDirect3DDevice7_SetViewport(&This
->active_device
->IDirect3DDevice7_iface
, &vp
);
109 /*****************************************************************************
110 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
112 * Writes viewport information to TRACE
114 *****************************************************************************/
115 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
117 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
118 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
119 TRACE(" - dwWidth = %d dwHeight = %d\n",
120 lpvp
->dwWidth
, lpvp
->dwHeight
);
121 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
122 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
123 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
124 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
125 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
126 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
129 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
131 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
132 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
133 TRACE(" - dwWidth = %d dwHeight = %d\n",
134 lpvp
->dwWidth
, lpvp
->dwHeight
);
135 TRACE(" - dvClipX = %f dvClipY = %f\n",
136 lpvp
->dvClipX
, lpvp
->dvClipY
);
137 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
138 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
139 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
140 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
143 static inline struct d3d_viewport
*impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
145 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
148 /*****************************************************************************
150 *****************************************************************************/
152 /*****************************************************************************
153 * IDirect3DViewport3::QueryInterface
155 * A normal QueryInterface. Can query all interface versions and the
156 * IUnknown interface. The VTables of the different versions
160 * refiid: Interface id queried for
161 * obj: Address to write the interface pointer to
165 * E_NOINTERFACE if the requested interface wasn't found
167 *****************************************************************************/
168 static HRESULT WINAPI
d3d_viewport_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
170 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
172 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
173 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
174 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
175 || IsEqualGUID(&IID_IUnknown
, riid
))
177 IDirect3DViewport3_AddRef(iface
);
182 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
185 return E_NOINTERFACE
;
188 /*****************************************************************************
189 * IDirect3DViewport3::AddRef
191 * Increases the refcount.
196 *****************************************************************************/
197 static ULONG WINAPI
d3d_viewport_AddRef(IDirect3DViewport3
*iface
)
199 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
200 ULONG ref
= InterlockedIncrement(&viewport
->ref
);
202 TRACE("%p increasing refcount to %u.\n", viewport
, ref
);
207 /*****************************************************************************
208 * IDirect3DViewport3::Release
210 * Reduces the refcount. If it falls to 0, the interface is released
215 *****************************************************************************/
216 static ULONG WINAPI
d3d_viewport_Release(IDirect3DViewport3
*iface
)
218 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
219 ULONG ref
= InterlockedDecrement(&viewport
->ref
);
221 TRACE("%p decreasing refcount to %u.\n", viewport
, ref
);
224 HeapFree(GetProcessHeap(), 0, viewport
);
229 /*****************************************************************************
230 * IDirect3DViewport Methods.
231 *****************************************************************************/
233 /*****************************************************************************
234 * IDirect3DViewport3::Initialize
236 * No-op initialization.
239 * Direct3D: The direct3D device this viewport is assigned to
242 * DDERR_ALREADYINITIALIZED
244 *****************************************************************************/
245 static HRESULT WINAPI
d3d_viewport_Initialize(IDirect3DViewport3
*iface
, IDirect3D
*d3d
)
247 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
249 return DDERR_ALREADYINITIALIZED
;
252 /*****************************************************************************
253 * IDirect3DViewport3::GetViewport
255 * Returns the viewport data assigned to this viewport interface
258 * Data: Address to store the data
262 * DDERR_INVALIDPARAMS if Data is NULL
264 *****************************************************************************/
265 static HRESULT WINAPI
d3d_viewport_GetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
267 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
270 TRACE("iface %p, data %p.\n", iface
, lpData
);
272 wined3d_mutex_lock();
274 dwSize
= lpData
->dwSize
;
276 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
279 vp1
.dwSize
= sizeof(vp1
);
280 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
281 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
282 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
283 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
288 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
289 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
290 memcpy(lpData
, &vp1
, dwSize
);
295 TRACE(" returning D3DVIEWPORT :\n");
296 _dump_D3DVIEWPORT(lpData
);
299 wined3d_mutex_unlock();
304 /*****************************************************************************
305 * IDirect3DViewport3::SetViewport
307 * Sets the viewport information for this interface
310 * lpData: Viewport to set
314 * DDERR_INVALIDPARAMS if Data is NULL
316 *****************************************************************************/
317 static HRESULT WINAPI
d3d_viewport_SetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
319 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
320 IDirect3DViewport3
*current_viewport
;
322 TRACE("iface %p, data %p.\n", iface
, lpData
);
326 TRACE(" getting D3DVIEWPORT :\n");
327 _dump_D3DVIEWPORT(lpData
);
330 wined3d_mutex_lock();
333 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
334 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
336 /* Tests on two games show that these values are never used properly so override
337 them with proper ones :-)
339 This
->viewports
.vp1
.dvMinZ
= 0.0;
340 This
->viewports
.vp1
.dvMaxZ
= 1.0;
342 if (This
->active_device
)
344 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
345 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
347 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
348 IDirect3DViewport3_Release(current_viewport
);
352 wined3d_mutex_unlock();
357 /*****************************************************************************
358 * IDirect3DViewport3::TransformVertices
360 * Transforms vertices by the transformation matrix.
362 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
363 * so it's tempting to forward it to there. However, there are some
364 * tiny differences. First, the lpOffscreen flag that is reported back,
365 * then there is the homogeneous vertex that is generated. Also there's a lack
366 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
367 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
368 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
372 * dwVertexCount: The number of vertices to be transformed
373 * lpData: Pointer to the vertex data
374 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
375 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
376 * vertex is transformed and clipping is on. 0 otherwise
380 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
381 * DDERR_INVALIDPARAMS if no clipping flag is specified
383 *****************************************************************************/
384 static HRESULT WINAPI
d3d_viewport_TransformVertices(IDirect3DViewport3
*iface
,
385 DWORD dwVertexCount
, D3DTRANSFORMDATA
*lpData
, DWORD dwFlags
, DWORD
*lpOffScreen
)
387 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
388 D3DVIEWPORT vp
= viewport
->viewports
.vp1
;
389 D3DMATRIX view_mat
, world_mat
, mat
;
396 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
397 iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
399 /* Tests on windows show that Windows crashes when this occurs,
400 * so don't return the (intuitive) return value
401 if (!viewport->active_device)
403 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
404 return D3DERR_VIEWPORTHASNODEVICE;
408 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
410 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
411 return DDERR_INVALIDPARAMS
;
415 wined3d_mutex_lock();
416 wined3d_device_get_transform(viewport
->active_device
->wined3d_device
,
417 D3DTRANSFORMSTATE_VIEW
, (struct wined3d_matrix
*)&view_mat
);
418 wined3d_device_get_transform(viewport
->active_device
->wined3d_device
,
419 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix
*)&world_mat
);
420 multiply_matrix(&mat
, &view_mat
, &world_mat
);
421 multiply_matrix(&mat
, &viewport
->active_device
->legacy_projection
, &mat
);
425 outH
= lpData
->lpHOut
;
426 for(i
= 0; i
< dwVertexCount
; i
++)
428 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + mat
._41
;
429 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + mat
._42
;
430 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + mat
._43
;
431 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + mat
._44
;
433 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
435 /* If clipping is enabled, Windows assumes that outH is
438 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
441 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
442 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
443 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
444 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
445 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
446 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
447 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
448 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
450 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
452 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
456 /* Looks like native just drops the vertex, leaves whatever data
457 * it has in the output buffer and goes on with the next vertex.
458 * The exact scheme hasn't been figured out yet, but windows
459 * definitely writes something there.
465 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
466 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
472 x
*= w
; y
*= w
; z
*= w
;
474 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
475 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
478 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
479 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
482 /* According to the d3d test, the offscreen flag is set only
483 * if exactly one vertex is transformed. It's not documented,
484 * but the test shows that the lpOffscreen flag is set to the
485 * flag combination of clipping planes that clips the vertex.
487 * If clipping is requested, Windows assumes that the offscreen
488 * param is a valid pointer.
490 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
492 *lpOffScreen
= outH
[0].dwFlags
;
494 else if(*lpOffScreen
)
498 wined3d_mutex_unlock();
504 /*****************************************************************************
505 * IDirect3DViewport3::LightElements
507 * The DirectX 5.0 sdk says that it's not implemented
515 *****************************************************************************/
516 static HRESULT WINAPI
d3d_viewport_LightElements(IDirect3DViewport3
*iface
,
517 DWORD element_count
, D3DLIGHTDATA
*data
)
519 TRACE("iface %p, element_count %u, data %p.\n", iface
, element_count
, data
);
521 return DDERR_UNSUPPORTED
;
524 static HRESULT WINAPI
d3d_viewport_SetBackground(IDirect3DViewport3
*iface
, D3DMATERIALHANDLE material
)
526 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
527 struct d3d_material
*m
;
529 TRACE("iface %p, material %#x.\n", iface
, material
);
531 wined3d_mutex_lock();
533 if (!(m
= ddraw_get_object(&viewport
->ddraw
->d3ddevice
->handle_table
, material
- 1, DDRAW_HANDLE_MATERIAL
)))
535 WARN("Invalid material handle %#x.\n", material
);
536 wined3d_mutex_unlock();
537 return DDERR_INVALIDPARAMS
;
540 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
541 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
542 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
543 viewport
->background
= m
;
545 wined3d_mutex_unlock();
550 /*****************************************************************************
551 * IDirect3DViewport3::GetBackground
553 * Returns the material handle assigned to the background of the viewport
556 * lphMat: Address to store the handle
557 * lpValid: is set to FALSE if no background is set, TRUE if one is set
562 *****************************************************************************/
563 static HRESULT WINAPI
d3d_viewport_GetBackground(IDirect3DViewport3
*iface
,
564 D3DMATERIALHANDLE
*material
, BOOL
*valid
)
566 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
568 TRACE("iface %p, material %p, valid %p.\n", iface
, material
, valid
);
570 wined3d_mutex_lock();
572 *valid
= !!viewport
->background
;
574 *material
= viewport
->background
? viewport
->background
->Handle
: 0;
575 wined3d_mutex_unlock();
580 /*****************************************************************************
581 * IDirect3DViewport3::SetBackgroundDepth
583 * Sets a surface that represents the background depth. Its contents are
584 * used to set the depth buffer in IDirect3DViewport3::Clear
587 * lpDDSurface: Surface to set
589 * Returns: D3D_OK, because it's a stub
591 *****************************************************************************/
592 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth(IDirect3DViewport3
*iface
, IDirectDrawSurface
*surface
)
594 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
599 /*****************************************************************************
600 * IDirect3DViewport3::GetBackgroundDepth
602 * Returns the surface that represents the depth field
605 * lplpDDSurface: Address to store the interface pointer
606 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
609 * D3D_OK, because it's a stub
610 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
612 *****************************************************************************/
613 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth(IDirect3DViewport3
*iface
,
614 IDirectDrawSurface
**surface
, BOOL
*valid
)
616 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
621 /*****************************************************************************
622 * IDirect3DViewport3::Clear
624 * Clears the render target and / or the z buffer
627 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
629 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
630 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
634 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
635 * The return value of IDirect3DDevice7::Clear
637 *****************************************************************************/
638 static HRESULT WINAPI
d3d_viewport_Clear(IDirect3DViewport3
*iface
,
639 DWORD rect_count
, D3DRECT
*rects
, DWORD flags
)
641 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
642 DWORD color
= 0x00000000;
644 IDirect3DViewport3
*current_viewport
;
645 IDirect3DDevice3
*d3d_device3
;
647 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, rect_count
, rects
, flags
);
649 if (!rects
|| !rect_count
)
651 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
655 if (This
->active_device
== NULL
) {
656 ERR(" Trying to clear a viewport not attached to a device!\n");
657 return D3DERR_VIEWPORTHASNODEVICE
;
659 d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
661 wined3d_mutex_lock();
663 if (flags
& D3DCLEAR_TARGET
)
665 if (!This
->background
)
666 WARN("No background material set.\n");
668 color
= D3DRGBA(This
->background
->mat
.u
.diffuse
.u1
.r
,
669 This
->background
->mat
.u
.diffuse
.u2
.g
,
670 This
->background
->mat
.u
.diffuse
.u3
.b
,
671 This
->background
->mat
.u
.diffuse
.u4
.a
);
674 /* Need to temporarily activate the viewport to clear it. The previously
675 * active one will be restored afterwards. */
676 viewport_activate(This
, TRUE
);
678 hr
= IDirect3DDevice7_Clear(&This
->active_device
->IDirect3DDevice7_iface
, rect_count
, rects
,
679 flags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
681 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
683 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
684 viewport_activate(vp
, TRUE
);
685 IDirect3DViewport3_Release(current_viewport
);
688 wined3d_mutex_unlock();
693 /*****************************************************************************
694 * IDirect3DViewport3::AddLight
696 * Adds an light to the viewport
699 * lpDirect3DLight: Interface of the light to add
703 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
704 * DDERR_INVALIDPARAMS if there are 8 lights or more
706 *****************************************************************************/
707 static HRESULT WINAPI
d3d_viewport_AddLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
709 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
710 struct d3d_light
*light_impl
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
712 DWORD map
= This
->map_lights
;
714 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
716 wined3d_mutex_lock();
718 if (This
->num_lights
>= 8)
720 wined3d_mutex_unlock();
721 return DDERR_INVALIDPARAMS
;
724 /* Find a light number and update both light and viewports objects accordingly */
730 light_impl
->dwLightIndex
= i
;
732 This
->map_lights
|= 1<<i
;
734 /* Add the light in the 'linked' chain */
735 list_add_head(&This
->light_list
, &light_impl
->entry
);
736 IDirect3DLight_AddRef(lpDirect3DLight
);
738 /* Attach the light to the viewport */
739 light_impl
->active_viewport
= This
;
741 /* If active, activate the light */
742 if (This
->active_device
&& light_impl
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
744 /* Disable the flag so that light_activate actually does its job. */
745 light_impl
->light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
746 light_activate(light_impl
);
749 wined3d_mutex_unlock();
754 /*****************************************************************************
755 * IDirect3DViewport3::DeleteLight
757 * Deletes a light from the viewports' light list
760 * lpDirect3DLight: Light to delete
764 * DDERR_INVALIDPARAMS if the light wasn't found
766 *****************************************************************************/
767 static HRESULT WINAPI
d3d_viewport_DeleteLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
769 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
770 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
772 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
774 wined3d_mutex_lock();
776 if (l
->active_viewport
!= viewport
)
778 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
779 wined3d_mutex_unlock();
780 return DDERR_INVALIDPARAMS
;
784 list_remove(&l
->entry
);
785 l
->active_viewport
= NULL
;
786 IDirect3DLight_Release(lpDirect3DLight
);
787 --viewport
->num_lights
;
788 viewport
->map_lights
&= ~(1 << l
->dwLightIndex
);
790 wined3d_mutex_unlock();
795 /*****************************************************************************
796 * IDirect3DViewport::NextLight
798 * Enumerates the lights associated with the viewport
801 * lpDirect3DLight: Light to start with
802 * lplpDirect3DLight: Address to store the successor to
805 * D3D_OK, because it's a stub
807 *****************************************************************************/
808 static HRESULT WINAPI
d3d_viewport_NextLight(IDirect3DViewport3
*iface
,
809 IDirect3DLight
*lpDirect3DLight
, IDirect3DLight
**lplpDirect3DLight
, DWORD flags
)
811 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
812 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
816 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
817 iface
, lpDirect3DLight
, lplpDirect3DLight
, flags
);
819 if (!lplpDirect3DLight
)
820 return DDERR_INVALIDPARAMS
;
822 wined3d_mutex_lock();
827 if (!l
|| l
->active_viewport
!= viewport
)
830 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
834 entry
= list_next(&viewport
->light_list
, &l
->entry
);
838 entry
= list_head(&viewport
->light_list
);
842 entry
= list_tail(&viewport
->light_list
);
847 WARN("Invalid flags %#x.\n", flags
);
853 *lplpDirect3DLight
= (IDirect3DLight
*)LIST_ENTRY(entry
, struct d3d_light
, entry
);
854 IDirect3DLight_AddRef(*lplpDirect3DLight
);
859 *lplpDirect3DLight
= NULL
;
860 hr
= DDERR_INVALIDPARAMS
;
863 wined3d_mutex_unlock();
868 /*****************************************************************************
869 * IDirect3DViewport2 Methods.
870 *****************************************************************************/
872 /*****************************************************************************
873 * IDirect3DViewport3::GetViewport2
875 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
876 * Similar to IDirect3DViewport3::GetViewport
879 * lpData: Pointer to the structure to fill
883 * DDERR_INVALIDPARAMS if the viewport was set with
884 * IDirect3DViewport3::SetViewport
885 * DDERR_INVALIDPARAMS if Data is NULL
887 *****************************************************************************/
888 static HRESULT WINAPI
d3d_viewport_GetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
890 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
893 TRACE("iface %p, data %p.\n", iface
, lpData
);
895 wined3d_mutex_lock();
896 dwSize
= lpData
->dwSize
;
898 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
901 vp2
.dwSize
= sizeof(vp2
);
902 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
903 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
904 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
905 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
908 vp2
.dvClipWidth
= 0.0;
909 vp2
.dvClipHeight
= 0.0;
910 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
911 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
912 memcpy(lpData
, &vp2
, dwSize
);
917 TRACE(" returning D3DVIEWPORT2 :\n");
918 _dump_D3DVIEWPORT2(lpData
);
921 wined3d_mutex_unlock();
926 /*****************************************************************************
927 * IDirect3DViewport3::SetViewport2
929 * Sets the viewport from a D3DVIEWPORT2 structure
932 * lpData: Viewport to set
937 *****************************************************************************/
938 static HRESULT WINAPI
d3d_viewport_SetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
940 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
941 IDirect3DViewport3
*current_viewport
;
943 TRACE("iface %p, data %p.\n", iface
, lpData
);
947 TRACE(" getting D3DVIEWPORT2 :\n");
948 _dump_D3DVIEWPORT2(lpData
);
951 wined3d_mutex_lock();
954 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
955 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
957 if (This
->active_device
)
959 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
960 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
962 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
963 IDirect3DViewport3_Release(current_viewport
);
967 wined3d_mutex_unlock();
972 /*****************************************************************************
973 * IDirect3DViewport3 Methods.
974 *****************************************************************************/
976 /*****************************************************************************
977 * IDirect3DViewport3::SetBackgroundDepth2
979 * Sets a IDirectDrawSurface4 surface as the background depth surface
982 * lpDDS: Surface to set
985 * D3D_OK, because it's stub
987 *****************************************************************************/
988 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
989 IDirectDrawSurface4
*surface
)
991 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
996 /*****************************************************************************
997 * IDirect3DViewport3::GetBackgroundDepth2
999 * Returns the IDirect3DSurface4 interface to the background depth surface
1002 * lplpDDS: Address to store the interface pointer at
1003 * lpValid: Set to true if a surface is assigned
1006 * D3D_OK because it's a stub
1008 *****************************************************************************/
1009 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1010 IDirectDrawSurface4
**surface
, BOOL
*valid
)
1012 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
1017 /*****************************************************************************
1018 * IDirect3DViewport3::Clear2
1020 * Another clearing method
1023 * Count: Number of rectangles to clear
1024 * Rects: Rectangle array to clear
1025 * Flags: Some flags :)
1026 * Color: Color to fill the render target with
1027 * Z: Value to fill the depth buffer with
1028 * Stencil: Value to fill the stencil bits with
1032 *****************************************************************************/
1033 static HRESULT WINAPI
d3d_viewport_Clear2(IDirect3DViewport3
*iface
, DWORD rect_count
,
1034 D3DRECT
*rects
, DWORD flags
, DWORD color
, D3DVALUE depth
, DWORD stencil
)
1036 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
1038 IDirect3DViewport3
*current_viewport
;
1039 IDirect3DDevice3
*d3d_device3
;
1041 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1042 iface
, rect_count
, rects
, flags
, color
, depth
, stencil
);
1044 if (!rects
|| !rect_count
)
1046 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
1050 wined3d_mutex_lock();
1052 if (!viewport
->active_device
)
1054 WARN("Trying to clear a viewport not attached to a device.\n");
1055 wined3d_mutex_unlock();
1056 return D3DERR_VIEWPORTHASNODEVICE
;
1058 d3d_device3
= &viewport
->active_device
->IDirect3DDevice3_iface
;
1059 /* Need to temporarily activate viewport to clear it. Previously active
1060 * one will be restored afterwards. */
1061 viewport_activate(viewport
, TRUE
);
1063 hr
= IDirect3DDevice7_Clear(&viewport
->active_device
->IDirect3DDevice7_iface
,
1064 rect_count
, rects
, flags
, color
, depth
, stencil
);
1065 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
1067 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
1068 viewport_activate(vp
, TRUE
);
1069 IDirect3DViewport3_Release(current_viewport
);
1072 wined3d_mutex_unlock();
1077 /*****************************************************************************
1079 *****************************************************************************/
1081 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1083 /*** IUnknown Methods ***/
1084 d3d_viewport_QueryInterface
,
1085 d3d_viewport_AddRef
,
1086 d3d_viewport_Release
,
1087 /*** IDirect3DViewport Methods */
1088 d3d_viewport_Initialize
,
1089 d3d_viewport_GetViewport
,
1090 d3d_viewport_SetViewport
,
1091 d3d_viewport_TransformVertices
,
1092 d3d_viewport_LightElements
,
1093 d3d_viewport_SetBackground
,
1094 d3d_viewport_GetBackground
,
1095 d3d_viewport_SetBackgroundDepth
,
1096 d3d_viewport_GetBackgroundDepth
,
1098 d3d_viewport_AddLight
,
1099 d3d_viewport_DeleteLight
,
1100 d3d_viewport_NextLight
,
1101 /*** IDirect3DViewport2 Methods ***/
1102 d3d_viewport_GetViewport2
,
1103 d3d_viewport_SetViewport2
,
1104 /*** IDirect3DViewport3 Methods ***/
1105 d3d_viewport_SetBackgroundDepth2
,
1106 d3d_viewport_GetBackgroundDepth2
,
1107 d3d_viewport_Clear2
,
1110 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
1112 if (!iface
) return NULL
;
1113 assert(iface
->lpVtbl
== &d3d_viewport_vtbl
);
1114 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1117 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
)
1119 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1120 if (!iface
) return NULL
;
1121 assert(iface
->lpVtbl
== (IDirect3DViewport2Vtbl
*)&d3d_viewport_vtbl
);
1122 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1125 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
)
1127 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1128 if (!iface
) return NULL
;
1129 assert(iface
->lpVtbl
== (IDirect3DViewportVtbl
*)&d3d_viewport_vtbl
);
1130 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1133 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
)
1135 viewport
->IDirect3DViewport3_iface
.lpVtbl
= &d3d_viewport_vtbl
;
1137 viewport
->ddraw
= ddraw
;
1138 viewport
->use_vp2
= 0xff;
1139 list_init(&viewport
->light_list
);