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[wine.git] / dlls / d3d9 / vertexdeclaration.c
blob3ed9eb7a4f115f7442d6fed7318ab8bbdc79e258
1 /*
2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 typedef struct _D3DDECLTYPE_INFO {
28 D3DDECLTYPE d3dType;
29 enum wined3d_format_id format;
30 int size;
31 int typesize;
32 } D3DDECLTYPE_INFO;
34 static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
35 {D3DDECLTYPE_FLOAT1, WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
36 {D3DDECLTYPE_FLOAT2, WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
37 {D3DDECLTYPE_FLOAT3, WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
38 {D3DDECLTYPE_FLOAT4, WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
39 {D3DDECLTYPE_D3DCOLOR, WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)},
40 {D3DDECLTYPE_UBYTE4, WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
41 {D3DDECLTYPE_SHORT2, WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
42 {D3DDECLTYPE_SHORT4, WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
43 {D3DDECLTYPE_UBYTE4N, WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
44 {D3DDECLTYPE_SHORT2N, WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
45 {D3DDECLTYPE_SHORT4N, WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
46 {D3DDECLTYPE_USHORT2N, WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
47 {D3DDECLTYPE_USHORT4N, WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
48 {D3DDECLTYPE_UDEC3, WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
49 {D3DDECLTYPE_DEC3N, WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
50 {D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
51 {D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}};
53 #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
54 #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
56 HRESULT vdecl_convert_fvf(
57 DWORD fvf,
58 D3DVERTEXELEMENT9** ppVertexElements) {
60 unsigned int idx, idx2;
61 unsigned int offset;
62 BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
63 BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
64 BOOL has_blend_idx = has_blend &&
65 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
66 (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
67 (fvf & D3DFVF_LASTBETA_UBYTE4));
68 BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
69 BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
71 BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
72 BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
74 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
75 DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
77 D3DVERTEXELEMENT9 end_element = D3DDECL_END();
78 D3DVERTEXELEMENT9 *elements = NULL;
80 unsigned int size;
81 DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
82 if (has_blend_idx) num_blends--;
84 /* Compute declaration size */
85 size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
86 has_psize + has_diffuse + has_specular + num_textures + 1;
88 /* convert the declaration */
89 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
90 if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
92 elements[size-1] = end_element;
93 idx = 0;
94 if (has_pos) {
95 if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
96 elements[idx].Type = D3DDECLTYPE_FLOAT4;
97 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
99 else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
100 elements[idx].Type = D3DDECLTYPE_FLOAT4;
101 elements[idx].Usage = D3DDECLUSAGE_POSITION;
103 else {
104 elements[idx].Type = D3DDECLTYPE_FLOAT3;
105 elements[idx].Usage = D3DDECLUSAGE_POSITION;
107 elements[idx].UsageIndex = 0;
108 idx++;
110 if (has_blend && (num_blends > 0)) {
111 if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
112 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
113 else {
114 switch(num_blends) {
115 case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
116 case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
117 case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
118 case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
119 default:
120 ERR("Unexpected amount of blend values: %u\n", num_blends);
123 elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
124 elements[idx].UsageIndex = 0;
125 idx++;
127 if (has_blend_idx) {
128 if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
129 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
130 elements[idx].Type = D3DDECLTYPE_UBYTE4;
131 else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
132 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
133 else
134 elements[idx].Type = D3DDECLTYPE_FLOAT1;
135 elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
136 elements[idx].UsageIndex = 0;
137 idx++;
139 if (has_normal) {
140 elements[idx].Type = D3DDECLTYPE_FLOAT3;
141 elements[idx].Usage = D3DDECLUSAGE_NORMAL;
142 elements[idx].UsageIndex = 0;
143 idx++;
145 if (has_psize) {
146 elements[idx].Type = D3DDECLTYPE_FLOAT1;
147 elements[idx].Usage = D3DDECLUSAGE_PSIZE;
148 elements[idx].UsageIndex = 0;
149 idx++;
151 if (has_diffuse) {
152 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
153 elements[idx].Usage = D3DDECLUSAGE_COLOR;
154 elements[idx].UsageIndex = 0;
155 idx++;
157 if (has_specular) {
158 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
159 elements[idx].Usage = D3DDECLUSAGE_COLOR;
160 elements[idx].UsageIndex = 1;
161 idx++;
163 for (idx2 = 0; idx2 < num_textures; idx2++) {
164 unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
165 switch (numcoords) {
166 case D3DFVF_TEXTUREFORMAT1:
167 elements[idx].Type = D3DDECLTYPE_FLOAT1;
168 break;
169 case D3DFVF_TEXTUREFORMAT2:
170 elements[idx].Type = D3DDECLTYPE_FLOAT2;
171 break;
172 case D3DFVF_TEXTUREFORMAT3:
173 elements[idx].Type = D3DDECLTYPE_FLOAT3;
174 break;
175 case D3DFVF_TEXTUREFORMAT4:
176 elements[idx].Type = D3DDECLTYPE_FLOAT4;
177 break;
179 elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
180 elements[idx].UsageIndex = idx2;
181 idx++;
184 /* Now compute offsets, and initialize the rest of the fields */
185 for (idx = 0, offset = 0; idx < size-1; idx++) {
186 elements[idx].Stream = 0;
187 elements[idx].Method = D3DDECLMETHOD_DEFAULT;
188 elements[idx].Offset = offset;
189 offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
192 *ppVertexElements = elements;
193 return D3D_OK;
196 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
197 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(IDirect3DVertexDeclaration9 *iface,
198 REFIID riid, void **out)
200 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
202 if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)
203 || IsEqualGUID(riid, &IID_IUnknown))
205 IDirect3DVertexDeclaration9_AddRef(iface);
206 *out = iface;
207 return S_OK;
210 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
212 *out = NULL;
213 return E_NOINTERFACE;
216 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
217 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
218 ULONG ref = InterlockedIncrement(&This->ref);
220 TRACE("%p increasing refcount to %u.\n", iface, ref);
222 if(ref == 1) {
223 IDirect3DDevice9Ex_AddRef(This->parentDevice);
224 if (!This->convFVF)
226 wined3d_mutex_lock();
227 wined3d_vertex_declaration_incref(This->wineD3DVertexDeclaration);
228 wined3d_mutex_unlock();
232 return ref;
235 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) {
236 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
238 if(This->ref != 0) {
239 /* Should not happen unless wine has a bug or the application releases references it does not own */
240 ERR("Destroying vdecl with ref != 0\n");
243 wined3d_mutex_lock();
244 wined3d_vertex_declaration_decref(This->wineD3DVertexDeclaration);
245 wined3d_mutex_unlock();
248 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
249 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
250 ULONG ref = InterlockedDecrement(&This->ref);
252 TRACE("%p decreasing refcount to %u.\n", iface, ref);
254 if (ref == 0) {
255 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
257 if(!This->convFVF) {
258 IDirect3DVertexDeclaration9Impl_Destroy(iface);
261 /* Release the device last, as it may cause the device to be destroyed. */
262 IDirect3DDevice9Ex_Release(parentDevice);
264 return ref;
267 /* IDirect3DVertexDeclaration9 Interface follow: */
268 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(IDirect3DVertexDeclaration9 *iface,
269 IDirect3DDevice9 **device)
271 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
273 TRACE("iface %p, device %p.\n", iface, device);
275 *device = (IDirect3DDevice9 *)This->parentDevice;
276 IDirect3DDevice9_AddRef(*device);
278 TRACE("Returning device %p.\n", *device);
280 return D3D_OK;
283 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
284 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
286 TRACE("iface %p, elements %p, element_count %p.\n", iface, pDecl, pNumElements);
288 *pNumElements = This->element_count;
290 /* Passing a NULL pDecl is used to just retrieve the number of elements */
291 if (!pDecl) {
292 TRACE("NULL pDecl passed. Returning D3D_OK.\n");
293 return D3D_OK;
296 TRACE("Copying %p to %p\n", This->elements, pDecl);
297 CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
299 return D3D_OK;
302 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
304 /* IUnknown */
305 IDirect3DVertexDeclaration9Impl_QueryInterface,
306 IDirect3DVertexDeclaration9Impl_AddRef,
307 IDirect3DVertexDeclaration9Impl_Release,
308 /* IDirect3DVertexDeclaration9 */
309 IDirect3DVertexDeclaration9Impl_GetDevice,
310 IDirect3DVertexDeclaration9Impl_GetDeclaration
313 static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
315 IDirect3DVertexDeclaration9Impl *declaration = parent;
316 HeapFree(GetProcessHeap(), 0, declaration->elements);
317 HeapFree(GetProcessHeap(), 0, declaration);
320 static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
322 d3d9_vertexdeclaration_wined3d_object_destroyed,
325 static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
326 struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
328 const D3DVERTEXELEMENT9* element;
329 UINT count = 1;
330 UINT i;
332 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
334 element = d3d9_elements;
335 while (element++->Stream != 0xff && count++ < 128);
337 if (count == 128) return E_FAIL;
339 /* Skip the END element */
340 --count;
342 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
343 if (!*wined3d_elements) {
344 FIXME("Memory allocation failed\n");
345 return D3DERR_OUTOFVIDEOMEMORY;
348 for (i = 0; i < count; ++i)
350 if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
352 WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
353 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
354 return E_FAIL;
356 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
357 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
358 (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
359 (*wined3d_elements)[i].output_slot = ~0U;
360 (*wined3d_elements)[i].method = d3d9_elements[i].Method;
361 (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
362 (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
365 *element_count = count;
367 return D3D_OK;
370 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
371 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
373 struct wined3d_vertex_element *wined3d_elements;
374 UINT wined3d_element_count;
375 UINT element_count;
376 HRESULT hr;
378 hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
379 if (FAILED(hr))
381 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
382 return hr;
385 declaration->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
386 declaration->ref = 1;
388 element_count = wined3d_element_count + 1;
389 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
390 if (!declaration->elements)
392 HeapFree(GetProcessHeap(), 0, wined3d_elements);
393 ERR("Failed to allocate vertex declaration elements memory.\n");
394 return D3DERR_OUTOFVIDEOMEMORY;
396 memcpy(declaration->elements, elements, element_count * sizeof(*elements));
397 declaration->element_count = element_count;
399 wined3d_mutex_lock();
400 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
401 declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wineD3DVertexDeclaration);
402 wined3d_mutex_unlock();
403 HeapFree(GetProcessHeap(), 0, wined3d_elements);
404 if (FAILED(hr))
406 HeapFree(GetProcessHeap(), 0, declaration->elements);
407 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
408 return hr;
411 declaration->parentDevice = &device->IDirect3DDevice9Ex_iface;
412 IDirect3DDevice9Ex_AddRef(declaration->parentDevice);
414 return D3D_OK;