2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
34 #include "wined3d_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
37 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
39 struct wined3d_matrix_3x3
46 struct light_transformed
48 struct wined3d_color diffuse
, specular
, ambient
;
49 struct wined3d_vec4 position
;
50 struct wined3d_vec3 direction
;
51 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
54 struct lights_settings
56 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
57 struct wined3d_color ambient_light
;
58 struct wined3d_matrix modelview_matrix
;
59 struct wined3d_matrix_3x3 normal_matrix
;
60 struct wined3d_vec4 position_transformed
;
62 float fog_start
, fog_end
, fog_density
;
64 uint32_t point_light_count
: 8;
65 uint32_t spot_light_count
: 8;
66 uint32_t directional_light_count
: 8;
67 uint32_t parallel_point_light_count
: 8;
68 uint32_t lighting
: 1;
69 uint32_t legacy_lighting
: 1;
70 uint32_t normalise
: 1;
71 uint32_t localviewer
: 1;
72 uint32_t fog_coord_mode
: 2;
73 uint32_t fog_mode
: 2;
74 uint32_t padding
: 24;
77 /* Define the default light parameters as specified by MSDN. */
78 const struct wined3d_light WINED3D_default_light
=
80 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
81 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
82 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
83 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
84 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
85 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
88 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
93 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
95 struct wined3d_context
**new_array
;
97 TRACE("Adding context %p.\n", context
);
99 if (!device
->shader_backend
->shader_allocate_context_data(context
))
101 ERR("Failed to allocate shader backend context data.\n");
104 device
->shader_backend
->shader_init_context_state(context
);
106 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
108 ERR("Failed to allocate fragment pipeline context data.\n");
109 device
->shader_backend
->shader_free_context_data(context
);
113 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
115 ERR("Failed to grow the context array.\n");
116 device
->adapter
->fragment_pipe
->free_context_data(context
);
117 device
->shader_backend
->shader_free_context_data(context
);
121 new_array
[device
->context_count
++] = context
;
122 device
->contexts
= new_array
;
127 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
129 struct wined3d_context
**new_array
;
133 TRACE("Removing context %p.\n", context
);
135 device
->adapter
->fragment_pipe
->free_context_data(context
);
136 device
->shader_backend
->shader_free_context_data(context
);
138 for (i
= 0; i
< device
->context_count
; ++i
)
140 if (device
->contexts
[i
] == context
)
149 ERR("Context %p doesn't exist in context array.\n", context
);
153 if (!--device
->context_count
)
155 heap_free(device
->contexts
);
156 device
->contexts
= NULL
;
160 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
161 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
163 ERR("Failed to shrink context array. Oh well.\n");
167 device
->contexts
= new_array
;
170 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
172 ULONG refcount
= InterlockedIncrement(&device
->ref
);
174 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
179 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
181 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
186 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
188 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
190 ERR("Leftover sampler %p.\n", sampler
);
193 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
195 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
197 ERR("Leftover rasterizer state %p.\n", state
);
200 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
202 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
204 ERR("Leftover blend state %p.\n", blend_state
);
207 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
209 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
211 ERR("Leftover depth/stencil state %p.\n", state
);
214 void wined3d_device_cleanup(struct wined3d_device
*device
)
218 if (device
->swapchain_count
)
219 wined3d_device_uninit_3d(device
);
221 wined3d_cs_destroy(device
->cs
);
223 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
225 heap_free(device
->multistate_funcs
[i
]);
226 device
->multistate_funcs
[i
] = NULL
;
229 if (!list_empty(&device
->resources
))
231 struct wined3d_resource
*resource
;
233 ERR("Device released with resources still bound.\n");
235 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
237 ERR("Leftover resource %p with type %s (%#x).\n",
238 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
242 if (device
->contexts
)
243 ERR("Context array not freed!\n");
244 if (device
->hardwareCursor
)
245 DestroyCursor(device
->hardwareCursor
);
246 device
->hardwareCursor
= 0;
248 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
249 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
250 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
251 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
252 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
254 wined3d_decref(device
->wined3d
);
255 device
->wined3d
= NULL
;
258 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
260 ULONG refcount
= InterlockedDecrement(&device
->ref
);
262 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
266 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
267 TRACE("Destroyed device %p.\n", device
);
273 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
275 TRACE("device %p.\n", device
);
277 return device
->swapchain_count
;
280 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
282 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
284 if (swapchain_idx
>= device
->swapchain_count
)
286 WARN("swapchain_idx %u >= swapchain_count %u.\n",
287 swapchain_idx
, device
->swapchain_count
);
291 return device
->swapchains
[swapchain_idx
];
294 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
296 struct wined3d_color_key color_key
;
297 struct wined3d_resource_desc desc
;
301 HDC dcb
= NULL
, dcs
= NULL
;
303 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
305 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
308 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
310 if (!(dcb
= CreateCompatibleDC(NULL
)))
312 SelectObject(dcb
, hbm
);
314 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
315 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
316 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
317 desc
.multisample_quality
= 0;
318 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
320 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
321 desc
.width
= bm
.bmWidth
;
322 desc
.height
= bm
.bmHeight
;
325 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
326 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
328 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
332 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
334 wined3d_texture_decref(device
->logo_texture
);
335 device
->logo_texture
= NULL
;
338 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
339 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
341 color_key
.color_space_low_value
= 0;
342 color_key
.color_space_high_value
= 0;
343 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
346 if (dcb
) DeleteDC(dcb
);
347 if (hbm
) DeleteObject(hbm
);
350 /* Context activation is done by the caller. */
351 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
352 struct wined3d_context_gl
*context_gl
)
354 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
355 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
356 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
360 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
365 /* Under DirectX you can sample even if no texture is bound, whereas
366 * OpenGL will only allow that when a valid texture is bound.
367 * We emulate this by creating dummy textures and binding them
368 * to each texture stage when the currently set D3D texture is NULL. */
369 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
371 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
372 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
373 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
374 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
375 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
377 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
378 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
379 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
380 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
381 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
383 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
385 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
386 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
387 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
388 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
389 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
392 if (gl_info
->supported
[EXT_TEXTURE3D
])
394 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
395 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
396 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
397 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
398 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
401 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
403 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
404 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
405 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
406 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
408 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
409 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
413 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
415 DWORD cube_array_data
[6];
417 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
418 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
419 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
420 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
421 cube_array_data
[i
] = color
;
422 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
423 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
426 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
428 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
429 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
430 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
431 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
432 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
434 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
435 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
436 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
437 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
438 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
441 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
445 GL_EXTCALL(glGenBuffers(1, &buffer
));
446 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
447 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
448 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
450 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
451 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
452 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
453 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
454 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
457 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
459 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
460 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
461 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
462 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
464 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
465 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
466 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
467 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
469 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
471 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
472 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
476 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
480 checkGLcall("create dummy textures");
482 wined3d_context_gl_bind_dummy_textures(context_gl
);
485 /* Context activation is done by the caller. */
486 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
487 struct wined3d_context_gl
*context_gl
)
489 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
490 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
492 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
494 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
495 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
498 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
499 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
501 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
503 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
504 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
507 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
508 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
510 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
511 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
513 if (gl_info
->supported
[EXT_TEXTURE3D
])
514 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
516 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
517 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
519 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
520 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
522 checkGLcall("delete dummy textures");
524 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
527 /* Context activation is done by the caller. */
528 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
530 struct wined3d_sampler_desc desc
;
533 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
534 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
535 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
536 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
537 desc
.mag_filter
= WINED3D_TEXF_POINT
;
538 desc
.min_filter
= WINED3D_TEXF_POINT
;
539 desc
.mip_filter
= WINED3D_TEXF_NONE
;
540 desc
.lod_bias
= 0.0f
;
541 desc
.min_lod
= -1000.0f
;
542 desc
.max_lod
= 1000.0f
;
543 desc
.mip_base_level
= 0;
544 desc
.max_anisotropy
= 1;
545 desc
.compare
= FALSE
;
546 desc
.comparison_func
= WINED3D_CMP_NEVER
;
547 desc
.srgb_decode
= TRUE
;
549 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
550 * instructions allow access to resources without using samplers.
551 * In GLSL, resources are always accessed through sampler or image variables. The default
552 * sampler object is used to emulate the direct resource access when there is no sampler state
555 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
557 ERR("Failed to create default sampler, hr %#x.\n", hr
);
558 device
->default_sampler
= NULL
;
561 /* In D3D10+, a NULL sampler maps to the default sampler state. */
562 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
563 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
564 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
565 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
566 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
567 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
568 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
570 ERR("Failed to create null sampler, hr %#x.\n", hr
);
571 device
->null_sampler
= NULL
;
575 /* Context activation is done by the caller. */
576 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
578 wined3d_sampler_decref(device
->default_sampler
);
579 device
->default_sampler
= NULL
;
580 wined3d_sampler_decref(device
->null_sampler
);
581 device
->null_sampler
= NULL
;
584 static bool wined3d_null_image_vk_init(struct wined3d_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
585 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
587 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
588 VkImageSubresourceRange range
;
591 static const VkClearColorValue colour
= {{0}};
593 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
594 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
596 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
597 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
599 if (!wined3d_context_vk_create_image(context_vk
, type
,
600 VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
, VK_FORMAT_R8G8B8A8_UNORM
,
601 1, 1, 1, sample_count
, 1, layer_count
, flags
, image
))
606 wined3d_context_vk_reference_image(context_vk
, image
);
608 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
609 range
.baseMipLevel
= 0;
610 range
.levelCount
= 1;
611 range
.baseArrayLayer
= 0;
612 range
.layerCount
= layer_count
;
614 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
615 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
616 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
618 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
619 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
621 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
622 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
623 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
625 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
626 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
631 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
632 struct wined3d_context_vk
*context_vk
)
634 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
635 const struct wined3d_vk_info
*vk_info
;
636 const struct wined3d_format
*format
;
637 VkMemoryPropertyFlags memory_type
;
638 VkCommandBuffer vk_command_buffer
;
639 unsigned int sample_count
= 2;
640 VkBufferUsageFlags usage
;
642 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
643 while (sample_count
&& !(sample_count
& format
->multisample_types
))
646 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
648 ERR("Failed to get command buffer.\n");
652 vk_info
= context_vk
->vk_info
;
654 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
655 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
;
656 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
657 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
659 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
660 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
661 r
->buffer_info
.offset
= r
->bo
.buffer_offset
;
662 r
->buffer_info
.range
= r
->bo
.size
;
664 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
666 ERR("Failed to create 1D image.\n");
670 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
672 ERR("Failed to create 2D image.\n");
676 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
678 ERR("Failed to create 2D MSAA image.\n");
682 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
684 ERR("Failed to create 3D image.\n");
691 if (r
->image_2dms
.vk_image
)
692 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
693 if (r
->image_2d
.vk_image
)
694 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
695 if (r
->image_1d
.vk_image
)
696 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
697 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
698 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
702 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
703 struct wined3d_context_vk
*context_vk
)
705 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
707 /* We don't track command buffer references to NULL resources. We easily
708 * could, but it doesn't seem worth it. */
709 wined3d_context_vk_reference_image(context_vk
, &r
->image_3d
);
710 wined3d_context_vk_destroy_image(context_vk
, &r
->image_3d
);
711 wined3d_context_vk_reference_image(context_vk
, &r
->image_2dms
);
712 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
713 wined3d_context_vk_reference_image(context_vk
, &r
->image_2d
);
714 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
715 wined3d_context_vk_reference_image(context_vk
, &r
->image_1d
);
716 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
717 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
718 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
721 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
723 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
724 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
725 VkBufferViewCreateInfo buffer_create_info
;
726 const struct wined3d_vk_info
*vk_info
;
727 VkImageViewCreateInfo view_desc
;
730 vk_info
= context_vk
->vk_info
;
732 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
733 buffer_create_info
.pNext
= NULL
;
734 buffer_create_info
.flags
= 0;
735 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
736 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
737 buffer_create_info
.offset
= r
->bo
.buffer_offset
;
738 buffer_create_info
.range
= r
->bo
.size
;
740 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
741 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
743 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
746 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
748 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
749 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
750 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
752 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
755 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
757 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
758 view_desc
.pNext
= NULL
;
760 view_desc
.image
= r
->image_1d
.vk_image
;
761 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
762 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
763 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
764 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
765 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
766 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
767 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
768 view_desc
.subresourceRange
.baseMipLevel
= 0;
769 view_desc
.subresourceRange
.levelCount
= 1;
770 view_desc
.subresourceRange
.baseArrayLayer
= 0;
771 view_desc
.subresourceRange
.layerCount
= 1;
772 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
774 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
777 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
778 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
779 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
781 view_desc
.image
= r
->image_2d
.vk_image
;
782 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
783 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
785 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
788 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
789 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
790 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
792 view_desc
.image
= r
->image_2dms
.vk_image
;
793 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
794 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
796 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
799 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
800 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
801 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
803 view_desc
.image
= r
->image_3d
.vk_image
;
804 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
805 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
807 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
810 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
811 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
812 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
814 view_desc
.image
= r
->image_2d
.vk_image
;
815 view_desc
.subresourceRange
.layerCount
= 6;
816 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
817 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
819 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
822 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
823 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
824 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
826 view_desc
.subresourceRange
.layerCount
= 1;
827 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
828 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
830 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
833 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
834 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
835 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
837 view_desc
.image
= r
->image_2dms
.vk_image
;
838 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
839 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
841 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
844 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
845 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
846 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
851 if (v
->vk_info_2d_array
.imageView
)
852 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
853 if (v
->vk_info_cube
.imageView
)
854 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
855 if (v
->vk_info_3d
.imageView
)
856 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
857 if (v
->vk_info_2dms
.imageView
)
858 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
859 if (v
->vk_info_2d
.imageView
)
860 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
861 if (v
->vk_info_1d
.imageView
)
862 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
863 if (v
->vk_view_buffer_float
)
864 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
865 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
869 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
871 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
872 uint64_t id
= context_vk
->current_command_buffer
.id
;
874 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
875 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
876 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
877 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
878 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
879 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
880 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
882 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
883 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
886 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
888 unsigned int screensaver_active
;
890 TRACE("device %p, window %p.\n", device
, window
);
892 if (!wined3d_register_window(NULL
, window
, device
, 0))
894 ERR("Failed to register window %p.\n", window
);
898 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
899 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
900 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
901 if ((device
->restore_screensaver
= !!screensaver_active
))
902 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
907 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
909 TRACE("device %p.\n", device
);
911 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
912 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
913 if (device
->restore_screensaver
)
915 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
916 device
->restore_screensaver
= FALSE
;
920 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
922 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
925 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
927 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
929 if (device
->back_buffer_view
)
930 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
932 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
935 void wined3d_device_delete_opengl_contexts_cs(void *object
)
937 struct wined3d_swapchain_gl
*swapchain_gl
;
938 struct wined3d_device
*device
= object
;
939 struct wined3d_context_gl
*context_gl
;
940 struct wined3d_device_gl
*device_gl
;
941 struct wined3d_context
*context
;
942 struct wined3d_shader
*shader
;
944 TRACE("device %p.\n", device
);
946 device_gl
= wined3d_device_gl(device
);
948 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
950 device
->shader_backend
->shader_destroy(shader
);
953 context
= context_acquire(device
, NULL
, 0);
954 context_gl
= wined3d_context_gl(context
);
955 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
956 device
->shader_backend
->shader_free_private(device
, context
);
957 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
958 wined3d_device_destroy_default_samplers(device
, context
);
959 context_release(context
);
961 while (device
->context_count
)
963 if ((swapchain_gl
= wined3d_swapchain_gl(device
->contexts
[0]->swapchain
)))
964 wined3d_swapchain_gl_destroy_contexts(swapchain_gl
);
966 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
970 void wined3d_device_create_primary_opengl_context_cs(void *object
)
972 struct wined3d_device
*device
= object
;
973 struct wined3d_context_gl
*context_gl
;
974 struct wined3d_swapchain
*swapchain
;
975 struct wined3d_context
*context
;
976 struct wined3d_texture
*target
;
979 TRACE("device %p.\n", device
);
981 swapchain
= device
->swapchains
[0];
982 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
983 if (!(context
= context_acquire(device
, target
, 0)))
985 WARN("Failed to acquire context.\n");
989 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
990 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
992 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
993 context_release(context
);
997 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
999 ERR("Failed to create CPU blitter.\n");
1000 device
->shader_backend
->shader_free_private(device
, NULL
);
1001 context_release(context
);
1005 context_gl
= wined3d_context_gl(context
);
1007 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1008 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1009 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1010 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1011 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1013 wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device
), context_gl
);
1014 wined3d_device_create_default_samplers(device
, context
);
1015 context_release(context
);
1018 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1020 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1021 const struct wined3d_swapchain_desc
*swapchain_desc
;
1022 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1023 DWORD clear_flags
= 0;
1027 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1029 if (device
->d3d_initialized
)
1030 return WINED3DERR_INVALIDCALL
;
1032 device
->swapchain_count
= 1;
1033 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1035 ERR("Failed to allocate swapchain array.\n");
1039 device
->swapchains
[0] = swapchain
;
1041 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1043 if (fb
->render_targets
[i
])
1044 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1046 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1048 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1050 device
->d3d_initialized
= TRUE
;
1052 swapchain_desc
= &swapchain
->state
.desc
;
1053 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1055 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1056 struct wined3d_view_desc view_desc
;
1058 view_desc
.format_id
= back_buffer
->format
->id
;
1059 view_desc
.flags
= 0;
1060 view_desc
.u
.texture
.level_idx
= 0;
1061 view_desc
.u
.texture
.level_count
= 1;
1062 view_desc
.u
.texture
.layer_idx
= 0;
1063 view_desc
.u
.texture
.layer_count
= 1;
1064 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1065 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1067 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1068 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1069 device
->d3d_initialized
= FALSE
;
1074 device_init_swapchain_state(device
, swapchain
);
1076 TRACE("All defaults now set up.\n");
1078 /* Clear the screen. */
1079 if (device
->back_buffer_view
)
1080 clear_flags
|= WINED3DCLEAR_TARGET
;
1081 if (swapchain_desc
->enable_auto_depth_stencil
)
1082 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1084 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1086 if (wined3d_settings
.logo
)
1087 device_load_logo(device
, wined3d_settings
.logo
);
1092 heap_free(device
->swapchains
);
1093 device
->swapchains
= NULL
;
1094 device
->swapchain_count
= 0;
1099 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1101 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1103 wined3d_sampler_decref(sampler
);
1106 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1108 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1110 wined3d_rasterizer_state_decref(state
);
1113 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1115 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1117 wined3d_blend_state_decref(blend_state
);
1120 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1122 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1124 wined3d_depth_stencil_state_decref(state
);
1127 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1129 struct wined3d_state
*state
= device
->cs
->c
.state
;
1130 struct wined3d_resource
*resource
, *cursor
;
1131 struct wined3d_rendertarget_view
*view
;
1132 struct wined3d_texture
*texture
;
1134 TRACE("device %p.\n", device
);
1136 if (!device
->d3d_initialized
)
1138 ERR("Called while 3D support was not initialised.\n");
1142 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1144 device
->swapchain_count
= 0;
1146 if ((texture
= device
->logo_texture
))
1148 device
->logo_texture
= NULL
;
1149 wined3d_texture_decref(texture
);
1152 if ((texture
= device
->cursor_texture
))
1154 device
->cursor_texture
= NULL
;
1155 wined3d_texture_decref(texture
);
1158 wined3d_cs_emit_reset_state(device
->cs
);
1159 state_cleanup(state
);
1161 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1162 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1163 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
1164 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1166 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1168 TRACE("Unloading resource %p.\n", resource
);
1169 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1172 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1173 device
->d3d_initialized
= FALSE
;
1175 if ((view
= device
->auto_depth_stencil_view
))
1177 device
->auto_depth_stencil_view
= NULL
;
1178 if (wined3d_rendertarget_view_decref(view
))
1179 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1182 if ((view
= device
->back_buffer_view
))
1184 device
->back_buffer_view
= NULL
;
1185 wined3d_rendertarget_view_decref(view
);
1188 heap_free(device
->swapchains
);
1189 device
->swapchains
= NULL
;
1191 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1194 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1195 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1196 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1198 * There is no way to deactivate thread safety once it is enabled.
1200 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1202 TRACE("device %p.\n", device
);
1204 /* For now just store the flag (needed in case of ddraw). */
1205 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1208 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1210 const struct wined3d_driver_info
*driver_info
;
1212 TRACE("device %p.\n", device
);
1214 driver_info
= &device
->adapter
->driver_info
;
1216 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1217 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1218 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1219 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1221 return min(UINT_MAX
, driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1224 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1225 struct wined3d_buffer
*buffer
, UINT offset
)
1227 struct wined3d_stream_output
*stream
;
1228 struct wined3d_buffer
*prev_buffer
;
1230 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1232 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1234 WARN("Invalid stream output %u.\n", idx
);
1238 stream
= &device
->cs
->c
.state
->stream_output
[idx
];
1239 prev_buffer
= stream
->buffer
;
1242 wined3d_buffer_incref(buffer
);
1243 stream
->buffer
= buffer
;
1244 stream
->offset
= offset
;
1245 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1247 wined3d_buffer_decref(prev_buffer
);
1250 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1251 UINT idx
, UINT
*offset
)
1253 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1255 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1257 WARN("Invalid stream output %u.\n", idx
);
1262 *offset
= device
->cs
->c
.state
->stream_output
[idx
].offset
;
1263 return device
->cs
->c
.state
->stream_output
[idx
].buffer
;
1266 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1267 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1269 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1270 device
, stream_idx
, buffer
, offset
, stride
);
1272 return wined3d_device_context_set_stream_source(&device
->cs
->c
, stream_idx
, buffer
, offset
, stride
);
1275 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1276 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1278 const struct wined3d_stream_state
*stream
;
1280 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1281 device
, stream_idx
, buffer
, offset
, stride
);
1283 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1285 WARN("Stream index %u out of range.\n", stream_idx
);
1286 return WINED3DERR_INVALIDCALL
;
1289 stream
= &device
->cs
->c
.state
->streams
[stream_idx
];
1290 *buffer
= stream
->buffer
;
1292 *offset
= stream
->offset
;
1293 *stride
= stream
->stride
;
1298 static void wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1300 struct wined3d_stream_state
*stream
;
1301 UINT old_flags
, old_freq
;
1303 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1305 stream
= &device
->cs
->c
.state
->streams
[stream_idx
];
1306 old_flags
= stream
->flags
;
1307 old_freq
= stream
->frequency
;
1309 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1310 stream
->frequency
= divider
& 0x7fffff;
1311 if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1312 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1315 static void wined3d_device_set_transform(struct wined3d_device
*device
,
1316 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1318 TRACE("device %p, state %s, matrix %p.\n",
1319 device
, debug_d3dtstype(state
), matrix
);
1320 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1321 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1322 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1323 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1325 /* If the new matrix is the same as the current one,
1326 * we cut off any further processing. this seems to be a reasonable
1327 * optimization because as was noticed, some apps (warcraft3 for example)
1328 * tend towards setting the same matrix repeatedly for some reason.
1330 * From here on we assume that the new matrix is different, wherever it matters. */
1331 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
1333 TRACE("The application is setting the same matrix over again.\n");
1337 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
1338 wined3d_cs_emit_set_transform(device
->cs
, state
, matrix
);
1341 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1342 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1344 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1346 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1349 /* Note lights are real special cases. Although the device caps state only
1350 * e.g. 8 are supported, you can reference any indexes you want as long as
1351 * that number max are enabled at any one point in time. Therefore since the
1352 * indices can be anything, we need a hashmap of them. However, this causes
1353 * stateblock problems. When capturing the state block, I duplicate the
1354 * hashmap, but when recording, just build a chain pretty much of commands to
1356 static void wined3d_device_set_light(struct wined3d_device
*device
,
1357 UINT light_idx
, const struct wined3d_light
*light
)
1359 struct wined3d_light_info
*object
= NULL
;
1362 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1364 if (FAILED(wined3d_light_state_set_light(&device
->cs
->c
.state
->light_state
, light_idx
, light
, &object
)))
1367 /* Initialize the object. */
1368 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1369 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1370 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1371 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1372 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1373 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1374 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1375 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1377 switch (light
->type
)
1379 case WINED3D_LIGHT_POINT
:
1381 object
->position
.x
= light
->position
.x
;
1382 object
->position
.y
= light
->position
.y
;
1383 object
->position
.z
= light
->position
.z
;
1384 object
->position
.w
= 1.0f
;
1385 object
->cutoff
= 180.0f
;
1389 case WINED3D_LIGHT_DIRECTIONAL
:
1391 object
->direction
.x
= -light
->direction
.x
;
1392 object
->direction
.y
= -light
->direction
.y
;
1393 object
->direction
.z
= -light
->direction
.z
;
1394 object
->direction
.w
= 0.0f
;
1395 object
->exponent
= 0.0f
;
1396 object
->cutoff
= 180.0f
;
1399 case WINED3D_LIGHT_SPOT
:
1401 object
->position
.x
= light
->position
.x
;
1402 object
->position
.y
= light
->position
.y
;
1403 object
->position
.z
= light
->position
.z
;
1404 object
->position
.w
= 1.0f
;
1407 object
->direction
.x
= light
->direction
.x
;
1408 object
->direction
.y
= light
->direction
.y
;
1409 object
->direction
.z
= light
->direction
.z
;
1410 object
->direction
.w
= 0.0f
;
1412 /* opengl-ish and d3d-ish spot lights use too different models
1413 * for the light "intensity" as a function of the angle towards
1414 * the main light direction, so we only can approximate very
1415 * roughly. However, spot lights are rather rarely used in games
1416 * (if ever used at all). Furthermore if still used, probably
1417 * nobody pays attention to such details. */
1418 if (!light
->falloff
)
1420 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1421 * equations have the falloff resp. exponent parameter as an
1422 * exponent, so the spot light lighting will always be 1.0 for
1423 * both of them, and we don't have to care for the rest of the
1424 * rather complex calculation. */
1425 object
->exponent
= 0.0f
;
1429 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1432 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1435 if (object
->exponent
> 128.0f
)
1436 object
->exponent
= 128.0f
;
1438 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1442 case WINED3D_LIGHT_PARALLELPOINT
:
1443 object
->position
.x
= light
->position
.x
;
1444 object
->position
.y
= light
->position
.y
;
1445 object
->position
.z
= light
->position
.z
;
1446 object
->position
.w
= 1.0f
;
1450 FIXME("Unrecognized light type %#x.\n", light
->type
);
1453 wined3d_cs_emit_set_light(device
->cs
, object
);
1456 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1458 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
1459 struct wined3d_light_info
*light_info
;
1461 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1463 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1464 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1466 TRACE("Light enabled requested but light not defined, so defining one!\n");
1467 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1469 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1471 FIXME("Adding default lights has failed dismally\n");
1476 wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1477 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1480 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1481 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1483 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
1485 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1487 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1489 TRACE("Application has requested clipplane this device doesn't support.\n");
1490 return WINED3DERR_INVALIDCALL
;
1493 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1495 TRACE("Application is setting old values over, nothing to do.\n");
1499 clip_planes
[plane_idx
] = *plane
;
1501 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1506 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1507 const struct wined3d_clip_status
*clip_status
)
1509 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1512 return WINED3DERR_INVALIDCALL
;
1517 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1518 struct wined3d_clip_status
*clip_status
)
1520 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1523 return WINED3DERR_INVALIDCALL
;
1528 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1530 TRACE("device %p, material %p.\n", device
, material
);
1532 device
->cs
->c
.state
->material
= *material
;
1533 wined3d_cs_emit_set_material(device
->cs
, material
);
1536 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1537 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1539 struct wined3d_state
*state
= device
->cs
->c
.state
;
1540 enum wined3d_format_id prev_format
;
1541 struct wined3d_buffer
*prev_buffer
;
1542 unsigned int prev_offset
;
1544 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1545 device
, buffer
, debug_d3dformat(format_id
), offset
);
1547 prev_buffer
= state
->index_buffer
;
1548 prev_format
= state
->index_format
;
1549 prev_offset
= state
->index_offset
;
1551 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1555 wined3d_buffer_incref(buffer
);
1556 state
->index_buffer
= buffer
;
1557 state
->index_format
= format_id
;
1558 state
->index_offset
= offset
;
1559 wined3d_device_context_emit_set_index_buffer(&device
->cs
->c
, buffer
, format_id
, offset
);
1561 wined3d_buffer_decref(prev_buffer
);
1564 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1565 enum wined3d_format_id
*format
, unsigned int *offset
)
1567 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1569 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1571 *format
= state
->index_format
;
1573 *offset
= state
->index_offset
;
1574 return state
->index_buffer
;
1577 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1579 TRACE("device %p, base_index %d.\n", device
, base_index
);
1581 device
->cs
->c
.state
->base_vertex_index
= base_index
;
1584 void CDECL
wined3d_device_set_viewports(struct wined3d_device
*device
, unsigned int viewport_count
,
1585 const struct wined3d_viewport
*viewports
)
1589 TRACE("device %p, viewport_count %u, viewports %p.\n", device
, viewport_count
, viewports
);
1591 for (i
= 0; i
< viewport_count
; ++i
)
1593 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1594 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1597 wined3d_device_context_set_viewports(&device
->cs
->c
, viewport_count
, viewports
);
1600 void CDECL
wined3d_device_get_viewports(const struct wined3d_device
*device
, unsigned int *viewport_count
,
1601 struct wined3d_viewport
*viewports
)
1603 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1606 TRACE("device %p, viewport_count %p, viewports %p.\n", device
, viewport_count
, viewports
);
1608 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1609 if (count
&& viewports
)
1610 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1612 *viewport_count
= state
->viewport_count
;
1615 static void resolve_depth_buffer(struct wined3d_device
*device
)
1617 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1618 struct wined3d_rendertarget_view
*src_view
;
1619 struct wined3d_resource
*dst_resource
;
1620 struct wined3d_texture
*dst_texture
;
1622 if (!(dst_texture
= state
->textures
[0]))
1624 dst_resource
= &dst_texture
->resource
;
1625 if (!dst_resource
->format
->depth_size
)
1627 if (!(src_view
= state
->fb
.depth_stencil
))
1630 wined3d_device_resolve_sub_resource(device
, dst_resource
, 0,
1631 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1634 void CDECL
wined3d_device_set_blend_state(struct wined3d_device
*device
,
1635 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1637 TRACE("device %p, blend_state %p, blend_factor %s, sample_mask %#x.\n",
1638 device
, blend_state
, debug_color(blend_factor
), sample_mask
);
1640 wined3d_device_context_set_blend_state(&device
->cs
->c
, blend_state
, blend_factor
, sample_mask
);
1643 struct wined3d_blend_state
* CDECL
wined3d_device_get_blend_state(const struct wined3d_device
*device
,
1644 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1646 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1648 TRACE("device %p, blend_factor %p, sample_mask %p.\n", device
, blend_factor
, sample_mask
);
1650 *blend_factor
= state
->blend_factor
;
1651 *sample_mask
= state
->sample_mask
;
1652 return state
->blend_state
;
1655 void CDECL
wined3d_device_set_depth_stencil_state(struct wined3d_device
*device
,
1656 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1658 TRACE("device %p, depth_stencil_state %p, stencil_ref %u.\n", device
, depth_stencil_state
, stencil_ref
);
1660 wined3d_device_context_set_depth_stencil_state(&device
->cs
->c
, depth_stencil_state
, stencil_ref
);
1663 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_get_depth_stencil_state(const struct wined3d_device
*device
,
1664 unsigned int *stencil_ref
)
1666 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1668 TRACE("device %p, stencil_ref %p.\n", device
, stencil_ref
);
1670 *stencil_ref
= state
->stencil_ref
;
1671 return state
->depth_stencil_state
;
1674 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
1675 struct wined3d_rasterizer_state
*rasterizer_state
)
1677 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
1679 wined3d_device_context_set_rasterizer_state(&device
->cs
->c
, rasterizer_state
);
1682 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
1684 TRACE("device %p.\n", device
);
1686 return device
->cs
->c
.state
->rasterizer_state
;
1689 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
1690 enum wined3d_render_state state
, DWORD value
)
1692 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
1694 if (state
> WINEHIGHEST_RENDER_STATE
)
1696 WARN("Unhandled render state %#x.\n", state
);
1700 if (value
== device
->cs
->c
.state
->render_states
[state
])
1701 TRACE("Application is setting the old value over, nothing to do.\n");
1704 device
->cs
->c
.state
->render_states
[state
] = value
;
1705 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
1708 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1710 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1711 resolve_depth_buffer(device
);
1715 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
1717 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
1719 return device
->cs
->c
.state
->render_states
[state
];
1722 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1723 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1725 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1726 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1728 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
1730 TRACE("Application is setting the old value over, nothing to do.\n");
1734 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
1735 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
1738 void CDECL
wined3d_device_set_scissor_rects(struct wined3d_device
*device
, unsigned int rect_count
,
1743 TRACE("device %p, rect_count %u, rects %p.\n", device
, rect_count
, rects
);
1745 for (i
= 0; i
< rect_count
; ++i
)
1747 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
1750 wined3d_device_context_set_scissor_rects(&device
->cs
->c
, rect_count
, rects
);
1753 void CDECL
wined3d_device_get_scissor_rects(const struct wined3d_device
*device
, unsigned int *rect_count
, RECT
*rects
)
1755 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1758 TRACE("device %p, rect_count %p, rects %p.\n", device
, rect_count
, rects
);
1760 count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1;
1762 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1764 *rect_count
= state
->scissor_rect_count
;
1767 void CDECL
wined3d_device_set_state(struct wined3d_device
*device
, struct wined3d_state
*state
)
1769 struct wined3d_device_context
*context
= &device
->cs
->c
;
1770 const struct wined3d_light_info
*light
;
1773 TRACE("device %p, state %p.\n", device
, state
);
1775 device
->cs
->c
.state
= state
;
1776 wined3d_cs_emit_set_feature_level(device
->cs
, state
->feature_level
);
1778 for (i
= 0; i
< WINED3D_MAX_RENDER_TARGETS
; ++i
)
1780 wined3d_device_context_emit_set_rendertarget_view(context
, i
, state
->fb
.render_targets
[i
]);
1783 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1784 wined3d_cs_emit_set_vertex_declaration(device
->cs
, state
->vertex_declaration
);
1786 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
1788 wined3d_cs_emit_set_stream_output(device
->cs
, i
,
1789 state
->stream_output
[i
].buffer
, state
->stream_output
[i
].offset
);
1792 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1794 wined3d_device_context_emit_set_stream_source(context
, i
, state
->streams
[i
].buffer
,
1795 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
1798 wined3d_device_context_emit_set_index_buffer(context
, state
->index_buffer
,
1799 state
->index_format
, state
->index_offset
);
1801 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1803 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1805 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1806 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
1807 wined3d_device_context_emit_set_constant_buffer(context
, i
, j
, state
->cb
[i
][j
]);
1808 for (j
= 0; j
< MAX_SAMPLER_OBJECTS
; ++j
)
1810 wined3d_device_context_emit_set_sampler(context
, i
, j
, state
->sampler
[i
][j
]);
1812 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
1814 wined3d_device_context_emit_set_shader_resource_view(context
, i
, j
, state
->shader_resource_view
[i
][j
]);
1818 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1820 for (j
= 0; j
< MAX_UNORDERED_ACCESS_VIEWS
; ++j
)
1822 wined3d_device_context_emit_set_unordered_access_view(context
, i
, j
,
1823 state
->unordered_access_view
[i
][j
], ~0);
1827 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
,
1828 0, WINED3D_MAX_VS_CONSTS_F
, state
->vs_consts_f
);
1829 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
,
1830 0, WINED3D_MAX_CONSTS_I
, state
->vs_consts_i
);
1831 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
,
1832 0, WINED3D_MAX_CONSTS_B
, state
->vs_consts_b
);
1834 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
,
1835 0, WINED3D_MAX_PS_CONSTS_F
, state
->ps_consts_f
);
1836 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
,
1837 0, WINED3D_MAX_CONSTS_I
, state
->ps_consts_i
);
1838 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
,
1839 0, WINED3D_MAX_CONSTS_B
, state
->ps_consts_b
);
1841 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1843 wined3d_cs_emit_set_texture(device
->cs
, i
, state
->textures
[i
]);
1844 for (j
= 0; j
< WINED3D_HIGHEST_SAMPLER_STATE
+ 1; ++j
)
1846 wined3d_cs_emit_set_sampler_state(device
->cs
, i
, j
, state
->sampler_states
[i
][j
]);
1850 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1852 for (j
= 0; j
< WINED3D_HIGHEST_TEXTURE_STATE
+ 1; ++j
)
1854 wined3d_cs_emit_set_texture_state(device
->cs
, i
, j
, state
->texture_states
[i
][j
]);
1858 for (i
= 0; i
< WINED3D_HIGHEST_TRANSFORM_STATE
+ 1; ++i
)
1860 wined3d_cs_emit_set_transform(device
->cs
, i
, state
->transforms
+ i
);
1863 for (i
= 0; i
< WINED3D_MAX_CLIP_DISTANCES
; ++i
)
1865 wined3d_cs_emit_set_clip_plane(device
->cs
, i
, state
->clip_planes
+ i
);
1868 wined3d_cs_emit_set_material(device
->cs
, &state
->material
);
1870 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1871 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1873 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
1875 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
1877 wined3d_device_set_light(device
, light
->OriginalIndex
, &light
->OriginalParms
);
1878 wined3d_cs_emit_set_light_enable(device
->cs
, light
->OriginalIndex
, light
->glIndex
!= -1);
1882 for (i
= 0; i
< WINEHIGHEST_RENDER_STATE
+ 1; ++i
)
1884 wined3d_cs_emit_set_render_state(device
->cs
, i
, state
->render_states
[i
]);
1887 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
1888 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
1889 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
1892 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
1894 TRACE("device %p.\n", device
);
1896 return device
->cs
->c
.state
;
1899 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
1901 TRACE("device %p.\n", device
);
1903 return &device
->cs
->c
;
1906 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
1907 struct wined3d_vertex_declaration
*declaration
)
1909 struct wined3d_state
*state
= device
->cs
->c
.state
;
1910 struct wined3d_vertex_declaration
*prev
;
1912 TRACE("device %p, declaration %p.\n", device
, declaration
);
1914 prev
= state
->vertex_declaration
;
1915 if (declaration
== prev
)
1919 wined3d_vertex_declaration_incref(declaration
);
1920 state
->vertex_declaration
= declaration
;
1921 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
1923 wined3d_vertex_declaration_decref(prev
);
1926 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
1928 TRACE("device %p.\n", device
);
1930 return device
->cs
->c
.state
->vertex_declaration
;
1933 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
1934 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
1936 struct wined3d_state
*state
= context
->state
;
1937 struct wined3d_shader
*prev
;
1939 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
1941 prev
= state
->shader
[type
];
1946 wined3d_shader_incref(shader
);
1947 state
->shader
[type
] = shader
;
1948 wined3d_device_context_emit_set_shader(context
, type
, shader
);
1950 wined3d_shader_decref(prev
);
1953 void CDECL
wined3d_device_context_set_constant_buffer(struct wined3d_device_context
*context
,
1954 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_buffer
*buffer
)
1956 struct wined3d_state
*state
= context
->state
;
1957 struct wined3d_buffer
*prev
;
1959 TRACE("context %p, type %#x, idx %u, buffer %p.\n", context
, type
, idx
, buffer
);
1961 if (idx
>= MAX_CONSTANT_BUFFERS
)
1963 WARN("Invalid constant buffer index %u.\n", idx
);
1967 prev
= state
->cb
[type
][idx
];
1972 wined3d_buffer_incref(buffer
);
1973 state
->cb
[type
][idx
] = buffer
;
1974 wined3d_device_context_emit_set_constant_buffer(context
, type
, idx
, buffer
);
1976 wined3d_buffer_decref(prev
);
1979 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
1980 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1982 struct wined3d_state
*state
= context
->state
;
1983 struct wined3d_blend_state
*prev
;
1985 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
1986 context
, blend_state
, blend_factor
, sample_mask
);
1988 prev
= state
->blend_state
;
1989 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
1990 && sample_mask
== state
->sample_mask
)
1994 wined3d_blend_state_incref(blend_state
);
1995 state
->blend_state
= blend_state
;
1996 state
->blend_factor
= *blend_factor
;
1997 state
->sample_mask
= sample_mask
;
1998 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
2000 wined3d_blend_state_decref(prev
);
2003 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
2004 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
2006 struct wined3d_state
*state
= context
->state
;
2007 struct wined3d_depth_stencil_state
*prev
;
2009 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
2011 prev
= state
->depth_stencil_state
;
2012 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
2015 if (depth_stencil_state
)
2016 wined3d_depth_stencil_state_incref(depth_stencil_state
);
2017 state
->depth_stencil_state
= depth_stencil_state
;
2018 state
->stencil_ref
= stencil_ref
;
2019 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
2021 wined3d_depth_stencil_state_decref(prev
);
2024 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
2025 struct wined3d_rasterizer_state
*rasterizer_state
)
2027 struct wined3d_state
*state
= context
->state
;
2028 struct wined3d_rasterizer_state
*prev
;
2030 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
2032 prev
= state
->rasterizer_state
;
2033 if (prev
== rasterizer_state
)
2036 if (rasterizer_state
)
2037 wined3d_rasterizer_state_incref(rasterizer_state
);
2038 state
->rasterizer_state
= rasterizer_state
;
2039 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
2041 wined3d_rasterizer_state_decref(prev
);
2044 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
2045 const struct wined3d_viewport
*viewports
)
2047 struct wined3d_state
*state
= context
->state
;
2050 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
2052 for (i
= 0; i
< viewport_count
; ++i
)
2054 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
2055 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
2059 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
2061 memset(state
->viewports
, 0, sizeof(state
->viewports
));
2062 state
->viewport_count
= viewport_count
;
2064 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
2067 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
2070 struct wined3d_state
*state
= context
->state
;
2073 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
2075 for (i
= 0; i
< rect_count
; ++i
)
2077 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
2080 if (state
->scissor_rect_count
== rect_count
2081 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
2083 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
2088 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
2090 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
2091 state
->scissor_rect_count
= rect_count
;
2093 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
2096 void CDECL
wined3d_device_context_set_shader_resource_view(struct wined3d_device_context
*context
,
2097 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2099 struct wined3d_state
*state
= context
->state
;
2100 const struct wined3d_rendertarget_view
*dsv
;
2101 struct wined3d_shader_resource_view
*prev
;
2103 TRACE("context %p, type %#x, idx %u, view %p.\n", context
, type
, idx
, view
);
2105 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2107 WARN("Invalid view index %u.\n", idx
);
2111 prev
= state
->shader_resource_view
[type
][idx
];
2115 if (view
&& (wined3d_is_srv_rtv_bound(view
)
2116 || ((dsv
= state
->fb
.depth_stencil
)
2117 && dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
2119 WARN("Application is trying to bind resource which is attached as render target.\n");
2125 wined3d_shader_resource_view_incref(view
);
2126 wined3d_srv_bind_count_inc(view
);
2129 state
->shader_resource_view
[type
][idx
] = view
;
2130 wined3d_device_context_emit_set_shader_resource_view(context
, type
, idx
, view
);
2133 wined3d_srv_bind_count_dec(prev
);
2134 wined3d_shader_resource_view_decref(prev
);
2138 void CDECL
wined3d_device_context_set_sampler(struct wined3d_device_context
*context
,
2139 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_sampler
*sampler
)
2141 struct wined3d_state
*state
= context
->state
;
2142 struct wined3d_sampler
*prev
;
2144 TRACE("context %p, type %#x, idx %u, sampler %p.\n", context
, type
, idx
, sampler
);
2146 if (idx
>= MAX_SAMPLER_OBJECTS
)
2148 WARN("Invalid sampler index %u.\n", idx
);
2152 prev
= state
->sampler
[type
][idx
];
2153 if (sampler
== prev
)
2157 wined3d_sampler_incref(sampler
);
2158 state
->sampler
[type
][idx
] = sampler
;
2159 wined3d_device_context_emit_set_sampler(context
, type
, idx
, sampler
);
2161 wined3d_sampler_decref(prev
);
2164 void CDECL
wined3d_device_context_set_unordered_access_view(struct wined3d_device_context
*context
,
2165 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
2166 unsigned int initial_count
)
2168 struct wined3d_state
*state
= context
->state
;
2169 struct wined3d_unordered_access_view
*prev
;
2171 TRACE("context %p, pipeline %#x, idx %u, uav %p, initial_count %u.\n", context
, pipeline
, idx
, uav
, initial_count
);
2173 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2175 WARN("Invalid UAV index %u.\n", idx
);
2179 prev
= state
->unordered_access_view
[pipeline
][idx
];
2180 if (uav
== prev
&& initial_count
== ~0u)
2184 wined3d_unordered_access_view_incref(uav
);
2185 state
->unordered_access_view
[pipeline
][idx
] = uav
;
2186 wined3d_device_context_emit_set_unordered_access_view(context
, pipeline
, idx
, uav
, initial_count
);
2188 wined3d_unordered_access_view_decref(prev
);
2191 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2192 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2194 struct wined3d_state
*state
= context
->state
;
2196 if (view
&& wined3d_is_rtv_srv_bound(view
))
2198 const struct wined3d_resource
*resource
= view
->resource
;
2199 const struct wined3d_shader_resource_view
*srv
;
2202 WARN("Application sets bound resource as render target.\n");
2204 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2205 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2206 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2207 && ((!dsv
&& wined3d_is_srv_rtv_bound(srv
))
2208 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2209 wined3d_device_context_set_shader_resource_view(context
, i
, j
, NULL
);
2213 HRESULT CDECL
wined3d_device_context_set_rendertarget_view(struct wined3d_device_context
*context
,
2214 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
2216 struct wined3d_state
*state
= context
->state
;
2217 struct wined3d_rendertarget_view
*prev
;
2218 unsigned int max_rt_count
;
2220 TRACE("context %p, view_idx %u, view %p, set_viewport %#x.\n",
2221 context
, view_idx
, view
, set_viewport
);
2223 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2224 if (view_idx
>= max_rt_count
)
2226 WARN("Only %u render targets are supported.\n", max_rt_count
);
2227 return WINED3DERR_INVALIDCALL
;
2230 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2232 WARN("View resource %p doesn't have render target bind flags.\n", view
->resource
);
2233 return WINED3DERR_INVALIDCALL
;
2236 /* Set the viewport and scissor rectangles, if requested. Tests show that
2237 * stateblock recording is ignored, the change goes directly into the
2238 * primary stateblock. */
2239 if (!view_idx
&& set_viewport
)
2241 state
->viewports
[0].x
= 0;
2242 state
->viewports
[0].y
= 0;
2243 state
->viewports
[0].width
= view
->width
;
2244 state
->viewports
[0].height
= view
->height
;
2245 state
->viewports
[0].min_z
= 0.0f
;
2246 state
->viewports
[0].max_z
= 1.0f
;
2247 state
->viewport_count
= 1;
2248 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2250 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
2251 state
->scissor_rect_count
= 1;
2252 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2255 prev
= state
->fb
.render_targets
[view_idx
];
2261 wined3d_rendertarget_view_incref(view
);
2262 wined3d_rtv_bind_count_inc(view
);
2264 state
->fb
.render_targets
[view_idx
] = view
;
2265 wined3d_device_context_emit_set_rendertarget_view(context
, view_idx
, view
);
2266 /* Release after the assignment, to prevent device_resource_released()
2267 * from seeing the surface as still in use. */
2270 wined3d_rtv_bind_count_dec(prev
);
2271 wined3d_rendertarget_view_decref(prev
);
2274 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2279 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2280 struct wined3d_rendertarget_view
*view
)
2282 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2283 struct wined3d_rendertarget_view
*prev
;
2285 TRACE("context %p, view %p.\n", context
, view
);
2287 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2289 WARN("View resource %p has incompatible %s bind flags.\n",
2290 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2291 return WINED3DERR_INVALIDCALL
;
2294 prev
= fb
->depth_stencil
;
2297 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2301 if ((fb
->depth_stencil
= view
))
2302 wined3d_rendertarget_view_incref(view
);
2303 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2305 wined3d_rendertarget_view_decref(prev
);
2306 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2311 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2312 struct wined3d_query
*predicate
, BOOL value
)
2314 struct wined3d_state
*state
= context
->state
;
2315 struct wined3d_query
*prev
;
2317 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2319 prev
= state
->predicate
;
2322 FIXME("Predicated rendering not implemented.\n");
2323 wined3d_query_incref(predicate
);
2325 state
->predicate
= predicate
;
2326 state
->predicate_value
= value
;
2327 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2329 wined3d_query_decref(prev
);
2332 HRESULT CDECL
wined3d_device_context_set_stream_source(struct wined3d_device_context
*context
,
2333 unsigned int stream_idx
, struct wined3d_buffer
*buffer
, unsigned int offset
, unsigned int stride
)
2335 struct wined3d_stream_state
*stream
;
2336 struct wined3d_buffer
*prev_buffer
;
2338 TRACE("context %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2339 context
, stream_idx
, buffer
, offset
, stride
);
2341 if (stream_idx
>= WINED3D_MAX_STREAMS
)
2343 WARN("Stream index %u out of range.\n", stream_idx
);
2344 return WINED3DERR_INVALIDCALL
;
2346 else if (offset
& 0x3)
2348 WARN("Offset %u is not 4 byte aligned.\n", offset
);
2349 return WINED3DERR_INVALIDCALL
;
2352 stream
= &context
->state
->streams
[stream_idx
];
2353 prev_buffer
= stream
->buffer
;
2355 if (prev_buffer
== buffer
2356 && stream
->stride
== stride
2357 && stream
->offset
== offset
)
2359 TRACE("Application is setting the old values over, nothing to do.\n");
2363 stream
->buffer
= buffer
;
2364 stream
->stride
= stride
;
2365 stream
->offset
= offset
;
2367 wined3d_buffer_incref(buffer
);
2368 wined3d_device_context_emit_set_stream_source(context
, stream_idx
, buffer
, offset
, stride
);
2370 wined3d_buffer_decref(prev_buffer
);
2375 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2377 TRACE("device %p, shader %p.\n", device
, shader
);
2379 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2382 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2384 TRACE("device %p.\n", device
);
2386 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2389 void CDECL
wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2390 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2392 TRACE("device %p, type %#x, idx %u, buffer %p.\n", device
, type
, idx
, buffer
);
2394 return wined3d_device_context_set_constant_buffer(&device
->cs
->c
, type
, idx
, buffer
);
2397 struct wined3d_buffer
* CDECL
wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2398 enum wined3d_shader_type shader_type
, unsigned int idx
)
2400 TRACE("device %p, shader_type %#x, idx %u.\n", device
, shader_type
, idx
);
2402 if (idx
>= MAX_CONSTANT_BUFFERS
)
2404 WARN("Invalid constant buffer index %u.\n", idx
);
2408 return device
->cs
->c
.state
->cb
[shader_type
][idx
];
2411 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2412 UINT idx
, struct wined3d_shader_resource_view
*view
)
2414 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2416 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2419 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2420 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2422 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2424 WARN("Invalid view index %u.\n", idx
);
2428 return device
->cs
->c
.state
->shader_resource_view
[shader_type
][idx
];
2431 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2434 TRACE("device %p, idx %u.\n", device
, idx
);
2436 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2439 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2441 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2443 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2446 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2447 enum wined3d_shader_type shader_type
, unsigned int idx
)
2449 if (idx
>= MAX_SAMPLER_OBJECTS
)
2451 WARN("Invalid sampler index %u.\n", idx
);
2455 return device
->cs
->c
.state
->sampler
[shader_type
][idx
];
2458 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2460 TRACE("device %p, idx %u.\n", device
, idx
);
2462 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2465 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2466 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2470 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2471 device
, start_idx
, count
, constants
);
2473 memcpy(&device
->cs
->c
.state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2476 for (i
= 0; i
< count
; ++i
)
2477 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2480 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2483 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2484 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2488 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2489 device
, start_idx
, count
, constants
);
2491 memcpy(&device
->cs
->c
.state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2494 for (i
= 0; i
< count
; ++i
)
2495 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2498 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2501 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2502 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2506 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2507 device
, start_idx
, count
, constants
);
2509 memcpy(&device
->cs
->c
.state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2512 for (i
= 0; i
< count
; ++i
)
2513 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2516 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2519 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2521 TRACE("device %p, shader %p.\n", device
, shader
);
2523 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2526 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2528 TRACE("device %p.\n", device
);
2530 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2533 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2534 UINT idx
, struct wined3d_shader_resource_view
*view
)
2536 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2538 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2541 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2544 TRACE("device %p, idx %u.\n", device
, idx
);
2546 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2549 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2551 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2553 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2556 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2558 TRACE("device %p, idx %u.\n", device
, idx
);
2560 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2563 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2564 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2568 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2569 device
, start_idx
, count
, constants
);
2571 memcpy(&device
->cs
->c
.state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2574 for (i
= 0; i
< count
; ++i
)
2575 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2578 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2581 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2582 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2586 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2587 device
, start_idx
, count
, constants
);
2589 memcpy(&device
->cs
->c
.state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2592 for (i
= 0; i
< count
; ++i
)
2593 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2596 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2599 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2600 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2604 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2605 device
, start_idx
, count
, constants
);
2607 memcpy(&device
->cs
->c
.state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2610 for (i
= 0; i
< count
; ++i
)
2611 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2614 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2617 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2619 TRACE("device %p, shader %p.\n", device
, shader
);
2621 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_HULL
, shader
);
2624 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2626 TRACE("device %p.\n", device
);
2628 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_HULL
];
2631 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2632 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2634 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2636 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2639 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2642 TRACE("device %p, idx %u.\n", device
, idx
);
2644 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2647 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2648 unsigned int idx
, struct wined3d_sampler
*sampler
)
2650 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2652 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2655 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2657 TRACE("device %p, idx %u.\n", device
, idx
);
2659 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2662 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2664 TRACE("device %p, shader %p.\n", device
, shader
);
2666 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2669 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2671 TRACE("device %p.\n", device
);
2673 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2676 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2677 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2679 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2681 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2684 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2687 TRACE("device %p, idx %u.\n", device
, idx
);
2689 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2692 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2693 unsigned int idx
, struct wined3d_sampler
*sampler
)
2695 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2697 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2700 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2702 TRACE("device %p, idx %u.\n", device
, idx
);
2704 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2707 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2709 TRACE("device %p, shader %p.\n", device
, shader
);
2711 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2714 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2716 TRACE("device %p.\n", device
);
2718 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2721 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2722 UINT idx
, struct wined3d_shader_resource_view
*view
)
2724 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2726 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2729 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2732 TRACE("device %p, idx %u.\n", device
, idx
);
2734 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2737 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2739 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2741 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2744 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2746 TRACE("device %p, idx %u.\n", device
, idx
);
2748 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2751 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2753 TRACE("device %p, shader %p.\n", device
, shader
);
2755 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2758 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2760 TRACE("device %p.\n", device
);
2762 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2765 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2766 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2768 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2770 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2773 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
2776 TRACE("device %p, idx %u.\n", device
, idx
);
2778 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2781 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2782 unsigned int idx
, struct wined3d_sampler
*sampler
)
2784 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2786 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
2789 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2791 TRACE("device %p, idx %u.\n", device
, idx
);
2793 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2796 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
2797 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2799 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2801 WARN("Invalid UAV index %u.\n", idx
);
2805 return device
->cs
->c
.state
->unordered_access_view
[pipeline
][idx
];
2808 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
2809 struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
2811 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
2813 wined3d_device_context_set_unordered_access_view(&device
->cs
->c
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
, initial_count
);
2816 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
2819 TRACE("device %p, idx %u.\n", device
, idx
);
2821 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
2824 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
2825 unsigned int idx
, struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
2827 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
2829 wined3d_device_context_set_unordered_access_view(&device
->cs
->c
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
, initial_count
);
2832 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
2833 const struct wined3d_device
*device
, unsigned int idx
)
2835 TRACE("device %p, idx %u.\n", device
, idx
);
2837 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
2840 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2847 device
->max_frame_latency
= latency
;
2848 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2849 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2852 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2854 return device
->max_frame_latency
;
2857 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
2859 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2860 unsigned int i
, size
= 0;
2862 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2863 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2864 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2865 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2866 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2868 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2869 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2870 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2871 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2872 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2873 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2874 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2875 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2876 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2878 for (i
= 0; i
< texcoord_count
; ++i
)
2880 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2886 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2887 const void *data
, struct wined3d_color
*colour
)
2889 float *output
= &colour
->r
;
2890 const uint32_t *u32_data
;
2891 const uint16_t *u16_data
;
2892 const float *f32_data
;
2895 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2896 static unsigned int warned
;
2900 case WINED3DFMT_B8G8R8A8_UNORM
:
2902 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2905 case WINED3DFMT_R8G8B8A8_UNORM
:
2907 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2908 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2909 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2910 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2913 case WINED3DFMT_R16G16_UNORM
:
2914 case WINED3DFMT_R16G16B16A16_UNORM
:
2916 *colour
= default_colour
;
2917 for (i
= 0; i
< format
->component_count
; ++i
)
2918 output
[i
] = u16_data
[i
] / 65535.0f
;
2921 case WINED3DFMT_R32_FLOAT
:
2922 case WINED3DFMT_R32G32_FLOAT
:
2923 case WINED3DFMT_R32G32B32_FLOAT
:
2924 case WINED3DFMT_R32G32B32A32_FLOAT
:
2926 *colour
= default_colour
;
2927 for (i
= 0; i
< format
->component_count
; ++i
)
2928 output
[i
] = f32_data
[i
];
2932 *colour
= default_colour
;
2934 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2939 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2940 const struct wined3d_color
*material_colour
, unsigned int index
,
2941 const struct wined3d_stream_info
*stream_info
)
2943 const struct wined3d_stream_info_element
*element
= NULL
;
2947 case WINED3D_MCS_MATERIAL
:
2948 *colour
= *material_colour
;
2951 case WINED3D_MCS_COLOR1
:
2952 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
2954 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
2957 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2960 case WINED3D_MCS_COLOR2
:
2961 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
2963 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2966 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
2970 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2971 ERR("Invalid material colour source %#x.\n", mcs
);
2975 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
2978 static float wined3d_clamp(float value
, float min_value
, float max_value
)
2980 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
2983 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2985 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
2988 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2995 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
3002 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
3004 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
3006 if (isfinite(rnorm
))
3007 wined3d_vec3_scale(v
, rnorm
);
3010 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
3011 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
3013 struct wined3d_vec3 tmp
;
3015 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
3016 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
3017 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
3022 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
3023 float min_value
, float max_value
)
3025 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
3026 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
3027 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
3028 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
3031 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
3033 dst
->r
+= src
->r
* c
;
3034 dst
->g
+= src
->g
* c
;
3035 dst
->b
+= src
->b
* c
;
3038 static void init_transformed_lights(struct lights_settings
*ls
,
3039 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
3041 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
3042 const struct wined3d_light_info
*light_info
;
3043 struct light_transformed
*light
;
3044 struct wined3d_vec4 vec4
;
3045 unsigned int light_count
;
3046 unsigned int i
, index
;
3048 memset(ls
, 0, sizeof(*ls
));
3050 ls
->lighting
= !!compute_lighting
;
3051 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
3052 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
3053 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
3054 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
3055 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
3056 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
3058 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
3061 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
3062 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
3064 if (!compute_lighting
)
3067 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
3069 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
3070 ls
->legacy_lighting
= !!legacy_lighting
;
3071 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
3072 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
3074 for (i
= 0, index
= 0; i
< LIGHTMAP_SIZE
&& index
< ARRAY_SIZE(lights
); ++i
)
3076 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
3078 if (!light_info
->enabled
)
3081 switch (light_info
->OriginalParms
.type
)
3083 case WINED3D_LIGHT_DIRECTIONAL
:
3084 ++ls
->directional_light_count
;
3087 case WINED3D_LIGHT_POINT
:
3088 ++ls
->point_light_count
;
3091 case WINED3D_LIGHT_SPOT
:
3092 ++ls
->spot_light_count
;
3095 case WINED3D_LIGHT_PARALLELPOINT
:
3096 ++ls
->parallel_point_light_count
;
3100 FIXME("Unhandled light type %#x.\n", light_info
->OriginalParms
.type
);
3103 lights
[index
++] = light_info
;
3104 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
3109 light_count
= index
;
3110 for (i
= 0, index
= 0; i
< light_count
; ++i
)
3112 light_info
= lights
[i
];
3113 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
3116 light
= &ls
->lights
[index
];
3117 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
3118 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
3119 wined3d_vec3_normalise(&light
->direction
);
3121 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3122 light
->ambient
= light_info
->OriginalParms
.ambient
;
3123 light
->specular
= light_info
->OriginalParms
.specular
;
3127 for (i
= 0; i
< light_count
; ++i
)
3129 light_info
= lights
[i
];
3130 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
3133 light
= &ls
->lights
[index
];
3135 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3136 light
->range
= light_info
->OriginalParms
.range
;
3137 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
3138 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
3139 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
3141 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3142 light
->ambient
= light_info
->OriginalParms
.ambient
;
3143 light
->specular
= light_info
->OriginalParms
.specular
;
3147 for (i
= 0; i
< light_count
; ++i
)
3149 light_info
= lights
[i
];
3150 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
3153 light
= &ls
->lights
[index
];
3155 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3156 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
3157 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
3158 wined3d_vec3_normalise(&light
->direction
);
3159 light
->range
= light_info
->OriginalParms
.range
;
3160 light
->falloff
= light_info
->OriginalParms
.falloff
;
3161 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
3162 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
3163 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
3164 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
3165 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
3167 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3168 light
->ambient
= light_info
->OriginalParms
.ambient
;
3169 light
->specular
= light_info
->OriginalParms
.specular
;
3173 for (i
= 0; i
< light_count
; ++i
)
3175 light_info
= lights
[i
];
3176 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
3179 light
= &ls
->lights
[index
];
3181 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3182 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
3183 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
3184 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3185 light
->ambient
= light_info
->OriginalParms
.ambient
;
3186 light
->specular
= light_info
->OriginalParms
.specular
;
3191 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
3192 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
3193 const struct wined3d_vec3
*normal_transformed
,
3194 const struct wined3d_vec3
*position_transformed_normalised
,
3195 const struct light_transformed
*light
, const struct lights_settings
*ls
)
3197 struct wined3d_vec3 vec3
;
3200 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
3201 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
3204 if (ls
->localviewer
)
3205 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
3208 wined3d_vec3_normalise(&vec3
);
3209 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
3210 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
3211 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
3212 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
3215 static void light_set_vertex_data(struct lights_settings
*ls
,
3216 const struct wined3d_vec4
*position
)
3218 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
3221 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
3222 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
3225 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
3226 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
3227 float material_shininess
)
3229 struct wined3d_vec3 position_transformed_normalised
;
3230 struct wined3d_vec3 normal_transformed
= {0.0f
};
3231 const struct light_transformed
*light
;
3232 struct wined3d_vec3 dir
, dst
;
3233 unsigned int i
, index
;
3236 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
3237 wined3d_vec3_normalise(&position_transformed_normalised
);
3241 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
3243 wined3d_vec3_normalise(&normal_transformed
);
3246 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
3247 *specular
= *diffuse
;
3248 *ambient
= ls
->ambient_light
;
3251 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
3253 light
= &ls
->lights
[index
];
3255 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3257 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
3258 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3261 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
3263 light
= &ls
->lights
[index
];
3264 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3265 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3266 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3268 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3269 dst
.y
= sqrtf(dst
.z
);
3271 if (ls
->legacy_lighting
)
3273 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3274 if (!(dst
.y
> 0.0f
))
3276 dst
.z
= dst
.y
* dst
.y
;
3280 if (!(dst
.y
<= light
->range
))
3283 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3284 if (!ls
->legacy_lighting
)
3287 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3290 wined3d_vec3_normalise(&dir
);
3291 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3292 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3296 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
3300 light
= &ls
->lights
[index
];
3302 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3303 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3304 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3306 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3307 dst
.y
= sqrtf(dst
.z
);
3310 if (ls
->legacy_lighting
)
3312 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3313 if (!(dst
.y
> 0.0f
))
3315 dst
.z
= dst
.y
* dst
.y
;
3319 if (!(dst
.y
<= light
->range
))
3322 wined3d_vec3_normalise(&dir
);
3323 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
3324 if (t
> light
->cos_htheta
)
3326 else if (t
<= light
->cos_hphi
)
3329 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
3331 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3332 if (ls
->legacy_lighting
)
3337 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3340 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3341 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3344 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
3346 light
= &ls
->lights
[index
];
3348 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3350 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
3351 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3355 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
3357 switch (ls
->fog_mode
)
3359 case WINED3D_FOG_NONE
:
3361 case WINED3D_FOG_LINEAR
:
3362 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
3363 case WINED3D_FOG_EXP
:
3364 return expf(-fog_coord
* ls
->fog_density
);
3365 case WINED3D_FOG_EXP2
:
3366 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
3368 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
3373 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
3377 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3380 switch (ls
->fog_coord_mode
)
3382 case WINED3D_FFP_VS_FOG_RANGE
:
3383 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3384 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3387 case WINED3D_FFP_VS_FOG_DEPTH
:
3388 fog_coord
= fabsf(ls
->position_transformed
.z
);
3392 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3395 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3398 /* Context activation is done by the caller. */
3399 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3400 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3401 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3403 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3404 const struct wined3d_color
*material_specular_state_colour
;
3405 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3406 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3407 const struct wined3d_format
*output_colour_format
;
3408 static const struct wined3d_color black
;
3409 struct wined3d_map_desc map_desc
;
3410 struct wined3d_box box
= {0};
3411 struct wined3d_viewport vp
;
3412 unsigned int texture_count
;
3413 struct lights_settings ls
;
3414 unsigned int vertex_size
;
3415 BOOL do_clip
, lighting
;
3421 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3423 ERR("Source has no position mask.\n");
3424 return WINED3DERR_INVALIDCALL
;
3427 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3429 static BOOL warned
= FALSE
;
3431 * The clipping code is not quite correct. Some things need
3432 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3433 * so disable clipping for now.
3434 * (The graphics in Half-Life are broken, and my processvertices
3435 * test crashes with IDirect3DDevice3)
3442 FIXME("Clipping is broken and disabled for now\n");
3448 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3449 box
.left
= dwDestIndex
* vertex_size
;
3450 box
.right
= box
.left
+ dwCount
* vertex_size
;
3451 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3453 WARN("Failed to map buffer, hr %#x.\n", hr
);
3456 dest_ptr
= map_desc
.data
;
3458 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3459 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3460 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3462 TRACE("View mat:\n");
3463 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3464 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3465 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3466 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3468 TRACE("Proj mat:\n");
3469 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3470 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3471 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3472 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3474 TRACE("World mat:\n");
3475 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3476 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3477 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3478 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3480 /* Get the viewport */
3481 wined3d_device_get_viewports(device
, NULL
, &vp
);
3482 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3483 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3485 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3486 multiply_matrix(&mat
,&proj_mat
,&mat
);
3488 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3490 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3491 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3492 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3493 &ambient_source
, &specular_source
, state
, stream_info
);
3494 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3495 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3496 ? &state
->material
.specular
: &black
;
3497 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3498 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3500 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3502 for (i
= 0; i
< dwCount
; ++i
)
3504 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3505 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3506 struct wined3d_color ambient
, diffuse
, specular
;
3507 struct wined3d_vec4 position
;
3508 unsigned int tex_index
;
3515 light_set_vertex_data(&ls
, &position
);
3517 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3518 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3519 /* The position first */
3521 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3523 /* Multiplication with world, view and projection matrix. */
3524 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3525 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3526 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3527 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3529 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3531 /* WARNING: The following things are taken from d3d7 and were not yet checked
3532 * against d3d8 or d3d9!
3535 /* Clipping conditions: From msdn
3537 * A vertex is clipped if it does not match the following requirements
3541 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3543 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3544 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3548 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3549 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3551 /* "Normal" viewport transformation (not clipped)
3552 * 1) The values are divided by rhw
3553 * 2) The y axis is negative, so multiply it with -1
3554 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3555 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3556 * 4) Multiply x with Width/2 and add Width/2
3557 * 5) The same for the height
3558 * 6) Add the viewpoint X and Y to the 2D coordinates and
3559 * The minimum Z value to z
3560 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3562 * Well, basically it's simply a linear transformation into viewport
3576 x
+= vp
.width
/ 2 + vp
.x
;
3577 y
+= vp
.height
/ 2 + vp
.y
;
3582 /* That vertex got clipped
3583 * Contrary to OpenGL it is not dropped completely, it just
3584 * undergoes a different calculation.
3586 TRACE("Vertex got clipped\n");
3593 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3594 * outside of the main vertex buffer memory. That needs some more
3599 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3602 ( (float *) dest_ptr
)[0] = x
;
3603 ( (float *) dest_ptr
)[1] = y
;
3604 ( (float *) dest_ptr
)[2] = z
;
3605 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3607 dest_ptr
+= 3 * sizeof(float);
3609 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3610 dest_ptr
+= sizeof(float);
3613 if (dst_fvf
& WINED3DFVF_PSIZE
)
3614 dest_ptr
+= sizeof(DWORD
);
3616 if (dst_fvf
& WINED3DFVF_NORMAL
)
3618 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3619 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3620 /* AFAIK this should go into the lighting information */
3621 FIXME("Didn't expect the destination to have a normal\n");
3622 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3627 const struct wined3d_stream_info_element
*element
;
3628 struct wined3d_vec3
*normal
;
3630 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3632 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3633 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3639 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3640 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3643 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3645 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3647 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3648 &state
->material
.diffuse
, i
, stream_info
);
3652 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3653 &state
->material
.ambient
, i
, stream_info
);
3654 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3655 &state
->material
.emissive
, i
, stream_info
);
3657 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3658 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3659 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3660 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3661 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3662 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3663 diffuse_colour
.a
= material_diffuse
.a
;
3667 diffuse_colour
= material_diffuse
;
3669 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3670 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
);
3671 dest_ptr
+= sizeof(DWORD
);
3674 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3676 struct wined3d_color material_specular
, specular_colour
;
3678 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3679 material_specular_state_colour
, i
, stream_info
);
3683 specular_colour
.r
= specular
.r
* material_specular
.r
;
3684 specular_colour
.g
= specular
.g
* material_specular
.g
;
3685 specular_colour
.b
= specular
.b
* material_specular
.b
;
3686 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3690 specular_colour
= material_specular
;
3692 update_fog_factor(&specular_colour
.a
, &ls
);
3693 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3694 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &specular_colour
);
3695 dest_ptr
+= sizeof(DWORD
);
3698 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3700 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3701 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3702 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3704 ERR("No source texture, but destination requests one\n");
3705 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3709 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3714 wined3d_resource_unmap(&dest
->resource
, 0);
3718 #undef copy_and_next
3720 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3721 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3722 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3724 struct wined3d_state
*state
= device
->cs
->c
.state
;
3725 struct wined3d_stream_info stream_info
;
3726 struct wined3d_resource
*resource
;
3727 struct wined3d_box box
= {0};
3728 struct wined3d_shader
*vs
;
3733 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3734 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3735 device
, src_start_idx
, dst_idx
, vertex_count
,
3736 dst_buffer
, declaration
, flags
, dst_fvf
);
3739 FIXME("Output vertex declaration not implemented yet.\n");
3741 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3742 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3743 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3744 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3746 /* We can't convert FROM a VBO, and vertex buffers used to source into
3747 * process_vertices() are unlikely to ever be used for drawing. Release
3748 * VBOs in those buffers and fix up the stream_info structure.
3750 * Also apply the start index. */
3751 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3753 struct wined3d_stream_info_element
*e
;
3754 struct wined3d_map_desc map_desc
;
3759 e
= &stream_info
.elements
[i
];
3760 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3761 box
.left
= src_start_idx
* e
->stride
;
3762 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3763 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3765 ERR("Failed to map resource.\n");
3766 for (j
= 0, map
= stream_info
.use_map
; map
&& j
< i
; map
>>= 1, ++j
)
3771 e
= &stream_info
.elements
[j
];
3772 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3773 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3774 ERR("Failed to unmap resource.\n");
3776 return WINED3DERR_INVALIDCALL
;
3778 e
->data
.buffer_object
= 0;
3779 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3782 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3783 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3785 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3790 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3791 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3792 ERR("Failed to unmap resource.\n");
3798 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3799 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3801 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3803 TRACE("device %p, stage %u, state %s, value %#x.\n",
3804 device
, stage
, debug_d3dtexturestate(state
), value
);
3806 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3808 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3809 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3813 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
3815 TRACE("Application is setting the old value over, nothing to do.\n");
3819 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
3821 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3824 static void wined3d_device_set_texture(struct wined3d_device
*device
,
3825 UINT stage
, struct wined3d_texture
*texture
)
3827 struct wined3d_state
*state
= device
->cs
->c
.state
;
3828 struct wined3d_texture
*prev
;
3830 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3832 /* Windows accepts overflowing this array... we do not. */
3833 if (stage
>= ARRAY_SIZE(state
->textures
))
3835 WARN("Ignoring invalid stage %u.\n", stage
);
3839 prev
= state
->textures
[stage
];
3840 TRACE("Previous texture %p.\n", prev
);
3842 if (texture
== prev
)
3844 TRACE("App is setting the same texture again, nothing to do.\n");
3848 TRACE("Setting new texture to %p.\n", texture
);
3849 state
->textures
[stage
] = texture
;
3852 wined3d_texture_incref(texture
);
3853 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3855 wined3d_texture_decref(prev
);
3860 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
3861 struct wined3d_stateblock
*stateblock
)
3863 BOOL set_blend_state
= FALSE
, set_depth_stencil_state
= FALSE
, set_rasterizer_state
= FALSE
;
3864 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
3865 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
3866 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
3867 unsigned int i
, j
, start
, idx
;
3868 struct wined3d_range range
;
3871 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3873 if (changed
->vertexShader
)
3874 wined3d_device_set_vertex_shader(device
, state
->vs
);
3875 if (changed
->pixelShader
)
3876 wined3d_device_set_pixel_shader(device
, state
->ps
);
3878 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3880 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
3883 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
3886 map
= changed
->vertexShaderConstantsI
;
3887 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3889 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3892 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
3895 map
= changed
->vertexShaderConstantsB
;
3896 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3898 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3901 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
3904 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3906 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
3909 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
3912 map
= changed
->pixelShaderConstantsI
;
3913 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3915 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3918 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
3921 map
= changed
->pixelShaderConstantsB
;
3922 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3924 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3927 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
3930 if (changed
->lights
)
3932 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
3934 const struct wined3d_light_info
*light
;
3936 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
3938 wined3d_device_set_light(device
, light
->OriginalIndex
, &light
->OriginalParms
);
3939 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
3944 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
3946 map
= changed
->renderState
[i
];
3949 j
= wined3d_bit_scan(&map
);
3950 idx
= i
* word_bit_count
+ j
;
3954 case WINED3D_RS_BLENDFACTOR
:
3955 case WINED3D_RS_MULTISAMPLEMASK
:
3956 case WINED3D_RS_ALPHABLENDENABLE
:
3957 case WINED3D_RS_SRCBLEND
:
3958 case WINED3D_RS_DESTBLEND
:
3959 case WINED3D_RS_BLENDOP
:
3960 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
3961 case WINED3D_RS_SRCBLENDALPHA
:
3962 case WINED3D_RS_DESTBLENDALPHA
:
3963 case WINED3D_RS_BLENDOPALPHA
:
3964 case WINED3D_RS_COLORWRITEENABLE
:
3965 case WINED3D_RS_COLORWRITEENABLE1
:
3966 case WINED3D_RS_COLORWRITEENABLE2
:
3967 case WINED3D_RS_COLORWRITEENABLE3
:
3968 set_blend_state
= TRUE
;
3971 case WINED3D_RS_BACK_STENCILFAIL
:
3972 case WINED3D_RS_BACK_STENCILFUNC
:
3973 case WINED3D_RS_BACK_STENCILPASS
:
3974 case WINED3D_RS_BACK_STENCILZFAIL
:
3975 case WINED3D_RS_STENCILENABLE
:
3976 case WINED3D_RS_STENCILFAIL
:
3977 case WINED3D_RS_STENCILFUNC
:
3978 case WINED3D_RS_STENCILREF
:
3979 case WINED3D_RS_STENCILMASK
:
3980 case WINED3D_RS_STENCILPASS
:
3981 case WINED3D_RS_STENCILWRITEMASK
:
3982 case WINED3D_RS_STENCILZFAIL
:
3983 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
3984 case WINED3D_RS_ZENABLE
:
3985 case WINED3D_RS_ZFUNC
:
3986 case WINED3D_RS_ZWRITEENABLE
:
3987 set_depth_stencil_state
= TRUE
;
3990 case WINED3D_RS_FILLMODE
:
3991 case WINED3D_RS_CULLMODE
:
3992 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
3993 case WINED3D_RS_DEPTHBIAS
:
3994 case WINED3D_RS_SCISSORTESTENABLE
:
3995 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
3996 set_rasterizer_state
= TRUE
;
4000 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
4006 if (set_rasterizer_state
)
4008 struct wined3d_rasterizer_state
*rasterizer_state
;
4009 struct wined3d_rasterizer_state_desc desc
;
4010 struct wine_rb_entry
*entry
;
4017 memset(&desc
, 0, sizeof(desc
));
4018 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
4019 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
4020 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
4021 desc
.depth_bias
= bias
.f
;
4022 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
4023 desc
.scale_bias
= bias
.f
;
4024 desc
.depth_clip
= TRUE
;
4025 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
4026 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
4028 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
4030 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
4031 wined3d_device_set_rasterizer_state(device
, rasterizer_state
);
4033 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
4034 &wined3d_null_parent_ops
, &rasterizer_state
)))
4036 wined3d_device_set_rasterizer_state(device
, rasterizer_state
);
4037 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
4039 ERR("Failed to insert rasterizer state.\n");
4040 wined3d_rasterizer_state_decref(rasterizer_state
);
4045 if (set_blend_state
|| changed
->alpha_to_coverage
4046 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
4048 struct wined3d_blend_state
*blend_state
;
4049 struct wined3d_blend_state_desc desc
;
4050 struct wine_rb_entry
*entry
;
4051 struct wined3d_color colour
;
4052 unsigned int sample_mask
;
4054 memset(&desc
, 0, sizeof(desc
));
4055 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
4056 desc
.independent
= FALSE
;
4057 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
4058 desc
.alpha_to_coverage
= TRUE
;
4059 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
4060 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
4061 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
4062 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
4063 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
4065 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
4066 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
4067 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
4071 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
4072 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
4073 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
4075 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
4076 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
4077 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
4078 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
4079 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
4080 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
4081 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
4083 desc
.independent
= TRUE
;
4084 for (i
= 1; i
< 4; ++i
)
4086 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
4087 desc
.rt
[i
].src
= desc
.rt
[0].src
;
4088 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
4089 desc
.rt
[i
].op
= desc
.rt
[0].op
;
4090 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
4091 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
4092 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
4096 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
4097 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
4099 wined3d_device_get_blend_state(device
, &colour
, &sample_mask
);
4101 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
4103 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
4104 wined3d_device_set_blend_state(device
, blend_state
, &colour
, state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
4106 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
4107 &wined3d_null_parent_ops
, &blend_state
)))
4109 wined3d_device_set_blend_state(device
, blend_state
, &colour
, state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
4110 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
4112 ERR("Failed to insert blend state.\n");
4113 wined3d_blend_state_decref(blend_state
);
4118 if (set_depth_stencil_state
)
4120 struct wined3d_depth_stencil_state
*depth_stencil_state
;
4121 struct wined3d_depth_stencil_state_desc desc
;
4122 struct wine_rb_entry
*entry
;
4123 unsigned int stencil_ref
;
4125 memset(&desc
, 0, sizeof(desc
));
4126 switch (state
->rs
[WINED3D_RS_ZENABLE
])
4128 case WINED3D_ZB_FALSE
:
4132 case WINED3D_ZB_USEW
:
4133 FIXME("W buffer is not well handled.\n");
4134 case WINED3D_ZB_TRUE
:
4139 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
4141 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
4142 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
4143 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
4144 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
4145 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
4146 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
4147 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
4148 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
4149 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
4151 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
4153 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
4154 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
4155 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
4156 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
4160 desc
.back
= desc
.front
;
4163 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
4164 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
4166 wined3d_device_get_depth_stencil_state(device
, &stencil_ref
);
4168 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
4170 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
4171 wined3d_device_set_depth_stencil_state(device
, depth_stencil_state
, stencil_ref
);
4173 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
4174 &wined3d_null_parent_ops
, &depth_stencil_state
)))
4176 wined3d_device_set_depth_stencil_state(device
, depth_stencil_state
, stencil_ref
);
4177 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
4179 ERR("Failed to insert depth/stencil state.\n");
4180 wined3d_depth_stencil_state_decref(depth_stencil_state
);
4185 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
4187 map
= changed
->textureState
[i
];
4190 j
= wined3d_bit_scan(&map
);
4191 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
4195 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
4197 map
= changed
->samplerState
[i
];
4200 j
= wined3d_bit_scan(&map
);
4201 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
4205 if (changed
->transforms
)
4207 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
4209 map
= changed
->transform
[i
];
4212 j
= wined3d_bit_scan(&map
);
4213 idx
= i
* word_bit_count
+ j
;
4214 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
4219 if (changed
->indices
)
4220 wined3d_device_set_index_buffer(device
, state
->index_buffer
, state
->index_format
, 0);
4221 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
4222 if (changed
->vertexDecl
)
4223 wined3d_device_set_vertex_declaration(device
, state
->vertex_declaration
);
4224 if (changed
->material
)
4225 wined3d_device_set_material(device
, &state
->material
);
4226 if (changed
->viewport
)
4227 wined3d_device_set_viewports(device
, 1, &state
->viewport
);
4228 if (changed
->scissorRect
)
4229 wined3d_device_set_scissor_rects(device
, 1, &state
->scissor_rect
);
4231 map
= changed
->streamSource
;
4234 i
= wined3d_bit_scan(&map
);
4235 wined3d_device_set_stream_source(device
, i
, state
->streams
[i
].buffer
,
4236 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
4238 map
= changed
->streamFreq
;
4241 i
= wined3d_bit_scan(&map
);
4242 wined3d_device_set_stream_source_freq(device
, i
,
4243 state
->streams
[i
].frequency
| state
->streams
[i
].flags
);
4246 map
= changed
->textures
;
4249 i
= wined3d_bit_scan(&map
);
4250 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
4253 map
= changed
->clipplane
;
4256 i
= wined3d_bit_scan(&map
);
4257 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
4260 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
4262 TRACE("Applied stateblock %p.\n", stateblock
);
4265 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
4267 TRACE("device %p, caps %p.\n", device
, caps
);
4269 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
4272 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
4273 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4275 struct wined3d_swapchain
*swapchain
;
4277 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
4278 device
, swapchain_idx
, mode
, rotation
);
4280 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4281 return WINED3DERR_INVALIDCALL
;
4283 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
4286 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
4288 /* At the moment we have no need for any functionality at the beginning
4290 TRACE("device %p.\n", device
);
4292 if (device
->inScene
)
4294 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
4295 return WINED3DERR_INVALIDCALL
;
4297 device
->inScene
= TRUE
;
4301 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
4303 TRACE("device %p.\n", device
);
4305 if (!device
->inScene
)
4307 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
4308 return WINED3DERR_INVALIDCALL
;
4311 device
->inScene
= FALSE
;
4315 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
4316 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4318 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
4320 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
4321 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
4323 if (!rect_count
&& rects
)
4325 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
4329 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
4331 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
4334 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4335 /* TODO: What about depth stencil buffers without stencil bits? */
4336 return WINED3DERR_INVALIDCALL
;
4338 else if (flags
& WINED3DCLEAR_TARGET
)
4340 if (ds
->width
< fb
->render_targets
[0]->width
4341 || ds
->height
< fb
->render_targets
[0]->height
)
4343 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
4349 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
4354 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
4355 struct wined3d_query
*predicate
, BOOL value
)
4357 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
4359 wined3d_device_context_set_predication(&device
->cs
->c
, predicate
, value
);
4362 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
4364 struct wined3d_state
*state
= device
->cs
->c
.state
;
4366 TRACE("device %p, value %p.\n", device
, value
);
4369 *value
= state
->predicate_value
;
4370 return state
->predicate
;
4373 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
4374 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
4376 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
4377 device
, group_count_x
, group_count_y
, group_count_z
);
4379 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
4382 void CDECL
wined3d_device_dispatch_compute_indirect(struct wined3d_device
*device
,
4383 struct wined3d_buffer
*buffer
, unsigned int offset
)
4385 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
4387 wined3d_cs_emit_dispatch_indirect(device
->cs
, buffer
, offset
);
4390 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
4391 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
4393 struct wined3d_state
*state
= device
->cs
->c
.state
;
4395 TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
4396 device
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
4398 state
->primitive_type
= primitive_type
;
4399 state
->patch_vertex_count
= patch_vertex_count
;
4402 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
4403 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
4405 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4407 TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
4408 device
, primitive_type
, patch_vertex_count
);
4410 *primitive_type
= state
->primitive_type
;
4411 if (patch_vertex_count
)
4412 *patch_vertex_count
= state
->patch_vertex_count
;
4414 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
4417 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
4419 struct wined3d_state
*state
= device
->cs
->c
.state
;
4421 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
4423 wined3d_cs_emit_draw(device
->cs
, state
->primitive_type
,
4424 state
->patch_vertex_count
, 0, start_vertex
, vertex_count
, 0, 0, false);
4429 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
4430 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
4432 struct wined3d_state
*state
= device
->cs
->c
.state
;
4434 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
4435 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
4437 wined3d_cs_emit_draw(device
->cs
, state
->primitive_type
, state
->patch_vertex_count
,
4438 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
4441 void CDECL
wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device
*device
,
4442 struct wined3d_buffer
*buffer
, unsigned int offset
)
4444 struct wined3d_state
*state
= device
->cs
->c
.state
;
4446 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
4448 wined3d_cs_emit_draw_indirect(device
->cs
, state
->primitive_type
,
4449 state
->patch_vertex_count
, buffer
, offset
, false);
4452 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
4454 struct wined3d_state
*state
= device
->cs
->c
.state
;
4456 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
4458 if (!state
->index_buffer
)
4460 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
4461 * without an index buffer set. (The first time at least...)
4462 * D3D8 simply dies, but I doubt it can do much harm to return
4463 * D3DERR_INVALIDCALL there as well. */
4464 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
4465 return WINED3DERR_INVALIDCALL
;
4468 wined3d_cs_emit_draw(device
->cs
, state
->primitive_type
, state
->patch_vertex_count
,
4469 state
->base_vertex_index
, start_idx
, index_count
, 0, 0, true);
4474 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
4475 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
4477 struct wined3d_state
*state
= device
->cs
->c
.state
;
4479 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
4480 device
, start_idx
, index_count
, start_instance
, instance_count
);
4482 wined3d_cs_emit_draw(device
->cs
, state
->primitive_type
, state
->patch_vertex_count
,
4483 state
->base_vertex_index
, start_idx
, index_count
, start_instance
, instance_count
, true);
4486 void CDECL
wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device
*device
,
4487 struct wined3d_buffer
*buffer
, unsigned int offset
)
4489 struct wined3d_state
*state
= device
->cs
->c
.state
;
4491 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
4493 wined3d_cs_emit_draw_indirect(device
->cs
, state
->primitive_type
,
4494 state
->patch_vertex_count
, buffer
, offset
, true);
4497 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
4498 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
4500 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
4501 unsigned int src_level_count
, dst_level_count
;
4502 const struct wined3d_dirty_regions
*regions
;
4503 unsigned int layer_count
, level_count
, i
, j
;
4504 enum wined3d_resource_type type
;
4505 BOOL entire_texture
= TRUE
;
4506 struct wined3d_box box
;
4508 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
4510 /* Verify that the source and destination textures are non-NULL. */
4511 if (!src_texture
|| !dst_texture
)
4513 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
4514 return WINED3DERR_INVALIDCALL
;
4517 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
4518 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
4520 WARN("Source resource is GPU accessible or a scratch resource.\n");
4521 return WINED3DERR_INVALIDCALL
;
4523 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
4525 WARN("Destination resource is CPU accessible.\n");
4526 return WINED3DERR_INVALIDCALL
;
4529 /* Verify that the source and destination textures are the same type. */
4530 type
= src_texture
->resource
.type
;
4531 if (dst_texture
->resource
.type
!= type
)
4533 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
4534 return WINED3DERR_INVALIDCALL
;
4537 layer_count
= src_texture
->layer_count
;
4538 if (layer_count
!= dst_texture
->layer_count
)
4540 WARN("Source and destination have different layer counts.\n");
4541 return WINED3DERR_INVALIDCALL
;
4544 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
4546 WARN("Source and destination formats do not match.\n");
4547 return WINED3DERR_INVALIDCALL
;
4550 src_level_count
= src_texture
->level_count
;
4551 dst_level_count
= dst_texture
->level_count
;
4552 level_count
= min(src_level_count
, dst_level_count
);
4554 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
4555 src_size
= max(src_size
, src_texture
->resource
.depth
);
4556 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
4557 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
4558 while (src_size
> dst_size
)
4564 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
4565 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
4566 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
4568 WARN("Source and destination dimensions do not match.\n");
4569 return WINED3DERR_INVALIDCALL
;
4572 if ((regions
= src_texture
->dirty_regions
))
4574 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
4576 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4579 entire_texture
= FALSE
;
4584 /* Update every surface level of the texture. */
4587 for (i
= 0; i
< level_count
; ++i
)
4589 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
4590 for (j
= 0; j
< layer_count
; ++j
)
4592 wined3d_cs_emit_blt_sub_resource(device
->cs
,
4593 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
4594 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
4595 0, NULL
, WINED3D_TEXF_POINT
);
4601 unsigned int src_level
, box_count
, k
;
4602 const struct wined3d_box
*boxes
;
4603 struct wined3d_box b
;
4605 for (i
= 0; i
< layer_count
; ++i
)
4607 boxes
= regions
[i
].boxes
;
4608 box_count
= regions
[i
].box_count
;
4609 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4613 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
4616 for (j
= 0; j
< level_count
; ++j
)
4618 src_level
= j
+ src_skip_levels
;
4620 /* TODO: We could pass an array of boxes here to avoid
4621 * multiple context acquisitions for the same resource. */
4622 for (k
= 0; k
< box_count
; ++k
)
4627 box
.left
>>= src_level
;
4628 box
.top
>>= src_level
;
4629 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
4630 wined3d_texture_get_level_width(src_texture
, src_level
));
4631 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
4632 wined3d_texture_get_level_height(src_texture
, src_level
));
4633 box
.front
>>= src_level
;
4634 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
4635 wined3d_texture_get_level_depth(src_texture
, src_level
));
4638 wined3d_cs_emit_blt_sub_resource(device
->cs
,
4639 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
4640 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
4641 0, NULL
, WINED3D_TEXF_POINT
);
4647 wined3d_texture_clear_dirty_regions(src_texture
);
4652 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
4654 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4655 struct wined3d_texture
*texture
;
4658 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
4660 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
4662 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
4664 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4665 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4667 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
4669 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4670 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4673 texture
= state
->textures
[i
];
4674 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
4676 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
4678 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
4681 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
4683 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
4686 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
4687 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
4689 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4694 if (wined3d_state_uses_depth_buffer(state
)
4695 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
4697 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
4698 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
4700 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4702 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4703 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4707 /* return a sensible default */
4710 TRACE("returning D3D_OK\n");
4714 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4718 TRACE("device %p, software %#x.\n", device
, software
);
4722 FIXME("device %p, software %#x stub!\n", device
, software
);
4726 device
->softwareVertexProcessing
= software
;
4729 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4733 TRACE("device %p.\n", device
);
4737 TRACE("device %p stub!\n", device
);
4741 return device
->softwareVertexProcessing
;
4744 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4745 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4747 struct wined3d_swapchain
*swapchain
;
4749 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4750 device
, swapchain_idx
, raster_status
);
4752 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4753 return WINED3DERR_INVALIDCALL
;
4755 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4758 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4762 TRACE("device %p, segments %.8e.\n", device
, segments
);
4764 if (segments
!= 0.0f
)
4768 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4776 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4780 TRACE("device %p.\n", device
);
4784 FIXME("device %p stub!\n", device
);
4791 void CDECL
wined3d_device_copy_uav_counter(struct wined3d_device
*device
,
4792 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4794 TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
4795 device
, dst_buffer
, offset
, uav
);
4797 wined3d_cs_emit_copy_uav_counter(device
->cs
, dst_buffer
, offset
, uav
);
4800 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
4801 const struct wined3d_resource
*dst_resource
)
4803 if (src_resource
->format
->id
== dst_resource
->format
->id
)
4805 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
4807 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
4809 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
)
4810 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
))
4811 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
4812 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
)
4813 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
))
4814 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
4818 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
4819 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4821 unsigned int src_row_block_count
, dst_row_block_count
;
4822 struct wined3d_texture
*dst_texture
, *src_texture
;
4823 unsigned int src_row_count
, dst_row_count
;
4824 struct wined3d_box src_box
, dst_box
;
4827 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
4829 if (src_resource
== dst_resource
)
4831 WARN("Source and destination are the same resource.\n");
4835 if (src_resource
->type
!= dst_resource
->type
)
4837 WARN("Resource types (%s / %s) don't match.\n",
4838 debug_d3dresourcetype(dst_resource
->type
),
4839 debug_d3dresourcetype(src_resource
->type
));
4843 if (!resources_format_compatible(src_resource
, dst_resource
))
4845 WARN("Resource formats %s and %s are incompatible.\n",
4846 debug_d3dformat(dst_resource
->format
->id
),
4847 debug_d3dformat(src_resource
->format
->id
));
4851 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
4852 / src_resource
->format
->block_width
;
4853 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
4854 / dst_resource
->format
->block_width
;
4855 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
4856 / src_resource
->format
->block_height
;
4857 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
4858 / dst_resource
->format
->block_height
;
4860 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
4861 || src_resource
->depth
!= dst_resource
->depth
)
4863 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4864 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
4865 src_row_block_count
, src_row_count
, src_resource
->depth
);
4869 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4871 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
4872 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &src_box
,
4873 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4877 dst_texture
= texture_from_resource(dst_resource
);
4878 src_texture
= texture_from_resource(src_resource
);
4880 if (src_texture
->layer_count
!= dst_texture
->layer_count
4881 || src_texture
->level_count
!= dst_texture
->level_count
)
4883 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4884 dst_texture
->layer_count
, dst_texture
->level_count
,
4885 src_texture
->layer_count
, src_texture
->level_count
);
4889 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4891 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
4892 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
4893 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4895 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4897 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &dst_box
,
4898 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4903 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4904 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4905 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4906 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4908 struct wined3d_box dst_box
, b
;
4910 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4911 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4912 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4913 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4916 FIXME("Ignoring flags %#x.\n", flags
);
4918 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4920 WARN("Source and destination are the same sub-resource.\n");
4921 return WINED3DERR_INVALIDCALL
;
4924 if (!resources_format_compatible(src_resource
, dst_resource
))
4926 WARN("Resource formats %s and %s are incompatible.\n",
4927 debug_d3dformat(dst_resource
->format
->id
),
4928 debug_d3dformat(src_resource
->format
->id
));
4929 return WINED3DERR_INVALIDCALL
;
4932 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4934 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4936 WARN("Resource types (%s / %s) don't match.\n",
4937 debug_d3dresourcetype(dst_resource
->type
),
4938 debug_d3dresourcetype(src_resource
->type
));
4939 return WINED3DERR_INVALIDCALL
;
4942 if (dst_sub_resource_idx
)
4944 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4945 return WINED3DERR_INVALIDCALL
;
4948 if (src_sub_resource_idx
)
4950 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4951 return WINED3DERR_INVALIDCALL
;
4958 dst_w
= dst_resource
->size
- dst_x
;
4959 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4962 else if ((src_box
->left
>= src_box
->right
4963 || src_box
->top
>= src_box
->bottom
4964 || src_box
->front
>= src_box
->back
))
4966 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4967 return WINED3DERR_INVALIDCALL
;
4970 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4971 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4973 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4974 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4975 return WINED3DERR_INVALIDCALL
;
4978 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4982 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4983 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4984 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4985 unsigned int src_row_block_count
, src_row_count
;
4987 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4989 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4990 return WINED3DERR_INVALIDCALL
;
4993 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4995 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4996 return WINED3DERR_INVALIDCALL
;
4999 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
5001 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
5002 return WINED3DERR_INVALIDCALL
;
5005 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
5007 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
5008 return WINED3DERR_INVALIDCALL
;
5013 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
5015 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
5016 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
5017 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
5019 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
5020 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
5021 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
5022 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
5024 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
5027 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
5029 WARN("Invalid source box %s.\n", debug_box(src_box
));
5030 return WINED3DERR_INVALIDCALL
;
5033 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
5034 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
5036 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
5037 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
5041 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
5042 / src_resource
->format
->block_width
;
5043 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
5044 / src_resource
->format
->block_height
;
5045 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
5046 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
5047 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
5048 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
5050 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
5051 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
5053 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
5054 return WINED3DERR_INVALIDCALL
;
5058 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
5059 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
5064 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
5065 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
5066 unsigned int depth_pitch
, unsigned int flags
)
5068 unsigned int width
, height
, depth
;
5069 struct wined3d_box b
;
5071 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, "
5073 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
5076 FIXME("Ignoring flags %#x.\n", flags
);
5078 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
5080 WARN("Resource %p is not GPU accessible.\n", resource
);
5084 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5086 if (sub_resource_idx
> 0)
5088 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
5092 width
= resource
->size
;
5098 struct wined3d_texture
*texture
= texture_from_resource(resource
);
5101 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
5103 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
5107 level
= sub_resource_idx
% texture
->level_count
;
5108 width
= wined3d_texture_get_level_width(texture
, level
);
5109 height
= wined3d_texture_get_level_height(texture
, level
);
5110 depth
= wined3d_texture_get_level_depth(texture
, level
);
5115 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
5118 else if (box
->left
>= box
->right
|| box
->right
> width
5119 || box
->top
>= box
->bottom
|| box
->bottom
> height
5120 || box
->front
>= box
->back
|| box
->back
> depth
)
5122 WARN("Invalid box %s specified.\n", debug_box(box
));
5126 wined3d_resource_wait_idle(resource
);
5128 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
5131 void CDECL
wined3d_device_resolve_sub_resource(struct wined3d_device
*device
,
5132 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
5133 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
5134 enum wined3d_format_id format_id
)
5136 struct wined3d_texture
*dst_texture
, *src_texture
;
5137 unsigned int dst_level
, src_level
;
5138 RECT dst_rect
, src_rect
;
5140 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
5141 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
5142 device
, dst_resource
, dst_sub_resource_idx
,
5143 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
5145 if (wined3d_format_is_typeless(dst_resource
->format
)
5146 || wined3d_format_is_typeless(src_resource
->format
))
5148 FIXME("Multisample resolve is not fully supported for typeless formats "
5149 "(dst_format %s, src_format %s, format %s).\n",
5150 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
5151 debug_d3dformat(format_id
));
5153 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5155 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
5158 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5160 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
5164 dst_texture
= texture_from_resource(dst_resource
);
5165 src_texture
= texture_from_resource(src_resource
);
5167 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
5168 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
5169 wined3d_texture_get_level_height(dst_texture
, dst_level
));
5170 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5171 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
5172 wined3d_texture_get_level_height(src_texture
, src_level
));
5173 wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
5174 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
5177 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
5178 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
5179 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
5181 struct wined3d_resource
*resource
;
5184 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
5185 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
5190 resource
= view
->resource
;
5191 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5193 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
5194 return WINED3DERR_INVALIDCALL
;
5199 SetRect(&r
, 0, 0, view
->width
, view
->height
);
5204 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
5205 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
5208 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
5209 view
->sub_resource_idx
% texture
->level_count
, &b
)))
5213 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
5218 void CDECL
wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
*device
,
5219 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
5221 TRACE("device %p, view %p, clear_value %s.\n", device
, view
, debug_uvec4(clear_value
));
5223 wined3d_cs_emit_clear_unordered_access_view_uint(device
->cs
, view
, clear_value
);
5226 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
5227 unsigned int view_idx
)
5229 unsigned int max_rt_count
;
5231 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
5233 max_rt_count
= device
->adapter
->d3d_info
.limits
.max_rt_count
;
5234 if (view_idx
>= max_rt_count
)
5236 WARN("Only %u render targets are supported.\n", max_rt_count
);
5240 return device
->cs
->c
.state
->fb
.render_targets
[view_idx
];
5243 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
5245 TRACE("device %p.\n", device
);
5247 return device
->cs
->c
.state
->fb
.depth_stencil
;
5250 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
5251 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
5253 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
5254 device
, view_idx
, view
, set_viewport
);
5256 return wined3d_device_context_set_rendertarget_view(&device
->cs
->c
, view_idx
, view
, set_viewport
);
5259 HRESULT CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
,
5260 struct wined3d_rendertarget_view
*view
)
5262 TRACE("device %p, view %p.\n", device
, view
);
5264 return wined3d_device_context_set_depth_stencil_view(&device
->cs
->c
, view
);
5267 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
5268 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
5270 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
5271 struct wined3d_sub_resource_data data
;
5272 struct wined3d_resource_desc desc
;
5273 struct wined3d_map_desc map_desc
;
5274 struct wined3d_texture
*texture
;
5277 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
5279 ERR("Failed to map source texture.\n");
5283 data
.data
= map_desc
.data
;
5284 data
.row_pitch
= map_desc
.row_pitch
;
5285 data
.slice_pitch
= map_desc
.slice_pitch
;
5287 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5288 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
5289 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
5290 desc
.multisample_quality
= 0;
5291 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
5292 desc
.bind_flags
= 0;
5293 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5294 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
5295 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
5299 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
5300 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
5303 ERR("Failed to create cursor texture.\n");
5310 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
5311 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5313 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
5314 unsigned int cursor_width
, cursor_height
;
5315 struct wined3d_map_desc map_desc
;
5317 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
5318 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
5320 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
5321 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
5322 return WINED3DERR_INVALIDCALL
;
5324 if (device
->cursor_texture
)
5326 wined3d_texture_decref(device
->cursor_texture
);
5327 device
->cursor_texture
= NULL
;
5330 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
5332 WARN("Texture %p has invalid format %s.\n",
5333 texture
, debug_d3dformat(texture
->resource
.format
->id
));
5334 return WINED3DERR_INVALIDCALL
;
5337 /* Cursor width and height must all be powers of two */
5338 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
5339 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
5340 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
5342 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
5343 return WINED3DERR_INVALIDCALL
;
5346 /* Do not store the surface's pointer because the application may
5347 * release it after setting the cursor image. Windows doesn't
5348 * addref the set surface, so we can't do this either without
5349 * creating circular refcount dependencies. */
5350 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
5352 ERR("Failed to create cursor texture.\n");
5353 return WINED3DERR_INVALIDCALL
;
5356 if (cursor_width
== 32 && cursor_height
== 32)
5358 UINT mask_size
= cursor_width
* cursor_height
/ 8;
5359 ICONINFO cursor_info
;
5363 /* 32-bit user32 cursors ignore the alpha channel if it's all
5364 * zeroes, and use the mask instead. Fill the mask with all ones
5365 * to ensure we still get a fully transparent cursor. */
5366 if (!(mask_bits
= heap_alloc(mask_size
)))
5367 return E_OUTOFMEMORY
;
5368 memset(mask_bits
, 0xff, mask_size
);
5370 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
5371 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
5372 cursor_info
.fIcon
= FALSE
;
5373 cursor_info
.xHotspot
= x_hotspot
;
5374 cursor_info
.yHotspot
= y_hotspot
;
5375 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
5376 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
5377 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
5379 /* Create our cursor and clean up. */
5380 cursor
= CreateIconIndirect(&cursor_info
);
5381 if (cursor_info
.hbmMask
)
5382 DeleteObject(cursor_info
.hbmMask
);
5383 if (cursor_info
.hbmColor
)
5384 DeleteObject(cursor_info
.hbmColor
);
5385 if (device
->hardwareCursor
)
5386 DestroyCursor(device
->hardwareCursor
);
5387 device
->hardwareCursor
= cursor
;
5388 if (device
->bCursorVisible
)
5391 heap_free(mask_bits
);
5394 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
5395 device
->cursorWidth
= cursor_width
;
5396 device
->cursorHeight
= cursor_height
;
5397 device
->xHotSpot
= x_hotspot
;
5398 device
->yHotSpot
= y_hotspot
;
5403 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
5404 int x_screen_space
, int y_screen_space
, DWORD flags
)
5406 TRACE("device %p, x %d, y %d, flags %#x.\n",
5407 device
, x_screen_space
, y_screen_space
, flags
);
5409 device
->xScreenSpace
= x_screen_space
;
5410 device
->yScreenSpace
= y_screen_space
;
5412 if (device
->hardwareCursor
)
5416 GetCursorPos( &pt
);
5417 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
5419 SetCursorPos( x_screen_space
, y_screen_space
);
5421 /* Switch to the software cursor if position diverges from the hardware one. */
5422 GetCursorPos( &pt
);
5423 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
5425 if (device
->bCursorVisible
) SetCursor( NULL
);
5426 DestroyCursor( device
->hardwareCursor
);
5427 device
->hardwareCursor
= 0;
5432 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
5434 BOOL oldVisible
= device
->bCursorVisible
;
5436 TRACE("device %p, show %#x.\n", device
, show
);
5439 * When ShowCursor is first called it should make the cursor appear at the OS's last
5440 * known cursor position.
5442 if (show
&& !oldVisible
)
5446 device
->xScreenSpace
= pt
.x
;
5447 device
->yScreenSpace
= pt
.y
;
5450 if (device
->hardwareCursor
)
5452 device
->bCursorVisible
= show
;
5454 SetCursor(device
->hardwareCursor
);
5458 else if (device
->cursor_texture
)
5460 device
->bCursorVisible
= show
;
5466 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
5468 struct wined3d_resource
*resource
, *cursor
;
5470 TRACE("device %p.\n", device
);
5472 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5474 TRACE("Checking resource %p for eviction.\n", resource
);
5476 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
5478 TRACE("Evicting %p.\n", resource
);
5479 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5484 void CDECL
wined3d_device_flush(struct wined3d_device
*device
)
5486 TRACE("device %p.\n", device
);
5488 wined3d_cs_emit_flush(device
->cs
);
5491 static void update_swapchain_flags(struct wined3d_texture
*texture
)
5493 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
5495 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
5496 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
5498 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
5500 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
5501 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
5503 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
5506 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
5507 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
5508 wined3d_device_reset_cb callback
, BOOL reset_state
)
5510 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
5511 struct wined3d_swapchain_state
*swapchain_state
;
5512 struct wined3d_swapchain_desc
*current_desc
;
5513 struct wined3d_state
*state
= device
->cs
->c
.state
;
5514 struct wined3d_resource
*resource
, *cursor
;
5515 struct wined3d_rendertarget_view
*view
;
5516 struct wined3d_swapchain
*swapchain
;
5517 struct wined3d_view_desc view_desc
;
5518 BOOL backbuffer_resized
, windowed
;
5519 HRESULT hr
= WINED3D_OK
;
5522 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
5523 device
, swapchain_desc
, mode
, callback
, reset_state
);
5525 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
5527 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
5529 ERR("Failed to get the first implicit swapchain.\n");
5530 return WINED3DERR_INVALIDCALL
;
5532 swapchain_state
= &swapchain
->state
;
5533 current_desc
= &swapchain_state
->desc
;
5537 if (device
->logo_texture
)
5539 wined3d_texture_decref(device
->logo_texture
);
5540 device
->logo_texture
= NULL
;
5542 if (device
->cursor_texture
)
5544 wined3d_texture_decref(device
->cursor_texture
);
5545 device
->cursor_texture
= NULL
;
5547 state_unbind_resources(state
);
5550 for (i
= 0; i
< d3d_info
->limits
.max_rt_count
; ++i
)
5552 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
5554 wined3d_device_set_depth_stencil_view(device
, NULL
);
5558 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5560 TRACE("Enumerating resource %p.\n", resource
);
5561 if (FAILED(hr
= callback(resource
)))
5566 TRACE("New params:\n");
5567 TRACE("output %p\n", swapchain_desc
->output
);
5568 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
5569 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
5570 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
5571 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
5572 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
5573 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
5574 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
5575 TRACE("device_window %p\n", swapchain_desc
->device_window
);
5576 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
5577 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
5578 if (swapchain_desc
->enable_auto_depth_stencil
)
5579 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
5580 TRACE("flags %#x\n", swapchain_desc
->flags
);
5581 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
5582 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
5584 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
5585 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
5587 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
5588 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
5589 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
5590 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
5592 /* No special treatment of these parameters. Just store them */
5593 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
5594 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
5595 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
5596 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
5597 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
5599 if (swapchain_desc
->device_window
&& swapchain_desc
->device_window
!= current_desc
->device_window
)
5601 TRACE("Changing the device window from %p to %p.\n",
5602 current_desc
->device_window
, swapchain_desc
->device_window
);
5603 current_desc
->device_window
= swapchain_desc
->device_window
;
5604 swapchain_state
->device_window
= swapchain_desc
->device_window
;
5605 wined3d_swapchain_set_window(swapchain
, NULL
);
5608 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
5609 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
5610 windowed
= current_desc
->windowed
;
5612 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
5613 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
5615 /* Switch from windowed to fullscreen. */
5616 if (windowed
&& !swapchain_desc
->windowed
)
5618 HWND focus_window
= device
->create_parms
.focus_window
;
5621 focus_window
= swapchain
->state
.device_window
;
5622 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
5624 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
5629 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
5630 swapchain_desc
, mode
)))
5633 /* Switch from fullscreen to windowed. */
5634 if (!windowed
&& swapchain_desc
->windowed
)
5635 wined3d_device_release_focus_window(device
);
5637 else if (!swapchain_desc
->windowed
)
5639 DWORD style
= swapchain_state
->style
;
5640 DWORD exstyle
= swapchain_state
->exstyle
;
5641 struct wined3d_output_desc output_desc
;
5643 /* If we're in fullscreen, and the mode wasn't changed, we have to get
5644 * the window back into the right position. Some applications
5645 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
5646 * up their mess. Guild Wars also loses the device during that. */
5647 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
5649 ERR("Failed to get output description, hr %#x.\n", hr
);
5653 swapchain_state
->style
= 0;
5654 swapchain_state
->exstyle
= 0;
5655 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
5656 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
5657 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
5658 swapchain_state
->style
= style
;
5659 swapchain_state
->exstyle
= exstyle
;
5662 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
5663 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
5664 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
5667 if (swapchain_desc
->flags
!= current_desc
->flags
)
5669 current_desc
->flags
= swapchain_desc
->flags
;
5671 update_swapchain_flags(swapchain
->front_buffer
);
5672 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
5674 update_swapchain_flags(swapchain
->back_buffers
[i
]);
5678 if ((view
= device
->auto_depth_stencil_view
))
5680 device
->auto_depth_stencil_view
= NULL
;
5681 wined3d_rendertarget_view_decref(view
);
5683 if (current_desc
->enable_auto_depth_stencil
)
5685 struct wined3d_resource_desc texture_desc
;
5686 struct wined3d_texture
*texture
;
5688 TRACE("Creating the depth stencil buffer.\n");
5690 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5691 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
5692 texture_desc
.multisample_type
= current_desc
->multisample_type
;
5693 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
5694 texture_desc
.usage
= 0;
5695 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
5696 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5697 texture_desc
.width
= current_desc
->backbuffer_width
;
5698 texture_desc
.height
= current_desc
->backbuffer_height
;
5699 texture_desc
.depth
= 1;
5700 texture_desc
.size
= 0;
5702 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
5703 device
->device_parent
, &texture_desc
, 0, &texture
)))
5705 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
5706 return WINED3DERR_INVALIDCALL
;
5709 view_desc
.format_id
= texture
->resource
.format
->id
;
5710 view_desc
.flags
= 0;
5711 view_desc
.u
.texture
.level_idx
= 0;
5712 view_desc
.u
.texture
.level_count
= 1;
5713 view_desc
.u
.texture
.layer_idx
= 0;
5714 view_desc
.u
.texture
.layer_count
= 1;
5715 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
5716 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
5717 wined3d_texture_decref(texture
);
5720 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5725 if ((view
= device
->back_buffer_view
))
5727 device
->back_buffer_view
= NULL
;
5728 wined3d_rendertarget_view_decref(view
);
5730 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5732 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
5734 view_desc
.format_id
= back_buffer
->format
->id
;
5735 view_desc
.flags
= 0;
5736 view_desc
.u
.texture
.level_idx
= 0;
5737 view_desc
.u
.texture
.level_count
= 1;
5738 view_desc
.u
.texture
.layer_idx
= 0;
5739 view_desc
.u
.texture
.layer_count
= 1;
5740 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5741 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5743 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5748 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5749 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
5750 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
5751 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
5755 TRACE("Resetting state.\n");
5756 wined3d_cs_emit_reset_state(device
->cs
);
5757 state_cleanup(state
);
5759 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5761 TRACE("Unloading resource %p.\n", resource
);
5762 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5765 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
5767 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
5769 device_init_swapchain_state(device
, swapchain
);
5770 if (wined3d_settings
.logo
)
5771 device_load_logo(device
, wined3d_settings
.logo
);
5775 if ((view
= device
->back_buffer_view
))
5776 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
5777 if ((view
= device
->auto_depth_stencil_view
))
5778 wined3d_device_set_depth_stencil_view(device
, view
);
5782 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
5784 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5790 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5792 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5794 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5800 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5801 struct wined3d_device_creation_parameters
*parameters
)
5803 TRACE("device %p, parameters %p.\n", device
, parameters
);
5805 *parameters
= device
->create_parms
;
5808 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5810 TRACE("device %p.\n", device
);
5812 return device
->wined3d
;
5815 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5816 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5818 struct wined3d_swapchain
*swapchain
;
5820 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5821 device
, swapchain_idx
, flags
, ramp
);
5823 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5824 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5827 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5828 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5830 struct wined3d_swapchain
*swapchain
;
5832 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5833 device
, swapchain_idx
, ramp
);
5835 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5836 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5839 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5841 TRACE("device %p, resource %p.\n", device
, resource
);
5843 wined3d_not_from_cs(device
->cs
);
5845 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5848 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5850 TRACE("device %p, resource %p.\n", device
, resource
);
5852 wined3d_not_from_cs(device
->cs
);
5854 list_remove(&resource
->resource_list_entry
);
5857 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5859 enum wined3d_resource_type type
= resource
->type
;
5860 struct wined3d_state
*state
= device
->cs
->c
.state
;
5861 struct wined3d_rendertarget_view
*rtv
;
5864 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5866 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
5868 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5869 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5872 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5873 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5877 case WINED3D_RTYPE_TEXTURE_1D
:
5878 case WINED3D_RTYPE_TEXTURE_2D
:
5879 case WINED3D_RTYPE_TEXTURE_3D
:
5880 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5882 if (&state
->textures
[i
]->resource
== resource
)
5884 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5885 state
->textures
[i
] = NULL
;
5890 case WINED3D_RTYPE_BUFFER
:
5891 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5893 if (&state
->streams
[i
].buffer
->resource
== resource
)
5895 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5896 state
->streams
[i
].buffer
= NULL
;
5900 if (&state
->index_buffer
->resource
== resource
)
5902 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5903 state
->index_buffer
= NULL
;
5911 /* Remove the resource from the resourceStore */
5912 device_resource_remove(device
, resource
);
5914 TRACE("Resource released.\n");
5917 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
5919 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
5920 struct wined3d_so_desc_entry
, entry
)->desc
;
5921 const struct wined3d_stream_output_desc
*k
= key
;
5925 if ((ret
= (k
->element_count
- desc
->element_count
)))
5927 if ((ret
= (k
->buffer_stride_count
- desc
->buffer_stride_count
)))
5929 if ((ret
= (k
->rasterizer_stream_idx
- desc
->rasterizer_stream_idx
)))
5932 for (i
= 0; i
< k
->element_count
; ++i
)
5934 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
5935 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
5937 if ((ret
= (a
->stream_idx
- b
->stream_idx
)))
5939 if ((ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
5941 if ((ret
= (a
->semantic_idx
- b
->semantic_idx
)))
5943 if ((ret
= (a
->component_idx
- b
->component_idx
)))
5945 if ((ret
= (a
->component_count
- b
->component_count
)))
5947 if ((ret
= (a
->output_slot
- b
->output_slot
)))
5951 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
5953 if ((ret
= (k
->buffer_strides
[i
] - desc
->buffer_strides
[i
])))
5960 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5962 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5964 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5967 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5969 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
5971 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5974 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5976 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
5978 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5981 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5983 const struct wined3d_depth_stencil_state
*state
5984 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
5986 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5989 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5990 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
5991 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5992 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
5994 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
5995 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
5996 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
6001 device
->wined3d
= wined3d
;
6002 wined3d_incref(device
->wined3d
);
6003 device
->adapter
= adapter
;
6004 device
->device_parent
= device_parent
;
6005 list_init(&device
->resources
);
6006 list_init(&device
->shaders
);
6007 device
->surface_alignment
= surface_alignment
;
6009 /* Save the creation parameters. */
6010 device
->create_parms
.adapter_idx
= adapter_idx
;
6011 device
->create_parms
.device_type
= device_type
;
6012 device
->create_parms
.focus_window
= focus_window
;
6013 device
->create_parms
.flags
= flags
;
6015 device
->shader_backend
= adapter
->shader_backend
;
6017 vertex_pipeline
= adapter
->vertex_pipe
;
6019 fragment_pipeline
= adapter
->fragment_pipe
;
6021 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
6022 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
6023 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
6024 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
6025 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
6027 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
6028 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
6029 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
6030 fragment_pipeline
, adapter
->misc_state_template
)))
6032 ERR("Failed to compile state table, hr %#x.\n", hr
);
6033 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
6034 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
6035 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
6036 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
6037 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
6038 wined3d_decref(device
->wined3d
);
6042 device
->max_frame_latency
= 3;
6044 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
6046 WARN("Failed to create command stream.\n");
6054 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
6056 heap_free(device
->multistate_funcs
[i
]);
6058 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
6059 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
6060 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
6061 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
6062 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
6063 wined3d_decref(device
->wined3d
);
6067 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
6069 unsigned int representative
, i
, idx
, shift
;
6070 struct wined3d_context
*context
;
6072 wined3d_from_cs(device
->cs
);
6074 if (STATE_IS_COMPUTE(state_id
))
6076 for (i
= 0; i
< device
->context_count
; ++i
)
6077 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
6081 representative
= device
->state_table
[state_id
].representative
;
6082 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
6083 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
6084 for (i
= 0; i
< device
->context_count
; ++i
)
6086 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
6090 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
6091 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
6093 if (message
== WM_DESTROY
)
6095 TRACE("unregister window %p.\n", window
);
6096 wined3d_unregister_window(window
);
6098 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
6099 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
6101 else if (message
== WM_DISPLAYCHANGE
)
6103 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
6105 else if (message
== WM_ACTIVATEAPP
)
6107 unsigned int i
= device
->swapchain_count
;
6109 /* Deactivating the implicit swapchain may cause the application
6110 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
6111 * deactivate the implicit swapchain last, and to avoid accessing the
6112 * "device" pointer afterwards. */
6114 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
6116 else if (message
== WM_SYSCOMMAND
)
6118 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
6121 DefWindowProcW(window
, message
, wparam
, lparam
);
6123 DefWindowProcA(window
, message
, wparam
, lparam
);
6128 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
6130 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);